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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alpolo007</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alpolo007"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Alpolo007"/>
	<updated>2026-05-29T21:09:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=626088</id>
		<title>Bioshock Infinite</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=626088"/>
		<updated>2012-10-28T03:13:01Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Mauser C96 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bioshock_infinite_cover.jpg|thumb|right|400px|''Bioshock Infinite'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Bioshock Infinite''''' is the third game in the well known ''Bioshock'' series. Unlike the last two games, it will NOT take place in Rapture. Instead, you play Booker Dewit, travelling to the flying city of Columbia to &amp;quot;rescue&amp;quot; Elizabeth, a woman with special powers called Vigors. Booker must use these and a variety of weapons to fight his way through the flying city, battling two factions in a civil war (the Vox Populi and The Founders), large mechanical nightmares called Handymen, and Elizabeth's terrifying guardian, the Songbird...&lt;br /&gt;
&lt;br /&gt;
Unlike the last two games, the weapons in ''Bioshock Infinite'' are only based on real weapons, rather than being actual weapons.  Also, unlike Bioshock, the wepons have fictional names rather than generic ones. Weapon images will be added when possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
Main sidearm of Infinite, found in a novelty shop in the 2011 demo. Holds 18 rounds and is based of the German [[Mauser C96]], but with a box magazine seen on later models. Has been renamed the Broadsider.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:pistolBI.jpg|thumb|none|500px|Mauser pistol in-game.]]&lt;br /&gt;
[[File:BI Booker's case.jpg|thumb|none|500px|Booker examines the Mauser in his brief case.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Booker can be seen with a steampunked [[Colt 1851 Navy|Colt Navy]] in the newest ''Heavy Hitters'' trailer. It is shown with a swing out cylinder. Renamed the Paddywhacker.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BI_Colt_Navy.jpg|thumb|500px|none|Your eyes aren't deceiving you; that is a Gatling Gun-equipped robot George Washington. Nice to know those two years have been used wisely.]]&lt;br /&gt;
[[Image:birevolver4.jpg|thumb|500px|none|Booker reloading the Revolver.]]&lt;br /&gt;
[[Image:BI Screenshot.jpg|thumb|500px|none|Booker uses the &amp;quot;Shock Jockey&amp;quot; vigor along with the Revolver against an enemy in the &amp;quot;Beast of America&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver/Pistol ==&lt;br /&gt;
A man is seen sitting on a bench with a bottle of wine and a pistol in his other. The gun is hard to identify, it seems to resemble a Volcanic Pistol, though it looks to have a loading lever like a cap and ball revolver, so its hard to identify the weapon. It is possible it is the revolever used by the player, but until a better image comes through it will remain unknown.&lt;br /&gt;
[[Image:biunknowngun1.jpg|thumb|none|500px|An NPC with the gun in his hand.]]&lt;br /&gt;
&lt;br /&gt;
== Modified Winchester Model 1887 ==&lt;br /&gt;
A Half-fiction, engraved [[Winchester Model 1887|Winchester 1887]] lever action shotgun is usable in the game. First seen in the 2010 demo, where a citizen threatens Booker with it. Booker responds by grabbing the shotgun by his telekinetic Vigor and shooting him with it. He uses it until the end of the demo. Later seen in the 2011 demo, where it was shown to carry 8 shells. Renamed the China Broom.&lt;br /&gt;
[[Image:1887Shotgun PaulNewman.jpg|thumb|none|500px|Winchester Model 1887 (1901) - 10 Gauge]]&lt;br /&gt;
[[Image:bishotgun.jpg|thumb|none|500px|Booker holding the Model 1887]]&lt;br /&gt;
&lt;br /&gt;
== Modified Lanchester Mk. I ==&lt;br /&gt;
Used in the 2011 demo (though it was in the 2010 one as well, though it was hard to see) with 45 rounds. Seems to be based off a British [[Lanchester Mk. I]], but with a lower angled magazine and wooden pistol-gripped stock. Booker also holds it by the magazine. In Columbia, it is called the Rolsten Reciprocating Repeater and called the Triple R in game.&lt;br /&gt;
[[File:Lanchester early model.jpg|thumb|none|450px|Lanchester Mk. I - 9x19mm]]&lt;br /&gt;
[[Image:bismg1.jpg|thumb|none|500px|Booker firing the Rolston Reciprocating Repeater]]&lt;br /&gt;
[[Image:bismg2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M1903 Springfield Sniper Rifle ==&lt;br /&gt;
Used in the 2010 demo, found in a barrel with many others during politician Saltonsall's speech. Used to smash his assistant off a ledge and to fire on a cannon after finding the Murder of Crows Vigor. Thought to be based off the [[M1903 Springfield]], it has a blue-tinted scope. For some reason, Booker holds it up to his face when working the bolt. Renamed the Birds Eyes.&lt;br /&gt;
[[Image:Sporter Model1903 Springfield.jpg|thumb|none|500px|Sporterized M1903 Springfield with scope, a deluxe model - .30-06]]&lt;br /&gt;
[[Image:bisniperrifle.jpg|thumb|none|500px|Booker holding the Bolt-Action Rifle]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
During the latest VGA 2011 trailer, Elizabeth hands Booker a rifle to fend off a crowd. The rifle appears to be a [[SKS]] with low-power telescopic scope. Renamed the Huntsman.&lt;br /&gt;
[[File:Bioshock infinite semi-automatic rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Gatling Gun ==&lt;br /&gt;
Known as the Pepper-Mill Gun, the gun is carried and used by the Motorized Patriots. The weapon appears to be based on the infamous [[Gatling Gun|Gatling Gun]], according to a recent interview with creators the gun can be picked up and used by Booker until the ammo runs dry, it is not known if it can be reloaded after running out of ammo.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 [[Gatling Gun]].]]&lt;br /&gt;
[[Image:bipeppermillgun.jpg|thumb|none|500px|The Motorized Patriot firing its Pepper-Mill Gun.]]&lt;br /&gt;
[[Image:bipeppermillgun2.jpg|thumb|none|500px|Booker looking through a rifle scope at a Patriot with its Pepper-Mill Gun.]]&lt;br /&gt;
[[Image:bipeppermillgun3.jpg|thumb|none|500px|Concept art of the Pepper-Mill Gun.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Rocket Launcher ==&lt;br /&gt;
Used in the 2011 demo, Booker tries to blow up a Security Zeppelin with it, with no success, and sets out to destroy it from the inside. It has a 3 rocket &amp;quot;magazine&amp;quot;, but Booker must turn the crank to chamber another rocket. Does not seem to be based on anything. Called the Barnstormer.&lt;br /&gt;
[[Image:birocketlauncher.jpg|thumb|none|500px|Booker holding the Rocket Launcher]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=626083</id>
		<title>Bioshock Infinite</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=626083"/>
		<updated>2012-10-28T03:01:51Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Colt 1851 Navy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bioshock_infinite_cover.jpg|thumb|right|400px|''Bioshock Infinite'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Bioshock Infinite''''' is the third game in the well known ''Bioshock'' series. Unlike the last two games, it will NOT take place in Rapture. Instead, you play Booker Dewit, travelling to the flying city of Columbia to &amp;quot;rescue&amp;quot; Elizabeth, a woman with special powers called Vigors. Booker must use these and a variety of weapons to fight his way through the flying city, battling two factions in a civil war (the Vox Populi and The Founders), large mechanical nightmares called Handymen, and Elizabeth's terrifying guardian, the Songbird...&lt;br /&gt;
&lt;br /&gt;
Unlike the last two games, the weapons in ''Bioshock Infinite'' are only based on real weapons, rather than being actual weapons.  Also, unlike Bioshock, the wepons have fictional names rather than generic ones. Weapon images will be added when possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
Main sidearm of Infinite, found in a novelty shop in the 2011 demo. Holds 18 rounds and is based of the German [[Mauser C96]], but with a box magazine seen on later models. Has been renamed the Broadsider.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:pistolBI.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Booker can be seen with a steampunked [[Colt 1851 Navy|Colt Navy]] in the newest ''Heavy Hitters'' trailer. It is shown with a swing out cylinder. Renamed the Paddywhacker.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BI_Colt_Navy.jpg|thumb|500px|none|Your eyes aren't deceiving you; that is a Gatling Gun-equipped robot George Washington. Nice to know those two years have been used wisely.]]&lt;br /&gt;
[[Image:birevolver4.jpg|thumb|500px|none|Booker reloading the Revolver.]]&lt;br /&gt;
[[Image:BI Screenshot.jpg|thumb|500px|none|Booker uses the &amp;quot;Shock Jockey&amp;quot; vigor along with the Revolver against an enemy in the &amp;quot;Beast of America&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver/Pistol ==&lt;br /&gt;
A man is seen sitting on a bench with a bottle of wine and a pistol in his other. The gun is hard to identify, it seems to resemble a Volcanic Pistol, though it looks to have a loading lever like a cap and ball revolver, so its hard to identify the weapon. It is possible it is the revolever used by the player, but until a better image comes through it will remain unknown.&lt;br /&gt;
[[Image:biunknowngun1.jpg|thumb|none|500px|An NPC with the gun in his hand.]]&lt;br /&gt;
&lt;br /&gt;
== Modified Winchester Model 1887 ==&lt;br /&gt;
A Half-fiction, engraved [[Winchester Model 1887|Winchester 1887]] lever action shotgun is usable in the game. First seen in the 2010 demo, where a citizen threatens Booker with it. Booker responds by grabbing the shotgun by his telekinetic Vigor and shooting him with it. He uses it until the end of the demo. Later seen in the 2011 demo, where it was shown to carry 8 shells. Renamed the China Broom.&lt;br /&gt;
[[Image:1887Shotgun PaulNewman.jpg|thumb|none|500px|Winchester Model 1887 (1901) - 10 Gauge]]&lt;br /&gt;
[[Image:bishotgun.jpg|thumb|none|500px|Booker holding the Model 1887]]&lt;br /&gt;
&lt;br /&gt;
== Modified Lanchester Mk. I ==&lt;br /&gt;
Used in the 2011 demo (though it was in the 2010 one as well, though it was hard to see) with 45 rounds. Seems to be based off a British [[Lanchester Mk. I]], but with a lower angled magazine and wooden pistol-gripped stock. Booker also holds it by the magazine. In Columbia, it is called the Rolsten Reciprocating Repeater and called the Triple R in game.&lt;br /&gt;
[[File:Lanchester early model.jpg|thumb|none|450px|Lanchester Mk. I - 9x19mm]]&lt;br /&gt;
[[Image:bismg1.jpg|thumb|none|500px|Booker firing the Rolston Reciprocating Repeater]]&lt;br /&gt;
[[Image:bismg2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M1903 Springfield Sniper Rifle ==&lt;br /&gt;
Used in the 2010 demo, found in a barrel with many others during politician Saltonsall's speech. Used to smash his assistant off a ledge and to fire on a cannon after finding the Murder of Crows Vigor. Thought to be based off the [[M1903 Springfield]], it has a blue-tinted scope. For some reason, Booker holds it up to his face when working the bolt. Renamed the Birds Eyes.&lt;br /&gt;
[[Image:Sporter Model1903 Springfield.jpg|thumb|none|500px|Sporterized M1903 Springfield with scope, a deluxe model - .30-06]]&lt;br /&gt;
[[Image:bisniperrifle.jpg|thumb|none|500px|Booker holding the Bolt-Action Rifle]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
During the latest VGA 2011 trailer, Elizabeth hands Booker a rifle to fend off a crowd. The rifle appears to be a [[SKS]] with low-power telescopic scope. Renamed the Huntsman.&lt;br /&gt;
[[File:Bioshock infinite semi-automatic rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Gatling Gun ==&lt;br /&gt;
Known as the Pepper-Mill Gun, the gun is carried and used by the Motorized Patriots. The weapon appears to be based on the infamous [[Gatling Gun|Gatling Gun]], according to a recent interview with creators the gun can be picked up and used by Booker until the ammo runs dry, it is not known if it can be reloaded after running out of ammo.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 [[Gatling Gun]].]]&lt;br /&gt;
[[Image:bipeppermillgun.jpg|thumb|none|500px|The Motorized Patriot firing its Pepper-Mill Gun.]]&lt;br /&gt;
[[Image:bipeppermillgun2.jpg|thumb|none|500px|Booker looking through a rifle scope at a Patriot with its Pepper-Mill Gun.]]&lt;br /&gt;
[[Image:bipeppermillgun3.jpg|thumb|none|500px|Concept art of the Pepper-Mill Gun.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Rocket Launcher ==&lt;br /&gt;
Used in the 2011 demo, Booker tries to blow up a Security Zeppelin with it, with no success, and sets out to destroy it from the inside. It has a 3 rocket &amp;quot;magazine&amp;quot;, but Booker must turn the crank to chamber another rocket. Does not seem to be based on anything. Called the Barnstormer.&lt;br /&gt;
[[Image:birocketlauncher.jpg|thumb|none|500px|Booker holding the Rocket Launcher]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Dead_Redemption&amp;diff=601017</id>
		<title>Red Dead Redemption</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Dead_Redemption&amp;diff=601017"/>
		<updated>2012-08-14T04:20:24Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Colt New Service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RDRboxart.jpg|300px|thumb|right|Red Dead Redemption (2010)]] &lt;br /&gt;
[[Image:Undead Nightmare.jpg|300px|thumb|right|Red Dead Redemption: Undead Nightmare (2010)]] &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Dead Redemption'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Single Action Army===&lt;br /&gt;
A [[Single Action Army]] is the first handgun that the player starts with and appears to take its name and likeness from an 1873 Uberti Cattleman. John Marston incorrectly manages to fire the pistol without pulling back on the hammer. It uses Revolver Ammunition.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt SAA &amp;quot;Artillery&amp;quot; model in .45 Long Colt.]]&lt;br /&gt;
[[File:Cattleman icon.jpg|thumb|none|300px|Cattleman Revolver icon]]&lt;br /&gt;
[[Image:Uberti boxed 3.jpg|thumb|none|600px|An Uberti &amp;quot;Cattleman&amp;quot; replica.]]&lt;br /&gt;
[[Image:Colt Peacemaker RDR 2.jpg|thumb|none|600px|Ready to fire.]]&lt;br /&gt;
[[Image:Colt SAA Cattleman.JPG|thumb|none|600px|Mini-map and in-game icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Volcanic Repeater===&lt;br /&gt;
The [[Volcanic Repeater]] is available at the gunsmith in Armadillo and is called the &amp;quot;Volcanic Pistol&amp;quot; in game. It behaves a lot like the Winchester, but with much less range. Uses Pistol ammunition.&lt;br /&gt;
[[Image:Volcanic .jpg |thumb|none|400px|Volcanic Pistol - .31 or .41 caliber.]]&lt;br /&gt;
[[File:Volcanic icon.jpg|thumb|none|300px|Volcanic Pistol icon]]&lt;br /&gt;
[[Image:Volcanic RDR 2.JPG|thumb|none|600px|600px|&amp;quot;OVERALL RATING: 4.&amp;quot;]]&lt;br /&gt;
[[Image:Volcanic RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Volcanic RDR 3.JPG|thumb|none|600px|]] &lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson No. 3 Revolver===&lt;br /&gt;
The player is presented with a [[Smith &amp;amp; Wesson Schofield|Smith &amp;amp; Wesson No. 3]] Revolver, called the &amp;quot;Schofield Revolver&amp;quot; ingame. It's basically a direct upgrade over the Cattleman, and is almost as strong as the Volcanic. It uses Revolver Ammunition. &lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|.45 Schofield with worn nickel finish.]]&lt;br /&gt;
[[File:Schofield icon.jpg|thumb|none|300px|Schofield Revolver icon]]&lt;br /&gt;
[[Image:N0. 3.jpg|thumb|none|600px|Marston admires his revolver.]]&lt;br /&gt;
[[Image:S&amp;amp;W No. 3 Schofield RDR 2.jpg|thumb|none|600px|Marston firing his Schofield]]&lt;br /&gt;
&lt;br /&gt;
===Borchardt C-93===&lt;br /&gt;
The [[Borchardt C-93]] is the first &amp;quot;new age&amp;quot; handgun available as the &amp;quot;Semi-Automatic Pistol&amp;quot;. It holds seven shots and can be first purchased at the gunsmith in Escalera once the player gets to Mexico. Dutch van der Linde uses one in the mission &amp;quot;Great Men are Not Always Wise&amp;quot;. A free one can be obtained if the player clears out the Fort Mercer bandit hideout after the mission 'We'll Be Together In Paradise'. Uses Pistol Ammunition. &lt;br /&gt;
[[Image:borchardtc93.jpg |thumb|none|400px|Borchardt C-93 - 7.65x25mm Borchardt.]]&lt;br /&gt;
[[File:Brochard icon.jpg|thumb|none|300px|Semi-Automatic Pistol icon]]&lt;br /&gt;
[[Image:Reddeadborch.jpg|thumb|none|600px|The Borchardt Pistol is shown circled in red]]&lt;br /&gt;
[[Image:Reddeadborchardt2.jpg|thumb|none|600px|In game character holding and aiming a Borchardt Pistol]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Service===&lt;br /&gt;
A [[Colt New Service]], modeled after the Colt M1892, is named the &amp;quot;Double Action Revolver&amp;quot; in-game. It is the fastest firing revolver in the game, and also happens to be good in the way of damage. It also reloads a little faster than the Schofield and LeMat. It becomes available after completing the Tezoro Azul hideout and uses Revolver Ammunition. There is also a gold-plated version. &lt;br /&gt;
[[Image:ColtNewService45LC.jpg|thumb|none|400px|Colt New Service - .45 LC]]&lt;br /&gt;
[[File:Double action icon.jpg|thumb|none|300px|Double Action Revolver icon]]&lt;br /&gt;
[[Image:Colt New Service Colt 1892 RDR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Nsr.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Reddeadnewarmy2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Reddeadnewarmy3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Golden_DAR.jpg|600px|thumb|none|Shiny]]&lt;br /&gt;
&lt;br /&gt;
===LeMat Revolver===&lt;br /&gt;
A [[LeMat Revolver]] (referred to by its real name) is available at the gunsmith's shop in Escalera after the Mexican missions. It holds 9 shots, the under barrel shotgun function is not usable, and it is incorrectly depicted as a break action like the Schofield. This was apparently an idea lifted from the TV western ''Johnny Ringo'' (http://www.johnnyringo.net/Pictures/LeMatopen91CU.jpg). However the look as depicted in-game still shows the lack of a &amp;quot;top strap&amp;quot; and still still shows the nipples used to hold percussion caps. It uses Revolver Ammunition and is one of the rare weapons.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 current reproduction - .36 or .44 caliber.]]&lt;br /&gt;
[[File:Lemat icon.jpg|thumb|none|300px|LeMat icon]]&lt;br /&gt;
[[Image:LeMat RDR 2.jpg|thumb|none|600px|John is right eye dominant.]]&lt;br /&gt;
[[Image:LeMat revolver RDR.JPG|thumb|none|600px|In-game icon.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser M712 Schnellfeuer===&lt;br /&gt;
The &amp;quot;[[Mauser_C96#Mauser_M712_Schnellfeuer|Schnellfeuer]]&amp;quot; machine-pistol variant of the Mauser C96 self-loading pistol appears as a regular C96, and is called the &amp;quot;Mauser Pistol&amp;quot; in game. It holds an incorrect 15 shots (instead of 10) and is first available at the gunsmith in Blackwater. It uses Pistol Ammunition. It is one of the rare (or just really expensive) weapons. The fire-rate is multiplayer is much lower than in singleplayer, most likely for balance reasons. Highly anachronistic as the first full-auto C96 variant did not exist before the late 1920s.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War 7.63x25mm Mauser C96 &amp;quot;Broomhandle&amp;quot;.]]&lt;br /&gt;
[[File:Mauser icon.jpg|thumb|none|300px|Mauser icon]]&lt;br /&gt;
[[Image:Savvy merchant caption.jpg|thumb|none|600px|Marston urges a prisoner onward.]]&lt;br /&gt;
[[Image:RedDeadRedemption_Mauser1.jpg‎|thumb|none|600px|A Bargain.]]&lt;br /&gt;
[[Image:Red-dead-redemption-xbox-360-139.jpg|thumb|none|600px|shopping!]]&lt;br /&gt;
&lt;br /&gt;
===FN Model 1903===&lt;br /&gt;
Edgar Ross give John a [[Colt Model 1903/1908#FN Browning 1903|FN Browning 1903 pistol]] with pearl grips in the mission &amp;quot;Bear One Other Man's Burdens&amp;quot;. Called the &amp;quot;High Power Pistol&amp;quot; in-game, it is distinguishable from the Colt 1903 Hammerless by it's longer barrel and slide. It uses Pistol ammunition. &lt;br /&gt;
[[Image:Browning 1903.jpg|thumb|none|400px|FN Browning Model 1903 Pistol - 9x20mm Browning Long]]&lt;br /&gt;
[[File:High power icon.jpg|thumb|none|300px|High Power Pistol icon]]&lt;br /&gt;
[[Image:Ross High Power Pistol.jpg|600px|thumb|none|Edgar Ross points an FN 1903 at John Marston before handing to Him]]&lt;br /&gt;
[[Image:!908 RDR.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Untitled3.JPG|600px|thumb|none|600px|Note left side slide lock misplaced on the right, and long slide.]]&lt;br /&gt;
[[Image:Redead1903-2.png‎|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redead1903-5.png‎|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Red-dead-redemption-20100222074908092.jpg|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Spencer Model 1860 Carbine===&lt;br /&gt;
This is the rifle that the player starts with is a [[Spencer 1860 Carbine|Spencer Model 1860 Carbine]], called the &amp;quot;Repeating Carbine&amp;quot; ingame. The weapon has a somewhat slow rate of fire compared to later repeaters. It holds 7 shots and uses Repeater Ammunition. Despite the fact that the real Spencer is loaded from a tube magazine in the butt-stock, the game depicts the rifle as a seven-round repeating breech-loader.&lt;br /&gt;
[[Image:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
[[Image:Spencer_carbine_RDR.jpg|thumb|none|600px|John clutches his Spencer while glancing out from cover at a firing enemy.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1892 Saddle Ring Carbine===&lt;br /&gt;
The [[Winchester Model 1892|Winchester 1892 Saddle Ring Carbine]] is called the &amp;quot;Winchester Repeater&amp;quot; ingame. This is the second rifle that the player gets, it can either be purchased from the gunsmith in Armadillo or received during an early mission soon after. Holds 10 shots and is a very reliable long arm for a good portion of the game. It uses Repeater Ammunition.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[Image:Winchester RDR.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:957922 02102010 screen004.jpg|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1873 Trapdoor Springfield Cavalry Carbine===&lt;br /&gt;
A [[Trapdoor_Springfield_Rifle|1873 Trapdoor Springfield Cavalry Carbine]] can be purchased from the gunsmith in Thieves' Landing and is called the &amp;quot;Springfield Rifle&amp;quot; ingame. This The only real flaw is that expensive Rifle Ammunition is largely unavailable on enemies until late in the Mexican chapter. It unrealistically holds 4 shots instead of one and it appears that John Marston works the gun like a bolt action between shots (he flips the trapdoor up closes it then the hammer gets cocked with no animation). It uses Rifle Ammunition. &lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg|thumb|none|400px|Replica Springfield Model 1873 Cavalry Carbine &amp;quot;Trapdoor Springfield&amp;quot; built by Uberti Arms - .45-70.]]&lt;br /&gt;
[[Image:1873.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Krag-Jørgensen Rifle===&lt;br /&gt;
The [[Krag-Jørgensen|Krag-Jørgensen Rifle]] can first be purchased at the gunsmith in Escalera, but can be seen in the hands of Mexican soldiers long before then, and is called the &amp;quot;Bolt Action Rifle&amp;quot; in game. This weapon has a fast reload rate thanks to the stripper clips (which is impossible in real life) and is also pretty powerful. The firing speed is about the same as the Henry Repeater but the range is slightly improved. It holds 5 shots and uses Rifle Ammunition.&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag]]&lt;br /&gt;
[[Image:ScreenHunter_01Feb272000.gif|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redeadrifle1.jpg‎ |600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===1860 Henry Rifle===&lt;br /&gt;
The player can obtain a [[Henry_1860|1860 Henry Rifle]], called the &amp;quot;Henry Repeater&amp;quot; ingame. This is the third repeating rifle that the player gets, it is first available in Mexico while doing a side quest, which leads into a gang hideout side mission. It holds 12 shots and has a faster firing and reload speed than the Winchester Repeater, though the stopping power is equal. Uses Repeater Ammunition. &lt;br /&gt;
[[Image:Henry.jpg|thumb|none|400px|Henry 1860 - .44 RF.]]&lt;br /&gt;
[[Image:Henry Rifle RDR.jpg|thumb|none|600px|John leans out of a stagecoach and takes aim with his Henry.]]&lt;br /&gt;
[[Image:redgoldhenry.jpg|thumb|none|600px|In-Game Character aiming a Gold Henry Rifle]]&lt;br /&gt;
&lt;br /&gt;
===Remington Rolling Block Sporting Rifle===&lt;br /&gt;
A [[Remington Rolling Block|Remington Rolling Block Sporting Rifle]] fitted with a &amp;quot;Long Malcolm&amp;quot; scope is the player's first sniper rifle and is called the &amp;quot;Rolling Block Rifle&amp;quot; ingame. The player picks it up during a job for the Mexican military. It's single shot and uses Sniper Rifle Ammunition.&lt;br /&gt;
[[Image:Remingtonrollingblock.jpg|thumb|none|400px|Remington Rolling Block Militarized - .45 caliber]]&lt;br /&gt;
[[Image:Long malcolm.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:reddeadlongmalcom1.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Evans Repeating Rifle===&lt;br /&gt;
A [[Evans Repeating Rifle]] is available and is classified as a rare weapon according to Rockstar's website. It is called the &amp;quot;Evan's Repeater&amp;quot; ingame. It is first available for purchase at the gunsmith in Blackwater and holds 22 shots rather than the real life 34 (likely for balance reasons). It has practically the same power as the Winchester and Henry but with just double the capacity and a somewhat faster reload speed. It uses Repeater Ammunition.&lt;br /&gt;
[[Image:EvansA.jpg|600px|thumb|none|400px|]]&lt;br /&gt;
[[Image:Redeadevans1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Evans Repeater 2 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:evansrepeater2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Carcano Rifle===&lt;br /&gt;
The &amp;quot;[[Carcano Rifle Series|Carcano Rifle]]&amp;quot; in-game. It is first available for purchase from the gunsmith in Blackwater. It is basically a combination of the Rolling Block Rifle and Bolt Action Rifle. It holds five shots and uses Sniper Rifle Ammunition. Interestingly, the rifle is depicted in game as having a straight bolt handle, which would make it impossible to cycle the weapon with the scope attached. The use of stripper clips would also be impossible with the scope mounted. An anachronistic feature of the Carcano's scope is it has a duplex style reticule, as most scopes produced in the day were wire cross hairs. In other words the reticule should have looked much like the Remington Rolling Block's scope reticule.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg‎|thumb|none|400px|Carcano M91 Rifle - 6.5mm.]]&lt;br /&gt;
[[Image:32.jpg|thumb|none|600px|Marston pulls a &amp;quot;Lee Harvey Oswald.&amp;quot;]]&lt;br /&gt;
[[Image:Carcano rifle.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redeadcarcano12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:reddeadscope.jpg|thumb|none|600px|View through the Scope of The Carcano Rifle]]&lt;br /&gt;
&lt;br /&gt;
===Sharps 1874 Long Range===&lt;br /&gt;
The [[Sharps#Sharps 1874 Long Range|Sharps 1874 Long Range]] is called the &amp;quot;Buffalo Rifle&amp;quot; in-game. It is the most powerful rifle in the game (hence the name) and can be purchased after getting Rank 5 in the Master Hunter challenges. The weapon reloads pretty fast and only fires one shot at a time. When used from cover there is an annoying glitch where John will reload while exposed to gunfire rather than loading another shot while in cover. It uses Rifle Ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:UbertiSharps1874longrange.jpg|thumb|none|400px|Sharps 1874 Long Range rifle w/ 34&amp;quot; barrel, Vernier peep sight, and Lyman Beach front sight - .45-70.]]&lt;br /&gt;
[[Image:Sharps_1874_RDR_2.JPG‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Modified Mauser T-1918 Gewehr Anti-Tank Rifle===&lt;br /&gt;
The DLC Pack &amp;quot;Liars and Cheats&amp;quot; contains a new weapon called the Explosive Rifle, which appears to be a modified [[Mauser 1918 T-Gewehr|Mauser T-1918 Gewehr Anti-Tank Rifle]] with the metal bipod and wooden pistol grip removed, as well as having a shorter barrel. The gun has tremendous power as it causes instant overkill upon impact.&lt;br /&gt;
[[Image:antitank.jpg|thumb|none|400px| Mauser 1918 T-Gewehr Rifle, 13.2mm (.525), Single Shot.]]&lt;br /&gt;
[[Image:antitankexplosive.jpg|thumb|none|400px|Photoshop Modified 1918 T-Gewehr, with shortened barrel and removed bipod and pistol grip.]]&lt;br /&gt;
[[Image:Rdrexplosivegun1.jpg|thumb|none|600px|John firing the Explosive Rifle.]]&lt;br /&gt;
[[Image:Rdrexplosivegun2.jpg|thumb|none|600px|Marshall Johnson holding the Rifle. This is the best view of the gun so far.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Colt Model 1878 Shotgun===&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Side-by-Side Shotgun Model 1878]] can be bought in Armadillo Gunsmith.&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|none|400px|Colt Model 1878 reproduction - 12 Gauge]]&lt;br /&gt;
[[Image:42.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Untitled2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Shotgun===&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Shotgun]] Can be bought at the Thieves' Landing Gunsmith.&lt;br /&gt;
[[Image:SBS-Shotgun_ManOnFire.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Sawn Off RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Sawn-Off_RDR.png|500px|thumb|none|The description for the sawn-off as seen on the official website]]&lt;br /&gt;
[[Image:reddeadsawnoff3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] shotgun, called the &amp;quot;Semi-auto Shotgun&amp;quot; in-game, holds 5 rounds and can be bought from the Gunsmith at Escalera for $1000 after completing &amp;quot;We Shall Be Together in Paradise&amp;quot; and unlocking access to Mexico.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|400px|Browning Auto 5 (pre WW2) - 12 gauge]]&lt;br /&gt;
[[Image:Browning auto-5 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Remington 11 Browning Auto 5 RDR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rdr twscreen bonnie.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1897===&lt;br /&gt;
A [[Winchester Model 1897]] is obtained during the mission &amp;quot;And the Truth Will Set You Free&amp;quot;, used by a thug. A gold version exists in multiplayer.&lt;br /&gt;
[[Image:Winchester Model 1897.jpg|thumb|none|400px|Winchester Model 1897 - 12 gauge.]]&lt;br /&gt;
[[Image:Winchester 1897 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Golden_M1897_RDR.png|500px|thumb|none|Sweet]]&lt;br /&gt;
&lt;br /&gt;
===Blunderbuss===&lt;br /&gt;
A [[Blunderbuss]] is available in the DLC Undead Nightmare. This antique weapon (as Marston himself reminds) is loaded with pieces of the undead, and causes the zombies to explode.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:Redeadblunderbuss.jpg|thumb|none|600px|John flees the zombie infested town, with his Blunderbuss in hand.]]&lt;br /&gt;
[[Image:Redeadblunderbuss2.jpg|thumb|none|600px|John fights off an infected Cougar, he has a Blunderbuss, strapped to his back.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
===Gatling Gun===&lt;br /&gt;
The [[Gatling Gun]] is first used in the mission &amp;quot;The Assault on Fort Mercer&amp;quot; and has unlimited ammunition.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Gatling RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Cannon===&lt;br /&gt;
Found mostly in multiplayer.&lt;br /&gt;
[[Image:RDR Cannon.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
A rather anachronistic [[Browning M1917]] is used mounted on a prototype armored truck in the mission &amp;quot;And You Will Know The Truth&amp;quot; and damaged at the end of the mission when the armored truck tips over. Dutch van der Linde uses one at his fort in Cochinay against John Marston and the U.S. Army in the mission &amp;quot;And The Truth Will Set You Free&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning1917.jpg|thumb|none|400px|Browning M1917 - .30-06]]&lt;br /&gt;
[[Image:Maxim RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Dead_Redemption&amp;diff=600986</id>
		<title>Red Dead Redemption</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Dead_Redemption&amp;diff=600986"/>
		<updated>2012-08-14T00:23:29Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RDRboxart.jpg|300px|thumb|right|Red Dead Redemption (2010)]] &lt;br /&gt;
[[Image:Undead Nightmare.jpg|300px|thumb|right|Red Dead Redemption: Undead Nightmare (2010)]] &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Dead Redemption'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Single Action Army===&lt;br /&gt;
A [[Single Action Army]] is the first handgun that the player starts with and appears to take its name and likeness from an 1873 Uberti Cattleman. John Marston incorrectly manages to fire the pistol without pulling back on the hammer. It uses Revolver Ammunition.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt SAA &amp;quot;Artillery&amp;quot; model in .45 Long Colt.]]&lt;br /&gt;
[[File:Cattleman icon.jpg|thumb|none|300px|Cattleman Revolver icon]]&lt;br /&gt;
[[Image:Uberti boxed 3.jpg|thumb|none|600px|An Uberti &amp;quot;Cattleman&amp;quot; replica.]]&lt;br /&gt;
[[Image:Colt Peacemaker RDR 2.jpg|thumb|none|600px|Ready to fire.]]&lt;br /&gt;
[[Image:Colt SAA Cattleman.JPG|thumb|none|600px|Mini-map and in-game icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Volcanic Repeater===&lt;br /&gt;
The [[Volcanic Repeater]] is available at the gunsmith in Armadillo and is called the &amp;quot;Volcanic Pistol&amp;quot; in game. It behaves a lot like the Winchester, but with much less range. Uses Pistol ammunition.&lt;br /&gt;
[[Image:Volcanic .jpg |thumb|none|400px|Volcanic Pistol - .31 or .41 caliber.]]&lt;br /&gt;
[[File:Volcanic icon.jpg|thumb|none|300px|Volcanic Pistol icon]]&lt;br /&gt;
[[Image:Volcanic RDR 2.JPG|thumb|none|600px|600px|&amp;quot;OVERALL RATING: 4.&amp;quot;]]&lt;br /&gt;
[[Image:Volcanic RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Volcanic RDR 3.JPG|thumb|none|600px|]] &lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson No. 3 Revolver===&lt;br /&gt;
The player is presented with a [[Smith &amp;amp; Wesson Schofield|Smith &amp;amp; Wesson No. 3]] Revolver, called the &amp;quot;Schofield Revolver&amp;quot; ingame. It's basically a direct upgrade over the Cattleman, and is almost as strong as the Volcanic. It uses Revolver Ammunition. &lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|.45 Schofield with worn nickel finish.]]&lt;br /&gt;
[[File:Schofield icon.jpg|thumb|none|300px|Schofield Revolver icon]]&lt;br /&gt;
[[Image:N0. 3.jpg|thumb|none|600px|Marston admires his revolver.]]&lt;br /&gt;
[[Image:S&amp;amp;W No. 3 Schofield RDR 2.jpg|thumb|none|600px|Marston firing his Schofield]]&lt;br /&gt;
&lt;br /&gt;
===Borchardt C-93===&lt;br /&gt;
The [[Borchardt C-93]] is the first &amp;quot;new age&amp;quot; handgun available as the &amp;quot;Semi-Automatic Pistol&amp;quot;. It holds seven shots and can be first purchased at the gunsmith in Escalera once the player gets to Mexico. Dutch van der Linde uses one in the mission &amp;quot;Great Men are Not Always Wise&amp;quot;. A free one can be obtained if the player clears out the Fort Mercer bandit hideout after the mission 'We'll Be Together In Paradise'. Uses Pistol Ammunition. &lt;br /&gt;
[[Image:borchardtc93.jpg |thumb|none|400px|Borchardt C-93 - 7.65x25mm Borchardt.]]&lt;br /&gt;
[[File:Brochard icon.jpg|thumb|none|300px|Semi-Automatic Pistol icon]]&lt;br /&gt;
[[Image:Reddeadborch.jpg|thumb|none|600px|The Borchardt Pistol is shown circled in red]]&lt;br /&gt;
[[Image:Reddeadborchardt2.jpg|thumb|none|600px|In game character holding and aiming a Borchardt Pistol]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Service===&lt;br /&gt;
A [[Colt New Service]], modeled after the Colt M1892, is named the &amp;quot;Double Action Revolver&amp;quot; in-game. It is the fastest firing revolver in the game, and also happens to be good in the way of damage. It also reloads a little faster than the Schofield and LeMat. It becomes available after completing the Tezoro Azul hideout and uses Revolver Ammunition. There is also a gold-plated version. &lt;br /&gt;
[[Image:ColtNewService45LC.jpg|thumb|none|400px|]]&lt;br /&gt;
[[File:Double action icon.jpg|thumb|none|300px|Double Action Revolver icon]]&lt;br /&gt;
[[Image:Colt New Service Colt 1892 RDR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Nsr.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Reddeadnewarmy2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Reddeadnewarmy3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Golden_DAR.jpg|600px|thumb|none|Shiny]]&lt;br /&gt;
&lt;br /&gt;
===LeMat Revolver===&lt;br /&gt;
A [[LeMat Revolver]] (referred to by its real name) is available at the gunsmith's shop in Escalera after the Mexican missions. It holds 9 shots, the under barrel shotgun function is not usable, and it is incorrectly depicted as a break action like the Schofield. This was apparently an idea lifted from the TV western ''Johnny Ringo'' (http://www.johnnyringo.net/Pictures/LeMatopen91CU.jpg). However the look as depicted in-game still shows the lack of a &amp;quot;top strap&amp;quot; and still still shows the nipples used to hold percussion caps. It uses Revolver Ammunition and is one of the rare weapons.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 current reproduction - .36 or .44 caliber.]]&lt;br /&gt;
[[File:Lemat icon.jpg|thumb|none|300px|LeMat icon]]&lt;br /&gt;
[[Image:LeMat RDR 2.jpg|thumb|none|600px|John is right eye dominant.]]&lt;br /&gt;
[[Image:LeMat revolver RDR.JPG|thumb|none|600px|In-game icon.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser M712 Schnellfeuer===&lt;br /&gt;
The &amp;quot;[[Mauser_C96#Mauser_M712_Schnellfeuer|Schnellfeuer]]&amp;quot; machine-pistol variant of the Mauser C96 self-loading pistol appears as a regular C96, and is called the &amp;quot;Mauser Pistol&amp;quot; in game. It holds an incorrect 15 shots (instead of 10) and is first available at the gunsmith in Blackwater. It uses Pistol Ammunition. It is one of the rare (or just really expensive) weapons. The fire-rate is multiplayer is much lower than in singleplayer, most likely for balance reasons. Highly anachronistic as the first full-auto C96 variant did not exist before the late 1920s.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War 7.63x25mm Mauser C96 &amp;quot;Broomhandle&amp;quot;.]]&lt;br /&gt;
[[File:Mauser icon.jpg|thumb|none|300px|Mauser icon]]&lt;br /&gt;
[[Image:Savvy merchant caption.jpg|thumb|none|600px|Marston urges a prisoner onward.]]&lt;br /&gt;
[[Image:RedDeadRedemption_Mauser1.jpg‎|thumb|none|600px|A Bargain.]]&lt;br /&gt;
[[Image:Red-dead-redemption-xbox-360-139.jpg|thumb|none|600px|shopping!]]&lt;br /&gt;
&lt;br /&gt;
===FN Model 1903===&lt;br /&gt;
Edgar Ross give John a [[Colt Model 1903/1908#FN Browning 1903|FN Browning 1903 pistol]] with pearl grips in the mission &amp;quot;Bear One Other Man's Burdens&amp;quot;. Called the &amp;quot;High Power Pistol&amp;quot; in-game, it is distinguishable from the Colt 1903 Hammerless by it's longer barrel and slide. It uses Pistol ammunition. &lt;br /&gt;
[[Image:Browning 1903.jpg|thumb|none|400px|FN Browning Model 1903 Pistol - 9x20mm Browning Long]]&lt;br /&gt;
[[File:High power icon.jpg|thumb|none|300px|High Power Pistol icon]]&lt;br /&gt;
[[Image:Ross High Power Pistol.jpg|600px|thumb|none|Edgar Ross points an FN 1903 at John Marston before handing to Him]]&lt;br /&gt;
[[Image:!908 RDR.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Untitled3.JPG|600px|thumb|none|600px|Note left side slide lock misplaced on the right, and long slide.]]&lt;br /&gt;
[[Image:Redead1903-2.png‎|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redead1903-5.png‎|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Red-dead-redemption-20100222074908092.jpg|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Spencer Model 1860 Carbine===&lt;br /&gt;
This is the rifle that the player starts with is a [[Spencer 1860 Carbine|Spencer Model 1860 Carbine]], called the &amp;quot;Repeating Carbine&amp;quot; ingame. The weapon has a somewhat slow rate of fire compared to later repeaters. It holds 7 shots and uses Repeater Ammunition. Despite the fact that the real Spencer is loaded from a tube magazine in the butt-stock, the game depicts the rifle as a seven-round repeating breech-loader.&lt;br /&gt;
[[Image:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
[[Image:Spencer_carbine_RDR.jpg|thumb|none|600px|John clutches his Spencer while glancing out from cover at a firing enemy.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1892 Saddle Ring Carbine===&lt;br /&gt;
The [[Winchester Model 1892|Winchester 1892 Saddle Ring Carbine]] is called the &amp;quot;Winchester Repeater&amp;quot; ingame. This is the second rifle that the player gets, it can either be purchased from the gunsmith in Armadillo or received during an early mission soon after. Holds 10 shots and is a very reliable long arm for a good portion of the game. It uses Repeater Ammunition.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[Image:Winchester RDR.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:957922 02102010 screen004.jpg|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1873 Trapdoor Springfield Cavalry Carbine===&lt;br /&gt;
A [[Trapdoor_Springfield_Rifle|1873 Trapdoor Springfield Cavalry Carbine]] can be purchased from the gunsmith in Thieves' Landing and is called the &amp;quot;Springfield Rifle&amp;quot; ingame. This The only real flaw is that expensive Rifle Ammunition is largely unavailable on enemies until late in the Mexican chapter. It unrealistically holds 4 shots instead of one and it appears that John Marston works the gun like a bolt action between shots (he flips the trapdoor up closes it then the hammer gets cocked with no animation). It uses Rifle Ammunition. &lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg|thumb|none|400px|Replica Springfield Model 1873 Cavalry Carbine &amp;quot;Trapdoor Springfield&amp;quot; built by Uberti Arms - .45-70.]]&lt;br /&gt;
[[Image:1873.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Krag-Jørgensen Rifle===&lt;br /&gt;
The [[Krag-Jørgensen|Krag-Jørgensen Rifle]] can first be purchased at the gunsmith in Escalera, but can be seen in the hands of Mexican soldiers long before then, and is called the &amp;quot;Bolt Action Rifle&amp;quot; in game. This weapon has a fast reload rate thanks to the stripper clips (which is impossible in real life) and is also pretty powerful. The firing speed is about the same as the Henry Repeater but the range is slightly improved. It holds 5 shots and uses Rifle Ammunition.&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag]]&lt;br /&gt;
[[Image:ScreenHunter_01Feb272000.gif|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redeadrifle1.jpg‎ |600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===1860 Henry Rifle===&lt;br /&gt;
The player can obtain a [[Henry_1860|1860 Henry Rifle]], called the &amp;quot;Henry Repeater&amp;quot; ingame. This is the third repeating rifle that the player gets, it is first available in Mexico while doing a side quest, which leads into a gang hideout side mission. It holds 12 shots and has a faster firing and reload speed than the Winchester Repeater, though the stopping power is equal. Uses Repeater Ammunition. &lt;br /&gt;
[[Image:Henry.jpg|thumb|none|400px|Henry 1860 - .44 RF.]]&lt;br /&gt;
[[Image:Henry Rifle RDR.jpg|thumb|none|600px|John leans out of a stagecoach and takes aim with his Henry.]]&lt;br /&gt;
[[Image:redgoldhenry.jpg|thumb|none|600px|In-Game Character aiming a Gold Henry Rifle]]&lt;br /&gt;
&lt;br /&gt;
===Remington Rolling Block Sporting Rifle===&lt;br /&gt;
A [[Remington Rolling Block|Remington Rolling Block Sporting Rifle]] fitted with a &amp;quot;Long Malcolm&amp;quot; scope is the player's first sniper rifle and is called the &amp;quot;Rolling Block Rifle&amp;quot; ingame. The player picks it up during a job for the Mexican military. It's single shot and uses Sniper Rifle Ammunition.&lt;br /&gt;
[[Image:Remingtonrollingblock.jpg|thumb|none|400px|Remington Rolling Block Militarized - .45 caliber]]&lt;br /&gt;
[[Image:Long malcolm.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:reddeadlongmalcom1.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Evans Repeating Rifle===&lt;br /&gt;
A [[Evans Repeating Rifle]] is available and is classified as a rare weapon according to Rockstar's website. It is called the &amp;quot;Evan's Repeater&amp;quot; ingame. It is first available for purchase at the gunsmith in Blackwater and holds 22 shots rather than the real life 34 (likely for balance reasons). It has practically the same power as the Winchester and Henry but with just double the capacity and a somewhat faster reload speed. It uses Repeater Ammunition.&lt;br /&gt;
[[Image:EvansA.jpg|600px|thumb|none|400px|]]&lt;br /&gt;
[[Image:Redeadevans1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Evans Repeater 2 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:evansrepeater2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Carcano Rifle===&lt;br /&gt;
The &amp;quot;[[Carcano Rifle Series|Carcano Rifle]]&amp;quot; in-game. It is first available for purchase from the gunsmith in Blackwater. It is basically a combination of the Rolling Block Rifle and Bolt Action Rifle. It holds five shots and uses Sniper Rifle Ammunition. Interestingly, the rifle is depicted in game as having a straight bolt handle, which would make it impossible to cycle the weapon with the scope attached. The use of stripper clips would also be impossible with the scope mounted. An anachronistic feature of the Carcano's scope is it has a duplex style reticule, as most scopes produced in the day were wire cross hairs. In other words the reticule should have looked much like the Remington Rolling Block's scope reticule.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg‎|thumb|none|400px|Carcano M91 Rifle - 6.5mm.]]&lt;br /&gt;
[[Image:32.jpg|thumb|none|600px|Marston pulls a &amp;quot;Lee Harvey Oswald.&amp;quot;]]&lt;br /&gt;
[[Image:Carcano rifle.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redeadcarcano12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:reddeadscope.jpg|thumb|none|600px|View through the Scope of The Carcano Rifle]]&lt;br /&gt;
&lt;br /&gt;
===Sharps 1874 Long Range===&lt;br /&gt;
The [[Sharps#Sharps 1874 Long Range|Sharps 1874 Long Range]] is called the &amp;quot;Buffalo Rifle&amp;quot; in-game. It is the most powerful rifle in the game (hence the name) and can be purchased after getting Rank 5 in the Master Hunter challenges. The weapon reloads pretty fast and only fires one shot at a time. When used from cover there is an annoying glitch where John will reload while exposed to gunfire rather than loading another shot while in cover. It uses Rifle Ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:UbertiSharps1874longrange.jpg|thumb|none|400px|Sharps 1874 Long Range rifle w/ 34&amp;quot; barrel, Vernier peep sight, and Lyman Beach front sight - .45-70.]]&lt;br /&gt;
[[Image:Sharps_1874_RDR_2.JPG‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Modified Mauser T-1918 Gewehr Anti-Tank Rifle===&lt;br /&gt;
The DLC Pack &amp;quot;Liars and Cheats&amp;quot; contains a new weapon called the Explosive Rifle, which appears to be a modified [[Mauser 1918 T-Gewehr|Mauser T-1918 Gewehr Anti-Tank Rifle]] with the metal bipod and wooden pistol grip removed, as well as having a shorter barrel. The gun has tremendous power as it causes instant overkill upon impact.&lt;br /&gt;
[[Image:antitank.jpg|thumb|none|400px| Mauser 1918 T-Gewehr Rifle, 13.2mm (.525), Single Shot.]]&lt;br /&gt;
[[Image:antitankexplosive.jpg|thumb|none|400px|Photoshop Modified 1918 T-Gewehr, with shortened barrel and removed bipod and pistol grip.]]&lt;br /&gt;
[[Image:Rdrexplosivegun1.jpg|thumb|none|600px|John firing the Explosive Rifle.]]&lt;br /&gt;
[[Image:Rdrexplosivegun2.jpg|thumb|none|600px|Marshall Johnson holding the Rifle. This is the best view of the gun so far.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Colt Model 1878 Shotgun===&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Side-by-Side Shotgun Model 1878]] can be bought in Armadillo Gunsmith.&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|none|400px|Colt Model 1878 reproduction - 12 Gauge]]&lt;br /&gt;
[[Image:42.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Untitled2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Shotgun===&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Shotgun]] Can be bought at the Thieves' Landing Gunsmith.&lt;br /&gt;
[[Image:SBS-Shotgun_ManOnFire.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Sawn Off RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Sawn-Off_RDR.png|500px|thumb|none|The description for the sawn-off as seen on the official website]]&lt;br /&gt;
[[Image:reddeadsawnoff3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] shotgun, called the &amp;quot;Semi-auto Shotgun&amp;quot; in-game, holds 5 rounds and can be bought from the Gunsmith at Escalera for $1000 after completing &amp;quot;We Shall Be Together in Paradise&amp;quot; and unlocking access to Mexico.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|400px|Browning Auto 5 (pre WW2) - 12 gauge]]&lt;br /&gt;
[[Image:Browning auto-5 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Remington 11 Browning Auto 5 RDR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rdr twscreen bonnie.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1897===&lt;br /&gt;
A [[Winchester Model 1897]] is obtained during the mission &amp;quot;And the Truth Will Set You Free&amp;quot;, used by a thug. A gold version exists in multiplayer.&lt;br /&gt;
[[Image:Winchester Model 1897.jpg|thumb|none|400px|Winchester Model 1897 - 12 gauge.]]&lt;br /&gt;
[[Image:Winchester 1897 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Golden_M1897_RDR.png|500px|thumb|none|Sweet]]&lt;br /&gt;
&lt;br /&gt;
===Blunderbuss===&lt;br /&gt;
A [[Blunderbuss]] is available in the DLC Undead Nightmare. This antique weapon (as Marston himself reminds) is loaded with pieces of the undead, and causes the zombies to explode.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:Redeadblunderbuss.jpg|thumb|none|600px|John flees the zombie infested town, with his Blunderbuss in hand.]]&lt;br /&gt;
[[Image:Redeadblunderbuss2.jpg|thumb|none|600px|John fights off an infected Cougar, he has a Blunderbuss, strapped to his back.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
===Gatling Gun===&lt;br /&gt;
The [[Gatling Gun]] is first used in the mission &amp;quot;The Assault on Fort Mercer&amp;quot; and has unlimited ammunition.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Gatling RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Cannon===&lt;br /&gt;
Found mostly in multiplayer.&lt;br /&gt;
[[Image:RDR Cannon.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1917===&lt;br /&gt;
A rather anachronistic [[Browning M1917]] is used mounted on a prototype armored truck in the mission &amp;quot;And You Will Know The Truth&amp;quot; and damaged at the end of the mission when the armored truck tips over. Dutch van der Linde uses one at his fort in Cochinay against John Marston and the U.S. Army in the mission &amp;quot;And The Truth Will Set You Free&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning1917.jpg|thumb|none|400px|Browning M1917 - .30-06]]&lt;br /&gt;
[[Image:Maxim RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Undead_Nightmare.jpg&amp;diff=600980</id>
		<title>File:Undead Nightmare.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Undead_Nightmare.jpg&amp;diff=600980"/>
		<updated>2012-08-13T23:50:44Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: Undead Nightmare DLC cover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Undead Nightmare DLC cover&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=599505</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=599505"/>
		<updated>2012-08-09T15:19:17Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* AN-94 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-ops2_Logo.jpg‎|thumb|300px|right|''Call of Duty: Black Ops 2'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops 2''''' is the latest installment in the ''Call of Duty'' franchise that is currently in development by Treyarch and set for release on November 13, 2012. Despite what the name suggest this new title appears to not be a direct sequel to the first ''[[Black Ops]]'' as it takes place in the future in the year 2025, although some parts will take place in the Proxy Wars of the 1980s.&lt;br /&gt;
&lt;br /&gt;
The game was officially revealed through a reveal trailer that debuted on May 1, 2012.&lt;br /&gt;
&lt;br /&gt;
The following guns and pictures are taken from the official reveal trailer.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
David Mason is seen loading a handgun that appears to be based off the [[TDI Kard]] pistol while inside a vehicle. Another soldier is seen firing a similar pistol. It is called the KAP-40 in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blackops2 hanguns.jpg|thumb|none|600px|Side-view as the pistol is loaded.]]&lt;br /&gt;
[[Image:Blackops2 HangunSlide.jpg|thumb|none|600px|Close-up of the slide and the Glock style sights.]]&lt;br /&gt;
[[File:TDIKardReload.jpg|thumb|none|600px|TDI Kard reload action]]&lt;br /&gt;
&lt;br /&gt;
== Unknown M1911 Variant ==&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911]] is briefly seen in the holster of a soilder in the reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel Plated M1911A1 Pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[File:M1911 Holstered BO2.jpg|thumb|350px|none|The Nickel Plated M1911 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Pistol ==&lt;br /&gt;
An unknown pistol was seen in the reveal trailer that is said to be a [[FN Five-seveN]].&lt;br /&gt;
&lt;br /&gt;
[[File:BO2UnknownPistol.jpg|thumb|350px|none|]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
==QCW-05==&lt;br /&gt;
&lt;br /&gt;
The [[QCW-05]] appearing as the Chicom QCB was first seen in the Los Angeles Gameplay Trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:Type-05.jpg|thumb|350px|none|QCW-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[File:ChicomBO2.jpg|thumb|350px|none|The QCW-05 in first person.]]&lt;br /&gt;
[[File:Chicom QCB pick-up BOII.jpg|thumb|350px|none|The QCW-05's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is expected to return from [[Modern Warfare 2]], now called the '''Vector K10'''. It also has a black finish as opposed to the tan finish from MW2.&lt;br /&gt;
&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] can be seen during the Behind the Scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|350px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:UziBOII.jpg|thumb|350px|none|A Panamanian Defense Force soldier with his Uzi.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown [[AK-47|AK variant]]. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|600px|none|AK encircled in yellow for convenience.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
Two generic Middle Eastern terrorists are seen being blown away by an explosion while still holding on to their [[AN-94]] assault rifles in the premiere trailer. Seems that in Black Ops universe Russia has decided to start exporting the assault rifle by 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94- 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AN-94.jpg|thumb|none|600px|AN-94 encircled in red. Fancy explosions aren't enough to take these two apart from their precious rifles. Immediate death, on the other hand, is.]]&lt;br /&gt;
&lt;br /&gt;
[[File:AN-94 BOII.jpg|thumb|none|600px|Reloaded the AN-94 as seen in the Muliplayer Reveal. Note that how unlike previous games the cartridges in the magazine are actually three dimensional.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler &amp;amp; Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It is said to have an incorrect 32 round capacity, it has been confirmed that this is the M8A1 Assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM8.jpg|thumb|none|600px|A soldier wielding the XM8.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil AR ==&lt;br /&gt;
The [[IMI Galil]] AR can be seen during the Behind the scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|400px|IMI Galil AR - 5.56x45mm.]]&lt;br /&gt;
[[File:GalilBOII.JPG|thumb|none|600px|A Panamanian Defense Forces soldier wielding a Galil AR.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
A G Series [[FN FAL]] is seen at E3 and the villain trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FNFALBOII.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen at E3.]]&lt;br /&gt;
[[File:CODBO2FALGSeries.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen in the hands of Jonas Savimbi.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] has appeared in the second behind the scenes video.&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO2SCARL.jpg|thumb|none|600px|Harper's SCAR primed and ready.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-97 ==&lt;br /&gt;
The &amp;quot;Type 95&amp;quot; has been confirmed to appear, its pickup symbol appearing in the E3 demo. Most likely this will be the same [[QBZ-97]] with 95-style trigger guard seen in &amp;quot;[[Call of Duty: Modern Warfare 3]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ-97A.jpg|thumb|none|400px|Norinco QBZ-97 with QBZ-95 style trigger guards - 5.56x45mm]]&lt;br /&gt;
[[File:BO2QBZ97.jpg|thumb|none|400px|The QBZ-97's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
== Type 25 ==&lt;br /&gt;
A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. It is similar to the Type 95, but with a slightly modified exterior.&lt;br /&gt;
[[File:920x515 yemen.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO2UnknownRifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
An [[M16A1]] can be seen in the hands of a soldier possibly during one of the &amp;quot;flashback eras&amp;quot; of the game. Judging by the 20-round magazine and the handguard it is an A1 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|400px|none|An M16A1 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:bom16.jpg|thumb|600px|none|A soldier &amp;quot;Tebows&amp;quot; while wielding the M16A1]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Rifle ==&lt;br /&gt;
An unknown rifle was seen in the second behind the scenes video.&lt;br /&gt;
[[File:BO2DSHK&amp;amp;UnRifle.jpg|thumb|600px|none|The unknown rifle circled in blue.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
== Storm PSR ==&lt;br /&gt;
[[File:StormPSR.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:StormPSRSight.jpg|thumb|600px|none|Cool sight, eh?]]&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A [[Browning M2HB]] can be seen on the back of a truck.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:M2 Browning Technical BOII.jpg|thumb|none|600px|A Browning M2HB on a truck.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
A [[DShK heavy machine gun]] was seen in the second behind the scenes video.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:BO2DSHK&amp;amp;UnRifle.jpg|thumb|none|600px|The DShK seen on a truck circled in red. You can see the circled shape muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
Several soldiers are also seen wielding [[M249 SAW]]s in the reveal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|400px|none|FN M249 SAW- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his M249.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his M249 while standing.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] was seen in the villain trailer mounted on a C.L.A.W AI weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[File:CODBO2GAUCLAW.jpg|thumb|none|600px|The GAU-19/A mounted on a C.L.A.W.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] was seen in the E3 demo.&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO2MK48.jpg|thumb|none|600px|The first person veiw of the MK48 Mod 1.]]&lt;br /&gt;
[[File:BO2MK48Sights.jpg|thumb|none|600px|The MK48 Mod 1's sights.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
A barley visible HUD icon for the [[LSAT|LSAT Light Machine Gun]] was seen in the Strike Force E3 demo. &lt;br /&gt;
&lt;br /&gt;
[[File:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[File:BO2LSATHUDIcon.jpg|thumb|none|600px|The LSAT's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears in the Behind the Scenes video. &lt;br /&gt;
&lt;br /&gt;
[[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[File:BO2MM1.jpg|thumb|none|600px|The MM1 in the hands of a man who is said to be Jonas Savimbi.]]&lt;br /&gt;
&lt;br /&gt;
==RPG 7==&lt;br /&gt;
The [[RPG-7]] is seen in E3 gameplay used by the invading Chinese forces. This time around it has a sling wrapped around, as well as a different rear sight and warhead.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BO2RPG7.jpg|thumb|none|600px|The RPG-7 in first person.]]&lt;br /&gt;
[[File:BO2RPG7Reload.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers multiple times in the E3 demo.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:BO2KeltecKSG12.jpg|thumb|none|600px|An LAPD officer with the Kel-Tec KSG.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
An unknown futuristic looking shotgun looks like [[Benelli M3|Benelli M3T]] is held by Harper in the reveal. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 shotgun.jpg|thumb|none|600px|Harper holding the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
Harper is seen firing an XM8 with the same unknown futuristic shotgun on his back.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8 with the shotgun on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Redback RWS==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-RWS-1.jpg|thumb|none|600px|Two Assault Sentry Drones advance, armed with Redback RWS units.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:YakB-12.7.jpg|thumb|none|600px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=599504</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=599504"/>
		<updated>2012-08-09T15:16:21Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* AN-94 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-ops2_Logo.jpg‎|thumb|300px|right|''Call of Duty: Black Ops 2'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops 2''''' is the latest installment in the ''Call of Duty'' franchise that is currently in development by Treyarch and set for release on November 13, 2012. Despite what the name suggest this new title appears to not be a direct sequel to the first ''[[Black Ops]]'' as it takes place in the future in the year 2025, although some parts will take place in the Proxy Wars of the 1980s.&lt;br /&gt;
&lt;br /&gt;
The game was officially revealed through a reveal trailer that debuted on May 1, 2012.&lt;br /&gt;
&lt;br /&gt;
The following guns and pictures are taken from the official reveal trailer.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
David Mason is seen loading a handgun that appears to be based off the [[TDI Kard]] pistol while inside a vehicle. Another soldier is seen firing a similar pistol. It is called the KAP-40 in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blackops2 hanguns.jpg|thumb|none|600px|Side-view as the pistol is loaded.]]&lt;br /&gt;
[[Image:Blackops2 HangunSlide.jpg|thumb|none|600px|Close-up of the slide and the Glock style sights.]]&lt;br /&gt;
[[File:TDIKardReload.jpg|thumb|none|600px|TDI Kard reload action]]&lt;br /&gt;
&lt;br /&gt;
== Unknown M1911 Variant ==&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911]] is briefly seen in the holster of a soilder in the reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel Plated M1911A1 Pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[File:M1911 Holstered BO2.jpg|thumb|350px|none|The Nickel Plated M1911 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Pistol ==&lt;br /&gt;
An unknown pistol was seen in the reveal trailer that is said to be a [[FN Five-seveN]].&lt;br /&gt;
&lt;br /&gt;
[[File:BO2UnknownPistol.jpg|thumb|350px|none|]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
==QCW-05==&lt;br /&gt;
&lt;br /&gt;
The [[QCW-05]] appearing as the Chicom QCB was first seen in the Los Angeles Gameplay Trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:Type-05.jpg|thumb|350px|none|QCW-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[File:ChicomBO2.jpg|thumb|350px|none|The QCW-05 in first person.]]&lt;br /&gt;
[[File:Chicom QCB pick-up BOII.jpg|thumb|350px|none|The QCW-05's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is expected to return from [[Modern Warfare 2]], now called the '''Vector K10'''. It also has a black finish as opposed to the tan finish from MW2.&lt;br /&gt;
&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] can be seen during the Behind the Scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|350px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:UziBOII.jpg|thumb|350px|none|A Panamanian Defense Force soldier with his Uzi.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown [[AK-47|AK variant]]. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|600px|none|AK encircled in yellow for convenience.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
Two generic Middle Eastern terrorists are seen being blown away by an explosion while still holding on to their [[AN-94]] assault rifles in the premiere trailer. Seems that in Black Ops universe Russia has decided to start exporting the assault rifle by 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94- 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AN-94.jpg|thumb|none|600px|AN-94 encircled in red. Fancy explosions aren't enough to take these two apart from their precious rifles. Immediate death, on the other hand, is.]]&lt;br /&gt;
&lt;br /&gt;
[[File:AN-94 BOII.jpg|thumb|none|600px|Reloaded the AN-94 as seen in the Muliplayer Reveal.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler &amp;amp; Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It is said to have an incorrect 32 round capacity, it has been confirmed that this is the M8A1 Assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM8.jpg|thumb|none|600px|A soldier wielding the XM8.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil AR ==&lt;br /&gt;
The [[IMI Galil]] AR can be seen during the Behind the scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|400px|IMI Galil AR - 5.56x45mm.]]&lt;br /&gt;
[[File:GalilBOII.JPG|thumb|none|600px|A Panamanian Defense Forces soldier wielding a Galil AR.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
A G Series [[FN FAL]] is seen at E3 and the villain trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FNFALBOII.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen at E3.]]&lt;br /&gt;
[[File:CODBO2FALGSeries.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen in the hands of Jonas Savimbi.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] has appeared in the second behind the scenes video.&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO2SCARL.jpg|thumb|none|600px|Harper's SCAR primed and ready.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-97 ==&lt;br /&gt;
The &amp;quot;Type 95&amp;quot; has been confirmed to appear, its pickup symbol appearing in the E3 demo. Most likely this will be the same [[QBZ-97]] with 95-style trigger guard seen in &amp;quot;[[Call of Duty: Modern Warfare 3]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ-97A.jpg|thumb|none|400px|Norinco QBZ-97 with QBZ-95 style trigger guards - 5.56x45mm]]&lt;br /&gt;
[[File:BO2QBZ97.jpg|thumb|none|400px|The QBZ-97's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
== Type 25 ==&lt;br /&gt;
A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. It is similar to the Type 95, but with a slightly modified exterior.&lt;br /&gt;
[[File:920x515 yemen.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO2UnknownRifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
An [[M16A1]] can be seen in the hands of a soldier possibly during one of the &amp;quot;flashback eras&amp;quot; of the game. Judging by the 20-round magazine and the handguard it is an A1 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|400px|none|An M16A1 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:bom16.jpg|thumb|600px|none|A soldier &amp;quot;Tebows&amp;quot; while wielding the M16A1]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Rifle ==&lt;br /&gt;
An unknown rifle was seen in the second behind the scenes video.&lt;br /&gt;
[[File:BO2DSHK&amp;amp;UnRifle.jpg|thumb|600px|none|The unknown rifle circled in blue.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
== Storm PSR ==&lt;br /&gt;
[[File:StormPSR.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:StormPSRSight.jpg|thumb|600px|none|Cool sight, eh?]]&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A [[Browning M2HB]] can be seen on the back of a truck.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:M2 Browning Technical BOII.jpg|thumb|none|600px|A Browning M2HB on a truck.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
A [[DShK heavy machine gun]] was seen in the second behind the scenes video.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:BO2DSHK&amp;amp;UnRifle.jpg|thumb|none|600px|The DShK seen on a truck circled in red. You can see the circled shape muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
Several soldiers are also seen wielding [[M249 SAW]]s in the reveal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|400px|none|FN M249 SAW- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his M249.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his M249 while standing.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] was seen in the villain trailer mounted on a C.L.A.W AI weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[File:CODBO2GAUCLAW.jpg|thumb|none|600px|The GAU-19/A mounted on a C.L.A.W.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] was seen in the E3 demo.&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO2MK48.jpg|thumb|none|600px|The first person veiw of the MK48 Mod 1.]]&lt;br /&gt;
[[File:BO2MK48Sights.jpg|thumb|none|600px|The MK48 Mod 1's sights.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
A barley visible HUD icon for the [[LSAT|LSAT Light Machine Gun]] was seen in the Strike Force E3 demo. &lt;br /&gt;
&lt;br /&gt;
[[File:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[File:BO2LSATHUDIcon.jpg|thumb|none|600px|The LSAT's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears in the Behind the Scenes video. &lt;br /&gt;
&lt;br /&gt;
[[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[File:BO2MM1.jpg|thumb|none|600px|The MM1 in the hands of a man who is said to be Jonas Savimbi.]]&lt;br /&gt;
&lt;br /&gt;
==RPG 7==&lt;br /&gt;
The [[RPG-7]] is seen in E3 gameplay used by the invading Chinese forces. This time around it has a sling wrapped around, as well as a different rear sight and warhead.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BO2RPG7.jpg|thumb|none|600px|The RPG-7 in first person.]]&lt;br /&gt;
[[File:BO2RPG7Reload.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers multiple times in the E3 demo.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:BO2KeltecKSG12.jpg|thumb|none|600px|An LAPD officer with the Kel-Tec KSG.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
An unknown futuristic looking shotgun looks like [[Benelli M3|Benelli M3T]] is held by Harper in the reveal. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 shotgun.jpg|thumb|none|600px|Harper holding the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
Harper is seen firing an XM8 with the same unknown futuristic shotgun on his back.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8 with the shotgun on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Redback RWS==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-RWS-1.jpg|thumb|none|600px|Two Assault Sentry Drones advance, armed with Redback RWS units.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:YakB-12.7.jpg|thumb|none|600px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=462580</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=462580"/>
		<updated>2011-09-25T14:02:57Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* &amp;quot;DC3 Elite&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series and one of the developers who have worked on the ''Need for Speed'' franchise. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.jpg‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' uses a standard two-slot system for carrying weapons where any two different weapons can be carried by the player, as well as up to nine hand grenades. The game is chiefly distinguished by the deliberate &amp;quot;gun porn&amp;quot; approach of the developers; they claimed in interviews that other shooters did not make their weapons look or sound interesting. As a result, weapons in ''Black'' are redesigned, with the chief goal of making them interesting to look at rather than technically accurate; weapons have added or moved components and often eject to the left instead of the right. Ammunition capacities are also enormously increased (This is however somewhat balanced by the relatively low damage most automatic weapons deal); the game is about the act of firing a gun, and you can't do that if you're reloading it. Unusually, reloading animations are also sped up if the player is under fire, and draw animations skip any flourishes like racking the charging handle.&lt;br /&gt;
&lt;br /&gt;
The game's sound design for weapons is fairly unique, and was referred to as &amp;quot;a chorus of gunfire.&amp;quot; Rather than having a single sound for weapons that is varied according to range, each weapon is assigned a &amp;quot;voice&amp;quot; with different pitch, so each one is distinct from the others. In addition, movie sound effects are often used instead of sampling real weapons, often from specific action movies.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;DC3 Elite&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]; it comes with a 15-round magazine. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading. The weapon is apparently designed in such a way that even though the slide locks open when the magazine is released, the user still has to pull it back further to actually chamber a round. The sound effect is described by the developers as being &amp;quot;[[24|Jack Bauer's]] pistol&amp;quot; firing, presumably meaning the [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Compact|USP Compact]].&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|450px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX - .50 Action Express.]]&lt;br /&gt;
[[Image:Black-DC3.jpg‎|thumb|none|500px|Kellar holds a DC3 Elite near the start of the game's fourth level, Nazran Foundry.]]&lt;br /&gt;
[[Image:Black-DC3-1.jpg‎|thumb|none|500px|The draw animation for the DC3: Kellar performs a brass check. Note that the slide surrounds the barrel as with the Beretta.]]&lt;br /&gt;
[[Image:Black-DC3-2.jpg|thumb|none|500px|Kellar detaches the suppressor someone foolishly attached to his DC3 Elite before the level started, showing the distinctly Desert Eagle profile of the muzzle despite the more conventional slide layout. Note the odd curves on the suppressor.]]&lt;br /&gt;
[[Image:Black-DC3-3.jpg|thumb|none|500px|Kellar reloads the DC3, showing it has some kind of laser / light module under the barrel. The entire screen except the weapon goes out of focus during reloads, though pressing any of the other face buttons except melee makes it return to normal.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 19 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of comically increased magazine capacities, the Glock's 15-round magazine has been shrunk down to 12 rounds. As with the DC3, when Kellar picks it up or switches to it he'll do a brass check.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|450px|Glock 19 - 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
[[Image:Black-Glock-4.jpg|thumb|none|500px|Draw animation; as with the DC3, a rather enthusiastic brass check that would probably eject the brass being checked. Note the derelict Soviet BTR-series APCs.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 629 ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Magnum&amp;quot; in game, so [[Dirty Harry|there was only ever one kind of Magnum it was going to be]] - a [[Smith &amp;amp; Wesson Model 29]], or rather the stainless steel version, the [[Smith_%26_Wesson_Model_29#Smith_.26_Wesson_Model_629|Model 629]]. The game's version is heavily customised, resembling a Performance Center &amp;quot;Stealth Hunter,&amp;quot; though with a RIS rail added to the top of the barrel and frame. The game's Magnum is seemingly single action only, with Kellar thumb-cocking the hammer after every shot. As is often the case with videogame revolvers, the range and accuracy of the weapon makes it more like a scopeless marksman's rifle than a handgun. The weapon is a rare find as a pickup and the only pistol to have its own ammo type; it is used extensively late in the game by riot shield enemies.&lt;br /&gt;
&lt;br /&gt;
The weapon's reload uses a speedloader, which the developers seem to have confused with a moon clip; Kellar inserts the speedloader into the cylinder, but pushes it down rather than actually detaching it.&lt;br /&gt;
&lt;br /&gt;
[[Image:170323_large.jpg|thumb|none|500px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum‎.]]&lt;br /&gt;
[[Image:Black-Magnum.jpg|thumb|none|500px|Kellar holds his Model 629 as he looks over the yard of Nazran Foundry, one of the game's largest open areas.]]&lt;br /&gt;
[[Image:Black-Magnum-1.jpg|thumb|none|500px|After each shot, Kellar manually cocks the hammer, apparently not a fan of this whole &amp;quot;double action&amp;quot; business.]]&lt;br /&gt;
[[Image:Black-Magnum-2.jpg|thumb|none|500px|Kellar briefly pauses as he gets the speedloader out, turning it as he tries to remember if he fired six shots or only five.]]&lt;br /&gt;
[[Image:Black-Magnum-3.jpg|thumb|none|500px|Regardless, that guy certainly doesn't feel lucky.]]&lt;br /&gt;
[[Image:Black-Magnum-4.jpg|thumb|none|500px|The title screen shows &amp;quot;gun porn&amp;quot; animations of several of the weapons, the Magnum being one. Yes, these actually ''are'' shot in soft focus.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92FS ===&lt;br /&gt;
&lt;br /&gt;
Shown very briefly during the opening montages is a blurry image of a Beretta 92FS.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|450px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Black-Pistol.jpg|thumb|none|500px|A Beretta 92FS is seen for a moment as the introductory montage begins.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine guns==&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
&lt;br /&gt;
''Black's'' [[FN P90]] is the Triple Rail version; rather than using the weapon's distinctive translucent polycarbonate magazine, the game's version has a metallic magazine which somehow holds 100 rounds instead of 50. It also has a ''lot'' of accessory rails. As with many games, the ammo system counts &amp;quot;SMG&amp;quot; as a whole class, so the 5.7mm P90 can use the same ammo as the other subguns. Unusually for a videogame, the weapon actually ejects spent casings off-screen rather than just hurling them out of some non-existent side ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|500px|none|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Black-P90.jpg|thumb|none|500px|Kellar holds a P90 in the smelting room at the end of Nazran Foundry.]]&lt;br /&gt;
[[Image:Black-P90-1.jpg|thumb|none|500px|Kellar uses his P90 to defeat some terrorists. Note the spent casings streaming out of the ammo counter at the top of the screen.]]&lt;br /&gt;
[[Image:Black-P90-2.jpg|thumb|none|500px|Reloading the P90. Perhaps in ''Black's'' universe RIS rails are like rust and if you leave a gun somewhere damp you'll find it has six more accessory mounting points than you remember.]]&lt;br /&gt;
[[Image:Black-P90-4.jpg|thumb|none|500px|''Black's'' objectives feature numerous movie and TV references, including ''Knight Rider'' and ''War Games''. This one, of course, refers to the [[(Terminator 2: Judgment Day) - Westinghouse M95A1 Phased Plasma Rifle|Westinghouse M95A1 Phased Plasma Rifle]], specifically to the gun store scene in ''[[Terminator, The|Terminator]]''.]]&lt;br /&gt;
[[Image:Black-P90-3.jpg|thumb|none|500px|Idle animation: Kellar checks if the magazine is seated properly.]]&lt;br /&gt;
&lt;br /&gt;
=== Ingram MAC-11 ===&lt;br /&gt;
&lt;br /&gt;
A heavily customised Ingram [[MAC-11]] based on an Airsoft gun appears in the game as the &amp;quot;MAC-10 Elite,&amp;quot; with rails added more or less everywhere and then some more added for good measure, and a 70-round magazine. The weapon's charging handle is shifted over to the side, extending out of an additional raised RIS system; on this is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a suppressor unique to it, whereas most of the other suppressor designs are shared between multiple weapons. Unlike any of the other guns, the suppressor is equipped by default when the MAC-11 is picked up or in the player's starting loadout; it even re-attaches itself if the weapon is discarded and picked up again. Its magazines are the model for submachine gun ammunition, which means that all subguns in the game are chambered for &amp;quot;.380 SMG&amp;quot;, if the gun's markings mean anything.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|MAC-11 - .380 ACP]]&lt;br /&gt;
[[Image:Black-MAC.jpg|thumb|none|500px|Kellar holds a MAC-11 as he assaults Vratska Dockyard. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
[[Image:Black-MAC-1.jpg|thumb|none|500px|Kellar reloads his suppressed MAC; he apparently hasn't really got the idea of using a suppressed weapon.]]&lt;br /&gt;
[[Image:Black-MAC-2.jpg|thumb|none|500px|Attaching the suppressor shows some impossible-to-make-out lettering on the side.]]&lt;br /&gt;
[[Image:Black-MAC-3.jpg|thumb|none|500px|Draw animation: Kellar operates the charging handle of his MAC, wondering how it ended up there.]]&lt;br /&gt;
[[Image:Black-MAC-4.jpg|thumb|none|500px|The MAC's magazine is used as the pickup for submachine gun ammunition, the magical stick mags apparently able to turn into curved ones for the HK94 and even P90 magazines.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode, and a ridiculously gigantic 90-round magazine. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Black-Uzi.jpg|thumb|none|500px|Kellar holds his mutant Uzi as he infiltrates Tivliz Asylum.]]&lt;br /&gt;
[[Image:Black-Uzi-3.jpg|thumb|none|500px|Kellar fires his Uzi at a Seventh Wave terrorist who rudely sneaked up on him.]]&lt;br /&gt;
[[Image:Black-Uzi-6.jpg|thumb|none|500px|Kellar reloads his NO KELLAR WHAT ARE YOU DOING YOU'LL KILL US ALL]]&lt;br /&gt;
[[Image:Black-Uzi-4.jpg|thumb|none|500px|Having somehow managed to pull the charging handle for another charging handle that can't move, without destroying the universe in the process, Kellar celebrates by setting his Uzi to the burst fire mode it doesn't have.]]&lt;br /&gt;
[[Image:Black-Uzi-5.jpg|thumb|none|500px|Kellar screws a suppressor to his Uzi, vowing he will defend this strategically unimportant derelict house to the last.]]&lt;br /&gt;
[[Image:Black-Uzi-1.jpg|thumb|none|500px|The Uzi is the preferred weapon of the dastardly riot shield enemies, until they upgrade to Magnums later.]]&lt;br /&gt;
[[Image:Black-Uzi-2.jpg|thumb|none|500px|Title screen Uzi; Kellar reloads and fires, with smoke rising in the background.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK94 ===&lt;br /&gt;
&lt;br /&gt;
A rare example of a videogame featuring a chopped and converted [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_HK94|HK94]] as an [[Heckler_%26_Koch_MP5|MP5]]; it's an HK94 since the gun lacks a paddle release for the magazine and has no lugs on the barrel. First appearing in the level &amp;quot;Tivliz Asylum,&amp;quot; it's the most accurate of the submachine guns by a substantial distance. The weapon has an 80-round magazine, and the telescoping stock is shown with the two rails actually sliding into the body of the weapon rather than resting along the sides. The firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K94Conversion.jpg|thumb|none|500px|Heckler &amp;amp; Koch Model 94 with telescoping stock, converted into a full auto gun for movie use (common in the 1980s) - 9x19mm. Note the one in-game is modeled with a Navy trigger group.]]&lt;br /&gt;
[[Image:Black-HK94.jpg|thumb|none|500px|Kellar holds a converted HK94 as he makes his way through Tivliz Asylum. This level introduces riot shield enemies, but at least nobody could say it's the wrong place for the player to go insane.]]&lt;br /&gt;
[[Image:Black-HK94-1.jpg|thumb|none|500px|Kellar reloads his converted HK94 as he looks over a partially dismantled aircraft in the scrapyard outside the Asylum. This is a fake aircraft, seemingly a hybrid of several Soviet designs. Note the unlugged barrel and lack of a magazine release paddle, showing this weapon was not based on a real MP5.]]&lt;br /&gt;
[[Image:Black-HK94-2.jpg|thumb|none|500px|Draw animation: Kellar extends the stock; the two rails slide into the body of the gun rather than resting by the sides as they should. Seemingly, the (incorrect) reciprocating charging handle was interesting enough to not require the ejection port to be moved to the left as well.]]&lt;br /&gt;
[[Image:Black-HK94-3.jpg|thumb|none|500px|The HK94 is one of two weapons to use a suppressor model unique to it; here Kellar sneakily attaches it. As with all the suppressor attachment animations, he screws it to an unthreaded barrel with a sound like he's adjusting an extremely rusty pipe.]]&lt;br /&gt;
[[Image:Black-HK94-4.jpg|thumb|none|500px|The title screen animation shows Kellar loading up the HK94 and attaching the suppressor, firing one shot, and then realising he's got a fun switch on his weapon. He apparently fired the first shot with the safety on; the two clicks to fullauto get one zoom in each.]]&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when Kellar slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) he slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded. The top of the receiver cover features some kind of mounting rail, and the rear sight is wider and shorter than it should be. The lever for detaching the gas tube, above the handguard, seems to be completely missing, replaced with tiny, useless rail mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
[[Image:Black-AK-7.jpg|thumb|none|500px|The in-game ammo pickup for rifles is this AK-pattern magazine with a blue tape grip. These aren't even correct for the AK itself, since there is no tape on the magazines Kellar actually puts into the weapon. Perhaps he eats it.]]&lt;br /&gt;
[[Image:Black-AK-6.jpg|thumb|none|500px|The title screen version of the AK has apparently decided to steal itself the flash hider from an AK-74 or AK-101; the in-game gun does not have this.]]&lt;br /&gt;
[[Image:Black-AK-5.jpg|thumb|none|500px|A pile of non-ridiculous AK-pattern rifles seen in one of ''Black's'' briefings.]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
One of the images used in the mission briefings shows a man in a room full of weapons and equipment, with a hard-to-discern rifle mounted on his wall and an [[AK-74#AKS-74U|AKS-74U]] in his hands.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:Black-AKS.jpg|thumb|none|500px|A man with a truly impressive moustache brandishes an AKS-74U in a stock photo.]]&lt;br /&gt;
&lt;br /&gt;
=== HK G36C ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is the standard-issue weapon used by all friendly NPCs, though it is only available to the player in later missions. The weapon is shown with the Choate Machine and Tool folding stock of an [[MP5#Heckler_.26_Koch_MP5K-PDW|MP5K-PDW]], and has the gas tube and barrel reversed. In addition, rather than the charging handle being mounted on the top of the frame, it is shifted to being an AK-style charger. The magazine is more than doubled, to seventy rounds. A strange glitch exists with this gun; when set to single shot, the weapon will not eject spent casings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C - 5.56mm.]]&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|500px|MP5K-PDW - 9x19mm. ''Black's'' G36 uses the stock from this weapon.]]&lt;br /&gt;
[[Image:Black-G36-1.jpg|thumb|none|500px|Ok, so the front rails are for things like taclights and lasers and the top rail is for optics, but what the hell are you supposed to do with the one under the carrying handle?]]&lt;br /&gt;
[[Image:Black-G36-4.jpg|thumb|none|500px|In-world model of the G36C, showing the MP5K PDW stock and that the front rails are so huge that Kellar uses them as a grip.]]&lt;br /&gt;
[[Image:Black-G36-5.jpg|thumb|none|500px|Kellar reloads the G36C, showing a three-setting fire selector on a weapon with four fire modes. Much like the AK reload, the bolt closes when the new magazine is inserted, then Kellar pulls the charging handle anyway. Note also that even the synthetic furnishings have wear marks with bare metal underneath.]]&lt;br /&gt;
[[Image:Black-G36-2.jpg|thumb|none|500px|Kellar busts his way into a room, finding a suppressor for his G36 and a box of grenades. All suppressor pickups look like this, but each one only works for one specific weapon.]]&lt;br /&gt;
[[Image:Black-G36-3.jpg|thumb|none|500px|&amp;quot;Yeah, so I just decided I was going to try out being the gas tube today, boss.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;The suppressor's still going on you.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Mmmmrrrphh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Colt AR-15A2 Government Carbine  ===&lt;br /&gt;
&lt;br /&gt;
The weapon ''Black'' calls the [[M16 rifle series|&amp;quot;M16&amp;quot;]] is actually modeled on a [[M16#Colt AR-15A2 Government Carbine|Colt AR-15A2 Government Carbine]]. Like all weapons with selectable fire modes, it has both burst and full-auto capabilities, and the 20-round Colt magazine holds a staggering 95 rounds. It mounts an additional rail that runs from the carrying handle to the shortened front sight, and has some kind of electronic device near the muzzle, with a cable trailed over the weapon and down to a push-button switch mounted right underneath the fire selector. It's called the M16 in-game unless the version earned in Black Ops difficulty is being used; this has the normally stand-alone M203 attached to it, and is called the M16A2.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|none|500px|Colt AR-15A2 Government Carbine with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Black-M16.jpg|thumb|none|500px|Kellar holds his AR-15A2. He'd love to swap it for the SPAS, but realises that [[Rock, The|he cannot give that order]].]]&lt;br /&gt;
[[Image:Black-M16-3.jpg|thumb|none|500px|Kellar uses his AR-15A2 to give a Seventh Wave terrorist on Graznei Bridge a terminal headache. Note the low front sight, curious additional rail structure mounted in front of the carrying handle, and the laser or light mounted near the front sight.]]&lt;br /&gt;
[[Image:Black-M16-5.jpg|thumb|none|500px|Kellar uses the AR-15A2 to discover that cars in ''Black'' are filled with ultra-high-octane Hollywood brand atomic gasoline.]]&lt;br /&gt;
[[Image:Black-M16-1.jpg|thumb|none|500px|Reloading the AR-15A2: note the fire selector in the &amp;quot;safe&amp;quot; position. See the forward assist on the side there? Well...]]&lt;br /&gt;
[[Image:Black-M16-2.jpg|thumb|none|500px|...There's one on this side, too, despite that neither is used by the reload animation. Note Kellar actually exercises trigger discipline with this weapon.]]&lt;br /&gt;
[[Image:Black-M16-4.jpg|thumb|none|500px|The in-world model shows the front and rear sights would be impossible to line up and gives a better view of the rail above the handguard, though it lacks the device at the front or its cable. It also shows this is not an M16 at all, note the 16 inch barrel, short hand-guard, and (poorly done) telescoping carbine stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Enfield L85A1 ===&lt;br /&gt;
&lt;br /&gt;
The briefing for the mission &amp;quot;Nazran Foundry&amp;quot; includes a shot supposedly of defector William Lennox and some of his associates; this shows soldiers who appear to be British Special Forces of some kind, carrying hard-to-identify AR-15 platform rifles. However, in the foreground and very distinct is an [[Enfield_L85_rifle_series#L85A1|Enfield L85A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|500px|none|Enfield L85A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Black-L85.jpg|thumb|500px|none|William Lennox, using the dastardly tactic of disguising himself as stock footage of five people none of whom are him.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
=== Walther WA2000 ===&lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] is featured as the &amp;quot;Walther 2000.&amp;quot; It is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown with a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the foregrip in front of the trigger guard, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port, fitted with an M16-style dust cover, is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock; the result resembles the stock of the [[Accuracy International AS50]]. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
Kellar holds the WA2000 across his body when he isn't firing it; at least, this is probably the idea. Due to the inherent false perspective of a first-person shooter, he either has eyes just below his collarbone or is holding the rifle at arm's length and level with his nose. The idle animation has him spin the elevation turret of the scope as per FPS tradition; slightly more curiously, he then does the same with the reticle illumination control, despite the reticle never actually being illuminated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Black-WA2000.jpg|thumb|none|500px|Kellar holds a WA2000 in ''Black's'' third level, Nazran Town. But this is no ordinary eighty thousand dollar rifle...]]&lt;br /&gt;
[[Image:Black-WA2000-2.jpg|thumb|none|500px|...It's a ''broken'' eighty thousand dollar rifle.]]&lt;br /&gt;
[[Image:Black-WA200-3.jpg|thumb|none|500px|Kellar struggles to remember which part of the weapon he's supposed to stuff the bulletless magazine into.]]&lt;br /&gt;
[[Image:Black-WA2000-6.jpg|thumb|none|500px|On drawing the WA2000, Kellar first gives the charging handle a firm yank, then pops the scope cover open.]]&lt;br /&gt;
[[Image:Black-WA2000-5.jpg|thumb|none|500px|Idle animation: Kellar plays around with the scope's turrets. &amp;quot;What does this one do?&amp;quot;]]&lt;br /&gt;
[[Image:Black-WA2000-4.jpg|thumb|none|500px|Kellar uses the scope of the WA2000 to snipe a Seventh Wave terrorist in Nazran Town's graveyard.]]&lt;br /&gt;
[[Image:Black-WA2000-1.jpg|thumb|none|500px|In-world model of the WA2000, showing the AS50-like stock.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is the only machinegun available during gameplay. It is shown with no stock and a 150-round solid metal ammo drum rather than the cloth or plastic drums of the real weapon; the drum looks like it would have trouble holding more the 50 rounds. The drum itself is L-shaped, partly covering the left side of the gun in a way that would be impossible on a real SAW due to the STANAG adapator; ''Black's'' SAW is thus missing this adaptor. The charging handle has been moved to the left of the weapon, and reciprocates every time the weapon fires; the fire rate is much lower than a real SAW to allow this. The weapon's muzzle flash is also out of synch with its rate of fire, with one muzzle flash for every half-dozen or so rounds expended while firing in fullauto. The weapon is only available in the final three levels of the game, though a cheat which calls it the &amp;quot;BFG&amp;quot; replaces the player's starting DC3 Elite with a SAW in the first level. It's one of the most powerful weapons in the game, with the longest range of any automatic weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon - 5.56mm NATO.]]&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|The SAW in aim mode; as with all weapons but the WA2000 and RPG-7, this just zooms the player's view in rather than using the iron sights. Note the surprisingly detailed belt links and what appears to be an open-front flash hider.]]&lt;br /&gt;
[[Image:Black-SAW-3.jpg|thumb|none|500px|Kellar fires his SAW, sending brass flying up into the air; the real SAW ejects ''down'' and to the right.]]&lt;br /&gt;
[[Image:Black-SAW-4.jpg|thumb|none|500px|Kellar opens the top cover of his SAW during the reload animation. The belt from the old drum vanishes as it is detached at the start of this animation; Kellar then places the new drum, positions the belt and snaps down the top cover, somehow resisting the urge to rack the charging handle.]]&lt;br /&gt;
[[Image:Black-SAW-2.jpg|thumb|none|500px|Idle animation: Kellar checks under the top cover of the SAW. Note his hand is nowhere near the latches for the cover; it seems to be held closed by the power of positive thinking.]]&lt;br /&gt;
[[Image:Black-SAW-1.jpg|thumb|none|500px|In-world model of the M249 SAW, showing the lack of a stock and tiny solid metal drum.]]&lt;br /&gt;
[[Image:Black-Soldiers.jpg|thumb|none|500px|A group of soldiers advance in a briefing scene, one carrying what appears to be a real M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
=== M60 ===&lt;br /&gt;
&lt;br /&gt;
Another briefing image shows a group of soldiers advancing through a street, mostly carrying impossible to discern assault rifles; one however is clearly carrying a support weapon with an unfolded bipod. This appears to be an [[M60|M60 machine gun]], given the high front sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 GPMG - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:Black-Soldiers.jpg|thumb|none|500px|A group of soldiers advance, the one on the far left carrying an M60 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size just six rounds; this is accurate, since it is shown as the short-barreled version. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition. The SPAS is the principle means of opening doors in the game; rather than shooting the hinges or lock, this is simply done by blasting the middle of the door with buckshot, which will rip the entire door out of its frame. This presumably means that in ''Black's'' world a deer buck is roughly the size of a tyrannosaurus and made of cement.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|thumb|none|500px|Franchi SPAS-12 Short Barreled Version - 12 Gauge. Note the tube and barrel are slightly longer than this in-game.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
[[Image:Black-SPAS-1.jpg|thumb|none|500px|Kellar opens a door, the only way he knows how.]]&lt;br /&gt;
[[Image:Black-SPAS-3.jpg|thumb|none|500px|Even the might of drywall is no match for Kellar's shotgun; mouseholing is actually possible in certain parts of the game.]]&lt;br /&gt;
[[Image:Black-SPAS-2.jpg|thumb|none|500px|Reloading the SPAS.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 870 ===&lt;br /&gt;
&lt;br /&gt;
Much rarer than the SPAS, the [[Remington 870]] is only seen in the levels &amp;quot;Vratska Dockyard&amp;quot; and &amp;quot;Spetriniv Gulag.&amp;quot; It has a larger 8-round magazine and a faster pump animation, without the mildly ridiculous recoil of the SPAS: the spread is also tighter. Kellar operates the pump by turning the weapon over so the ejection port is visible; as with the WA2000, he's probably supposed to be holding it across himself, but perspective conspires to make it look like he's trying to eject the spent casing into his eye.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg‎ |thumb|none|500px|Remington 870 Police Magnum with Black Synthetic Furniture - 12 Gauge]]&lt;br /&gt;
[[Image:Black-Remington.jpg|thumb|none|500px|Kellar holds a Remington 870 as he checks out an office in Vratska Dockyard. Note the breaking glass even though the weapon has not been fired; ''Black'' actually treats weapons as having physical length, and moving close to glass will destroy it with the weapon's muzzle.]]&lt;br /&gt;
[[Image:Black-Remington-2.jpg|thumb|none|500px|Kellar operates the pump of his Remington. &amp;quot;Ow, my eye!&amp;quot;]]&lt;br /&gt;
[[Image:Black-Remington-3.jpg|thumb|none|500px|Reloading the Remington. You didn't think it was going to get out of this without at least one completely useless rail mount, did you?]]&lt;br /&gt;
[[Image:Black-Remington-1.jpg|thumb|none|500px|In-world model of the Remington 870; this is probably the closest thing to a normal weapon the game has.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggeratedly large and pointed that the launcher could probably be used as a lance. The RPG-7 can only be picked up from pre-determined locations; enemies with RPGs will collapse and blow themselves up with their final shot, apparently destroying the launcher in the process.&lt;br /&gt;
&lt;br /&gt;
The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. This is replicated in several other first-person shooters, and appears to be a perspective issue; offsetting the tube to the right emphasises that the weapon is above the player's right shoulder rather than stuck through their torso as it might appear if the weapon were bought to the middle of the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-4.jpg|thumb|none|500px|That guy should have known better than to hide on an enormous gas tank, really.]]&lt;br /&gt;
[[Image:Black-RPG-5.jpg|thumb|none|500px|Kellar draws the RPG-7 in Nazran Town's &amp;quot;Sniper Alley,&amp;quot; flipping up the rear sight. Being called Sniper Alley, it makes perfect sense that this area is full of men with rocket launchers.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
[[Image:Black-RPG-6.jpg|thumb|none|500px|In one of ''Black's'' briefing screens, &amp;quot;militants&amp;quot; are seen brandishing AK-pattern rifles and what are either RPG-7s or a derivative thereof.]]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203]] grenade launcher is the less common of the two explosive weapons; it appears as an &amp;quot;armament&amp;quot; secret objective in the level &amp;quot;Nazran Town,&amp;quot; but otherwise isn't encountered until the second-to-last level, &amp;quot;Graznei Bridge.&amp;quot; It is shown fitted to a fictional stand-alone mounting with flip-up sights and a pistol grip, and uses black-and-silver grenade rounds. It is used in stand-alone configuration unless the player has unlocked Black Ops difficulty, in which case they start every level with an &amp;quot;M16&amp;quot; with a mounted M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|500px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Black-M203.jpg|thumb|none|500px|Kellar holds his M203 as he looks over the burning town near Graznei Bridge. Note the weapon apparently has a charging handle above the barrel.]]&lt;br /&gt;
[[Image:Black-M203-2.jpg|thumb|none|500px|Firing the M203. What looks like a flip-up charging handle is readily visible on the side of the section above the barrel, just rear of the front sight.]]&lt;br /&gt;
[[Image:Black-M203-3.jpg|thumb|none|500px|Kellar reloads his M203. There is no round for the M203 which is silver with a black band, so obviously Kellar has been the victim of a vicious drive-by blinging.]]&lt;br /&gt;
[[Image:Black-M203-5.jpg|thumb|none|500px|Draw animation: Kellar pulls out the M203 and gives it a quick flick to raise the sights, then taps the side with his thumb like he's operating a bolt release.]]&lt;br /&gt;
[[Image:Black-M203-4.jpg|thumb|none|500px|Idle animation: Kellar bounces the weapon in his palm, then quickly checks the other side is still there.]]&lt;br /&gt;
[[Image:Black-M203-1.jpg|thumb|none|500px|Kellar finds a box of ammo for his M203; note that there is no M40 round for the M203 (the HE round is M406), and the rounds appear ridiculously oversized. This is because M40 is the official name for the grenade round used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] from ''[[Aliens]]''; presumably, this is designed to look like some sort of caddy for shotgun shell sized projectiles.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 hand grenade, ''Black's'' HUD icon.]]&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|200px|Mark 2 &amp;quot;Pineapple&amp;quot; hand grenade, ''Black's'' pickup model.]]&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 hand grenade, ''Black's'' thrown grenade model.]]&lt;br /&gt;
[[Image:Black-Grenade.jpg|thumb|none|500px|Kellar finds a box of grenades. Note the icon in the top-right of the HUD showing a round M67 grenade, even though these grenades are clearly not round. Note also that the fuze assembly is on the wrong end of the grenade.]]&lt;br /&gt;
[[Image:Black-Grenade-1.jpg|thumb|none|500px|He then rather ill-advisedly throws a grenade at his own feet, showing it to be an M26; he's also apparently armed it by pulling off the entire fuze assembly. The logistics of this are best not considered.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
&lt;br /&gt;
Landmines are encountered during two sections of the game; a wide passage between factories in Nazran Foundry, and later hidden under and around vehicles on the Graznei Bridge. They appear to be a hybrid with the body of an anti-tank mine and the fuze assembly of a Yugoslavian [[PROM-1 anti-personnel mine]], though with only three prongs on the sensor. The first area they are encountered, a narrow passage between industrial structures, seems to be a reference to [[Owen Wilson]]'s encounter with mines in ''[[Behind Enemy Lines]]''; the player is even told to watch out for tripwires, although the mines are only actually triggered by contact. They are also frequently triggered by each other if one detonates.&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-Mine-1.jpg|thumb|none|500px|Seventh Wave's guide to employing landmines: paint them bright red and then forget to bury them.]]&lt;br /&gt;
[[Image:Black-Mine-2.jpg|thumb|none|500px|Make sure to plant them so close together they set each other off.]]&lt;br /&gt;
&lt;br /&gt;
== Mounted ==&lt;br /&gt;
&lt;br /&gt;
=== FN M240D === &lt;br /&gt;
&lt;br /&gt;
During the introductory animation, a pair of US armoured vehicles are seen with a massive explosion in front of them, possibly composited into the shot. The vehicle on the right is an M1 Abrams with the [[FN_MAG#M240_Machine_Gun|FN M240D machine gun]] on the loader's hatch distinctly visible. It is difficult to discern if the other is an Abrams or a Bradley; regardless, the left-hand vehicle's weapons are not easily made out.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|500px|FN M240D - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Black-Tank.jpg|thumb|none|500px|The vehicle on the right has its turret pointed side-on with the gun facing right; note the M240D receiver visible above the vehicle's slatted Combat Identification Panel.]]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
A repeated image during the briefings is stock film of an AH-1 Supercobra attack helicopter, equipped with an [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M197VulcanAH-1Z_“Viper”.jpg|thumb|none|500px|M197 Vulcan 20mm chin-mounted on an AH-1Z &amp;quot;Viper&amp;quot;, a newer version of the AH-1 Cobra.]]&lt;br /&gt;
[[Image:Black-Cobra.jpg|thumb|none|500px|It's going to take more than a can of RAID to see that one off.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=462579</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=462579"/>
		<updated>2011-09-25T14:01:15Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series and one of the developers who have worked on the ''Need for Speed'' franchise. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.jpg‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' uses a standard two-slot system for carrying weapons where any two different weapons can be carried by the player, as well as up to nine hand grenades. The game is chiefly distinguished by the deliberate &amp;quot;gun porn&amp;quot; approach of the developers; they claimed in interviews that other shooters did not make their weapons look or sound interesting. As a result, weapons in ''Black'' are redesigned, with the chief goal of making them interesting to look at rather than technically accurate; weapons have added or moved components and often eject to the left instead of the right. Ammunition capacities are also enormously increased (This is however somewhat balanced by the relatively low damage most automatic weapons deal); the game is about the act of firing a gun, and you can't do that if you're reloading it. Unusually, reloading animations are also sped up if the player is under fire, and draw animations skip any flourishes like racking the charging handle.&lt;br /&gt;
&lt;br /&gt;
The game's sound design for weapons is fairly unique, and was referred to as &amp;quot;a chorus of gunfire.&amp;quot; Rather than having a single sound for weapons that is varied according to range, each weapon is assigned a &amp;quot;voice&amp;quot; with different pitch, so each one is distinct from the others. In addition, movie sound effects are often used instead of sampling real weapons, often from specific action movies.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;DC3 Elite&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]; it comes with a 15-round magazine. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading. The weapon is apparently designed in such a way that even though the slide locks open when the magazine is released, the user still has to pull it back further to actually chamber a round. The sound effect is described by the developers as being &amp;quot;[[24|Jack Bauer's]] pistol&amp;quot; firing, presumably meaning the [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Compact|USP Compact]].&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|450px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX - .50 Action Express.]]&lt;br /&gt;
[[Image:Black-DC3.jpg‎|thumb|none|500px|Kellar holds a DC3 Elite near the start of the game's fourth level, Nazran Foundry.]]&lt;br /&gt;
[[Image:Black-DC3-1.jpg‎|thumb|none|500px|The draw animation for the DC3: Kellar performs a brass check. Note that the slide surrounds the barrel as with the Beretta.]]&lt;br /&gt;
[[Image:Black-DC3-2.jpg|thumb|none|500px|Kellar detaches the suppressor someone foolishly attached to his DC3 Elite before the level started, showing the distinctly Desert Eagle profile of the muzzle despite the more conventional slide layout.]]&lt;br /&gt;
[[Image:Black-DC3-3.jpg|thumb|none|500px|Kellar reloads the DC3, showing it has some kind of laser / light module under the barrel. The entire screen except the weapon goes out of focus during reloads, though pressing any of the other face buttons except melee makes it return to normal.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 19 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of comically increased magazine capacities, the Glock's 15-round magazine has been shrunk down to 12 rounds. As with the DC3, when Kellar picks it up or switches to it he'll do a brass check.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|450px|Glock 19 - 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
[[Image:Black-Glock-4.jpg|thumb|none|500px|Draw animation; as with the DC3, a rather enthusiastic brass check that would probably eject the brass being checked. Note the derelict Soviet BTR-series APCs.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 629 ===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Magnum&amp;quot; in game, so [[Dirty Harry|there was only ever one kind of Magnum it was going to be]] - a [[Smith &amp;amp; Wesson Model 29]], or rather the stainless steel version, the [[Smith_%26_Wesson_Model_29#Smith_.26_Wesson_Model_629|Model 629]]. The game's version is heavily customised, resembling a Performance Center &amp;quot;Stealth Hunter,&amp;quot; though with a RIS rail added to the top of the barrel and frame. The game's Magnum is seemingly single action only, with Kellar thumb-cocking the hammer after every shot. As is often the case with videogame revolvers, the range and accuracy of the weapon makes it more like a scopeless marksman's rifle than a handgun. The weapon is a rare find as a pickup and the only pistol to have its own ammo type; it is used extensively late in the game by riot shield enemies.&lt;br /&gt;
&lt;br /&gt;
The weapon's reload uses a speedloader, which the developers seem to have confused with a moon clip; Kellar inserts the speedloader into the cylinder, but pushes it down rather than actually detaching it.&lt;br /&gt;
&lt;br /&gt;
[[Image:170323_large.jpg|thumb|none|500px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum‎.]]&lt;br /&gt;
[[Image:Black-Magnum.jpg|thumb|none|500px|Kellar holds his Model 629 as he looks over the yard of Nazran Foundry, one of the game's largest open areas.]]&lt;br /&gt;
[[Image:Black-Magnum-1.jpg|thumb|none|500px|After each shot, Kellar manually cocks the hammer, apparently not a fan of this whole &amp;quot;double action&amp;quot; business.]]&lt;br /&gt;
[[Image:Black-Magnum-2.jpg|thumb|none|500px|Kellar briefly pauses as he gets the speedloader out, turning it as he tries to remember if he fired six shots or only five.]]&lt;br /&gt;
[[Image:Black-Magnum-3.jpg|thumb|none|500px|Regardless, that guy certainly doesn't feel lucky.]]&lt;br /&gt;
[[Image:Black-Magnum-4.jpg|thumb|none|500px|The title screen shows &amp;quot;gun porn&amp;quot; animations of several of the weapons, the Magnum being one. Yes, these actually ''are'' shot in soft focus.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92FS ===&lt;br /&gt;
&lt;br /&gt;
Shown very briefly during the opening montages is a blurry image of a Beretta 92FS.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|450px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Black-Pistol.jpg|thumb|none|500px|A Beretta 92FS is seen for a moment as the introductory montage begins.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine guns==&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
&lt;br /&gt;
''Black's'' [[FN P90]] is the Triple Rail version; rather than using the weapon's distinctive translucent polycarbonate magazine, the game's version has a metallic magazine which somehow holds 100 rounds instead of 50. It also has a ''lot'' of accessory rails. As with many games, the ammo system counts &amp;quot;SMG&amp;quot; as a whole class, so the 5.7mm P90 can use the same ammo as the other subguns. Unusually for a videogame, the weapon actually ejects spent casings off-screen rather than just hurling them out of some non-existent side ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|500px|none|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Black-P90.jpg|thumb|none|500px|Kellar holds a P90 in the smelting room at the end of Nazran Foundry.]]&lt;br /&gt;
[[Image:Black-P90-1.jpg|thumb|none|500px|Kellar uses his P90 to defeat some terrorists. Note the spent casings streaming out of the ammo counter at the top of the screen.]]&lt;br /&gt;
[[Image:Black-P90-2.jpg|thumb|none|500px|Reloading the P90. Perhaps in ''Black's'' universe RIS rails are like rust and if you leave a gun somewhere damp you'll find it has six more accessory mounting points than you remember.]]&lt;br /&gt;
[[Image:Black-P90-4.jpg|thumb|none|500px|''Black's'' objectives feature numerous movie and TV references, including ''Knight Rider'' and ''War Games''. This one, of course, refers to the [[(Terminator 2: Judgment Day) - Westinghouse M95A1 Phased Plasma Rifle|Westinghouse M95A1 Phased Plasma Rifle]], specifically to the gun store scene in ''[[Terminator, The|Terminator]]''.]]&lt;br /&gt;
[[Image:Black-P90-3.jpg|thumb|none|500px|Idle animation: Kellar checks if the magazine is seated properly.]]&lt;br /&gt;
&lt;br /&gt;
=== Ingram MAC-11 ===&lt;br /&gt;
&lt;br /&gt;
A heavily customised Ingram [[MAC-11]] based on an Airsoft gun appears in the game as the &amp;quot;MAC-10 Elite,&amp;quot; with rails added more or less everywhere and then some more added for good measure, and a 70-round magazine. The weapon's charging handle is shifted over to the side, extending out of an additional raised RIS system; on this is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a suppressor unique to it, whereas most of the other suppressor designs are shared between multiple weapons. Unlike any of the other guns, the suppressor is equipped by default when the MAC-11 is picked up or in the player's starting loadout; it even re-attaches itself if the weapon is discarded and picked up again. Its magazines are the model for submachine gun ammunition, which means that all subguns in the game are chambered for &amp;quot;.380 SMG&amp;quot;, if the gun's markings mean anything.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|MAC-11 - .380 ACP]]&lt;br /&gt;
[[Image:Black-MAC.jpg|thumb|none|500px|Kellar holds a MAC-11 as he assaults Vratska Dockyard. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
[[Image:Black-MAC-1.jpg|thumb|none|500px|Kellar reloads his suppressed MAC; he apparently hasn't really got the idea of using a suppressed weapon.]]&lt;br /&gt;
[[Image:Black-MAC-2.jpg|thumb|none|500px|Attaching the suppressor shows some impossible-to-make-out lettering on the side.]]&lt;br /&gt;
[[Image:Black-MAC-3.jpg|thumb|none|500px|Draw animation: Kellar operates the charging handle of his MAC, wondering how it ended up there.]]&lt;br /&gt;
[[Image:Black-MAC-4.jpg|thumb|none|500px|The MAC's magazine is used as the pickup for submachine gun ammunition, the magical stick mags apparently able to turn into curved ones for the HK94 and even P90 magazines.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode, and a ridiculously gigantic 90-round magazine. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Black-Uzi.jpg|thumb|none|500px|Kellar holds his mutant Uzi as he infiltrates Tivliz Asylum.]]&lt;br /&gt;
[[Image:Black-Uzi-3.jpg|thumb|none|500px|Kellar fires his Uzi at a Seventh Wave terrorist who rudely sneaked up on him.]]&lt;br /&gt;
[[Image:Black-Uzi-6.jpg|thumb|none|500px|Kellar reloads his NO KELLAR WHAT ARE YOU DOING YOU'LL KILL US ALL]]&lt;br /&gt;
[[Image:Black-Uzi-4.jpg|thumb|none|500px|Having somehow managed to pull the charging handle for another charging handle that can't move, without destroying the universe in the process, Kellar celebrates by setting his Uzi to the burst fire mode it doesn't have.]]&lt;br /&gt;
[[Image:Black-Uzi-5.jpg|thumb|none|500px|Kellar screws a suppressor to his Uzi, vowing he will defend this strategically unimportant derelict house to the last.]]&lt;br /&gt;
[[Image:Black-Uzi-1.jpg|thumb|none|500px|The Uzi is the preferred weapon of the dastardly riot shield enemies, until they upgrade to Magnums later.]]&lt;br /&gt;
[[Image:Black-Uzi-2.jpg|thumb|none|500px|Title screen Uzi; Kellar reloads and fires, with smoke rising in the background.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK94 ===&lt;br /&gt;
&lt;br /&gt;
A rare example of a videogame featuring a chopped and converted [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_HK94|HK94]] as an [[Heckler_%26_Koch_MP5|MP5]]; it's an HK94 since the gun lacks a paddle release for the magazine and has no lugs on the barrel. First appearing in the level &amp;quot;Tivliz Asylum,&amp;quot; it's the most accurate of the submachine guns by a substantial distance. The weapon has an 80-round magazine, and the telescoping stock is shown with the two rails actually sliding into the body of the weapon rather than resting along the sides. The firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K94Conversion.jpg|thumb|none|500px|Heckler &amp;amp; Koch Model 94 with telescoping stock, converted into a full auto gun for movie use (common in the 1980s) - 9x19mm. Note the one in-game is modeled with a Navy trigger group.]]&lt;br /&gt;
[[Image:Black-HK94.jpg|thumb|none|500px|Kellar holds a converted HK94 as he makes his way through Tivliz Asylum. This level introduces riot shield enemies, but at least nobody could say it's the wrong place for the player to go insane.]]&lt;br /&gt;
[[Image:Black-HK94-1.jpg|thumb|none|500px|Kellar reloads his converted HK94 as he looks over a partially dismantled aircraft in the scrapyard outside the Asylum. This is a fake aircraft, seemingly a hybrid of several Soviet designs. Note the unlugged barrel and lack of a magazine release paddle, showing this weapon was not based on a real MP5.]]&lt;br /&gt;
[[Image:Black-HK94-2.jpg|thumb|none|500px|Draw animation: Kellar extends the stock; the two rails slide into the body of the gun rather than resting by the sides as they should. Seemingly, the (incorrect) reciprocating charging handle was interesting enough to not require the ejection port to be moved to the left as well.]]&lt;br /&gt;
[[Image:Black-HK94-3.jpg|thumb|none|500px|The HK94 is one of two weapons to use a suppressor model unique to it; here Kellar sneakily attaches it. As with all the suppressor attachment animations, he screws it to an unthreaded barrel with a sound like he's adjusting an extremely rusty pipe.]]&lt;br /&gt;
[[Image:Black-HK94-4.jpg|thumb|none|500px|The title screen animation shows Kellar loading up the HK94 and attaching the suppressor, firing one shot, and then realising he's got a fun switch on his weapon. He apparently fired the first shot with the safety on; the two clicks to fullauto get one zoom in each.]]&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when Kellar slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) he slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded. The top of the receiver cover features some kind of mounting rail, and the rear sight is wider and shorter than it should be. The lever for detaching the gas tube, above the handguard, seems to be completely missing, replaced with tiny, useless rail mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
[[Image:Black-AK-7.jpg|thumb|none|500px|The in-game ammo pickup for rifles is this AK-pattern magazine with a blue tape grip. These aren't even correct for the AK itself, since there is no tape on the magazines Kellar actually puts into the weapon. Perhaps he eats it.]]&lt;br /&gt;
[[Image:Black-AK-6.jpg|thumb|none|500px|The title screen version of the AK has apparently decided to steal itself the flash hider from an AK-74 or AK-101; the in-game gun does not have this.]]&lt;br /&gt;
[[Image:Black-AK-5.jpg|thumb|none|500px|A pile of non-ridiculous AK-pattern rifles seen in one of ''Black's'' briefings.]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
One of the images used in the mission briefings shows a man in a room full of weapons and equipment, with a hard-to-discern rifle mounted on his wall and an [[AK-74#AKS-74U|AKS-74U]] in his hands.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:Black-AKS.jpg|thumb|none|500px|A man with a truly impressive moustache brandishes an AKS-74U in a stock photo.]]&lt;br /&gt;
&lt;br /&gt;
=== HK G36C ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is the standard-issue weapon used by all friendly NPCs, though it is only available to the player in later missions. The weapon is shown with the Choate Machine and Tool folding stock of an [[MP5#Heckler_.26_Koch_MP5K-PDW|MP5K-PDW]], and has the gas tube and barrel reversed. In addition, rather than the charging handle being mounted on the top of the frame, it is shifted to being an AK-style charger. The magazine is more than doubled, to seventy rounds. A strange glitch exists with this gun; when set to single shot, the weapon will not eject spent casings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C - 5.56mm.]]&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|500px|MP5K-PDW - 9x19mm. ''Black's'' G36 uses the stock from this weapon.]]&lt;br /&gt;
[[Image:Black-G36-1.jpg|thumb|none|500px|Ok, so the front rails are for things like taclights and lasers and the top rail is for optics, but what the hell are you supposed to do with the one under the carrying handle?]]&lt;br /&gt;
[[Image:Black-G36-4.jpg|thumb|none|500px|In-world model of the G36C, showing the MP5K PDW stock and that the front rails are so huge that Kellar uses them as a grip.]]&lt;br /&gt;
[[Image:Black-G36-5.jpg|thumb|none|500px|Kellar reloads the G36C, showing a three-setting fire selector on a weapon with four fire modes. Much like the AK reload, the bolt closes when the new magazine is inserted, then Kellar pulls the charging handle anyway. Note also that even the synthetic furnishings have wear marks with bare metal underneath.]]&lt;br /&gt;
[[Image:Black-G36-2.jpg|thumb|none|500px|Kellar busts his way into a room, finding a suppressor for his G36 and a box of grenades. All suppressor pickups look like this, but each one only works for one specific weapon.]]&lt;br /&gt;
[[Image:Black-G36-3.jpg|thumb|none|500px|&amp;quot;Yeah, so I just decided I was going to try out being the gas tube today, boss.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;The suppressor's still going on you.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Mmmmrrrphh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Colt AR-15A2 Government Carbine  ===&lt;br /&gt;
&lt;br /&gt;
The weapon ''Black'' calls the [[M16 rifle series|&amp;quot;M16&amp;quot;]] is actually modeled on a [[M16#Colt AR-15A2 Government Carbine|Colt AR-15A2 Government Carbine]]. Like all weapons with selectable fire modes, it has both burst and full-auto capabilities, and the 20-round Colt magazine holds a staggering 95 rounds. It mounts an additional rail that runs from the carrying handle to the shortened front sight, and has some kind of electronic device near the muzzle, with a cable trailed over the weapon and down to a push-button switch mounted right underneath the fire selector. It's called the M16 in-game unless the version earned in Black Ops difficulty is being used; this has the normally stand-alone M203 attached to it, and is called the M16A2.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|none|500px|Colt AR-15A2 Government Carbine with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Black-M16.jpg|thumb|none|500px|Kellar holds his AR-15A2. He'd love to swap it for the SPAS, but realises that [[Rock, The|he cannot give that order]].]]&lt;br /&gt;
[[Image:Black-M16-3.jpg|thumb|none|500px|Kellar uses his AR-15A2 to give a Seventh Wave terrorist on Graznei Bridge a terminal headache. Note the low front sight, curious additional rail structure mounted in front of the carrying handle, and the laser or light mounted near the front sight.]]&lt;br /&gt;
[[Image:Black-M16-5.jpg|thumb|none|500px|Kellar uses the AR-15A2 to discover that cars in ''Black'' are filled with ultra-high-octane Hollywood brand atomic gasoline.]]&lt;br /&gt;
[[Image:Black-M16-1.jpg|thumb|none|500px|Reloading the AR-15A2: note the fire selector in the &amp;quot;safe&amp;quot; position. See the forward assist on the side there? Well...]]&lt;br /&gt;
[[Image:Black-M16-2.jpg|thumb|none|500px|...There's one on this side, too, despite that neither is used by the reload animation. Note Kellar actually exercises trigger discipline with this weapon.]]&lt;br /&gt;
[[Image:Black-M16-4.jpg|thumb|none|500px|The in-world model shows the front and rear sights would be impossible to line up and gives a better view of the rail above the handguard, though it lacks the device at the front or its cable. It also shows this is not an M16 at all, note the 16 inch barrel, short hand-guard, and (poorly done) telescoping carbine stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Enfield L85A1 ===&lt;br /&gt;
&lt;br /&gt;
The briefing for the mission &amp;quot;Nazran Foundry&amp;quot; includes a shot supposedly of defector William Lennox and some of his associates; this shows soldiers who appear to be British Special Forces of some kind, carrying hard-to-identify AR-15 platform rifles. However, in the foreground and very distinct is an [[Enfield_L85_rifle_series#L85A1|Enfield L85A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|500px|none|Enfield L85A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Black-L85.jpg|thumb|500px|none|William Lennox, using the dastardly tactic of disguising himself as stock footage of five people none of whom are him.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
=== Walther WA2000 ===&lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] is featured as the &amp;quot;Walther 2000.&amp;quot; It is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown with a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the foregrip in front of the trigger guard, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port, fitted with an M16-style dust cover, is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock; the result resembles the stock of the [[Accuracy International AS50]]. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
Kellar holds the WA2000 across his body when he isn't firing it; at least, this is probably the idea. Due to the inherent false perspective of a first-person shooter, he either has eyes just below his collarbone or is holding the rifle at arm's length and level with his nose. The idle animation has him spin the elevation turret of the scope as per FPS tradition; slightly more curiously, he then does the same with the reticle illumination control, despite the reticle never actually being illuminated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Black-WA2000.jpg|thumb|none|500px|Kellar holds a WA2000 in ''Black's'' third level, Nazran Town. But this is no ordinary eighty thousand dollar rifle...]]&lt;br /&gt;
[[Image:Black-WA2000-2.jpg|thumb|none|500px|...It's a ''broken'' eighty thousand dollar rifle.]]&lt;br /&gt;
[[Image:Black-WA200-3.jpg|thumb|none|500px|Kellar struggles to remember which part of the weapon he's supposed to stuff the bulletless magazine into.]]&lt;br /&gt;
[[Image:Black-WA2000-6.jpg|thumb|none|500px|On drawing the WA2000, Kellar first gives the charging handle a firm yank, then pops the scope cover open.]]&lt;br /&gt;
[[Image:Black-WA2000-5.jpg|thumb|none|500px|Idle animation: Kellar plays around with the scope's turrets. &amp;quot;What does this one do?&amp;quot;]]&lt;br /&gt;
[[Image:Black-WA2000-4.jpg|thumb|none|500px|Kellar uses the scope of the WA2000 to snipe a Seventh Wave terrorist in Nazran Town's graveyard.]]&lt;br /&gt;
[[Image:Black-WA2000-1.jpg|thumb|none|500px|In-world model of the WA2000, showing the AS50-like stock.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is the only machinegun available during gameplay. It is shown with no stock and a 150-round solid metal ammo drum rather than the cloth or plastic drums of the real weapon; the drum looks like it would have trouble holding more the 50 rounds. The drum itself is L-shaped, partly covering the left side of the gun in a way that would be impossible on a real SAW due to the STANAG adapator; ''Black's'' SAW is thus missing this adaptor. The charging handle has been moved to the left of the weapon, and reciprocates every time the weapon fires; the fire rate is much lower than a real SAW to allow this. The weapon's muzzle flash is also out of synch with its rate of fire, with one muzzle flash for every half-dozen or so rounds expended while firing in fullauto. The weapon is only available in the final three levels of the game, though a cheat which calls it the &amp;quot;BFG&amp;quot; replaces the player's starting DC3 Elite with a SAW in the first level. It's one of the most powerful weapons in the game, with the longest range of any automatic weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon - 5.56mm NATO.]]&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|The SAW in aim mode; as with all weapons but the WA2000 and RPG-7, this just zooms the player's view in rather than using the iron sights. Note the surprisingly detailed belt links and what appears to be an open-front flash hider.]]&lt;br /&gt;
[[Image:Black-SAW-3.jpg|thumb|none|500px|Kellar fires his SAW, sending brass flying up into the air; the real SAW ejects ''down'' and to the right.]]&lt;br /&gt;
[[Image:Black-SAW-4.jpg|thumb|none|500px|Kellar opens the top cover of his SAW during the reload animation. The belt from the old drum vanishes as it is detached at the start of this animation; Kellar then places the new drum, positions the belt and snaps down the top cover, somehow resisting the urge to rack the charging handle.]]&lt;br /&gt;
[[Image:Black-SAW-2.jpg|thumb|none|500px|Idle animation: Kellar checks under the top cover of the SAW. Note his hand is nowhere near the latches for the cover; it seems to be held closed by the power of positive thinking.]]&lt;br /&gt;
[[Image:Black-SAW-1.jpg|thumb|none|500px|In-world model of the M249 SAW, showing the lack of a stock and tiny solid metal drum.]]&lt;br /&gt;
[[Image:Black-Soldiers.jpg|thumb|none|500px|A group of soldiers advance in a briefing scene, one carrying what appears to be a real M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
=== M60 ===&lt;br /&gt;
&lt;br /&gt;
Another briefing image shows a group of soldiers advancing through a street, mostly carrying impossible to discern assault rifles; one however is clearly carrying a support weapon with an unfolded bipod. This appears to be an [[M60|M60 machine gun]], given the high front sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 GPMG - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:Black-Soldiers.jpg|thumb|none|500px|A group of soldiers advance, the one on the far left carrying an M60 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size just six rounds; this is accurate, since it is shown as the short-barreled version. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition. The SPAS is the principle means of opening doors in the game; rather than shooting the hinges or lock, this is simply done by blasting the middle of the door with buckshot, which will rip the entire door out of its frame. This presumably means that in ''Black's'' world a deer buck is roughly the size of a tyrannosaurus and made of cement.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|thumb|none|500px|Franchi SPAS-12 Short Barreled Version - 12 Gauge. Note the tube and barrel are slightly longer than this in-game.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
[[Image:Black-SPAS-1.jpg|thumb|none|500px|Kellar opens a door, the only way he knows how.]]&lt;br /&gt;
[[Image:Black-SPAS-3.jpg|thumb|none|500px|Even the might of drywall is no match for Kellar's shotgun; mouseholing is actually possible in certain parts of the game.]]&lt;br /&gt;
[[Image:Black-SPAS-2.jpg|thumb|none|500px|Reloading the SPAS.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 870 ===&lt;br /&gt;
&lt;br /&gt;
Much rarer than the SPAS, the [[Remington 870]] is only seen in the levels &amp;quot;Vratska Dockyard&amp;quot; and &amp;quot;Spetriniv Gulag.&amp;quot; It has a larger 8-round magazine and a faster pump animation, without the mildly ridiculous recoil of the SPAS: the spread is also tighter. Kellar operates the pump by turning the weapon over so the ejection port is visible; as with the WA2000, he's probably supposed to be holding it across himself, but perspective conspires to make it look like he's trying to eject the spent casing into his eye.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg‎ |thumb|none|500px|Remington 870 Police Magnum with Black Synthetic Furniture - 12 Gauge]]&lt;br /&gt;
[[Image:Black-Remington.jpg|thumb|none|500px|Kellar holds a Remington 870 as he checks out an office in Vratska Dockyard. Note the breaking glass even though the weapon has not been fired; ''Black'' actually treats weapons as having physical length, and moving close to glass will destroy it with the weapon's muzzle.]]&lt;br /&gt;
[[Image:Black-Remington-2.jpg|thumb|none|500px|Kellar operates the pump of his Remington. &amp;quot;Ow, my eye!&amp;quot;]]&lt;br /&gt;
[[Image:Black-Remington-3.jpg|thumb|none|500px|Reloading the Remington. You didn't think it was going to get out of this without at least one completely useless rail mount, did you?]]&lt;br /&gt;
[[Image:Black-Remington-1.jpg|thumb|none|500px|In-world model of the Remington 870; this is probably the closest thing to a normal weapon the game has.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggeratedly large and pointed that the launcher could probably be used as a lance. The RPG-7 can only be picked up from pre-determined locations; enemies with RPGs will collapse and blow themselves up with their final shot, apparently destroying the launcher in the process.&lt;br /&gt;
&lt;br /&gt;
The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. This is replicated in several other first-person shooters, and appears to be a perspective issue; offsetting the tube to the right emphasises that the weapon is above the player's right shoulder rather than stuck through their torso as it might appear if the weapon were bought to the middle of the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-4.jpg|thumb|none|500px|That guy should have known better than to hide on an enormous gas tank, really.]]&lt;br /&gt;
[[Image:Black-RPG-5.jpg|thumb|none|500px|Kellar draws the RPG-7 in Nazran Town's &amp;quot;Sniper Alley,&amp;quot; flipping up the rear sight. Being called Sniper Alley, it makes perfect sense that this area is full of men with rocket launchers.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
[[Image:Black-RPG-6.jpg|thumb|none|500px|In one of ''Black's'' briefing screens, &amp;quot;militants&amp;quot; are seen brandishing AK-pattern rifles and what are either RPG-7s or a derivative thereof.]]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203]] grenade launcher is the less common of the two explosive weapons; it appears as an &amp;quot;armament&amp;quot; secret objective in the level &amp;quot;Nazran Town,&amp;quot; but otherwise isn't encountered until the second-to-last level, &amp;quot;Graznei Bridge.&amp;quot; It is shown fitted to a fictional stand-alone mounting with flip-up sights and a pistol grip, and uses black-and-silver grenade rounds. It is used in stand-alone configuration unless the player has unlocked Black Ops difficulty, in which case they start every level with an &amp;quot;M16&amp;quot; with a mounted M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|500px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Black-M203.jpg|thumb|none|500px|Kellar holds his M203 as he looks over the burning town near Graznei Bridge. Note the weapon apparently has a charging handle above the barrel.]]&lt;br /&gt;
[[Image:Black-M203-2.jpg|thumb|none|500px|Firing the M203. What looks like a flip-up charging handle is readily visible on the side of the section above the barrel, just rear of the front sight.]]&lt;br /&gt;
[[Image:Black-M203-3.jpg|thumb|none|500px|Kellar reloads his M203. There is no round for the M203 which is silver with a black band, so obviously Kellar has been the victim of a vicious drive-by blinging.]]&lt;br /&gt;
[[Image:Black-M203-5.jpg|thumb|none|500px|Draw animation: Kellar pulls out the M203 and gives it a quick flick to raise the sights, then taps the side with his thumb like he's operating a bolt release.]]&lt;br /&gt;
[[Image:Black-M203-4.jpg|thumb|none|500px|Idle animation: Kellar bounces the weapon in his palm, then quickly checks the other side is still there.]]&lt;br /&gt;
[[Image:Black-M203-1.jpg|thumb|none|500px|Kellar finds a box of ammo for his M203; note that there is no M40 round for the M203 (the HE round is M406), and the rounds appear ridiculously oversized. This is because M40 is the official name for the grenade round used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] from ''[[Aliens]]''; presumably, this is designed to look like some sort of caddy for shotgun shell sized projectiles.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 hand grenade, ''Black's'' HUD icon.]]&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|200px|Mark 2 &amp;quot;Pineapple&amp;quot; hand grenade, ''Black's'' pickup model.]]&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 hand grenade, ''Black's'' thrown grenade model.]]&lt;br /&gt;
[[Image:Black-Grenade.jpg|thumb|none|500px|Kellar finds a box of grenades. Note the icon in the top-right of the HUD showing a round M67 grenade, even though these grenades are clearly not round. Note also that the fuze assembly is on the wrong end of the grenade.]]&lt;br /&gt;
[[Image:Black-Grenade-1.jpg|thumb|none|500px|He then rather ill-advisedly throws a grenade at his own feet, showing it to be an M26; he's also apparently armed it by pulling off the entire fuze assembly. The logistics of this are best not considered.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
&lt;br /&gt;
Landmines are encountered during two sections of the game; a wide passage between factories in Nazran Foundry, and later hidden under and around vehicles on the Graznei Bridge. They appear to be a hybrid with the body of an anti-tank mine and the fuze assembly of a Yugoslavian [[PROM-1 anti-personnel mine]], though with only three prongs on the sensor. The first area they are encountered, a narrow passage between industrial structures, seems to be a reference to [[Owen Wilson]]'s encounter with mines in ''[[Behind Enemy Lines]]''; the player is even told to watch out for tripwires, although the mines are only actually triggered by contact. They are also frequently triggered by each other if one detonates.&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-Mine-1.jpg|thumb|none|500px|Seventh Wave's guide to employing landmines: paint them bright red and then forget to bury them.]]&lt;br /&gt;
[[Image:Black-Mine-2.jpg|thumb|none|500px|Make sure to plant them so close together they set each other off.]]&lt;br /&gt;
&lt;br /&gt;
== Mounted ==&lt;br /&gt;
&lt;br /&gt;
=== FN M240D === &lt;br /&gt;
&lt;br /&gt;
During the introductory animation, a pair of US armoured vehicles are seen with a massive explosion in front of them, possibly composited into the shot. The vehicle on the right is an M1 Abrams with the [[FN_MAG#M240_Machine_Gun|FN M240D machine gun]] on the loader's hatch distinctly visible. It is difficult to discern if the other is an Abrams or a Bradley; regardless, the left-hand vehicle's weapons are not easily made out.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|500px|FN M240D - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Black-Tank.jpg|thumb|none|500px|The vehicle on the right has its turret pointed side-on with the gun facing right; note the M240D receiver visible above the vehicle's slatted Combat Identification Panel.]]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
A repeated image during the briefings is stock film of an AH-1 Supercobra attack helicopter, equipped with an [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M197VulcanAH-1Z_“Viper”.jpg|thumb|none|500px|M197 Vulcan 20mm chin-mounted on an AH-1Z &amp;quot;Viper&amp;quot;, a newer version of the AH-1 Cobra.]]&lt;br /&gt;
[[Image:Black-Cobra.jpg|thumb|none|500px|It's going to take more than a can of RAID to see that one off.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=462448</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=462448"/>
		<updated>2011-09-24T23:36:12Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Remington MSR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 (old).jpg|thumb|400px|none|Minebea M-9 (Original Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the Cheytac Intervention from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of an [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|Sergeant Derek &amp;quot;Frost&amp;quot; Westbrook uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454643</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454643"/>
		<updated>2011-09-04T16:57:57Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Colt Anaconda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Modern Warfare 3'' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the [[Call of Duty]] series, also continuing the previous installment, [[Modern Warfare 2]]. The game is been developed by Infinity Ward, Sledgehammer Games and Raven Software, published by Activision for the PC, PS3, Xbox 360, Wii and Nintendo DS platforms and will be released on November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from [[Modern Warfare 2]] and the ASP from [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a player's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason...]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
Returns as the &amp;quot;.44 Magnum&amp;quot; in the game and unlocked at level 46 in multiplayer.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|Two Desert Eagles in Akimbo-style used by the player. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] was spotted in the 'Reveal' trailer and used by SAS operatives, probably returns from [[Call of Duty 4: Modern Warfare]], though this could be the same MP5 variant as above, only with a suppressed configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5SDs as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops's Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] is seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' may be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
The [[Minebea M-9]] is confirmed and it can be seen in the Class menu.&lt;br /&gt;
[[Image:Minebea M-9 (old).jpg|thumb|400px|none|Minebea M-9 (Original Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by it's black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
The [[PP-90M1]] is confirmed and it can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and it can be seen in the class menu list.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time called correctly MP9.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying M4A1s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|A good view of the M4A1 in first-person, used by the player as French GIGN operative. This M4A1 is mounted with a red dot sight and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt SP901 ==&lt;br /&gt;
The civilian version of the [[Colt CM901]] is seen used by the player in the Spec-Ops's Survival mode trailer. It is using Magpul 20LR PMAGs.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtSP901.jpg|thumb|500px|none|Colt SP901 - .308 Win. This is the civilian version of the CM901.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cut outs on the foreguard.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the Prague level. It can also be seen in the hands of thelegendofkarl in the first Elite trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 in the hands of thelegendofkarl from the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered for a 6.8mm round.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops's Survival mode.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as a LMG in the game and is incorrectly dubbed as the &amp;quot;MG36&amp;quot;.  &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
A FAD Assault Rifle can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in the Concept Art.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. fires in a 3-round burst.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
A Remington RSASS can be seen in the class menu list.&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
A [[Barrett M107]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the Call of Duty XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
A [[Accuracy International AS50|AS50]] can be seen in the class menu list.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|550px|AS50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] has been confirmed and it was seen in Survival gameplay. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. appears as &amp;quot;KSG 12&amp;quot; in the game.&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot;, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of an [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] machine gun was seen in the game's screenshots.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in [[Modern Warfare 2]]. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in Modern Warfare 2 and [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops's Survival mode, mounted on a tripod and also can be moved by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== AT4 ==&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The M320 EGLM can be seen in the multiplayer premiere.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player in the newest Spec-Ops's Survival mode trailer, for pointing the target of an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player's hands, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops's Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454642</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454642"/>
		<updated>2011-09-04T16:54:41Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Mk 14 Mod 0 EBR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Modern Warfare 3'' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the [[Call of Duty]] series, also continuing the previous installment, [[Modern Warfare 2]]. The game is been developed by Infinity Ward, Sledgehammer Games and Raven Software, published by Activision for the PC, PS3, Xbox 360, Wii and Nintendo DS platforms and will be released on November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from [[Modern Warfare 2]] and the ASP from [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a player's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason...]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
Labeled as &amp;quot;.44 Magnum&amp;quot; in the game. and unlocked at level 46 in multiplayer.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|Two Desert Eagles in Akimbo-style used by the player. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] was spotted in the 'Reveal' trailer and used by SAS operatives, probably returns from [[Call of Duty 4: Modern Warfare]], though this could be the same MP5 variant as above, only with a suppressed configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5SDs as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops's Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] is seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' may be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
The [[Minebea M-9]] is confirmed and it can be seen in the Class menu.&lt;br /&gt;
[[Image:Minebea M-9 (old).jpg|thumb|400px|none|Minebea M-9 (Original Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by it's black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
The [[PP-90M1]] is confirmed and it can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and it can be seen in the class menu list.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time called correctly MP9.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying M4A1s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|A good view of the M4A1 in first-person, used by the player as French GIGN operative. This M4A1 is mounted with a red dot sight and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt SP901 ==&lt;br /&gt;
The civilian version of the [[Colt CM901]] is seen used by the player in the Spec-Ops's Survival mode trailer. It is using Magpul 20LR PMAGs.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtSP901.jpg|thumb|500px|none|Colt SP901 - .308 Win. This is the civilian version of the CM901.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cut outs on the foreguard.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the Prague level. It can also be seen in the hands of thelegendofkarl in the first Elite trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 in the hands of thelegendofkarl from the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered for a 6.8mm round.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops's Survival mode.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as a LMG in the game and is incorrectly dubbed as the &amp;quot;MG36&amp;quot;.  &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
A FAD Assault Rifle can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in the Concept Art.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. fires in a 3-round burst.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
A Remington RSASS can be seen in the class menu list.&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
A [[Barrett M107]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the Call of Duty XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
A [[Accuracy International AS50|AS50]] can be seen in the class menu list.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|550px|AS50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] has been confirmed and it was seen in Survival gameplay. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. appears as &amp;quot;KSG 12&amp;quot; in the game.&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot;, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of an [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] machine gun was seen in the game's screenshots.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in [[Modern Warfare 2]]. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in Modern Warfare 2 and [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops's Survival mode, mounted on a tripod and also can be moved by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== AT4 ==&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The M320 EGLM can be seen in the multiplayer premiere.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player in the newest Spec-Ops's Survival mode trailer, for pointing the target of an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player's hands, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops's Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454640</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454640"/>
		<updated>2011-09-04T16:46:04Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Custom AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Modern Warfare 3'' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the [[Call of Duty]] series, also continuing the previous installment, [[Modern Warfare 2]]. The game is been developed by Infinity Ward, Sledgehammer Games and Raven Software, published by Activision for the PC, PS3, Xbox 360, Wii and Nintendo DS platforms and will be released on November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from [[Modern Warfare 2]] and the ASP from [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a player's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason...]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
Labeled as &amp;quot;.44 Magnum&amp;quot; in the game. and unlocked at level 46 in multiplayer.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|Two Desert Eagles in Akimbo-style used by the player. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] was spotted in the 'Reveal' trailer and used by SAS operatives, probably returns from [[Call of Duty 4: Modern Warfare]], though this could be the same MP5 variant as above, only with a suppressed configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5SDs as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops's Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] is seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' may be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
The [[Minebea M-9]] is confirmed and it can be seen in the Class menu.&lt;br /&gt;
[[Image:Minebea M-9 (old).jpg|thumb|400px|none|Minebea M-9 (Original Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by it's black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
The [[PP-90M1]] is confirmed and it can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and it can be seen in the class menu list.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time called correctly MP9.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying M4A1s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|A good view of the M4A1 in first-person, used by the player as French GIGN operative. This M4A1 is mounted with a red dot sight and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt SP901 ==&lt;br /&gt;
The civilian version of the [[Colt CM901]] is seen used by the player in the Spec-Ops's Survival mode trailer. It is using Magpul 20LR PMAGs.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtSP901.jpg|thumb|500px|none|Colt SP901 - .308 Win. This is the civilian version of the CM901.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cut outs on the foreguard.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the Prague level. It can also be seen in the hands of thelegendofkarl in the first Elite trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 in the hands of thelegendofkarl from the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered for a 6.8mm round.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops's Survival mode.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as a LMG in the game and is incorrectly dubbed as the &amp;quot;MG36&amp;quot;.  &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
A FAD Assault Rifle can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in the Concept Art.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. fires in a 3-round burst.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
A Remington RSASS can be seen in the class menu list.&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
A [[Barrett M107]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the Call of Duty XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
A [[Accuracy International AS50|AS50]] can be seen in the class menu list.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|550px|AS50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] has been confirmed and it was seen in Survival gameplay. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. appears as &amp;quot;KSG 12&amp;quot; in the game.&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot;, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of an [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] machine gun was seen in the game's screenshots.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in [[Modern Warfare 2]]. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in Modern Warfare 2 and [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops's Survival mode, mounted on a tripod and also can be moved by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== AT4 ==&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The M320 EGLM can be seen in the multiplayer premiere.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player in the newest Spec-Ops's Survival mode trailer, for pointing the target of an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player's hands, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops's Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:F.E.A.R._3&amp;diff=454639</id>
		<title>Talk:F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:F.E.A.R._3&amp;diff=454639"/>
		<updated>2011-09-04T16:40:52Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Strader Mk. VII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1==&lt;br /&gt;
Well, I made this page, but probably it will be deleted :(&lt;br /&gt;
I dont know, that gun really looks like the UMP... anyways, the mods will decide... --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 22:12, 28 February 2011 (UTC)&lt;br /&gt;
:It's as much a UMP as the FD-99 from F.E.A.R. 2 is a P90; that is to say they just took the design and slapped a bunch of crap on it to make it look high-tech. It's pretty clear that it's a UMP with a bunch of embellishments. They even left the charging handle unaltered.--[[User:PistolJunkie|PistolJunkie]] 03:30, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==2==&lt;br /&gt;
Renamed to just be FEAR 3. The marketing picture replaces the E with a 3, but for a title on this page, I think just FEAR 3 is fine. [[User:Excalibur01|Excalibur01]] 04:07, 1 March 2011 (UTC)&lt;br /&gt;
:I think the name should stay as F3AR cuz that is the official name of the game. It is like &amp;quot;DRIV3R&amp;quot;, &amp;quot;2 Fast 2 Furious&amp;quot; or &amp;quot;Left 4 Dead&amp;quot;... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:53, 2 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==3==&lt;br /&gt;
And isn't there an AK looking gun, an a Kriss TDI Vector SMG as well? [[User:Excalibur01|Excalibur01]] 04:08, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have added two more guns - check 'em out and then share with us what do you think... and also there is a sniper which looks like an M82/M107. I don't know we should put it onto the main page or not?&lt;br /&gt;
[[Image:F3AR-SNIPER-1.jpg‎|thumb|none|400px|The sniper rifle in the game.]]&lt;br /&gt;
[[Image:F3AR-SNIPER-2.jpg‎|thumb|none|400px|The sniper rifle in the game.]]&lt;br /&gt;
--[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:01, 1 March 2011 (UTC)&lt;br /&gt;
:I'm not really seeing anything Barrett-ish in that besides the muzzle break.--[[User:PistolJunkie|PistolJunkie]] 20:47, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;B&amp;amp;T TP9&amp;quot; actually looks more like a altered [[http://www.imfdb.org/index.php/Image:REEMPM06.jpg PM-84 Glauberyt]] to me, maybe even hybrided (yeah, I know it's not a real word) with something else like a MP7 or Uzi. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
:You mean &amp;quot;hybridized&amp;quot;? But you're right, those are definitely Glauberyts (is that the correct plural form for something spelled like a gagging noise?)--[[User:PistolJunkie|PistolJunkie]] 20:39, 1 March 2011 (UTC)&lt;br /&gt;
::lol, Thanks, I couldn't remember the correct word. (gagging noise, lol) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== The UMP real name.  ==&lt;br /&gt;
&lt;br /&gt;
The real name of the UMP is call the Briggs SMG and the Vector looking gun is call the Rakow G3A? i forgot The last part it is an three round burst.&lt;br /&gt;
&lt;br /&gt;
== Rest of the guns ==&lt;br /&gt;
&lt;br /&gt;
You guys play the game? What do you think about the other guns in it? Should we add them or not? I mean I don't really want this page to turn into &amp;quot;Crysis 3&amp;quot; where every gun is made of five different ones. The Briggs SMG and MP-970 are pretty obvious, but the other guns are purely fictional I think. Anyways, I can get images of them, I just really dont know what to do... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:00, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well throw some good pics of the weapons on here and we'll (ie, me) try to figure out what they are.  - [[User:Mr. Wolf|Mr. Wolf]] 19:00, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's more that the guns are getting into the &amp;quot;one weapon shaped a bit like three others&amp;quot; area. Also by god the pistol is a worse abomination than anything Alma's responsible for. [[User:Evil Tim|Evil Tim]] 09:14, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You should add some pictures of the bizarre shotgun in the game. The way it reloads sure looks different. Reminds me of a P90&lt;br /&gt;
&lt;br /&gt;
I think they're going for the P90 with a flip-up sight mount (as per some older FPSes that were made by people who didn't understand how the mag was seated) crossed with a Neostead, only the pump is now just the barrel. It's certainly a unique weapon, I'll give it that. [[User:Evil Tim|Evil Tim]] 18:25, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok:&lt;br /&gt;
&lt;br /&gt;
===Strader Mk. VII===&lt;br /&gt;
&lt;br /&gt;
What has science doooooooone&lt;br /&gt;
&lt;br /&gt;
[[Image:FEAR3-Pistol-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-Pistol-1.jpg|thumb|none|600px|The slide never retracts beyond the back of the barrel, so some questions must be asked as to how this monstrosity actually operates. After we're through being sick.]]&lt;br /&gt;
&lt;br /&gt;
:No idea. :\ - [[User:Mr. Wolf|Mr. Wolf]] 23:30, 25 June 2011 (CDT)&lt;br /&gt;
I dissagree with the current page, the Strader is deffinently based off the Walther P99, more than the Jericho, it should be changed back to how it was.&lt;br /&gt;
&lt;br /&gt;
===EL-10 CAS===&lt;br /&gt;
&lt;br /&gt;
FEAR 2's CAWS-thing + P90 + Neostead + SPAS (in particular the magazine housing is a folded shotgun stock) + M26 MASS (standoff muzzle on barrel). I guess they got the idea from looking at a stock with a spare shell holder like the one on Sarah's Remington in Terminator 2. The weirdest thing mechanically is that as far as I can see the magazine has no follower.&lt;br /&gt;
&lt;br /&gt;
[[Image:FEAR3-shotgun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-shotgun-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-shotgun-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Intriguing, but too far out there. - [[User:Mr. Wolf|Mr. Wolf]] 23:32, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===G3A3===&lt;br /&gt;
&lt;br /&gt;
Old ASP rifle + TDI Vector + G36 + FN EGLM bits at the front.&lt;br /&gt;
&lt;br /&gt;
[[Image:FEAR3-Rifle-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-rifle-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-rifle-3.jpg|thumb|none|600px|Pimp My Gun has a lot to answer for.]]&lt;br /&gt;
&lt;br /&gt;
:Where are we getting ACR from on the main page? I don't see it. [[User:Evil Tim|Evil Tim]] 03:19, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifle (forgot the name)===&lt;br /&gt;
[[Image:F3AR-sniper1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:F3AR-sniper2.jpg|thumb|none|600px|The bolt suggests that this is a bolt-action rifle, however is semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
Yeah, last time they told us a bolt-action rifle was semi-auto, this time we have an obviously bolt-action rifle which is semi-auto. You can't win, can you? Anyway, the bolt and top of the stock have some of that Cheytac Intervention feel to them (with the bolt handle fixed to what would be the middle of the Intervention's bolt), a very Barrett-y barrel and giantass magazine, and a free-float to the barrel based on something like the Blazer R93. [[User:Evil Tim|Evil Tim]] 04:16, 26 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree it looks like a mesh-mash of a ''lot'' of popular sniper rifle designs. - [[User:Mr. Wolf|Mr. Wolf]] 13:05, 26 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Frag grenade===&lt;br /&gt;
[[Image:F3AR-GRND.jpg|thumb|none|600px|Frag grenade for idiot Armacham soldiers.]]&lt;br /&gt;
&lt;br /&gt;
Plushie grenades? Also, the Shock Grenades look like they're the Thermal Detonator Luke pulled out in ''Return of the Jedi''. [[User:Evil Tim|Evil Tim]] 05:14, 26 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*As for things that actually belong, isn't that a GAU-19 on each of the EPA's arms? [[User:Evil Tim|Evil Tim]] 23:26, 25 June 2011 (CDT)&lt;br /&gt;
:I also think that the EPA has two GAU-19's, as well as the auto-turrets and the ones on the APCs. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:30, 26 June 2011 (CDT)&lt;br /&gt;
::Well, your PC screencaps are a lot nicer than my standard-def PS3 grabs, so feel free to grab the GAU-19. We could also use new shots to replace the first two of the UMP-thing, those preview grabs are really ugly. [[User:Evil Tim|Evil Tim]] 04:13, 26 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:G3A3, really Day 1 Studios? Um, there's already a REAL gun called the G3A3. -_- Could be based on the so called TDI Vector &amp;quot;Assault Rifle&amp;quot; but that's a stretch. Day 1 Studios WHAT HAVE YOU DONE!!! DX. All of these guns are messed up! - [[User:Mr. Wolf|Mr. Wolf]] 23:28, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Some of them are kinda nice to look at (I'd have capped the rest, but I'd have to exit the game, switch from HDMI to SCART and then play that way, and it's not as nice to look at then) but yeah, the general standard is swinging way towards a hurricane in an aftermarket gun parts warehouse rather than &amp;quot;this is X with the stock of a Y.&amp;quot; Also, regenerating health now, 2 weapon inventory, no armour, no medkits, no reflex boosters...It's FEAR only because it's got the characters from FEAR in it. :( [[User:Evil Tim|Evil Tim]] 00:18, 26 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Although most of the designs of the weapons don't make much sense, at least they're interesting, kinda cool, and easy on the eyes. The designs are not enough to ruin enjoying the game, *cough* like *cough* Far Cry 2 *cough*. - [[User:Mr. Wolf|Mr. Wolf]] 14:31, 27 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I dunno, once you realise you're playing the gun equivalent of an Ed Wood movie Far Cry 2 is hilarious. [[User:Evil Tim|Evil Tim]] 02:34, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well from what I've seen most of the weapons are least influenced by real weapons. :| [[User:Mr. Wolf|Mr. Wolf]] 18:01, 30 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Also: the trouble with FEAR is it should never have been a series; the ending of the first game basically wrapped up the whole mystery of what was going on, and so Alma changed from a weird little apparition who turned soldiers into man-sushi for reasons you didn't understand to part of a genetic engineering project so entirely stupid it made Les Enfants Terribles look well thought-out. Making FEAR 2 was like if Shyamalamadingdong had made Sixth Sense 2 and still used the same Bruce Willis character with the same premise and foreshadowing, only everyone knew what he was already. [[User:Evil Tim|Evil Tim]] 03:46, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Check this out==&lt;br /&gt;
&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Trace from the cocking serrations forward and watch as the raised frame drops into a low rectangle. Why of all things would you put the slightly altered slide of a ''Desert Eagle'' on an SMG? There's even a cocked hammer at the back there, though it looks like they're trying to sell it as a sling attachment point. Also, those holes at the front are totally the PCAP accessory sockets from the XM8 series. I see we're keeping to the well-established series standards of weapons with features that don't make even the slightest hint of sense. :D [[User:Evil Tim|Evil Tim]] 03:06, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Even In the first F.E.A.R. I wish they went with REAL conventional weapons like in [[Condemned 2: BloodShot]], they made a mostly correct USP and SPAS-12 in  F.E.A.R., why not do a correctly modeled MP5A3 or MP7 instead of the RPL, or a G36 instead of the G2A2 and TAR 21 instead of the ASP? Game developers make me sad. :( - [[User:Mr. Wolf|Mr. Wolf]] 18:47, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::IIRC FEAR was around the time that H&amp;amp;K and Glock realised they could trademark the ''shape'' of their weapons, and thus around the time that MP5 clones in videogames started to get more abstract (or turn into knockoffs like the MP10) or started to get official licensing. I guess with the G2A2 they wanted something that looked near-futuristic for the Replicas to use, but didn't want any of the usual suspects. Better that than another XM8-thing. [[User:Evil Tim|Evil Tim]] 02:48, 26 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Strader Mk. VII a Five-Seven ==&lt;br /&gt;
&lt;br /&gt;
:Hey guy I Think the Strader Mk. VII is an FN Five-Seven I think it look like it.--[[User:GVK2009|GVK2009]] 14:29, 26 June 2011 (CDT)GVK2009&lt;br /&gt;
::Nope. :\ - [[User:Mr. Wolf|Mr. Wolf]] 21:37, 26 June 2011 (CDT)&lt;br /&gt;
::If you have a Five-seveN that looks like that I suggest using it on whoever sold it to you. [[User:Evil Tim|Evil Tim]] 01:22, 27 June 2011 (CDT)&lt;br /&gt;
:::I don't think it's a Five-seveN, but how did you arrive at P99? The trigger is wrong, it has an external hammer, controls are wrong, and that's just what I can tell from the caps. If I had to decide, based on the hammer, control, and the &amp;quot;safety,&amp;quot; I'd go with a tricked out Beretta 92F.  --[[User:Funkychinaman|Funkychinaman]] 12:16, 27 June 2011 (CDT)&lt;br /&gt;
::::I can't say I'm seeing it either, or any particular amount of TMP-ness in the dual SMGs aside from the grips. Like I said, the majority of the addition to the Gauberyt is a giant Deagle slide. [[User:Evil Tim|Evil Tim]] 19:02, 27 June 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454456</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454456"/>
		<updated>2011-09-03T23:10:22Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Heckler &amp;amp; Koch MP5SD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Modern Warfare 3'' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the [[Call of Duty]] series, also continuing the previous installment, [[Modern Warfare 2]]. The game is been developed by Infinity Ward, Sledgehammer Games and Raven Software, published by Activision for the PC, PS3, Xbox 360, Wii and Nintendo DS platforms and will be released on November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from [[Modern Warfare 2]] and the ASP from [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a player's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason...]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|Two Desert Eagles in Akimbo-style used by the player.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is a weapon spotted in the Reveal Trailer and used by SAS operatives, probably returns from [[Call of Duty 4: Modern Warfare]]. Though, this could be the same MP5 variant as above, only with a suppressed configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5SDs as seen in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops's Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] is seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[image:UMP1.jpg|thumb|none|600px|Soldier in the distance holding what appears to be a UMP45, note the straight magazine.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' may be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
The [[Minebea M-9]] is confirmed and it can be seen in the Class menu.&lt;br /&gt;
[[Image:Minebea M-9 (old).jpg|thumb|400px|none|Minebea M-9 (Original Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by it's black pistol grip - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
The [[PP-90M1]] is confirmed and it can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time called correctly MP9.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying M4A1s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|A good view of the M4A1 in first-person, used by the player as French GIGN operative. This M4A1 is mounted with a red dot sight and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
The [[Colt CM901]] is seen used by the player in the newest Spec-Ops's Survival mode trailer. It is also seen using Magpul 20LR PMAGs.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtSP901.jpg|thumb|500px|none|Colt SP901 - .308 Win. This is the civilian version of the CM901.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cut outs on the foreguard.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the Prague level. It can also be seen in the hands of thelegendofkarl in the new Elite trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_MW3.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 in the hands of thelegendofkarl from the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A version of the [[FAMAS]] Rifle is shown in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered for a 6.8mm round.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops's Survival mode.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A FAD Assault Rifle can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in the Concept Art.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
A [[FN FAL]] is a confirmed weapon. returns from [[Modern Warfare 2]].&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR ''Light Automatic Rifle'' - 7.62x51mm. Image used to show the hand-guard and sights.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Image used to show the charging-handle and 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. fires in a 3-round burst.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
A Remington RSASS can be seen in the class menu list.&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
A [[Barrett M107]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
A [[Accuracy International AS50|AS50]] can be seen in the class menu list.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|550px|AS50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in thr latest multiplayer trailer.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] has been confirmed and it was seen in Survival gameplay. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. appears as &amp;quot;KSG 12&amp;quot; in the game.&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Mk 46 Mod 0 ==&lt;br /&gt;
The [[FN Minimi|Mk 46 Mod 0]] machine gun fitted with a Para stock can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|500px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the Mk 46 Mod 0]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] is used as a LMG in the game and is incorrectly dubbed as the &amp;quot;MG36&amp;quot;.  &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in [[Modern Warfare 2]]. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in Modern Warfare 2 and [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops's Survival mode, mounted on a tripod and also can be moved by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== AT4 ==&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== Attachments ==&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player in the newest Spec-Ops's Survival mode trailer, for pointing the target of an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player's hands, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops's Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Left_4_Dead_2&amp;diff=453294</id>
		<title>Left 4 Dead 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Left_4_Dead_2&amp;diff=453294"/>
		<updated>2011-08-31T00:46:14Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Remington 870 Police Magnum Riot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Left 4 Dead 2'':'''&lt;br /&gt;
[[Image:Left_4_Dead_2.jpg|thumb|right|300px|''Left 4 Dead 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
A custom [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] is now one of standard handguns for the Survivors. Although it says &amp;quot;Triton P220&amp;quot; on the slide, it actually modeled after a P226 with a shorter than standard slide and barrel. The gun also features a custom reverse two-tone finish, custom sights, and an underbarrel tactical flashlight/laser sight unit (the later of which is, unfortunately, unusable). &lt;br /&gt;
&lt;br /&gt;
‎[[Image:SigP226TwoTone01.jpg‎|450px|thumb|none|SIG-Sauer P226 with custom reverse two-tone finish - 9x19mm]]&lt;br /&gt;
[[Image:L4D2sig.JPG|450px|thumb|none|The pistol used in the game, which is modeled after the P226, note how the the grip is wider than a P220. Also note the frame-mounted thumb safety, only found on the P220 SAO.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 00.16 -2010.12.26 17.30.55-.jpg|thumb|none|600px|Nick opens a cash register with his &amp;quot;Triton P220&amp;quot;]]&lt;br /&gt;
[[Image:L4D2-Ellis with P226.jpg|600px|thumb|none|Ellis holding a custom SIG-Sauer P226.]]&lt;br /&gt;
[[Image:Th left4dead2 2009-11-09 00-00-26-43.jpg|600px|thumb|none|Rochelle duel-wielding a custom SIG-Sauer P226 and a Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid Glock ==&lt;br /&gt;
A [[Glock]] pistol is seen used as the second handgun for dual wielding, The Glock is actually not a 17 directly, being instead a hybrid of several Glocks. The shape of the forend of the slide is the shape of some of the subcompact models like the 26, the dimensions of the Glock itself have the slide length of a standard frame like a Glock 17 but the grip seems stunted and off a slightly smaller compact model like the 15-round Glock 19. It does not have a mounted flashlight on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|450px|A Generation 3 Glock 17 9x19mm]]&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|450px|A Generation 3 Glock 19 9x19mm]]&lt;br /&gt;
[[Image:Glock 26.jpg|thumb|none|450px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[Image:L4D2glock.JPG|450px|thumb|none|The Glock pistol model.]]&lt;br /&gt;
[[Image:Th left4dead2 2009-11-09 00-00-52-57.jpg|600px|thumb|none|Rochelle with a custom SIG-Sauer P226 and Glock akimbo, being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has more recoil and a slower rate of fire than the standard sidearms, but has much more stopping power and greater accuracy. The pistol holds 8 rounds like the .44 Magnum version, even though it is modeled after the .50 caliber version. This weapon usually kills common infected with a single shot. When found in Whitaker's Gun Shop, a sign names the pistol &amp;quot;Desert Cobra,&amp;quot; and the game claims that only 2000 were ever made and prices them at 2000 dollars apiece.&lt;br /&gt;
&lt;br /&gt;
Interestingly, its flashlight is attached via a rifle scope ring mount and an aftermarket underbarrel rail. integrated &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.]]&lt;br /&gt;
[[Image:L4D2de.JPG|thumb|450px|none|The Desert Eagle model. Note the lack of a bore on the muzzle end.]]&lt;br /&gt;
[[Image:left4dead2-deagle.jpg|thumb|600px|none|Ellis reloading a [[Desert Eagle]] in Left 4 Dead 2. Note the cocking serrations visible ''inside'' the wafer-thin rear part of the slide.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Police Magnum Riot ==&lt;br /&gt;
A similar shotgun like the &amp;quot;Renegade Rangemaster&amp;quot; from [[Left 4 Dead|the first game]] appears in this game, but has a new model. It now resembles the [[Remington Model 870 Shotgun|Remington 870 Police Magnum Riot Shotgun]], but it still has a [[Ithaca 37]]-like magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|450px|thumb|none|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:L4D2 Pump-Shotgun.jpg|450px|thumb|none|The Pump Shotgun model.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 01.32 -2010.12.26 16.24.21-.jpg|thumb|none|600px|&amp;quot;'''Weren't they supposed to be saving our asses?'''&amp;quot; Coach holds a &amp;quot;Renegade Rangemaster&amp;quot; a play-on of Remington Wingmaster.]]&lt;br /&gt;
[[Image:L4D2-Ellis with 870.jpg|thumb|none|600px|Ellis with a Remington 870 Police Magnum Riot.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Marine Magnum==&lt;br /&gt;
[[Remington Model 870 Shotgun|Remington 870]] Marine Magnum is seen with a Mariner NP3 finish. It has a ventilated rib and ghost ring sights. It has a tighter spread than the default shotgun, but deals slightly less damage. It has the tightest spread of all of the shotguns, which makes it more effective at distance shots compared to the other shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|450px|thumb|none|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:L4D2csg.JPG|450px|thumb|none|The chrome shotgun that is used in the game. Note the vented rib with a tactical sight sitting on the top, not a feature of the real weapon.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 01.04 -2010.12.26 16.23.19-.jpg|thumb|600px|none|Coach fires his Remington 870 Marine Magnum]]&lt;br /&gt;
[[Image:Newshotgunl4d2.jpg|600px|thumb|none|Ellis as seen in-game using the 'Chrome Shotgun'.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The shotgun from the first game which is another Second Tier weapon, the [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]] in game has a 10-round magazine (while the real one has an 7 round magazine) and a flashlight clipped to the barrel right in front of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg|450px|thumb|none|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:L4Dauto.JPG|450px|thumb|none|The Benelli M4 Super 90 model.]]&lt;br /&gt;
[[Image:L4D2-Coach with M1014.jpg|600px|thumb|none|Coach using a Benelli M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] is the second auto-shotgun available to the players, It carries 10 rounds while the real one has a max capacity of 8 and unlike other Valve games, it's fired in its semi auto mode. It has the tightest spread and does more damage per pellet than its counterpart, but to compensate, it shoots less pellets per shell.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|450px|thumb|none|Franchi SPAS-12 with the stock folded and the butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:L4D2spas.JPG|450px|thumb|none|The SPAS-12 shotgun model.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 00.34 -2010.12.26 16.17.20-.jpg|thumb|none|600px|&amp;quot;'''Kill all sons of bitches!'''&amp;quot; Ellis pumps a round into his newfound SPAS-12.]]&lt;br /&gt;
[[Image:left4dead2-spas.jpg|600px|thumb|none|Ellis using the SPAS-12 against several zombies.]]&lt;br /&gt;
&lt;br /&gt;
= SMGs =&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
Fitted with the legendary Mitchell Werbell suppressor, which has a flashlight attached to it with zip ties, and is chambered in .45 ACP, evidenced by the fact that it does more damage and has more recoil than the Uzi. The [[MAC-10]] has a 50 round magazine with a extra 650 rounds in reserve, despite the fact the one used in the game is modeled after a 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|450px|thumb|none|Ingram MAC-10 with a suppressor.]]&lt;br /&gt;
[[Image:L4D2mac.JPG|450px|thumb|none|The MAC-10 model.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 02.42 -2010.12.26 17.34.02-.jpg|thumb|none|600px|Nick unloads a MAC-10 on a Tank.]]&lt;br /&gt;
[[Image:L4D2-Nick with MAC-10.jpg|600px|thumb|none|Nick reloading a suppressed MAC-10. Note that unlike most games the magazine actually has bullets in it.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[Uzi]] from the first game. It is the same full-sized First Tier Uzi using a 50 round magazine (modeled after the 32 round one) with a flashlight taped to its handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:L4DUzi.JPG|thumb|none|450px|The Uzi model.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 01.02 -2010.12.26 16.19.42-.jpg|thumb|none|600px|Rochelle and Nick open up on the zombie horde. Nick has an Uzi.]]&lt;br /&gt;
[[Image:L4D2-Rochelle with Uzi.jpg|thumb|none|600px|Rochelle reloads her Uzi after a zombie horde attack.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] hunting rifle has been carried over from the previous game.  &lt;br /&gt;
&lt;br /&gt;
Hip accuracy has been significantly increased compared to the L4D1 version, in fact it is the most accurate weapon on the move in L4D2. With a laser sight it is even more accurate on the move than any SMG. It is also slightly more accurate than the Sniper Rifle. It has a capacity of 15 rounds even though it is modeled with a 10 round magazine.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|none|450px|Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine attached - 5.56x45mm]]&lt;br /&gt;
[[Image:L4DMini14.JPG|thumb|none|450px|The Mini-14 model.]]&lt;br /&gt;
[[Image:left4dead2-mini14.jpg|thumb|none|600px|Ellis firing the Ruger Mini-14 from the hip, without using the scope.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
The [[M16 rifle series|M-16]] from the first game appears in Left 4 Dead 2. It says &amp;quot;M16 A2&amp;quot; on the lower receiver but It fires in full auto like the M16A1 and M16A3. It appears to have the highest rate of fire out of all the assault rifles and it still has a unrealistic magazine capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|450px|none|M16A2 - 5.56x45mm select-fire rifle (Safe, Semi, 3-round burst)]]&lt;br /&gt;
[[Image:L4DM16.JPG|thumb|none|450px|The M16A2 model.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 01.02 -2010.12.26 16.19.42-.jpg|thumb|none|600px|Nick and Rochelle unload on the zombie horde. Rochelle has an M16.]]&lt;br /&gt;
[[Image:Groupshot.jpg|thumb|none|600px|The group readies to kill some zombies. Rochelle carries an M16.]]&lt;br /&gt;
[[Image:L4D2-Ellis with M16A2.jpg|thumb|none|600px|Ellis holds a M16A2 in Whitakers' gunstore.]]&lt;br /&gt;
&lt;br /&gt;
== AKM == &lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKM|AKM]] has a 40 round magazine which is 10 less than the M16 and 20 less than the SCAR-L. It also has the lowest rate of fire of the assault rifles, but also does very good damage to the Infected.&lt;br /&gt;
&lt;br /&gt;
Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30 round magazines. However, it has a 40 round capacity which is possible in real life by using [[RPK light machine gun|RPK]] magazines, although it makes the weapon rather bulky.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm ]]&lt;br /&gt;
[[Image:L4D2akm.JPG|thumb|450px|none|The in-game AKM model.]]&lt;br /&gt;
[[Image:L4D2-Nick with AKM.jpg|thumb|600px|none|Nick holding a AKM.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is called the &amp;quot;Combat Rifle&amp;quot; in-game and holds an unrealistic 60 rounds of ammunition despite the fact that it's modeled with a 30 round STANAG magazine (same as the M16's), and fires in a three-shot burst (which real SCAR-Ls do not have). Although if you keep the trigger depressed, it will fire successive three-shot bursts without the need to pull the trigger again. It also has very high accuracy and appears to do more damage than the M16. In addition, The SCAR-L in the game seems to be modeled after the FN SCAR 16S, a civilian version of the SCAR-L with a 16&amp;quot; barrel and a M16A2 flash-hider, but oddly, it has &amp;quot;Mk.17&amp;quot; markings on the side of the weapon (denoting the SCAR-H). &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|450px|thumb|none|Third-generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:L4D2fn.JPG|450px|thumb|none|The FN SCAR-L model.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 02.36 -2010.12.26 16.30.53-.jpg|thumb|none|600px|Ellis readies his SCAR-L.]]&lt;br /&gt;
[[Image:L4D2-Ellis with SCAR-L.jpg|thumb|none|600px|Ellis with a SCAR-L in-game. Note markings on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== HK MSG90A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch MSG90|Heckler &amp;amp; Koch MSG90A1]] serves as a long range weapon like the [[Mini-14]] from the first game. It is modeled after the H&amp;amp;K MSG90A1 sniper rifle, with some features from the H&amp;amp;K G3/SG1. It has the MSG90A1's stock, trigger group, and barrel, but it also has the G3/SG1's fore-grip and bi-pod, rear sight (which is the same as rest of the G3 series) and scope mount. Its magazine holds 30 rounds (even though it's modeled with a 20 round magazine), which is double that of the previous hunting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|450px|thumb|none|Heckler &amp;amp; Koch G3/SG1 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:L4D2hk.JPG|450px|thumb|none|The HK MSG90A1 model. Note the AK-74 muzzle brake.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 02.00 -2010.12.26 16.26.15-.jpg|thumb|none|600px|Ellis gets his Sniper Rifle knocked away.]]&lt;br /&gt;
[[Image:L4D2-Ellis with MSG90A1.jpg|thumb|none|600px|Ellis holds a MSG90A1, Rochelle has a M16A2.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
The [[Browning M2]] heavy machine gun replaces the [[GE M134 Minigun]] from the first game.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|A Browning M2HB on a vehicle mount - .50BMG]]&lt;br /&gt;
[[Image:L4D2 M2 .50 MG.jpg|thumb|none|450px|The Browning M2 model.]]&lt;br /&gt;
[[Image:Rochelle50cal.jpg|thumb|none|600px|Rochelle fires a Browning M2]]&lt;br /&gt;
[[Image:L4D2 M2 .50 cal in-game.jpg|thumb|none|600px|The ''Left 4 Dead 2'' Browning M2.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The  [[GE M134 Minigun]] from the first game returns in The Sacrifice DLC, used in campaigns where the players control the original Survivors. The time needed to spool up the barrels and start firing seems to be slightly decreased.&lt;br /&gt;
[[Image:L4Dminigun.JPG|thumb|none|450px|The GE M134 Minigun model as seen from the first game.]]&lt;br /&gt;
&lt;br /&gt;
== M60 machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is only available in The Passing and No Mercy DLC (it may be in the Sacrifice). It carries only 150 rounds and, after being depleted, is dropped (That's right, no reloading). The Survivor will then revert back to their secondary weapon, much like with the Grenade Launcher. There is an Achievement called &amp;quot;Till it Goes Click&amp;quot; ([[The Big Lebowski]] reference), which requires the player to mow down 25 infected without letting go of the trigger.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 GPMG - 7.62x51mm NATO]]&lt;br /&gt;
[[image:L4D2 M60.jpg|thumb|none|500px|The M60 model.]]&lt;br /&gt;
[[image:L4D2M60.jpg|thumb|none|600px|Ellis using the M60 machine gun against a horde of zombies attacking him.]]&lt;br /&gt;
[[image:L4D2-Ellis with M60.jpg|thumb|none|600px|Ellis holding the M60.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher]] acts as a single-shot, area-effect weapon, it must be reloaded after every shot and the wielder must pay particular attention not to hurt themselves or their teammates with the explosion.&lt;br /&gt;
&lt;br /&gt;
It comes with 30 grenades plus one already in the weapon, it can kill a Tank in only 2-5 hits (on Normal difficulty), and has almost no arc, unlike most games including HL2. It can also use incendiary and fragmentation rounds if incendiary or fragmentation ammo boxes are used, and for some bizarre reason, you can also put a laser sight on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:L4D2 M79.jpg|thumb|none|450px|The M79 grenade launcher model. Note that the trigger is missing in this image for some reason.]]&lt;br /&gt;
[[Image:Black Dynamite2010-12-26-17h06m48s59.jpg|thumb|none|600px|Ellis fires a 40mm round at a Tank.]]&lt;br /&gt;
[[Image:Groupshot.jpg|thumb|none|600px|none|The group readies to kill some zombies. Ellis has an M79.]]&lt;br /&gt;
[[Image:L4D2-Nick with M79.jpg|thumb|none|600px|none|Nick holding a M79.]]&lt;br /&gt;
&lt;br /&gt;
== Pipe Bomb ==&lt;br /&gt;
As in the first game the pipe bomb has a smoke alarm attached to it that beeps loudly and brings zombies running. &lt;br /&gt;
&lt;br /&gt;
[[Image:L4Dpipe.JPG|thumb|none|350px|The pipe bomb model.]]&lt;br /&gt;
[[Image:L4D2 Pipe Bomb.jpg|thumb|none|600px|Ellis holding a pipe bomb. Note that fuse never gets smaller for some reason.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
The Molotov Coctails from the first game are available to the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotov_cocktail.png|thumb|none|400px|The Molotov Cocktail.]]&lt;br /&gt;
[[Image:L4D2 Molotov.jpg|thumb|none|600px|Coach holding a Molotov Cocktail.]]&lt;br /&gt;
&lt;br /&gt;
= German/International Version =&lt;br /&gt;
Because of the strict censorship in Germany (and also in Australia and elsewhere in the world), Valve decided to add 4 [[Counter-Strike: Source]] weapons. Players are able to use them even in non-German versions of the game if they play with someone with the German version. Players can also use these weapons via cheat in the console but they will deal no damage unless the map is restarted or they are carried through to the next map via safe room.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5N]] has a lower rate of fire than the normal SMGs in the game, but it has a slightly higher accuracy than Uzi while its damage is the same as the MAC-10.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|H&amp;amp;K MP5N - 9x19mm]]&lt;br /&gt;
[[image:mp5german.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Steyr Scout ==&lt;br /&gt;
The [[Steyr Scout]] has lower rate of fire than other sniper rifles in game, but good accuracy.&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout - 7.62x51mm NATO.]]&lt;br /&gt;
[[image:snipergerman.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AWSM ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series|Accuracy International AWSM]] has the slowest rate of fire (excluding the Grenade Launcher) in the game but inflicts a high amount of damage per shot.&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[image:snipergerman2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552 ==&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] has a 2x scope and two rates of fire, determined by whether the scope is in use. Without looking down the scope, it has the highest automatic rate of fire out of all assault rifles.&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm.]]&lt;br /&gt;
[[image:siggerman.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metro:_Last_Light&amp;diff=453053</id>
		<title>Metro: Last Light</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metro:_Last_Light&amp;diff=453053"/>
		<updated>2011-08-30T02:01:54Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Izhmash AK-74M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:METRO2034-Cover.jpg|right|250px|thumb|''Metro: Last Light'' (2012)]]&lt;br /&gt;
'''''Metro: Last Light''''' (also known unofficially as &amp;quot;Metro 2034&amp;quot;) is the upcoming sequel of the acclaimed horror-shooter, ''[[Metro 2033]]''. The story will follow Artyom, the main protagonist in the previous game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Metro: Last Light'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74|AK-74M]] can be seen on various screenshots, this time without the woodland camouflage finish.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|Izhmash AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:METRO2034-AK74-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:METRO2034-AK74-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:METRO2034-AK74M-1.jpg|thumb|none|600px|Reloading the AK-74M in the demo. It is fitted with wooden handguard and red dot sight.]]&lt;br /&gt;
[[Image:METRO2034-AK74M-2.jpg|thumb|none|600px|AK-74M with Reflex sight.]]&lt;br /&gt;
[[Image:METRO2034-AK74-3.jpg|thumb|none|600px|In the first trailer the AK-74M is equipped with a heat-shield and an under-barrel attachment, possibly a GP-25/30 grenade launcher.]]&lt;br /&gt;
EDIT: Actually, from what I saw in the teaser trailers, it's not a GP-25/30, because it's breech-loading, break open action, probably based on the HK AG36 (or the M320) and the polish Pallad D. The grenades for it will, most likely, be NATO 40mm cased HEDPs instead of the russian 40mm caseless.&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Saiga-12|Saiga-12K]] fitted with drum-mag can be seen in the trailer used by the player and various NPC characters.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:METRO2034-Saiga12-1.jpg|thumb|none|600px|Appears to have a foldable butt-stock, like the AKS-74.]]&lt;br /&gt;
[[Image:METRO2034-Saiga12-2.jpg|thumb|none|600px|Note spent shotgun shell circled in green.]]&lt;br /&gt;
&lt;br /&gt;
==KBP Instrument Design Bureau 9A-91==&lt;br /&gt;
In the latest gameplay trailer a suppressed compact carbine/submachine gun can be seen when Artyom and Khan infiltrate a Reich camp. The gun appears to be the [[9A-91]], a compact assault rifle developed by KBP.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|500px|KBP Instrument Design Bureau 9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:METRO2034-9A91.jpg|thumb|none|600px|The whole video is dark as is the atmosphere of the Metro games.]]&lt;br /&gt;
&lt;br /&gt;
==DShk==&lt;br /&gt;
One [[DShK]] can be seen in the trailer.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:METRO2034-Saiga12-2.jpg|thumb|none|600px|Exact same model from the prequel.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bastard&amp;quot;==&lt;br /&gt;
The home-made submachine gun based on the [[Sten]] returns from the previous game.&lt;br /&gt;
[[Image:METRO2034-Bastard2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:METRO2034-Bastard1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Duplet&amp;quot;==&lt;br /&gt;
The home-made double barreled SxS shotgun can be seen on an officially released image alongside with an unknown bolt-action rifle*.&lt;br /&gt;
[[Image:METRO2034-SG.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
*From what I managed to distinguish from the teaser trailers, this is a straight-pull, bolt action rifle that appears to be made out of parts from a Mosin-Nagant (bolt and front sight) and a Schmidt-Rubin K-31 (bolt handle with the distinctive wooden knob and the the bolt carrier that's what makes it a straigh-pull action). This frankenrifle is fed by a magazine (probably detachable) mounted on the left side.&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Terminator_Salvation_(VG)&amp;diff=446613</id>
		<title>Terminator Salvation (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Terminator_Salvation_(VG)&amp;diff=446613"/>
		<updated>2011-08-11T19:58:19Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Remington 870 Folding Stock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TSVG-cover.jpg|thumb|right|300px|XBox 360 cover of Terminator Salvation (2009)]]&lt;br /&gt;
&lt;br /&gt;
''Terminator Salvation'' is third-person shooter video game available for the PC, PS3 and Xbox 360. It is an interquel that takes place between the events of [[Terminator 3: Rise of the Machines]] and [[Terminator Salvation]]. The game tells certain back stories; i.e. how John Connor and Barnes met for the first time.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Terminator Salvation'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Folding Stock ==&lt;br /&gt;
The [[Remington 870#Remington 870 Folding Stock|Remington 870 Police Combat with Folding Stock]] is available as a usable weapon. This weapon is very effective against Aerostats; it is capable of destroying them with one shot at close range.  In the game it has an 8 round magazine capacity and the player can carry a total of 160 shells. This particular shotgun is obviously a homage to the [[Terminator 2|second movie]].   &lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|500px|Remington 870 Police Folder with extended magazine tube - stock extended - 12 gauge]]&lt;br /&gt;
[[Image:TSVG-Rem-3.jpg‎|thumb|none|500px| John Connor with the Remington 870 on his back.]]&lt;br /&gt;
[[Image:TSVG-Rem-1.jpg‎|thumb|none|500px| Another shot of the R-870.]]&lt;br /&gt;
[[Image:TSVG-Rem-2.jpg‎|thumb|none|500px| Connor reloading the iconic shotgun of the Terminator franchise.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] Carbine in the game uses 40-round magazines though the weapon is modeled with 30-round magazines.  Connor can carry a total of 800 rounds including what is loaded in the weapon.  If he runs out of ammo, the squad members will give him extra magazines.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:TSVG-M4-3.jpg‎|thumb|none|500px| The M4A1 on Connor's back.]]&lt;br /&gt;
[[Image:TSVG-M4-2.jpg‎|thumb|none|500px| Blair Williams with her M4A1 fitted with a tactical light.]]&lt;br /&gt;
[[Image:TSVG-M4-1.jpg‎|thumb|none|500px| Connor reloading his assault rifle.]]&lt;br /&gt;
[[Image:TSVG-M4-4.jpg‎|thumb|none|500px| John Connor hiding behind a concrete wall holding his M4A1.]]&lt;br /&gt;
[[Image:TSVG-M4-5.jpg‎|thumb|none|500px| Connor engaging an Aerostat.]]&lt;br /&gt;
[[Image:TSVG-M4-6.jpg‎|thumb|none|500px| Connor about to destroy a Spider with his M4A1.]]&lt;br /&gt;
[[Image:TSVG-M4-8.jpg‎|thumb|none|500px| Connor reloading the M4A1. (He never presses the bolt catch release button even if the magazine was completely empty and there were no bullets in the chamber.)]]&lt;br /&gt;
[[Image:TSVG-M4-9.jpg‎|thumb|none|500px| A Terminator crushes the M4 of a (now dead) resistance member.]]&lt;br /&gt;
[[Image:TSVG-M4-10.jpg‎|thumb|none|500px| M4A1 - The stock of the rifle is collapsed while on the player's back, but it is extended while in hands.]]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears in the game and is modified to with a pistol grip and an M4-style collapsing stock.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TSVG-M79-3.jpg‎|thumb|none|500px| Connor holding the M79 GL while hiding from the Skynet patrol.]]&lt;br /&gt;
[[Image:TSVG-M79-2.jpg‎|thumb|none|500px| Reload animation of the M79 grenade launcher.]]&lt;br /&gt;
[[Image:TSVG-M79-1.jpg‎|thumb|none|500px| Aiming down the sights of the GL.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is available to the player and is incorrectly referred to as a heavy machine gun in game. This weapon is mainly good for the big machines like T-7Ts and T-600s.  The M249 SAW in the game has a 200-round magazine and the player can carry another 200 rounds in reserve for a total of 400 rounds.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 SAW with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:TSVG-SAW-3.jpg‎|thumb|none|500px| The M249 SAW on Connor's back.]]&lt;br /&gt;
[[Image:TSVG-SAW-2.jpg‎|thumb|none|500px| John Connor shooting at a T-7T (Spider).]]&lt;br /&gt;
[[Image:TSVG-SAW-1.jpg‎|thumb|none|500px| Another shot of the same light machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen as a turret weapon during the chase scene right after the underground level. Very effective against the machines.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|300px|none|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TSVG-GMG-1.jpg‎|thumb|none|500px| Connor manning the MK 19 mounted on a buggy.]]&lt;br /&gt;
[[Image:TSVG-GMG-2.jpg‎|thumb|none|500px| &amp;quot;Well done John!&amp;quot; - Another picture of the same grenade launcher.]]&lt;br /&gt;
[[Image:TSVG-GMG-3.jpg‎|thumb|none|500px| The player shooting an &amp;quot;Endo&amp;quot; with the GL. (The weapon has unlimited ammo but it can overheat.)]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
The [[Browning M2]] is seen as a turret weapon. This weapon is mounted on the trucks and is capable of taking down HKs, it is seen being used by Blair and Connor. As a vehicle mounted weapon it has infinite ammo but will overheat over time. It is also found as a stationary weapon with a single 300-round magazine, though it is rendered with a 100-round ammo can.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:TSVG-M2-1.jpg‎|thumb|none|500px| The M2 mounted on a Hum-Vee.]]&lt;br /&gt;
[[Image:TSVG-M2-2.jpg‎|thumb|none|500px| Blair operating the machine gun.]]&lt;br /&gt;
[[Image:TSVG-M2-3.jpg‎|thumb|none|500px| A closer look on the M2. (The white bars indicate the overheating level.)]]&lt;br /&gt;
[[Image:TSVG-M2-4.jpg‎|thumb|none|500px| Connor trying to shoot the Hunter-Killer's damaged engine during a chase.]]&lt;br /&gt;
[[Image:TSVG-M2-5.jpg‎|thumb|none|500px| Connor engaging a Spider using a Browning MG mounted on a wall.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is one available rocket launcher in the game. This weapon is effective against T-600s, T-7Ts and Hunter-Killers. The player can carry a total of three rockets for the RPG-7.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:TSVG-RPG-3.jpg‎|thumb|none|500px| An RPG-7 on the main character's back.]]&lt;br /&gt;
[[Image:TSVG-RPG-4.jpg‎|thumb|none|500px| An ''empty'' RPG-7 on Connor's back. Note the pistol grip and the support grip's position are swapped.]]&lt;br /&gt;
[[Image:TSVG-RPG-1.jpg‎|thumb|none|500px| Connor trying to hit the HK with the RPG-7.]]&lt;br /&gt;
[[Image:TSVG-RPG-2.jpg‎|thumb|none|500px| Reload animation of the RPG-7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is a hand-held weapon carried in the right hand of T-600 Terminators, both endoskeletons and &amp;quot;Skin Jobs&amp;quot;.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|500px|GE M134 Minigun - 7.62x51mm.]]&lt;br /&gt;
[[Image:TSVG-Minigun-1.jpg‎|thumb|none|500px| A T-600 Terminator with the Minigun.]]&lt;br /&gt;
[[Image:TSVG-Minigun-2.jpg‎|thumb|none|500px| A Terminator shooting inside a vehicle.]]&lt;br /&gt;
[[Image:TSVG-Minigun-3.jpg‎|thumb|none|500px| A T-600 about to kill some resistance members.]]&lt;br /&gt;
[[Image:TSVG-Minigun-4.jpg‎|thumb|none|500px| Connor engaging a Skin Job with a M249 SAW.]]&lt;br /&gt;
[[Image:TSVG-Minigun-5.jpg‎|thumb|none|500px| A Terminator on patrol in the subway.]]&lt;br /&gt;
[[Image:TSVG-Minigun-6.jpg‎|thumb|none|500px| Terminators shooting at the resistance at the Skynet HQ.]]&lt;br /&gt;
[[Image:TSVG-Minigun-7.jpg‎|thumb|none|500px| Terminators on a bridge observing the explosion at the Skynet building.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
T-600 &amp;quot;Skin Job&amp;quot; Terminators carry a modified self-loading [[M203]] grenade launcher on their left hands.&lt;br /&gt;
[[Image:M203.jpg‎|thumb|none|500px|M203 - 40mm]]&lt;br /&gt;
[[Image:TSVG-M203-1.jpg‎|thumb|none|500px| M203 mounted on the left hand of a Skin Job Terminator.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=445686</id>
		<title>Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=445686"/>
		<updated>2011-08-08T12:24:27Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Beretta M9A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
[[Image:Killing Floor.jpg|thumb|right|300px|''Killing Floor'' (2009)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
A [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1 pistol]], fitted with a mounted weaponlight appears as the &amp;quot;9mm Tactical&amp;quot; and is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:Killing floor M9.jpg|none|thumb|400px|A Beretta M9A1 in ''Killing Floor.'' Note how the hammer is never cocked back.]]&lt;br /&gt;
[[Image:Beretta_ironsight_KF.jpg|500px|thumb|none|The Beretta's ironsights]]&lt;br /&gt;
[[Image:Dual_Berettas_KF.jpg|500px|thumb|none|Getting in some clot's faces with dual Beretta M9A1s ]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|IMI/Magnum Desert Eagle Marx XIX]] appears as the &amp;quot;Handcannon&amp;quot; and is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px|A Desert Eagle in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The Medic perk's primary weapon is the [[Heckler &amp;amp; Koch MP7]] (Referred to as &amp;quot;MP7M&amp;quot; in game). As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7_40rdmag.jpg|none|thumb|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm . The in-game magazines are modeled after 20-round mags, though high-leveled Medics can hold 40 rounds.]]&lt;br /&gt;
[[Image:Killing floor MP7.jpg|none|thumb|400px|A Heckler &amp;amp; Koch MP7 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== MAC-10==&lt;br /&gt;
&lt;br /&gt;
A Firebug weapon, the [[MAC-10]] chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|none|thumb|300px|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Killingfloormac10.jpg|none|thumb|340px|Killing Floor MAC-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with a weaponlight mounted. In-game it is only pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|none|thumb|350px|Benelli M3 Super 90 with pistol grip stock - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor M3.jpg|none|thumb|400px|A Benelli M3 Super 90 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.&lt;br /&gt;
&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA coach gun - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor Shotgun.jpg|none|thumb|400px|A double-barreled shotgun in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
The main weapon of the Support Specialist perk is an [[AA-12|AA-12 automatic shotgun]]. It uses 20-round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|none|thumb|350px|AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor AA12.jpg|none|thumb|400px|An AA-12 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== L22A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
One of three Commando-perk weapons is the [[Enfield L85 rifle series#L22A1|L22A1]], dubbed the &amp;quot;Bullpup&amp;quot;. It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|none|thumb|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Killing floor L22A1.gif|none|thumb|400px|An L22A1 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Romanian Draco AK Carbine ==&lt;br /&gt;
&lt;br /&gt;
A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an &amp;quot;AK47&amp;quot; and fitted with an [[AK-47#AIM/AIMS|AIMS]]-style folding stock, is the second Commando weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg|thumb|none|400px|Romanian Draco AK Carbine - 7.62x39mm]]&lt;br /&gt;
[[Image:Killing floor AK 1.jpg|none|thumb|400px|A Romanian AK Draco carbine in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The most expensive, most powerful Commando perk weapon available in game is the [[FN_SCAR#FN_SCAR-H|FN SCAR H]], referred as the &amp;quot;SCAR MK17&amp;quot;. At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|none|thumb|350px|FN SCAR-H with Grippod foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing floor SCAR H.jpg|none|thumb|400px|An FN SCAR-H in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod. 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0/1_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|none|thumb|350px|Mk. 14 Mod 0 EBR with Harris bipod, RIS foregrip, and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing floor M14 EBR.jpg|none|thumb|400px|A Mk. 14 Mod 0 EBR in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
&lt;br /&gt;
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the &amp;quot;Winchester&amp;quot;. It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like the Patriarch.&lt;br /&gt;
&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 - .30-30]]&lt;br /&gt;
[[Image:Killing floor lever action.jpg|none|thumb|400px|A Winchester Model 1894 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
An [[M79 grenade launcher]] can be used in the game. The blade and leaf sights aren't used to account for trajectories.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Killing floor M79.jpg|none|thumb|400px|An M79 grenade launcher in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M32 MGL ==&lt;br /&gt;
&lt;br /&gt;
An [[Milkor_MGL#MGL_140|M32 revolver grenade launcher]] with a Trijicon RX01 red dot sight can be used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|350px|M32 MGL with Armson OEG reflex sight - 40mm]]&lt;br /&gt;
[[Image:Killing floor M32.jpg|none|thumb|400px|An M32 MGL in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== LAW 80 ==&lt;br /&gt;
&lt;br /&gt;
A missile launcher called the &amp;quot;LAW&amp;quot; is obtainable in the game. The SAS insignia and motto, &amp;quot;Who dares wins&amp;quot; is printed on the side of it. It resembles a [[LAW 80]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Law94mm.jpg|thumb|none|350px|LAW 80 - 94mm]]&lt;br /&gt;
[[Image:Killing floor LAW.jpg|none|thumb|400px|A &amp;quot;LAW&amp;quot; lying discarded on the ground in ''Killing Floor'']]&lt;br /&gt;
[[Image:Killing floor LAW 2.jpg|none|thumb|400px|The &amp;quot;LAW&amp;quot; in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=445622</id>
		<title>Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=445622"/>
		<updated>2011-08-08T02:50:49Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Heckler &amp;amp; Koch MP7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
[[Image:Killing Floor.jpg|thumb|right|300px|''Killing Floor'' (2009)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
A [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1 pistol]], fitted with a mounted weaponlight appears as the &amp;quot;9mm Tactical&amp;quot; and is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:Killing floor M9.jpg|none|thumb|400px|A Beretta M9A1 in ''Killing Floor'']]&lt;br /&gt;
[[Image:Beretta_ironsight_KF.jpg|500px|thumb|none|The Beretta's ironsights]]&lt;br /&gt;
[[Image:Dual_Berettas_KF.jpg|500px|thumb|none|Getting in some clot's faces with dual Beretta M9A1s ]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|IMI/Magnum Desert Eagle Marx XIX]] appears as the &amp;quot;Handcannon&amp;quot; and is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px|A Desert Eagle in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The Medic perk's primary weapon is the [[Heckler &amp;amp; Koch MP7]] (Referred to as &amp;quot;MP7M&amp;quot; in game). As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7_40rdmag.jpg|none|thumb|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm . The in-game magazines are modeled after 20-round mags, though high-leveled Medics can hold 40 rounds.]]&lt;br /&gt;
[[Image:Killing floor MP7.jpg|none|thumb|400px|A Heckler &amp;amp; Koch MP7 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== MAC-10==&lt;br /&gt;
&lt;br /&gt;
A Firebug weapon, the [[MAC-10]] chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|none|thumb|300px|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Killingfloormac10.jpg|none|thumb|340px|Killing Floor MAC-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with a weaponlight mounted. In-game it is only pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|none|thumb|350px|Benelli M3 Super 90 with pistol grip stock - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor M3.jpg|none|thumb|400px|A Benelli M3 Super 90 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.&lt;br /&gt;
&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA coach gun - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor Shotgun.jpg|none|thumb|400px|A double-barreled shotgun in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
The main weapon of the Support Specialist perk is an [[AA-12|AA-12 automatic shotgun]]. It uses 20-round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|none|thumb|350px|AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor AA12.jpg|none|thumb|400px|An AA-12 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== L22A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
One of three Commando-perk weapons is the [[Enfield L85 rifle series#L22A1|L22A1]], dubbed the &amp;quot;Bullpup&amp;quot;. It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|none|thumb|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Killing floor L22A1.gif|none|thumb|400px|An L22A1 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Romanian Draco AK Carbine ==&lt;br /&gt;
&lt;br /&gt;
A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an &amp;quot;AK47&amp;quot; and fitted with an [[AK-47#AIM/AIMS|AIMS]]-style folding stock, is the second Commando weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg|thumb|none|400px|Romanian Draco AK Carbine - 7.62x39mm]]&lt;br /&gt;
[[Image:Killing floor AK 1.jpg|none|thumb|400px|A Romanian AK Draco carbine in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The most expensive, most powerful Commando perk weapon available in game is the [[FN_SCAR#FN_SCAR-H|FN SCAR H]], referred as the &amp;quot;SCAR MK17&amp;quot;. At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|none|thumb|350px|FN SCAR-H with Grippod foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing floor SCAR H.jpg|none|thumb|400px|An FN SCAR-H in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod. 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0/1_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|none|thumb|350px|Mk. 14 Mod 0 EBR with Harris bipod, RIS foregrip, and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing floor M14 EBR.jpg|none|thumb|400px|A Mk. 14 Mod 0 EBR in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
&lt;br /&gt;
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the &amp;quot;Winchester&amp;quot;. It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like the Patriarch.&lt;br /&gt;
&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 - .30-30]]&lt;br /&gt;
[[Image:Killing floor lever action.jpg|none|thumb|400px|A Winchester Model 1894 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
An [[M79 grenade launcher]] can be used in the game. The blade and leaf sights aren't used to account for trajectories.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Killing floor M79.jpg|none|thumb|400px|An M79 grenade launcher in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M32 MGL ==&lt;br /&gt;
&lt;br /&gt;
An [[Milkor_MGL#MGL_140|M32 revolver grenade launcher]] with a Trijicon RX01 red dot sight can be used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|350px|M32 MGL with Armson OEG reflex sight - 40mm]]&lt;br /&gt;
[[Image:Killing floor M32.jpg|none|thumb|400px|An M32 MGL in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== LAW 80 ==&lt;br /&gt;
&lt;br /&gt;
A missile launcher called the &amp;quot;LAW&amp;quot; is obtainable in the game. The SAS insignia and motto, &amp;quot;Who dares wins&amp;quot; is printed on the side of it. It resembles a [[LAW 80]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Law94mm.jpg|thumb|none|350px|LAW 80 - 94mm]]&lt;br /&gt;
[[Image:Killing floor LAW.jpg|none|thumb|400px|A &amp;quot;LAW&amp;quot; lying discarded on the ground in ''Killing Floor'']]&lt;br /&gt;
[[Image:Killing floor LAW 2.jpg|none|thumb|400px|The &amp;quot;LAW&amp;quot; in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=445621</id>
		<title>Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=445621"/>
		<updated>2011-08-08T02:46:47Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* IMI/Magnum Research Desert Eagle Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
[[Image:Killing Floor.jpg|thumb|right|300px|''Killing Floor'' (2009)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
A [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1 pistol]], fitted with a mounted weaponlight appears as the &amp;quot;9mm Tactical&amp;quot; and is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:Killing floor M9.jpg|none|thumb|400px|A Beretta M9A1 in ''Killing Floor'']]&lt;br /&gt;
[[Image:Beretta_ironsight_KF.jpg|500px|thumb|none|The Beretta's ironsights]]&lt;br /&gt;
[[Image:Dual_Berettas_KF.jpg|500px|thumb|none|Getting in some clot's faces with dual Beretta M9A1s ]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|IMI/Magnum Desert Eagle Marx XIX]] appears as the &amp;quot;Handcannon&amp;quot; and is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px|A Desert Eagle in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The Medic perk's primary weapon is the [[Heckler &amp;amp; Koch MP7]]. As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7_40rdmag.jpg|none|thumb|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm . The in-game magazines are modeled after 20-round mags, though high-leveled Medics can hold 40 rounds.]]&lt;br /&gt;
[[Image:Killing floor MP7.jpg|none|thumb|400px|A Heckler &amp;amp; Koch MP7 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== MAC-10==&lt;br /&gt;
&lt;br /&gt;
A Firebug weapon, the [[MAC-10]] chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|none|thumb|300px|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Killingfloormac10.jpg|none|thumb|340px|Killing Floor MAC-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with a weaponlight mounted. In-game it is only pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|none|thumb|350px|Benelli M3 Super 90 with pistol grip stock - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor M3.jpg|none|thumb|400px|A Benelli M3 Super 90 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.&lt;br /&gt;
&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA coach gun - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor Shotgun.jpg|none|thumb|400px|A double-barreled shotgun in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
The main weapon of the Support Specialist perk is an [[AA-12|AA-12 automatic shotgun]]. It uses 20-round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|none|thumb|350px|AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor AA12.jpg|none|thumb|400px|An AA-12 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== L22A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
One of three Commando-perk weapons is the [[Enfield L85 rifle series#L22A1|L22A1]], dubbed the &amp;quot;Bullpup&amp;quot;. It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|none|thumb|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Killing floor L22A1.gif|none|thumb|400px|An L22A1 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Romanian Draco AK Carbine ==&lt;br /&gt;
&lt;br /&gt;
A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an &amp;quot;AK47&amp;quot; and fitted with an [[AK-47#AIM/AIMS|AIMS]]-style folding stock, is the second Commando weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg|thumb|none|400px|Romanian Draco AK Carbine - 7.62x39mm]]&lt;br /&gt;
[[Image:Killing floor AK 1.jpg|none|thumb|400px|A Romanian AK Draco carbine in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The most expensive, most powerful Commando perk weapon available in game is the [[FN_SCAR#FN_SCAR-H|FN SCAR H]], referred as the &amp;quot;SCAR MK17&amp;quot;. At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|none|thumb|350px|FN SCAR-H with Grippod foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing floor SCAR H.jpg|none|thumb|400px|An FN SCAR-H in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod. 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0/1_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|none|thumb|350px|Mk. 14 Mod 0 EBR with Harris bipod, RIS foregrip, and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing floor M14 EBR.jpg|none|thumb|400px|A Mk. 14 Mod 0 EBR in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
&lt;br /&gt;
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the &amp;quot;Winchester&amp;quot;. It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like the Patriarch.&lt;br /&gt;
&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 - .30-30]]&lt;br /&gt;
[[Image:Killing floor lever action.jpg|none|thumb|400px|A Winchester Model 1894 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
An [[M79 grenade launcher]] can be used in the game. The blade and leaf sights aren't used to account for trajectories.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Killing floor M79.jpg|none|thumb|400px|An M79 grenade launcher in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M32 MGL ==&lt;br /&gt;
&lt;br /&gt;
An [[Milkor_MGL#MGL_140|M32 revolver grenade launcher]] with a Trijicon RX01 red dot sight can be used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|350px|M32 MGL with Armson OEG reflex sight - 40mm]]&lt;br /&gt;
[[Image:Killing floor M32.jpg|none|thumb|400px|An M32 MGL in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== LAW 80 ==&lt;br /&gt;
&lt;br /&gt;
A missile launcher called the &amp;quot;LAW&amp;quot; is obtainable in the game. The SAS insignia and motto, &amp;quot;Who dares wins&amp;quot; is printed on the side of it. It resembles a [[LAW 80]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Law94mm.jpg|thumb|none|350px|LAW 80 - 94mm]]&lt;br /&gt;
[[Image:Killing floor LAW.jpg|none|thumb|400px|A &amp;quot;LAW&amp;quot; lying discarded on the ground in ''Killing Floor'']]&lt;br /&gt;
[[Image:Killing floor LAW 2.jpg|none|thumb|400px|The &amp;quot;LAW&amp;quot; in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=445620</id>
		<title>Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=445620"/>
		<updated>2011-08-08T02:45:20Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Beretta M9A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
[[Image:Killing Floor.jpg|thumb|right|300px|''Killing Floor'' (2009)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
A [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1 pistol]], fitted with a mounted weaponlight appears as the &amp;quot;9mm Tactical&amp;quot; and is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:Killing floor M9.jpg|none|thumb|400px|A Beretta M9A1 in ''Killing Floor'']]&lt;br /&gt;
[[Image:Beretta_ironsight_KF.jpg|500px|thumb|none|The Beretta's ironsights]]&lt;br /&gt;
[[Image:Dual_Berettas_KF.jpg|500px|thumb|none|Getting in some clot's faces with dual Beretta M9A1s ]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|IMI/Magnum Desert Eagle Marx XIX]] is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px|A Desert Eagle in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The Medic perk's primary weapon is the [[Heckler &amp;amp; Koch MP7]]. As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7_40rdmag.jpg|none|thumb|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm . The in-game magazines are modeled after 20-round mags, though high-leveled Medics can hold 40 rounds.]]&lt;br /&gt;
[[Image:Killing floor MP7.jpg|none|thumb|400px|A Heckler &amp;amp; Koch MP7 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== MAC-10==&lt;br /&gt;
&lt;br /&gt;
A Firebug weapon, the [[MAC-10]] chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|none|thumb|300px|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Killingfloormac10.jpg|none|thumb|340px|Killing Floor MAC-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with a weaponlight mounted. In-game it is only pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|none|thumb|350px|Benelli M3 Super 90 with pistol grip stock - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor M3.jpg|none|thumb|400px|A Benelli M3 Super 90 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.&lt;br /&gt;
&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA coach gun - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor Shotgun.jpg|none|thumb|400px|A double-barreled shotgun in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
The main weapon of the Support Specialist perk is an [[AA-12|AA-12 automatic shotgun]]. It uses 20-round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|none|thumb|350px|AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor AA12.jpg|none|thumb|400px|An AA-12 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== L22A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
One of three Commando-perk weapons is the [[Enfield L85 rifle series#L22A1|L22A1]], dubbed the &amp;quot;Bullpup&amp;quot;. It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|none|thumb|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Killing floor L22A1.gif|none|thumb|400px|An L22A1 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Romanian Draco AK Carbine ==&lt;br /&gt;
&lt;br /&gt;
A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an &amp;quot;AK47&amp;quot; and fitted with an [[AK-47#AIM/AIMS|AIMS]]-style folding stock, is the second Commando weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg|thumb|none|400px|Romanian Draco AK Carbine - 7.62x39mm]]&lt;br /&gt;
[[Image:Killing floor AK 1.jpg|none|thumb|400px|A Romanian AK Draco carbine in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The most expensive, most powerful Commando perk weapon available in game is the [[FN_SCAR#FN_SCAR-H|FN SCAR H]], referred as the &amp;quot;SCAR MK17&amp;quot;. At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|none|thumb|350px|FN SCAR-H with Grippod foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing floor SCAR H.jpg|none|thumb|400px|An FN SCAR-H in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod. 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0/1_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|none|thumb|350px|Mk. 14 Mod 0 EBR with Harris bipod, RIS foregrip, and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing floor M14 EBR.jpg|none|thumb|400px|A Mk. 14 Mod 0 EBR in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
&lt;br /&gt;
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the &amp;quot;Winchester&amp;quot;. It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like the Patriarch.&lt;br /&gt;
&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 - .30-30]]&lt;br /&gt;
[[Image:Killing floor lever action.jpg|none|thumb|400px|A Winchester Model 1894 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
An [[M79 grenade launcher]] can be used in the game. The blade and leaf sights aren't used to account for trajectories.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Killing floor M79.jpg|none|thumb|400px|An M79 grenade launcher in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M32 MGL ==&lt;br /&gt;
&lt;br /&gt;
An [[Milkor_MGL#MGL_140|M32 revolver grenade launcher]] with a Trijicon RX01 red dot sight can be used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|350px|M32 MGL with Armson OEG reflex sight - 40mm]]&lt;br /&gt;
[[Image:Killing floor M32.jpg|none|thumb|400px|An M32 MGL in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== LAW 80 ==&lt;br /&gt;
&lt;br /&gt;
A missile launcher called the &amp;quot;LAW&amp;quot; is obtainable in the game. The SAS insignia and motto, &amp;quot;Who dares wins&amp;quot; is printed on the side of it. It resembles a [[LAW 80]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Law94mm.jpg|thumb|none|350px|LAW 80 - 94mm]]&lt;br /&gt;
[[Image:Killing floor LAW.jpg|none|thumb|400px|A &amp;quot;LAW&amp;quot; lying discarded on the ground in ''Killing Floor'']]&lt;br /&gt;
[[Image:Killing floor LAW 2.jpg|none|thumb|400px|The &amp;quot;LAW&amp;quot; in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=444359</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=444359"/>
		<updated>2011-08-03T04:38:21Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Varmint Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NEWVEGAS-COVER.jpg|thumb|right|300px|''Fallut: New Vegas'' (2010)]]&lt;br /&gt;
''Fallout: New Vegas'' is the fifth the installment in the long-running ''Fallout'' series. The game takes place in the post-apocalyptic Nevada. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]] and Matthew Perry can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary grip and nickel-plated, is carried by Benny (Voice of Matthew Perry) and can be taken by the player if they kill him before he reaches Caesar's camp.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|600px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|400px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost externally identical Ruger Blackhawk). Can be modified with a &amp;quot;Cavalry&amp;quot; barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 magnum.]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|600px|A fully modified 44. Magnum with scope and heavy frame. Note the speed loader for some reason still attached to the rear of the cylinder, clipping through the frame. This is a modeling mistake with the 3rd person model, it can be also witnessed in [[Fallout 3]].]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm (presumably the Fallout version of .50 AE or .50 GI), one of the rarest ammo types in the game, it can be modified with a silencer.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|450px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|500px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|600px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|500px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Service'''*'''===&lt;br /&gt;
The [[Colt New Service]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Pistol&amp;quot;. It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver.&lt;br /&gt;
[[File:Colt New Service.jpg|thumb|none|400px|Colt New Service]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|500px|&amp;quot;Police Pistol&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Magnum Research BFR===&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (Big Frame Revolver) Chambered in .45-70 Govt'.&lt;br /&gt;
&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|500px|thumb|none|Hunting Revolver with Scope]]&lt;br /&gt;
[[File:RangerSequoia.jpg|500px|thumb|none|'Ranger Sequoia' the unique version of the BFR]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1*===&lt;br /&gt;
The [[M1911A1]] in the Honest Hearts DLC is called the &amp;quot;.45 Auto Pistol&amp;quot; and has two mods for it which are the .45 AP HD slide which improves the weapons durability and a silencer which obviously decreases the noise of the gun but depletes the damage. It has a ammo capacity of 7 Rounds.  The 1911 pistols that appear are described by Graham as &amp;quot;Based off of a 400-year-old design by a New Canaanite&amp;quot;, a reference to John Moses Browning's faith as a Mormon.  This weapon is used extensively by the &amp;quot;Dead Horse&amp;quot; First Nations tribe that Graham leads.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|400px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[File:Honest-Heartsburing1.jpg|400px|thumb|none|Joshua Graham (The Burned Man) inspect his Colt M1911A1. There are quite a few more M1911 pistols on the table.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Commander*===&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique M1911 variant of his own.  In this case, it's a modified [[Colt Commander|Commander]] with a custom grip cover, a guttersnipe sight, and some greek script etched along the side. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not.&amp;quot;'' If this is indeed a Commander, it would be the pistol's first appearance in a video game.&lt;br /&gt;
&lt;br /&gt;
The ingame version has a skeletonized 'combat' hammer and trigger, guttersnipe-type sights and inexplicably holds six rounds in it's magazine, despite having the same grip length as a regular M1911 pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎ |thumb|none|350px|Colt Commander - .45 ACP]]&lt;br /&gt;
[[Image:FNV_ColtCommander.jpg|thumb|none|400px| The Courier ejects a magazine from &amp;quot;A Light Shining in Darkness&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20-round magazine. It can be upgraded to hold 30 rounds. A suppressor can be found in the game files, but it is not used in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|600px|An Assault Carbine with no mods.]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|600px|An Assault Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|500px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged receiver that increases it's durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. &lt;br /&gt;
&lt;br /&gt;
In the Honest Hearts DLC, a unique Service Rifle called the Survivalists Rifle is featured used previously by an Ex-US Army Serviceman before it can be found and used by the player. In-game lore dictates the weapon as a ''&amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment&amp;quot;.'' It is likely based off the AR-15 .50 Beowulf Upper receiver that was previously tested for use to stop enemy vehicles by US Serviceman at Vehicle Checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work. The words ''Arret'', French for ''Stop'' is scrawled onto the stock of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|600px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|600px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|600px|thumb|none|A Player using the unique Service Rifle, the Survivalists' Rifle, featured in the Honest Hearts DLC.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|550px|&amp;quot;9mm SMG&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The [[American-180]] can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180.]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Thompson Sub-Machine Guns===&lt;br /&gt;
&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
====M1928 Thompson====&lt;br /&gt;
&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the ''Laser RCW''. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; - .45 ACP with 50-round drum magazine, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
====Thompson M1A1 Submachine gun*====&lt;br /&gt;
&lt;br /&gt;
The M1A1 Thompson appears as the ''.45 Auto SMG'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC.  It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] (with the magazine tube cap of a Winchester) appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|500px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|600px|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under Shotgun===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Riot Shotgun (Fictional Semi-Auto Shotgun)===&lt;br /&gt;
&lt;br /&gt;
A fictional drum-magazine fed shotgun appears as the ''Riot Shotgun''.&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|600px|Winchester 1887 in the game, Note that it is modeled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===New England Pardner===&lt;br /&gt;
The [[New England Firearms Pardner]] is used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|400px|New England Pardner shotgun in 20ga]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The [[PGM Ultima Ratio 'Hecate II']] appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;.  It's the only rifle in the game to use the .50 BMG round.&lt;br /&gt;
[[Image:PGMHecateII.jpg|600px|thumb|none|PGM Ultima Ratio 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima Ratio in the intro.]]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|600px|The Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a suppressor. There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with having a black stock and tally marks on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|600px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|600px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|600px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|600px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|600px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|600px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
===Brush Gun===  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition.  According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the Winchester 1886 and Marlin Guide Gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Marlin Model 1895.jpg|thumb|none|500px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:830px-LMGG.png|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===FN Model D'''*'''===&lt;br /&gt;
&lt;br /&gt;
The FN Model D* Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|600px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Rifle&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=442617</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=442617"/>
		<updated>2011-07-28T01:44:38Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Heckler &amp;amp; Koch MP5SD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''Official images only'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. It is held one handed in a manner similar to the Glock 18 from MW2 and ASP from BO.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Pistols =&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is a weapon shown firstly in the Reveal Trailer and used by SAS soldiers, probably returns from [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5SDs as seen in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP]] is seen in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|A soldier from the United States military is seen with a TDI Vector slung over on his shoulder.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying M4A1s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] be seen in the hands of Russian solders in the Prague level. An AK variant can also be seen in the hands of thelegendofkarl in the new Elite trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 in the hands of thelegendofkarl from the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel, still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;. The mix and mash of different Kalashnikovs appears in game as the &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AK-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|400px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A version of the [[FAMAS]] Rifle is shown in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR Entry Carbine - 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A heavily customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12- 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1887]] has been confirmed and it was seen in Survival gameplay. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands by the Juggernaut soldier.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was seen firstly in the Reveal Trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun - 12.7x108mm, mounted on Tripod.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the Reveal Trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal Trailer', later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM-25==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|400px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=441760</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=441760"/>
		<updated>2011-07-24T14:42:48Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Heckler &amp;amp; Koch MP5SD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''Official images only'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. It is held one handed in a manner similar to the Glock 18 from MW2 and ASP from BO.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Pistols =&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is a weapon shown firstly in the Reveal Trailer and used by SAS soldiers, probably returns from [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5SDs as seen in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP]] is seen in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|A soldier from the United States military is seen with a TDI Vector slung over on his shoulder.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the Gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying M4A1s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] be seen in the hands of Russian solders in the Prague level. An AK variant can also be seen in the hands of thelegendofkarl in the new Elite trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 in the hands of thelegendofkarl from the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel, still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;. The mix and mash of different Kalashnikovs appears in game as the &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AK-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|400px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A version of the [[FAMAS]] Rifle is shown in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR Entry Carbine - 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A heavily customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12- 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1887]] has been confirmed and it was seen in Survival gameplay. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prauge, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands by the Juggernaut soldier.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was seen firstly in the Reveal Trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun - 12.7x108mm, mounted on Tripod.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the Reveal Trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal Trailer', later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM-25==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|400px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=441759</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=441759"/>
		<updated>2011-07-24T14:38:50Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Custom AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''Official images only'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. It is held one handed in a manner similar to the Glock 18 from MW2 and ASP from BO.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Pistols =&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is a weapon shown firstly in the Reveal Trailer and used by SAS soldiers, probably returns from [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS soldiers with MP5SDs as seen in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP]] is seen in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|A soldier from the United States military is seen with a TDI Vector slung over on his shoulder.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the Gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying M4A1s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] be seen in the hands of Russian solders in the Prague level. An AK variant can also be seen in the hands of thelegendofkarl in the new Elite trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 in the hands of thelegendofkarl from the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel, still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;. The mix and mash of different Kalashnikovs appears in game as the &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AK-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|400px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A version of the [[FAMAS]] Rifle is shown in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR Entry Carbine - 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A heavily customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12- 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1887]] has been confirmed and it was seen in Survival gameplay. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prauge, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands by the Juggernaut soldier.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was seen firstly in the Reveal Trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun - 12.7x108mm, mounted on Tripod.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the Reveal Trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal Trailer', later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM-25==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|400px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=441758</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=441758"/>
		<updated>2011-07-24T14:35:45Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Custom AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''Official images only'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. It is held one handed in a manner similar to the Glock 18 from MW2 and ASP from BO.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Pistols =&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is a weapon shown firstly in the Reveal Trailer and used by SAS soldiers, probably returns from [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS soldiers with MP5SDs as seen in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP]] is seen in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|A soldier from the United States military is seen with a TDI Vector slung over on his shoulder.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the Gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying M4A1s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] be seen in the hands of Russian solders in the Prague level. An AK variant can also be seen in the hands of thelegendofkarl in the new Elite trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 in the hands of thelegendofkarl from the first Elite trailer.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel, still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;. The mix and mash of different Kalashnikovs appears in game as the &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AK-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|400px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A version of the [[FAMAS]] Rifle is shown in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR Entry Carbine - 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A heavily customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12- 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1887]] has been confirmed and it was seen in Survival gameplay. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prauge, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands by the Juggernaut soldier.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was seen firstly in the Reveal Trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun - 12.7x108mm, mounted on Tripod.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the Reveal Trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal Trailer', later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM-25==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|400px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=441057</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=441057"/>
		<updated>2011-07-21T18:54:46Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Mk. 14 Mod 0 EBR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes.  All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, suppressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s are in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultra-nationalists and Internal Troops, and Task Force 141.  In single player, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
In multiplayer, the USP45 is unlocked at level 4 (Private First Class) and is an effective sidearm at all. It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|500px|USP45 during the Create-a-class session.]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|500px|Reloading the USP during a CTF match.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|500px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|500px|Akimbo USP's in the game. Note that the left pistol is just a mirror of the right one.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda===&lt;br /&gt;
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.  It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button.  As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines.  Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also the grip has no finger curves.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|[[Colt Anaconda]] - .44 Magnum]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|500px|&amp;quot;.44 Magnum&amp;quot;]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
[[Image:44magnum_6.jpg|thumb|500px|none|Colt Anaconda .44 close-up.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|500px|Shepard with his Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:M92FS.png|thumb|none|500px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|500px|Iron sights of the 92SB.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The 92SB pistol is under the SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|500px|Beretta 92SB in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle===&lt;br /&gt;
Faust, Alejandro Rojas' assistant, carries a custom [[Desert Eagle]] with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. &lt;br /&gt;
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.  &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|500px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|500px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|500px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|500px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|500px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|500px|none|A close-up of Corporal Dunn's Desert Eagle.  This and the one on the floor of the panic room are the Call Of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
&lt;br /&gt;
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.  It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|500px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|500px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|500px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|500px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|500px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Standard&amp;quot; Glock===&lt;br /&gt;
A full-sized [[Glock]] pistol can be seen in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols. The pistol could be any of the standard Glock models: [[Glock#Glock 17|G17]], [[Glock#Glock 18|G18]], [[Glock#Glock 20|G20]],  [[Glock#Glock 21|G21]], [[Glock#Glock 22|G22]], [[Glock#Glock 31|G31]] or [[Glock#Glock 37|G37]].&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|450px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perks.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|500px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|500px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|500px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in &amp;quot;Last Stand&amp;quot;, and, on occasion, Middle-Eastearn Opfor.  The pistol is also available in several Spec Ops missions.  It is unlocked at level 22 (Master Sergeant) for multiplayer modes.  The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots.  When paired with akimbo and extended magazine attachments it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|500px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|500px|The Glock 17 converted in first-person view, idle. Note olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|500px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS made to resemble a Beretta 93R ===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the [[Beretta 93R]], it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the player is searching the prison for prisoner 627.  The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]] - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|500px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|500px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:M93_6.png|500px|thumb|none|A close up of the &amp;quot;Raffica&amp;quot; Note how the player holds onto the front grip.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Ingame, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|500px|B&amp;amp;T MP9 (called TMP in the game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent.  Presumably this makes sense to somebody.  Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|500px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|500px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|500px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|500px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|500px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|500px|UMP45]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP45 in the game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|500px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|500px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.  Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|500px|Vector]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|500px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|500px|FN P90 with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini Uzi===&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|500px|McTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|500px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mssion &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson Sub-Machine Gun===&lt;br /&gt;
Is seen on a poster in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Assault &amp;amp; Battle Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|500px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|500px|Reloading the [[FAMAS]]. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|500px|Russian Ultra-nationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
*Another note: The [[M4A1]] as well the [[M16A4]], lack the bullet ejection port as can be seen clearly on the last two pictures. This is the same modeling mistake like in ''Call of Duty 4''.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|500px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|500px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|500px|Captain Soap MacTavish with his M4A1.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|500px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip. Note the lack of ejection port.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|500px|Ghost ''(voiced by [[Craig Fairbrass]])'' with his M4A1 during &amp;quot;The Only Easy Day... Was Yesterday&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|500px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|500px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|500px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|500px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachement. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|500px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:PrestigeMW2.png|thumb|none|500px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|500px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|500px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|500px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine. Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped. Despite being called a FAL, its design is closer to the DSArms SA58 OSW.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|500px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|500px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|500px|A Brazilian militia with an FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
===Bushmaster/Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|500px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|500px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights.&amp;lt;br&amp;gt;&lt;br /&gt;
It incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|500px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|500px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|500px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|500px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|500px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 14 Mod 0 EBR===&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] features a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. As with most games it is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can se seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk. 14 Mod 0 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|500px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|500px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|500px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|500px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|500px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|The Ultra-nationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200 - .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|500px|M200 in class menu with PP-2000 below.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|500px|CheyTac M200 Intervention in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50 BMG]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|500px|thumb|none|WA 2000]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|500px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|500px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|500px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|500px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|The Arctic Warfare in the hands of a sniper as seen on the menu screen.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
NOTE: All belt-fed machine guns in the game have a reverse reloading animation: the player pulls the charging handle first, then he swaps the ammo belts.&lt;br /&gt;
&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG sight attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|500px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|500px|L86 LSW in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|500px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|500px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|500px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|500px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|500px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it mounts a bipod. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|500px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|500px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|500px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN M240B===&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen (unusable) mounted on an Abrams tank.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B - 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|500px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|500px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|500px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|500px|SPAS 12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|500px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|500px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|500px|A Russian terrorist with an Armsel Striker shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|500px|Armsel Striker with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|500px|none|Benelli M4 Super 90 in the Special Ops CO-OP mode.]]&lt;br /&gt;
&lt;br /&gt;
===Sears Ranger===&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|500px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|500px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|500px|thumb|none|Akimbo Rangers]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none|As seen in Create-a-Class.]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|500px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|500px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|500px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]].]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|500px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|500px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Saab Bofors Dynamics M136 AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|500px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|500px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|500px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|500px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|500px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|500px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|500px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|500px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|500px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|500px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|500px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|500px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|500px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|500px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|500px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The standard issued deployable claymore for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|500px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|500px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|500px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|500px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|500px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.) Also, note the lack of the player's hands onto the spade grips.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|500px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|500px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|500px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|500px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=441056</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=441056"/>
		<updated>2011-07-21T18:54:06Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Mk. 14 Mod 0 EBR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes.  All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, suppressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s are in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultra-nationalists and Internal Troops, and Task Force 141.  In single player, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
In multiplayer, the USP45 is unlocked at level 4 (Private First Class) and is an effective sidearm at all. It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|500px|USP45 during the Create-a-class session.]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|500px|Reloading the USP during a CTF match.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|500px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|500px|Akimbo USP's in the game. Note that the left pistol is just a mirror of the right one.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda===&lt;br /&gt;
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.  It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button.  As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines.  Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also the grip has no finger curves.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|[[Colt Anaconda]] - .44 Magnum]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|500px|&amp;quot;.44 Magnum&amp;quot;]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
[[Image:44magnum_6.jpg|thumb|500px|none|Colt Anaconda .44 close-up.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|500px|Shepard with his Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:M92FS.png|thumb|none|500px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|500px|Iron sights of the 92SB.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The 92SB pistol is under the SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|500px|Beretta 92SB in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle===&lt;br /&gt;
Faust, Alejandro Rojas' assistant, carries a custom [[Desert Eagle]] with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. &lt;br /&gt;
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.  &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|500px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|500px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|500px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|500px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|500px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|500px|none|A close-up of Corporal Dunn's Desert Eagle.  This and the one on the floor of the panic room are the Call Of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
&lt;br /&gt;
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.  It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|500px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|500px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|500px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|500px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|500px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Standard&amp;quot; Glock===&lt;br /&gt;
A full-sized [[Glock]] pistol can be seen in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols. The pistol could be any of the standard Glock models: [[Glock#Glock 17|G17]], [[Glock#Glock 18|G18]], [[Glock#Glock 20|G20]],  [[Glock#Glock 21|G21]], [[Glock#Glock 22|G22]], [[Glock#Glock 31|G31]] or [[Glock#Glock 37|G37]].&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|450px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perks.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|500px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|500px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|500px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in &amp;quot;Last Stand&amp;quot;, and, on occasion, Middle-Eastearn Opfor.  The pistol is also available in several Spec Ops missions.  It is unlocked at level 22 (Master Sergeant) for multiplayer modes.  The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots.  When paired with akimbo and extended magazine attachments it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|500px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|500px|The Glock 17 converted in first-person view, idle. Note olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|500px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS made to resemble a Beretta 93R ===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the [[Beretta 93R]], it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the player is searching the prison for prisoner 627.  The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]] - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|500px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|500px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:M93_6.png|500px|thumb|none|A close up of the &amp;quot;Raffica&amp;quot; Note how the player holds onto the front grip.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Ingame, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|500px|B&amp;amp;T MP9 (called TMP in the game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent.  Presumably this makes sense to somebody.  Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|500px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|500px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|500px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|500px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|500px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|500px|UMP45]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP45 in the game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|500px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|500px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.  Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|500px|Vector]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|500px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|500px|FN P90 with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini Uzi===&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|500px|McTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|500px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mssion &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson Sub-Machine Gun===&lt;br /&gt;
Is seen on a poster in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Assault &amp;amp; Battle Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|500px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|500px|Reloading the [[FAMAS]]. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|500px|Russian Ultra-nationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
*Another note: The [[M4A1]] as well the [[M16A4]], lack the bullet ejection port as can be seen clearly on the last two pictures. This is the same modeling mistake like in ''Call of Duty 4''.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|500px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|500px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|500px|Captain Soap MacTavish with his M4A1.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|500px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip. Note the lack of ejection port.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|500px|Ghost ''(voiced by [[Craig Fairbrass]])'' with his M4A1 during &amp;quot;The Only Easy Day... Was Yesterday&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|500px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|500px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|500px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|500px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachement. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|500px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:PrestigeMW2.png|thumb|none|500px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|500px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|500px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|500px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine. Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped. Despite being called a FAL, its design is closer to the DSArms SA58 OSW.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|500px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|500px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|500px|A Brazilian militia with an FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
===Bushmaster/Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|500px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|500px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights.&amp;lt;br&amp;gt;&lt;br /&gt;
It incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|500px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|500px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|500px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|500px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|500px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 14 Mod 0 EBR===&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] features a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. As with most games it is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can se seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk. 14 Mod 0 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|500px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|500px|Soap with the Mk. 4 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|500px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|500px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|500px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|The Ultra-nationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200 - .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|500px|M200 in class menu with PP-2000 below.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|500px|CheyTac M200 Intervention in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50 BMG]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|500px|thumb|none|WA 2000]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|500px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|500px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|500px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|500px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|The Arctic Warfare in the hands of a sniper as seen on the menu screen.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
NOTE: All belt-fed machine guns in the game have a reverse reloading animation: the player pulls the charging handle first, then he swaps the ammo belts.&lt;br /&gt;
&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG sight attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|500px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|500px|L86 LSW in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|500px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|500px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|500px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|500px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|500px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it mounts a bipod. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|500px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|500px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|500px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN M240B===&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen (unusable) mounted on an Abrams tank.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B - 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|500px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|500px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|500px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|500px|SPAS 12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|500px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|500px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|500px|A Russian terrorist with an Armsel Striker shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|500px|Armsel Striker with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|500px|none|Benelli M4 Super 90 in the Special Ops CO-OP mode.]]&lt;br /&gt;
&lt;br /&gt;
===Sears Ranger===&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|500px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|500px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|500px|thumb|none|Akimbo Rangers]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none|As seen in Create-a-Class.]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|500px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|500px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|500px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]].]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|500px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|500px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Saab Bofors Dynamics M136 AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|500px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|500px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|500px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|500px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|500px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|500px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|500px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|500px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|500px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|500px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|500px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|500px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|500px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|500px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|500px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The standard issued deployable claymore for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|500px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|500px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|500px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|500px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|500px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.) Also, note the lack of the player's hands onto the spade grips.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|500px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|500px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|500px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|500px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=441055</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=441055"/>
		<updated>2011-07-21T18:53:07Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Mk. 14 Mod 0 EBR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes.  All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, suppressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s are in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultra-nationalists and Internal Troops, and Task Force 141.  In single player, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
In multiplayer, the USP45 is unlocked at level 4 (Private First Class) and is an effective sidearm at all. It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|500px|USP45 during the Create-a-class session.]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|500px|Reloading the USP during a CTF match.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|500px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|500px|Akimbo USP's in the game. Note that the left pistol is just a mirror of the right one.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda===&lt;br /&gt;
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.  It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button.  As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines.  Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also the grip has no finger curves.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|[[Colt Anaconda]] - .44 Magnum]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|500px|&amp;quot;.44 Magnum&amp;quot;]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
[[Image:44magnum_6.jpg|thumb|500px|none|Colt Anaconda .44 close-up.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|500px|Shepard with his Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:M92FS.png|thumb|none|500px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|500px|Iron sights of the 92SB.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The 92SB pistol is under the SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|500px|Beretta 92SB in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle===&lt;br /&gt;
Faust, Alejandro Rojas' assistant, carries a custom [[Desert Eagle]] with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. &lt;br /&gt;
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.  &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|500px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|500px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|500px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|500px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|500px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|500px|none|A close-up of Corporal Dunn's Desert Eagle.  This and the one on the floor of the panic room are the Call Of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
&lt;br /&gt;
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.  It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|500px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|500px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|500px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|500px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|500px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Standard&amp;quot; Glock===&lt;br /&gt;
A full-sized [[Glock]] pistol can be seen in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols. The pistol could be any of the standard Glock models: [[Glock#Glock 17|G17]], [[Glock#Glock 18|G18]], [[Glock#Glock 20|G20]],  [[Glock#Glock 21|G21]], [[Glock#Glock 22|G22]], [[Glock#Glock 31|G31]] or [[Glock#Glock 37|G37]].&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|450px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perks.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|500px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|500px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|500px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in &amp;quot;Last Stand&amp;quot;, and, on occasion, Middle-Eastearn Opfor.  The pistol is also available in several Spec Ops missions.  It is unlocked at level 22 (Master Sergeant) for multiplayer modes.  The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots.  When paired with akimbo and extended magazine attachments it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|500px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|500px|The Glock 17 converted in first-person view, idle. Note olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|500px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS made to resemble a Beretta 93R ===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the [[Beretta 93R]], it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the player is searching the prison for prisoner 627.  The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]] - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|500px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|500px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:M93_6.png|500px|thumb|none|A close up of the &amp;quot;Raffica&amp;quot; Note how the player holds onto the front grip.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Ingame, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|500px|B&amp;amp;T MP9 (called TMP in the game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent.  Presumably this makes sense to somebody.  Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|500px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|500px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|500px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|500px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|500px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|500px|UMP45]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP45 in the game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|500px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|500px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.  Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|500px|Vector]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|500px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|500px|FN P90 with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini Uzi===&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|500px|McTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|500px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mssion &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson Sub-Machine Gun===&lt;br /&gt;
Is seen on a poster in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Assault &amp;amp; Battle Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|500px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|500px|Reloading the [[FAMAS]]. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|500px|Russian Ultra-nationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
*Another note: The [[M4A1]] as well the [[M16A4]], lack the bullet ejection port as can be seen clearly on the last two pictures. This is the same modeling mistake like in ''Call of Duty 4''.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|500px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|500px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|500px|Captain Soap MacTavish with his M4A1.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|500px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip. Note the lack of ejection port.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|500px|Ghost ''(voiced by [[Craig Fairbrass]])'' with his M4A1 during &amp;quot;The Only Easy Day... Was Yesterday&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|500px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|500px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|500px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|500px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachement. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|500px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:PrestigeMW2.png|thumb|none|500px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|500px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|500px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|500px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine. Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped. Despite being called a FAL, its design is closer to the DSArms SA58 OSW.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|500px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|500px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|500px|A Brazilian militia with an FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
===Bushmaster/Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|500px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|500px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights.&amp;lt;br&amp;gt;&lt;br /&gt;
It incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|500px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|500px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|500px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|500px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|500px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 14 Mod 0 EBR===&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] features a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. As with most games it is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can se seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|500px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|500px|Soap with the Mk. 4 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|500px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|500px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|500px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|The Ultra-nationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200 - .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|500px|M200 in class menu with PP-2000 below.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|500px|CheyTac M200 Intervention in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50 BMG]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|500px|thumb|none|WA 2000]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|500px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|500px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|500px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|500px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|The Arctic Warfare in the hands of a sniper as seen on the menu screen.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
NOTE: All belt-fed machine guns in the game have a reverse reloading animation: the player pulls the charging handle first, then he swaps the ammo belts.&lt;br /&gt;
&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG sight attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|500px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|500px|L86 LSW in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|500px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|500px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|500px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|500px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|500px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it mounts a bipod. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|500px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|500px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|500px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN M240B===&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen (unusable) mounted on an Abrams tank.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B - 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|500px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|500px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|500px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|500px|SPAS 12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|500px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|500px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|500px|A Russian terrorist with an Armsel Striker shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|500px|Armsel Striker with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|500px|none|Benelli M4 Super 90 in the Special Ops CO-OP mode.]]&lt;br /&gt;
&lt;br /&gt;
===Sears Ranger===&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|500px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|500px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|500px|thumb|none|Akimbo Rangers]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none|As seen in Create-a-Class.]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|500px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|500px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|500px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]].]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|500px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|500px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Saab Bofors Dynamics M136 AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|500px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|500px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|500px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|500px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|500px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|500px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|500px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|500px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|500px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|500px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|500px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|500px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|500px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|500px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|500px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The standard issued deployable claymore for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|500px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|500px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|500px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|500px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|500px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.) Also, note the lack of the player's hands onto the spade grips.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|500px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|500px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|500px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|500px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=441054</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=441054"/>
		<updated>2011-07-21T18:51:32Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Mk. 14 Mod 0 EBR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes.  All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, suppressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s are in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultra-nationalists and Internal Troops, and Task Force 141.  In single player, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
In multiplayer, the USP45 is unlocked at level 4 (Private First Class) and is an effective sidearm at all. It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|500px|USP45 during the Create-a-class session.]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|500px|Reloading the USP during a CTF match.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|500px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|500px|Akimbo USP's in the game. Note that the left pistol is just a mirror of the right one.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda===&lt;br /&gt;
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.  It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button.  As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines.  Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also the grip has no finger curves.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|[[Colt Anaconda]] - .44 Magnum]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|500px|&amp;quot;.44 Magnum&amp;quot;]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
[[Image:44magnum_6.jpg|thumb|500px|none|Colt Anaconda .44 close-up.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|500px|Shepard with his Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:M92FS.png|thumb|none|500px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|500px|Iron sights of the 92SB.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The 92SB pistol is under the SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|500px|Beretta 92SB in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle===&lt;br /&gt;
Faust, Alejandro Rojas' assistant, carries a custom [[Desert Eagle]] with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. &lt;br /&gt;
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.  &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|500px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|500px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|500px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|500px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|500px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|500px|none|A close-up of Corporal Dunn's Desert Eagle.  This and the one on the floor of the panic room are the Call Of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
&lt;br /&gt;
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.  It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|500px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|500px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|500px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|500px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|500px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Standard&amp;quot; Glock===&lt;br /&gt;
A full-sized [[Glock]] pistol can be seen in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols. The pistol could be any of the standard Glock models: [[Glock#Glock 17|G17]], [[Glock#Glock 18|G18]], [[Glock#Glock 20|G20]],  [[Glock#Glock 21|G21]], [[Glock#Glock 22|G22]], [[Glock#Glock 31|G31]] or [[Glock#Glock 37|G37]].&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|450px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perks.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|500px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|500px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|500px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in &amp;quot;Last Stand&amp;quot;, and, on occasion, Middle-Eastearn Opfor.  The pistol is also available in several Spec Ops missions.  It is unlocked at level 22 (Master Sergeant) for multiplayer modes.  The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots.  When paired with akimbo and extended magazine attachments it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|500px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|500px|The Glock 17 converted in first-person view, idle. Note olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|500px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS made to resemble a Beretta 93R ===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the [[Beretta 93R]], it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the player is searching the prison for prisoner 627.  The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]] - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|500px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|500px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:M93_6.png|500px|thumb|none|A close up of the &amp;quot;Raffica&amp;quot; Note how the player holds onto the front grip.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Ingame, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|500px|B&amp;amp;T MP9 (called TMP in the game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent.  Presumably this makes sense to somebody.  Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|500px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|500px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|500px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|500px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|500px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|500px|UMP45]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP45 in the game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|500px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|500px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.  Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|500px|Vector]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|500px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|500px|FN P90 with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini Uzi===&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|500px|McTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|500px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mssion &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson Sub-Machine Gun===&lt;br /&gt;
Is seen on a poster in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Assault &amp;amp; Battle Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|500px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|500px|Reloading the [[FAMAS]]. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|500px|Russian Ultra-nationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
*Another note: The [[M4A1]] as well the [[M16A4]], lack the bullet ejection port as can be seen clearly on the last two pictures. This is the same modeling mistake like in ''Call of Duty 4''.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|500px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|500px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|500px|Captain Soap MacTavish with his M4A1.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|500px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip. Note the lack of ejection port.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|500px|Ghost ''(voiced by [[Craig Fairbrass]])'' with his M4A1 during &amp;quot;The Only Easy Day... Was Yesterday&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|500px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|500px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|500px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|500px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachement. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|500px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:PrestigeMW2.png|thumb|none|500px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|500px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|500px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|500px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine. Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped. Despite being called a FAL, its design is closer to the DSArms SA58 OSW.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|500px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|500px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|500px|A Brazilian militia with an FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
===Bushmaster/Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|500px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|500px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights.&amp;lt;br&amp;gt;&lt;br /&gt;
It incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|500px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|500px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|500px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|500px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|500px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 14 Mod 0 EBR===&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] features a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. As with most games it is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can se seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|500px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|500px|Soap with the M1k. 4 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|500px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|500px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|500px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|The Ultra-nationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200 - .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|500px|M200 in class menu with PP-2000 below.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|500px|CheyTac M200 Intervention in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50 BMG]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|500px|thumb|none|WA 2000]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|500px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|500px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|500px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|500px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|The Arctic Warfare in the hands of a sniper as seen on the menu screen.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
NOTE: All belt-fed machine guns in the game have a reverse reloading animation: the player pulls the charging handle first, then he swaps the ammo belts.&lt;br /&gt;
&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG sight attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|500px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|500px|L86 LSW in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|500px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|500px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|500px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|500px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|500px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it mounts a bipod. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|500px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|500px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|500px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN M240B===&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen (unusable) mounted on an Abrams tank.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B - 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|500px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|500px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|500px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|500px|SPAS 12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|500px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|500px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|500px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|500px|A Russian terrorist with an Armsel Striker shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|500px|Armsel Striker with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|500px|none|Benelli M4 Super 90 in the Special Ops CO-OP mode.]]&lt;br /&gt;
&lt;br /&gt;
===Sears Ranger===&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|500px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|500px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|500px|thumb|none|Akimbo Rangers]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none|As seen in Create-a-Class.]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|500px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|500px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|500px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]].]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|500px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|500px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Saab Bofors Dynamics M136 AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|500px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|500px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|500px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|500px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|500px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|500px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|500px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|500px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|500px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|500px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|500px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|500px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|500px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|500px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|500px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The standard issued deployable claymore for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|500px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|500px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|500px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|500px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|500px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.) Also, note the lack of the player's hands onto the spade grips.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|500px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|500px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|500px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|500px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=441052</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=441052"/>
		<updated>2011-07-21T18:35:00Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Heckler &amp;amp; Koch UMP45 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strader Mk. VII==&lt;br /&gt;
A weapon that seems to based on a mixture of the [[Walther P99]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W. The illuminated sights turn red when placed on an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game. Note how the bolt is locked back and the selector switch is set to semi-auto.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MP-970==&lt;br /&gt;
Based on a mixture of the [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] and the [[Steyr TMP]]. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|400px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==G3A3==&lt;br /&gt;
The G3A3, not to be confused with the [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch's G3A3 battle rifle]], is a 3-round burst assault rifle in F.E.A.R 3. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the [[Bushmaster ACR]] and the [[TDI Vector]]. Somewhat similar to TDI's proposed &amp;quot;Super V&amp;quot; assault rifle.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[Image:FEAR3-Rifle-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-rifle-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-rifle-3.jpg|thumb|none|600px|Pimp My Gun has a lot to answer for.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=441050</id>
		<title>Crysis 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=441050"/>
		<updated>2011-07-21T18:18:19Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Mk.20 Superior Combat Assault Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons can be seen in the sci-fi FPS ''Crysis 2'':'''&lt;br /&gt;
&lt;br /&gt;
'''Warning: Some minor spoilers!!'''&lt;br /&gt;
&lt;br /&gt;
'''NOTE: All weapons are fictional (except for a couple in some real life footage), but almost all are based off of real world firearms. Also worth noting, all weapons are reloaded correctly and keep track of the +1 in the chamber, rare in games. In fact, every weapon has six different reloading animations (though certain weapons have more or less, depending on how they are operated), due to the Nanosuit's three modes: Armor, Cloak, and Power (or normal).&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis2.jpg|thumb|right|300px|''Crysis 2'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==M12 Nova==&lt;br /&gt;
The M12 Nova is a 9mm handgun with a 20 round magazine. The pistol is very similar to Crysis' SOCOM pistol, which was based on a mixture of the [[Heckler &amp;amp; Koch UCP|H&amp;amp;K UCP prototype]] and [[Walther P99]] with some features from the [[Heckler &amp;amp; Koch Mark 23]] and [[Heckler &amp;amp; Koch HK45]]. Interestingly, when the player reloads an empty M12 (or Hammer) in stealth mode, the animation has the player pull back on the slide and release it, instead of using the slide stop.&lt;br /&gt;
[[Image:Hk ucp 3.jpg|thumb|none|450px|Heckler &amp;amp; Koch UCP prototype from 2004 - 4.6x30mm]]&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|450px|Walther P99 - 9mm]]&lt;br /&gt;
[[Image:pistolSOCOM-C2.jpg|thumb|none|600px|The player firing the M12 Nova while sliding on the ground.]]&lt;br /&gt;
[[Image:SOCOM-C2.jpg|thumb|none|600px|The M12 Nova being held in-game. Note UCP slide with HK45 milling cuts.]]&lt;br /&gt;
[[Image:M12Nova-Crysis2.jpg|thumb|none|600px|Customizing the M12 Nova. Note Walther P99 frame with HK45/UCP's under-barrel rail and Walther P99 trigger.]]&lt;br /&gt;
[[Image:TS-Crysis2.jpg|thumb|none|600px|C.E.L.L. Special Adviser Tara Strickland fires her M12 Nova near the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Hammer==&lt;br /&gt;
The Hammer is a handgun that fires (fictional) .50 Compact rounds from a 9 round magazine. The front of the slide and the barrel are based on the [[Beretta 92FS]], the rear of the slide, the size, the magazine size, and the large caliber round are based on the [[Desert Eagle]], and the frame, notably the thumb safety, grip safety, trigger, and hammer, are based on [[1911]]-style pistols. It also features a compensator in front of the slide. Interestingly, when the player reloads an empty Hammer (or M12 Nova) in stealth mode, the animation has the player pull back on the slide and release it, instead of using the slide stop.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.]]&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II with target sights - .45 ACP]]&lt;br /&gt;
[[Image:C2-pistol.jpg|thumb|none|600px|The C.E.L.L. soldier pulling the slide of the Hammer pistol.]]&lt;br /&gt;
[[Image:Pistol?-C2.jpg|thumb|none|600px|The Hammer pistol as seen in the &amp;quot;Multiplayer Demo Announce&amp;quot; trailer.]]&lt;br /&gt;
[[Image:3-C2.jpg|thumb|none|600px|Customizing the Hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Majestic==&lt;br /&gt;
The Majestic is a six-shot revolver resembling a both the [[Mateba Autorevolver|Mateba 2006M]] and the [[Mateba MTR-8]] firing .50 Compact rounds, the same as the Hammer. Unlike most revolvers, the weapon is reloaded by swapping magazine cylinders rather than simply replacing any spent rounds in the cylinder with fresh ammo.  The Majestic also has an M16-style charging handle which is cocked to pull and lock the cylinder into postition. In Singleplayer an Assault Scope can be attached.&lt;br /&gt;
[[File:Mateba_2006.jpg|thumb|450px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:Mateba MTR-8.jpg|thumb|500px|none|Mateba MTR-8 - .357 Magnum]]&lt;br /&gt;
[[Image:Majestic-C2.jpg|thumb|none|600px|The Majestic Pistol aimed at an alien Ceph unit.]]&lt;br /&gt;
[[Image:2-C2.jpg|thumb|none|600px|Customizing the Majestic.]]&lt;br /&gt;
[[Image:2b-C2.jpg|thumb|none|600px|Chino offers Alcatraz the Majestic.]]&lt;br /&gt;
[[Image:C2-MajesticH.jpg|thumb|none|600px|A C.E.L.L. sniper with a Majestic revolver in his leg holster.]]&lt;br /&gt;
&lt;br /&gt;
==AY69==&lt;br /&gt;
The AY69 is a 9mm machine pistol with 30 round magazines that fires at 800 rounds-per-minute. It is almost identical to the [[Heckler &amp;amp; Koch MP7]].&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
[[Image:Crysis2 - MP7.jpg|thumb|600px|none|An AY69 in the hands of a C.E.L.L soldier.]]&lt;br /&gt;
[[Image:Crysis2-AK69.jpg|thumb|none|600px|A C.E.L.L. soldier gets shot as his AY69 flies from his hands. Note the C.E.L.L. soldier on the bottom right with a Jackal shotgun.]]&lt;br /&gt;
[[Image:1-C2.jpg|thumb|none|600px|Customizing the AY69.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A possible [[Beretta 92FS]] is seen in the holster of an NYPD officer holding down riots and panic about a quarantine zone in New York, which then causes C.E.L.L., military, and police forces to seal off New York in the wake of the &amp;quot;Manhattan&amp;quot; virus.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:92FS-C2.jpg|thumb|none|600px|An NYPD officer with a holstered pistol as he takes down a rioter in the intro news footage.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Feline==&lt;br /&gt;
The Feline is a bullpup SMG with a 60 round magazine, firing (fictional) 4.7mm Compact rounds at 1200 rounds-per-minute. It looks very similar to the real life [[FAMAS#FAMAS FELIN|FAMAS G1 FELIN]], with the same name in English, crossed with the [[L85|L22A1]], especially the front rail under the barrel.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 Felin - 5.56x45mm]]&lt;br /&gt;
[[Image:Feline-C2.jpg|thumb|none|600px|&amp;quot;Alcatraz&amp;quot; holding a Feline SMG during the &amp;quot;Central Station&amp;quot; attack.]]&lt;br /&gt;
[[Image:4-C2.jpg|thumb|none|600px|Customizing the Feline.]]&lt;br /&gt;
&lt;br /&gt;
==K-Volt==&lt;br /&gt;
The K-Volt is an electrostatic pellet gun that fires 6mm electrostatic pellets from a 50 round magazine and functions like an electric airsoft gun, as opposed to a firearm, not needing to be chambered, even on an empty reload. This works because pulling the trigger cycles the &amp;quot;bolt&amp;quot;, chambering a round, then firing it, and not cycling after, meaning there is never a round in the chamber. It also has ballistics closer to an airsoft gun than a true firearm. The pellets do minimal kinetic damage but fry the shields on stronger alien units, drain power from nanosuits, and stuns humans making it a situational weapon. It is very similar to a [[TDI Vector]], but with a different type of magazine and a bulkier, [[P90]]-like front.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:KVolt-C2.jpg|thumb|none|600px|The K-Volt electric pellet submachine gun being fired at an alien Ceph unit.]]&lt;br /&gt;
[[Image:Crysis2 - Electric.jpg|thumb|none|600px|Reloading the K-Volt electric in multiplayer. The [[P90]]-style foregrip can be clearly seen.]]&lt;br /&gt;
[[Image:5-C2.jpg|thumb|none|600px|Customizing the K-Volt.]]&lt;br /&gt;
[[Image:KVOLT-C2.jpg|thumb|none|600px|A C.E.L.L. soldier with a K-Volt.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk.20 Superior Combat Assault Rifle==&lt;br /&gt;
The SCAR fires (fictional) 4mm Sabot Scar rounds at 700 rounds-per-minute from 40 round magazines. These advanced rifle cartridges are smaller than 5.56mm rounds, but pack almost the same punch, allowing for 40 round magazines with virtually no loss in firepower. As in the Crysis world, it appears as if the weapon won the SOCOM SCAR competition. It heavily resembles a [[Heckler &amp;amp; Koch XM8]] with some elements from the [[Remington ACR]].&lt;br /&gt;
[[Image:XM8.JPG|thumb|500px|none|XM8 assault rifle]]&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|500px|none|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[Image:C2-SCAR.jpg|thumb|none|600px|A U.S. Army soldier with a SCAR assault rifle in &amp;quot;The Wall&amp;quot; trailer. Note the ACR like stock.]]&lt;br /&gt;
[[Image:Crysis2 - SCAR2.jpg|thumb|none|600px|The player with the SCAR. ]]&lt;br /&gt;
[[Image:Crysis2 - SCAR.jpg|thumb|none|600px|Reloading the SCAR on the multiplayer map &amp;quot;Highrise&amp;quot;.]]&lt;br /&gt;
[[Image:6-C2.jpg|thumb|none|600px|Customizing the SCAR. Note the grenade launcher mounted on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.21 Superior Combat Assault Carbine==&lt;br /&gt;
A compact version of the SCAR, the SCARAB fires at 900 rounds-per-minute, and is seen being used by some members of C.E.L.L. The most noticeable changes are the lack of a carrying handle, a slightly different handguard, and an collapsible stock.&lt;br /&gt;
[[Image:SCARAB-C2.jpg|thumb|none|600px|The SCARAB.]]&lt;br /&gt;
[[Image:Crysis2 - Scarab.jpg|thumb|none|600px|The SCARAB in multiplayer.]]&lt;br /&gt;
[[Image:7-C2.jpg|thumb|none|600px|Customizing the SCARAB. Note the C.E.L.L. camo on the weapon, which appears on most of the weapons used by C.E.L.L.]]&lt;br /&gt;
[[Image:C2-SCARAB.jpg|thumb|none|600px|A C.E.L.L. soldier with a SCARAB fitted with a laser pointer (called &amp;quot;Laser Sight&amp;quot; in-game).]]&lt;br /&gt;
&lt;br /&gt;
==Mk.24 Grendel==&lt;br /&gt;
The Grendel is a 6.8mm SPC assault rifle that holds 24 rounds per magazine and fires in 3 rounds bursts. It heavily resembles the Magpul Massoud.&lt;br /&gt;
[[Image:Magpul_Massoud.jpg|thumb|none|500px|Magpul Massoud - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Crysis2Weapon.jpg|thumb|600px|none|The Grendel assault rifle in Crysis 2.]]&lt;br /&gt;
[[Image:Crysis2-Grendel.jpg|thumb|600px|none|The Grendel assault rifle being customized.]]&lt;br /&gt;
&lt;br /&gt;
==FY71==&lt;br /&gt;
The FY71 from [[Crysis]] returns in the Decimation Pack, and holds 30 rounds. It is based on the [[AK-74#AK-74M|AK-74M]]. What distinguishes it from the FY71 in Crysis and its expansion pack and is the olive green finish covering a bit more of the gun, a new rail system, a remodeled handguard and magazine, a Magpul CTR stock, and a shorter front sight. The FY71 has average power with a bit higher rate of fire and recoil than the one in Crysis, but still packs a punch.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:FY71-C2.jpg|thumb|none|600px|A C.E.L.L. soldier firing an FY71 fitted with an EOTech-style red dot sight and an underbarrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
On some of the magazine stands there are &amp;quot;Airsoft&amp;quot; magazines, and they have what seem to be an [[M4A1 Carbine]] with a few attachments on the cover.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Airsoft-C2.jpg|thumb|none|600px|An &amp;quot;Airsoft&amp;quot; magazine showing a man armed with an M4A1 Carbine fitted with an unidentifiable optic.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DSG-1==&lt;br /&gt;
The DSG-1 is a precision rifle firing .405 caliber rounds from a 6 round magazine. As the name implies, it is based on the [[DSR-1]] but with the layout and semi-auto operating system much like that of the [[PSG-1]] or similar HK rifles. It returns from the first Crysis and the changes to the DSG-1 are a shorter stock, a slightly shorter hand-guard and top rail, semi-auto fire mode, and a longer barrel. In the only error in weapon operation in the game, when reloading an empty DSG-1 the player will operate it as if it was an open bolt weapon, which it clearly isn't. After the animation the bolt will remain in the locked back position, however switching away from the rifle and then back puts the bolt back forward where it should be.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:C2-SCArPlay.jpg|thumb|none|600px|The DSG-1 on the ground.]]&lt;br /&gt;
[[Image:DSG-1-Crysis2.jpg|thumb|none|600px|Reloading the DSG-1.]]&lt;br /&gt;
[[Image:C2-DSG-1.jpg|thumb|none|600px|A USMC soldier using a DSG-1.]]&lt;br /&gt;
[[Image:8-C2.jpg|thumb|none|600px|Customizing the DSG-1.]]&lt;br /&gt;
&lt;br /&gt;
==M2014==&lt;br /&gt;
The M2014 is an electromagnetic, anti-material, gauss sniper rifle, firing 10mm solid slugs from a 4 round magazine. It's overall shape is very similar to a [[Walther WA 2000]].&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 .300 Win Mag]]&lt;br /&gt;
[[Image:Crysis2 - RG.jpg|thumb|none|600px|The M2014 Gauss being fired at a C.E.L.L. ASV.]]&lt;br /&gt;
[[Image:Crysis2-GaussGun.jpg|thumb|none|600px|The M2014 Gauss being customized.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Gauss Rifle==&lt;br /&gt;
There is a 2 shot underbarrel gauss rifle that can be attached to the SCAR, similar to the underbarrel grenade launcher and shotgun. Its description is: A miniaturised electromagnetic solid slug projector. As opposed to the other underbarrels, this one uses the weapon's iron sights to aim. Like the others, using this weapon replaces the semi-auto fire mode in the selection menu, since clearly mounting an object under the barrel obstructs the fire selector somehow. This is probably for game design purposes, as adding an extra selection to the radial menu would be a hassle when switching between fully automatic, semi, and underbarrel.&lt;br /&gt;
[[Image:C2-Gaussattach.jpg|thumb|none|600px|The Gauss attachment being added to the SCAR during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Jackal==&lt;br /&gt;
The Jackal is a fully-automatic, 12 gauge shotgun with a 7 round box magazine. The shotgun resembles a [[Hawk shotgun series|Hawk Semi-Auto Tactical]] with an [[HK416]]-like trigger-group. It also has an M4-like stock.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical, 12 Gauge]]&lt;br /&gt;
[[Image:Jackal-C2.jpg|thumb|none|600px|The Jackal shotgun in the &amp;quot;Central Station&amp;quot; level.]]&lt;br /&gt;
[[Image:Jackal-C2b.jpg|thumb|none|600px|A Jackal being customized. Note that the receiver resembles that of a Heckler &amp;amp; Koch G3/MP5.]]&lt;br /&gt;
[[Image:Crysis2 - ShotGAut.jpg|thumb|none|600px|The Jackal in the Crysis 2 multiplayer demo.]]&lt;br /&gt;
[[Image:C2-Chino.jpg|thumb|none|600px|Chino with his Jackal.]]&lt;br /&gt;
&lt;br /&gt;
==Marshall==&lt;br /&gt;
A 12 gauge, 10 shell capacity shotgun based on [[Crysis]]' XM2014 shotgun, which in turn was based on the [[Benelli M4 Super 90]] though only Crysis: Warhead's version was semi-automatic. Through the use of the latest (fictional) 12 gauge rounds it can even be suppressed for covert operations.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|550px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:Marshall-C2.jpg|thumb|none|600px|A soldier with a Marshall shotgun.]]&lt;br /&gt;
[[Image:9-C2.jpg|thumb|none|600px|Customizing the Marshall. While the model retains the original game's slider for adjusting the choke, it can no longer actually be adjusted.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Shotgun==&lt;br /&gt;
There is a lightweight underbarrel shotgun that can be attached to some weapons and has a capacity of 4 rounds. It resembles the [[Knight's Armament Masterkey|Masterkey]] with the barrel and stand-off muzzle device of an [[M26 Modular Accessory Shotgun System]].&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey, 12 Gauge]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS with [[M16 rifle series|M16]]-style telescoping stock and pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:GMaster-C2.jpg|thumb|none|600px|An underbarrel shotgun added to a Grendel during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Mk.60 Mod 0==&lt;br /&gt;
The Mk.60 is a medium machine gun firing 7.62mm Armor-Piercing rounds from a 100 round box magazine at 550 rounds-per-minute. It seems to be a future version of the M60.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C2-M60E3.jpg|thumb|none|600px|Player holding Mk.60 in &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Crysis2 - M60.jpg|thumb|none|600px|Alcatraz with a Mk.60 fired at a C.E.L.L. APC.]]&lt;br /&gt;
[[Image:Mk.60-Crysis2.jpg|thumb|none|600px|A player with a Mk. 60.]]&lt;br /&gt;
[[Image:Mk.602-Crysis2.jpg|thumb|none|600px|A Mk. 60 being customized.]]&lt;br /&gt;
[[Image:MK60-C2.jpg|thumb|none|600px|Two C.E.L.L. troopers opening up with their Mk. 60s.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Machine Gun==&lt;br /&gt;
The name of the weapon is actually &amp;quot;Heavy Machine Gun&amp;quot;, and it fires the (fictional) .50 HMG round from a 150 round box mag at 400 rounds-per-minute. It can be ripped off its mount and used by the player. The heavy machine gun heavily resembles the experimental XM307 / XM312 Advanced Crew Served Weapon.&lt;br /&gt;
[[Image:C2-20mmmg.jpg|thumb|none|600px|The heavy machine gun in portable mode.]]&lt;br /&gt;
[[Image:C2-20mmm2g.jpg|thumb|none|600px|A heavy machine gun to the right of the player.]]&lt;br /&gt;
[[Image:10-C2.jpg|thumb|none|600px|Examining information about the HMG.]]&lt;br /&gt;
[[Image:Crysis2-Alcatraz.jpg|thumb|none|600px|Alcatraz firing his HMG at a C.E.L.L. helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A door-mounted [[GE M134 Minigun]] is seen on Blackhawk helicopters in &amp;quot;The Wall&amp;quot; trailer. Several C.E.L.L. helicopters are also seen using them when they downed a Ceph gunship in &amp;quot;Sudden Impact,&amp;quot; but rarely used in actual gameplay.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:M134-C2.jpg|thumb|none|600px|A M134 minigun door-mounted on a U.S. military helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
A few VTOLS in &amp;quot;Power Out&amp;quot; and Prophet's flashbacks of the events in [[Crysis]] are seen with General Electric [[M61 Vulcan]]s mounted under their fuselage.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
&lt;br /&gt;
==Type 88 GPMG==&lt;br /&gt;
In one of Prophet's flashbacks of the events in [[Crysis]], Major Strickland is seen manning a [[Type 88]] GPMG to distract a Ceph Hunter from eliminating the VTOLs escaping the Lingshan Island.&lt;br /&gt;
[[Image:Type88gpmg1.jpg|thumb|500px|none|Chinese Type 88 General Purpose Machine Gun.]]&lt;br /&gt;
[[Image:Type88-C2.jpg|thumb|none|600px|'''Highlight for Spoilers:''']]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Launcher - Tactical Armed Grenades==&lt;br /&gt;
The L-TAG is a lever-action grenade launcher that can hold 5+2 (fictional) 60mm smart grenades of various types. The grenades can be bounced around corners or deployed like a minefield. However, the extra technology in each grenade makes them heavier and more complex, while also limiting the amount of propellant, giving them reduced range compared to other rounds. The grenades also feature an IFF proximity sensor that reduces the likelihood of friendly fire. It is similar in design and function to the [[M79 grenade launcher]], and even has a similar distinctive noise when fired. The L-TAG, unlike the M79, is a bit smaller, features an enlarged trigger guard, and in a bullpup configuration like the Feline. &lt;br /&gt;
&lt;br /&gt;
In earlier press materials the launcher was referred to as Launcher - Tactical Airburst Grenades, but any such functionality seems to have been removed from the final game and the weapon renamed.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:L-TAG-C2.jpg|thumb|none|600px|The L-TAG grenade launcher being examined.]]&lt;br /&gt;
[[Image:LTAG-C2.jpg|thumb|none|600px|A C.E.L.L. soldier with an L-TAG.]]&lt;br /&gt;
&lt;br /&gt;
==Joint Anti-Tank Weapon==&lt;br /&gt;
The JAW is a single shot disposable rocket launcher that has the option to use limited SACLOS guidance to defeat moving targets and even helicopters at ranges exceeding 500m. Its appearance and function, plus that it can fire only one shot, along with being made by a Swedish company is similar to the [[M136 AT4]].&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:JAW-C2.jpg|thumb|none|600px|JAW rocket launcher.]]&lt;br /&gt;
[[Image:JAW-C2a.jpg|thumb|none|600px|A C.E.L.L. soldier firing a JAW rocket launcher at USMC marines outfitted in nanosuit-like armor.]]&lt;br /&gt;
[[Image:11-C2.jpg|thumb|none|600px|Examining the JAW.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Grenade Launcher==&lt;br /&gt;
The underbarreled grenade launcher fires 30mm advanced explosive anti-personnel percussion grenades and is based on the [[M203]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:C2-GLrifle.jpg|thumb|none|600px|While jumping, the player fires his under-barrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==The Swarmer== &lt;br /&gt;
The Swarmer is a rather bizarre multiple rocket launcher, seemingly very loosely based on the million-RPM Metal Storm demonstrator rig. Each Swarmer is a pre-loaded disposable 64-round launcher with multiple rounds stacked in each of four tubes, and fires rapid 8-round bursts of homing missiles.&lt;br /&gt;
[[Image:Swarmer-C2.jpg|thumb|none|600px|The Swarmer being examined.]]&lt;br /&gt;
&lt;br /&gt;
==Sage Control SL-6==&lt;br /&gt;
In the intro news footage, a C.E.L.L. operative is shown firing a [[Sage Control Rotary Launchers|Sage Control SL-6 Rotary Launcher]] to suppress riots about the quarantined New York.&lt;br /&gt;
[[Image:SageControl SL-6 T3.jpg|thumb|none|450px|Sage Control SL-6 Rotary Launcher  with C-More red dot Sight - 37mm.  This is the Screen used '''Hero Gun''' held by Arnold Schwarzenegger in the film ''[[Terminator 3: Rise of the Machines]]''. ]]&lt;br /&gt;
[[Image:GL-C2.jpg|thumb|none|600px|A news footage showing a C.E.L.L. operative firing an SL-6 launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==X-43 Mk.1 Klystron Emitter==&lt;br /&gt;
The X-43 MIKE is a battery powered weapon that fires concentrated microwaves which cook the target from the inside out, and can pass through most objects and set flammable ones alight, like plants. It is best described as a &amp;quot;Flamethrower 2.0&amp;quot;.&lt;br /&gt;
[[Image:12-C2.jpg|thumb|none|600px|Examining the X-43.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==C4==&lt;br /&gt;
C4 appears as demolition charges that can be remotely detonated.&lt;br /&gt;
[[Image:C4-C2.jpg|thumb|none|600px|A C4 pack being examined.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M17==&lt;br /&gt;
The M17 fragmentation grenade, which is based on the [[DM51 hand grenade]], are equipped to the player's inventory by default.&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|300px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:FG-C2.jpg|thumb|none|600px|Examining the M17 grenade.]]&lt;br /&gt;
[[Image:M17-C2.jpg|thumb|none|600px|An M17 frag grenade about to hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M34==&lt;br /&gt;
The M34 stun grenade, which resembles an [[M84 stun grenade]] with different coloring, is seen in the game.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:M84-C2.jpg|thumb|none|600px|An M34 stun grenade in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The [[M18 smoke grenade]] appears as an additional grenade from the the Decimation DLC pack in an olive green finish.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Disaster]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=440003</id>
		<title>Crysis 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=440003"/>
		<updated>2011-07-19T16:27:07Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Hammer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons can be seen in the sci-fi FPS ''Crysis 2'':'''&lt;br /&gt;
&lt;br /&gt;
'''Warning: Some minor spoilers!!'''&lt;br /&gt;
&lt;br /&gt;
'''NOTE: All weapons are fictional (except for a couple in some real life footage), but almost all are based off of real world firearms. Also worth noting, all weapons are reloaded correctly and keep track of the +1 in the chamber, rare in games. In fact, every weapon has six different reloading animations (though certain weapons have more or less, depending on how they are operated), due to the Nanosuit's three modes: Armor, Cloak, and Power (or normal).&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis2.jpg|thumb|right|300px|''Crysis 2'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==M12 Nova==&lt;br /&gt;
The M12 Nova is a 9mm handgun with a 20 round magazine. The pistol is very similar to Crysis' SOCOM pistol, which was based on a mixture of the [[Heckler &amp;amp; Koch UCP|H&amp;amp;K UCP prototype]] and [[Walther P99]] with some features from the [[Heckler &amp;amp; Koch Mark 23]] and [[Heckler &amp;amp; Koch HK45]]. Interestingly, when the player reloads an empty M12 (or Hammer) in stealth mode, the animation has the player pull back on the slide and release it, instead of using the slide stop.&lt;br /&gt;
[[Image:Hk ucp 3.jpg|thumb|none|450px|Heckler &amp;amp; Koch UCP prototype from 2004 - 4.6x30mm]]&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|450px|Walther P99 - 9mm]]&lt;br /&gt;
[[Image:pistolSOCOM-C2.jpg|thumb|none|600px|The player firing the M12 Nova while sliding on the ground.]]&lt;br /&gt;
[[Image:SOCOM-C2.jpg|thumb|none|600px|The M12 Nova being held in-game. Note UCP slide with HK45 milling cuts.]]&lt;br /&gt;
[[Image:M12Nova-Crysis2.jpg|thumb|none|600px|Customizing the M12 Nova. Note Walther P99 frame with HK45/UCP's under-barrel rail and Walther P99 trigger.]]&lt;br /&gt;
[[Image:TS-Crysis2.jpg|thumb|none|600px|C.E.L.L. Special Adviser Tara Strickland fires her M12 Nova near the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Hammer==&lt;br /&gt;
The Hammer is a handgun that fires (fictional) .50 Compact rounds from a 9 round magazine. The front of the slide and the barrel are based on the [[Beretta 92FS]], the rear of the slide, the size, the magazine size, and the large caliber round are based on the [[Desert Eagle]], and the frame, notably the thumb safety, grip safety, trigger, and hammer, are based on [[1911]]-style pistols. It also features a compensator in front of the slide. Interestingly, when the player reloads an empty Hammer (or M12 Nova) in stealth mode, the animation has the player pull back on the slide and release it, instead of using the slide stop.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.]]&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II with target sights - .45 ACP]]&lt;br /&gt;
[[Image:C2-pistol.jpg|thumb|none|600px|The C.E.L.L. soldier pulling the slide of the Hammer pistol.]]&lt;br /&gt;
[[Image:Pistol?-C2.jpg|thumb|none|600px|The Hammer pistol as seen in the &amp;quot;Multiplayer Demo Announce&amp;quot; trailer.]]&lt;br /&gt;
[[Image:3-C2.jpg|thumb|none|600px|Customizing the Hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Majestic==&lt;br /&gt;
The Majestic is a six-shot revolver resembling a both the [[Mateba Autorevolver|Mateba 2006M]] and the [[Mateba MTR-8]] firing .50 Compact rounds, the same as the Hammer. Unlike most revolvers, the weapon is reloaded by swapping magazine cylinders.  The Majestic also has an M16-style charging handle which is cocked to pull and lock the cylinder into postition. In Singleplayer an Assault Scope can be attached.&lt;br /&gt;
[[File:Mateba_2006.jpg|thumb|450px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:Mateba MTR-8.jpg|thumb|500px|none|Mateba MTR-8 - .357 Magnum]]&lt;br /&gt;
[[Image:Majestic-C2.jpg|thumb|none|600px|The Majestic Pistol aimed at an alien Ceph unit.]]&lt;br /&gt;
[[Image:2-C2.jpg|thumb|none|600px|Customizing the Majestic.]]&lt;br /&gt;
[[Image:2b-C2.jpg|thumb|none|600px|Chino offers Alcatraz the Majestic.]]&lt;br /&gt;
[[Image:C2-MajesticH.jpg|thumb|none|600px|A C.E.L.L. sniper with a Majestic revolver in his leg holster.]]&lt;br /&gt;
&lt;br /&gt;
==AY69==&lt;br /&gt;
The AY69 is a 9mm machine pistol with 30 round magazines that fires at 800 rounds-per-minute. It is almost identical to the [[Heckler &amp;amp; Koch MP7]].&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
[[Image:Crysis2 - MP7.jpg|thumb|600px|none|An AY69 in the hands of a C.E.L.L soldier.]]&lt;br /&gt;
[[Image:Crysis2-AK69.jpg|thumb|none|600px|A C.E.L.L. soldier gets shot as his AY69 flies from his hands. Note the C.E.L.L. soldier on the bottom right with a Jackal shotgun.]]&lt;br /&gt;
[[Image:1-C2.jpg|thumb|none|600px|Customizing the AY69.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A possible [[Beretta 92FS]] is seen in the holster of an NYPD officer holding down riots and panic about a quarantine zone in New York, which then causes C.E.L.L., military, and police forces to seal off New York in the wake of the &amp;quot;Manhattan&amp;quot; virus.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:92FS-C2.jpg|thumb|none|600px|An NYPD officer with a holstered pistol as he takes down a rioter in the intro news footage.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Feline==&lt;br /&gt;
The Feline is a bullpup SMG with a 60 round magazine, firing (fictional) 4.7mm Compact rounds at 1200 rounds-per-minute. It looks very similar to the real life [[FAMAS#FAMAS FELIN|FAMAS G1 FELIN]], with the same name in English, crossed with the [[L85|L22A1]], especially the front rail under the barrel.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 Felin - 5.56x45mm]]&lt;br /&gt;
[[Image:Feline-C2.jpg|thumb|none|600px|&amp;quot;Alcatraz&amp;quot; holding a Feline SMG during the &amp;quot;Central Station&amp;quot; attack.]]&lt;br /&gt;
[[Image:4-C2.jpg|thumb|none|600px|Customizing the Feline.]]&lt;br /&gt;
&lt;br /&gt;
==K-Volt==&lt;br /&gt;
The K-Volt is an electrostatic pellet gun that fires 6mm electrostatic pellets from a 50 round magazine and functions like an electric airsoft gun, as opposed to a firearm, not needing to be chambered, even on an empty reload. This works because pulling the trigger cycles the &amp;quot;bolt&amp;quot;, chambering a round, then firing it, and not cycling after, meaning there is never a round in the chamber. It also has ballistics closer to an airsoft gun than a true firearm. The pellets do minimal kinetic damage but fry the shields on stronger alien units, drain power from nanosuits, and stuns humans making it a situational weapon. It is very similar to a [[TDI Vector]], but with a different type of magazine and a bulkier, [[P90]]-like front.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:KVolt-C2.jpg|thumb|none|600px|The K-Volt electric pellet submachine gun being fired at an alien Ceph unit.]]&lt;br /&gt;
[[Image:Crysis2 - Electric.jpg|thumb|none|600px|Reloading the K-Volt electric in multiplayer. The [[P90]]-style foregrip can be clearly seen.]]&lt;br /&gt;
[[Image:5-C2.jpg|thumb|none|600px|Customizing the K-Volt.]]&lt;br /&gt;
[[Image:KVOLT-C2.jpg|thumb|none|600px|A C.E.L.L. soldier with a K-Volt.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk.20 Superior Combat Assault Rifle==&lt;br /&gt;
The SCAR fires (fictional) 4mm Sabot Scar rounds at 700 rounds-per-minute from 40 round magazines. These advanced rifle cartridges are smaller than 5.56mm rounds, but pack almost the same punch, allowing for 40 round magazines with virtually no loss in firepower. As in the Crysis world, it appears as if the weapon won the SOCOM SCAR competition. It heavily resembles a [[Heckler &amp;amp; Koch XM8]] with some elements from the [[Remington ACR]].&lt;br /&gt;
[[Image:XM8.JPG|thumb|500px|none|XM8 assault rifle]]&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|500px|none|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[Image:C2-SCAR.jpg|thumb|none|600px|A U.S. Army soldier with a SCAR assault rifle in &amp;quot;The Wall&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Crysis2 - SCAR2.jpg|thumb|none|600px|The player with the SCAR. ]]&lt;br /&gt;
[[Image:Crysis2 - SCAR.jpg|thumb|none|600px|Reloading the SCAR on the multiplayer map &amp;quot;Highrise&amp;quot;.]]&lt;br /&gt;
[[Image:6-C2.jpg|thumb|none|600px|Customizing the SCAR. Note the grenade launcher mounted on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.21 Superior Combat Assault Carbine==&lt;br /&gt;
A compact version of the SCAR, the SCARAB fires at 900 rounds-per-minute, and is seen being used by some members of C.E.L.L. The most noticeable changes are the lack of a carrying handle, a slightly different handguard, and an collapsible stock.&lt;br /&gt;
[[Image:SCARAB-C2.jpg|thumb|none|600px|The SCARAB.]]&lt;br /&gt;
[[Image:Crysis2 - Scarab.jpg|thumb|none|600px|The SCARAB in multiplayer.]]&lt;br /&gt;
[[Image:7-C2.jpg|thumb|none|600px|Customizing the SCARAB. Note the C.E.L.L. camo on the weapon, which appears on most of the weapons used by C.E.L.L.]]&lt;br /&gt;
[[Image:C2-SCARAB.jpg|thumb|none|600px|A C.E.L.L. soldier with a SCARAB fitted with a laser pointer (called &amp;quot;Laser Sight&amp;quot; in-game).]]&lt;br /&gt;
&lt;br /&gt;
==Mk.24 Grendel==&lt;br /&gt;
The Grendel is a 6.8mm SPC assault rifle that holds 24 rounds per magazine and fires in 3 rounds bursts. It heavily resembles the Magpul Massoud.&lt;br /&gt;
[[Image:Magpul_Massoud.jpg|thumb|none|500px|Magpul Massoud - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Crysis2Weapon.jpg|thumb|600px|none|The Grendel assault rifle in Crysis 2.]]&lt;br /&gt;
[[Image:Crysis2-Grendel.jpg|thumb|600px|none|The Grendel assault rifle being customized.]]&lt;br /&gt;
&lt;br /&gt;
==FY71==&lt;br /&gt;
The FY71 from [[Crysis]] returns in the Decimation Pack, and holds 30 rounds. It is based on the [[AK-74#AK-74M|AK-74M]]. What distinguishes it from the FY71 in Crysis and its expansion pack and is the olive green finish covering a bit more of the gun, a new rail system, a remodeled handguard and magazine, a Magpul CTR stock, and a shorter front sight. The FY71 has average power with a bit higher rate of fire and recoil than the one in Crysis, but still packs a punch.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:FY71-C2.jpg|thumb|none|600px|A C.E.L.L. soldier firing an FY71 fitted with an EOTech-style red dot sight and an underbarrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
On some of the magazine stands there are &amp;quot;Airsoft&amp;quot; magazines, and they have what seem to be an [[M4A1 Carbine]] with a few attachments on the cover.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Airsoft-C2.jpg|thumb|none|600px|An &amp;quot;Airsoft&amp;quot; magazine showing a man armed with an M4A1 Carbine fitted with an unidentifiable optic.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DSG-1==&lt;br /&gt;
The DSG-1 is a precision rifle firing .405 caliber rounds from a 6 round magazine. As the name implies, it is based on the [[DSR-1]] but with the layout and semi-auto operating system much like that of the [[PSG-1]] or similar HK rifles. It returns from the first Crysis and the changes to the DSG-1 are a shorter stock, a slightly shorter hand-guard and top rail, semi-auto fire mode, and a longer barrel. In the only error in weapon operation in the game, when reloading an empty DSG-1 the player will operate it as if it was an open bolt weapon, which it clearly isn't. After the animation the bolt will remain in the locked back position, however switching away from the rifle and then back puts the bolt back forward where it should be.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:C2-SCArPlay.jpg|thumb|none|600px|The DSG-1 on the ground.]]&lt;br /&gt;
[[Image:DSG-1-Crysis2.jpg|thumb|none|600px|Reloading the DSG-1.]]&lt;br /&gt;
[[Image:C2-DSG-1.jpg|thumb|none|600px|A USMC soldier using a DSG-1.]]&lt;br /&gt;
[[Image:8-C2.jpg|thumb|none|600px|Customizing the DSG-1.]]&lt;br /&gt;
&lt;br /&gt;
==M2014==&lt;br /&gt;
The M2014 is an electromagnetic, anti-material, gauss sniper rifle, firing 10mm solid slugs from a 4 round magazine. It's overall shape is very similar to a [[Walther WA 2000]].&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 .300 Win Mag]]&lt;br /&gt;
[[Image:Crysis2 - RG.jpg|thumb|none|600px|The M2014 Gauss being fired at a C.E.L.L. ASV.]]&lt;br /&gt;
[[Image:Crysis2-GaussGun.jpg|thumb|none|600px|The M2014 Gauss being customized.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Gauss Rifle==&lt;br /&gt;
There is a 2 shot underbarrel gauss rifle that can be attached to the SCAR, similar to the underbarrel grenade launcher and shotgun. Its description is: A miniaturised electromagnetic solid slug projector. As opposed to the other underbarrels, this one uses the weapon's iron sights to aim. Like the others, using this weapon replaces the semi-auto fire mode in the selection menu, since clearly mounting an object under the barrel obstructs the fire selector somehow. This is probably for game design purposes, as adding an extra selection to the radial menu would be a hassle when switching between fully automatic, semi, and underbarrel.&lt;br /&gt;
[[Image:C2-Gaussattach.jpg|thumb|none|600px|The Gauss attachment being added to the SCAR during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Jackal==&lt;br /&gt;
The Jackal is a fully-automatic, 12 gauge shotgun with a 7 round box magazine. The shotgun resembles a [[Hawk shotgun series|Hawk Semi-Auto Tactical]] with an [[HK416]]-like trigger-group. It also has an M4-like stock.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical, 12 Gauge]]&lt;br /&gt;
[[Image:Jackal-C2.jpg|thumb|none|600px|The Jackal shotgun in the &amp;quot;Central Station&amp;quot; level.]]&lt;br /&gt;
[[Image:Jackal-C2b.jpg|thumb|none|600px|A Jackal being customized. Note that the receiver resembles that of a Heckler &amp;amp; Koch G3/MP5.]]&lt;br /&gt;
[[Image:Crysis2 - ShotGAut.jpg|thumb|none|600px|The Jackal in the Crysis 2 multiplayer demo.]]&lt;br /&gt;
[[Image:C2-Chino.jpg|thumb|none|600px|Chino with his Jackal.]]&lt;br /&gt;
&lt;br /&gt;
==Marshall==&lt;br /&gt;
A 12 gauge, 10 shell capacity shotgun based on [[Crysis]]' XM2014 shotgun, which in turn was based on the [[Benelli M4 Super 90]] though only Crysis: Warhead's version was semi-automatic. Through the use of the latest (fictional) 12 gauge rounds it can even be suppressed for covert operations.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|550px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:Marshall-C2.jpg|thumb|none|600px|A soldier with a Marshall shotgun.]]&lt;br /&gt;
[[Image:9-C2.jpg|thumb|none|600px|Customizing the Marshall. While the model retains the original game's slider for adjusting the choke, it can no longer actually be adjusted.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Shotgun==&lt;br /&gt;
There is a lightweight underbarrel shotgun that can be attached to some weapons and has a capacity of 4 rounds. It resembles the [[Knight's Armament Masterkey|Masterkey]] with the barrel and stand-off muzzle device of an [[M26 Modular Accessory Shotgun System]].&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey, 12 Gauge]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS with [[M16 rifle series|M16]]-style telescoping stock and pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:GMaster-C2.jpg|thumb|none|600px|An underbarrel shotgun added to a Grendel during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Mk.60 Mod 0==&lt;br /&gt;
The Mk.60 is a medium machine gun firing 7.62mm Armor-Piercing rounds from a 100 round box magazine at 550 rounds-per-minute. It seems to be a future version of the M60.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C2-M60E3.jpg|thumb|none|600px|Player holding Mk.60 in &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Crysis2 - M60.jpg|thumb|none|600px|Alcatraz with a Mk.60 fired at a C.E.L.L. APC.]]&lt;br /&gt;
[[Image:Mk.60-Crysis2.jpg|thumb|none|600px|A player with a Mk. 60.]]&lt;br /&gt;
[[Image:Mk.602-Crysis2.jpg|thumb|none|600px|A Mk. 60 being customized.]]&lt;br /&gt;
[[Image:MK60-C2.jpg|thumb|none|600px|Two C.E.L.L. troopers opening up with their Mk. 60s.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Machine Gun==&lt;br /&gt;
The name of the weapon is actually &amp;quot;Heavy Machine Gun&amp;quot;, and it fires the (fictional) .50 HMG round from a 150 round box mag at 400 rounds-per-minute. It can be ripped off its mount and used by the player. The heavy machine gun heavily resembles the experimental XM307 / XM312 Advanced Crew Served Weapon.&lt;br /&gt;
[[Image:C2-20mmmg.jpg|thumb|none|600px|The heavy machine gun in portable mode.]]&lt;br /&gt;
[[Image:C2-20mmm2g.jpg|thumb|none|600px|A heavy machine gun to the right of the player.]]&lt;br /&gt;
[[Image:10-C2.jpg|thumb|none|600px|Examining information about the HMG.]]&lt;br /&gt;
[[Image:Crysis2-Alcatraz.jpg|thumb|none|600px|Alcatraz firing his HMG at a C.E.L.L. helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A door-mounted [[GE M134 Minigun]] is seen on Blackhawk helicopters in &amp;quot;The Wall&amp;quot; trailer. Several C.E.L.L. helicopters are also seen using them when they downed a Ceph gunship in &amp;quot;Sudden Impact,&amp;quot; but rarely used in actual gameplay.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:M134-C2.jpg|thumb|none|600px|A M134 minigun door-mounted on a U.S. military helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
A few VTOLS in &amp;quot;Power Out&amp;quot; and Prophet's flashbacks of the events in [[Crysis]] are seen with General Electric [[M61 Vulcan]]s mounted under their fuselage.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
&lt;br /&gt;
==Type 88 GPMG==&lt;br /&gt;
In one of Prophet's flashbacks of the events in [[Crysis]], Major Strickland is seen manning a [[Type 88]] GPMG to distract a Ceph Hunter from eliminating the VTOLs escaping the Lingshan Island.&lt;br /&gt;
[[Image:Type88gpmg1.jpg|thumb|500px|none|Chinese Type 88 General Purpose Machine Gun.]]&lt;br /&gt;
[[Image:Type88-C2.jpg|thumb|none|600px|'''Highlight for Spoilers:''']]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Launcher - Tactical Armed Grenades==&lt;br /&gt;
The L-TAG is a lever-action grenade launcher that can hold 5+2 (fictional) 60mm smart grenades of various types. The grenades can be bounced around corners or deployed like a minefield. However, the extra technology in each grenade makes them heavier and more complex, while also limiting the amount of propellant, giving them reduced range compared to other rounds. The grenades also feature an IFF proximity sensor that reduces the likelihood of friendly fire. It is similar in design and function to the [[M79 grenade launcher]], and even has a similar distinctive noise when fired. The L-TAG, unlike the M79, is a bit smaller, features an enlarged trigger guard, and in a bullpup configuration like the Feline. &lt;br /&gt;
&lt;br /&gt;
In earlier press materials the launcher was referred to as Launcher - Tactical Airburst Grenades, but any such functionality seems to have been removed from the final game and the weapon renamed.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:L-TAG-C2.jpg|thumb|none|600px|The L-TAG grenade launcher being examined.]]&lt;br /&gt;
[[Image:LTAG-C2.jpg|thumb|none|600px|A C.E.L.L. soldier with an L-TAG.]]&lt;br /&gt;
&lt;br /&gt;
==Joint Anti-Tank Weapon==&lt;br /&gt;
The JAW is a single shot disposable rocket launcher that has the option to use limited SACLOS guidance to defeat moving targets and even helicopters at ranges exceeding 500m. Its appearance and function, plus that it can fire only one shot, along with being made by a Swedish company is similar to the [[M136 AT4]].&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:JAW-C2.jpg|thumb|none|600px|JAW rocket launcher.]]&lt;br /&gt;
[[Image:JAW-C2a.jpg|thumb|none|600px|A C.E.L.L. soldier firing a JAW rocket launcher at USMC marines outfitted in nanosuit-like armor.]]&lt;br /&gt;
[[Image:11-C2.jpg|thumb|none|600px|Examining the JAW.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Grenade Launcher==&lt;br /&gt;
The underbarreled grenade launcher fires 30mm advanced explosive anti-personnel percussion grenades and is based on the [[M203]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:C2-GLrifle.jpg|thumb|none|600px|While jumping, the player fires his under-barrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==The Swarmer== &lt;br /&gt;
The Swarmer is a rather bizarre multiple rocket launcher, seemingly very loosely based on the million-RPM Metal Storm demonstrator rig. Each Swarmer is a pre-loaded disposable 64-round launcher with multiple rounds stacked in each of four tubes, and fires rapid 8-round bursts of homing missiles.&lt;br /&gt;
[[Image:Swarmer-C2.jpg|thumb|none|600px|The Swarmer being examined.]]&lt;br /&gt;
&lt;br /&gt;
==Sage Control SL-6==&lt;br /&gt;
In the intro news footage, a C.E.L.L. operative is shown firing a [[Sage Control Rotary Launchers|Sage Control SL-6 Rotary Launcher]] to suppress riots about the quarantined New York.&lt;br /&gt;
[[Image:SageControl SL-6 T3.jpg|thumb|none|450px|Sage Control SL-6 Rotary Launcher  with C-More red dot Sight - 37mm.  This is the Screen used '''Hero Gun''' held by Arnold Schwarzenegger in the film ''[[Terminator 3: Rise of the Machines]]''. ]]&lt;br /&gt;
[[Image:GL-C2.jpg|thumb|none|600px|A news footage showing a C.E.L.L. operative firing an SL-6 launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==X-43 Mk.1 Klystron Emitter==&lt;br /&gt;
The X-43 MIKE is a battery powered weapon that fires concentrated microwaves which cook the target from the inside out, and can pass through most objects and set flammable ones alight, like plants. It is best described as a &amp;quot;Flamethrower 2.0&amp;quot;.&lt;br /&gt;
[[Image:12-C2.jpg|thumb|none|600px|Examining the X-43.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==C4==&lt;br /&gt;
C4 appears as demolition charges that can be remotely detonated.&lt;br /&gt;
[[Image:C4-C2.jpg|thumb|none|600px|A C4 pack being examined.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M17==&lt;br /&gt;
The M17 fragmentation grenade, which is based on the [[DM51 hand grenade]], are equipped to the player's inventory by default.&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|300px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:FG-C2.jpg|thumb|none|600px|Examining the M17 grenade.]]&lt;br /&gt;
[[Image:M17-C2.jpg|thumb|none|600px|An M17 frag grenade about to hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M34==&lt;br /&gt;
The M34 stun grenade, which resembles an [[M84 stun grenade]] with different coloring, is seen in the game.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:M84-C2.jpg|thumb|none|600px|An M34 stun grenade in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The [[M18 smoke grenade]] appears as an additional grenade from the the Decimation DLC pack in an olive green finish.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Disaster]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=440002</id>
		<title>Crysis 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=440002"/>
		<updated>2011-07-19T16:24:18Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Hammer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons can be seen in the sci-fi FPS ''Crysis 2'':'''&lt;br /&gt;
&lt;br /&gt;
'''Warning: Some minor spoilers!!'''&lt;br /&gt;
&lt;br /&gt;
'''NOTE: All weapons are fictional (except for a couple in some real life footage), but almost all are based off of real world firearms. Also worth noting, all weapons are reloaded correctly and keep track of the +1 in the chamber, rare in games. In fact, every weapon has six different reloading animations (though certain weapons have more or less, depending on how they are operated), due to the Nanosuit's three modes: Armor, Cloak, and Power (or normal).&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis2.jpg|thumb|right|300px|''Crysis 2'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==M12 Nova==&lt;br /&gt;
The M12 Nova is a 9mm handgun with a 20 round magazine. The pistol is very similar to Crysis' SOCOM pistol, which was based on a mixture of the [[Heckler &amp;amp; Koch UCP|H&amp;amp;K UCP prototype]] and [[Walther P99]] with some features from the [[Heckler &amp;amp; Koch Mark 23]] and [[Heckler &amp;amp; Koch HK45]]. Interestingly, when the player reloads an empty M12 (or Hammer) in stealth mode, the animation has the player pull back on the slide and release it, instead of using the slide stop.&lt;br /&gt;
[[Image:Hk ucp 3.jpg|thumb|none|450px|Heckler &amp;amp; Koch UCP prototype from 2004 - 4.6x30mm]]&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|450px|Walther P99 - 9mm]]&lt;br /&gt;
[[Image:pistolSOCOM-C2.jpg|thumb|none|600px|The player firing the M12 Nova while sliding on the ground.]]&lt;br /&gt;
[[Image:SOCOM-C2.jpg|thumb|none|600px|The M12 Nova being held in-game. Note UCP slide with HK45 milling cuts.]]&lt;br /&gt;
[[Image:M12Nova-Crysis2.jpg|thumb|none|600px|Customizing the M12 Nova. Note Walther P99 frame with HK45/UCP's under-barrel rail and Walther P99 trigger.]]&lt;br /&gt;
[[Image:TS-Crysis2.jpg|thumb|none|600px|C.E.L.L. Special Adviser Tara Strickland fires her M12 Nova near the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Hammer==&lt;br /&gt;
The Hammer is a handgun that fires (fictional) .50 Compact rounds from a 9 round magazine. The front of the slide and the barrel are based on the [[Beretta 92FS]], the rear of the slide, the size, the magazine size, and the large caliber round are based on the [[Desert Eagle]], and the frame, notably the thumb safety, grip safety, trigger, and hammer, are based on [[1911]]-style pistols. It also features a compensator in front of the slide. Interestingly, when the player reloads an empty Hammer (or M12 Nova) in stealth mode, the animation has the player pull back on the slide and release it, instead of using the slide stop.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.]]&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II with target sights - .45 ACP]]&lt;br /&gt;
[[Image:C2-pistol.jpg|thumb|none|600px|The C.E.L.L. soldier pulling the slide of the Hammer pistol.]]&lt;br /&gt;
[[Image:Pistol?-C2.jpg|thumb|none|600px|The Hammer pistol as seen in the Multiplayer Announcement Trailer.]]&lt;br /&gt;
[[Image:3-C2.jpg|thumb|none|600px|Customizing the Hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Majestic==&lt;br /&gt;
The Majestic is a six-shot revolver resembling a both the [[Mateba Autorevolver|Mateba 2006M]] and the [[Mateba MTR-8]] firing .50 Compact rounds, the same as the Hammer. Unlike most revolvers, the weapon is reloaded by swapping magazine cylinders.  The Majestic also has an M16-style charging handle which is cocked to pull and lock the cylinder into postition. In Singleplayer an Assault Scope can be attached.&lt;br /&gt;
[[File:Mateba_2006.jpg|thumb|450px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:Mateba MTR-8.jpg|thumb|500px|none|Mateba MTR-8 - .357 Magnum]]&lt;br /&gt;
[[Image:Majestic-C2.jpg|thumb|none|600px|The Majestic Pistol aimed at an alien Ceph unit.]]&lt;br /&gt;
[[Image:2-C2.jpg|thumb|none|600px|Customizing the Majestic.]]&lt;br /&gt;
[[Image:2b-C2.jpg|thumb|none|600px|Chino offers Alcatraz the Majestic.]]&lt;br /&gt;
[[Image:C2-MajesticH.jpg|thumb|none|600px|A C.E.L.L. sniper with a Majestic revolver in his leg holster.]]&lt;br /&gt;
&lt;br /&gt;
==AY69==&lt;br /&gt;
The AY69 is a 9mm machine pistol with 30 round magazines that fires at 800 rounds-per-minute. It is almost identical to the [[Heckler &amp;amp; Koch MP7]].&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
[[Image:Crysis2 - MP7.jpg|thumb|600px|none|An AY69 in the hands of a C.E.L.L soldier.]]&lt;br /&gt;
[[Image:Crysis2-AK69.jpg|thumb|none|600px|A C.E.L.L. soldier gets shot as his AY69 flies from his hands. Note the C.E.L.L. soldier on the bottom right with a Jackal shotgun.]]&lt;br /&gt;
[[Image:1-C2.jpg|thumb|none|600px|Customizing the AY69.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A possible [[Beretta 92FS]] is seen in the holster of an NYPD officer holding down riots and panic about a quarantine zone in New York, which then causes C.E.L.L., military, and police forces to seal off New York in the wake of the &amp;quot;Manhattan&amp;quot; virus.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:92FS-C2.jpg|thumb|none|600px|An NYPD officer with a holstered pistol as he takes down a rioter in the intro news footage.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Feline==&lt;br /&gt;
The Feline is a bullpup SMG with a 60 round magazine, firing (fictional) 4.7mm Compact rounds at 1200 rounds-per-minute. It looks very similar to the real life [[FAMAS#FAMAS FELIN|FAMAS G1 FELIN]], with the same name in English, crossed with the [[L85|L22A1]], especially the front rail under the barrel.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 Felin - 5.56x45mm]]&lt;br /&gt;
[[Image:Feline-C2.jpg|thumb|none|600px|&amp;quot;Alcatraz&amp;quot; holding a Feline SMG during the &amp;quot;Central Station&amp;quot; attack.]]&lt;br /&gt;
[[Image:4-C2.jpg|thumb|none|600px|Customizing the Feline.]]&lt;br /&gt;
&lt;br /&gt;
==K-Volt==&lt;br /&gt;
The K-Volt is an electrostatic pellet gun that fires 6mm electrostatic pellets from a 50 round magazine and functions like an electric airsoft gun, as opposed to a firearm, not needing to be chambered, even on an empty reload. This works because pulling the trigger cycles the &amp;quot;bolt&amp;quot;, chambering a round, then firing it, and not cycling after, meaning there is never a round in the chamber. It also has ballistics closer to an airsoft gun than a true firearm. The pellets do minimal kinetic damage but fry the shields on stronger alien units, drain power from nanosuits, and stuns humans making it a situational weapon. It is very similar to a [[TDI Vector]], but with a different type of magazine and a bulkier, [[P90]]-like front.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:KVolt-C2.jpg|thumb|none|600px|The K-Volt electric pellet submachine gun being fired at an alien Ceph unit.]]&lt;br /&gt;
[[Image:Crysis2 - Electric.jpg|thumb|none|600px|Reloading the K-Volt electric in multiplayer. The [[P90]]-style foregrip can be clearly seen.]]&lt;br /&gt;
[[Image:5-C2.jpg|thumb|none|600px|Customizing the K-Volt.]]&lt;br /&gt;
[[Image:KVOLT-C2.jpg|thumb|none|600px|A C.E.L.L. soldier with a K-Volt.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk.20 Superior Combat Assault Rifle==&lt;br /&gt;
The SCAR fires (fictional) 4mm Sabot Scar rounds at 700 rounds-per-minute from 40 round magazines. These advanced rifle cartridges are smaller than 5.56mm rounds, but pack almost the same punch, allowing for 40 round magazines with virtually no loss in firepower. As in the Crysis world, it appears as if the weapon won the SOCOM SCAR competition. It heavily resembles a [[Heckler &amp;amp; Koch XM8]] with some elements from the [[Remington ACR]].&lt;br /&gt;
[[Image:XM8.JPG|thumb|500px|none|XM8 assault rifle]]&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|500px|none|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[Image:C2-SCAR.jpg|thumb|none|600px|A U.S. Army soldier with a SCAR assault rifle in &amp;quot;The Wall&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Crysis2 - SCAR2.jpg|thumb|none|600px|The player with the SCAR. ]]&lt;br /&gt;
[[Image:Crysis2 - SCAR.jpg|thumb|none|600px|Reloading the SCAR on the multiplayer map &amp;quot;Highrise&amp;quot;.]]&lt;br /&gt;
[[Image:6-C2.jpg|thumb|none|600px|Customizing the SCAR. Note the grenade launcher mounted on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.21 Superior Combat Assault Carbine==&lt;br /&gt;
A compact version of the SCAR, the SCARAB fires at 900 rounds-per-minute, and is seen being used by some members of C.E.L.L. The most noticeable changes are the lack of a carrying handle, a slightly different handguard, and an collapsible stock.&lt;br /&gt;
[[Image:SCARAB-C2.jpg|thumb|none|600px|The SCARAB.]]&lt;br /&gt;
[[Image:Crysis2 - Scarab.jpg|thumb|none|600px|The SCARAB in multiplayer.]]&lt;br /&gt;
[[Image:7-C2.jpg|thumb|none|600px|Customizing the SCARAB. Note the C.E.L.L. camo on the weapon, which appears on most of the weapons used by C.E.L.L.]]&lt;br /&gt;
[[Image:C2-SCARAB.jpg|thumb|none|600px|A C.E.L.L. soldier with a SCARAB fitted with a laser pointer (called &amp;quot;Laser Sight&amp;quot; in-game).]]&lt;br /&gt;
&lt;br /&gt;
==Mk.24 Grendel==&lt;br /&gt;
The Grendel is a 6.8mm SPC assault rifle that holds 24 rounds per magazine and fires in 3 rounds bursts. It heavily resembles the Magpul Massoud.&lt;br /&gt;
[[Image:Magpul_Massoud.jpg|thumb|none|500px|Magpul Massoud - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Crysis2Weapon.jpg|thumb|600px|none|The Grendel assault rifle in Crysis 2.]]&lt;br /&gt;
[[Image:Crysis2-Grendel.jpg|thumb|600px|none|The Grendel assault rifle being customized.]]&lt;br /&gt;
&lt;br /&gt;
==FY71==&lt;br /&gt;
The FY71 from [[Crysis]] returns in the Decimation Pack, and holds 30 rounds. It is based on the [[AK-74#AK-74M|AK-74M]]. What distinguishes it from the FY71 in Crysis and its expansion pack and is the olive green finish covering a bit more of the gun, a new rail system, a remodeled handguard and magazine, a Magpul CTR stock, and a shorter front sight. The FY71 has average power with a bit higher rate of fire and recoil than the one in Crysis, but still packs a punch.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:FY71-C2.jpg|thumb|none|600px|A C.E.L.L. soldier firing an FY71 fitted with an EOTech-style red dot sight and an underbarrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
On some of the magazine stands there are &amp;quot;Airsoft&amp;quot; magazines, and they have what seem to be an [[M4A1 Carbine]] with a few attachments on the cover.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Airsoft-C2.jpg|thumb|none|600px|An &amp;quot;Airsoft&amp;quot; magazine showing a man armed with an M4A1 Carbine fitted with an unidentifiable optic.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DSG-1==&lt;br /&gt;
The DSG-1 is a precision rifle firing .405 caliber rounds from a 6 round magazine. As the name implies, it is based on the [[DSR-1]] but with the layout and semi-auto operating system much like that of the [[PSG-1]] or similar HK rifles. It returns from the first Crysis and the changes to the DSG-1 are a shorter stock, a slightly shorter hand-guard and top rail, semi-auto fire mode, and a longer barrel. In the only error in weapon operation in the game, when reloading an empty DSG-1 the player will operate it as if it was an open bolt weapon, which it clearly isn't. After the animation the bolt will remain in the locked back position, however switching away from the rifle and then back puts the bolt back forward where it should be.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:C2-SCArPlay.jpg|thumb|none|600px|The DSG-1 on the ground.]]&lt;br /&gt;
[[Image:DSG-1-Crysis2.jpg|thumb|none|600px|Reloading the DSG-1.]]&lt;br /&gt;
[[Image:C2-DSG-1.jpg|thumb|none|600px|A USMC soldier using a DSG-1.]]&lt;br /&gt;
[[Image:8-C2.jpg|thumb|none|600px|Customizing the DSG-1.]]&lt;br /&gt;
&lt;br /&gt;
==M2014==&lt;br /&gt;
The M2014 is an electromagnetic, anti-material, gauss sniper rifle, firing 10mm solid slugs from a 4 round magazine. It's overall shape is very similar to a [[Walther WA 2000]].&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 .300 Win Mag]]&lt;br /&gt;
[[Image:Crysis2 - RG.jpg|thumb|none|600px|The M2014 Gauss being fired at a C.E.L.L. ASV.]]&lt;br /&gt;
[[Image:Crysis2-GaussGun.jpg|thumb|none|600px|The M2014 Gauss being customized.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Gauss Rifle==&lt;br /&gt;
There is a 2 shot underbarrel gauss rifle that can be attached to the SCAR, similar to the underbarrel grenade launcher and shotgun. Its description is: A miniaturised electromagnetic solid slug projector. As opposed to the other underbarrels, this one uses the weapon's iron sights to aim. Like the others, using this weapon replaces the semi-auto fire mode in the selection menu, since clearly mounting an object under the barrel obstructs the fire selector somehow. This is probably for game design purposes, as adding an extra selection to the radial menu would be a hassle when switching between fully automatic, semi, and underbarrel.&lt;br /&gt;
[[Image:C2-Gaussattach.jpg|thumb|none|600px|The Gauss attachment being added to the SCAR during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Jackal==&lt;br /&gt;
The Jackal is a fully-automatic, 12 gauge shotgun with a 7 round box magazine. The shotgun resembles a [[Hawk shotgun series|Hawk Semi-Auto Tactical]] with an [[HK416]]-like trigger-group. It also has an M4-like stock.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical, 12 Gauge]]&lt;br /&gt;
[[Image:Jackal-C2.jpg|thumb|none|600px|The Jackal shotgun in the &amp;quot;Central Station&amp;quot; level.]]&lt;br /&gt;
[[Image:Jackal-C2b.jpg|thumb|none|600px|A Jackal being customized. Note that the receiver resembles that of a Heckler &amp;amp; Koch G3/MP5.]]&lt;br /&gt;
[[Image:Crysis2 - ShotGAut.jpg|thumb|none|600px|The Jackal in the Crysis 2 multiplayer demo.]]&lt;br /&gt;
[[Image:C2-Chino.jpg|thumb|none|600px|Chino with his Jackal.]]&lt;br /&gt;
&lt;br /&gt;
==Marshall==&lt;br /&gt;
A 12 gauge, 10 shell capacity shotgun based on [[Crysis]]' XM2014 shotgun, which in turn was based on the [[Benelli M4 Super 90]] though only Crysis: Warhead's version was semi-automatic. Through the use of the latest (fictional) 12 gauge rounds it can even be suppressed for covert operations.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|550px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:Marshall-C2.jpg|thumb|none|600px|A soldier with a Marshall shotgun.]]&lt;br /&gt;
[[Image:9-C2.jpg|thumb|none|600px|Customizing the Marshall. While the model retains the original game's slider for adjusting the choke, it can no longer actually be adjusted.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Shotgun==&lt;br /&gt;
There is a lightweight underbarrel shotgun that can be attached to some weapons and has a capacity of 4 rounds. It resembles the [[Knight's Armament Masterkey|Masterkey]] with the barrel and stand-off muzzle device of an [[M26 Modular Accessory Shotgun System]].&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey, 12 Gauge]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS with [[M16 rifle series|M16]]-style telescoping stock and pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:GMaster-C2.jpg|thumb|none|600px|An underbarrel shotgun added to a Grendel during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Mk.60 Mod 0==&lt;br /&gt;
The Mk.60 is a medium machine gun firing 7.62mm Armor-Piercing rounds from a 100 round box magazine at 550 rounds-per-minute. It seems to be a future version of the M60.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C2-M60E3.jpg|thumb|none|600px|Player holding Mk.60 in &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Crysis2 - M60.jpg|thumb|none|600px|Alcatraz with a Mk.60 fired at a C.E.L.L. APC.]]&lt;br /&gt;
[[Image:Mk.60-Crysis2.jpg|thumb|none|600px|A player with a Mk. 60.]]&lt;br /&gt;
[[Image:Mk.602-Crysis2.jpg|thumb|none|600px|A Mk. 60 being customized.]]&lt;br /&gt;
[[Image:MK60-C2.jpg|thumb|none|600px|Two C.E.L.L. troopers opening up with their Mk. 60s.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Machine Gun==&lt;br /&gt;
The name of the weapon is actually &amp;quot;Heavy Machine Gun&amp;quot;, and it fires the (fictional) .50 HMG round from a 150 round box mag at 400 rounds-per-minute. It can be ripped off its mount and used by the player. The heavy machine gun heavily resembles the experimental XM307 / XM312 Advanced Crew Served Weapon.&lt;br /&gt;
[[Image:C2-20mmmg.jpg|thumb|none|600px|The heavy machine gun in portable mode.]]&lt;br /&gt;
[[Image:C2-20mmm2g.jpg|thumb|none|600px|A heavy machine gun to the right of the player.]]&lt;br /&gt;
[[Image:10-C2.jpg|thumb|none|600px|Examining information about the HMG.]]&lt;br /&gt;
[[Image:Crysis2-Alcatraz.jpg|thumb|none|600px|Alcatraz firing his HMG at a C.E.L.L. helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A door-mounted [[GE M134 Minigun]] is seen on Blackhawk helicopters in &amp;quot;The Wall&amp;quot; trailer. Several C.E.L.L. helicopters are also seen using them when they downed a Ceph gunship in &amp;quot;Sudden Impact,&amp;quot; but rarely used in actual gameplay.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:M134-C2.jpg|thumb|none|600px|A M134 minigun door-mounted on a U.S. military helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
A few VTOLS in &amp;quot;Power Out&amp;quot; and Prophet's flashbacks of the events in [[Crysis]] are seen with General Electric [[M61 Vulcan]]s mounted under their fuselage.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
&lt;br /&gt;
==Type 88 GPMG==&lt;br /&gt;
In one of Prophet's flashbacks of the events in [[Crysis]], Major Strickland is seen manning a [[Type 88]] GPMG to distract a Ceph Hunter from eliminating the VTOLs escaping the Lingshan Island.&lt;br /&gt;
[[Image:Type88gpmg1.jpg|thumb|500px|none|Chinese Type 88 General Purpose Machine Gun.]]&lt;br /&gt;
[[Image:Type88-C2.jpg|thumb|none|600px|'''Highlight for Spoilers:''']]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Launcher - Tactical Armed Grenades==&lt;br /&gt;
The L-TAG is a lever-action grenade launcher that can hold 5+2 (fictional) 60mm smart grenades of various types. The grenades can be bounced around corners or deployed like a minefield. However, the extra technology in each grenade makes them heavier and more complex, while also limiting the amount of propellant, giving them reduced range compared to other rounds. The grenades also feature an IFF proximity sensor that reduces the likelihood of friendly fire. It is similar in design and function to the [[M79 grenade launcher]], and even has a similar distinctive noise when fired. The L-TAG, unlike the M79, is a bit smaller, features an enlarged trigger guard, and in a bullpup configuration like the Feline. &lt;br /&gt;
&lt;br /&gt;
In earlier press materials the launcher was referred to as Launcher - Tactical Airburst Grenades, but any such functionality seems to have been removed from the final game and the weapon renamed.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:L-TAG-C2.jpg|thumb|none|600px|The L-TAG grenade launcher being examined.]]&lt;br /&gt;
[[Image:LTAG-C2.jpg|thumb|none|600px|A C.E.L.L. soldier with an L-TAG.]]&lt;br /&gt;
&lt;br /&gt;
==Joint Anti-Tank Weapon==&lt;br /&gt;
The JAW is a single shot disposable rocket launcher that has the option to use limited SACLOS guidance to defeat moving targets and even helicopters at ranges exceeding 500m. Its appearance and function, plus that it can fire only one shot, along with being made by a Swedish company is similar to the [[M136 AT4]].&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:JAW-C2.jpg|thumb|none|600px|JAW rocket launcher.]]&lt;br /&gt;
[[Image:JAW-C2a.jpg|thumb|none|600px|A C.E.L.L. soldier firing a JAW rocket launcher at USMC marines outfitted in nanosuit-like armor.]]&lt;br /&gt;
[[Image:11-C2.jpg|thumb|none|600px|Examining the JAW.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Grenade Launcher==&lt;br /&gt;
The underbarreled grenade launcher fires 30mm advanced explosive anti-personnel percussion grenades and is based on the [[M203]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:C2-GLrifle.jpg|thumb|none|600px|While jumping, the player fires his under-barrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==The Swarmer== &lt;br /&gt;
The Swarmer is a rather bizarre multiple rocket launcher, seemingly very loosely based on the million-RPM Metal Storm demonstrator rig. Each Swarmer is a pre-loaded disposable 64-round launcher with multiple rounds stacked in each of four tubes, and fires rapid 8-round bursts of homing missiles.&lt;br /&gt;
[[Image:Swarmer-C2.jpg|thumb|none|600px|The Swarmer being examined.]]&lt;br /&gt;
&lt;br /&gt;
==Sage Control SL-6==&lt;br /&gt;
In the intro news footage, a C.E.L.L. operative is shown firing a [[Sage Control Rotary Launchers|Sage Control SL-6 Rotary Launcher]] to suppress riots about the quarantined New York.&lt;br /&gt;
[[Image:SageControl SL-6 T3.jpg|thumb|none|450px|Sage Control SL-6 Rotary Launcher  with C-More red dot Sight - 37mm.  This is the Screen used '''Hero Gun''' held by Arnold Schwarzenegger in the film ''[[Terminator 3: Rise of the Machines]]''. ]]&lt;br /&gt;
[[Image:GL-C2.jpg|thumb|none|600px|A news footage showing a C.E.L.L. operative firing an SL-6 launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==X-43 Mk.1 Klystron Emitter==&lt;br /&gt;
The X-43 MIKE is a battery powered weapon that fires concentrated microwaves which cook the target from the inside out, and can pass through most objects and set flammable ones alight, like plants. It is best described as a &amp;quot;Flamethrower 2.0&amp;quot;.&lt;br /&gt;
[[Image:12-C2.jpg|thumb|none|600px|Examining the X-43.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==C4==&lt;br /&gt;
C4 appears as demolition charges that can be remotely detonated.&lt;br /&gt;
[[Image:C4-C2.jpg|thumb|none|600px|A C4 pack being examined.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M17==&lt;br /&gt;
The M17 fragmentation grenade, which is based on the [[DM51 hand grenade]], are equipped to the player's inventory by default.&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|300px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:FG-C2.jpg|thumb|none|600px|Examining the M17 grenade.]]&lt;br /&gt;
[[Image:M17-C2.jpg|thumb|none|600px|An M17 frag grenade about to hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M34==&lt;br /&gt;
The M34 stun grenade, which resembles an [[M84 stun grenade]] with different coloring, is seen in the game.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:M84-C2.jpg|thumb|none|600px|An M34 stun grenade in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The [[M18 smoke grenade]] appears as an additional grenade from the the Decimation DLC pack in an olive green finish.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Disaster]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=439872</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=439872"/>
		<updated>2011-07-19T03:49:31Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* FN Five-seveN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''Official images only'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. It is held one handed in a manner similar to the Glock 18 from MW2 and ASP from BO.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Pistols =&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is a weapon shown firstly in the Reveal Trailer and used by SAS operators, probably returns from [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|S.A.S. Operatives with MP5SDs as seen in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP]] is seen in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|A soldier from the United States military is seen with a TDI Vector slung over on his shoulder.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the Gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying M4A1s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] be seen in the hands of Russian solders in the Prague level. An AK variant can also be seen in the hands of thelegendofkarl in the new Elite trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel, still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;. The mix and mash of different Kalashnikovs appears in game as the &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AK-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|400px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A version of the [[FAMAS]] Rifle is shown in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR Entry Carbine - 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A heavily customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12- 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1887]] has been confirmed and it was seen in Survival gameplay. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prauge, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands by the Juggernaut soldier.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was seen firstly in the Reveal Trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun - 12.7x108mm, mounted on Tripod.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the Reveal Trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal Trailer', later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM-25==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|400px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=439856</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=439856"/>
		<updated>2011-07-19T02:49:31Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Heckler &amp;amp; Koch MP5SD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''Official images only'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Pistols =&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is a weapon shown firstly in the Reveal Trailer and used by SAS operators, probably returns from [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|S.A.S. Operatives with MP5SDs as seen in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP]] is seen in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|A soldier from the United States military is seen with a TDI Vector slung over on his shoulder.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the Gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying M4A1s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] be seen in the hands of Russian solders in the Prague level. An AK variant can also be seen in the hands of thelegendofkarl in the new Elite trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel, still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;. The mix and mash of different Kalashnikovs appears in game as the &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AK-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|400px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A version of the [[FAMAS]] Rifle is shown in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR Entry Carbine - 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A heavily customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12- 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1887]] has been confirmed and it was seen in Survival gameplay. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prauge, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands by the Juggernaut soldier.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was seen firstly in the Reveal Trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun - 12.7x108mm, mounted on Tripod.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the Reveal Trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal Trailer', later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM-25==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|400px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432435</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432435"/>
		<updated>2011-06-27T21:22:11Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Heckler &amp;amp; Koch UMP45 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strader Mk. VII==&lt;br /&gt;
A weapon that seems to based on a mixture of the [[Walther P99]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W. The illuminated sights turn red when placed on an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game. Note how the bolt is locked back.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MP-970==&lt;br /&gt;
Based on a mixture of the [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] and the [[Steyr TMP]]. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|400px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Alpolo007&amp;diff=432432</id>
		<title>User:Alpolo007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Alpolo007&amp;diff=432432"/>
		<updated>2011-06-27T20:59:48Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Weapons I own */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons I own==&lt;br /&gt;
[[Smith &amp;amp; Wesson Model 686]]&lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 686 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson SW99]]&lt;br /&gt;
[[Image:Sw99_small.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson SW99 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Remington Model 700]]&lt;br /&gt;
[[Image:Remington-Model-700-BDL_308.jpg|thumb|none|350px|Remington Model 700 BDL - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Winchester Model 1894]]&lt;br /&gt;
[[Image:WinchesterModel1894.jpg|thumb|none|350px|Winchester Model 94 - .30-30]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Alpolo007&amp;diff=432431</id>
		<title>User:Alpolo007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Alpolo007&amp;diff=432431"/>
		<updated>2011-06-27T20:57:55Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: Created page with &amp;quot;==Weapons I own== Smith &amp;amp; Wesson Model 686 - .357 Magnum  Smith &amp;amp; Wesson SW99 - .45 ACP  [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons I own==&lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 686 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sw99_small.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson SW99 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington-Model-700-BDL_308.jpg|thumb|none|350px|Remington Model 700 BDL - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1894.jpg|thumb|none|350px|Winchester Model 94 - .30-30]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432356</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432356"/>
		<updated>2011-06-27T17:35:02Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Walther P99 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]] with a heavily modified slide and flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W. The illuminated sights turn red when placed on an enemy combatant. Also note it incorporates an external hammer where's the real P99's is internal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|500px|First Generation Walther P99 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PM-98 &amp;quot;Glauberyt&amp;quot;==&lt;br /&gt;
The [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] with a slight high-tech modification appears as &amp;quot;MP-970&amp;quot; in the game. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|500px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto.]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432355</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432355"/>
		<updated>2011-06-27T17:34:33Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Walther P99 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]] with a heavily modified slide and flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W. The illuminated sights turn red when placed on an enemy combatant. Also note it incorporates an external hammer where's the real P99's in internal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|500px|First Generation Walther P99 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PM-98 &amp;quot;Glauberyt&amp;quot;==&lt;br /&gt;
The [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] with a slight high-tech modification appears as &amp;quot;MP-970&amp;quot; in the game. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|500px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto.]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432343</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432343"/>
		<updated>2011-06-27T17:07:10Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Walther P99 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]] with a heavily modified slide and flashlight attachment is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. It appears as the Strader Mk. VII. The 12 round magazine capacity implies it's in .40 S&amp;amp;W.  The illuminated sights turn red when placed on an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|500px|First Generation Walther P99 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PM-98 &amp;quot;Glauberyt&amp;quot;==&lt;br /&gt;
The [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] with a slight high-tech modification appears as &amp;quot;MP-970&amp;quot; in the game. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|500px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto.]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Walther_P99&amp;diff=432342</id>
		<title>Walther P99</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Walther_P99&amp;diff=432342"/>
		<updated>2011-06-27T17:04:23Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Walther P99 pistol has appeared in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|right|300px|Walther P99 9x19mm.  Note the ramped trigger guard, small slide serrations, closed and proprietary accessory rail, short magazine release and slightly more curved 'tail' of the pre-2004 models.]]&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|right|300px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:Walther-P99QA LS.jpg‎ |thumb|right|300px|Walther P99QA (Quick Action) - 9x19mm.  Note the changes in trigger guard, slide and frame (2004+ models).]]&lt;br /&gt;
[[Image:Walther-P99QA RS.jpg‎ |thumb|right|300px|Flip side of Walther P99QA (Quick Action) - 9x19mm.]]&lt;br /&gt;
[[Image:Walther-P99AS.jpg|thumb|right|300px|Walther P99AS (Anti Stress) - .40 S&amp;amp;W.  Note the slightly longer and non-scalloped front of the .40 model's slide. The &amp;quot;AS&amp;quot; model Walther P99 introduces an 'Anti Stress' mode in the trigger.  The AS is generally the most popular trigger type for the P99, and all pre-2004 P99s are of the &amp;quot;AS&amp;quot; type (although not designated as such) unless otherwise indicated.]]&lt;br /&gt;
[[Image:WaltherP99C.jpg|thumb|right|300px|Walther P99C DAO - 9x19mm. Compact variant of the P99]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Weight''': 630 grams (22 oz) (9x19mm Parabellum), 655 g (23.1 oz) (.40 S&amp;amp;W), 530g without magzine (compact variant) &lt;br /&gt;
&lt;br /&gt;
'''Length''': 180 millimetres (7.1 in) (9x19mm Parabellum), 184 mm (7.2 in) (.40 S&amp;amp;W), 168 mm (compact variant)&lt;br /&gt;
&lt;br /&gt;
'''Barrel length''': 102 mm (4.0 in) (9x19mm Parabellum), 106 mm (4.2 in) (.40 S&amp;amp;W), 90 mm (compact variant)&lt;br /&gt;
 &lt;br /&gt;
'''Width''': 29 mm (1.1 in) (9x19mm Parabellum), 32 mm (1.3 in) (.40 S&amp;amp;W), 32 mm (compact variant)&lt;br /&gt;
&lt;br /&gt;
'''Height''': 135 mm (5.3 in), 110 mm (compact variant)&lt;br /&gt;
&lt;br /&gt;
'''Cartridge''': 9x19mm Parabellum, .40 S&amp;amp;W, 9x21mm IMI &lt;br /&gt;
&lt;br /&gt;
'''Action''': Short recoil operated, locked breech &lt;br /&gt;
&lt;br /&gt;
'''Muzzle velocity''': 408 m/s (1,339 ft/s) (9x19mm Parabellum), 344 m/s (1,128.6 ft/s) (.40 S&amp;amp;W) &lt;br /&gt;
&lt;br /&gt;
'''Feed system''': 15 or 16-round detachable box magazine (9x19mm Parabellum), 12-round box magazine (.40 S&amp;amp;W)&lt;br /&gt;
 &lt;br /&gt;
'''Sights''': Interchangeable 3-dot notch sight&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' || [[Pierce Brosnan]] || [[James Bond]] || Occasionally equipped with suppressor || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The World Is Not Enough]]'' || [[Pierce Brosnan]] || [[James Bond]] || Occasionally equipped with suppressor || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chain of Fools]]'' || [[Elijah Wood]] || Mikey the Hitman ||  Occasionally equipped with suppressor || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[3000 Miles to Graceland]]'' || [[Bokeem Woodbine]] || Franklin || || 2001&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Lara Croft Tomb Raider]]'' || [[Iain Glen]] || Manfred Powell || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft Tomb Raider]]'' || [[Daniel Craig]] || Alex West || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' || [[Pierce Brosnan]] || [[James Bond]] || Occasionally equipped with suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' || [[John Cleese]] || Q  || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' || [[Rosamund Pike]] || Miranda Frost || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equilibrium]]'' || Various actors || Armored Sweepers || Seen in vest holsters || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil]]'' || || Umbrella Commando medic || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Once Upon a Time in Mexico]]'' |||| A thug || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix Reloaded]]'' || [[Laurence Fishburne]] || Morpheus || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix Reloaded]]'' || [[Ian Bliss]] || Bane || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' || [[Kate Beckinsale]] || Selene || Duel wielded tutone fitted with Kemmer Tech BA-5 laser sights || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' || [[Hank Amos]] || Nathaniel || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' ||   || Lycans || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[X2: X-Men United]]'' ||  || Stryker's men || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X2: X-Men United]]'' || [[Peter Wingfield]] || Sgt. Lyman || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bourne Supremacy]]'' || [[Karl Urban]] || Kirill || 1st Gen. with QPQ finished slide || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bourne Supremacy]]'' || [[Matt Damon]] || Jason Bourne || Publicity photo only || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]]'' || [[Alessandro Gassman]] || Gianni || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A History of Violence]]'' || [[William Hurt]] || Richy Cusack || Tu-tone || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casino Royale (2006)|Casino Royale]]'' || [[Daniel Craig]] || [[James Bond]] || Occasionally equipped with suppressor || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Evolution]]'' || [[Kate Beckinsale]] || Selene || Duel wielded tu-tone fitted with Kemmer Tech BA-5 laser sights || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Evolution]]'' || [[Kate Beckinsale]] || Selene || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Evolution]]'' || || Cleaner || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Shooter]] || [[Rade Serbedzija]] || Michael Sandor || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour 3]]'' || [[Chris Tucker]] || James Carter || Fitted with suppressor ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour 3]]'' || [[Kentaro]] || French Assassin || Fitted with suppressor ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpha Dog]]'' || [[Emile Hirsch]]  || Johnny Truelove || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Kill Me]]'' || [[Ben Kingsley]] || Frank Falenczyk || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War]]'' || [[Jet Li]] || Rogue || 1st Gen. Tu-tone, inaccurately said to fire 5.7x28mm depleted Uranium rounds || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' || [[Chin Han]] || Lau || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[88 Minutes]]'' || [[Al Pacino]] || Dr. Jack Gramm || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War, Inc.]]''|| [[John Cusack]] || Brand Hauser || Dual wielded, occasionally seen with laser pointer and suppressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tournament, The (2009)|The Tournament]]'' || [[Kelly Hu]] || Lai Lai Zhen || Occasionally equipped with suppressor || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2009)|Far Cry]]'' || [[Natalia Avelon]] || Katja Chernov || Tu-tone with raised sights || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Newsmakers (Goryachie Novosti)]]'' || [[Yevgeni Tsyganov]] || Herman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Other Guys]]'' || || Boardroom thug || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomorrow Never Dies (VG)]] || PK9 || Always suppressed || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Timesplitters]] || Pistol || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough (video game)|The World Is Not Enough]] || Wolfram P2K || w/ removable suppressor || ||2001&lt;br /&gt;
|-&lt;br /&gt;
| [[007: Nightfire]] || Wolfram P2K || w/ removable suppressor || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Timesplitters 2]] || Silenced Pistol || Chrome finish and fitted with a silencer and laser pointer || Can be duel wielded || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[007: Everything or Nothing]] || || w/ removable suppressor || Shown as having the frame and trigger assembly of a 1st Gen. and the slide and barrel of a SW99 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellforces]] || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Steel]] || || || Most similar to 1st Gen. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Walker P9m || Version available which can fire 9x18mm PM || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas 2]] || || w/ removable silencer || .40 S&amp;amp;W caliber version || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[007: Quantum of Solace (VG)]] || || w/ removable suppressor || Gold-plated ver. available on multiplayer || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Conviction]] || P99 || || .40 S&amp;amp;W caliber version || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)]] || || w/ removable suppressor || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[James Bond 007: Blood Stone]] || || || 1st Gen. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[F.3.A.R.]] || Strader Mk. VII || w/ flashlight attachment || Presumably in .40 S&amp;amp;W || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[True Crime New York City]] || .38 Auto || || Default weapon, presumably 9x19mm|| 2005&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Harsh Realm]]/ &amp;quot;Reunion&amp;quot;|| Scott Bairstow || Lt. Thomas Hobbes || ||1999&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2]] || [[Tobin Bell]] || Peter Kingsley || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 3]] || Various actors || Amador's men || || 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolmen]] || [[Bruno Madinier]] || Lucas Fersen ||. || 2005&lt;br /&gt;
|- &lt;br /&gt;
| [[24 - Season 4]] || [[Kiefer Sutherland]] || David Conlon || .|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 4]] || [[Kiefer Sutherland]] || Mandy || .|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 6]] || Various actors || Fayed's men ||. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate SG-1]]/ &amp;quot;Sight Unseen&amp;quot;|| [[Richard Dean Anderson]] || Jack O'Neill ||. || 1997-2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate SG-1]]/ &amp;quot;Desperate Measures&amp;quot; || [[John de Lancie]] || Colonel Frank Simmons || .|| 1997-2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate SG-1]]/ &amp;quot;Touchstone&amp;quot; || Various actors || Rouge NID agents ||. || 1997-2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Guns]] ||[[Gregory Smith]]|| Bobby Duguid || . || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[V (2009)]] || [[Charles Mesure]] || Kyle Hobbes || .|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7]] || [[Peter Wingfield]] || David Emerson || Suppressed || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 8]] || [[Doug Hutchison]] || Davros || .|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 8]] || [[Katee Sackhoff]] || Dana Walsh ||. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigada]] || [[Sergei Bezrukov]] || Alexander Belov || To-tone, occasionally seen suppressed || 2002-???&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] || [[David Caruso]] || Lt. Horatio Caine ||. || 2002-???&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]]/ &amp;quot;Backstabbers&amp;quot; || [[Rick Gonzalez]] || Hector Rivera || .|| 2002-???&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] || [[Eddie Cibrian]] || CSI Jesse Cardoza ||. || 2002-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]]/ &amp;quot;Shot in the Dark&amp;quot; || [[Jeffrey Donovan]] || Michael Westen ||. || 2007-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]]/ &amp;quot;Unpaid Debts&amp;quot; || || Jamaican drug dealer ||. || 2007-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]]/ &amp;quot;Devil You Know&amp;quot; || [[Garret Dillahunt]] || Simon ||. || 2007-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]] || [[Gabrielle Anwar]] || Fiona || .|| 2007-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]]/ &amp;quot;Old Friends&amp;quot; || [[Ilia Volok)]] || Jan the Czech assassin || Suppressed || 2007-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]] || Various actors || Various thugs and villains || .|| 2007-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Target]]/ Throughout series || [[Mark Valley]] || Christopher Chance || Used QA model, later switched to pre-2004 model || 2010-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Target]]/ &amp;quot;Sanctuary&amp;quot;|| [[William Mapother]] || Sam Fisher ||. || 2010-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Target]]/ &amp;quot;Christopher Chance&amp;quot;|| [[Mark Valley]] || Katherine Walters ||. || 2010-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Target]] || [[Lennie James]] || Baptiste || Tu-tone pre-2004, occasionally suppressed || 2010-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Target]]/ &amp;quot;Salvage and Reclamation&amp;quot; || || Army soldier ||. || 2010-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]]/ &amp;quot;Folding Man&amp;quot; ||. || . || pre-2004 model || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]] || [[Agam Darshi]] || Kate Freelander || QA model || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Cap]]/ &amp;quot;Payback&amp;quot; ||. || . || pre-2004 model || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Cowboy Bebop]] || Jet Black || || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Cowboy Bebop the Movie: Knockin' on Heaven's Door]] || Jet Black || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Noir]] || Mireille Bouquet || Occasionally suppressed || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiddy Grade]] || Éclair || || 2001-2002&lt;br /&gt;
|-&lt;br /&gt;
| [[RahXephon]] || various characters || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Girls Bravo]] || Kosame || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Batman: Gotham Knight]]/ &amp;quot;Working Through Pain&amp;quot; || Batman || Found in the sewer || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Rideback]] || GGP agents || P99 Compact || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Rideback]] || Okakura || Suppressed P99 Compact || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Case Closed]]/ &amp;quot;Shinichi Kudo's New York Case&amp;quot; || Rose ||  Fitted with Kemmer Tech BA-5 laser sights and suppressor || 1996-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Asobi ni Ikuyo: Bombshells from the Sky]] ||  ||  || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Boondocks, The]]/ &amp;quot;The Passion of Reverand Ruckus&amp;quot; || Huey || || 2005-???&lt;br /&gt;
|-&lt;br /&gt;
| [[Boondocks, The]]/ &amp;quot;Shinin&amp;quot; || Ed III || || 2005-???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432338</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432338"/>
		<updated>2011-06-27T16:47:43Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Walther P99 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The Walther P99 with a heavily modified slide and flashlight attachment is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. It appears as the Strader Mk. VII. The 12 round magazine capacity implies it's in .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|500px|First Generation Walther P99 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticle that turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PM-98 &amp;quot;Glauberyt&amp;quot;==&lt;br /&gt;
The [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] with a slight high-tech modification appears as &amp;quot;MP-970&amp;quot; in the game. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|500px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto.]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432337</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432337"/>
		<updated>2011-06-27T16:45:17Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: /* Walther P99 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The Walther P99 with a heavily modified slide and flashlight attachment is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. It appears as the Strader Mk. VII. The 12 round magazine capacity implies it's in .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|500px|Walther-P99-Pistol.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticle that turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PM-98 &amp;quot;Glauberyt&amp;quot;==&lt;br /&gt;
The [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] with a slight high-tech modification appears as &amp;quot;MP-970&amp;quot; in the game. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|500px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto.]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432336</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=432336"/>
		<updated>2011-06-27T16:42:27Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''F.E.A.R. 3''' (also known as '''F.3.A.R.''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The Walther P99 with a heavily modified slide and flashlight attachment is the first weapon the Point man acquires in game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|500px|Walther-P99-Pistol.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
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[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
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[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticle that turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PM-98 &amp;quot;Glauberyt&amp;quot;==&lt;br /&gt;
The [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] with a slight high-tech modification appears as &amp;quot;MP-970&amp;quot; in the game. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|500px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto.]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:F.E.A.R._3_P99_Reloading.jpg&amp;diff=432334</id>
		<title>File:F.E.A.R. 3 P99 Reloading.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:F.E.A.R._3_P99_Reloading.jpg&amp;diff=432334"/>
		<updated>2011-06-27T16:37:19Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: Reloading F.E.A.R. 3's P99&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reloading F.E.A.R. 3's P99&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:F.E.A.R._3_P99_Iron_Sights.jpg&amp;diff=432333</id>
		<title>File:F.E.A.R. 3 P99 Iron Sights.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:F.E.A.R._3_P99_Iron_Sights.jpg&amp;diff=432333"/>
		<updated>2011-06-27T16:35:18Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: Iron sights of the P99 from F.E.A.R. 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Iron sights of the P99 from F.E.A.R. 3&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:F.E.A.R._3_P99.jpg&amp;diff=432330</id>
		<title>File:F.E.A.R. 3 P99.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:F.E.A.R._3_P99.jpg&amp;diff=432330"/>
		<updated>2011-06-27T16:16:12Z</updated>

		<summary type="html">&lt;p&gt;Alpolo007: P99 from F.E.A.R. 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;P99 from F.E.A.R. 3&lt;/div&gt;</summary>
		<author><name>Alpolo007</name></author>
	</entry>
</feed>