<?xml version="1.0"?>
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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alluxx</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alluxx"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Alluxx"/>
	<updated>2026-05-27T18:21:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Richard_Dean_Anderson&amp;diff=256400</id>
		<title>Richard Dean Anderson</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Richard_Dean_Anderson&amp;diff=256400"/>
		<updated>2010-04-08T21:30:44Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Richard Dean Anderson can be seen with these following weapons in the following television shows:&lt;br /&gt;
&lt;br /&gt;
[[Image:SG1P90.jpg|thumb|400px|right|Richard Dean Anderson fires the FN P90 as Gen. Jack O'Neill in ''[[Stargate SG-1]]'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta M9]] as Gen. Jack O'Neill in ''[[Stargate SG-1]]''&lt;br /&gt;
&lt;br /&gt;
[[FN P90]] as Gen. Jack O'Neill in ''[[Stargate SG-1]]''&lt;br /&gt;
&lt;br /&gt;
[[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|MP5A3]] as Gen. Jack O'Neill in ''[[Stargate SG-1]]''&lt;br /&gt;
&lt;br /&gt;
[[Franchi SPAS-12]] as Gen. Jack O'Neill in ''[[Stargate SG-1]]''&lt;br /&gt;
&lt;br /&gt;
[[Armsel Striker]] as Gen. Jack O'Neill in ''[[Stargate SG-1]]''&lt;br /&gt;
&lt;br /&gt;
[[Heckler_%26_Koch_G3#H.26K_G3SG.2F1|H&amp;amp;K G3SG-1]] as Gen. Jack O'Neill in ''[[Stargate SG-1]]''&lt;br /&gt;
&lt;br /&gt;
[[Beretta 92FS]] as MacGyver in ''[[MacGyver]]''&lt;br /&gt;
&lt;br /&gt;
[[AKM]] as MacGyver in ''[[MacGyver]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
&lt;br /&gt;
[[category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222636</id>
		<title>Indiana Jones and the Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222636"/>
		<updated>2010-01-05T17:36:30Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: /* Fists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Colt M1917''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
&lt;br /&gt;
[[Image:indycolt.png‎|thumb|450px|none|Indy holding a Colt M1917]]&lt;br /&gt;
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Tokarev TT-33''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm.  Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]]&lt;br /&gt;
[[Image:indytt33.png|thumb|none|400px|Indy holding a TT-33.]]&lt;br /&gt;
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Mauser C96''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.  ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indymauser.png|thumb|none|400px|Indy holding a Mauser C96]]&lt;br /&gt;
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Babylon level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.&lt;br /&gt;
&lt;br /&gt;
== '''Simonov SKS''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|500px|thumb|none|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Indysks.png|500px|thumb|none|Indy having a SKS slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.&lt;br /&gt;
&lt;br /&gt;
== '''PPsh-41''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.gif|thumb|none|400px|PPSh-41 with German 9mm Conversion]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indyppsh41.png|thumb|none|400px|Indy having a PPSh-41 slung over his back.]]&lt;br /&gt;
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPSh-41, infact, it has a half moon magazine, much like the PPS-43. This is found in the Palawan Volcano level. Also uses 9mm Ammo like the TT-33 and the Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Winchester 1897 Trench gun''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indywin1897.png|thumb|none|400px|Indy having a Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; slung over his back.]]&lt;br /&gt;
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''MK2 grenade''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|400px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:indygrenade.png|thumb|none|400px|Indy holding a Mk 2 hand grenade.]]&lt;br /&gt;
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies.&lt;br /&gt;
&lt;br /&gt;
== '''Bazooka''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; 3.5&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indybazooka.png|thumb|none|400px|Indy having a Bazooka slung over his back.]]&lt;br /&gt;
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.&lt;br /&gt;
&lt;br /&gt;
== '''Satchel Charge''' ==&lt;br /&gt;
&lt;br /&gt;
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. &lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Fists''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:indyfists.png|thumb|none|400px|Indy ready to throw a punch.]]&lt;br /&gt;
A weapon in their own right. Indy's fists never run out of ammo and they're always there.&lt;br /&gt;
&lt;br /&gt;
== '''Bullwhip''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:indywhip.png|thumb|none|400px|Indy holding his whip.]]&lt;br /&gt;
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes.&lt;br /&gt;
&lt;br /&gt;
== '''Machete''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:indymachete.png|thumb|none|400px|Indy holding a Machete.]]&lt;br /&gt;
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the start of the Palawan Lagoon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222634</id>
		<title>Indiana Jones and the Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222634"/>
		<updated>2010-01-05T17:33:56Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: /* MK2 grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Colt M1917''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
&lt;br /&gt;
[[Image:indycolt.png‎|thumb|450px|none|Indy holding a Colt M1917]]&lt;br /&gt;
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Tokarev TT-33''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm.  Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]]&lt;br /&gt;
[[Image:indytt33.png|thumb|none|400px|Indy holding a TT-33.]]&lt;br /&gt;
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Mauser C96''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.  ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indymauser.png|thumb|none|400px|Indy holding a Mauser C96]]&lt;br /&gt;
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Babylon level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.&lt;br /&gt;
&lt;br /&gt;
== '''Simonov SKS''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|500px|thumb|none|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Indysks.png|500px|thumb|none|Indy having a SKS slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.&lt;br /&gt;
&lt;br /&gt;
== '''PPsh-41''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.gif|thumb|none|400px|PPSh-41 with German 9mm Conversion]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indyppsh41.png|thumb|none|400px|Indy having a PPSh-41 slung over his back.]]&lt;br /&gt;
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPSh-41, infact, it has a half moon magazine, much like the PPS-43. This is found in the Palawan Volcano level. Also uses 9mm Ammo like the TT-33 and the Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Winchester 1897 Trench gun''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indywin1897.png|thumb|none|400px|Indy having a Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; slung over his back.]]&lt;br /&gt;
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''MK2 grenade''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|400px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:indygrenade.png|thumb|none|400px|Indy holding a Mk 2 hand grenade.]]&lt;br /&gt;
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies.&lt;br /&gt;
&lt;br /&gt;
== '''Bazooka''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; 3.5&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indybazooka.png|thumb|none|400px|Indy having a Bazooka slung over his back.]]&lt;br /&gt;
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.&lt;br /&gt;
&lt;br /&gt;
== '''Satchel Charge''' ==&lt;br /&gt;
&lt;br /&gt;
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. &lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Fists''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A weapon in their own right. Indy's fists never run out of ammo and they're always there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bullwhip''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:indywhip.png|thumb|none|400px|Indy holding his whip.]]&lt;br /&gt;
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes.&lt;br /&gt;
&lt;br /&gt;
== '''Machete''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:indymachete.png|thumb|none|400px|Indy holding a Machete.]]&lt;br /&gt;
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the start of the Palawan Lagoon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222630</id>
		<title>Indiana Jones and the Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222630"/>
		<updated>2010-01-05T17:26:37Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: /* Tokarev TT-33 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Colt M1917''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
&lt;br /&gt;
[[Image:indycolt.png‎|thumb|450px|none|Indy holding a Colt M1917]]&lt;br /&gt;
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Tokarev TT-33''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm.  Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]]&lt;br /&gt;
[[Image:indytt33.png|thumb|none|400px|Indy holding a TT-33.]]&lt;br /&gt;
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Mauser C96''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.  ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indymauser.png|thumb|none|400px|Indy holding a Mauser C96]]&lt;br /&gt;
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Babylon level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.&lt;br /&gt;
&lt;br /&gt;
== '''Simonov SKS''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|500px|thumb|none|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Indysks.png|500px|thumb|none|Indy having a SKS slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.&lt;br /&gt;
&lt;br /&gt;
== '''PPsh-41''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.gif|thumb|none|400px|PPSh-41 with German 9mm Conversion]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indyppsh41.png|thumb|none|400px|Indy having a PPSh-41 slung over his back.]]&lt;br /&gt;
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPSh-41, infact, it has a half moon magazine, much like the PPS-43. This is found in the Palawan Volcano level. Also uses 9mm Ammo like the TT-33 and the Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Winchester 1897 Trench gun''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indywin1897.png|thumb|none|400px|Indy having a Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; slung over his back.]]&lt;br /&gt;
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''MK2 grenade''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bazooka''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; 3.5&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indybazooka.png|thumb|none|400px|Indy having a Bazooka slung over his back.]]&lt;br /&gt;
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.&lt;br /&gt;
&lt;br /&gt;
== '''Satchel Charge''' ==&lt;br /&gt;
&lt;br /&gt;
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. &lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Fists''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A weapon in their own right. Indy's fists never run out of ammo and they're always there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bullwhip''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:indywhip.png|thumb|none|400px|Indy holding his whip.]]&lt;br /&gt;
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes.&lt;br /&gt;
&lt;br /&gt;
== '''Machete''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:indymachete.png|thumb|none|400px|Indy holding a Machete.]]&lt;br /&gt;
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the start of the Palawan Lagoon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222627</id>
		<title>Indiana Jones and the Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222627"/>
		<updated>2010-01-05T17:18:32Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: /* Colt M1917 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Colt M1917''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
&lt;br /&gt;
[[Image:indycolt.png‎|thumb|450px|none|Indy holding a Colt M1917]]&lt;br /&gt;
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Tokarev TT-33''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm.  Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]]&lt;br /&gt;
&lt;br /&gt;
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Mauser C96''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.  ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indymauser.png|thumb|none|400px|Indy holding a Mauser C96]]&lt;br /&gt;
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Babylon level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.&lt;br /&gt;
&lt;br /&gt;
== '''Simonov SKS''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|500px|thumb|none|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Indysks.png|500px|thumb|none|Indy having a SKS slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.&lt;br /&gt;
&lt;br /&gt;
== '''PPsh-41''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.gif|thumb|none|400px|PPSh-41 with German 9mm Conversion]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indyppsh41.png|thumb|none|400px|Indy having a PPSh-41 slung over his back.]]&lt;br /&gt;
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPSh-41, infact, it has a half moon magazine, much like the PPS-43. This is found in the Palawan Volcano level. Also uses 9mm Ammo like the TT-33 and the Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Winchester 1897 Trench gun''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indywin1897.png|thumb|none|400px|Indy having a Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; slung over his back.]]&lt;br /&gt;
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''MK2 grenade''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bazooka''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; 3.5&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indybazooka.png|thumb|none|400px|Indy having a Bazooka slung over his back.]]&lt;br /&gt;
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.&lt;br /&gt;
&lt;br /&gt;
== '''Satchel Charge''' ==&lt;br /&gt;
&lt;br /&gt;
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. &lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Fists''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A weapon in their own right. Indy's fists never run out of ammo and they're always there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bullwhip''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:indywhip.png|thumb|none|400px|Indy holding his whip.]]&lt;br /&gt;
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes.&lt;br /&gt;
&lt;br /&gt;
== '''Machete''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:indymachete.png|thumb|none|400px|Indy holding a Machete.]]&lt;br /&gt;
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the start of the Palawan Lagoon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222625</id>
		<title>Indiana Jones and the Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222625"/>
		<updated>2010-01-05T17:15:21Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: /* Bullwhip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Colt M1917''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
&lt;br /&gt;
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Tokarev TT-33''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm.  Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]]&lt;br /&gt;
&lt;br /&gt;
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Mauser C96''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.  ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indymauser.png|thumb|none|400px|Indy holding a Mauser C96]]&lt;br /&gt;
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Babylon level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.&lt;br /&gt;
&lt;br /&gt;
== '''Simonov SKS''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|500px|thumb|none|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Indysks.png|500px|thumb|none|Indy having a SKS slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.&lt;br /&gt;
&lt;br /&gt;
== '''PPsh-41''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.gif|thumb|none|400px|PPSh-41 with German 9mm Conversion]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indyppsh41.png|thumb|none|400px|Indy having a PPSh-41 slung over his back.]]&lt;br /&gt;
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPSh-41, infact, it has a half moon magazine, much like the PPS-43. This is found in the Palawan Volcano level. Also uses 9mm Ammo like the TT-33 and the Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Winchester 1897 Trench gun''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indywin1897.png|thumb|none|400px|Indy having a Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; slung over his back.]]&lt;br /&gt;
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''MK2 grenade''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bazooka''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; 3.5&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indybazooka.png|thumb|none|400px|Indy having a Bazooka slung over his back.]]&lt;br /&gt;
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.&lt;br /&gt;
&lt;br /&gt;
== '''Satchel Charge''' ==&lt;br /&gt;
&lt;br /&gt;
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. &lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Fists''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A weapon in their own right. Indy's fists never run out of ammo and they're always there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bullwhip''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:indywhip.png|thumb|none|400px|Indy holding his whip.]]&lt;br /&gt;
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes.&lt;br /&gt;
&lt;br /&gt;
== '''Machete''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:indymachete.png|thumb|none|400px|Indy holding a Machete.]]&lt;br /&gt;
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the start of the Palawan Lagoon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222623</id>
		<title>Indiana Jones and the Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222623"/>
		<updated>2010-01-05T17:07:22Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: /* C96 Mauser */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Colt M1917''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
&lt;br /&gt;
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Tokarev TT-33''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm.  Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]]&lt;br /&gt;
&lt;br /&gt;
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Mauser C96''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.  ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indymauser.png|thumb|none|400px|Indy holding a Mauser C96]]&lt;br /&gt;
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Babylon level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.&lt;br /&gt;
&lt;br /&gt;
== '''Simonov SKS''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|500px|thumb|none|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Indysks.png|500px|thumb|none|Indy having a SKS slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.&lt;br /&gt;
&lt;br /&gt;
== '''PPsh-41''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.gif|thumb|none|400px|PPSh-41 with German 9mm Conversion]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indyppsh41.png|thumb|none|400px|Indy having a PPSh-41 slung over his back.]]&lt;br /&gt;
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPSh-41, infact, it has a half moon magazine, much like the PPS-43. This is found in the Palawan Volcano level. Also uses 9mm Ammo like the TT-33 and the Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Winchester 1897 Trench gun''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indywin1897.png|thumb|none|400px|Indy having a Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; slung over his back.]]&lt;br /&gt;
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''MK2 grenade''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bazooka''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; 3.5&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indybazooka.png|thumb|none|400px|Indy having a Bazooka slung over his back.]]&lt;br /&gt;
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.&lt;br /&gt;
&lt;br /&gt;
== '''Satchel Charge''' ==&lt;br /&gt;
&lt;br /&gt;
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. &lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Fists''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A weapon in their own right. Indy's fists never run out of ammo and they're always there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bullwhip''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Machete''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:indymachete.png|thumb|none|400px|Indy holding a Machete.]]&lt;br /&gt;
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the start of the Palawan Lagoon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222621</id>
		<title>Indiana Jones and the Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222621"/>
		<updated>2010-01-05T17:00:20Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: /* Machete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Colt M1917''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
&lt;br /&gt;
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Tokarev TT-33''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm.  Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]]&lt;br /&gt;
&lt;br /&gt;
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''C96 Mauser''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.  ]]&lt;br /&gt;
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Tethouican Level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Simonov SKS''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|500px|thumb|none|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Indysks.png|500px|thumb|none|Indy having a SKS slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.&lt;br /&gt;
&lt;br /&gt;
== '''PPsh-41''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.gif|thumb|none|400px|PPSh-41 with German 9mm Conversion]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indyppsh41.png|thumb|none|400px|Indy having a PPSh-41 slung over his back.]]&lt;br /&gt;
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPSh-41, infact, it has a half moon magazine, much like the PPS-43. This is found in the Palawan Volcano level. Also uses 9mm Ammo like the TT-33 and the Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Winchester 1897 Trench gun''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indywin1897.png|thumb|none|400px|Indy having a Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; slung over his back.]]&lt;br /&gt;
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''MK2 grenade''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bazooka''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; 3.5&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indybazooka.png|thumb|none|400px|Indy having a Bazooka slung over his back.]]&lt;br /&gt;
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.&lt;br /&gt;
&lt;br /&gt;
== '''Satchel Charge''' ==&lt;br /&gt;
&lt;br /&gt;
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. &lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Fists''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A weapon in their own right. Indy's fists never run out of ammo and they're always there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bullwhip''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Machete''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:indymachete.png|thumb|none|400px|Indy holding a Machete.]]&lt;br /&gt;
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the start of the Palawan Lagoon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222619</id>
		<title>Indiana Jones and the Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222619"/>
		<updated>2010-01-05T16:50:45Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: /* Winchester 1897 Trench gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Colt M1917''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
&lt;br /&gt;
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Tokarev TT-33''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm.  Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]]&lt;br /&gt;
&lt;br /&gt;
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''C96 Mauser''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.  ]]&lt;br /&gt;
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Tethouican Level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Simonov SKS''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|500px|thumb|none|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Indysks.png|500px|thumb|none|Indy having a SKS slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.&lt;br /&gt;
&lt;br /&gt;
== '''PPsh-41''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.gif|thumb|none|400px|PPSh-41 with German 9mm Conversion]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indyppsh41.png|thumb|none|400px|Indy having a PPSh-41 slung over his back.]]&lt;br /&gt;
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPSh-41, infact, it has a half moon magazine, much like the PPS-43. This is found in the Palawan Volcano level. Also uses 9mm Ammo like the TT-33 and the Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Winchester 1897 Trench gun''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indywin1897.png|thumb|none|400px|Indy having a Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; slung over his back.]]&lt;br /&gt;
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''MK2 grenade''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bazooka''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; 3.5&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indybazooka.png|thumb|none|400px|Indy having a Bazooka slung over his back.]]&lt;br /&gt;
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.&lt;br /&gt;
&lt;br /&gt;
== '''Satchel Charge''' ==&lt;br /&gt;
&lt;br /&gt;
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. &lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Fists''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A weapon in their own right. Indy's fists never run out of ammo and they're always there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bullwhip''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Machete''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the later parts of Babylon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222617</id>
		<title>Indiana Jones and the Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222617"/>
		<updated>2010-01-05T16:45:36Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: /* PPsh-41 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Colt M1917''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
&lt;br /&gt;
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Tokarev TT-33''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm.  Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]]&lt;br /&gt;
&lt;br /&gt;
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''C96 Mauser''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.  ]]&lt;br /&gt;
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Tethouican Level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Simonov SKS''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|500px|thumb|none|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Indysks.png|500px|thumb|none|Indy having a SKS slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.&lt;br /&gt;
&lt;br /&gt;
== '''PPsh-41''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.gif|thumb|none|400px|PPSh-41 with German 9mm Conversion]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indyppsh41.png|thumb|none|400px|Indy having a PPSh-41 slung over his back.]]&lt;br /&gt;
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPSh-41, infact, it has a half moon magazine, much like the PPS-43. This is found in the Palawan Volcano level. Also uses 9mm Ammo like the TT-33 and the Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Winchester 1897 Trench gun''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) 12 gauge]]&lt;br /&gt;
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''MK2 grenade''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bazooka''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; 3.5&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indybazooka.png|thumb|none|400px|Indy having a Bazooka slung over his back.]]&lt;br /&gt;
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.&lt;br /&gt;
&lt;br /&gt;
== '''Satchel Charge''' ==&lt;br /&gt;
&lt;br /&gt;
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. &lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Fists''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A weapon in their own right. Indy's fists never run out of ammo and they're always there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bullwhip''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Machete''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the later parts of Babylon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222616</id>
		<title>Indiana Jones and the Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222616"/>
		<updated>2010-01-05T16:44:27Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: /* PPsh-41 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Colt M1917''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
&lt;br /&gt;
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Tokarev TT-33''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm.  Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]]&lt;br /&gt;
&lt;br /&gt;
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''C96 Mauser''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.  ]]&lt;br /&gt;
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Tethouican Level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Simonov SKS''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|500px|thumb|none|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Indysks.png|500px|thumb|none|Indy having a SKS slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.&lt;br /&gt;
&lt;br /&gt;
== '''PPsh-41''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.gif|thumb|none|400px|PPSh-41 with German 9mm Conversion]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indyppsh41.png|thumb|none|400px|Indy having a PPSh-41 slung over his back.]]&lt;br /&gt;
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPSh-41, infact, it has a half moon magazine, much like the PPS-43. This is found in the Tethouican level. Also uses 9mm Ammo like the TT-33 and the Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Winchester 1897 Trench gun''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) 12 gauge]]&lt;br /&gt;
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''MK2 grenade''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bazooka''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; 3.5&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indybazooka.png|thumb|none|400px|Indy having a Bazooka slung over his back.]]&lt;br /&gt;
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.&lt;br /&gt;
&lt;br /&gt;
== '''Satchel Charge''' ==&lt;br /&gt;
&lt;br /&gt;
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. &lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Fists''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A weapon in their own right. Indy's fists never run out of ammo and they're always there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bullwhip''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Machete''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the later parts of Babylon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222615</id>
		<title>Indiana Jones and the Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222615"/>
		<updated>2010-01-05T16:42:34Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: /* PPsh-41 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Colt M1917''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
&lt;br /&gt;
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Tokarev TT-33''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm.  Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]]&lt;br /&gt;
&lt;br /&gt;
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''C96 Mauser''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.  ]]&lt;br /&gt;
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Tethouican Level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Simonov SKS''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|500px|thumb|none|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Indysks.png|500px|thumb|none|Indy having a SKS slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.&lt;br /&gt;
&lt;br /&gt;
== '''PPsh-41''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.gif|thumb|none|400px|PPSH-41 with German 9mm Conversion]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indyppsh41.png|thumb|none|400px|Indy having a PPSh-41 slung over his back.]]&lt;br /&gt;
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPsh-41, infact, it has a half moon magazine, much like the PPsh-43. This is found in the Tethouican level. Also uses 9mm Ammo like the TT-34 and the Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Winchester 1897 Trench gun''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) 12 gauge]]&lt;br /&gt;
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''MK2 grenade''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bazooka''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; 3.5&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indybazooka.png|thumb|none|400px|Indy having a Bazooka slung over his back.]]&lt;br /&gt;
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.&lt;br /&gt;
&lt;br /&gt;
== '''Satchel Charge''' ==&lt;br /&gt;
&lt;br /&gt;
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. &lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Fists''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A weapon in their own right. Indy's fists never run out of ammo and they're always there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bullwhip''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Machete''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the later parts of Babylon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222609</id>
		<title>Indiana Jones and the Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222609"/>
		<updated>2010-01-05T16:09:19Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: /* Bazooka */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Colt M1917''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
&lt;br /&gt;
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Tokarev TT-33''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm.  Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]]&lt;br /&gt;
&lt;br /&gt;
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''C96 Mauser''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.  ]]&lt;br /&gt;
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Tethouican Level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Simonov SKS''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|500px|thumb|none|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Indysks.png|500px|thumb|none|Indy having a SKS slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.&lt;br /&gt;
&lt;br /&gt;
== '''PPsh-41''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.gif|thumb|none|400px|PPSH-41 with German 9mm Conversion]]&lt;br /&gt;
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPsh-41, infact, it has a half moon magazine, much like the PPsh-43. This is found in the Tethouican level. Also uses 9mm Ammo like the TT-34 and the Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Winchester 1897 Trench gun''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) 12 gauge]]&lt;br /&gt;
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''MK2 grenade''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bazooka''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; 3.5&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:indybazooka.png|thumb|none|400px|Indy having a Bazooka slung over his back.]]&lt;br /&gt;
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.&lt;br /&gt;
&lt;br /&gt;
== '''Satchel Charge''' ==&lt;br /&gt;
&lt;br /&gt;
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. &lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Fists''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A weapon in their own right. Indy's fists never run out of ammo and they're always there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bullwhip''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Machete''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the later parts of Babylon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222603</id>
		<title>Indiana Jones and the Infernal Machine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Infernal_Machine&amp;diff=222603"/>
		<updated>2010-01-05T16:00:47Z</updated>

		<summary type="html">&lt;p&gt;Alluxx: /* Simonov SKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Colt M1917''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
&lt;br /&gt;
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Tokarev TT-33''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm.  Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]]&lt;br /&gt;
&lt;br /&gt;
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''C96 Mauser''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.  ]]&lt;br /&gt;
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Tethouican Level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Simonov SKS''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|500px|thumb|none|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Indysks.png|500px|thumb|none|Indy having a SKS slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.&lt;br /&gt;
&lt;br /&gt;
== '''PPsh-41''' ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.gif|thumb|none|400px|PPSH-41 with German 9mm Conversion]]&lt;br /&gt;
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPsh-41, infact, it has a half moon magazine, much like the PPsh-43. This is found in the Tethouican level. Also uses 9mm Ammo like the TT-34 and the Mauser.&lt;br /&gt;
&lt;br /&gt;
== '''Winchester 1897 Trench gun''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) 12 gauge]]&lt;br /&gt;
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''MK2 grenade''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bazooka''' ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; 3.5&amp;quot;]]&lt;br /&gt;
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Satchel Charge''' ==&lt;br /&gt;
&lt;br /&gt;
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. &lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Fists''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A weapon in their own right. Indy's fists never run out of ammo and they're always there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Bullwhip''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes. &lt;br /&gt;
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== '''Machete''' ==&lt;br /&gt;
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Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the later parts of Babylon.&lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Alluxx</name></author>
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