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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlkoTanko</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-03T17:45:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=728063</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=728063"/>
		<updated>2013-08-16T19:25:37Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* Mortar scene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have updated with some of the guns from the closed private invite only beta which is now up --[[User:Smish34|Smish34]] 18:56, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I want to know the M4A1 rail that used in this game.&lt;br /&gt;
&lt;br /&gt;
fictional of course [[User:Excalibur01|Excalibur01]] 17:24, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's fictional, yeah. [[User:Spartan198|Spartan198]] 08:33, 20 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks a lot.but I saw it from some screen shot I think it were CAS-V from Vltor but somehow thanks very much.&lt;br /&gt;
&lt;br /&gt;
:No, it's not a CAS-V. Admittedly it bears a bit of resemblance, but it isn't one. [[User:Spartan198|Spartan198]] 06:19, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Weapons list ==&lt;br /&gt;
&lt;br /&gt;
The demo has the standard UE3 config format that holds all the weapon info.&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
Deagle .50|&lt;br /&gt;
Berreta M9A1|&lt;br /&gt;
Glock 18|&lt;br /&gt;
Sig P220|&lt;br /&gt;
FNP45|&lt;br /&gt;
Python Elite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SMGs'''&lt;br /&gt;
&lt;br /&gt;
UMP45|&lt;br /&gt;
P90|&lt;br /&gt;
TDI Vector|&lt;br /&gt;
Micro UZI|&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shotguns'''&lt;br /&gt;
&lt;br /&gt;
Mossberg 590A1|&lt;br /&gt;
Benelli M1014|&lt;br /&gt;
Sawn-off|&lt;br /&gt;
AA-12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ARs'''&lt;br /&gt;
&lt;br /&gt;
AKS-74U|&lt;br /&gt;
OTs14 Groza|&lt;br /&gt;
HK417|&lt;br /&gt;
FAMAS|&lt;br /&gt;
TAR-21|&lt;br /&gt;
AK-47|&lt;br /&gt;
AK-74|&lt;br /&gt;
M4|&lt;br /&gt;
SCAR&lt;br /&gt;
&lt;br /&gt;
'''Snipers'''&lt;br /&gt;
&lt;br /&gt;
Barrett M99|&lt;br /&gt;
Steyr Elite|&lt;br /&gt;
M110 SRSS|&lt;br /&gt;
MSG90&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LMGs'''&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Launchers'''&lt;br /&gt;
&lt;br /&gt;
Milkor MGL|&lt;br /&gt;
RPG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Weapons'''&lt;br /&gt;
&lt;br /&gt;
M2E2|&lt;br /&gt;
Minigun|&lt;br /&gt;
Mk47 Striker&lt;br /&gt;
&lt;br /&gt;
:Edited the list a bit so its more readable(Sorry if you take offence). --[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Blue tape on handguard==&lt;br /&gt;
&lt;br /&gt;
Anybody else frustrated with that blue tape on the handguard of the AK?I know i saw it before in some other game, but have no luck finding it.&lt;br /&gt;
Here's a image of it in Spec Ops &lt;br /&gt;
[[Image:SpecOpsTheLine 2012-06-14 09-22-36-10.jpg|none|400px|thumb|Walker ponders how the rope is going though his skin while looking at the landscape]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do tell me if you know, 'cause it's been bugging me for a while now.--[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thing the [[AK-74]] in Mercenaries 2 had some tape on it. [[User:BeardedHoplite|BeardedHoplite]] 16:17, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There is no AK-74 in [[Mercenaries 2]], at least in the PC version. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:24, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Hmm, I had it for the Xbox, but I could sworn there was a 74 in there. It had the same name and stats as the AKM, but it mighta been a AK-47 with the synthetic furniture and the 74 muzzle break. [[User:BeardedHoplite|BeardedHoplite]] 16:43, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Looks like it might be Mercenaries 2, a little disappointed that the blue tape isn't on the hand-guard like in Spec Ops, but thanks anyway.Isn't blue tape around a mag to show that they are blanks?&lt;br /&gt;
Also according to Mercs2  page, AK47 is nowhere in any version of the game, AK-47 is just a silhouette for images.--[[User:Mercury|Mercury]] 17:09, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::He's referring to the AKM, which ''is'' present in Mercs 2.  [[User:Spartan198|Spartan198]] 15:37, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Tired of the Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I am actually getting tired of seeing the Desert Eagle in the hands of military characters. When are game developers going to learn that the Desert Eagle stopped being cool after Arnold stopped making movies? [[User:Excalibur01|Excalibur01]] 19:50, 25 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Desert Eagle is 'gangsta'. Doubt its going to go away any time soon. --[[User:DeltaOne|DeltaOne]] 00:32, 26 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If by &amp;quot;gangsta&amp;quot;, you mean &amp;quot;perfect compensation for an exceptionally small penis&amp;quot;, then yes, it is quite &amp;quot;gangsta&amp;quot;. [[User:Spartan198|Spartan198]] 19:06, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, clearly Walker's ability to pull a Deagle out of his ass when injured is because he's Delta. You're not an operator, you wouldn't understand. [[User:Evil Tim|Evil Tim]] 04:46, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, I am, my phone number is 0 and people call me when they can't find a phone number, yet I still don't understand. [[User:Spartan198|Spartan198]] 15:35, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Double iron sights ==&lt;br /&gt;
&lt;br /&gt;
I could be wrong, but while I am playing this I swear the M4 has 2 rear iron sights. It's got an A2 type that's positioned forward and a flip up one towards the rear. This is by far the most stupid sight configuration I've seen for this system. I mean, these guys are Delta, no optics on any of their guns at all [[User:Excalibur01|Excalibur01]] 11:50, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They seem rather unprepared all over; I mean, no helmets is pretty standard for a game, but Walker's character model only has the PMAG on his chest he never uses with no other ammo and nowhere he could be carrying any, and they don't seem to have bought packs, night vision gear, sunglasses, grenades or really anything much of anything. Nevermind a three-man team having a spotterless bolt-action sniper rifle rather than a DMR and a guy lugging around a SAW and a shotgun for no clear reason. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:16, 7 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
While looking up things for a video series on this I'm planning, I found something rather odd:&lt;br /&gt;
&lt;br /&gt;
[[Image:SpecOpsEarlyRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Originally it actually ''did'' have a reflex optic and a flip-up front sight, but for some reason they changed it to a standard front sight and second rear sight. Though in that trailer the M4 has a reciprocating charging handle (!) so it's not like it was right then either. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:22, 11 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4 suppressors ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I took out the comment of removing the flash hider before adding the suppressor for the M4, since there are flash hiders, or muzzle attachments that are threaded outside for QD suppressors [[User:Excalibur01|Excalibur01]] 13:35, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mortar scene ==&lt;br /&gt;
&lt;br /&gt;
So I've been recording this game, and I noticed that the mortar sequence is impossible in at least four different ways.&lt;br /&gt;
&lt;br /&gt;
*The mortar has a milder version of the magic TARDIS rounds from ''Homefront''. The M722 smoke round for the M224 weighs a mighty 3.7 rounds, and when you take into account the tail, fuze, bursting charge, propelling charge and so on, that's probably all of 1 pound of WP per round.&lt;br /&gt;
*Which doesn't matter, because it has an impact fuze and so the only way to hurt someone with it would be to land a round on top of them, in which case they'd be more worried about the bursting charge blowing their head off.&lt;br /&gt;
*Which doesn't matter either, because the minimum range of the mortar is 70 metres, which is close to the ''maximum'' range Walker fires it at.&lt;br /&gt;
*Which ''also'' doesn't matter, because there's only one round shown in the vicinity of the mortar, and it's the camera round.&lt;br /&gt;
&lt;br /&gt;
So the central plot event of the game is caused by the team firing rounds they don't have to somewhere they couldn't hit, detonating in a way they can't and doing damage they couldn't possibly do. Thus, um, showing the...true...horror...um... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 31 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wow. I thought this game was just a generic cover-based TPS hiding behind it's plot and messages, but THAT is just laughable. Did they even bother to research for that scene? [[User:Gunmaster2011|Gunmaster2011]] 1:52AM, 08/08/2013&lt;br /&gt;
&lt;br /&gt;
:I doubt it. It seems they based the detonations on 155mm artillery rounds and the burned bodies are based on images of people who were killed in massive building fires ignited by WP, not on people who had direct impact burns (which are very nasty, but not the all-over burns you see in the game). Nevermind that if you try to hit something you're not supposed to in that sequence (the fuel tanks to the top left, the tent to the top right or any moving vehicle) the game completely ignores it because they want the camp to look a certain way when you walk through it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:07, 8 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Well, [SPOILERS] given that everything we see in the game is either completely made up or altered to a degree by increasingly insane Walker, it's possible that the effects of the WP are heavily altered in his eyes either/or by his guilt for what he had done, or somehow demonizing Konrad even more for &amp;quot;forcing&amp;quot; Walker to use the WP.&lt;br /&gt;
&lt;br /&gt;
::It would also explain several other implausible things like constantly appearing Desert Eagle, heavily armored troopers who can eat rockets for breakfast, and one-handed loading of the grenade launcher during the water run. --[[User:AlkoTanko|AlkoTanko]] ([[User talk:AlkoTanko|talk]]) 15:23, 16 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=728062</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=728062"/>
		<updated>2013-08-16T19:24:48Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* Mortar scene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have updated with some of the guns from the closed private invite only beta which is now up --[[User:Smish34|Smish34]] 18:56, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I want to know the M4A1 rail that used in this game.&lt;br /&gt;
&lt;br /&gt;
fictional of course [[User:Excalibur01|Excalibur01]] 17:24, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's fictional, yeah. [[User:Spartan198|Spartan198]] 08:33, 20 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks a lot.but I saw it from some screen shot I think it were CAS-V from Vltor but somehow thanks very much.&lt;br /&gt;
&lt;br /&gt;
:No, it's not a CAS-V. Admittedly it bears a bit of resemblance, but it isn't one. [[User:Spartan198|Spartan198]] 06:19, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Weapons list ==&lt;br /&gt;
&lt;br /&gt;
The demo has the standard UE3 config format that holds all the weapon info.&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
Deagle .50|&lt;br /&gt;
Berreta M9A1|&lt;br /&gt;
Glock 18|&lt;br /&gt;
Sig P220|&lt;br /&gt;
FNP45|&lt;br /&gt;
Python Elite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SMGs'''&lt;br /&gt;
&lt;br /&gt;
UMP45|&lt;br /&gt;
P90|&lt;br /&gt;
TDI Vector|&lt;br /&gt;
Micro UZI|&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shotguns'''&lt;br /&gt;
&lt;br /&gt;
Mossberg 590A1|&lt;br /&gt;
Benelli M1014|&lt;br /&gt;
Sawn-off|&lt;br /&gt;
AA-12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ARs'''&lt;br /&gt;
&lt;br /&gt;
AKS-74U|&lt;br /&gt;
OTs14 Groza|&lt;br /&gt;
HK417|&lt;br /&gt;
FAMAS|&lt;br /&gt;
TAR-21|&lt;br /&gt;
AK-47|&lt;br /&gt;
AK-74|&lt;br /&gt;
M4|&lt;br /&gt;
SCAR&lt;br /&gt;
&lt;br /&gt;
'''Snipers'''&lt;br /&gt;
&lt;br /&gt;
Barrett M99|&lt;br /&gt;
Steyr Elite|&lt;br /&gt;
M110 SRSS|&lt;br /&gt;
MSG90&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LMGs'''&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Launchers'''&lt;br /&gt;
&lt;br /&gt;
Milkor MGL|&lt;br /&gt;
RPG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Weapons'''&lt;br /&gt;
&lt;br /&gt;
M2E2|&lt;br /&gt;
Minigun|&lt;br /&gt;
Mk47 Striker&lt;br /&gt;
&lt;br /&gt;
:Edited the list a bit so its more readable(Sorry if you take offence). --[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Blue tape on handguard==&lt;br /&gt;
&lt;br /&gt;
Anybody else frustrated with that blue tape on the handguard of the AK?I know i saw it before in some other game, but have no luck finding it.&lt;br /&gt;
Here's a image of it in Spec Ops &lt;br /&gt;
[[Image:SpecOpsTheLine 2012-06-14 09-22-36-10.jpg|none|400px|thumb|Walker ponders how the rope is going though his skin while looking at the landscape]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do tell me if you know, 'cause it's been bugging me for a while now.--[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thing the [[AK-74]] in Mercenaries 2 had some tape on it. [[User:BeardedHoplite|BeardedHoplite]] 16:17, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There is no AK-74 in [[Mercenaries 2]], at least in the PC version. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:24, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Hmm, I had it for the Xbox, but I could sworn there was a 74 in there. It had the same name and stats as the AKM, but it mighta been a AK-47 with the synthetic furniture and the 74 muzzle break. [[User:BeardedHoplite|BeardedHoplite]] 16:43, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Looks like it might be Mercenaries 2, a little disappointed that the blue tape isn't on the hand-guard like in Spec Ops, but thanks anyway.Isn't blue tape around a mag to show that they are blanks?&lt;br /&gt;
Also according to Mercs2  page, AK47 is nowhere in any version of the game, AK-47 is just a silhouette for images.--[[User:Mercury|Mercury]] 17:09, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::He's referring to the AKM, which ''is'' present in Mercs 2.  [[User:Spartan198|Spartan198]] 15:37, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Tired of the Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I am actually getting tired of seeing the Desert Eagle in the hands of military characters. When are game developers going to learn that the Desert Eagle stopped being cool after Arnold stopped making movies? [[User:Excalibur01|Excalibur01]] 19:50, 25 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Desert Eagle is 'gangsta'. Doubt its going to go away any time soon. --[[User:DeltaOne|DeltaOne]] 00:32, 26 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If by &amp;quot;gangsta&amp;quot;, you mean &amp;quot;perfect compensation for an exceptionally small penis&amp;quot;, then yes, it is quite &amp;quot;gangsta&amp;quot;. [[User:Spartan198|Spartan198]] 19:06, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, clearly Walker's ability to pull a Deagle out of his ass when injured is because he's Delta. You're not an operator, you wouldn't understand. [[User:Evil Tim|Evil Tim]] 04:46, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, I am, my phone number is 0 and people call me when they can't find a phone number, yet I still don't understand. [[User:Spartan198|Spartan198]] 15:35, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Double iron sights ==&lt;br /&gt;
&lt;br /&gt;
I could be wrong, but while I am playing this I swear the M4 has 2 rear iron sights. It's got an A2 type that's positioned forward and a flip up one towards the rear. This is by far the most stupid sight configuration I've seen for this system. I mean, these guys are Delta, no optics on any of their guns at all [[User:Excalibur01|Excalibur01]] 11:50, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They seem rather unprepared all over; I mean, no helmets is pretty standard for a game, but Walker's character model only has the PMAG on his chest he never uses with no other ammo and nowhere he could be carrying any, and they don't seem to have bought packs, night vision gear, sunglasses, grenades or really anything much of anything. Nevermind a three-man team having a spotterless bolt-action sniper rifle rather than a DMR and a guy lugging around a SAW and a shotgun for no clear reason. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:16, 7 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
While looking up things for a video series on this I'm planning, I found something rather odd:&lt;br /&gt;
&lt;br /&gt;
[[Image:SpecOpsEarlyRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Originally it actually ''did'' have a reflex optic and a flip-up front sight, but for some reason they changed it to a standard front sight and second rear sight. Though in that trailer the M4 has a reciprocating charging handle (!) so it's not like it was right then either. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:22, 11 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4 suppressors ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I took out the comment of removing the flash hider before adding the suppressor for the M4, since there are flash hiders, or muzzle attachments that are threaded outside for QD suppressors [[User:Excalibur01|Excalibur01]] 13:35, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mortar scene ==&lt;br /&gt;
&lt;br /&gt;
So I've been recording this game, and I noticed that the mortar sequence is impossible in at least four different ways.&lt;br /&gt;
&lt;br /&gt;
*The mortar has a milder version of the magic TARDIS rounds from ''Homefront''. The M722 smoke round for the M224 weighs a mighty 3.7 rounds, and when you take into account the tail, fuze, bursting charge, propelling charge and so on, that's probably all of 1 pound of WP per round.&lt;br /&gt;
*Which doesn't matter, because it has an impact fuze and so the only way to hurt someone with it would be to land a round on top of them, in which case they'd be more worried about the bursting charge blowing their head off.&lt;br /&gt;
*Which doesn't matter either, because the minimum range of the mortar is 70 metres, which is close to the ''maximum'' range Walker fires it at.&lt;br /&gt;
*Which ''also'' doesn't matter, because there's only one round shown in the vicinity of the mortar, and it's the camera round.&lt;br /&gt;
&lt;br /&gt;
So the central plot event of the game is caused by the team firing rounds they don't have to somewhere they couldn't hit, detonating in a way they can't and doing damage they couldn't possibly do. Thus, um, showing the...true...horror...um... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 31 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wow. I thought this game was just a generic cover-based TPS hiding behind it's plot and messages, but THAT is just laughable. Did they even bother to research for that scene? [[User:Gunmaster2011|Gunmaster2011]] 1:52AM, 08/08/2013&lt;br /&gt;
&lt;br /&gt;
:I doubt it. It seems they based the detonations on 155mm artillery rounds and the burned bodies are based on images of people who were killed in massive building fires ignited by WP, not on people who had direct impact burns (which are very nasty, but not the all-over burns you see in the game). Nevermind that if you try to hit something you're not supposed to in that sequence (the fuel tanks to the top left, the tent to the top right or any moving vehicle) the game completely ignores it because they want the camp to look a certain way when you walk through it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:07, 8 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Well, given that everything we see in the game is either completely made up or altered to a degree by increasingly insane Walker, it's possible that the effects of the WP are heavily altered in his eyes either/or by his guilt for what he had done, or somehow demonizing Konrad even more for &amp;quot;forcing&amp;quot; Walker to use the WP.&lt;br /&gt;
&lt;br /&gt;
::It would also explain several other implausible things like constantly appearing Desert Eagle, heavily armored troopers who can eat rockets for breakfast, and one-handed loading of the grenade launcher during the water run. --[[User:AlkoTanko|AlkoTanko]] ([[User talk:AlkoTanko|talk]]) 15:23, 16 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=728060</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=728060"/>
		<updated>2013-08-16T19:23:54Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* Mortar scene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have updated with some of the guns from the closed private invite only beta which is now up --[[User:Smish34|Smish34]] 18:56, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I want to know the M4A1 rail that used in this game.&lt;br /&gt;
&lt;br /&gt;
fictional of course [[User:Excalibur01|Excalibur01]] 17:24, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's fictional, yeah. [[User:Spartan198|Spartan198]] 08:33, 20 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks a lot.but I saw it from some screen shot I think it were CAS-V from Vltor but somehow thanks very much.&lt;br /&gt;
&lt;br /&gt;
:No, it's not a CAS-V. Admittedly it bears a bit of resemblance, but it isn't one. [[User:Spartan198|Spartan198]] 06:19, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Weapons list ==&lt;br /&gt;
&lt;br /&gt;
The demo has the standard UE3 config format that holds all the weapon info.&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
Deagle .50|&lt;br /&gt;
Berreta M9A1|&lt;br /&gt;
Glock 18|&lt;br /&gt;
Sig P220|&lt;br /&gt;
FNP45|&lt;br /&gt;
Python Elite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SMGs'''&lt;br /&gt;
&lt;br /&gt;
UMP45|&lt;br /&gt;
P90|&lt;br /&gt;
TDI Vector|&lt;br /&gt;
Micro UZI|&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shotguns'''&lt;br /&gt;
&lt;br /&gt;
Mossberg 590A1|&lt;br /&gt;
Benelli M1014|&lt;br /&gt;
Sawn-off|&lt;br /&gt;
AA-12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ARs'''&lt;br /&gt;
&lt;br /&gt;
AKS-74U|&lt;br /&gt;
OTs14 Groza|&lt;br /&gt;
HK417|&lt;br /&gt;
FAMAS|&lt;br /&gt;
TAR-21|&lt;br /&gt;
AK-47|&lt;br /&gt;
AK-74|&lt;br /&gt;
M4|&lt;br /&gt;
SCAR&lt;br /&gt;
&lt;br /&gt;
'''Snipers'''&lt;br /&gt;
&lt;br /&gt;
Barrett M99|&lt;br /&gt;
Steyr Elite|&lt;br /&gt;
M110 SRSS|&lt;br /&gt;
MSG90&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LMGs'''&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Launchers'''&lt;br /&gt;
&lt;br /&gt;
Milkor MGL|&lt;br /&gt;
RPG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Weapons'''&lt;br /&gt;
&lt;br /&gt;
M2E2|&lt;br /&gt;
Minigun|&lt;br /&gt;
Mk47 Striker&lt;br /&gt;
&lt;br /&gt;
:Edited the list a bit so its more readable(Sorry if you take offence). --[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Blue tape on handguard==&lt;br /&gt;
&lt;br /&gt;
Anybody else frustrated with that blue tape on the handguard of the AK?I know i saw it before in some other game, but have no luck finding it.&lt;br /&gt;
Here's a image of it in Spec Ops &lt;br /&gt;
[[Image:SpecOpsTheLine 2012-06-14 09-22-36-10.jpg|none|400px|thumb|Walker ponders how the rope is going though his skin while looking at the landscape]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do tell me if you know, 'cause it's been bugging me for a while now.--[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thing the [[AK-74]] in Mercenaries 2 had some tape on it. [[User:BeardedHoplite|BeardedHoplite]] 16:17, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There is no AK-74 in [[Mercenaries 2]], at least in the PC version. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:24, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Hmm, I had it for the Xbox, but I could sworn there was a 74 in there. It had the same name and stats as the AKM, but it mighta been a AK-47 with the synthetic furniture and the 74 muzzle break. [[User:BeardedHoplite|BeardedHoplite]] 16:43, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Looks like it might be Mercenaries 2, a little disappointed that the blue tape isn't on the hand-guard like in Spec Ops, but thanks anyway.Isn't blue tape around a mag to show that they are blanks?&lt;br /&gt;
Also according to Mercs2  page, AK47 is nowhere in any version of the game, AK-47 is just a silhouette for images.--[[User:Mercury|Mercury]] 17:09, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::He's referring to the AKM, which ''is'' present in Mercs 2.  [[User:Spartan198|Spartan198]] 15:37, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Tired of the Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I am actually getting tired of seeing the Desert Eagle in the hands of military characters. When are game developers going to learn that the Desert Eagle stopped being cool after Arnold stopped making movies? [[User:Excalibur01|Excalibur01]] 19:50, 25 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Desert Eagle is 'gangsta'. Doubt its going to go away any time soon. --[[User:DeltaOne|DeltaOne]] 00:32, 26 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If by &amp;quot;gangsta&amp;quot;, you mean &amp;quot;perfect compensation for an exceptionally small penis&amp;quot;, then yes, it is quite &amp;quot;gangsta&amp;quot;. [[User:Spartan198|Spartan198]] 19:06, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, clearly Walker's ability to pull a Deagle out of his ass when injured is because he's Delta. You're not an operator, you wouldn't understand. [[User:Evil Tim|Evil Tim]] 04:46, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, I am, my phone number is 0 and people call me when they can't find a phone number, yet I still don't understand. [[User:Spartan198|Spartan198]] 15:35, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Double iron sights ==&lt;br /&gt;
&lt;br /&gt;
I could be wrong, but while I am playing this I swear the M4 has 2 rear iron sights. It's got an A2 type that's positioned forward and a flip up one towards the rear. This is by far the most stupid sight configuration I've seen for this system. I mean, these guys are Delta, no optics on any of their guns at all [[User:Excalibur01|Excalibur01]] 11:50, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They seem rather unprepared all over; I mean, no helmets is pretty standard for a game, but Walker's character model only has the PMAG on his chest he never uses with no other ammo and nowhere he could be carrying any, and they don't seem to have bought packs, night vision gear, sunglasses, grenades or really anything much of anything. Nevermind a three-man team having a spotterless bolt-action sniper rifle rather than a DMR and a guy lugging around a SAW and a shotgun for no clear reason. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:16, 7 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
While looking up things for a video series on this I'm planning, I found something rather odd:&lt;br /&gt;
&lt;br /&gt;
[[Image:SpecOpsEarlyRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Originally it actually ''did'' have a reflex optic and a flip-up front sight, but for some reason they changed it to a standard front sight and second rear sight. Though in that trailer the M4 has a reciprocating charging handle (!) so it's not like it was right then either. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:22, 11 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4 suppressors ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I took out the comment of removing the flash hider before adding the suppressor for the M4, since there are flash hiders, or muzzle attachments that are threaded outside for QD suppressors [[User:Excalibur01|Excalibur01]] 13:35, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mortar scene ==&lt;br /&gt;
&lt;br /&gt;
So I've been recording this game, and I noticed that the mortar sequence is impossible in at least four different ways.&lt;br /&gt;
&lt;br /&gt;
*The mortar has a milder version of the magic TARDIS rounds from ''Homefront''. The M722 smoke round for the M224 weighs a mighty 3.7 rounds, and when you take into account the tail, fuze, bursting charge, propelling charge and so on, that's probably all of 1 pound of WP per round.&lt;br /&gt;
*Which doesn't matter, because it has an impact fuze and so the only way to hurt someone with it would be to land a round on top of them, in which case they'd be more worried about the bursting charge blowing their head off.&lt;br /&gt;
*Which doesn't matter either, because the minimum range of the mortar is 70 metres, which is close to the ''maximum'' range Walker fires it at.&lt;br /&gt;
*Which ''also'' doesn't matter, because there's only one round shown in the vicinity of the mortar, and it's the camera round.&lt;br /&gt;
&lt;br /&gt;
So the central plot event of the game is caused by the team firing rounds they don't have to somewhere they couldn't hit, detonating in a way they can't and doing damage they couldn't possibly do. Thus, um, showing the...true...horror...um... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 31 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wow. I thought this game was just a generic cover-based TPS hiding behind it's plot and messages, but THAT is just laughable. Did they even bother to research for that scene? [[User:Gunmaster2011|Gunmaster2011]] 1:52AM, 08/08/2013&lt;br /&gt;
&lt;br /&gt;
:I doubt it. It seems they based the detonations on 155mm artillery rounds and the burned bodies are based on images of people who were killed in massive building fires ignited by WP, not on people who had direct impact burns (which are very nasty, but not the all-over burns you see in the game). Nevermind that if you try to hit something you're not supposed to in that sequence (the fuel tanks to the top left, the tent to the top right or any moving vehicle) the game completely ignores it because they want the camp to look a certain way when you walk through it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:07, 8 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Well, given that everything we see in the game is either completely made up or altered to a degree by increasingly insane Walker, it's possible that the effects of the WP are heavily altered in his eyes either/or by his guilt for what he had done, or somehow demonizing Konrad even more for &amp;quot;forcing&amp;quot; Walker to use the WP.&lt;br /&gt;
&lt;br /&gt;
It would also explain several other implausible things like constantly appearing Desert Eagle, heavily armored troopers who can eat rockets for breakfast, and one-handed loading of the grenade launcher during the water run. --[[User:AlkoTanko|AlkoTanko]] ([[User talk:AlkoTanko|talk]]) 15:23, 16 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Dead_Rising_2&amp;diff=372049</id>
		<title>Talk:Dead Rising 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Dead_Rising_2&amp;diff=372049"/>
		<updated>2010-12-29T19:41:29Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* The Handgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Chuck's odd gun holding==&lt;br /&gt;
While I was playing Dead Rising 2: Case 0 today, i notice something odd. When Chuck's aiming the Handgun, his thumb or one finger (can't quite tell) is in a truly odd position: its basically pointing up! I wish i had a pic of it to show you, but i dont have a way of taking clear HQ pics of my Xbox 360 [[User:SeanWolf]]&lt;br /&gt;
Do you mean the odd way he grips the front grip? Its not wierd it's just old way of holding a gun no one does that now&lt;br /&gt;
&lt;br /&gt;
== The Handgun ==&lt;br /&gt;
&lt;br /&gt;
Is it just me or does the in game handgun look nothing like a CZ75 and more like a SIG 220 series pistol? Whenever I get a close look at it I see a SIG. Also, it looks like Sullivan carries some sort of USP in his holster, though he never uses it. [[User:ShootingLiberal|ShootingLiberal]] 16:19, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, remember, Dead Rising 1 had different pistol models for ingame and cutscene for some reason. The one in the cap we have is clearly based off a CZ.-protoAuthor 16:37, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Swat outfit also has a USP type handgun in the holster&lt;br /&gt;
&lt;br /&gt;
There is also a revolver you can use after defeating Seymour in &amp;quot;WWJWD?&amp;quot;, which appears to be SAA. Protip: it does great damage against human enemies, making it one of the best weapons against bosses. --[[User:AlkoTanko|AlkoTanko]] 19:41, 29 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Correction==&lt;br /&gt;
Dynamite combined with the hand is called &amp;quot;dynameat,&amp;quot; I believe. Correct me if I'm wrong. -SasquatchJim.&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Saving_Private_Ryan&amp;diff=330181</id>
		<title>Talk:Saving Private Ryan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Saving_Private_Ryan&amp;diff=330181"/>
		<updated>2010-09-18T08:46:16Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* Helmet Throwing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I apoligize to anybody's pictures I replaced but I was making all the pictures 600px and some wouldn't go past 500px. I hope everyone likes the completed SPR page. - GM&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
Some comments in the article are made about soldiers holding their M1 rifles with one hand. The comments say that the weapons shown are replicas due to their obvious light weight. While I've never held an M1, I have held an M14 with one hand. It is not difficult to hold such a weapon with one hand, especially for brief periods. [[User:Axeman|Axeman]] 22:10, 23 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:An M14 is maybe a pound or two lighter (less wood and a little smaller) but Garands are bulky and heavy. They may have been accurate and reliable but they were very cumbersome. For maybe a few seconds you can hold an M1 with one hand but it is terribly uncomfortable and definitely not how someone would hold a Garand comfortably when not reading it. Plus many of those soldiers hold the gun with one hand at an forward tilted angle, which would cause quite some strain on the wrist. (I repeated everything they did with their Garands in the movie and most of it is not that easy) And what I mean to say by lightweigh replicas  is that it is likely the extras were using resin replicas that were nice and light but even the main characters had lighter rifles, they were considerably gutted in heavy spots to make them easier to carry. -[[User:Gunmaster45|GM45]]&lt;br /&gt;
&lt;br /&gt;
::Something else I realized he said that is bullshit; 'An m14 is maybe a pound or two lighter'.  A GI M14 weighs ~2 pounds more than an M1 garand. It is EASIER to hold an M1 than an M14.  M1s are lighter due to being SHORTER and having a much smaller magazine (8 rounds of 30 caliber ammo versus 10-20 rounds of 30 caliber ammo).  GM, it appears you have no fucking clue what you're talking about, and I really question if you ever held either of the firearms in question. --[[User:Asmkillr323|Asmkillr323]] 16:51, 15 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::An M1 Garand weighs less than 10 pounds.  It is not hard to hold 10 pounds in one hand, and if you really think its some sort of feat of strength, you need to go to a gym. --[[User:Asmkillr323|Asmkillr323]] 13:34, 14 February 2010 (UTC)&lt;br /&gt;
:::Was about to say the same. But if you're happen to be that weak, you should carry something like M1 carbine or a Grease gun. Or sit and fill the blanks in HQ.&lt;br /&gt;
&lt;br /&gt;
Holding the thumb to the offside, as shown in the illustration of Upham firing his Garand, is actually the &amp;quot;proper&amp;quot; way to hold the rifle to AVOID getting hit in the nose by one's own thumb in recoil.  While the gas operation of the Garand somewhat tames the recoil impulse, there's still plenty.  Also, the stock and upper handguard will protect the hand from being pinched by the reciprocating operating rod, as long as the finger tips are not actually stuck in the gap between the two parts of the stock.  Upham shows good form, for a guy who appeared to have no prior experience as a rifleman.&lt;br /&gt;
&lt;br /&gt;
Okay I'll be contentious just for the heck of it. I would argue that in combat with adrenalin blasting through your body you might just be able to hold the M1 Garand with one hand for awhile. Not only would you be having a temporary increase in strength but you probably wouldn't notice the discomfort for awhile. Adrenalin is a weird thing. Many stories from wars of soldiers getting shot and not even realizing it until minutes after the fact.Just thought I would put that at there. --[[User:Jcordell|Jcordell]] 23:05, 21 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have to agree that it's not that far fetched to hold an M1 Garand one handed.  I own a Mossberg 500 with a 28&amp;quot; barrel and a Mosin Nagant 91/30.  The Mossberg is about 7.5lbs and I do one hand hold reloads, holding the shotgun on target.  The Mosin is 8 1/2 lbs and I have no trouble holding it one handed.  I'm not a trained soldier, nor a weight lifter.  But, it seems to me that a trained soldier should have no problem lifting one more pound than I can.&lt;br /&gt;
&lt;br /&gt;
::Actually, the M1 Garand is about 9 to 11 pounds and the M14 is 11.5 pounds. - [[User:Kenny99|Kenny99]] 16:47, 17 July 2010 (UTC)&lt;br /&gt;
:::While this discussion is relatively dead now, my point at the time was that it's not comfortable to carry the weapon like that. It's not impossible, but the weight is enough that carrying it like that (especially at enough of an angle that the front end would direct the weight forward, giving the wrist more work) would be uncomfortable. That was my reason to assume that some of the rifles were lighter weight props (seeing as some of these are for sale, they were present for filming along with the firing props). As for the M14 info, I fucked up there. It's not hard to correct someone without being a dick about it. Grow up. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Guy Blowing Up==&lt;br /&gt;
Do we rely need a picture of a guy getting blown up? Frankly, I think it's disgusting and unnecessary. There's really no point, IMO, to have the picture on here. I know we censor nudity (''The Whole Nine Yards'', for example and I think extremely gory images should go or, if image has a nice shot of the gun, possibly cover the gore with a blck box. Seriously, there's no need for a gratuitous shot of a guy blowing up here.  --[[User:Mandolin|Mandolin]] 02:04, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- I would say you're being a bit prudish personally (A guy gets blown up and that's sick but all the other images of blood-spraying bullet hits are ok?), but your comment has merit. If the dude got blown up but the image had a good shot of a firearm, that would be one thing I guess, but the point stands that that particular image is indeed unnecessary in terms of the informational value of it's section. [[User:StanTheMan|StanTheMan]] 02:37, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Prude? if the picture wasn't this: &lt;br /&gt;
[[Image:SPRStickybomb-2.jpg|thumb|none|600px|...ends up like this.]]&lt;br /&gt;
I'd agree with you, but the picture is a bit extreme--[[User:Mandolin|Mandolin]] 03:11, 8 September 2010 (UTC).&lt;br /&gt;
&lt;br /&gt;
: I'm not saying it isn't. Guess I'm just not as disgusted, I don't know. But it is gruesome, and it is unneeded. I don't agree the content itself warrants removal, but that, plus it's lack of informational contribution does. Graphic detail aside, the guy getting blown up doesn't help the section, in terms of describing the weapon. [[User:StanTheMan|StanTheMan]] 03:25, 8 September 2010 (UTC)&lt;br /&gt;
[[Image:SPR-stickybombcensored.jpg|thumb|none|600px|...ends up getting blown up.]]&lt;br /&gt;
Here's a censored one. Noticed that I removed the meat chunks flying around. - [[User:Kenny99|Kenny99]] 03:40, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B.A.R. pronouncing ==&lt;br /&gt;
&lt;br /&gt;
I'm still trying to understand why some particular gun people would rather spell the acryomn B-A-R, instead of just calling it &amp;quot;BAR&amp;quot;. It's abbrieviated like a word that anyone recognize. I don't see why some gun nuts find it semi offensive when someone doesn't &amp;quot;pronounce&amp;quot; it right. It's like if ppl started calling NATO &amp;quot;N.A.T.O.&amp;quot; cause it stands for something instead of just one flowing &amp;quot;word&amp;quot; NATO, or NORAD by each letter. I just don't get it [[User:Excalibur01|Excalibur01]] 16:37, 27 January 2009 (UTC)&lt;br /&gt;
:It's just how it is. Everyone called it a B.A.R. and Bar just doesn't sound profesional. Personally I find it annoying when people call an A.C.O.G. an Acog, although this is okayed by most people so it's just a pet peeve of mine. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
Wow you can see the decimal points and dashes in a &amp;quot;pronunciation&amp;quot; of a word&amp;quot; ?? You sir are gifted.&lt;br /&gt;
&lt;br /&gt;
Maybe cos 'bar' is a word and people could think you're refering to a pub or a metal rod, whereas NATO, NORAD and ACOG etc. aren't similar to real words.&lt;br /&gt;
&lt;br /&gt;
How it's pronounced is irrelevant. The site wants to appear professional, so it's best to properly punctuate the abbreviation. [[User:Acora|Acora]] 04:06, 14 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like to go back on this and ask, why not pronounce the acronym as it is? It is really so wrong? [[User:Excalibur01|Excalibur01]] 15:36, 11 August 2010 (UTC)&lt;br /&gt;
:Again, because it's not the way it was done. It's an old weapon. Someone back in the twenties decided to spell it out. It may not make sense, but that's the way it is, and we shouldn't change it. Now, if you want to change the way we pronounce a modern weapon like the HK UMP, and just start calling it &amp;quot;ump,&amp;quot; then go ahead. As a social experiment, I'd truly like to see how far it goes. --[[User:Funkychinaman|funkychinaman]] 15:53, 11 August 2010 (UTC)&lt;br /&gt;
::BTW, I've heard some of the kids I played WaW with refer to the BAR as a bar (rhymes with car.) These are the same kids who refer to the G43 as the gew-er (rhymes with sewer.) Do the kids playing MW2 refer to the UMP as an ump (rhymes with hump?) --[[User:Funkychinaman|funkychinaman]] 19:09, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That just show you that unless your homeschooled in this day and era (like me) or just pretty damn smart (like me), you turn into a damn moron. Kids have become so damn stupid that they think Karabiner sounds like car with an a at the end and beaner. - [[User:Kilgore|Kilgore]] 20:05, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
The nickname &amp;quot;Tommy Gun&amp;quot; is derived from either it's use by British troops (&amp;quot;Tommies&amp;quot;) early in WWII, or is a reference John T. Thompson, who inspired its development.&lt;br /&gt;
The M1 and M1A1 were both easier and cheaper to make successors to the earlier M1928 model.  The most obvious difference between the earlier M1928 and the two later models was the bolt cocking handle being moved to the side of the later models - it was on top on earlier Thompson versions - and the most obvious visible difference between the M1 and the M1A1 was the protective &amp;quot;ears&amp;quot; around the rear sight of the latter.  Late-production M1928s and M1s had just an L-shaped piece of sheetmetal, with the peep sight drilled through it, welded to the top of the receiver.&lt;br /&gt;
::Um thanks, but why?  We all know this information.... [[User:MoviePropMaster2008|MoviePropMaster2008]] 18:45, 7 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Then why is differing or contrary information still on the site?  Attention is specifically drawn to Upham's holding his Garand with his thumb off to the side, with the comment that it would cause the very problem that holding the rifle that way will prevent.  As you can see in the pic of Vin Diesel, wrapping the thumb around the pistol grip is the way to get a big rap on the nose from your own thumb.&lt;br /&gt;
My comments about the Thompson (other than the Tommy Gun reference, which wasn't really specific to anything), is that the currently posted information says the M1A1 replaced the more expensive/complicated M1, when the M1 was actually the first of the &amp;quot;cheap&amp;quot; Thompsons, with the M1A1 being merely the definitive cheap Thompson.  The Blish lock deletion, side cocking knob, fixed sight, smooth barrel, and other mods were already present on the M1.&lt;br /&gt;
::Then FIX it.  I'm sure there are tons of little mistakes all over IMFDB and we can't catch them all.  And users are supposed to catch mistakes when they see them.  Sure, sometimes there will be 'contention' regarding an edit, but it it's an obvious mistake, then no one will complain.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:47, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M2 Mortar ==&lt;br /&gt;
&lt;br /&gt;
I think the opinion on which end of the mortar shell to bang is incorrect.  If the mortar shells are time fused (for airburst) the impact on the tail would simulate the high g-forces experienced when firing the shell from the tube.  The time element would start burning/turning and then detonate later.  If the shells are impact detonated the tail tap would arm the impact fuzing, the next shock would be the shell coming back to earth.&lt;br /&gt;
&lt;br /&gt;
You are correct , mortar roundsare armed when they drop to the bottom of the mortar tube at the instant of firing. The movie is correct, the caption under the pic is wrong. Hitting the nose of the mortar against the base plate as the caption suggest would either do nothing if the fuse is not armed or would cause it to detonate in the guys hand.&lt;br /&gt;
&lt;br /&gt;
== Scope differnces ==&lt;br /&gt;
&lt;br /&gt;
by the looks of things jackson uses three different scopes in some of the pics, i the scene where he is adjusting his scope for windage the scope clearly has a wider front end , in the stand-off scene where wall colapases he is using one the has a wider back end and a completely round front, and in the bell tower the scope has two vertical bars sticking out of the rifle which arent present in the previous scenes&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
A big problem I see is the caption under the unertl scope states he s twisting the front objective to adjust the elevation . The front objective is adjustable but just like all other scopes with adjustable objective all he is doing is adjusting the parallax. This adjustment keeps the cross hairs from apearing as if there floating around by properly focusing the scope for the range its being used at.  Just because there are distance markings on the part he is turning it has nothing to do with elevation. You can clearly see the elevation and windage knobs, which he does adjust at one point , on the top and side of the rear scope mount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as bullet impact and crosshair relationship at the moment of impact for the bullet, of course they dont match , forgetting the fact that its a movie we're talking about the simple fact that it take some length of time between when the shot is fired and the bullet impacts makes this a reality and historicly accurate.  Simply put when you pull the trigger on any gun there is a delay before the bullet impacts your target , during this time the gun has begun to recoil, muscles contarct etc and the sights will not be pointed at the same object as they were at the moment of firing, simple physics. [panaceabeachbum]&lt;br /&gt;
==Prop Guns==&lt;br /&gt;
I almost bought a prop gun used in this movie from a guy with around 20-30 of them at a gun show about 7 years ago-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:21, 26 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'd say none but MPM can be MPM, but we could always use more screen-used guns.-protoAuthor&lt;br /&gt;
&lt;br /&gt;
==Inaccuracy==&lt;br /&gt;
:My teacher showed us the begining of this movie in History when we started our '''WW1''' unit! You would think that a US history teacher would know that D-Day didn't occur in WW1-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:47, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have you considered that your teacher was showing you that part of the movie becasue it demonstrates what is involved when the infantry does a frontal assault against troops that are in heavily fortified positions? He might not have been able to find a WWI movie that recreated a frontal assault as effectively. Just an idea. --[[User:Jcordell|Jcordell]] 23:53, 14 May 2010 (UTC)&lt;br /&gt;
:Back when I was in college, we watched the end of Gallipoli for a demonstration of WWI tactics. Paths of Glory and All Quiet on the Western Front would've worked too. --[[User:Funkychinaman|funkychinaman]] 10:52, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My 7th grade history teacher was the dumbest bastard I've ever seen. He didn't even know the difference between World War I and World War II. He also called Vietnam Soldiers &amp;quot;Baby Killers&amp;quot;. I got suspended later when I beat him up for saying that. Just show you that school teachers are stupid. - [[User:Kilgore|Kilgore]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The mini-series '''ANZACS''', starring Paul Hogan, is also another good source of recreated WW1 battles. Don't watch the stripped down movie version. You have to watch the full mini-series (nearly 10 hours long) to appreciate the story and attention to period detail. Does ANZACS have it's own page? If not, it deserves one. It was one of the first war movies/series where strict attention to detail with regard to weapons, uniforms, tactics, vehicles, etc, was used. Also '''The Light Horsemen''' is a good example of the fighting in Palestine later in WW1. Other movies to consider are '''All The King's Men''' and '''Lawrence of Arabia'''.&lt;br /&gt;
&lt;br /&gt;
==Helmet Throwing==&lt;br /&gt;
I watched this again for old times sake, and I had to laugh at the scene where Horvath and a German both have rifle jams, so what else could they do but pitch their helmets at each other and go for their sidearms? Unnecessary, but anything to stop your enemy from killing you I guess. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I remember another movie, I think it was set in Vietnam, where a guy bludgeoned someone with his helmet. And Horvath only threw his because he was pissed the German threw his first. --[[User:Funkychinaman|Funkychinaman]] 18:21, 26 March 2010 (UTC)&lt;br /&gt;
I think it was platoon when the soldier killed someone with his helmet[[Special:Contributions/71.59.54.184|71.59.54.184]] 19:35, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We Were Soldiers had a character to beat NVA soldier to death with his helmet, when the stranded platoon was engaged in close quarters combat at night. --[[User:AlkoTanko|AlkoTanko]] 08:46, 18 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Pacific==&lt;br /&gt;
Is The Pacific a spin off of this movie?&lt;br /&gt;
:Band of Brothers was sort of a spin off, in that in involved a lot of the production people. And those same people did the Pacific.--[[User:Funkychinaman|Funkychinaman]] 18:21, 26 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Funnily enough, SPR is the only one in this discussion NOT based entirely on real events.-protoAuthor 23:56, 14 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Color Saturation ==&lt;br /&gt;
&lt;br /&gt;
The movie itself has a purposeful 60% reduction in color saturation, giving it that bleached and washed out look, this is present in many of the screenshots, but some others have the regular color levels associated with some TV broadcasts of the film which are due to complaints about color problems from television owners unfamiliar with the look of the film. I was just wondering which color level is the preferred for this page?&lt;br /&gt;
&lt;br /&gt;
I.E. :&lt;br /&gt;
This shot, with seemingly corrected color.&lt;br /&gt;
[[Image:SPRM1A1Thompson-Ben41s.jpg|thumb|none|600px|Cpt. Miller with his Thompson at the ready.]]&lt;br /&gt;
As opposed to this shot, from my copy of the movie, with the washed out bleached look.&lt;br /&gt;
[[Image:SPRcolortest.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Toadvine|Toadvine]] 07:08, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, but it is suppose to look desaturated and old. It was done to give it that look of old film style. Also, when you place a picture from this movie that is &amp;quot;corrected color&amp;quot;, it just doesn't look right. - [[User:Kilgore|Kilgore]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
[[Image:20100616144428!SPRM1A1Thompson-3.jpg|600px|thumb|none|original pic]]&lt;br /&gt;
This was the original pic that Gunmaster uploaded, it has even more grain than yours, Toadvine. I'm not sure if Ben41 color corrected his new image or got it off Blu-Ray. --[[User:Predator20|Predator20]] 22:53, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:SPRM1A1Thompson-3.jpg|thumb|none|600px|Current pic with decreased saturation.]]&lt;br /&gt;
&lt;br /&gt;
I just think the &amp;quot;corrected&amp;quot; colors looks over colored. I think somebody should upload some pictures that are better colored then the actual movie colors, but are not over colored like Ben41's uploaded pics. I wish I had a DVD of Saving Private Ryan (I've got it on VHS) - [[User:Kilgore|Kilgore]] 18:50, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The Color saturated NEW PICS are TOO saturated.  They even look more color saturated than other regular Modern Color movies (see the Ed Burns pic). This really makes the Screenshots look even LESS like the stylized look of the original FILM.   I vote to keep 'some' color saturation' but DIAL IT BACK a bunch.  Split the difference between the original Desaturated look and the new super saturated look. [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:05, 23 August 2010 (UTC)&lt;br /&gt;
Some of the movies Ben41 screencaps had a similar effect, too. I'll try to remove some of his pics and put it back to its original quality. - [[User:Kenny99|Kenny99]] 03:08, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==SS Got Issued More Lugers?==&lt;br /&gt;
&lt;br /&gt;
I'm curious as to who posted the comment about pictorial evidence suggesting the SS got more Lugers than the Wehrmacht, and what your source is for that? The Wehrmacht controlled procurement, which put the SS at the bottom of the chain for new weapons, espescially in the beginning of the war. That's why they ended up with so much foreign equipment, like the ZB-26 LMG and the Radom and Hi Power pistols. Almost all of the German produced Radoms and Hi Powers went to the SS so I doubt very much they'd have more Lugers than the regular army. More pistols maybe, but because they were getting the non-German ones I doubt Lugers. - [[User:Nyles|Nyles]]&lt;br /&gt;
&lt;br /&gt;
Remember that the army adopted the P38, so it makes sense to have older handguns in the SS. [[User:Markost|Markost]] 21:36, 11 August 2010 (UTC)&lt;br /&gt;
:The SS also got all the money from running the concentration camps, which included whatever money they can make from harvesting raw materials (by which I mean gold teeth, jewelry, hair, etc) and contracting out the labor. This allowed them to get a lot of stuff the army didn't get, or got later, like camo, because they actually owned or operated the factories. Small arms were probably included. I'm not saying whether or not the were or were not first in line to get Lugers, I'm just saying they probably could have if that's what they wanted. --[[User:Funkychinaman|funkychinaman]] 22:00, 11 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kane_%26_Lynch_2:_Dog_Days&amp;diff=322624</id>
		<title>Talk:Kane &amp; Lynch 2: Dog Days</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kane_%26_Lynch_2:_Dog_Days&amp;diff=322624"/>
		<updated>2010-09-02T14:09:32Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* Thoughts of the game */&lt;/p&gt;
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&lt;div&gt;First game was unshiny at all, why would they make another one.&lt;br /&gt;
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It was a financial success. Poeple liked the story and the characters but the gameplay was bad ...&lt;br /&gt;
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AFAIR, game had 6.5 - 7.5 scores on major review sites. And plot was overfilled with cliches. AK74 was the only good thing about the game.&lt;br /&gt;
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As much as I like to say otherwise, Kane &amp;amp; Lynch was pretty flawed game. I'm still looking forward the sequel, fingers crossed. --[[User:AlkoTanko|AlkoTanko]] 13:47, 25 January 2010 (UTC)&lt;br /&gt;
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Hey, who the hell took my picture of the track pants wearing loser out? [[User:BeardedHoplite|BeardedHoplite]] 20:19, 11 June 2010 (UTC)&lt;br /&gt;
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==Mystery pistol==&lt;br /&gt;
Would someone mind identifying this? I think it is the Beretta. [[User:BeardedHoplite|BeardedHoplite]] 19:00, 29 July 2010 (UTC)&lt;br /&gt;
[[Image:MysteryPistol_KLDD.jpg|500px|thumb|none|A thug with his ???? before getting his face fried.]]&lt;br /&gt;
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Definitely a Beretta.&lt;br /&gt;
&lt;br /&gt;
== Kane &amp;amp; Lynch ==&lt;br /&gt;
&lt;br /&gt;
For those who've played this game. Which one is Kane, and which is Lynch?&lt;br /&gt;
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I'm confused about this new movie Adaptation with Bruce Willis as Kane and&lt;br /&gt;
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can't help think he should be playing Lynch. Michael Biehn should play Kane.&lt;br /&gt;
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Lynch is the balding fellow with shotgun, other one is Kane (who looks like he has grown some hair since first game, odd).&lt;br /&gt;
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Clearly, the case he stole from Retomoto was filled with Rogaine.&lt;br /&gt;
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In the screenshot of Lynch holding a hostage, i have my doubts that the gun is a beretta, does anybody have any suggestions what it is? [[User:BeardedHoplite|BeardedHoplite]] 01:17, 6 May 2010 (UTC)&lt;br /&gt;
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It's a Norinco model 77B, you can tell on account of the unusual shaped trigger guard, which doubles as a one handed slide-cycling mechanism, you depress the front of the trigger guard and it causes the slide to cycle back. Doesn't exactly seem useful under stress, it would take a lot of force from just your trigger finger to manipulate the thing, even if you could reach it without adjusting your grip, but whaddya gonna do. --[[User:Toadvine|Toadvine]] 23:37, 6 May 2010 (UTC)&lt;br /&gt;
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whos decision was it to cast jamie foxx as lynch?&lt;br /&gt;
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The unknown SMG is a Steyr MPi 69 or 81&lt;br /&gt;
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==Beta Access==&lt;br /&gt;
Hey, I will have a beta of Dog Days tomorrow. I will confirm most of the weapons&lt;br /&gt;
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Could someone identify the shotgun in the limited edition picture [[User:BeardedHoplite|BeardedHoplite]] 04:48, 11 July 2010 (UTC)&lt;br /&gt;
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Looks like some sort of 870 to me/ ShootingLiberal&lt;br /&gt;
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I could've swore the tan framed handgun in the game was one of those Smith and Wesson M&amp;amp;P's in .45, not a Springfield XD. --[[User:Toadvine|Toadvine]] 18:26, 11 July 2010 (UTC)&lt;br /&gt;
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== Thoughts of the game ==&lt;br /&gt;
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You get used to the very grainy film style and the shaky camera angle. It does annoy the hell out of you, but there is something about these characters and what resembles a plot that hooks you. [[User:Excalibur01|Excalibur01]] 01:55, 19 August 2010 (UTC)&lt;br /&gt;
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I agree man, the story is damn short but the plot is a frantic one that doesn't let up over it's short lenght. [[User:BeardedHoplite|BeardedHoplite]] 01:57, 20 August 2010 (UTC)&lt;br /&gt;
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The plot DOES feel very rushed, but it's fast paced. It keeps you hooked and it's very simple. But the ending &amp;lt;strike&amp;gt; was a bit off. All you do is run for a plane and there's no closure or ending scene.&amp;lt;/strike&amp;gt; [[User:Excalibur01|Excalibur01]] 05:00, 20 August 2010 (UTC)&lt;br /&gt;
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Thanks for the spoilers, dude. [[User:Dannysaysnoo|Dannysaysnoo]] 13:59, 20 August 2010 (UTC)&lt;br /&gt;
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Just preparing you for the blank ending [[User:Excalibur01|Excalibur01]] 19:08, 20 August 2010 (UTC)&lt;br /&gt;
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There's also been some complaints in reviews about the poor accuracy of the guns, coupled with low damage. I'm playing at normal difficulty and I have no trouble taking down enemies even with handguns. And as for the accuracy, well, some of the guns aren't exactly known for their pinpoint accuracy, nevermind that it's Lynch you're playing with: the nutjob with a gun whos entire idea of &amp;quot;tactics&amp;quot; is to draw his weapon and start rapidly pulling the trigger.--[[User:AlkoTanko|AlkoTanko]] 14:09, 2 September 2010 (UTC)&lt;br /&gt;
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== The Tokarev TT-33 might be a Type 54 ==&lt;br /&gt;
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[[Image:Russain ww2.jpg|thumb|none|300px]]&lt;br /&gt;
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Look at the little lump near the rear, it looks like there would be a manual safety on the other side.&lt;br /&gt;
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== Police revolver ==&lt;br /&gt;
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Does anyone else like this revolver for some reason? I do and I don't really know why. I know Chinese weapons are (no offense) not exactly known for their quality and worksmanship, but this 9mm revolver just seems cool to me. --[[User:ColonelTomb|ColonelTomb]] 18:04, 28 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_5&amp;diff=258192</id>
		<title>Talk:Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_5&amp;diff=258192"/>
		<updated>2010-04-12T18:09:16Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* My biggest problem with this game */&lt;/p&gt;
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&lt;div&gt;== Additon Weapons: ==&lt;br /&gt;
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Though not seen but confirmed: (Asking for confirmation on other weapons.)&lt;br /&gt;
&lt;br /&gt;
Six to Seven pistols can be obtained including a .357 magnum possibly a Colt Python. &lt;br /&gt;
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Currently there is seven pistols (including magnum type weapons), these include the Beretta 92FS, H&amp;amp;K USP, SIG P226, Beretta M93R, S&amp;amp;W M29, Desert Eagle, S&amp;amp;W M500. Unknown weapons such as the Beretta PX4 and other weapons have not yet been found. [[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
There are several secret weapons that can be obtained as well. According to a recent Gamepro article, these weapons range from new to old tech. It is unknown how many there are. &lt;br /&gt;
&lt;br /&gt;
Also, several shotguns (unknown number) have been confirmed. This includes a single barreled pump action (possibly the one we've seen in pictures.), a semi auto and a double barreled shotgun. It has also been confirmed there will be a three barreled shotgun that can do extreme damage. &lt;br /&gt;
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There are roughly four shotguns currently, the Ithaca Model 37, Benelli M3 and Striker which is currently named the Jail Breaker, the Hydra shotgun is the fictional shotgun with 3 barrels. [[User:Draco122|Draco122]]&lt;br /&gt;
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All weapons can be upgraded much like the weapons in Resident Evil 4 in terms of capacity, damage, fire rate and reload rate.&lt;br /&gt;
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== My biggest problem with this game ==&lt;br /&gt;
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The intense gunplay is cool and fun, but when you come face to face with enemies with AK-74s and RPGS and turrets, having the ability to walk while shooting will go a long way, but the creators didn't want to do that because it takes away the intense quick aiming you have to do. Bullcrap. They did it because they don't want their game to feel like Metal Gear Solid 4 or Gears of Wars. I wouldn't have made this complaint if all enemies don't shoot back with full auto assault rifles. Bows and arrows and crossbows are ok, but when AKs are shooting at you, I like a better cover system and moving while shooting or aiming so I can peer around corners and take out threats. [[User:Excalibur01|Excalibur01]] 12:04, 3 April 2009 (UTC)&lt;br /&gt;
Ditto here, there is nothing more frustraiting to just sit there and try to shoot back when one has trained IRL to shoot while moveing. [[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
:I have to agree. While I hugely enjoyed the game, having to freeze while shooting kind of sucked. However, it'd probably best to stay put when blasting away with the Gatling Gun. [[User:M14fanboy|M14fanboy]] 06:16, 31 August 2009 (UTC)&lt;br /&gt;
::I have to ''disagree'' 100%. Resident Evil is supposed to be a survival horror game, not Metal Gear Solid, Halo, or Gears of War. It's ''not'' supposed to be a shooter. The franchise I loved for so long has begun to die since the day RE4 was released thanks to incorporating too many shooter elements. [[User:Spartan198|Spartan198]] 02:10, 21 December 2009 (UTC)&lt;br /&gt;
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:look, there's survival horror in the sense that you are having to feel the horror and surviving it. But the gameplay is not realistic. And RE5 is more action than horror. It's saying Alien is horror and Aliens is action horror. RE5 is more action oriented and should have the capabilities of the 3rd person, on the move shooting. Look, if the creators wanted more Survival horror in RE5, they should have made the theme and story less action pack genre and more like the previous games before 4. Give it a more scare aspect. Fighting hordes of enemies isn't horror, it's annoying [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
RE4 should have never been made. How the HELL did they get RE4 after making RE1 GC (the gold standard of RE survival-horror; RE2 exceeds it in its novelty of new elements, but RE1 GC did everything by the book and perfectly), Zero, and Outbreak? Anyway, it's almost stupid easy to kill the AK gunmen in RE5, because they waste ammunition on cover (letting you headshot them while they reload) and don't fire while moving (if you can't beat RE5's AK AI, then you probably aren't good at GoW or any other shooter either). They get the same HP as standard Majini, so all you need to do is save grenades and just blind-toss them. I liken RE4/5 to the RE movies in that while they have the same &amp;quot;context&amp;quot;, they just suck as RE games. &lt;br /&gt;
&lt;br /&gt;
It doesn't really make a difference anyway, because now Capcom has to reboot the entire canon after TWO action-horror games. With the success of LIN and the dismal failure of RE5 in terms of popular approval (even critics are panning it, despite the fact that it's basically RE4 with all of the action-horror elements that they wanted; one site called RE4 &amp;quot;Game of the Decade&amp;quot; while making no mention of RE5), hopefully they do a total reboot and get rid of this action-horror nonsense.&lt;br /&gt;
&lt;br /&gt;
:I haven't heard much about &amp;quot;Lost in Nightmare.&amp;quot; How is it better than base RE5? &lt;br /&gt;
&lt;br /&gt;
:I'll agree that the REmake on Gamecube was plenty scary, given elements like the Crimson Heads arising out of downed zombies you either didn't headshot, blow the knees off of, or burn, or &amp;quot;itChy iTchy sCoTT caMe uGLy FAce so KIlleD hiM. taSTy,&amp;quot; or truly classic monsters like Lisa the Mutant, but you have to admit a lot of the difficulty in that game was because of the very wonky controls and the fact that you really couldn't aim very well. Those controls should stay in the past where they rightfully belong--I don't think gamers of today would take very kindly to not being able to dodge zombies due to poor controls. Sure wish we had a full-fledged remake of RE1 with the entire STARS team with today's tech though.--[[User:Mazryonh|Mazryonh]] 01:07, 12 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The controls are used as part of the cinematic-emulating pacing elements; that's why you can't move while you shoot or be able to directly aim for the head in RE1 GC. Don't think of them as merely games that are under the RE title, think of them as zombie-horror pieces in their own right. By definition, RE1 GC did practically everything right in terms of creating a zombie-horror atmosphere; the camera angles that acted like the ones in Romero's Living Dead, the lack of offensive capability, the shock of the protagonist characters, inclusion of human flaws as part of the game's theme (Wesker's hubris, Brad's cowardice), and overall ominous environment is still the best the series has in terms of an actual model.&lt;br /&gt;
&lt;br /&gt;
And in reality, the controls have absolutely nothing to do with the &amp;quot;control&amp;quot; problem. The only difference between RE5 PS3 and RE1 PS3's controls are the Knife button and the Quick-Access button; the difference is the camera. Everyone flips for the OtS, but no one ever pays attention to the fact that it totally DESTROYS a game's cinematic value. What kind of movie do you know of that follows the protagonist around from 2 feet behind and 2 feet above? If used in a horror game in particular, it gives the player too much control and inherently destabilizes the effect altogether. Dead Space, which is the only real example of a workable SH game, only succeeded for its novelty; in order to use OtS, they had to balance the game against the player in other aspects, such as using claustrophobic-tight areas and exotic enemies, which took the average OtS player by surprise. Dead Space 2 isn't looking too good (as expected), because they reprised the protagonist as &amp;quot;taking the fight to them&amp;quot; and added rocket boots (which means that the player is going to face zero gravity with both the advantages of OtS/boots and prior experience, turning it into a mere formality), along with the fact that they have to TOP their previous game's enemy design to challenge the player's OtS advantage sufficiently. Silent Hill's take on OtS is obviously a one-time deal; it also did all of the horror elements properly, but its style cannot be repeated for important reasons (one, it takes away the combat aspect entirely, which is, as you said, a novelty nowadays, and two, it's more of an isolated intensity; it plays a unique way, and any further encroachment would just cheapen it). &lt;br /&gt;
&lt;br /&gt;
The camera was designed to encourage the player to evade or avoid enemies instead of directly attacking them (which is how a counterpart in the Living Dead series would react as well). Just like in the Living Dead series, the protagonist has a difficulty getting a bead on enemies and is disoriented mentally relative to their situation. &lt;br /&gt;
&lt;br /&gt;
LIN is a fair bit better than the base game in terms of survival-horror because it puts much greater emphasis on puzzle solving (granted, it's no RE3 or CV, but it's better than RE4 and eons ahead of RE5; some puzzles actually require some degree of examination) and greatly de-emphasizes gunplay (you start with Beretta 92Fs, and there is only one &amp;quot;chapter&amp;quot;, meaning you cannot upgrade or purchase weaponry to improve firepower). You still have OtS, which still handicaps the survival-horror, but it is much better.&lt;br /&gt;
&lt;br /&gt;
No kidding, most of the Keepers have to be dealt with without guns, instead of using enviroment kills (conveniently located around sewers). Actually, was there even a part where you were able to gun down those things? --[[User:AlkoTanko|AlkoTanko]] 18:09, 12 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Images ==&lt;br /&gt;
Can anyone get the Images for the weapons from the weapon upgrade screen that's between the chapters. I play it on the 360 and whatever screencaps I can make would be digital pics of a TV screen. [[User:Rockwolf66|Rockwolf66]] 06:21, 2 May 2009 (UTC)&lt;br /&gt;
:Thank's ProtoAuthor for adding the in game weapon Images. I'm going to check my guide and start adding the various in game titles to those images.&lt;br /&gt;
::You're welcome. I just found those online and figured the article could use them. Hadn't even read your request, to be honest. -protoAuthor 19:32, 7 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov is not a sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
Why do folks here keep confusing it as such? It is a marksman/designated marksman rifle.&lt;br /&gt;
:There isn't much distinction between DMRs and sniper rifles in terms of gameplay. [[User:Spartan198|Spartan198]] 02:12, 21 December 2009 (UTC)&lt;br /&gt;
::It's classified as a &amp;quot;sniper rifle&amp;quot; ingame anyway.--[[User:PistolJunkie|PistolJunkie]] 03:21, 21 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The SVD has always been referred to as a sniper rifle. A DMR is basically as assault rifle with semi auto only and a specific barrel for better accuracy. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
The russians themselves said it was a DMR, are you discrediting the makers? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:14, 8 March 2010 (UTC)&lt;br /&gt;
::Yes, but the U.S. Military and historians for years called it a sniper rifle.  It WAS used in that role in Vietnam by NVA Snipers (as well as M91/30s)  It CAN be used in such a role, however, in recent times, much more accurate (and larger caliber) weapons have been built.  Calling it a sniper rifle is not ridiculous, though one can always make a note if they really want to be ultra specific about it on the various gun and movie pages.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:42, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, it really doesn't make much difference in-game. They all seem to have the same inherent accuracy, virtually no bullet drop, and every one of them is pre-zeroed to hit the same POI. So, it really doesn't matter what you call it. Although I find it really odd how this article says the the 7.62x54R has less power than the .308 Win based 7.62x51mm. I mean, you can SEE that the Soviet round has 3mm more case capacity, which means that it has a greater possible power level. In-game, the Russian round is the same as the .308 Win round, but that could be explained by downloading it. Again, I suppose it really doesn't make a difference.&lt;br /&gt;
&lt;br /&gt;
==Gold Edition==&lt;br /&gt;
there is going to be a new gold edition to Resident Evil 5 and i think there might be some new characters and possibly some new guns &lt;br /&gt;
&lt;br /&gt;
[http://images3.wikia.nocookie.net/residentevil/images/d/da/Wesker_samurai_edge.jpg Erm...]--[[User:PistolJunkie|PistolJunkie]] 05:56, 14 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only aspect of the Gold edition I like is the mansion level which is a return back to Resident Evil 1 where you have limited ammo and a more darker aspect. It's more scary than RE5 would be. You can even change the camera to a fixed position like the RE games of old. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
New guns: Barry's Samurai Edge, Barry's Revolver.&lt;br /&gt;
&lt;br /&gt;
:Too bad this isn't for the PC version [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Barry's revolver only makes an appearance when he does a special move, it isn't an equipable weapon.&lt;br /&gt;
&lt;br /&gt;
It should still be added to the page though.&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K P8 ==&lt;br /&gt;
&lt;br /&gt;
It is a P8. Look at the safety.--[[User:ColonelTomb|ColonelTomb]] 00:42, 11 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Afterlife&amp;diff=256283</id>
		<title>Talk:Resident Evil: Afterlife</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Afterlife&amp;diff=256283"/>
		<updated>2010-04-08T13:08:50Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* Macedonian Shooting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Another one? ==&lt;br /&gt;
&lt;br /&gt;
I still can't believe they are making another RE movie. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Just don't take it seriously.&lt;br /&gt;
:::Unfortunately Excalibur, I'm with the others on this one.  Just don't watch it and stop complaining about it ;) LOL [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:03, 7 April 2010 (UTC)&lt;br /&gt;
:::But I LOVE to bitch about things [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::::I can't wait for this movie. :) [[User:Spartan198|Spartan198]] 07:11, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macedonian Shooting==&lt;br /&gt;
it is just me or dose it look like Wesker is using the Russian shooting style called  Macedonian Shooting?&lt;br /&gt;
:just you&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I can't wait for it i loved the first 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
has anyone noticed that Alice's double barreled shotguns have black grips of the first photo?&lt;br /&gt;
:Rubber. I think she's gonna smack someone with it or just drop them.&lt;br /&gt;
&lt;br /&gt;
Alice seems to always dual wield every weapon she has. The shotguns and 629's in this film, P-14's and kukris in Extinction, batons, MP5K's and P-14's in Apocalypse. Next thing she probably carries dual M4's, or even M60's. --[[User:AlkoTanko|AlkoTanko]] 13:08, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Samurai Edge==&lt;br /&gt;
I hope we get to see Weskers custom Beretta.&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metro_2033&amp;diff=250652</id>
		<title>Talk:Metro 2033</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metro_2033&amp;diff=250652"/>
		<updated>2010-03-27T12:47:54Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;P90&amp;quot; is actually no P90. It sure looks like one but is slightly modified (i. e. regarding the front grip); the game manual calls it the &amp;quot;AK2012&amp;quot; and describes it as the Russian army's latest service rifle. Despite the name, it has nothing in common with any existing AK model (except the chambering). --[[Special:Contributions/83.79.126.247|83.79.126.247]] 23:14, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
in clips I have seen it takes a lot of bullets to kill the monsters. I also think that all the guns fireing the same round would make thing easier on finding ammo&lt;br /&gt;
&lt;br /&gt;
Just remember that bullets are also currency in Metro 2033, so that gives whole new meaning for &amp;quot;Every shot must count&amp;quot;. --[[User:AlkoTanko|AlkoTanko]] 12:47, 27 March 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
==Some thoughts==&lt;br /&gt;
&lt;br /&gt;
First of all, there`s no such 50 cal sniper rifle like SVN-98 in game. The weapon on the screenshot is clearly a revolver with extended barrel, optics and stock (possibly early game model).&lt;br /&gt;
&lt;br /&gt;
Second - all ingame revolvers are clearly loaded with .44 caliber rounds. Possibly .44 Magnum.&lt;br /&gt;
&lt;br /&gt;
Third - there are two major modifications of AK: ingame &amp;quot;post-apocaliptic&amp;quot; AK (can be anything from AK-74, AKS-74 etc till AK-74M. And the broken ones that can be found around corpses are possibly AKS-74 (brown polyamide handguard and handle).    &lt;br /&gt;
:::AK in game most probably is AK74M (scope mount, plastic folding buttstock), but has replaced upper receiver lid (it has reinforcing ribs). Or its AKS74N with replaced stock. Or its just a mix like you said. W\e.&lt;br /&gt;
&lt;br /&gt;
There`s also Melnik`s (Miller`s) electro-gun, but I dont`t know how get it - maybe in Limited Edition version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I like the idea of using handmade guns, as well as real firearms Rex095&lt;br /&gt;
&lt;br /&gt;
== Spoiler == &lt;br /&gt;
Well, in the end of the game you blow up main &amp;quot;others'&amp;quot; nest and flood the entire Metro.&lt;br /&gt;
&lt;br /&gt;
First: What does the ending of the game have to do here? It's a site about firearms, not about movie/game plots.&lt;br /&gt;
Second: Seriously? That means they just... threw away the ending of the book so that there could be no Metro 2034 (the book sequel)? --[[Special:Contributions/81.62.92.179|81.62.92.179]] 17:25, 18 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Personally, I think that the jackass who posted the spoiler was just trying to be an asshole. --[[User:Asmkillr323|Asmkillr323]] 11:22, 19 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Collateral&amp;diff=248787</id>
		<title>Talk:Collateral</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Collateral&amp;diff=248787"/>
		<updated>2010-03-22T19:55:09Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* Final shoot out. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Colt 9mm SMG ==&lt;br /&gt;
&lt;br /&gt;
Can't speak to it's use in the US but Mexican tourist police carry them. - Nyles&lt;br /&gt;
: They are issued to DEA agents from what I know. Some police stations are issued them as well. -GM&lt;br /&gt;
&lt;br /&gt;
::If you ever find pictures of Department of Energy security teams from immediately after 9/11, you will see quite a few of these in use. As best I know, though, they've mostly replaced their 9mm subguns with M4s, same as most LE tactical units nowadays. -[[User:MT2008|MT2008]] 16:40, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vincent's Holster==&lt;br /&gt;
With many people wondering what Vincent's holster is, I took some shots to help everyone out.&lt;br /&gt;
[[Image:Vincent'sHolster.jpg|thumb|none|500px|A zoomed in shot of Vincent's inside the waist holster when he draws it on the robbers.]]&lt;br /&gt;
[[Image:Vincent'sRig.jpg|thumb|none|600px|Here's zoomed shots of both his holster and his mag holders.]]&lt;br /&gt;
[[Image:CollateralVincent'sHolsterISW.jpg|thumb|none|600px|Vincent's holster when the cab crashes.]]&lt;br /&gt;
&lt;br /&gt;
Hope this helps someone I.D. them. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
It sure helped me ID that Tom Cruise wore some tight freaking pants!&lt;br /&gt;
&lt;br /&gt;
According to the DVD commentary, Tom Cruise used a serpa holster for the USP. So maybe he used one for the movie as well.&lt;br /&gt;
&lt;br /&gt;
==The Train Scene==&lt;br /&gt;
&lt;br /&gt;
when the lights come back on after the shootout, vincent, who has lost so much blood that his fine motor skills are beginning to deteriorate, does appear to have a full mag in his holders. when the movie cuts to the mag hitting the floor, even in stadard definition one can see that there are bullets in the mag. i am fairly certain that the cut is not of an empty mag hitting the floor, but vincent has dropped his last full mag and realizes that that he has been beaten. i know that this is a gun info site however i thought showing the correct sequence of events might be of some importance.&lt;br /&gt;
::You can see the plastic red follower on the top of the magazine, an obvious indication it is empty. He also searches his belt for a long time to find a spare magazine. You should keep in mind he took the guards 5906 but no spare mags, so he didn't have anything to reload with anyway. I believe Mann commented on this in the DVD commentary but I might have to go back and check. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::''I always thought that Vincent had been going to reload, but dropped his one spare as a result of involuntary loss of control of his support hand, because he looks like he's got something in his hands right before he pitches forward and the camera cuts to the magazine hitting the floor.'' --[[User:Clutch|Clutch]] 00:17, 15 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you Gunmaster for pointing that out. at the time i wrote my original comment, i was unaware of the red followers as my S&amp;amp;W 1006 has white ones and my 4506 has black followers. looking at the frame and watching the movie again i can see the follower, not a cartridge.&lt;br /&gt;
&lt;br /&gt;
*Originally, in the script, he actually WAS to have another mag, but fumbled. That was changed, though.-protoAuthor 04:14, 8 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Just bought the movie ==&lt;br /&gt;
Man(n), this movie is awesome. -protoAuthor 18:49, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ruger Mark II ==&lt;br /&gt;
&lt;br /&gt;
The Ruger mark II is used t kill Daniel the club owner. After that it is never seen again, so I'm assuming Vincent put it in his briefcase which Max threw off the bridge, which is why it's never seen again. This became clear when in the train scene Vincent reaches for a magazines off his holders but he is fresh out, if he had his Ruger he could of used that. Also Vincent must of reloaded his Smith &amp;amp; Wesson 5906, so I guess it must use the same ammunition as a USP-45 either that or the security guard must of had spare clips. Could someone please verify this- thank you.&lt;br /&gt;
:Well, seeing as the 5906 is a 9mm and the USP45 is a .45, he must have gotten the MAGAZINES (not clips) from the security guard. That's an interesting point about the Ruger, though. -[[User:Gunman69|Gunman69]] 17:13, 28 November 2009 (UTC)&lt;br /&gt;
:He didn't ever reload the S&amp;amp;W. He only fires 1 mag. He didn't take any mags.-protoAuthor 03:03, 26 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Final shoot out. ==&lt;br /&gt;
&lt;br /&gt;
In this article, it offers what appears to be a very assured explanation of the final shootout at the end of the movie. It claims that Vincent lost the battle because of his failure to change his killing pattern, blindly following the same method he uses to kill all his targets. I think that this theory is incorrect. Don't you think a hitman as experienced and capable as Vincent would know enough to change his method when it is clear it wouldn't work? While Vincent prefers to shoot his victims with the two-in-the-chest, one-in-the-head method, I'm sure that this tactic is used when he deems it appropriate, and I'm sure a man like Vincent, as intelligent as he is, would not stupidly follow this pattern when it obviously wouldn't work. When a metal door is blocking a clear shot of his target, I'm sure Vincent would know better than to shoot at the door itself, and take advantage of the situation and try to shoot through the windows.&lt;br /&gt;
&lt;br /&gt;
How can a trained hitman like Vincent, lose against Max who has no training what so ever shooting single-handed when Vincent used both hands and fired with a good grip on the gun ?&lt;br /&gt;
&lt;br /&gt;
:Lucky shot? But yeah, I get it, that last scene was a bit stupid when clearly a trained professional wouldn't just shoot at a metal door. He should have waited for Max to shoot and empty his gun since Vincent knows Max is an untrained taxi driver.  I'm also wondering since Vincent lost his primary weapon, shouldn't he have a back up? He is an ex-military, special forces kind of guy after all. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Well, Vincent was pretty pissed off at the end, what with being shot in the head and all. That may have clouded his judgment of situation a bit. --[[User:AlkoTanko|AlkoTanko]] 19:55, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slight comment overhaul ==&lt;br /&gt;
I did some work praising the good gun work on the movie, you guys like it?-protoAuthor 04:12, 23 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
Ralph pls go.--[[User:AlkoTanko|AlkoTanko]] 11:48, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nice.--[[User:Spikemonkey|Spikemonkey]] 18:45, 9 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Collateral&amp;diff=242648</id>
		<title>Talk:Collateral</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Collateral&amp;diff=242648"/>
		<updated>2010-03-09T11:48:41Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* Slight comment overhaul */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Colt 9mm SMG ==&lt;br /&gt;
&lt;br /&gt;
Can't speak to it's use in the US but Mexican tourist police carry them. - Nyles&lt;br /&gt;
: They are issued to DEA agents from what I know. Some police stations are issued them as well. -GM&lt;br /&gt;
&lt;br /&gt;
::If you ever find pictures of Department of Energy security teams from immediately after 9/11, you will see quite a few of these in use. As best I know, though, they've mostly replaced their 9mm subguns with M4s, same as most LE tactical units nowadays. -[[User:MT2008|MT2008]] 16:40, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vincent's Holster==&lt;br /&gt;
With many people wondering what Vincent's holster is, I took some shots to help everyone out.&lt;br /&gt;
[[Image:Vincent'sHolster.jpg|thumb|none|500px|A zoomed in shot of Vincent's inside the waist holster when he draws it on the robbers.]]&lt;br /&gt;
[[Image:Vincent'sRig.jpg|thumb|none|600px|Here's zoomed shots of both his holster and his mag holders.]]&lt;br /&gt;
[[Image:CollateralVincent'sHolsterISW.jpg|thumb|none|600px|Vincent's holster when the cab crashes.]]&lt;br /&gt;
&lt;br /&gt;
Hope this helps someone I.D. them. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
It sure helped me ID that Tom Cruise wore some tight freaking pants!&lt;br /&gt;
&lt;br /&gt;
According to the DVD commentary, Tom Cruise used a serpa holster for the USP. So maybe he used one for the movie as well.&lt;br /&gt;
&lt;br /&gt;
==The Train Scene==&lt;br /&gt;
&lt;br /&gt;
when the lights come back on after the shootout, vincent, who has lost so much blood that his fine motor skills are beginning to deteriorate, does appear to have a full mag in his holders. when the movie cuts to the mag hitting the floor, even in stadard definition one can see that there are bullets in the mag. i am fairly certain that the cut is not of an empty mag hitting the floor, but vincent has dropped his last full mag and realizes that that he has been beaten. i know that this is a gun info site however i thought showing the correct sequence of events might be of some importance.&lt;br /&gt;
::You can see the plastic red follower on the top of the magazine, an obvious indication it is empty. He also searches his belt for a long time to find a spare magazine. You should keep in mind he took the guards 5906 but no spare mags, so he didn't have anything to reload with anyway. I believe Mann commented on this in the DVD commentary but I might have to go back and check. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::''I always thought that Vincent had been going to reload, but dropped his one spare as a result of involuntary loss of control of his support hand, because he looks like he's got something in his hands right before he pitches forward and the camera cuts to the magazine hitting the floor.'' --[[User:Clutch|Clutch]] 00:17, 15 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you Gunmaster for pointing that out. at the time i wrote my original comment, i was unaware of the red followers as my S&amp;amp;W 1006 has white ones and my 4506 has black followers. looking at the frame and watching the movie again i can see the follower, not a cartridge.&lt;br /&gt;
&lt;br /&gt;
*Originally, in the script, he actually WAS to have another mag, but fumbled. That was changed, though.-protoAuthor 04:14, 8 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Just bought the movie ==&lt;br /&gt;
Man(n), this movie is awesome. -protoAuthor 18:49, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ruger Mark II ==&lt;br /&gt;
&lt;br /&gt;
The Ruger mark II is used t kill Daniel the club owner. After that it is never seen again, so I'm assuming Vincent put it in his briefcase which Max threw off the bridge, which is why it's never seen again. This became clear when in the train scene Vincent reaches for a magazines off his holders but he is fresh out, if he had his Ruger he could of used that. Also Vincent must of reloaded his Smith &amp;amp; Wesson 5906, so I guess it must use the same ammunition as a USP-45 either that or the security guard must of had spare clips. Could someone please verify this- thank you.&lt;br /&gt;
:Well, seeing as the 5906 is a 9mm and the USP45 is a .45, he must have gotten the MAGAZINES (not clips) from the security guard. That's an interesting point about the Ruger, though. -[[User:Gunman69|Gunman69]] 17:13, 28 November 2009 (UTC)&lt;br /&gt;
:He didn't ever reload the S&amp;amp;W. He only fires 1 mag. He didn't take any mags.-protoAuthor 03:03, 26 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Final shoot out. ==&lt;br /&gt;
&lt;br /&gt;
In this article, it offers what appears to be a very assured explanation of the final shootout at the end of the movie. It claims that Vincent lost the battle because of his failure to change his killing pattern, blindly following the same method he uses to kill all his targets. I think that this theory is incorrect. Don't you think a hitman as experienced and capable as Vincent would know enough to change his method when it is clear it wouldn't work? While Vincent prefers to shoot his victims with the two-in-the-chest, one-in-the-head method, I'm sure that this tactic is used when he deems it appropriate, and I'm sure a man like Vincent, as intelligent as he is, would not stupidly follow this pattern when it obviously wouldn't work. When a metal door is blocking a clear shot of his target, I'm sure Vincent would know better than to shoot at the door itself, and take advantage of the situation and try to shoot through the windows.&lt;br /&gt;
&lt;br /&gt;
== Slight comment overhaul ==&lt;br /&gt;
I did some work praising the good gun work on the movie, you guys like it?-protoAuthor 04:12, 23 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
Ralph pls go.--[[User:AlkoTanko|AlkoTanko]] 11:48, 9 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Dirty_Dozen_(1967)&amp;diff=237254</id>
		<title>Talk:The Dirty Dozen (1967)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Dirty_Dozen_(1967)&amp;diff=237254"/>
		<updated>2010-02-20T11:52:41Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: New page: Actually, it was Gilpin who had his leg trapped and destroyed the antenna. Sawyer was manning the Browning with Lever. And Vladek was in guard duty inside mansion, instead of Gilpin. Just ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Actually, it was Gilpin who had his leg trapped and destroyed the antenna. Sawyer was manning the Browning with Lever. And Vladek was in guard duty inside mansion, instead of Gilpin. Just thought I'd mention that.--[[User:AlkoTanko|AlkoTanko]] 11:52, 20 February 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Red_Dead_Redemption&amp;diff=233393</id>
		<title>Talk:Red Dead Redemption</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Red_Dead_Redemption&amp;diff=233393"/>
		<updated>2010-02-06T12:53:57Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holy patron saint of awesome there's a fucking C96 in the game. I dont care about historical innacuracies, Im glad they finally put this gun in another game. Plus I've been wanting to see it in another western setting since Joe Kidd. Plus I can get all...Lawrence of arabia-y...anyone agree?--[[User:ConditionNone|ConditionNone]] 08:29, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its not inaccurate, the game takes place in 1908.&lt;br /&gt;
&lt;br /&gt;
And now I know. AND KNOWING IS HALF THE BATTLE!--[[User:ConditionNone|ConditionNone]] 08:29, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well played sir.&lt;br /&gt;
&lt;br /&gt;
Il Grande Silenzio (aka The Great Silence) also features C96 used by the main character in deadly effect. Brilliant movie, you should see it.--[[User:AlkoTanko|AlkoTanko]] 12:53, 6 February 2010 (UTC)&lt;br /&gt;
==This page's format==&lt;br /&gt;
Nice work so far.  I look forward to seeing the page's creators fix the minor page layout errors.  i.e. don't put a LINK to the gun page.  Write an original paragraph about who uses the gun and how it appears in the game and hyperlink the gun NAME to the gun page.  Remember to check the rules &amp;amp; standards, the titles in the sections are never hyperlinked, only the name of the gun in the written section describing the usage in the game.  Also every image should have THUMB in the wiki line with a size designator and the IMFDB page standard descriptors in the gun image and the screenshot.  Any insightful summaries about the game and it's back story would also be nice.  good job.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:24, 6 February 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Red_Dead_Redemption&amp;diff=233392</id>
		<title>Talk:Red Dead Redemption</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Red_Dead_Redemption&amp;diff=233392"/>
		<updated>2010-02-06T12:53:05Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holy patron saint of awesome there's a fucking C96 in the game. I dont care about historical innacuracies, Im glad they finally put this gun in another game. Plus I've been wanting to see it in another western setting since Joe Kidd. Plus I can get all...Lawrence of arabia-y...anyone agree?--[[User:ConditionNone|ConditionNone]] 08:29, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its not inaccurate, the game takes place in 1908.&lt;br /&gt;
&lt;br /&gt;
And now I know. AND KNOWING IS HALF THE BATTLE!--[[User:ConditionNone|ConditionNone]] 08:29, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well played sir.&lt;br /&gt;
&lt;br /&gt;
Il Grande Silenzio (aka The Great Silence) also features C96 used by the main character in deadly effect. Brilliant movie, you should see it.&lt;br /&gt;
==This page's format==&lt;br /&gt;
Nice work so far.  I look forward to seeing the page's creators fix the minor page layout errors.  i.e. don't put a LINK to the gun page.  Write an original paragraph about who uses the gun and how it appears in the game and hyperlink the gun NAME to the gun page.  Remember to check the rules &amp;amp; standards, the titles in the sections are never hyperlinked, only the name of the gun in the written section describing the usage in the game.  Also every image should have THUMB in the wiki line with a size designator and the IMFDB page standard descriptors in the gun image and the screenshot.  Any insightful summaries about the game and it's back story would also be nice.  good job.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:24, 6 February 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kane_%26_Lynch_2:_Dog_Days&amp;diff=232327</id>
		<title>Talk:Kane &amp; Lynch 2: Dog Days</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kane_%26_Lynch_2:_Dog_Days&amp;diff=232327"/>
		<updated>2010-02-03T18:30:29Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* Kane &amp;amp; Lynch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First game was unshiny at all, why would they make another one.&lt;br /&gt;
&lt;br /&gt;
It was a financial success. Poeple liked the story and the characters but the gameplay was bad ...&lt;br /&gt;
&lt;br /&gt;
AFAIR, game had 6.5 - 7.5 scores on major review sites. And plot was overfilled with cliches. AK74 was the only good thing about the game.&lt;br /&gt;
&lt;br /&gt;
As much as I like to say otherwise, Kane &amp;amp; Lynch was pretty flawed game. I'm still looking forward the sequel, fingers crossed. --[[User:AlkoTanko|AlkoTanko]] 13:47, 25 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kane &amp;amp; Lynch ==&lt;br /&gt;
&lt;br /&gt;
For those who've played this game. Which one is Kane, and which is Lynch?&lt;br /&gt;
&lt;br /&gt;
I'm confused about this new movie Adaptation with Bruce Willis as Kane and&lt;br /&gt;
&lt;br /&gt;
can't help think he should be playing Lynch. Michael Biehn should play Kane.&lt;br /&gt;
&lt;br /&gt;
Lynch is the balding fellow with shotgun, other one is Kane (who looks like he has grown some hair since first game, odd).&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kane_%26_Lynch_2:_Dog_Days&amp;diff=228765</id>
		<title>Talk:Kane &amp; Lynch 2: Dog Days</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kane_%26_Lynch_2:_Dog_Days&amp;diff=228765"/>
		<updated>2010-01-25T13:47:41Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First game was unshiny at all, why would they make another one.&lt;br /&gt;
&lt;br /&gt;
It was a financial success. Poeple liked the story and the characters but the gameplay was bad ...&lt;br /&gt;
&lt;br /&gt;
AFAIR, game had 6.5 - 7.5 scores on major review sites. And plot was overfilled with cliches. AK74 was the only good thing about the game.&lt;br /&gt;
&lt;br /&gt;
As much as I like to say otherwise, Kane &amp;amp; Lynch was pretty flawed game. I'm still looking forward the sequel, fingers crossed. --[[User:AlkoTanko|AlkoTanko]] 13:47, 25 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_A-Team_(2010)&amp;diff=226642</id>
		<title>Talk:The A-Team (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_A-Team_(2010)&amp;diff=226642"/>
		<updated>2010-01-18T15:44:21Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just watched the trailer. Is that tank an XM8 Buford? Wow.&lt;br /&gt;
&lt;br /&gt;
A-Team -- B-movie?&lt;br /&gt;
&lt;br /&gt;
''-Implying B-movie is a bad thing.''--[[User:AlkoTanko|AlkoTanko]] 15:44, 18 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:24&amp;diff=220594</id>
		<title>Talk:24</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:24&amp;diff=220594"/>
		<updated>2009-12-30T12:30:55Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* Breaking up page by Seasons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===FBI Agent Renee Walker's sidearm===&lt;br /&gt;
&lt;br /&gt;
Can someone clear this up? &lt;br /&gt;
&lt;br /&gt;
Is Renee Walker's sidearm Glock 23 or Glock 17? (I think someone actually listed her sidearm at Glock 17 in the Glock page).&lt;br /&gt;
&lt;br /&gt;
Thanks in advance.&lt;br /&gt;
&lt;br /&gt;
:Agent Walker's sidearm is a compact model she doe's not use a [[Glock#Glock 17|Glock 17]]. She is either using a [[Glock#Glock 23|Glock  23]] or [[Glock#Glock 19|Glock 19]] I'm still confirming the caliber once I look at the bore of the barrel you could just leave the [[Glock]] page blank of all [[24]] activity until I finish rescreencapping Season 7. However I still estimate I'll be done with Season 7 within 2 weeks.&lt;br /&gt;
&lt;br /&gt;
::Whoever keeps changing this back to a Glock 23 is wrong in episode 3 you can look at the barrel of it it is clearly a 9mm not 40 cal thus making it a Glock 19 not a Glock 23. Plus look at Annie Wershing hands they couldn't handle a 40.&lt;br /&gt;
&lt;br /&gt;
:::If the actress is using blank ammunition it does not matter whether her hands can handle the recoil of the firearm. Since January 1998, all new agents are trained on the 10×21mm (.40 S&amp;amp;W) Glock 22 pistols, with the smaller 10×21mm (.40 S&amp;amp;W) Glock 23 for those who prefer it. The ultra-compact 10×21mm (.40 S&amp;amp;W) Glock 27 is authorized as concealed backup. Older agents continue to field their SIG-Sauer pistols, if they wish, and even new agents can switch to the 9×19mm guns if they qualify with them. Until Season 7 is finished please post all comments on the discussions page and wait for confirmation from the screencaps.&lt;br /&gt;
&lt;br /&gt;
::::You're thinking about it the wrong way.  This is a TV show, not real life.  Just because the FBI uses the Glock 22/23 in real life doesn't mean the same is true in this show.  The Secret Service agents in this show use SIG P228s instead of 299R DAKs (their current real-life issue).&lt;br /&gt;
&lt;br /&gt;
::::In Hollywood, most of the semi-auto pistols used are 9mms, because there was a time when gunsmiths in the industry found this caliber to be the most reliable with blanks.  Armorers didn't start using newer calibers until fairly recently.  When in doubt, we tend to assume a pistol used in a movie is a 9mm, and it's a safe bet here.  If the armorer who worked on this show cared THAT much about realism, then they probably would have given the USSS agents the correct sidearm.  That they didn't makes me pretty sure that Agent Walker's Glock is probably a 9mm G19. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
===Live Free or Die Hard Armorer===&lt;br /&gt;
Aside from the gun calibers has anybody noticed that this show uses the same guns as [[Live Free or Die Hard]]? I'm now thinking that if this is the same armorer that supplied Die Hard 4 and since gunmaster has identified the Glock 22's it's not so hard to believe that [[24]] may also be using .40S&amp;amp;W compatible firearms. I've only realized this since season 5.&lt;br /&gt;
&lt;br /&gt;
:This show does not use the same weapons as ''[[Live Free or Die Hard]]''.  The weapons for that movie were rented mostly from Stembridge &amp;amp; Cinema Weaponry.  I'm pretty sure that ''[[24]]'''s weapons come mostly from Independent Studio Services (or at least, they did in the 7th season).  Anyway, I've told you before: Unless you have some way of confirming it, you should assume that the Glocks in the show are 9mms.  If the propmaster that worked on the show was going for realism (meaning, the correct Glock model for the FBI), then why did they use SIG P228s, which in real life are not used by the Secret Service anymore? -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
::Yes I already know about that I just realized that after the 5th season of [[24]]. It has had 13/21 weapons used by [[Live Free or Die Hard]] including 2 rare models that are just not seen very much on IMFDB. Especially the [[Beretta 92 pistol series#Beretta 92G Elite 1A|Beretta 92G Elite 1A]] used in Season 7. It was just interesting thing I couldn't get off my head. Thanks for clearing it up I have never heard of Stembridge &amp;amp; Cinema Weaponry before.&lt;br /&gt;
&lt;br /&gt;
== Breaking up page by Seasons ==&lt;br /&gt;
&lt;br /&gt;
How do people feel about breaking up this page by Season (much like Miami Vice)?   Being that this show will be beginning its 8th season soon, it might be the time.   --[[User:Ben41|Ben41]] 23:12, 29 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I support the idea very much. If this page gets polished in near future, 8 seasons worth of guns and screencaps is going to be a bitch to read. - AlkoTanko&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Punisher:_War_Zone&amp;diff=219981</id>
		<title>Talk:Punisher: War Zone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Punisher:_War_Zone&amp;diff=219981"/>
		<updated>2009-12-28T18:26:22Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* They destroyed The Punisher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a quote from an interview with the military advisor of the film about how he outfitted Frank&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We used weapons based on need and back-story and nothing made up. All of the Punisher’s weapons currently exist and are being used in modern combat! The Punisher originated out of Vietnam, so his primary weapon in the film is an M-4 which he would feel the most comfortable with. To that I mounted a mini grenade launcher using thermo baric grenades for point detonations. I followed that up with the most powerful revolver on the planet, a Knight’s Armament/Smith&amp;amp;Wesson custom Model 500 .50 cal, in a breakaway leg holster as his back-up!&lt;br /&gt;
We created two fully automatic Beretta 92f handguns for close quarter combat.&lt;br /&gt;
In the opening of the film he uses ultra reliable H&amp;amp;K custom MP5’s in fully automatic that he carries in the small of his back, and for speed draws a H&amp;amp;K USP compact .45.&lt;br /&gt;
I also had a custom mini 13” Bolo machete combat knife created that he carries on a leg holster for hand to hand.&lt;br /&gt;
The result was modern weapons used in the modern time, but in full Punisher style!&amp;quot;&lt;br /&gt;
:Not a very good advisor, is he? The Smith &amp;amp; Wesson 500 is the most powerful production revolver, certainly not the most powerful on the planet. The .600 Nitro Revolver made by some guy that weighs about 12 pounds is the most powerful. Sounds like he's a little too excited about his decisions. Personally, this movie looks like it will suck, but I'll give it a chance. -GM&lt;br /&gt;
::The Pfeifer Zeliska .600 Nitro Express revolver is more powerful but it IS NOT a &amp;quot;production revolver&amp;quot; so sorry to break to you chief and your expertise.. but SW 500 &amp;quot;most powerful production revolver in the world today&amp;quot; so the Military Advisor is right.-D&lt;br /&gt;
:::You are aware I'm the one who said it's athe most powerful production revolver right? He said it was the most powerful in the world, but it isn't. I said the Pfeifer Zeliska was, but it isn't a production gun. Read more carefully next time. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
: Actually, in the comics Frank Castle states he hates the M16 and M4 rifles. He also always carries a m1911 and a pump gun in his coat and has a M249 on the backseat of his Hummer.-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:31, 29 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::For me, I might not watch this movie really because Thomas Jane isn't in it and it looks like a bad generic action movie. I like how the first one showed how the Punisher really can do things we believe, but the moment I saw the trailer of the Punisher dropping from the ceiling, and spinning around with double MP5Ks...it makes it look like the action style is trying to be John Woo, but even that is over the top. The weapon of choices they give the Punisher movie, in my opinion, doesn't fit for how the Punisher should be. I understand the M4 with the grenade launcher and even the USP as the backup, but apparently, he carries all that in one action sequence. Seems a little too much stuff to carry, but hey, I'll give this movie a chance to JUST because I have to really see it to really critize it. -Ex&lt;br /&gt;
:Full auto Beretta Inoxs are very tactically stupid. A S&amp;amp;W 500 is not a back up gun, it's a primary. You don't carry an ankle gun that can down a bear. Personally, I thought the original Punisher comics sucked ass, too &amp;quot;comics&amp;quot; like. Have you ever read a seventies comic? They are terrible. Like a bad '50s safety video. Personally I liked the &amp;quot;Welcome Back, Frank&amp;quot; story which the 2004 film was based on. Thomas Jane was going for the &amp;quot;descent into madness&amp;quot; sort of look like DeNiro in ''[[Taxi Driver]]'', which is an interesting idea (although the punisher should not be a physchopath, that's bad). Castle's attachment to 1911s was one of my favorite elements of the story. And my LEAST favorite part of the old comics was the costume. The new story made it a sweet T-shirt, this one brings out the lame ass tights. I just don't have much faith in it. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Are they INOXs or 92FS? I tried to distinguish what I thought was right on the page, but why would they switch Beretta models like that?-UW&lt;br /&gt;
&lt;br /&gt;
:I want to know who this military adviser for the film is and tell him that most of his suggestions for a modern day Punisher arsenal is very stupid. Except the M4 with the GL. The S&amp;amp;W 500 and auto Berettas dual wielding and dual wielding MP5ks while spinning from a chandelier is very stupid and he's watched too many John Woo movies and even John Woo never had his actors spin around a chandelier like that... [[User:Excalibur01|Excalibur01]] 06:52, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I followed a lot of the details about this movie for a while before it came out.  I think the military advisor was mostly responsible for teaching the handling of the weapons.  While it's definitely possible he advised some of these weapon choices, it's more likely director Lexi Alexander made the final calls.  I can't say I agree with her vision, but I enjoyed the film for its action and cheesy performances.  The 04 version was a serious film that was marred by a lot of stupid stuff and a lack of action.  The 08 version was a campy attempt that didn't even try to be serious but had the brutality that the 04 movie lacked.  It's sad that a film hasn't yet been made that's done the Punisher justice.  I don't know how to post pictures, but put Punisher revolver into a search engine and it will bring up the sweet Knight's Armament custom piece that was made for the final fight, no matter how impractical it may be.  A lot of stuff in War Zone was done simply for the sake of theatrics. -- ZG&lt;br /&gt;
&lt;br /&gt;
:::''(I followed a lot of the details about this movie for a while before it came out.  I think the military advisor was mostly responsible for teaching the handling of the weapons.  While it's definitely possible he advised some of these weapon choices, it's more likely director Lexi Alexander made the final calls.)''&lt;br /&gt;
:::Well said, and not to burst anyone else's bubble but the ARMORER or Military Advisor doesn't make the final call on weapons ... EVER.  It's the director.  Period.  I've had to bite my tongue several times (as the other armorers here can attest as well) when a Director picks a weapon that I would not have.  But it's their decision to make.  So stop blaming the advisors or armorers, when it's probably the director you need to yell at.  Just a note! :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:04, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: ''The Punisher '04 was plenty bloody and brutal, better constructed and better acted.  Tom Jane's Frank Castle, quite frankly, would stomp mudholes right into the Jason Voorhees wannabe that Ray Stevenson either chose to portray or HAD to portray.  And frankly, no amount of theatrics can act as an excuse for the absolute tripe that went down in this movie.  Seemed like the man was holstering and drawing his pistols every other kill; I'm sorry, isn't he supposed to be former frickin' Special Forces?  And for all of the whole &amp;quot;We're more faithful to the comics&amp;quot; crap, I'm not seeing it.  I can't remember a single one of the MAX comics being as horrible as this movie ended up being.  Total dreck.  And I've got a few choice words for the military advisor on the movie, but I'm afraid that they're not suitable for even this little corner of the Internet.'' --[[User:Clutch|Clutch]] 09:48, 22 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
The theatrics, I think, were just another one of the films downfalls.  I agree the 04 version was better acted.  As for the construction of the films...eh, I've got too many thoughts to list.  I'm glad you liked the 04 movie.  The fact that both films have so many fans AND detractors just means there's so much territory still to cover, though I think the fans have been part of what tears these movies apart.  I'm much more lenient on the film because I have no definitive view of the Punisher and I really have no particular need for material to come directly from the comics.  I think we need to step away from the comics and focus on what makes a good movie, instead.  Though I was just thinking earlier that War Zone was so goofy and flamboyant, if they were going to drop the Punisher into the Marvel Universe with the likes of Spiderman and Iron Man, this would pretty much be the Punisher I would expect them to use.&lt;br /&gt;
:^Do we have comments from a film maker here? Please comment more. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==They destroyed [[The Punisher]]== &lt;br /&gt;
&lt;br /&gt;
The advisor said that the guns are full punisher style! Bullshit! they ruined the whole thing like the dropping from the ceiling with to SMGs part. And the real punisher doesn't use extremely modern looking weapons and dress up like that! This movie might have lots of action and all that but the style of the punisher is gone. The 1911s are a trademark of Frank Castle, so to Lionsgate, bring Thomas Jane back or the next Punisher suffers!-GunnutHk&lt;br /&gt;
&lt;br /&gt;
:Thomas Jane was completely onboard for the second Punisher movie, but when the producers took too long getting a script up and changing actors, he decided to drop out. I think this movie would have been better if Thomas Jane was in it. And speaking of the 1911, we do see in the movie the Punisher taking a 1911, disasemebling it and cleaning it, but never use it. [[User:Excalibur01|Excalibur01]] 10:37, 23 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Agreed, Thomas Jane's take on Castle was far superior to Ray Stevenson's (no diss to Ray, though, as he's one of my favorite actors). And I also agree that the weapon selections (save for the M4A1, the SL8, and the MP5Ks) sucked. They should have given him 1911s instead of Beretta 92s or that 500 and put an M203 on the M4 instead of that AGX. [[User:Spartan198|Spartan198]] 17:20, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hi everybody i was just wonering wher did he keep his usp compact?&lt;br /&gt;
&lt;br /&gt;
the Punisher seems like a Vigilante slowly going down hill then a action hero rex095&lt;br /&gt;
&lt;br /&gt;
Better than the Thomas Jane one there reason is Castle has no super powers but he has one that could be a super power his incredible pain tolerance he just doesn't care about pain he is a pure killing machine no regrets whatsoever and that's why this movie nailed it, Jane was a pussy with his t shirt and getting beaten all the time in this movie even though he got the shit kicked out of him by Jigsaws brother he didn't even flinch he didn't hesitate to kill micro cause that was what he had to do Punisher doesn't care about life if it can't be saved he wont try&lt;br /&gt;
&lt;br /&gt;
:The Jane Punisher getting the shit kicked out of him by the Russian was straight out of the comics and very faithful to how it played on film. The fight with LBJ was frankly anemic, and boring. Also, if he doesn't care about a life that he knows can not be saved, then why the hell did he tell the ex-gangbanger who was missing limbs and had an axe in his chest not to die on him? That is a very un-Punisher thing to say.&lt;br /&gt;
&lt;br /&gt;
:And that one shot in the 2004 film of Jane shooting a thug lying wounded on the ground without given him any notice or care, says a lot more about the character than killing 50 criminals in one scene.[[Special:Contributions/173.88.129.35|173.88.129.35]]&lt;br /&gt;
&lt;br /&gt;
:My weigh in on the Russian fight is that I just wasn't a big fan of Castle getting beat up.  I didn't like how it was done in the comic and the movie recreation was just so-so.  If you've ever played the PS2 or Xbox Punisher game, that scenario plays out with Frank kicking the crap out of the Russian and tossing him out a window.  I'd have liked that better.  As for the injured ex-gangbanger, to me that showed a bit of character development from Frank, who had previously shown his distaste for the man, but after working with him had come to view him as an ally.  This is something we'd probably never see in the comic, and I liked it.  I did really like the shootout in the 04 Punisher, especially when he finished off the wounded guy, but I also felt we got the same type of brutal Punisher mindset when Stevenson threw McGinty onto an iron fence before jumping down on his neck.  What I liked the most about the Dolph Lundgren and Ray Stevenson films is that they showed that the Punisher can viciously murder criminals and still be a GOOD GUY without dealing with all that anti-hero moral conundrum bullcrap. -- ZG&lt;br /&gt;
&lt;br /&gt;
::Regarding the gangbanger thing, you may have liked but it was a completely out of character thing for him to say, even to an ally. They went for a cliched moment that was out of character.[[Special:Contributions/173.88.129.35|173.88.129.35]]&lt;br /&gt;
&lt;br /&gt;
Also, scenes being constantly neonlighted got pretty annoying fast. I'm sure the idea sounds cool in paper, but is quite the opposite in practice. -AlkoTanko&lt;br /&gt;
&lt;br /&gt;
=unknowns=&lt;br /&gt;
'''[moved from main page]''' --[[User:AdAstra2009|AdAstra2009]] 06:03, 28 December 2009 (UTC)&lt;br /&gt;
== Mircrochip's gun racks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Punisher2gunrack.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Punisher2gunrack2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Punisher2gunrack3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Guns in this pic?==&lt;br /&gt;
[[Image:Pwz lair.jpg|thumb|none|600px]]&lt;br /&gt;
[[Steyr TMP]]?&lt;br /&gt;
&lt;br /&gt;
*m1911 pistol&lt;br /&gt;
*mp5&lt;br /&gt;
*beretta 92 two tone( maybe a elite II)&lt;br /&gt;
*m4a1&lt;br /&gt;
*rare.22 type suppresed pistol&lt;br /&gt;
== Unknowns ==&lt;br /&gt;
[[Image:Punishergun3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Punishergun4.jpg|thumb|none|500px|]]&lt;br /&gt;
:Thinking, Ruger KP94?&lt;br /&gt;
:maybe Ruger P97&lt;br /&gt;
[[Image:Punishergun5.jpg|thumb|none|500px|]]&lt;br /&gt;
I see the MP5Ks with removed foregrips, Springfield XDs, M1911s and a full size MP5.-[[User:GunnutHk|GunnutHk]]&lt;br /&gt;
&lt;br /&gt;
Actually I think the one on the bottom right is a Smith &amp;amp; Wesson M&amp;amp;P.&lt;br /&gt;
&lt;br /&gt;
[[Image:Punishergun7.jpg|thumb|none|500px|]]&lt;br /&gt;
::probaly a Charter Arms Snub&lt;br /&gt;
&lt;br /&gt;
i don't think charter makes a hammerless.&lt;br /&gt;
[[Image:Punishergun8.jpg|thumb|none|500px|]]&lt;br /&gt;
:Micro/Mini Uzi? That looks like an Uzi stock&lt;br /&gt;
:It's a Smith &amp;amp; Wesson M76. You can see the stock and the hand grip. If your smart.&lt;br /&gt;
[[Image:Punishergun9.jpg|thumb|none|500px|]]&lt;br /&gt;
:Ruger Mk II? &lt;br /&gt;
&lt;br /&gt;
   that is a 44 or 357 automag-Doomsayer64&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Stranglehold&amp;diff=96290</id>
		<title>Stranglehold</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Stranglehold&amp;diff=96290"/>
		<updated>2009-03-18T18:17:17Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS INOX==&lt;br /&gt;
Insp. Tequila dual-wields two stainless Beretta 92FS INOX handguns throughout the game. Several enemies use them as well.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
Two gold-plated .50 AE Desert Eagles may be picked up and used by Insp. Tequila ingame. They are powerful but have very limited capacity. In the penultimate cutscene of the game, Dapang holds Teko hostage with a black Desert Eagle. The game manual says that the Desert Eagle uses .44 Magnum, which would be correct since the Desert Eagles in the game are Mark VII, not Mark XIX.&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle .50 AE Golden]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Insp. Tequila wields two of these in game. They are also used by various enemies throughout the game. They are deadly at close range, but lack accuracy at long range.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|H&amp;amp;K MP5K 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The M4A1 rifle can be picked up and used by Insp. Tequila in game. It features an ACOG scope and several enemies use it as well. Some sniper enemies have been shown to use a red laser hidden somewhere.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
This shotgun is able to be picked up and used by Insp. Tequila ingame. It has a limited capacity but is very powerful at close-range.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 12 guage.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The M249 SAW is first introduced in a boss battle in which the gun is show to have devastating effect on the environment. It can later be picked up by Insp. Tequila and used ingame. It is incorrectly labeled as firing .50 caliber rounds when it actually fires a much smaller 5.56 round.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW 5.56]]&lt;br /&gt;
&lt;br /&gt;
==Barret M82 .50 cal==&lt;br /&gt;
This rifle is used by various enemies throughout the game. Mr. James Wong at the end of the game uses it in an attempt to kill Insp. Tequila before his daughter Teko shoves him off a balcony, killing him.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barret M82A1 .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
This weapon is only seen once in-game, in the hands of a dead gang member on the Video Options screen.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Cobray &amp;quot;Street Sweeper&amp;quot; 12 Guage]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Acessory Shotgun System==&lt;br /&gt;
At Chapter IV, Vlad is seen in cutscene with M26 mounted on his M4A1.&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Dirty_Dozen_(1967)&amp;diff=69869</id>
		<title>The Dirty Dozen (1967)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Dirty_Dozen_(1967)&amp;diff=69869"/>
		<updated>2009-01-10T19:11:11Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* Unknown Flare Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''The Dirty Dozen'':'''&lt;br /&gt;
[[Image:Dirty-dozen.gif‎|thumb|right|400px|''The Dirty Dozen (1967)'']]&lt;br /&gt;
&lt;br /&gt;
:I've finished adding screencaps but someone needs to fill in the unknown names and heavy weaponry. Thanks. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The most commonly seen gun in the film is the older [[M3 Grease Gun|M3 &amp;quot;Grease Gun&amp;quot;]]. It is not an M3A1 model because the guns clearly hav external charging handles on the right side while the M3A1 as divots in the bolt so the bolt can be pinched and pulled back. They also have a much higher rate of fire than the M3A1 model. Prison Military and Police (M&amp;amp;P) guards are seen using them, as well as practically every member of the ''Dirty Dozen'', most notabley Major Reisman ([[Lee Marvin]]) during several scenes in basic training. In reality, the Grease Gun was never fielded in such great numbers but was likley the easiest gun for the film armorers to aquire.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-1.jpg|thumb|none|600px|Two M&amp;amp;P officers with M3 &amp;quot;Grease Guns&amp;quot;.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-2.jpg|thumb|none|600px|Major Reisman ([[Lee Marvin]]) shoots out the rope under Pedro Jiminez ([[Trini López]]) as he climbs to persuade him to climb faster.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-3.jpg|thumb|none|600px|Major Reisman ([[Lee Marvin]]) holds an M3 &amp;quot;Grease Gun&amp;quot; with two magazines taped together &amp;quot;Jungle Style&amp;quot; on Col. Everett Dasher Breed ([[Robert Ryan]]) and his men when they come to cancel the training of his men.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-4.jpg|thumb|none|600px|Roscoe Lever ([[Stuart Cooper]]) takes cover from artillery during the war games while armed with a Grease Gun.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-5.jpg|thumb|none|600px|Tassos Bravos ([[Al Mancini]]) with a Grease Gun during the war games.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-6.jpg|thumb|none|600px|Vernon Pinkley ([[Donald Sutherland]]) glances at his Grease Gun hidden in a car near to him when disguised as a German soldier outside the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-7.jpg|thumb|none|600px|Sgt. Clyde Bowren ([[Richard Jaeckel]]) hides from a German patrol outside the mansion while armed with a Grease Gun.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-8.jpg|thumb|none|600px|Archer Maggot ([[Telly Savalas]]) fires his Grease Gun at Robert Jefferson ([[Jim Brown]]) when he goes crazy in the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-9.jpg|thumb|none|600px|Pinkley ([[Donald Sutherland]]) unloads his Grease Gun at the Germans as they rush out the mansion entrance.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-10.jpg|thumb|none|600px|Glenn Gilpin ([[Ben Carruthers]]) with a Grease Gun in the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-11.jpg|thumb|none|600px|Lever ([[Stuart Cooper]]) with a Grease Gun outside the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-12.jpg|thumb|none|600px|Joseph Wladislaw ([[Charles Bronson]]) takes out a German sniper, firing from the hip!]]&lt;br /&gt;
[[Image:DDM3GreaseGun-13.jpg|thumb|none|600px|Jefferson ([[Jim Brown]]) also takes out a sniper while firing from the hip.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-14.jpg|thumb|none|600px|&amp;quot;We made it!&amp;quot; Victor Franko ([[John Cassavetes]]) with a Grease Gun before being shot.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-15.jpg|thumb|none|600px|Franko gets shot by a German soldier with a... Grease Gun? While the soldier could have captured this gun, it is likely they mixed it up with the MP40 he should be using.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
While the [[M1 Garand]] was the most heavily fielded weapon of the U.S. Military during WWII, it is seen somewhat scarcely in the film, mainly in the hands of M&amp;amp;Ps and some of the members of the ''Dirty Dozen'' during the war games.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:DDM1Garand-1.jpg|thumb|none|600px|An M&amp;amp;P officer on guard with an M1 Garand.]]&lt;br /&gt;
[[Image:DDM1Garand-3.jpg|thumb|none|600px|Col. Everett Dasher Breed ([[Robert Ryan]]) line up armed with M1 Garands.]]&lt;br /&gt;
[[Image:DDM1Garand-4.jpg|thumb|none|600px|Another shot of Breed's men.]]&lt;br /&gt;
[[Image:DDM1Garand-5.jpg|thumb|none|600px|Archer Maggott ([[Telly Savalas]]) on guard duty during the party has an M1 Garand slung over his back.]]&lt;br /&gt;
[[Image:DDM1Garand-6.jpg|thumb|none|600px|An M1 Garand in the hands of Joseph Wladislaw ([[Charles Bronson]]) during the war games.]]&lt;br /&gt;
[[Image:DDM1Garand-7.jpg|thumb|none|600px|It's a pretty big safety violation to have the muzzle of your rifle pointed at someone's face.]]&lt;br /&gt;
[[Image:DDM1Garand-8.jpg|thumb|none|600px|Wladislaw ([[Charles Bronson]]) with an M1 Garand.]]&lt;br /&gt;
[[Image:DDM1Garand-9.jpg|thumb|none|600px|Samson Posey ([[Clint Walker]]) with an M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Several of Col. Breed's ([[Robert Ryan]]) men are seen armed with [[M1 Carbine]]s, although they are only in the background.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:DDM1Carbine-1.jpg|thumb|none|600px|One of Breed's men in the background with an M1 Carbine.]]&lt;br /&gt;
[[Image:DDM1Carbine-2.jpg|thumb|none|600px|A man behind Breed with an M1 Carbine.]]&lt;br /&gt;
When Reisman's men dissarm Breed's men, one of them is seen armed with a paratrooper folding stock [[M1 Carbine|M1A1 Carbine]].&lt;br /&gt;
[[Image:M1A1carbine.jpg|thumb|none|400px|M1A1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:DDM1A1Carbine-1.jpg|thumb|none|600px|One of Reisman's men dissarms one of Breed's men of his M1A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Several M&amp;amp;P officers and Major Reisman ([[Lee Marvin]]) are seen with [[M1911A1]] pistols as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DDM1911A1-1.jpg|thumb|none|600px|An M1911A1 is seen in Reisman's ([[Lee Marvin]]) holster.]]&lt;br /&gt;
[[Image:DDM1911A1-2.jpg|thumb|none|600px|An M&amp;amp;P officer, Sgt. Clyde Bowren ([[Richard Jaeckel]]), opens his holster when Reisman teachs knife fighting.]]&lt;br /&gt;
[[Image:DDM1911A1-3.jpg|thumb|none|600px|An M&amp;amp;P officer is seen with an M1911A1 in a holster next to Col. Breed ([[Robert Ryan]]).]]&lt;br /&gt;
[[Image:DDM1911A1-4.jpg|thumb|none|600px|An M&amp;amp;P officer with an M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Several times the [[Browning M1919|Browning M1919A4]] is used in the film. First it is seen carried in a jeep by the blue team during the war games. Two are used during the assault on the mansion, one used by (??? and ???) near the front entrance and the other manned by Tassos Bravos ([[Al Mancini]]) to combat the approaching German vehicles.&lt;br /&gt;
 Sawyer and Lever are using the machinegun at front entrance, and are also ones who try to escape via boat before being gunned down.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919A4 - .30-06.]]&lt;br /&gt;
[[Image:DDM1919A4-1.jpg|thumb|none|600px|Archer Maggott ([[Telly Savalas]]) rests his hand on a Browning M1919A4 during the war games.]]&lt;br /&gt;
[[Image:DDM1919A4-2.jpg|thumb|none|600px|??? mans an M1919A4 near the main entrance while ??? holds the belt box.]]&lt;br /&gt;
[[Image:DDM1919A4-3.jpg|thumb|none|600px|??? fires the M1919A4 at the Germans.]]&lt;br /&gt;
[[Image:DDM1919A4-5.jpg|thumb|none|600px|The two unknowns man the M1919A4.]]&lt;br /&gt;
[[Image:DDM1919A4-6.jpg|thumb|none|600px|??? grins in satisfaction after taking out a German vehicle with the M1919A4.]]&lt;br /&gt;
[[Image:DDM1919A4-7.jpg|thumb|none|600px|Bravos ([[Al Mancini]]) fires the M1919A4 at the German vehicles.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
Several members of the ''Dirty Dozen'' keep [[Mk 2 hand grenade]]s hanging on their belts, most notabley Robert Jefferson ([[Jim Brown]]) and Archer Maggott ([[Telly Savalas]]). While on the roof, Seth Sawyer ([[Colin Maitland]]) gets stuck after having a leg break through the roof on his way to disable the alarm tower. Immobilized, he throws two Mk 2 grenades at the tower to destroy it instead. When preparing to blow up the mansion, Major Reisman ([[Lee Marvin]]) and his men dump bags of Mk 2 grenades down the vents and then dump gasoline to make the building itself a bomb.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade.]]&lt;br /&gt;
[[Image:DDMk2grenade-1.jpg|thumb|none|600px|Mk 2 grenades are seen on Jefferson's ([[Jim Brown]]) belt. Having his magazine pouches on the small of his back makes reloading take longer and is not tactically sound. All the Dozen do this.]]&lt;br /&gt;
[[Image:DDMk2grenade-2.jpg|thumb|none|600px|Mk 2 grenades are seen on Maggott's ([[Telly Savalas]]) belt.]] &lt;br /&gt;
[[Image:DDMk2grenade-3.jpg|thumb|none|600px|Maggott ([[Telly Savalas]]) lays on a bed in the mansion and plays with a grenade as we see how crazy he really is.]]&lt;br /&gt;
[[Image:DDMk2grenade-4.jpg|thumb|none|600px|Sawyer ([[Colin Maitland]]) throws two Mk 2 grenades at the alarm tower.]]&lt;br /&gt;
[[Image:DDMk2grenade-5.jpg|thumb|none|600px|Sgt. Clyde Bowren ([[Richard Jaeckel]]) trips and drops his bag full of Mk 2 grenades.]]&lt;br /&gt;
[[Image:DDMk2grenade-6.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) drops grenades down the vents.]]&lt;br /&gt;
[[Image:DDMk2grenade-7.jpg|thumb|none|600px|The Germans in the shelter try to push the grenades back up.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 21A Bobcat (suppressed)==&lt;br /&gt;
Joseph Wladislaw ([[Charles Bronson]]) is seen using a [[Beretta 21 Bobcat|Beretta 21A Bobcat]] fitted with a sound suppressor to kill several guards at the gates of the mansion. While inside the mansion, he manages to kill a radio operator with it before leaving it there. Since the Bobcat pistol has a tip open barrel, this makes small acorn .22 blanks easy to load and unload with non-blank converted guns (which this clearly is since it doesn't cycle). This is likely why this gun was chosen since it was not made at the time of WWII.&lt;br /&gt;
[[Image:Beretta21ABobcatSuppressed.jpg|thumb|none|400px|Beretta 21A Bobcat threaded for a suppressor - .22 long rifle.]]&lt;br /&gt;
[[Image:DDBerettaBobcatSuppressed-1.jpg|thumb|none|600px|Wladislaw ([[Charles Bronson]]) kills the Germans at the gate with a suppressed Beretta 21A Bobcat.]]&lt;br /&gt;
[[Image:DDBerettaBobcatSuppressed-2.jpg|thumb|none|600px|Wladislaw ([[Charles Bronson]]) kills a radio operator with the suppressed Beretta Bobcat.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Artillery Guns==&lt;br /&gt;
During the war games, the Red team fires on the Blue team with unknown Artillery guns. I'm not an artillery pro so user input is needed.&lt;br /&gt;
[[Image:DDArtillery-1.jpg|thumb|none|600px|The red team fire their artillery guns.]]&lt;br /&gt;
[[Image:DDArtillery-2.jpg|thumb|none|600px|The red team fire their artillery guns.]]&lt;br /&gt;
[[Image:DDArtillery-3.jpg|thumb|none|600px|The red team reloads their guns.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Flare Pistol==&lt;br /&gt;
??? fires an unknown Flare Pistol into the air to signal to the others that the German's have arrived.&lt;br /&gt;
 I recall this is Posey signaling.&lt;br /&gt;
[[Image:DDFlarePistol-1.jpg|thumb|none|600px|??? fires the flare pistol into the air. This appears to be a French flare pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
German soldiers carry [[Karabiner 98k]] rifles during the final shootout at the mansion. Like many WWII films from 1960-1980, the [[MP40]] submachine gun is inaccurately shown as the main weapon of the German army instead of the Kar98k.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDKar98k-1.jpg|thumb|none|600px|The two Germans that get killed outside the gate are armed with Karabiner 98k.]]&lt;br /&gt;
[[Image:DDKar98k-2.jpg|thumb|none|600px|A German on patrol with a Kar98k slung over his back.]]&lt;br /&gt;
[[Image:DDKar98k-3.jpg|thumb|none|600px|A German soldier with a Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k Sniper==&lt;br /&gt;
At one point in the film, a German sniper is seen using a [[Karabiner 98k]] fitted with a scope (which appears to have infrared vision, which wasn't available on such a small scope at the time) and uses it to kill (???) with a shot between the eyes.&lt;br /&gt;
 Vladek is the one who is killed by sniper.&lt;br /&gt;
[[Image:K98 sniper.JPG|thumb|none|400px|Karabiner 98k Sniper - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDM1Sniper-1.jpg|thumb|none|600px|While the reticle is correct, the infrared capability isn't.]]&lt;br /&gt;
[[Image:DDKar98kSniper-1.jpg|thumb|none|600px|A German sniper sneaks out the window armed with a Karabiner 98k sniper rifle.]]&lt;br /&gt;
[[Image:DDKar98kSniper-2.jpg|thumb|none|600px|The sniper takes aim with his Kar98k.]]&lt;br /&gt;
[[Image:DDKar98kSniper-3.jpg|thumb|none|600px|A scope this small at the time could not be capable of infrared vision. Also, this is a horrible and clearly fake scope mount.]]&lt;br /&gt;
The first German sniper is hilariously seen using an American [[M1 Garand]] with the same fake scope mount, likely because of a lack of 7.92mm blanks or firing Kar98k rifles.&lt;br /&gt;
[[Image:DDM1Sniper-2.jpg|thumb|none|600px|The sniper fires the M1 Garand at Jefferson ([[Jim Brown]]).]]&lt;br /&gt;
[[Image:DDM1Sniper-3.jpg|thumb|none|600px|The sniper falls out the window and drops his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Germans are inaccurately seen armed mainly with [[MP40]] submachine guns.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 - 9mm.]]&lt;br /&gt;
[[Image:DDMP40-1.jpg|thumb|none|600px|A German soldier armed with an MP40 gets shot by Pinkley ([[Donald Sutherland]]).]]&lt;br /&gt;
[[Image:DDMP40-2.jpg|thumb|none|600px|A German shoots Pinkley ([[Donald Sutherland]]) with his MP40.]]&lt;br /&gt;
[[Image:DDMP40-3.jpg|thumb|none|600px|When the German is shot, he drops his MP40 and it goes off. The bolt lock was applied for this very reason but it is obvious he didn't have time to lock it before being killed.]]&lt;br /&gt;
[[Image:DDMP40-4.jpg|thumb|none|600px|A German fires his MP40, eyes closed.]]&lt;br /&gt;
[[Image:DDMP40-5.jpg|thumb|none|600px|A German reaches for his MP40 after playing dead.]]&lt;br /&gt;
[[Image:DDMP40-6.jpg|thumb|none|600px|The German fires his MP40 at the members of the Dozen on the armored vehicle.]]&lt;br /&gt;
[[Image:DDMP40-7.jpg|thumb|none|600px|A German with an MP40 prepares to shoot Jefferson ([[Jim Brown]]).]]&lt;br /&gt;
[[Image:DDMP40-8.jpg|thumb|none|600px|A German fires his MP40 at ??? and ??? on the boat.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
??? mans an [[MG42]] to combat the approaching German vehicles. The gun is fitted with a 50 round drum. The same gun is seen mounted on a German vehicle but not clear enough to see.&lt;br /&gt;
 Posey is manning the gun alongside Bravos. Strangely, movie doesn't show the fate of Posey (we do see Bravos dying), so I just assume he died also.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDMG42-1.jpg|thumb|none|600px|??? loads his MG42.]]&lt;br /&gt;
[[Image:DDMG42-2.jpg|thumb|none|600px|??? fires the MG42 at the German vehicles.]]&lt;br /&gt;
[[Image:DDMG42-3.jpg|thumb|none|600px|A nice side shot of the MG42 when ??? takes cover from a German vehicle firing the same weapon.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
An [[MG34]] is seen fired from a German vehicle before members of the Dozen knock it off the bridge with their own vehicle.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDMG34-1.jpg|thumb|none|600px|A gunner fires an MG34 from an armored vehicle. (is this a mocked up American vehicle?)]]&lt;br /&gt;
[[Image:DDMG34-2.jpg|thumb|none|600px|A better shot of the MG34.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
When Major Reisman ([[Lee Marvin]]) and Joseph Wladislaw ([[Charles Bronson]]) infiltrate the German mansion disguised as German officers, they keep [[Walther P38]]s as their sidearms and use them to shoot the guards outside the shelter entrance before sealing the people inside.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm.]]&lt;br /&gt;
[[Image:DDWaltherP38-1.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) and Wladislaw ([[Charles Bronson]]) draw and fire their Walther P38s on the guards outside the shelter.]]&lt;br /&gt;
[[Image:DDWaltherP38-2.jpg|thumb|none|600px|Close up of Wladislaw's ([[Charles Bronson]]) Walther P38.]]&lt;br /&gt;
[[Image:DDWaltherP38-3.jpg|thumb|none|600px|The Walther P38 firing.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
For some reason as Reisman ([[Lee Marvin]]) and Wladislaw ([[Charles Bronson]]) leave the underground shelter, their [[Walther P38]]s change to [[Luger P08]]s.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9mm.]]&lt;br /&gt;
[[Image:DDLugerP08-1.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) and Wladislaw ([[Charles Bronson]]) with Luger P08s.]]&lt;br /&gt;
[[Image:DDLugerP08-2.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) peaks around the corner with his Luger P08 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown AA gun==&lt;br /&gt;
When the remaining members of the ''Dirty Dozen'' try to escape in an armored vehicle, the look back to see it is towning an unknown German Anti-Aircraft (AA) gun. Victor Franko ([[John Cassavetes]]) then jumps off and removes the hitch.&lt;br /&gt;
[[Image:DDAAGun-1.jpg|thumb|none|600px|The group looks back at the AA gun.]]&lt;br /&gt;
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[[Category:Movie]]&lt;br /&gt;
[[Category:War Movie]]&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Dirty_Dozen_(1967)&amp;diff=69865</id>
		<title>The Dirty Dozen (1967)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Dirty_Dozen_(1967)&amp;diff=69865"/>
		<updated>2009-01-10T19:08:19Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* MG42 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''The Dirty Dozen'':'''&lt;br /&gt;
[[Image:Dirty-dozen.gif‎|thumb|right|400px|''The Dirty Dozen (1967)'']]&lt;br /&gt;
&lt;br /&gt;
:I've finished adding screencaps but someone needs to fill in the unknown names and heavy weaponry. Thanks. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The most commonly seen gun in the film is the older [[M3 Grease Gun|M3 &amp;quot;Grease Gun&amp;quot;]]. It is not an M3A1 model because the guns clearly hav external charging handles on the right side while the M3A1 as divots in the bolt so the bolt can be pinched and pulled back. They also have a much higher rate of fire than the M3A1 model. Prison Military and Police (M&amp;amp;P) guards are seen using them, as well as practically every member of the ''Dirty Dozen'', most notabley Major Reisman ([[Lee Marvin]]) during several scenes in basic training. In reality, the Grease Gun was never fielded in such great numbers but was likley the easiest gun for the film armorers to aquire.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-1.jpg|thumb|none|600px|Two M&amp;amp;P officers with M3 &amp;quot;Grease Guns&amp;quot;.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-2.jpg|thumb|none|600px|Major Reisman ([[Lee Marvin]]) shoots out the rope under Pedro Jiminez ([[Trini López]]) as he climbs to persuade him to climb faster.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-3.jpg|thumb|none|600px|Major Reisman ([[Lee Marvin]]) holds an M3 &amp;quot;Grease Gun&amp;quot; with two magazines taped together &amp;quot;Jungle Style&amp;quot; on Col. Everett Dasher Breed ([[Robert Ryan]]) and his men when they come to cancel the training of his men.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-4.jpg|thumb|none|600px|Roscoe Lever ([[Stuart Cooper]]) takes cover from artillery during the war games while armed with a Grease Gun.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-5.jpg|thumb|none|600px|Tassos Bravos ([[Al Mancini]]) with a Grease Gun during the war games.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-6.jpg|thumb|none|600px|Vernon Pinkley ([[Donald Sutherland]]) glances at his Grease Gun hidden in a car near to him when disguised as a German soldier outside the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-7.jpg|thumb|none|600px|Sgt. Clyde Bowren ([[Richard Jaeckel]]) hides from a German patrol outside the mansion while armed with a Grease Gun.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-8.jpg|thumb|none|600px|Archer Maggot ([[Telly Savalas]]) fires his Grease Gun at Robert Jefferson ([[Jim Brown]]) when he goes crazy in the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-9.jpg|thumb|none|600px|Pinkley ([[Donald Sutherland]]) unloads his Grease Gun at the Germans as they rush out the mansion entrance.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-10.jpg|thumb|none|600px|Glenn Gilpin ([[Ben Carruthers]]) with a Grease Gun in the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-11.jpg|thumb|none|600px|Lever ([[Stuart Cooper]]) with a Grease Gun outside the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-12.jpg|thumb|none|600px|Joseph Wladislaw ([[Charles Bronson]]) takes out a German sniper, firing from the hip!]]&lt;br /&gt;
[[Image:DDM3GreaseGun-13.jpg|thumb|none|600px|Jefferson ([[Jim Brown]]) also takes out a sniper while firing from the hip.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-14.jpg|thumb|none|600px|&amp;quot;We made it!&amp;quot; Victor Franko ([[John Cassavetes]]) with a Grease Gun before being shot.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-15.jpg|thumb|none|600px|Franko gets shot by a German soldier with a... Grease Gun? While the soldier could have captured this gun, it is likely they mixed it up with the MP40 he should be using.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
While the [[M1 Garand]] was the most heavily fielded weapon of the U.S. Military during WWII, it is seen somewhat scarcely in the film, mainly in the hands of M&amp;amp;Ps and some of the members of the ''Dirty Dozen'' during the war games.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:DDM1Garand-1.jpg|thumb|none|600px|An M&amp;amp;P officer on guard with an M1 Garand.]]&lt;br /&gt;
[[Image:DDM1Garand-3.jpg|thumb|none|600px|Col. Everett Dasher Breed ([[Robert Ryan]]) line up armed with M1 Garands.]]&lt;br /&gt;
[[Image:DDM1Garand-4.jpg|thumb|none|600px|Another shot of Breed's men.]]&lt;br /&gt;
[[Image:DDM1Garand-5.jpg|thumb|none|600px|Archer Maggott ([[Telly Savalas]]) on guard duty during the party has an M1 Garand slung over his back.]]&lt;br /&gt;
[[Image:DDM1Garand-6.jpg|thumb|none|600px|An M1 Garand in the hands of Joseph Wladislaw ([[Charles Bronson]]) during the war games.]]&lt;br /&gt;
[[Image:DDM1Garand-7.jpg|thumb|none|600px|It's a pretty big safety violation to have the muzzle of your rifle pointed at someone's face.]]&lt;br /&gt;
[[Image:DDM1Garand-8.jpg|thumb|none|600px|Wladislaw ([[Charles Bronson]]) with an M1 Garand.]]&lt;br /&gt;
[[Image:DDM1Garand-9.jpg|thumb|none|600px|Samson Posey ([[Clint Walker]]) with an M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Several of Col. Breed's ([[Robert Ryan]]) men are seen armed with [[M1 Carbine]]s, although they are only in the background.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:DDM1Carbine-1.jpg|thumb|none|600px|One of Breed's men in the background with an M1 Carbine.]]&lt;br /&gt;
[[Image:DDM1Carbine-2.jpg|thumb|none|600px|A man behind Breed with an M1 Carbine.]]&lt;br /&gt;
When Reisman's men dissarm Breed's men, one of them is seen armed with a paratrooper folding stock [[M1 Carbine|M1A1 Carbine]].&lt;br /&gt;
[[Image:M1A1carbine.jpg|thumb|none|400px|M1A1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:DDM1A1Carbine-1.jpg|thumb|none|600px|One of Reisman's men dissarms one of Breed's men of his M1A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Several M&amp;amp;P officers and Major Reisman ([[Lee Marvin]]) are seen with [[M1911A1]] pistols as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DDM1911A1-1.jpg|thumb|none|600px|An M1911A1 is seen in Reisman's ([[Lee Marvin]]) holster.]]&lt;br /&gt;
[[Image:DDM1911A1-2.jpg|thumb|none|600px|An M&amp;amp;P officer, Sgt. Clyde Bowren ([[Richard Jaeckel]]), opens his holster when Reisman teachs knife fighting.]]&lt;br /&gt;
[[Image:DDM1911A1-3.jpg|thumb|none|600px|An M&amp;amp;P officer is seen with an M1911A1 in a holster next to Col. Breed ([[Robert Ryan]]).]]&lt;br /&gt;
[[Image:DDM1911A1-4.jpg|thumb|none|600px|An M&amp;amp;P officer with an M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Several times the [[Browning M1919|Browning M1919A4]] is used in the film. First it is seen carried in a jeep by the blue team during the war games. Two are used during the assault on the mansion, one used by (??? and ???) near the front entrance and the other manned by Tassos Bravos ([[Al Mancini]]) to combat the approaching German vehicles.&lt;br /&gt;
 Sawyer and Lever are using the machinegun at front entrance, and are also ones who try to escape via boat before being gunned down.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919A4 - .30-06.]]&lt;br /&gt;
[[Image:DDM1919A4-1.jpg|thumb|none|600px|Archer Maggott ([[Telly Savalas]]) rests his hand on a Browning M1919A4 during the war games.]]&lt;br /&gt;
[[Image:DDM1919A4-2.jpg|thumb|none|600px|??? mans an M1919A4 near the main entrance while ??? holds the belt box.]]&lt;br /&gt;
[[Image:DDM1919A4-3.jpg|thumb|none|600px|??? fires the M1919A4 at the Germans.]]&lt;br /&gt;
[[Image:DDM1919A4-5.jpg|thumb|none|600px|The two unknowns man the M1919A4.]]&lt;br /&gt;
[[Image:DDM1919A4-6.jpg|thumb|none|600px|??? grins in satisfaction after taking out a German vehicle with the M1919A4.]]&lt;br /&gt;
[[Image:DDM1919A4-7.jpg|thumb|none|600px|Bravos ([[Al Mancini]]) fires the M1919A4 at the German vehicles.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
Several members of the ''Dirty Dozen'' keep [[Mk 2 hand grenade]]s hanging on their belts, most notabley Robert Jefferson ([[Jim Brown]]) and Archer Maggott ([[Telly Savalas]]). While on the roof, Seth Sawyer ([[Colin Maitland]]) gets stuck after having a leg break through the roof on his way to disable the alarm tower. Immobilized, he throws two Mk 2 grenades at the tower to destroy it instead. When preparing to blow up the mansion, Major Reisman ([[Lee Marvin]]) and his men dump bags of Mk 2 grenades down the vents and then dump gasoline to make the building itself a bomb.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade.]]&lt;br /&gt;
[[Image:DDMk2grenade-1.jpg|thumb|none|600px|Mk 2 grenades are seen on Jefferson's ([[Jim Brown]]) belt. Having his magazine pouches on the small of his back makes reloading take longer and is not tactically sound. All the Dozen do this.]]&lt;br /&gt;
[[Image:DDMk2grenade-2.jpg|thumb|none|600px|Mk 2 grenades are seen on Maggott's ([[Telly Savalas]]) belt.]] &lt;br /&gt;
[[Image:DDMk2grenade-3.jpg|thumb|none|600px|Maggott ([[Telly Savalas]]) lays on a bed in the mansion and plays with a grenade as we see how crazy he really is.]]&lt;br /&gt;
[[Image:DDMk2grenade-4.jpg|thumb|none|600px|Sawyer ([[Colin Maitland]]) throws two Mk 2 grenades at the alarm tower.]]&lt;br /&gt;
[[Image:DDMk2grenade-5.jpg|thumb|none|600px|Sgt. Clyde Bowren ([[Richard Jaeckel]]) trips and drops his bag full of Mk 2 grenades.]]&lt;br /&gt;
[[Image:DDMk2grenade-6.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) drops grenades down the vents.]]&lt;br /&gt;
[[Image:DDMk2grenade-7.jpg|thumb|none|600px|The Germans in the shelter try to push the grenades back up.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 21A Bobcat (suppressed)==&lt;br /&gt;
Joseph Wladislaw ([[Charles Bronson]]) is seen using a [[Beretta 21 Bobcat|Beretta 21A Bobcat]] fitted with a sound suppressor to kill several guards at the gates of the mansion. While inside the mansion, he manages to kill a radio operator with it before leaving it there. Since the Bobcat pistol has a tip open barrel, this makes small acorn .22 blanks easy to load and unload with non-blank converted guns (which this clearly is since it doesn't cycle). This is likely why this gun was chosen since it was not made at the time of WWII.&lt;br /&gt;
[[Image:Beretta21ABobcatSuppressed.jpg|thumb|none|400px|Beretta 21A Bobcat threaded for a suppressor - .22 long rifle.]]&lt;br /&gt;
[[Image:DDBerettaBobcatSuppressed-1.jpg|thumb|none|600px|Wladislaw ([[Charles Bronson]]) kills the Germans at the gate with a suppressed Beretta 21A Bobcat.]]&lt;br /&gt;
[[Image:DDBerettaBobcatSuppressed-2.jpg|thumb|none|600px|Wladislaw ([[Charles Bronson]]) kills a radio operator with the suppressed Beretta Bobcat.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Artillery Guns==&lt;br /&gt;
During the war games, the Red team fires on the Blue team with unknown Artillery guns. I'm not an artillery pro so user input is needed.&lt;br /&gt;
[[Image:DDArtillery-1.jpg|thumb|none|600px|The red team fire their artillery guns.]]&lt;br /&gt;
[[Image:DDArtillery-2.jpg|thumb|none|600px|The red team fire their artillery guns.]]&lt;br /&gt;
[[Image:DDArtillery-3.jpg|thumb|none|600px|The red team reloads their guns.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Flare Pistol==&lt;br /&gt;
??? fires an unknown Flare Pistol into the air to signal to the others that the German's have arrived.&lt;br /&gt;
[[Image:DDFlarePistol-1.jpg|thumb|none|600px|??? fires the flare pistol into the air. This appears to be a French flare pistol.]]&lt;br /&gt;
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==Karabiner 98k==&lt;br /&gt;
German soldiers carry [[Karabiner 98k]] rifles during the final shootout at the mansion. Like many WWII films from 1960-1980, the [[MP40]] submachine gun is inaccurately shown as the main weapon of the German army instead of the Kar98k.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDKar98k-1.jpg|thumb|none|600px|The two Germans that get killed outside the gate are armed with Karabiner 98k.]]&lt;br /&gt;
[[Image:DDKar98k-2.jpg|thumb|none|600px|A German on patrol with a Kar98k slung over his back.]]&lt;br /&gt;
[[Image:DDKar98k-3.jpg|thumb|none|600px|A German soldier with a Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k Sniper==&lt;br /&gt;
At one point in the film, a German sniper is seen using a [[Karabiner 98k]] fitted with a scope (which appears to have infrared vision, which wasn't available on such a small scope at the time) and uses it to kill (???) with a shot between the eyes.&lt;br /&gt;
 Vladek is the one who is killed by sniper.&lt;br /&gt;
[[Image:K98 sniper.JPG|thumb|none|400px|Karabiner 98k Sniper - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDM1Sniper-1.jpg|thumb|none|600px|While the reticle is correct, the infrared capability isn't.]]&lt;br /&gt;
[[Image:DDKar98kSniper-1.jpg|thumb|none|600px|A German sniper sneaks out the window armed with a Karabiner 98k sniper rifle.]]&lt;br /&gt;
[[Image:DDKar98kSniper-2.jpg|thumb|none|600px|The sniper takes aim with his Kar98k.]]&lt;br /&gt;
[[Image:DDKar98kSniper-3.jpg|thumb|none|600px|A scope this small at the time could not be capable of infrared vision. Also, this is a horrible and clearly fake scope mount.]]&lt;br /&gt;
The first German sniper is hilariously seen using an American [[M1 Garand]] with the same fake scope mount, likely because of a lack of 7.92mm blanks or firing Kar98k rifles.&lt;br /&gt;
[[Image:DDM1Sniper-2.jpg|thumb|none|600px|The sniper fires the M1 Garand at Jefferson ([[Jim Brown]]).]]&lt;br /&gt;
[[Image:DDM1Sniper-3.jpg|thumb|none|600px|The sniper falls out the window and drops his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Germans are inaccurately seen armed mainly with [[MP40]] submachine guns.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 - 9mm.]]&lt;br /&gt;
[[Image:DDMP40-1.jpg|thumb|none|600px|A German soldier armed with an MP40 gets shot by Pinkley ([[Donald Sutherland]]).]]&lt;br /&gt;
[[Image:DDMP40-2.jpg|thumb|none|600px|A German shoots Pinkley ([[Donald Sutherland]]) with his MP40.]]&lt;br /&gt;
[[Image:DDMP40-3.jpg|thumb|none|600px|When the German is shot, he drops his MP40 and it goes off. The bolt lock was applied for this very reason but it is obvious he didn't have time to lock it before being killed.]]&lt;br /&gt;
[[Image:DDMP40-4.jpg|thumb|none|600px|A German fires his MP40, eyes closed.]]&lt;br /&gt;
[[Image:DDMP40-5.jpg|thumb|none|600px|A German reaches for his MP40 after playing dead.]]&lt;br /&gt;
[[Image:DDMP40-6.jpg|thumb|none|600px|The German fires his MP40 at the members of the Dozen on the armored vehicle.]]&lt;br /&gt;
[[Image:DDMP40-7.jpg|thumb|none|600px|A German with an MP40 prepares to shoot Jefferson ([[Jim Brown]]).]]&lt;br /&gt;
[[Image:DDMP40-8.jpg|thumb|none|600px|A German fires his MP40 at ??? and ??? on the boat.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
??? mans an [[MG42]] to combat the approaching German vehicles. The gun is fitted with a 50 round drum. The same gun is seen mounted on a German vehicle but not clear enough to see.&lt;br /&gt;
 Posey is manning the gun alongside Bravos. Strangely, movie doesn't show the fate of Posey (we do see Bravos dying), so I just assume he died also.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDMG42-1.jpg|thumb|none|600px|??? loads his MG42.]]&lt;br /&gt;
[[Image:DDMG42-2.jpg|thumb|none|600px|??? fires the MG42 at the German vehicles.]]&lt;br /&gt;
[[Image:DDMG42-3.jpg|thumb|none|600px|A nice side shot of the MG42 when ??? takes cover from a German vehicle firing the same weapon.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
An [[MG34]] is seen fired from a German vehicle before members of the Dozen knock it off the bridge with their own vehicle.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDMG34-1.jpg|thumb|none|600px|A gunner fires an MG34 from an armored vehicle. (is this a mocked up American vehicle?)]]&lt;br /&gt;
[[Image:DDMG34-2.jpg|thumb|none|600px|A better shot of the MG34.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
When Major Reisman ([[Lee Marvin]]) and Joseph Wladislaw ([[Charles Bronson]]) infiltrate the German mansion disguised as German officers, they keep [[Walther P38]]s as their sidearms and use them to shoot the guards outside the shelter entrance before sealing the people inside.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm.]]&lt;br /&gt;
[[Image:DDWaltherP38-1.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) and Wladislaw ([[Charles Bronson]]) draw and fire their Walther P38s on the guards outside the shelter.]]&lt;br /&gt;
[[Image:DDWaltherP38-2.jpg|thumb|none|600px|Close up of Wladislaw's ([[Charles Bronson]]) Walther P38.]]&lt;br /&gt;
[[Image:DDWaltherP38-3.jpg|thumb|none|600px|The Walther P38 firing.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
For some reason as Reisman ([[Lee Marvin]]) and Wladislaw ([[Charles Bronson]]) leave the underground shelter, their [[Walther P38]]s change to [[Luger P08]]s.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9mm.]]&lt;br /&gt;
[[Image:DDLugerP08-1.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) and Wladislaw ([[Charles Bronson]]) with Luger P08s.]]&lt;br /&gt;
[[Image:DDLugerP08-2.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) peaks around the corner with his Luger P08 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown AA gun==&lt;br /&gt;
When the remaining members of the ''Dirty Dozen'' try to escape in an armored vehicle, the look back to see it is towning an unknown German Anti-Aircraft (AA) gun. Victor Franko ([[John Cassavetes]]) then jumps off and removes the hitch.&lt;br /&gt;
[[Image:DDAAGun-1.jpg|thumb|none|600px|The group looks back at the AA gun.]]&lt;br /&gt;
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[[Category:Movie]]&lt;br /&gt;
[[Category:War Movie]]&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Dirty_Dozen_(1967)&amp;diff=69862</id>
		<title>The Dirty Dozen (1967)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Dirty_Dozen_(1967)&amp;diff=69862"/>
		<updated>2009-01-10T19:06:22Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* Browning M1919A4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''The Dirty Dozen'':'''&lt;br /&gt;
[[Image:Dirty-dozen.gif‎|thumb|right|400px|''The Dirty Dozen (1967)'']]&lt;br /&gt;
&lt;br /&gt;
:I've finished adding screencaps but someone needs to fill in the unknown names and heavy weaponry. Thanks. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The most commonly seen gun in the film is the older [[M3 Grease Gun|M3 &amp;quot;Grease Gun&amp;quot;]]. It is not an M3A1 model because the guns clearly hav external charging handles on the right side while the M3A1 as divots in the bolt so the bolt can be pinched and pulled back. They also have a much higher rate of fire than the M3A1 model. Prison Military and Police (M&amp;amp;P) guards are seen using them, as well as practically every member of the ''Dirty Dozen'', most notabley Major Reisman ([[Lee Marvin]]) during several scenes in basic training. In reality, the Grease Gun was never fielded in such great numbers but was likley the easiest gun for the film armorers to aquire.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-1.jpg|thumb|none|600px|Two M&amp;amp;P officers with M3 &amp;quot;Grease Guns&amp;quot;.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-2.jpg|thumb|none|600px|Major Reisman ([[Lee Marvin]]) shoots out the rope under Pedro Jiminez ([[Trini López]]) as he climbs to persuade him to climb faster.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-3.jpg|thumb|none|600px|Major Reisman ([[Lee Marvin]]) holds an M3 &amp;quot;Grease Gun&amp;quot; with two magazines taped together &amp;quot;Jungle Style&amp;quot; on Col. Everett Dasher Breed ([[Robert Ryan]]) and his men when they come to cancel the training of his men.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-4.jpg|thumb|none|600px|Roscoe Lever ([[Stuart Cooper]]) takes cover from artillery during the war games while armed with a Grease Gun.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-5.jpg|thumb|none|600px|Tassos Bravos ([[Al Mancini]]) with a Grease Gun during the war games.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-6.jpg|thumb|none|600px|Vernon Pinkley ([[Donald Sutherland]]) glances at his Grease Gun hidden in a car near to him when disguised as a German soldier outside the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-7.jpg|thumb|none|600px|Sgt. Clyde Bowren ([[Richard Jaeckel]]) hides from a German patrol outside the mansion while armed with a Grease Gun.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-8.jpg|thumb|none|600px|Archer Maggot ([[Telly Savalas]]) fires his Grease Gun at Robert Jefferson ([[Jim Brown]]) when he goes crazy in the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-9.jpg|thumb|none|600px|Pinkley ([[Donald Sutherland]]) unloads his Grease Gun at the Germans as they rush out the mansion entrance.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-10.jpg|thumb|none|600px|Glenn Gilpin ([[Ben Carruthers]]) with a Grease Gun in the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-11.jpg|thumb|none|600px|Lever ([[Stuart Cooper]]) with a Grease Gun outside the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-12.jpg|thumb|none|600px|Joseph Wladislaw ([[Charles Bronson]]) takes out a German sniper, firing from the hip!]]&lt;br /&gt;
[[Image:DDM3GreaseGun-13.jpg|thumb|none|600px|Jefferson ([[Jim Brown]]) also takes out a sniper while firing from the hip.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-14.jpg|thumb|none|600px|&amp;quot;We made it!&amp;quot; Victor Franko ([[John Cassavetes]]) with a Grease Gun before being shot.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-15.jpg|thumb|none|600px|Franko gets shot by a German soldier with a... Grease Gun? While the soldier could have captured this gun, it is likely they mixed it up with the MP40 he should be using.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
While the [[M1 Garand]] was the most heavily fielded weapon of the U.S. Military during WWII, it is seen somewhat scarcely in the film, mainly in the hands of M&amp;amp;Ps and some of the members of the ''Dirty Dozen'' during the war games.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:DDM1Garand-1.jpg|thumb|none|600px|An M&amp;amp;P officer on guard with an M1 Garand.]]&lt;br /&gt;
[[Image:DDM1Garand-3.jpg|thumb|none|600px|Col. Everett Dasher Breed ([[Robert Ryan]]) line up armed with M1 Garands.]]&lt;br /&gt;
[[Image:DDM1Garand-4.jpg|thumb|none|600px|Another shot of Breed's men.]]&lt;br /&gt;
[[Image:DDM1Garand-5.jpg|thumb|none|600px|Archer Maggott ([[Telly Savalas]]) on guard duty during the party has an M1 Garand slung over his back.]]&lt;br /&gt;
[[Image:DDM1Garand-6.jpg|thumb|none|600px|An M1 Garand in the hands of Joseph Wladislaw ([[Charles Bronson]]) during the war games.]]&lt;br /&gt;
[[Image:DDM1Garand-7.jpg|thumb|none|600px|It's a pretty big safety violation to have the muzzle of your rifle pointed at someone's face.]]&lt;br /&gt;
[[Image:DDM1Garand-8.jpg|thumb|none|600px|Wladislaw ([[Charles Bronson]]) with an M1 Garand.]]&lt;br /&gt;
[[Image:DDM1Garand-9.jpg|thumb|none|600px|Samson Posey ([[Clint Walker]]) with an M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Several of Col. Breed's ([[Robert Ryan]]) men are seen armed with [[M1 Carbine]]s, although they are only in the background.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:DDM1Carbine-1.jpg|thumb|none|600px|One of Breed's men in the background with an M1 Carbine.]]&lt;br /&gt;
[[Image:DDM1Carbine-2.jpg|thumb|none|600px|A man behind Breed with an M1 Carbine.]]&lt;br /&gt;
When Reisman's men dissarm Breed's men, one of them is seen armed with a paratrooper folding stock [[M1 Carbine|M1A1 Carbine]].&lt;br /&gt;
[[Image:M1A1carbine.jpg|thumb|none|400px|M1A1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:DDM1A1Carbine-1.jpg|thumb|none|600px|One of Reisman's men dissarms one of Breed's men of his M1A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Several M&amp;amp;P officers and Major Reisman ([[Lee Marvin]]) are seen with [[M1911A1]] pistols as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DDM1911A1-1.jpg|thumb|none|600px|An M1911A1 is seen in Reisman's ([[Lee Marvin]]) holster.]]&lt;br /&gt;
[[Image:DDM1911A1-2.jpg|thumb|none|600px|An M&amp;amp;P officer, Sgt. Clyde Bowren ([[Richard Jaeckel]]), opens his holster when Reisman teachs knife fighting.]]&lt;br /&gt;
[[Image:DDM1911A1-3.jpg|thumb|none|600px|An M&amp;amp;P officer is seen with an M1911A1 in a holster next to Col. Breed ([[Robert Ryan]]).]]&lt;br /&gt;
[[Image:DDM1911A1-4.jpg|thumb|none|600px|An M&amp;amp;P officer with an M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Several times the [[Browning M1919|Browning M1919A4]] is used in the film. First it is seen carried in a jeep by the blue team during the war games. Two are used during the assault on the mansion, one used by (??? and ???) near the front entrance and the other manned by Tassos Bravos ([[Al Mancini]]) to combat the approaching German vehicles.&lt;br /&gt;
 Sawyer and Lever are using the machinegun at front entrance, and are also ones who try to escape via boat before being gunned down.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919A4 - .30-06.]]&lt;br /&gt;
[[Image:DDM1919A4-1.jpg|thumb|none|600px|Archer Maggott ([[Telly Savalas]]) rests his hand on a Browning M1919A4 during the war games.]]&lt;br /&gt;
[[Image:DDM1919A4-2.jpg|thumb|none|600px|??? mans an M1919A4 near the main entrance while ??? holds the belt box.]]&lt;br /&gt;
[[Image:DDM1919A4-3.jpg|thumb|none|600px|??? fires the M1919A4 at the Germans.]]&lt;br /&gt;
[[Image:DDM1919A4-5.jpg|thumb|none|600px|The two unknowns man the M1919A4.]]&lt;br /&gt;
[[Image:DDM1919A4-6.jpg|thumb|none|600px|??? grins in satisfaction after taking out a German vehicle with the M1919A4.]]&lt;br /&gt;
[[Image:DDM1919A4-7.jpg|thumb|none|600px|Bravos ([[Al Mancini]]) fires the M1919A4 at the German vehicles.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
Several members of the ''Dirty Dozen'' keep [[Mk 2 hand grenade]]s hanging on their belts, most notabley Robert Jefferson ([[Jim Brown]]) and Archer Maggott ([[Telly Savalas]]). While on the roof, Seth Sawyer ([[Colin Maitland]]) gets stuck after having a leg break through the roof on his way to disable the alarm tower. Immobilized, he throws two Mk 2 grenades at the tower to destroy it instead. When preparing to blow up the mansion, Major Reisman ([[Lee Marvin]]) and his men dump bags of Mk 2 grenades down the vents and then dump gasoline to make the building itself a bomb.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade.]]&lt;br /&gt;
[[Image:DDMk2grenade-1.jpg|thumb|none|600px|Mk 2 grenades are seen on Jefferson's ([[Jim Brown]]) belt. Having his magazine pouches on the small of his back makes reloading take longer and is not tactically sound. All the Dozen do this.]]&lt;br /&gt;
[[Image:DDMk2grenade-2.jpg|thumb|none|600px|Mk 2 grenades are seen on Maggott's ([[Telly Savalas]]) belt.]] &lt;br /&gt;
[[Image:DDMk2grenade-3.jpg|thumb|none|600px|Maggott ([[Telly Savalas]]) lays on a bed in the mansion and plays with a grenade as we see how crazy he really is.]]&lt;br /&gt;
[[Image:DDMk2grenade-4.jpg|thumb|none|600px|Sawyer ([[Colin Maitland]]) throws two Mk 2 grenades at the alarm tower.]]&lt;br /&gt;
[[Image:DDMk2grenade-5.jpg|thumb|none|600px|Sgt. Clyde Bowren ([[Richard Jaeckel]]) trips and drops his bag full of Mk 2 grenades.]]&lt;br /&gt;
[[Image:DDMk2grenade-6.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) drops grenades down the vents.]]&lt;br /&gt;
[[Image:DDMk2grenade-7.jpg|thumb|none|600px|The Germans in the shelter try to push the grenades back up.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 21A Bobcat (suppressed)==&lt;br /&gt;
Joseph Wladislaw ([[Charles Bronson]]) is seen using a [[Beretta 21 Bobcat|Beretta 21A Bobcat]] fitted with a sound suppressor to kill several guards at the gates of the mansion. While inside the mansion, he manages to kill a radio operator with it before leaving it there. Since the Bobcat pistol has a tip open barrel, this makes small acorn .22 blanks easy to load and unload with non-blank converted guns (which this clearly is since it doesn't cycle). This is likely why this gun was chosen since it was not made at the time of WWII.&lt;br /&gt;
[[Image:Beretta21ABobcatSuppressed.jpg|thumb|none|400px|Beretta 21A Bobcat threaded for a suppressor - .22 long rifle.]]&lt;br /&gt;
[[Image:DDBerettaBobcatSuppressed-1.jpg|thumb|none|600px|Wladislaw ([[Charles Bronson]]) kills the Germans at the gate with a suppressed Beretta 21A Bobcat.]]&lt;br /&gt;
[[Image:DDBerettaBobcatSuppressed-2.jpg|thumb|none|600px|Wladislaw ([[Charles Bronson]]) kills a radio operator with the suppressed Beretta Bobcat.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Artillery Guns==&lt;br /&gt;
During the war games, the Red team fires on the Blue team with unknown Artillery guns. I'm not an artillery pro so user input is needed.&lt;br /&gt;
[[Image:DDArtillery-1.jpg|thumb|none|600px|The red team fire their artillery guns.]]&lt;br /&gt;
[[Image:DDArtillery-2.jpg|thumb|none|600px|The red team fire their artillery guns.]]&lt;br /&gt;
[[Image:DDArtillery-3.jpg|thumb|none|600px|The red team reloads their guns.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Flare Pistol==&lt;br /&gt;
??? fires an unknown Flare Pistol into the air to signal to the others that the German's have arrived.&lt;br /&gt;
[[Image:DDFlarePistol-1.jpg|thumb|none|600px|??? fires the flare pistol into the air. This appears to be a French flare pistol.]]&lt;br /&gt;
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==Karabiner 98k==&lt;br /&gt;
German soldiers carry [[Karabiner 98k]] rifles during the final shootout at the mansion. Like many WWII films from 1960-1980, the [[MP40]] submachine gun is inaccurately shown as the main weapon of the German army instead of the Kar98k.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDKar98k-1.jpg|thumb|none|600px|The two Germans that get killed outside the gate are armed with Karabiner 98k.]]&lt;br /&gt;
[[Image:DDKar98k-2.jpg|thumb|none|600px|A German on patrol with a Kar98k slung over his back.]]&lt;br /&gt;
[[Image:DDKar98k-3.jpg|thumb|none|600px|A German soldier with a Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k Sniper==&lt;br /&gt;
At one point in the film, a German sniper is seen using a [[Karabiner 98k]] fitted with a scope (which appears to have infrared vision, which wasn't available on such a small scope at the time) and uses it to kill (???) with a shot between the eyes.&lt;br /&gt;
 Vladek is the one who is killed by sniper.&lt;br /&gt;
[[Image:K98 sniper.JPG|thumb|none|400px|Karabiner 98k Sniper - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDM1Sniper-1.jpg|thumb|none|600px|While the reticle is correct, the infrared capability isn't.]]&lt;br /&gt;
[[Image:DDKar98kSniper-1.jpg|thumb|none|600px|A German sniper sneaks out the window armed with a Karabiner 98k sniper rifle.]]&lt;br /&gt;
[[Image:DDKar98kSniper-2.jpg|thumb|none|600px|The sniper takes aim with his Kar98k.]]&lt;br /&gt;
[[Image:DDKar98kSniper-3.jpg|thumb|none|600px|A scope this small at the time could not be capable of infrared vision. Also, this is a horrible and clearly fake scope mount.]]&lt;br /&gt;
The first German sniper is hilariously seen using an American [[M1 Garand]] with the same fake scope mount, likely because of a lack of 7.92mm blanks or firing Kar98k rifles.&lt;br /&gt;
[[Image:DDM1Sniper-2.jpg|thumb|none|600px|The sniper fires the M1 Garand at Jefferson ([[Jim Brown]]).]]&lt;br /&gt;
[[Image:DDM1Sniper-3.jpg|thumb|none|600px|The sniper falls out the window and drops his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Germans are inaccurately seen armed mainly with [[MP40]] submachine guns.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 - 9mm.]]&lt;br /&gt;
[[Image:DDMP40-1.jpg|thumb|none|600px|A German soldier armed with an MP40 gets shot by Pinkley ([[Donald Sutherland]]).]]&lt;br /&gt;
[[Image:DDMP40-2.jpg|thumb|none|600px|A German shoots Pinkley ([[Donald Sutherland]]) with his MP40.]]&lt;br /&gt;
[[Image:DDMP40-3.jpg|thumb|none|600px|When the German is shot, he drops his MP40 and it goes off. The bolt lock was applied for this very reason but it is obvious he didn't have time to lock it before being killed.]]&lt;br /&gt;
[[Image:DDMP40-4.jpg|thumb|none|600px|A German fires his MP40, eyes closed.]]&lt;br /&gt;
[[Image:DDMP40-5.jpg|thumb|none|600px|A German reaches for his MP40 after playing dead.]]&lt;br /&gt;
[[Image:DDMP40-6.jpg|thumb|none|600px|The German fires his MP40 at the members of the Dozen on the armored vehicle.]]&lt;br /&gt;
[[Image:DDMP40-7.jpg|thumb|none|600px|A German with an MP40 prepares to shoot Jefferson ([[Jim Brown]]).]]&lt;br /&gt;
[[Image:DDMP40-8.jpg|thumb|none|600px|A German fires his MP40 at ??? and ??? on the boat.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
??? mans an [[MG42]] to combat the approaching German vehicles. The gun is fitted with a 50 round drum. The same gun is seen mounted on a German vehicle but not clear enough to see.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDMG42-1.jpg|thumb|none|600px|??? loads his MG42.]]&lt;br /&gt;
[[Image:DDMG42-2.jpg|thumb|none|600px|??? fires the MG42 at the German vehicles.]]&lt;br /&gt;
[[Image:DDMG42-3.jpg|thumb|none|600px|A nice side shot of the MG42 when ??? takes cover from a German vehicle firing the same weapon.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
An [[MG34]] is seen fired from a German vehicle before members of the Dozen knock it off the bridge with their own vehicle.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDMG34-1.jpg|thumb|none|600px|A gunner fires an MG34 from an armored vehicle. (is this a mocked up American vehicle?)]]&lt;br /&gt;
[[Image:DDMG34-2.jpg|thumb|none|600px|A better shot of the MG34.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
When Major Reisman ([[Lee Marvin]]) and Joseph Wladislaw ([[Charles Bronson]]) infiltrate the German mansion disguised as German officers, they keep [[Walther P38]]s as their sidearms and use them to shoot the guards outside the shelter entrance before sealing the people inside.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm.]]&lt;br /&gt;
[[Image:DDWaltherP38-1.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) and Wladislaw ([[Charles Bronson]]) draw and fire their Walther P38s on the guards outside the shelter.]]&lt;br /&gt;
[[Image:DDWaltherP38-2.jpg|thumb|none|600px|Close up of Wladislaw's ([[Charles Bronson]]) Walther P38.]]&lt;br /&gt;
[[Image:DDWaltherP38-3.jpg|thumb|none|600px|The Walther P38 firing.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
For some reason as Reisman ([[Lee Marvin]]) and Wladislaw ([[Charles Bronson]]) leave the underground shelter, their [[Walther P38]]s change to [[Luger P08]]s.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9mm.]]&lt;br /&gt;
[[Image:DDLugerP08-1.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) and Wladislaw ([[Charles Bronson]]) with Luger P08s.]]&lt;br /&gt;
[[Image:DDLugerP08-2.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) peaks around the corner with his Luger P08 at the ready.]]&lt;br /&gt;
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==Unknown AA gun==&lt;br /&gt;
When the remaining members of the ''Dirty Dozen'' try to escape in an armored vehicle, the look back to see it is towning an unknown German Anti-Aircraft (AA) gun. Victor Franko ([[John Cassavetes]]) then jumps off and removes the hitch.&lt;br /&gt;
[[Image:DDAAGun-1.jpg|thumb|none|600px|The group looks back at the AA gun.]]&lt;br /&gt;
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[[Category:Movie]]&lt;br /&gt;
[[Category:War Movie]]&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Dirty_Dozen_(1967)&amp;diff=69859</id>
		<title>The Dirty Dozen (1967)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Dirty_Dozen_(1967)&amp;diff=69859"/>
		<updated>2009-01-10T19:04:50Z</updated>

		<summary type="html">&lt;p&gt;AlkoTanko: /* Karabiner 98k Sniper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''The Dirty Dozen'':'''&lt;br /&gt;
[[Image:Dirty-dozen.gif‎|thumb|right|400px|''The Dirty Dozen (1967)'']]&lt;br /&gt;
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:I've finished adding screencaps but someone needs to fill in the unknown names and heavy weaponry. Thanks. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The most commonly seen gun in the film is the older [[M3 Grease Gun|M3 &amp;quot;Grease Gun&amp;quot;]]. It is not an M3A1 model because the guns clearly hav external charging handles on the right side while the M3A1 as divots in the bolt so the bolt can be pinched and pulled back. They also have a much higher rate of fire than the M3A1 model. Prison Military and Police (M&amp;amp;P) guards are seen using them, as well as practically every member of the ''Dirty Dozen'', most notabley Major Reisman ([[Lee Marvin]]) during several scenes in basic training. In reality, the Grease Gun was never fielded in such great numbers but was likley the easiest gun for the film armorers to aquire.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-1.jpg|thumb|none|600px|Two M&amp;amp;P officers with M3 &amp;quot;Grease Guns&amp;quot;.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-2.jpg|thumb|none|600px|Major Reisman ([[Lee Marvin]]) shoots out the rope under Pedro Jiminez ([[Trini López]]) as he climbs to persuade him to climb faster.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-3.jpg|thumb|none|600px|Major Reisman ([[Lee Marvin]]) holds an M3 &amp;quot;Grease Gun&amp;quot; with two magazines taped together &amp;quot;Jungle Style&amp;quot; on Col. Everett Dasher Breed ([[Robert Ryan]]) and his men when they come to cancel the training of his men.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-4.jpg|thumb|none|600px|Roscoe Lever ([[Stuart Cooper]]) takes cover from artillery during the war games while armed with a Grease Gun.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-5.jpg|thumb|none|600px|Tassos Bravos ([[Al Mancini]]) with a Grease Gun during the war games.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-6.jpg|thumb|none|600px|Vernon Pinkley ([[Donald Sutherland]]) glances at his Grease Gun hidden in a car near to him when disguised as a German soldier outside the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-7.jpg|thumb|none|600px|Sgt. Clyde Bowren ([[Richard Jaeckel]]) hides from a German patrol outside the mansion while armed with a Grease Gun.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-8.jpg|thumb|none|600px|Archer Maggot ([[Telly Savalas]]) fires his Grease Gun at Robert Jefferson ([[Jim Brown]]) when he goes crazy in the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-9.jpg|thumb|none|600px|Pinkley ([[Donald Sutherland]]) unloads his Grease Gun at the Germans as they rush out the mansion entrance.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-10.jpg|thumb|none|600px|Glenn Gilpin ([[Ben Carruthers]]) with a Grease Gun in the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-11.jpg|thumb|none|600px|Lever ([[Stuart Cooper]]) with a Grease Gun outside the mansion.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-12.jpg|thumb|none|600px|Joseph Wladislaw ([[Charles Bronson]]) takes out a German sniper, firing from the hip!]]&lt;br /&gt;
[[Image:DDM3GreaseGun-13.jpg|thumb|none|600px|Jefferson ([[Jim Brown]]) also takes out a sniper while firing from the hip.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-14.jpg|thumb|none|600px|&amp;quot;We made it!&amp;quot; Victor Franko ([[John Cassavetes]]) with a Grease Gun before being shot.]]&lt;br /&gt;
[[Image:DDM3GreaseGun-15.jpg|thumb|none|600px|Franko gets shot by a German soldier with a... Grease Gun? While the soldier could have captured this gun, it is likely they mixed it up with the MP40 he should be using.]]&lt;br /&gt;
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==M1 Garand==&lt;br /&gt;
While the [[M1 Garand]] was the most heavily fielded weapon of the U.S. Military during WWII, it is seen somewhat scarcely in the film, mainly in the hands of M&amp;amp;Ps and some of the members of the ''Dirty Dozen'' during the war games.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:DDM1Garand-1.jpg|thumb|none|600px|An M&amp;amp;P officer on guard with an M1 Garand.]]&lt;br /&gt;
[[Image:DDM1Garand-3.jpg|thumb|none|600px|Col. Everett Dasher Breed ([[Robert Ryan]]) line up armed with M1 Garands.]]&lt;br /&gt;
[[Image:DDM1Garand-4.jpg|thumb|none|600px|Another shot of Breed's men.]]&lt;br /&gt;
[[Image:DDM1Garand-5.jpg|thumb|none|600px|Archer Maggott ([[Telly Savalas]]) on guard duty during the party has an M1 Garand slung over his back.]]&lt;br /&gt;
[[Image:DDM1Garand-6.jpg|thumb|none|600px|An M1 Garand in the hands of Joseph Wladislaw ([[Charles Bronson]]) during the war games.]]&lt;br /&gt;
[[Image:DDM1Garand-7.jpg|thumb|none|600px|It's a pretty big safety violation to have the muzzle of your rifle pointed at someone's face.]]&lt;br /&gt;
[[Image:DDM1Garand-8.jpg|thumb|none|600px|Wladislaw ([[Charles Bronson]]) with an M1 Garand.]]&lt;br /&gt;
[[Image:DDM1Garand-9.jpg|thumb|none|600px|Samson Posey ([[Clint Walker]]) with an M1 Garand.]]&lt;br /&gt;
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==M1 Carbine==&lt;br /&gt;
Several of Col. Breed's ([[Robert Ryan]]) men are seen armed with [[M1 Carbine]]s, although they are only in the background.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:DDM1Carbine-1.jpg|thumb|none|600px|One of Breed's men in the background with an M1 Carbine.]]&lt;br /&gt;
[[Image:DDM1Carbine-2.jpg|thumb|none|600px|A man behind Breed with an M1 Carbine.]]&lt;br /&gt;
When Reisman's men dissarm Breed's men, one of them is seen armed with a paratrooper folding stock [[M1 Carbine|M1A1 Carbine]].&lt;br /&gt;
[[Image:M1A1carbine.jpg|thumb|none|400px|M1A1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:DDM1A1Carbine-1.jpg|thumb|none|600px|One of Reisman's men dissarms one of Breed's men of his M1A1 Carbine.]]&lt;br /&gt;
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==M1911A1==&lt;br /&gt;
Several M&amp;amp;P officers and Major Reisman ([[Lee Marvin]]) are seen with [[M1911A1]] pistols as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DDM1911A1-1.jpg|thumb|none|600px|An M1911A1 is seen in Reisman's ([[Lee Marvin]]) holster.]]&lt;br /&gt;
[[Image:DDM1911A1-2.jpg|thumb|none|600px|An M&amp;amp;P officer, Sgt. Clyde Bowren ([[Richard Jaeckel]]), opens his holster when Reisman teachs knife fighting.]]&lt;br /&gt;
[[Image:DDM1911A1-3.jpg|thumb|none|600px|An M&amp;amp;P officer is seen with an M1911A1 in a holster next to Col. Breed ([[Robert Ryan]]).]]&lt;br /&gt;
[[Image:DDM1911A1-4.jpg|thumb|none|600px|An M&amp;amp;P officer with an M1911A1.]]&lt;br /&gt;
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==Browning M1919A4==&lt;br /&gt;
Several times the [[Browning M1919|Browning M1919A4]] is used in the film. First it is seen carried in a jeep by the blue team during the war games. Two are used during the assault on the mansion, one used by (??? and ???) near the front entrance and the other manned by Tassos Bravos ([[Al Mancini]]) to combat the approaching German vehicles.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919A4 - .30-06.]]&lt;br /&gt;
[[Image:DDM1919A4-1.jpg|thumb|none|600px|Archer Maggott ([[Telly Savalas]]) rests his hand on a Browning M1919A4 during the war games.]]&lt;br /&gt;
[[Image:DDM1919A4-2.jpg|thumb|none|600px|??? mans an M1919A4 near the main entrance while ??? holds the belt box.]]&lt;br /&gt;
[[Image:DDM1919A4-3.jpg|thumb|none|600px|??? fires the M1919A4 at the Germans.]]&lt;br /&gt;
[[Image:DDM1919A4-5.jpg|thumb|none|600px|The two unknowns man the M1919A4.]]&lt;br /&gt;
[[Image:DDM1919A4-6.jpg|thumb|none|600px|??? grins in satisfaction after taking out a German vehicle with the M1919A4.]]&lt;br /&gt;
[[Image:DDM1919A4-7.jpg|thumb|none|600px|Bravos ([[Al Mancini]]) fires the M1919A4 at the German vehicles.]]&lt;br /&gt;
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==Mk 2 hand grenade==&lt;br /&gt;
Several members of the ''Dirty Dozen'' keep [[Mk 2 hand grenade]]s hanging on their belts, most notabley Robert Jefferson ([[Jim Brown]]) and Archer Maggott ([[Telly Savalas]]). While on the roof, Seth Sawyer ([[Colin Maitland]]) gets stuck after having a leg break through the roof on his way to disable the alarm tower. Immobilized, he throws two Mk 2 grenades at the tower to destroy it instead. When preparing to blow up the mansion, Major Reisman ([[Lee Marvin]]) and his men dump bags of Mk 2 grenades down the vents and then dump gasoline to make the building itself a bomb.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade.]]&lt;br /&gt;
[[Image:DDMk2grenade-1.jpg|thumb|none|600px|Mk 2 grenades are seen on Jefferson's ([[Jim Brown]]) belt. Having his magazine pouches on the small of his back makes reloading take longer and is not tactically sound. All the Dozen do this.]]&lt;br /&gt;
[[Image:DDMk2grenade-2.jpg|thumb|none|600px|Mk 2 grenades are seen on Maggott's ([[Telly Savalas]]) belt.]] &lt;br /&gt;
[[Image:DDMk2grenade-3.jpg|thumb|none|600px|Maggott ([[Telly Savalas]]) lays on a bed in the mansion and plays with a grenade as we see how crazy he really is.]]&lt;br /&gt;
[[Image:DDMk2grenade-4.jpg|thumb|none|600px|Sawyer ([[Colin Maitland]]) throws two Mk 2 grenades at the alarm tower.]]&lt;br /&gt;
[[Image:DDMk2grenade-5.jpg|thumb|none|600px|Sgt. Clyde Bowren ([[Richard Jaeckel]]) trips and drops his bag full of Mk 2 grenades.]]&lt;br /&gt;
[[Image:DDMk2grenade-6.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) drops grenades down the vents.]]&lt;br /&gt;
[[Image:DDMk2grenade-7.jpg|thumb|none|600px|The Germans in the shelter try to push the grenades back up.]]&lt;br /&gt;
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==Beretta 21A Bobcat (suppressed)==&lt;br /&gt;
Joseph Wladislaw ([[Charles Bronson]]) is seen using a [[Beretta 21 Bobcat|Beretta 21A Bobcat]] fitted with a sound suppressor to kill several guards at the gates of the mansion. While inside the mansion, he manages to kill a radio operator with it before leaving it there. Since the Bobcat pistol has a tip open barrel, this makes small acorn .22 blanks easy to load and unload with non-blank converted guns (which this clearly is since it doesn't cycle). This is likely why this gun was chosen since it was not made at the time of WWII.&lt;br /&gt;
[[Image:Beretta21ABobcatSuppressed.jpg|thumb|none|400px|Beretta 21A Bobcat threaded for a suppressor - .22 long rifle.]]&lt;br /&gt;
[[Image:DDBerettaBobcatSuppressed-1.jpg|thumb|none|600px|Wladislaw ([[Charles Bronson]]) kills the Germans at the gate with a suppressed Beretta 21A Bobcat.]]&lt;br /&gt;
[[Image:DDBerettaBobcatSuppressed-2.jpg|thumb|none|600px|Wladislaw ([[Charles Bronson]]) kills a radio operator with the suppressed Beretta Bobcat.]]&lt;br /&gt;
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==Unknown Artillery Guns==&lt;br /&gt;
During the war games, the Red team fires on the Blue team with unknown Artillery guns. I'm not an artillery pro so user input is needed.&lt;br /&gt;
[[Image:DDArtillery-1.jpg|thumb|none|600px|The red team fire their artillery guns.]]&lt;br /&gt;
[[Image:DDArtillery-2.jpg|thumb|none|600px|The red team fire their artillery guns.]]&lt;br /&gt;
[[Image:DDArtillery-3.jpg|thumb|none|600px|The red team reloads their guns.]]&lt;br /&gt;
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==Unknown Flare Pistol==&lt;br /&gt;
??? fires an unknown Flare Pistol into the air to signal to the others that the German's have arrived.&lt;br /&gt;
[[Image:DDFlarePistol-1.jpg|thumb|none|600px|??? fires the flare pistol into the air. This appears to be a French flare pistol.]]&lt;br /&gt;
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==Karabiner 98k==&lt;br /&gt;
German soldiers carry [[Karabiner 98k]] rifles during the final shootout at the mansion. Like many WWII films from 1960-1980, the [[MP40]] submachine gun is inaccurately shown as the main weapon of the German army instead of the Kar98k.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDKar98k-1.jpg|thumb|none|600px|The two Germans that get killed outside the gate are armed with Karabiner 98k.]]&lt;br /&gt;
[[Image:DDKar98k-2.jpg|thumb|none|600px|A German on patrol with a Kar98k slung over his back.]]&lt;br /&gt;
[[Image:DDKar98k-3.jpg|thumb|none|600px|A German soldier with a Kar98k.]]&lt;br /&gt;
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==Karabiner 98k Sniper==&lt;br /&gt;
At one point in the film, a German sniper is seen using a [[Karabiner 98k]] fitted with a scope (which appears to have infrared vision, which wasn't available on such a small scope at the time) and uses it to kill (???) with a shot between the eyes.&lt;br /&gt;
 Vladek is the one who is killed by sniper.&lt;br /&gt;
[[Image:K98 sniper.JPG|thumb|none|400px|Karabiner 98k Sniper - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDM1Sniper-1.jpg|thumb|none|600px|While the reticle is correct, the infrared capability isn't.]]&lt;br /&gt;
[[Image:DDKar98kSniper-1.jpg|thumb|none|600px|A German sniper sneaks out the window armed with a Karabiner 98k sniper rifle.]]&lt;br /&gt;
[[Image:DDKar98kSniper-2.jpg|thumb|none|600px|The sniper takes aim with his Kar98k.]]&lt;br /&gt;
[[Image:DDKar98kSniper-3.jpg|thumb|none|600px|A scope this small at the time could not be capable of infrared vision. Also, this is a horrible and clearly fake scope mount.]]&lt;br /&gt;
The first German sniper is hilariously seen using an American [[M1 Garand]] with the same fake scope mount, likely because of a lack of 7.92mm blanks or firing Kar98k rifles.&lt;br /&gt;
[[Image:DDM1Sniper-2.jpg|thumb|none|600px|The sniper fires the M1 Garand at Jefferson ([[Jim Brown]]).]]&lt;br /&gt;
[[Image:DDM1Sniper-3.jpg|thumb|none|600px|The sniper falls out the window and drops his M1 Garand.]]&lt;br /&gt;
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==MP40==&lt;br /&gt;
Germans are inaccurately seen armed mainly with [[MP40]] submachine guns.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 - 9mm.]]&lt;br /&gt;
[[Image:DDMP40-1.jpg|thumb|none|600px|A German soldier armed with an MP40 gets shot by Pinkley ([[Donald Sutherland]]).]]&lt;br /&gt;
[[Image:DDMP40-2.jpg|thumb|none|600px|A German shoots Pinkley ([[Donald Sutherland]]) with his MP40.]]&lt;br /&gt;
[[Image:DDMP40-3.jpg|thumb|none|600px|When the German is shot, he drops his MP40 and it goes off. The bolt lock was applied for this very reason but it is obvious he didn't have time to lock it before being killed.]]&lt;br /&gt;
[[Image:DDMP40-4.jpg|thumb|none|600px|A German fires his MP40, eyes closed.]]&lt;br /&gt;
[[Image:DDMP40-5.jpg|thumb|none|600px|A German reaches for his MP40 after playing dead.]]&lt;br /&gt;
[[Image:DDMP40-6.jpg|thumb|none|600px|The German fires his MP40 at the members of the Dozen on the armored vehicle.]]&lt;br /&gt;
[[Image:DDMP40-7.jpg|thumb|none|600px|A German with an MP40 prepares to shoot Jefferson ([[Jim Brown]]).]]&lt;br /&gt;
[[Image:DDMP40-8.jpg|thumb|none|600px|A German fires his MP40 at ??? and ??? on the boat.]]&lt;br /&gt;
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==MG42==&lt;br /&gt;
??? mans an [[MG42]] to combat the approaching German vehicles. The gun is fitted with a 50 round drum. The same gun is seen mounted on a German vehicle but not clear enough to see.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDMG42-1.jpg|thumb|none|600px|??? loads his MG42.]]&lt;br /&gt;
[[Image:DDMG42-2.jpg|thumb|none|600px|??? fires the MG42 at the German vehicles.]]&lt;br /&gt;
[[Image:DDMG42-3.jpg|thumb|none|600px|A nice side shot of the MG42 when ??? takes cover from a German vehicle firing the same weapon.]]&lt;br /&gt;
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==MG34==&lt;br /&gt;
An [[MG34]] is seen fired from a German vehicle before members of the Dozen knock it off the bridge with their own vehicle.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 - 7.92x57mm.]]&lt;br /&gt;
[[Image:DDMG34-1.jpg|thumb|none|600px|A gunner fires an MG34 from an armored vehicle. (is this a mocked up American vehicle?)]]&lt;br /&gt;
[[Image:DDMG34-2.jpg|thumb|none|600px|A better shot of the MG34.]]&lt;br /&gt;
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==Walther P38==&lt;br /&gt;
When Major Reisman ([[Lee Marvin]]) and Joseph Wladislaw ([[Charles Bronson]]) infiltrate the German mansion disguised as German officers, they keep [[Walther P38]]s as their sidearms and use them to shoot the guards outside the shelter entrance before sealing the people inside.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm.]]&lt;br /&gt;
[[Image:DDWaltherP38-1.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) and Wladislaw ([[Charles Bronson]]) draw and fire their Walther P38s on the guards outside the shelter.]]&lt;br /&gt;
[[Image:DDWaltherP38-2.jpg|thumb|none|600px|Close up of Wladislaw's ([[Charles Bronson]]) Walther P38.]]&lt;br /&gt;
[[Image:DDWaltherP38-3.jpg|thumb|none|600px|The Walther P38 firing.]]&lt;br /&gt;
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==Luger P08==&lt;br /&gt;
For some reason as Reisman ([[Lee Marvin]]) and Wladislaw ([[Charles Bronson]]) leave the underground shelter, their [[Walther P38]]s change to [[Luger P08]]s.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9mm.]]&lt;br /&gt;
[[Image:DDLugerP08-1.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) and Wladislaw ([[Charles Bronson]]) with Luger P08s.]]&lt;br /&gt;
[[Image:DDLugerP08-2.jpg|thumb|none|600px|Reisman ([[Lee Marvin]]) peaks around the corner with his Luger P08 at the ready.]]&lt;br /&gt;
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==Unknown AA gun==&lt;br /&gt;
When the remaining members of the ''Dirty Dozen'' try to escape in an armored vehicle, the look back to see it is towning an unknown German Anti-Aircraft (AA) gun. Victor Franko ([[John Cassavetes]]) then jumps off and removes the hitch.&lt;br /&gt;
[[Image:DDAAGun-1.jpg|thumb|none|600px|The group looks back at the AA gun.]]&lt;br /&gt;
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[[Category:Movie]]&lt;br /&gt;
[[Category:War Movie]]&lt;/div&gt;</summary>
		<author><name>AlkoTanko</name></author>
	</entry>
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