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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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		<id>https://www.buildlogs.org/index.php?title=The_Living_Daylights&amp;diff=1267710</id>
		<title>The Living Daylights</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Living_Daylights&amp;diff=1267710"/>
		<updated>2019-04-16T03:15:44Z</updated>

		<summary type="html">&lt;p&gt;AlexF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = {{PAGENAME}}&lt;br /&gt;
|picture = LivingDaylights.jpg&lt;br /&gt;
|caption = ''Movie poster''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom&amp;lt;BR&amp;gt;[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = John Glen&lt;br /&gt;
|date= 1987&lt;br /&gt;
|language = English&lt;br /&gt;
|distributor=MGM/UA Entertainment Company&lt;br /&gt;
|character1=James Bond&lt;br /&gt;
|actor1=[[Timothy Dalton]]&lt;br /&gt;
|character2=Kara Milovy&lt;br /&gt;
|actor2=[[Maryam d'Abo]]&lt;br /&gt;
|character3=M.&lt;br /&gt;
|actor3=Robert Brown&lt;br /&gt;
|character4=Q.&lt;br /&gt;
|actor4=Desmond Llewelyn&lt;br /&gt;
|character5=General Georgi Koskov&lt;br /&gt;
|actor5=[[Jeroen Krabbé]]&lt;br /&gt;
|character6=Miss Moneypenny&lt;br /&gt;
|actor6=Caroline Bliss&lt;br /&gt;
|character7=General Leonid Pushkin&lt;br /&gt;
|actor7=[[John Rhys-Davies]]&lt;br /&gt;
|character8=Brad Whitaker&lt;br /&gt;
|actor8=[[Joe Don Baker]]&lt;br /&gt;
|character9=Necros&lt;br /&gt;
|actor9=[[Andreas Wisniewski]]&lt;br /&gt;
}}&lt;br /&gt;
'''''The Living Daylights''''' is the 15th installment in the official [[James Bond]] film series and marked the debut of [[Timothy Dalton]] in the role of Agent 007.   The 1987 sequel finds Bond involved with the girlfriend of a Russian defector who claims to have evidence of a conspiracy to reignite tensions between the spy communities of the Soviet Union and the Western world.  The cast included [[Jeroen Krabbé]], [[Maryam D'Abo]], [[Art Malik]], [[John Rhys-Davies]].  &lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Living Daylights}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
James Bond ([[Timothy Dalton]]) carries his standard .32-caliber (7.65mm) [[Walther PPK]], both suppressed and unsuppressed. He draws it at the amusement park in Vienna, unintentionally scaring a mother and her child. He most notably uses it to intimidate and, later, &amp;quot;assassinate&amp;quot; Gen. Pushkin in Tangier. He later uses it to try and kill Brad Whittaker, but the rounds fail to penetrate Whittaker's body armor. After Bond fires 8 shots at Whittaker, Whittaker responds, ''&amp;quot;You've had your eight, now have my eighty!&amp;quot;'' This brown-gripped PPK appears to be the same one seen used in the next film ''[[Licence To Kill]]''. &lt;br /&gt;
[[Image:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK with factory brown grips and sound suppressor - 7.65x17mm (.32 ACP)]]&lt;br /&gt;
[[Image:TLD_172.jpg|thumb|none|601px|James Bond ([[Timothy Dalton]]) in his tuxedo and carrying his Walther PPK.]]&lt;br /&gt;
[[Image:Livday-ppk1.jpg|thumb|none|601px|James Bond ([[Timothy Dalton]]) points his suppressed PPK at Gen. Pushkin.]]&lt;br /&gt;
[[Image:Livday-ppk2.jpg|thumb|none|601px|Gen. Pushkin looks down the barrel of Bond's PPK.]]&lt;br /&gt;
[[Image:Livday-ppk3.jpg|thumb|none|601px|Bond knocks Pushkin down when questioning him.]]&lt;br /&gt;
[[Image:Livday-ppk4.jpg|thumb|none|601px|Bond aims his suppressed PPK at Pushkin.]]&lt;br /&gt;
[[Image:Livday-ppk5.jpg|thumb|none|601px|Bond gives Pushkin his options.]]&lt;br /&gt;
[[Image:Livday-ppk6.jpg|thumb|none|601px|Pushkin realizes, at gunpoint, that he &amp;quot;must die&amp;quot;.]]&lt;br /&gt;
[[Image:TLD_189.jpg|thumb|none|601px|James Bond ([[Timothy Dalton]]) fires his Walther PPK at the spotlight after the attack on Pushkin.]]&lt;br /&gt;
[[Image:Livday-ppk7.jpg|thumb|none|601px|Bond attempts to draw his PPK when he realizes Kara has drugged him.]]&lt;br /&gt;
[[Image:Livday-ppk8.jpg|thumb|none|601px|Bond collapses with his PPK in front of him.]]&lt;br /&gt;
[[Image:Livday-ppk9.jpg|thumb|none|601px|Bond enters Whitaker's home with his PPK drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cheetah==&lt;br /&gt;
Pushkin's KGB bodyguard ([[Alan Talbot]]) carries a Beretta pistol in a shoulder holster, most likely a [[Beretta Cheetah]]. It is possible this was supposed to stand in for the [[Makarov PM]], a more likely weapon to be found in the hands of a KGB bodyguard.&lt;br /&gt;
[[Image:Ber84left.jpg|thumb|none|300px|Beretta 84 (earlier version with round trigger guard) - .380 ACP]]&lt;br /&gt;
[[Image:Livday-pistol1a.jpg|thumb|none|601px|Pushkin's bodyguard prepares to enter Pushkin's room.]]&lt;br /&gt;
[[Image:Livday-pistol1b.jpg|thumb|none|601px|Pushkin's KGB bodyguard ([[Alan Talbot]]) with his gun drawn.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 83==&lt;br /&gt;
Some police officers that chase Bond in Tangier have [[CZ 83]] pistols. Many of the Soviet officers during the Afghanistan airstrip shootout also carry CZs. Necros ([[Andreas Wisniewski]]) uses one to attempt to assassinate Pushkin in Tangier. As with the Beretta carried by Pushkin's bodyguard, it is possible this was supposed to stand in for the [[Makarov PM]], which would have been standard Soviet issue at the time.&lt;br /&gt;
[[Image:CZ 83 Pistol.jpg|thumb|none|300px|CZ 83 .32 ACP]]&lt;br /&gt;
[[Image:Livday-pistol2a.jpg|thumb|none|601px|Necros ([[Andreas Wisniewski]]) aims his CZ 83.]]&lt;br /&gt;
[[Image:Livday-pistol3a.jpg|thumb|none|601px|A Tangier policeman fires at Bond.]]&lt;br /&gt;
[[Image:Livday-mak1.jpg|thumb|none|601px|Colonel Feyador draws his CZ 83, but Koskov tells him not to shoot and damage the plane.]]&lt;br /&gt;
&lt;br /&gt;
==Browning BDA (Umarex blank gun replica)==&lt;br /&gt;
The female CIA agent sent by Felix Leiter ([[John Terry]]) uses a [[Browning BDA]] to convince Bond to go with them. The markings on the BDA reveal that this is actually a [[Umarex GPDA]] blank gun.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningGPDA9.jpg|thumb|none|350px|Browning GPDA9 - 9mm PAK.  This is a Theatrical blank only pistol (made with licensed trademarks by Umarex of Germany)]]&lt;br /&gt;
[[Image:Livday-pistol4a.jpg|thumb|none|601px|The CIA agent puts her Browning BDA into Bond's neck.]]&lt;br /&gt;
[[Image:Livday-pistol4b.jpg|thumb|none|601px|The CIA agent keeps her Browning BDA pistol trained on Bond. ''Here you can faintly see the markings on the slide, which give away that this is a Umarex BDA9 replica. Particularly the &amp;quot;FN&amp;quot; marking can be noticed near the barrel-wise end of the slide, which a real BDA doesn't have.'']]&lt;br /&gt;
&lt;br /&gt;
==Beretta 418==&lt;br /&gt;
In a tribute to Bond's sidearm in the original novels (up until ''[[Dr. No]]''), a .25-caliber [[Beretta 418]] is silhouetted during the opening credits.&lt;br /&gt;
[[Image:ber418fj8.jpg|thumb|none|300px|Beretta 418 - .25 ACP]]&lt;br /&gt;
[[Image:Tld-ber1.jpg|thumb|none|601px|A Beretta 418 in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Minx==&lt;br /&gt;
What appears to be a long barreled [[Beretta Jetfire|Beretta Minx]] is held by a woman during the opening credits.&lt;br /&gt;
[[File:Beretta Minx.JPG|thumb|none|300px]] &lt;br /&gt;
[[Image:TLD_066.jpg|thumb|none|601px|What appears to be a long barreled [[Beretta Jetfire|Beretta Minx]] is held by a woman during the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P9S==&lt;br /&gt;
The assassin ([[Carl Rigg]]) who kills SAS trainers and MI6 agents at Gibraltar uses a suppressed [[Heckler &amp;amp; Koch P9S]].&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|300px|Heckler &amp;amp; Koch P9S .45 ACP]]&lt;br /&gt;
[[Image:Livday-p9s1.jpg|thumb|none|600px|The assassin ([[Carl Rigg]]) draws his P9S.]]&lt;br /&gt;
[[Image:Livday-p9s2.jpg|thumb|none|600px|The assassin shoots an SAS trainer.]]&lt;br /&gt;
&lt;br /&gt;
==Star Model B==&lt;br /&gt;
One of the Czechs accompanying the Soviets chasing Bond and Kara near the Austrian border fires a [[Star Model B]] at them. As with the Beretta and CZ 83s seen elsewhere in the film, it is possible the gun is standing in for a much more probable weapon that would be found in Soviet hands - the [[Tokarev TT-33]], to which it bears a passing resemblance.&lt;br /&gt;
[[Image:StarPistolB.jpg|thumb|none|300px|Star Model B Pistol, blued finish - 9x19mm]]&lt;br /&gt;
[[Image:Livday-1911a.jpg|thumb|none|601px|The Czech fires his Star Model B.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
A first generation [[Colt Detective Special]] is featured during the opening credits.&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|300px|Colt Detective Special 1st Gen - .38 Special]]&lt;br /&gt;
[[Image:Tld-cds1.jpg|thumb|none|601px|A Detective Special is fired during the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
The butler at the MI6 safehouse, referred to as &amp;quot;Green 4&amp;quot;, carries a [[Smith &amp;amp; Wesson Model 36]], which Necros ([[Andreas Wisniewski]]) takes and uses.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|300px|Smith and Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:Livday-snub1.jpg|thumb|none|601px|Necros picks up the butler's dropped Model 36.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4th Model==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 4th Model]] is prominently featured during the opening credits.&lt;br /&gt;
[[Image:S&amp;amp;W 4th Model DA .32.jpg|thumb|none|300px|Smith &amp;amp; Wesson 4th Model Double Action - .32]]&lt;br /&gt;
[[Image:Tld-sw4a.jpg|thumb|none|601px|The S&amp;amp;W in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
James Bond ([[Timothy Dalton]]) uses a [[Walther WA 2000]] sniper rifle given to him by Vienna station chief Saunders (Thomas Wheatley) to fire at the KGB sniper that turns out to be Kara.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Livday-wa2000a.jpg|thumb|none|600px|The WA 2000 sits on the bed with Bond's glove and ammunition.]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|600px|Bond inspects the WA 2000.]]&lt;br /&gt;
[[Image:Livday-wa2000c.jpg|thumb|none|600px|Saunders offers Bond some ammunition. He assumes he would want the soft-nosed rounds.]]&lt;br /&gt;
[[Image:Livday-wa2000d.jpg|thumb|none|600px|Bond prefers steel-tipped rounds, which he loads into the WA 2000, because he mentions that KGB snipers usually wear body armor.]]&lt;br /&gt;
[[Image:Livday-wa2000e.jpg|thumb|none|600px|Bond with the WA 2000.]]&lt;br /&gt;
[[Image:Livday-wa2000f.jpg|thumb|none|600px|Bond goes to the window to shoot.]]&lt;br /&gt;
[[Image:Livday-wa2000g.jpg|thumb|none|600px|Bond's finger on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
Kara Milovy ([[Maryam D'Abo]]) uses a [[Winchester Model 70]] to &amp;quot;shoot&amp;quot; at Gen. Koskov during his defection. Bond damages the rifle with a shot from the WA 2000.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:TLD 23.jpg|thumb|none|600px|Kara Milovy ([[Maryam D'Abo]]) holds a [[Winchester Model 70]], as seen through Bond's sniper scope.]]&lt;br /&gt;
[[Image:Livday-rifle1.jpg|thumb|none|600px|Bond activates his red dot sight through his rifle scope.]]&lt;br /&gt;
[[Image:Livday-rifle2.jpg|thumb|none|600px|Kara aims. The space between the white lines is a panel with a small explosive charge in it. When activated, it blows the panel off the side of the rifle to appear to have been shot. It can be noted in frame-by-frame view.]]&lt;br /&gt;
[[Image:Livday-rifle3.jpg|thumb|none|600px|Bond sees the damage he caused to Kara's rifle.]]&lt;br /&gt;
[[Image:Livday-rifle4.jpg|thumb|none|600px|Bond looks over the rifle.]]&lt;br /&gt;
[[Image:Livday-rifle5.jpg|thumb|none|600px|Bond sees that the rifle was loaded with blanks.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==AK-47==&lt;br /&gt;
Many of the Soviet and Czech soldiers, as well as the Mujahideen use milled-receiver [[AK-47]] assault rifles, most likely Chinese Poly Tech Legend copies. Kamran Shah ([[Art Malik]]), Bond and Kara's Mujahideen friend, wields an AK-47 during the battle with the Soviets. Kara Milovy ([[Maryam D'Abo]]) grabs Kamran's AK-47 to go off and help Bond. It is worth noting that the use of AK-derivative by Czechoslovak forces is a mistake as Czechoslovakia was the only Warsaw Pact member that used a standard assault rifle of its own design ([[Samopal vz. 58]]).&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|450px|none|AK-47, milled receiver design - 7.62x39mm]]&lt;br /&gt;
[[Image:Livday-ak7.jpg|thumb|none|601px|One of Kamran Shah's guards holds an AK-47.]]&lt;br /&gt;
[[Image:Livday-ak8.jpg|thumb|none|601px|Kamran's guard watches him with an AK-47.]]&lt;br /&gt;
[[Image:Livday-ak9.jpg|thumb|none|601px|Kamran's guard points his AK-47 at Bond.]]&lt;br /&gt;
[[Image:Livday-ak10.jpg|thumb|none|602px|Kamran Shah ([[Art Malik]]),  stands behind Bond (in disguise) with his AK-47.]]&lt;br /&gt;
[[Image:Livday-ak11.jpg|thumb|none|601px|A Mujahideen fighter riding next to Kara holds an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
Many of the Bratislava Soviets carry [[AKMS]] derivatives. Soviets, Czechs, and Mujahideen also carry AKMS rifles, one of which Bond ([[Timothy Dalton]]) is able to grab from one of Koskov's Czech soldier on the plane.&lt;br /&gt;
[[Image:Wm 634735.jpg|thumb|none|450px|FEG AMMS (Hungarian version of the AKMS) - 7.62x39mm]]&lt;br /&gt;
[[Image:Livday-ak1.jpg|thumb|none|601px|A Slovak officer with an FEG AMMS fitted with a rifle grenade.]]&lt;br /&gt;
[[Image:Livday-ak2.jpg|thumb|none|601px|A Soviet with his AMMS near the Austrian border. (Note: The image makes it look like there is an orange safety cap on the muzzle but closer inspection reveals that it is in fact a traffic light for the cars coming in. It wasn't until 1988 that toy weapons were required to have a blaze orange cap on the barrel.)]]&lt;br /&gt;
[[Image:Livday-ak3.jpg|thumb|none|601px|A Soviet has an Hungarian FEG AMMS when Bond and Kara escape to Austria.]]&lt;br /&gt;
[[Image:Livday-ak4.jpg|thumb|none|601px|Soviets skiing after Bond and Kara have FEG AMMS rifles.]]&lt;br /&gt;
[[Image:Livday-ak5.jpg|thumb|none|601px|Soviets aim their FEGs at Bond and Kara.]]&lt;br /&gt;
[[Image:Livday-ak6.jpg|thumb|none|601px|Soviets fire at Bond and Kara. The Czech soldiers' AKMS copies all appear to be Hungarian models, which were called the AMMS in Hungarian service, and SA-85M when imported to the U.S. in semi-auto form.]]&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Livday-aks1.jpg|thumb|none|601px|A Soviet soldier climbs onto the opium truck with an AKMS slung on his back.]]&lt;br /&gt;
[[Image:Livday-aks2.jpg|thumb|none|601px|Bond fires an AKMS he grabbed from one of Feyador's soldiers.]]&lt;br /&gt;
[[Image:Livday-aks3.jpg|thumb|none|601px|Bond hides behind the plane door with his AKMS.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commando M733==&lt;br /&gt;
A [[Colt Model 733]] is used by Brad Whitaker ([[Joe Don Baker]]) at his home, fitted with a transparent bullet-resistant shield.  At one point, Whitaker erroneously states the weapon has an eighty-round capacity, which would be impossible given that it is loaded with a 30-round STANAG magazine.&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|450px|none|Colt Model 733 &amp;quot;M16A2 Commando&amp;quot; - 5.56x45mm. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminum stock.]]&lt;br /&gt;
[[Image:Livday-cmdo1.jpg|thumb|none|601px|Brad Whitaker ([[Joe Don Baker]]) with the Colt Commando fitted with a transparent ballistic shield.]]&lt;br /&gt;
[[Image:TLD_381.jpg|thumb|none|600px|''&amp;quot;Your pop gun is no match for the latest body armor!&amp;quot;'' &amp;lt;BR&amp;gt;  The rounds from Bond's PPK bounce off Whitaker's body armor and the ballistic shield.]]&lt;br /&gt;
[[Image:Livday-cmdo2.jpg|thumb|none|601px|Whitaker taunts Bond after his PPK runs out of ammunition telling him, ''&amp;quot;You've had your eight, now have my eighty!&amp;quot;'']]&lt;br /&gt;
[[Image:Livday-cmdo3.jpg|thumb|none|601px|Whitaker fires his Model 733.]]&lt;br /&gt;
[[Image:TLD_135.jpg|thumb|none|600px|Whitaker with the Model 733.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
Several Mujaheddin members carry [[Karabiner 98k]] rifles.&lt;br /&gt;
The Snow Leopard Brotherhood leader carries a Karabiner with a WWII-era scope.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Livday-dkrifle1.jpg|thumb|none|601px|A Mujaheddin fighter drops his rifle when he is kicked by another fighter.]]&lt;br /&gt;
[[Image:LivingDaylightsKar98.jpg|thumb|none|601px|The same scene with a closeup of the Mauser rifle carried by the Brotherhood leader.]]&lt;br /&gt;
[[Image:Livday-mugrif1.jpg|thumb|none|601px|The Snow Leopard Brotherhood leader on his horse with the rifle.]]&lt;br /&gt;
[[Image:LivingDaylightsKar98A.jpg|thumb|none|601px|Same scene with a clearer view of the Mauser (far left).]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
A Mujahideen fighter carries an [[M14]] during the drug deal with the Soviets.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Livday-asrifle1.jpg|thumb|none|601px|A fighter in the middle stands with his M14.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk.I==&lt;br /&gt;
Many Mujaheddin fighters carry [[Lee-Enfield No.4 Mk.I]] rifles into battle with the Soviets.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:Livday-mugrif2.jpg|thumb|none|601px|Mujaheddin resistance fighters on their horses with rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Nock Gun==&lt;br /&gt;
A [[Nock Gun]] is seen tripod-mounted in Brad Whitaker's weapon collection.&lt;br /&gt;
[[Image:NockVolleyGun.jpg|thumb|none|500px|Nock Gun - .52 Caliber]]&lt;br /&gt;
[[Image:TLD_068.jpg|thumb|none|600px|In the center, a [[Nock Gun]] is seen tripod-mounted in Brad Whitaker's weapon collection.]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 pistol==&lt;br /&gt;
Whitaker keeps an [[M16 rifle series|AR-15 pistol]] fitted with a rifle grenade in a drawer he shows to Pushkin.&lt;br /&gt;
[[File:TLD 147.jpg|thumb|none|600px|Whitaker keeps an [[M16 rifle series|AR-15 pistol]] fitted with a rifle grenade in a drawer he shows to Pushkin.]]&lt;br /&gt;
&lt;br /&gt;
==Crossman Ratcatcher Air Rifle (modified)==&lt;br /&gt;
Among the guns seen in Whitaker's collection is a ridiculously mocked up Crossman Ratcatcher Air Rifle with a skeleton stock.&lt;br /&gt;
[[Image:Livday-mpist1.jpg|thumb|none|601px|Whitaker's guns. The air rifle is seen in the upper right with the skeleton stock.]]&lt;br /&gt;
&lt;br /&gt;
==Anschutz LG275 air rifle==&lt;br /&gt;
While at the carnival in Vienna, Bond shows off his sharpshooting skills with an Anschutz LG275 air rifle. His skills prompt the concession's manager to insist that he stops playing and winning all the prizes.&lt;br /&gt;
[[Image:Anschutz LG275.jpg|thumb|none|500px|Anschutz LG275 air rifle]]&lt;br /&gt;
[[Image:Livday-airrifle.jpg|thumb|none|601px|Bond aims the Anschutz LG275 air rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
Some police officers that chase Bond in Tangier have [[Beretta PM12S]] submachine guns. Brad Whitaker also has one in his personal collection.&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[Image:Livday-berm12b.jpg|thumb|none|601px|A Tangier police officer fires his PM12S at Bond.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
In the precredits sequence, the SAS unit training with MI6 at Gibraltar uses [[Heckler &amp;amp; Koch MP5A3]] submachine guns loaded with paintballs.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:Livday-mp5a.jpg|thumb|none|600px|An SAS trainer captures 002 MI6 agent.]]&lt;br /&gt;
[[Image:Livday-mp5b.jpg|thumb|none|600px|An SAS trainer shoots a paintball at the assassin.]]&lt;br /&gt;
[[Image:Livday-mp5c.jpg|thumb|none|600px|''&amp;quot;Game's up, mate. You're dead.&amp;quot;'']]&lt;br /&gt;
[[Image:Livday-mp5d.jpg|thumb|none|600px|''&amp;quot;'Ere, 'old on, you're dead!&amp;quot;'']]&lt;br /&gt;
[[Image:Livday-mp5e.jpg|thumb|none|600px|An SAS guard watches the Land Rover commandeered by the assassin.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K (modified)==&lt;br /&gt;
Whitaker shows Pushkin a modified [[Heckler &amp;amp; Koch MP5K]] made to look as if it has grenade launching capabilities, telling him he needs the modern equivalent of a Maxim, a &amp;quot;3rd generation ... laser-sighting, short-barreled machine pistol&amp;quot;. It has an SEF trigger group.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K with SEF Plastic Trigger Pack - 9x19mm]]&lt;br /&gt;
[[Image:Livday-mpist1.jpg|thumb|none|601px|Whitaker's guns.  The MP5K is seen on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPK==&lt;br /&gt;
The Czech VB officers use [[Walther MPK]] submachine guns.&lt;br /&gt;
[[Image:Walther mpk unfolded.jpg|thumb|none|400px|Walther MPK with stock unfolded - 9x19mm]]&lt;br /&gt;
[[Image:Livday-berm12a.jpg|thumb|none|600px|An MPK is visible in the Czech Police Car trunk.]]&lt;br /&gt;
[[Image:TLD_119.jpg|thumb|none|600px|The Czech VB officers carry [[Walther MP series#Walther MPK|Walther MPK]] submachine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. vz.61 Skorpion==&lt;br /&gt;
KGB Gen. Leonid Pushkin ([[John Rhys-Davies]]) and some of his men use the [[Sa. Vz.61 Skorpion]] when arresting Koskov at Whitaker's residence.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion Sa. vz.61 - .32 ACP]]&lt;br /&gt;
[[Image:Livday-skorp2.jpg|thumb|none|601px|On the left, one of Pushkin's men with a suppressed Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
One of the guards at the airport where Koskov loads Bond onto his plane carries a [[MAT-49]].&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|350px|French MAT-49 Submachine Gun 9x19mm]]&lt;br /&gt;
[[Image:Livday-mat49a.jpg|thumb|none|601px|On the left, a guard keeps his MAT-49 trained on Koskov and Necros.]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
Brad Whitaker ([[Joe Don Baker]]) uses a [[Mini Uzi]] in his shootout with Bond before getting his Colt Commando. One of Pushkin's men also is holding a Mini Uzi when apprehending Koskov later during the scene.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:Livday-uzi1.jpg|thumb|none|602px|Brad Whitaker ([[Joe Don Baker]]) fires a Mini Uzi at Bond. The rate of fire is ridiculously high.]]&lt;br /&gt;
[[Image:Livday-uzi2.jpg|thumb|none|602px|One of Pushkin's men with a Mini Uzi next to Koskov.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG3==&lt;br /&gt;
During the car chase, one of the vehicles is mounted with an [[MG3]] light machine gun, the 7.62x51mm derivative of an MG42. The use of the MG3 by Bratislava Soviets is a mistake; The MG3 was a weapon used by NATO and was never used by the Czech Army.&lt;br /&gt;
[[Image:MG3 Black furniture.jpg|thumb|none|500px|MG3 Machine Gun - 7.62x51mm NATO. Note the black furniture.]]&lt;br /&gt;
[[Image:Livday-mg1.jpg|thumb|none|601px|An MG3 is aimed at Bond's Aston Martin.]]&lt;br /&gt;
[[Image:Livday-mg2.jpg|thumb|none|601px|The officers fire the MG3. The MG3 was a weapon used by NATO and was never used by the Czech Army.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
Arms dealer Brad Whitaker ([[Joe Don Baker]]) shows Gen. Pushkin a [[Maxim MG08]], talking about its use as the first true machine gun.&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Livday-maxim1.jpg|thumb|none|601px|Whitaker shows Pushkin the [[Maxim MG08]].]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1874 Gatling Gun==&lt;br /&gt;
Another weapon seen in Whitaker's collection is a [[Gatling Gun|Colt 1874 Gatling Gun]].&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|400px|Colt 1865 Gatling Gun - .44 Rimfire (gun in film is .45).]]&lt;br /&gt;
[[Image:TLD 221.jpg|thumb|none|601px|The Gatling is seen on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB (mocked up as KPV)==&lt;br /&gt;
Koskov's Soviets and Czechs use several [[Browning M2HB]] machine guns during the airfield battle, mocked up with fake barrel shrouds to resemble [[KPV heavy machine gun]]s. Necros ([[Andreas Wisniewski]]) uses one to fire at Kara from a Jeep driven by Gen. Koskov ([[Jeroen Krabbé]]).&lt;br /&gt;
[[Image:Kpv 01.jpg|thumb|none|501px|KPV heavy machine gun on wheeled carriage mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG (12.7x99mm NATO)]]&lt;br /&gt;
[[Image:Livday-mgun1.jpg|thumb|none|601px|Two of Koskov's Soviets duck next to their machine gun.]]&lt;br /&gt;
[[Image:Livday-mgun2a.jpg|thumb|none|601px|Necros ([[Andreas Wisniewski]]) mans a machine gun in a Jeep driven by Koskov.]]&lt;br /&gt;
[[Image:Livday-mgun2b.jpg|thumb|none|601px|Necros fires the machine gun.]]&lt;br /&gt;
[[Image:Livday-mgun2c.jpg|thumb|none|601px|The armored Jeep drives up onto the airstrip.]]&lt;br /&gt;
[[Image:Livday-mgun2d.jpg|thumb|none|601px|Necros stops firing when Koskov drives near the plane.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is slung over the shoulder of a fighter transporting the opium to a Russian truck.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:TLD 083.jpg|thumb|none|601px|An [[RPD]] is slung over the shoulder of a fighter transporting the opium to a Russian truck.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
[[RPK]] machine guns are mounted on Panhard AML scout cars chasing down Mujahadeen fighters. The Panhards have been mocked up as Soviet reconnaissance vehicles.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK light machine gun - 7.62x39mm]]&lt;br /&gt;
[[File:TLD 226.jpg|thumb|none|601px|The RPK as seen atop the armoured car.]]&lt;br /&gt;
[[File:TLD 227.jpg|thumb|none|601px|The RPK, manned by the AML commander as Bond drops the bomb.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The Mujahideen use an [[RPG-7]] during the airfield battle.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Livday-rpg1.jpg|thumb|none|601px|A resistance fighter with an RPG-7.]]&lt;br /&gt;
[[Image:Livday-rpg2.jpg|thumb|none|601px|A Mujahideen fighter prepares to fire his RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
At one point during the battle, Kamran Shah uses a Soviet [[F-1 hand grenade]] to blow up a truck driven by Colonel Feyador.&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Livday-gren1.jpg|thumb|none|601px|Kamran pulls the pin on the grenade.]]&lt;br /&gt;
[[Image:Livday-gren2.jpg|thumb|none|601px|The grenade lands near the fuel truck.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Ghetto Blaster&amp;quot;==&lt;br /&gt;
Q shows off the &amp;quot;Ghetto Blaster&amp;quot;, a rocket launcher disguised as a large &amp;quot;boom box&amp;quot; music player.&lt;br /&gt;
[[Image:TLD 112.jpg|thumb|none|600px|Q shows off a new weapon being developed for the Americans: a &amp;quot;Ghetto Blaster&amp;quot;.]]&lt;br /&gt;
[[Image:TLD 113.jpg|thumb|none|600px|The &amp;quot;Ghetto Blaster&amp;quot; is fired. The special effects for the rocket launcher were actually triggered, off-screen, by Prince Charles, who was taking a behind-the-scenes tour of the production with his then-wife Diana, Princess of Wales.]]&lt;br /&gt;
&lt;br /&gt;
==Aston Martin Weapons==&lt;br /&gt;
Bond's Aston Martin V8 Volante is outfitted with several weapons including a cutting laser and missile launchers.&lt;br /&gt;
[[Image:TLD 122.jpg|thumb|none|600px|Bond's V8 Volante features a cutting laser that fires from the Aston Martin badge on the wheel hub.  This particular gadget was an homage to the tire shredder mounted on the wheel hub of the original Aston Martin DB5 in ''[[Goldfinger]]''.]]&lt;br /&gt;
[[Image:TLD 035.jpg|thumb|none|600px|Twin rocket launchers are mounted behind the car's fog lights.]]&lt;br /&gt;
&lt;br /&gt;
==The Gunbarrel==&lt;br /&gt;
[[File:TLD 101.jpg|thumb|none|601px]]&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:James Bond]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:John Glen]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_%E2%80%93_Code:_Veronica&amp;diff=300750</id>
		<title>Resident Evil – Code: Veronica</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_%E2%80%93_Code:_Veronica&amp;diff=300750"/>
		<updated>2010-07-15T05:01:01Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* MAC-11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil: Code Veronica'':'''&lt;br /&gt;
[[Image:RECV.jpg|thumb|right|300px|''Resident Evil: Code Veronica'']]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
Claire is shown using this weapon during the intro movie.  She loses it when she is captured and it is never used in game.&lt;br /&gt;
It's presumably the same weapon she acquired in Resident Evil 2.[[Image:HiPowerMk3.jpg|thumb|none|250px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Image40.jpg|thumb|none|400px|Claire enters John Woo mode, and drops her Hi-Power]]&lt;br /&gt;
[[Image:RECVXHighPower.jpg|thumb|none|400px|Claire's Hi-Power has locked empty. Also seen in this shot is a Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
This weapon is obtained during your first encounter with Steve.  When you first acquire it, it only holds 15 rounds and only fires in semi-automatic.  Later on, it can be upgraded to fire in 3-round bursts, as well as being given a 20-round magazine. It also receives a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R 9mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calico Model 100P ==&lt;br /&gt;
The [[Calico Series of Rifles and Pistols|Calico Model 100P]] can be obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window.  The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo.  The downside is that there is limited ammunition for it and cannot be reloaded.&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
Single shot launcher that fires various types of grenade rounds.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|250px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
Claire finds a set of Mac-11's and gives them to Steve who uses them throughout the game.  Chris has the opportunity to find a set as well and uses them until the ammo runs out (no spare ammo).&lt;br /&gt;
Also, in the main game playing as Steve, if the player presses the aim button then releases it then presses it again Steve will hold his weapons with his arms cross linked much like Arnold Schwarzenegger does in [[True Lies]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|200px|Ingram MAC-11, .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|200px]]&lt;br /&gt;
&lt;br /&gt;
Chris Redfield's starting weapon. The barrel can later be enhanced underneath Rockfort Island training facility to fire rounds more powerfully.&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris finds this weapon in the Rockfort Island Training Facility and used to operate lever mechanism locks at certain key points. It is a cruiser grip model (no buttstock) carries 8 rounds and uses 12 Gauge Buckshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 12 guage]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Claire finds this weapon in the Antarctic Research Facility Weapons Storage. It fires rapidly and ammunition is represented in percent, rather than traditional numeric value, as is the standard for fully-automatic (or High Capacity) weapons in the Resident series. Chris can later use the AK47 should the player deposit it in the Item Chest before completion of Claire's 1st scenario. Chris can also find a spare magazine (50%) in the Rockfort Island Training Facility.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|500px|none]]&lt;br /&gt;
&lt;br /&gt;
== Marlin MR7 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
Weapon used by Alfred Ashford throughout most of Claire's game, a Marlin's manufactured version, a custom combination of both Remington 700 and Winchester 70. Claire can acquire it after Steve shot Alfred. The weapon, according to the inventory screen, holds 7 shots but it must be taken into account that Alfred fired the weapon 2 or 3 times before he is shot. This weapon is required to trigger the next cutscene. After climbing onto a building's roof top, Claire will automatically equip it as the primary weapon to battle Nosferatu (mutated Alexander Ashford). Normally killing Nosferatu requires about 3 or 4 accurately shots at his &lt;br /&gt;
heart. Besides, a final blow with MR7 triggers an extended scene as well.&lt;br /&gt;
&lt;br /&gt;
This is also the very first '''Sniper Rifle''' of the Resident Evil series thanks to the full-3D environment. Through out the game its caliber is never reviewed, however in the game's novelization (by S.D.Perry) its ammo type is claimed to be '''.22 LR''', Alfred also comments that he uses Glazer Safety slugs while killing a zombie he knew in the previous life. Players can use cheat device to get it anytime outside Nosferatu battle, even so the real damage to zombies no much better than handguns, despite its capabilities to deal direct headshots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SNOIPAR.jpg|thumb|none|250px|Alfred misses with his sniper rifle.]]&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|250px|The famous Remington 700, basis of Marlin MR7.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The only way to get this gun was to place the fire extinguisher in the items box at the beginning of the game.  Chris can recharge this later in the Antartic Base, put out the fire and then get the pistol. Ammo for this weapon is extremely rare, 6 rounds in the gun and 12 rounds that are found in the later half of the game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|300px|none|[[Colt Python]] .357 Magnum 6in]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linear Launcher==&lt;br /&gt;
An Anti-BOW energy weapon developed by Umbrella.&lt;br /&gt;
&lt;br /&gt;
[[Image:LinearLauncher.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=300719</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=300719"/>
		<updated>2010-07-15T03:58:48Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* Heckler &amp;amp; Koch PSG-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Metal Gear Solid 2: Sons of Liberty'':'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|thumb|right|300px|''Metal Gear Solid 2: Sons of Liberty'' (2001)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
Snake always begins the Tanker chapter of the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. If the Easy difficulty is selected when starting a new game, Raiden will start with the M9 already in his inventory at the beginning of the Plant Chapter. If any other difficulty was selected, Raiden will have to acquire an M9 pistol from an unsecured room in Strut F instead (on the slightly harder difficulties, he actually only needs to look in the beginning area to find one atop a crate).&lt;br /&gt;
&lt;br /&gt;
this gun is actually a Beretta xm9. a handgun that was made in collaboration with KAC. the suppressor is a quick detach type that fits onto notches in the barrel. a device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. after the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.- vincent shifflett  &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta9700.jpg|600px|]]&lt;br /&gt;
[[Image:beretta9702.jpg|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.  It is also used by soldiers wielding riot shields. This weapon cannot be obtained or used by the player. Olga is also seen drawing her PM on Solidus shortly before he murders her.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP 9mm]]==&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
Exclusive to the Tanker Chapter, Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the empty gun (emptied by Olga, and made so by the game programmers to avoid the bad publicity of allowing players to shoot a fictional pregnant woman with a lethal weapon) and use it themselves after acquiring ammunition for it. It can be fitted with a suppressor when playing the chapter for a second time, and also comes with a tactical flashlight that turns on automatically when the weapon is drawn and readied in a dark area. Unfortunately, this becomes a hindrance when trying to keep a low profile and it doesn't blind enemies that are using Night-Vision goggles (in a real-life situation it would probably serve to disorient them a bit). Its caliber is mentioned by Snake to be 9mm Parabellum rounds, of which it can hold 15 in the magazine, or 16 when Snake performs a tactical reload.  Snake seems to adopt the gun, as he is still using a USP in the Plant Chapter, offering his SOCOM to Raiden.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the Tanker Chapter, and by the guards in the Shell 1 Core of the Plant Chapter, all of whom except for clearing team members use it in combination with a suppressor (likely to preserve their hearing when firing this weapon indoors). Raiden must obtain one of these in order to impersonate one of the aforementioned Shell 1 Core guards, but cannot acquire a suppressor for the rifle until he reaches the bridge connecting Shell 1 and 2. It is equipped with a laser sight for aiming, as the player cannot use the iron sights for that purpose. &lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Mod 0 .45 ACP with Tokyo Marui replica of a Knights Armament suppressor and prototype (Phase II) Laser Aiming Module]]&lt;br /&gt;
Raiden is given this pistol by Iroquois Pliskin early in the Plant Chapter of the game during his first visit to Strut B. It is fitted with a LAM (Laser Aiming Module), though it is not used to aim in first-person mode (instead, the player aims using the iron sights). It can be fitted with a suppressor found in Strut F after Raiden visits Strut C for the first time. It holds 12 rounds of .45 ACP ammunition with each magazine, or 13 if Raiden performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
For some odd reason, Raiden always draws this weapon in cutscenes after obtaining it, even when going up against a foe who can dodge bullets, or against multiple opponents, both being situations for which an automatic firearm like the AKS-74U would be much better suited. The fact that Raiden is forced to obtain the AKS-74U (much like he cannot refuse to take the SOCOM pistol), coupled with his true combat experience which would an AK more familiar to him, serve to highlight the oddness of this directorial decision to have Raiden always &amp;quot;bring a pistol to an assault rifle shootout&amp;quot; in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers patrolling outdoor areas in the Plant Chapter, and by clearing teams in the earlier phases of that chapter. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is seen throughout the game, carried by the Marines in the Tanker Chapter, the Navy SEAL Team 10 in the Plant Chapter, Pliskin himself, and certain clearing teams after Raiden's duel with Fatman. It can only be acquired by Raiden in the Plant Chapter in Strut F, and it comes with a laser sight and fully automatic fire capability. While the underslung M203 Grenade Launcher is used in conjunction with the M4 by the Tanker Marines, certain Plant clearing teams, and by Snake in his fight with Solidus, it is not possible for the player to use the M203 in any way.  The M203 is also memorably used against Fortune by SEAL Team 10, where it harmlessly lands by her feet as a dud.&lt;br /&gt;
&lt;br /&gt;
The game lists this weapon as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is limited to semiautomatic and burst-fire only.&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
Exclusive to the Plant Chapter, this is a surface-to-air missile that the player can use. The launcher has a lock-on function as well, strangely locking onto targets that do not possess any heat or radar signature the missile could realistically lock onto, such as human guards. Despite its supposed destructive power, nothing prevents the player from using it indoors, even inside the sections of the Shell 2 Core that are below the waterline, where blowing holes into the walls (logically resulting in flooding) would be most detrimental to Raiden's mission. As useful as this weapon may be in destroying vehicles, it is powerless to alter the game's environment in any way.&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
Revolver Ocelot's weapon of choice. Cannot be obtained by the player, and is fired in only four scenes in the game. &lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
The Arsenal Tengus in Arsenal Gear are seen carrying and using these weapons, unobtainable by the player. Solidus is also seen with one, albeit a fictional variant that fires explosive bullets capable of penetrating the armour on a Metal Gear Ray.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
The [[Franchi SPAS-12]] is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
Semiautomatic sniper rifle with a dynamically zooming scope used by both Raiden and Pliskin, exclusive to the Plant Chapter. A fictional variant firing tranquilizer rounds and equipped with a sound suppressor is available in Strut F or the flooded Shell 2 Core B1 area, named the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C 9x19mm (3rd generation). This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
Fatman's weapon of choice, when he's not planting C4 explosives. He uses this in his battle with Raiden. Certain members of the clearing teams in both the Tanker and Plant Chapters of the game use this weapon one-handed, always in conjunction with body armour, a ballistic helmet (which is apparently fake, as it is powerless to stop even the pistol bullets or tranquilizer darts used by both player characters), and a transparent ballistic shield (which is much more functional than the helmet, being able to withstand a good deal of pistol fire but is very fragile against assault rifle rounds, explosives, or even a blow from Raiden's high-frequency blade) in the other hand.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher in a six-shot revolver configuration, reloaded with a speedloader fitted for grenades. Exclusive to the Plant Chapter, and only available from Strut F once Raiden completes his objective in the second basement level of the Shell 1 Core. It is cumbersome to use given that the player cannot use the sights on the weapon, and that there is no arcing trajectory display in this game as in Metal Gear Solid 4 when a grenade is drawn and readied, though use of the lock-on feature will allow the player to compensate for its arcing trajectory so as long as the target is not behind cover or out of sight. While ostensibly loaded with anti-personnel grenades, it has the ability to damage vehicles such as a Harrier II jet or even Metal Gear Rays if a hit is scored.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
A fictional missile launcher which fires remote controlled missiles with their own television cameras that feed the warhead's visual data back to the player. While dubbed a &amp;quot;missile&amp;quot; launcher, the munitions launched by this weapon move slowly enough to be miniature hovering UAVs with contact-detonation warheads. Exclusive to the Plant Chapter, Raiden must use one to reach an objective in the Shell 2 Core--easier said than done given that the warheads cannot change altitude on their own, have a limited supply of power, and become uncontrolled if the player character suffers damage while standing still to guide a launched warhead. &lt;br /&gt;
&lt;br /&gt;
While the following function of the launcher is not elaborated on in the game, Raiden can disregard all the precision-machined-high-technology this weapon encapsulates and use it in one of the most blatantly ''low''-technological ways possible, by swinging the launcher as a large, unwieldy, club to whack guards (and one boss) around. It can often knock guards out in one well-timed swing or  deal heavy stamina damage to a boss, even in the higher difficulty levels, and not harm its performance in any way while being used in this &amp;quot;warranty-voiding&amp;quot; fashion. The Stinger missile launcher by contrast cannot be used this way.&lt;br /&gt;
&lt;br /&gt;
This game is the Nikita's last appearance in the main Metal Gear Solid series, which ended at Metal Gear Solid 4.&lt;br /&gt;
&lt;br /&gt;
==NRS-2 Knife==&lt;br /&gt;
&lt;br /&gt;
A disguised firearm concealed within a Spetznaz knife Olga draws and fires at Snake when ordered to throw it overboard, only to miss, which causes Snake to take cover anyway and give her an opportunity to draw her stolen USP pistol. The knife's concealed firearm fires an SP-4 suppressed pistol cartridge, and the barrel is pointed in the opposite direction from the tip of the knife.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's only weapon is a fictional man-portable but large prototype [[Abbreviations#E|EMAC]] gun of the railgun type. It is equipped with a laser sight and a scope of undisclosed model. &lt;br /&gt;
&lt;br /&gt;
Despite accelerating its ammunition to a high enough velocity to possess &amp;quot;ten megajoules of kinetic energy,&amp;quot; incidentally half that of the &amp;quot;twenty megajoules imparted to the ammunition of a 140mm smooth bore gun&amp;quot; mentioned by the game, and the lack of any apparent recoil-reducing mechanism (such as another rail gun launching a larger mass at a slower but safe speed in the opposite direction of &amp;quot;the business end&amp;quot;), Fortune herself never endures much recoil from using it, to the point that she is able to double-tap the rail gun in higher difficulty levels. The ammunition also fails to harm the walls or ceiling of the area her boss battle takes place in, despite almost certainly possessing enough energy to blow holes in both and start a flood, since that area is below the water level of the Hudson River. No power or coolant source on her rail gun requiring periodic replenishment is apparent either, despite the massive amounts of electricity (and the likely-to-be-high resulting levels of waste heat) electrically accelerating a projectile over such a short distance would require in a man-portable platform. &lt;br /&gt;
&lt;br /&gt;
Crying Wolf uses an identical model of rail gun in Metal Gear Solid 4, though it is probably not Fortune's own. The fate of Fortune's own rail gun is uncertain, as it would have almost certainly fallen off the Arsenal Gear's hull into the Hudson River after Arsenal itself was shoved towards the Federal Hall in New York.&lt;br /&gt;
&lt;br /&gt;
==Claymore Mines==&lt;br /&gt;
&lt;br /&gt;
A fictional variant of the M18A1 Claymore mine is available in the game, exclusive to the Plant Chapter. Unlike real-life versions, they are invisible to the naked eye (the game mentions that they are &amp;quot;stealth-equipped&amp;quot;, though their locations and sensor coverage are visble with a mine detector) and explode if someone walks into their cone of detection. Raiden can disarm them and use them for himself if he crawls over one from outside its cone of detection, and they are plainly visible to the player if Raiden plants them himself. They can also be seen with the &amp;quot;thermal goggles&amp;quot; (Infrared) during the plant level.&lt;br /&gt;
&lt;br /&gt;
==Various Grenades==&lt;br /&gt;
&lt;br /&gt;
Three types of grenades can be used in this game. They are a generic frag grenade, a flashbang grenade, and a fictional chaff grenade. &lt;br /&gt;
&lt;br /&gt;
The usage of the first two types is quite cumbersome compared to later installments in this game series, as there is no &amp;quot;arcing trajectory display&amp;quot; which displays the exact path the grenade will take when thrown as was used in Metal Gear Solid 4. To use one of them, the player must first press a button to ready the grenade (depicting the player character pulling the pin with his teeth), and then release the button to throw the grenade. The catch is that the player character doesn't hold onto the safety lever when the pin is pulled, and if you don't throw it before the fuse runs out, the player character suffers painful consequences. What's worse is that the force at which the button is pressed determines the velocity of the grenade, which is not indicated on screen before you throw the grenade and is in general difficult to get right without a lot of practice. &lt;br /&gt;
&lt;br /&gt;
The chaff grenade avoids the problems of the aforementioned user-unfriendly grenade-throwing mechanic by virtue of being absolutely harmless and completely location independent. Regardless of where it is thrown (except into water), upon detonation it will release a great deal of radio-reflective fragments that temporarily blind all UAVs and security cameras in the current area, as well as temporarily jamming radio transmissions, so guards cannot call for backup if they spot you while the fragments are still suspended in the air. The chaff is even capable of slowing the reaction times of Metal Gear Rays. &lt;br /&gt;
&lt;br /&gt;
The frag grenade acts more like a concussion grenade by killing with its explosive force rather than releasing visible fragments. The flashbang grenade instead creates a non-lethal explosion that stuns anyone caught in its blast radius, though the white flash seen while using flashbang grenades in later installments of this series is not implemented in this game. Both types will cause an alert to be sounded in the area you are in if one is not already active, or if a chaff grenade's chaff is not still active.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=300718</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=300718"/>
		<updated>2010-07-15T03:56:49Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Metal Gear Solid 2: Sons of Liberty'':'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|thumb|right|300px|''Metal Gear Solid 2: Sons of Liberty'' (2001)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
Snake always begins the Tanker chapter of the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. If the Easy difficulty is selected when starting a new game, Raiden will start with the M9 already in his inventory at the beginning of the Plant Chapter. If any other difficulty was selected, Raiden will have to acquire an M9 pistol from an unsecured room in Strut F instead (on the slightly harder difficulties, he actually only needs to look in the beginning area to find one atop a crate).&lt;br /&gt;
&lt;br /&gt;
this gun is actually a Beretta xm9. a handgun that was made in collaboration with KAC. the suppressor is a quick detach type that fits onto notches in the barrel. a device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. after the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.- vincent shifflett  &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta9700.jpg|600px|]]&lt;br /&gt;
[[Image:beretta9702.jpg|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.  It is also used by soldiers wielding riot shields. This weapon cannot be obtained or used by the player. Olga is also seen drawing her PM on Solidus shortly before he murders her.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP 9mm]]==&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
Exclusive to the Tanker Chapter, Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the empty gun (emptied by Olga, and made so by the game programmers to avoid the bad publicity of allowing players to shoot a fictional pregnant woman with a lethal weapon) and use it themselves after acquiring ammunition for it. It can be fitted with a suppressor when playing the chapter for a second time, and also comes with a tactical flashlight that turns on automatically when the weapon is drawn and readied in a dark area. Unfortunately, this becomes a hindrance when trying to keep a low profile and it doesn't blind enemies that are using Night-Vision goggles (in a real-life situation it would probably serve to disorient them a bit). Its caliber is mentioned by Snake to be 9mm Parabellum rounds, of which it can hold 15 in the magazine, or 16 when Snake performs a tactical reload.  Snake seems to adopt the gun, as he is still using a USP in the Plant Chapter, offering his SOCOM to Raiden.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the Tanker Chapter, and by the guards in the Shell 1 Core of the Plant Chapter, all of whom except for clearing team members use it in combination with a suppressor (likely to preserve their hearing when firing this weapon indoors). Raiden must obtain one of these in order to impersonate one of the aforementioned Shell 1 Core guards, but cannot acquire a suppressor for the rifle until he reaches the bridge connecting Shell 1 and 2. It is equipped with a laser sight for aiming, as the player cannot use the iron sights for that purpose. &lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Mod 0 .45 ACP with Tokyo Marui replica of a Knights Armament suppressor and prototype (Phase II) Laser Aiming Module]]&lt;br /&gt;
Raiden is given this pistol by Iroquois Pliskin early in the Plant Chapter of the game during his first visit to Strut B. It is fitted with a LAM (Laser Aiming Module), though it is not used to aim in first-person mode (instead, the player aims using the iron sights). It can be fitted with a suppressor found in Strut F after Raiden visits Strut C for the first time. It holds 12 rounds of .45 ACP ammunition with each magazine, or 13 if Raiden performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
For some odd reason, Raiden always draws this weapon in cutscenes after obtaining it, even when going up against a foe who can dodge bullets, or against multiple opponents, both being situations for which an automatic firearm like the AKS-74U would be much better suited. The fact that Raiden is forced to obtain the AKS-74U (much like he cannot refuse to take the SOCOM pistol), coupled with his true combat experience which would an AK more familiar to him, serve to highlight the oddness of this directorial decision to have Raiden always &amp;quot;bring a pistol to an assault rifle shootout&amp;quot; in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers patrolling outdoor areas in the Plant Chapter, and by clearing teams in the earlier phases of that chapter. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is seen throughout the game, carried by the Marines in the Tanker Chapter, the Navy SEAL Team 10 in the Plant Chapter, Pliskin himself, and certain clearing teams after Raiden's duel with Fatman. It can only be acquired by Raiden in the Plant Chapter in Strut F, and it comes with a laser sight and fully automatic fire capability. While the underslung M203 Grenade Launcher is used in conjunction with the M4 by the Tanker Marines, certain Plant clearing teams, and by Snake in his fight with Solidus, it is not possible for the player to use the M203 in any way.  The M203 is also memorably used against Fortune by SEAL Team 10, where it harmlessly lands by her feet as a dud.&lt;br /&gt;
&lt;br /&gt;
The game lists this weapon as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is limited to semiautomatic and burst-fire only.&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
Exclusive to the Plant Chapter, this is a surface-to-air missile that the player can use. The launcher has a lock-on function as well, strangely locking onto targets that do not possess any heat or radar signature the missile could realistically lock onto, such as human guards. Despite its supposed destructive power, nothing prevents the player from using it indoors, even inside the sections of the Shell 2 Core that are below the waterline, where blowing holes into the walls (logically resulting in flooding) would be most detrimental to Raiden's mission. As useful as this weapon may be in destroying vehicles, it is powerless to alter the game's environment in any way.&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
Revolver Ocelot's weapon of choice. Cannot be obtained by the player, and is fired in only four scenes in the game. &lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
The Arsenal Tengus in Arsenal Gear are seen carrying and using these weapons, unobtainable by the player. Solidus is also seen with one, albeit a fictional variant that fires explosive bullets capable of penetrating the armour on a Metal Gear Ray.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
The [[Franchi SPAS-12]] is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
Semiautomatic sniper rifle with a dynamically zooming scope used by both Raiden and Pliskin, exclusive to the Plant Chapter. A fictional variant firing tranquilizer rounds and equipped with a sound suppressor is available in Strut F, named the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C 9x19mm (3rd generation). This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
Fatman's weapon of choice, when he's not planting C4 explosives. He uses this in his battle with Raiden. Certain members of the clearing teams in both the Tanker and Plant Chapters of the game use this weapon one-handed, always in conjunction with body armour, a ballistic helmet (which is apparently fake, as it is powerless to stop even the pistol bullets or tranquilizer darts used by both player characters), and a transparent ballistic shield (which is much more functional than the helmet, being able to withstand a good deal of pistol fire but is very fragile against assault rifle rounds, explosives, or even a blow from Raiden's high-frequency blade) in the other hand.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher in a six-shot revolver configuration, reloaded with a speedloader fitted for grenades. Exclusive to the Plant Chapter, and only available from Strut F once Raiden completes his objective in the second basement level of the Shell 1 Core. It is cumbersome to use given that the player cannot use the sights on the weapon, and that there is no arcing trajectory display in this game as in Metal Gear Solid 4 when a grenade is drawn and readied, though use of the lock-on feature will allow the player to compensate for its arcing trajectory so as long as the target is not behind cover or out of sight. While ostensibly loaded with anti-personnel grenades, it has the ability to damage vehicles such as a Harrier II jet or even Metal Gear Rays if a hit is scored.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
A fictional missile launcher which fires remote controlled missiles with their own television cameras that feed the warhead's visual data back to the player. While dubbed a &amp;quot;missile&amp;quot; launcher, the munitions launched by this weapon move slowly enough to be miniature hovering UAVs with contact-detonation warheads. Exclusive to the Plant Chapter, Raiden must use one to reach an objective in the Shell 2 Core--easier said than done given that the warheads cannot change altitude on their own, have a limited supply of power, and become uncontrolled if the player character suffers damage while standing still to guide a launched warhead. &lt;br /&gt;
&lt;br /&gt;
While the following function of the launcher is not elaborated on in the game, Raiden can disregard all the precision-machined-high-technology this weapon encapsulates and use it in one of the most blatantly ''low''-technological ways possible, by swinging the launcher as a large, unwieldy, club to whack guards (and one boss) around. It can often knock guards out in one well-timed swing or  deal heavy stamina damage to a boss, even in the higher difficulty levels, and not harm its performance in any way while being used in this &amp;quot;warranty-voiding&amp;quot; fashion. The Stinger missile launcher by contrast cannot be used this way.&lt;br /&gt;
&lt;br /&gt;
This game is the Nikita's last appearance in the main Metal Gear Solid series, which ended at Metal Gear Solid 4.&lt;br /&gt;
&lt;br /&gt;
==NRS-2 Knife==&lt;br /&gt;
&lt;br /&gt;
A disguised firearm concealed within a Spetznaz knife Olga draws and fires at Snake when ordered to throw it overboard, only to miss, which causes Snake to take cover anyway and give her an opportunity to draw her stolen USP pistol. The knife's concealed firearm fires an SP-4 suppressed pistol cartridge, and the barrel is pointed in the opposite direction from the tip of the knife.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's only weapon is a fictional man-portable but large prototype [[Abbreviations#E|EMAC]] gun of the railgun type. It is equipped with a laser sight and a scope of undisclosed model. &lt;br /&gt;
&lt;br /&gt;
Despite accelerating its ammunition to a high enough velocity to possess &amp;quot;ten megajoules of kinetic energy,&amp;quot; incidentally half that of the &amp;quot;twenty megajoules imparted to the ammunition of a 140mm smooth bore gun&amp;quot; mentioned by the game, and the lack of any apparent recoil-reducing mechanism (such as another rail gun launching a larger mass at a slower but safe speed in the opposite direction of &amp;quot;the business end&amp;quot;), Fortune herself never endures much recoil from using it, to the point that she is able to double-tap the rail gun in higher difficulty levels. The ammunition also fails to harm the walls or ceiling of the area her boss battle takes place in, despite almost certainly possessing enough energy to blow holes in both and start a flood, since that area is below the water level of the Hudson River. No power or coolant source on her rail gun requiring periodic replenishment is apparent either, despite the massive amounts of electricity (and the likely-to-be-high resulting levels of waste heat) electrically accelerating a projectile over such a short distance would require in a man-portable platform. &lt;br /&gt;
&lt;br /&gt;
Crying Wolf uses an identical model of rail gun in Metal Gear Solid 4, though it is probably not Fortune's own. The fate of Fortune's own rail gun is uncertain, as it would have almost certainly fallen off the Arsenal Gear's hull into the Hudson River after Arsenal itself was shoved towards the Federal Hall in New York.&lt;br /&gt;
&lt;br /&gt;
==Claymore Mines==&lt;br /&gt;
&lt;br /&gt;
A fictional variant of the M18A1 Claymore mine is available in the game, exclusive to the Plant Chapter. Unlike real-life versions, they are invisible to the naked eye (the game mentions that they are &amp;quot;stealth-equipped&amp;quot;, though their locations and sensor coverage are visble with a mine detector) and explode if someone walks into their cone of detection. Raiden can disarm them and use them for himself if he crawls over one from outside its cone of detection, and they are plainly visible to the player if Raiden plants them himself. They can also be seen with the &amp;quot;thermal goggles&amp;quot; (Infrared) during the plant level.&lt;br /&gt;
&lt;br /&gt;
==Various Grenades==&lt;br /&gt;
&lt;br /&gt;
Three types of grenades can be used in this game. They are a generic frag grenade, a flashbang grenade, and a fictional chaff grenade. &lt;br /&gt;
&lt;br /&gt;
The usage of the first two types is quite cumbersome compared to later installments in this game series, as there is no &amp;quot;arcing trajectory display&amp;quot; which displays the exact path the grenade will take when thrown as was used in Metal Gear Solid 4. To use one of them, the player must first press a button to ready the grenade (depicting the player character pulling the pin with his teeth), and then release the button to throw the grenade. The catch is that the player character doesn't hold onto the safety lever when the pin is pulled, and if you don't throw it before the fuse runs out, the player character suffers painful consequences. What's worse is that the force at which the button is pressed determines the velocity of the grenade, which is not indicated on screen before you throw the grenade and is in general difficult to get right without a lot of practice. &lt;br /&gt;
&lt;br /&gt;
The chaff grenade avoids the problems of the aforementioned user-unfriendly grenade-throwing mechanic by virtue of being absolutely harmless and completely location independent. Regardless of where it is thrown (except into water), upon detonation it will release a great deal of radio-reflective fragments that temporarily blind all UAVs and security cameras in the current area, as well as temporarily jamming radio transmissions, so guards cannot call for backup if they spot you while the fragments are still suspended in the air. The chaff is even capable of slowing the reaction times of Metal Gear Rays. &lt;br /&gt;
&lt;br /&gt;
The frag grenade acts more like a concussion grenade by killing with its explosive force rather than releasing visible fragments. The flashbang grenade instead creates a non-lethal explosion that stuns anyone caught in its blast radius, though the white flash seen while using flashbang grenades in later installments of this series is not implemented in this game. Both types will cause an alert to be sounded in the area you are in if one is not already active, or if a chaff grenade's chaff is not still active.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=300711</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=300711"/>
		<updated>2010-07-15T03:44:52Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* H&amp;amp;K USP 9mm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Metal Gear Solid 2: Sons of Liberty'':'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|thumb|right|300px|''Metal Gear Solid 2: Sons of Liberty'' (2001)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
Snake always begins the Tanker chapter of the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. If the Easy difficulty is selected when starting a new game, Raiden will start with the M9 already in his inventory at the beginning of the Plant Chapter. If any other difficulty was selected, Raiden will have to acquire an M9 pistol from an unsecured room in Strut F instead (on the slightly harder difficulties, he actually only needs to look in the beginning area to find one atop a crate).&lt;br /&gt;
&lt;br /&gt;
this gun is actually a Beretta xm9. a handgun that was made in collaboration with KAC. the suppressor is a quick detach type that fits onto notches in the barrel. a device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. after the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.- vincent shifflett  &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta9700.jpg|600px|]]&lt;br /&gt;
[[Image:beretta9702.jpg|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.  It is also used by soldiers wielding riot shields. This weapon cannot be obtained or used by the player. Olga is also seen drawing her PM on Solidus shortly before he murders her.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP 9mm]]==&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
Exclusive to the Tanker Chapter, Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the empty gun (emptied by Olga, and made so by the game programmers to avoid the bad publicity of allowing players to shoot a fictional pregnant woman with a lethal weapon) and use it themselves after acquiring ammunition for it. It can be fitted with a suppressor when playing the chapter for a second time, and also comes with a tactical flashlight that turns on automatically when the weapon is drawn and readied in a dark area. Unfortunately, this becomes a hindrance when trying to keep a low profile and it doesn't blind enemies that are using Night-Vision goggles (in a real-life situation it would probably serve to disorient them a bit). Its caliber is mentioned by Snake to be 9mm Parabellum rounds, of which it can hold 15 in the magazine, or 16 when Snake performs a tactical reload.  Snake seems to adopt the gun, as he is still using a USP in the Plant Chapter, offering his SOCOM to Raiden.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the Tanker Chapter, and by the guards in the Shell 1 Core of the Plant Chapter, all of whom except for clearing team members use it in combination with a suppressor (likely to preserve their hearing when firing this weapon indoors). Raiden must obtain one of these in order to impersonate one of the aforementioned Shell 1 Core guards, but cannot acquire a suppressor for the rifle until he reaches the bridge connecting Shell 1 and 2. It is equipped with a laser sight for aiming, as the player cannot use the iron sights for that purpose. &lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Mod 0 .45 ACP with Tokyo Marui replica of a Knights Armament suppressor and prototype (Phase II) Laser Aiming Module]]&lt;br /&gt;
Raiden is given this pistol by Iroquois Pliskin early in the Plant Chapter of the game during his first visit to Strut B. It is fitted with a LAM (Laser Aiming Module), though it is not used to aim in first-person mode (instead, the player aims using the iron sights). It can be fitted with a suppressor found in Strut F after Raiden visits Strut C for the first time. It holds 12 rounds of .45 ACP ammunition with each magazine, or 13 if Raiden performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
For some odd reason, Raiden always draws this weapon in cutscenes after obtaining it, even when going up against a foe who can dodge bullets, or against multiple opponents, both being situations for which an automatic firearm like the AKS-74U would be much better suited. The fact that Raiden is forced to obtain the AKS-74U (much like he cannot refuse to take the SOCOM pistol), coupled with his true combat experience which would an AK more familiar to him, serve to highlight the oddness of this directorial decision to have Raiden always &amp;quot;bring a pistol to an assault rifle shootout&amp;quot; in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers patrolling outdoor areas in the Plant Chapter, and by clearing teams in the earlier phases of that chapter. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is seen throughout the game, carried by the Marines in the Tanker Chapter, the Navy SEAL Team 10 in the Plant Chapter, Pliskin himself, and certain clearing teams after Raiden's duel with Fatman. It can only be acquired by Raiden in the Plant Chapter in Strut F, and it comes with a laser sight and fully automatic fire capability. While the underslung M203 Grenade Launcher is used in conjunction with the M4 by the Tanker Marines, certain Plant clearing teams, and by Snake in his fight with Solidus, it is not possible for the player to use the M203 in any way. &lt;br /&gt;
&lt;br /&gt;
The game lists this weapon as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is limited to semiautomatic and burst-fire only.&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
Exclusive to the Plant Chapter, this is a surface-to-air missile that the player can use. The launcher has a lock-on function as well, strangely locking onto targets that do not possess any heat or radar signature the missile could realistically lock onto, such as human guards. Despite its supposed destructive power, nothing prevents the player from using it indoors, even inside the sections of the Shell 2 Core that are below the waterline, where blowing holes into the walls (logically resulting in flooding) would be most detrimental to Raiden's mission. As useful as this weapon may be in destroying vehicles, it is powerless to alter the game's environment in any way.&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
Revolver Ocelot's weapon of choice. Cannot be obtained by the player, and is fired in only four scenes in the game. &lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
The Arsenal Tengus in Arsenal Gear are seen carrying and using these weapons, unobtainable by the player. Solidus is also seen with one, albeit a fictional variant that fires explosive bullets capable of penetrating the armour on a Metal Gear Ray.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
The [[Franchi SPAS-12]] is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
Semiautomatic sniper rifle with a dynamically zooming scope used by both Raiden and Pliskin, exclusive to the Plant Chapter. A fictional variant firing tranquilizer rounds and equipped with a sound suppressor is available in Strut F, named the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C 9x19mm (3rd generation). This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
Fatman's weapon of choice, when he's not planting C4 explosives. He uses this in his battle with Raiden. Certain members of the clearing teams in both the Tanker and Plant Chapters of the game use this weapon one-handed, always in conjunction with body armour, a ballistic helmet (which is apparently fake, as it is powerless to stop even the pistol bullets or tranquilizer darts used by both player characters), and a transparent ballistic shield (which is much more functional than the helmet, being able to withstand a good deal of pistol fire but is very fragile against assault rifle rounds, explosives, or even a blow from Raiden's high-frequency blade) in the other hand.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher in a six-shot revolver configuration, reloaded with a speedloader fitted for grenades. Exclusive to the Plant Chapter, and only available from Strut F once Raiden completes his objective in the second basement level of the Shell 1 Core. It is cumbersome to use given that the player cannot use the sights on the weapon, and that there is no arcing trajectory display in this game as in Metal Gear Solid 4 when a grenade is drawn and readied, though use of the lock-on feature will allow the player to compensate for its arcing trajectory so as long as the target is not behind cover or out of sight. While ostensibly loaded with anti-personnel grenades, it has the ability to damage vehicles such as a Harrier II jet or even Metal Gear Rays if a hit is scored.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
A fictional missile launcher which fires remote controlled missiles with their own television cameras that feed the warhead's visual data back to the player. While dubbed a &amp;quot;missile&amp;quot; launcher, the munitions launched by this weapon move slowly enough to be miniature hovering UAVs with contact-detonation warheads. Exclusive to the Plant Chapter, Raiden must use one to reach an objective in the Shell 2 Core--easier said than done given that the warheads cannot change altitude on their own, have a limited supply of power, and become uncontrolled if the player character suffers damage while standing still to guide a launched warhead. &lt;br /&gt;
&lt;br /&gt;
While the following function of the launcher is not elaborated on in the game, Raiden can disregard all the precision-machined-high-technology this weapon encapsulates and use it in one of the most blatantly ''low''-technological ways possible, by swinging the launcher as a large, unwieldy, club to whack guards (and one boss) around. It can often knock guards out in one well-timed swing or  deal heavy stamina damage to a boss, even in the higher difficulty levels, and not harm its performance in any way while being used in this &amp;quot;warranty-voiding&amp;quot; fashion. The Stinger missile launcher by contrast cannot be used this way.&lt;br /&gt;
&lt;br /&gt;
This game is the Nikita's last appearance in the main Metal Gear Solid series, which ended at Metal Gear Solid 4.&lt;br /&gt;
&lt;br /&gt;
==NRS-2 Knife==&lt;br /&gt;
&lt;br /&gt;
A disguised firearm concealed within a Spetznaz knife Olga draws and fires at Snake when ordered to throw it overboard, only to miss, which causes Snake to take cover anyway and give her an opportunity to draw her stolen USP pistol. The knife's concealed firearm fires an SP-4 suppressed pistol cartridge, and the barrel is pointed in the opposite direction from the tip of the knife.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's only weapon is a fictional man-portable but large prototype [[Abbreviations#E|EMAC]] gun of the railgun type. It is equipped with a laser sight and a scope of undisclosed model. &lt;br /&gt;
&lt;br /&gt;
Despite accelerating its ammunition to a high enough velocity to possess &amp;quot;ten megajoules of kinetic energy,&amp;quot; incidentally half that of the &amp;quot;twenty megajoules imparted to the ammunition of a 140mm smooth bore gun&amp;quot; mentioned by the game, and the lack of any apparent recoil-reducing mechanism (such as another rail gun launching a larger mass at a slower but safe speed in the opposite direction of &amp;quot;the business end&amp;quot;), Fortune herself never endures much recoil from using it, to the point that she is able to double-tap the rail gun in higher difficulty levels. The ammunition also fails to harm the walls or ceiling of the area her boss battle takes place in, despite almost certainly possessing enough energy to blow holes in both and start a flood, since that area is below the water level of the Hudson River. No power or coolant source on her rail gun requiring periodic replenishment is apparent either, despite the massive amounts of electricity (and the likely-to-be-high resulting levels of waste heat) electrically accelerating a projectile over such a short distance would require in a man-portable platform. &lt;br /&gt;
&lt;br /&gt;
Crying Wolf uses an identical model of rail gun in Metal Gear Solid 4, though it is probably not Fortune's own. The fate of Fortune's own rail gun is uncertain, as it would have almost certainly fallen off the Arsenal Gear's hull into the Hudson River after Arsenal itself was shoved towards the Federal Hall in New York.&lt;br /&gt;
&lt;br /&gt;
==Claymore Mines==&lt;br /&gt;
&lt;br /&gt;
A fictional variant of the M18A1 Claymore mine is available in the game, exclusive to the Plant Chapter. Unlike real-life versions, they are invisible to the naked eye (the game mentions that they are &amp;quot;stealth-equipped&amp;quot;, though their locations and sensor coverage are visble with a mine detector) and explode if someone walks into their cone of detection. Raiden can disarm them and use them for himself if he crawls over one from outside its cone of detection, and they are plainly visible to the player if Raiden plants them himself. They can also be seen with the &amp;quot;thermal goggles&amp;quot; (Infrared) during the plant level.&lt;br /&gt;
&lt;br /&gt;
==Various Grenades==&lt;br /&gt;
&lt;br /&gt;
Three types of grenades can be used in this game. They are a generic frag grenade, a flashbang grenade, and a fictional chaff grenade. &lt;br /&gt;
&lt;br /&gt;
The usage of the first two types is quite cumbersome compared to later installments in this game series, as there is no &amp;quot;arcing trajectory display&amp;quot; which displays the exact path the grenade will take when thrown as was used in Metal Gear Solid 4. To use one of them, the player must first press a button to ready the grenade (depicting the player character pulling the pin with his teeth), and then release the button to throw the grenade. The catch is that the player character doesn't hold onto the safety lever when the pin is pulled, and if you don't throw it before the fuse runs out, the player character suffers painful consequences. What's worse is that the force at which the button is pressed determines the velocity of the grenade, which is not indicated on screen before you throw the grenade and is in general difficult to get right without a lot of practice. &lt;br /&gt;
&lt;br /&gt;
The chaff grenade avoids the problems of the aforementioned user-unfriendly grenade-throwing mechanic by virtue of being absolutely harmless and completely location independent. Regardless of where it is thrown (except into water), upon detonation it will release a great deal of radio-reflective fragments that temporarily blind all UAVs and security cameras in the current area, as well as temporarily jamming radio transmissions, so guards cannot call for backup if they spot you while the fragments are still suspended in the air. The chaff is even capable of slowing the reaction times of Metal Gear Rays. &lt;br /&gt;
&lt;br /&gt;
The frag grenade acts more like a concussion grenade by killing with its explosive force rather than releasing visible fragments. The flashbang grenade instead creates a non-lethal explosion that stuns anyone caught in its blast radius, though the white flash seen while using flashbang grenades in later installments of this series is not implemented in this game. Both types will cause an alert to be sounded in the area you are in if one is not already active, or if a chaff grenade's chaff is not still active.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=300710</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=300710"/>
		<updated>2010-07-15T03:43:15Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* Makarov PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Metal Gear Solid 2: Sons of Liberty'':'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|thumb|right|300px|''Metal Gear Solid 2: Sons of Liberty'' (2001)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
Snake always begins the Tanker chapter of the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. If the Easy difficulty is selected when starting a new game, Raiden will start with the M9 already in his inventory at the beginning of the Plant Chapter. If any other difficulty was selected, Raiden will have to acquire an M9 pistol from an unsecured room in Strut F instead (on the slightly harder difficulties, he actually only needs to look in the beginning area to find one atop a crate).&lt;br /&gt;
&lt;br /&gt;
this gun is actually a Beretta xm9. a handgun that was made in collaboration with KAC. the suppressor is a quick detach type that fits onto notches in the barrel. a device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. after the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.- vincent shifflett  &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta9700.jpg|600px|]]&lt;br /&gt;
[[Image:beretta9702.jpg|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.  It is also used by soldiers wielding riot shields. This weapon cannot be obtained or used by the player. Olga is also seen drawing her PM on Solidus shortly before he murders her.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP 9mm]]==&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
Exclusive to the Tanker Chapter, Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the empty gun (emptied by Olga, and made so by the game programmers to avoid the bad publicity of allowing players to shoot a fictional pregnant woman with a lethal weapon) and use it themselves after acquiring ammunition for it. It can be fitted with a suppressor when playing the chapter for a second time, and also comes with a tactical flashlight that turns on automatically when the weapon is drawn and readied in a dark area. Unfortunately, this becomes a hindrance when trying to keep a low profile and it doesn't blind enemies that are using Night-Vision goggles (in a real-life situation it would probably serve to disorient them a bit). Its caliber is mentioned by Snake to be 9mm Parabellum rounds, of which it can hold 15 in the magazine, or 16 when Snake performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the Tanker Chapter, and by the guards in the Shell 1 Core of the Plant Chapter, all of whom except for clearing team members use it in combination with a suppressor (likely to preserve their hearing when firing this weapon indoors). Raiden must obtain one of these in order to impersonate one of the aforementioned Shell 1 Core guards, but cannot acquire a suppressor for the rifle until he reaches the bridge connecting Shell 1 and 2. It is equipped with a laser sight for aiming, as the player cannot use the iron sights for that purpose. &lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Mod 0 .45 ACP with Tokyo Marui replica of a Knights Armament suppressor and prototype (Phase II) Laser Aiming Module]]&lt;br /&gt;
Raiden is given this pistol by Iroquois Pliskin early in the Plant Chapter of the game during his first visit to Strut B. It is fitted with a LAM (Laser Aiming Module), though it is not used to aim in first-person mode (instead, the player aims using the iron sights). It can be fitted with a suppressor found in Strut F after Raiden visits Strut C for the first time. It holds 12 rounds of .45 ACP ammunition with each magazine, or 13 if Raiden performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
For some odd reason, Raiden always draws this weapon in cutscenes after obtaining it, even when going up against a foe who can dodge bullets, or against multiple opponents, both being situations for which an automatic firearm like the AKS-74U would be much better suited. The fact that Raiden is forced to obtain the AKS-74U (much like he cannot refuse to take the SOCOM pistol), coupled with his true combat experience which would an AK more familiar to him, serve to highlight the oddness of this directorial decision to have Raiden always &amp;quot;bring a pistol to an assault rifle shootout&amp;quot; in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers patrolling outdoor areas in the Plant Chapter, and by clearing teams in the earlier phases of that chapter. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is seen throughout the game, carried by the Marines in the Tanker Chapter, the Navy SEAL Team 10 in the Plant Chapter, Pliskin himself, and certain clearing teams after Raiden's duel with Fatman. It can only be acquired by Raiden in the Plant Chapter in Strut F, and it comes with a laser sight and fully automatic fire capability. While the underslung M203 Grenade Launcher is used in conjunction with the M4 by the Tanker Marines, certain Plant clearing teams, and by Snake in his fight with Solidus, it is not possible for the player to use the M203 in any way. &lt;br /&gt;
&lt;br /&gt;
The game lists this weapon as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is limited to semiautomatic and burst-fire only.&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
Exclusive to the Plant Chapter, this is a surface-to-air missile that the player can use. The launcher has a lock-on function as well, strangely locking onto targets that do not possess any heat or radar signature the missile could realistically lock onto, such as human guards. Despite its supposed destructive power, nothing prevents the player from using it indoors, even inside the sections of the Shell 2 Core that are below the waterline, where blowing holes into the walls (logically resulting in flooding) would be most detrimental to Raiden's mission. As useful as this weapon may be in destroying vehicles, it is powerless to alter the game's environment in any way.&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
Revolver Ocelot's weapon of choice. Cannot be obtained by the player, and is fired in only four scenes in the game. &lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
The Arsenal Tengus in Arsenal Gear are seen carrying and using these weapons, unobtainable by the player. Solidus is also seen with one, albeit a fictional variant that fires explosive bullets capable of penetrating the armour on a Metal Gear Ray.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
The [[Franchi SPAS-12]] is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
Semiautomatic sniper rifle with a dynamically zooming scope used by both Raiden and Pliskin, exclusive to the Plant Chapter. A fictional variant firing tranquilizer rounds and equipped with a sound suppressor is available in Strut F, named the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C 9x19mm (3rd generation). This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
Fatman's weapon of choice, when he's not planting C4 explosives. He uses this in his battle with Raiden. Certain members of the clearing teams in both the Tanker and Plant Chapters of the game use this weapon one-handed, always in conjunction with body armour, a ballistic helmet (which is apparently fake, as it is powerless to stop even the pistol bullets or tranquilizer darts used by both player characters), and a transparent ballistic shield (which is much more functional than the helmet, being able to withstand a good deal of pistol fire but is very fragile against assault rifle rounds, explosives, or even a blow from Raiden's high-frequency blade) in the other hand.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher in a six-shot revolver configuration, reloaded with a speedloader fitted for grenades. Exclusive to the Plant Chapter, and only available from Strut F once Raiden completes his objective in the second basement level of the Shell 1 Core. It is cumbersome to use given that the player cannot use the sights on the weapon, and that there is no arcing trajectory display in this game as in Metal Gear Solid 4 when a grenade is drawn and readied, though use of the lock-on feature will allow the player to compensate for its arcing trajectory so as long as the target is not behind cover or out of sight. While ostensibly loaded with anti-personnel grenades, it has the ability to damage vehicles such as a Harrier II jet or even Metal Gear Rays if a hit is scored.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
A fictional missile launcher which fires remote controlled missiles with their own television cameras that feed the warhead's visual data back to the player. While dubbed a &amp;quot;missile&amp;quot; launcher, the munitions launched by this weapon move slowly enough to be miniature hovering UAVs with contact-detonation warheads. Exclusive to the Plant Chapter, Raiden must use one to reach an objective in the Shell 2 Core--easier said than done given that the warheads cannot change altitude on their own, have a limited supply of power, and become uncontrolled if the player character suffers damage while standing still to guide a launched warhead. &lt;br /&gt;
&lt;br /&gt;
While the following function of the launcher is not elaborated on in the game, Raiden can disregard all the precision-machined-high-technology this weapon encapsulates and use it in one of the most blatantly ''low''-technological ways possible, by swinging the launcher as a large, unwieldy, club to whack guards (and one boss) around. It can often knock guards out in one well-timed swing or  deal heavy stamina damage to a boss, even in the higher difficulty levels, and not harm its performance in any way while being used in this &amp;quot;warranty-voiding&amp;quot; fashion. The Stinger missile launcher by contrast cannot be used this way.&lt;br /&gt;
&lt;br /&gt;
This game is the Nikita's last appearance in the main Metal Gear Solid series, which ended at Metal Gear Solid 4.&lt;br /&gt;
&lt;br /&gt;
==NRS-2 Knife==&lt;br /&gt;
&lt;br /&gt;
A disguised firearm concealed within a Spetznaz knife Olga draws and fires at Snake when ordered to throw it overboard, only to miss, which causes Snake to take cover anyway and give her an opportunity to draw her stolen USP pistol. The knife's concealed firearm fires an SP-4 suppressed pistol cartridge, and the barrel is pointed in the opposite direction from the tip of the knife.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's only weapon is a fictional man-portable but large prototype [[Abbreviations#E|EMAC]] gun of the railgun type. It is equipped with a laser sight and a scope of undisclosed model. &lt;br /&gt;
&lt;br /&gt;
Despite accelerating its ammunition to a high enough velocity to possess &amp;quot;ten megajoules of kinetic energy,&amp;quot; incidentally half that of the &amp;quot;twenty megajoules imparted to the ammunition of a 140mm smooth bore gun&amp;quot; mentioned by the game, and the lack of any apparent recoil-reducing mechanism (such as another rail gun launching a larger mass at a slower but safe speed in the opposite direction of &amp;quot;the business end&amp;quot;), Fortune herself never endures much recoil from using it, to the point that she is able to double-tap the rail gun in higher difficulty levels. The ammunition also fails to harm the walls or ceiling of the area her boss battle takes place in, despite almost certainly possessing enough energy to blow holes in both and start a flood, since that area is below the water level of the Hudson River. No power or coolant source on her rail gun requiring periodic replenishment is apparent either, despite the massive amounts of electricity (and the likely-to-be-high resulting levels of waste heat) electrically accelerating a projectile over such a short distance would require in a man-portable platform. &lt;br /&gt;
&lt;br /&gt;
Crying Wolf uses an identical model of rail gun in Metal Gear Solid 4, though it is probably not Fortune's own. The fate of Fortune's own rail gun is uncertain, as it would have almost certainly fallen off the Arsenal Gear's hull into the Hudson River after Arsenal itself was shoved towards the Federal Hall in New York.&lt;br /&gt;
&lt;br /&gt;
==Claymore Mines==&lt;br /&gt;
&lt;br /&gt;
A fictional variant of the M18A1 Claymore mine is available in the game, exclusive to the Plant Chapter. Unlike real-life versions, they are invisible to the naked eye (the game mentions that they are &amp;quot;stealth-equipped&amp;quot;, though their locations and sensor coverage are visble with a mine detector) and explode if someone walks into their cone of detection. Raiden can disarm them and use them for himself if he crawls over one from outside its cone of detection, and they are plainly visible to the player if Raiden plants them himself. They can also be seen with the &amp;quot;thermal goggles&amp;quot; (Infrared) during the plant level.&lt;br /&gt;
&lt;br /&gt;
==Various Grenades==&lt;br /&gt;
&lt;br /&gt;
Three types of grenades can be used in this game. They are a generic frag grenade, a flashbang grenade, and a fictional chaff grenade. &lt;br /&gt;
&lt;br /&gt;
The usage of the first two types is quite cumbersome compared to later installments in this game series, as there is no &amp;quot;arcing trajectory display&amp;quot; which displays the exact path the grenade will take when thrown as was used in Metal Gear Solid 4. To use one of them, the player must first press a button to ready the grenade (depicting the player character pulling the pin with his teeth), and then release the button to throw the grenade. The catch is that the player character doesn't hold onto the safety lever when the pin is pulled, and if you don't throw it before the fuse runs out, the player character suffers painful consequences. What's worse is that the force at which the button is pressed determines the velocity of the grenade, which is not indicated on screen before you throw the grenade and is in general difficult to get right without a lot of practice. &lt;br /&gt;
&lt;br /&gt;
The chaff grenade avoids the problems of the aforementioned user-unfriendly grenade-throwing mechanic by virtue of being absolutely harmless and completely location independent. Regardless of where it is thrown (except into water), upon detonation it will release a great deal of radio-reflective fragments that temporarily blind all UAVs and security cameras in the current area, as well as temporarily jamming radio transmissions, so guards cannot call for backup if they spot you while the fragments are still suspended in the air. The chaff is even capable of slowing the reaction times of Metal Gear Rays. &lt;br /&gt;
&lt;br /&gt;
The frag grenade acts more like a concussion grenade by killing with its explosive force rather than releasing visible fragments. The flashbang grenade instead creates a non-lethal explosion that stuns anyone caught in its blast radius, though the white flash seen while using flashbang grenades in later installments of this series is not implemented in this game. Both types will cause an alert to be sounded in the area you are in if one is not already active, or if a chaff grenade's chaff is not still active.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=300709</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=300709"/>
		<updated>2010-07-15T03:42:01Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* Beretta M9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Metal Gear Solid 2: Sons of Liberty'':'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|thumb|right|300px|''Metal Gear Solid 2: Sons of Liberty'' (2001)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
Snake always begins the Tanker chapter of the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. If the Easy difficulty is selected when starting a new game, Raiden will start with the M9 already in his inventory at the beginning of the Plant Chapter. If any other difficulty was selected, Raiden will have to acquire an M9 pistol from an unsecured room in Strut F instead (on the slightly harder difficulties, he actually only needs to look in the beginning area to find one atop a crate).&lt;br /&gt;
&lt;br /&gt;
this gun is actually a Beretta xm9. a handgun that was made in collaboration with KAC. the suppressor is a quick detach type that fits onto notches in the barrel. a device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. after the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.- vincent shifflett  &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta9700.jpg|600px|]]&lt;br /&gt;
[[Image:beretta9702.jpg|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm. This weapon cannot be obtained or used by the player. Olga is also seen drawing her PM on Solidus shortly before he murders her.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP 9mm]]==&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
Exclusive to the Tanker Chapter, Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the empty gun (emptied by Olga, and made so by the game programmers to avoid the bad publicity of allowing players to shoot a fictional pregnant woman with a lethal weapon) and use it themselves after acquiring ammunition for it. It can be fitted with a suppressor when playing the chapter for a second time, and also comes with a tactical flashlight that turns on automatically when the weapon is drawn and readied in a dark area. Unfortunately, this becomes a hindrance when trying to keep a low profile and it doesn't blind enemies that are using Night-Vision goggles (in a real-life situation it would probably serve to disorient them a bit). Its caliber is mentioned by Snake to be 9mm Parabellum rounds, of which it can hold 15 in the magazine, or 16 when Snake performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the Tanker Chapter, and by the guards in the Shell 1 Core of the Plant Chapter, all of whom except for clearing team members use it in combination with a suppressor (likely to preserve their hearing when firing this weapon indoors). Raiden must obtain one of these in order to impersonate one of the aforementioned Shell 1 Core guards, but cannot acquire a suppressor for the rifle until he reaches the bridge connecting Shell 1 and 2. It is equipped with a laser sight for aiming, as the player cannot use the iron sights for that purpose. &lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Mod 0 .45 ACP with Tokyo Marui replica of a Knights Armament suppressor and prototype (Phase II) Laser Aiming Module]]&lt;br /&gt;
Raiden is given this pistol by Iroquois Pliskin early in the Plant Chapter of the game during his first visit to Strut B. It is fitted with a LAM (Laser Aiming Module), though it is not used to aim in first-person mode (instead, the player aims using the iron sights). It can be fitted with a suppressor found in Strut F after Raiden visits Strut C for the first time. It holds 12 rounds of .45 ACP ammunition with each magazine, or 13 if Raiden performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
For some odd reason, Raiden always draws this weapon in cutscenes after obtaining it, even when going up against a foe who can dodge bullets, or against multiple opponents, both being situations for which an automatic firearm like the AKS-74U would be much better suited. The fact that Raiden is forced to obtain the AKS-74U (much like he cannot refuse to take the SOCOM pistol), coupled with his true combat experience which would an AK more familiar to him, serve to highlight the oddness of this directorial decision to have Raiden always &amp;quot;bring a pistol to an assault rifle shootout&amp;quot; in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers patrolling outdoor areas in the Plant Chapter, and by clearing teams in the earlier phases of that chapter. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is seen throughout the game, carried by the Marines in the Tanker Chapter, the Navy SEAL Team 10 in the Plant Chapter, Pliskin himself, and certain clearing teams after Raiden's duel with Fatman. It can only be acquired by Raiden in the Plant Chapter in Strut F, and it comes with a laser sight and fully automatic fire capability. While the underslung M203 Grenade Launcher is used in conjunction with the M4 by the Tanker Marines, certain Plant clearing teams, and by Snake in his fight with Solidus, it is not possible for the player to use the M203 in any way. &lt;br /&gt;
&lt;br /&gt;
The game lists this weapon as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is limited to semiautomatic and burst-fire only.&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
Exclusive to the Plant Chapter, this is a surface-to-air missile that the player can use. The launcher has a lock-on function as well, strangely locking onto targets that do not possess any heat or radar signature the missile could realistically lock onto, such as human guards. Despite its supposed destructive power, nothing prevents the player from using it indoors, even inside the sections of the Shell 2 Core that are below the waterline, where blowing holes into the walls (logically resulting in flooding) would be most detrimental to Raiden's mission. As useful as this weapon may be in destroying vehicles, it is powerless to alter the game's environment in any way.&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
Revolver Ocelot's weapon of choice. Cannot be obtained by the player, and is fired in only four scenes in the game. &lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
The Arsenal Tengus in Arsenal Gear are seen carrying and using these weapons, unobtainable by the player. Solidus is also seen with one, albeit a fictional variant that fires explosive bullets capable of penetrating the armour on a Metal Gear Ray.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
The [[Franchi SPAS-12]] is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
Semiautomatic sniper rifle with a dynamically zooming scope used by both Raiden and Pliskin, exclusive to the Plant Chapter. A fictional variant firing tranquilizer rounds and equipped with a sound suppressor is available in Strut F, named the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C 9x19mm (3rd generation). This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
Fatman's weapon of choice, when he's not planting C4 explosives. He uses this in his battle with Raiden. Certain members of the clearing teams in both the Tanker and Plant Chapters of the game use this weapon one-handed, always in conjunction with body armour, a ballistic helmet (which is apparently fake, as it is powerless to stop even the pistol bullets or tranquilizer darts used by both player characters), and a transparent ballistic shield (which is much more functional than the helmet, being able to withstand a good deal of pistol fire but is very fragile against assault rifle rounds, explosives, or even a blow from Raiden's high-frequency blade) in the other hand.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher in a six-shot revolver configuration, reloaded with a speedloader fitted for grenades. Exclusive to the Plant Chapter, and only available from Strut F once Raiden completes his objective in the second basement level of the Shell 1 Core. It is cumbersome to use given that the player cannot use the sights on the weapon, and that there is no arcing trajectory display in this game as in Metal Gear Solid 4 when a grenade is drawn and readied, though use of the lock-on feature will allow the player to compensate for its arcing trajectory so as long as the target is not behind cover or out of sight. While ostensibly loaded with anti-personnel grenades, it has the ability to damage vehicles such as a Harrier II jet or even Metal Gear Rays if a hit is scored.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
A fictional missile launcher which fires remote controlled missiles with their own television cameras that feed the warhead's visual data back to the player. While dubbed a &amp;quot;missile&amp;quot; launcher, the munitions launched by this weapon move slowly enough to be miniature hovering UAVs with contact-detonation warheads. Exclusive to the Plant Chapter, Raiden must use one to reach an objective in the Shell 2 Core--easier said than done given that the warheads cannot change altitude on their own, have a limited supply of power, and become uncontrolled if the player character suffers damage while standing still to guide a launched warhead. &lt;br /&gt;
&lt;br /&gt;
While the following function of the launcher is not elaborated on in the game, Raiden can disregard all the precision-machined-high-technology this weapon encapsulates and use it in one of the most blatantly ''low''-technological ways possible, by swinging the launcher as a large, unwieldy, club to whack guards (and one boss) around. It can often knock guards out in one well-timed swing or  deal heavy stamina damage to a boss, even in the higher difficulty levels, and not harm its performance in any way while being used in this &amp;quot;warranty-voiding&amp;quot; fashion. The Stinger missile launcher by contrast cannot be used this way.&lt;br /&gt;
&lt;br /&gt;
This game is the Nikita's last appearance in the main Metal Gear Solid series, which ended at Metal Gear Solid 4.&lt;br /&gt;
&lt;br /&gt;
==NRS-2 Knife==&lt;br /&gt;
&lt;br /&gt;
A disguised firearm concealed within a Spetznaz knife Olga draws and fires at Snake when ordered to throw it overboard, only to miss, which causes Snake to take cover anyway and give her an opportunity to draw her stolen USP pistol. The knife's concealed firearm fires an SP-4 suppressed pistol cartridge, and the barrel is pointed in the opposite direction from the tip of the knife.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's only weapon is a fictional man-portable but large prototype [[Abbreviations#E|EMAC]] gun of the railgun type. It is equipped with a laser sight and a scope of undisclosed model. &lt;br /&gt;
&lt;br /&gt;
Despite accelerating its ammunition to a high enough velocity to possess &amp;quot;ten megajoules of kinetic energy,&amp;quot; incidentally half that of the &amp;quot;twenty megajoules imparted to the ammunition of a 140mm smooth bore gun&amp;quot; mentioned by the game, and the lack of any apparent recoil-reducing mechanism (such as another rail gun launching a larger mass at a slower but safe speed in the opposite direction of &amp;quot;the business end&amp;quot;), Fortune herself never endures much recoil from using it, to the point that she is able to double-tap the rail gun in higher difficulty levels. The ammunition also fails to harm the walls or ceiling of the area her boss battle takes place in, despite almost certainly possessing enough energy to blow holes in both and start a flood, since that area is below the water level of the Hudson River. No power or coolant source on her rail gun requiring periodic replenishment is apparent either, despite the massive amounts of electricity (and the likely-to-be-high resulting levels of waste heat) electrically accelerating a projectile over such a short distance would require in a man-portable platform. &lt;br /&gt;
&lt;br /&gt;
Crying Wolf uses an identical model of rail gun in Metal Gear Solid 4, though it is probably not Fortune's own. The fate of Fortune's own rail gun is uncertain, as it would have almost certainly fallen off the Arsenal Gear's hull into the Hudson River after Arsenal itself was shoved towards the Federal Hall in New York.&lt;br /&gt;
&lt;br /&gt;
==Claymore Mines==&lt;br /&gt;
&lt;br /&gt;
A fictional variant of the M18A1 Claymore mine is available in the game, exclusive to the Plant Chapter. Unlike real-life versions, they are invisible to the naked eye (the game mentions that they are &amp;quot;stealth-equipped&amp;quot;, though their locations and sensor coverage are visble with a mine detector) and explode if someone walks into their cone of detection. Raiden can disarm them and use them for himself if he crawls over one from outside its cone of detection, and they are plainly visible to the player if Raiden plants them himself. They can also be seen with the &amp;quot;thermal goggles&amp;quot; (Infrared) during the plant level.&lt;br /&gt;
&lt;br /&gt;
==Various Grenades==&lt;br /&gt;
&lt;br /&gt;
Three types of grenades can be used in this game. They are a generic frag grenade, a flashbang grenade, and a fictional chaff grenade. &lt;br /&gt;
&lt;br /&gt;
The usage of the first two types is quite cumbersome compared to later installments in this game series, as there is no &amp;quot;arcing trajectory display&amp;quot; which displays the exact path the grenade will take when thrown as was used in Metal Gear Solid 4. To use one of them, the player must first press a button to ready the grenade (depicting the player character pulling the pin with his teeth), and then release the button to throw the grenade. The catch is that the player character doesn't hold onto the safety lever when the pin is pulled, and if you don't throw it before the fuse runs out, the player character suffers painful consequences. What's worse is that the force at which the button is pressed determines the velocity of the grenade, which is not indicated on screen before you throw the grenade and is in general difficult to get right without a lot of practice. &lt;br /&gt;
&lt;br /&gt;
The chaff grenade avoids the problems of the aforementioned user-unfriendly grenade-throwing mechanic by virtue of being absolutely harmless and completely location independent. Regardless of where it is thrown (except into water), upon detonation it will release a great deal of radio-reflective fragments that temporarily blind all UAVs and security cameras in the current area, as well as temporarily jamming radio transmissions, so guards cannot call for backup if they spot you while the fragments are still suspended in the air. The chaff is even capable of slowing the reaction times of Metal Gear Rays. &lt;br /&gt;
&lt;br /&gt;
The frag grenade acts more like a concussion grenade by killing with its explosive force rather than releasing visible fragments. The flashbang grenade instead creates a non-lethal explosion that stuns anyone caught in its blast radius, though the white flash seen while using flashbang grenades in later installments of this series is not implemented in this game. Both types will cause an alert to be sounded in the area you are in if one is not already active, or if a chaff grenade's chaff is not still active.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=300706</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=300706"/>
		<updated>2010-07-15T03:39:59Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* M61A1 Vulcan Cannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that bought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake carries a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot. Genome soldiers with riot shields use the standard version of this gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K Mk 23 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. In ''Twin Snakes'' the Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles; this replaces them simply using bullets in the original game, causing radiation leaks that resulted in unavoidable death if they fired even a single shot. Solid Snake, Meryl, and Liquid Snake also use the FAMAS.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
== MP5SD ==&lt;br /&gt;
&lt;br /&gt;
Only available in Integral version of Metal Gear Solid and PC version. &lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=300705</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=300705"/>
		<updated>2010-07-15T03:39:47Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* M61A1 Vulcan Cannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that bought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake carries a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot. Genome soldiers with riot shields use the standard version of this gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K Mk 23 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. In ''Twin Snakes'' the Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles; this replaces them simply using bullets in the original game, causing radiation leaks that resulted in unavoidable death if they fired even a single shot. Solid Snake, Meryl, and Liquid Snake also use the FAMAS.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
== MP5SD ==&lt;br /&gt;
&lt;br /&gt;
Only available in Integral version of Metal Gear Solid and PC version. &lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''; he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300696</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300696"/>
		<updated>2010-07-15T03:20:00Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* &amp;quot;Taser&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
&lt;br /&gt;
The KF7 Soviet appears to be a direct copy of the rifles used in the original film, ''[[GoldenEye]]''. It has the hooded front site of the [[AK-47#Norinco Type 56|Norinco Type 56]] and the [[AK-74]] muzzle brake, as seen in the film. Unlike the real weapon, it is locked in three-round burst mode. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as &amp;quot;[[AK-47]]&amp;quot;. Carried by Soviet/Russian Infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm with AK-74 muzzle brake, as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''; as ever, looking like it's bent in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.  It is weaker then the Automatic Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear to be a reference to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings is replicated on the actual scope of ''Goldeneye's'' sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in [[Man with the Golden Gun, The|The Man With The Golden Gun]], can be found in the Egyptian bonus level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
It bears a resemblance to an RH-Alan RGB6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69 RPG 40mm]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.  The &amp;quot;Tazer Boy&amp;quot; can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300692</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300692"/>
		<updated>2010-07-15T03:18:29Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* Mk 2 Hand Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
&lt;br /&gt;
The KF7 Soviet appears to be a direct copy of the rifles used in the original film, ''[[GoldenEye]]''. It has the hooded front site of the [[AK-47#Norinco Type 56|Norinco Type 56]] and the [[AK-74]] muzzle brake, as seen in the film. Unlike the real weapon, it is locked in three-round burst mode. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as &amp;quot;[[AK-47]]&amp;quot;. Carried by Soviet/Russian Infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm with AK-74 muzzle brake, as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''; as ever, looking like it's bent in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.  It is weaker then the Automatic Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear to be a reference to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings is replicated on the actual scope of ''Goldeneye's'' sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in [[Man with the Golden Gun, The|The Man With The Golden Gun]], can be found in the Egyptian bonus level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
It bears a resemblance to an RH-Alan RGB6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69 RPG 40mm]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300690</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300690"/>
		<updated>2010-07-15T03:16:50Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* &amp;quot;Grenade Launcher&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
&lt;br /&gt;
The KF7 Soviet appears to be a direct copy of the rifles used in the original film, ''[[GoldenEye]]''. It has the hooded front site of the [[AK-47#Norinco Type 56|Norinco Type 56]] and the [[AK-74]] muzzle brake, as seen in the film. Unlike the real weapon, it is locked in three-round burst mode. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as &amp;quot;[[AK-47]]&amp;quot;. Carried by Soviet/Russian Infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm with AK-74 muzzle brake, as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''; as ever, looking like it's bent in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.  It is weaker then the Automatic Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear to be a reference to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings is replicated on the actual scope of ''Goldeneye's'' sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in [[Man with the Golden Gun, The|The Man With The Golden Gun]], can be found in the Egyptian bonus level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
It bears a resemblance to an RH-Alan RGB6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69 RPG 40mm]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300689</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300689"/>
		<updated>2010-07-15T03:13:34Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* Customized Remington 1100 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
&lt;br /&gt;
The KF7 Soviet appears to be a direct copy of the rifles used in the original film, ''[[GoldenEye]]''. It has the hooded front site of the [[AK-47#Norinco Type 56|Norinco Type 56]] and the [[AK-74]] muzzle brake, as seen in the film. Unlike the real weapon, it is locked in three-round burst mode. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as &amp;quot;[[AK-47]]&amp;quot;. Carried by Soviet/Russian Infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm with AK-74 muzzle brake, as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''; as ever, looking like it's bent in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.  It is weaker then the Automatic Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen at the very end of the Caverns level.  Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower. &lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear to be a reference to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings is replicated on the actual scope of ''Goldeneye's'' sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in [[Man with the Golden Gun, The|The Man With The Golden Gun]], can be found in the Egyptian bonus level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69 RPG 40mm]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300688</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300688"/>
		<updated>2010-07-15T03:11:56Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* Pump-Action Shotgun Folding Stock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
&lt;br /&gt;
The KF7 Soviet appears to be a direct copy of the rifles used in the original film, ''[[GoldenEye]]''. It has the hooded front site of the [[AK-47#Norinco Type 56|Norinco Type 56]] and the [[AK-74]] muzzle brake, as seen in the film. Unlike the real weapon, it is locked in three-round burst mode. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as &amp;quot;[[AK-47]]&amp;quot;. Carried by Soviet/Russian Infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm with AK-74 muzzle brake, as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''; as ever, looking like it's bent in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.  It is weaker then the Automatic Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen in the Janus base in Cuba.&lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear to be a reference to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings is replicated on the actual scope of ''Goldeneye's'' sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in [[Man with the Golden Gun, The|The Man With The Golden Gun]], can be found in the Egyptian bonus level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69 RPG 40mm]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300687</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300687"/>
		<updated>2010-07-15T03:10:42Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* M16A2 Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
&lt;br /&gt;
The KF7 Soviet appears to be a direct copy of the rifles used in the original film, ''[[GoldenEye]]''. It has the hooded front site of the [[AK-47#Norinco Type 56|Norinco Type 56]] and the [[AK-74]] muzzle brake, as seen in the film. Unlike the real weapon, it is locked in three-round burst mode. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as &amp;quot;[[AK-47]]&amp;quot;. Carried by Soviet/Russian Infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm with AK-74 muzzle brake, as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''; as ever, looking like it's bent in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.  In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen in the Janus base in Cuba.&lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear to be a reference to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings is replicated on the actual scope of ''Goldeneye's'' sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in [[Man with the Golden Gun, The|The Man With The Golden Gun]], can be found in the Egyptian bonus level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69 RPG 40mm]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300686</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300686"/>
		<updated>2010-07-15T03:08:49Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* Spectre M4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
&lt;br /&gt;
The KF7 Soviet appears to be a direct copy of the rifles used in the original film, ''[[GoldenEye]]''. It has the hooded front site of the [[AK-47#Norinco Type 56|Norinco Type 56]] and the [[AK-74]] muzzle brake, as seen in the film. Unlike the real weapon, it is locked in three-round burst mode. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as &amp;quot;[[AK-47]]&amp;quot;. Carried by Soviet/Russian Infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm with AK-74 muzzle brake, as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''; as ever, looking like it's bent in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate exclusively.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen in the Janus base in Cuba.&lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear to be a reference to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings is replicated on the actual scope of ''Goldeneye's'' sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in [[Man with the Golden Gun, The|The Man With The Golden Gun]], can be found in the Egyptian bonus level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69 RPG 40mm]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300685</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300685"/>
		<updated>2010-07-15T03:04:56Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* Skorpion SA Vz 61 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is by general consensus the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size (20) to boot. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
&lt;br /&gt;
The KF7 Soviet appears to be a direct copy of the rifles used in the original film, ''[[GoldenEye]]''. It has the hooded front site of the [[AK-47#Norinco Type 56|Norinco Type 56]] and the [[AK-74]] muzzle brake, as seen in the film. Unlike the real weapon, it is locked in three-round burst mode. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as &amp;quot;[[AK-47]]&amp;quot;. Carried by Soviet/Russian Infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm with AK-74 muzzle brake, as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''; as ever, looking like it's bent in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen in the Janus base in Cuba.&lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear to be a reference to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings is replicated on the actual scope of ''Goldeneye's'' sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in [[Man with the Golden Gun, The|The Man With The Golden Gun]], can be found in the Egyptian bonus level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69 RPG 40mm]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300684</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=300684"/>
		<updated>2010-07-15T03:02:40Z</updated>

		<summary type="html">&lt;p&gt;AlexF: /* Walther PPK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|thumb|right|300px|''GoldenEye 007'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the PP7 Special Issue or Silenced PP7. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions of this gun with special capabilities can be unlocked in the game.  Another one can be found being strangely wielded by Soviet officer in the first Bunker mission. &lt;br /&gt;
&lt;br /&gt;
The silver PP7 acts like the Cougar Magnum and is capable of shooting though any objects, while the golden PP7 is capable of a one-shot kill on any enemy.  Neither the silver or the gold version are available with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:PP7 GE.png|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Walther PPK with silencer .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the DD44 Dostovei, with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo. Carried by Gen. Ouromov and other officers, scientists will defend themselves with Tokarevs when attacked, Spetznaz soldiers sometimes dual wield them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25m Tokarev]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|400px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb,&amp;quot; after ''Goldeneye'' staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the &amp;quot;Spyder&amp;quot; after the original name was dropped for copyright reasons; this name ''also'' had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called &amp;quot;Spyder.&amp;quot; This is one of the most lackluster weapons in the game, having poor hitting power, a weak firing sound effect, and dismal accuracy. Carried by Spetznaz and FSB agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz. 61 .32 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 (Fake AKS-74) ==&lt;br /&gt;
&lt;br /&gt;
The KF7 Soviet appears to be a direct copy of the rifles used in the original film, ''[[GoldenEye]]''. It has the hooded front site of the [[AK-47#Norinco Type 56|Norinco Type 56]] and the [[AK-74]] muzzle brake, as seen in the film. Unlike the real weapon, it is locked in three-round burst mode. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as &amp;quot;[[AK-47]]&amp;quot;. Carried by Soviet/Russian Infantry.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|350px|Norinco Type 56-1 7.62x39mm with AK-74 muzzle brake, as seen in ''GoldenEye''.]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007''; as ever, looking like it's bent in the middle.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game scaled up to the size of a regular [[Uzi]] as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be wielded one in each hand. Carried by Alec Trevelyan's most loyal guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being double-wielded in ''GoldenEye 007''. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield double D5K's. Standard weapon for Janus mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|400px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet. Used by a few Janus terrorists in Frigate.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]]&lt;br /&gt;
[[Image:007 Phantom.png|thumb|none|400px|The &amp;quot;Phantom&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. The real P90 only holds 50 rounds in comparison.  It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body. Carried by Xenia Onatopp in combination with the grenade launcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|300px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:RC-P90 007.png|thumb|none|400px|The &amp;quot;RC-P90&amp;quot; in ''GoldenEye 007''. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.]]&lt;br /&gt;
&lt;br /&gt;
== Pump-Action Shotgun Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
An unused Shotgun, known in games as simply &amp;quot;Shotgun&amp;quot; can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It appears similar to the [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 folding stock]] used in ''[[Terminator 2: Judgement Day]]'', including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.  While the exterior is modeled after a pump action shotgun, it is fired as if it's semi automatic in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|350px|Superficially similar Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:GE Shotgun.png|thumb|none|400px|The &amp;quot;Shotgun&amp;quot; in ''GoldenEye 007''. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.]]&lt;br /&gt;
&lt;br /&gt;
== Customized Remington 1100 ==&lt;br /&gt;
&lt;br /&gt;
The Automatic Shotgun is a short-barrelled [[Remington Model 1100|Remington 1100]] with a pistol grip, no stock, and a barrel shroud, similar to that seen in ''[[RoboCop]]''. Trevelyan's hit squad uses them in the &amp;quot;Statue&amp;quot; level, and they're also seen in the Janus base in Cuba.&lt;br /&gt;
&lt;br /&gt;
[[image:GE Auto Shotgun.png|thumb|none|400px|The &amp;quot;Automatic Shotgun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sniper Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sniper Rifle&amp;quot; is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear to be a reference to the night vision scope on Bond's [[Walther WA 2000]] in ''[[The Living Daylights]]''.&lt;br /&gt;
&lt;br /&gt;
When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye Sniper.jpg|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
[[Image:GoldenEye Sniper.png|thumb|none|400px|The &amp;quot;Sniper Rifle&amp;quot; in the pause menu]]&lt;br /&gt;
[[Image:Livday-wa2000b.jpg|thumb|none|400px|Bond with his WA2000 in ''The Living Daylights.'' The series of markings is replicated on the actual scope of ''Goldeneye's'' sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. Used by Natalya to plow through the jungle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
[[Image:Cougar Magnum.png‎ |thumb|none|400px|The &amp;quot;Cougar Magnum&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The fictional [[Golden Gun]], used by [[Christopher Lee]] in [[Man with the Golden Gun, The|The Man With The Golden Gun]], can be found in the Egyptian bonus level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg‎|thumb|300px|none|Golden Gun]]&lt;br /&gt;
[[Image:GE Goldengun.png|thumb|none|400px|The &amp;quot;Golden Gun&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Moonraker Laser ==&lt;br /&gt;
&lt;br /&gt;
A version of the &amp;quot;Moonraker Laser,&amp;quot; a prop from the movie ''[[Moonraker]]'' based on a plastic toy [[IMI Uzi]], makes an appearance in the secret mission &amp;quot;Aztec.&amp;quot; In the watch menu it is referred to as the Military Laser. Used by Drax security in Aztec.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level &amp;quot;Aztec&amp;quot; is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Grenade Launcher&amp;quot; ==&lt;br /&gt;
    &lt;br /&gt;
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like grenade launcher from ''[[Predator]]''. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenade Launcher GE.png|thumb|none|400px|The &amp;quot;Grenade Launcher&amp;quot; in ''GoldenEye 007'']]‎&lt;br /&gt;
[[Image:Goldeneye_GL.png|thumb|none|400px|Go on, just try to figure out what this is supposed to be.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rocket Launcher&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A weapon called the &amp;quot;Rocket Launcher&amp;quot; appears in the game, seemingly based loosely on the [[RPG-7]], but it is generically rendered. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|350px|Aesthetically similar Type 69 RPG 40mm]]&lt;br /&gt;
[[Image:GE Rocket Launcher.png|thumb|none|400px|The &amp;quot;Rocket Launcher&amp;quot; in ''GoldenEye 007''. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie ''Operation Petticoat''.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Hand Grenade&amp;quot;. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Fragging GE Grenade.jpg|thumb|none|400px|The &amp;quot;Grenade&amp;quot; in mid-throw in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
&lt;br /&gt;
In the game four different mines were seen, 3 based off of the Remote Mine design seen in ''[[GoldenEye]]'' (the &amp;quot;Remote Mine&amp;quot;, &amp;quot;Timed Mine&amp;quot;, and a &amp;quot;Proximity Mine&amp;quot;), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remote Mine GE.png|thumb|none|400px|The &amp;quot;Remote Mine&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A comically designed stun gun, known in-game as a &amp;quot;Tazer Boy&amp;quot;, can be unlocked with the &amp;quot;All Guns&amp;quot; cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tazer Boy.png|thumb|none|400px|The &amp;quot;Tazer Boy&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Generic rotary gun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GE Minigun.png|thumb|none|400px|An automated Minigun turret in ''GoldenEye 007''. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.]]&lt;br /&gt;
[[Image:Auto Turret 2 GE.png|thumb|none|400px|The second design of the automated Minigun is only seen in the level &amp;quot;Jungle.&amp;quot;]]‎&lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>AlexF</name></author>
	</entry>
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