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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlPachinko</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-02T13:36:31Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=441773</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=441773"/>
		<updated>2011-07-24T17:55:54Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Mk 2 Hand Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tf2 standalonebox.jpg|thumb|right|300px|''Team Fortress 2'' (2007)]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several [[Walther PP Pistol Series|Walther PP]] designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In the game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|300px|none|Walther PPK - .380 ACP, the closest real life model for the &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|500px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC .357]] revolver heavily customized with an engraved barrel and rosewood grips, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Dan Wesson PPC-2.jpg|thumb|none|400px|Dan Wesson PPC Stainless Steel - .357 Magnum]]&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|The &amp;quot;Ambassador&amp;quot;. Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|500px|The &amp;quot;Ambassador&amp;quot; in ''Team Fortress 2'']]&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Detective Special]] appears as a primary weapon unlockable for the Spy with a stainless finish and pearl grips, known as &amp;quot;The Enforcer&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelColtDS.jpg|thumb|none|300px|Colt Detective Special .38 Special with stainless finish and pearl grips]]&lt;br /&gt;
[[Image:TF2-The Enforcer.jpg|thumb|none|300px|The &amp;quot;Enforcer&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
A derringer resembling the [[COP 357 Derringer|COP 357]] was added as a new primary slot unlock for the Scout. Called the Short-Stop in-game, it does more damage at the cost of a smaller capacity. It is the only primary weapon based on a secondary.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-copb.jpg|thumb|none|300px|COP 357 - .357 Magnum]]&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The Short-Stop]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
A silver [[Nagant M1895]] revolver with custom engraved ivory grips and an extended barrel, known in-game as the &amp;quot;L'etranger&amp;quot;, was added during the &amp;quot;Mann-conomy&amp;quot; (Polycount) Update as a new spy weapon. It was created by [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] for the Polycount Pack contest. It restores the user's cloak charge on hit at the cost of damage. This particular model is notable for being quite realistic (though it apparently has the default reload animation instead of loading from the port).&lt;br /&gt;
&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo)]]&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|The Nagant, as seen in the previews]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 29]] named &amp;quot;Big Kill&amp;quot; appears as an unlockable Revolver replacement for the Spy. It's a reskin and it has the same stats as the regular Revolver (though the animations are those of the Ambassador). The weapon was given to players who bought ''Sam &amp;amp; Max: The Devil's Playhouse'' within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 revolver with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the ''Sam &amp;amp; Max'' adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, the [[Luger P08]] appears as an unlockable secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought ''Sam &amp;amp; Max: The Devil's Playhouse'' within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the ''Sam &amp;amp; Max'' adventure game series]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM - .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's ejection port is on the left side, not the bottom, but oddly, it ejects to the right in-game...]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 (Full length) == &lt;br /&gt;
&lt;br /&gt;
Dubbed &amp;quot;Frontier Justice&amp;quot;. It is the primary unlockable for the Engineer. It has full stock, full barrel length, full length magazine tube, engravings on the receiver,  and a battery chamber on the right side. In game it cannot get random critical hits, instead having &amp;quot;revenge crits&amp;quot; for every kill gotten with a destroyed sentry. Oddly, despite having an extended magazine tube it holds fewer rounds than the regular shotgun (one possible explanation is that it's plugged to meet US duck hunting regulations). Another version, known in-game as &amp;quot;The Family Business&amp;quot;, appears as an unlockable secondary weapon for the Heavy. It has a square trigger guard, the ejection port is on the right side, and it is fitted with a wooden pistol grip and wooden tubular stock&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|The &amp;quot;Frontier Justice&amp;quot;]]&lt;br /&gt;
[[Image:TF2-The Family Business.jpg|thumb|none|400px|&amp;quot;The Family Business&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
Called &amp;quot;The Force-A-Nature&amp;quot;, it is an unlockable primary weapon for the Scout. Compared to the Scout's original shotgun, it has a higher rate of fire and fires more pellets per shot, but it does slightly less damage per pellet and only holds two shots at a time. It has the the special ability when fired to knockback opponents at close range, even the Heavy, a considerable distance away and, while in the air, will knockback the shooter as well. When used in conjunction with jumping and firing at the ground, it gives the Scout a third &amp;quot;jump&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|400px|A Stevens 1960s SBS with the barrels sawed-off, similar to &amp;quot;The Force-A-Nature&amp;quot;, but it is even more compact and cartoonishly proportioned in-game.]]&lt;br /&gt;
[[Image:TF2 Force-A-Nature.jpg|thumb|none|400px|&amp;quot;The Force-A-Nature&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It combines the general shape and the distinctive front sight of a [[MAT-49]] with the rear sight, magazine and bolt of a [[M1A1 Thompson]] submachine gun. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|500px|none|The Sniper's &amp;quot;SMG&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]], with a visible laser sight and cartoonishly large scope (which looks similar to the AN/PVS-2 Starlight scope but without the night-vision abilities), is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|500px|&amp;quot;Sniper Rifle&amp;quot; in ''Team Fortress 2''. The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|500px|The Sniper Rifle in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-16 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16 58mm with PGO-7 scope]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from ''Team Fortress 2''.]]&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|500px|right|A BLU Engineer after being insta-gibbed with the Rocket Launcher in ''Team Fortress 2''.]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
&lt;br /&gt;
A single-barreled version of the [[M202 FLASH]] rocket launcher, without the scope, was added as a new soldier unlock called &amp;quot;The Black Box&amp;quot;. Restores health on hit, holds 3 rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2_FLASH.JPG|thumb|none|350px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[Image:TF2-Black Box.jpg|thumb|none|350px|The &amp;quot;Black Box&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M20A1 &amp;quot;Super Bazooka&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Known as the &amp;quot;Liberty Launcher&amp;quot;, it is an unlockable rocket launcher for the Soldier. Although made as an ambiguous old [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|&amp;quot;Bazooka&amp;quot;]] type weapon, it is notably based on the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;#M20A1/A1B1 &amp;quot;Super Bazooka&amp;quot;(3.5&amp;quot; Rocket)|M20A1 &amp;quot;Super Bazooka&amp;quot;]] with many elements from the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1 &amp;quot;Bazooka&amp;quot;]] and [[RPG-7]]. Its rockets fly 40% faster than the basic Rocket Launcher's but it holds 3 rockets instead of 4.&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|450px|M20A1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot; Rocket]]&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:TF2-Liberty Launcher.jpg |thumb|none|450px|The &amp;quot;Liberty Launcher&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy uses 2 hand-held miniguns, the looks of which are based off of [[GE M134 Minigun|M134 miniguns]]. Both are given female Russian names and have [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero flash suppressors]]. The first, Sasha, is black with a large white drum magazine and internal feed; the second, Natasha, is black, with a large black drum magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM). Both miniguns hold a maximum of 200 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
&lt;br /&gt;
'''The level 2 and 3 Sentry guns have double Miniguns.'''&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Sentry_gun.jpg|500px|thumb|none|BLU Level 2 sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
== 1861 Gatling Gun == &lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;The Brass Beast&amp;quot;, an another unlockable primary weapon for the Heavy, this antique gun made of brass is more powerful than the regular minigun, but it makes the Heavy move slower and has a slower deployment time. It appears to be fitted with a Broadwell Drum, albeit modified with an ammo chain rather than gravity-feeding the gun and it appears to be electric-powered instead of hand-cranked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 Gatling Gun - .45-70]]&lt;br /&gt;
[[Image:BrassBeast.jpg|thumb|none|400px|none|&amp;quot;The Brass Beast&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Flare Gun&amp;quot; Is an unlockable for the Pyro, this flare gun is not like an ordinary flare gun; if shot at a target it sets it on fire in one shot. The flare gun appears to be an unrealistically big version of a flare gun with a longer barrel. The weapon has an overall safety orange or blue coloration, depending on what team the player is on.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thumb|400px|none|Orion Flare Gun 12 Gauge]]&lt;br /&gt;
[[Image:The_Tf2_Flare_Gun.jpg|thumb|400px|none|&amp;quot;The Flare Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The primary weapon of the Demoman is a grenade launcher that appears to be an amalgamation of several grenade launcher designs. In particular, it has the rotary magazine and break-open reloading of a [[Milkor MGL]] along with the stock, handguard, and front leaf sight of an [[M79 grenade launcher]]. Despite being modeled with a 6-round cylinder, the weapon only holds a maximum of 4 grenades. The grenades fired by the launcher are the same color as the team the Demoman firing them is on and will detonate after a few seconds' delay or on impact with an enemy, whichever happens first. A popular tactic with this weapon is to lob volleys of grenades like mortar rounds at dug-in enemies to soften up their defenses prior to an assault.&lt;br /&gt;
&lt;br /&gt;
[[File:MMGLMk1.jpg|thumb|none|350px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TF2-Grenade Launcher .jpg|thumb|none|350px|The Grenade Launcher from ''Team Fortress 2'']]&lt;br /&gt;
[[Image:TF2DemoNade.JPG|thumb|none|600px|The Demoman's grenade launcher in ''Team Fortress 2'']]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
An unlockable primary weapon for the Demoman is a weapon that resembles a double-barreled M79 grenade launcher, known in-game as the &amp;quot;Loch n' Load&amp;quot;. The barrels are arranged in an over/under configuration as opposed to the side by side arrangement of the barrels on the Scout's shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TF2-Loch n' Load.jpg|thumb|none|350px|The &amp;quot;Loch n' Load&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game as an unlockable melee weapon for the Demoman, called the &amp;quot;Ullapool Caber&amp;quot; in-game. The name is a reference to the caber toss; a traditional Scottish sport of hurling massive logs. The weapon is used more as a makeshift club to bludgeon enemies instead of being thrown at them to explode.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:TF2-Ullapool Caber.jpg|thumb|none|300px|The &amp;quot;Ullapool Caber&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The Soldier can be seen with what appear to be two [[Mk 2 hand grenade]]s strapped to his chest. In the 'Meet the Soldier' promotional video he can be seen smacking them together. He only uses them in-game as part of his &amp;quot;kamikaze&amp;quot; taunt; wherein he pulls the pin on one and then holds the grenade, killing himself and any enemy within a six foot radius of him. The grenades appear to have an overall black coloration with an orange band around the body.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:TF2SoldierNades.JPG|thumb|none|600px|The Soldier with his hand grenades in the &amp;quot;Meet the Soldier&amp;quot; video in ''Team Fortress 2'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=376006</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=376006"/>
		<updated>2011-01-09T00:53:37Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* 1861 Gatling Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Tf2 standalonebox.jpg|right|250px]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several Walther PP designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In this game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|200px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
A [[Nagant M1895]] revolver with custom ivory grips was added during the &amp;quot;Mann-conomy&amp;quot; (Polycount) Update as a new spy weapon. It was created by [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] for the Polycount Pack contest. It restores the user's cloak charge on hit at the cost of damage. This particular model is notable for being quite realistic (though it apparently has the default reload animation instead of loading from the port).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|The Nagant, as seen in the previews]]&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
A derringer resembling the COP 357 was added as a new primary slot unlock for the Scout. It slows the target down at the cost of a smaller capacity. It is the only primary weapon based on a secondary.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The COP 357]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
&lt;br /&gt;
A single-barreled version of the [[M202 FLASH]] rocket launcher was added as a new soldier unlock. Restores health on hit, holds 3 rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2_FLASH.JPG|thumb|none|300px|M202A1 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's cases are ejected to the left, not the bottom.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 (Full length) == &lt;br /&gt;
&lt;br /&gt;
Dubbed &amp;quot;Frontier Justice&amp;quot;. It is the primary unlockable for the Engineer. It has full stock, full barrel length, engravings and a battery chamber on the right side. In game it cannot get random critical hits, instead having &amp;quot;revenge crits&amp;quot; for every kill gotten with a destroyed sentry.  Oddly, despite being longer it holds fewer rounds than the regular shotgun (one possible explanation is that it's plugged to meet US duck hunting regulations).&lt;br /&gt;
&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|Frontier Justice]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]], with a visible laser sight and cartoonishly large scope, is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|200px|The rifle's oversize scope.]]&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|400px|The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It seems to be a cartoony amalgamation of several SMG designs: the outline resembles an enlarged [[Mauser C96|Mauser M712]] or [[Walther MP series]], the back sights and bolt resemble those of the [[Thompson|Thompson M1]]. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|400px|none|The Sniper's Submachine Gun]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC .357 revolver] heavily customized with a decorated barrel and rosewood handle, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;Big Kill&amp;quot;, it is a revolver replacement for the Spy. It's a reskin and it has the same stats as the regular revolver (though the animations are those of the Ambassador). The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, it's a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== RPG-16 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|200px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16, 58mm Warhead]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy uses 2 miniguns, the looks of which are based off of [[GE M134 Minigun|M134 miniguns]]. Both are given female Russian names. The first, Sasha, is black with a white magazine and internal feed; the second, Natasha, is black, with a black magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
&lt;br /&gt;
The level 2 and 3 Sentry guns have double Miniguns as well, however, these are likely to be XM214 Microguns (a scaled-down version of the M134).&lt;br /&gt;
[[Image:Sentry_gun.jpg|400px|thumb|none|BLU Level 2 sentry gun.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1861 Gatling Gun == &lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;The Brass Beast&amp;quot;, an another unlockable primary weapon for the Heavy, this antique gun made of brass is more powerful than the regular minigun, but it makes the Heavy move slower and has a slower deployment time. It appears to be fitted with a Broadwell Drum, albeit modified with an ammo chain rather than gravity-feeding the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrassBeast.jpg|thumb|none|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=376005</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=376005"/>
		<updated>2011-01-09T00:52:37Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Tf2 standalonebox.jpg|right|250px]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several Walther PP designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In this game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|200px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
A [[Nagant M1895]] revolver with custom ivory grips was added during the &amp;quot;Mann-conomy&amp;quot; (Polycount) Update as a new spy weapon. It was created by [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] for the Polycount Pack contest. It restores the user's cloak charge on hit at the cost of damage. This particular model is notable for being quite realistic (though it apparently has the default reload animation instead of loading from the port).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|The Nagant, as seen in the previews]]&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
A derringer resembling the COP 357 was added as a new primary slot unlock for the Scout. It slows the target down at the cost of a smaller capacity. It is the only primary weapon based on a secondary.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The COP 357]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
&lt;br /&gt;
A single-barreled version of the [[M202 FLASH]] rocket launcher was added as a new soldier unlock. Restores health on hit, holds 3 rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2_FLASH.JPG|thumb|none|300px|M202A1 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's cases are ejected to the left, not the bottom.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 (Full length) == &lt;br /&gt;
&lt;br /&gt;
Dubbed &amp;quot;Frontier Justice&amp;quot;. It is the primary unlockable for the Engineer. It has full stock, full barrel length, engravings and a battery chamber on the right side. In game it cannot get random critical hits, instead having &amp;quot;revenge crits&amp;quot; for every kill gotten with a destroyed sentry.  Oddly, despite being longer it holds fewer rounds than the regular shotgun (one possible explanation is that it's plugged to meet US duck hunting regulations).&lt;br /&gt;
&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|Frontier Justice]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]], with a visible laser sight and cartoonishly large scope, is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|200px|The rifle's oversize scope.]]&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|400px|The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It seems to be a cartoony amalgamation of several SMG designs: the outline resembles an enlarged [[Mauser C96|Mauser M712]] or [[Walther MP series]], the back sights and bolt resemble those of the [[Thompson|Thompson M1]]. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|400px|none|The Sniper's Submachine Gun]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC .357 revolver] heavily customized with a decorated barrel and rosewood handle, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;Big Kill&amp;quot;, it is a revolver replacement for the Spy. It's a reskin and it has the same stats as the regular revolver (though the animations are those of the Ambassador). The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, it's a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== RPG-16 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|200px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16, 58mm Warhead]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy uses 2 miniguns, the looks of which are based off of [[GE M134 Minigun|M134 miniguns]]. Both are given female Russian names. The first, Sasha, is black with a white magazine and internal feed; the second, Natasha, is black, with a black magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
&lt;br /&gt;
The level 2 and 3 Sentry guns have double Miniguns as well, however, these are likely to be XM214 Microguns (a scaled-down version of the M134).&lt;br /&gt;
[[Image:Sentry_gun.jpg|400px|thumb|none|BLU Level 2 sentry gun.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1861 Gatling Gun == &lt;br /&gt;
&lt;br /&gt;
An another unlockable primary weapon for the Heavy, this antique gun made of brass is more powerful than the regular minigun, but it makes the Heavy move slower and has a slower deployment time. It appears to be fitted with a Broadwell Drum, albeit modified with an ammo chain rather than gravity-feeding the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrassBeast.jpg|thumb|none|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=376004</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=376004"/>
		<updated>2011-01-09T00:48:13Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Tf2 standalonebox.jpg|right|250px]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several Walther PP designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In this game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|200px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
A [[Nagant M1895]] revolver with custom ivory grips was added during the &amp;quot;Mann-conomy&amp;quot; (Polycount) Update as a new spy weapon. It was created by [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] for the Polycount Pack contest. It restores the user's cloak charge on hit at the cost of damage. This particular model is notable for being quite realistic (though it apparently has the default reload animation instead of loading from the port).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|The Nagant, as seen in the previews]]&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
A derringer resembling the COP 357 was added as a new primary slot unlock for the Scout. It slows the target down at the cost of a smaller capacity. It is the only primary weapon based on a secondary.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The COP 357]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
&lt;br /&gt;
A single-barreled version of the [[M202 FLASH]] rocket launcher was added as a new soldier unlock. Restores health on hit, holds 3 rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2_FLASH.JPG|thumb|none|300px|M202A1 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's cases are ejected to the left, not the bottom.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 (Full length) == &lt;br /&gt;
&lt;br /&gt;
Dubbed &amp;quot;Frontier Justice&amp;quot;. It is the primary unlockable for the Engineer. It has full stock, full barrel length, engravings and a battery chamber on the right side. In game it cannot get random critical hits, instead having &amp;quot;revenge crits&amp;quot; for every kill gotten with a destroyed sentry.  Oddly, despite being longer it holds fewer rounds than the regular shotgun (one possible explanation is that it's plugged to meet US duck hunting regulations).&lt;br /&gt;
&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|Frontier Justice]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]], with a visible laser sight and cartoonishly large scope, is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|200px|The rifle's oversize scope.]]&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|400px|The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It seems to be a cartoony amalgamation of several SMG designs: the outline resembles an enlarged [[Mauser C96|Mauser M712]] or [[Walther MP series]], the back sights and bolt resemble those of the [[Thompson|Thompson M1]]. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|400px|none|The Sniper's Submachine Gun]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC .357 revolver] heavily customized with a decorated barrel and rosewood handle, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;Big Kill&amp;quot;, it is a revolver replacement for the Spy. It's a reskin and it has the same stats as the regular revolver (though the animations are those of the Ambassador). The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, it's a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== RPG-16 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|200px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16, 58mm Warhead]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy uses 2 miniguns, the looks of which are based off of [[GE M134 Minigun|M134 miniguns]]. Both are given female Russian names. The first, Sasha, is black with a white magazine and internal feed; the second, Natasha, is black, with a black magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
&lt;br /&gt;
The level 2 and 3 Sentry guns have double Miniguns as well, however, these are likely to be XM214 Microguns (a scaled-down version of the M134).&lt;br /&gt;
[[Image:Sentry_gun.jpg|400px|thumb|left|BLU Level 2 sentry gun.]] &lt;br /&gt;
&lt;br /&gt;
== 1861 Gatling Gun == &lt;br /&gt;
&lt;br /&gt;
An another unlockable primary weapon for the Heavy, this antique gun made of brass is more powerful than the regular minigun, but it makes the Heavy move slower and has a slower deployment time. It appears to be fitted with a Broadwell Drum, albeit modified with an ammo chain rather than gravity-feeding the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrassBeast.jpg|thumb|none|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BrassBeast.jpg&amp;diff=376003</id>
		<title>File:BrassBeast.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BrassBeast.jpg&amp;diff=376003"/>
		<updated>2011-01-09T00:47:58Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=376002</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=376002"/>
		<updated>2011-01-09T00:39:11Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Laser RCW */  I fail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|500px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|500px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 2]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  Can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|830px|A fully modified 44. Magnum with scope and heavy frame.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|664px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The look of the pistol is similar to the one in [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. A huge bug is in the game that makes the Weathered 10mm Pistol, unusable. When adding any weapon mods, the gun will be corrupt, it will still fire but a huge red box with an exclamation mark (!) in it.  PC users can get a hot-fix for this issue at the New Vegas Nexus, while console players will need to wait for a patch.&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|600px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|600px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is high enough. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Official Police'''*'''===&lt;br /&gt;
The Colt Offical Police appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Revolver&amp;quot;. It uses .357 rounds. strangely fired exclusively in single action.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|The &amp;quot;Police Revolver&amp;quot;|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine but they forgot to add the mod to add a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px|An Assualt Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|830px|An Assualt Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with the SIRS rails on them and a PRS stock. They both have an ACOG scope. The unique variant is painted woodland. The standard variant is called the Marksman Rifle and the unique is called the ''All American''. And like the Service Rifle in the game, both these rifles lack the charging handle on the rear and instead it is located on the moving bolt on the right side where the brass ejects.If playing the standard quest, without going off track, the first place that the player will come across is in the Nellis AFB, in the underground generator room. The All American is found only in the armoury at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|400px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector.&lt;br /&gt;
Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG is a one handed automatic weapon found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. Can be modified with a SMG Drum that increases the capacity by +30% and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. Can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Laser RCW===&lt;br /&gt;
&lt;br /&gt;
A laser-based automatic weapon, which is basically a modified [[M1928 Thompson]]. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|400px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawk Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawks Semi-Auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modelled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge.]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|500px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. Can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a supressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine''(as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|390px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a come back in Fallout: New Vegas, but the rifle now chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. Can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hanguardsand wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. Can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-LMGG.png|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===Browning Automatic Rifle Type D'''*'''===&lt;br /&gt;
&lt;br /&gt;
Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic RIfle&amp;quot;, incorrectly firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded wih a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers. uses 40mm shells.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Gun&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=376001</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=376001"/>
		<updated>2011-01-09T00:36:15Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Sub-Machine-guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|500px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|500px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 2]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  Can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|830px|A fully modified 44. Magnum with scope and heavy frame.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|664px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The look of the pistol is similar to the one in [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. A huge bug is in the game that makes the Weathered 10mm Pistol, unusable. When adding any weapon mods, the gun will be corrupt, it will still fire but a huge red box with an exclamation mark (!) in it.  PC users can get a hot-fix for this issue at the New Vegas Nexus, while console players will need to wait for a patch.&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|600px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|600px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is high enough. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Official Police'''*'''===&lt;br /&gt;
The Colt Offical Police appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Revolver&amp;quot;. It uses .357 rounds. strangely fired exclusively in single action.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|The &amp;quot;Police Revolver&amp;quot;|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine but they forgot to add the mod to add a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px|An Assualt Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|830px|An Assualt Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with the SIRS rails on them and a PRS stock. They both have an ACOG scope. The unique variant is painted woodland. The standard variant is called the Marksman Rifle and the unique is called the ''All American''. And like the Service Rifle in the game, both these rifles lack the charging handle on the rear and instead it is located on the moving bolt on the right side where the brass ejects.If playing the standard quest, without going off track, the first place that the player will come across is in the Nellis AFB, in the underground generator room. The All American is found only in the armoury at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|400px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector.&lt;br /&gt;
Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG is a one handed automatic weapon found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. Can be modified with a SMG Drum that increases the capacity by +30% and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. Can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Laser RCW==&lt;br /&gt;
&lt;br /&gt;
A laser-based automatic weapon, which is basically a modified [[M1928 Thompson]]. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|Laser RCW]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|400px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawk Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawks Semi-Auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modelled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge.]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|500px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. Can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a supressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine''(as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|390px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a come back in Fallout: New Vegas, but the rifle now chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. Can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hanguardsand wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. Can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-LMGG.png|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===Browning Automatic Rifle Type D'''*'''===&lt;br /&gt;
&lt;br /&gt;
Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic RIfle&amp;quot;, incorrectly firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded wih a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers. uses 40mm shells.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Gun&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:FalloutNVLaserRCW.jpg&amp;diff=376000</id>
		<title>File:FalloutNVLaserRCW.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:FalloutNVLaserRCW.jpg&amp;diff=376000"/>
		<updated>2011-01-09T00:33:51Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=375910</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=375910"/>
		<updated>2011-01-08T21:47:21Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Laser RCW */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ammunition Types==&lt;br /&gt;
I will update the list as I aquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   9mm Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
    .357 Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
 -10mm&lt;br /&gt;
    10mm Hollow points&lt;br /&gt;
    10mm Armor Piercing&lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster)&lt;br /&gt;
    .223 (Less damage, Degrades weapon slower)   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::.308 (+HP, +AP), 12,7 (prolly .50AE), 40mm grenade (+incendiary), 25mm grenade (+HE), .50 (+HP, AP), 45-70, .22LR (+HP), Mini nuke, Missile (+High Velocity, +HE)&lt;br /&gt;
::12 gauge (+bean bag, +slug), 20 gauge (+slug), 5mm (+AP)&lt;br /&gt;
:: --[[User:JEESUS|JEESUS]] 12:13, 1 November 2010 (UTC)&lt;br /&gt;
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Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
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and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
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It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
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It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
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No, it's a PGM Hecate II&lt;br /&gt;
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Wasn't the R91 a HK 53?&lt;br /&gt;
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Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
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==Grenade Rifle== &lt;br /&gt;
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Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
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:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
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::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
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:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
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== Something from E3 ==&lt;br /&gt;
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I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
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== Weapon Degneration ==&lt;br /&gt;
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I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
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The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
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also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
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I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
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:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
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Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
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I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
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What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
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As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
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In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
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== 1887 ==&lt;br /&gt;
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That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
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-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
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Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
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-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
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Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
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A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
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== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
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It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
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He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
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I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
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Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
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At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
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http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
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They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
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I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
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The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
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They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
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Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
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I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
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[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
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If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
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I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
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Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
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I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
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Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
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The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
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== Pics of the ammo section ==&lt;br /&gt;
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I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
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There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
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== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
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Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
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Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
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Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
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Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
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Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
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Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
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Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
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This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
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== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
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There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
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In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
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In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
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== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
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The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
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I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
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Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
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This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
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== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
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So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
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If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
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== Weapon Updates ==&lt;br /&gt;
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Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
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It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
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As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
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Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Too many PNG's! Byron the Punk ==&lt;br /&gt;
&lt;br /&gt;
Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Speed_Racer&amp;diff=368234</id>
		<title>Speed Racer</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Speed_Racer&amp;diff=368234"/>
		<updated>2010-12-18T09:12:20Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Vektor SP1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Speed Racer.jpg|thumb|300px|right|''Speed Racer'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Speed Racer'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Speed Racer ([[Emile Hirsch]]) is seen using a [[SIG-Sauer P226]] to knock out a thug and then to threaten Cruncher Block.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|[[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SR 10.jpg|thumb|none|600px|Speed Racer ([[Emile Hirsch]]) uses a [[SIG-Sauer P226]] to threaten Cruncher Block.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
Racer X ([[Matthew Fox]]) holds a [[Mauser C96]] on Cruncher.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|[[Mauser C96]] - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:SR 13.jpg|thumb|none|600px|Racer X ([[Matthew Fox]]) holds a [[Mauser C96]] on Cruncher.]]&lt;br /&gt;
&lt;br /&gt;
== Vektor SP1 ==&lt;br /&gt;
&lt;br /&gt;
Towards the end of the Casa Cristo race, Speed Racer is shot at by Snake Oiler with a [[Vektor SP1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Vektor_SP.jpg|thumb|none|400px|Vektor SP1 - 9x19mm]]&lt;br /&gt;
[[Image:SR 27.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Webley Mark VI .455 Revolver ==&lt;br /&gt;
The [[Webley Mk VI]] is used by Cruncher Block as well as Taejo.  &lt;br /&gt;
[[Image:Webley.JPG|thumb|none|300px|Webley Mk VI .455 Webley]] &lt;br /&gt;
[[Image:SR 14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
Numerous revolvers are seen throughout the film ranging from thugs to Taejo.&lt;br /&gt;
[[Image:Danwesson357 web.jpg|thumb|300px|none|Dan Wesson Model 15 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by one of Cruncher Block's thugs when Racer X ([[Matthew Fox]]) chases the semi.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|450px|none|Soviet [[PPSh-41 / PPS-43#PPSh-41|PPSh-41]] Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SR 05.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
A [[M1A1 Thompson]] is used by one of Cruncher Block's thugs when Racer X ([[Matthew Fox]]) chases the semi.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|[[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson]] with 30-round magazine .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
[[M3 &amp;quot;Grease Gun&amp;quot;]]s are used by several of Cruncher's men.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 &amp;quot;Grease Gun&amp;quot;]] - .45 ACP.]]&lt;br /&gt;
[[Image:SR 009.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Used by a thug to clear out the mountain spot.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|[[MP40]] - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=365426</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=365426"/>
		<updated>2010-12-11T14:38:05Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* N99 10mm Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|500px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|500px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 2]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  Can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|830px|A fully modified 44. Magnum with scope and heavy frame.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|664px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The look of the pistol is similar to the one in [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. A huge bug is in the game that makes the Weathered 10mm Pistol, unusable. When adding any weapon mods, the gun will be corrupt, it will still fire but a huge red box with an exclamation mark (!) in it.  PC users can get a hot-fix for this issue at the New Vegas Nexus, while console players will need to wait for a patch.&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|600px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|600px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is high enough. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine but they forgot to add the mod to add a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px|An Assualt Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|830px|An Assualt Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with the SIRS rails on them and a PRS stock. They both have an ACOG scope. The unique variant is painted woodland. The standard variant is called the Marksman Rifle and the unique is called the ''All American''. And like the Service Rifle in the game, both these rifles lack the charging handle on the rear and instead it is located on the moving bolt on the right side where the brass ejects.If playing the standard quest, without going off track, the first place that the player will come across is in the Nellis AFB, in the underground generator room. The All American is found only in the armoury at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|400px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector.&lt;br /&gt;
Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. Can be modified with a SMG Drum that increases the capacity by +30% and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. Can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|400px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawk Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawks Semi-Auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modelled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge.]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|500px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. Can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a supressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine''(as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|390px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a come back in Fallout: New Vegas, but the rifle now chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. Can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hanguardsand wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. Can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-LMGG.png|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded wih a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skellington on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers. uses 40mm shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=345823</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=345823"/>
		<updated>2010-10-20T16:03:51Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* LAPD 2019 'Blaster' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is about an upcoming and/or unreleased game. It will grow as more information becomes available&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[Image:9mmingame.jpg|thumb|none|500px|The 9mm Pistol in game, held by an enemy.]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FONV9mmingame.jpg|thumb|none|500px|Shooting while looking through iron sights.]]&lt;br /&gt;
[[Image:FNV screenshot Primm.jpg|thumb|none|550px|The Player firing the Browning HP in-game.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:Desertrevolver.jpg|thumb|none|400px|The Desert Revolver in hands of a New California Republic Elite Trooper.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Military Assault Rifle&amp;quot; with what looks like a 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AR-10==&lt;br /&gt;
&lt;br /&gt;
Seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner AR-10 prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Possble_m16_or_tommy_gun_New_Vegas.jpg|500px|thumb|none|AR-10 circled in red.]]&lt;br /&gt;
[[Image:AR10_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
M1 Garand appears in Fallout: New Vegas Called the Semi-Automatic Rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
Called the &amp;quot;Sturdy Caravan Shotgun&amp;quot; in game. It can be found in a pre-order bonus picture&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Launcher&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
&lt;br /&gt;
The Winchester 1886 appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
It differs from the real life model in that it ejects shells from the bottom akin to [[Ithaca 37]] and it's fed with 20-gauge shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:1887Shotgun PaulNewman.jpg|thumb|none|450px|Winchester 1887/M1901 shotgun - 10 Gauge.  This is the hero gun for [[Paul Newman]] in the film [[The Life and Times of Judge Roy Bean]].]]&lt;br /&gt;
[[Image:FONV1887.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
&lt;br /&gt;
It looks like there is going to appear a modified M60 with wooden lower hanguard as seen in Fallout 2. It seems it has some kind of magazine instead if side-inserted belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FNVnewMG.jpg|600px|thumb|none|M60 on detail taken from screenshot showing a new supermutant]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears incorrectly chambered in 9mm, called the &amp;quot;9mm SMG&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:9mmGrease.JPG|400px|thumb|none|The 9mm SMG]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:American 180 screen.jpg|600px|thumb|none|The Silenced .22 SMG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, it uses 5.56mm cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires &amp;quot;That Gun&amp;quot;, which was last seen in [[Fallout 2]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=339907</id>
		<title>Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=339907"/>
		<updated>2010-10-10T07:27:20Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Heckler &amp;amp; Koch G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following guns appear in the video game:'''&lt;br /&gt;
[[image:ao240th.jpg|thumb|right|300px|Army of Two: The 40th Day]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Type 77 ==&lt;br /&gt;
Starting handgun in game. It is chrome plated. Used by JD and as a sidearm by the Fortieth Day Initiative mercenary army.&lt;br /&gt;
[[Image:Type77.jpg|thumb|none|400px|Type 77, 7.62x17mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A full auto converted Glock 17, as noted by the lack of a selector switch. It uses a 33 round magazine and can be customized in a variety of ways. It is a Glock 17c, as noted by the compensator. &lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
Labeled as a .44 in game but holds an unrealistic 12 rounds. Capable of blowing an enemy's head off in one shot. It is the sidearm of Breznev.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
&lt;br /&gt;
== Unknow 1911 Varient ==&lt;br /&gt;
Seen in a guard's holster during a cut scene&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] in the game is referred as the 'TD-V 0.45 SMG' and it costs $35,000.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
The [[QCW-05|QCQ-05]] appears in the game as the 'Type 05 SMG'.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|QCQ-05, 5.8x21mm DCV05]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Used by FDI mercenaries early in the game. JD also carries one. Can be modded into an MG36.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G2==&lt;br /&gt;
Referred to as the &amp;quot;FELIN-2C&amp;quot;. Although shown carrying an AK in cutscenes, Brezhnev uses this as his standard weapon.&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-F1, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-03==&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03, 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
Labeled Colt M4 in game. Used by FDI mercenaries towards the middle of the game.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Referred to as the M416.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR|FN SCAR-L]] comes in the game with the desert tan paint and costs $21,000. Used in the later stages of the game by FDI mercenaries.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Breznev is shown using this weapon in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez, 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Barret M107==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Used by FDI heavy troopers. Equipped with a folding stock and synthetic furniture.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|400px|Remington 870 , 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-auto Shotgun==&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12, 12 Gauge ]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 SAW, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M32 MGL==&lt;br /&gt;
Used by grenadier FDI heavys.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Used extensively by FDI mercenaries.&lt;br /&gt;
&lt;br /&gt;
==AS-KR1==&lt;br /&gt;
The American winners of the Army of Two design contest created the AS-KR1.  They were members of a website called The Angry Joe Show and call themselves the Angry Joe Army.  Design was drawn up by internet artist Marobot.&lt;br /&gt;
&lt;br /&gt;
Chambered in 7.62 X 39mm with enhanced accuracy due to the built in ranged scope.  The weapon comes with an underslung shotgun that can chamber regular shotgun shells, airburst shells, and less lethal tazer shells (supposedly to imitate the webshow hosts chain lightning ability).  &lt;br /&gt;
&lt;br /&gt;
The submission video is below.&lt;br /&gt;
&lt;br /&gt;
http://blip.tv/play/g85dgZDQDgI&lt;br /&gt;
&lt;br /&gt;
==Sniper Launcher aka S8-Z &amp;quot;Grand Pinger&amp;quot;==&lt;br /&gt;
The developers of Army of Two: The 40th Day held a gun design contest in which the winners will have their guns put into the game. One of the winners was the Grand Pinger, designed by members on an online image board called OPERATORchan. The rifle's name is derived from the M1 Garand and the distinctive sound that is made when a clip is ejected. The gun is a modified Mosin-Nagant with a shotgun stock, backwards mounted SVD magazine, Eotech along with a backwards mounted ACOG. It also features a backwards vertical grip, a paintball gun hopper, a backwards laser sight, a backwards flashlight, and a small suppressor. The final product, while retaining many features of the original, has been modified. It was entered as a joke, with a description describing it as &amp;quot;designed by Mack of FutureWeapons&amp;quot;.  &lt;br /&gt;
[[Image:Wdc_winner_sniperlauncher.jpg|thumb|none|500px|]]&lt;br /&gt;
[[image:AO2GRANDPINGER.jpg|thumb|none|400px]]&lt;br /&gt;
[[image:AO2GRANDPINGER2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
Images supplied by--[[User:Smish34|Smish34]] 23:52, 4 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=339645</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=339645"/>
		<updated>2010-10-09T21:13:22Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* COP 357 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Tf2 standalonebox.jpg|right|250px]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several Walther PP designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In this game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|200px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
A [[Nagant M1895]] revolver with custom ivory grips was added during the &amp;quot;Mann-conomy&amp;quot; (Polycount) Update as a new spy weapon. It was created by [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] for the Polycount Pack contest. It restores the user's cloak charge on hit at the cost of damage. This particular model is notable for being quite realistic (though it apparently has the default reload animation instead of loading from the port).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|The Nagant, as seen in the previews]]&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
A derringer resembling the COP 357 was added as a new primary slot unlock for the Scout. It slows the target down at the cost of a smaller capacity. It is the only primary weapon based on a secondary.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The COP 357]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
&lt;br /&gt;
A single-barreled version of the [[M202 FLASH]] rocket launcher was added as a new soldier unlock. Restores health on hit, holds 3 rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2_FLASH.JPG|thumb|none|300px|M202A1 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's cases are ejected to the left, not the bottom.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 (Full length) == &lt;br /&gt;
&lt;br /&gt;
Dubbed &amp;quot;Frontier Justice&amp;quot;. It is the primary unlockable for the Engineer. It has full stock, full barrel length, engravings and a battery chamber on the right side. In game it cannot get random critical hits, instead having &amp;quot;revenge crits&amp;quot; for every kill gotten with a destroyed sentry.  Oddly, despite being longer it holds less rounds than the regular shotgun (one possible explanation is that it's plugged to meet US duck hunting regulations).&lt;br /&gt;
&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|Frontier Justice]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]], with a visible laser sight and cartoonishly large scope, is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|200px|The rifle's oversize scope.]]&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|400px|The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It seems to be a cartoony amalgamation of several SMG designs: the outline resembles an enlarged [[Mauser C96|Mauser M712]] or [[Walther MP series]], the back sights and bolt resemble those of the [[Thompson|Thompson M1]]. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|400px|none|The Sniper's Submachine Gun]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC .357 revolver] heavily customized with a decorated barrel and rosewood handle, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;Big Kill&amp;quot;, it is a revolver replacement for the Spy. It's a reskin and it has the same stats as the regular revolver (though the animations are those of the Ambassador). The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, it's a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== RPG-16 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|200px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16, 58mm Warhead]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy uses 2 miniguns, the looks of which are based off of [[GE M134 Minigun|M134 miniguns]]. Both are given female Russian names. The first, Sasha, is black with a white magazine and internal feed; the second, Natasha, is black, with a black magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
&lt;br /&gt;
The level 2 and 3 Sentry guns have double Miniguns as well.&lt;br /&gt;
[[Image:Sentry_gun.jpg|400px|thumb|left|BLU Level 2 sentry gun.]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=333594</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=333594"/>
		<updated>2010-09-25T10:57:30Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Worst Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
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== 1887 ==&lt;br /&gt;
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That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
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-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
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Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
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-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
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Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
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A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
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== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
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It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
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He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
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I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
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Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
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At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
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http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
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They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
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I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
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The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
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They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
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Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
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I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
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[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
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If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
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I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
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Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
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== Pics of the ammo section ==&lt;br /&gt;
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I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
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There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
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== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
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Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
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Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
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== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=325094</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=325094"/>
		<updated>2010-09-07T13:44:28Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
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&lt;div&gt;Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
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:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
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How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
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The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
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The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
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==Chey Tac Intervention?==&lt;br /&gt;
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doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
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It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
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Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
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and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
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It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
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It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
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No, it's a PGM Hecate II&lt;br /&gt;
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Wasn't the R91 a HK 53?&lt;br /&gt;
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==Grenade Rifle== &lt;br /&gt;
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Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Worst Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
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:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
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::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
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:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
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== Something from E3 ==&lt;br /&gt;
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I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
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== Weapon Degneration ==&lt;br /&gt;
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I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
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The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
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also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
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I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
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:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
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Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
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I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
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What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
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As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
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In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
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== 1887 ==&lt;br /&gt;
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That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
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-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
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Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
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-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
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Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
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A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
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== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
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It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
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He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
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I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
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Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
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At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
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http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
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They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
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I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
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They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
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Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
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I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
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[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
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If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
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I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=325091</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=325091"/>
		<updated>2010-09-07T13:40:20Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Varmint Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
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How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
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The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
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The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
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==Chey Tac Intervention?==&lt;br /&gt;
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doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
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It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
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Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
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and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
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It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
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It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
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No, it's a PGM Hecate II&lt;br /&gt;
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Wasn't the R91 a HK 53?&lt;br /&gt;
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==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Worst Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
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::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
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:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
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== Something from E3 ==&lt;br /&gt;
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I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
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== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
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also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
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I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
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:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
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Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
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I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
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What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
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As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
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In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
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== 1887 ==&lt;br /&gt;
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That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
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-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
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Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
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-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
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Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
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A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
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== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
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It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
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He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
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I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
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Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
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At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
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http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
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They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
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I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
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The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
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They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
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Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
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I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge.&lt;br /&gt;
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[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
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If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
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I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
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Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=324204</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=324204"/>
		<updated>2010-09-05T09:48:40Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* M79 Grenade Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is about an upcoming and/or unreleased game. It will grow as more information becomes available&lt;br /&gt;
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'''The following weapons are seen in the upcoming video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
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&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
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The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Virgin Mary&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Virgin Mary Pistol&amp;quot; variant.]]&lt;br /&gt;
[[Image:9mmingame.jpg|thumb|none|500px|The 9mm Pistol in game, held by an enemy.]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV9mmingame.jpg|thumb|none|500px|Shooting while looking through iron sights.]]&lt;br /&gt;
[[Image:FNV screenshot Primm.jpg|thumb|none|550px|The Player firing the Browning HP in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
Appears as &amp;quot;Desert Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:Desertrevolver.jpg|thumb|none|400px|The Desert Revolver in hands of a New California Republic soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Military Assault Rifle&amp;quot; with what looks like a 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout2.jpg|thumb|none|500px|]]&lt;br /&gt;
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==AR-10==&lt;br /&gt;
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Seen being wielded by NCR soldiers, called &amp;quot;Battle Rifle&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner AR-10 prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Possble_m16_or_tommy_gun_New_Vegas.jpg|500px|thumb|none|AR-10 circled in red.]]&lt;br /&gt;
[[Image:AR10_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
M1 Garand appears in Fallout: New Vegas Called the Semi-Automatic Rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
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==Over and Under Shotgun==&lt;br /&gt;
Called the &amp;quot;Sturdy Caravan Shotgun&amp;quot; in game. It can be found in a pre-order bonus picture&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Launcher&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus.&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1892==&lt;br /&gt;
&lt;br /&gt;
The Winchester 1892 appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1878.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:CowboyRepeaterStandard.jpg|thumb|none|800px|rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|800px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
It differs from the real life model in that it ejects shells from the bottom akin to [[Ithaca 37]] and it's fed with 20-gauge shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV1887.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
&lt;br /&gt;
It looks like there is going to appear a modified M60 with wooden lower hanguard as seen in Fallout 2. It seems it has some kind of magazine instead if side-inserted belt.&lt;br /&gt;
--[[User:Silver Eagle|Silver Eagle]] 01:55, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:FNVnewMG.jpg|600px|thumb|none|M60 on detail taken from screenshot showing a new supermutant]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:American 180 screen.jpg|600px|thumb|none|The Silenced .22 SMG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=321580</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=321580"/>
		<updated>2010-08-31T08:14:44Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Varmint Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Worst Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
&lt;br /&gt;
Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=321364</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=321364"/>
		<updated>2010-08-30T23:42:14Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Varmint Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Worst Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
&lt;br /&gt;
Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=320876</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=320876"/>
		<updated>2010-08-29T21:44:15Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Worst Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mafia_II&amp;diff=320349</id>
		<title>Talk:Mafia II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mafia_II&amp;diff=320349"/>
		<updated>2010-08-28T22:45:37Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Mauser C96 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==.38 Special==&lt;br /&gt;
It's a Colt Detective Special Nickel 3rd Gen model - [[User:SmithandWesson36|SmthandWesson36]]&lt;br /&gt;
&lt;br /&gt;
I doubt that its a Taurus. I don't even think they were around back then? The picture in the Demo isn't very detailed but it looks like a Colt/S&amp;amp;W and maybe even a Ruger blend... Since its a 5 shot I would have to say it would be a Smith J-frame. Perhaps a S&amp;amp;W Chiefs Special (I'm not sure the year this game takes place) ---Furious Oyster&lt;br /&gt;
&lt;br /&gt;
The revolver is a six shot gun in-game. [[User:BeardedHoplite|BeardedHoplite]] 19:47, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's not exactly the most accurate game out there. Look at how everyone uses a weaver stance when shooting. That wasn't common till the late 70s/early 80s.&lt;br /&gt;
&lt;br /&gt;
Well, maybe that's the stance they all felt comfortable shooting with. Just because it wasn't common hardly means it DIDN'T EXIST! Remember, Vito has a military background, he could have started shooting that way and the rest of the guys picked up on it. Use your head! [[Special:Contributions/173.62.58.210|173.62.58.210]] 19:19, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Mafia wiki site, they said it is a S&amp;amp;W Model 12.&lt;br /&gt;
&lt;br /&gt;
Judging by the cylinder release it is definitely NOT Colt.&lt;br /&gt;
&lt;br /&gt;
Where do you see the cylinder release on the revolver?&lt;br /&gt;
&lt;br /&gt;
In the demo, here's a screenshot I made: http://img810.imageshack.us/f/mafia22010082116541241.jpg/&lt;br /&gt;
&lt;br /&gt;
== Smith And Wesson Model 19 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Dirty Harry2.jpg‎|thumb|350px|none|]]&lt;br /&gt;
This does not look like a Model 19 to me. --[[User:Milkovich|Milkovich]] 23:49, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's possibly a Model 27/28.&lt;br /&gt;
&lt;br /&gt;
== C96 Broomhandle ==&lt;br /&gt;
using a weapon unlock cheat on the demo you can get the Broomhandle Mauser as a handgun as well so im 100% sure its in the full game.[[User:Dutch Oven|Dutch Oven]] 04:26, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 32 round 1911 magazine? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the gameplay I saw, it shows Joe giving himself and Vito a Colt M1911A1 but with a 32 round magazine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have never heard of a 32 round magazine for the M1911 series... and those mags in the pics don't look nearly that large, the look like a 8-10 round mag. What gives with that description on the page? For that matter, why is the Thompson's mag listed as a &amp;quot;30-round drum&amp;quot;? Correct me if I'm wrong but I believe 30-round magazines for the Thompson is a stick.&lt;br /&gt;
&lt;br /&gt;
In the DEMO the 1911 has a standard 7 round magazine.. I'm assuming there are 2 in-game versions of the 1911. The first with a 7 round mag and the second with an extended mag. There seems to be 2 versions of the Thompson so i don't see how there cant be 2 different 1911's.&lt;br /&gt;
&lt;br /&gt;
It may be a machine pistol based off Dillengers 1911 machine pistol in .38 Super.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:23, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okey just played a bit of the game. So major SPOILER ALERT!! During the hotel job, Joe hands Vito the custom made 1911. According to Joe there's only two in the world and they have them. It has a 23 round magazine. It's a shame i can't screenprint on this computer, just goes all black. It's a ordinary stainless silver 1911 with a little longer magazine. &lt;br /&gt;
A little update, if you visit Guiseppies he has 3 of these custom 1911 on his shelf for a mere 270$. Weird since there should only be two in the world according to Joe. :)&lt;br /&gt;
:: Well then someone who made the game didn't do much research, as the magazines shown in the screencaps are nowhere near big enough to hold 23 rounds. Even if it was a custom 1911 chambered in .38 they'd have to be double-stacked, even then I doubt the mag is big enough. I don't recall there being any 1911 variants designed to accommodate a double stack mag that far back. Even Dillinger's custom .38 machine pistol had a much longer mag than that.&lt;br /&gt;
&lt;br /&gt;
==1911a1==&lt;br /&gt;
&lt;br /&gt;
i think the 1911 in the gun shop looks more like a 1911a1 than just a 1911, it has the 1911a1 checkerd grips and also the cut outs in the frame right behind the trigger which the 1911 doesnt have, also the colour is more grey, like the 1911a1&lt;br /&gt;
&lt;br /&gt;
thanks for the great page&lt;br /&gt;
&lt;br /&gt;
==anachronisms and questions==&lt;br /&gt;
SPOILER ALERT!&lt;br /&gt;
One thing that's been bugging me is that the game begins in 1945 and the Remington 870 shotgun appears during that time period, Isn't that an anachronism? Though the model could be mistaken for a Winchester 1912. Another thing that bugs me is that during that 1945 segment, they use an MG42 that they get from the guy with the eye patch. I wanna know how they managed to acquire a German weapon during the war.&lt;br /&gt;
&lt;br /&gt;
Hughjefender&lt;br /&gt;
&lt;br /&gt;
The first bit is an anachronism. However, the MG-42 is easier to explain, as they probably just brought it back with them. Vito was a war veteran, so there can assumed to be other veterans like him in the mob who may have smuggled the gun back using their criminal connections. Lugers were often brought back by US soldiers as trophies of war, so the MG-42 isn't as big of a stretch. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 21:23, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just went into Harry's and bought the Mauser C96 and I noticed that it takes .45 ACP ammo. Wouldn't that make it a Shansi Type 17?&lt;br /&gt;
[[User:ShootingLiberal|ShootingLiberal]] 22:29, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could be, but Shansi has the integral magazine slightly longer, protruding from the bottom. --[[User:AlPachinko|AlPachinko]] 22:45, 28 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=320327</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=320327"/>
		<updated>2010-08-28T21:51:20Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Winchester 1887 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is about an upcoming and/or unreleased game. It will grow as more information becomes available&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Virgin Mary&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Virgin Mary Pistol&amp;quot; variant.]]&lt;br /&gt;
[[Image:9mmingame.jpg|thumb|none|500px|The 9mm Pistol in game, held by an enemy.]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV9mmingame.jpg|thumb|none|500px|Shooting while looking through iron sights.]]&lt;br /&gt;
[[Image:FNV screenshot Primm.jpg|thumb|none|550px|The Player firing the Browning HP in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
Appears as &amp;quot;Desert Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:Desertrevolver.jpg|thumb|none|400px|The Desert Revolver in hands of a New California Republic soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Military Assault Rifle&amp;quot; with what looks like a 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AR-10==&lt;br /&gt;
&lt;br /&gt;
Seen being wielded by NCR soldiers, called &amp;quot;Battle Rifle&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner AR-10 prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Possble_m16_or_tommy_gun_New_Vegas.jpg|500px|thumb|none|AR-10 circled in red.]]&lt;br /&gt;
[[Image:AR10_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
M1 Garand appears in Fallout: New Vegas Called the Semi-Automatic Rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
Called the &amp;quot;Sturdy Caravan Shotgun&amp;quot; in game. It can be found in a pre-order bonus picture&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Seen in a pre-order bonus picture. It is called the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot;&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1892==&lt;br /&gt;
&lt;br /&gt;
The Winchester 1892 appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1878.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:CowboyRepeaterStandard.jpg|thumb|none|800px|rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|800px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
It differs from the real life model in that it ejects shells from the bottom akin to [[Ithaca 37]] and it's fed with 20-gauge shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV1887.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
&lt;br /&gt;
It looks like there is going to appear a modified M60 with wooden lower hanguard as seen in Fallout 2. It seems it has some kind of magazine instead if side-inserted belt.&lt;br /&gt;
--[[User:Silver Eagle|Silver Eagle]] 01:55, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:FNVnewMG.jpg|600px|thumb|none|M60 on detail taken from screenshot showing a new supermutant]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:American 180 screen.jpg|600px|thumb|none|The Silenced .22 SMG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=317322</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=317322"/>
		<updated>2010-08-22T21:34:42Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Silenced .22 SMG */  Why were I so dumb?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is about an upcoming and/or unreleased game. It will grow as more information becomes available&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Virgin Mary&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Virgin Mary Pistol&amp;quot; variant.]]&lt;br /&gt;
[[Image:9mmingame.jpg|thumb|none|500px|The 9mm Pistol in game, held by an enemy.]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV9mmingame.jpg|thumb|none|500px|Shooting while looking through iron sights.]]&lt;br /&gt;
[[Image:FNV screenshot Primm.jpg|thumb|none|550px|The Player firing the Browning HP in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
Appears as &amp;quot;Desert Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:Desertrevolver.jpg|thumb|none|400px|The Desert Revolver in hands of a New California Republic soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Military Assault Rifle&amp;quot; with what looks like a 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AR-10==&lt;br /&gt;
&lt;br /&gt;
Seen being wielded by NCR soldiers, called &amp;quot;Battle Rifle&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner AR-10 prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Possble_m16_or_tommy_gun_New_Vegas.jpg|500px|thumb|none|AR-10 circled in red.]]&lt;br /&gt;
[[Image:AR10_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
M1 Garand appears in Fallout: New Vegas, with in its game name as the Semi-Automatic Rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
Called the &amp;quot;Sturdy Caravan Shotgun&amp;quot; in game. It can be found in a pre-order bonus picture&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Seen in a pre-order bonus picture. It is called the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot;&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1892==&lt;br /&gt;
&lt;br /&gt;
The Winchester 1892 appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1878.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:CowboyRepeaterStandard.jpg|thumb|none|800px|rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.gif|thumb|none|800px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV1887.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
&lt;br /&gt;
It looks like there is going to appear a modified M60 with wooden lower hanguard as seen in Fallout 2. It seems it has some kind of magazine instead if side-inserted belt.&lt;br /&gt;
--[[User:Silver Eagle|Silver Eagle]] 01:55, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:FNVnewMG.jpg|600px|thumb|none|M60 on detail taken from screenshot showing a new supermutant]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:American 180 screen.jpg|600px|thumb|none|The Silenced .22 SMG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=317297</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=317297"/>
		<updated>2010-08-22T20:58:05Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Colt Single Action Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is about an upcoming and/or unreleased game. It will grow as more information becomes available&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Virgin Mary&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Virgin Mary Pistol&amp;quot; variant.]]&lt;br /&gt;
[[Image:9mmingame.jpg|thumb|none|500px|The 9mm Pistol in game, held by an enemy.]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV9mmingame.jpg|thumb|none|500px|Shooting while looking through iron sights.]]&lt;br /&gt;
[[Image:FNV screenshot Primm.jpg|thumb|none|550px|The Player firing the Browning HP in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
Appears as &amp;quot;Desert Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:Desertrevolver.jpg|thumb|none|400px|The Desert Revolver in hands of a New California Republic soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Military Assault Rifle&amp;quot; with what looks like a 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AR-10==&lt;br /&gt;
&lt;br /&gt;
Seen being wielded by NCR soldiers, called &amp;quot;Battle Rifle&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner AR-10 prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Possble_m16_or_tommy_gun_New_Vegas.jpg|500px|thumb|none|AR-10 circled in red.]]&lt;br /&gt;
[[Image:AR10_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
M1 Garand appears in Fallout: New Vegas, with in its game name as the Semi-Automatic Rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
Called the &amp;quot;Sturdy Caravan Shotgun&amp;quot; in game. It can be found in a pre-order bonus picture&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Seen in a pre-order bonus picture. It is called the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot;&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1892==&lt;br /&gt;
&lt;br /&gt;
The Winchester 1892 appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1878.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:CowboyRepeaterStandard.jpg|thumb|none|800px|rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.gif|thumb|none|800px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV1887.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
&lt;br /&gt;
It looks like there is going to appear a modified M60 with wooden lower hanguard as seen in Fallout 2. It seems it has some kind of magazine instead if side-inserted belt.&lt;br /&gt;
--[[User:Silver Eagle|Silver Eagle]] 01:55, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:FNVnewMG.jpg|600px|thumb|none|M60 on detail taken from screenshot showing a new supermutant]]&lt;br /&gt;
&lt;br /&gt;
==Silenced .22 SMG==&lt;br /&gt;
&lt;br /&gt;
This weapon is an odd contraption. It resembles a shrunken Lewis Gun without a stock and an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:American 180 screen.jpg|600px|thumb|none|The Silenced .22 SMG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=317293</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=317293"/>
		<updated>2010-08-22T20:54:07Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is about an upcoming and/or unreleased game. It will grow as more information becomes available&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Virgin Mary&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Virgin Mary Pistol&amp;quot; variant.]]&lt;br /&gt;
[[Image:9mmingame.jpg|thumb|none|500px|The 9mm Pistol in game, held by an enemy.]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV9mmingame.jpg|thumb|none|500px|Shooting while looking through iron sights.]]&lt;br /&gt;
[[Image:FNV screenshot Primm.jpg|thumb|none|550px|The Player firing the Browning HP in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
Appears as &amp;quot;Desert Revolver&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:Desertrevolver.jpg|thumb|none|400px|The Desert Revolver in hands of a New California Republic soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Military Assault Rifle&amp;quot; with what looks like a 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AR-10==&lt;br /&gt;
&lt;br /&gt;
Seen being wielded by NCR soldiers, called &amp;quot;Battle Rifle&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner AR-10 prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Possble_m16_or_tommy_gun_New_Vegas.jpg|500px|thumb|none|AR-10 circled in red.]]&lt;br /&gt;
[[Image:AR10_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
M1 Garand appears in Fallout: New Vegas, with in its game name as the Semi-Automatic Rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
Called the &amp;quot;Sturdy Caravan Shotgun&amp;quot; in game. It can be found in a pre-order bonus picture&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Seen in a pre-order bonus picture. It is called the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot;&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1892==&lt;br /&gt;
&lt;br /&gt;
The Winchester 1892 appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1878.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:CowboyRepeaterStandard.jpg|thumb|none|800px|rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.gif|thumb|none|800px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV1887.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
&lt;br /&gt;
It looks like there is going to appear a modified M60 with wooden lower hanguard as seen in Fallout 2. It seems it has some kind of magazine instead if side-inserted belt.&lt;br /&gt;
--[[User:Silver Eagle|Silver Eagle]] 01:55, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:FNVnewMG.jpg|600px|thumb|none|M60 on detail taken from screenshot showing a new supermutant]]&lt;br /&gt;
&lt;br /&gt;
==Silenced .22 SMG==&lt;br /&gt;
&lt;br /&gt;
This weapon is an odd contraption. It resembles a shrunken Lewis Gun without a stock and an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:American 180 screen.jpg|600px|thumb|none|The Silenced .22 SMG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=317292</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=317292"/>
		<updated>2010-08-22T20:53:25Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is about an upcoming and/or unreleased game. It will grow as more information becomes available&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Virgin Mary&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Virgin Mary Pistol&amp;quot; variant.]]&lt;br /&gt;
[[Image:9mmingame.jpg|thumb|none|500px|The 9mm Pistol in game, held by an enemy.]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV9mmingame.jpg|thumb|none|500px|Shooting while looking through iron sights.]]&lt;br /&gt;
[[Image:FNV screenshot Primm.jpg|thumb|none|550px|The Player firing the Browning HP in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
Appears as &amp;quot;Desert Revolver&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:Desertrevolver.jpg|thumb|none|400px|The Desert Revolver in hands of a New California Republic soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Military Assault Rifle&amp;quot; with what looks like a 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AR-10==&lt;br /&gt;
&lt;br /&gt;
Seen being wielded by NCR soldiers, called &amp;quot;Battle Rifle&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner AR-10 prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Possble_m16_or_tommy_gun_New_Vegas.jpg|500px|thumb|none|AR-10 circled in red.]]&lt;br /&gt;
[[Image:AR10_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
M1 Garand appears in Fallout: New Vegas, with in its game name as the Semi-Automatic Rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
Called the &amp;quot;Sturdy Caravan Shotgun&amp;quot; in game. It can be found in a pre-order bonus picture&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Seen in a pre-order bonus picture. It is called the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot;&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1892==&lt;br /&gt;
&lt;br /&gt;
The Winchester 1892 appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1878.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:CowboyRepeaterStandard.jpg|thumb|none|800px|rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.gif|thumb|none|800px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV1887.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
&lt;br /&gt;
It looks like there is going to appear a modified M60 with wooden lower hanguard as seen in Fallout 2. It seems it has some kind of magazine instead if side-inserted belt.&lt;br /&gt;
--[[User:Silver Eagle|Silver Eagle]] 01:55, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:FNVnewMG.jpg|600px|thumb|left|M60 on detail taken from screenshot showing a new supermutant]]&lt;br /&gt;
&lt;br /&gt;
==Silenced .22 SMG==&lt;br /&gt;
&lt;br /&gt;
This weapon is an odd contraption. It resembles a shrunken Lewis Gun without a stock and an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:American 180 screen.jpg|600px|thumb|left|The Silenced .22 SMG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=316506</id>
		<title>Hitman: Blood Money</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=316506"/>
		<updated>2010-08-20T18:49:24Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Mauser C96 */  pardon my clumsiness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Hitman: Blood Money:'''&lt;br /&gt;
[[Image:HBM.jpg|thumb|right|300px|''Hitman: Blood Money'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer Custom==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#AMT Hardballer|AMT Hardballer]] appears in the game as the &amp;quot;Silverballer,&amp;quot; Agent 47's signature handgun. While ostensibly chambered in .45 ACP, it is not possible to use other bullets of this caliber in the Silverballers (such as that for the HK USP in this game), since Agent 47 modified them to accept only custom ammo. The stock magazine capacity is 9 rounds.&lt;br /&gt;
&lt;br /&gt;
There are a host of modifications available for this weapon, including two types of sound suppressors, a double capacity magazine, a laser sight, a longslide modification, a reflex sight, a scope, and a modification to allow fully automatic fire. A second &amp;quot;Silverballer&amp;quot; can also be purchased, allowing the player to dual wield them (though already-purchased modifications do not have to be purchased again for the second gun as they would in real life). The grips on the &amp;quot;Silverballer&amp;quot; are reminiscent of the Pachmayr American Legend grips. &lt;br /&gt;
&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|300px|none|AMT Hardballer with 5&amp;quot; barrel, .45 ACP]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer_(Unmodified).jpg|thumb|none|600px|Two unmodified Silverballers in Agent 47's inventory. The engraving on the slide reads &amp;quot;Custom Slide .45 Caliber,&amp;quot; with Agent 47's personal insignia between &amp;quot;Slide&amp;quot; and &amp;quot;.45&amp;quot;.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_AMT_Hardballer.jpg|thumb|none|600px|Gunning down costumed Security Guards with two Silverballers. These variants have advanced suppressors, red dot sights, double-length magazines, and laser sights.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer.jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 takes centre stage with his &amp;quot;captive audience.&amp;quot; This Silverballer variant is the longslide type with a scope, a laser sight, and a double-length magazine. For balance reasons, the longslide modification is not compatible with any kind of sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
&lt;br /&gt;
This customized [[M1911]] pistol is referred to as the &amp;quot;Custom 1911,&amp;quot; and it is used by Mark Parchezzi III in the &amp;quot;Amendment XXV&amp;quot; level and Alexander Leland 'Jack' Cayne in the &amp;quot;Requiem&amp;quot; level. The gun has a black finish and ornate engraved ivory grips in a &amp;quot;reverse two-tone&amp;quot; style, along with 3 dot sights, coloured red. While it cannot be retained for use in other missions while playing the game normally, this weapon can be added to the player's collection by editing the save file, either with a hex editor or Action Replay-style disc on console versions.&lt;br /&gt;
&lt;br /&gt;
While nowhere near as visibly customized as the AMT Hardballers in this game can be, this firearm is the most accurate handgun in the game, with its shots hitting the very centre of the player's crosshairs with no spread. It uses the same generic &amp;quot;Magnum Ammo&amp;quot; as the ingame Desert Eagle does, has a 9-round magazine capacity, and its shots can penetrate thin barriers or NPCs in a straight line. &lt;br /&gt;
&lt;br /&gt;
[[Image:80elite6-1-.jpg|thumb|none|300px|Colt Combat Elite with Pachmayr grips, .45 ACP ]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_M1911.jpg|thumb|none|600px|Everything needed for a Presidential assassination is in this picture--the man, the gun, and the opportunity in the Oval Office. Everything, except the President himself.]]&lt;br /&gt;
Anyone think it's weird that he's pointing the gun at a picture of Abraham Lincoln?&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_M1911.jpg|thumb|none|600px|''&amp;quot;You don't want to kill me, 47. I'm just like you.&amp;quot;'' &amp;lt;br&amp;gt; Mark Parchezzi III reloads his Custom M1911 in the middle of a shootout with Agent 47.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is found throughout the game. The ingame magazine capacity of 9 rounds implies that it is chambered for the .357 magnum round. &lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle, .357 Magnum]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYPISTOL.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP|H&amp;amp;K USP]] appears in the game as the &amp;quot;SLP .40&amp;quot;. It is the most common pistol throughout the game, and it is found in almost all the levels. It is used by the New Orleans Police, U.S. Marines, Secret Service, FBI, gangsters, and various other private security companies. A suppressed version is carried by assassin Angelina Mason in &amp;quot;The Murder of Crows&amp;quot; and by the South African white supremacist Hendrick Schmutz in &amp;quot;A House of Cards&amp;quot;. It has a magazine capacity of 12 rounds, and it is also the only handgun in the game to have unique ammunition pickups. &lt;br /&gt;
&lt;br /&gt;
It's worth noting that while the name of the gun is the &amp;quot;SLP.40,&amp;quot; its ammo labelled as .45 ACP, and then the after-mission newspaper report claims the rounds fired from this gun are 9mm caliber. The magazine capacity of 12 rounds, however, seems to confirm that the weapon is chambered for .45 ACP rounds.  Two other clues to the weapon's true caliber are the magazine floorplate that is visible on the inventory screen (a feature unavailable to the .40 S&amp;amp;W and 9x19mm models of the USP), and the angled forward portion of the trigger guard, which definitively rules out the possibility that it is the USP Compact--only the full-sized USP has the angled trigger guard that mirrors the pictured gun in the game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP .45 ACP.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_USP.jpg|thumb|none|600px|A suppressed HK USP in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_USP.jpg‎|thumb|none|600px|''&amp;quot;Beautifully Executed.&amp;quot;'' &amp;lt;br&amp;gt; Note: The above was an '''actual''' tagline used in the publicity campaign heralding the release of this game.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP.jpg|thumb|none|600px|The HK USP sitting on a table.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP_(Ammunition).jpg|thumb|none|600px|Boxes of .45 ACP ammunition for the HK USP. Unfortunately for fans of this caliber, on average four or five torso hits are needed to down an opponent with these rounds ingame, making them resembling 9x19mm FMJ rounds' stopping power instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser C96]] appears in the game as the &amp;quot;WW1 Pistol&amp;quot;. It is only found in the mission &amp;quot;Curtains Down&amp;quot;, in which an actor uses one loaded with blanks to &amp;quot;execute&amp;quot; the player's target during the Opera rehearsal. The player can swap the prop gun with a real one when no one is looking to cause a fatal accident. The weapon can be added to the player's collection on the PC using a hex editor, or on the PS2 version by using an Action Replay Max CD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser_c96_bolo.jpg|thumb|none|300px|Mauser C96 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Bloodmoneymauser1.jpg|thumb|none|600px|47 takes a (real) Mauser C96 from his prepared jacket]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 686-4==&lt;br /&gt;
&lt;br /&gt;
The ''[[Smith &amp;amp; Wesson Model 686]] '' appears in the game as the &amp;quot;Snub Nosed.&amp;quot; It uses generic &amp;quot;Pistol Ammo,&amp;quot; has a six shot cylinder capacity, and possesses wood grips and red-coloured 3 dot iron sights. Despite its double action nature, it is slow to fire and has rather low stopping power. This revolver is the standard-issue weapon for sailors on the Mississippi river steamboat ''Emily'' in the &amp;quot;Death on the Mississippi&amp;quot; mission, and it is also the personal sidearm of Don Fernando Delgado and actor Rex Stanton's drug-dealing agent in the &amp;quot;A Vintage Year&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W686Short.jpg|thumb|none|330px|Smith &amp;amp; Wesson Model 686 with 2&amp;quot; barrel, .357 Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Snubnosed_Revolver.jpg|thumb|none|600px|The snubnosed revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver.jpg|thumb|none|600px|Assassinating a Gator Gang member with the snubnosed revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver_(Reloading).jpg|thumb|none|600px|Reloading the snubnosed revolver. Reloading revolvers is the only time (aside from working the bolt action of certain rifles) that shell casings from guns are seen in this game, as they don't appear when firing guns. Thanks to the engine's need to work on a wide variety of hardware, from the PS2 to the XBOX 360, the shell casings are very low-poly, and no speedloader or moon clip is seen. Agent 47 also incorrectly swings the cylinder shut with a flick of a wrist, even though he correctly pushes it shut with the Taurus Raging Bull revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Snubnosed_Revolver.jpg|thumb|none|600px|A sailor on the ''Emily'' with a snubnosed revolver, investigating the area around a dead body.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] revolver appears in the game as the &amp;quot;Bull. 480&amp;quot; revolver. The ingame model of this weapon appears to be based off of the Model 480, which is chambered in .480 Ruger cartridge. Possessing a six-round cylinder capacity, it is used by various members of the Gator Gang in the &amp;quot;Death on the Mississippi&amp;quot; level, and is also the personal weapon of Vinnie &amp;quot;Slugger&amp;quot; Sinistra in the &amp;quot;A New Life&amp;quot; level. &lt;br /&gt;
&lt;br /&gt;
While a double-action revolver in real life (and referred to as such in the game), this high-caliber revolver is very slow to fire, but is one of the few non-customizable weapons that can penetrate thin barriers and even NPCs in a straight line. As with the snubnosed revolver, Agent 47 will somehow load all six chambers at once without a speedloader or moon clip, but does properly push the swing-out cylinder closed with his off-hand instead of swinging it shut with a flick of a wrist.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rb1.jpg‎|thumb|300px|none|Taurus Raging Bull Model 454, .454 Casull.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;No, don't, please! I'm a wealthy man, I can make you rich! What do you want? Girls, cars, junk, real estate? I got it all!&amp;quot;'' '''BLAM!''' &amp;lt;br&amp;gt; Thus ends the pitiful life of Lorne de Havilland, pornography tycoon and blackmailer ''extraordinaire,'' by one of the most oversized pistols in this game. The distinctive red-striped grip of the revolver is just visible above Agent 47's hand.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; ''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; Vinnie &amp;quot;Slugger&amp;quot; Sinistra, a paranoid former Cuban drug smuggler cowering in the Witness Protection Program, with his Taurus Raging Bull. How he routinely manages to lose track of a handgun that size in housewear that thin defies imagination.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull_(Reloading).jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 reloads his Taurus Raging Bull while using Vinnie Sinistra's drunken wife as a human shield. From this vantage point the engraving on the barrel is clearly visible, which reads &amp;quot;Bull .480&amp;quot; on both sides.]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Schofield Model 3==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield|Schofield Model 3]] revolver appears in the game as the &amp;quot;Six Shooter&amp;quot;. This revolver uses generic &amp;quot;Pistol Ammo,&amp;quot; has a six shot cylinder capacity, and has both markedly low stopping power and firing rate. Guests attending a wedding reception carry it in the &amp;quot;Till Death Do Us Part&amp;quot; mission, and it is also the personal firearm of the two targets there, Hank Leitch &amp;quot;Buddy&amp;quot; Muldoon and John &amp;quot;Pappy&amp;quot; Leblanc.&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|330px|Schofield Model 3 .45 Schofield]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Schofield_Model_3.jpg|thumb|none|600px|The Schofield Model 3 revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:Bloodmoneyschofield.jpg|thumb|none|600px|Firing the Schofield Model 3 in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Schofield_Model_3.jpg|thumb|none|600px|Buddy Muldoon celebrating his wedding reception with a few shots from his Schofield Model 3 revolver and a couple of cowboy cries.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Cutscene Handgun==&lt;br /&gt;
&lt;br /&gt;
This handgun only appears in the ending cutscene of the &amp;quot;Curtains Down&amp;quot; level. &lt;br /&gt;
&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Cutscene_Handgun.jpg|thumb|none|600px|A Franchise agent prepares to shoot Agent 47, who is visible just underneath the pistol's trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FAMAE S.A.F. ==&lt;br /&gt;
&lt;br /&gt;
The Chilean sub-machine gun '''FAMAE S.A.F.''' appears in the game as the &amp;quot;SAF SMG&amp;quot;, and it is used by the Hacienda guards in the mission &amp;quot;A Vintage Year.&amp;quot; It is largely similar to the Heckler and Koch MP5 in this game, albeit a little less accurate and uncustomizable. It erroneously sports a 25-round magazine (in reality it uses a 30-round magazine), and is chambered for generic &amp;quot;SMG Ammo&amp;quot; (most likely 9x19mm rounds). &lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|350px|FAMAE S.A.F, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_FAMAE_SAF.jpg|thumb|none|600px|Room-clearing a guarded suburban household with the FAMAE SAF. Notice Vinne Sinistra running in the backround, did he lose his gun again?]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_FAMAE_SAF.jpg|thumb|none|600px|Don Fernando Delgado's guards, one with an FAMAE SAF.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K MP5]] appears in the game in two versions. One is a standard MP5A2 (referred to simply as the &amp;quot;MP5&amp;quot;) and is used by Delahunt's bodyguards, Secret Service agents, and the Franchise assassin Maynard John. It uses generic &amp;quot;SMG Ammo&amp;quot; and has a 25-round magazine. Thanks to the buttstock, it is more accurate than most of the other non-customizable submachine guns ingame. &lt;br /&gt;
&lt;br /&gt;
The other version of the MP5 appears as the &amp;quot;SMG Tactical,&amp;quot; and can be modified with a large variety of accessories such as A3 and A4 buttstocks, an MP5K-style shortened barrel, laser sights, red dot sights, &amp;quot;jungle-style&amp;quot; double magazines, and sound suppressors. It too uses a 25-round magazine, despite the standard for MP5s being 30-round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none||400px|MP5A2, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Custom_MP5.jpg|thumb|none|600px|An unmodified Custom MP5 in Agent 47's inventory. Essentially it is an MP5A2 without a buttstock of any kind.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP5.jpg|thumb|none|600px|A theatre worker getting his guts perforated with an MP5A2 at the ''Palais Garnier'' in Paris.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP5.jpg|thumb|none|600px|A Secret Service Agent patrols the West Wing of the White House with his MP5A2.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_MP5.jpg|thumb|none|600px|The Franchise agent known only as &amp;quot;?&amp;quot; gets ventilated with Agent 47's custom MP5 after failing to seduce him. This variant has a laser sight, a red dot sight, clipped-together magazines, a shortened MP5K-style barrel with a vertical foregrip, and an advanced silencer.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_MP5.jpg|thumb|none|600px|Agent 47 with his Custom MP5. This is the &amp;quot;''faux'' MP5K-PDW&amp;quot; configuration, with a skeleton buttstock, red dot sight, laser sight, clipped-together magazines, and an MP5K-style barrel with foregrip. Real MP5K-PDWs have a folding buttstock and a barrel that protrudes slightly past the vertical foregrip for easier attachment of suppressors or flash hiders.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
An early version of the [[Heckler &amp;amp; Koch MP7A1]] appears in the game. It is used by some of the FBI agents in &amp;quot;A New Life&amp;quot; and can be found on a table in the 'Torture Chamber' in &amp;quot;A Dance With The Devil&amp;quot;. Possessing a 25-round magazine capacity of generic &amp;quot;SMG ammo,&amp;quot; the retractable stock and folding vertical foregrip cannot be used, which gives a high amount of muzzle climb.  These characteristics make it a rather inaccurate weapon despite the low recoil of the real-life version, which also uses 20- or 40-round magazines rather than 25-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_MP7.jpg|thumb|none|600px|The MP7 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP7.jpg|thumb|none|600px|Assassinating Mark Purayah II with an MP7 as the feathers fly.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP7.jpg|thumb|none|600px|An FBI agent with an MP7, leisurely patrolling a backyard pool.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger MP9]] appears in the game as the MP9. It is used solely by the bird-suited guards in &amp;quot;The Murder of Crows&amp;quot; level, is chambered for generic &amp;quot;SMG Ammo,&amp;quot; and has a 25-round magazine capacity. As with the ingame TMP and MP7, it is not possible to use the MP9's stock or in a two-handed manner. It is also the least accurate weapon of its class ingame. &lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Ruger_MP9.jpg|thumb|none|600px|The Ruger MP9 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Ruger_MP9.jpg|thumb|none|600px|Agent 47 assassinates Don Fernando Delgado with the MP9.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Ruger_MP9.jpg|thumb|none|600px|The MP9 sitting on a table.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr TMP]] appears as the &amp;quot;TMP.&amp;quot; It is used by various guards throughout the &amp;quot;Flatline&amp;quot; level and is the personal weapon of Manuel Delgado in the &amp;quot;A Vintage Year&amp;quot; level. This SMG also appears in the tutorial level &amp;quot;Death of a Showman&amp;quot; but is not used by NPCs there. Like other weapons of its class, it shares ammunition with all other non-customizable SMGs, and has a magazine capacity of 25 rounds. Despite the vertical foregrip, it is not possible to use this gun two-handed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|300px|Steyr TMP, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Steyr_TMP.jpg|thumb|none|600px|The Devil's own happy-happy-fun-gun (check the ammunition count).]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Steyr_TMP.jpg|thumb|none|600px|Apparently someone got confused about the two kinds of &amp;quot;cleaning&amp;quot; tools here.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as the &amp;quot;Shotgun&amp;quot; it is used by the winery guards in the mission &amp;quot;A Vintage Year&amp;quot; and some  members of the Gator gang in the &amp;quot;Death on the Mississippi&amp;quot; level. It is also placed in the tutorial level &amp;quot;Death of a Showman,&amp;quot; but no NPCs use it there. It fires 12 Gauge buckshot and has an 8-round tube magazine capacity. &lt;br /&gt;
[[Image:Remington870NewModel.jpg‎|thumb|400px|none|Remington 870 in black finish]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Remington_870.jpg‎|thumb|none|600px|Agent 47 aiming at a pensioner who's had too much to drink with a Remington 870. The side of the gun reads &amp;quot;Slug Gun&amp;quot; even though you can't use anything but buckshot in this firearm.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Remington_870.jpg‎|thumb|none|600px|One of Don Fernando Delgado's winery guards with a Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS 12|SPAS-12]] appears in the game as the &amp;quot;SP12 Shotgun&amp;quot;, it can be modified with a large variety of accessories, such as a buttstock, an Aimpoint sight, a detachable box magazine and even a sound suppressor.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12, 12-gauge]]&lt;br /&gt;
[[Image:HBM2.jpg|thumb|none|500px|47 shoots his way out. Note FBI agent doing backflips after being hit by the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is in the game in the security room in &amp;quot;Death on the Mississippi&amp;quot; and carried in a briefcase by a CIA Agent in &amp;quot;A Dance with the Devil&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|380px|none|FN F2000, 5.56x45 NATO]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4 Carbine|M4A1 Carbine]] appears in the game,  it can modified with a large variety of accessories, such as a Beta C-MAG, a red dot sight, an ACOG scope, sound suppressors, and a vertical foregrip. It is the only assault rifle in the game that can use 30 round magazines--all others are forced to use 20 round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 Carbine with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above). - 5.56x45mm]]&lt;br /&gt;
[[Image:M4Cmag.jpg|thumb|none|350px|Agent 47 with an M4A1 with Beta C-Mag, pistol grip and ACOG]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14 Rifle|M14]] is used by U.S. Marines in the mission &amp;quot;Amendment XXV.&amp;quot; The ingame model is restricted to semiautomatic fire, uses generic &amp;quot;Rifle Ammo,&amp;quot; and appears to use a 10 round magazine, yet it holds 20 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_M14.jpg|thumb|none|600px|The M14 Battle Rifle in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_M14.jpg|thumb|none|600px|A US Marine patrolling the White House with an M14 Battle Rifle, little aware of the &amp;quot;threat to National Security&amp;quot; staring at him, or the domestic one in a very high place.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the &amp;quot;SG552.&amp;quot; It is chambered in generic &amp;quot;Rifle Ammo&amp;quot; and sports a 20-round magazine. This weapon can only be found in Mark Purayah II's office in &amp;quot;The Murder of Crows&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SG_552.jpg|thumb|none|600px|The SIG SG 552 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552.jpg|thumb|none|600px|Agent 47 massacring a murder of crow-suited guards with the SG 552.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552_(Side_Detail).jpg|thumb|none|600px|Despite the accessory rail and the fact that the engraving on the side reads &amp;quot;SG 552 Custom,&amp;quot; this assault rifle cannot actually be customized.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SG_552.jpg|thumb|none|600px|The SG 552 leaning against Mark Purayah II's desk, next to some boxes of Rifle Ammo.]]&lt;br /&gt;
&lt;br /&gt;
== Short Magazine Lee Enfield Mk.III  ==&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee Enfield]] can be seen in the &amp;quot;Curtains Down&amp;quot; level, it is seen being used as an opera prop and cannot be fired. However, by using a hex editor or Action Replay CD to add this weapon to the inventory, it can be used as a weapon. It uses generic &amp;quot;Rifle Ammo&amp;quot; and is fairly inaccurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|SMLE, .303]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SMLE_Rifle.jpg|thumb|none|600px|The SMLE Mk. III battle rifle in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SMLE_Rifle.jpg|thumb|none|600px|An opera actor at the ''Palais Garnier'' in Paris cowering with his prop SMLE Mk. III rifle. Only a prop gun would be light enough to be held by two fingers, and then again, the ergonomics of the weapon make this pose an extremely questionable one without falling out of the actor's fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Browning BAR Mk. II Safari ==&lt;br /&gt;
&lt;br /&gt;
The '''Browning BAR''' can be found mounted on a gun rack in Pappy LeBlanc's home in &amp;quot;Till Death Do Us Part&amp;quot;. Referred to in-game as the &amp;quot;Elephant Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning BAR.jpg|thumb|none|450px|Browning BAR Mk. II Safari, .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sako TRG|Sako TRG-42]] appears in the game as the &amp;quot;Kazo TRG,&amp;quot; is chambered in generic &amp;quot;Sniper Ammo,&amp;quot; has a magazine capacity of 10 rounds, and is painted grey in the game. It is the rifle of choice for the biathlete-turned-assassin Raymond Kulinsky when he tries to kill the Secretary of the Interior in &amp;quot;The Murder of Crows&amp;quot; level. While possessing less crosshair sway while zoomed than the other non-customizable sniper rifles, it has only one level of zoom and a slower rate of fire thanks to its bolt-action nature. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|420px|Sako TRG-42, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Scope_View).jpg|thumb|none|600px|Shooting New Orleans policemen through the SAKO TRG-42's scope.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Bolt_Action).jpg|thumb|none|600px|Working the bolt action of the SAKO TRG-42.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 against an old piano in Raymond's sniper nest.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD Dragunov]] is used in the mission &amp;quot;Death of a Showman&amp;quot; to kill 3 gangsters. It can also be found in a briefcase next to the laptop in &amp;quot;A Dance with the Devil.&amp;quot;&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|450px|none|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
[[Image:HitmanbloodmoneySVD.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] is the main sniper rifle in the game, it can be fitted with better scopes, a lightweight frame, a barrel replacement, various suppressors, magazine extensions, and a bolt-action conversion. While Agent 47 will manually load a new round into the chamber if the reload key is pressed in First Person View and the bolt-action modification is equipped, he will still reload by replacing the (now redundant) magazine if the reload key is pressed in Third Person View. This weapon is also the only rifle that can be concealed in a case Agent 47 can bring with him into a mission--while two others can be concealed in cases of their own, Agent 47 must instead find them himself in two missions. &lt;br /&gt;
[[Image:WA2000.JPG|thumb|none|350px|Walther WA 2000, 7.62x51mm NATO, 300. Winchester Magnum and 7.5x55mm Swiss. ]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYWA2000.jpg|thumb|none|400px|47 with his WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Beeman Break Barrel ==&lt;br /&gt;
&lt;br /&gt;
This pneumatic child's toy can be found in the mission &amp;quot;A New Life.&amp;quot; It can be loaded with non-lethal tranquilizer rounds, and is a break-open breach-loading single-shot weapon. If you bring this air gun on another mission, you only get a few rounds, due to the game only giving 2 extra &amp;quot;magazines&amp;quot; for each non-customizable weapon brought into a mission, which translates into very few darts for this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bloodmoneyairgun.jpg|thumb|none|350px|The air rifle, found in a treehouse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=316503</id>
		<title>Hitman: Blood Money</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=316503"/>
		<updated>2010-08-20T18:48:19Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Mauser C96 */  whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Hitman: Blood Money:'''&lt;br /&gt;
[[Image:HBM.jpg|thumb|right|300px|''Hitman: Blood Money'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer Custom==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#AMT Hardballer|AMT Hardballer]] appears in the game as the &amp;quot;Silverballer,&amp;quot; Agent 47's signature handgun. While ostensibly chambered in .45 ACP, it is not possible to use other bullets of this caliber in the Silverballers (such as that for the HK USP in this game), since Agent 47 modified them to accept only custom ammo. The stock magazine capacity is 9 rounds.&lt;br /&gt;
&lt;br /&gt;
There are a host of modifications available for this weapon, including two types of sound suppressors, a double capacity magazine, a laser sight, a longslide modification, a reflex sight, a scope, and a modification to allow fully automatic fire. A second &amp;quot;Silverballer&amp;quot; can also be purchased, allowing the player to dual wield them (though already-purchased modifications do not have to be purchased again for the second gun as they would in real life). The grips on the &amp;quot;Silverballer&amp;quot; are reminiscent of the Pachmayr American Legend grips. &lt;br /&gt;
&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|300px|none|AMT Hardballer with 5&amp;quot; barrel, .45 ACP]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer_(Unmodified).jpg|thumb|none|600px|Two unmodified Silverballers in Agent 47's inventory. The engraving on the slide reads &amp;quot;Custom Slide .45 Caliber,&amp;quot; with Agent 47's personal insignia between &amp;quot;Slide&amp;quot; and &amp;quot;.45&amp;quot;.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_AMT_Hardballer.jpg|thumb|none|600px|Gunning down costumed Security Guards with two Silverballers. These variants have advanced suppressors, red dot sights, double-length magazines, and laser sights.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer.jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 takes centre stage with his &amp;quot;captive audience.&amp;quot; This Silverballer variant is the longslide type with a scope, a laser sight, and a double-length magazine. For balance reasons, the longslide modification is not compatible with any kind of sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
&lt;br /&gt;
This customized [[M1911]] pistol is referred to as the &amp;quot;Custom 1911,&amp;quot; and it is used by Mark Parchezzi III in the &amp;quot;Amendment XXV&amp;quot; level and Alexander Leland 'Jack' Cayne in the &amp;quot;Requiem&amp;quot; level. The gun has a black finish and ornate engraved ivory grips in a &amp;quot;reverse two-tone&amp;quot; style, along with 3 dot sights, coloured red. While it cannot be retained for use in other missions while playing the game normally, this weapon can be added to the player's collection by editing the save file, either with a hex editor or Action Replay-style disc on console versions.&lt;br /&gt;
&lt;br /&gt;
While nowhere near as visibly customized as the AMT Hardballers in this game can be, this firearm is the most accurate handgun in the game, with its shots hitting the very centre of the player's crosshairs with no spread. It uses the same generic &amp;quot;Magnum Ammo&amp;quot; as the ingame Desert Eagle does, has a 9-round magazine capacity, and its shots can penetrate thin barriers or NPCs in a straight line. &lt;br /&gt;
&lt;br /&gt;
[[Image:80elite6-1-.jpg|thumb|none|300px|Colt Combat Elite with Pachmayr grips, .45 ACP ]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_M1911.jpg|thumb|none|600px|Everything needed for a Presidential assassination is in this picture--the man, the gun, and the opportunity in the Oval Office. Everything, except the President himself.]]&lt;br /&gt;
Anyone think it's weird that he's pointing the gun at a picture of Abraham Lincoln?&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_M1911.jpg|thumb|none|600px|''&amp;quot;You don't want to kill me, 47. I'm just like you.&amp;quot;'' &amp;lt;br&amp;gt; Mark Parchezzi III reloads his Custom M1911 in the middle of a shootout with Agent 47.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is found throughout the game. The ingame magazine capacity of 9 rounds implies that it is chambered for the .357 magnum round. &lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle, .357 Magnum]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYPISTOL.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP|H&amp;amp;K USP]] appears in the game as the &amp;quot;SLP .40&amp;quot;. It is the most common pistol throughout the game, and it is found in almost all the levels. It is used by the New Orleans Police, U.S. Marines, Secret Service, FBI, gangsters, and various other private security companies. A suppressed version is carried by assassin Angelina Mason in &amp;quot;The Murder of Crows&amp;quot; and by the South African white supremacist Hendrick Schmutz in &amp;quot;A House of Cards&amp;quot;. It has a magazine capacity of 12 rounds, and it is also the only handgun in the game to have unique ammunition pickups. &lt;br /&gt;
&lt;br /&gt;
It's worth noting that while the name of the gun is the &amp;quot;SLP.40,&amp;quot; its ammo labelled as .45 ACP, and then the after-mission newspaper report claims the rounds fired from this gun are 9mm caliber. The magazine capacity of 12 rounds, however, seems to confirm that the weapon is chambered for .45 ACP rounds.  Two other clues to the weapon's true caliber are the magazine floorplate that is visible on the inventory screen (a feature unavailable to the .40 S&amp;amp;W and 9x19mm models of the USP), and the angled forward portion of the trigger guard, which definitively rules out the possibility that it is the USP Compact--only the full-sized USP has the angled trigger guard that mirrors the pictured gun in the game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP .45 ACP.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_USP.jpg|thumb|none|600px|A suppressed HK USP in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_USP.jpg‎|thumb|none|600px|''&amp;quot;Beautifully Executed.&amp;quot;'' &amp;lt;br&amp;gt; Note: The above was an '''actual''' tagline used in the publicity campaign heralding the release of this game.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP.jpg|thumb|none|600px|The HK USP sitting on a table.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP_(Ammunition).jpg|thumb|none|600px|Boxes of .45 ACP ammunition for the HK USP. Unfortunately for fans of this caliber, on average four or five torso hits are needed to down an opponent with these rounds ingame, making them resembling 9x19mm FMJ rounds' stopping power instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser C96]] appears in the game as the &amp;quot;WW1 Pistol&amp;quot;. It is only found in the mission &amp;quot;Curtains Down&amp;quot;, in which an actor uses one loaded with blanks to &amp;quot;execute&amp;quot; the player's target during the Opera rehearsal. The player can swap the prop gun with a real one when no one is looking to cause a fatal accident. The weapon can be added to the player's collection on the PC using a hex editor, or on the PS2 version by using an Action Replay Max CD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser_c96_bolo.jpg|thumb|none|300px|Mauser C96 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Bloodmoneymauser1.jpg|thumb|none|300px|47 takes a (real) Mauser C96 from his prepared jacket]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 686-4==&lt;br /&gt;
&lt;br /&gt;
The ''[[Smith &amp;amp; Wesson Model 686]] '' appears in the game as the &amp;quot;Snub Nosed.&amp;quot; It uses generic &amp;quot;Pistol Ammo,&amp;quot; has a six shot cylinder capacity, and possesses wood grips and red-coloured 3 dot iron sights. Despite its double action nature, it is slow to fire and has rather low stopping power. This revolver is the standard-issue weapon for sailors on the Mississippi river steamboat ''Emily'' in the &amp;quot;Death on the Mississippi&amp;quot; mission, and it is also the personal sidearm of Don Fernando Delgado and actor Rex Stanton's drug-dealing agent in the &amp;quot;A Vintage Year&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W686Short.jpg|thumb|none|330px|Smith &amp;amp; Wesson Model 686 with 2&amp;quot; barrel, .357 Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Snubnosed_Revolver.jpg|thumb|none|600px|The snubnosed revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver.jpg|thumb|none|600px|Assassinating a Gator Gang member with the snubnosed revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver_(Reloading).jpg|thumb|none|600px|Reloading the snubnosed revolver. Reloading revolvers is the only time (aside from working the bolt action of certain rifles) that shell casings from guns are seen in this game, as they don't appear when firing guns. Thanks to the engine's need to work on a wide variety of hardware, from the PS2 to the XBOX 360, the shell casings are very low-poly, and no speedloader or moon clip is seen. Agent 47 also incorrectly swings the cylinder shut with a flick of a wrist, even though he correctly pushes it shut with the Taurus Raging Bull revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Snubnosed_Revolver.jpg|thumb|none|600px|A sailor on the ''Emily'' with a snubnosed revolver, investigating the area around a dead body.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] revolver appears in the game as the &amp;quot;Bull. 480&amp;quot; revolver. The ingame model of this weapon appears to be based off of the Model 480, which is chambered in .480 Ruger cartridge. Possessing a six-round cylinder capacity, it is used by various members of the Gator Gang in the &amp;quot;Death on the Mississippi&amp;quot; level, and is also the personal weapon of Vinnie &amp;quot;Slugger&amp;quot; Sinistra in the &amp;quot;A New Life&amp;quot; level. &lt;br /&gt;
&lt;br /&gt;
While a double-action revolver in real life (and referred to as such in the game), this high-caliber revolver is very slow to fire, but is one of the few non-customizable weapons that can penetrate thin barriers and even NPCs in a straight line. As with the snubnosed revolver, Agent 47 will somehow load all six chambers at once without a speedloader or moon clip, but does properly push the swing-out cylinder closed with his off-hand instead of swinging it shut with a flick of a wrist.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rb1.jpg‎|thumb|300px|none|Taurus Raging Bull Model 454, .454 Casull.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;No, don't, please! I'm a wealthy man, I can make you rich! What do you want? Girls, cars, junk, real estate? I got it all!&amp;quot;'' '''BLAM!''' &amp;lt;br&amp;gt; Thus ends the pitiful life of Lorne de Havilland, pornography tycoon and blackmailer ''extraordinaire,'' by one of the most oversized pistols in this game. The distinctive red-striped grip of the revolver is just visible above Agent 47's hand.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; ''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; Vinnie &amp;quot;Slugger&amp;quot; Sinistra, a paranoid former Cuban drug smuggler cowering in the Witness Protection Program, with his Taurus Raging Bull. How he routinely manages to lose track of a handgun that size in housewear that thin defies imagination.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull_(Reloading).jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 reloads his Taurus Raging Bull while using Vinnie Sinistra's drunken wife as a human shield. From this vantage point the engraving on the barrel is clearly visible, which reads &amp;quot;Bull .480&amp;quot; on both sides.]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Schofield Model 3==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield|Schofield Model 3]] revolver appears in the game as the &amp;quot;Six Shooter&amp;quot;. This revolver uses generic &amp;quot;Pistol Ammo,&amp;quot; has a six shot cylinder capacity, and has both markedly low stopping power and firing rate. Guests attending a wedding reception carry it in the &amp;quot;Till Death Do Us Part&amp;quot; mission, and it is also the personal firearm of the two targets there, Hank Leitch &amp;quot;Buddy&amp;quot; Muldoon and John &amp;quot;Pappy&amp;quot; Leblanc.&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|330px|Schofield Model 3 .45 Schofield]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Schofield_Model_3.jpg|thumb|none|600px|The Schofield Model 3 revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:Bloodmoneyschofield.jpg|thumb|none|600px|Firing the Schofield Model 3 in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Schofield_Model_3.jpg|thumb|none|600px|Buddy Muldoon celebrating his wedding reception with a few shots from his Schofield Model 3 revolver and a couple of cowboy cries.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Cutscene Handgun==&lt;br /&gt;
&lt;br /&gt;
This handgun only appears in the ending cutscene of the &amp;quot;Curtains Down&amp;quot; level. &lt;br /&gt;
&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Cutscene_Handgun.jpg|thumb|none|600px|A Franchise agent prepares to shoot Agent 47, who is visible just underneath the pistol's trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FAMAE S.A.F. ==&lt;br /&gt;
&lt;br /&gt;
The Chilean sub-machine gun '''FAMAE S.A.F.''' appears in the game as the &amp;quot;SAF SMG&amp;quot;, and it is used by the Hacienda guards in the mission &amp;quot;A Vintage Year.&amp;quot; It is largely similar to the Heckler and Koch MP5 in this game, albeit a little less accurate and uncustomizable. It erroneously sports a 25-round magazine (in reality it uses a 30-round magazine), and is chambered for generic &amp;quot;SMG Ammo&amp;quot; (most likely 9x19mm rounds). &lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|350px|FAMAE S.A.F, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_FAMAE_SAF.jpg|thumb|none|600px|Room-clearing a guarded suburban household with the FAMAE SAF. Notice Vinne Sinistra running in the backround, did he lose his gun again?]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_FAMAE_SAF.jpg|thumb|none|600px|Don Fernando Delgado's guards, one with an FAMAE SAF.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K MP5]] appears in the game in two versions. One is a standard MP5A2 (referred to simply as the &amp;quot;MP5&amp;quot;) and is used by Delahunt's bodyguards, Secret Service agents, and the Franchise assassin Maynard John. It uses generic &amp;quot;SMG Ammo&amp;quot; and has a 25-round magazine. Thanks to the buttstock, it is more accurate than most of the other non-customizable submachine guns ingame. &lt;br /&gt;
&lt;br /&gt;
The other version of the MP5 appears as the &amp;quot;SMG Tactical,&amp;quot; and can be modified with a large variety of accessories such as A3 and A4 buttstocks, an MP5K-style shortened barrel, laser sights, red dot sights, &amp;quot;jungle-style&amp;quot; double magazines, and sound suppressors. It too uses a 25-round magazine, despite the standard for MP5s being 30-round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none||400px|MP5A2, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Custom_MP5.jpg|thumb|none|600px|An unmodified Custom MP5 in Agent 47's inventory. Essentially it is an MP5A2 without a buttstock of any kind.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP5.jpg|thumb|none|600px|A theatre worker getting his guts perforated with an MP5A2 at the ''Palais Garnier'' in Paris.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP5.jpg|thumb|none|600px|A Secret Service Agent patrols the West Wing of the White House with his MP5A2.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_MP5.jpg|thumb|none|600px|The Franchise agent known only as &amp;quot;?&amp;quot; gets ventilated with Agent 47's custom MP5 after failing to seduce him. This variant has a laser sight, a red dot sight, clipped-together magazines, a shortened MP5K-style barrel with a vertical foregrip, and an advanced silencer.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_MP5.jpg|thumb|none|600px|Agent 47 with his Custom MP5. This is the &amp;quot;''faux'' MP5K-PDW&amp;quot; configuration, with a skeleton buttstock, red dot sight, laser sight, clipped-together magazines, and an MP5K-style barrel with foregrip. Real MP5K-PDWs have a folding buttstock and a barrel that protrudes slightly past the vertical foregrip for easier attachment of suppressors or flash hiders.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
An early version of the [[Heckler &amp;amp; Koch MP7A1]] appears in the game. It is used by some of the FBI agents in &amp;quot;A New Life&amp;quot; and can be found on a table in the 'Torture Chamber' in &amp;quot;A Dance With The Devil&amp;quot;. Possessing a 25-round magazine capacity of generic &amp;quot;SMG ammo,&amp;quot; the retractable stock and folding vertical foregrip cannot be used, which gives a high amount of muzzle climb.  These characteristics make it a rather inaccurate weapon despite the low recoil of the real-life version, which also uses 20- or 40-round magazines rather than 25-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_MP7.jpg|thumb|none|600px|The MP7 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP7.jpg|thumb|none|600px|Assassinating Mark Purayah II with an MP7 as the feathers fly.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP7.jpg|thumb|none|600px|An FBI agent with an MP7, leisurely patrolling a backyard pool.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger MP9]] appears in the game as the MP9. It is used solely by the bird-suited guards in &amp;quot;The Murder of Crows&amp;quot; level, is chambered for generic &amp;quot;SMG Ammo,&amp;quot; and has a 25-round magazine capacity. As with the ingame TMP and MP7, it is not possible to use the MP9's stock or in a two-handed manner. It is also the least accurate weapon of its class ingame. &lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Ruger_MP9.jpg|thumb|none|600px|The Ruger MP9 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Ruger_MP9.jpg|thumb|none|600px|Agent 47 assassinates Don Fernando Delgado with the MP9.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Ruger_MP9.jpg|thumb|none|600px|The MP9 sitting on a table.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr TMP]] appears as the &amp;quot;TMP.&amp;quot; It is used by various guards throughout the &amp;quot;Flatline&amp;quot; level and is the personal weapon of Manuel Delgado in the &amp;quot;A Vintage Year&amp;quot; level. This SMG also appears in the tutorial level &amp;quot;Death of a Showman&amp;quot; but is not used by NPCs there. Like other weapons of its class, it shares ammunition with all other non-customizable SMGs, and has a magazine capacity of 25 rounds. Despite the vertical foregrip, it is not possible to use this gun two-handed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|300px|Steyr TMP, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Steyr_TMP.jpg|thumb|none|600px|The Devil's own happy-happy-fun-gun (check the ammunition count).]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Steyr_TMP.jpg|thumb|none|600px|Apparently someone got confused about the two kinds of &amp;quot;cleaning&amp;quot; tools here.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as the &amp;quot;Shotgun&amp;quot; it is used by the winery guards in the mission &amp;quot;A Vintage Year&amp;quot; and some  members of the Gator gang in the &amp;quot;Death on the Mississippi&amp;quot; level. It is also placed in the tutorial level &amp;quot;Death of a Showman,&amp;quot; but no NPCs use it there. It fires 12 Gauge buckshot and has an 8-round tube magazine capacity. &lt;br /&gt;
[[Image:Remington870NewModel.jpg‎|thumb|400px|none|Remington 870 in black finish]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Remington_870.jpg‎|thumb|none|600px|Agent 47 aiming at a pensioner who's had too much to drink with a Remington 870. The side of the gun reads &amp;quot;Slug Gun&amp;quot; even though you can't use anything but buckshot in this firearm.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Remington_870.jpg‎|thumb|none|600px|One of Don Fernando Delgado's winery guards with a Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS 12|SPAS-12]] appears in the game as the &amp;quot;SP12 Shotgun&amp;quot;, it can be modified with a large variety of accessories, such as a buttstock, an Aimpoint sight, a detachable box magazine and even a sound suppressor.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12, 12-gauge]]&lt;br /&gt;
[[Image:HBM2.jpg|thumb|none|500px|47 shoots his way out. Note FBI agent doing backflips after being hit by the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is in the game in the security room in &amp;quot;Death on the Mississippi&amp;quot; and carried in a briefcase by a CIA Agent in &amp;quot;A Dance with the Devil&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|380px|none|FN F2000, 5.56x45 NATO]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4 Carbine|M4A1 Carbine]] appears in the game,  it can modified with a large variety of accessories, such as a Beta C-MAG, a red dot sight, an ACOG scope, sound suppressors, and a vertical foregrip. It is the only assault rifle in the game that can use 30 round magazines--all others are forced to use 20 round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 Carbine with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above). - 5.56x45mm]]&lt;br /&gt;
[[Image:M4Cmag.jpg|thumb|none|350px|Agent 47 with an M4A1 with Beta C-Mag, pistol grip and ACOG]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14 Rifle|M14]] is used by U.S. Marines in the mission &amp;quot;Amendment XXV.&amp;quot; The ingame model is restricted to semiautomatic fire, uses generic &amp;quot;Rifle Ammo,&amp;quot; and appears to use a 10 round magazine, yet it holds 20 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_M14.jpg|thumb|none|600px|The M14 Battle Rifle in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_M14.jpg|thumb|none|600px|A US Marine patrolling the White House with an M14 Battle Rifle, little aware of the &amp;quot;threat to National Security&amp;quot; staring at him, or the domestic one in a very high place.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the &amp;quot;SG552.&amp;quot; It is chambered in generic &amp;quot;Rifle Ammo&amp;quot; and sports a 20-round magazine. This weapon can only be found in Mark Purayah II's office in &amp;quot;The Murder of Crows&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SG_552.jpg|thumb|none|600px|The SIG SG 552 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552.jpg|thumb|none|600px|Agent 47 massacring a murder of crow-suited guards with the SG 552.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552_(Side_Detail).jpg|thumb|none|600px|Despite the accessory rail and the fact that the engraving on the side reads &amp;quot;SG 552 Custom,&amp;quot; this assault rifle cannot actually be customized.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SG_552.jpg|thumb|none|600px|The SG 552 leaning against Mark Purayah II's desk, next to some boxes of Rifle Ammo.]]&lt;br /&gt;
&lt;br /&gt;
== Short Magazine Lee Enfield Mk.III  ==&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee Enfield]] can be seen in the &amp;quot;Curtains Down&amp;quot; level, it is seen being used as an opera prop and cannot be fired. However, by using a hex editor or Action Replay CD to add this weapon to the inventory, it can be used as a weapon. It uses generic &amp;quot;Rifle Ammo&amp;quot; and is fairly inaccurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|SMLE, .303]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SMLE_Rifle.jpg|thumb|none|600px|The SMLE Mk. III battle rifle in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SMLE_Rifle.jpg|thumb|none|600px|An opera actor at the ''Palais Garnier'' in Paris cowering with his prop SMLE Mk. III rifle. Only a prop gun would be light enough to be held by two fingers, and then again, the ergonomics of the weapon make this pose an extremely questionable one without falling out of the actor's fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Browning BAR Mk. II Safari ==&lt;br /&gt;
&lt;br /&gt;
The '''Browning BAR''' can be found mounted on a gun rack in Pappy LeBlanc's home in &amp;quot;Till Death Do Us Part&amp;quot;. Referred to in-game as the &amp;quot;Elephant Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning BAR.jpg|thumb|none|450px|Browning BAR Mk. II Safari, .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sako TRG|Sako TRG-42]] appears in the game as the &amp;quot;Kazo TRG,&amp;quot; is chambered in generic &amp;quot;Sniper Ammo,&amp;quot; has a magazine capacity of 10 rounds, and is painted grey in the game. It is the rifle of choice for the biathlete-turned-assassin Raymond Kulinsky when he tries to kill the Secretary of the Interior in &amp;quot;The Murder of Crows&amp;quot; level. While possessing less crosshair sway while zoomed than the other non-customizable sniper rifles, it has only one level of zoom and a slower rate of fire thanks to its bolt-action nature. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|420px|Sako TRG-42, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Scope_View).jpg|thumb|none|600px|Shooting New Orleans policemen through the SAKO TRG-42's scope.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Bolt_Action).jpg|thumb|none|600px|Working the bolt action of the SAKO TRG-42.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 against an old piano in Raymond's sniper nest.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD Dragunov]] is used in the mission &amp;quot;Death of a Showman&amp;quot; to kill 3 gangsters. It can also be found in a briefcase next to the laptop in &amp;quot;A Dance with the Devil.&amp;quot;&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|450px|none|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
[[Image:HitmanbloodmoneySVD.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] is the main sniper rifle in the game, it can be fitted with better scopes, a lightweight frame, a barrel replacement, various suppressors, magazine extensions, and a bolt-action conversion. While Agent 47 will manually load a new round into the chamber if the reload key is pressed in First Person View and the bolt-action modification is equipped, he will still reload by replacing the (now redundant) magazine if the reload key is pressed in Third Person View. This weapon is also the only rifle that can be concealed in a case Agent 47 can bring with him into a mission--while two others can be concealed in cases of their own, Agent 47 must instead find them himself in two missions. &lt;br /&gt;
[[Image:WA2000.JPG|thumb|none|350px|Walther WA 2000, 7.62x51mm NATO, 300. Winchester Magnum and 7.5x55mm Swiss. ]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYWA2000.jpg|thumb|none|400px|47 with his WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Beeman Break Barrel ==&lt;br /&gt;
&lt;br /&gt;
This pneumatic child's toy can be found in the mission &amp;quot;A New Life.&amp;quot; It can be loaded with non-lethal tranquilizer rounds, and is a break-open breach-loading single-shot weapon. If you bring this air gun on another mission, you only get a few rounds, due to the game only giving 2 extra &amp;quot;magazines&amp;quot; for each non-customizable weapon brought into a mission, which translates into very few darts for this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bloodmoneyairgun.jpg|thumb|none|350px|The air rifle, found in a treehouse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=316501</id>
		<title>Hitman: Blood Money</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=316501"/>
		<updated>2010-08-20T18:47:37Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Mauser C96 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Hitman: Blood Money:'''&lt;br /&gt;
[[Image:HBM.jpg|thumb|right|300px|''Hitman: Blood Money'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer Custom==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#AMT Hardballer|AMT Hardballer]] appears in the game as the &amp;quot;Silverballer,&amp;quot; Agent 47's signature handgun. While ostensibly chambered in .45 ACP, it is not possible to use other bullets of this caliber in the Silverballers (such as that for the HK USP in this game), since Agent 47 modified them to accept only custom ammo. The stock magazine capacity is 9 rounds.&lt;br /&gt;
&lt;br /&gt;
There are a host of modifications available for this weapon, including two types of sound suppressors, a double capacity magazine, a laser sight, a longslide modification, a reflex sight, a scope, and a modification to allow fully automatic fire. A second &amp;quot;Silverballer&amp;quot; can also be purchased, allowing the player to dual wield them (though already-purchased modifications do not have to be purchased again for the second gun as they would in real life). The grips on the &amp;quot;Silverballer&amp;quot; are reminiscent of the Pachmayr American Legend grips. &lt;br /&gt;
&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|300px|none|AMT Hardballer with 5&amp;quot; barrel, .45 ACP]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer_(Unmodified).jpg|thumb|none|600px|Two unmodified Silverballers in Agent 47's inventory. The engraving on the slide reads &amp;quot;Custom Slide .45 Caliber,&amp;quot; with Agent 47's personal insignia between &amp;quot;Slide&amp;quot; and &amp;quot;.45&amp;quot;.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_AMT_Hardballer.jpg|thumb|none|600px|Gunning down costumed Security Guards with two Silverballers. These variants have advanced suppressors, red dot sights, double-length magazines, and laser sights.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer.jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 takes centre stage with his &amp;quot;captive audience.&amp;quot; This Silverballer variant is the longslide type with a scope, a laser sight, and a double-length magazine. For balance reasons, the longslide modification is not compatible with any kind of sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
&lt;br /&gt;
This customized [[M1911]] pistol is referred to as the &amp;quot;Custom 1911,&amp;quot; and it is used by Mark Parchezzi III in the &amp;quot;Amendment XXV&amp;quot; level and Alexander Leland 'Jack' Cayne in the &amp;quot;Requiem&amp;quot; level. The gun has a black finish and ornate engraved ivory grips in a &amp;quot;reverse two-tone&amp;quot; style, along with 3 dot sights, coloured red. While it cannot be retained for use in other missions while playing the game normally, this weapon can be added to the player's collection by editing the save file, either with a hex editor or Action Replay-style disc on console versions.&lt;br /&gt;
&lt;br /&gt;
While nowhere near as visibly customized as the AMT Hardballers in this game can be, this firearm is the most accurate handgun in the game, with its shots hitting the very centre of the player's crosshairs with no spread. It uses the same generic &amp;quot;Magnum Ammo&amp;quot; as the ingame Desert Eagle does, has a 9-round magazine capacity, and its shots can penetrate thin barriers or NPCs in a straight line. &lt;br /&gt;
&lt;br /&gt;
[[Image:80elite6-1-.jpg|thumb|none|300px|Colt Combat Elite with Pachmayr grips, .45 ACP ]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_M1911.jpg|thumb|none|600px|Everything needed for a Presidential assassination is in this picture--the man, the gun, and the opportunity in the Oval Office. Everything, except the President himself.]]&lt;br /&gt;
Anyone think it's weird that he's pointing the gun at a picture of Abraham Lincoln?&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_M1911.jpg|thumb|none|600px|''&amp;quot;You don't want to kill me, 47. I'm just like you.&amp;quot;'' &amp;lt;br&amp;gt; Mark Parchezzi III reloads his Custom M1911 in the middle of a shootout with Agent 47.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is found throughout the game. The ingame magazine capacity of 9 rounds implies that it is chambered for the .357 magnum round. &lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle, .357 Magnum]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYPISTOL.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP|H&amp;amp;K USP]] appears in the game as the &amp;quot;SLP .40&amp;quot;. It is the most common pistol throughout the game, and it is found in almost all the levels. It is used by the New Orleans Police, U.S. Marines, Secret Service, FBI, gangsters, and various other private security companies. A suppressed version is carried by assassin Angelina Mason in &amp;quot;The Murder of Crows&amp;quot; and by the South African white supremacist Hendrick Schmutz in &amp;quot;A House of Cards&amp;quot;. It has a magazine capacity of 12 rounds, and it is also the only handgun in the game to have unique ammunition pickups. &lt;br /&gt;
&lt;br /&gt;
It's worth noting that while the name of the gun is the &amp;quot;SLP.40,&amp;quot; its ammo labelled as .45 ACP, and then the after-mission newspaper report claims the rounds fired from this gun are 9mm caliber. The magazine capacity of 12 rounds, however, seems to confirm that the weapon is chambered for .45 ACP rounds.  Two other clues to the weapon's true caliber are the magazine floorplate that is visible on the inventory screen (a feature unavailable to the .40 S&amp;amp;W and 9x19mm models of the USP), and the angled forward portion of the trigger guard, which definitively rules out the possibility that it is the USP Compact--only the full-sized USP has the angled trigger guard that mirrors the pictured gun in the game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP .45 ACP.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_USP.jpg|thumb|none|600px|A suppressed HK USP in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_USP.jpg‎|thumb|none|600px|''&amp;quot;Beautifully Executed.&amp;quot;'' &amp;lt;br&amp;gt; Note: The above was an '''actual''' tagline used in the publicity campaign heralding the release of this game.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP.jpg|thumb|none|600px|The HK USP sitting on a table.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP_(Ammunition).jpg|thumb|none|600px|Boxes of .45 ACP ammunition for the HK USP. Unfortunately for fans of this caliber, on average four or five torso hits are needed to down an opponent with these rounds ingame, making them resembling 9x19mm FMJ rounds' stopping power instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser C96]] appears in the game as the &amp;quot;WW1 Pistol&amp;quot;. It is only found in the mission &amp;quot;Curtains Down&amp;quot;, in which an actor uses one loaded with blanks to &amp;quot;execute&amp;quot; the player's target during the Opera rehearsal. The player can swap the prop gun with a real one when no one is looking to cause a fatal accident. The weapon can be added to the player's collection on the PC using a hex editor, or on the PS2 version by using an Action Replay Max CD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser_c96_bolo.jpg|thumb|none|300px|Mauser C96 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Bloodmoneymauser1|47 takes a (real) Mauser C96 from his prepared jacket]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 686-4==&lt;br /&gt;
&lt;br /&gt;
The ''[[Smith &amp;amp; Wesson Model 686]] '' appears in the game as the &amp;quot;Snub Nosed.&amp;quot; It uses generic &amp;quot;Pistol Ammo,&amp;quot; has a six shot cylinder capacity, and possesses wood grips and red-coloured 3 dot iron sights. Despite its double action nature, it is slow to fire and has rather low stopping power. This revolver is the standard-issue weapon for sailors on the Mississippi river steamboat ''Emily'' in the &amp;quot;Death on the Mississippi&amp;quot; mission, and it is also the personal sidearm of Don Fernando Delgado and actor Rex Stanton's drug-dealing agent in the &amp;quot;A Vintage Year&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W686Short.jpg|thumb|none|330px|Smith &amp;amp; Wesson Model 686 with 2&amp;quot; barrel, .357 Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Snubnosed_Revolver.jpg|thumb|none|600px|The snubnosed revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver.jpg|thumb|none|600px|Assassinating a Gator Gang member with the snubnosed revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver_(Reloading).jpg|thumb|none|600px|Reloading the snubnosed revolver. Reloading revolvers is the only time (aside from working the bolt action of certain rifles) that shell casings from guns are seen in this game, as they don't appear when firing guns. Thanks to the engine's need to work on a wide variety of hardware, from the PS2 to the XBOX 360, the shell casings are very low-poly, and no speedloader or moon clip is seen. Agent 47 also incorrectly swings the cylinder shut with a flick of a wrist, even though he correctly pushes it shut with the Taurus Raging Bull revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Snubnosed_Revolver.jpg|thumb|none|600px|A sailor on the ''Emily'' with a snubnosed revolver, investigating the area around a dead body.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] revolver appears in the game as the &amp;quot;Bull. 480&amp;quot; revolver. The ingame model of this weapon appears to be based off of the Model 480, which is chambered in .480 Ruger cartridge. Possessing a six-round cylinder capacity, it is used by various members of the Gator Gang in the &amp;quot;Death on the Mississippi&amp;quot; level, and is also the personal weapon of Vinnie &amp;quot;Slugger&amp;quot; Sinistra in the &amp;quot;A New Life&amp;quot; level. &lt;br /&gt;
&lt;br /&gt;
While a double-action revolver in real life (and referred to as such in the game), this high-caliber revolver is very slow to fire, but is one of the few non-customizable weapons that can penetrate thin barriers and even NPCs in a straight line. As with the snubnosed revolver, Agent 47 will somehow load all six chambers at once without a speedloader or moon clip, but does properly push the swing-out cylinder closed with his off-hand instead of swinging it shut with a flick of a wrist.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rb1.jpg‎|thumb|300px|none|Taurus Raging Bull Model 454, .454 Casull.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;No, don't, please! I'm a wealthy man, I can make you rich! What do you want? Girls, cars, junk, real estate? I got it all!&amp;quot;'' '''BLAM!''' &amp;lt;br&amp;gt; Thus ends the pitiful life of Lorne de Havilland, pornography tycoon and blackmailer ''extraordinaire,'' by one of the most oversized pistols in this game. The distinctive red-striped grip of the revolver is just visible above Agent 47's hand.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; ''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; Vinnie &amp;quot;Slugger&amp;quot; Sinistra, a paranoid former Cuban drug smuggler cowering in the Witness Protection Program, with his Taurus Raging Bull. How he routinely manages to lose track of a handgun that size in housewear that thin defies imagination.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull_(Reloading).jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 reloads his Taurus Raging Bull while using Vinnie Sinistra's drunken wife as a human shield. From this vantage point the engraving on the barrel is clearly visible, which reads &amp;quot;Bull .480&amp;quot; on both sides.]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Schofield Model 3==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield|Schofield Model 3]] revolver appears in the game as the &amp;quot;Six Shooter&amp;quot;. This revolver uses generic &amp;quot;Pistol Ammo,&amp;quot; has a six shot cylinder capacity, and has both markedly low stopping power and firing rate. Guests attending a wedding reception carry it in the &amp;quot;Till Death Do Us Part&amp;quot; mission, and it is also the personal firearm of the two targets there, Hank Leitch &amp;quot;Buddy&amp;quot; Muldoon and John &amp;quot;Pappy&amp;quot; Leblanc.&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|330px|Schofield Model 3 .45 Schofield]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Schofield_Model_3.jpg|thumb|none|600px|The Schofield Model 3 revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:Bloodmoneyschofield.jpg|thumb|none|600px|Firing the Schofield Model 3 in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Schofield_Model_3.jpg|thumb|none|600px|Buddy Muldoon celebrating his wedding reception with a few shots from his Schofield Model 3 revolver and a couple of cowboy cries.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Cutscene Handgun==&lt;br /&gt;
&lt;br /&gt;
This handgun only appears in the ending cutscene of the &amp;quot;Curtains Down&amp;quot; level. &lt;br /&gt;
&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Cutscene_Handgun.jpg|thumb|none|600px|A Franchise agent prepares to shoot Agent 47, who is visible just underneath the pistol's trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FAMAE S.A.F. ==&lt;br /&gt;
&lt;br /&gt;
The Chilean sub-machine gun '''FAMAE S.A.F.''' appears in the game as the &amp;quot;SAF SMG&amp;quot;, and it is used by the Hacienda guards in the mission &amp;quot;A Vintage Year.&amp;quot; It is largely similar to the Heckler and Koch MP5 in this game, albeit a little less accurate and uncustomizable. It erroneously sports a 25-round magazine (in reality it uses a 30-round magazine), and is chambered for generic &amp;quot;SMG Ammo&amp;quot; (most likely 9x19mm rounds). &lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|350px|FAMAE S.A.F, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_FAMAE_SAF.jpg|thumb|none|600px|Room-clearing a guarded suburban household with the FAMAE SAF. Notice Vinne Sinistra running in the backround, did he lose his gun again?]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_FAMAE_SAF.jpg|thumb|none|600px|Don Fernando Delgado's guards, one with an FAMAE SAF.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K MP5]] appears in the game in two versions. One is a standard MP5A2 (referred to simply as the &amp;quot;MP5&amp;quot;) and is used by Delahunt's bodyguards, Secret Service agents, and the Franchise assassin Maynard John. It uses generic &amp;quot;SMG Ammo&amp;quot; and has a 25-round magazine. Thanks to the buttstock, it is more accurate than most of the other non-customizable submachine guns ingame. &lt;br /&gt;
&lt;br /&gt;
The other version of the MP5 appears as the &amp;quot;SMG Tactical,&amp;quot; and can be modified with a large variety of accessories such as A3 and A4 buttstocks, an MP5K-style shortened barrel, laser sights, red dot sights, &amp;quot;jungle-style&amp;quot; double magazines, and sound suppressors. It too uses a 25-round magazine, despite the standard for MP5s being 30-round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none||400px|MP5A2, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Custom_MP5.jpg|thumb|none|600px|An unmodified Custom MP5 in Agent 47's inventory. Essentially it is an MP5A2 without a buttstock of any kind.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP5.jpg|thumb|none|600px|A theatre worker getting his guts perforated with an MP5A2 at the ''Palais Garnier'' in Paris.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP5.jpg|thumb|none|600px|A Secret Service Agent patrols the West Wing of the White House with his MP5A2.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_MP5.jpg|thumb|none|600px|The Franchise agent known only as &amp;quot;?&amp;quot; gets ventilated with Agent 47's custom MP5 after failing to seduce him. This variant has a laser sight, a red dot sight, clipped-together magazines, a shortened MP5K-style barrel with a vertical foregrip, and an advanced silencer.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_MP5.jpg|thumb|none|600px|Agent 47 with his Custom MP5. This is the &amp;quot;''faux'' MP5K-PDW&amp;quot; configuration, with a skeleton buttstock, red dot sight, laser sight, clipped-together magazines, and an MP5K-style barrel with foregrip. Real MP5K-PDWs have a folding buttstock and a barrel that protrudes slightly past the vertical foregrip for easier attachment of suppressors or flash hiders.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
An early version of the [[Heckler &amp;amp; Koch MP7A1]] appears in the game. It is used by some of the FBI agents in &amp;quot;A New Life&amp;quot; and can be found on a table in the 'Torture Chamber' in &amp;quot;A Dance With The Devil&amp;quot;. Possessing a 25-round magazine capacity of generic &amp;quot;SMG ammo,&amp;quot; the retractable stock and folding vertical foregrip cannot be used, which gives a high amount of muzzle climb.  These characteristics make it a rather inaccurate weapon despite the low recoil of the real-life version, which also uses 20- or 40-round magazines rather than 25-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_MP7.jpg|thumb|none|600px|The MP7 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP7.jpg|thumb|none|600px|Assassinating Mark Purayah II with an MP7 as the feathers fly.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP7.jpg|thumb|none|600px|An FBI agent with an MP7, leisurely patrolling a backyard pool.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger MP9]] appears in the game as the MP9. It is used solely by the bird-suited guards in &amp;quot;The Murder of Crows&amp;quot; level, is chambered for generic &amp;quot;SMG Ammo,&amp;quot; and has a 25-round magazine capacity. As with the ingame TMP and MP7, it is not possible to use the MP9's stock or in a two-handed manner. It is also the least accurate weapon of its class ingame. &lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Ruger_MP9.jpg|thumb|none|600px|The Ruger MP9 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Ruger_MP9.jpg|thumb|none|600px|Agent 47 assassinates Don Fernando Delgado with the MP9.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Ruger_MP9.jpg|thumb|none|600px|The MP9 sitting on a table.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr TMP]] appears as the &amp;quot;TMP.&amp;quot; It is used by various guards throughout the &amp;quot;Flatline&amp;quot; level and is the personal weapon of Manuel Delgado in the &amp;quot;A Vintage Year&amp;quot; level. This SMG also appears in the tutorial level &amp;quot;Death of a Showman&amp;quot; but is not used by NPCs there. Like other weapons of its class, it shares ammunition with all other non-customizable SMGs, and has a magazine capacity of 25 rounds. Despite the vertical foregrip, it is not possible to use this gun two-handed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|300px|Steyr TMP, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Steyr_TMP.jpg|thumb|none|600px|The Devil's own happy-happy-fun-gun (check the ammunition count).]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Steyr_TMP.jpg|thumb|none|600px|Apparently someone got confused about the two kinds of &amp;quot;cleaning&amp;quot; tools here.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as the &amp;quot;Shotgun&amp;quot; it is used by the winery guards in the mission &amp;quot;A Vintage Year&amp;quot; and some  members of the Gator gang in the &amp;quot;Death on the Mississippi&amp;quot; level. It is also placed in the tutorial level &amp;quot;Death of a Showman,&amp;quot; but no NPCs use it there. It fires 12 Gauge buckshot and has an 8-round tube magazine capacity. &lt;br /&gt;
[[Image:Remington870NewModel.jpg‎|thumb|400px|none|Remington 870 in black finish]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Remington_870.jpg‎|thumb|none|600px|Agent 47 aiming at a pensioner who's had too much to drink with a Remington 870. The side of the gun reads &amp;quot;Slug Gun&amp;quot; even though you can't use anything but buckshot in this firearm.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Remington_870.jpg‎|thumb|none|600px|One of Don Fernando Delgado's winery guards with a Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS 12|SPAS-12]] appears in the game as the &amp;quot;SP12 Shotgun&amp;quot;, it can be modified with a large variety of accessories, such as a buttstock, an Aimpoint sight, a detachable box magazine and even a sound suppressor.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12, 12-gauge]]&lt;br /&gt;
[[Image:HBM2.jpg|thumb|none|500px|47 shoots his way out. Note FBI agent doing backflips after being hit by the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is in the game in the security room in &amp;quot;Death on the Mississippi&amp;quot; and carried in a briefcase by a CIA Agent in &amp;quot;A Dance with the Devil&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|380px|none|FN F2000, 5.56x45 NATO]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4 Carbine|M4A1 Carbine]] appears in the game,  it can modified with a large variety of accessories, such as a Beta C-MAG, a red dot sight, an ACOG scope, sound suppressors, and a vertical foregrip. It is the only assault rifle in the game that can use 30 round magazines--all others are forced to use 20 round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 Carbine with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above). - 5.56x45mm]]&lt;br /&gt;
[[Image:M4Cmag.jpg|thumb|none|350px|Agent 47 with an M4A1 with Beta C-Mag, pistol grip and ACOG]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14 Rifle|M14]] is used by U.S. Marines in the mission &amp;quot;Amendment XXV.&amp;quot; The ingame model is restricted to semiautomatic fire, uses generic &amp;quot;Rifle Ammo,&amp;quot; and appears to use a 10 round magazine, yet it holds 20 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_M14.jpg|thumb|none|600px|The M14 Battle Rifle in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_M14.jpg|thumb|none|600px|A US Marine patrolling the White House with an M14 Battle Rifle, little aware of the &amp;quot;threat to National Security&amp;quot; staring at him, or the domestic one in a very high place.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the &amp;quot;SG552.&amp;quot; It is chambered in generic &amp;quot;Rifle Ammo&amp;quot; and sports a 20-round magazine. This weapon can only be found in Mark Purayah II's office in &amp;quot;The Murder of Crows&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SG_552.jpg|thumb|none|600px|The SIG SG 552 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552.jpg|thumb|none|600px|Agent 47 massacring a murder of crow-suited guards with the SG 552.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552_(Side_Detail).jpg|thumb|none|600px|Despite the accessory rail and the fact that the engraving on the side reads &amp;quot;SG 552 Custom,&amp;quot; this assault rifle cannot actually be customized.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SG_552.jpg|thumb|none|600px|The SG 552 leaning against Mark Purayah II's desk, next to some boxes of Rifle Ammo.]]&lt;br /&gt;
&lt;br /&gt;
== Short Magazine Lee Enfield Mk.III  ==&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee Enfield]] can be seen in the &amp;quot;Curtains Down&amp;quot; level, it is seen being used as an opera prop and cannot be fired. However, by using a hex editor or Action Replay CD to add this weapon to the inventory, it can be used as a weapon. It uses generic &amp;quot;Rifle Ammo&amp;quot; and is fairly inaccurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|SMLE, .303]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SMLE_Rifle.jpg|thumb|none|600px|The SMLE Mk. III battle rifle in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SMLE_Rifle.jpg|thumb|none|600px|An opera actor at the ''Palais Garnier'' in Paris cowering with his prop SMLE Mk. III rifle. Only a prop gun would be light enough to be held by two fingers, and then again, the ergonomics of the weapon make this pose an extremely questionable one without falling out of the actor's fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Browning BAR Mk. II Safari ==&lt;br /&gt;
&lt;br /&gt;
The '''Browning BAR''' can be found mounted on a gun rack in Pappy LeBlanc's home in &amp;quot;Till Death Do Us Part&amp;quot;. Referred to in-game as the &amp;quot;Elephant Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning BAR.jpg|thumb|none|450px|Browning BAR Mk. II Safari, .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sako TRG|Sako TRG-42]] appears in the game as the &amp;quot;Kazo TRG,&amp;quot; is chambered in generic &amp;quot;Sniper Ammo,&amp;quot; has a magazine capacity of 10 rounds, and is painted grey in the game. It is the rifle of choice for the biathlete-turned-assassin Raymond Kulinsky when he tries to kill the Secretary of the Interior in &amp;quot;The Murder of Crows&amp;quot; level. While possessing less crosshair sway while zoomed than the other non-customizable sniper rifles, it has only one level of zoom and a slower rate of fire thanks to its bolt-action nature. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|420px|Sako TRG-42, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Scope_View).jpg|thumb|none|600px|Shooting New Orleans policemen through the SAKO TRG-42's scope.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Bolt_Action).jpg|thumb|none|600px|Working the bolt action of the SAKO TRG-42.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 against an old piano in Raymond's sniper nest.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD Dragunov]] is used in the mission &amp;quot;Death of a Showman&amp;quot; to kill 3 gangsters. It can also be found in a briefcase next to the laptop in &amp;quot;A Dance with the Devil.&amp;quot;&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|450px|none|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
[[Image:HitmanbloodmoneySVD.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] is the main sniper rifle in the game, it can be fitted with better scopes, a lightweight frame, a barrel replacement, various suppressors, magazine extensions, and a bolt-action conversion. While Agent 47 will manually load a new round into the chamber if the reload key is pressed in First Person View and the bolt-action modification is equipped, he will still reload by replacing the (now redundant) magazine if the reload key is pressed in Third Person View. This weapon is also the only rifle that can be concealed in a case Agent 47 can bring with him into a mission--while two others can be concealed in cases of their own, Agent 47 must instead find them himself in two missions. &lt;br /&gt;
[[Image:WA2000.JPG|thumb|none|350px|Walther WA 2000, 7.62x51mm NATO, 300. Winchester Magnum and 7.5x55mm Swiss. ]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYWA2000.jpg|thumb|none|400px|47 with his WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Beeman Break Barrel ==&lt;br /&gt;
&lt;br /&gt;
This pneumatic child's toy can be found in the mission &amp;quot;A New Life.&amp;quot; It can be loaded with non-lethal tranquilizer rounds, and is a break-open breach-loading single-shot weapon. If you bring this air gun on another mission, you only get a few rounds, due to the game only giving 2 extra &amp;quot;magazines&amp;quot; for each non-customizable weapon brought into a mission, which translates into very few darts for this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bloodmoneyairgun.jpg|thumb|none|350px|The air rifle, found in a treehouse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bloodmoneymauser1.jpg&amp;diff=316500</id>
		<title>File:Bloodmoneymauser1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bloodmoneymauser1.jpg&amp;diff=316500"/>
		<updated>2010-08-20T18:46:48Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=313606</id>
		<title>Hitman: Blood Money</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=313606"/>
		<updated>2010-08-14T08:14:32Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Beeman Break Barrel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Hitman: Blood Money:'''&lt;br /&gt;
[[Image:HBM.jpg|thumb|right|300px|''Hitman: Blood Money'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer Custom ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#AMT Hardballer|AMT Hardballer]] appears in the game as the &amp;quot;Silverballer,&amp;quot; Agent 47's signature handgun. While ostensibly chambered in .45 ACP, it is not possible to use other bullets of this caliber in the Silverballers (such as that for the HK USP in this game), since Agent 47 modified them to accept only custom ammo. The stock magazine capacity is 9 rounds.&lt;br /&gt;
&lt;br /&gt;
There are a host of modifications available for this weapon, including two types of sound suppressors, a double capacity magazine, a laser sight, a longslide modification, a reflex sight, a scope, and a modification to allow fully automatic fire. A second &amp;quot;Silverballer&amp;quot; can also be purchased, allowing the player to dual wield them (though already-purchased modifications do not have to be purchased again for the second gun as they would in real life). The grips on the &amp;quot;Silverballer&amp;quot; are reminiscent of the Pachmayr American Legend grips. &lt;br /&gt;
&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|300px|none|AMT Hardballer with 5&amp;quot; barrel, .45 ACP]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer_(Unmodified).jpg|thumb|none|600px|The Silverballers in their stock form. The engraving on the slide reads &amp;quot;Custom Slide .45 Caliber,&amp;quot; with Agent 47's personal insignia.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_AMT_Hardballer.jpg|thumb|none|600px|Gunning down costumed Security Guards with two Silverballers. These variants have advanced suppressors, red dot sights, double-length magazines, and laser sights.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer.jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 takes centre stage with his &amp;quot;captive audience.&amp;quot; This Silverballer variant is the longslide type with a scope, a laser sight, and a double-length magazine. For balance reasons, the longslide modification is not compatible with any kind of sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 1911==&lt;br /&gt;
&lt;br /&gt;
Used by Mark Parchezzi III in &amp;quot;Amendment XXV&amp;quot; and Leland &amp;quot;Jack&amp;quot; Alexander in &amp;quot;Requiem&amp;quot;. The gun has ornate engraved ivory grips and 3 dot sights. While it cannot be retained while playing the game normally, this weapon can be added to the player's collection by editing the save file, either with a hex editor or Action Replay-style disc on console versions.&lt;br /&gt;
This pistol is the most accurate weapon in the game, with the shots hitting the very centre of the player's crosshairs with no spread.&lt;br /&gt;
Least a on the pc vercion, if the player kills Leland, may collect and use, has only nine rounds into the magazine without extra ammo&lt;br /&gt;
&lt;br /&gt;
[[Image:80elite6-1-.jpg|thumb|none|300px|Colt Combat Elite with Pachmayr grips, .45 ACP ]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
The [[Desert Eagle]] is found throughout the game. The ingame magazine capacity of 9 rounds implies that it is chambered for the .357 magnum round. &lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle, .357 Magnum]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYPISTOL.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP  ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP|H&amp;amp;K USP]] appears in the game as the &amp;quot;SLP .40&amp;quot;. It is the most common pistol throughout the game, and it is found in almost all the levels. It is used by the New Orleans Police, U.S. Marines, Secret Service, FBI, gangsters, and various other private security companies. A suppressed version is carried by assassin Angelina Mason in &amp;quot;The Murder of Crows&amp;quot; and by the South African white supremacist Hendrick Schmutz in &amp;quot;A House of Cards&amp;quot;. It has a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
It's worth noting that while the name of the gun is the &amp;quot;SLP.40,&amp;quot; its ammo labelled as .45 ACP, and then the after-mission newspaper report claims the rounds fired from this gun are 9mm caliber. The magazine capacity of 12 rounds, however, seems to confirm that the weapon is chambered for .45 ACP rounds.  Two other clues to the weapon's true caliber are the magazine floorplate that is visible on the inventory screen (a feature unavailable to the .40 S&amp;amp;W and 9x19mm models of the USP), and the angled forward portion of the trigger guard, which definitively rules out the possibility that it is the USP Compact--only the full-sized USP has the angled trigger guard that mirrors the pictured gun in the game.       &lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP .45 ACP.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_USP.jpg‎|thumb|none|600px|''&amp;quot;Beautifully Executed.&amp;quot;'' &amp;lt;br&amp;gt; Note: The above was an '''actual''' tagline used in the publicity campaign heralding the release of this game.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP.jpg|thumb|none|600px|The HK USP sitting on a security guard's desk.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser C96]] appears in the game as the &amp;quot;WW1 Pistol&amp;quot;. It is only found in the mission &amp;quot;Curtains Down&amp;quot;, in which an actor uses one loaded with blanks to &amp;quot;execute&amp;quot; the player's target during the Opera rehearsal. The player can swap the prop gun with a real one when no one is looking to cause a fatal accident. The weapon can be added to the player's collection on the PC using a hex editor, or on the PS2 version by using an Action Replay Max CD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser_c96_bolo.jpg|thumb|none|300px|Mauser C96 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson  686-4==&lt;br /&gt;
&lt;br /&gt;
The ''[[Smith &amp;amp; Wesson Model 686]] '' appears in the game as the &amp;quot;Snub-Nosed&amp;quot;&lt;br /&gt;
It is used by Don Fernando Delgado and actor Rex Stanton's drug-dealing agent in &amp;quot;A Vintage Year&amp;quot; and by the sailors on the steamboat in &amp;quot;Death on the Mississippi&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W686Short.jpg|thumb|none|330px|Smith &amp;amp; Wesson Model 686 with 2&amp;quot; barrel, .357 magnum. The ones in the game have custom wood grips.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;Bull. 480&amp;quot; it is used by members of the Gator Gang in &amp;quot;Death on the Mississippi&amp;quot; and by Vinnie &amp;quot;Slugger&amp;quot; Sinistra in &amp;quot;A New Life&amp;quot;. The Raging Bull in the game appears to be the Model 480, chambered in .480 Ruger cartridge.&lt;br /&gt;
[[Image:Rb1.jpg‎|thumb|300px|none|Taurus Raging Bull Model 454, .454 Casull.]]&lt;br /&gt;
[[Image:Ragingbull.jpg|thumb|300px|none|Agent 47 with a &amp;quot;Bull 480.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Schofield Model 3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Schofield Model 3]] revolver appears in the game as the &amp;quot;Six Shooter&amp;quot;. Guests carry it in the level &amp;quot;Till Death Do Us Part&amp;quot;&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|330px|Schofield Model 3 .45 Schofield]]&lt;br /&gt;
[[Image:Bloodmoneyschofield.jpg|thumb|none|400px|The &amp;quot;Six Shooter&amp;quot; in first person view]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FAMAE S.A.F. ==&lt;br /&gt;
&lt;br /&gt;
The Chilean sub-machine gun '''FAMAE S.A.F.''' appears in the game as the &amp;quot;SAF SMG&amp;quot;, and it is used by the Hacienda guards in the mission &amp;quot;A Vintage Year.&amp;quot; It is largely similar to the Heckler and Koch MP5 in this game, albeit a little less accurate and uncustomizable. It erroneously sports a 25-round magazine (in reality it uses a 30-round magazine), and is chambered for generic &amp;quot;SMG Ammo&amp;quot; (most likely 9x19mm rounds). &lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|350px|FAMAE S.A.F, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_FAMAE_SAF.jpg|thumb|none|600px|Room-clearing a guarded suburban household with the FAMAE SAF.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_FAMAE_SAF.jpg|thumb|none|600px|Don Fernando Delgado's guards, one with an FAMAE SAF.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K MP5]] appears in the game as the &amp;quot;SMG Tactical&amp;quot;, and modified with a large variety of accessories such as A3 and A4 buttstocks, an MP5K-style shortened barrel, laser sights, red dot sights, &amp;quot;jungle-style&amp;quot; double magazines, and sound suppressors. Delahunt's bodyguards, Secret Service agents, and the assassin Maynard John use fixed-stock MP5s. For some reason all versions of this weapon use 25-round magazines, despite the standard for MP5s being 30-round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|MP5A3, 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|400px|MP5A2, 9x19mm]]&lt;br /&gt;
[[Image:Hitman Blood Money SMG Custom.jpg|thumb|none|400px|Heavily modified &amp;quot;SMG Tactical&amp;quot;]]&lt;br /&gt;
[[Image:SMGtactical.jpg|thumb|none|400px|The &amp;quot;SMG Tactical&amp;quot; in first person view]]&lt;br /&gt;
[[Image:HITMANBLODMONEYMP5.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
An early version of the [[Heckler &amp;amp; Koch MP7A1]] appears in the game. It is used by some of the FBI agents in &amp;quot;A New Life&amp;quot; and can be found on a table in the 'Torture Chamber' in &amp;quot;A Dance With The Devil&amp;quot;. Possessing a 25-round magazine capacity of generic &amp;quot;SMG ammo,&amp;quot; the retractable stock and folding vertical foregrip cannot be used, which gives a high amount of muzzle climb.  These characteristics make it a rather inaccurate weapon despite the low recoil of the real-life version, which also uses 20- or 40-round magazines rather than 25-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP7.jpg|thumb|none|600px|Assassinating Mark Purayah II with an MP7 as the feathers fly.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP7.jpg|thumb|none|600px|An FBI agent with an MP7, leisurely patrolling a backyard pool.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger MP9]] appears in the game. It is used by the bird-suited guards in the mission &amp;quot;The Murder of Crows.&amp;quot; As with the TMP and MP7, it is not possible to use it two-handed with the stock, and it shares an ammunition type with all the other SMGs and Machine Pistols in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9, 9x19mm]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYMP9.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr TMP]] appears as the &amp;quot;TMP.&amp;quot; It is used by various guards throughout the &amp;quot;Flatline&amp;quot; level and is the personal weapon of Manuel Delgado in the &amp;quot;A Vintage Year&amp;quot; level. This SMG also appears in the tutorial level &amp;quot;Death of a Showman&amp;quot; but is not used by NPCs there. Like other weapons of its class, it shares ammunition with all other non-customizable SMGs, and has a magazine capacity of 25 rounds. Despite the vertical foregrip, it is not possible to use this gun two-handed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|300px|Steyr TMP, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Steyr_TMP.jpg|thumb|none|600px|The Devil's own happy-happy-fun-gun (check the ammunition count).]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Steyr_TMP.jpg|thumb|none|600px|Apparently someone got confused about the two kinds of &amp;quot;cleaning&amp;quot; tools here.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as the &amp;quot;Shotgun&amp;quot; it is used by the winery guards in the mission &amp;quot;A Vintage Year&amp;quot; and some  members of the Gator gang in the &amp;quot;Death on the Mississippi&amp;quot; level. It is also placed in the tutorial level &amp;quot;Death of a Showman,&amp;quot; but no NPCs use it there. It fires 12 Gauge buckshot and has an 8-round tube magazine capacity. &lt;br /&gt;
[[Image:Remington870NewModel.jpg‎|thumb|400px|none|Remington 870 in black finish]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Remington_870.jpg‎|thumb|none|600px|Agent 47 aiming at a pensioner who's had too much to drink with a Remington 870. The side of the gun reads &amp;quot;Slug Gun&amp;quot; even though you can't use anything but buckshot in this firearm.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Remington_870.jpg‎|thumb|none|600px|One of Don Fernando Delgado's winery guards with a Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS 12|SPAS-12]] appears in the game as the &amp;quot;SP12 Shotgun&amp;quot;, it can be modified with a large variety of accessories, such as a buttstock, an Aimpoint sight, a detachable box magazine and even a sound suppressor.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12, 12-gauge]]&lt;br /&gt;
[[Image:HBM2.jpg|thumb|none|500px|47 shoots his way out. Note FBI agent doing backflips after being hit by the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is in the game in the security room in &amp;quot;Death on the Mississippi&amp;quot; and carried in a briefcase by a CIA Agent in &amp;quot;A Dance with the Devil&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|380px|none|FN F2000, 5.56x45 NATO]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4 Carbine|M4A1 Carbine]] appears in the game,  it can modified with a large variety of accessories, such as a Beta C-MAG, a red dot sight, an ACOG scope, sound suppressors, and a vertical foregrip. It is the only assault rifle in the game that can use 30 round magazines--all others are forced to use 20 round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 Carbine with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above). - 5.56x45mm]]&lt;br /&gt;
[[Image:M4Cmag.jpg|thumb|none|350px|Agent 47 with an M4A1 with Beta C-Mag, pistol grip and ACOG]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14 Rifle|M14]] is used by U.S. Marines in the mission &amp;quot;Amendment XXV&amp;quot;. It appears to have a 10 round magazine, yet holds 20 rounds.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the &amp;quot;SG552.&amp;quot; It is chambered in generic &amp;quot;Rifle Ammo&amp;quot; and sports a 20-round magazine. This weapon can only be found in Mark Purayah II's office in &amp;quot;The Murder of Crows&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552.jpg|thumb|none|600px|Agent 47 massacring a murder of crow-suited guards with the SG 552.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552_(Side_Detail).jpg|thumb|none|600px|Despite the accessory rail and the fact that the engraving on the side reads &amp;quot;SG 552 Custom,&amp;quot; this assault rifle cannot actually be customized.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SG_552.jpg|thumb|none|600px|The SG 552 leaning against Mark Purayah II's desk, next to some boxes of Rifle Ammo.]]&lt;br /&gt;
&lt;br /&gt;
== Short Magazine Lee Enfield Mk.III  ==&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee Enfield]] can be seen in the mission &amp;quot;Curtains Down&amp;quot;, it is seen being used as a prop and cannot be fired. However, by using a hex editor or Action Replay CD to add this weapon to the armoury, it can be used as a weapon. It uses assault rifle ammunition and is fairly inaccurate.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|SMLE, .303]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Browning BAR Mk. II Safari ==&lt;br /&gt;
&lt;br /&gt;
The '''Browning BAR''' can be found mounted on a gun rack in Pappy LeBlanc's home in &amp;quot;Till Death Do Us Part&amp;quot;. Referred to in-game as the &amp;quot;Elephant Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning BAR.jpg|thumb|none|450px|Browning BAR Mk. II Safari, .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sako TRG|Sako TRG-42]] appears in the game as the &amp;quot;Kazo TRG,&amp;quot; is chambered in generic &amp;quot;Sniper Ammo,&amp;quot; has a magazine capacity of 10 rounds, and is painted grey in the game. It is the rifle of choice for the biathlete-turned-assassin Raymond Kulinsky when he tries to kill the Secretary of the Interior in &amp;quot;The Murder of Crows&amp;quot; level. While possessing less crosshair sway while zoomed than the other non-customizable sniper rifles, it has only one level of zoom and a slower rate of fire thanks to its bolt-action nature. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|420px|Sako TRG-42, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Scope_View).jpg|thumb|none|600px|Shooting New Orleans policemen through the SAKO TRG-42's scope.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Bolt_Action).jpg|thumb|none|600px|Working the bolt action of the SAKO TRG-42.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 against an old piano in Raymond's sniper nest.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD Dragunov]] is used in the mission &amp;quot;Death of a Showman&amp;quot; to kill 3 gangsters. It can also be found in a briefcase next to the laptop in &amp;quot;A Dance with the Devil.&amp;quot;&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|450px|none|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
[[Image:HitmanbloodmoneySVD.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] is the main sniper rifle in the game, it can be fitted with better scopes, a lightweight frame, a barrel replacement, various suppressors, magazine extensions, and a bolt-action conversion. While Agent 47 will manually load a new round into the chamber if the reload key is pressed in First Person View and the bolt-action modification is equipped, he will still reload by replacing the (now redundant) magazine if the reload key is pressed in Third Person View. This weapon is also the only rifle that can be concealed in a case Agent 47 can bring with him into a mission--while two others can be concealed in cases of their own, Agent 47 must instead find them himself in two missions. &lt;br /&gt;
[[Image:WA2000.JPG|thumb|none|350px|Walther WA 2000, 7.62x51mm NATO, 300. Winchester Magnum and 7.5x55mm Swiss. ]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYWA2000.jpg|thumb|none|400px|47 with his WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Beeman Break Barrel ==&lt;br /&gt;
&lt;br /&gt;
This pneumatic child's toy can be found in the mission &amp;quot;A New Life.&amp;quot; It can be loaded with non-lethal tranquilizer rounds, and is a break-open breach-loading single-shot weapon. If you bring this air gun on another mission, you only get a few rounds, due to the game only giving 2 extra &amp;quot;magazines&amp;quot; for each non-customizable weapon brought into a mission, which translates into very few darts for this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bloodmoneyairgun.jpg|thumb|none|350px|The air rifle, found in a treehouse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:AlPachinko&amp;diff=313140</id>
		<title>User talk:AlPachinko</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:AlPachinko&amp;diff=313140"/>
		<updated>2010-08-13T09:04:13Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* What kind of computer are you using? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What kind of computer are you using?==&lt;br /&gt;
&lt;br /&gt;
After seeing your screenshots, I'd like to know what kind of computer and monitor setup you're using. Also, what language version of Hitman: Blood Money are you using? --[[User:Mazryonh|Mazryonh]] 22:56, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Oh, I'm using a 1440x900 monitor, and max settings. I have the Polish version (but I don't think it's much of a problem). If the screenshots are too big, you can remove them and add more fitting ones (I also have this weird problem that going to first person makes the screen ridiculously bright). --[[User:AlPachinko|AlPachinko]] 09:04, 13 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=312924</id>
		<title>Hitman: Blood Money</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=312924"/>
		<updated>2010-08-12T17:16:29Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Schofield Model 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Hitman: Blood Money:'''&lt;br /&gt;
[[Image:HBM.jpg|thumb|right|300px|''Hitman: Blood Money'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer Custom ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#AMT Hardballer|AMT Hardballer]] appears in the game as the &amp;quot;Silverballer,&amp;quot; Agent 47's signature handgun. While ostensibly chambered in .45 ACP, it is not possible to use other bullets of this caliber in the Silverballers (such as that for the HK USP in this game), since Agent 47 modified them to accept only custom ammo. The stock magazine capacity is 9 rounds.&lt;br /&gt;
&lt;br /&gt;
There are a host of modifications available for this weapon, including two types of sound suppressors, a double capacity magazine, a laser sight, a longslide modification, a reflex sight, a scope, and a modification to allow fully automatic fire. A second &amp;quot;Silverballer&amp;quot; can also be purchased, allowing the player to dual wield them (though already-purchased modifications do not have to be applied again to the second gun as they would in real life). The grips on the &amp;quot;Silverballer&amp;quot; are reminiscent of the Pachmayr American Legend grips. &lt;br /&gt;
&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|300px|none|AMT Hardballer with 5&amp;quot; barrel, .45 ACP]]&lt;br /&gt;
[[Image:Silverballer.jpg|thumb|none|400px|Heavily modified &amp;quot;Silverballer&amp;quot;]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_AMT_Hardballer.jpg|thumb|none|600px|Gunning down costumed Security Guards with two Silverballers. These variants have advanced suppressors, red dot sights, double-length magazines, and laser sights.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer.jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 takes centre stage with his &amp;quot;captive audience.&amp;quot; This Silverballer variant is the longslide type with a scope, a laser sight, and a double-length magazine. For balance reasons, the longslide modification is not compatible with any kind of sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 1911==&lt;br /&gt;
&lt;br /&gt;
Used by Mark Parchezzi III in &amp;quot;Amendment XXV&amp;quot; and Leland &amp;quot;Jack&amp;quot; Alexander in &amp;quot;Requiem&amp;quot;. The gun has ornate engraved ivory grips and 3 dot sights. While it cannot be retained while playing the game normally, this weapon can be added to the player's collection by editing the save file, either with a hex editor or Action Replay-style disc on console versions.&lt;br /&gt;
This pistol is the most accurate weapon in the game, with the shots hitting the very centre of the player's crosshairs with no spread.&lt;br /&gt;
Least a on the pc vercion, if the player kills Leland, may collect and use, has only nine rounds into the magazine without extra ammo&lt;br /&gt;
&lt;br /&gt;
[[Image:80elite6-1-.jpg|thumb|none|300px|Colt Combat Elite with Pachmayr grips, .45 ACP ]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
The [[Desert Eagle]] is found throughout the game. The ingame magazine capacity of 9 rounds implies that it is chambered for the .357 magnum round. &lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle, .357 Magnum]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYPISTOL.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP  ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP|H&amp;amp;K USP]] appears in the game as the &amp;quot;SLP .40&amp;quot;. It is the most common pistol throughout the game, and it is found in almost all the levels. It is used by the New Orleans Police, U.S. Marines, Secret Service, FBI, gangsters, and various other private security companies. A suppressed version is carried by assassin Angelina Mason in &amp;quot;The Murder of Crows&amp;quot; and by the South African white supremacist Hendrick Schmutz in &amp;quot;A House of Cards&amp;quot;. It has a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
It's worth noting that while the name of the gun is the &amp;quot;SLP.40,&amp;quot; its ammo labelled as .45 ACP, and then the after-mission newspaper report claims the rounds fired from this gun are 9mm caliber. The magazine capacity of 12 rounds, however, seems to confirm that the weapon is chambered for .45 ACP rounds.  Two other clues to the weapon's true caliber are the magazine floorplate that is visible on the inventory screen (a feature unavailable to the .40 S&amp;amp;W and 9x19mm models of the USP), and the angled forward portion of the trigger guard, which definitively rules out the possibility that it is the USP Compact--only the full-sized USP has the angled trigger guard that mirrors the pictured gun in the game.       &lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP .45 ACP.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_USP.jpg‎|thumb|none|600px|''&amp;quot;Beautifully Executed.&amp;quot;'' &amp;lt;br&amp;gt; Note: The above was an '''actual''' tagline used in the publicity campaign heralding the release of this game.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP.jpg|thumb|none|600px|The HK USP sitting on a security guard's desk.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser C96]] appears in the game as the &amp;quot;WW1 Pistol&amp;quot;. It is only found in the mission &amp;quot;Curtains Down&amp;quot;, in which an actor uses one loaded with blanks to &amp;quot;execute&amp;quot; the player's target during the Opera rehearsal. The player can swap the prop gun with a real one when no one is looking to cause a fatal accident. The weapon can be added to the player's collection on the PC using a hex editor, or on the PS2 version by using an Action Replay Max CD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser_c96_bolo.jpg|thumb|none|300px|Mauser C96 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson  686-4==&lt;br /&gt;
&lt;br /&gt;
The ''[[Smith &amp;amp; Wesson Model 686]] '' appears in the game as the &amp;quot;Snub-Nosed&amp;quot;&lt;br /&gt;
It is used by Don Fernando Delgado and actor Rex Stanton's drug-dealing agent in &amp;quot;A Vintage Year&amp;quot; and by the sailors on the steamboat in &amp;quot;Death on the Mississippi&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W686Short.jpg|thumb|none|330px|Smith &amp;amp; Wesson Model 686 with 2&amp;quot; barrel, .357 magnum. The ones in the game have custom wood grips.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;Bull. 480&amp;quot; it is used by members of the Gator Gang in &amp;quot;Death on the Mississippi&amp;quot; and by Vinnie &amp;quot;Slugger&amp;quot; Sinistra in &amp;quot;A New Life&amp;quot;. The Raging Bull in the game appears to be the Model 480, chambered in .480 Ruger cartridge.&lt;br /&gt;
[[Image:Rb1.jpg‎|thumb|300px|none|Taurus Raging Bull Model 454, .454 Casull.]]&lt;br /&gt;
[[Image:Ragingbull.jpg|thumb|300px|none|Agent 47 with a &amp;quot;Bull 480.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Schofield Model 3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Schofield Model 3]] revolver appears in the game as the &amp;quot;Six Shooter&amp;quot;. Guests carry it in the level &amp;quot;Till Death Do Us Part&amp;quot;&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|330px|Schofield Model 3 .45 Schofield]]&lt;br /&gt;
[[Image:Bloodmoneyschofield.jpg|thumb|none|400px|The &amp;quot;Six Shooter&amp;quot; in first person view]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FAMAE S.A.F. ==&lt;br /&gt;
&lt;br /&gt;
The Chilean sub-machine gun '''FAMAE S.A.F.''' appears in the game as the &amp;quot;SAF SMG&amp;quot;, and it is used by the Hacienda guards in the mission &amp;quot;A Vintage Year.&amp;quot; It is largely similar to the Heckler and Koch MP5 in this game, albeit a little less accurate and uncustomizable. It erroneously sports a 25-round magazine (in reality it uses a 30-round magazine), and is chambered for generic &amp;quot;SMG Ammo&amp;quot; (most likely 9x19mm rounds). &lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|350px|FAMAE S.A.F, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_FAMAE_SAF.jpg|thumb|none|600px|Room-clearing a guarded suburban household with the FAMAE SAF.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_FAMAE_SAF.jpg|thumb|none|600px|Don Fernando Delgado's guards, one with an FAMAE SAF.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K MP5]] appears in the game as the &amp;quot;SMG Tactical&amp;quot;, and modified with a large variety of accessories such as A3 and A4 buttstocks, an MP5K-style shortened barrel, laser sights, red dot sights, &amp;quot;jungle-style&amp;quot; double magazines, and sound suppressors. Delahunt's bodyguards, Secret Service agents, and the assassin Maynard John use fixed-stock MP5s. For some reason all versions of this weapon use 25-round magazines, despite the standard for MP5s being 30-round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|MP5A3, 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|400px|MP5A2, 9x19mm]]&lt;br /&gt;
[[Image:Hitman Blood Money SMG Custom.jpg|thumb|none|400px|Heavily modified &amp;quot;SMG Tactical&amp;quot;]]&lt;br /&gt;
[[Image:SMGtactical.jpg|thumb|none|400px|The &amp;quot;SMG Tactical&amp;quot; in first person view]]&lt;br /&gt;
[[Image:HITMANBLODMONEYMP5.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
An early version of the [[Heckler &amp;amp; Koch MP7A1]] appears in the game. It is used by some of the FBI agents in &amp;quot;A New Life&amp;quot; and can be found on a table in the 'Torture Chamber' in &amp;quot;A Dance With The Devil&amp;quot;. Despite the retractable stock, folding vertical foregrip, and proprietary round all used by the real-life weapon, Agent 47 is still forced to use it one-handed, and it also shares ammunition with all other non-customizable SMGs or machine-pistols in this game. &lt;br /&gt;
[[Image:H&amp;amp;K_MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MP7hitman.jpg|thumb|none|300px|An FBI Agent aims an MP7A1 at 47]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYMP7.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Ruger MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger MP9]] appears in the game. It is used by the bird-suited guards in the mission &amp;quot;The Murder of Crows.&amp;quot; As with the TMP and MP7, it is not possible to use it two-handed with the stock, and it shares an ammunition type with all the other SMGs and Machine Pistols in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9, 9x19mm]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYMP9.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr TMP]] appears as the &amp;quot;TMP.&amp;quot; It is used by various guards throughout the &amp;quot;Flatline&amp;quot; level and is the personal weapon of Manuel Delgado in the &amp;quot;A Vintage Year&amp;quot; level. This SMG also appears in the tutorial level &amp;quot;Death of a Showman&amp;quot; but is not used by NPCs there. Like other weapons of its class, it shares ammunition with all other non-customizable SMGs, and has a magazine capacity of 25 rounds. Despite the vertical foregrip, it is not possible to use this gun two-handed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|300px|Steyr TMP, 9x19mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Steyr_TMP.jpg|thumb|none|600px|The Devil's own happy-happy-fun-gun (check the ammunition count).]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Steyr_TMP.jpg|thumb|none|600px|Apparently someone got confused about the two kinds of &amp;quot;cleaning&amp;quot; tools.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as the &amp;quot;Shotgun&amp;quot; it is used by vineyard guards in the mission &amp;quot;A Vintage Year&amp;quot; and a member of the Gator gang. It is also placed in the tutorial level &amp;quot;Death of a Showman&amp;quot;&lt;br /&gt;
[[Image:Remington870NewModel.jpg‎|thumb|400px|none|Remington 870 in black finish]]&lt;br /&gt;
[[Image:Remmy.jpg‎|thumb|400px|none|Agent 47 with a Remington 870 after killing a gangster]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYSHOTGUN.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS 12|SPAS-12]] appears in the game as the &amp;quot;SP12 Shotgun&amp;quot;, it can be modified with a large variety of accessories, such as a buttstock, an Aimpoint sight, a detachable box magazine and even a sound suppressor.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12, 12-gauge]]&lt;br /&gt;
[[Image:HBM2.jpg|thumb|none|500px|47 shoots his way out. Note FBI agent doing backflips after being hit by the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is in the game in the security room in &amp;quot;Death on the Mississippi&amp;quot; and carried in a briefcase by a CIA Agent in &amp;quot;A Dance with the Devil&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|380px|none|FN F2000, 5.56x45 NATO]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4 Carbine|M4A1 Carbine]] appears in the game,  it can modified with a large variety of accessories, such as a Beta C-MAG, a red dot sight, an ACOG scope, sound suppressors, and a vertical foregrip. It is the only assault rifle in the game that can use 30 round magazines--all others are forced to use 20 round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 Carbine with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above). - 5.56x45mm]]&lt;br /&gt;
[[Image:M4Cmag.jpg|thumb|none|350px|Agent 47 with an M4A1 with Beta C-Mag, pistol grip and ACOG]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14 Rifle|M14]] is used by U.S. Marines in the mission &amp;quot;Amendment XXV&amp;quot;. It appears to have a 10 round magazine, yet holds 20 rounds.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the &amp;quot;SG552&amp;quot;. This weapon can be found in Mark Puriyah Jr.'s command room in the mission &amp;quot;Murder of Crows&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
== Short Magazine Lee Enfield Mk.III  ==&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee Enfield]] can be seen in the mission &amp;quot;Curtains Down&amp;quot;, it is seen being used as a prop and cannot be fired. However, by using a hex editor or Action Replay CD to add this weapon to the armoury, it can be used as a weapon. It uses assault rifle ammunition and is fairly inaccurate.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|SMLE, .303]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Browning BAR Mk. II Safari ==&lt;br /&gt;
&lt;br /&gt;
The '''Browning BAR''' can be found mounted on a gun rack in Pappy LeBlanc's home in &amp;quot;Till Death Do Us Part&amp;quot;. Referred to in-game as the &amp;quot;Elephant Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning BAR.jpg|thumb|none|450px|Browning BAR Mk. II Safari, .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sako TRG|Sako TRG-42]] appears in the game as the &amp;quot;Kazo TRG&amp;quot; it is the rifle of choice for the assassin Raymond Kulinsky when he tries to kill the Secretary of the Interior. &lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|420px|Sako TRG-42, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Sako.jpg|thumb|none|350px|Agent 47 sniping with the &amp;quot;Kazo TRG&amp;quot;]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYTRG.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD Dragunov]] is used in the mission &amp;quot;Death of a Showman&amp;quot; to kill 3 gangsters. It can also be found in a briefcase next to the laptop in &amp;quot;A Dance with the Devil.&amp;quot;&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|450px|none|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
[[Image:HitmanbloodmoneySVD.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] is the main sniper rifle in the game, it can be fitted with better scopes, a lightweight frame, a barrel replacement, various suppressors, magazine extensions, and a bolt-action conversion. While Agent 47 will manually load a new round into the chamber if the reload key is pressed in First Person View and the bolt-action modification is equipped, he will still reload by replacing the (now redundant) magazine if the reload key is pressed in Third Person View. This weapon is also the only rifle that can be concealed in a case Agent 47 can bring with him into a mission--while two others can be concealed in cases of their own, Agent 47 must instead find them himself in two missions. &lt;br /&gt;
[[Image:WA2000.JPG|thumb|none|350px|Walther WA 2000, 7.62x51mm NATO, 300. Winchester Magnum and 7.5x55mm Swiss. ]]&lt;br /&gt;
[[Image:HITMANBLOODMONEYWA2000.jpg|thumb|none|400px|47 with his WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Beeman Break Barrel ==&lt;br /&gt;
&lt;br /&gt;
This pneumatic child's toy can be found in the mission &amp;quot;A New Life.&amp;quot; It can be loaded with non-lethal tranquilizer rounds, and is a break-open breach-loading single-shot weapon. If you bring this air gun on another mission, you only get a few rounds, due to the game only giving 2 extra &amp;quot;magazines&amp;quot; for each non-customizable weapon brought into a mission, which translates into very few darts for this weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bloodmoneyschofield.jpg&amp;diff=312923</id>
		<title>File:Bloodmoneyschofield.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bloodmoneyschofield.jpg&amp;diff=312923"/>
		<updated>2010-08-12T17:16:22Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-47&amp;diff=312838</id>
		<title>AK-47</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-47&amp;diff=312838"/>
		<updated>2010-08-12T14:09:48Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AK-47 and variants are used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Please keep in mind that while &amp;quot;AK-47&amp;quot; is often a catch-all term for 7.62x39mm Kalashnikov rifles, most so-called &amp;quot;AK-47s&amp;quot; in movies - particularly American movies - are actually either Egyptian Maadi ARM copies of the highly improved [[AK-47#AKM|AKM]], or variants of the Chinese [[AK-47#Norinco Type 56|Norinco Type 56]]. Please check carefully to make sure that the rifle in question is a true AK-47 and not an AKM or a Chinese Type 56. When in doubt, it is probably safer to assume AKM or Type 56.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1949-present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10, 30, 40-round box magazines, 75-round drum magazine.&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Full-Auto/Semi (600 RPM)&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|500px|right|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:AK-47 type II Part DM-ST-89-01131.jpg|thumb|right|500px|Type II AK-47 7.62x39mm (note stock mounting bracket) with prototype slab sided magazine -]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|500px|right|Type III AK-47 with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|right|Final Production version of the III AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|500px|right|Poly Technologies AK-47 - 7.62x39mm.  This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg‎|thumb|right|500px|Authentic AK-47 built from US Receiver.  This is an '''Actual Screen used AK-47''' from the film [[We Were Soldiers]] (built by Cinema Weaponry) - 7.62x39mm]]&lt;br /&gt;
It is noteworthy that the U.S. government had a ban on all weapons imported from Warsaw Pact nations during the Cold War years (1947-1989). Communist nations which were not part of the Warsaw pact, such as Yugoslavia and Mainland China, were allowed to negotiate trade agreements with the U.S., thus the influx of Chinese AK type rifles and Yugo AKs (Zastava).  The Maadi ARMs (the US version of the MISR) were allowed because Egypt was never a Communist country nor a member of the Warsaw Pact. But, as a result of this, virtually no U.S. movie has a real original AK-47 prior to a certain date.  The exceptions are, custom build ups after the mid 1990s when original AK-47 rifle kits were available (as was done on &amp;quot;We Were Soldiers&amp;quot;, using original blueprints and US made milled receivers), and movies filmed overseas where foreign movie armorers had no such restrictions.  This is particularly true for films made in Israel and some parts of Europe.  This is not the case now, with the current crop of films made outside the U.S., mostly in the newly democratic Eastern European nations (Bulgaria, Hungary, Romania, Poland,Czech Republic, etc.)  However, Russia has firmly blocked the export of their old AK-47 surplus guns outside of the country, having distributed most of them to client nations and guerillas throughout the world in the previous five decades. So the AK-47 one 'thinks' one sees may very well be a Poly Technologies Legend series AK (from China) or another AK Variant.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Bale]] || Deiter Dengler || [[Rescue Dawn]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
||| African Rebels and Russian Alfa commandos || [[Hitman]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonardo DiCaprio]] || Danny Archer || [[Blood Diamond]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| RUF rebels || [[Blood Diamond]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| ANC fighters|| [[Catch a Fire]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Yuri Orlov || [[Lord of War]] || Type III model || 2005&lt;br /&gt;
|-&lt;br /&gt;
||| Touraeg fighter || [[Sahara (2005)]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Sue Price]]|| Alex Sinclair || [[Nemesis 2: Nebula]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
||| Criminals || [[Breaking News]] ||Possibly Polytech Legend model|| 2004&lt;br /&gt;
|-&lt;br /&gt;
||| Cameroonian border guard || [[Tears of the Sun]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong and NVA soldiers || [[We Were Soldiers]] ||Built by armorer [http://www.imdb.com/name/nm0660143/ Mike Papac]|| 2002&lt;br /&gt;
|-&lt;br /&gt;
||||| [[Sniper 2]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
||| Serbian soldier || [[Behind Enemy Lines]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Ukrainian Soldiers || [[Godzilla (1998)]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong fighters || [[A Better Tomorrow III]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Waise Lee]]|| Little Wing || [[Bullet in the Head]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
||| Afghan Mujaheddin || [[Beast of War, The|The Beast of War]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Afghan Mujaheddin || [[Rambo III]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Enemy Soldiers|| [[Iron Eagle II]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
| || Criminal Henchmen || [[Fatal Beauty]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Art Malik]] || Kamran Shah || [[Living Daylights, The|The Living Daylights]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
||| Enemy Soldiers || [[Iron Eagle]] |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
||| Terrorists || [[The Delta Force]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
||| Soviet Soldiers || [[Rocky IV]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
||| East German border guards and Soviet Soldiers || [[Octopussy]] |||| 1983&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong fighters and Kurtz's men|| [[Apocalypse Now]] |||| 1979&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong fighters || [[The Odd Angry Shot]] |||| 1979&lt;br /&gt;
|-&lt;br /&gt;
||| East German (NVA) border guards || [[Escape from East Berlin]] |||| 1962&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Trigun]]''&lt;br /&gt;
&lt;br /&gt;
* Islamic revolutionaries in an unidentified desert state and USSR soldiers seen in flashback in ''[[Noir]]''&lt;br /&gt;
&lt;br /&gt;
* [[Black Lagoon]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[50 Cent: Bulletproof]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Army Of Two]]||||Available w/ Beta-C magazine||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Black]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto 3]]||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto IV]]||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-Life: Counter-strike - HL: CS Condition Zero]]||CV-47||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier of Fortune: Payback]]||||w/ variety of accesories||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Flashpoint]]||||Available with [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[24: The Game]]||AZ7 Soviet||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Blacksite: Area 51]]||||||Non-player weapon||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarface: The World is Yours]]||||Can be upgraded with a [[Remington 870 Shotgun|Remington 870]] shotgun attachment||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Kill.Switch]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter Strike: Source]]||CV-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Shellshock Nam '67]] ||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict: Desert Storm 2 Back to Baghdad]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Combined Assault]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Confrontation]]||||w/ variety of accessories||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto: Vice City Stories]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[No One Lives Forever 2 : A Spy In HARM's Way]]||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Contract J.A.C.K.]]||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid:Portable Ops]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||||w/ variety of accessories||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]||||w/ variety of accessories||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Insurgency]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]||CV-47||w/ long magazine mode in Zombie 2 mode, Zombie 3 mode and Zombie Unite Mode&amp;lt;br /&amp;gt;CV-47 Dragon||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||Available w/[[GP-series grenade launcher#GP-25|GP-25 grenade launcher]]||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Alert: A Path Beyond]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||||w/ Type 56 bayonet lug||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 3: Snake Eater]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Storm: Sentinels]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry 2]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]]||||w/ AR-15 buttstock||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries: Playground of Destruction]]||Assault Rifle||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Dark]]||KF-7 special||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries 2: World In Flames]]||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Saints Row]]||K6 Krukov||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Saints Row 2]]||K6 Krukov||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Goldeneye 007]]||KF-7 soviet||||||1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||||||With AKM-style ribbed receiver cover||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Ace Combat Zero: The Belkan War]]||||||Seen in cutscenes with cloth-wrapped handguard, non-playable||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Boondocks, The]]''&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Aks47e.jpg|thumb|right|450px|AKS-47 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Basically the same as the AK-47, but the rear-trunion is altered with a swivelling mechanism to allow for the under-folding stock.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Navy SEALs|| [[Behind Enemy Lines II: Axis of Evil]] ||Modified with [[AK-74]] style muzzle brake, gas block and bayonet lug|| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| North Korean soldiers|| [[Behind Enemy Lines II: Axis of Evil]] ||Modified with [[AK-74]] style muzzle brake, gas block and bayonet lug|| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| Criminal gang|| [[Breaking News]] ||Poly Tech AKS-47 side-folder copy|| 2004&lt;br /&gt;
|-&lt;br /&gt;
||| Indian Army soldiers|| [[Lakshya]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
||| Nomads|| [[Flight of the Phoenix]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
| || Militsioners || [[Bumer]] ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Edward Norton]]|| Steve || [[The Italian Job (2003)|The Italian Job]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Branko Duric]]|| Ciki || [[No Man's Land]] ||w/ two magazines taped together|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| Mustafa Nadarevic|| Old Serbian soldier || [[No Man's Land]] ||Fitted with orange bakelite magazine|| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Gangbangers || [[Darkman II: The Return of Durant]] ||w/ AKM-style muzzle brakes|| 1995&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi soldiers|| [[Hot Shots! Part Deux]] |||| 1993&lt;br /&gt;
|-&lt;br /&gt;
||| Navy SEALs || [[Navy SEALs]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
||| Lebanese terrorists|| [[Navy SEALs]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
||| Colombian terrorists|| [[Toy Soldiers]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
||| Soviet tank crew members || [[Beast of War, The|The Beast of War]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Enemy soldiers|| [[Iron Eagle II]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Soviet soldiers|| [[Rambo III]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Aliens|| [[Bad Taste]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|||Enemy soldiers|| [[Iron Eagle]] |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|||Soviet Marines|| [[Solo Voyage]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Cantor]] || Rocko || [[Kill Point, The|The Kill Point]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Grillo]] || Albert &amp;quot;Mr. Pig&amp;quot; Roman || [[Kill Point, The|The Kill Point]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Keifer Sutherland]] || Jack Bauer || [[24: Redemption]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Unknown actors || Tajik mafia || [[Brigada|Brigada]] ||  || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[007: The World Is Not Enough]]||Soviet KA-57||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Timesplitters 2]]||Soviet SV7||w/ an [[M203 grenade launcher]]||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||||With AKMS-style ribbed reciever cover||||2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|right|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:MaadiARM.jpg|thumb|right|450px|Maadi ARM - most of the AKMs seen in movies during the 1980s were imported ARMs that were legally converted to full auto fire.  This image is of an actual movie gun. The laminated buttstock was replaced with a hardwood one when the original stock was broken during a stunt. This example is also loaded with a 30-round bakelite plastic magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The improved version of the AK-47, featuring a number of refinements such as a stamped receiver (as opposed to the milled receiver of the original AK-47), a slant compensator on the tip of the barrel (to reduce recoil), an improved gas tube (without vents), and use of lighter materials to reduce weight and simplify construction.&lt;br /&gt;
&lt;br /&gt;
Most of the AKMs seen in Hollywood movies are actually Egyptian Maadi MISR copies, which were sold in the U.S. as the ARM in the 1980s - such weapons were first procured by Stembridge Gun Rentals for ''[[Red Dawn]]'' and subsequently re-used in numerous other motion pictures. The Maadi is almost identical to the original Soviet-built AKM, save for the markings, and is nearly impossible to tell apart.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|Extras || African soldiers || [[X-Men Origins: Wolverine]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Burmese Junta soldiers || [[Rambo (2008)]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Taliban || [[An American Carol]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Cuban Soldiers || [[An American Carol]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Thomas Rosales Jr.]] || Cuban Soldiers || [[An American Carol]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Iraqi insurgents|| [[The Hurt Locker]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Terrorists || [[Body of Lies]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth Rogen]] || Dale || [[Pineapple Express]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Saudi terrorists || [[The Kingdom]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|Extra || Qatari village militiaman || [[Transformers]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Iraqi insurgents || [[Redacted]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Refugees || [[Children of Men]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|Extras || ANC guerrillas || [[Catch a Fire]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Yuri Orlov || [[Lord of War]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Rwandan National Army soldiers || [[Hotel Rwanda]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Reynaldo A. Gallegos]] || Tito Vargas || [[Bad Boys II]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Cuban soldiers || [[Bad Boys II]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Bank robbers and gang members || [[S.W.A.T.]] || Bank robbers' rifles have drum magazines || 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Nigerian rebels || [[Tears of the Sun]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Lycans || [[Underworld]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Cuban guards || [[Die Another Day]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Owen Wilson]] || Lt. Chris Burnett || [[Behind Enemy Lines]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Serbian soldiers || [[Behind Enemy Lines]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|Extra || Resistance member || [[Equilibrium]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Hub]] || Ivan Podrov || [[XXX]] ||w/ [[AK-74]] muzzle brake and [[M203]] grenade launcher || 2001&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Colombian cartel soldiers || [[XXX]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Hitmen || [[Analyze This]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| |||| [[Virus]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Iraqi soldiers and Shiite refugees || [[Three Kings]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Mel Gibson]] || Det. Martin Riggs || [[Lethal Weapon 4]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
|Extra || Thug || [[The Replacement Killers]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Terrorists || [[The Siege]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Russian prison guards || [[Air Force One]] |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Holnist soldiers || [[The Postman]] |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Gang members || [[Escape from LA]] |||| 1996&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Russian mobsters || [[Eraser]] |||| 1996&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Escobedo's men || [[Clear and Present Danger]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Iraqi soldiers || [[Hot Shots! Part Deux]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Arnold Schwarzenegger]] || Harry Tasker || [[True Lies]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Crimson Jihad terrorists || [[True Lies]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Johnny Wong's thugs || [[Hard Boiled]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|Extras || IRA terrorists || [[Patriot Games]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|Various Actors || || [[Terminator 2: Judgment Day]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Ramon Cota's men || [[Delta Force 2: The Colombian Connection]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvester Stallone]]|| John Rambo || [[Rambo 3]] ||w/ [[M203]] grenade launcher and [[Galil]] stock|| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Crenna]] || Col. Trautman || [[Rambo 3]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Randy Raney]] || Sgt. Kourov || [[Rambo 3]] ||w/ [[M203]] grenade launcher and [[Galil]] stock|| 1988&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Mujaheddin and Russian soldiers || [[Rambo 3]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Matt Mulhern]] || SSgt. Declan Patrick Coker || [[Extreme Prejudice]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Mexican cartel gunmen || [[Extreme Prejudice]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Guerrillas || [[Predator]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Sal's men || [[Robocop]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Clint Eastwood]] || GySGT Tom Highway || [[Heartbreak Ridge]] |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Cuban soldiers || [[Heartbreak Ridge]] |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Lee Jones]] || Mitch Garnett || [[The Park is Mine]] ||w/ two magazines &amp;quot;jungle taped&amp;quot;|| 1986&lt;br /&gt;
|-&lt;br /&gt;
|[[Richard L. Duran]] || Libyan terrorist in Van || [[Back to the Future]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Arius' soldiers || [[Commando]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
|Extras || NVA Soldiers and Russian Spetnaz Commandos  || [[Rambo: First Blood Part II ]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Julia Nickson-Soul]] || Co Bao  || [[Rambo: First Blood Part II ]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[George Cheung]] || Capt. Vihn  || [[Rambo: First Blood Part II ]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvester Stallone]] || John Rambo  || [[Rambo: First Blood Part II ]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Soviet soldiers || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Jennifer Grey]] || Toni Mason || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[C. Thomas Howell]] || Robert Teasdale || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Charlie Sheen]] || Matt Eckert || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Patrick Swayze]] || Jed Eckert || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* Abu Fayed's men in ''[[24]]''&lt;br /&gt;
&lt;br /&gt;
*some U.S. guards in ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]''&lt;br /&gt;
&lt;br /&gt;
* Iraqi insurgents and soldiers in ''[[Over There]]''&lt;br /&gt;
&lt;br /&gt;
* Rebels in a parallel universe in ''[[Doctor Who (New series)|Doctor Who]]''&lt;br /&gt;
&lt;br /&gt;
* Terrorists and Special Forces soldiers in ''[[The Unit]]'' (the latter fitted with tactical flashlights and silencers)&lt;br /&gt;
&lt;br /&gt;
* [[Carl Ciarfalio]] as Hank Connors in ''[[CSI: Crime Scene Investigation]]'' (episode &amp;quot;Leapin' Lizards&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Ultimate Force]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The X-Files]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The A-Team]]''&lt;br /&gt;
&lt;br /&gt;
* Drug dealers in ''[[CSI: NY]]'' (episode: &amp;quot;Snow Day&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Several Variants used by a cult in [[Criminal Minds]].&lt;br /&gt;
&lt;br /&gt;
* ''[[Weaponology]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncharted: Drake's Fortune]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid: Portable Ops]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Kane and Lynch: Dead Men]]||||||Cannot be used by player||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||AK-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-Life 2]]||AR-1||||Cut Weapon||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Left 4 Dead 2]]||AK-47||w/ flashlight by zip ties and optional laser sight&amp;lt;br /&amp;gt;40 rounds Tapco polymer magazine||||2009 &lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell Chaos Theory]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]||||||With Metal and Gold finishes||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
[[Image:AKMS.jpg|thumb|right|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMSPistol.jpg|thumb|right|450px|Custom AKMS with shortened barrel, as seen in ''[[Terminator 3: Rise of the Machines]]'', ''[[Pineapple Express]]'', ''[[Rambo (2008)|Rambo]]'', and ''[[Taken]]'' 7.62x39mm]]&lt;br /&gt;
Basically the same as the AKM, but the rear-trunion is altered with a swiveling mechanism to allow for the under-folding stock.  The AKMS nomenclature also indicates that the rifle is not a milled receiver variant and has the AKM style of gas block, top cover, barrel assembly, front sight, and appropriate forearm furniture.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ralph Fiennes]]||Private Military Contractor Leader|| [[The Hurt Locker]] || Customized with RIS foregrip|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|||British Private Military Contractors|| [[The Hurt Locker]] ||Customized with RIS foregrips and C-More sights|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|||African soldiers|| [[X-Men Origins: Wolverine]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|||Thugs|| [[Crank: High Voltage]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|||Human trafficker|| [[Taken]] ||w/ shortened barrel|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[James Franco]]||Saul|| [[Pineapple Express]] || w/ shortened barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Supakorn Kitsuwon]]||Myint|| [[Rambo (2008)]] || w/ shortened barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Tim Kang]]||En-Joo|| [[Rambo (2008)]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|||Burmese Junta soldiers|| [[Rambo (2008)]] ||Hungarian SA-85M variant|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|||Flaming Dragon guerrillas|| [[Tropic Thunder]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|||Guards|| [[Get Smart]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Louis Lombardi]]||Phobos|| [[The Spirit]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|||Tamerlane Private Military Contractors|| [[War, Inc.]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Alex Veadov]]||Vadim Nezhinski|| [[We Own the Night]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Jamie Foxx]]||FBI Special Agent Ronald Fleury|| [[The Kingdom]] ||w/ RIS and foregrip|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|||Saudi terrorists|| [[The Kingdom]] ||w/ RIS and foregrip|| 2007&lt;br /&gt;
|-&lt;br /&gt;
||||| [[Breach]] || Seen in the trunk of Robert Hanssen's ([[Chris Cooper]]) car|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|||Russian hitmen|| [[Lord of War]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
|||Rwandan National Army soldiers|| [[Hotel Rwanda]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
|||Bank robber|| [[S.W.A.T]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Claire Danes]]||Katherine Brewster|| [[Terminator 3: Rise of the Machines]] ||w/ shortened barrel and dual-mag clamp|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Nick Stahl]]||John Connor|| [[Terminator 3: Rise of the Machines]] ||w/ shortened barrel and dual-mag clamp|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| || Militsioners || [[Bumer]] ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|||South American guerrilla|| [[Hulk]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|||Isla Los Organos clinic guards|| [[Die Another Day]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|||Resistance fighters|| [[Equilibrium]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|||General Radek's men|| [[Air Force One]] ||w/ shortened barrels and custom folding stocks|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|||Terrorists|| [[Executive Decision]] |||| 1996&lt;br /&gt;
|-&lt;br /&gt;
|||Thug|| [[Face/Off]] |||| 1996&lt;br /&gt;
|-&lt;br /&gt;
|[[Art Malik]]||Salim Abu Aziz|| [[True Lies]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|||Iraqi soldiers|| [[Hot Shots! Part Deux]] |||| 1993&lt;br /&gt;
|-&lt;br /&gt;
|[[Michele Placido]]||Major Bandura|| [[Afghan Breakdown]] || with 75-round [[RPK]] drum magazine|| 1990&lt;br /&gt;
|-&lt;br /&gt;
|Soviet paratroopers|||| [[Afghan Breakdown]] ||w/ plastic magazines|| 1990&lt;br /&gt;
|- &lt;br /&gt;
|||Colombian terrorists|| [[Toy Soldiers]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
|||U.S Navy SEALs|| [[Navy SEALs]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvester Stallone]]||John Rambo|| [[Rambo 3]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|||Mujaheddin|| [[Rambo 3]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|||Soviet Spetznaz soldiers|| [[Rambo 3]] ||w/[[AK-74]] style muzzle brakes|| 1988&lt;br /&gt;
|-&lt;br /&gt;
|||Mujaheddin|| [[The Living Daylights]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|||Czech soldiers|| [[The Living Daylights]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiefer Sutherland]] as Agent Jack Bauer in ''[[24]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Tour of Duty]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Tremors: The Series]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Unit]]''&lt;br /&gt;
* ''[[Weaponology]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Brigada]]''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AIM/AIMS ==&lt;br /&gt;
[[Image:RomanianAIMS std.jpg|thumb|right|450px|AIMS - 7.62x39mm]]&lt;br /&gt;
[[Image:Romanian-AIMS-Rifle.jpg|thumb|right|450px|AIMS with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Romanian clones of the AKM and AKMS, identifiable by the vertical foregrip integrated into the handguard. The folding-stock version of the AIM, known as the AIMS, originally had a conventional under-folding stock and the grip curving inwards at a convex angle. This was eventually replaced by a version which had a side-folding stock (copied from the East German MPi-KMS), as shown here.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Game]] || Grill || [[Street Kings]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Bryniarski]] || Larry Eugene Phillips Jr. || [[44 Minutes: The North Hollywood Shootout]] || w/ 75-round drum magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Taktarov]] || Emil Matasareanu || [[44 Minutes: The North Hollywood Shootout]] || w/ 75-round drum magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Uri Gavriel]] || Georgi Koshkin || [[Iron Eagle II]] || w/ bakelite magazines and Israeli blank-firing adaptor || 1988&lt;br /&gt;
|-&lt;br /&gt;
|  || Enemy soldier || [[Iron Eagle]] || With Israeli blank-firing adaptor || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Situation Critical]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MPi-KM/MPi-KMS-72==&lt;br /&gt;
[[Image:MPIKM72Wood.jpg|right|thumb|none|450px|East German MPi-KM-72 with fixed stock - 7.62x39mm.  This was the transitional MPi-KM-72 that still used the wooden lower hand grip from the MPi-KM.  These were common from 1965-1972.  The Side folding stock was not widely distributed until 1973.]]&lt;br /&gt;
The MPi-KM/MPi-KMS-72 are East German license-manufactured versions of the AKM/AKMS. Early versions of the rifles had wooden furniture, but later models have distinctive stippled brown buttstocks and pistol grips. The MPi-KMS also has a side folding single strut &amp;quot;coat hanger&amp;quot; stock, a feature which is shared with the Romanian AIMS rifle. After the German reunification, all variants of the MPi were removed from service, with most rifles being sold as surplus to the militaries of such countries as Finland and Turkey. &lt;br /&gt;
&lt;br /&gt;
Note: The chance of seeing a 100% original East German MPi-K series of rifle in a movie or television show is extremely unlikely.  Most of the &amp;quot;East German&amp;quot; AKs that are seen in visual media are regular AKMs using East German Parts kits.&lt;br /&gt;
&lt;br /&gt;
[[Image:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|right|none|450px|East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm]] &lt;br /&gt;
===Movies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi police officer || [[The Hurt Locker]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
||| Afghan mujaheddin || [[Lord of War]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
||| Rwandan soldiers || [[Hotel Rwanda]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
||| Corrupt Chinese General's men || [[Lethal Weapon 4]] ||||1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Mel Gibson]]|| Detective Martin Riggs || [[Lethal Weapon 4]] ||||1998&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Terrorist\Rebels in ''[[Situation Critical]]''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
* ''[[Killing Floor]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|right|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.  Guns just like this one have been used in ''[[Tropic Thunder]]'', ''[[Three Kings]]'', and numerous other movies and TV shows.]]&lt;br /&gt;
&lt;br /&gt;
Chopped and shortened version of the AKM, made to resemble the [[AKS-74U]] except that it is still a 7.62x39mm gun.  The AKMSU was never manufactured by the Soviet Union; however, many other countries, including Yugoslavia, built their own versions.&lt;br /&gt;
&lt;br /&gt;
Most of the so-called &amp;quot;AKMSU&amp;quot; carbines seen in Hollywood movies, such as ''[[Three Kings]]'', ''[[Tropic Thunder]]'', ''[[Bad Boys II]]'', etc. are actually full-size AK variants that have been converted with Krinkov parts kits; many feature side-folding [[AKS-74U]]-style stocks. The picture to the right is an actual movie gun that is almost identical to those that have appeared in many films and TV shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Human survivor || [[Terminator Salvation]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Brandon Soo Hoo]]|| Tran and several Flaming Dragon members || [[Tropic Thunder]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
||| One of Scarecrow's men || [[Dark Knight, The]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
||| Terrorists || [[The Kingdom]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
||| Davian's men || [[Mission: Impossible 3]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| Haitian gang members and Cuban special forces || [[Bad Boys II]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Saki Sakurai]]|| Wild Seven || [[Battle Royale II: Requiem]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Cartel member || [[A Man Apart]] || w/ Bulgarian &amp;quot;waffle&amp;quot;-style plastic magazine|| 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Nigerian militia fighter || [[Tears of the Sun]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Russian mafia hitmen || [[Training Day]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi Republican Guard officer || [[Three Kings]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
||| Bodyguards || [[Ronin]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Phillip Kwok]]|| Mad Dog || [[Hard Boiled]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Gang Hitman || [[CSI: Miami]] ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian Mobsters || [[CSI: Miami]] / &amp;quot;Seeing Red&amp;quot; ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Unit, The|The Unit]] ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]]||AK 74u||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zastava M85 ==&lt;br /&gt;
The Zastava M85 is a compact carbine manufactured by the Yugoslavian Zastava company, similar to the AKMSU mentioned above, although with an underfolding stock instead of a side-folder, a three-holed handguard and is chambered for 5.56x45mm.&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|right|400px|Zastava M85, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kane &amp;amp; Lynch 2: Dog Days]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zastava M92 ==&lt;br /&gt;
[[Image:ZastavaM92.jpg|thumb|right|400px|Zastava M92, 7.62x39mm]] Very simalar to the Zastava M85 but carries 7.62x39mm instead of 5.56x45mm. Note the curved magazine.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||  ||  || Seen in crates with other AK-series weapons, non-playable || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|right|450px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|right|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:Type56S.jpg‎|thumb|right|450px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|right|450px|Norinco Type 56-2 (side-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|thumb|right|450px|Norinco Type 56 (Imported AKS-47 into the U.S.) with  Chinese 75 Round Drum Magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Chinese Type 56 rifle (manufactured by China North Industries Corporation, or Norinco) is by far the most commonly-seen AK derivative in Hollywood productions, both film and television. They are frequently seen impersonating Russian weapons in many films, since the Russians never sold a civilian AK model in the U.S. (or Europe) during the latter half of the 20th century.  Most of the movie prop rental houses in Hollywood had dozens if not hundreds of Chinese AKs -  mostly the Type 56s (7.62x39mm version) or the similar [[AK-47#Norinco Type 84S|Type 84s]] (5.56x45mm version). These were usually semi-automatic civilian versions (commonly designated &amp;quot;AK47S&amp;quot; or &amp;quot;AKS47&amp;quot; by the importers), in many cases converted to full-auto by Class III manufacturers.&lt;br /&gt;
&lt;br /&gt;
There are three main variants of the Type 56 - the standard Type 56, which has a fixed stock, the Type 56-1, which has an under-folding stock, and the Type 56-2, which has a side-folding stock. Most fixed-stock Type 56 rifles have an under-folding spike bayonet, known as the &amp;quot;pig sticker&amp;quot;; this rifle is often seen in movies about the Vietnam War, and is correct for NVA throughout most of the conflict. Quite a few of the Type 56s seen in movies also have [[AK-47#AKM|AKM]]-style slant compensators fitted; this was a common feature on semi-auto Type 56s exported to the U.S., but NOT the full-auto military model.&lt;br /&gt;
&lt;br /&gt;
The easiest way to tell when an AK-type rifle seen in a movie or TV show is a Chinese Type 56 is by looking at the front sight; Chinese AKs have a distinctive full-circle (&amp;quot;hooded&amp;quot;) front sight that no other AKs (including those made in Russia) have.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* Numerous N.V.A., V.C. soldiers and Kurtz's men in ''[[Apocalypse Now]]''&lt;br /&gt;
&lt;br /&gt;
* Numerous N.V.A. and V.C. soldiers and fighters in ''[[Platoon]]''&lt;br /&gt;
&lt;br /&gt;
* Russian &amp;amp; Janus soldiers, [[Sean Bean]] as Alec Trevelyan, [[Famke Janssen]] as Xenia Onatopp, and [[Pierce Brosnan]] as James Bond in ''[[Goldeneye]]'' (made to look like [[AK-74#AKS-74 and AK-74s|AKS-74]] and [[AK-74]]s)&lt;br /&gt;
&lt;br /&gt;
* [[Danny Trejo]] as Trejo in ''[[Heat]]''&lt;br /&gt;
&lt;br /&gt;
* North Korean soldiers in ''[[Die Another Day]]''&lt;br /&gt;
&lt;br /&gt;
* R.U.F. rebels, government soldiers, and [[Leonardo DiCaprio]] as Danny Archer in ''[[Blood Diamond]]''&lt;br /&gt;
&lt;br /&gt;
* Somali militiamen in ''[[Black Hawk Down]]''&lt;br /&gt;
&lt;br /&gt;
* Numerous characters including [[Nicolas Cage]] as Yuri Orlov in ''[[Lord of War]]''&lt;br /&gt;
&lt;br /&gt;
* Crackhead in ''[[Hot Fuzz]]''&lt;br /&gt;
&lt;br /&gt;
* Russian soldiers in ''[[Indiana Jones and the Kingdom of the Crystal Skull]]''&lt;br /&gt;
&lt;br /&gt;
* Nomads in ''[[Flight of the Phoenix]]''&lt;br /&gt;
&lt;br /&gt;
* One of Tahas' guards in ''[[District B13]]''&lt;br /&gt;
&lt;br /&gt;
* Militia fighters, refugees, Cameroon border guards, and [[Paul Francis]] as Danny &amp;quot;Doc&amp;quot; Kelley in ''[[Tears of the Sun]]'' (Type 56 with and without bayonet, Type 56-1 with and without AKM-style muzzle brake)&lt;br /&gt;
&lt;br /&gt;
* Enemy soldiers in ''[[Dead Presidents]]''&lt;br /&gt;
&lt;br /&gt;
* Rwandan Army soldiers in ''[[Hotel Rwanda]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jong Soo Park]] as Tran Chan Dinh in ''[[The Park is Mine]]''&lt;br /&gt;
&lt;br /&gt;
* Feng's guards in ''[[Balls of Fury]]''&lt;br /&gt;
&lt;br /&gt;
* [[Brad Pitt]] as Frankie Maguire in ''[[The Devil's Own]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Sahara (2005)]]''&lt;br /&gt;
&lt;br /&gt;
* Black September terrorists, PLO gunmen and Israeli commandos in ''[[Munich]]''&lt;br /&gt;
&lt;br /&gt;
* A Soviet Naval Infantryman in ''[[Hunt for Red October, The|The Hunt for Red October]]''&lt;br /&gt;
&lt;br /&gt;
* Iraqi soldiers in ''[[Courage Under Fire]]'' (Type 56 and Type 56-1)&lt;br /&gt;
&lt;br /&gt;
* Libyan Army soldiers and [[Lori Petty]] as Pvt. Christine Jones in ''[[In the Army Now]]'' (Type 56 with AKM-style muzzle brakes, with &amp;amp; without underfolding bayonets, Type 56-1 with AK-74-style muzzle brake)&lt;br /&gt;
&lt;br /&gt;
* Ramon Cota's men in ''[[Delta Force 2: The Colombian Connection]]'' &lt;br /&gt;
&lt;br /&gt;
* Mujahideen in ''[[Rambo 3]]''&lt;br /&gt;
&lt;br /&gt;
* Viet Cong in [[The Iron Triangle]]&lt;br /&gt;
&lt;br /&gt;
* Terrorists in [[31 North 62 East]] (Type 56-1)&lt;br /&gt;
&lt;br /&gt;
* Tajikistani terrorists in [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
* Wing Kong gang members in ''[[Big Trouble in Little China]]'' (Type 56 with AKM-style muzzle brakes)&lt;br /&gt;
&lt;br /&gt;
* [[Ed Adams]] as Dirt in ''[[Beyond the Law]]'' (Type 56-1 with AKM-style muzzle brake)&lt;br /&gt;
&lt;br /&gt;
* ''[[No Country for Old Men]]'' (Type 56 and Type 56-1)&lt;br /&gt;
&lt;br /&gt;
* [[Matt Damon]] as Chief Warrant Officer Roy Miller in ''[[Green Zone]]'' (Type 56-1)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo Fitzpatrick]] || &amp;quot;Mr. Mouse&amp;quot; || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Cantor]] || Rocko || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Grillo]] || Albert &amp;quot;Mr. Pig&amp;quot; Roman || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || One of Deke Quinlan's men || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Thompson]] || Billy Downes || [[Harry's Game]] || Type 56-1 || 1982&lt;br /&gt;
|-&lt;br /&gt;
|  || NVA soldiers || [[Tour of Duty]] ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|  || Việt Cộng || [[Tour of Duty]] ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|  || Various || [[Seven Days]] || Type 56 and Type 56-1 || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Various || [[A-Team, The| The A-Team]] || || 1983 - 1988&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Vietnam]]||AK-47||w/ underfolding &amp;quot;pig sticker&amp;quot; bayonet||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict: Vietnam]] || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto: San Andreas]]||AK47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Project IGI 2: Covert Strike]]||AK-47||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Payne 2: The Fall of Max Payne]]||Kalashnikov||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Project I.G.I]]||AK-47||||||2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Global Operations]]||AK-47||||||2000&lt;br /&gt;
|- &lt;br /&gt;
| [[Syphon Filter: The Omega Strain]]||China Type 56||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S==&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg‎ ‎|thumb|right|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[Image:NorincoType84SFolder.jpg‎|thumb|right|500px|Norinco Type 84S Underfolder Model - 5.56x45mm]]&lt;br /&gt;
[[‎Image:NorincoType84STarget.jpg‎|thumb|right|500px|Norinco Type 84S &amp;quot;Target&amp;quot; Rifle - 5.56x45mm.  Basically a standard Norinco Type 84S with a slightly longer barrel.  This variant was ready for market just as the 1989 US import ban was implemented, so it is mostly seen in Canada.  It has an 18.5&amp;quot; barrel and was very rarely seen in the U.S. Gun market.]]&lt;br /&gt;
[[‎Image:NorincoType84SMatch.jpg|thumb|right|500px|Norinco Type 84S Match Rifle - 5.56x45mm.  Norinco was stuck sitting on a pile of 21&amp;quot; RPK barrels chambered for 5.56mm when the door slammed shut on U.S. imports in 1989. Norinco saved money by mating their 21&amp;quot; long RPK-style barrels to their stockpile of 84S Folding Stock receiver bodies and thus exported the '''Type 84S Match''' to countries such as Canada and Australia.  Canada would suffer their own import ban on 'frightening looking guns' in 1995.  Australian gun owners would suffer such a fate in 1997.]]&lt;br /&gt;
&lt;br /&gt;
The Type 84 rifle is nearly identical to the Chinese Type 56 (seen above), but it is chambered in 5.56x45mm /.223 Remington. It is often seen impersonating the [[AK-74]] in movies and TV shows (particularly ''[[Stargate: SG1]]'', where it is carried by Russian SG teams).&lt;br /&gt;
&lt;br /&gt;
The Type 84 was imported and sold with an AK birdcage flash hider and had a deep polished factory blue. Several other variants of the 84S Rifle (that are mostly unfamiliar to American Gun Owners) were victims of the 1989 Import Ban that barred most new 'assault rifles' from entering the United States.  These rifles were thus mostly exported to Canada and Australia, and as a result, appeared in television shows or movies that were filmed in those countries.  Listed here are two of the variants seen in Canadian or Australian television (the Target and the Match versions).  If it were not for Canadian or Australian movie armorers, most of us in the U.S. would never have known these variants existed. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| MNU mercenary || [[District 9]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
||| Hungarian police officers || [[Underworld: Evolution]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| Ukrainian soldiers || [[Sum of All Fears, The|The Sum of All Fears]] || Fitted with custom muzzle brakes and folding stocks to pass for [[AK-74#AKS-74|AKS-74]]|| 2003&lt;br /&gt;
|-&lt;br /&gt;
||||| [[Reindeer Games]] ||Seen in the weapons storage compartment of Gabriel's ([[Gary Sinise]]) truck || 2000&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi soldiers || [[Bravo Two Zero]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
||| Mobsters || [[Hollow Point]] ||w/ Type 56-style bayonets|| 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Russian military SG teams in ''[[Stargate: SG1]]''&lt;br /&gt;
&lt;br /&gt;
* A bounty hunter and Cherokee nationalists in ''[[Harsh Realm]]''&lt;br /&gt;
&lt;br /&gt;
* [[Max Casella]] as Benny Fazio and [[Carl Capotorto]] as Little Paulie Germani in ''[[The Sopranos]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlestar Galactica]]''&lt;br /&gt;
&lt;br /&gt;
* Russian soldiers and other characters in ''[[The X-Files]]''&lt;br /&gt;
&lt;br /&gt;
* Russian soldiers in ''[[Sliders]]''&lt;br /&gt;
&lt;br /&gt;
* Various military personnel and terrorists in ''[[Seven Days]]''&lt;br /&gt;
&lt;br /&gt;
* Found in cult warehouse in ''[[Millennium]]'' (episode ''Gehenna'')&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Norinco MAK-90 ==&lt;br /&gt;
&lt;br /&gt;
Civilian &amp;quot;post-ban&amp;quot; version of Norinco Type 56, with 'thumbhole' stock and semi-auto only fire mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAK90.jpg|thumb|right|400px|Norinco MAK-90 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Arcadia 234 inhabitant || [[Soldier]] || With 10-round magazine || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=ALl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zastava M70==&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70AB2.jpg‎ |thumb|right|400px|Zastava M70AB2 folding stock rifle - 7.62x39mm (non-standard pistol grip).  The military version of the M70AB2 underfolder rifle has a black plastic pistol grip.  However all of the Zastava M70AB2 rifles imported in the U.S. by Mitchell Arms had the wooden pistol grip seen in this photo.  So a wooden pistol grip is indicative of a 'Mitchell Arms' rifle.]]&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|right|400px|Zastava M70B1 fixed stock rifle,with standard black plastic pistol grip - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Zastava M70 was the Yugoslavian variant of the Russian AK-47 (later AKM), however, it utilized a strengthened lower receiver, more akin to the RPK than the AK-47/AKM.  It also has other design variations which make it immediately recognizable from it's Russian cousin. Some of the variants also have finned barrels to aid in heat dispersion. It was made by Zavodi Crvena Zastava (Red Banner Plant), now Zastava Oružje / Zastava Arms in a Yugoslavian (now Serbian) city of Kragujevac.&lt;br /&gt;
It was most widely used and seen in the Wars in the 1990s of the former Yugoslavian republics - Bosnia, Croatia, Serbia and Montenegro (Slovenia and Macedonia were not a major combatants in the fighting). Yugoslavia also sold them to many countries such as Iraq (which produced a licensed copy known as the Tabuk, which lacked the grenade-launching sight) and Kuwait.&lt;br /&gt;
&lt;br /&gt;
The Zastava M70 was produced in the following variants:&lt;br /&gt;
&lt;br /&gt;
* M70 - milled receiver, fixed stock&lt;br /&gt;
* M70A – milled receiver, underfolding stock&lt;br /&gt;
* M70A1 – milled receiver, underfolding stock, mount for night or optical sights&lt;br /&gt;
* M70B1 – stamped receiver, fixed stock&lt;br /&gt;
* M70AB2 – stamped receiver, underfolding stock&lt;br /&gt;
* M70B1N – stamped receiver, fixed stock, mount for night or optical sights&lt;br /&gt;
* M70AB2N – stamped receiver, underfolding stock, mount for night or optical sights&lt;br /&gt;
&lt;br /&gt;
* Variants M70B, M70AB and M70AB1 also exist, but they are rare and their specifications are unclear.&lt;br /&gt;
&lt;br /&gt;
'''The Zastava M70 was seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong fighter || [[Watchmen]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
||| Russian mobsters || [[Punisher: War Zone]] ||M70B1 and M70AB2 versions|| 2009&lt;br /&gt;
|-&lt;br /&gt;
||| North Korean soldiers || [[Stealth]] ||M70AB2 version, with taped on flashlight|| 2005&lt;br /&gt;
|-&lt;br /&gt;
||| Serbian soldiers || [[Behind Enemy Lines]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Serbian and Bosnian forces || [[No Man's Land]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Serbian and Bosnian forces || [[Savior]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
||| Terrorists, Russian soldiers and UN peacekeepers || [[The Peacemaker]] |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Terrorists and Third World military personnel in ''[[Ultimate Force]]''&lt;br /&gt;
* Seen in the episode ''Schrodingers Bomb'' of ''[[Bugs]]''&lt;br /&gt;
* Russian SG team and Honduran Rebles in ''[[Stargate: SG1]]''&lt;br /&gt;
* ''[[Zero Hour]]''&lt;br /&gt;
* A child soldier in ''[[24: Redemption]]''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[24: The Game]]||Z85||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Syphon Filter: The Omega Strain]]||Stava M70 B1||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AMD-65==&lt;br /&gt;
&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|500px|right|Hungarian AMD-65 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||||| [[Underworld]] || Mounted on armory rack || 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Gunder's ([[Malcolm McDowell]]) men || [[I Spy]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolph Lundgren]]|| Nikolai Rachenko || [[Red Scorpion]] |||| 1989&lt;br /&gt;
|-&lt;br /&gt;
|[[Richard Crenna]]|| Colonel Trautman || [[Rambo III]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvester Stallone]]|| John Rambo || [[Rambo III]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Soviet tank crew|| [[Rambo III]] |||| 1988&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Quinn || [[Professionals, The|The Professionals]] / &amp;quot;A Man Called Quinn&amp;quot; || With PSO-1 scope || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AK-101==&lt;br /&gt;
Modern Russian AK rifle full size. 5.56x45mm&lt;br /&gt;
[[Image:AK101.jpg|thumb|right|450px|AK-101 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||w/ two magazines taped together &amp;quot;jungle style&amp;quot;, with and without GP-30 grenade launcher||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold Zero]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
Modern Russian AK rifle carbine. 5.56x45mm&lt;br /&gt;
[[Image:AK102.jpg|thumb|right|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 4: Guns of the Patriots]]||||Can be fitted with a GP-30 Grenade Launcher||||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
Modern Russian AK rifle full size. 7.62x39mm.&lt;br /&gt;
[[Image:AK103.jpg|thumb|right|450px|AK-103 Modern Russian AK rifle 7.62x39mm]]&lt;br /&gt;
===Movies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || MVD spetznaz sniper || [[Newsmakers (Goryachie Novosti)]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Tamerlane personnel || [[War, Inc.]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[John Cusack]] || Hauser || [[War, Inc.]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || ''Fhloston Paradise'' crewmen || [[Fifth Element, The|The Fifth Element]] || Disguised as futuristic weapons || 1997&lt;br /&gt;
|-&lt;br /&gt;
| || Chinese Soldiers || [[Red Dawn (2010)|Red Dawn]] || ||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[The Punisher]]||7.62mm Assault Rifle||Available w/ red dot sight, upgradeable to 75-round drum magazine||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries 2: World in Flames]]||||Black electrical tape on the stock.||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Codename 47]]||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Urban Terror]]||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||||w/ [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||||with milled reciever and incorrect muzzle brake||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[MAG]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
Modern Russian AK rifle carbine. 7.62x39mm.&lt;br /&gt;
[[Image:AK104.jpg|thumb|right|450px|AK-104 carbine - 7.62x39mm.  This is a blank adapted motion picture gun and the buttstock is a replacement and the magazine is a Bulgarian Waffle pattern.  I will resubmit this photo when I get the correct buttstock and the black synthetic 7.62 magazines.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
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|-bgcolor=#D0E7FF&lt;br /&gt;
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!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchman || [[District B13]] || With muzzle brake removed and fitted with Romanian side-folding stock || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Men of War]] ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-108==&lt;br /&gt;
Modern full-size AK rifle borrowing operating mechanics from the [[AK-74#AEK-971|AEK-971]].&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|right|450px|AK-108 5.56x45mm]]&lt;br /&gt;
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==WASR==&lt;br /&gt;
&lt;br /&gt;
A Romanian AK clone modified to accept single stack magazines for Amercan import. Chambered in 7.62x39mm (WASR-10), 5.45x39mm (WASR-2), and 5.56x45mm (WASR-3)&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|right|450px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
[[Image:Wasr3c.jpg|thumb|right|450px|A US imported Romanian WASR-3, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
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!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Nambutu Embassy Guards || [[Casino Royale]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Steve Zahn]] || Al Giordino || [[Sahara (2005)|Sahara]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew McConaughey]] || Dirk Pitt || [[Sahara (2005)|Sahara]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Rwandan Army soldiers || [[Hotel Rwanda]] ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  || Rwandan Army soldier || [[Hotel Rwanda]] ||fitted with Krinkov conversion  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  || Nomads || [[Flight of the Phoenix]] || With fixed and folding stocks || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevork Malikyan]] || Rady || [[Flight of the Phoenix]] || With folding stock || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  || Sangalan Rebels || [[24: Redemption]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
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==Arsenal AR==&lt;br /&gt;
&lt;br /&gt;
A Bulgarian Arsenal AK clone chambered in the legendary 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|right|450px|Bulgairan AR, 7.62x39mm]]&lt;br /&gt;
[[Image:BulgAR-F.jpg|thumb|right|450px|Bulgairan AR-F, 7.62x39mm]]&lt;br /&gt;
[[Image:BulgarianAR-SF.jpg|thumb|right|450px|Bulgairan AR-SF, 5.56x45mm]]&lt;br /&gt;
[[Image:AR-1F.jpg|thumb|right|450px|Bulgarian AR-1F, 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||Russian Alfa Commandos || [[Hitman (2007)|Hitman]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Ukranian Special Security Forces || [[Transporter 3]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Nick Cannon]] || Salazar || [[Day of the Dead (2008)|Day of the Dead]] || With custom muzzle brake and thumbhole stock || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[AnnaLynne McCord]] || Nina || [[Day of the Dead (2008)|Day of the Dead]] || With custom muzzle brake and thumbhole stock || 2008&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers || [[Day of the Dead (2008)|Day of the Dead]] || mocked up as [[M16A2]] || 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Navy SEALs and North Korean Soldiers || [[Behind Enemy Lines II: Axis of Evil]] || Mocked-up to resemble Type 56 || 2006&lt;br /&gt;
|-&lt;br /&gt;
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==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[RPK light machine gun|RPK]] - light machine gun variant of the AK-47.&lt;br /&gt;
* [[AK-74]] - modified AK-47 chambered in 5.45x39mm.&lt;br /&gt;
* [[Izhmash Saiga series shotgun|Saiga]] - shotgun series based on the AK-74.&lt;br /&gt;
* [[Norinco Type 81]] - modified Chinese version of the AK-47.&lt;br /&gt;
* [[Galil]] - Israeli rifle based on the AK-47 chambered in 5.56x45mm&lt;br /&gt;
* [[AN-94]]&lt;br /&gt;
* [[AEK rifle series]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Juarez:_Bound_in_Blood&amp;diff=312505</id>
		<title>Call of Juarez: Bound in Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Juarez:_Bound_in_Blood&amp;diff=312505"/>
		<updated>2010-08-11T15:12:45Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Winchester Model 1892 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cojbib.jpg|600px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: It should be noted most guns in the game are anachorisms, seeing the game takes place in 1864 and 1866. Call of Juarez: Bound in Blood is a prequel to the 2006 game &amp;quot;Call of Juarez&amp;quot;, which was released for the PC. A year later, it was ported for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
Every gun, except dynamite, can be found in four different conditions : rusty, normal, prime and superb. The rusty weapons are surprisingly rusty, weak and have slow reloads. The prime weapons are silver with wooden grips and the suberb ones are golden with pearl/ivory grips. Both are much better (concerning fire power and reload speed) than the normal and rusty guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt 1860 Army==&lt;br /&gt;
As the &amp;quot;Ranger,&amp;quot; the [[Colt 1860 Army]] is a large cartridge-converted revolver that has slow reloads and rate of fire, but packs serious punch.&lt;br /&gt;
&lt;br /&gt;
[[Image:1860Army.jpg|thumb|none|400px|Colt 1860 Army - .44 caliber.]]&lt;br /&gt;
[[Image:Call_of_juarez_rangers.jpg|600px|thumb|none|Ranger in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
As the &amp;quot;classic gun&amp;quot; it is a balance between the Quickshooter (Schofield) and Ranger (Colt Army) in terms of power, fire rate, and reload speed. An anachoristic pistol since it was not developed until 1873. The game takes place in 1864-1866.  [[Image:ColtSAA475barrel.jpg|thumb|none|500px|Single Action Army .45 Long Colt with 4.75&amp;quot; barrel]]&lt;br /&gt;
[[Image:Call-of-juarez.jpg|thumb|none|500px|Single Action Army held by Thomas in-game.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The [[LeMat Revolver|LeMat 1861]] appears as the  &amp;quot;hybrid gun.&amp;quot; It is relatively weak but holds 9 rounds and has a good fire rate. The Shotgun is usable, but the first shot sounds like a volcano gun and the gun has a faster fire rate for the first two shots.&lt;br /&gt;
[[Image:Le-mat-revolver.jpg|thumb|none|400px|LeMat 1861 - .36 or .44 caliber with 16 or 28 gauge single barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 3 Schofield==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield]] appears as the &amp;quot;Quickshooter.&amp;quot; It has low power but a high rate of fire and the quickest reload time, due to it's top break design.  Another anachronistic gun. &lt;br /&gt;
&lt;br /&gt;
This gun is always dual-wielded akimbo-style by the A.I. partner regardless if the player has bought different guns for that character.  &lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
[[Image:Coj_sc1.jpg|600px|thumb|none|Smith and Wesson Model 3 Schofield in-game.]]&lt;br /&gt;
[[Image:Call-of-juarez-bound-in-blood-2.jpg|600px|thumb|none|Two Prime Smith and Wesson Model 3 Schofields dual-wielded by Ray.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling gun==&lt;br /&gt;
The [[Gatling Gun|Gatling guns]] can be mounted and are used rather heavily for a rare gun. Union and Confederate troops and several gangs use them, and in several levels you mount one on the wagon. In the final level there are man-portable Gatling guns (and the first Gatling gun in Chapter 7) that Ray can carry, which is a little far-fetched.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|400px|Colt 1865 Gatling gun - .44 Rimfire.]]&lt;br /&gt;
&lt;br /&gt;
==[[Winchester Model 1892]]==&lt;br /&gt;
The Winchester Model 1892 is used ingame as the  &amp;quot;classic rifle&amp;quot;, this is seen used by Thomas on the cover. In prime or superb condition, you see a brass finish, otherwise it is just blued. Seen as almost the standard issue of union troops you fight and confederate allies, anachronistic for the entire game. It is infact a 1892 because, all guns ingame (with some that did not appear), come from the 2006 game &amp;quot;Call of Juarez&amp;quot;. The inspiration for the Classic Rifle was indeed a Winchester Model 1892.[[Image:Winchester66.jpg|thumb|none|450px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; - .44 RF.]]&lt;br /&gt;
[[Image:Call-of-juarez-bound-in-blood-200.jpg|thumb|none|450px|Prime Winchester 1866 &amp;quot;Yellow Boy&amp;quot; in-game.]]&lt;br /&gt;
[[Image:Call-of-juarez-bound-in-blood-2009.jpg|thumb|none|450px|Rusty Winchester 1866 &amp;quot;Yellow Boy&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Buffalo==&lt;br /&gt;
&lt;br /&gt;
A Sharps 1874 Buffalo appears as &amp;quot;heavy rifle&amp;quot; it downs most enemies in one shot, and can be scoped as a sniper rifle. Slow reloads, but awesome range and power.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sharps1874.gif|thumb|500px|none|Sharps 1874 - .45-70. caliber]]&lt;br /&gt;
[[Image:Call-of-juarez-bound-in-blood-.jpg|thumb|500px|none|Scoped Sharps 1874 Buffalo in-game.]]&lt;br /&gt;
&lt;br /&gt;
==[[Remington 1866 Derringer]]==&lt;br /&gt;
As the &amp;quot;ladies gun&amp;quot; weak and short ranged, often taking 4-5 rounds to down an enemy even point blank. Like the yellow boy, it would exist, but not be widespread.&lt;br /&gt;
[[Image:Remington1866Type4.jpg‎|thumb|none|350px|Remington 1866 Derringer - .41 R.F. Caliber. Polished Steel with yellow pearl grips]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
&lt;br /&gt;
As the &amp;quot;volcano gun&amp;quot; Juarez carries a pair, and the player can use them later in the game. Slow to reload, and fire rate is a little low, but hits like the &amp;quot;magnum&amp;quot; of the game, although the [[Volcanic Repeater]] was a rimfire target gun. Holds 12 rounds.&lt;br /&gt;
[[Image:Volcanic_.jpg|thumb|none|350px|Volcanic pistol]]&lt;br /&gt;
[[Image:Coj_volcanic.jpg|600px|thumb|none|Volcanic Repeater in multiplayer.]]&lt;br /&gt;
[[Image:Vol.jpg|600px|thumb|none|Volcanic Repeater being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1878 Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
Availible standard or sawn off, has exposed hammers. The Shotgun is also anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|500px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 Gauge]]&lt;br /&gt;
[[Image:Call-of-juarez-bound-in-blood-20090803001753363 640w.jpg|thumb|none|500px|The prime sawn off shotgun held by Ray in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
==Cogswell Pepperbox Revolver==&lt;br /&gt;
&lt;br /&gt;
As the &amp;quot;peppergun&amp;quot; this is a slow shooting, slow reloading and not very powerful gun. Has a bayonet attached you cannot use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lefaucheux-fist-Pistol.jpg|thumb|none|400px|Lefaucheux Fist Pistol. Very similar to the peppergun.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Musket==&lt;br /&gt;
Civil War soldiers who you cannot interact with and fight in the backgrounds use civil war era muzzle loading rifles. There were many similar designs used by both the north and south, since this is late in the war, it is likely the in-game rifles are patterned after the very common Springfield rifle (.58 cal minie ball), the rest use Yellowboys.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfield1861.jpg|thumb|none|500px|Springfield 1861 - .58 caliber minie ball.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Can only used by Ray McCall&lt;br /&gt;
[[Image:Dynamite_bundle.jpg‎|thumb|none|500px|A bundle of dynamite with fuse.]]&lt;br /&gt;
[[Image:Call-of-juarez-bound-in-blood-20090803001753363 640w.jpg|thumb|none|500px|Dynamite held by Ray in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
Used only in the first level to destroy incoming Union rafts.&lt;br /&gt;
[[Image:Call-of-juarez-bound.jpg|thumb|none|500px|Cannon in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FN_FAL&amp;diff=309978</id>
		<title>FN FAL</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FN_FAL&amp;diff=309978"/>
		<updated>2010-08-05T07:22:40Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The FN FAL and variants are used by the following actors in the following movies:'''&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|right|500px|Original FN LAR ''Light Automatic Rifle'' - full auto rifle - 7.62x51mm]]&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|right|500px|Original FN LAR ''Light Automatic Rifle'' - full auto rifle with Wooden buttstock - 7.62x51mm.  Many of these rifles were issued with wooden buttstocks by FN Belgium and are seen in wars all over the world in this configuration.]]&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|right|500px| FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|right|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:Fal_para-1-.jpg‎ |thumb|right|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|right|500px|Israeli FAL ''&amp;quot;Romat&amp;quot;''  with Wooden Furniture 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:FAL 50-41 &amp;amp; L2A1.jpg|thumb|right|500px| FN FAL 50-41 and an L2A1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
Also called the FN LAR (Light Automatic Rifle), a named ascribed to the FN FAL in Europe.  The fact that there are so many variants, made by different countries and different names for the same models, causes a lot of confusion regarding what particular FAL is in what movie.  For the most part, only the major variants of the gun will have been seen in movies with wide distribution, (the original Belgium version, U.S. versions, the Israeli Versions and British/Commonwealth Version).&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Battle Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 20, 30-round box magazine. (20 Standard)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi-Auto/Full-Auto; Semi-Auto only on Inch pattern FALs.&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
=== Film===&lt;br /&gt;
* Holnist soldiers in ''[[The Postman]]'' (1997)&lt;br /&gt;
&lt;br /&gt;
* ''[[District 9]]'' (2009)&lt;br /&gt;
&lt;br /&gt;
*  Used by the commando team in Beirut. ''[[Munich]]'' (2005) (Israeli-model)&lt;br /&gt;
&lt;br /&gt;
* ''[[Blessed by Fire]]'' (2005)&lt;br /&gt;
&lt;br /&gt;
* ''[[Bad Boys II]]'' (2003)&lt;br /&gt;
&lt;br /&gt;
* ''[[A Man Apart]]'' (2003)&lt;br /&gt;
&lt;br /&gt;
* [[Derrick O'Connor]] as Thomas Aquinas in ''[[End of Days]]'' (1999) (Short Barreled Carbine)&lt;br /&gt;
&lt;br /&gt;
* ''[[The Replacement Killers]]'' (1998)&lt;br /&gt;
&lt;br /&gt;
* ''[[Money Talks]]'' (1997)&lt;br /&gt;
&lt;br /&gt;
*  United States Police Force guards in ''[[Escape from LA]]''. (1996) (fitted with [[M203 grenade launcher]]s)&lt;br /&gt;
&lt;br /&gt;
* [[Tom Sizemore]] as Michael Cheritto in ''[[Heat]]'' (1995) (50.61 Paratrooper Folder)&lt;br /&gt;
&lt;br /&gt;
* [[Ernie Hudson]] as Captain Munro Kelly in ''[[Congo]]'' (1995) (50.61 Paratrooper Folder)&lt;br /&gt;
&lt;br /&gt;
*  Used by Argentine soldiers in ''[[An Ungentlemanly Act]]'' (1992)&lt;br /&gt;
&lt;br /&gt;
* [[Dolph Lundgren]] as Nikolai Rachenko and various Soldiers/Guerillas in ''[[Red Scorpion]]'' (1989) (Israelli model with [[M203 grenade launcher]]), (Another FAL was mocked up as a Soviet [[AO-63]] assault rifle)&lt;br /&gt;
&lt;br /&gt;
*  A Mudjahideen rebel in ''[[The Beast of War]]'' (1988)&lt;br /&gt;
&lt;br /&gt;
* ''[[Romancing the Stone]]'' (1984)&lt;br /&gt;
&lt;br /&gt;
* Cuban and Nicaraguan soldiers in ''[[Red Dawn]]'' (1984)&lt;br /&gt;
&lt;br /&gt;
* ''[[Scarface]]'' (1983) (50.00 Full sized Battle Rifle)&lt;br /&gt;
&lt;br /&gt;
* Nicaraguan soldiers and rebels in ''[[Under Fire]]'' (50.50 and 50.63 variants)&lt;br /&gt;
&lt;br /&gt;
* ''[[Game for Vultures]]'' (1979)&lt;br /&gt;
&lt;br /&gt;
* ''[[The Wild Geese]]'' (1978)&lt;br /&gt;
&lt;br /&gt;
* The South African Police Force in ''[[Cry Freedom]]'' (1987)&lt;br /&gt;
* ''[[Missing In Action 2: The Beginning]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Gods Must Be Crazy, The|The Gods Must Be Crazy]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
* ''[[Route 9]]'' (1998)&lt;br /&gt;
&lt;br /&gt;
* Argentine soldiers in ''[[Tumbledown]]'' (1988)&lt;br /&gt;
&lt;br /&gt;
* ''[[Angel in Green]]'' {1987)&lt;br /&gt;
&lt;br /&gt;
* ''[[Situation Critical]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation Flashpoint]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six 3: Raven Shield]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Code of Honor 2: Conspiracy Island]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry 2]]'' (as &amp;quot;FAL Paratrooper&amp;quot; despite not being a Paratrooper model, with a 30-round magazine)&lt;br /&gt;
&lt;br /&gt;
* ''[[Timesplitters: Future Perfect]]'' (as &amp;quot;Soviet Rifle&amp;quot;, with curved Kalashnikov style magazine and stock removed)&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation 7]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid 4: Guns of the Patriots]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Jagged Alliance 2]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Modern Warfare 2]]'' (with rail system and 30-round magazine)&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
* ''[[Golgo 13]]''&lt;br /&gt;
&lt;br /&gt;
== L1A1 ==&lt;br /&gt;
[[Image:L1A1-SLR.jpg‎|thumb|right|500px|British Inch Pattern L1A1 SLR (Self Loading Rifle) chambered in 7.62x51mm NATO - Variation of the FN FAL rifle. British &amp;amp; New Zealand SLR's were later fitted with black fibreglass furniture as seen here.]]&lt;br /&gt;
[[Image:C1A1.jpg|thumb|right|500px|Canadian version of the L1A1, Inch Pattern with Wood Stocks. Some Canadian SLR handguards have no vent holes.]]&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|right|500px|Australian L1A1 with rounded vent hole handguards]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* Soldiers of the Trinidad and Tobago Regiment in ''[[The Bank Job]]'' (2008)&lt;br /&gt;
&lt;br /&gt;
*  Used by Royal Marines, and the Falkland Islands Defence Force in ''[[An Ungentlemanly Act]]'' (1992) ''(Also seen in archival footage in the hands of British soldiers)''&lt;br /&gt;
&lt;br /&gt;
* [[Simon Pegg]] as Sgt. Nicolas Angel in ''[[Hot Fuzz]]'' (2007)&lt;br /&gt;
&lt;br /&gt;
* [[Steve Zhan]]'s Character in ''[[Sahara]]'' (2005)&lt;br /&gt;
&lt;br /&gt;
* ''[[Reign of Fire]]'' (2002)&lt;br /&gt;
&lt;br /&gt;
* ''[[Bloody Sunday]]'' (2002)&lt;br /&gt;
&lt;br /&gt;
* ''[[Austin Powers: The Spy Who Shagged Me]]'' (1999)&lt;br /&gt;
&lt;br /&gt;
* ''[[Austin Powers: International Man of Mystery]]'' (1997)&lt;br /&gt;
&lt;br /&gt;
* Colombian mercenaries in ''[[Clear and Present Danger]]'' (1994)&lt;br /&gt;
&lt;br /&gt;
* British soldiers in ''[[Blown Away]]'' (1994)&lt;br /&gt;
&lt;br /&gt;
* British Soldiers in ''[[In the Name of the Father]]'' (1993)&lt;br /&gt;
&lt;br /&gt;
* SAS operatives in ''[[The Fourth Protocol]]'' (1987)&lt;br /&gt;
&lt;br /&gt;
* British Soldiers in ''[[Threads]]'' (1984)&lt;br /&gt;
&lt;br /&gt;
* British Police Tactical Response Unit in ''[[An American Werewolf in London]]'' (1981)&lt;br /&gt;
&lt;br /&gt;
* Australian soldiers in ''[[The Odd Angry Shot]]'' (1979)&lt;br /&gt;
&lt;br /&gt;
* ''[[The Wild Geese]]'' (1978)&lt;br /&gt;
&lt;br /&gt;
* ''[[Power Play]]'' (1978)&lt;br /&gt;
&lt;br /&gt;
* ''[[No Blade Of Grass]]'' (1970)&lt;br /&gt;
&lt;br /&gt;
* A Cameroon border guard in ''[[Tears of the Sun]]''&lt;br /&gt;
* seen in the hidden armory in ''[[Commando]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* NSW Police State Protection Group officers in ''[[Police Rescue]]'' (1991)&lt;br /&gt;
* NSW Police State Protection Group officers in ''[[Water Rats]]'' (1996 to 2001)&lt;br /&gt;
* British soldiers in ''[[Tumbledown]]'' (1988)&lt;br /&gt;
* British soldiers in ''[[Miami Vice - Season 3]]'' (stock footage)&lt;br /&gt;
* Corrupt policeman Kevin Hales in Ashes to Ashes Series 2 Episode 1 (2009)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation 7]]''&lt;br /&gt;
* ''[[Vietcong 2]]''&lt;br /&gt;
* ''[[Global Operations]]''&lt;br /&gt;
* ''[[Insurgency]]''&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 OSW ==&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg‎ ‎|thumb|500px|right|DSArms SA58 OSW Carbine 7.62x51mm]]&lt;br /&gt;
[[Image:DSA SA58 Reddot.jpg‎|thumb|500px|right|DSArms SA58 OSW Carbine with Aimpoint sight - 7.62x51mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Ben Affleck]] as Doug MacRay in ''[[Town, The|The Town]]'' (2010)&lt;br /&gt;
&lt;br /&gt;
* Resistance fighter in ''[[Terminator Salvation]]'' (2009) &lt;br /&gt;
&lt;br /&gt;
* Colombian Rogue Unit in ''[[Behind Enemy Lines: Colombia]]''  (2009) &lt;br /&gt;
&lt;br /&gt;
* [[Reynaldo A. Gallegos]] as Diaz in ''[[Rambo (2008)|Rambo]]'' (2008) (fitted with M68 Aimpoint scope)&lt;br /&gt;
&lt;br /&gt;
* A criminal in ''[[Hancock]]'' (2008)&lt;br /&gt;
&lt;br /&gt;
* Haitian gang members in ''[[Bad Boys II]]'' (2003)&lt;br /&gt;
&lt;br /&gt;
* A drive-by shooter in ''[[Hollywood Homicide]]'' (2003)&lt;br /&gt;
&lt;br /&gt;
* An American Black Ops Commando in ''[[The Hunted#DSA SA58 OSW|The Hunted]]'' (2003) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation 7]]'': It's one of the preset FAL configurations, and its individual parts are also available for customized FAL-based weapons.&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Lockdown]]'' has one with a Surefire M900 light on it&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=308069</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=308069"/>
		<updated>2010-07-31T20:53:38Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* M21 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] appears in the game as the M9, and is used by Sgt. Paul Jackson and many of the Marines and enemies as their standard sidearm. It is a relatively weak pistol, but has the highest magazine capacity of 15 rounds of 9mm and the lowest recoil allowing quick follow up shots. A sound suppressed version can be used in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:COD4M9.jpg|thumb|none|500px|Picture description of the 92SB pistol in-game.]]&lt;br /&gt;
[[Image:COD4M9-1.jpg|thumb|none|500px|A soldier in mulitplayer during last stand mode with a suppressed 92SB pistol. Also note Glock pistol in symbol.]]&lt;br /&gt;
[[Image:M9_4.png|thumb|none|500px|92SB un-silenced]]&lt;br /&gt;
[[Image:M9sil_4.png|thumb|none|400px|Silenced 92SB in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is seen in game as the sidearm of Sgt. &amp;quot;Soap&amp;quot; MacTavish and many other SAS soldiers in the game. It has a underbarrel flashlight that is unused in the game. It uses .45 ACP rounds in a 12 round magazine. It's recoil, capacity and stopping power make this gun the most balanced in classes. It is clearly a USP and ''not'' a SOCOM. It  has a USP safety, and several other features that are different from a Mk. 23. However, it is incorrectly seen with a HK1 LAM [Laser Aiming Module], which only fits the Mk. 23 SOCOM. It can be supressed.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:COD4USP45.jpg|thumb|none|400px|USP45 picture description ingame.]]&lt;br /&gt;
[[Image:Usp_4.png|thumb|none|400px|USP.45 in-game]]&lt;br /&gt;
[[Image:Uspsil_4.png|thumb|none|400px|Silenced USP.45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
A version of the 1911 makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; Though no one knows what it's specifically modeled after, the gun that it resembles most is a Springfield Armory Loaded model with aftermarket Gunner G-10 golfball-cut grips (as opposed to the aforementioned Kimber and MEU (SOC) pistols, as it was modeled to be used in the roles of). Features like the stainless steel barrel and bushing, Novak sights and match grade trigger separate it from the Kimber and MEU SOC which do not have these. It is used in game by Sergeant &amp;quot;Soap&amp;quot; MacTavish, Captain Price, and Sergeant Paul Jackson as a sidearm in several levels, by Viktor Zakhaev to commit suicide, and is unlockable in the multiplayer mode. It is also the gun slid to &amp;quot;Soap&amp;quot; in the final level by Price, who uses it to take out Imran Zakhaev and his henchmen. A stainless version with black grips is used by Staff Sergeant Griggs in the final level when tugging Soap to cover. It can be silenced.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|360px|none|Springfield Armory Loaded, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:CoD41911.jpg|thumb|none|400px|The M1911 .45 in game.]]&lt;br /&gt;
[[Image:Weapon_colt1911_white.png|thumb|none|400px|Staff Seargent Griggs's M1911]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|500px|Griggs carries &amp;quot;Soap&amp;quot; while firing his stainless M1911 at advancing Russians before switching to his M249.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|500px|A soldier holding a silenced SA Loaded 1911 in multiplayer.]]&lt;br /&gt;
[[Image:COD4Sw1911-2.jpg|thumb|none|500px|A soldier firing an SA Loaded 1911 during multiplayer.]]&lt;br /&gt;
[[Image:M1911_4.png|thumb|none|400px|M1911 .45 in-game]]&lt;br /&gt;
[[Image:M1911sil_4.png|thumb|none|400px|Silenced M1911 .45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] appears, though like the PPSh-41, it is not actually in the game. It is used in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:last_stand_glock.png|thumb|none|Last Stand Perk Symbol]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in this game and is the most powerful pistol holding 7 rounds in magazine but having the most recoil. Two of the main villains, Khaled Al-Asad, and Imran Zakhaev, carry this pistol as their weapon of choice. Al-Asad uses his to kill President Al-Fulahni on TV. In single-player it is only usable once on the level &amp;quot;Crew Expendable&amp;quot; when a man with two of them jumps you on the ship. The rate of fire of the Desert Eagle is significantly slower to balance it out between the other weapons in the mission. In split screen multilayer, it is a usable sidearm. However, it is locked in online multilayer until the player reaches the high rank of brigadier general. In competition gaming the Desert Eagle is almost unanimously the preferred pistol for its power and accuracy. This gun is one of the six weapons that has a gold variant (that doesn't change stats).&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle .50 Action Express.]]&lt;br /&gt;
[[Image:COD4MWDesert_Eagle.jpg|thumb|none|400px|Desert Eagle information screen]]&lt;br /&gt;
[[Image:COD4DesertEagle.jpg|thumb|none|500px|A soldier in mulitplayer armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Deagle_4.png|thumb|none|400px|Silver Desert Eagle in-game]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Golden]]&lt;br /&gt;
[[Image:Golddeagle_4.png|thumb|none|400px|Gold Desert Eagle in-game]]&lt;br /&gt;
[[Image:COD4DesertEagle-2.jpg|thumb|none|500px|Al-Asad executes Al-Fulahni with his gold Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears in this game as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in the &amp;quot;Crew Expendable&amp;quot; level, memorably quoting Hicks ([[Michael Biehn]]) (when he pulls out his [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) from ''[[Aliens]]'', when he says he likes to  &amp;quot;Keep it handy for close encounters&amp;quot;. It is powerful at close range, but is slow to reload, and is seen as not even hitting anything past 10 metres. Lt.Vasquez carries one without the stock on his back although he never uses it. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:COD4W1200.jpg|thumb|none|400px|W1200 picture description ingame.]]&lt;br /&gt;
[[Image:COD4W1200-1.jpg|thumb|none|500px|A soldier in multi-player armed with a W1200.]]&lt;br /&gt;
[[Image:COD4W1200-2.jpg|thumb|none|500px|A soldier in multi-player firing his W1200.]]&lt;br /&gt;
[[Image:Pumpshotty_4.png|thumb|none|400px|W1200 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in this game as the &amp;quot;M1014&amp;quot;, and has a higher rate of fire than the W1200, but in multiplayer, has a lower magazine capacity, and like the W1200, has a slow reload time. It is used by some Marines and by Soap McTavish in the &amp;quot;Safehouse&amp;quot; level. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|400px|M1014 information screen]]&lt;br /&gt;
[[Image:Autoshotty_4.png|thumb|none|400px|M1014 in-game]]&lt;br /&gt;
[[Image:Autoshottygold_4.png|thumb|none|400px|Gold M1014 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz.61 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in this game, and is used by some enemies. High short-range damage and an extreme rate of fire makes it effective up close, although it is hindered by a slow reload, low capacity of 20 .32 ACP rounds, and weak long-range damage. The weapon also has very little muzzle climb, and due to an early glitch in multiplayer whereby damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause 50 damage at close range (Half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png|thumb|none|300px|CZ Skorpion SA Vz.61 - .32 ACP]]&lt;br /&gt;
[[Image:COD4Skorpion.jpg|thumb|none|400px|CZ Skorpion as used ingame.]]&lt;br /&gt;
[[Image:Skorp_4.png|thumb|none|400px|Skorpion in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Mini Uzi |Mini Uzi]] appears in this game, and is also used by many enemies. Modeled with weaker damage, it fires 9mm rounds from a 32 round magazine at a high rate of fire. The high rate of fire with bouncing recoil leaves its accuracy poor for all but the shortest ranges. Zakhaev's son uses one while escorting Al-Fulahni to his execution, and while running from Soap, Griggs and Gaz right up until the end. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:COD4Miniuzi.jpg|thumb|none|400px|Mini Uzi picture description ingame.]]&lt;br /&gt;
[[Image:COD4Miniuzi-2.jpg|thumb|none|500px|Zakhaev's son armed with a Mini Uzi while driving Al-Fulahni to his execution.]]&lt;br /&gt;
[[Image:COD4Miniuzi-3.jpg|thumb|none|500px|A soldier armed with a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:COd4Miniuzi-5.jpg|thumb|none|500px|A soldier firing a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:Uzi_4.png|thumb|none|400px|Mini-Uzi in-game]]&lt;br /&gt;
[[Image:Golduzi.png|thumb|none|400px|Silenced Gold Mini Uzi in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N &amp;amp; SD6 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] appears in this game and is used by Sgt. &amp;quot;Soap&amp;quot; McTavish (the player) and some of the SAS Operatives, and is also used by some of the enemies. The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD6]] is also wielded by the player and some SAS Operatives in the prologue and epilogue levels. The SD model is fitted with an integral sound suppressor. The MP5 fires 9x19mm rounds from a 30 round magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer especially.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor 9mm]]&lt;br /&gt;
[[Image:COD4MWMP5.jpg|thumb|none|400px|MP5 information screen]]&lt;br /&gt;
[[Image:COD4MP5-1.jpg|thumb|none|500px|A soldier seen in the Killcam firing an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COd4MP5-3.jpg|thumb|none|500px|A soldier armed with an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COD4MP5SD-1.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; single player level.]]&lt;br /&gt;
[[Image:COd4MP5SD-3.jpg|thumb|none|500px|An SAS operative armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; level.]]&lt;br /&gt;
[[Image:Deadly2 4.png|thumb|none|500px|Captain &amp;quot;Deadly&amp;quot; Pelayo holds off militia during the &amp;quot;Shock and Awe&amp;quot; level. The 3-position selector with safe, semi-automatic, and fully automatic is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
Although never seen or used in-game, many of the statues throughout the games's campaign and multiplayer levels hold a cement version of the Russian [[PPSh-41 / PPS-43|PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]].]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74U (as the AK-74U) ==&lt;br /&gt;
&lt;br /&gt;
[[AKS-74U]] appears in game as the &amp;quot;AK-74U&amp;quot;. Like the P90, the AKS-74U is a sub-machine gun in name only. Firing 5.45x39mm intermediate rifle rounds, the AKS-74U is more accurately described as a miniature carbine. However, Call of Duty 4 does give it an attribute reflecting the nature of its rifle heritage. While it handles like the other SMGs, and its damage is modeled as equivalent to the H&amp;amp;K MP5, the AKS-74U can penetrate walls and other cover like the assault rifle class. None of the other SMGs have this advantage. With decent power and accuracy, the AKS-74U is an effective close and medium range weapon, with even-handling recoil and a high rate of fire from its 30-round magazine. In Campaign mode, it is mostly seen being used by Al Assad's forces in the Middle East and has a slower rate of fire than in multiplayer. But it seems the model in-game is based on [http://www.airsoftgi.com/product_info.php?cPath=139_24_166&amp;amp;products_id=1837 AK-47 &amp;quot;Beta Spetsnaz&amp;quot;], an AK airsoft gun model made by Tokyo Marui.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|An AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4AK74U.png|thumb|none|400px|The AKMSU in-game]]&lt;br /&gt;
[[Image:AK-74u.jpg|thumb|none|400px|AKMSU information screen]]&lt;br /&gt;
[[Image:Ak74u_4.png|thumb|none|400px|AKMSU in-game]]&lt;br /&gt;
&lt;br /&gt;
This weapon resemble very closely to the airsoft gun &amp;quot;AK-47 Beta Spetsnas&amp;quot; produced by the 3P Company. In this carbine can be seen as a mixture of component from between a [[AK-47#AKS-47|AKS]] and a [[AK-74#AKS-74U|AKSU-74]], with the addition of a Picatinny rail on the forehand. It's too different from a Yugoslavian M92 and also from a true Bulgarian AKMSU. &lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 23-Sept-2009&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails appears in the game, and is a rarely seen weapon (it is occasionally used by some of the enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply the P90, unsuppressed and using open rail iron sights. In all versions it fires 5.7x28mm rounds from a 50-round magazine. As with its real world counterpart, the P90 is modeled with relatively weak per-hit damage and mediocre accuracy, but relies on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has a laser attached to the side rail, and if it does not have any special sights, it is seen as having HK Diopter sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR 5.7x28mm, Notably without the Laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:COD4MWP90.jpg|thumb|none|400px|P90 TR information screen]]&lt;br /&gt;
[[Image:P90_4.png|thumb|none|400px|P90 TR in-game]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears in the game, used by many of the US Marines. One of the characters, Lt. Vasquez, who is Sgt. Jackson's commander in the US levels, carries an M16A4/M203 combo as his weapon of choice. In-game, the M16A4 is attributed the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In multiplayer, it is modeled accurately as an M16A4, firing a very quick three round burst, but with a slight pause between bursts. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. In Singleplayer the M16 is seen as fully automatic while still having the carrying handle of an A4, making it a Colt Canada C7A1, or is easily remedied by putting an A4 upper on an A3 Lower.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with ingame description, innaccurately describing semi-automatic fire as burst fire.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in mulitplayer.]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A marine during the level &amp;quot;War Pig&amp;quot; firing his M16A4.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier armed with an M16A4 in multiplayer fitted with an M203 launcher, nicknamed the &amp;quot;noob-tube&amp;quot; because new players tend to abuse its ability to instantly kill with unarmed grenades.]]&lt;br /&gt;
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|500px|U.S. marines armed with M16A4 rifles during the &amp;quot;War Pig&amp;quot; level.]]&lt;br /&gt;
[[Image:M16_4.png|thumb|none|400px|M16A4 in-game]]&lt;br /&gt;
[[Image:M16gren_4.png|thumb|none|400px|M16A3 with M203 grenade launcher in-game]]&lt;br /&gt;
[[Image:Digital_4.png|thumb|none|400px|M16 with digital camo in-game]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game, and is used by most of the enemies and allied Russian soldiers. It fires 7.62x39mm rounds in a 30 round magazine.  Some of them have [[GP-25 Kostyor]] 40mm muzzle loaded Grenade Launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use but instead encourages it due to massive (often lethal) impact damage. It is powerful and some-what accurate and is the equivalent to the M16 rifle. Online and especially in the competitive leagues, the AK-47 has become an established favorite for many of the same reasons it has in the real world; it is powerful and flexible, offering dependable performance in nearly every situation. This gun has a gold form most likely inspired by Saddam Hussein's gold AK-47. As another user pointed out, it is a hybrid, it is milled but has strengthening ribs.&lt;br /&gt;
 &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47.jpg|thumb|none|500px|AK-47 description ingame.]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|500px|A Russian Ultranationalist armed with an AK-47 during the level &amp;quot;Heat&amp;quot;.]]&lt;br /&gt;
[[Image:Ak47_4.png|thumb|none|400px|AK-47 in-game]]&lt;br /&gt;
[[Image:Ak47gren_4.png|thumb|none|400px|AK-47 Grenadier with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:Goldak.png|thumb|none|400px|Golden AK-47 with a GP-25 grenade launcher in-game]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Although not seen or used in the game, in some levels as Sgt. &amp;quot;Soap&amp;quot; MacTavish, there are posters on walls giving the details of an [[AK-74#AKS-74|AKS-74]] assault rifle (mistaken for an AKM).&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px|AKS-74 Poster.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] appears in multiplayer with iron sights (which can be replaced with a red dot sight or ACOG scope) and a vertical grip, but appears in singleplayer in five specialized versions: &lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;normal&amp;quot; M4A1, used by some of the U.S. Marines in their missions, and Sgt. MacTavish in the final mission. It has a Tasco red dot scope, vertical grip, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4 Suppressed, only used by non-playable characters, notably Gaz in the mission &amp;quot;Crew Expendable&amp;quot;, one of the only times he does not use his G36C. It is the same as the &amp;quot;normal&amp;quot; M4A1 except is has a suppressor. It can be acquired by using the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version, but this will only work on the level &amp;quot;Ultimatum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Grenadier, used by some of the U.S. Marines in their missions, and is Captain Price's signature weapon along with his 1911. It has an EOTech 552 holographic sight, M203 grenade launcher, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 SOPMOD, used by the some of the S.A.S. troopers and could be considered Sgt. &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight replacing the EOTech, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1.&lt;br /&gt;
&lt;br /&gt;
*The M4 SOPMOD, an version unused in the final game. Like the M4 Suppressed, however, it can still be accessed through the console on PC versions. It has the same attachments as the aforementioned SOPMOD, albeit having basic Iron Sights in place of a Sure Shot reflex sight.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a fully automatic firing carbine version of the M16 rifle and being such is modeled to have quicker but less accurate and stable handling. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a battle rifle and an SMG/PDW.&lt;br /&gt;
&lt;br /&gt;
The M4A1 in-game is not a normal M4A1, as it has a 16&amp;quot; HBAR barrel and old style stock.&lt;br /&gt;
&lt;br /&gt;
Whenever the M4A1 has an M203 attached it also gets an M203 leaf sight on the front of the top rail of the weapon, though it is unusable.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M4 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M4A1.jpg|thumb|none|400px|M4A1 description ingame.]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|500px|Cpt. Price armed with an M4A1 during &amp;quot;Crew Expendable&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-5.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-7.jpg|thumb|none|500px|Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-8.jpg|thumb|none|500px|Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|M4A1 Carbine in-game]]&lt;br /&gt;
[[Image:M4eo_4.png|thumb|none|400px|M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203 Grenade Launcher in-game]]&lt;br /&gt;
[[Image:M4sopmod_4.png|thumb|none|400px|M4A1 SOPMOD with a Red Dot Sight, Suppressor, AN/PEQ-2A, and M203 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3A4]], noted by collapsing stock, and a normal length barrel, distinguishing it from the G3KA4 appears in this game and, like the AK-47, is used by many of the enemies in the game. It has full-auto function in single-player, but is reduced to semi-auto in multiplayer. The G3A4 fires 7.62x51mm NATO from a 20-round magazine. In the game, the base damage from this round is made equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class however, is correctly modeled as being more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon correctly reflects the real-world high accuracy of the G3, but its recoil is made to be incredibly light, much milder even than the AK-47. Its accuracy and damage combine to make it the best assault rifle in single-player, but in multi-player it's limited to semi-auto to prevent the scoped G3 from being guaranteed death at every range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3A4.jpg‎|thumb|none|400px|H&amp;amp;K G3A4 7.62x51mm]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|400px|G3KA4 as ingame.]]&lt;br /&gt;
[[Image:G3_4.png|thumb|none|400px|G3A4 in-game]]&lt;br /&gt;
&lt;br /&gt;
I don't want to start a debate here, but I was playing MW the other day, and i noticed that there is no paddle release behind the magazine well. That would make this a HK91. I forgot the variants of the '91, sorry about that. I noticed this when I was playing single player out of boredom, and I had the Slow-motion cheat on, so I could see the magazine well pretty well. I do not however know about the multiplayer version. My stepbrother has taken over the '360 for the time being.- W190009637&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] appears in this game and is used by the S.A.S., the allied Russian soldiers in &amp;quot;Safehouse&amp;quot; and many enemies late in the game. It has a Tasco red dot scope in singleplayer and open sights in multiplayer. It has slightly heavier recoil and a slower rate of fire than the M4, but much less sight sway. It is modeled with equal damage to the M4, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
[[Image:COD4MWG36C.jpg|thumb|none|400px|G36C information screen]]&lt;br /&gt;
[[Image:COD4G36C-1.jpg|thumb|none|500px|A soldier armed with a G36C ingame.]]&lt;br /&gt;
[[Image:G36_4.png|thumb|none|400px|G36C in-game]]&lt;br /&gt;
[[Image:Reddotsp_4.png|thumb|none|400px|G36C with a M68/Tasco red dot sight in-game]]&lt;br /&gt;
[[Image:Gaz-CoDMW.jpg|thumb|none|500px|Gaz with his signature G36C with a M68/Tasco red dot in &amp;quot;F.N.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] appears in the game, with a Knights Armaments RAS (Rail Adapter System) Fore end, an RAS scope mount, and heat shields on the side rails. It fires 7.62x51mm from a 20 round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. &lt;br /&gt;
&lt;br /&gt;
It is also modified as a sniper rifle, the [[M21]]. Strangely, the M21 is a modified M14, although often with a smaller 10-round magazine, but have much different attributes in the game.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|400px|M14 information screen in-game]]&lt;br /&gt;
[[Image:M14_4.png|thumb|none|400px|M14 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in multiplayer only and is unlocked at a high rank. It was the first true assault rifle ever created firing a 7.92x33 Kurz round in a 30 round curved box magazine. It is powerful but inaccurate, has high recoil and actually weighs your character down (somewhat like Machineguns do). It is in the game as an ode to the previous COD games which the gun was featured in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) 7.92kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|400px|MP-44 information]]&lt;br /&gt;
[[Image:Mp44_4.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed (&amp;quot;M21 Suppressed&amp;quot;) and unsuppressed versions. It is used by the SAS and Marine snipers. It is a top of the line M14 rifle fitted with a scope (and a RAS mount for that scope), Knights Armaments RAS (Rail Adapter System) Fore end, heat shields on the side rails, and a smaller 10 round magazine. &lt;br /&gt;
Given the game's setting in 2011, the weapon's inclusion is pretty odd considering its phaseout in 1988.&lt;br /&gt;
&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Sniper Rifle 7.62x51mm NATO with folding bipod]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|400px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|500px|M21 rifle ingame]]&lt;br /&gt;
[[Image:M21_4.png|thumb|none|400px|M21 in-game]]&lt;br /&gt;
[[Image:M21sil_4.png|thumb|none|400px|Silenced M21 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears in this game as the &amp;quot;R700&amp;quot;, whilst it is very powerful, it has the shakiest in scope view. and frequently misses where it as actually shooting. Its heavy recoil also consumes time for a follow up shot. It is used by &amp;quot;Soap&amp;quot; McTavish in the single-player exclusively in the &amp;quot;Sins of the Father&amp;quot; mission, prior to the pursuit of Victor Zakhaev. It holds four rounds of .308 Winchester (7.62x51mm NATO). The caliber is determined based on the size of the bolt and breech. Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|400px|R700P information screen]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD]] appears in this game and is used by all enemy snipers in the game. It was designed in the 1960s as a replacement of the outdated Mosin-Nagant rifle. It is well known for its power, precision, and reliability. It's design is mainly based on the AK-47, but is chambered in 7.62x54R cartridges for increased range and power. It's weight and recoil makes it difficult for some scenarios. It is recommended to any player common to the sniper rifle. This gun also has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|400px|SVD Dragunov rifle ingame.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|500px|A soldier armed with an SVD Dragunov ingame.]]&lt;br /&gt;
[[Image:Cod4-golden-sniper.jpg|thumb|none|400px|Gold SVD Dragunov in-game]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] appears in multiplayer only, and is similar in performance to the R700 (with the conspicuous exception of the weapon's sway and time during breathing to steady a shot). It is more accurate and just as powerful. It fires 5 7.62x51 rounds. A programming error means that all weapons with scopes use the M40A3 reticle image, called scope_overlay_m40a3, rather than their own; the game files contain ''seven'' other reticle models, including two seperate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3, 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|400px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40_4.png|thumb|none|400px|M40A3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears in the game, unlocked in multiplayer as a portable weapon and in a single player mission as a stationary weapon (with variable zoom and unlimited ammunition), and is the most powerful sniper rifle in the game. Lieutenant Price, in the single-player mission &amp;quot;One Shot, One Kill&amp;quot;, uses the Barrett M82A1 to shoot Zakhaev's left arm off from a mile away.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82A1.jpg|thumb|none|500px|Barrett M82A1 12.7x99mm(.50 BMG)]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|400px|M82A1 information screen]]&lt;br /&gt;
[[Image:M82_4.png|thumb|none|400px|M82A1 in-game]]&lt;br /&gt;
[[Image:Chernm82.png|thumb|none|400px|The M82A1 used in One Shot, One Kill in-game]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (which is an inaccurate as the SAS would use the FN Minimi, not the American M249). The M249 fires 100, 200 or 250 round belt boxes of 5.56x45mm rounds at a rate of 915 RPM. It's accuracy is moderate to good and power equivalent to a M4A1, but is great for support.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these feattures and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used ingame.]]&lt;br /&gt;
[[Image:COD4MSAW-2.jpg|thumb|none|500px|A soldier armed with an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:COD4MSAW-3.jpg|thumb|none|500px|A soldier aiming down the sights on an M249 SAW in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] appears in the game, and is the LMG used by the enemies in the game. It fires 7.62x39mm rounds from a 100 round belt box. It is loud, accurate, and intimidating.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|500px|Degtyarov RPD 7.62x39mm (as seen ingame)]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|500px|An enemy soldier firing an RPD ingame.]]&lt;br /&gt;
[[Image:COd4RPD-2.jpg|thumb|none|500px|A soldier firing an RPD in multiplayer. Note: The player is cheating and using an aim-bot, hence the squares outlining opposing players and the 65 kill-streak.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears in the &amp;quot;Last Stand&amp;quot; at the end of the game used by one of the soldiers accompanying Zakhaev, and usable in the last level if you kill the first driver pulling up to the destroyed bridge. He jumps out armed with one ready for your use and for some reason the single player version fires faster than the one in multiplayer. It is also more common in multiplayer. It fires 7.62x51mm rounds from a 100 round belt box. The game incorrectly refers to it as the M60E4, which has a much shorter barrel than the one featured on the E3.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|400px|M60E3 7.62x51mm with the full length barrel.]] This gun has a gold form.&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|400px|M60E3 as ingame.]]&lt;br /&gt;
[[Image:M60_4.png|thumb|none|400px|M60E3 ingame]]&lt;br /&gt;
[[Image:Goldm60.png|thumb|none|400px|Gold M60E3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears as a player-usable stationary weapon mounted on a downed helicopter in &amp;quot;Heat&amp;quot; and is used by a door gunner on a Blackhawk in both the prologue level and in &amp;quot;The Sins of The Father&amp;quot; level. It should be noted that in the game, when &amp;quot;Soap&amp;quot; is covering his unit's withdrawal using the minigun in the crashed Blackhawk, the weapon should not be working. When mounted on an aircraft the weapon is hooked into the aircraft's electrical system otherwise it would require a large external battery. It would only be possible if the helicopter had only crashed an hour or two before the minigun was used; however, even that is assuming that the crash didn't damage the battery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun.]]&lt;br /&gt;
[[Image:Minigun1_4.png|thumb|none|400px|The GE-M134 Minigun in-game.]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|400px|Using the GE-M134 Minigun in-game. Oddly, in the night level set in the same area, the crashed Blackhawk is present, but the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen mounted on the commander's hatch of M1 Abrams tanks in several missions, and is not supposed to be operated by the player at any point. However, one can be used in a single level, &amp;quot;Charlie Don't Surf&amp;quot; by using a glitch to get outside the map, a player can find a usable M2 on a stand.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|The gun to the left as viewed is an M2HB, mounted on the commander's hatch; the right hand MG is an [[FN_MAG#M240_Machine_Gun|M240]], as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FN M240 ==&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240]] is seen mounted on top of the M1 Abrams tanks tanks in several missions.&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|the right hand MG is an M240, as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears as a weapon the player can set for ambushing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 direction Claymore Mine]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot, requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units holds unlimited missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a player usable weapon mounted on a CH-46 Sea Knight helicopter, governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 ingame]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
This weapon is useable in the single-player campaign as an SAS operative.  It's used by Sergeant &amp;quot;Soap&amp;quot; McTavish to shoot down an enemy helicopter, and can be used by Price at several points in All Ghillied Up to shoot helicopters (one of which is on the ground with multiple trees and vehicles surrounding it, in which case it's kind of surprising the Stinger can even get a lock).&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|300px|FIM-92 Stinger Missile Launcher]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player ingame. In multiplayer is it good weapon against helicopters.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:COD4RPG-7-1.jpg|thumb|none|500px|A Russian Ultranationalist with an RPG-7 ingame.]]&lt;br /&gt;
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 ==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several terrorist.&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]]&lt;br /&gt;
This isn't an RPG-27 but an RPG-22 which looks a lot like an RPG-27. I put it here to give you a general idea of what it looks like&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It cannot be used in game, but was originally intended to be. It is accessable in at least one level through the Give All Cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot;. An AT4 can be seen on his back.]]&lt;br /&gt;
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All Cheat]]&lt;br /&gt;
&lt;br /&gt;
==  M67 hand grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M203/A1/PI grenade launcher ==&lt;br /&gt;
All three incarnations of the [[M203|M203 Grenade launcher]] are used in game. This weapon in multi-player is commonly referred to as the 'noob tube' because of it's ability to get a cheap, instant kill with explosion hits even if the target is too close for it to arm. Many players are looked down upon for using this weapon attachment. To balance this out using the M203 negates the ability to select a perk from the perk 1 options.&lt;br /&gt;
&lt;br /&gt;
The M203 is only seen on the M16A4, Notable by the longer barrel.&lt;br /&gt;
&lt;br /&gt;
The M203A1 is seen on the M4A1 only, notable by still being of the larger persuasion, but with a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
The M203PI Is seen used on all other assault rifles (Except the AK-47), it is much smaller, and has a short barrel, designed for being mounted on other weapons.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AK-74U in the armory in the tutorial. This could be remedied easily as putting the M203PI on the AK-47.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M1917_Revolver&amp;diff=307666</id>
		<title>M1917 Revolver</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M1917_Revolver&amp;diff=307666"/>
		<updated>2010-07-30T18:59:13Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:S&amp;amp;W-Model-1917.jpg|thumb|450px|right|Smith &amp;amp; Wesson M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
[[Image:ColtModel1917.jpg‎|thumb|450px|right|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] &lt;br /&gt;
The '''M1917 Revolver''' was a six shot revolver, chambered for the .45 acp round - a rimless round that required half  (or full) moon clips to load the cartridges.  During World War One, the official side arm of American forces was [[M1911 pistol series#M1911 Government .45 Auto|M1911 Government .45 Automatic]], however supply shortages forced the U.S. Army to ask two Major Gun Manufacturers, '''Colt''' and '''Smith &amp;amp; Wesson''' to each update their existing Commercial heavy frame revolver and each build a version that could be fielded as a supplement to the standard M1911.  &lt;br /&gt;
&lt;br /&gt;
Colt already had an offering to the military, their M1909 heavy revolver, but it was chambered for the antiquated .45 long colt round.  They rechambered the revolver for the newly adopted .45 acp round (calling the commercial variant &amp;quot;the Colt New service Revolver&amp;quot;).  Smith &amp;amp; Wesson rechambered their own Second Model .44 Hand Ejector revolver as well.&lt;br /&gt;
&lt;br /&gt;
Thus there are TWO versions of the Model 1917 revolver that are externally very similar, one built by Colt and one built by Smith &amp;amp; Wesson.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They (or a variation thereof) can be seen in the following:&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*Weight: 	2.5 lb (1.1 kg) (Colt)&lt;br /&gt;
*2.25 lb (1 kg) (S&amp;amp;W)&lt;br /&gt;
*Length: 	10.8 in (274 mm)&lt;br /&gt;
*Barrel length: 	5.5 in (140 mm)&lt;br /&gt;
*Cartridge: 	.45 ACP, .45 Auto Rim&lt;br /&gt;
*Action: 	double action, solid frame with swing-out cylinder&lt;br /&gt;
*Muzzle velocity: 	760 ft/s ( 231.7 m/s)&lt;br /&gt;
*Feed system: 	six-round cylinder, loaded singly or with two three-round half-moon clips&lt;br /&gt;
*Sights: 	blade front sight, notched rear sight&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
* ''[[The Guns of Navarone]]''&lt;br /&gt;
* Mr. Daniels ([[Cory Johnson]]) carries and uses two [[M1917 Revolver#|Colt New Service]] revolvers in ''[[The Mummy]]''&lt;br /&gt;
* [[Liam Neeson]] as Michael Collins in ''[[Michael Collins]]''  (Colt New Service Revolver)&lt;br /&gt;
* [[Brendan Gleeson]] as Liam Tobin in ''[[Michael Collins]]'' (Colt New Service Revolver)&lt;br /&gt;
* Bonnie Parker [[Faye Dunaway]]), Clyde Barrow (Warren Beatty), and Frank Hamer ([[Denver Pyle]]) use Colt New Service revolvers in Arthur Penn's [[Bonnie and Clyde]].&lt;br /&gt;
* Indiana Jones ([[Harrison Ford]]) uses a shortened S&amp;amp;W M1917 in [[Raiders of the Lost Ark]].&lt;br /&gt;
* [[John Dall]] as Bart Tare in ''[[Gun Crazy]]''&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
* ''[[The Professionals]]''&lt;br /&gt;
* ''[[The Lost Battalion]]''&lt;br /&gt;
* ''[[The Pacific]]''&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Cthulhu: Dark Corners of the Earth]]''&lt;br /&gt;
* ''[[Indiana Jones and the Emperor's Tomb]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=307636</id>
		<title>M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=307636"/>
		<updated>2010-07-30T17:22:28Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The M16 series of assault rifles and carbine variants are used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:M16 rifle series|talk page]] for additional variants not shown on the main page.'''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(1960-Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO (various other calibers available via after-market conversion kits)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 5, 20, 30, 40 round box magazine/ 90 round snail drum/ 100 round dual drum Beta-C magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi (Mk 12 SPR, AR-15, civilian variants) Safe/Semi/Burst (M16A2, M16A4, M4) Safe/Semi/Auto (M16, M16A1, M16A3, M4A1)&lt;br /&gt;
&lt;br /&gt;
== M16 Rifle ==&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|right|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to imitate the M16A1 in many Vietnam era movies. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to impersonate the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with A2 style handguards used to impersonate the M16-A2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Since the original M16 is the first pattern AR-15 select fire rifle that was adopted in 1964 by the U.S. Air Force in Vietnam (and also given to the ARVN) all appearances of the slab side M16 in movies and television shows would be either the Class III Colt M16 or the commercially available Colt AR-15 SP1 rifle.  After being phased out from active duty, the military owned weapons were issued to National guard units (and later bequeathed to Federal and local law enforcement agencies).  Movie Armorers could acquire Law Enforcement Sales models of the M16, as Class III transferable weapons or built as Class III manufacturers.  However, an easier way was for commercially sold semiautomatic Colt AR-15 SP1 rifles to be converted to full auto fire in the 1970s and 1980s and these were in movie armories for years.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Across The Universe]] || Various || National Guardsmen || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Alone in the Dark (2005)]] || Various || Bureau 713 Commandos || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the Dead]] || Various || U.S. Army soldiers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Once Upon a Time in Mexico]] || [[Gerardo Vigil]] || General Marquez || Fitted with [[M16A2]] hand guards and [[M16A1]] flash hiders || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Once Upon a Time in Mexico]] || Various || General Soldiers || Fitted with [[M16A2]] hand guards and [[M16A1]] flash hiders || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Coronado]] || [[Clayton Rohner]] || Arnet McClure || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Coronado]] || Various || Rebel Soldiers || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Analyze This]] || Various || Mobsters || Fitted with [[M16A2]] hand guards and [[M16A1]] flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The Matrix]] || Various || Lobby guards|| Fitted with both 3-prong and [[M16A1]] flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The Matrix]] || [[Keanu Reeves]] || Neo || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rock]] || [[Tony Todd]] || Captain Darrow|| Fitted with [[M16A1]] flash hider and [[M203 grenade launcher]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] || [[Tom Hanks]] || Forrest Gump || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] || Various || U.S. Army soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]]|| [[Pauly Shore]]||PFC &amp;quot;Bones&amp;quot; Conway|| LaFrance-converted AR-15 SP1; fitted with [[M16A1]] flash hider and [[M16A2]] hand guards|| 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]]|| Various || U.S. Army personnel|| LaFrance-converted AR-15 SP1s; fitted with [[M16A1]] flash hiders and [[M16A2]] hand guards|| 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Jurassic Park]] || Unknown actor || InGen worker || Fitted with [[M16A2]] hand guards and [[M16A1]] flash hider|| 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Showdown in Little Tokyo]]|| [[Dolph Lundgren]]|| Sergeant Chris Kenner || Fitted with [[M16A2]] hand guards || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Showdown in Little Tokyo]]|| [[Brandon Lee]]|| Johnny Murata || Fitted with [[M16A2]] hand guards || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Hard]] || Various || LAPD S.W.A.T. officers || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[They Live]] || [[Roddy Piper]]|| Nada || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[They Live]] || [[Keith David]]|| Frank|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[They Live]] || Various || Cable 54 building guards|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Metal Jacket]]||Various || U.S. Marines || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Weapon]]||Various || LAPD S.W.A.T. officers ||Deleted scene only|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Predator]] || [[Arnold Schwarzenegger]] || Dutch ||Fitted with [[M16A1]] flash hider and [[Cobray 37mm Launcher|Fake M203 Launcher]] || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Predator]] || [[Sonny Landham]] || Billy ||Fitted with [[M16A2]] hand guards, [[M16A1]] flash hider, and [[Mossberg 500]] shotgun || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Heartbreak Ridge]] || Various || U.S. Marines || Fitted with [[M16A1]] flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[The Park is Mine]] || Various || N.Y.P.D. SWAT officers || Fitted with AN/PVS-2 Starlight night vision scopes ||1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Platoon]] || [[Chris Pedersen]] || Crawford || Fitted with [[M16A1]] flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Raw Deal]] || Various || Patrovita's thugs|| || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]] || [[Arnold Schwarzenegger]]|| John Matrix||Fitted with [[M16A1]] flash hider; becomes an [[M16A1]] in some shots || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]] || Various || Arius' men and U.S. Army soldiers||Fitted with [[M16A1]] flash hiders, some with [[M16A2]] hand guards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo: First Blood]] || [[Brian Dennehy]] || Hope Sheriff Will Teasle || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo: First Blood]] || Various || Hope County sheriff's deputies || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfen]] || [[Albert Finney]] || NYPD Detective Dewey Wilson ||Night Vision Scope|| 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfen]] || [[Gregory Hines]] || Whittington ||Night Vision Scope|| 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Stripes]] || Various || U.S. Army soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Taps]] || Various || Cadets || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from New York]] || Various || U.S. Police Force and Secret Service Agents || handguards removed || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocalypse Now]] || Various || U.S. Army soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[The Spy Who Loved Me]]||Various || U.S. Navy sailors || Stolen from Armoury and Stromberg guards || 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enforcer]]|| Various || People's Revolutionary Strike Force terrorists and SFPD officers || Fitted with both 3-prong and [[M16A1]] flash hiders || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Streak]] || Various || FBI Agents || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands]] || Various || Army National Guard || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Station Zebra]] || Various || U.S. Navy crew || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days in May]] || [[Andrew Duggan]] || Col. William 'Mutt' Henderson ||Possibly the first depiction of an M-16 in a Hollywood film || 1964&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Supernatural]] || Unknown actor || Conspiracy theorist || || 2005-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]] || [[R. Lee Ermey]] || Himself || || 2002-&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || Various || U.S. soldiers || Only seen in flashbacks to Vietnam War || 1995-2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Lois &amp;amp; Clark: The New Adventures of Superman]] || Various || U.S. soldiers, guards, criminals || || 1993-1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || Unknown actor || henchman || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[A-Team, The| The A-Team]] ||  || Various || || 1983-1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Vice City Stories]]|| || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Enter the Matrix]] || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Shellshock Nam '67]] || |Called the &amp;quot;Assault Rifle&amp;quot; || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong]] || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Anime'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Hayate no Gotoku!]]''&lt;br /&gt;
&lt;br /&gt;
== XM16E1 Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|right|500px|XM16E1 rifle with 20 round magazine - 5.56x45mm. What distinguishes it from the original M16 was the addition of the forward assist button and a chrome bolt carrier (which was later dropped with the M16A1).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM16E1 WeWereSoldiers.jpg|thumb|right|500px|Currently seen Mockup of an XM16E1 (built from an M16A1 as the base) with 20 round magazine - 5.56x45mm.  This example is the screen-used rifle used by [[Mel Gibson]] in ''[[We Were Soldiers]]''.]]&lt;br /&gt;
&lt;br /&gt;
The XM16E1 is an improved variant of the original M16 which featured several improvements, including the forward assist (visually, the most obvious difference). The Army requested this feature, but the Air Force believed it had no benefit and only increased the weapon's per-unit cost. Consequently, the M16 (SP1) was the version adopted by the Air Force, while the Army adopted the (slightly) more expensive XM16E1. After the M16A1 was introduced in 1967, both services transitioned to this rifle. Before 1968, this was the most common version of the M16 rifle platform.  '''Many examples in recent films are actually 'faux' XM16E1 rifles'''.   The real XM16E1 has a partial magazine fence on its' lower receiver, whereas the M16A1 has a full raised rib around the magazine release button).  &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]]|| [[Jay Baruchel]] ||  Kevin Sandusky ||mocked up from an M16A1|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]]|| [[Brandon T. Jackson]] ||  Alpo Chino ||mocked up from an M16A1|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]]|| Various || Actors playing U.S. soldiers ||mocked up from an M16A1|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]]|| [[Mel Gibson]]|| Lt. Col. Hal Moore ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]] || [[Barry Pepper]] || Joe Galloway ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]] || [[Josh Daugherty]] || Spc. Robert Ouellette ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]] || [[Ryan Hurst]] || Sgt. Ernie Savage ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]] || [[Robert Bagnell]] || 1LT. Charlie Hastings ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]] || [[Chris Klein]] || 2LT. Jack Geoghegan ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]]|| Various || U.S. Army soldiers ||mocked up from an M16A1|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Presidents]]|| [[Jaimz Woolvett]] || Lieutenant Dugan ||mocked up from an M16A1|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Presidents]]|| Various || U.S. Marines||mocked up from an M16A1|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Hamburger Hill]]|| Various || U.S. Army 101st Airborne personnel||mocked up from an M16A1|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Berets, The|The Green Berets]]|| [[John Wayne]]|| Colonel Mike Kirby ||Real XM16E1 || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Berets, The|The Green Berets]]|| Various || U.S. Special Forces ||Real XM16E1|| 1968&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 3: Snake Eater]] || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A1 Rifle ==&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm.  What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|right|500px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|right|500px|M16A1 with A2 style handguards - 5.56x45mm.  Putting the distinctive A2 handguards on the older rifle was a method used by Movie/TV armorers to simulate A2 rifles when M16A1s were the only ones available. The same thing has been done vice-versa, Using M16A2's with A1 handguards for Vietnam War B Movies.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo (2008)|Rambo]] || Various || Karen rebels || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Departed, The|The Departed]] || Various || Massachusetts State Police at funeral || Fitted with [[M16A2]] hand guards || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil's Rejects, The|The Devil's Rejects]] || Various || Sheriffs deparment and Rejects || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the Dead]] || Various || Fiddler's Green Soldiers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crocodile Hunter: Collision Course]] || Various || U.S. Army Rangers || Some fitted with [[M203 grenade launcher]]s || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] || Unknown actor|| Colombian narcotics officer || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Streak]] || Various || Mexican Border Security Officers || Fitted with M16A2 hand guards || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentagon Wars, The|The Pentagon Wars]] ||  || U.S. Army soldiers || With M16A2 handguards || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentagon Wars, The|The Pentagon Wars]] || [[Cary Elwes]] || Lt. Col. James G. Burton || With magazine removed and M16A2 handguards || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Con Air]] || Various || Convicts and U.S. National Guardsmen || Fitted with M16A2 handguards || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Postman, The|The Postman]] || Various || Holnist soldiers || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Eraser]] || Various || U.S. Marshalls || Fitted with M16A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]]|| Various || Rogue U.S. Marines || Fitted with M16A2 handguards and tactical flashlights, with &amp;amp; without [[M203 grenade launcher]]s || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Romeo &amp;amp; Juliet]] || Various || Verona Beach police officers || Some fitted with M16A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Species]]|| Background extras|| U.S. Soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat]]|| [[Wes Studi]]|| Detective Casals || Fitted with M16A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Boiled]]|| [[Philip Kwok]] || Mad Dog ||Fitted with [[M203 grenade launcher]] || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Boiled]]|| Various || Hong Kong police and Johnny Wong's thugs || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator 2: Judgement Day]] || N/A || N/A || Seen on the walls of Sarah's armory || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy Soldiers]] || Various || Colombian soldiers || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Nothing But Trouble]] || Various || National Guardsmen || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Hard 2]]|| Various || Airport police and U.S. Army Special Forces || The Army team's fitted with [[M16A2]] hand guards || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Birds]]|| Various || U.S. Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Recall]] || N/A || N/A || Seen at Kuato's resistance base || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] || [[Chow Yun-Fat]] || Mark Lee || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] || [[Anita Mui]] || Chow Ying Kit || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] || [[Tony Leung Ka-Fai]] || Cheung Chi Mun|| || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] || Various || ARVN soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Casualties of War]] || Various || U.S. Army soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Eagle II]] || Various || U.S. Military Police || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Extreme Prejudice]]|| Various || Special Unit and cartel members || some with A2 hand guards || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Hamburger Hill]]|| Various || U.S. Army 101st Airborne personnel || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Aliens]] || N/A || N/A || Seen on the walls of the ''Sulaco'''s armory || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Equalizer 2000]]|| Various || Gang members || Some fitted with futuristic shells || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Heartbreak Ridge]]|| Various || U.S. Marines || With and without MILES gear || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Eagle]] || Various|| U.S. Air Force security guards || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[The Park is Mine]]|| Various || NYPD S.W.A.T. officers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Platoon]]|| [[Charlie Sheen]]|| Pvt. Chris Taylor  ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Platoon]]|| Various|| U.S. Army soldiers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek IV: The Voyage Home]] || Various || U.S. Marines || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]]|| [[Arnold Schwarzenegger]] || John Matrix || Alternates with [[M16 rifle series#M16 Rifle|M16 SP1]] || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]]|| Various|| Arius' men and U.S. Army soldiers || Some fitted with [[M16A2]] hand guards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Day of The Dead (1985)|Day of the Dead]]|| Various|| U.S. Army soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo: First Blood Part II]]|| Various|| Vietnamese troops and pirates || Some fitted with [[M16A2]] hand guards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghostbusters]]|| Various || U.S. National Guardsmen ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[The Terminator]]|| [[Paul Winfield]] || Lt. Edward Traxler ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[The Terminator]]|| [[Lance Henriksen]] || Detective Hal Vukovich ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[The Terminator]]|| Various || LAPD officers ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo: First Blood]]|| Various || U.S. National Guardsmen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[The Day After]]|| Various || U.S. Air Force Security Police ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Wish 2]]|| Various || Thugs ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[The Blues Brothers]]|| [[Carrie Fisher]]|| Jake's ex-fiance ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Blues Brothers]]|| Various || State Troopers, Sheriff's Deputies, Chicago Police SWAT, U.S. Army soldiers ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Final Countdown]]|| Various || U.S. Marines ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocalypse Now]] || Various || U.S. Army soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerk, The|The Jerk]] || [[M. Emmet Walsh]] || The Madman || Fitted with scope || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonraker]] || Various || Drake launch base guards || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[The Odd Angry Shot]] || Various || Australian SAS troopers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enforcer]] || Various || SFPD officers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sniper]] ||  || hong Kong SDU Sniper Team || M16A1 with A2 style handguards and ACOG || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Harsh Realm]] || Various || U.S. Army soldiers || Fitted with [[M16A2]] hand guards || 1999-2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] || Various || U.S. Army personnel|| Fitted with [[M16A2]] hand guards, some fitted with [[Cobray 37mm Launcher|Cobray CM203 Flare Launchers]], one fitted with a night-vision scope || 1998-2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Bugs]] || Various || || || 1995-1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || [[Gary Sinise]]|| Stud Redman|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || Various || U.S. Army soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]] || Various || U.S. Army soldiers || || 1987-1988&lt;br /&gt;
|-&lt;br /&gt;
| [[The A-Team]] || Various || U.S. Army soldiers || || 1983-1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Portable Ops]] || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarface: The World is Yours]] || ||Can be fitted with [[M203 grenade launcher]] || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Vietnam]] || |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Conflict: Vietnam]] || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Spec Ops: Ranger Elite]] || || also available with M203 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto III]]  || || Fitted with fictional 60-rd magazine || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Command &amp;amp; Conquer: Red Alert]] || || With A2 handguards; used by Allied soldiers in FMV cutscenes only || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six 3: Black Arrow]] || ACOG Scope || Possibly an A1 fitted with A2 handguards || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Ace Combat 5: The Unsung War]] || With A2 handguards || Seen in cutscene, non-playable || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|                                             || [[Kochikame, The UFO Movie]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|Sousuke Sagara || [[Full Metal Panic]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|Ulgian Soldiers || [[Noir]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|Rally Vincent's Bedroom || [[Riding Bean]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|US Army soldiers || [[Blood+]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|Thugs/Mercenaries/US Military || [[Black Lagoon]] || 2006/2010 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
* Seen in the Vietnam War flashback in the ''[[Ring Raiders]]'' (episode: &amp;quot;The Best Man for the Job is a Woman&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
In contrast to the real world M16A2 rifle adopted by the U.S. Military in the early 1980s, most of the A2s seen in movies are A2 'kits' built on A1 full auto lower receivers (or converted A2 style receivers). Most movie &amp;quot;M16A2&amp;quot; rifles have the A1 Birdcage flash hider installed, since Cinematographers want the &amp;quot;starburst&amp;quot; of the Flash to go all the way around, not just divert upwards (as is the case with the correct A2 Flash hider). In the real world, the fully automatic version of the M16A2 is known as the '''M16A3''', however, '''because nearly all movie &amp;quot;M16A2s&amp;quot; fire full automatic, it is not IMFDB policy to designate these rifles as &amp;quot;M16A3s&amp;quot; when identifying them in movies, since in nearly all cases they are intended to pass for M16A2s.'''&lt;br /&gt;
&lt;br /&gt;
Also note that some American movies feature [[M16 rifle series#M16A1 Rifle|M16A1]] rifles fitted with M16A2-style handguards, such as ''[[Heat]]'' and ''[[Die Hard 2]]''. An example of such a rifle can be seen in the M16A1 entry above. When identifying M16 variants, please look at the '''receiver''' of the rifle in question, not just its handguards, to determine whether it is an A1 or an A2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|right|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ColtGovtModHBAR.jpg|thumb|right|500px|Colt Government Model HBAR, the A2 version of the AR15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[44 Minutes: The North Hollywood Shootout]] || [[Ron Livingston]] || Donnie Anderson ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Con Air]] || [[John Malkovich]] || Cyrus &amp;quot;The Virus&amp;quot; Grissom ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Con Air]] || [[Ving Rhames]] || Nathan &amp;quot;Diamond Dog&amp;quot; Jones ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloverfield]] ||  || US Army Soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX 2: State of the Union]] ||  || US Marines ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX 2: State of the Union]] ||  || US Army soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Whole Ten Yards, The|The Whole Ten Yards]] || [[Bruce Willis]] || Jimmy &amp;quot;The Tulip&amp;quot; Tudesky ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Whole Ten Yards, The|The Whole Ten Yards]] || [[Matthew Perry]] || Oz ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] ||  || US Marine honor guard ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am Legend]] ||  || Guard ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Josh Hartnett]] || SSGT. Matt Eversmann ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Ewan McGregor]] || SPC. John Grimes || With M203 grenade launcher || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Johnny Strong]] || SFC Randy Shughart ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Carmine Giovinazzo]] || SGT. Mike Goodale ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Matthew Marsden]] || SPC. Dale Sizemore ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Gregory Sporleder]] || SGT. Scott Galentine ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Brian Van Holt]] || SGT. Struecker ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Enrique Murciano]] || SSGT. Ruiz || With Cobray CM203 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] ||  || US Army Rangers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[War of the Worlds]] ||  || US Army soldiers || With &amp;amp; without Surefire Universal weaponlight || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[War of the Worlds]] ||  || US Marines ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Jake Gyllenhaal]] || Anthony &amp;quot;Swoff&amp;quot; Swofford ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Jamie Foxx]] || SSGT. Sykes || With &amp;amp; without paintball conversion || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Lucas Black]] || LCPL. Chris Kruger ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Laz Alonso]] || LCPL. Ramon Escobar || With Cobra CM203 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Brian Geraghty]] || Fergus || With &amp;amp; without M203 grenade launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Peter Sarsgaard]] || Troy || With M203 grenade launcher/Cobray CM203 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] ||  || US Marines ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Bad Boys II]] ||  || US Marines ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Bad Boys II]] ||  || [[Miami PD officers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Kings]] || [[Mark Wahlberg]] || SFC Troy Barlow ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Kings]] || [[Ice Cube]] || SSGT. &amp;quot;Chief&amp;quot; Elgin ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Kings]] ||  || US Army soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Siege, The|The Siege]] ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Pest, The|The Pest]] || [[John Leguizamo]] || Pestario &amp;quot;Pest&amp;quot; Vargas ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Day After Tomorrow, The|The Day After Tomorrow]] ||  || US Army soldier ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] ||  || US Army soldiers ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Another Day]] ||  || US military personnel ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Another Day]] ||  || South Korean Military Police ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[A Man Apart]] ||  || Guard ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulletproof (1996)|Bulletproof]] ||  || LAPD SWAT officers ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulletproof (1996)|Bulletproof]] ||  || DEA agents ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Volcano]] ||  || Army National Guard soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Godzilla (1998)|Godzilla]] ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Courage Under Fire]] || [[Meg Ryan]] || CPT. Karen Emma Walden ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Courage Under Fire]] || [[Seth Gilliam]] || SGT. Steven Altameyer ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Courage Under Fire]] ||  || US Army soldiers ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Core, The|The Core]] ||  || US military personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[X-Men: The Last Stand]] ||  || US Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Independence Day]] ||  || US military personnel ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Armageddon]] ||  || US military personnel ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye]] ||  || US Marines ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Jurassic Park]] ||  || Guards || With &amp;amp; wouthout barrel-mounted weaponlights || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Jurassic Park III]] ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Royale II: Requiem]] ||  || Japanese soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby Z]] || [[Laurence Fishburne]] || Tad Gruzsa ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Lord of War]] ||  ||  || Seen in warehouse || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Departed, The|The Departed]] ||  || Police honor guard ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Enemy Lines]] ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Diamond]] ||  || Sierra Leone Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Diamond]] ||  || South African mercenaries ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Eraser]] ||  || US Marshal ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cold]] ||  || Soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Tears of the Sun]] ||  || US Marines ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordfish]] ||  || Police officer ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Bangkok Dangerous]] ||  || Police sniper || With scope, Harris bipod, and cheekpad || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Babylon A.D.]] ||  || Neolite ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreamcatcher]] ||  || US Army soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]] || [[Pauly Shore]] || PFC Bones Conway ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The|The Sum of All Fears]] ||  || US Marines || With &amp;amp; without M203 grenade launcher || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Enemy Lines: Colombia]] ||  || Colombian Army soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Enemy Lines: Colombia]] ||  || Rogue unit ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper, The|The Sniper]] ||  || Hong Kong SDU sniper team || With scopes on carry handles || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Crank: High Voltage]] ||  || Stripper ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Line of Duty: The FBI Murders]] || [[Michael Gross]] || William Matrix ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] || [[Brian Presley]] || SPC. Tommy Yates ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] ||  || US Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution]] ||  || US Army soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[Nicki Lynn Aycox]] as Pvt. Brenda 'Mrs. B' Mitchell in ''[[Over There]]''&lt;br /&gt;
&lt;br /&gt;
* [[Lizette Carrin]] as PFC Esmaralda 'Doublewide' Del Rio in ''[[Over There]]''&lt;br /&gt;
&lt;br /&gt;
* Pittsburg P.D. officers and an armored van driver in ''[[The Kill Point]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Military personnel in ''[[JAG]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[The Unit]]''&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[Jericho (TV series)|Jericho]]''&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[Seven Days]]''&lt;br /&gt;
&lt;br /&gt;
* Militant extremists in ''[[Star Trek: Voyager]]'' (episode: &amp;quot;Future's End&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[CSI: NY]]'' (episode: &amp;quot;Heroes&amp;quot;, fitted with ACOG scopes, several having M203 grenade launchers)&lt;br /&gt;
&lt;br /&gt;
* ''[[Tremors: The Series]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Ultimate Force]]''&lt;br /&gt;
&lt;br /&gt;
*  Nigerian soldiers in ''[[Burn Notice]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The X-Files]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Baywatch]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines and R. Lee Ermy in [[Mail Call]].&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[50 Cent: Bulletproof]] ||  ||  || 2005&lt;br /&gt;
|- &lt;br /&gt;
| [[GoldenEye 007]] || As the &amp;quot;AR33&amp;quot; || Erroneously shown capable of full auto fire || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] ||  || With and without M203 grenade launcher || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] ||  || With and without M203 grenade launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Conflict: Desert Storm II: Back to Baghdad]] ||  || With M203 grenade launcher || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] ||  || Can be fitted with M203 grenade launcher || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Postal 2]] ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher, The (VG)|The Punisher]] || As the &amp;quot;5.56mm Assault Rifle&amp;quot; || With optional M203 grenade launcher and night-vision scope, incorrectly shown capable of full auto fire  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project I.G.I]] ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Project IGI 2: Covert Strike]] ||  || With M203 grenade launcher || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Left 4 Dead]] || Assault Rifle || With barrel-mounted weaponlight&amp;lt;br /&amp;gt;50-round magazine || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Left 4 Dead 2]] || M-16 Assault Rifle || With barrel-mounted weaponlight and optional laser sight&amp;lt;br /&amp;gt;50-round magazine || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Command &amp;amp; Conquer]] ||  || Seen on box art only, non-playable || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry 2]] || As the &amp;quot;M16A3&amp;quot; || Seen in a magazine and on posters, non-playable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Black Hawk Down]] || || Available w/ [[M203 grenade launcher]] || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Operations: Typhoon Rising]] || || Available w/ [[M203 grenade launcher]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
*''[[Mayoi Neko Overrun!]]''&lt;br /&gt;
&lt;br /&gt;
== M16A4 Rifle ==&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|right|500px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|right|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]&lt;br /&gt;
The M16A4 is often mistaken as an M16A3 w/ RIS rails. This is not true.  The M16A3 is a full auto M16A2 with the standard A2 upper receiver and barrel.  The Flat top with removable carry handle and RAS rails only appear on the A4s.  Also the A4 is a 3-round burst rifle like the A2.  As is the case with the A2 rifle, all movie/TV appearances of the 'flat top' M16 are full auto, not three round burst, since no director wants to see only three rounds fire at a time. So these are, again, A4 uppers built on full auto lower receivers. Despite the fact that the real world A4 is a three round burst rifle, IMFDB will still refer to the movie incarnations as A4s, since that is the rifle they are supposed to represent on film.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Legion]] || [[Paul Bettany]] || Michael || fitted with an [[M203]] grenade launcher || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Incredible Hulk, The (2008)|The Incredible Hulk]] ||  || U.S. Army soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || U.S. Army soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] ||  || Sgt. First Class Duhon || With EOTech red dot sight || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers: Revenge of the Fallen]] ||  || U.S. military personnel || With ACOG scopes, Surefire Universal weaponlights, and RIS foregrips || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marines || [[CSI: Miami]] / &amp;quot;Come As You Are&amp;quot; || With ACOG scope, Surefire Universal weaponlight, RIS foregrip, and AN/PEQ-2 IR designator || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || Miami-Dade P.D. officer || [[CSI: Miami]] / &amp;quot;Seeing Red&amp;quot; || With EOTech red dot sight || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || New Bern residents || [[Jericho (TV series)|Jericho]] ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Beck's soldiers || [[Jericho (TV series)|Jericho]] || With and without M68 Aimpoint scope and Surefire weaponlight || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldier || [[Unit, The|The Unit]] ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || With optional M68 Aimpoint red dot &amp;amp; ACOG scopes and M203 grenade launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] ||  || With optional Sure Shot red dot sight and M203 grenade launcher, erroneously shown as capable of full auto fire in single player || 2007&lt;br /&gt;
|- &lt;br /&gt;
| [[Insurgency]] ||  || With or without M203 grenade launcher || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] || As the &amp;quot;M-16A3&amp;quot; || Erroneously shown as capable of both full auto and 3-round burst fire || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  || With AN/PEQ-2 IR designator, ACOG scope, and M203 grenade launcher || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army 3]] ||  || With optional M68 Aimpoint scope, Surefire weaponlight, or [[Heckler &amp;amp; Koch M320]] grenade launcher || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army 3]] || As the &amp;quot;M16A4 DMR&amp;quot; || With M150 ACOG scope and semi-auto fire only || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon]] || As the &amp;quot;M16A2&amp;quot; || With M68 Aimpoint scope and optional M203 grenade launcher || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army: True Soldiers]] ||  || With M68 Aimpoint red dot scope and M203 grenade launcher || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Warfare 2]] || || With a variety of accessories|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Marines: Modern Urban Combat]] ||  || With ACOG scope and optional M203 grenade launcher || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter-1==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt AR-15 Model SP1.jpg|thumb|right|500px|Colt AR-15 Sporter-1 (SP1) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
* [[In the Army Now]]&lt;br /&gt;
&lt;br /&gt;
* [[Trespass]]&lt;br /&gt;
&lt;br /&gt;
* [[Time and Tide]]&lt;br /&gt;
&lt;br /&gt;
* [[Four Brothers]]&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* [[Star Trek: Voyager]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
[[Image:Colt-Sporter-I-Carbine.jpg|thumb|right|500px|Colt Sporter I Carbine - 5.56x45mm. Colt's public offering of a lightweight carbine based on the AR-15 Platform. This rifle has been erroneously called &amp;quot;the M16 Shorty&amp;quot; for years by Law Enforcement and Firearms &amp;quot;authors&amp;quot;. The &amp;quot;M16 Shorty&amp;quot; or &amp;quot;Shorty Carbine&amp;quot; have never been authorized or used names for the rifle by Colt or the Government.]]&lt;br /&gt;
[[Image:ColtSporterIICarbine.jpg|thumb|right|500px|Colt Sporter II Carbine with 20 round magazine - 5.56x45mm. Colt model #R-6420. Colt still insisted on using the SP1 style lower receiver so any rifle that looks like this but has the ribbing around the magazine release button is not a Colt rifle. Variants of this rifle have both the round and tear drop forward assist buttons, however, most of the early years of production had the tear drop button, like this rifle in the photo.]]&lt;br /&gt;
[[Image:ColtSporterIIw30RdMag.jpg|thumb|right|500px|Colt Sporter II Carbine with 30 round magazine - 5.56x45mm. This is the exact same rifle as above except with a 30 round magazine instead of a 20 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
* [[Ben Stiller]] as Tugg Speedman and others in [[Tropic Thunder]]&lt;br /&gt;
::This info is incorrect.  Speedman's rifle, though a 16&amp;quot; carbine is not either a Sporter I or Sporter II. [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:54, 11 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Different Actors || U.S. Army soldiers || [[X-Files, The]] || Mocked up to look like M16A2 || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco C7/Colt Model 715 ==&lt;br /&gt;
[[Image:Colt715 C7Rifle.jpg‎ |thumb|right|500px|Colt Model 715 (virtually identical rifle to the Colt Canada C7) - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtCanadaC7A1.jpg|thumb|right|500px|Colt Canada C7A1 with ELCAN scope and polymer magazine 5.56x45mm]]&lt;br /&gt;
[[Image:C7a2.jpg|thumb|right|500px|Colt Canada C7A2 with ELCAN scope and polymer magazine 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Known as the Colt Model 715 in the United States, the Diemaco C7 is a Canadian license-built version of the M16 that was developed in tandem with the M16A2, but retains the rear sight and the automatic firing mode of the earlier M16A1, with the further addition of a heavier barrel and brass deflector. The original C7 was gradually replaced by the C7A1 in Canadian service during the mid 1990s, eliminating the carrying handle in favor of a Weaver rail system and a 3.5x ELCAN optical sight. The C7A2 is a mid-life upgrade of the C7A1 that adds a 4-position M4-style stock, a new handguard and pistol grip in OD green, and a Triad rail system that allows for the mounting of additional accessories such as RIS foregrips or AN/PEQ-2 laser illumination devices. &lt;br /&gt;
&lt;br /&gt;
''NOTE: Diemaco (currently Colt Canada) does not permit sale of their weapons to civilians (including film armorers), so C7s in films is near impossible to see.  However, several AR-15 manufacturers built identically-configured rifles with the same receiver style, which were usually marketed as &amp;quot;budget&amp;quot; alternatives to their [[M16A2]] clones.  Colt manufactured the Model 715, while Olympic Arms manufactured its own version, the K4B (which is currently sold as the &amp;quot;Plinker Plus 20&amp;quot;).  Most of the &amp;quot;C7&amp;quot; rifles appearing in movies and TV shows are the older-model (pre-1994) Olympic Arms K4B rifles; these guns are evidently preferred by the armorers in Vancouver, British Columbia and have been featured on TV shows such as ''[[Stargate: SG1]]'', ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Viper]]''.  If the movie or TV show you are watching was filmed in British Columbia, chances are that you're seeing a converted Olympic Arms K4B, and not a genuine C7.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Walking Tall]] ||  || Ex-Deputy || With Beta-C drum magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Dumbo Drop]] ||  || Green Berets,US Soldiers,ARVN || Mocked up as M16A1 || 1995&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Repblican Guard Special Forces || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Cherokee rebels || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Survivalists/other characters || [[Millennium]] ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S.A.F. personnel || [[Stargate: SG1]] ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. military personnel/various bad guys || [[Viper]] ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Viper]] / &amp;quot;Diamond in the Rough&amp;quot; || With 20-round magazine and [[Cobray 37mm Launcher#Cobray CM203 37mm Launcher|Cobray CM203 launcher]] || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Villains || [[Viper]] ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  || Armored van robber || [[Sentinel, The (TV series)|The Sentinel]] / &amp;quot;Love and Guns&amp;quot; || with [[Cobray 37mm Launcher|Cobray CM203]] || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Burgi]] || Det. Jim Ellison || [[Sentinel, The (TV series)|The Sentinel]] / &amp;quot;Siege&amp;quot; ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance 2]] || C-7 || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || C7A2, with ELCAN scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16 with M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
''NOTE: In some movies and TV shows, the [[Cobray 37mm Launcher]] is used to impersonate the M203. For a list of ways to tell the two launchers apart, visit the Cobray 37mm Launcher page.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg|thumb|right|500px|Screen-used Faux M203 launcher attached to M16/SP1 5.56x45mm configured as seen in ''[[Predator]]'' © Copyright MPM2008 - 2009 Licensed to www.imfdb.org ]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|right|500px|M16A1 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M16A1wNewCM203.jpg‎ |thumb|right|500px|M16A1 with Cobray CM203 37mm Flare Launcher for Comparison - 37mm.  Many times these unrestricted 37mm launchers double for the real M203 launcher.]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|right|500px|M16A2 5.56x45mm with M203 grenade launcher - 40mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarface]] || [[Al Pacino]] || Tony Montana || M16A1, with two magazines taped together &amp;quot;jungle style&amp;quot; || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Predator]] || [[Arnold Schwarzenegger]] || Dutch || AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Academy 6: City Under Siege]] || [[David Graf]] || Eugene Tackleberry || M16A1 || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Peter Sarsgaard]] || Troy || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Brian Geraghty]] || Fergus || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Laz Alonso]] || LCpl. Ramon Escobar || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Boondock Saints, The|The Boondock Saints]] ||  ||  || M16A1, hanging on wall || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Ewan McGregor]] || Spc. John Grimes || M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Enrique Murciano]] || Sgt. Ruiz || M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Boiled]] || [[Philip Kwok]] || Mad Dog || M16A1 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] || [[Jaime Gomez]] || Sgt. Julio Vega || M16A1 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] ||  || Reciprocity team member || M16A2 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Heartbreak Ridge]] || [[Rodney Hill]] || Collins || AR-15/SP1 || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Crocodile Hunter: Collision Course, The|The Crocodile Hunter: Collision Course]] ||  || US Army Ranger || M16A1 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomorrow Never Dies]] ||  || Henchmen || M16A2, with Beta-C drum magazines || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[American Gangster]] ||  ||  || M16A1 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] || [[Bokeem Woodbine]] || Sgt. Crisp || M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] || [[Tony Todd]] || Cpt. Darrow || Switches between AR-16/SP1 and M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] ||  || Rogue Marines || M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle]] || [[Seth Green]] || Dan || M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle]] || [[Ethan Suplee]] || Elwood || M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[One That Got Away, The|The One That Got Away]] || [[Paul McGann]] || Chris Ryan || AR-15/SP1, with camouflage paint scheme || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravo Two Zero]] || [[Sean Bean]] || Andy McNab || M16A2, with camouflage paint scheme and compass attached to handguard || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravo Two Zero]] || [[Kevin Collins]] || Chris Ryan || M16A2, with camouflage paint scheme || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper 2]] ||  ||  || M16A1, with scope mounted on carry handle || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek IV: The Voyage Home]] ||  || US Marine || M16A1 || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]] || [[Pauly Shore]] || Bones Conway || M16A1, promotional material only || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher, The (2004)|The Punisher]] || [[Thomas Jane]] || Frank Castle || M16A2, promotional material only || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The|The Sum of All Fears]] ||  || US Marine || M16A2 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Legion]] || [[Paul Bettany]] || Michael || Switches between M16A2 and M16A4 || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Unit, The|The Unit]] || Mounted on M16A2 || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Kieran Mulroney]] || Cpl. Mick Kirkland || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Todd Kimsey]] || Lt. Willis || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Dourdan]] || Sgt. Mohmand || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Marines || [[CSI: NY]] / &amp;quot;Heroes&amp;quot; || Mounted on M16A2, with ACOG scope || 2004- ????&lt;br /&gt;
|-&lt;br /&gt;
| [[George Peppard]] || Col. John &amp;quot;Hannibal&amp;quot; Smith || [[A-Team, The|The A-Team]] / &amp;quot;The Sound of Thunder&amp;quot; || Mounted on AR-15/SP1 || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] ||  || Mounted on M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Spec Ops: Ranger Elite]] || || on M16A1 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || Mounted on M16A4, with optional ACOG scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] ||  || Mounted on M16A2 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] ||  || Mounted on M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint 2: Dragon Rising]] ||  || Mounted on M16A4, with AN/PEQ-2 IR designator || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  || Mounted on M16A4, with AN/PEQ-2 IR designator and ACOG scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] ||  || Mounted on M16A4 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon]] ||  || Mounted on M16A4 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Insurgency]] ||  || Mounted on M16A4 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army: True Soldiers]] ||  || Mounted on M16A4, with optional M68 Aimpoint red dot scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[007: Agent Under Fire]] || As the &amp;quot;Windsor FSU-4&amp;quot; || Mounted on M16A1 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || As the &amp;quot;M16A2&amp;quot; || Mounted on M16A4 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Marines: Modern Urban Combat]] ||  || Mounted on M16A4, with ACOG scope || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  Asano || [[Mezzo DSA]] || Mounted on M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| U.S. soldier || [[Blood+]] || Mounted on M16A2 || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Colt XM177/CAR-15/Commando Series ==&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|right|500px|Colt Model 609 aka U.S. Army's XM177E1- 5.56mm.  This submachine gun utilized the partial magazine fence, the tear drop forward assist, but kept the 10&amp;quot; barrel and Flash hider/Suppressor that did not have a grenade ring (a later feature on the E2 model).]]&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg|thumb|500px|right|GAU-5/A aka Colt Model 610 - 5.56x45mm.  This is the USAF version and was only used by them.  This is NOT the E1 version, which was used almost exclusively by the Army.]]&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|500px|right|'''XM177E2 Carbine''' aka Colt Model 629 aka - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
[[Image:FakeXM177.jpg|thumb|right|500px|Late 1970s model AR15 Sporter 1 Carbine - converted into an XM177 Lookalike for the film ''[[The Dogs of War]]'' - 5.56mm]]&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|right|500px|Commercial CAR-15 semiautomatic Rifle - 5.56x45mm.  This is strictly a semiautomatic civilian copy of the XM177 style of rifles.  The flash hider is a smaller diameter copy of the XM-177 and has no sound suppression qualities and is permanently welded onto the barrel to make it legal length for over the counter gun store sales.]]&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, Colt made several short barreled carbines that were fielded.  The '''Colt Model 607''' (a line of carbines that would eventually be called the CAR-15 in the US Market) was designated the '''XM177''' in Vietnam. It had a 10&amp;quot; barrel and a slab side receiver just like the original AR-15s.  The '''Colt Model 609''' was designated the '''XM177E1''', where they added a forward assist, upgraded breakdown pin assembly and a chromed chamber (the same modifications made to the A1 upgrade of the M16 rifle).  This version was also where they started stamping the receivers &amp;quot;Commando&amp;quot;, thus known as the &amp;quot;Colt Commando&amp;quot; back in the States.   The '''Colt Model 610''' was a version built for the USAF security forces, and was called the '''XM177 GAU-5/A''' or when formally adopted by the US Air Force, 'the '''GAU-5/A''' ' (which is why the gun is seen on the show [[Stargate: SG1]] since the USAF used the carbine until recently).  The '''Colt Model 629''' was officially designated the '''XM177E2''' having changed the barrel from 10&amp;quot; to 11.5&amp;quot; and slightly changing the flash hider/sound suppressor.  This is the version '''most seen''' as replica and airsoft guns throughout the world.  &lt;br /&gt;
&lt;br /&gt;
The XM177 was adopted by the US Air force during the vietnam war and is still used by the USAF. The XM177E1 and the XM177E2 was adopted by the US Army and is no longer used.&lt;br /&gt;
&lt;br /&gt;
''Movie Armorer's note:  Since the ATF viewed the flashhider of the XM177 as a 'silencer' due to the sound baffles within the item, it was as strictly controlled as any other silencer.  Also the interior design of the flash hider / sound suppressor of the XM177 made it difficult to adapt to fire movie blanks.  '''Thus there are virtually NO real XM177s used in movies. ''' Most of the versions seen in films are modified commercial SP1 Carbines/M16 shorties with 'fake' XM177 flash hiders slipped over or welded to the end of the barrel.  Also movie armorers used aftermarket barreled uppers by third party manufacturers and mated them to existing fully automatic lower receivers, thus were constantly swapping parts to build up guns which were requested by movie directors.  So it is possible to see various upper receiver assemblies on recognizable M16/A1/A2 lower receivers.  ''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Sean Connery]] as John Mason, [[Nicolas Cage]] as Stanley Goodspeed, and Rogue US Recon Marines in ''[[The Rock]]'' (fitted with tactical flashlights and/or M203 Grenade Launchers)&lt;br /&gt;
&lt;br /&gt;
* M.O.I. Swat teams in ''[[Brazil]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Double Impact]]''&lt;br /&gt;
&lt;br /&gt;
* Richard Norton in ''[[Equalizer 2000]]'' (heavily modified to look somewhat futuristic)&lt;br /&gt;
&lt;br /&gt;
* [[Leonardo DiCaprio]] as Danny Archer in ''[[Blood Diamond]]'' (with Aimpoint M3 red-dot sight and camouflage paint) (unknown variant; A2 receiver with XM177-style front end)&lt;br /&gt;
&lt;br /&gt;
* Colonel Coetzee ([[Arnold Vosloo]])'s men in ''[[Blood Diamond]]'' ''(with Aimpoint M3 red-dot sight and camouflage paint)'' (unknown variant; A2 receiver with XM177-style front end)&lt;br /&gt;
&lt;br /&gt;
* Counter-terrorist teams in ''[[Toy Soldiers]]''&lt;br /&gt;
&lt;br /&gt;
* Shadow Company goons and [[Gary Busey]] as Mr. Joshua in ''[[Lethal Weapon]]'' (Busey using one with a scope as well as with and without 'jungle-style' taped magazines)&lt;br /&gt;
&lt;br /&gt;
* Drug runners in ''[[Bad Boys II]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[Die Another Day]]''&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. SWAT in ''[[Park is Mine, The|The Park is Mine]]''&lt;br /&gt;
&lt;br /&gt;
* Bucho's henchmen in ''[[Desperado]]''&lt;br /&gt;
&lt;br /&gt;
* Reciprocity team members in ''[[Clear and Present Danger]]''&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. SWAT commander in ''[[The Park is Mine]]''&lt;br /&gt;
&lt;br /&gt;
* [[Danny Glover]] as Lt. Mike Harrigan in ''[[Predator 2]]'', (fitted with [[M203 grenade launcher]])&lt;br /&gt;
&lt;br /&gt;
* U.S. Navy SEALs in ''[[Navy SEALs]]''&lt;br /&gt;
&lt;br /&gt;
* [[Michael Biehn]] as Lt. Curran in ''[[Navy SEALs]]'' (fitted with M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* [[John Castle]] as Paul McDaggart in ''[[RoboCop 3]]''&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as Ben Richards in ''[[The Running Man]]''&lt;br /&gt;
&lt;br /&gt;
* A Chicago P.D. SWAT sniper in ''[[Fugitive, The|The Fugitive]]''&lt;br /&gt;
&lt;br /&gt;
* [[Judd Nelson]] as Nick in ''[[New Jack City]]''&lt;br /&gt;
&lt;br /&gt;
* Navy Seals in ''[[Hot Shots! Part Deux]]''&lt;br /&gt;
&lt;br /&gt;
* Ramon Cota's men in ''[[Delta Force 2: The Colombian Connection]]''(Fitted with [[M203]] grenade launchers)&lt;br /&gt;
&lt;br /&gt;
* [[Dean Norris]] as Det. Sgt. Goodhart, [[Charles Boswell]] as Jack Axel in ''[[Hard to Kill]]''&lt;br /&gt;
&lt;br /&gt;
* FBI HRT members in ''[[The Cell]]''&lt;br /&gt;
&lt;br /&gt;
* [[Valri Bromfield]] as 'Miss Purdah' in ''[[Nothing But Trouble]]'' (She carries both a civilian CAR-15 and an XM177E2.)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Raymond Cruz]] || Rodriguez || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Seven Days]] || Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| Various || NNL Personnel || [[Seven Days]] || Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Knox]] || Sgt 1st Class Clayton &amp;quot;Zeke&amp;quot; Anderson || [[Tour of Duty]] ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[The World Is Not Enough (video game)|The World Is Not Enough]]'' (as the &amp;quot;Mustang MAR-4&amp;quot;, available with an M203 grenade launcher as the &amp;quot;Mustang MAR-4 GL&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid: Portable Ops]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Vietnam]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Jagged Alliance 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation Flashpoint]]'' (XM-177E2)&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne]]'' series&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt Carbine/Model 653/Model 727/Model 733==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|500px|right|Colt Model 653 Carbine 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM654.jpg‎|thumb|500px|right|Colt Model 654 - a Model 653 designed for export - 14.5&amp;quot; barrel and no forward Assist - 5.56x45mm]]&lt;br /&gt;
After 1973 Colt made several lightweight versions of the M16 and Commando rifles for use with Police and Security forces, as well as civilian sales worldwide.  It had the features of the XM177 rifle series, including the telescoping stock, but had either a 14.5&amp;quot; or a 16&amp;quot; lightweight barrel, depending on the demands of the customer, whether domestic or foreign.  ''It was NOT correct for Viet Nam, despite what the movie '''[[Platoon]]''' portrays.'' Though 'unofficially' called the &amp;quot;M16 Shorty&amp;quot; by some writers and shooters, the 16&amp;quot; barreled lightweight carbine was never adopted formally by the US Military, and thus never had an &amp;quot;M&amp;quot; or &amp;quot;XM&amp;quot; designation.  It was used in the U.S. by Federal and local law enforcement.  &lt;br /&gt;
&lt;br /&gt;
Colt also made the '''Model 733''', which was a 11.5&amp;quot; barreled version of the Model 653,  intended for Tactical police and security work.  Later manufactured versions of both guns had A2 style heavy barrels.  The '''Model 723''' was a '''733''' designed for export for the UAE and used by US Delta Force.&lt;br /&gt;
[[Image:Colt-M-16-A-2-m723.jpg|thumb|right|500px|Colt Model 723 - 5.56x45mm.]]&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg‎|thumb|500px|right|Model 725 - aka the Colt R6520 A2 Govt. Model Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|right|500px|Colt Model 727 5.56x45mm]]&lt;br /&gt;
''What is confusing is that other manufacturers made all sorts of modified short barreled AR-15 rifles for the Police and Civilian markets throughout the years.  Colt themselves bastardized so many of their rifles throughout the years, swapping particular uppers with different lowers so that there will always be exceptions to the rule.  The explosion of custom and unique looking AR-15 rifles in the 1980s and 1990s has led to a lot of confusion regarding what rifle is in what movie.  ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|500px|right|Colt Model 733 SMG - 5.56x45mm.  Note that the Colt Model 733 has the A1E1 upper receiver (A1 rear sights, but has a brass deflector, like the Model 715 or any of the Canadian M16s)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Willem Dafoe]] as Sergeant Elias K. Grodin in ''[[Platoon]]'' (M653)&lt;br /&gt;
&lt;br /&gt;
* [[Tom Berenger]] as Sgt. Bob Barnes in  ''[[Platoon]]'' (M653)&lt;br /&gt;
&lt;br /&gt;
* [[Robert De Niro]] as Neil McCauley in ''[[Heat]]'' (M733)&lt;br /&gt;
&lt;br /&gt;
* [[Val Kilmer]] as Chris Shiherlis in ''[[Heat]]'' (M733)&lt;br /&gt;
&lt;br /&gt;
* [[Michael Paul Chan]] as U.N. Cultural Attache of China Xian Chen in ''[[U.S. Marshals]]'' ((Colt AR-15 Carbine, Civilian version of the Colt M653); fitted with Aimpoint 9000 SC red dot scope and silencer)&lt;br /&gt;
&lt;br /&gt;
* Delta Force operators and [[Ron Eldard]] as Mike Durant in ''[[Black Hawk Down]]'' (M727 and M733, fitted with various accessories including M68 Aimpoint red dot scopes, silencers, tactical flashlights, and camouflage paint)&lt;br /&gt;
&lt;br /&gt;
* [[Linda Hamilton]] as Sarah Connor in ''[[Terminator 2: Judgement Day]]'' (fitted with silencer, laser sight, and ACOG scope, and a standard issue one on the freeway shootout) (Supposed to be an XM177E2 but was Commercial Colt version of the Model 653 with a fake slip on flash hider)&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as the T-800 in ''[[Terminator 2: Judgement Day]]'' (Supposed to be an XM177E2 but was Commercial Colt version of the Model 653 with a fake slip on flash hider)&lt;br /&gt;
&lt;br /&gt;
* Models at the Berlin Arms Fair in ''[[Lord of War]]'' (M653 and M723)&lt;br /&gt;
&lt;br /&gt;
* Brazilian cops (BOPE members) in ''[[Elite Squad]]''&lt;br /&gt;
* Brad Whitaker ([[Joe Don Baker]]) in ''[[The Living Daylights]]'' (fitted with a transparent bullet-proof shield) (M733)&lt;br /&gt;
* [[Hugh Jackman]] as James Howlett in ''[[X-Men Origins: Wolverine]]'' (M733)&lt;br /&gt;
* A Navy SEAL in ''[[Hot Shots! Part Deux]]'' (fitted with a [[M203]]) (M653)&lt;br /&gt;
* Special Forces soldiers in ''[[Green Zone]]'' (With Aimpoint sights and Surefire Universal tactical lights) (M727)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[Johnathan LaPaglia]] as Frank Parker in ''[[Seven Days]]'' (episode &amp;quot;The Fire Last Time&amp;quot;, M733)&lt;br /&gt;
&lt;br /&gt;
* [[Michael Gross]] as Burt Gummer in ''[[Tremors: The Series]]'' (episodes &amp;quot;Shriek and Destroy&amp;quot; and &amp;quot;Night of the Shriekers&amp;quot;, M653)&lt;br /&gt;
&lt;br /&gt;
* [[Victor Browne]] as Tyler Reed in ''[[Tremors: The Series]]'' (episode &amp;quot;Night of the Shriekers&amp;quot;, M653)&lt;br /&gt;
&lt;br /&gt;
* Pittsburg P.D. SWAT in ''[[The Kill Point]]'' (M653, fitted with Surefire M500AB weaponlights)&lt;br /&gt;
&lt;br /&gt;
* ''[[Miami Vice]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || &amp;quot;M16A1 Menosar&amp;quot; || Model 653 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || &amp;quot;M16A1 Mekotzrar&amp;quot; || Model 733, with A1-style upper reciever || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Vice City]] || &amp;quot;M4&amp;quot; || Model 733 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: San Andreas]] || &amp;quot;M4&amp;quot; || Model 733 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Liberty City Stories]] || &amp;quot;M4&amp;quot; || Model 733 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Black Hawk Down]] || &amp;quot;CAR-15&amp;quot; || Model 727 || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine==&lt;br /&gt;
The AR-15 (for Armalite model 15)Carbine is the common name for the widely-owned semi-automatic rifle which soon afterwards became the selective fire M16 and M4 carbine assault rifles, which are currently in use by the United States military. AR-15 was the original name for what became the militarily designated M16, the assault rifle first used by the U.S. in the Vietnam War. The name AR-15 is now used almost exclusively to refer to the semi-automatic (commercially available) civilian version(s) of the M16 and M4 assault rifles.&lt;br /&gt;
Standard AR-15 rifles accept detachable magazines of widely varying capacities, and have a pistol grip that protrudes beneath the stock. AR-15 rifles are highly configurable and customizable. They are commonly fitted with several accessories such as bipods, folding or collapsing stocks, threaded barrels for the attachment of a flash suppressor, and a rail system for the attachment of vertical grips, flashlights, laser sights, telescopic sights, etc.&lt;br /&gt;
The AR-15 consists of separate upper and lower receiver assemblies, which are attached with two through-pins and can be quickly interchanged with no tools. The upper receiver assembly is simply considered a part, and may be freely purchased and mail-ordered in most locations. This is a very attractive feature for enthusiasts, who often purchase a number of upper receivers (often in different calibers) and interchange them with the same lower receiver. However, one must be thoroughly familiar with firearms laws before doing this as it is possible to make an illegal configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:AR15earliervariant.jpg|thumb|right|500px|AR-15 Carbine with 20 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
* [[Freddy Rodriguez]] as El Wray in [[Planet Terror]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M4/M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|right|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|right|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The M4 Carbine is a 14.5&amp;quot; barreled select fire Assault Rifle.  It has a distinctive 'step down' in the barrel to allow for mounting the M203 grenade launcher. Many of them in the battlefield are customized with forearm rails (usually holding the AN/PEQ-2 IR designator, a vertical forward grip, sometimes a flashlight, or one of many types of rifle scopes and red-dot or reflex optics).  The M4 has three round burst capability, while the M4A1 has full auto fire capability. The very earliest M4s delivered to the U.S. Army had fixed carry handles and were known in Colt's catalog as the Model 777; however, soon after, the military started buying the Model 920, which featured a detachable carry handle, but continued to call these guns &amp;quot;M4s&amp;quot;. Contrary to popular misconception, the carry handles on most M4s and M4A1s are detachable, and most of these carbines are used with the carry handle removed, and a folding rear sight and optic being attached to the receiver instead. As far as the procurement program has always been concerned, the burst/auto capability is the only difference between an M4 and M4A1, however, the M4A1 also utilizes a heavier barrel profile under the handguards in order to prevent the barrel from rapidly overheating during fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
What is confusing is that many civilian commercial makers of AR-15 style rifles call their 16&amp;quot; Carbine '''&amp;quot;The M4&amp;quot;'''.  Though there is no rule saying they can't name their gun whatever they want, the official M4 is the version used and originally issued by the U.S. Army and built by Colt.  Colt tried to sue other gun makers to stop using the term 'M4'  however, it was ruled that M4 refers to a '''type''' of firearm and Colt cannot copyright the term.  &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* [[David Suchet]] as Jean-Pierre Thibodoux in ''[[In-Laws, The (2003)|The In-Laws]]'' (2003)&lt;br /&gt;
&lt;br /&gt;
* Boston P.D. S.W.A.T. officers in ''[[Edge of Darkness]]'' (2010)&lt;br /&gt;
&lt;br /&gt;
* [[Kohl Sudduth]] as Officer Luther 'Suitcase' Simpson in ''[[Jesse Stone: Death in Paradise]]'' (2006)&lt;br /&gt;
&lt;br /&gt;
* [[Jeremy Renner]] as Sergeant First Class William James in ''[[The Hurt Locker]]''&lt;br /&gt;
&lt;br /&gt;
* [[Matt Damon]] as Roy Miller in ''[[Green Zone]]''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Company Men&amp;quot; in ''[[Mr. &amp;amp; Mrs. Smith]]''&lt;br /&gt;
&lt;br /&gt;
* [[Gary Oldman]] as Ivan Korshunov in ''[[Air Force One]]'' (fitted with C-More Sight)&lt;br /&gt;
&lt;br /&gt;
* [[Jeremy Renner]] as Brian Gamble, his men, and L.A. Police SWAT in ''[[S.W.A.T. (2003)|S.W.A.T.]]'' ''(fitted with ACOG scopes and Surefire M500AB weaponlights)''&lt;br /&gt;
&lt;br /&gt;
* TNT and rescue team members in ''[[Bad Boys II]]''&lt;br /&gt;
&lt;br /&gt;
* SWAT officers and [[Nick Stahl]] as John Connor in ''[[Terminator 3: Rise of the Machines]]'' (fitted with various accessories including Surefire M500AB weaponlights and C-More red dot sights)&lt;br /&gt;
&lt;br /&gt;
* Miami P.D. SWAT in ''[[Transporter 2]]''&lt;br /&gt;
&lt;br /&gt;
* [[Robbie Gee]] as Kahn in ''[[Underworld]]'' (fitted with a scope and a Surefire M500AB weaponlight)&lt;br /&gt;
&lt;br /&gt;
* Child recruits in ''[[Soldier]]'' (fitted with C-More red dot sights)&lt;br /&gt;
&lt;br /&gt;
* [[Ray Stevenson]] as Frank Castle in ''[[Punisher: War Zone]]'' (fitted with a red dot sight, a sound suppresser, and a short version of the [[AG36 grenade launcher]]). &lt;br /&gt;
&lt;br /&gt;
*[[Robert Downey Jr.]] as Kirk Lazarus in ''[[Tropic Thunder]]''.&lt;br /&gt;
&lt;br /&gt;
* U.S. Army Soldiers in ''[[Cloverfield]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army Soldiers in ''[[Transformers]]'' (fitted with ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips, some having custom camo paint schemes)&lt;br /&gt;
&lt;br /&gt;
* Resistance members in ''[[Children of Men]]''&lt;br /&gt;
&lt;br /&gt;
* Carver's henchmen in ''[[Tomorrow Never Dies]]'' &lt;br /&gt;
&lt;br /&gt;
* NSA Agents in ''[[XXX 2: State of the Union|XXX: State of the Union]]'' (fitted with Surefire M500AB weaponlights)&lt;br /&gt;
&lt;br /&gt;
* [[Marton Csokas]] as Yorgi, [[Jan Pavel Filipensky]] as Viktor, and Yorgi's henchmen in ''[[XXX]]'' (fitted with M68 Aimpoint scopes, Beta-C mags, and RIS foregrips, Yorgi using one with a Surefire M900 weaponlight foregrip)&lt;br /&gt;
&lt;br /&gt;
* William Stryker ([[Brian Cox]])'s men in ''[[X2: X-Men United]]'' (fitted with RIS foregrips, laser pointers, and tactical flashlights)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers including [[Jeremy Renner]] as Doyle in ''[[28 Weeks Later]]'' (Renner using one fitted with RIS foregrip, EO-Tech red dot sight, and a night vision scope)&lt;br /&gt;
&lt;br /&gt;
* [[Vin Diesel ]] as Toorop in ''[[Babylon A.D.]]''&lt;br /&gt;
&lt;br /&gt;
* Used by Marines and SRT in ''[[Resident Evil Degeneration]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[Lions for Lambs]]''&lt;br /&gt;
&lt;br /&gt;
* A Secret Service agent in ''[[The Sentinel]]'' (fitted with M68 Aimpoint scope)&lt;br /&gt;
&lt;br /&gt;
* U.S. Soldiers in ''[[Dreamcatcher]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers and SWAT in ''[[Dragon Wars: D-War]]'' (fitted with M68 Aimpoint scopes and RIS foregrips)&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[Sum of All Fears, The|The Sum of All Fears]]'' (fitted with Trijicon RX01 red dot sight)&lt;br /&gt;
&lt;br /&gt;
* US Navy SEALS and the Colombian Rogue Unit in ''[[Behind Enemy Lines: Colombia]]''&lt;br /&gt;
&lt;br /&gt;
* SAS Commandos in ''[[31 North 62 East]]''&lt;br /&gt;
&lt;br /&gt;
* FBI HRT members in ''[[The Cell]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[Crazies, The (2010)|The Crazies]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Erik Palladino]] || Sgt. Chris &amp;quot;Scream&amp;quot; Silas || With AN/PEQ-2 IR designator and RIS foregrip || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Omid Abtahi]] || PFC Tariq Nassiri || With AN/PEQ-2 IR designator and RIS foregrip || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Keith Robinson]] || Pvt. Avery &amp;quot;Angel&amp;quot; King || With ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Luke MacFarlane]] || Pvt. Frank &amp;quot;Dim&amp;quot; Dumphy || With AN/PEQ-2 IR designator and M203 grenade launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Michael Cudlitz]] || Col. Ryan || With silencer, Surefire Universal weaponlight, AN/PEQ-2 IR designator, custom camo paint, and RIS foregrip || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || US Army soldiers || With AN/PEQ-2 IR designators and RIS foregrips || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || Iraqi civilian || With AN/PEQ-2 IR designator and RIS foregrip || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] ||  || US military personnel || With &amp;amp; without ELCAN scope, AN/PEQ-2 IR designator, &amp;amp; M203 grenade launcher || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburgh PD SWAT officers || With Surefire Universal weaponlights || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] || [[Dennis Haysbert]] || Sgt. Maj. Jonas Blane || With &amp;amp; without M68 Aimpoint red dot scope, RIS foregrip, AN/PEQ-2 IR designator, ACOG scope, and Surefire Universal weaponlight || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] || [[Max Martini]] || Sgt. Mack gerhardt || With ACOG scope, AN/PEQ-2 IR designator, M68 Aimpoint red dot scope, Surefire Universal weaponlight, and M203 grenade launcher || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] || [[Wes Chatham]] || SSgt. Sam McBride || With M68 Aimpoint red dot scope, AN/PEQ-2 IR designator, Surefire Universal weaponlight, and RIS foregrip || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] || [[Scott Foley]] || Sgt. Bob Brown || With M68 Aimpoint red dot scope, AN/PEQ-2 IR designator, and RIS foregrip || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[D.B. Sweeney]] || Goetz || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlight, and RIS foregrip || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] ||  || Ravenwood mercenaries || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlights, and RIS foregrips || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] / &amp;quot;Semper Fidelis&amp;quot; ||  || Fake Marines || With AN/PEQ-2 IR designators and M68 Aimpoint red dot scopes || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] ||  || AS Army soldiers || With ACOG scopes, Surefire Universal weaponlights, AN/PEQ-2 IR designator, and laser pointers || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] || [[Keifer Sutherland]] || Agent Jack Bauer || With ACOG scope, EOTech red dot sight, AN/PEQ-2 IR designator, RIS foregrip, Pentagonlight MD3R weaponlight, 20 &amp;amp; 30-round magazines, M68 Aimpoint red dot &amp;amp; AN/PVS-17 night-vision scopes || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || CTU Tactical Team members || With M68 Aimpoint red dot scopes, RIS foregrips, Surefire M500AB &amp;amp; Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] || [[Sarah Clarke]] || Nina Myers || With ACOG scope, AN/PEQ-2 IR designator, RIS foregrip, and 20-round magazine || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 4|24]] || [[Mary Lynn Rajskub]] || Chloe O'Brian || With Surefire Universal weaponlight || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] ||  || Coral Snake Commandos || With ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 3|24]] ||  || Delta 3 members || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || US Marines || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || LAPD SWAT officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || US Customs officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || US Navy SEALs || With EOTech red dot sights, M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and M203 grenade launchers || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || FBI agents || With EOTech red dot sights, RIS foregrips, Surefire Universal weaponlights, with &amp;amp; without brass catchers || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 8|24]] ||  || NYPD ESU officers ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] ||  || Miami PD SWAT officers || With EOTech red dot sights, Surefire Universal weaponlights, and ACOG scopes || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] ||  || US Special Forces || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, Surefire Universal weaponlights, RIS foregrips, and laser pointers || 2006 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Crime Scene Investigation]] ||  || LVPD SWAT officers || With Surefire M500AB weaponlights and M68 Aimpoint red dot scopes || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] / &amp;quot;Snow Day&amp;quot; || [[Melina Kanakaredes]] || Det. Stella Bonasera || With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and RIS foregrip || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] ||  || NYPD ESU officers ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Primeval]] || [[Mark Wakeling]] || Cpt. Tom Ryan || With ACOG scope, RIS foregrip, and Surefire Universal weaponlight || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Primeval]] ||  || SAS soldiers || With ACOG scope, RIS foregrip, and Surefire Universal weaponlight || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Glades, The|The Glades]] ||  || Police officer || With M68 Aimpoint red dot scope and RIS foregrip || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[50 Cent: Blood on the Sand]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[ArmA: Armed Assault]]'' (can be fitted with M68 Aimpoint scope and RIS foregrip)&lt;br /&gt;
&lt;br /&gt;
* ''[[Full Spectrum Warrior]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Full Spectrum Warrior: Ten Hammers]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[America's Army]]'' (can be fitted with M68 Aimpoint red dot and ACOG scopes, Harris bipod, silencer, Trijicon RX01 red dot sight, and M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[America's Army 3]]'' (can be fitted with M68 Aimpoint red dot scope)&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 2]]'' (with M68 Aimpoint scope and flip-up rear sight)&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter-Strike]]'' (as the &amp;quot;Maverick M4A1 Carbine&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter-Strike: Condition Zero]]'' (as the &amp;quot;Maverick M4A1 Carbine&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter Strike: Source]]'' (as the &amp;quot;Maverick M4A1 Carbine&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]'' (can be fitted with optional M203 grenade launcher, red dot sight, or ACOG scope)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto IV]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Kane and Lynch: Dead Men]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army Soldiers in ''[[Combat Mission: Shock Force]]'' (with M68 Aimpoint sight and optional M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid 4: Guns of the Patriots]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid 2: Sons of Liberty]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry]]'' (as the &amp;quot;M4 Assault Weapon,&amp;quot; despite being an M4A1)&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry Instincts: Predator]]'' (with C-More red dot sight, silencer, and camo paint scheme)&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter-Strike Online]]'' (as the &amp;quot;Maverick M4A1 Carbine&amp;quot;,with plastic,camouflage,dragon and gold finishes)&lt;br /&gt;
&lt;br /&gt;
* ''[[Urban Terror]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Combat Arms]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[ArmA II]]'' (with M68 Aimpoint scope and RIS handguards)&lt;br /&gt;
&lt;br /&gt;
* ''[[SWAT 4]]'' (with Surefire M500AB weaponlight and vertical foregrip)&lt;br /&gt;
&lt;br /&gt;
* ''[[Insurgency]]'' (with M68 Aimpoint scope or RIS foregrip)&lt;br /&gt;
&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Mercenaries: Playground of Destruction]]'' (as the &amp;quot;Carbine&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Mercenaries 2: World In Flames]]'' (as the &amp;quot;Carbine&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Saints Row]]'' (as the &amp;quot;AR40 Xtnd,&amp;quot; despite being an M4A1)&lt;br /&gt;
&lt;br /&gt;
* ''[[Saints Row 2]]'' (as the &amp;quot;AR40 Xtnd,&amp;quot; despite being an M4A1)&lt;br /&gt;
&lt;br /&gt;
* ''[[Army of TWO]]'' (can be fitted with folding stock, M203 grenade launcher, box magazine, folding stock, and SIR rail system.)&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|                                             || [[Kochikame, The UFO Movie]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|Sousuke Sagara || [[Full Metal Panic]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|1st Division operators || [[Ga-rei: Zero]] || || 2008&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== M4/M4A1 with M203 Grenade Launcher ==&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|right|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|right|500px|M4A1 carbine 5.56x45mm with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Eamonn Walker]] as Ellis &amp;quot;Zee&amp;quot; Pettigrew and [[Paul Francis]] as Danny &amp;quot;Doc&amp;quot; Kelley in ''[[Tears of the Sun]]'' (fitted with M68 Aimpoint scopes)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[War of the Worlds]]'' (fitted with M68 Aimpoint and ACOG scopes, C-More red dot sights, and AN/PEQ-2 laser systems)&lt;br /&gt;
&lt;br /&gt;
* [[Thomas_Jane|Thomas Jane]] as Frank Castle in ''[[The Punisher (2004)|The Punisher]]'' (fitted with M68 Aimpoint Close Combat Optic)&lt;br /&gt;
&lt;br /&gt;
* [[Götz Otto]] as Richard Stamper in ''[[Tomorrow Never Dies]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jake La Botz]] as Reese in ''[[Rambo (2008)|Rambo]]'' (fitted with ACOG scope and camo paint scheme)&lt;br /&gt;
&lt;br /&gt;
* [[Henry Ian Cusick]] as Udre Belicoff in ''[[Hitman]]''&lt;br /&gt;
&lt;br /&gt;
* [[Tyrese Gibson]] as TSgt. Bobby Epps in ''[[Transformers]]'' (with ACOG scope and camouflage paint scheme)&lt;br /&gt;
&lt;br /&gt;
* A U.S. Marine in ''[[Sum of All Fears, The|The Sum of All Fears]]'' (with Trijicon RX01 red dot sight)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || Sgt.Maj. Jonas &amp;quot;Snake Doctor&amp;quot; Blane || [[Unit, The|The Unit]] || With various optics and attachments || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Unit, The|The Unit]] ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke MacFarlane]] || Pvt. Frank &amp;quot;Dim&amp;quot; Dumphy || [[Over There]] || With an M68 red dot sight, AN/PEQ-2 IR designator || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Skarsgard]] || Sgt. Brad &amp;quot;Iceman&amp;quot; Colbert || [[Generation Kill]] || With AN/PVS-17 night-vision and ACOG scopes and AN/PEQ-2 IR designator || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Wade]] || Cpt. Craig &amp;quot;Encino Man&amp;quot; Schwetje || [[Generation Kill]] || With AN/PEQ-2 IR designator || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || US military personnel || [[Stargate: SG1]] || With ELCAN scope and AN/PEQ-1 IR designator || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] ||  || With M68 Aimpoint red dot &amp;amp; ACOG scopes, silencer, and camouflage paint scheme, able to fire HEDP and flare rounds  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || With ACOG scope or ITL MARS red dot sight || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Mission: Shock Force]] ||  || With M68 Aimpoint red dot scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || M4A1 Grenadier / M4A1 SOPMOD || With EOTech red dot sight or SureShot Reflex sight and suppressor || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  || With EOTech red dot sight and camouflage paint scheme || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Flashpoint 2: Dragon Rising]] ||  || With AN/PEQ-2 IR designator || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|right|500px|Colt Model 933 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|right|500px|Colt Model 933 with stock extended 5.56x45mm]]&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|right|500px|Colt Model 933 with SIRS handguard, Surefire M900 weaponlight foregrip, and M68 Aimpoint red dot scope 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The Colt Model 933 carbine is similar to the M4 carbine listed above, except with an 11.5&amp;quot; barrel as opposed to the 14.5&amp;quot; barrel on the M4. Aside from that, it has all the same features, including the removable carry handle/rear sight assembly. This has led some people (including Airsoft manufacturers) to nickname it the &amp;quot;M4 Commando&amp;quot; or &amp;quot;M4 CQB&amp;quot;, though these are not its' official designations.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers]] || [[Josh Duhamel]] || Captain William Lennox || With M68 Aimpoint red dot &amp;amp; AN/PVS-17 night vision scopes, Vltor Clubfoot stock, Surefire M900 weaponlight foregrip, AN/PEQ-2 IR designator, and Phantom muzzle brake || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Harsh Times]] || [[Christian Bale]] || Jim Davis || With M68 Aimpoint red dot scope, AN/PEQ-2 IR designator, Surefire weaponlight, and RIS foregrip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Romeo Must Die]] || [[DMX]] || Silk || With custom muzzle brake || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] ||  || U.S. Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || SGM Jonas &amp;quot;Snake Doctor&amp;quot; Blane || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || SFC Bobby &amp;quot;Cool Breeze&amp;quot; Brown || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || MSGT Mack &amp;quot;Dirt Diver&amp;quot; Gerhardt || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || SFC Charles &amp;quot;Betty Blue&amp;quot; Grey || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] || Promotional material only, with M68 Aimpoint red dot scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  Lewis || [[Blood+]] || With Surefire M900 weaponlight foregrip and EOTech red dot sight || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| U.S. Special Forces soldiers || [[Blood+]] || With Surefire M900 weaponlight foregrips and EOTech red dot sights || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==CQB-R / Mk. 18 Mod 0==&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|right|500px|Mk. 18 Mod 0 5.56x45mm with RIS handguard]]&lt;br /&gt;
&lt;br /&gt;
An even shorter-barreled M4 Carbine, it has about a 10.5 inch barrel. The upper receiver, which is used on a regular M4 lower receiver, is designated CQB-R (Close Quarters Battle-Receiver), while the entire weapon system is designated as Mark 18 Mod 0 by the United States Navy. Used by Navy VBSS units, NCIS and Navy SEALs. It is another one of the weapons that fell under the 'M4 Commando' Nickname as an airsoft gun.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Work]] || [[Jeff Daniels]] || Jasper 'Buddy' Noone || With front sight removed and C-More red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]] |||| Flaming Dragons guerrilla || With ACOG sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Expendables]] ||[[Sylvester Stallone]]|| Barney &amp;quot;The Schizo&amp;quot; Ross || With EOTech sight, tactical flashlight and suppressor  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Losers]] |||| Various characters || With various accessories || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || Jack Bauer || [[24 - Season 7|24]] / Season 7 &amp;quot;Episode 15 - 10:00 P.M. - 11:00 P.M.&amp;quot; || With Aimpoint M4 red dot sight, Aimpoint 3x Magnifier, Gemtech G5 suppressor, LaRue Tactical 7.0 railed handguard, Yankee Hill Mfg front &amp;amp; rear sights, DPMS Inc. 4-railed Gas Block, and Vltor Modstock || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] || As the &amp;quot;M4A1 CQB-R&amp;quot;, with Crane stock and SOPMOD rear sight ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Beats!]] || Yuri || with EOTech Holograhic sight and Beta C-Mag 100 rounds drum magazine ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Government Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel, A2 upper reciever. Designed for law enforcement.&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|right|500px|Colt AR-15A2 Government Carbine with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || With M16-style stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Conspiracy Theory]] || [[John Schwartzman]] || Sniper || With night-vision scope, 20-round magazine, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
===Anime===&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3 Tactical Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel and a removable carry handle. By designating this rifle as an &amp;quot;A3&amp;quot;, much confusion has been made leading people to believe the M16A3 has a removable carry handle as opposed to the M16A4.&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || With M16-style stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
===Anime===&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; of the civilian world, this rifle has a 16&amp;quot; barrel (as opposed to the M4A1's 14.5&amp;quot;)  with step-cuts to attach a launcher such as an [[M203 grenade launcher]] and the [[Cobray 37mm Launcher]]. In films, this gun has been converted to full auto to trick viewers into believing it is an M4A1, earning it the nickname &amp;quot;M4gery&amp;quot;.&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|right|500px|Colt Law Enforcement Carbine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am Legend]] || [[Will Smith]] || Dr. Robert Neville || With ACOG scope and PentagonLight MD3R weaponlight || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino Royale]] ||  || Miami-Dade Police ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
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== Colt 9mm Submachine Gun ==&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎ |thumb|500px|Colt 9mm SMG aka (''Colt Model R0635'') - 9x19mm]]&lt;br /&gt;
[[Image:ColtR6450-9mmCarbine.jpg|thumb|500px|Colt 9mm Carbine aka (''AR-15A2 Sporter II carbine in 9mm'') also officially known as the ''Colt Model R6450'' - 9x19mm. This version is an R6450 barreled upper on a full auto R0635 lower for law enforcement.]]&lt;br /&gt;
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=== Film ===&lt;br /&gt;
*[[Vin Diesel]] as DEA Agent Sean Vetter in ''[[A Man Apart]]''&lt;br /&gt;
*[[Chow Yun-Fat]] as John Lee and Terence Wei's men in ''[[The Replacement Killers]]''&lt;br /&gt;
*An FBI Special Agent in ''[[Collateral]]''&lt;br /&gt;
*[[Melinda Clark]] as Jessica Priest in ''[[Spawn]]'' (heavily customized with flammable chemicals canister, C-More sight, and laser sight)&lt;br /&gt;
*NSA commandos and hidden in the back seat of the GTO in ''[[XXX]]'' (fitted with Surefire M500AB fore-end weaponlight and C-More red dot sight)&lt;br /&gt;
*One of the Merovingian's henchmen in ''[[The Matrix Reloaded]]''&lt;br /&gt;
*Special operations soldiers in ''[[The Siege]]'' (fitted with C-More red dot sights)&lt;br /&gt;
*Human resistance fighters in ''[[Battlefield Earth]]''&lt;br /&gt;
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===Television===&lt;br /&gt;
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|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
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| [[Johnathan LaPaglia]] || Frank Parker || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; ||  || 1998 - 2001&lt;br /&gt;
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=== Video Games ===&lt;br /&gt;
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|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Enter the Matrix]] || 9mm Carbine ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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== Mk 12 Special Purpose Rifle ==&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|right|500px|Mark 12 Mod 0 SPR with Parker &amp;amp; Hale bipod 5.56x45mm]]&lt;br /&gt;
===Film===&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || Delta Sniper || With 30-round magazine.|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Live Free or Die Hard]] || [[Cyril Raffaelli]] || Rand || With silencer, brass catcher, AN/PEQ-2 IR designator, Surefire M900 weaponlight foregrip, and Leupold CQ/T scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman]] ||  || Sniper || With AN-PEQ-2 IR designator, silencer, and Surefire M900 weaponlight foregrip || 2007&lt;br /&gt;
|-&lt;br /&gt;
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===Video Games===&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || With bipod and optional silencer ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon 2]] || Incorrectly firing 6.8mm ammo ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  || 2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commercial Copies of the M16 Rifle series ==&lt;br /&gt;
[[Image:Bushmaster ar15 carbine.jpg|thumb|500px|right|The Bushmaster HBAR Carbine - listed in the Bushmaster Sales catalog as &amp;quot;Bushmaster 16&amp;quot; Heavy Barrel Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
Many of the guns seen as '''Colt''' model guns aren't Colt at all, but the many various other manufacturer copies of the M16/AR-15 series of firearms.  The most common clones are the guns made by Bushmaster, PWA, Eagle Arms.  Though there are now many semiautomatic rifles made by companies like Panther DPMS and others, most of the Movie Prop houses acquired their guns before the 1990s.  So only the most common third part manufacturers will be seen.  Since it's difficult to determine which maker built the gun, for the sake of simplicity, the rifle variants in movies will be identified by the COLT model they most look like.&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* [[Barry Pepper]] as Mike Norton in ''[[Three Burials of Melquiades Estrada, The]]''&lt;br /&gt;
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* [[Rose McGowan]] as Cherry Darling in ''[[Planet Terror]]'' (as a prostetic  leg with grenade launcher)&lt;br /&gt;
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==Rock River Arms Tactical CAR-A4 DEA Carbine==&lt;br /&gt;
[[Image:RRA DEA.jpg|thumb|right|500px|Rock River Arms Tactical CAR-A4 Carbine 5.56x45mm with EOTech 552.A65 Holographic sights, a GG&amp;amp;G A2-style BUIS (Back Up Iron Sight), Hogue rubber pistol grip, SureFire M73 1913 Picatinny fore end rail system, and SureFire M951XM05 tactical light w/M49 mount (for M73 rail).]]&lt;br /&gt;
The standard rifle for DEA agents.&lt;br /&gt;
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===Television===&lt;br /&gt;
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* Used by DEA agents in the SPIKE TV series ''[[DEA]]''&lt;br /&gt;
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==LaFrance Specialties M16K==&lt;br /&gt;
[[Image:LaFranceM16K223.jpg|thumb|right|500px|LaFrance Specialties M16K w/o Forward Assis- 5.56x45mm. ]]&lt;br /&gt;
[[Image:LaFranceM16K223a.jpg|thumb|right|500px|LaFrance Specialties M16K w/ Forward Assist - 5.56x45mm.]]&lt;br /&gt;
Note the sight arrangement to reduce weight and restriction for confined spaces. Special order weapon system built for Law Enforcement and Government Agencies.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from L.A.]] || [[Kurt Russell]] || Snake Pliskin || Used as base for [[(Escape from L.A.) - Coreburner|Coreburner]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Story 3: Supercop]] || [[Jackie Chan]] || Inspector Chan || With 90-round drum magazine || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Pool, The|The Dead Pool]] ||  || Mob assassin ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Pink Cadillac]] ||  || Militia member ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bushmaster XM15 &amp;quot;V-Match&amp;quot; ==&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|right|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
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|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mr. &amp;amp; Mrs. Smith]] ||  ||  || Seen leaning against wall || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] ||  || Arcadia 234 Inhabitant || With C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K23B ==&lt;br /&gt;
[[Image:Full-k23b.jpg|thumb|right|500px|Olympic Arms K23B 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
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|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Departed, The|The Departed]] ||  || SWAT officers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Righteous Kill]] || [[Robert De Niro]] || Turk ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Righteous Kill]] || [[Al Pacino]] || Rooster ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;Br Clear=ALl&amp;gt;&lt;br /&gt;
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== Non Firing Replicas of the M16 Rifle ==&lt;br /&gt;
===MGC M-16 Model Gun Corp Replica Rifle===&lt;br /&gt;
[[Image:MGC16.jpg|thumb|right|500px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan and one of the most used non firing replicas of the M16 in movies and television. The 'forward assist' on the early models like the one imaged here are bolt inserts to keep the receiver together. Modern MGC M16 replicas have improved by third parties over the years (like adding A1 flash hiders) making it more accurate to the real thing making it harder for 'Connoisseurs' to identify]]&lt;br /&gt;
[[Image:MGC16 Closeup.jpg|thumb|right|500px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan.  This is a '''closeup''' of the receiver and clearly shows how the ''''fake' forward assist''' is actually a connector with allen nut in the back.  Removal of this nut separates the upper and lower receivers.]]&lt;br /&gt;
[[Image:MGC CAR-15w20RdMag.jpg|thumb|right|500px|MGC CAR-15 replica assault rifle with 20 round MGC magazine.]]&lt;br /&gt;
[[Image:MGC CAR15.jpg|thumb|right|500px|The MGC CAR-15 Assault rifle: Model Gun Corporation's XM177 offering.  Interesting enough, MGC called their replica rifle the '''CAR-15''' which was Colt's name for the civilian (non-military designation) rifle, rather than any of the names give by the U.S. Military.  This replica rifle was built on the same MGC M16 receiver, however the buttstock was pot metal, not plastic and it did not telescope.  Instead the makers of the gun split the difference and locked the non-adjustable stock into the 'half extended/half closed' position.  This feature did not enamor replica gun collectors to the weapon and it did not sell well.]]&lt;br /&gt;
Before the advent of inexpensive Airsoft guns there were precious few replica weapons that could be used in productions if they didn't want to have a live firing weapon on set, or for a stunt or if they didn't have the budget to get a real gun (and armorer).  Though the U.S. Army had a &amp;quot;rubber duck&amp;quot;, i.e. slang for the hard rubber training M16 they used, it was not readily available on demand for the movie prop houses of the 1970s and the 1980s.  Thus the metal REPLICA gun was used (those models that were actually available for purchase).  Model Gun Corporation of Japan made and built excellent quality metal replica guns between the late 1960s and the early 1980s and the most utilized one was the '''MGC M16 assault rifle'''.  They were sold in the United States by Collector's Armory, Ltd. (and should not be confused with the inferior quality zinc-pot metal replicas currently coming in from Spain). There is also the '''MGC XM177 Commando''' carbine variant (listed in the catalog as the '''CAR-15'''), which is basically the same as above but with a non-retractable stock for imitation purposes. &lt;br /&gt;
&lt;br /&gt;
If you've seen a movie with M16s in it, chances are you've seen many replicas of the rifle on camera.  &lt;br /&gt;
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In the following, the use of a metal replica M16 was (painfully) obvious:&lt;br /&gt;
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===Film===&lt;br /&gt;
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* ''[[Apocalypse Now]]'' : mounted on the PBR boat, shot up by tracer rounds.&lt;br /&gt;
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* ''[[Full Metal Jacket]]'' : the MGC M16 was visible being held by all soldiers who carried the M16.  Only when they were firing on screen, did it switch to a live version of the weapon.&lt;br /&gt;
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* ''[[Hamburger Hill]]'' : used by background Airborne Soldiers during a medical Evac.&lt;br /&gt;
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* ''[[The Spy Who Loved Me]]'' : used by the British/Russian/US Navy Sailors during the gun battle on the ''Liparus''.&lt;br /&gt;
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* ''[[Predator]]'' : Used by Dutch ([[Arnold Schwarzenegger]]), for a scene where his rifle is blown up by the Predator.&lt;br /&gt;
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* ''[[Commando]]'' : Used by bad guys who kidnap Matrix and hold their M16s on him.&lt;br /&gt;
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* ''[[Uncommon Valor]]'' : in any of the armory scenes or flashback scenes of soldiers not firing their M16s, the MGC M16 is evident.  Also the CAR-15 replica is heavily used by the LRRP teams in the beginning of the film.  &lt;br /&gt;
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* ''[[First Blood]]'' : the Army National Guardsmen are seen holding many MGC M16 rifles.  Only when an actor fired, did the weapon change to a real weapon. &lt;br /&gt;
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* ''[[Rambo: First Blood Part II]]'' : seen in the weapons hold of the pirate boat used to smuggle Rambo up river.&lt;br /&gt;
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* ''[[Hulk]]'' : when the Hulk explodes out of the ground on Powell Street in San Francisco, many of the U.S. Army Soldiers were carrying MGC-16 replica rifles (in addition to real AR15-A2 rifles).  One of the soldiers holding the fake rifle has a closeup in one of the 'split screen' shots of their reaction to the Hulk.  &lt;br /&gt;
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* ''[[The Final Countdown]]'' : used by Marines on the deck of the Nimitz in scenes where there is no firing.&lt;br /&gt;
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* ''[[Barb Wire]]'' : outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders, held by Congressionals.&lt;br /&gt;
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* ''[[Dragon Wars: D-War]]'' :  outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders, used by background U.S. Army troops defending Los Angeles.&lt;br /&gt;
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* Used by many cadets in ''[[Taps]]''&lt;br /&gt;
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* ''[[Ghostbusters]]'' : some of the Army National Guard soldiers near the climax can be seen with these weapons fitted with A1-style flash hiders, supplimenting real M16A1's.&lt;br /&gt;
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* An L.A.P.D. SWAT officer in ''[[Bandits]]'' (fitted with A2-style handguards)&lt;br /&gt;
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* Used by soldiers in ''[[Land of the Dead]]''&lt;br /&gt;
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===Television===&lt;br /&gt;
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* ''[[Matt Houston]]''&lt;br /&gt;
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* ''[[The Incredible Hulk (TV Series)]]''&lt;br /&gt;
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* ''[[The A-Team]]''&lt;br /&gt;
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* ''[[Tour of Duty]]''&lt;br /&gt;
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* ''[[China Beach]]''&lt;br /&gt;
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* ''[[V (TV series)]]''&lt;br /&gt;
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* ''[[V.I.P.]]''&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
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==.22 caliber Clones of the M16 Rifle==&lt;br /&gt;
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[[Image:Armi-Jager-AP-15.jpg|thumb|right|500px|Armi-Jager AP15 rifle - .22 LR.  The AP -15 has a slab side receiver and a tiny ejection port (for the .22 brass) and a birdcage flash hider.  The AP74 has a three prong flash hider.]]&lt;br /&gt;
[[Image:AdlerJagerAP74.jpg|thumb|right|500px|Adler-Jager AP74 rifle - .22 LR.  Note the sharply angled three prong flash hider and the forward assist, which differentiate it from the AP15.]]&lt;br /&gt;
&lt;br /&gt;
===Adler-Jager AP-74/Armi-Jager AP-15===&lt;br /&gt;
&lt;br /&gt;
Made in Italy and imported by Mitchell Arms, these M16 clones were chambered for .22 LR and looked very similar to the M16 or M16A1 rifles.  The dummy &amp;quot;20 round magazine&amp;quot; was a solid part of the lower receiver.  A small .22LR magazine was inserted into the bottom of the dummy magazine.  They were used sometimes in films due to budgetary reasons, since low budget films (especially in the 1970s and 80s) could pick up a .22LR M16 clone for less than a real AR-15.  There were .22LR guns imported into the U.S. with either Armi-Jager or Adler-Jager markings (but the Armi-Jager was most common), so both names are correct.  &lt;br /&gt;
&lt;br /&gt;
* Peter ([[Ken Foree]]) and Roger ([[Scott H. Reiniger]]) in ''[[Dawn of the Dead (1978)]]'' (AP-74)&lt;br /&gt;
&lt;br /&gt;
* American Soldiers in ''[[1968 Tunnel Rats]]'' (2009) (AP-74)&lt;br /&gt;
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* American Soldiers in ''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)]]'' (AP-74)&lt;br /&gt;
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* NYPD ESU officer in ''[[Leon (The Professional)]]'' (AP-15 fitted with a fake grenade launcher)&lt;br /&gt;
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===Armscor M16 22===&lt;br /&gt;
[[Image:ArmscorpM1622.jpg|thumb|right|500px|Armscor (Squires Bingham of the Philippines) M16 22 rifle - .22 LR.  Sometimes sold as the ''M-1600'']]&lt;br /&gt;
Armscor (out of the Philippines) made another .22LR clone rifle, the Armscor M16 22, however this rifle looked even less like a real M16 and was rarely (if ever) used in a film to impersonate an M16 rifle.&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
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=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Armalite AR-10]] - Firearm from which the M16 is derived.&lt;br /&gt;
** [[Knight's Armament SR-25]] - Firearm that uses the AR-10 (and by extension the M16) as the base of its' design, sometimes mistaken for the Mk 12 Special Purpose Rifle.&lt;br /&gt;
&lt;br /&gt;
* [[Heckler &amp;amp; Koch HK416]] - Firearm derived from the M4.&lt;br /&gt;
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* [[Barrett REC7|Barrett REC7 &amp;amp; Barrett M468]] - Firearms derived from the M16 series in 6.8x43mm Remington SPC.&lt;br /&gt;
&lt;br /&gt;
* [[LWRC SRT rifle series]] -Firearms derived from AR-15.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=307328</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=307328"/>
		<updated>2010-07-29T19:29:04Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* AR-10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is about an upcoming and/or unreleased game. It will grow as more information becomes available&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Virgin Mary&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Virgin Mary Pistol&amp;quot; variant.]]&lt;br /&gt;
[[Image:9mmingame.jpg|thumb|none|500px|The 9mm Pistol in game, held by an enemy.]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV9mmingame.jpg|thumb|none|500px|Shooting while looking through iron sights.]]&lt;br /&gt;
[[Image:FNV screenshot Primm.jpg|thumb|none|550px|The Player firing the Browning HP in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
Appears as &amp;quot;Desert Revolver&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:Desertrevolver.jpg|thumb|none|400px|The Desert Revolver in hands of a New California Republic soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Military Assault Rifle&amp;quot; with what looks like a 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AR-10==&lt;br /&gt;
&lt;br /&gt;
Seen being wielded by NCR soldiers, called &amp;quot;Battle Rifle&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner AR-10 prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Possble_m16_or_tommy_gun_New_Vegas.jpg|500px|thumb|none|AR-10 circled in red.]]&lt;br /&gt;
[[Image:AR10_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
M1 Garand appears in Fallout: New Vegas, with in its game name as the Semi-Automatic Rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
Called the &amp;quot;Sturdy Caravan Shotgun&amp;quot; in game. It can be found in a pre-order bonus picture&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Seen in a pre-order bonus picture. It is called the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot;&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1878==&lt;br /&gt;
&lt;br /&gt;
The Winchester 1878 appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance&lt;br /&gt;
:This looks like a Winchester 1892 actually. What the hell is a Winchester 1878??? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
[[Image:Winchester1878.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|800px|rifle in-game.]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterMapleBrassLong.gif|thumb|none|800px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FONV1887.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
&lt;br /&gt;
It looks like there is going to appear a modified M60 with wooden lower hanguard as seen in Fallout 2. It seems it has some kind of magazine instead if side-inserted belt.&lt;br /&gt;
--[[User:Silver Eagle|Silver Eagle]] 01:55, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:FNVnewMG.jpg|600px|thumb|left|M60 on detail taken from screenshot showing a new supermutant]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Saboteur&amp;diff=305933</id>
		<title>The Saboteur</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Saboteur&amp;diff=305933"/>
		<updated>2010-07-26T14:31:17Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* .44 Magnum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The weapons in this game are:'''&lt;br /&gt;
[[Category:Video Game]] &lt;br /&gt;
&lt;br /&gt;
== [[Luger P08]] ==&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08]]&lt;br /&gt;
Appears as the &amp;quot;Kruger pistol&amp;quot;. Uses pistol ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon Description: ''Light and compact, the Kruger is an excellent accessory for any German disguise. She doesn't pack much punch, so make sure you aim for the head.''&lt;br /&gt;
&lt;br /&gt;
== [[Walther PPK]]With Suppressor == &lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|300px|Suppressed Walther PPK]]&lt;br /&gt;
Appears as the &amp;quot;Silenced pistol&amp;quot;. The silencer and the note that this weapon was popular among british spies is obviously a reference to James Bond. Uses silenced pistol ammo.&lt;br /&gt;
&lt;br /&gt;
Weapon Description: ''Signature weapon of English assassins. Perfect for a silent headshot on a snoozing kraut sentry.''&lt;br /&gt;
&lt;br /&gt;
== [[Mauser C96]] ==&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96]]&lt;br /&gt;
Appears as the &amp;quot;Raum pistol&amp;quot;. Uses pistol ammo, which could be explained by it being a Red 9 (9mm version) though that is never mentioned.&lt;br /&gt;
&lt;br /&gt;
== .44 Magnum ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appears as the &amp;quot;.44 pistol&amp;quot;. Strangely, it uses the same ammo as both the Kruger and the Raum pistols. It is a 1 hit kill weapon. Sean calls it a &amp;quot;Yankee Hand Cannon&amp;quot; and &amp;quot;One shot will turn the Krauts insides into Shepards pie. But watch out. She's a bitch to reload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This weapon is anachronistic due to the .44 Magnum round not being invented until the 1960s.&lt;br /&gt;
&lt;br /&gt;
== Modified [[Luger P08]] ==&lt;br /&gt;
Appears as the &amp;quot;Executioner pistol&amp;quot;. Has a brass-knuckles-like finger guard and fires fully automatic; it's Dierker's weapon of choice and can be obtained by killing him. Uses pistol ammo and is able to take out pretty much any human enemy in one shot.&lt;br /&gt;
&lt;br /&gt;
== [[MP40]] ==&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|300px|MP40]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40saboteur.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40saboteur2.jpg|500px|thumb|none|]]&lt;br /&gt;
Appears as the &amp;quot;MP40&amp;quot;. Uses machine gun ammo. Sean says it 'is as common as hookers in Paris, and seen about as much action'&lt;br /&gt;
&lt;br /&gt;
== [[Sturmgewehr 44]] ==&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|300px|Sturmgewehr 44.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP44Saboteur.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP44saboteur2.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Appears as the &amp;quot;MP44 MG&amp;quot;. Shares the ammo with the MP40, which is definitely unrealistic.&lt;br /&gt;
&lt;br /&gt;
== [[Thompson Submachine Gun]] ==&lt;br /&gt;
[[Image:M1928A1Drum.jpg|thumb|none|300px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
Appears as the &amp;quot;Tommy-MG&amp;quot;. Mostly found in supply crates and used by high level Résistance members. Again, uses machine gun ammo.&lt;br /&gt;
&lt;br /&gt;
== [[Sten]] With Supressor ==&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|300px|Sten Mk. 2 with silencer]]&lt;br /&gt;
Silenced Sten Mk. 2. Appears as the &amp;quot;Viper SMG&amp;quot;. Uses silenced machine gun ammo.&lt;br /&gt;
&lt;br /&gt;
== Terror MP60 ==&lt;br /&gt;
A fictional automatic weapons used by the &amp;quot;Terror troops&amp;quot;, german elite soldiers. Despite being labelled as an &amp;quot;MP&amp;quot; (Maschinenpistole/Submachine gun), it rather resembles a light machine gun. Uses Terror MG ammo.&lt;br /&gt;
&lt;br /&gt;
== [[Double Barreled Shotgun]] ==&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|300px|Charles Parker 1878 Side by Side shotgun]]&lt;br /&gt;
Appears as the &amp;quot;Double barreled shotgun&amp;quot;. Uses shotgun ammo.&lt;br /&gt;
&lt;br /&gt;
== Unknown shotgun (Most likely the M1912 Shotgun) ==&lt;br /&gt;
Appears as the &amp;quot;Trench gun&amp;quot;. Uses shotgun ammo.&lt;br /&gt;
&lt;br /&gt;
== Terror Shotgun ==&lt;br /&gt;
An automatic shotgun, resembling the [[AA-12]] and other modern combat shotguns. Another fictional weapon used by the &amp;quot;Terror troops&amp;quot;. Uses Terror shotgun ammo.&lt;br /&gt;
&lt;br /&gt;
== Unknown hunting rifle ==&lt;br /&gt;
Appears as the &amp;quot;Hunting rifle&amp;quot;. Uses rifle ammo.&lt;br /&gt;
&lt;br /&gt;
   Could be the Lebel or Berthier. &lt;br /&gt;
&lt;br /&gt;
== [[Karabiner 98k]] ==&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|300px|Mauser K98k]]&lt;br /&gt;
[[Image:Tur3.jpg|thumb|none|300px|Mauser K98k with scope]]&lt;br /&gt;
Appears as the &amp;quot;Carbine&amp;quot;. A scoped version is available. Oddly, while the normal (unscoped) version uses rifle ammo, the scoped version uses sniper rifle ammo.&lt;br /&gt;
::What odd is in it? If you use optical scope means you need precision, special accurised cartridges help a LOT in gaining this precision. Analogue situation with &amp;quot;silent&amp;quot; subson ammo for Sten.&lt;br /&gt;
::::I strongly doubt that the devs thought of that. My guess is that it was done for balancing purposes, since you can't carry as much sniper rifle ammo as normal rifle ammo. Same goes for the silent SMG ammo, you can't carry as much of that as normal SMG ammo.&lt;br /&gt;
&lt;br /&gt;
== [[Gewehr 43]] ==&lt;br /&gt;
[[Image:K43_nc.jpg|thumb|none|300px|Gewehr 43]]&lt;br /&gt;
[[Image:Gew_43.jpg|thumb|none|300px|Gewehr 43 with scope]]&lt;br /&gt;
Appears as the &amp;quot;Steiner rifle&amp;quot;. A scoped version is available. Has an incorrect 5 round magazine and the same ammo oddity as the carbine.&lt;br /&gt;
&lt;br /&gt;
== Terror sniper rifle ==&lt;br /&gt;
A kind of semi-automatic shotgun sniper rifle. Despite labelled as a &amp;quot;Terror&amp;quot; weapon, it is never actually used by Terror troops. Uses Terror rifle ammo.&lt;br /&gt;
&lt;br /&gt;
Vaguely resembles US Pedersen Rifle.&lt;br /&gt;
&lt;br /&gt;
== [[Panzerfaust]] ==&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|300px|Panzerfaust]]&lt;br /&gt;
Appears as the &amp;quot;Siegfaust II&amp;quot;. Uses Siegfaust ammo.&lt;br /&gt;
&lt;br /&gt;
== [[Panzerschreck]] ==&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|300px|Panzerschreck]]&lt;br /&gt;
Appears as the &amp;quot;Panzerschreck&amp;quot;. Uses Panzerschreck ammo&lt;br /&gt;
&lt;br /&gt;
Weapon Description: ''No. By all means. Try'an come after me in something on four wheels. I fuckin' dare you''&lt;br /&gt;
&lt;br /&gt;
== Terror flamethrower ==&lt;br /&gt;
A fictional flamethrower sometimes used by Terror troops. Uses flamethrower ammo.&lt;br /&gt;
[[Image:FlamenwarfenSaboteur.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
= Other guns =&lt;br /&gt;
&lt;br /&gt;
== [[Unknown Beretta]]? ==&lt;br /&gt;
Some handgun resembling a Beretta-style pistol is shown on the picture for the &amp;quot;Uprising&amp;quot; upgrade that can be bought at gunshops. it is most likely a Beretta Model 1934&lt;br /&gt;
&lt;br /&gt;
== [[Walther P38]] ==&lt;br /&gt;
Also seen on the picture for the &amp;quot;Uprising&amp;quot; upgrade.&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=304060</id>
		<title>Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=304060"/>
		<updated>2010-07-22T09:09:40Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Micro IMI Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Grand Theft Auto: San Andreas'':'''&lt;br /&gt;
[[Image:Gta-SA-boxart.png|thumb|right|300px|''Grand Theft Auto: San Andreas'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
&lt;br /&gt;
This weapon was originally going to be a Glock 17, but for some reason Rockstar forgot to render it as such. Instead they left in the old M1911A1 render from GTAIII and Vice City. Called the &amp;quot;9mm&amp;quot; it is used by all members of the San Andreas Law Enforcement community, unrealistically, this weapon carries 17 rounds in a magazine (like the Glock it was supposed to be) and isn't very powerful, but when you reach the hitman skill level, you can wield two of these. A silenced version is also available for use in the game, does more damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Silenced sa.png|thumb|none|400px|Silenced Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The Desert Eagle is more powerful than the pistol and silenced pistol. Catalina uses one in some levels involving her, and one of the Villains, Officer Eddie Pulaski ([[Chris Penn]]), carries one during the &amp;quot;High Noon&amp;quot; level. CJ is seen holding one after Officer Frank Tenpenny ([[Samuel L. Jackson]]) is killed. &lt;br /&gt;
Cesar Vialpando uses one in one level during the Los Santos riots. Sweet uses one during the riots, and the Grove Street gang members obtain these complete with a knife instead of the regular pistol if the player obtains the 100 tags.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle .50 AE Blue]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Deagle_sa.png‎|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is basic shotgun carried by some Police, gangs and enemies in the game, and has a slow rate of fire, but is quite effective at CQC. CJ and Catalina use two of these weapons during a bank robbery level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|400px|none|Ithaca Model 37 w/ extended magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun_vc.png‎|thumb|400px|none|Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
== Sawn-off Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Sawn Off Shotgun&amp;quot; in the game, it is powerful, especially when CJ can begin to carry two of these weapons. But it's range is limited.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|350px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawn-off sa.png|thumb|400px|none|Sawn-off Double Barreled Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS 12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;Combat Shotgun&amp;quot;, and is faster and more effective than the other shotguns. Officer Tenpenny uses one when he confronts CJ after he kills Big Smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed- .12 ga]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|400px|none|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
== Intratec TEC-9 ==&lt;br /&gt;
&lt;br /&gt;
TEC-9s are used by Grove Street gangbangers and assorted criminals in the game, and Sweet, Ryder, and Big Smoke are seen using these weapons as well when doing drive-bys.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
== Micro IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
The Uzi appears in the game as the &amp;quot;Micro-SMG&amp;quot;, and is used by some gang members. It is alot more accurate and powerful than the TEC-9, and can be eventually be double-wielded like the TEC-9. It is always shown with jungle-style taped magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|300px|Micro Uzi with 15 rd magazine - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi sa.png|thumb|none|400px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;SMG&amp;quot; in the game, it is very powerful and accurate for an SMG, and is used by Russians and Mafia thugs alike, random gang members, the FBI Agents in the game, and the Grove Street gang members after the player has obtained the 100 tags. Some LSPD SWAT Officers are seen carrying them as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5_vc.png|thumb|none|400px|Heckler &amp;amp; Koch MP5A3]]‎&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56 ==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 56, as told by it's hooded front sights (which differs from that of the AK-47), is used by some enemies and gang members. A rusty old one is used by CJ during the &amp;quot;Reuniting the Families&amp;quot; level, when he, Sweet, Ryder, and Big Smoke are fleeing from the LSPD, and eventually jams on CJ. Also worth noting is the fact that the gun is unrealistically 2/3 long as CJ is tall. Sweet uses it in two of the missions.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 sa.png|thumb|none|400px|Norinco Type 56]]&lt;br /&gt;
&lt;br /&gt;
== Colt M733 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;M4&amp;quot; in the game, it is actually the [[M16 rifle series#Colt Carbine/Model 653/Model 733|Colt Model 733 Carbine]], which is distinguished by it's shortened barrel. It is used by National Guard Soldiers in the game, and by some of Big Smoke's thugs when CJ attacks his crack fortress. It is more accurate and just aspowerful than the Type 56, despite the actual weapon firing 5.56x45mm rounds, as compared to the Type 56s 7.62x39mm rounds(which are far more powerful), and is depicted in-game with a very unrealistic 50-round magazine, whereas the actual weapon only holds 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|400px|none|Colt Model 733]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
== Marlin Model 336 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Rifle&amp;quot; in game, the [[Marlin Model 336]] has no scope, but is very accurate and benefits from a certain zooming, provided in-game, similar to the zoom encountered when aiming with the M4 (Colt M733) and AK-47 (Norinco Type 56), although not as useful as the actual sniper rifle's scope. It is not used often by players as it is very slow-firing compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|400px|Marlin Model 336 - .30-30]]&lt;br /&gt;
[[Image:Hunting sa.png|thumb|none|400px|Marlin Model 336]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Sniper Rifle&amp;quot; in game, it only has one improvement over the Rifle, and that is a zoomable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|450px|Remington 700 - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
== Hand Held GE M134 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful weapon in the game, this weapon is used 3 times by CJ:, first when protecting Zero's ([[David Cross]]) store from Berkley's planes, again while attacking the container ship in San Fierro Bay, and then again to take out two National Guard Hunter Helicopters in the &amp;quot;Up, Up, and Away&amp;quot; level. It can also be found in Mike Toreno's ([[James Woods]]) ranch house after the mission &amp;quot;Vertical Bird&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun sa.jpg|thumb|none|400px|M134 Minigun]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the basic rocket launcher in the game, and CJ uses one several times in the game, notably in &amp;quot;Are You Going To San Fierro?&amp;quot; to shoot down a police chopper, and in &amp;quot;Toreno's Last Flight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|400px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
== [[SA-7 Grail|9K32 Strela 2]] / FIM-92 Stinger ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Heat Seeking Rocket Launcher&amp;quot; in the game, this weapon can lock onto enemy vehicles, making this weapon more effective than the Rocket Launcher at shooting down helicopters.&lt;br /&gt;
Strangely, when it's on the ground it resembles an SA-7 Grail, but when CJ picks it up it turns into an FIM-92 Stinger.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|450px|9K32 Strela 2]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Heatseek sa.png|thumb|none|400px|CJ's unrealistically short AA missile launcher]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
Not an in-game weapon, but the 1st generation [[Glock 17]] is seen in a few cutscenes from the movie &amp;quot;The Introduction&amp;quot; (a movie released shortly after the game, to explain what happened before CJ came back to Los Santos). It is used by Salvatore Leone ([[Frank Vincent]]) to threaten Ken Rosenberg ([[William Fichtner]]) and Officer Jimmy Hernandez to kill Officer Ralph Pendelbury. In the actual game, it is used by Officer Eddie Pulaski after CJ is taken by C.R.A.S.H. to the countryside, and by Mike Toreno when he first meets CJ.&lt;br /&gt;
&lt;br /&gt;
The real Glock 17 uses a 17 round Magazine. The Glock's existence in certain cutscenes may explain why the M1911 skined '9mm Pistols' in the game have an unrealistic magazine capacity, as the game skins were changed from a Glock to an M1911 during development but the magazine capacity remained the same, as did some of the skins in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|350px|Glock 17 (1st Generation) - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock sa.png|thumb|none|400px|Glock 17]]&lt;br /&gt;
&lt;br /&gt;
== M16-A1 ==&lt;br /&gt;
&lt;br /&gt;
Although it cannot be used by the player, an M16-A1 with a 20 round Magazine appears during Stowaway, being carried by the Agents as they loadup the Plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg‎|thumb|none|400px|M16A1 with a 20-round magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16_3.png|thumb|none|400px|M16A1 with a 30-round magazine (this is the same version used in the game, except for the 30-round magazine)]]&lt;br /&gt;
&lt;br /&gt;
== Hughes M230 chain gun and AGM-114 Hellfire anti-tank missile ==&lt;br /&gt;
&lt;br /&gt;
San Andreas, like Vice City, features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter.&amp;quot; It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. It is used in a few missions during flying school. When all flying school missions are completed with gold medals, the Hunter spawns at Verdant Meadows Airfield. You can also use this for vigilante missions, althought these missions are called &amp;quot;Brown Thunder&amp;quot; instead (a spoof on the film, &amp;quot;Blue Thunder&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun, 30mm.]]&lt;br /&gt;
[[Image:800px-Hunter.jpg|thumb|none|400px|Hunter attack helicopter in GTA: San Andreas. A major difference from Vice City and VCS [and the real Apache] is the Hunter in SA is a single-seat helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Guns inside Ammunation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ammu-Nation_weapon_rack.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Guns on the shelves/racks in Ammunation are: M16A1, G3A3, AK-47, IMI Uzi, Intratec DC-9, various versions of the Calico series of machine pistols, Walther MPL, Spectre M4, Colt Model 733, and various revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=303759</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=303759"/>
		<updated>2010-07-21T18:31:01Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Frontier Justice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Tf2 standalonebox.jpg|right|250px]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several Walther PP designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In this game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|200px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
A [[Nagant M1895]] revolver with custom ivory grips is to be added in the next update as a new spy weapon. It was created by [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] for the Polycount Pack contest. Ingame details are unknown. This particular model is notable for being one of the most accurate depictions of the gun it's based on in the whole game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|The Nagant, as seen in the previews]]&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
A derringer resembling the COP 357 will be added in the next update. Very little information is available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The COP 357]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's cases are ejected to the left, not the bottom.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 (Full length) == &lt;br /&gt;
&lt;br /&gt;
Dubbed &amp;quot;Frontier Justice&amp;quot;. It is the primary unlockable for the Engineer. It has full stock, full barrel length, engravings and a battery chamber on the right side. It cannot crit randomly, instead having Revenge Crits.  Oddly, despite being longer it holds less rounds than the regular shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|Frontier Justice]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]], with a visible laser sight and cartoonishly large scope, is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|200px|The rifle's oversize scope.]]&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|400px|The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It seems to be a cartoony amalgamation of several SMG designs: the outline resembles an enlarged [[Mauser C96|Mauser M712]] or [[Walther MP series]], the back sights resemble those of the [[Thompson]] and the bolt resembles that of the [[SA Vz.61 Skorpion]]. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|400px|none|The Sniper's Submachine Gun]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC .357 revolver] heavily customized with a decorated barrel and rosewood handle, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;Big Kill&amp;quot;, it is a revolver replacement for the Spy. It's a reskin and it has the same stats as the regular revolver (though the animations are those of the Ambassador). The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, it's a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== RPG-16 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|200px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16, 58mm Warhead]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy uses 2 miniguns, the looks of which are based off of [[GE M134 Minigun|M134 miniguns]]. Both are given female Russian names. The first, Sasha, is black with a white magazine and internal feed; the second, Natasha, is black, with a black magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
&lt;br /&gt;
The level 2 and 3 Sentry guns have double Miniguns as well.&lt;br /&gt;
[[Image:Sentry_gun.jpg|400px|thumb|left|BLU Level 2 sentry gun.]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=296599</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=296599"/>
		<updated>2010-07-05T21:12:35Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: /* Frontier Justice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Tf2 standalonebox.jpg|right|250px]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several Walther PP designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In this game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|200px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's cases are ejected to the left, not the bottom.]]&lt;br /&gt;
&lt;br /&gt;
== Frontier Justice == &lt;br /&gt;
&lt;br /&gt;
A shotgun dubbed &amp;quot;Frontier Justice&amp;quot;. It is the primary unlockable for the Engineer. It has full stock, full barrel length, engravings and a device on the right side (instead of an ejection port). Oddly, despite being longer it holds less rounds than the regular shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|Frontier Justice]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]], with a visible laser sight and cartoonishly large scope, is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|200px|The rifle's oversize scope.]]&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|400px|The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It seems to be a cartoony amalgamation of several SMG designs: the outline resembles an enlarged [[Mauser C96|Mauser M712]] or [[Walther MP series]], the back sights resemble those of the [[Thompson]] and the bolt resembles that of the [[SA Vz.61 Skorpion]]. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|400px|none|The Sniper's Submachine Gun]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC .357 revolver] heavily customized with a decorated barrel and rosewood handle, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;Big Kill&amp;quot;, it is a revolver replacement for the Spy. It's a reskin and it has the same stats as the regular revolver (though the animations are those of the Ambassador). The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, it's a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== RPG-16 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|200px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16, 58mm Warhead]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy uses 2 miniguns, the looks of which are based off of M134 miniguns. Both are given female Russian names. The first, Sasha, is black with a white magazine and internal feed; the second, Natasha, is black, with a black magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
&lt;br /&gt;
The level 2 and 3 Sentry guns have double Miniguns as well.&lt;br /&gt;
[[Image:Sentry_gun.jpg|400px|thumb|left|BLU Level 2 sentry gun.]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=296596</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=296596"/>
		<updated>2010-07-05T20:57:22Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: Please someone identify this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Tf2 standalonebox.jpg|right|250px]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several Walther PP designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In this game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|200px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's cases are ejected to the left, not the bottom.]]&lt;br /&gt;
&lt;br /&gt;
== Frontier Justice == &lt;br /&gt;
&lt;br /&gt;
A shotgun dubbed &amp;quot;Frontier Justice&amp;quot;. It is the primary unlockable for the Engineer. It has full stock, full barrel length, engravings and a scope. Oddly, despite being longer it holds less rounds than the regular shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|Frontier Justice]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]], with a visible laser sight and cartoonishly large scope, is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|200px|The rifle's oversize scope.]]&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|400px|The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It seems to be a cartoony amalgamation of several SMG designs: the outline resembles an enlarged [[Mauser C96|Mauser M712]] or [[Walther MP series]], the back sights resemble those of the [[Thompson]] and the bolt resembles that of the [[SA Vz.61 Skorpion]]. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|400px|none|The Sniper's Submachine Gun]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC .357 revolver] heavily customized with a decorated barrel and rosewood handle, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;Big Kill&amp;quot;, it is a revolver replacement for the Spy. It's a reskin and it has the same stats as the regular revolver (though the animations are those of the Ambassador). The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, it's a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== RPG-16 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|200px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16, 58mm Warhead]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy uses 2 miniguns, the looks of which are based off of M134 miniguns. Both are given female Russian names. The first, Sasha, is black with a white magazine and internal feed; the second, Natasha, is black, with a black magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
&lt;br /&gt;
The level 2 and 3 Sentry guns have double Miniguns as well.&lt;br /&gt;
[[Image:Sentry_gun.jpg|400px|thumb|left|BLU Level 2 sentry gun.]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Frontierjustice.PNG&amp;diff=296595</id>
		<title>File:Frontierjustice.PNG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Frontierjustice.PNG&amp;diff=296595"/>
		<updated>2010-07-05T20:56:41Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=296565</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=296565"/>
		<updated>2010-07-05T18:21:40Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Tf2 standalonebox.jpg|right|250px]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several Walther PP designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In this game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|200px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
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== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's cases are ejected to the left, not the bottom.]]&lt;br /&gt;
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== Remington 700 Sniper Rifle ==&lt;br /&gt;
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A [[Remington 700]], with a visible laser sight and cartoonishly large scope, is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|200px|The rifle's oversize scope.]]&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|400px|The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
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== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It seems to be a cartoony amalgamation of several SMG designs: the outline resembles an enlarged [[Mauser C96|Mauser M712]] or [[Walther MP series]], the back sights resemble those of the [[Thompson]] and the bolt resembles that of the [[SA Vz.61 Skorpion]]. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|400px|none|The Sniper's Submachine Gun]]&lt;br /&gt;
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== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC .357 revolver] heavily customized with a decorated barrel and rosewood handle, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|400px]]&lt;br /&gt;
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== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
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Named &amp;quot;Big Kill&amp;quot;, it is a revolver replacement for the Spy. It's a reskin and it has the same stats as the regular revolver (though the animations are those of the Ambassador). The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
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[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
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== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, it's a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
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== RPG-16 ==&lt;br /&gt;
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The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
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&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|200px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16, 58mm Warhead]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]]&lt;br /&gt;
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== Multi-Barrel Miniguns ==&lt;br /&gt;
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The Heavy uses 2 miniguns, the looks of which are based off of M134 miniguns. Both are given female Russian names. The first, Sasha, is black with a white magazine and internal feed; the second, Natasha, is black, with a black magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM).&lt;br /&gt;
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[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
&lt;br /&gt;
The level 2 and 3 Sentry guns have double Miniguns as well.&lt;br /&gt;
[[Image:Sentry_gun.jpg|400px|thumb|left|BLU Level 2 sentry gun.]] &lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AlPachinko</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Weapon_thebigkill.png&amp;diff=296563</id>
		<title>File:Weapon thebigkill.png</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Weapon_thebigkill.png&amp;diff=296563"/>
		<updated>2010-07-05T18:19:58Z</updated>

		<summary type="html">&lt;p&gt;AlPachinko: &lt;/p&gt;
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		<author><name>AlPachinko</name></author>
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