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		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1142063</id>
		<title>Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1142063"/>
		<updated>2017-11-30T02:34:13Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* PPS-43 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: World War II&lt;br /&gt;
|picture=CODWWII.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= November 3, 2017&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Activision Blizzard&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty: WWII''' is a first-person shooter developed by Sledgehammer Games for the PC, Playstation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since ''[[Call of Duty: World at War]]'' to be set in World War II, and the fifth main WWII title in the series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''WWII'', the extended magazine attachment changes the model of the magazine, but in most cases applies a flat 50% increase to the magazine capacity, which often results in completely wrong capacities for real magazines.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] returns as the main American sidearm. Interestingly, the &amp;quot;extended magazine&amp;quot; attachment gives the gun extremely long magazines, similar to the M1911A1 Machine Pistol pictured below, but only increases the capacity from 7 to 10 rounds.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. The in-game &amp;quot;Jupiter&amp;quot; supply drop variant of the M1911 looks similar to this, but without the compensator and the extended magazine.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in Sgt. Pearson's shoulder holster.]]&lt;br /&gt;
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]]&lt;br /&gt;
[[File:CoDWWII-M1911 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1911 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2==&lt;br /&gt;
An [[Enfield No. 2]] is used in the campaign. It is incorrectly depicted with a swing-out cylinder rather than top-break. Its use by American forces in the campaign is also a bit inaccurate; a more appropriate service revolver would be the [[Colt M1917]].&lt;br /&gt;
[[File:White Enfield No2 Mk I.jpg|thumb|none|300px|Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CoDWWII-enfre 1.jpg|thumb|none|600px|Daniels holds Turner's revolver.]]&lt;br /&gt;
&lt;br /&gt;
==LP-42 Flare Pistol==&lt;br /&gt;
The [[LP-42 Flare Pistol|Leuchtpistole 42]] is a collectable memento during the seventh singleplayer mission &amp;quot;''Death Factory''&amp;quot;.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 Flare Pistol 26.5mm]]&lt;br /&gt;
[[File:CoDWWII-lp 1.jpg|thumb|none|250px|The ''Leuchtpistole'' in the memento menu.]]&lt;br /&gt;
[[File:CoDWWII-lp 2.jpg|thumb|none|600px|Daniels finds the Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger]] returns from [[Call of Duty 2]] as the main sidearm of the Germans. Equipping the gun with the &amp;quot;Extended Mags&amp;quot; attachment gives it a 32-round ''Trommelmagazin 08'', although the weapon's capacity is only increased to 12 rounds.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 2.jpg|thumb|none|600px|Having grown paranoid over the course of a great many games of Zombies, a soldier aims their P08 at a set of wooden boards.]]&lt;br /&gt;
[[File:CoDWWII-Luger 1.jpg|thumb|none|600px|After remembering what gamemode he's in, the soldier relaxes, giving us a better look at his Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 3.jpg|thumb|none|600px|Later, he prepares to chamber an oddly pointy 9x19mm round, after replacing the weapon's empty magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Interestingly, the &amp;quot;Der Adler&amp;quot; and &amp;quot;Adlertag&amp;quot; Epic variants of the Luger heavily resemble the [[Borchardt C-93]], an earlier pistol whose toggle-lock operation inspired the Luger's design.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]] &lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
The [[Nambu Type 14]] returns from ''[[Call of Duty: World at War|World at War]]'' as the &amp;quot;Abwehr&amp;quot; and &amp;quot;Torch&amp;quot; Epic variants for the Luger P08, despite being a completely different handgun in real life.&lt;br /&gt;
[[file:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] is available in the game. During alpha stage, it was designated as &amp;quot;[[Mauser M712 Schnellfeuer|M712]]&amp;quot;, which is incorrect since it lacks a fire selector. This means it committed the error of ''[[Call of Duty: Black Ops II|Black Ops II]]'' and ''[[Call of Duty: Black Ops III|Black Ops III]]'' in reverse; those games had an M712 Schnellfeuer incorrectly referred to as a C96, whereas this game has a C96 incorrectly referred to as an M712. In-game, it is referred to as &amp;quot;Machine Pistol&amp;quot; and behaves like an M712, firing in full-auto mode and using detachable magazines.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|400px|An actual Mauser M712 Schnellfeuer, for comparison - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96 1.jpg|thumb|none|600px|The C96 in-game. Note the obvious lack of a selector switch.]]&lt;br /&gt;
[[File:CoDWWII-c96 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
The &amp;quot;Holzpistole&amp;quot; and &amp;quot;Schlange&amp;quot; Epic variants have long barrels like the C96 carbine as seen in [[Battlefield 1]].&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|400px|The very rare full stocked C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] appears in the game as the &amp;quot;Waffe 28&amp;quot;. Despite having a low rate of fire at ~500 rounds/minute in real life, in-game this gun seems to fire almost twice that at around 900 rounds/minute. When fitted with the &amp;quot;Extended Magazine&amp;quot; attachment (the same TM 08 snail drum used for the Luger that somehow gives the MP28 48 rounds), it resembles its predecessor, the [[Bergmann MP18]].&lt;br /&gt;
[[File:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II - 9x19mm]]&lt;br /&gt;
[[Image:MP18.JPG|thumb|none|400px|Bergmann MP18/I with 32-round TM 08 snail drum accepting mag-well, as issued in WWI - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-MP28_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MP28_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard &amp;quot;ears&amp;quot; of an M1A1, an unribbed barrel, and does not appear to have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a drum magazine, which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat.&lt;br /&gt;
&lt;br /&gt;
Just to make things more confusing, some of the weapon's special variants turn it into an actual M1928.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎ |thumb|none|400px|An actual M1928A1 Thompson  with 50-round drum magazine, for comparison - .45 ACP ]]&lt;br /&gt;
[[File:CoDWWII-Thom 0.jpg|thumb|none|600px|Sgt. Pearson with his Thompson during D-Day.]]&lt;br /&gt;
[[File:CoDWWII-Thom 1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
[[File:CoDWWII-Thom 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Thom 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Thom 4.jpg|thumb|none|600px|The Thompson with drum magazine.]]&lt;br /&gt;
[[File:CoDWWII-Thom 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] returns from [[Call of Duty 2]], and is the first available submachine gun in multiplayer. The extended magazine is for some reason the same TM 08 snail drum magazine used by the [[Luger|Luger Artillery Model]] and [[Haenel-Schmeisser MP28/II|MP28]], which gives the Grease Gun 45 rounds.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot;  - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Sgt. Pearson carries a Grease Gun in a trailer. In the final product, he carries an M1928 Thompson fitted with an extended mag and foregrip.]]&lt;br /&gt;
[[File:CoDWWII-Grease3.jpg|thumb|none|600px|The &amp;quot;Grease Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-Grease4.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Grease5.jpg|thumb|none|600px|Relaoding.]]&lt;br /&gt;
[[File:CoDWWII-Grease6.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
[[File:Codwwii m2 oss.jpg|thumb|none|600px|The player is attaching a sound suppressor onto his M3, turning it into something like the M3A1 O.S.S. version. According to some sources, this was not possible due to fact that the OSS Version had a special barrel with additional ventilation holes.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The iconic [[MP40#MP40|MP40]] returns as the main German submachine gun.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP40_0.jpg|thumb|none|600px|The MP40 in-game. Like in every other WWII game and movie, the player still holds the gun by the magazine, which increases the risk of jamming it.]]&lt;br /&gt;
[[File:CoDWWII-MP40_2.jpg|thumb|none|600px|Aiming]]&lt;br /&gt;
[[File:CoDWWII-MP40_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP40_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MP40 1.jpg|thumb|none|600px|A suppressed MP40. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==MP41==&lt;br /&gt;
The &amp;quot;Wunderwaffe&amp;quot; and &amp;quot;Do-Re-Mi&amp;quot; Epic variants of the MP40 replace the pistol grips and underfolding stocks with rifle stocks, increasing their resemblance to the [[MP41]].&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|400px|none|The MP41. It was produced and used in small quantities in 1941 to 1942.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game, along with both the stick magazine, and the drum magazine. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, though the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life. The epic PPSh-41 variant &amp;quot;Thrive&amp;quot; added on the weapon barrel from the [[SVT-40]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|400px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codwwii pps.jpg|thumb|none|600px|A paratrooper carries a PPSh-41 as he walks by Nazi Germany's famous not-Nazi flags.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 1.jpg|thumb|none|600px|The PPSh-41 in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 3.jpg|thumb|none|600px|Loading a new 35-round magazine.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 5.jpg|thumb|none|600px|The PPSh-41 with an extended mag, lacking the PPS-43 magwell (unlike in the beta, where the drum mag used to clip through the magwell).]]&lt;br /&gt;
[[File:CoDWWII-PPSh 6.jpg|thumb|none|600px|Reloading the 71-round drum magazine that only holds 52 rounds in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh.jpg|thumb|none|600px|The PPSh-41 equipped with a &amp;quot;lens sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The &amp;quot;Iron Curtain&amp;quot; Epic variant of the PPSh-41 has a pistol grip and folding stock in lieu of the traditional wooden stock, increasing its resemblance to the [[PPS-43]]. Meanwhile the &amp;quot;Duck Soup&amp;quot; variant is essentially a somewhat shortened PPS-43, or a Tikkakoski M/44 when the drum magazine attachment is chosen. &lt;br /&gt;
[[Image:PPSh-43-Submachine-Gun.jpg‎|thumb|none|400px|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns from ''[[Call of Duty: World at War|World at War]]'', but is now correctly held by the handguard.&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100_1.jpg|thumb|none|600px|The Type 100 in-game. Note in the background the ''Pointe du Hoc'' singleplayer map from ''[[Call of Duty 2]]''.]]&lt;br /&gt;
[[File:CoDWWII-type100_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-type100_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-type100_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The rare [[M30 Luftwaffe Drilling]], a combination shotgun / rifle only issued to Luftwaffe aircrews, is available. By default, only the shotgun barrels are used, but the &amp;quot;Rifle Bullet&amp;quot; attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. This is rather unrealistic as the rifle barrel was only issued with soft-pointed bullets: firing these at a human would constitute a war crime. The two barrels being choked for different types of shell (slugs on the left and birdshot on the right) are not simulated.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:CoDWWII-Drilling.jpg|thumb|none|600px|The Drilling in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Drilling1.jpg|thumb|none|600px|The Drilling in-game.]]&lt;br /&gt;
[[File:CoDWWII-Drilling2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Drilling3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Toggle-Action==&lt;br /&gt;
The rare Walther toggle-action shotgun is available, simply referred to as &amp;quot;Toggle Action&amp;quot;. It erroneously feeds from a detachable box magazine (or drum when the extended mag attachment is equipped) rather than its internal tube magazine. The box magazine is likely from the A115, an experimental semi-automatic rifle developed by Walther in the 1930s. The &amp;quot;Winter's Wild&amp;quot; and &amp;quot;Dynamo&amp;quot; Epic variants have lever loops for some reason, making the Walther look like a Mare's Leg.&lt;br /&gt;
[[File:Walther shotgun.jpg|thumb|none|450px|Walther shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-walshot 1.jpg|thumb|none|600px|The Walther shotgun in-game.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2.jpg|thumb|none|600px|Inspecting the Walther.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897]] is available with an incorrect tube capacity of 7 shells (10 with extended magazine) instead of 5. It was referred to as &amp;quot;Winchester 1897&amp;quot; and then &amp;quot;M97 Trench Gun&amp;quot; in earlier stages of the game, only to be renamed to simply &amp;quot;Combat Shotgun&amp;quot; in the final version. Like other shotguns in the game, it is able to use incendiary shells at division level 1.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Codwwii trenchgun.jpg|thumb|none|600px|A player is caring a Model 1897 in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 1.jpg|thumb|none|600px|The Trench Gun in-game. Note the added rear sight; the length of the heat shield seems to be shortened to accommodate it.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 21==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Winchester Model 21]] double-barreled shotgun appears in the game with the barrels sawed off. It was referred to as &amp;quot;Model 21&amp;quot; in early footage, but was later renamed to simply &amp;quot;Sawed-off Shotgun&amp;quot; in the final game.&lt;br /&gt;
[[File:CoDWWII-SawedOff-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII-SawedOff.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Fallschirmjägergewehr 42==&lt;br /&gt;
The [[FG42]] is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments. The &amp;quot;Stinkeroo&amp;quot; and &amp;quot;Revised&amp;quot; Epic variants have circular slotted barrel shrouds, giving them a resemblance to the [[MG30]] machine gun.&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|450px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42-2.jpg|thumb|none|600px|The FG42 in the weapon selection menu. Note both the lack of a bipod, and the incorrectly attached sling; compare with the image above.]]&lt;br /&gt;
[[File:CoDWWII-FG42-0.jpg|thumb|none|600px|Looking over several suspiciously solid sandbag barriers, FG42 in hand.]]&lt;br /&gt;
[[File:CoDWWII-FG42-1.jpg|thumb|none|600px|Aiming the FG42; note that the iron sights are apparently set for 700 meters, which means that the weapon would be shooting high. Not that this actually stops it from firing directly where it's pointed in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG42.jpg|thumb|none|600px|Reloading the FG42. Note the incorrect blade bayonet; while the FG42 did have a bayonet, it was a spike bayonet mounted to the metal loop underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is available in the game. When the &amp;quot;Extended Mags&amp;quot; attachment is equipped, the weapon is fitted with the rare 20-rounder trench magazine from the earlier Gewehr 98 and Kar98 models, which is incorrectly shown as detachable, and only holds 7 rounds in-game.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mauserkar98k.jpg|thumb|none|600px|A Mauser Karabiner 98k used by the shovelled player in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-k98k 0.jpg|thumb|none|600px|The Kar98k in-game.]]&lt;br /&gt;
[[File:CoDWWII-k98k 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-k98k 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-k98k 1.jpg|thumb|none|600px|The K98k in-game, fitted with the aforementioned 7-round 20-round detachable fixed trench magazine. Also note the lack of a scope; for some reason, this is the only sniper rifle in multiplayer that can use iron sights (the wz. 38M can only have them in the campaign).]]&lt;br /&gt;
[[File:CoDWWII-k98k_scope.jpg|thumb|none|600px|Another Kar98k; this one is fitted with a scope, which has a pocket watch wrapped around it for some reason. Oddly, the series has returned to not having dual-rendered scopes, and on all scoped weapons the area outside the scope is blurred to hide that it is just as magnified as the area inside.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]] (Karabin samopowtarzalny wzór 38M) appears in the game, simply referred to as the &amp;quot;Karabin&amp;quot;. A surprising inclusion in-game, given that only around 150 of the rifles were ever built. It incorrectly features a detachable magazine like the [[Gewehr 43]]; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant because the scope is blocking it.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Karabin.jpg|thumb|none|600px|A German soldier picks up a scoped Karabin.]]&lt;br /&gt;
[[File:CoDWWII-Karabin2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Karabin3.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:CoDWWII-Karabin-2.jpg|thumb|none|600px|A German soldier aims a Karabin in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.4 Mk.I(T)]] appears in the game. It was referred to as the &amp;quot;Commonwealth&amp;quot; in the beta, but this was later changed to &amp;quot;Lee Enfield&amp;quot;. Like the Springfield, it is still loaded with stripper clips even though the scope is blocking the magazine; it also replenishes all 10 rounds with just one clip.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield.jpg|thumb|none|600px|Holding the Lee-Enfield.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield1.jpg|thumb|none|600px|Reloading the Lee-Enfield by &amp;quot;the typical way&amp;quot; through the scope.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield-2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
The &amp;quot;Roundabout&amp;quot; and &amp;quot;Royal&amp;quot; Epic variants are comically shortened versions based on the No.5 Jungle Carbine (like the sawn-off Lee-Enfield in [[Verdun (VG)]]).&lt;br /&gt;
[[Image:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No.5 Jungle Carbine - .303 British.  This is not a chopped down No. 4 conversion (like many jungle carbines are) but an original No.5]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] returns from [[Call of Duty: World at War|''World at War'']], still labeled as the &amp;quot;M1A1&amp;quot;. Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug.&lt;br /&gt;
[[File:M1CarbineWBayonet.jpg|thumb|none|450px|Us. M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine.jpg|thumb|none|600px|A M1 Carbine fitted with a bayonet dropped by an allied player in the MP Reveal Trailer. Note the lack of a bayonet lug; compare with the image above.]]&lt;br /&gt;
The &amp;quot;Bite The Dust&amp;quot; and &amp;quot;Bug Juice&amp;quot; Epic variants have proper M1A1 folding stocks, albeit with longer barrels as well.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|400px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the American forces, the [[M1 Garand]], makes a return in this game. Like in ''World at War'', the weapon can be reloaded mid-clip, though it makes the ping sound and ejects the clip anyway. When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains a detachable magazine, similar to the experimental T20 select-fire variant.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|The playable character cocking the M1 Garand.]]&lt;br /&gt;
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The &amp;quot;Savior II&amp;quot; supply drop variant of the M1941 Johnson machine gun turns its visual appearance into that of the [[M1941 Johnson rifle|M1941 semi-automatic rifle]], though it retains the full-auto fire and the side-mounted detachable magazine of the M1941 machine gun.&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson rifle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] returns from ''[[Call of Duty: World at War|World at War]]'' as an available sniper rifle. The rifle can incorrectly be loaded with stripper clips even if the scope is blocking the magazine. As with all of the bolt-action rifles, a full stripper clip is used to reload the weapon, regardless of how many rounds remain in the magazine.&lt;br /&gt;
[[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope. This rifle was used in ''[[Letters from Iwo Jima]]''.]]&lt;br /&gt;
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-spring 1.jpg|thumb|none|600px|The Springfield in-game.]]&lt;br /&gt;
[[File:CoDWWII-spring 2.jpg|thumb|none|600px|Reloading a 5-round stripper clip through the scope.]]&lt;br /&gt;
The &amp;quot;Warbird&amp;quot;, &amp;quot;Faithful&amp;quot; and &amp;quot;Gum Shoe&amp;quot; Epic variants resemble a sporterized version of the Springfield; the third is missing a stock for no practical reason.&lt;br /&gt;
[[File:Springfield03sporterBeta.jpg|thumb|450px|none|Sporterized M1903 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The legendary [[Sturmgewehr 44]] returns from previous games. Additionally, the semi-fictive StG-44 Kurz (short) is featured as the &amp;quot;Serum&amp;quot; supply drop variant, being a shorter version of the StG-44 with a cut down gas system and MP40-style folding stock, and the &amp;quot;Red Baron&amp;quot; variant looks similar to the [[Sturmgewehr 45(M)]].&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44.jpg|thumb|none|601px|Holding the STG.]]&lt;br /&gt;
[[File:Codwwii stg44_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii stg44_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-StG44.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Codwwii stg44k.jpg|thumb|none|600px|– &amp;quot;''Show us your war face!''&amp;quot;&amp;lt;br&amp;gt;– &amp;quot;''&amp;quot;Arrrrgh!&amp;quot;!''&amp;quot;&amp;lt;br&amp;gt;This is the StG-44k variant equipped with a beyonet.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 45(M)==&lt;br /&gt;
The [[Sturmgewehr 45(M)]] is the Epic variant of the [[Sturmgewehr 44]]. It is statistically identical to the standard variant, apart from a 10% XP boost granted to the user. The weapon's animations are the same as those of the StG 44.&lt;br /&gt;
[[File:Gerat 06H.jpg|thumb|none|400px|MKb Gerät 06H with 30-round magazine - 7.92×33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[File:Codwwii_stg45_1.jpg|thumb|none|600px|A soldier holding his newly acquired StG 45(M).]]&lt;br /&gt;
[[File:Codwwii_stg45_2.jpg|thumb|none|600px|Inspecting the StG. The engraving on the stock and receiver provides an interesting contrast with the in-the-white finish and rusty, worn appearance, which in turn contrast with the fact that this is a prototype rifle that never saw any combat service.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Yet another weapon returning from previous games, the [[SVT-40]] is usable. Interestingly, the &amp;quot;Shack Man&amp;quot; Epic variant of the SVT gives it a receiver rather like an AG42B Ljungman rifle. In the campaign, it also widely used by German soldiers, probably since the game lacks the much more appropriate [[Gewehr 43]] (which, incidentally, has some historical significance, since Wehrmacht soldiers used captured SVTs in the early stages of the war, due to the lack of proper own semi-automatic rifles). In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division. &lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Codwwii_svt_1.jpg|thumb|none|600px|The SVT in-game.]]&lt;br /&gt;
[[File:Codwwii_svt_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii_svt_3.jpg|thumb|none|600px|Reloading. A very strange quirk of the empty reload animation is that after flicking out the empty magazine with the new magazine (a few frames after this screenshot), the new one flies out of the player character's hand with the empty magazine, and the player character's hand immediately grabs a third magazine offscreen to load it in.]]&lt;br /&gt;
[[File:Codwwii_svt_4.jpg|thumb|none|600px|Pulling the charging handle..]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
A [[Winchester Model 1894]] is seen in the hands of a young Ronald &amp;quot;Red&amp;quot; Daniels in the intro cutscene of the campaign mission &amp;quot;Stronghold&amp;quot;, though it is not available for use.&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:CoDWWII-Winchester1894.jpg|thumb|none|600px|Young Daniels with his Winchester.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As with multiple ''Call of Duty'' titles, the machine guns class is referred to as &amp;quot;light machine guns&amp;quot;, even though the game includes the MG15 and MG42 general-purpose machine guns. An in-game text in the campaign also lists the M1919A4 as an LMG, which is incorrect since it is a medium machine gun.&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on a British Light Tank Mk VI on the &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII_besa1.jpg|thumb|none|600px|The mounted Besa.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] machine gun returns from ''[[Call of Duty: World at War|World at War]]'' as a mounted machine gun, although it can be dismounted and used as a portable weapon in campaign only, with a 250-round belt.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|An American soldier firing a Browning M1919.]]&lt;br /&gt;
[[File:CoDWWII_brow1.jpg|thumb|none|600px|Daniels holds the Browning.]]&lt;br /&gt;
[[File:CoDWWII_brow2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1 (M)==&lt;br /&gt;
The [[Bren Gun]] returns from [[Call of Duty 3]], replacing the [[Type 99 Light Machine Gun|Type 99 light machine gun]] featured in ''[[Call of Duty: World at War|World at War]]''. It fires at a sluggish 300 rpm, around 200 rpm slower than its real-life variant, but compensates for it by having a two-shot kill at all ranges. Amusingly, the &amp;quot;King and Country&amp;quot; and &amp;quot;Combatant&amp;quot; Epic variants are fitted with giant cooling jackets, which aren't necessary considering the lower rate of fire and quick-change barrel.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk1 (M) - .303 British]]&lt;br /&gt;
[[File:CoDWWII-bren1.jpg|thumb|none|600px|The Bren in-game. Note that it has a hole in the magazine release catch, a feature of a Bren Mk2, though it is entirely possible that this would end up on a Mk1 as a replacement part.]]&lt;br /&gt;
[[File:CoDWWII-bren2.jpg|thumb|none|600px|Aiming. This is the correct rear sight for a Bren Mk1: this aperture sight with its large adjustment drum was replaced with a flip-up ladder sight on later Bren variants.]]&lt;br /&gt;
[[File:CoDWWII-bren3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-bren4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears for the first time in a ''Call of Duty'' game. The base version is missing its distinct barrel shroud, but still has its wooden stock. The &amp;quot;Chatter Box&amp;quot; and &amp;quot;Landship&amp;quot; Epic variants retain their barrel shrouds.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none||450px|Aircraft mounted Lewis Gun - .303 British]]&lt;br /&gt;
[[File:Codwwii lewisgun.jpg|thumb|none|600px|An Aircraft Lewis Gun carried by an allied soldier.]]&lt;br /&gt;
[[File:CoDWWII-lewis 1.jpg|thumb|none|600px|The Lewis in-game. Note that the rear aperture sight has been removed; this leaves the rear ladder sight as little more than a window to look at the front sight through.]]&lt;br /&gt;
[[File:Codwwii unknowen lmg.jpg|thumb|none|600px|The extended magazine version at the left has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR]] returns from ''[[Call of Duty: World at War|World at War]]'', though it is now classified as a rifle and has a higher fire rate. It is incorrectly depicted as being closed-bolt, rather than the correct open-bolt operation.&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codwwii bar.jpg|thumb|none|600px|A BAR carried by one of the deploying soldier in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-BAR 1.jpg|thumb|none|600px|The BAR in-game. The mounted sight appears to be based on the 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use, and was not particularly popular with civilian shooters due to being rather fragile. Note that the weapon also incorrectly has a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun]] appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG.&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06]]&lt;br /&gt;
[[File:CoDWWII-M1941.jpg|thumb|none|600px|A soldier holding a Johnson machine gun. There are 2 things to note here: the first is the magazine, which is too short for the in-game 25-round capacity (the actual weapon's far longer magazine held 20 rounds, although 5 more could be left in the magazine well for a total of 25; the appropriate magazine is only fitted to the weapon if it has the Extended Mags attachment, and incorrectly holds 37 rounds). The second is the bayonet, which is also incorrect, as the weapon lacks a bayonet lug; furthermore, the weapon's short-recoil operation, and resultant reciprocating barrel (not shown in-game), would make it difficult for the bayonet to stay attached.]]&lt;br /&gt;
[[File:CoDWWII-M1941_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The [[MG15 machine gun]] is yet another new machine gun in the game. Although the gun was originally designed to be mounted on aircraft, a few guns were fitted with bipods and converted to infantry use during the war. Nevertheless, the [[MG34]] would be a more suitable weapon. Oddly, the weapon's fire rate is far lower than its real world counterpart, not even close to the actual weapon's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead).&lt;br /&gt;
[[File:MG15.jpg|thumb|none|450px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mg15.jpg|thumb|none|600px|MG15 as shown in the MP Reveal Trailer]]&lt;br /&gt;
[[File:CoDWWII-MG15 1.jpg|thumb|none|600px|The MG15 in the hands of a soldier, bizarrely fitted with half of its distinctive &amp;quot;saddle drum&amp;quot;; this magazine holds 50 rounds, and is standard for the weapon in-game.]]&lt;br /&gt;
[[File:CoDWWII-MG15 2.jpg|thumb|none|600px|Aiming the MG15. Note the completely incorrect iron sights; these are the aircraft sights, rather than the appropriate infantry sights (a drum with a notch for the rear sight, adjustable for range, and a front post, both mounted below and to the left of the standard aircraft sights) mounted onto weapons issued to ground troops; furthermore, they aren't even correct for the aircraft sights, as the front sight has only 4 intersecting lines rather than 8 and no inner circle, and the rear sight is a post, rather than the appropriate v-notch.]]&lt;br /&gt;
[[File:CoDWWII-MG15 3.jpg|thumb|none|600px|Reloading, which involves a great deal of struggling with the magazine; this might have something to do with the fact that the magazine release is never touched during this animation; the player character instead operates the magazine locking lever, the developers apparently having mistakenly believed that that was the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-MG15 4.jpg|thumb|none|600px|The MG15 fitted with Extended Mags, which gives it the correct 75-round double drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG34.jpg|thumb|none|600px|The MG34 mounted on a Panzer IV.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The iconic [[MG42]], also known as &amp;quot;Hitler's Buzzsaw&amp;quot;, returns from [[Call of Duty: World at War|''World at War'']] in both mounted and man-portable versions. Despite its fearsome reputation and nickname, the weapon has an absurdly slower rate of fire in multiplayer like the [[MG15 machine gun|MG15]] for the sake of balance, although it fires at its proper rate in the campaign and zombie modes. The &amp;quot;Devil's Piano&amp;quot; Epic variant lacks its distinct skeletal barrel shroud, resembling a [[SIG MG50]] while the &amp;quot;Zipper&amp;quot; Epic variant has a circular barrel shroud like the [[MG34]].&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|A German soldier firing an MG42.]]&lt;br /&gt;
[[File:CoDWWII-MG42 0.jpg|thumb|none|600px|A mounted MG42 on the map ''Pointe du Hoc''.]]&lt;br /&gt;
[[File:CoDWWII-MG42 1.jpg|thumb|none|600px|Using the mounted MG42 fitted with a belt drum. In this configuration, the weapon has unlimited ammunition.]]&lt;br /&gt;
[[File:CoDWWII-MG42-2.jpg|thumb|none|600px|Inspecting a portable MG42, which feeds from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role. The &amp;quot;Extended Mag&amp;quot; attachment does give the MG the former drum, but it holds twice as many rounds (100) as its actual capacity. ]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The Luftfaust (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the &amp;quot;Fliegerfaust,&amp;quot; changing to &amp;quot;Luftfaust-B&amp;quot; when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.&lt;br /&gt;
&lt;br /&gt;
The weapon is shown as firing rockets individually or in an alternate &amp;quot;free-fire&amp;quot; fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually ''did'', all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears as the main anti-tank weapon for the Allied forces. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|450px|M1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:CoDWWII-BAZ 1.jpg|thumb|none|600px|The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model, which is severely outdated by the end of the campaign. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in ''[[Saving Private Ryan]]'': this implies this level is set in occupied France, meaning an M1A1 or M9 bazooka should be shown instead.]]&lt;br /&gt;
&lt;br /&gt;
==M7 grenade launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] only appears in the campaign, and is always attached to the [[M1 Garand]]. The Garand is incorrectly shown as being able to fire in semi-auto with the M7 attached to the muzzle, something that was only possible with the postwar M7A1-M7A3. &lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|300px|M7 rifle grenade launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|300px|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]]&lt;br /&gt;
[[File:CoDWWII-m7gre.jpg|thumb|none|600px|An M1 Garand with the grenade launcher in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
[[Panzerfaust]]s can be seen through the singleplayer campaign. They're unusable for the player.&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:CoDWWII-Pfaust.jpg|thumb|none|600px|Two Panzerfausts in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears as the main anti-tank weapon for the Axis forces.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck.jpg|thumb|none|600px|Holding a rusty Panzerschreck.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck2.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschreck, which consists less of lining up the front and rear sights, and more of stabbing the rear sight into the operator's cheek and then lining up the front sight with nothing. This somehow works.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck3.jpg|thumb|none|600px|Reloading the Panzerschreck. The player character does not press down the contact pin on the top of the contact box (the box on the left with a wire leading to it) which would mean there was no electrical connection to fire the rocket. In fact loading it like this would probably result in the rocket falling straight through the tube, since the tail had to be located carefully in a specific position by manipulating a locking lever. And given a Panzerschreck is 65 inches long while the average WW2 soldier was 68 inches tall, this view would probably require either a box to stand on or the muzzle to be shoved into the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]] appears as the main flamethrower for the Axis forces and is collectable memento during the third mission &amp;quot;''Stronghold''&amp;quot;.&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|250px|Flammenwerfer 35]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfer.jpg|thumb|none|600px|Holding the ''Flammenwerfer''.]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfersingle.jpg|thumb|none|600px|A flamethrower on the ground.]]&lt;br /&gt;
[[File:CoDWWII Flammenwerfer2.jpg|thumb|none|600px|A German soldier with the ''Flammenwerfer'' in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] appears as the main flamethrower for the Allied forces.&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|205px|M2 Flamethrower]]&lt;br /&gt;
[[File:Codwwii m2 flamethrower.jpg|thumb|none|600px|Holding the M2.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==M1A1 Mine==&lt;br /&gt;
In the Hürtgenwald campaign Daniels can place [[M1 Mine|M1A1 Mines]].&lt;br /&gt;
[[File:Minem1wc9.jpg|thumb|none|300px|M1 and M1A1 anti-tank mines]]&lt;br /&gt;
[[File:CoDWWII mine.jpg|thumb|none|600px|Daniels holds a Mine.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:CoDWWII_m18smoke.jpg|thumb|none|250px|The smoke grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDWWII_mk2_1.jpg|thumb|none|250px|The Mk 2 grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|Sgt. Pearson with a Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk V can be equipped in the multiplayer.&lt;br /&gt;
[[File:CoDWWII_mkV_1.jpg|thumb|none|200px|The Gas grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game, modeled with the fragmentation sleeve of the [[Model 43 Stielhandgranate]]. The correct model of the M24 is seen in ammunition boxes and on German uniforms.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:M-43-Stg.jpg|thumb|none|350px|Model 43 Stielhandgranate high-explosive hand grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate1.jpg|thumb|none|600px|Throwing a hybrid Stielhandgranate.]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate2.jpg|thumb|none|600px|A box of M24s in the singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears in multiplayer as the &amp;quot;British No. 69.&amp;quot; It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an &amp;quot;offensive&amp;quot; lethal grenade designed to have a smaller radius of effect than a &amp;quot;defensive&amp;quot; fragmentation grenade like the Mills Bomb. The [[MK3 offensive hand grenade|American Mk3 Offensive Blast Grenade]], a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.&lt;br /&gt;
&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]&lt;br /&gt;
[[File:CoDWWII_n069_1.jpg|thumb|none|250px|The No. 69 grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST grenade==&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|350px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII_n074_1.jpg|thumb|none|250px|The No. 74 ST grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33==&lt;br /&gt;
The [[RGD-33 stick grenade]] can be seen on the Russian sailor uniform in multiplayer. It is not usable.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[File:CoDWWII-rgd.jpg|thumb|none|250px|Two RGDs hanging from the belt.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the ''S-Mine 44''. In-game, it takes the place of a soldier's grenades in multiplayer, and serves the same role as it did in ''[[Call of Duty: World at War|World at War]]'' (and the same role as the [[M18A1 Claymore]] from the modern titles).&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[File:CoDWWII-smine_1.jpg|thumb|none|600px|A soldier holding an S-Mine. Note the offset fuze, indicative of an S-Mine 44; compare with the image above, which is of the 1935 variant.]]&lt;br /&gt;
[[File:CoDWWII-smine_2.jpg|thumb|none|600px|A placed S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:codwwii flak 1.jpg|thumb|600px|none|The Flak 38 in-game.]]&lt;br /&gt;
[[File:codwwii flak 2.jpg|thumb|600px|none|Manning the Flak.]]&lt;br /&gt;
[[File:codwwii flak 3.jpg|thumb|600px|none|A Flak 38 mounted on a Halbketten-Lkw Ford &amp;quot;Maultier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==20mm Oerlikon Cannon==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s can be seen mounted on U.S. ships on D-Day and on the multiplayer map &amp;quot;USS Texas&amp;quot;.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
Various [[5 cm Pak 38]] Anti Tank guns can be seen in the singleplayer campaign.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|500px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDWWII_pak38.jpg|thumb|none|600px|A Pak 38 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==8-cm Granatwerfer 34==&lt;br /&gt;
[[Granatwerfer 34 Mortar]]s can be seen in the campaign.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[file:CoDww2_gr34_1.jpg|thumb|none|600px|The Granatwerfer 34 in-game.]]&lt;br /&gt;
[[file:CoDww2_gr34_2.jpg|thumb|none|600px|Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars can also be seen in the singleplayer campaign.&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[file:CoDww2_gr42.jpg|thumb|none|600px|The kurzer Granatwerfer in the Hürtgenwald mission. The Germans clearly fed it health packs until it stopped being the model from ''Call of Duty 2''.]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 18==&lt;br /&gt;
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, seen through the singleplayer and multiplayer maps.&lt;br /&gt;
[[Image:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDWWII-FlaK.jpg|thumb|600px|none|The FlaKs are distracted by a passing bird.]]&lt;br /&gt;
[[File:CoDWWII-FlaK2.jpg|thumb|600px|none|Another view.]]&lt;br /&gt;
[[File:CoDWWII-FlaK3.jpg|thumb|600px|none|Closer view on a FlaK.]]&lt;br /&gt;
&lt;br /&gt;
==12.8-cm Flak-Zwillingskanonen==&lt;br /&gt;
A few Flak-Zwillingskanonen can be seen on the &amp;quot;''Flaktower''&amp;quot; map that represents the Flaktowers of Berlin in 1945.&lt;br /&gt;
[[File:CoDWWII-zwilling.jpg|thumb|600px|none|The Zwillingskanonen in-game. Note the Berlin Victory Column at the left.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Nebelwerfer 41==&lt;br /&gt;
A Nebelwerfer 41 can be seen on the &amp;quot;''Aachen''&amp;quot; map.&lt;br /&gt;
&lt;br /&gt;
[[File:15cm Nebelwerfer 41.jpg|thumb|none|250px|15 cm Nebelwerfer 41 multiple rocket launcher]]&lt;br /&gt;
[[File:CoDWWII-nebel.jpg|thumb|600px|none|The Nebelwerfer in Aachen.]]&lt;br /&gt;
&lt;br /&gt;
==15cm sFH 18==&lt;br /&gt;
Various schwere Feldhaubitzen 18 can be seen and destroyed by Daniels in the Hürtgenwald missions.&lt;br /&gt;
[[Image:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|sFH 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[file:CoDww2_held 18_2.jpg|thumb|none|600px|A disabled sFH 18.]]&lt;br /&gt;
[[file:CoDww2_held 18_1.jpg|thumb|none|600px|Another sFH 18.]]&lt;br /&gt;
&lt;br /&gt;
==80-cm-Kanone (E) ''Schwerer Gustav''==&lt;br /&gt;
The ''Schwerer Gustav'' railway gun is in the middle of the &amp;quot;''Gustav Cannon''&amp;quot; map that stands for the outskirts of Sevastopol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gustav3.jpg|thumb|none|400px|Schwerer Gustav / &amp;quot;Dora&amp;quot; - 800mm]]&lt;br /&gt;
[[file:CoDww2_gustav.jpg|thumb|none|600px|The ''Gustav'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
In the singleplayer and in the war mode the player can use Bangalores.&lt;br /&gt;
[[file:CoDww2_bagnalore1.jpg|thumb|none|600px|Daniels assembles a Bangalore during D-Day.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] AA-guns are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[file:CoDww2_bofors_1.jpg|thumb|none|600px|A Bofors in-game.]]&lt;br /&gt;
[[file:CoDww2_bofors_2.jpg|thumb|none|600px|Three Bofors outside the map near a British No. 3 Mk 7 anti-aircraft radar.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
During the campaign mission ''Battle of the Bulge'' the player briefly takes control of a P-47 Thunderbolt, part of a group that are for some reason flying an air-superiority mission defending a stream of B-17Gs while armed with bombs. Both the P-47s and the bombers are armed with the [[Browning M2 Aircraft]]. In reality the P-47 would not be able to make it this far into France escorting bombers from England without carrying external drop tanks (which the aircraft in the game do not), and at this point in the war the P-51D Mustang had taken over most bomber escort duties. While P-47s were present in the Battle of the Bulge, they were operating from airfields in the Low Countries (the modern Benelux region) and were specifically tasked with ground attack missions rather than bomber escort duty. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;fighter pilot&amp;quot; scorestreak in multiplayer uses the P-47 model, while the &amp;quot;ball turret gunner&amp;quot; uses the B-17G model.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
Daniels squad must destroy a Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. 1st Lieutenant Turner calls it a &amp;quot;GPF&amp;quot; gun. In ''[[Call of Duty 2]]'' Corporal Bill Taylor must destroy this cannon, too.&lt;br /&gt;
[[Image:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[file:CoDww2_gpf_1.jpg|thumb|none|600px|The GPF in-game.]]&lt;br /&gt;
[[file:CoDww2_gpf_2.jpg|thumb|none|600px|Other view.]]&lt;br /&gt;
&lt;br /&gt;
==Naval Cannon==&lt;br /&gt;
Some Naval Cannons are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|350px|Naval cannon - 18th century]]&lt;br /&gt;
[[file:CoDww2_navalc.jpg|thumb|none|600px|The cannon in-game.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1124455</id>
		<title>Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1124455"/>
		<updated>2017-08-28T02:52:42Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* PPSh-41 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: World War II&lt;br /&gt;
|picture=CODWWII.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= November 3, 2017&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Activision Blizzard&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in a soldier's shoulder holster.]]&lt;br /&gt;
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 1.jpg|thumb|none|600px|The Luger in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] is available in the game, incorrectly designated the &amp;quot;[[Mauser M712 Schnellfeuer|M712]]&amp;quot;, meaning it commits the error of ''[[Call of Duty: Black Ops II|Black Ops II]]'' and ''[[Call of Duty: Black Ops III|Black Ops III]]'' in reverse; those games had an M712 Schnellfeuer incorrectly referred to as a C96, where as this game has a C96 incorrectly referred to as an M712. In-game, it also behaves like an M712, firing full-auto and using detachable magazines.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.]]&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|400px|An actual Mauser M712 Schnellfeuer, for comparison - 7.62x25mm Mauser.]]&lt;br /&gt;
[[File:CoDWWII-c96 1.jpg|thumb|none|600px|The C96 in-game. Note the obvious lack of a selector switch. The weapon also seems to lack a magazine release, although due to the positioning of the player character's index finger during the inspection animation, this is difficult to confirm.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] appears in the game as the &amp;quot;Waffe 28&amp;quot;.&lt;br /&gt;
[[File:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP28.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot;  - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Codwwii m2 oss.jpg|thumb|none|600px|The player is attaching a sound suppressor onto his M3, turning it into something like the M3A1 O.S.S. version. According to some sources, this was not possible due to fact that the OSS Version had a special barrel with additional ventilation holes.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Codwwii mp40 silenced.jpg|thumb|none|600px|A MP40 dropped by a Player in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-MP40 1.jpg|thumb|none|600px|The MP40 in-game. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Codwwii pps.jpg|thumb|none|600px|A parachutist carries a PPS-43 as he walks by Nazi Germany's famous not-Nazi flags.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The PPSh-41 appears in the game, along with both the stick magazine, and the drum magazine. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, even with the drum mag, which clips right through the magwell.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|400px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDWWII-PPSh.jpg|thumb|none|600px|The PPSh-41 equipped with a &amp;quot;lens sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson M1A1]] is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard &amp;quot;ears&amp;quot; of an M1A1, an unribbed barrel, and does not appear to have a Cutts Compensator. The extended magazine attachment gives it a drum magazine, which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|Thompson M1A1 with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎ |thumb|none|400px|Thompson M1928A1 with 50-round drum magazine - .45 ACP ]]&lt;br /&gt;
[[File:CoDWWII-Thom 1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100 submachine gun==&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 / 16 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
&lt;br /&gt;
==Walther Toggle-Action==&lt;br /&gt;
The rare Walther Toggle-Action shotgun will be available, simply referred to as &amp;quot;Toggle Action&amp;quot;.&lt;br /&gt;
[[File:CoDWWII-walshot 1.jpg|thumb|none|600px|The Walther shotgun in-game.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2.jpg|thumb|none|600px|Inspecting the Walther.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Codwwii trenchgun.jpg|thumb|none|600px|A player is caring a Model 1897 in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 1.jpg|thumb|none|600px|The Trench Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==StG-44==&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44.jpg|thumb|none|600px|A StG-44 carried by a player in the MP Revel Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==StG-44k==&lt;br /&gt;
The semi-fictive StG-44 Kurz (short) can be seen in the MP Reveal Trailer. It seems to be a shorter version of the StG-44 with a cut down gas system and MP40 style folding stock.&lt;br /&gt;
[[File:Codwwii stg44k.jpg|thumb|none|600px|A StG-44k used by a German soldier in the MP Reveal Trailer.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mauserkar98k.jpg|thumb|none|600px|A Mauser Karabiner 98k used by the shovelled player in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-k98k 1.jpg|thumb|none|600px|The K98k in-game; note how the box magazine only contains 7 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]] (Karabin samopowtarzalny wzór 38M) appears in the game, simply referred to as the &amp;quot;Karabin&amp;quot;.&lt;br /&gt;
[[File:kbsp wz 1938M-drawing.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Karabin.jpg|thumb|none|600px|A German soldier picks up a scoped Karabin.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.4 Mk.I(T)]] appears in the game, referred to as the &amp;quot;Commonwealth&amp;quot;.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
[[File:M1CarbineWBayonet.jpg|thumb|none|450px|Us. M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine.jpg|thumb|none|600px|A M1 Carbine dropped by an allied player in the MP Reveal Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|The playable character cocking the M1 Garand.]]&lt;br /&gt;
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
[[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope. This rifle was used in ''[[Letters from Iwo Jima]]''.]]&lt;br /&gt;
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-spring 1.jpg|thumb|none|600px|The Springfield in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|An American soldier firing a Browning M1919.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1==&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk1 - .303 British]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none||450px|Aircraft mounted Lewis Gun - .303 British]]&lt;br /&gt;
[[File:Codwwii lewisgun.jpg|thumb|none|600px|A Aircraft Lewis Gun carried by an allied footsoldier.]]&lt;br /&gt;
[[File:CoDWWII-lewis 1.jpg|thumb|none|600px|The Lewis in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codwwii bar.jpg|thumb|none|600px|A BAR carried by one of the deploying soldier in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-BAR 1.jpg|thumb|none|600px|The BAR in-game. The mounted sight appears to be based on the 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use, and was not particularly popular with civilian shooters due to being rather fragile.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun]] appears in the game. It is incorrectly categorized as a rifle instead of a light machine gun.&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
[[File:MG15.jpg|thumb|none|450px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mg15.jpg|thumb|none|600px|MG15 as shown in the MP Reveal Trailer]]&lt;br /&gt;
[[File:CoDWWII-MG15 1.jpg|thumb|none|600px|The MG15 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
[[File:MG42Bipod.jpg|thumb|none|450px|MG42 with bipod extended - 7.92mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|A German soldier firing an MG42.]]&lt;br /&gt;
[[File:CoDWWII-MG42 1.jpg|thumb|none|600px|The MG42 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown LMG==&lt;br /&gt;
[[File:Codwwii unknowen lmg.jpg|thumb|none|600px|Unknown LMG carried by a player in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:Codwwii bar.jpg|thumb|none|600px|Another Unknown LMG is held by the US Tanker on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|450px|M1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:CoDWWII-BAZ 1.jpg|thumb|none|600px|The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model. Unless there are several other Bazooka models shown, this will be severely outdated by the end of the in-game campaign. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in ''[[Saving Private Ryan]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; - 88mm]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|265px|Flammenwerfer 35]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfer.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|205px|M2 Flamethrower]]&lt;br /&gt;
[[File:Codwwii m2 flamethrower.jpg|thumb|none|600px|M2 Flamethrower in the MP Reveal Trailer]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive grenade==&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST grenade==&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|350px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[Image:codwwii_flak_1.jpg|thumb|600px|none|The Flak 38 in-game.]]&lt;br /&gt;
[[Image:codwwii_flak_2.jpg|thumb|600px|none|Manning the Flak.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] AA-guns are seen on the map &amp;quot;Gibraltar&amp;quot;.&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1124268</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1124268"/>
		<updated>2017-08-26T01:22:16Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* PPSh-41 with PPS-43 magwell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|600px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|600px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;br /&gt;
:There was no shortened version of the MP44 actually made during the war as far as I know. The one you linked to above is a modern built custom gun, as stated in the description on the page. There are also some images of an MP44 with a full length barrel with an MP40 stock, however I believe these are photoshops. On obvious reason that these didn't exist is that the MP44 has a long recoil spring that goes all the way into the stock. The custom gun you linked to gets around this by having a new spring inside the gas piston tube above the barrel. The reason that the German's went with the long spring was that they couldn;t make a short spring work due to poor quality steel, and this only got worse towards the end of the war so can't imagine any last ditch weapons would be able to be built like this. The last ditch equivalent to the MP44 was sort of the Gustloff VG1-5.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, so I'm guessing Sledgehammer saw the page and was like &amp;quot;Maybe we could include this in the game.&amp;quot; Even though they also claim historical accuracy. But we all know when it comes to WW2 games, Historical Accuracy is just a marketing word. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:35, 15 June 2017 (EDT)&lt;br /&gt;
::Sledgehammer's logic: It looks like something from WWII, so it probably is. Let's put it in the game--But only if it looks cool. And it also has to make cool &amp;quot;bang bang&amp;quot; noises when you pull the trigger. It's even better if it has a name that sounds old. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 19:04, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
On another note, I saw shortened MP-44s in many old Soviet films. Do not ask how, but it somehow worked. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN weapons walkthrough ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=wFLSECMf8pk&lt;br /&gt;
&lt;br /&gt;
For MP Allied &amp;amp; German sides. Doesn't show Russian or mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:A couple of things to note here: the Winchester's extended magazine raises the capacity to 10 rounds (not 9+1 as previously stated, because even though the future is now, you still load all of the shells, then work the action on an empty reload), the Walther shotgun's magazine is actually a drum, and the reload animation has the player character lock back the bolt, replace the drum, then press on the back of the drum as if it were a bolt release to drop it, the M1911's extended magazine is hilariously long, I'm not sure if M712 mags drop free, the BAR is treated as closed-bolt (is anybody really surprised), the Thompson is never cocked, but Thompsons don't lock open on drums (and that's ignoring how drums don't even go in M1A1s), and that's pretty much the long and short of it. Did anybody notice anything else that they'd like to mention here? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:38, 16 June 2017 (EDT)&lt;br /&gt;
:The magical Springfield M1903 that have scopes and allow feeding with stripper clips. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:55, 16 June 2017 (EDT)&lt;br /&gt;
:::The K 98K uses detachable magazines instead of stripper clips.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 15:54, 16 June 2017 (EDT)&lt;br /&gt;
::::I think that's just because it has an &amp;quot;extended magazine&amp;quot; attachment.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:44, 16 June 2017 (EDT) &lt;br /&gt;
::Snakes have started manifesting in my house after watching that video, oh my god. We have iron sights being sacrificed to the great god Nydar, drum mags that barely extend the magazine, soldiers that can somehow control stockless machine guns firing at 1000 RPM, the mystery Walther shotgun and more. I am really expecting this game to bomb now, because this is a new level of bad. --[[User:PaperCake|PaperCake]] 13:24, 16 June 2017 (EST)&lt;br /&gt;
:Say what you will about ''Infinite Warfare'', but you can have all the crazy-ass weapons you want in the distant future. A red-dot on a BAR? The extended mag K98k? Lewis guns? WTF? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:55, 16 June 2017 (EDT)&lt;br /&gt;
::After numerous updates we will get a Kolibri with drum magazine and a time-traveling man-portable M61 Vulcan with six detachable suppressors from supply drops. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:15, 16 June 2017 (EDT)&lt;br /&gt;
:::The combination of an Aircraft Lewis Gun with a stock is not as incorrect for WW2 as you might initially think. A large number of Aircraft guns fitted with stocks were issued to the Home Guard as AA weapons, and Aircraft guns were also still quite widely used in the desert. The reason for the shift over to Aircraft guns rather than the shrouded Ground guns was due to the fact that by WW2 they has decided that the shroud did not actually make any real impact on the performance of the gun and that it could function fine without it. I am still sceptical that you would ever see them in post D-Day Europe though, but I assume the reason they made the odd lewis choice is that it is one of the few single crew portable Allied MGs that has a capacity significantly greater than the BAR. I would almost be happier if they just used a Bren with those rare (but still real, just not in the ground role) 100 round drum mags.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:37, 2 July 2017 (EDT)&lt;br /&gt;
I have a burning desire to use that &amp;quot;Aliens&amp;quot; History Channel meme image right now. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:16, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PPS-43? ==&lt;br /&gt;
We sure this is a PPS-43? Looks more like a PPSh-41 due to how the one hand is angled. Granted it is a far away shot but it does look more like the PPSh-41 then what's listed on the page.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:20, 26 July 2017 (EDT)&lt;br /&gt;
[[File:Codwwii_pps.jpg|thumb|none|500px|Look at the left hand and how it's angled. Pretty sure you don't hold the PPS-43 like that]]&lt;br /&gt;
:I'm tempted to agree with you here, Sean. Not only does the character hold the thing correctly for a PPSh (with no sign of clipping that would arise from using PPSh animations for a PPS), but I think that I can just ''barely'' make out a bit of wood above the user's right hand, which would give it away as a PPSh. Also, on a sidenote, any idea what the guy to his right is holding? Given the proportions of what seems to be a pan magazine on top of it, I'm tempted to say it's a DP-28, but the rest of the gun is giving me second thoughts. Any ideas?&lt;br /&gt;
::I think that is the DP-28 after comparing that to an actual DP-28.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:30, 26 July 2017 (EDT)&lt;br /&gt;
:::My guess would be that it is that weird hybrid Lewis Gun. From the screenshots in the Lewis section I can't tell if it has a bipod like this gun, but if you look at the 2nd image in the &amp;quot;Unknown LMG&amp;quot; section that gun is actually Lewis and you can see that it has the bipod as well. For some reason this gun appears to be a mirror image though, showing the right side of the receiver on the left side. On the topic of this section, I think that the picture looking down the sights is of an MG15 feeding from a single drum, which just leaves that weird MG that has that snail drum or whatever that is. There was a brass catcher for the Lewis that looked a tiny bit like this &amp;quot;drum&amp;quot;, but the rest of the gun looks off so I doubt it is that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:06, 26 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M712 ==&lt;br /&gt;
&lt;br /&gt;
Looking at the model, the gun in-game isn't an M712. It clearly lacks the fire selector. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:52, 2 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP28, PPSh, and Type 100. ==&lt;br /&gt;
&lt;br /&gt;
Pardon me for asking, Ultimate94ninja, but where exactly are you getting this information about these SMGs being in the game? Also, since we're here, let's start a weapon wish-list for this game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:41, 19 August 2017 (EDT)&lt;br /&gt;
:There were some recent gameplay videos that showed the Type 100. It seems a little late for a weapon wishlist, don'tya think?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:32, 19 August 2017 (EDT)&lt;br /&gt;
::There's been a recent GameInformer video confirming these three weapons. We didn't see actual gameplay of the MP28 (provided that it is actually one), but its pickup icon was shown, and it was referred to as &amp;quot;Waffe 28&amp;quot;, for some reason (maybe due to copyright naming or something). As for a wishlist, well, some new CoD weapons are still popping up in gameplay videos of the game (not to mention the likeliness of additional DLC weapons - probably not form supply drops seeing as SGH confirmed these will only contain cosmetic content... for now), so why not? Let's see: the German pilots' Luftwaffe Drilling would be a pretty fun idea. The MG13 would have made more sense than the MG15 (was the latter even usable as an infantry weapon? Pretty sure it was only for aircraft and the like). I'd also like to see the M1917 revolver, Browning Auto-5 and AVS-36. The Fedorov Avtomat was used less than during WWI, and the M2 Carbine didn't see much use before the end of WWII, but... *coughs at BF1*. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:36, 20 August 2017 (EDT)&lt;br /&gt;
:::It's not even known exactly, used whether Födorov in WW2 actually. But there is information that the [[Tokarev M1927]] was in limited use at the early stage of the war. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:14, 20 August 2017 (EDT)&lt;br /&gt;
::::Would be funny to see the Spasov M1944 Trigun btw. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:32, 20 August 2017 (EDT)&lt;br /&gt;
:::::Well, for starters, it'd make sense for them to have an MP28, considering its presence in IW as the &amp;quot;Trencher&amp;quot;. Regarding the MG15, it seems to have a stock attached, and I've seen images of ones set up like this (with a stock and bipod), but I can't imagine 75 rounds of 7.92 at 1,000 RPM to be the most practical thing. Given the other MGs included in the early build, it seems like they were trying to stay away from belt-fed guns, possibly because they haven't gotten that code worked out yet. And, as for the concept of a weapon wish-list, the game's still a fair few months away from release, so maybe they'll take some feedback and do things better at the actual launch. Not likely, but maybe. Now, the wish-list (ignoring the obvious, and changes to existing things, instead focusing on more obscure/odd things): a Maxim-Tokarev, a DT-29, a Type 89 &amp;quot;Knee Mortar&amp;quot; (either as some sort of kill/score-streak, or just as a way of saying, &amp;quot;to hell with balance&amp;quot;), some Italian equipment (Carcanos (inb4 they add the Tromboncino), Beretta M1934s and 38s, maybe 1918s, FNAB-43s, maybe Armaguerra M39s, Breda M30s, etc.) some Finnish stuff (possibly M39 Mosins, Lahti L35s, Suomi KP-31s, LS-26s, and maybe emplaced L-39s (or, knowing CoD, portable ones that you can run around and quickscope people with)), faction-based flamethrowers (e.g. instead of an M2, the Germans get a Flammenwerfer M35, the Japanese get a Type 100, etc.) plenty of French stuff (MAS 36s and (possibly 7.5mm converted) Berthiers, MAS 38s, MP35s, M1935 pistols (and perhaps some other elements of their veritable handgun salad), Chatellerault 24/29s, possibly Reibel MGs, etc.) a ZH-29, some Volkssturm stuff (VMG 27s, VStG 1-5s, etc.) and whatever other odd things that I can think of that definitely won't make it into the game. Maybe they'll even add one of those open-bolt Breda PG rifles that could fire in 4-round bursts. Well, regardless, I'm curious to see how this game turns out. See ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:01, 20 August 2017 (EDT)&lt;br /&gt;
::::::From what I've seen, the flamethrower killstreak is faction-appropriate in-game; the Americans get the M2 while the Germans get the F35. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:12, 20 August 2017 (EDT)&lt;br /&gt;
:::::::Having seen some of the other footage, I also noticed some gameplay with that one machine gun with a single side-mounted drum, which also seems to have standard CoD MG sights (that is, the actual slider is removed, leaving you looking through the empty sight leaf), the pickup icon of the M1941 Johnson, the M1 Carbine (still called the M1A1), some un-IDed AA guns firing in the end screen of the German win in the WAR mode, and some MGs on the Ball Gunner Turret streak (which I think are aircraft M2s, but I'm not sure). And yeah, the Germans do get the Flammenwerfer. Closing thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:38, 20 August 2017 (EDT)&lt;br /&gt;
::::::::I noticed something about the PPSh in the video. It seemed to have the magwell of a PPS-43. Was that possible in real life?  [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:44, 20 August 2017 (EDT)&lt;br /&gt;
:::Hahaha my first wish came true, the M30 Drilling is now revealed to be in the game. For some reason, the scoped Lee-Enfield (No.4, I presume) is referred to as &amp;quot;Commonwealth&amp;quot;. There's also the semi-auto &amp;quot;Karabin&amp;quot;, which I'm pretty sure is a Polish Kbsp wz. 1938M (fitted with a scope). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:58, 22 August 2017 (EDT)&lt;br /&gt;
::::For the record, would you mind giving some sources/videos where these new weapons can be seen? I'm pretty curious to see the Karabin. Also, yeah, I don't get the whole &amp;quot;Commonwealth&amp;quot; thing. I mean, it's not that hard to call it the &amp;quot;Lee-Enfield&amp;quot; or something like that, and it might get confusing if you're fighting for the British Commonwealth with a Commonwealth. And as for the Drilling, it seems to be treated as a standard double-barreled shotgun (a la World at War), with the 3rd barrel unused, but this might change (and it'd be really cool if it did; I just envision using whatever button you'd normally use to switch to an M203 or something to instead change your 2-shot shotgun into a 1-shot (and 1-shot-kill) rifle). Well, we can only hope that they do a good job with this game. And on a sidenote, does anybody else find it odd that the No. 69 grenade is treated as a flashbang in-game? I mean, I get that being a CoD game, it kinda needs something of the sort, but still. It's odd. Well, see ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:55, 22 August 2017 (EDT) P.S.: I'm pretty sure it'd be an anachronism (I couldn't find a date of design for them online), but I'd almost want to see a Schermuly Training Grenade be the game's flashbang, and instead make the No. 69 a proper impact grenade. Almost.&lt;br /&gt;
:::::I was working on the screencaps as you were typing this ;) I've added them to the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:21, 22 August 2017 (EDT)&lt;br /&gt;
Oh dear, the Kbsp wz. 38M is depicted with a detachable mag in-game. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:01, 24 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 with PPS-43 magwell ==&lt;br /&gt;
&lt;br /&gt;
So I noticed something in footages involving the PPSh-41. It seemed to have the magwell of a PPS-43. Was that possible in real life? Obviously no standard issue PPSh's had that kind of magwell, but would it theoretically be possible to do such to a PPSh? [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 22:23, 22 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Update: I've confirmed it uses a PPS-43 magwell, even with the drum mag variant, which has the drum clip through the magwell. Hopefully this is just due to the fact the game is unfinished, and will be ammended in the end. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 20:22, 25 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==A quick note or two==&lt;br /&gt;
Firstly, the suppressor on the Thompson and the PPSh-41 is apparently the Maxim silencer, while the one on the MP40 and the Type 100 is based on something like [[:File:Luger P08 suppressed.jpg|that of the Luger P08]]. Either way, it's in your dreams that such suppressors would fit on these weapons.&lt;br /&gt;
&lt;br /&gt;
Secondly, regarding the M1941 Johnson: the real one has a 20-round magazine, but I've read that &amp;quot;additional five rounds could be loaded into the receiver making the total capacity of the weapon 25 rounds&amp;quot;. I guess that would explain the in-game 25-round capacity (I've got to say, though, the in-game model shows a straight magazine rather than a curved one). Also, as I've stated in the page, it's incorrectly assigned as a rifle rather than an LMG. Now either they confused it with the [[M1941 Johnson rifle]] (lol) or, amusingly, could have been intended to pass for the M1947 Johnson auto carbine (look [http://web.archive.org/web/20160310070701/http://milpas.cc/rifles/ZFiles/Semi-automatic%20Rifles/US/Johnson%20Carbine/Johnson%20Carbine.htm here] and [http://ultimate-world-war-ii.tumblr.com/post/100515794284/the-johnson-auto-carbine-in-addition-to-these here]), which looks pretty much the same as the LMG, but is semi-auto and would be anachronistic as it was designed in 1946 (and out of place anyway since this prototype was very rare). Opinions?&lt;br /&gt;
&lt;br /&gt;
--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:59, 24 August 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1123906</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1123906"/>
		<updated>2017-08-23T02:24:09Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* PPSh-41 with PPS-43 magwell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|600px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|600px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;br /&gt;
:There was no shortened version of the MP44 actually made during the war as far as I know. The one you linked to above is a modern built custom gun, as stated in the description on the page. There are also some images of an MP44 with a full length barrel with an MP40 stock, however I believe these are photoshops. On obvious reason that these didn't exist is that the MP44 has a long recoil spring that goes all the way into the stock. The custom gun you linked to gets around this by having a new spring inside the gas piston tube above the barrel. The reason that the German's went with the long spring was that they couldn;t make a short spring work due to poor quality steel, and this only got worse towards the end of the war so can't imagine any last ditch weapons would be able to be built like this. The last ditch equivalent to the MP44 was sort of the Gustloff VG1-5.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, so I'm guessing Sledgehammer saw the page and was like &amp;quot;Maybe we could include this in the game.&amp;quot; Even though they also claim historical accuracy. But we all know when it comes to WW2 games, Historical Accuracy is just a marketing word. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:35, 15 June 2017 (EDT)&lt;br /&gt;
::Sledgehammer's logic: It looks like something from WWII, so it probably is. Let's put it in the game--But only if it looks cool. And it also has to make cool &amp;quot;bang bang&amp;quot; noises when you pull the trigger. It's even better if it has a name that sounds old. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 19:04, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
On another note, I saw shortened MP-44s in many old Soviet films. Do not ask how, but it somehow worked. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN weapons walkthrough ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=wFLSECMf8pk&lt;br /&gt;
&lt;br /&gt;
For MP Allied &amp;amp; German sides. Doesn't show Russian or mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:A couple of things to note here: the Winchester's extended magazine raises the capacity to 10 rounds (not 9+1 as previously stated, because even though the future is now, you still load all of the shells, then work the action on an empty reload), the Walther shotgun's magazine is actually a drum, and the reload animation has the player character lock back the bolt, replace the drum, then press on the back of the drum as if it were a bolt release to drop it, the M1911's extended magazine is hilariously long, I'm not sure if M712 mags drop free, the BAR is treated as closed-bolt (is anybody really surprised), the Thompson is never cocked, but Thompsons don't lock open on drums (and that's ignoring how drums don't even go in M1A1s), and that's pretty much the long and short of it. Did anybody notice anything else that they'd like to mention here? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:38, 16 June 2017 (EDT)&lt;br /&gt;
:The magical Springfield M1903 that have scopes and allow feeding with stripper clips. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:55, 16 June 2017 (EDT)&lt;br /&gt;
:::The K 98K uses detachable magazines instead of stripper clips.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 15:54, 16 June 2017 (EDT)&lt;br /&gt;
::::I think that's just because it has an &amp;quot;extended magazine&amp;quot; attachment.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:44, 16 June 2017 (EDT) &lt;br /&gt;
::Snakes have started manifesting in my house after watching that video, oh my god. We have iron sights being sacrificed to the great god Nydar, drum mags that barely extend the magazine, soldiers that can somehow control stockless machine guns firing at 1000 RPM, the mystery Walther shotgun and more. I am really expecting this game to bomb now, because this is a new level of bad. --[[User:PaperCake|PaperCake]] 13:24, 16 June 2017 (EST)&lt;br /&gt;
:Say what you will about ''Infinite Warfare'', but you can have all the crazy-ass weapons you want in the distant future. A red-dot on a BAR? The extended mag K98k? Lewis guns? WTF? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:55, 16 June 2017 (EDT)&lt;br /&gt;
::After numerous updates we will get a Kolibri with drum magazine and a time-traveling man-portable M61 Vulcan with six detachable suppressors from supply drops. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:15, 16 June 2017 (EDT)&lt;br /&gt;
:::The combination of an Aircraft Lewis Gun with a stock is not as incorrect for WW2 as you might initially think. A large number of Aircraft guns fitted with stocks were issued to the Home Guard as AA weapons, and Aircraft guns were also still quite widely used in the desert. The reason for the shift over to Aircraft guns rather than the shrouded Ground guns was due to the fact that by WW2 they has decided that the shroud did not actually make any real impact on the performance of the gun and that it could function fine without it. I am still sceptical that you would ever see them in post D-Day Europe though, but I assume the reason they made the odd lewis choice is that it is one of the few single crew portable Allied MGs that has a capacity significantly greater than the BAR. I would almost be happier if they just used a Bren with those rare (but still real, just not in the ground role) 100 round drum mags.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:37, 2 July 2017 (EDT)&lt;br /&gt;
I have a burning desire to use that &amp;quot;Aliens&amp;quot; History Channel meme image right now. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:16, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PPS-43? ==&lt;br /&gt;
We sure this is a PPS-43? Looks more like a PPSh-41 due to how the one hand is angled. Granted it is a far away shot but it does look more like the PPSh-41 then what's listed on the page.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:20, 26 July 2017 (EDT)&lt;br /&gt;
[[File:Codwwii_pps.jpg|thumb|none|500px|Look at the left hand and how it's angled. Pretty sure you don't hold the PPS-43 like that]]&lt;br /&gt;
:I'm tempted to agree with you here, Sean. Not only does the character hold the thing correctly for a PPSh (with no sign of clipping that would arise from using PPSh animations for a PPS), but I think that I can just ''barely'' make out a bit of wood above the user's right hand, which would give it away as a PPSh. Also, on a sidenote, any idea what the guy to his right is holding? Given the proportions of what seems to be a pan magazine on top of it, I'm tempted to say it's a DP-28, but the rest of the gun is giving me second thoughts. Any ideas?&lt;br /&gt;
::I think that is the DP-28 after comparing that to an actual DP-28.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:30, 26 July 2017 (EDT)&lt;br /&gt;
:::My guess would be that it is that weird hybrid Lewis Gun. From the screenshots in the Lewis section I can't tell if it has a bipod like this gun, but if you look at the 2nd image in the &amp;quot;Unknown LMG&amp;quot; section that gun is actually Lewis and you can see that it has the bipod as well. For some reason this gun appears to be a mirror image though, showing the right side of the receiver on the left side. On the topic of this section, I think that the picture looking down the sights is of an MG15 feeding from a single drum, which just leaves that weird MG that has that snail drum or whatever that is. There was a brass catcher for the Lewis that looked a tiny bit like this &amp;quot;drum&amp;quot;, but the rest of the gun looks off so I doubt it is that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:06, 26 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M712 ==&lt;br /&gt;
&lt;br /&gt;
Looking at the model, the gun in-game isn't an M712. It clearly lacks the fire selector. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:52, 2 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP28, PPSh, and Type 100. ==&lt;br /&gt;
&lt;br /&gt;
Pardon me for asking, Ultimate94ninja, but where exactly are you getting this information about these SMGs being in the game? Also, since we're here, let's start a weapon wish-list for this game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:41, 19 August 2017 (EDT)&lt;br /&gt;
:There were some recent gameplay videos that showed the Type 100. It seems a little late for a weapon wishlist, don'tya think?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:32, 19 August 2017 (EDT)&lt;br /&gt;
::There's been a recent GameInformer video confirming these three weapons. We didn't see actual gameplay of the MP28 (provided that it is actually one), but its pickup icon was shown, and it was referred to as &amp;quot;Waffe 28&amp;quot;, for some reason (maybe due to copyright naming or something). As for a wishlist, well, some new CoD weapons are still popping up in gameplay videos of the game (not to mention the likeliness of additional DLC weapons - probably not form supply drops seeing as SGH confirmed these will only contain cosmetic content... for now), so why not? Let's see: the German pilots' Luftwaffe Drilling would be a pretty fun idea. The MG13 would have made more sense than the MG15 (was the latter even usable as an infantry weapon? Pretty sure it was only for aircraft and the like). I'd also like to see the M1917 revolver, Browning Auto-5 and AVS-36. The Fedorov Avtomat was used less than during WWI, and the M2 Carbine didn't see much use before the end of WWII, but... *coughs at BF1*. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:36, 20 August 2017 (EDT)&lt;br /&gt;
:::It's not even known exactly, used whether Födorov in WW2 actually. But there is information that the [[Tokarev M1927]] was in limited use at the early stage of the war. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:14, 20 August 2017 (EDT)&lt;br /&gt;
::::Would be funny to see the Spasov M1944 Trigun btw. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:32, 20 August 2017 (EDT)&lt;br /&gt;
:::::Well, for starters, it'd make sense for them to have an MP28, considering its presence in IW as the &amp;quot;Trencher&amp;quot;. Regarding the MG15, it seems to have a stock attached, and I've seen images of ones set up like this (with a stock and bipod), but I can't imagine 75 rounds of 7.92 at 1,000 RPM to be the most practical thing. Given the other MGs included in the early build, it seems like they were trying to stay away from belt-fed guns, possibly because they haven't gotten that code worked out yet. And, as for the concept of a weapon wish-list, the game's still a fair few months away from release, so maybe they'll take some feedback and do things better at the actual launch. Not likely, but maybe. Now, the wish-list (ignoring the obvious, and changes to existing things, instead focusing on more obscure/odd things): a Maxim-Tokarev, a DT-29, a Type 89 &amp;quot;Knee Mortar&amp;quot; (either as some sort of kill/score-streak, or just as a way of saying, &amp;quot;to hell with balance&amp;quot;), some Italian equipment (Carcanos (inb4 they add the Tromboncino), Beretta M1934s and 38s, maybe 1918s, FNAB-43s, maybe Armaguerra M39s, Breda M30s, etc.) some Finnish stuff (possibly M39 Mosins, Lahti L35s, Suomi KP-31s, LS-26s, and maybe emplaced L-39s (or, knowing CoD, portable ones that you can run around and quickscope people with)), faction-based flamethrowers (e.g. instead of an M2, the Germans get a Flammenwerfer M35, the Japanese get a Type 100, etc.) plenty of French stuff (MAS 36s and (possibly 7.5mm converted) Berthiers, MAS 38s, MP35s, M1935 pistols (and perhaps some other elements of their veritable handgun salad), Chatellerault 24/29s, possibly Reibel MGs, etc.) a ZH-29, some Volkssturm stuff (VMG 27s, VStG 1-5s, etc.) and whatever other odd things that I can think of that definitely won't make it into the game. Maybe they'll even add one of those open-bolt Breda PG rifles that could fire in 4-round bursts. Well, regardless, I'm curious to see how this game turns out. See ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:01, 20 August 2017 (EDT)&lt;br /&gt;
::::::From what I've seen, the flamethrower killstreak is faction-appropriate in-game; the Americans get the M2 while the Germans get the F35. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:12, 20 August 2017 (EDT)&lt;br /&gt;
:::::::Having seen some of the other footage, I also noticed some gameplay with that one machine gun with a single side-mounted drum, which also seems to have standard CoD MG sights (that is, the actual slider is removed, leaving you looking through the empty sight leaf), the pickup icon of the M1941 Johnson, the M1 Carbine (still called the M1A1), some un-IDed AA guns firing in the end screen of the German win in the WAR mode, and some MGs on the Ball Gunner Turret streak (which I think are aircraft M2s, but I'm not sure). And yeah, the Germans do get the Flammenwerfer. Closing thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:38, 20 August 2017 (EDT)&lt;br /&gt;
::::::::I noticed something about the PPSh in the video. It seemed to have the magwell of a PPS-43. Was that possible in real life?  [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:44, 20 August 2017 (EDT)&lt;br /&gt;
:::Hahaha my first wish came true, the M30 Drilling is now revealed to be in the game. For some reason, the scoped Lee-Enfield (No.4, I presume) is referred to as &amp;quot;Commonwealth&amp;quot;. There's also the semi-auto &amp;quot;Karabin&amp;quot;, which I'm pretty sure is a Polish Kbsp wz. 1938M (fitted with a scope). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:58, 22 August 2017 (EDT)&lt;br /&gt;
::::For the record, would you mind giving some sources/videos where these new weapons can be seen? I'm pretty curious to see the Karabin. Also, yeah, I don't get the whole &amp;quot;Commonwealth&amp;quot; thing. I mean, it's not that hard to call it the &amp;quot;Lee-Enfield&amp;quot; or something like that, and it might get confusing if you're fighting for the British Commonwealth with a Commonwealth. And as for the Drilling, it seems to be treated as a standard double-barreled shotgun (a la World at War), with the 3rd barrel unused, but this might change (and it'd be really cool if it did; I just envision using whatever button you'd normally use to switch to an M203 or something to instead change your 2-shot shotgun into a 1-shot (and 1-shot-kill) rifle). Well, we can only hope that they do a good job with this game. And on a sidenote, does anybody else find it odd that the No. 69 grenade is treated as a flashbang in-game? I mean, I get that being a CoD game, it kinda needs something of the sort, but still. It's odd. Well, see ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:55, 22 August 2017 (EDT) P.S.: I'm pretty sure it'd be an anachronism (I couldn't find a date of design for them online), but I'd almost want to see a Schermuly Training Grenade be the game's flashbang, and instead make the No. 69 a proper impact grenade. Almost.&lt;br /&gt;
:::::I was working on the screencaps as you were typing this ;) I've added them to the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:21, 22 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 with PPS-43 magwell ==&lt;br /&gt;
&lt;br /&gt;
So I noticed something in footages involving the PPSh-41. It seemed to have the magwell of a PPS-43. Was that possible in real life? Obviously no standard issue PPSh's had that kind of magwell, but would it theoretically be possible to do such to a PPSh? [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 22:23, 22 August 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1123905</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1123905"/>
		<updated>2017-08-23T02:23:48Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* PPSh-41 with PPS-43 magwell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|600px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|600px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;br /&gt;
:There was no shortened version of the MP44 actually made during the war as far as I know. The one you linked to above is a modern built custom gun, as stated in the description on the page. There are also some images of an MP44 with a full length barrel with an MP40 stock, however I believe these are photoshops. On obvious reason that these didn't exist is that the MP44 has a long recoil spring that goes all the way into the stock. The custom gun you linked to gets around this by having a new spring inside the gas piston tube above the barrel. The reason that the German's went with the long spring was that they couldn;t make a short spring work due to poor quality steel, and this only got worse towards the end of the war so can't imagine any last ditch weapons would be able to be built like this. The last ditch equivalent to the MP44 was sort of the Gustloff VG1-5.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, so I'm guessing Sledgehammer saw the page and was like &amp;quot;Maybe we could include this in the game.&amp;quot; Even though they also claim historical accuracy. But we all know when it comes to WW2 games, Historical Accuracy is just a marketing word. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:35, 15 June 2017 (EDT)&lt;br /&gt;
::Sledgehammer's logic: It looks like something from WWII, so it probably is. Let's put it in the game--But only if it looks cool. And it also has to make cool &amp;quot;bang bang&amp;quot; noises when you pull the trigger. It's even better if it has a name that sounds old. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 19:04, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
On another note, I saw shortened MP-44s in many old Soviet films. Do not ask how, but it somehow worked. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN weapons walkthrough ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=wFLSECMf8pk&lt;br /&gt;
&lt;br /&gt;
For MP Allied &amp;amp; German sides. Doesn't show Russian or mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:A couple of things to note here: the Winchester's extended magazine raises the capacity to 10 rounds (not 9+1 as previously stated, because even though the future is now, you still load all of the shells, then work the action on an empty reload), the Walther shotgun's magazine is actually a drum, and the reload animation has the player character lock back the bolt, replace the drum, then press on the back of the drum as if it were a bolt release to drop it, the M1911's extended magazine is hilariously long, I'm not sure if M712 mags drop free, the BAR is treated as closed-bolt (is anybody really surprised), the Thompson is never cocked, but Thompsons don't lock open on drums (and that's ignoring how drums don't even go in M1A1s), and that's pretty much the long and short of it. Did anybody notice anything else that they'd like to mention here? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:38, 16 June 2017 (EDT)&lt;br /&gt;
:The magical Springfield M1903 that have scopes and allow feeding with stripper clips. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:55, 16 June 2017 (EDT)&lt;br /&gt;
:::The K 98K uses detachable magazines instead of stripper clips.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 15:54, 16 June 2017 (EDT)&lt;br /&gt;
::::I think that's just because it has an &amp;quot;extended magazine&amp;quot; attachment.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:44, 16 June 2017 (EDT) &lt;br /&gt;
::Snakes have started manifesting in my house after watching that video, oh my god. We have iron sights being sacrificed to the great god Nydar, drum mags that barely extend the magazine, soldiers that can somehow control stockless machine guns firing at 1000 RPM, the mystery Walther shotgun and more. I am really expecting this game to bomb now, because this is a new level of bad. --[[User:PaperCake|PaperCake]] 13:24, 16 June 2017 (EST)&lt;br /&gt;
:Say what you will about ''Infinite Warfare'', but you can have all the crazy-ass weapons you want in the distant future. A red-dot on a BAR? The extended mag K98k? Lewis guns? WTF? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:55, 16 June 2017 (EDT)&lt;br /&gt;
::After numerous updates we will get a Kolibri with drum magazine and a time-traveling man-portable M61 Vulcan with six detachable suppressors from supply drops. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:15, 16 June 2017 (EDT)&lt;br /&gt;
:::The combination of an Aircraft Lewis Gun with a stock is not as incorrect for WW2 as you might initially think. A large number of Aircraft guns fitted with stocks were issued to the Home Guard as AA weapons, and Aircraft guns were also still quite widely used in the desert. The reason for the shift over to Aircraft guns rather than the shrouded Ground guns was due to the fact that by WW2 they has decided that the shroud did not actually make any real impact on the performance of the gun and that it could function fine without it. I am still sceptical that you would ever see them in post D-Day Europe though, but I assume the reason they made the odd lewis choice is that it is one of the few single crew portable Allied MGs that has a capacity significantly greater than the BAR. I would almost be happier if they just used a Bren with those rare (but still real, just not in the ground role) 100 round drum mags.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:37, 2 July 2017 (EDT)&lt;br /&gt;
I have a burning desire to use that &amp;quot;Aliens&amp;quot; History Channel meme image right now. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:16, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PPS-43? ==&lt;br /&gt;
We sure this is a PPS-43? Looks more like a PPSh-41 due to how the one hand is angled. Granted it is a far away shot but it does look more like the PPSh-41 then what's listed on the page.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:20, 26 July 2017 (EDT)&lt;br /&gt;
[[File:Codwwii_pps.jpg|thumb|none|500px|Look at the left hand and how it's angled. Pretty sure you don't hold the PPS-43 like that]]&lt;br /&gt;
:I'm tempted to agree with you here, Sean. Not only does the character hold the thing correctly for a PPSh (with no sign of clipping that would arise from using PPSh animations for a PPS), but I think that I can just ''barely'' make out a bit of wood above the user's right hand, which would give it away as a PPSh. Also, on a sidenote, any idea what the guy to his right is holding? Given the proportions of what seems to be a pan magazine on top of it, I'm tempted to say it's a DP-28, but the rest of the gun is giving me second thoughts. Any ideas?&lt;br /&gt;
::I think that is the DP-28 after comparing that to an actual DP-28.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:30, 26 July 2017 (EDT)&lt;br /&gt;
:::My guess would be that it is that weird hybrid Lewis Gun. From the screenshots in the Lewis section I can't tell if it has a bipod like this gun, but if you look at the 2nd image in the &amp;quot;Unknown LMG&amp;quot; section that gun is actually Lewis and you can see that it has the bipod as well. For some reason this gun appears to be a mirror image though, showing the right side of the receiver on the left side. On the topic of this section, I think that the picture looking down the sights is of an MG15 feeding from a single drum, which just leaves that weird MG that has that snail drum or whatever that is. There was a brass catcher for the Lewis that looked a tiny bit like this &amp;quot;drum&amp;quot;, but the rest of the gun looks off so I doubt it is that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:06, 26 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M712 ==&lt;br /&gt;
&lt;br /&gt;
Looking at the model, the gun in-game isn't an M712. It clearly lacks the fire selector. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:52, 2 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP28, PPSh, and Type 100. ==&lt;br /&gt;
&lt;br /&gt;
Pardon me for asking, Ultimate94ninja, but where exactly are you getting this information about these SMGs being in the game? Also, since we're here, let's start a weapon wish-list for this game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:41, 19 August 2017 (EDT)&lt;br /&gt;
:There were some recent gameplay videos that showed the Type 100. It seems a little late for a weapon wishlist, don'tya think?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:32, 19 August 2017 (EDT)&lt;br /&gt;
::There's been a recent GameInformer video confirming these three weapons. We didn't see actual gameplay of the MP28 (provided that it is actually one), but its pickup icon was shown, and it was referred to as &amp;quot;Waffe 28&amp;quot;, for some reason (maybe due to copyright naming or something). As for a wishlist, well, some new CoD weapons are still popping up in gameplay videos of the game (not to mention the likeliness of additional DLC weapons - probably not form supply drops seeing as SGH confirmed these will only contain cosmetic content... for now), so why not? Let's see: the German pilots' Luftwaffe Drilling would be a pretty fun idea. The MG13 would have made more sense than the MG15 (was the latter even usable as an infantry weapon? Pretty sure it was only for aircraft and the like). I'd also like to see the M1917 revolver, Browning Auto-5 and AVS-36. The Fedorov Avtomat was used less than during WWI, and the M2 Carbine didn't see much use before the end of WWII, but... *coughs at BF1*. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:36, 20 August 2017 (EDT)&lt;br /&gt;
:::It's not even known exactly, used whether Födorov in WW2 actually. But there is information that the [[Tokarev M1927]] was in limited use at the early stage of the war. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:14, 20 August 2017 (EDT)&lt;br /&gt;
::::Would be funny to see the Spasov M1944 Trigun btw. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:32, 20 August 2017 (EDT)&lt;br /&gt;
:::::Well, for starters, it'd make sense for them to have an MP28, considering its presence in IW as the &amp;quot;Trencher&amp;quot;. Regarding the MG15, it seems to have a stock attached, and I've seen images of ones set up like this (with a stock and bipod), but I can't imagine 75 rounds of 7.92 at 1,000 RPM to be the most practical thing. Given the other MGs included in the early build, it seems like they were trying to stay away from belt-fed guns, possibly because they haven't gotten that code worked out yet. And, as for the concept of a weapon wish-list, the game's still a fair few months away from release, so maybe they'll take some feedback and do things better at the actual launch. Not likely, but maybe. Now, the wish-list (ignoring the obvious, and changes to existing things, instead focusing on more obscure/odd things): a Maxim-Tokarev, a DT-29, a Type 89 &amp;quot;Knee Mortar&amp;quot; (either as some sort of kill/score-streak, or just as a way of saying, &amp;quot;to hell with balance&amp;quot;), some Italian equipment (Carcanos (inb4 they add the Tromboncino), Beretta M1934s and 38s, maybe 1918s, FNAB-43s, maybe Armaguerra M39s, Breda M30s, etc.) some Finnish stuff (possibly M39 Mosins, Lahti L35s, Suomi KP-31s, LS-26s, and maybe emplaced L-39s (or, knowing CoD, portable ones that you can run around and quickscope people with)), faction-based flamethrowers (e.g. instead of an M2, the Germans get a Flammenwerfer M35, the Japanese get a Type 100, etc.) plenty of French stuff (MAS 36s and (possibly 7.5mm converted) Berthiers, MAS 38s, MP35s, M1935 pistols (and perhaps some other elements of their veritable handgun salad), Chatellerault 24/29s, possibly Reibel MGs, etc.) a ZH-29, some Volkssturm stuff (VMG 27s, VStG 1-5s, etc.) and whatever other odd things that I can think of that definitely won't make it into the game. Maybe they'll even add one of those open-bolt Breda PG rifles that could fire in 4-round bursts. Well, regardless, I'm curious to see how this game turns out. See ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:01, 20 August 2017 (EDT)&lt;br /&gt;
::::::From what I've seen, the flamethrower killstreak is faction-appropriate in-game; the Americans get the M2 while the Germans get the F35. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:12, 20 August 2017 (EDT)&lt;br /&gt;
:::::::Having seen some of the other footage, I also noticed some gameplay with that one machine gun with a single side-mounted drum, which also seems to have standard CoD MG sights (that is, the actual slider is removed, leaving you looking through the empty sight leaf), the pickup icon of the M1941 Johnson, the M1 Carbine (still called the M1A1), some un-IDed AA guns firing in the end screen of the German win in the WAR mode, and some MGs on the Ball Gunner Turret streak (which I think are aircraft M2s, but I'm not sure). And yeah, the Germans do get the Flammenwerfer. Closing thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:38, 20 August 2017 (EDT)&lt;br /&gt;
::::::::I noticed something about the PPSh in the video. It seemed to have the magwell of a PPS-43. Was that possible in real life?  [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:44, 20 August 2017 (EDT)&lt;br /&gt;
:::Hahaha my first wish came true, the M30 Drilling is now revealed to be in the game. For some reason, the scoped Lee-Enfield (No.4, I presume) is referred to as &amp;quot;Commonwealth&amp;quot;. There's also the semi-auto &amp;quot;Karabin&amp;quot;, which I'm pretty sure is a Polish Kbsp wz. 1938M (fitted with a scope). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:58, 22 August 2017 (EDT)&lt;br /&gt;
::::For the record, would you mind giving some sources/videos where these new weapons can be seen? I'm pretty curious to see the Karabin. Also, yeah, I don't get the whole &amp;quot;Commonwealth&amp;quot; thing. I mean, it's not that hard to call it the &amp;quot;Lee-Enfield&amp;quot; or something like that, and it might get confusing if you're fighting for the British Commonwealth with a Commonwealth. And as for the Drilling, it seems to be treated as a standard double-barreled shotgun (a la World at War), with the 3rd barrel unused, but this might change (and it'd be really cool if it did; I just envision using whatever button you'd normally use to switch to an M203 or something to instead change your 2-shot shotgun into a 1-shot (and 1-shot-kill) rifle). Well, we can only hope that they do a good job with this game. And on a sidenote, does anybody else find it odd that the No. 69 grenade is treated as a flashbang in-game? I mean, I get that being a CoD game, it kinda needs something of the sort, but still. It's odd. Well, see ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:55, 22 August 2017 (EDT) P.S.: I'm pretty sure it'd be an anachronism (I couldn't find a date of design for them online), but I'd almost want to see a Schermuly Training Grenade be the game's flashbang, and instead make the No. 69 a proper impact grenade. Almost.&lt;br /&gt;
:::::I was working on the screencaps as you were typing this ;) I've added them to the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:21, 22 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 with PPS-43 magwell ==&lt;br /&gt;
&lt;br /&gt;
So I noticed something in footages involving the PPSh-41. It seemed to have the magwell of a PPS-43. Was that possible in real life? Obviously no standard issue PPSh's had that kind of magwell, but would it theoretically be possible to do such to a PPSh? [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 22:23, 20 August 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1123904</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1123904"/>
		<updated>2017-08-23T02:23:21Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* PPSh-41 with PPS-43 magwell */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|600px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|600px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;br /&gt;
:There was no shortened version of the MP44 actually made during the war as far as I know. The one you linked to above is a modern built custom gun, as stated in the description on the page. There are also some images of an MP44 with a full length barrel with an MP40 stock, however I believe these are photoshops. On obvious reason that these didn't exist is that the MP44 has a long recoil spring that goes all the way into the stock. The custom gun you linked to gets around this by having a new spring inside the gas piston tube above the barrel. The reason that the German's went with the long spring was that they couldn;t make a short spring work due to poor quality steel, and this only got worse towards the end of the war so can't imagine any last ditch weapons would be able to be built like this. The last ditch equivalent to the MP44 was sort of the Gustloff VG1-5.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, so I'm guessing Sledgehammer saw the page and was like &amp;quot;Maybe we could include this in the game.&amp;quot; Even though they also claim historical accuracy. But we all know when it comes to WW2 games, Historical Accuracy is just a marketing word. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:35, 15 June 2017 (EDT)&lt;br /&gt;
::Sledgehammer's logic: It looks like something from WWII, so it probably is. Let's put it in the game--But only if it looks cool. And it also has to make cool &amp;quot;bang bang&amp;quot; noises when you pull the trigger. It's even better if it has a name that sounds old. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 19:04, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
On another note, I saw shortened MP-44s in many old Soviet films. Do not ask how, but it somehow worked. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN weapons walkthrough ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=wFLSECMf8pk&lt;br /&gt;
&lt;br /&gt;
For MP Allied &amp;amp; German sides. Doesn't show Russian or mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:A couple of things to note here: the Winchester's extended magazine raises the capacity to 10 rounds (not 9+1 as previously stated, because even though the future is now, you still load all of the shells, then work the action on an empty reload), the Walther shotgun's magazine is actually a drum, and the reload animation has the player character lock back the bolt, replace the drum, then press on the back of the drum as if it were a bolt release to drop it, the M1911's extended magazine is hilariously long, I'm not sure if M712 mags drop free, the BAR is treated as closed-bolt (is anybody really surprised), the Thompson is never cocked, but Thompsons don't lock open on drums (and that's ignoring how drums don't even go in M1A1s), and that's pretty much the long and short of it. Did anybody notice anything else that they'd like to mention here? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:38, 16 June 2017 (EDT)&lt;br /&gt;
:The magical Springfield M1903 that have scopes and allow feeding with stripper clips. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:55, 16 June 2017 (EDT)&lt;br /&gt;
:::The K 98K uses detachable magazines instead of stripper clips.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 15:54, 16 June 2017 (EDT)&lt;br /&gt;
::::I think that's just because it has an &amp;quot;extended magazine&amp;quot; attachment.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:44, 16 June 2017 (EDT) &lt;br /&gt;
::Snakes have started manifesting in my house after watching that video, oh my god. We have iron sights being sacrificed to the great god Nydar, drum mags that barely extend the magazine, soldiers that can somehow control stockless machine guns firing at 1000 RPM, the mystery Walther shotgun and more. I am really expecting this game to bomb now, because this is a new level of bad. --[[User:PaperCake|PaperCake]] 13:24, 16 June 2017 (EST)&lt;br /&gt;
:Say what you will about ''Infinite Warfare'', but you can have all the crazy-ass weapons you want in the distant future. A red-dot on a BAR? The extended mag K98k? Lewis guns? WTF? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:55, 16 June 2017 (EDT)&lt;br /&gt;
::After numerous updates we will get a Kolibri with drum magazine and a time-traveling man-portable M61 Vulcan with six detachable suppressors from supply drops. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:15, 16 June 2017 (EDT)&lt;br /&gt;
:::The combination of an Aircraft Lewis Gun with a stock is not as incorrect for WW2 as you might initially think. A large number of Aircraft guns fitted with stocks were issued to the Home Guard as AA weapons, and Aircraft guns were also still quite widely used in the desert. The reason for the shift over to Aircraft guns rather than the shrouded Ground guns was due to the fact that by WW2 they has decided that the shroud did not actually make any real impact on the performance of the gun and that it could function fine without it. I am still sceptical that you would ever see them in post D-Day Europe though, but I assume the reason they made the odd lewis choice is that it is one of the few single crew portable Allied MGs that has a capacity significantly greater than the BAR. I would almost be happier if they just used a Bren with those rare (but still real, just not in the ground role) 100 round drum mags.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:37, 2 July 2017 (EDT)&lt;br /&gt;
I have a burning desire to use that &amp;quot;Aliens&amp;quot; History Channel meme image right now. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:16, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PPS-43? ==&lt;br /&gt;
We sure this is a PPS-43? Looks more like a PPSh-41 due to how the one hand is angled. Granted it is a far away shot but it does look more like the PPSh-41 then what's listed on the page.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:20, 26 July 2017 (EDT)&lt;br /&gt;
[[File:Codwwii_pps.jpg|thumb|none|500px|Look at the left hand and how it's angled. Pretty sure you don't hold the PPS-43 like that]]&lt;br /&gt;
:I'm tempted to agree with you here, Sean. Not only does the character hold the thing correctly for a PPSh (with no sign of clipping that would arise from using PPSh animations for a PPS), but I think that I can just ''barely'' make out a bit of wood above the user's right hand, which would give it away as a PPSh. Also, on a sidenote, any idea what the guy to his right is holding? Given the proportions of what seems to be a pan magazine on top of it, I'm tempted to say it's a DP-28, but the rest of the gun is giving me second thoughts. Any ideas?&lt;br /&gt;
::I think that is the DP-28 after comparing that to an actual DP-28.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:30, 26 July 2017 (EDT)&lt;br /&gt;
:::My guess would be that it is that weird hybrid Lewis Gun. From the screenshots in the Lewis section I can't tell if it has a bipod like this gun, but if you look at the 2nd image in the &amp;quot;Unknown LMG&amp;quot; section that gun is actually Lewis and you can see that it has the bipod as well. For some reason this gun appears to be a mirror image though, showing the right side of the receiver on the left side. On the topic of this section, I think that the picture looking down the sights is of an MG15 feeding from a single drum, which just leaves that weird MG that has that snail drum or whatever that is. There was a brass catcher for the Lewis that looked a tiny bit like this &amp;quot;drum&amp;quot;, but the rest of the gun looks off so I doubt it is that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:06, 26 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M712 ==&lt;br /&gt;
&lt;br /&gt;
Looking at the model, the gun in-game isn't an M712. It clearly lacks the fire selector. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:52, 2 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP28, PPSh, and Type 100. ==&lt;br /&gt;
&lt;br /&gt;
Pardon me for asking, Ultimate94ninja, but where exactly are you getting this information about these SMGs being in the game? Also, since we're here, let's start a weapon wish-list for this game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:41, 19 August 2017 (EDT)&lt;br /&gt;
:There were some recent gameplay videos that showed the Type 100. It seems a little late for a weapon wishlist, don'tya think?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:32, 19 August 2017 (EDT)&lt;br /&gt;
::There's been a recent GameInformer video confirming these three weapons. We didn't see actual gameplay of the MP28 (provided that it is actually one), but its pickup icon was shown, and it was referred to as &amp;quot;Waffe 28&amp;quot;, for some reason (maybe due to copyright naming or something). As for a wishlist, well, some new CoD weapons are still popping up in gameplay videos of the game (not to mention the likeliness of additional DLC weapons - probably not form supply drops seeing as SGH confirmed these will only contain cosmetic content... for now), so why not? Let's see: the German pilots' Luftwaffe Drilling would be a pretty fun idea. The MG13 would have made more sense than the MG15 (was the latter even usable as an infantry weapon? Pretty sure it was only for aircraft and the like). I'd also like to see the M1917 revolver, Browning Auto-5 and AVS-36. The Fedorov Avtomat was used less than during WWI, and the M2 Carbine didn't see much use before the end of WWII, but... *coughs at BF1*. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:36, 20 August 2017 (EDT)&lt;br /&gt;
:::It's not even known exactly, used whether Födorov in WW2 actually. But there is information that the [[Tokarev M1927]] was in limited use at the early stage of the war. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:14, 20 August 2017 (EDT)&lt;br /&gt;
::::Would be funny to see the Spasov M1944 Trigun btw. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:32, 20 August 2017 (EDT)&lt;br /&gt;
:::::Well, for starters, it'd make sense for them to have an MP28, considering its presence in IW as the &amp;quot;Trencher&amp;quot;. Regarding the MG15, it seems to have a stock attached, and I've seen images of ones set up like this (with a stock and bipod), but I can't imagine 75 rounds of 7.92 at 1,000 RPM to be the most practical thing. Given the other MGs included in the early build, it seems like they were trying to stay away from belt-fed guns, possibly because they haven't gotten that code worked out yet. And, as for the concept of a weapon wish-list, the game's still a fair few months away from release, so maybe they'll take some feedback and do things better at the actual launch. Not likely, but maybe. Now, the wish-list (ignoring the obvious, and changes to existing things, instead focusing on more obscure/odd things): a Maxim-Tokarev, a DT-29, a Type 89 &amp;quot;Knee Mortar&amp;quot; (either as some sort of kill/score-streak, or just as a way of saying, &amp;quot;to hell with balance&amp;quot;), some Italian equipment (Carcanos (inb4 they add the Tromboncino), Beretta M1934s and 38s, maybe 1918s, FNAB-43s, maybe Armaguerra M39s, Breda M30s, etc.) some Finnish stuff (possibly M39 Mosins, Lahti L35s, Suomi KP-31s, LS-26s, and maybe emplaced L-39s (or, knowing CoD, portable ones that you can run around and quickscope people with)), faction-based flamethrowers (e.g. instead of an M2, the Germans get a Flammenwerfer M35, the Japanese get a Type 100, etc.) plenty of French stuff (MAS 36s and (possibly 7.5mm converted) Berthiers, MAS 38s, MP35s, M1935 pistols (and perhaps some other elements of their veritable handgun salad), Chatellerault 24/29s, possibly Reibel MGs, etc.) a ZH-29, some Volkssturm stuff (VMG 27s, VStG 1-5s, etc.) and whatever other odd things that I can think of that definitely won't make it into the game. Maybe they'll even add one of those open-bolt Breda PG rifles that could fire in 4-round bursts. Well, regardless, I'm curious to see how this game turns out. See ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:01, 20 August 2017 (EDT)&lt;br /&gt;
::::::From what I've seen, the flamethrower killstreak is faction-appropriate in-game; the Americans get the M2 while the Germans get the F35. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:12, 20 August 2017 (EDT)&lt;br /&gt;
:::::::Having seen some of the other footage, I also noticed some gameplay with that one machine gun with a single side-mounted drum, which also seems to have standard CoD MG sights (that is, the actual slider is removed, leaving you looking through the empty sight leaf), the pickup icon of the M1941 Johnson, the M1 Carbine (still called the M1A1), some un-IDed AA guns firing in the end screen of the German win in the WAR mode, and some MGs on the Ball Gunner Turret streak (which I think are aircraft M2s, but I'm not sure). And yeah, the Germans do get the Flammenwerfer. Closing thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:38, 20 August 2017 (EDT)&lt;br /&gt;
::::::::I noticed something about the PPSh in the video. It seemed to have the magwell of a PPS-43. Was that possible in real life?  [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:44, 20 August 2017 (EDT)&lt;br /&gt;
:::Hahaha my first wish came true, the M30 Drilling is now revealed to be in the game. For some reason, the scoped Lee-Enfield (No.4, I presume) is referred to as &amp;quot;Commonwealth&amp;quot;. There's also the semi-auto &amp;quot;Karabin&amp;quot;, which I'm pretty sure is a Polish Kbsp wz. 1938M (fitted with a scope). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:58, 22 August 2017 (EDT)&lt;br /&gt;
::::For the record, would you mind giving some sources/videos where these new weapons can be seen? I'm pretty curious to see the Karabin. Also, yeah, I don't get the whole &amp;quot;Commonwealth&amp;quot; thing. I mean, it's not that hard to call it the &amp;quot;Lee-Enfield&amp;quot; or something like that, and it might get confusing if you're fighting for the British Commonwealth with a Commonwealth. And as for the Drilling, it seems to be treated as a standard double-barreled shotgun (a la World at War), with the 3rd barrel unused, but this might change (and it'd be really cool if it did; I just envision using whatever button you'd normally use to switch to an M203 or something to instead change your 2-shot shotgun into a 1-shot (and 1-shot-kill) rifle). Well, we can only hope that they do a good job with this game. And on a sidenote, does anybody else find it odd that the No. 69 grenade is treated as a flashbang in-game? I mean, I get that being a CoD game, it kinda needs something of the sort, but still. It's odd. Well, see ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:55, 22 August 2017 (EDT) P.S.: I'm pretty sure it'd be an anachronism (I couldn't find a date of design for them online), but I'd almost want to see a Schermuly Training Grenade be the game's flashbang, and instead make the No. 69 a proper impact grenade. Almost.&lt;br /&gt;
:::::I was working on the screencaps as you were typing this ;) I've added them to the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:21, 22 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 with PPS-43 magwell ==&lt;br /&gt;
&lt;br /&gt;
So I noticed something in footages involving the PPSh-41. It seemed to have the magwell of a PPS-43. Was that possible in real life?&lt;br /&gt;
 Obviously no standard issue PPSh's had that kind of magwell, but would it theoretically be possible to do such to a PPSh?[[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 22:23, 20 August 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1123542</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1123542"/>
		<updated>2017-08-20T23:44:35Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* MP28, PPSh, and Type 100. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|601px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|601px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;br /&gt;
:There was no shortened version of the MP44 actually made during the war as far as I know. The one you linked to above is a modern built custom gun, as stated in the description on the page. There are also some images of an MP44 with a full length barrel with an MP40 stock, however I believe these are photoshops. On obvious reason that these didn't exist is that the MP44 has a long recoil spring that goes all the way into the stock. The custom gun you linked to gets around this by having a new spring inside the gas piston tube above the barrel. The reason that the German's went with the long spring was that they couldn;t make a short spring work due to poor quality steel, and this only got worse towards the end of the war so can't imagine any last ditch weapons would be able to be built like this. The last ditch equivalent to the MP44 was sort of the Gustloff VG1-5.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, so I'm guessing Sledgehammer saw the page and was like &amp;quot;Maybe we could include this in the game.&amp;quot; Even though they also claim historical accuracy. But we all know when it comes to WW2 games, Historical Accuracy is just a marketing word. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:35, 15 June 2017 (EDT)&lt;br /&gt;
::Sledgehammer's logic: It looks like something from WWII, so it probably is. Let's put it in the game--But only if it looks cool. And it also has to make cool &amp;quot;bang bang&amp;quot; noises when you pull the trigger. It's even better if it has a name that sounds old. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 19:04, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
On another note, I saw shortened MP-44s in many old Soviet films. Do not ask how, but it somehow worked. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN weapons walkthrough ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=wFLSECMf8pk&lt;br /&gt;
&lt;br /&gt;
For MP Allied &amp;amp; German sides. Doesn't show Russian or mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:A couple of things to note here: the Winchester's extended magazine raises the capacity to 10 rounds (not 9+1 as previously stated, because even though the future is now, you still load all of the shells, then work the action on an empty reload), the Walther shotgun's magazine is actually a drum, and the reload animation has the player character lock back the bolt, replace the drum, then press on the back of the drum as if it were a bolt release to drop it, the M1911's extended magazine is hilariously long, I'm not sure if M712 mags drop free, the BAR is treated as closed-bolt (is anybody really surprised), the Thompson is never cocked, but Thompsons don't lock open on drums (and that's ignoring how drums don't even go in M1A1s), and that's pretty much the long and short of it. Did anybody notice anything else that they'd like to mention here? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:38, 16 June 2017 (EDT)&lt;br /&gt;
:The magical Springfield M1903 that have scopes and allow feeding with stripper clips. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:55, 16 June 2017 (EDT)&lt;br /&gt;
:::The K 98K uses detachable magazines instead of stripper clips.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 15:54, 16 June 2017 (EDT)&lt;br /&gt;
::::I think that's just because it has an &amp;quot;extended magazine&amp;quot; attachment.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:44, 16 June 2017 (EDT) &lt;br /&gt;
::Snakes have started manifesting in my house after watching that video, oh my god. We have iron sights being sacrificed to the great god Nydar, drum mags that barely extend the magazine, soldiers that can somehow control stockless machine guns firing at 1000 RPM, the mystery Walther shotgun and more. I am really expecting this game to bomb now, because this is a new level of bad. --[[User:PaperCake|PaperCake]] 13:24, 16 June 2017 (EST)&lt;br /&gt;
:Say what you will about ''Infinite Warfare'', but you can have all the crazy-ass weapons you want in the distant future. A red-dot on a BAR? The extended mag K98k? Lewis guns? WTF? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:55, 16 June 2017 (EDT)&lt;br /&gt;
::After numerous updates we will get a Kolibri with drum magazine and a time-traveling man-portable M61 Vulcan with six detachable suppressors from supply drops. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:15, 16 June 2017 (EDT)&lt;br /&gt;
:::The combination of an Aircraft Lewis Gun with a stock is not as incorrect for WW2 as you might initially think. A large number of Aircraft guns fitted with stocks were issued to the Home Guard as AA weapons, and Aircraft guns were also still quite widely used in the desert. The reason for the shift over to Aircraft guns rather than the shrouded Ground guns was due to the fact that by WW2 they has decided that the shroud did not actually make any real impact on the performance of the gun and that it could function fine without it. I am still sceptical that you would ever see them in post D-Day Europe though, but I assume the reason they made the odd lewis choice is that it is one of the few single crew portable Allied MGs that has a capacity significantly greater than the BAR. I would almost be happier if they just used a Bren with those rare (but still real, just not in the ground role) 100 round drum mags.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:37, 2 July 2017 (EDT)&lt;br /&gt;
I have a burning desire to use that &amp;quot;Aliens&amp;quot; History Channel meme image right now. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:16, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PPS-43? ==&lt;br /&gt;
We sure this is a PPS-43? Looks more like a PPSh-41 due to how the one hand is angled. Granted it is a far away shot but it does look more like the PPSh-41 then what's listed on the page.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:20, 26 July 2017 (EDT)&lt;br /&gt;
[[File:Codwwii_pps.jpg|thumb|none|500px|Look at the left hand and how it's angled. Pretty sure you don't hold the PPS-43 like that]]&lt;br /&gt;
:I'm tempted to agree with you here, Sean. Not only does the character hold the thing correctly for a PPSh (with no sign of clipping that would arise from using PPSh animations for a PPS), but I think that I can just ''barely'' make out a bit of wood above the user's right hand, which would give it away as a PPSh. Also, on a sidenote, any idea what the guy to his right is holding? Given the proportions of what seems to be a pan magazine on top of it, I'm tempted to say it's a DP-28, but the rest of the gun is giving me second thoughts. Any ideas?&lt;br /&gt;
::I think that is the DP-28 after comparing that to an actual DP-28.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:30, 26 July 2017 (EDT)&lt;br /&gt;
:::My guess would be that it is that weird hybrid Lewis Gun. From the screenshots in the Lewis section I can't tell if it has a bipod like this gun, but if you look at the 2nd image in the &amp;quot;Unknown LMG&amp;quot; section that gun is actually Lewis and you can see that it has the bipod as well. For some reason this gun appears to be a mirror image though, showing the right side of the receiver on the left side. On the topic of this section, I think that the picture looking down the sights is of an MG15 feeding from a single drum, which just leaves that weird MG that has that snail drum or whatever that is. There was a brass catcher for the Lewis that looked a tiny bit like this &amp;quot;drum&amp;quot;, but the rest of the gun looks off so I doubt it is that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:06, 26 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M712 ==&lt;br /&gt;
&lt;br /&gt;
Looking at the model, the gun in-game isn't an M712. It clearly lacks the fire selector. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:52, 2 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP28, PPSh, and Type 100. ==&lt;br /&gt;
&lt;br /&gt;
Pardon me for asking, Ultimate94ninja, but where exactly are you getting this information about these SMGs being in the game? Also, since we're here, let's start a weapon wish-list for this game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:41, 19 August 2017 (EDT)&lt;br /&gt;
:There were some recent gameplay videos that showed the Type 100. It seems a little late for a weapon wishlist, don'tya think?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:32, 19 August 2017 (EDT)&lt;br /&gt;
::There's been a recent GameInformer video confirming these three weapons. We didn't see actual gameplay of the MP28 (provided that it is actually one), but its pickup icon was shown, and it was referred to as &amp;quot;Waffe 28&amp;quot;, for some reason (maybe due to copyright naming or something). As for a wishlist, well, some new CoD weapons are still popping up in gameplay videos of the game (not to mention the likeliness of additional DLC weapons - probably not form supply drops seeing as SGH confirmed these will only contain cosmetic content... for now), so why not? Let's see: the German pilots' Luftwaffe Drilling would be a pretty fun idea. The MG13 would have made more sense than the MG15 (was the latter even usable as an infantry weapon? Pretty sure it was only for aircraft and the like). I'd also like to see the M1917 revolver, Browning Auto-5 and AVS-36. The Fedorov Avtomat was used less than during WWI, and the M2 Carbine didn't see much use before the end of WWII, but... *coughs at BF1*. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:36, 20 August 2017 (EDT)&lt;br /&gt;
:::It's not even known exactly, used whether Födorov in WW2 actually. But there is information that the [[Tokarev M1927]] was in limited use at the early stage of the war. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:14, 20 August 2017 (EDT)&lt;br /&gt;
::::Would be funny to see the Spasov M1944 Trigun btw. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:32, 20 August 2017 (EDT)&lt;br /&gt;
:::::Well, for starters, it'd make sense for them to have an MP28, considering its presence in IW as the &amp;quot;Trencher&amp;quot;. Regarding the MG15, it seems to have a stock attached, and I've seen images of ones set up like this (with a stock and bipod), but I can't imagine 75 rounds of 7.92 at 1,000 RPM to be the most practical thing. Given the other MGs included in the early build, it seems like they were trying to stay away from belt-fed guns, possibly because they haven't gotten that code worked out yet. And, as for the concept of a weapon wish-list, the game's still a fair few months away from release, so maybe they'll take some feedback and do things better at the actual launch. Not likely, but maybe. Now, the wish-list (ignoring the obvious, and changes to existing things, instead focusing on more obscure/odd things): a Maxim-Tokarev, a DT-29, a Type 89 &amp;quot;Knee Mortar&amp;quot; (either as some sort of kill/score-streak, or just as a way of saying, &amp;quot;to hell with balance&amp;quot;), some Italian equipment (Carcanos (inb4 they add the Tromboncino), Beretta M1934s and 38s, maybe 1918s, FNAB-43s, maybe Armaguerra M39s, Breda M30s, etc.) some Finnish stuff (possibly M39 Mosins, Lahti L35s, Suomi KP-31s, LS-26s, and maybe emplaced L-39s (or, knowing CoD, portable ones that you can run around and quickscope people with)), faction-based flamethrowers (e.g. instead of an M2, the Germans get a Flammenwerfer M35, the Japanese get a Type 100, etc.) plenty of French stuff (MAS 36s and (possibly 7.5mm converted) Berthiers, MAS 38s, MP35s, M1935 pistols (and perhaps some other elements of their veritable handgun salad), Chatellerault 24/29s, possibly Reibel MGs, etc.) a ZH-29, some Volkssturm stuff (VMG 27s, VStG 1-5s, etc.) and whatever other odd things that I can think of that definitely won't make it into the game. Maybe they'll even add one of those open-bolt Breda PG rifles that could fire in 4-round bursts. Well, regardless, I'm curious to see how this game turns out. See ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:01, 20 August 2017 (EDT)&lt;br /&gt;
::::::From what I've seen, the flamethrower killstreak is faction-appropriate in-game; the Americans get the M2 while the Germans get the F35. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:12, 20 August 2017 (EDT)&lt;br /&gt;
:::::::Having seen some of the other footage, I also noticed some gameplay with that one machine gun with a single side-mounted drum, which also seems to have standard CoD MG sights (that is, the actual slider is removed, leaving you looking through the empty sight leaf), the pickup icon of the M1941 Johnson, the M1 Carbine (still called the M1A1), some un-IDed AA guns firing in the end screen of the German win in the WAR mode, and some MGs on the Ball Gunner Turret streak (which I think are aircraft M2s, but I'm not sure). And yeah, the Germans do get the Flammenwerfer. Closing thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:38, 20 August 2017 (EDT)&lt;br /&gt;
::::::::I noticed something about the PPSh in the video. It seemed to have the magwell of a PPS-43. Was that possible in real life?  [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:44, 20 August 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112677</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112677"/>
		<updated>2017-06-15T22:37:44Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* MP44k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|601px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|601px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;br /&gt;
:There was no shortened version of the MP44 actually made during the war as far as I know. The one you linked to above is a modern built custom gun, as stated in the description on the page. There are also some images of an MP44 with a full length barrel with an MP40 stock, however I believe these are photoshops. On obvious reason that these didn't exist is that the MP44 has a long recoil spring that goes all the way into the stock. The custom gun you linked to gets around this by having a new spring inside the gas piston tube above the barrel. The reason that the German's went with the long spring was that they couldn;t make a short spring work due to poor quality steel, and this only got worse towards the end of the war so can't imagine any last ditch weapons would be able to be built like this. The last ditch equivalent to the MP44 was sort of the Gustloff VG1-5.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, so I'm guessing Sledgehammer saw the page and was like &amp;quot;Maybe we could include this in the game.&amp;quot; Even though they also claim historical accuracy. But we all know when it comes to WW2 games, Historical Accuracy is just a marketing word. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:35, 15 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112613</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112613"/>
		<updated>2017-06-15T20:35:23Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* MP44k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|601px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|601px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112612</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112612"/>
		<updated>2017-06-15T20:34:05Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* MP44k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|601px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|601px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely. [[http://www.imfdb.org/wiki/User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112611</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112611"/>
		<updated>2017-06-15T20:32:10Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* MP44k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|601px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|601px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely.  [[http://www.imfdb.org/wiki/User:Aimigen7|Aimigen7]] ([[http://www.imfdb.org/wiki/User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112610</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112610"/>
		<updated>2017-06-15T20:31:05Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* MP44k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|601px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|601px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely.  [[www.imfdb.org/wiki/User:Aimigen7|Aimigen7]] ([[www.imfdb.org/wiki/User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112609</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112609"/>
		<updated>2017-06-15T20:30:36Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* MP44k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|601px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|601px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely.  [[www.imfdb.org/wiki/User:aimigen7|Aimigen7]] ([[www.imfdb.org/wiki/User_talk:aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112608</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112608"/>
		<updated>2017-06-15T20:24:02Z</updated>

		<summary type="html">&lt;p&gt;Aimigen7: /* MP44k */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|601px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|601px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely&lt;/div&gt;</summary>
		<author><name>Aimigen7</name></author>
	</entry>
</feed>