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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Acher</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Acher"/>
	<updated>2026-04-07T05:41:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Smokin%27_Aces&amp;diff=291950</id>
		<title>Smokin' Aces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Smokin%27_Aces&amp;diff=291950"/>
		<updated>2010-06-25T22:55:54Z</updated>

		<summary type="html">&lt;p&gt;Acher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the film ''[[Smokin' Aces]]'':'''&lt;br /&gt;
[[Image:smokinacesposter.JPG|thumb|right|300px|''Smokin' Aces'' (2007)]]‎&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
&lt;br /&gt;
The main weapon Sharice Watters ([[Taraji P. Henson]]) uses is the semi-automatic [[Barrett M82|Barrett M82A1]] .50 BMG rifle. She uses it to shoot between buildings to cover Georgia by taking out several FBI agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:SmokinA 007.jpg|thumb|none|600px|A nice shot of the Barrett's massive muzzle brake.]]‎&lt;br /&gt;
[[Image:SmokinA 005.jpg|thumb|none|600px|A sideview of the Barrett.]]‎&lt;br /&gt;
[[Image:M82a1smokinaces.JPG|thumb|none|600px|Sharice Watter prepares to fire her Barrett M82A1.]]&lt;br /&gt;
[[Image:SmokinA 037.jpg|thumb|none|600px|Watters empties her Barrett.]]‎&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
&lt;br /&gt;
One of Israel's men (played by the film's director [[Joe Carnahan]]) was seen holding a [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] during a robbery.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:smokinacesM4.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Skorpion SA Vz 61==&lt;br /&gt;
&lt;br /&gt;
Lazlo Soot  ([[Tommy Flanagan]])  performs a hit with a pair of custom two-tone [[Skorpion SA|Skorpion SA Vz 61s]] in one of the opening scenes when they were describing Soot's style of assassination.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|350px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:SA-Lazlo.jpg|thumb|none|600px|While in disguise, Lazlo Soot fires his two-tone Skorpion SA Vz 61s akimbo.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Jeeves Tremor ([[Kevin Durand]]) packs an [[M3|M3 &amp;quot;Grease Gun&amp;quot;]] and uses it to fire at Jack Dupree ([[Ben Affleck]]) while stealing his car.  Darwin Tremor ([[Chris Pine]]) uses one in the hotel shootout.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP]]&lt;br /&gt;
[[Image:SA-Grease-Gun.jpg|thumb|none|600px|Jeeves Tremor is seen carrying his [[M3|M3 &amp;quot;Grease Gun&amp;quot;]] after they shoot up the other assassins.]]&lt;br /&gt;
[[Image:M3greasegun-smokin_aces.JPG‎ |thumb|none|600px|Darwin Tremor exits the elevator carrying his M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
Darwin Tremor ([[Chris Pine]]) packs a 9mm [[Sten]] and uses it to kill Jack Dupree ([[Ben Affleck]]) while stealing his car.&lt;br /&gt;
&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|300px|Sten Mk II 9x19mm]]&lt;br /&gt;
[[Image:SA-Sten.jpg|thumb|none|600px|Darwin Tremor with his Sten.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]]s can be seen in the hands of FBI HRT members when they storm Israel's penthouse near the film's end.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 9x19mm with &amp;quot;tropical&amp;quot; wide handguard]]&lt;br /&gt;
[[Image:MP5smokinaces.JPG|thumb|none|600px|FBI HRT members enter the hotel fllor with their Heckler &amp;amp; Koch MP5A2's.]]&lt;br /&gt;
[[Image:smokinacesMP5.JPG|thumb|none|500px|FBI HRT enter Israel's penthouse with their MP5A2's.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch USP .45==&lt;br /&gt;
&lt;br /&gt;
FBI Special Agent Richard Messner ([[Ryan Reynolds]]) carries the [[Heckler &amp;amp; Koch USP]] as his duty sidearm throughout the film, somewhat atypical for these federal agents. FBI Special Agent Donald Carruthers ([[Ray Liotta]]) and the other FBI Agents also carry the [[Heckler &amp;amp; Koch USP]] as their sidearm. The USP is a .45 cal since the .45 auto engraving on the USP's slide is visible when Messner chambers the USP in a car.&lt;br /&gt;
After Sharice Watters fires her sniper rifle at the FBI, Messner throws his USP at the window after depleting the magazine. He is seen unloading the magazine at the end of the film. In the so-called &amp;quot;Cowboy&amp;quot; ending, Messner uses the USP to double tap both Israel and Heller.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|250px|Heckler &amp;amp; Koch USP .45 ACP.]]&lt;br /&gt;
[[Image:SmokinA 025.jpg|thumb|none|600px|Messner holds his Heckler &amp;amp; Koch USP as he and the other agents take up positions.]]‎&lt;br /&gt;
[[Image:HolsteredUSP.jpg|thumb|none|500px|Carruthers prepares to draw his USP from its holster.]]&lt;br /&gt;
[[Image:smokinacesUSP.JPG|thumb|none|500px|Messner chambers the USP (note the .45 Auto engraving on the slide).]]‎&lt;br /&gt;
[[Image:smokinacesUSP2.JPG|thumb|none|500px|After being stabbed in the right hand, Carruthers switches his USP to his left hand.]]‎&lt;br /&gt;
[[Image:Screenshotuspreynold.jpg|thumb|none|600px|Messner unloads his USP.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P220|SIG-Sauer P220]] can be seen in the hands of several of Israel's security team out in the hall as they escort Sir Ivy away and when they get into a fight with the Tremor brothers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SmokinA 021.jpg|thumb|none|600px|Members of Israel's security team carry SIG-Sauer P220's as they clear the hall.]]‎&lt;br /&gt;
[[Image:smokinacesp220.JPG|thumb|none|600px|A SIG-Sauer is visible in the holster.]]‎&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P232 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:smokinacesP232.JPG|thumb|none|500px|]]‎&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
&lt;br /&gt;
Sir Ivy ([[Common]]) carries this 4&amp;quot; Barreled [[Smith &amp;amp; Wesson Model 500]] revolver as his sidearm and pulls it on Israel when he finds out he was going to sell him out. Israel throws a card into Ivy's eye then Ivy fires off a cylinder from the revolver through the walls before running empty and being apprehended by Israel's security detail.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 with 4&amp;quot; Barrel - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:S&amp;amp;W-Model500smokinaces.JPG|thumb|none|600px|Sir Ivy blindly fires his Smith &amp;amp; Wesson Model 500 after being hit in the eye with a playing card.]]&lt;br /&gt;
[[Image:smokinacesM500.JPG|thumb|none|500px|Sir Ivy uses a speedloader to reload his Smith &amp;amp; Wessopn Model 500.]]‎&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642 Centennial==&lt;br /&gt;
&lt;br /&gt;
Pasqual Acosta ([[Nestor Carbonell]]) uses the [[Smith &amp;amp; Wesson Model 642 Centennial]] to wound Georgia in the arm. Georgia Sykes ([[Alicia Keys]]) can be seen concealing this pistol as she prepares to head up to Israel's penthouse.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:S&amp;amp;W-Model642smokinaces.jpg|thumb|none|600px|Georgia Sykes ([[Alicia Keys]]) holds the [[Smith &amp;amp; Wesson Model 642 Airweight|Smith &amp;amp; Wesson Model 642]] on Trevor ([[Chris Pine]]).]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 640 ==&lt;br /&gt;
&lt;br /&gt;
Ascota had this [[Smith &amp;amp; Wesson Model 640 Centennial]] in the end.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson640.jpg|thumb|none|400px|]]‎&lt;br /&gt;
[[Image:smokinaces640.JPG|thumb|none|500px|]]‎&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
&lt;br /&gt;
One of Israel's bodyguards, Beanie ([[Christopher Michael Holley]]) carries this [[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson Model 629]] concealed but after he is shot Buddy Israel ([[Jeremy Piven]]) pulls it from his holster and nearly commits suicide with it before passing out.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Performance Center model 629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 &amp;quot;Performance Center&amp;quot; with custom weighted barrel and scope rails .44 Magnum]]&lt;br /&gt;
[[Image:smokinaces629.JPG|thumb|none|500px|]]‎&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 340PD ==&lt;br /&gt;
&lt;br /&gt;
As Acosta prepares to fire his S&amp;amp;W 640 again, Carruthers uses his backup [[Smith &amp;amp; Wesson Model 340]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Model 340PD.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model 340PD - .357 Magnum]] &lt;br /&gt;
[[Image:smokinaces340.JPG|thumb|none|500px|Carruthers with his Smith &amp;amp; Wesson Model 340.]]‎&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
&lt;br /&gt;
Hollis Elmore ([[Martin Henderson]]) borrows an [[M1911 pistol series#M1911A1|M1911A1]] customized with a Caspian Recon slide from an old woman's house after she was taking care of him after being shot and thrown in the lake. He then uses it to shoot and kill Darwin Tremor out of revenge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|350px|none|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:smokinaces1911.JPG|thumb|none|500px|Hollis checks the gun.]]‎&lt;br /&gt;
[[Image:smokinaces1911a.JPG|thumb|none|500px|Hollis points the gun on Darwin Tremor.]]‎&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Lestor Tremor briefly fires his [[Glock 18]] on full auto to take out a security guard who was on fire. Lestor can also be briefly seen firing his Glock 18 up in the air during the Tremor's introduction.&lt;br /&gt;
[[Image:Glock18-smokinaces.JPG|thumb|none|600px|Lester Tremor's [[Glock|Glock 18]] is briefly glimpsed in the middle of the frame as he shoots a flaming security guard.]]‎&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
&lt;br /&gt;
Georgia Sykes  ([[Alicia Keys]])  can be seen with the [[Glock 19]] as she enters the elevator and fires it at the FBI  agents.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (1st Generation) - 9x19mm]]&lt;br /&gt;
[[Image:SmokinAG19.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SmokinA 034.jpg|thumb|none|600px|Georgia Sykes ([[Alicia Keys]]) holds her  [[Glock 19]].]]‎&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] can be seen in the hands of several of Israel's security team out in the hall as they escort Sir Ivy away and when they get into a fight with the Tremor brothers. Sir Ivy ([[Common]]) picks up one of the pistols while in custody and uses it to fire at the Tremor brothers.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|250px|none|Beretta 92FS 9x19mm]]&lt;br /&gt;
[[Image:smokinacesM92F.JPG|thumb|none|500px|]]‎&lt;br /&gt;
[[Image:smokinacesM92F2.JPG|thumb|none|500px|]]‎&lt;br /&gt;
&lt;br /&gt;
== Beretta 3032 Tomcat ==&lt;br /&gt;
&lt;br /&gt;
Hidden under the sleeve of Acosta ([[Nestor Carbonell]]) was a [[Beretta 3032 Tomcat]] when his cover was blown.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta3032Tomcat.jpg‎|thumb|none|350px|Beretta 3032 Tomcat - .32 ACP ]]&lt;br /&gt;
[[Image:smokinacesTomcat.JPG|thumb|none|500px|Acosta draws his Beretta Tomcat from his sleeve.]]‎&lt;br /&gt;
[[Image:SmokinA 011.jpg|thumb|none|600px|Acosta fires his Beretta in the elevator.]]‎&lt;br /&gt;
&lt;br /&gt;
==EAA Witness==&lt;br /&gt;
&lt;br /&gt;
Lazlo Soot ([[Tommy Flanagan]]) carries the  [[EAA Witness]]  in a two-tone finish and fitted with a silencer in the last half of the film and uses it to execute Israel's bodyguards.&lt;br /&gt;
&lt;br /&gt;
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|350px|EAA Witness Full Sized - 9mm]]&lt;br /&gt;
[[Image:smokinacesCZ75.JPG|thumb|none|500px|]]‎&lt;br /&gt;
[[Image:smokinacesCZ75a.JPG|thumb|none|500px|]]‎&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
Georgia Sykes ([[Alicia Keys]]) can be seen concealing a two-tone [[Jericho 941]] as she prepares to head over to Israel's place of residence.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jerich941-Two-Tone01.jpg|thumb|400px|none|Two-tone Jericho 941 9x19mm]] &lt;br /&gt;
[[Image:Jericho941smokinaces.JPG|thumb|none|600px|Georgia Sykes with her Jericho 941.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Official Police==&lt;br /&gt;
&lt;br /&gt;
Used by an FBI agent to shoot Freeman Heller in the 1940s.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|none|400px|Colt Official Police 4&amp;quot; Barrel]]&lt;br /&gt;
[[Image:SmokingAcesColtOP.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SmokingAcesColtOP2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Armsel Striker==&lt;br /&gt;
&lt;br /&gt;
Jeeves Tremor ([[Kevin Durand]]) uses the [[Armsel_Striker_and_variants|Armsel Striker]] when they take on Israel's security team.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta 12-gauge]]&lt;br /&gt;
[[Image:Dao-12-Smokin-Aces.JPG|thumb|none|600px|Jeeves Tremor is armed with the Armsel Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
One of the police officers is seen with a [[Remington 870]] when they are ambushed by Watters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]‎ &lt;br /&gt;
[[Image:smokinaces870.JPG|thumb|none|500px|A police officer is holding a Remington 870 as he tries to pull a comrade to safety.]]‎&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 ==&lt;br /&gt;
&lt;br /&gt;
One of the police officers tries to return fire on Watters with a [[Benelli M Series Super 90 Shotguns|Benelli M3 shotgun]] fitted with a tactical light foregrip.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:smokinacesshotty.JPG|thumb|none|500px|]]‎&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
Lester Tremor ([[Maury Sterling]]) uses a double barreled shotgun to take out several of the security guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dbshotgun-smokinaces.JPG|thumb|none|600px|Lester Tremor fires his Double Barreled Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category: Action Movie]]&lt;/div&gt;</summary>
		<author><name>Acher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=287499</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=287499"/>
		<updated>2010-06-15T22:51:56Z</updated>

		<summary type="html">&lt;p&gt;Acher: /* AKS-74U (as the AK-74U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] appears in the game as the M9, and is used by Sgt. Paul Jackson and many of the Marines and enemies as their standard sidearm. It is a relatively weak pistol, but has the highest magazine capacity of 15 rounds of 9mm and the lowest recoil allowing quick follow up shots. A sound suppressed version can be used in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:COD4M9.jpg|thumb|none|500px|Picture description of the 92SB pistol in-game.]]&lt;br /&gt;
[[Image:COD4M9-1.jpg|thumb|none|500px|A soldier in mulitplayer during last stand mode with a suppressed 92SB pistol. Also note Glock pistol in symbol.]]&lt;br /&gt;
[[Image:M9_4.png|thumb|none|500px|92SB un-silenced]]&lt;br /&gt;
[[Image:M9sil_4.png|thumb|none|400px|Silenced 92SB in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is seen in game as the sidearm of Sgt. &amp;quot;Soap&amp;quot; MacTavish and many other SAS soldiers in the game. It has a underbarrel flashlight that is unused in the game. It uses .45 ACP rounds in a 12 round magazine. It's recoil, capacity and stopping power make this gun the most balanced in classes. It is clearly a USP and ''not'' a SOCOM. It  has a USP safety, and several other features that are different from a Mk. 23. However, it is incorrectly seen with a HK1 LAM [Laser Aiming Module], which only fits the Mk. 23 SOCOM. It can be supressed.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:COD4USP45.jpg|thumb|none|400px|USP45 picture description ingame.]]&lt;br /&gt;
[[Image:Usp_4.png|thumb|none|400px|USP.45 in-game]]&lt;br /&gt;
[[Image:Uspsil_4.png|thumb|none|400px|Silenced USP.45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
A version of the 1911 makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; Though no one knows what it's specifically modeled after, the gun that it resembles most is a Springfield Armory Loaded model with aftermarket grips (as opposed to the aforementioned Kimber and MEU (SOC) pistols) Features like the stainless steel barrel and bushing, Novak sights and match grade trigger separate it from the Kimber and MEU SOC which do not have these. It is used in game by Sergeant &amp;quot;Soap&amp;quot; MacTavish, Captain Price, and Sergeant Paul Jackson as a sidearm in several levels, by Viktor Zakhaev to commit suicide, and is unlockable in the multiplayer mode. It is also the gun slid to &amp;quot;Soap&amp;quot; in the final level by Price, who uses it to take out Imran Zakhaev and his henchmen. A stainless version with black grips is used by Staff Sergeant Griggs in the final level when tugging Soap to cover. It can be silenced.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|360px|none|Springfield Armory Loaded, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:CoD41911.jpg|thumb|none|400px|The M1911 .45 in game.]]&lt;br /&gt;
[[Image:Weapon_colt1911_white.png|thumb|none|400px|Staff Seargent Griggs's M1911]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|500px|A soldier holding a silenced SA Loaded 1911 in multiplayer.]]&lt;br /&gt;
[[Image:COD4Sw1911-2.jpg|thumb|none|500px|A soldier firing an SA Loaded 1911 during multiplayer.]]&lt;br /&gt;
[[Image:M1911_4.png|thumb|none|400px|M1911 .45 in-game]]&lt;br /&gt;
[[Image:M1911sil_4.png|thumb|none|400px|Silenced M1911 .45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] appears, though like the PPSh-41, it is not actually in the game. It is used in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:last_stand_glock.png|thumb|none|Last Stand Perk Symbol]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in this game and is the most powerful pistol holding 7 rounds in magazine but having the most recoil. Two of the main villains, Khaled Al-Asad, and Imran Zakhaev, carry this pistol as their weapon of choice. Al-Asad uses his to kill President Al-Fulahni on TV. In single-player it is only usable once on the level &amp;quot;Crew Expendable&amp;quot; when a man with two of them jumps you on the ship. The rate of fire of the Desert Eagle is significantly slower to balance it out between the other weapons in the mission. In split screen multilayer, it is a usable sidearm. However, it is locked in online multilayer until the player reaches the high rank of brigadier general. In competition gaming the Desert Eagle is almost unanimously the preferred pistol for its power and accuracy. This gun is one of the six weapons that has a gold variant (that doesn't change stats).&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle .50 Action Express.]]&lt;br /&gt;
[[Image:COD4MWDesert_Eagle.jpg|thumb|none|400px|Desert Eagle information screen]]&lt;br /&gt;
[[Image:COD4DesertEagle.jpg|thumb|none|500px|A soldier in mulitplayer armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Deagle_4.png|thumb|none|400px|Silver Desert Eagle in-game]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Golden]]&lt;br /&gt;
[[Image:Golddeagle_4.png|thumb|none|400px|Gold Desert Eagle in-game]]&lt;br /&gt;
[[Image:COD4DesertEagle-2.jpg|thumb|none|500px|Al-Asad executes Al-Fulahni with his gold Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears in this game as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in the &amp;quot;Crew Expendable&amp;quot; level, memorably quoting Hicks ([[Michael Biehn]]) (when he pulls out his [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) from ''[[Aliens]]'', when he says he likes to  &amp;quot;Keep it handy for close encounters&amp;quot;. It is powerful at close range, but is slow to reload, and is seen as not even hitting anything past 10 metres. Lt.Vasquez carries one without the stock on his back although he never uses it. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:COD4W1200.jpg|thumb|none|400px|W1200 picture description ingame.]]&lt;br /&gt;
[[Image:COD4W1200-1.jpg|thumb|none|500px|A soldier in multi-player armed with a W1200.]]&lt;br /&gt;
[[Image:COD4W1200-2.jpg|thumb|none|500px|A soldier in multi-player firing his W1200.]]&lt;br /&gt;
[[Image:Pumpshotty_4.png|thumb|none|400px|W1200 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in this game as the &amp;quot;M1014&amp;quot;, and has a higher rate of fire than the W1200, but in multiplayer, has a lower magazine capacity, and like the W1200, has a slow reload time. It is used by some Marines and by Soap McTavish in the &amp;quot;Safehouse&amp;quot; level. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|400px|M1014 information screen]]&lt;br /&gt;
[[Image:Autoshotty_4.png|thumb|none|400px|M1014 in-game]]&lt;br /&gt;
[[Image:Autoshottygold_4.png|thumb|none|400px|Gold M1014 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz.61 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in this game, and is used by some enemies. High short-range damage and an extreme rate of fire makes it effective up close, although it is hindered by a slow reload, low capacity of 20 .32 ACP rounds, and weak long-range damage. The weapon also has very little muzzle climb, and due to an early glitch in multiplayer whereby damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause 50 damage at close range (Half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png|thumb|none|300px|CZ Skorpion SA Vz.61 - .32 ACP]]&lt;br /&gt;
[[Image:COD4Skorpion.jpg|thumb|none|400px|CZ Skorpion as used ingame.]]&lt;br /&gt;
[[Image:Skorp_4.png|thumb|none|400px|Skorpion in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Mini Uzi |Mini Uzi]] appears in this game, and is also used by many enemies. Modeled with weaker damage, it fires 9mm rounds from a 32 round magazine at a high rate of fire. The high rate of fire with bouncing recoil leaves its accuracy poor for all but the shortest ranges. Zakhaev's son uses one while escorting Al-Fulahni to his execution, and while running from Soap, Griggs and Gaz right up until the end. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:COD4Miniuzi.jpg|thumb|none|400px|Mini Uzi picture description ingame.]]&lt;br /&gt;
[[Image:COD4Miniuzi-2.jpg|thumb|none|500px|Zakhaev's son armed with a Mini Uzi while driving Al-Fulahni to his execution.]]&lt;br /&gt;
[[Image:COD4Miniuzi-3.jpg|thumb|none|500px|A soldier armed with a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:COd4Miniuzi-5.jpg|thumb|none|500px|A soldier firing a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:Uzi_4.png|thumb|none|400px|Mini-Uzi in-game]]&lt;br /&gt;
[[Image:Golduzi.png|thumb|none|400px|Silenced Gold Mini Uzi in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N &amp;amp; SD6 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] appears in this game and is used by Sgt. &amp;quot;Soap&amp;quot; McTavish (the player) and some of the SAS Operatives, and is also used by some of the enemies. The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD6]] is also wielded by the player and some SAS Operatives in the prologue and epilogue levels. The SD model is fitted with an integral sound suppressor. The MP5 fires 9x19mm rounds from a 30 round magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer especially.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor 9mm]]&lt;br /&gt;
[[Image:COD4MWMP5.jpg|thumb|none|400px|MP5 information screen]]&lt;br /&gt;
[[Image:COD4MP5-1.jpg|thumb|none|500px|A soldier seen in the Killcam firing an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COd4MP5-3.jpg|thumb|none|500px|A soldier armed with an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COD4MP5SD-1.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; single player level.]]&lt;br /&gt;
[[Image:COd4MP5SD-3.jpg|thumb|none|500px|An SAS operative armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; level.]]&lt;br /&gt;
[[Image:Deadly2 4.png|thumb|none|500px|Captain &amp;quot;Deadly&amp;quot; Pelayo holds off militia during the &amp;quot;Shock and Awe&amp;quot; level. The 3-position selector with safe, semi-automatic, and fully automatic is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==[[PPSh-41]]==&lt;br /&gt;
&lt;br /&gt;
Although never seen or used in-game, many of the statues throughout the games's campaign and multiplayer levels hold a cement version of the Russian [[PPSh-41 / PPS-43|PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]].]]&lt;br /&gt;
&lt;br /&gt;
== [[AKS-74U]] (as the AK-74U) ==&lt;br /&gt;
&lt;br /&gt;
AKS-74U appears in game as the &amp;quot;AK-74U&amp;quot;. Like the P90, the AKS-74U is a sub-machine gun in name only. Firing 5.45x39mm intermediate rifle rounds, the AKS-74U is more accurately described as a miniature carbine. However, Call of Duty 4 does give it an attribute reflecting the nature of its rifle heritage. While it handles like the other SMGs, and its damage is modeled as equivalent to the H&amp;amp;K MP5, the AKS-74U can penetrate walls and other cover like the assault rifle class. None of the other SMGs have this advantage. With decent power and accuracy, the AKS-74U is an effective close and medium range weapon, with even-handling recoil and a high rate of fire from its 30-round magazine. In Campaign mode, it is mostly seen being used by Al Assad's forces in the Middle East and has a slower rate of fire than in multiplayer. But it seems the model in-game is based on [http://www.airsoftgi.com/product_info.php?cPath=139_24_166&amp;amp;products_id=1837 AK-47 &amp;quot;Beta Spetsnaz&amp;quot;], an AK airsoft gun model made by Tokyo Marui.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|An AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4AK74U.png|thumb|none|400px|The AKMSU in-game]]&lt;br /&gt;
[[Image:AK-74u.jpg|thumb|none|400px|AKMSU information screen]]&lt;br /&gt;
[[Image:Ak74u_4.png|thumb|none|400px|AKMSU in-game]]&lt;br /&gt;
&lt;br /&gt;
This weapon resemble very closely to the airsoft gun &amp;quot;AK-47 Beta Spetsnas&amp;quot; produced by the 3P Company. In this carbine can be seen as a mixture of component from between a [[AK-47#AKS-47|AKS]] and a [[AK-74#AKS-74U|AKSU-74]], with the addition of a Picatinny rail on the forehand. It's too different from a Yugoslavian M92 and also from a true Bulgarian AKMSU. &lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 23-Sept-2009&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails appears in the game, and is a rarely seen weapon (it is occasionally used by some of the enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply the P90, unsuppressed and using open rail iron sights. In all versions it fires 5.7x28mm rounds from a 50-round magazine. As with its real world counterpart, the P90 is modeled with relatively weak per-hit damage and mediocre accuracy, but relies on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has a laser attached to the side rail, and if it does not have any special sights, it is seen as having HK Diopter sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR 5.7x28mm, Notably without the Laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:COD4MWP90.jpg|thumb|none|400px|P90 TR information screen]]&lt;br /&gt;
[[Image:P90_4.png|thumb|none|400px|P90 TR in-game]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears in the game, used by many of the US Marines. One of the characters, Lt. Vasquez, who is Sgt. Jackson's commander in the US levels, carries an M16A4/M203 combo as his weapon of choice. Modeled as full-auto, which would really be an M16A3, in the single-player mode, it fires 5.56mm NATO from a 30 round magazine. In-game, the M16A4 is attributed the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In multiplayer, it is modeled accurately as an M16A4, firing a very quick three round burst, but with a slight pause between bursts. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. In Singleplayer the M16 is seen as fully automatic while still having the carrying handle of an A4, this is easily remedied by putting an A4 upper on an A3 Lower.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with ingame description, innaccurately describing semi-automatic fire as burst fire.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in mulitplayer.]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot; firing his M16A4.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier armed with an M16A4 in multiplayer fitted with an M203 launcher, nicknamed the &amp;quot;noob-tube&amp;quot; because new players tend to abuse its ability to instantly kill with unarmed grenades.]]&lt;br /&gt;
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|500px|U.S. soldiers armed with M16A4 rifles during the &amp;quot;War Pig&amp;quot; level.]]&lt;br /&gt;
[[Image:M16_4.png|thumb|none|400px|M16A4 in-game]]&lt;br /&gt;
[[Image:M16gren_4.png|thumb|none|400px|M16A3 with M203 grenade launcher in-game]]&lt;br /&gt;
[[Image:Digital_4.png|thumb|none|400px|M16 with digital camo in-game]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game, and is used by most of the enemies and allied Russian soldiers. It fires 7.62x39mm rounds in a 30 round magazine.  Some of them have [[GP-25 Kostyor]] 40mm muzzle loaded Grenade Launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use but instead encourages it due to massive (often lethal) impact damage. It is powerful and some-what accurate and is the equivalent to the M16 rifle. Online and especially in the competitive leagues, the AK-47 has become an established favorite for many of the same reasons it has in the real world; it is powerful and flexible, offering dependable performance in nearly every situation. This gun has a gold form most likely inspired by Saddam Hussein's gold AK-47. As another user pointed out, it is a hybrid, it is milled but has strengthening ribs.&lt;br /&gt;
 &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47.jpg|thumb|none|500px|AK-47 description ingame.]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|500px|A Russian Ultranationalist armed with an AK-47 during the level &amp;quot;Heat&amp;quot;.]]&lt;br /&gt;
[[Image:Ak47_4.png|thumb|none|400px|AK-47 in-game]]&lt;br /&gt;
[[Image:Ak47gren_4.png|thumb|none|400px|AK-47 Grenadier with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:Goldak.png|thumb|none|400px|Golden AK-47 with a GP-25 grenade launcher in-game]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Although not seen or used in the game, in some levels as Sgt. &amp;quot;Soap&amp;quot; MacTavish, there are posters on walls giving the details of an [[AK-74#AKS-74|AKS-74]] assault rifle (mistaken for an AKM).&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] appears in multiplayer with iron sights (which can be replaced with a red dot sight or ACOG scope) and a vertical grip, but appears in singleplayer in four specialized versions: &lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;normal&amp;quot; M4A1, used by some of the U.S. Marines in their missions, and Sgt. MacTavish in the final mission. It has a Tasco red dot scope, vertical grip, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4 Suppressed, only used by non-playable characters, notably Gaz in the mission &amp;quot;Crew Expendable&amp;quot;, one of the only times he does not use his G36C. It is the same as the &amp;quot;normal&amp;quot; M4A1 except is has a suppressor.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Grenadier, used by some of the U.S. Marines in their missions, and is Captain Price's signature weapon along with his 1911. It has an EOTech 552 holographic sight, M203 grenade launcher, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 SOPMOD, used by the some of the S.A.S. troopers and could be considered Sgt. &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight replacing the EOTech, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a fully automatic firing carbine version of the M16 rifle and being such is modeled to have quicker but less accurate and stable handling. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a battle rifle and an SMG/PDW.&lt;br /&gt;
&lt;br /&gt;
The M4A1 in-game is not a normal M4A1, as it has a 16&amp;quot; HBAR barrel and old style stock.&lt;br /&gt;
&lt;br /&gt;
Whenever the M4A1 has an M203 attached it also get an M203 leaf sight on the front of the top rail of the weapon, though it is unusable.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M4 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M4A1.jpg|thumb|none|400px|M4A1 description ingame.]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|500px|Cpt. Price armed with an M4A1 during &amp;quot;Crew Expendable&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-5.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-7.jpg|thumb|none|500px|Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-8.jpg|thumb|none|500px|Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|M4A1 Carbine in-game]]&lt;br /&gt;
[[Image:M4eo_4.png|thumb|none|400px|M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203 Grenade Launcher in-game]]&lt;br /&gt;
[[Image:M4sopmod_4.png|thumb|none|400px|M4A1 SOPMOD with a Red Dot Sight, Suppressor, AN/PEQ-2A, and M203 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3A4]], noted by collapsing stock, and a normal length barrel, distinguishing it from the G3KA4 appears in this game and, like the AK-47, is used by many of the enemies in the game. It has full-auto function in single-player, but is reduced to semi-auto in multiplayer. The G3A4 fires 7.62x51mm NATO from a 20-round magazine. In the game, the base damage from this round is made equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class however, is correctly modeled as being more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon correctly reflects the real-world high accuracy of the G3, but its recoil is made to be incredibly light, much milder even than the AK-47. Its accuracy and damage combine to make it the best assault rifle in single-player, but in multi-player it's limited to semi-auto to prevent the scoped G3 from being guaranteed death at every range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3A4.jpg‎|thumb|none|400px|H&amp;amp;K G3A4 7.62x51mm]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|400px|G3KA4 as ingame.]]&lt;br /&gt;
[[Image:G3_4.png|thumb|none|400px|G3A4 in-game]]&lt;br /&gt;
&lt;br /&gt;
I don't want to start a debate here, but I was playing MW the other day, and i noticed that there is no paddle release behind the magazine well. That would make this a HK91. I forgot the variants of the '91, sorry about that. I noticed this when I was playing single player out of boredom, and I had the Slow-motion cheat on, so I could see the magazine well pretty well. I do not however know about the multiplayer version. My stepbrother has taken over the '360 for the time being.- W190009637&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] appears in this game and is used by the S.A.S., the allied Russian soldiers in &amp;quot;Safehouse&amp;quot; and many enemies late in the game. It has a Tasco red dot scope in singleplayer and open sights in multiplayer. It has slightly heavier recoil and a slower rate of fire than the M4, but much less sight sway. It is modeled with equal damage to the M4, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
[[Image:COD4MWG36C.jpg|thumb|none|400px|G36C information screen]]&lt;br /&gt;
[[Image:COD4G36C-1.jpg|thumb|none|500px|A soldier armed with a G36C ingame.]]&lt;br /&gt;
[[Image:G36_4.png|thumb|none|400px|G36C in-game]]&lt;br /&gt;
[[Image:Reddotsp_4.png|thumb|none|400px|G36C with a M68/Tasco red dot sight in-game]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] appears in the game, with a Knights Armaments RAS (Rail Adapter System) Fore end, an RAS scope mount, and heat shields on the side rails. It fires 7.62x51mm from a 20 round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. &lt;br /&gt;
&lt;br /&gt;
It is also modified as a sniper rifle, the [[M21]]. Strangely, the M21 is a modified M14, although often with a smaller 10-round magazine, but have much different attributes in the game.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|400px|M14 information screen in-game]]&lt;br /&gt;
[[Image:M14_4.png|thumb|none|400px|M14 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in multiplayer only and is unlocked at a high rank. It was the first true assault rifle ever created firing a 7.92x33 Kurz round in a 30 round curved box magazine. It is powerful but inaccurate, has high recoil and actually weighs your character down (somewhat like Machineguns do). It is in the game as an ode to the previous COD games which the gun was featured in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) 7.92kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|400px|MP-44 information]]&lt;br /&gt;
[[Image:Mp44_4.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== M21 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed (&amp;quot;M21 Suppressed&amp;quot;) and unsuppressed versions. It is used by the SAS and Marine snipers. It is a top of the line M14 rifle fitted with a scope (and a RAS mount for that scope), Knights Armaments RAS (Rail Adapter System) Fore end, heat shields on the side rails, and a smaller 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Sniper Rifle 7.62x51mm NATO with folding bipod]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|400px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|500px|M21 rifle ingame]]&lt;br /&gt;
[[Image:M21_4.png|thumb|none|400px|M21 in-game]]&lt;br /&gt;
[[Image:M21sil_4.png|thumb|none|400px|Silenced M21 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears in this game as the &amp;quot;R700&amp;quot;, whilst it is very powerful, it has the shakiest in scope view. and frequently misses where it as actually shooting. Its heavy recoil also consumes time for a follow up shot. It is used by &amp;quot;Soap&amp;quot; McTavish in the single-player exclusively in the &amp;quot;Sins of the Father&amp;quot; mission, prior to the pursuit of Victor Zakhaev. It holds four rounds of .308 Winchester (7.62x51mm NATO). The caliber is determined based on the size of the bolt and breech. Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|400px|R700P information screen]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD]] appears in this game and is used by all enemy snipers in the game. It was designed in the 1960s as a replacement of the outdated Mosin-Nagant rifle. It is well known for its power, precision, and reliability. It's design is mainly based on the AK-47, but is chambered in 7.62x54R cartridges for increased range and power. It's weight and recoil makes it difficult for some scenarios. It is recommended to any player common to the sniper rifle. This gun also has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|400px|SVD Dragunov rifle ingame.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|500px|A soldier armed with an SVD Dragunov ingame.]]&lt;br /&gt;
[[Image:Cod4-golden-sniper.jpg|thumb|none|400px|Gold SVD Dragunov in-game]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] appears in multiplayer only, and is similar in performance to the R700 (with the conspicuous exception of the weapon's sway and time during breathing to steady a shot). It is more accurate and just as powerful. It fires 5 7.62x51 rounds. A programming error means that all weapons with scopes use the M40A3 reticle image, called scope_overlay_m40a3, rather than their own; the game files contain ''seven'' other reticle models, including two seperate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3, 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|400px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40_4.png|thumb|none|400px|M40A3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears in the game, unlocked in multiplayer as a portable weapon and in a single player mission as a stationary weapon (with variable zoom and unlimited ammunition), and is the most powerful sniper rifle in the game. Lieutenant Price, in the single-player mission &amp;quot;One Shot, One Kill&amp;quot;, uses the Barrett M82A1 to shoot Zakhaev's left arm off from a mile away.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82A1.jpg|thumb|none|500px|Barrett M82A1 12.7x99mm(.50 BMG)]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|400px|M82A1 information screen]]&lt;br /&gt;
[[Image:M82_4.png|thumb|none|400px|M82A1 in-game]]&lt;br /&gt;
[[Image:Chernm82.png|thumb|none|400px|The M82A1 used in One Shot, One Kill in-game]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (which is an inaccurate as the SAS would use the FN Minimi, not the American M249). The M249 fires 100, 200 or 250 round belt boxes of 5.56x45mm rounds at a rate of 915 RPM. It's accuracy is moderate to good and power equivalent to a M4A1, but is great for support.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these feattures and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used ingame.]]&lt;br /&gt;
[[Image:COD4MSAW-2.jpg|thumb|none|500px|A soldier armed with an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:COD4MSAW-3.jpg|thumb|none|500px|A soldier aiming down the sights on an M249 SAW in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] appears in the game, and is the LMG used by the enemies in the game. It fires 7.62x39mm rounds from a 100 round belt box. It is loud, accurate, and intimidating.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|500px|Degtyarov RPD 7.62x39mm (as seen ingame)]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|500px|An enemy soldier firing an RPD ingame.]]&lt;br /&gt;
[[Image:COd4RPD-2.jpg|thumb|none|500px|A soldier firing an RPD in multiplayer. Note: The player is cheating and using an aim-bot, hence the squares outlining opposing players and the 65 kill-streak.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears in the &amp;quot;Last Stand&amp;quot; at the end of the game used by one of the soldiers accompanying Zakhaev, and usable in the last level if you kill the first driver pulling up to the destroyed bridge. He jumps out armed with one ready for your use and for some reason the single player version fires faster than the one in multiplayer. It is also more common in multiplayer. It fires 7.62x51mm rounds from a 100 round belt box. The game incorrectly refers to it as the M60E4, which has a much shorter barrel than the one featured on the E3.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|400px|M60E3 7.62x51mm with the full length barrel.]] This gun has a gold form.&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|400px|M60E3 as ingame.]]&lt;br /&gt;
[[Image:M60_4.png|thumb|none|400px|M60E3 ingame]]&lt;br /&gt;
[[Image:Goldm60.png|thumb|none|400px|Gold M60E3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears as a player-usable stationary weapon mounted on a downed helicopter in &amp;quot;Heat&amp;quot; and is used by a door gunner on a Blackhawk in both the prologue level and in &amp;quot;The Sins of The Father&amp;quot; level. It should be noted that in the game, when &amp;quot;Soap&amp;quot; is covering his unit's withdrawal using the minigun in the crashed Blackhawk, the weapon should not be working. When mounted on an aircraft the weapon is hooked into the aircraft's electrical system otherwise it would require a large external battery. It would only be possible if the helicopter had only crashed an hour or two before the minigun was used; however, even that is assuming that the crash didn't damage the battery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun.]]&lt;br /&gt;
[[Image:Minigun1_4.png|thumb|none|400px|The GE-M134 Minigun in-game.]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|400px|Using the GE-M134 Minigun in-game. Oddly, in the night level set in the same area, the crashed Blackhawk is present, but the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen mounted on the commander's hatch of M1 Abrams tanks in several missions, and is not supposed to be operated by the player at any point. However, one can be used in a single level, &amp;quot;Charlie Don't Surf&amp;quot; by using a glitch to get outside the map, a player can find a usable M2 on a stand.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|The gun to the left as viewed is an M2HB, mounted on the commander's hatch; the right hand MG is an [[FN_MAG#M240_Machine_Gun|M240]], as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears as a weapon the player can set for ambushing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 direction Claymore Mine]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot, requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units holds unlimited missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a player usable weapon mounted on a CH-46 Sea Knight helicopter, governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 ingame]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger Missile Launcher]] == &lt;br /&gt;
This weapon is useable in the single-player campaign as an SAS operative.  It's used by Sergeant &amp;quot;Soap&amp;quot; McTavish to shoot down an enemy helicopter, and can be used by Price at several points in All Ghillied Up to shoot helicopters (one of which is on the ground with multiple trees and vehicles surrounding it, in which case it's kind of surprising the Stinger can even get a lock).&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|300px|FIM-92 Stinger Missile Launcher]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 Rocket Propelled Grenade Launcher ==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player ingame. In multiplayer is it good weapon against helicopters.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:COD4RPG-7-1.jpg|thumb|none|500px|A Russian Ultranationalist with an RPG-7 ingame.]]&lt;br /&gt;
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 Rocket Propelled Grenade Launcher ==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several terrorist.&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]]&lt;br /&gt;
This isn't an RPG-27 but an RPG-22 which looks a lot like an RPG-27. I put it here to give you a general idea of what it looks like&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It cannot be used in game, but was originally intended to be. It is accessable in at least one level through the Give All Cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot;. An AT4 can be seen on his back.]]&lt;br /&gt;
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All Cheat]]&lt;br /&gt;
&lt;br /&gt;
==  M67 hand grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M203/A1/PI grenade launcher ==&lt;br /&gt;
All three incarnations of the [[M203|M203 Grenade launcher]] are used in game. This weapon in multi-player is commonly referred to as the 'noob tube' because of it's ability to get a cheap, instant kill with explosion hits even if the target is too close for it to arm. Many players are looked down upon for using this weapon attachment. To balance this out using the M203 negates the ability to select a perk from the perk 1 options.&lt;br /&gt;
&lt;br /&gt;
The M203 is only seen on the M16A4, Notable by the longer barrel.&lt;br /&gt;
&lt;br /&gt;
The M203A1 is seen on the M4A1 only, notable by still being of the larger persuasion, but with a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
The M203PI Is seen used on all other assault rifles (Except the AK-47), it is much smaller, and has a short barrel, designed for being mounted on other weapons.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-25 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AK-74U in the armory in the tutorial. This could be remedied easily as putting the M203PI on the AK-47.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Acher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=287498</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=287498"/>
		<updated>2010-06-15T22:47:44Z</updated>

		<summary type="html">&lt;p&gt;Acher: /* AKS-74U (as the AK-74U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] appears in the game as the M9, and is used by Sgt. Paul Jackson and many of the Marines and enemies as their standard sidearm. It is a relatively weak pistol, but has the highest magazine capacity of 15 rounds of 9mm and the lowest recoil allowing quick follow up shots. A sound suppressed version can be used in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:COD4M9.jpg|thumb|none|500px|Picture description of the 92SB pistol in-game.]]&lt;br /&gt;
[[Image:COD4M9-1.jpg|thumb|none|500px|A soldier in mulitplayer during last stand mode with a suppressed 92SB pistol. Also note Glock pistol in symbol.]]&lt;br /&gt;
[[Image:M9_4.png|thumb|none|500px|92SB un-silenced]]&lt;br /&gt;
[[Image:M9sil_4.png|thumb|none|400px|Silenced 92SB in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is seen in game as the sidearm of Sgt. &amp;quot;Soap&amp;quot; MacTavish and many other SAS soldiers in the game. It has a underbarrel flashlight that is unused in the game. It uses .45 ACP rounds in a 12 round magazine. It's recoil, capacity and stopping power make this gun the most balanced in classes. It is clearly a USP and ''not'' a SOCOM. It  has a USP safety, and several other features that are different from a Mk. 23. However, it is incorrectly seen with a HK1 LAM [Laser Aiming Module], which only fits the Mk. 23 SOCOM. It can be supressed.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:COD4USP45.jpg|thumb|none|400px|USP45 picture description ingame.]]&lt;br /&gt;
[[Image:Usp_4.png|thumb|none|400px|USP.45 in-game]]&lt;br /&gt;
[[Image:Uspsil_4.png|thumb|none|400px|Silenced USP.45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
A version of the 1911 makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; Though no one knows what it's specifically modeled after, the gun that it resembles most is a Springfield Armory Loaded model with aftermarket grips (as opposed to the aforementioned Kimber and MEU (SOC) pistols) Features like the stainless steel barrel and bushing, Novak sights and match grade trigger separate it from the Kimber and MEU SOC which do not have these. It is used in game by Sergeant &amp;quot;Soap&amp;quot; MacTavish, Captain Price, and Sergeant Paul Jackson as a sidearm in several levels, by Viktor Zakhaev to commit suicide, and is unlockable in the multiplayer mode. It is also the gun slid to &amp;quot;Soap&amp;quot; in the final level by Price, who uses it to take out Imran Zakhaev and his henchmen. A stainless version with black grips is used by Staff Sergeant Griggs in the final level when tugging Soap to cover. It can be silenced.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|360px|none|Springfield Armory Loaded, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:CoD41911.jpg|thumb|none|400px|The M1911 .45 in game.]]&lt;br /&gt;
[[Image:Weapon_colt1911_white.png|thumb|none|400px|Staff Seargent Griggs's M1911]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|500px|A soldier holding a silenced SA Loaded 1911 in multiplayer.]]&lt;br /&gt;
[[Image:COD4Sw1911-2.jpg|thumb|none|500px|A soldier firing an SA Loaded 1911 during multiplayer.]]&lt;br /&gt;
[[Image:M1911_4.png|thumb|none|400px|M1911 .45 in-game]]&lt;br /&gt;
[[Image:M1911sil_4.png|thumb|none|400px|Silenced M1911 .45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] appears, though like the PPSh-41, it is not actually in the game. It is used in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:last_stand_glock.png|thumb|none|Last Stand Perk Symbol]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in this game and is the most powerful pistol holding 7 rounds in magazine but having the most recoil. Two of the main villains, Khaled Al-Asad, and Imran Zakhaev, carry this pistol as their weapon of choice. Al-Asad uses his to kill President Al-Fulahni on TV. In single-player it is only usable once on the level &amp;quot;Crew Expendable&amp;quot; when a man with two of them jumps you on the ship. The rate of fire of the Desert Eagle is significantly slower to balance it out between the other weapons in the mission. In split screen multilayer, it is a usable sidearm. However, it is locked in online multilayer until the player reaches the high rank of brigadier general. In competition gaming the Desert Eagle is almost unanimously the preferred pistol for its power and accuracy. This gun is one of the six weapons that has a gold variant (that doesn't change stats).&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle .50 Action Express.]]&lt;br /&gt;
[[Image:COD4MWDesert_Eagle.jpg|thumb|none|400px|Desert Eagle information screen]]&lt;br /&gt;
[[Image:COD4DesertEagle.jpg|thumb|none|500px|A soldier in mulitplayer armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Deagle_4.png|thumb|none|400px|Silver Desert Eagle in-game]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Golden]]&lt;br /&gt;
[[Image:Golddeagle_4.png|thumb|none|400px|Gold Desert Eagle in-game]]&lt;br /&gt;
[[Image:COD4DesertEagle-2.jpg|thumb|none|500px|Al-Asad executes Al-Fulahni with his gold Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears in this game as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in the &amp;quot;Crew Expendable&amp;quot; level, memorably quoting Hicks ([[Michael Biehn]]) (when he pulls out his [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) from ''[[Aliens]]'', when he says he likes to  &amp;quot;Keep it handy for close encounters&amp;quot;. It is powerful at close range, but is slow to reload, and is seen as not even hitting anything past 10 metres. Lt.Vasquez carries one without the stock on his back although he never uses it. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:COD4W1200.jpg|thumb|none|400px|W1200 picture description ingame.]]&lt;br /&gt;
[[Image:COD4W1200-1.jpg|thumb|none|500px|A soldier in multi-player armed with a W1200.]]&lt;br /&gt;
[[Image:COD4W1200-2.jpg|thumb|none|500px|A soldier in multi-player firing his W1200.]]&lt;br /&gt;
[[Image:Pumpshotty_4.png|thumb|none|400px|W1200 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in this game as the &amp;quot;M1014&amp;quot;, and has a higher rate of fire than the W1200, but in multiplayer, has a lower magazine capacity, and like the W1200, has a slow reload time. It is used by some Marines and by Soap McTavish in the &amp;quot;Safehouse&amp;quot; level. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|400px|M1014 information screen]]&lt;br /&gt;
[[Image:Autoshotty_4.png|thumb|none|400px|M1014 in-game]]&lt;br /&gt;
[[Image:Autoshottygold_4.png|thumb|none|400px|Gold M1014 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz.61 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in this game, and is used by some enemies. High short-range damage and an extreme rate of fire makes it effective up close, although it is hindered by a slow reload, low capacity of 20 .32 ACP rounds, and weak long-range damage. The weapon also has very little muzzle climb, and due to an early glitch in multiplayer whereby damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause 50 damage at close range (Half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png|thumb|none|300px|CZ Skorpion SA Vz.61 - .32 ACP]]&lt;br /&gt;
[[Image:COD4Skorpion.jpg|thumb|none|400px|CZ Skorpion as used ingame.]]&lt;br /&gt;
[[Image:Skorp_4.png|thumb|none|400px|Skorpion in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Mini Uzi |Mini Uzi]] appears in this game, and is also used by many enemies. Modeled with weaker damage, it fires 9mm rounds from a 32 round magazine at a high rate of fire. The high rate of fire with bouncing recoil leaves its accuracy poor for all but the shortest ranges. Zakhaev's son uses one while escorting Al-Fulahni to his execution, and while running from Soap, Griggs and Gaz right up until the end. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:COD4Miniuzi.jpg|thumb|none|400px|Mini Uzi picture description ingame.]]&lt;br /&gt;
[[Image:COD4Miniuzi-2.jpg|thumb|none|500px|Zakhaev's son armed with a Mini Uzi while driving Al-Fulahni to his execution.]]&lt;br /&gt;
[[Image:COD4Miniuzi-3.jpg|thumb|none|500px|A soldier armed with a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:COd4Miniuzi-5.jpg|thumb|none|500px|A soldier firing a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:Uzi_4.png|thumb|none|400px|Mini-Uzi in-game]]&lt;br /&gt;
[[Image:Golduzi.png|thumb|none|400px|Silenced Gold Mini Uzi in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N &amp;amp; SD6 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] appears in this game and is used by Sgt. &amp;quot;Soap&amp;quot; McTavish (the player) and some of the SAS Operatives, and is also used by some of the enemies. The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD6]] is also wielded by the player and some SAS Operatives in the prologue and epilogue levels. The SD model is fitted with an integral sound suppressor. The MP5 fires 9x19mm rounds from a 30 round magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer especially.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor 9mm]]&lt;br /&gt;
[[Image:COD4MWMP5.jpg|thumb|none|400px|MP5 information screen]]&lt;br /&gt;
[[Image:COD4MP5-1.jpg|thumb|none|500px|A soldier seen in the Killcam firing an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COd4MP5-3.jpg|thumb|none|500px|A soldier armed with an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COD4MP5SD-1.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; single player level.]]&lt;br /&gt;
[[Image:COd4MP5SD-3.jpg|thumb|none|500px|An SAS operative armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; level.]]&lt;br /&gt;
[[Image:Deadly2 4.png|thumb|none|500px|Captain &amp;quot;Deadly&amp;quot; Pelayo holds off militia during the &amp;quot;Shock and Awe&amp;quot; level. The 3-position selector with safe, semi-automatic, and fully automatic is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==[[PPSh-41]]==&lt;br /&gt;
&lt;br /&gt;
Although never seen or used in-game, many of the statues throughout the games's campaign and multiplayer levels hold a cement version of the Russian [[PPSh-41 / PPS-43|PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]].]]&lt;br /&gt;
&lt;br /&gt;
== [[AKS-74U]] (as the AK-74U) ==&lt;br /&gt;
&lt;br /&gt;
AKS-74U appears in game as the &amp;quot;AK-74U&amp;quot;. Like the P90, the AKS-74U is a sub-machine gun in name only. Firing 5.45x39mm intermediate rifle rounds, the AKS-74U is more accurately described as a miniature carbine. However, Call of Duty 4 does give it an attribute reflecting the nature of its rifle heritage. While it handles like the other SMGs, and its damage is modeled as equivalent to the H&amp;amp;K MP5, the AKS-74U can penetrate walls and other cover like the assault rifle class. None of the other SMGs have this advantage. With decent power and accuracy, the AKS-74U is an effective close and medium range weapon, with even-handling recoil and a high rate of fire from its 30-round magazine. In Campaign mode, it is mostly seen being used by Al Assad's forces in the Middle East and has a slower rate of fire than in multiplayer. But it seems the model in-game is based on [http://www.airsoftgi.com/product_info.php?cPath=139_24_166&amp;amp;products_id=1837 AK-47 &amp;quot;Beta Spetsnaz&amp;quot;], an AK airsoft gun model made by Tokyo Marui.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74U]]]] An AKS-74U-5.45x39mm.&lt;br /&gt;
[[Image:CoD4AK74U.png|thumb|none|400px|The AKMSU in-game]]&lt;br /&gt;
[[Image:AK-74u.jpg|thumb|none|400px|AKMSU information screen]]&lt;br /&gt;
[[Image:Ak74u_4.png|thumb|none|400px|AKMSU in-game]]&lt;br /&gt;
&lt;br /&gt;
This weapon resemble very closely to the airsoft gun &amp;quot;AK-47 Beta Spetsnas&amp;quot; produced by the 3P Company. In this carbine can be seen as a mixture of component from between a [[AK-47#AKS-47|AKS]] and a [[AK-74#AKS-74U|AKSU-74]], with the addition of a Picatinny rail on the forehand. It's too different from a Yugoslavian M92 and also from a true Bulgarian AKMSU. &lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 23-Sept-2009&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails appears in the game, and is a rarely seen weapon (it is occasionally used by some of the enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply the P90, unsuppressed and using open rail iron sights. In all versions it fires 5.7x28mm rounds from a 50-round magazine. As with its real world counterpart, the P90 is modeled with relatively weak per-hit damage and mediocre accuracy, but relies on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has a laser attached to the side rail, and if it does not have any special sights, it is seen as having HK Diopter sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR 5.7x28mm, Notably without the Laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:COD4MWP90.jpg|thumb|none|400px|P90 TR information screen]]&lt;br /&gt;
[[Image:P90_4.png|thumb|none|400px|P90 TR in-game]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears in the game, used by many of the US Marines. One of the characters, Lt. Vasquez, who is Sgt. Jackson's commander in the US levels, carries an M16A4/M203 combo as his weapon of choice. Modeled as full-auto, which would really be an M16A3, in the single-player mode, it fires 5.56mm NATO from a 30 round magazine. In-game, the M16A4 is attributed the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In multiplayer, it is modeled accurately as an M16A4, firing a very quick three round burst, but with a slight pause between bursts. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. In Singleplayer the M16 is seen as fully automatic while still having the carrying handle of an A4, this is easily remedied by putting an A4 upper on an A3 Lower.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with ingame description, innaccurately describing semi-automatic fire as burst fire.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in mulitplayer.]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot; firing his M16A4.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier armed with an M16A4 in multiplayer fitted with an M203 launcher, nicknamed the &amp;quot;noob-tube&amp;quot; because new players tend to abuse its ability to instantly kill with unarmed grenades.]]&lt;br /&gt;
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|500px|U.S. soldiers armed with M16A4 rifles during the &amp;quot;War Pig&amp;quot; level.]]&lt;br /&gt;
[[Image:M16_4.png|thumb|none|400px|M16A4 in-game]]&lt;br /&gt;
[[Image:M16gren_4.png|thumb|none|400px|M16A3 with M203 grenade launcher in-game]]&lt;br /&gt;
[[Image:Digital_4.png|thumb|none|400px|M16 with digital camo in-game]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game, and is used by most of the enemies and allied Russian soldiers. It fires 7.62x39mm rounds in a 30 round magazine.  Some of them have [[GP-25 Kostyor]] 40mm muzzle loaded Grenade Launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use but instead encourages it due to massive (often lethal) impact damage. It is powerful and some-what accurate and is the equivalent to the M16 rifle. Online and especially in the competitive leagues, the AK-47 has become an established favorite for many of the same reasons it has in the real world; it is powerful and flexible, offering dependable performance in nearly every situation. This gun has a gold form most likely inspired by Saddam Hussein's gold AK-47. As another user pointed out, it is a hybrid, it is milled but has strengthening ribs.&lt;br /&gt;
 &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47.jpg|thumb|none|500px|AK-47 description ingame.]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|500px|A Russian Ultranationalist armed with an AK-47 during the level &amp;quot;Heat&amp;quot;.]]&lt;br /&gt;
[[Image:Ak47_4.png|thumb|none|400px|AK-47 in-game]]&lt;br /&gt;
[[Image:Ak47gren_4.png|thumb|none|400px|AK-47 Grenadier with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:Goldak.png|thumb|none|400px|Golden AK-47 with a GP-25 grenade launcher in-game]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Although not seen or used in the game, in some levels as Sgt. &amp;quot;Soap&amp;quot; MacTavish, there are posters on walls giving the details of an [[AK-74#AKS-74|AKS-74]] assault rifle (mistaken for an AKM).&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] appears in multiplayer with iron sights (which can be replaced with a red dot sight or ACOG scope) and a vertical grip, but appears in singleplayer in four specialized versions: &lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;normal&amp;quot; M4A1, used by some of the U.S. Marines in their missions, and Sgt. MacTavish in the final mission. It has a Tasco red dot scope, vertical grip, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4 Suppressed, only used by non-playable characters, notably Gaz in the mission &amp;quot;Crew Expendable&amp;quot;, one of the only times he does not use his G36C. It is the same as the &amp;quot;normal&amp;quot; M4A1 except is has a suppressor.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Grenadier, used by some of the U.S. Marines in their missions, and is Captain Price's signature weapon along with his 1911. It has an EOTech 552 holographic sight, M203 grenade launcher, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 SOPMOD, used by the some of the S.A.S. troopers and could be considered Sgt. &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight replacing the EOTech, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a fully automatic firing carbine version of the M16 rifle and being such is modeled to have quicker but less accurate and stable handling. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a battle rifle and an SMG/PDW.&lt;br /&gt;
&lt;br /&gt;
The M4A1 in-game is not a normal M4A1, as it has a 16&amp;quot; HBAR barrel and old style stock.&lt;br /&gt;
&lt;br /&gt;
Whenever the M4A1 has an M203 attached it also get an M203 leaf sight on the front of the top rail of the weapon, though it is unusable.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M4 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M4A1.jpg|thumb|none|400px|M4A1 description ingame.]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|500px|Cpt. Price armed with an M4A1 during &amp;quot;Crew Expendable&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-5.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-7.jpg|thumb|none|500px|Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-8.jpg|thumb|none|500px|Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|M4A1 Carbine in-game]]&lt;br /&gt;
[[Image:M4eo_4.png|thumb|none|400px|M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203 Grenade Launcher in-game]]&lt;br /&gt;
[[Image:M4sopmod_4.png|thumb|none|400px|M4A1 SOPMOD with a Red Dot Sight, Suppressor, AN/PEQ-2A, and M203 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3A4]], noted by collapsing stock, and a normal length barrel, distinguishing it from the G3KA4 appears in this game and, like the AK-47, is used by many of the enemies in the game. It has full-auto function in single-player, but is reduced to semi-auto in multiplayer. The G3A4 fires 7.62x51mm NATO from a 20-round magazine. In the game, the base damage from this round is made equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class however, is correctly modeled as being more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon correctly reflects the real-world high accuracy of the G3, but its recoil is made to be incredibly light, much milder even than the AK-47. Its accuracy and damage combine to make it the best assault rifle in single-player, but in multi-player it's limited to semi-auto to prevent the scoped G3 from being guaranteed death at every range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3A4.jpg‎|thumb|none|400px|H&amp;amp;K G3A4 7.62x51mm]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|400px|G3KA4 as ingame.]]&lt;br /&gt;
[[Image:G3_4.png|thumb|none|400px|G3A4 in-game]]&lt;br /&gt;
&lt;br /&gt;
I don't want to start a debate here, but I was playing MW the other day, and i noticed that there is no paddle release behind the magazine well. That would make this a HK91. I forgot the variants of the '91, sorry about that. I noticed this when I was playing single player out of boredom, and I had the Slow-motion cheat on, so I could see the magazine well pretty well. I do not however know about the multiplayer version. My stepbrother has taken over the '360 for the time being.- W190009637&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] appears in this game and is used by the S.A.S., the allied Russian soldiers in &amp;quot;Safehouse&amp;quot; and many enemies late in the game. It has a Tasco red dot scope in singleplayer and open sights in multiplayer. It has slightly heavier recoil and a slower rate of fire than the M4, but much less sight sway. It is modeled with equal damage to the M4, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
[[Image:COD4MWG36C.jpg|thumb|none|400px|G36C information screen]]&lt;br /&gt;
[[Image:COD4G36C-1.jpg|thumb|none|500px|A soldier armed with a G36C ingame.]]&lt;br /&gt;
[[Image:G36_4.png|thumb|none|400px|G36C in-game]]&lt;br /&gt;
[[Image:Reddotsp_4.png|thumb|none|400px|G36C with a M68/Tasco red dot sight in-game]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] appears in the game, with a Knights Armaments RAS (Rail Adapter System) Fore end, an RAS scope mount, and heat shields on the side rails. It fires 7.62x51mm from a 20 round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. &lt;br /&gt;
&lt;br /&gt;
It is also modified as a sniper rifle, the [[M21]]. Strangely, the M21 is a modified M14, although often with a smaller 10-round magazine, but have much different attributes in the game.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|400px|M14 information screen in-game]]&lt;br /&gt;
[[Image:M14_4.png|thumb|none|400px|M14 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in multiplayer only and is unlocked at a high rank. It was the first true assault rifle ever created firing a 7.92x33 Kurz round in a 30 round curved box magazine. It is powerful but inaccurate, has high recoil and actually weighs your character down (somewhat like Machineguns do). It is in the game as an ode to the previous COD games which the gun was featured in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) 7.92kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|400px|MP-44 information]]&lt;br /&gt;
[[Image:Mp44_4.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== M21 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed (&amp;quot;M21 Suppressed&amp;quot;) and unsuppressed versions. It is used by the SAS and Marine snipers. It is a top of the line M14 rifle fitted with a scope (and a RAS mount for that scope), Knights Armaments RAS (Rail Adapter System) Fore end, heat shields on the side rails, and a smaller 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Sniper Rifle 7.62x51mm NATO with folding bipod]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|400px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|500px|M21 rifle ingame]]&lt;br /&gt;
[[Image:M21_4.png|thumb|none|400px|M21 in-game]]&lt;br /&gt;
[[Image:M21sil_4.png|thumb|none|400px|Silenced M21 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears in this game as the &amp;quot;R700&amp;quot;, whilst it is very powerful, it has the shakiest in scope view. and frequently misses where it as actually shooting. Its heavy recoil also consumes time for a follow up shot. It is used by &amp;quot;Soap&amp;quot; McTavish in the single-player exclusively in the &amp;quot;Sins of the Father&amp;quot; mission, prior to the pursuit of Victor Zakhaev. It holds four rounds of .308 Winchester (7.62x51mm NATO). The caliber is determined based on the size of the bolt and breech. Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|400px|R700P information screen]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD]] appears in this game and is used by all enemy snipers in the game. It was designed in the 1960s as a replacement of the outdated Mosin-Nagant rifle. It is well known for its power, precision, and reliability. It's design is mainly based on the AK-47, but is chambered in 7.62x54R cartridges for increased range and power. It's weight and recoil makes it difficult for some scenarios. It is recommended to any player common to the sniper rifle. This gun also has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|400px|SVD Dragunov rifle ingame.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|500px|A soldier armed with an SVD Dragunov ingame.]]&lt;br /&gt;
[[Image:Cod4-golden-sniper.jpg|thumb|none|400px|Gold SVD Dragunov in-game]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] appears in multiplayer only, and is similar in performance to the R700 (with the conspicuous exception of the weapon's sway and time during breathing to steady a shot). It is more accurate and just as powerful. It fires 5 7.62x51 rounds. A programming error means that all weapons with scopes use the M40A3 reticle image, called scope_overlay_m40a3, rather than their own; the game files contain ''seven'' other reticle models, including two seperate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3, 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|400px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40_4.png|thumb|none|400px|M40A3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears in the game, unlocked in multiplayer as a portable weapon and in a single player mission as a stationary weapon (with variable zoom and unlimited ammunition), and is the most powerful sniper rifle in the game. Lieutenant Price, in the single-player mission &amp;quot;One Shot, One Kill&amp;quot;, uses the Barrett M82A1 to shoot Zakhaev's left arm off from a mile away.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82A1.jpg|thumb|none|500px|Barrett M82A1 12.7x99mm(.50 BMG)]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|400px|M82A1 information screen]]&lt;br /&gt;
[[Image:M82_4.png|thumb|none|400px|M82A1 in-game]]&lt;br /&gt;
[[Image:Chernm82.png|thumb|none|400px|The M82A1 used in One Shot, One Kill in-game]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (which is an inaccurate as the SAS would use the FN Minimi, not the American M249). The M249 fires 100, 200 or 250 round belt boxes of 5.56x45mm rounds at a rate of 915 RPM. It's accuracy is moderate to good and power equivalent to a M4A1, but is great for support.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these feattures and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used ingame.]]&lt;br /&gt;
[[Image:COD4MSAW-2.jpg|thumb|none|500px|A soldier armed with an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:COD4MSAW-3.jpg|thumb|none|500px|A soldier aiming down the sights on an M249 SAW in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] appears in the game, and is the LMG used by the enemies in the game. It fires 7.62x39mm rounds from a 100 round belt box. It is loud, accurate, and intimidating.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|500px|Degtyarov RPD 7.62x39mm (as seen ingame)]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|500px|An enemy soldier firing an RPD ingame.]]&lt;br /&gt;
[[Image:COd4RPD-2.jpg|thumb|none|500px|A soldier firing an RPD in multiplayer. Note: The player is cheating and using an aim-bot, hence the squares outlining opposing players and the 65 kill-streak.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears in the &amp;quot;Last Stand&amp;quot; at the end of the game used by one of the soldiers accompanying Zakhaev, and usable in the last level if you kill the first driver pulling up to the destroyed bridge. He jumps out armed with one ready for your use and for some reason the single player version fires faster than the one in multiplayer. It is also more common in multiplayer. It fires 7.62x51mm rounds from a 100 round belt box. The game incorrectly refers to it as the M60E4, which has a much shorter barrel than the one featured on the E3.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|400px|M60E3 7.62x51mm with the full length barrel.]] This gun has a gold form.&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|400px|M60E3 as ingame.]]&lt;br /&gt;
[[Image:M60_4.png|thumb|none|400px|M60E3 ingame]]&lt;br /&gt;
[[Image:Goldm60.png|thumb|none|400px|Gold M60E3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears as a player-usable stationary weapon mounted on a downed helicopter in &amp;quot;Heat&amp;quot; and is used by a door gunner on a Blackhawk in both the prologue level and in &amp;quot;The Sins of The Father&amp;quot; level. It should be noted that in the game, when &amp;quot;Soap&amp;quot; is covering his unit's withdrawal using the minigun in the crashed Blackhawk, the weapon should not be working. When mounted on an aircraft the weapon is hooked into the aircraft's electrical system otherwise it would require a large external battery. It would only be possible if the helicopter had only crashed an hour or two before the minigun was used; however, even that is assuming that the crash didn't damage the battery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun.]]&lt;br /&gt;
[[Image:Minigun1_4.png|thumb|none|400px|The GE-M134 Minigun in-game.]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|400px|Using the GE-M134 Minigun in-game. Oddly, in the night level set in the same area, the crashed Blackhawk is present, but the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen mounted on the commander's hatch of M1 Abrams tanks in several missions, and is not supposed to be operated by the player at any point. However, one can be used in a single level, &amp;quot;Charlie Don't Surf&amp;quot; by using a glitch to get outside the map, a player can find a usable M2 on a stand.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|The gun to the left as viewed is an M2HB, mounted on the commander's hatch; the right hand MG is an [[FN_MAG#M240_Machine_Gun|M240]], as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears as a weapon the player can set for ambushing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 direction Claymore Mine]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot, requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units holds unlimited missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a player usable weapon mounted on a CH-46 Sea Knight helicopter, governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 ingame]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger Missile Launcher]] == &lt;br /&gt;
This weapon is useable in the single-player campaign as an SAS operative.  It's used by Sergeant &amp;quot;Soap&amp;quot; McTavish to shoot down an enemy helicopter, and can be used by Price at several points in All Ghillied Up to shoot helicopters (one of which is on the ground with multiple trees and vehicles surrounding it, in which case it's kind of surprising the Stinger can even get a lock).&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|300px|FIM-92 Stinger Missile Launcher]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 Rocket Propelled Grenade Launcher ==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player ingame. In multiplayer is it good weapon against helicopters.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:COD4RPG-7-1.jpg|thumb|none|500px|A Russian Ultranationalist with an RPG-7 ingame.]]&lt;br /&gt;
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 Rocket Propelled Grenade Launcher ==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several terrorist.&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]]&lt;br /&gt;
This isn't an RPG-27 but an RPG-22 which looks a lot like an RPG-27. I put it here to give you a general idea of what it looks like&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It cannot be used in game, but was originally intended to be. It is accessable in at least one level through the Give All Cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot;. An AT4 can be seen on his back.]]&lt;br /&gt;
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All Cheat]]&lt;br /&gt;
&lt;br /&gt;
==  M67 hand grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M203/A1/PI grenade launcher ==&lt;br /&gt;
All three incarnations of the [[M203|M203 Grenade launcher]] are used in game. This weapon in multi-player is commonly referred to as the 'noob tube' because of it's ability to get a cheap, instant kill with explosion hits even if the target is too close for it to arm. Many players are looked down upon for using this weapon attachment. To balance this out using the M203 negates the ability to select a perk from the perk 1 options.&lt;br /&gt;
&lt;br /&gt;
The M203 is only seen on the M16A4, Notable by the longer barrel.&lt;br /&gt;
&lt;br /&gt;
The M203A1 is seen on the M4A1 only, notable by still being of the larger persuasion, but with a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
The M203PI Is seen used on all other assault rifles (Except the AK-47), it is much smaller, and has a short barrel, designed for being mounted on other weapons.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-25 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AK-74U in the armory in the tutorial. This could be remedied easily as putting the M203PI on the AK-47.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Acher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=287497</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=287497"/>
		<updated>2010-06-15T22:41:36Z</updated>

		<summary type="html">&lt;p&gt;Acher: /* AKS-74U (as the AK-74U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] appears in the game as the M9, and is used by Sgt. Paul Jackson and many of the Marines and enemies as their standard sidearm. It is a relatively weak pistol, but has the highest magazine capacity of 15 rounds of 9mm and the lowest recoil allowing quick follow up shots. A sound suppressed version can be used in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:COD4M9.jpg|thumb|none|500px|Picture description of the 92SB pistol in-game.]]&lt;br /&gt;
[[Image:COD4M9-1.jpg|thumb|none|500px|A soldier in mulitplayer during last stand mode with a suppressed 92SB pistol. Also note Glock pistol in symbol.]]&lt;br /&gt;
[[Image:M9_4.png|thumb|none|500px|92SB un-silenced]]&lt;br /&gt;
[[Image:M9sil_4.png|thumb|none|400px|Silenced 92SB in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is seen in game as the sidearm of Sgt. &amp;quot;Soap&amp;quot; MacTavish and many other SAS soldiers in the game. It has a underbarrel flashlight that is unused in the game. It uses .45 ACP rounds in a 12 round magazine. It's recoil, capacity and stopping power make this gun the most balanced in classes. It is clearly a USP and ''not'' a SOCOM. It  has a USP safety, and several other features that are different from a Mk. 23. However, it is incorrectly seen with a HK1 LAM [Laser Aiming Module], which only fits the Mk. 23 SOCOM. It can be supressed.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:COD4USP45.jpg|thumb|none|400px|USP45 picture description ingame.]]&lt;br /&gt;
[[Image:Usp_4.png|thumb|none|400px|USP.45 in-game]]&lt;br /&gt;
[[Image:Uspsil_4.png|thumb|none|400px|Silenced USP.45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
A version of the 1911 makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; Though no one knows what it's specifically modeled after, the gun that it resembles most is a Springfield Armory Loaded model with aftermarket grips (as opposed to the aforementioned Kimber and MEU (SOC) pistols) Features like the stainless steel barrel and bushing, Novak sights and match grade trigger separate it from the Kimber and MEU SOC which do not have these. It is used in game by Sergeant &amp;quot;Soap&amp;quot; MacTavish, Captain Price, and Sergeant Paul Jackson as a sidearm in several levels, by Viktor Zakhaev to commit suicide, and is unlockable in the multiplayer mode. It is also the gun slid to &amp;quot;Soap&amp;quot; in the final level by Price, who uses it to take out Imran Zakhaev and his henchmen. A stainless version with black grips is used by Staff Sergeant Griggs in the final level when tugging Soap to cover. It can be silenced.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|360px|none|Springfield Armory Loaded, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:CoD41911.jpg|thumb|none|400px|The M1911 .45 in game.]]&lt;br /&gt;
[[Image:Weapon_colt1911_white.png|thumb|none|400px|Staff Seargent Griggs's M1911]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|500px|A soldier holding a silenced SA Loaded 1911 in multiplayer.]]&lt;br /&gt;
[[Image:COD4Sw1911-2.jpg|thumb|none|500px|A soldier firing an SA Loaded 1911 during multiplayer.]]&lt;br /&gt;
[[Image:M1911_4.png|thumb|none|400px|M1911 .45 in-game]]&lt;br /&gt;
[[Image:M1911sil_4.png|thumb|none|400px|Silenced M1911 .45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] appears, though like the PPSh-41, it is not actually in the game. It is used in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:last_stand_glock.png|thumb|none|Last Stand Perk Symbol]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in this game and is the most powerful pistol holding 7 rounds in magazine but having the most recoil. Two of the main villains, Khaled Al-Asad, and Imran Zakhaev, carry this pistol as their weapon of choice. Al-Asad uses his to kill President Al-Fulahni on TV. In single-player it is only usable once on the level &amp;quot;Crew Expendable&amp;quot; when a man with two of them jumps you on the ship. The rate of fire of the Desert Eagle is significantly slower to balance it out between the other weapons in the mission. In split screen multilayer, it is a usable sidearm. However, it is locked in online multilayer until the player reaches the high rank of brigadier general. In competition gaming the Desert Eagle is almost unanimously the preferred pistol for its power and accuracy. This gun is one of the six weapons that has a gold variant (that doesn't change stats).&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle .50 Action Express.]]&lt;br /&gt;
[[Image:COD4MWDesert_Eagle.jpg|thumb|none|400px|Desert Eagle information screen]]&lt;br /&gt;
[[Image:COD4DesertEagle.jpg|thumb|none|500px|A soldier in mulitplayer armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Deagle_4.png|thumb|none|400px|Silver Desert Eagle in-game]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Golden]]&lt;br /&gt;
[[Image:Golddeagle_4.png|thumb|none|400px|Gold Desert Eagle in-game]]&lt;br /&gt;
[[Image:COD4DesertEagle-2.jpg|thumb|none|500px|Al-Asad executes Al-Fulahni with his gold Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears in this game as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in the &amp;quot;Crew Expendable&amp;quot; level, memorably quoting Hicks ([[Michael Biehn]]) (when he pulls out his [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) from ''[[Aliens]]'', when he says he likes to  &amp;quot;Keep it handy for close encounters&amp;quot;. It is powerful at close range, but is slow to reload, and is seen as not even hitting anything past 10 metres. Lt.Vasquez carries one without the stock on his back although he never uses it. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:COD4W1200.jpg|thumb|none|400px|W1200 picture description ingame.]]&lt;br /&gt;
[[Image:COD4W1200-1.jpg|thumb|none|500px|A soldier in multi-player armed with a W1200.]]&lt;br /&gt;
[[Image:COD4W1200-2.jpg|thumb|none|500px|A soldier in multi-player firing his W1200.]]&lt;br /&gt;
[[Image:Pumpshotty_4.png|thumb|none|400px|W1200 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in this game as the &amp;quot;M1014&amp;quot;, and has a higher rate of fire than the W1200, but in multiplayer, has a lower magazine capacity, and like the W1200, has a slow reload time. It is used by some Marines and by Soap McTavish in the &amp;quot;Safehouse&amp;quot; level. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|400px|M1014 information screen]]&lt;br /&gt;
[[Image:Autoshotty_4.png|thumb|none|400px|M1014 in-game]]&lt;br /&gt;
[[Image:Autoshottygold_4.png|thumb|none|400px|Gold M1014 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz.61 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in this game, and is used by some enemies. High short-range damage and an extreme rate of fire makes it effective up close, although it is hindered by a slow reload, low capacity of 20 .32 ACP rounds, and weak long-range damage. The weapon also has very little muzzle climb, and due to an early glitch in multiplayer whereby damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause 50 damage at close range (Half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png|thumb|none|300px|CZ Skorpion SA Vz.61 - .32 ACP]]&lt;br /&gt;
[[Image:COD4Skorpion.jpg|thumb|none|400px|CZ Skorpion as used ingame.]]&lt;br /&gt;
[[Image:Skorp_4.png|thumb|none|400px|Skorpion in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Mini Uzi |Mini Uzi]] appears in this game, and is also used by many enemies. Modeled with weaker damage, it fires 9mm rounds from a 32 round magazine at a high rate of fire. The high rate of fire with bouncing recoil leaves its accuracy poor for all but the shortest ranges. Zakhaev's son uses one while escorting Al-Fulahni to his execution, and while running from Soap, Griggs and Gaz right up until the end. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:COD4Miniuzi.jpg|thumb|none|400px|Mini Uzi picture description ingame.]]&lt;br /&gt;
[[Image:COD4Miniuzi-2.jpg|thumb|none|500px|Zakhaev's son armed with a Mini Uzi while driving Al-Fulahni to his execution.]]&lt;br /&gt;
[[Image:COD4Miniuzi-3.jpg|thumb|none|500px|A soldier armed with a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:COd4Miniuzi-5.jpg|thumb|none|500px|A soldier firing a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:Uzi_4.png|thumb|none|400px|Mini-Uzi in-game]]&lt;br /&gt;
[[Image:Golduzi.png|thumb|none|400px|Silenced Gold Mini Uzi in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N &amp;amp; SD6 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] appears in this game and is used by Sgt. &amp;quot;Soap&amp;quot; McTavish (the player) and some of the SAS Operatives, and is also used by some of the enemies. The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD6]] is also wielded by the player and some SAS Operatives in the prologue and epilogue levels. The SD model is fitted with an integral sound suppressor. The MP5 fires 9x19mm rounds from a 30 round magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer especially.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor 9mm]]&lt;br /&gt;
[[Image:COD4MWMP5.jpg|thumb|none|400px|MP5 information screen]]&lt;br /&gt;
[[Image:COD4MP5-1.jpg|thumb|none|500px|A soldier seen in the Killcam firing an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COd4MP5-3.jpg|thumb|none|500px|A soldier armed with an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COD4MP5SD-1.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; single player level.]]&lt;br /&gt;
[[Image:COd4MP5SD-3.jpg|thumb|none|500px|An SAS operative armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; level.]]&lt;br /&gt;
[[Image:Deadly2 4.png|thumb|none|500px|Captain &amp;quot;Deadly&amp;quot; Pelayo holds off militia during the &amp;quot;Shock and Awe&amp;quot; level. The 3-position selector with safe, semi-automatic, and fully automatic is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==[[PPSh-41]]==&lt;br /&gt;
&lt;br /&gt;
Although never seen or used in-game, many of the statues throughout the games's campaign and multiplayer levels hold a cement version of the Russian [[PPSh-41 / PPS-43|PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]].]]&lt;br /&gt;
&lt;br /&gt;
== [[AKS-74U]] (as the AK-74U) ==&lt;br /&gt;
&lt;br /&gt;
AKS-74U appears in game as the &amp;quot;AK-74U&amp;quot;. Like the P90, the AKS-74U is a sub-machine gun in name only. Firing 5.45x39mm intermediate rifle rounds, the AKS-74U is more accurately described as a miniature carbine. However, Call of Duty 4 does give it an attribute reflecting the nature of its rifle heritage. While it handles like the other SMGs, and its damage is modeled as equivalent to the H&amp;amp;K MP5, the AKS-74U can penetrate walls and other cover like the assault rifle class. None of the other SMGs have this advantage. With decent power and accuracy, the AKS-74U is an effective close and medium range weapon, with even-handling recoil and a high rate of fire from its 30-round magazine. In Campaign mode, it is mostly seen being used by Al Assad's forces in the Middle East and has a slower rate of fire than in multiplayer. But it seems the model in-game is based on [http://www.airsoftgi.com/product_info.php?cPath=139_24_166&amp;amp;products_id=1837 AK-47 &amp;quot;Beta Spetsnaz&amp;quot;], an AK airsoft gun model made by Tokyo Marui.&lt;br /&gt;
&lt;br /&gt;
[[Image:[[Image:AKS-74U]]]] An AKS-74U-5.45x39mm.&lt;br /&gt;
[[Image:CoD4AK74U.png|thumb|none|400px|The AKMSU in-game]]&lt;br /&gt;
[[Image:AK-74u.jpg|thumb|none|400px|AKMSU information screen]]&lt;br /&gt;
[[Image:Ak74u_4.png|thumb|none|400px|AKMSU in-game]]&lt;br /&gt;
&lt;br /&gt;
This weapon resemble very closely to the airsoft gun &amp;quot;AK-47 Beta Spetsnas&amp;quot; produced by the 3P Company. In this carbine can be seen as a mixture of component from between a [[AK-47#AKS-47|AKS]] and a [[AK-74#AKS-74U|AKSU-74]], with the addition of a Picatinny rail on the forehand. It's too different from a Yugoslavian M92 and also from a true Bulgarian AKMSU. &lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 23-Sept-2009&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails appears in the game, and is a rarely seen weapon (it is occasionally used by some of the enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply the P90, unsuppressed and using open rail iron sights. In all versions it fires 5.7x28mm rounds from a 50-round magazine. As with its real world counterpart, the P90 is modeled with relatively weak per-hit damage and mediocre accuracy, but relies on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has a laser attached to the side rail, and if it does not have any special sights, it is seen as having HK Diopter sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR 5.7x28mm, Notably without the Laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:COD4MWP90.jpg|thumb|none|400px|P90 TR information screen]]&lt;br /&gt;
[[Image:P90_4.png|thumb|none|400px|P90 TR in-game]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears in the game, used by many of the US Marines. One of the characters, Lt. Vasquez, who is Sgt. Jackson's commander in the US levels, carries an M16A4/M203 combo as his weapon of choice. Modeled as full-auto, which would really be an M16A3, in the single-player mode, it fires 5.56mm NATO from a 30 round magazine. In-game, the M16A4 is attributed the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In multiplayer, it is modeled accurately as an M16A4, firing a very quick three round burst, but with a slight pause between bursts. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. In Singleplayer the M16 is seen as fully automatic while still having the carrying handle of an A4, this is easily remedied by putting an A4 upper on an A3 Lower.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with ingame description, innaccurately describing semi-automatic fire as burst fire.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in mulitplayer.]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot; firing his M16A4.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier armed with an M16A4 in multiplayer fitted with an M203 launcher, nicknamed the &amp;quot;noob-tube&amp;quot; because new players tend to abuse its ability to instantly kill with unarmed grenades.]]&lt;br /&gt;
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|500px|U.S. soldiers armed with M16A4 rifles during the &amp;quot;War Pig&amp;quot; level.]]&lt;br /&gt;
[[Image:M16_4.png|thumb|none|400px|M16A4 in-game]]&lt;br /&gt;
[[Image:M16gren_4.png|thumb|none|400px|M16A3 with M203 grenade launcher in-game]]&lt;br /&gt;
[[Image:Digital_4.png|thumb|none|400px|M16 with digital camo in-game]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game, and is used by most of the enemies and allied Russian soldiers. It fires 7.62x39mm rounds in a 30 round magazine.  Some of them have [[GP-25 Kostyor]] 40mm muzzle loaded Grenade Launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use but instead encourages it due to massive (often lethal) impact damage. It is powerful and some-what accurate and is the equivalent to the M16 rifle. Online and especially in the competitive leagues, the AK-47 has become an established favorite for many of the same reasons it has in the real world; it is powerful and flexible, offering dependable performance in nearly every situation. This gun has a gold form most likely inspired by Saddam Hussein's gold AK-47. As another user pointed out, it is a hybrid, it is milled but has strengthening ribs.&lt;br /&gt;
 &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47.jpg|thumb|none|500px|AK-47 description ingame.]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|500px|A Russian Ultranationalist armed with an AK-47 during the level &amp;quot;Heat&amp;quot;.]]&lt;br /&gt;
[[Image:Ak47_4.png|thumb|none|400px|AK-47 in-game]]&lt;br /&gt;
[[Image:Ak47gren_4.png|thumb|none|400px|AK-47 Grenadier with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:Goldak.png|thumb|none|400px|Golden AK-47 with a GP-25 grenade launcher in-game]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Although not seen or used in the game, in some levels as Sgt. &amp;quot;Soap&amp;quot; MacTavish, there are posters on walls giving the details of an [[AK-74#AKS-74|AKS-74]] assault rifle (mistaken for an AKM).&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] appears in multiplayer with iron sights (which can be replaced with a red dot sight or ACOG scope) and a vertical grip, but appears in singleplayer in four specialized versions: &lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;normal&amp;quot; M4A1, used by some of the U.S. Marines in their missions, and Sgt. MacTavish in the final mission. It has a Tasco red dot scope, vertical grip, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4 Suppressed, only used by non-playable characters, notably Gaz in the mission &amp;quot;Crew Expendable&amp;quot;, one of the only times he does not use his G36C. It is the same as the &amp;quot;normal&amp;quot; M4A1 except is has a suppressor.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Grenadier, used by some of the U.S. Marines in their missions, and is Captain Price's signature weapon along with his 1911. It has an EOTech 552 holographic sight, M203 grenade launcher, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 SOPMOD, used by the some of the S.A.S. troopers and could be considered Sgt. &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight replacing the EOTech, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a fully automatic firing carbine version of the M16 rifle and being such is modeled to have quicker but less accurate and stable handling. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a battle rifle and an SMG/PDW.&lt;br /&gt;
&lt;br /&gt;
The M4A1 in-game is not a normal M4A1, as it has a 16&amp;quot; HBAR barrel and old style stock.&lt;br /&gt;
&lt;br /&gt;
Whenever the M4A1 has an M203 attached it also get an M203 leaf sight on the front of the top rail of the weapon, though it is unusable.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M4 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M4A1.jpg|thumb|none|400px|M4A1 description ingame.]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|500px|Cpt. Price armed with an M4A1 during &amp;quot;Crew Expendable&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-5.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-7.jpg|thumb|none|500px|Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-8.jpg|thumb|none|500px|Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|M4A1 Carbine in-game]]&lt;br /&gt;
[[Image:M4eo_4.png|thumb|none|400px|M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203 Grenade Launcher in-game]]&lt;br /&gt;
[[Image:M4sopmod_4.png|thumb|none|400px|M4A1 SOPMOD with a Red Dot Sight, Suppressor, AN/PEQ-2A, and M203 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3A4]], noted by collapsing stock, and a normal length barrel, distinguishing it from the G3KA4 appears in this game and, like the AK-47, is used by many of the enemies in the game. It has full-auto function in single-player, but is reduced to semi-auto in multiplayer. The G3A4 fires 7.62x51mm NATO from a 20-round magazine. In the game, the base damage from this round is made equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class however, is correctly modeled as being more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon correctly reflects the real-world high accuracy of the G3, but its recoil is made to be incredibly light, much milder even than the AK-47. Its accuracy and damage combine to make it the best assault rifle in single-player, but in multi-player it's limited to semi-auto to prevent the scoped G3 from being guaranteed death at every range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3A4.jpg‎|thumb|none|400px|H&amp;amp;K G3A4 7.62x51mm]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|400px|G3KA4 as ingame.]]&lt;br /&gt;
[[Image:G3_4.png|thumb|none|400px|G3A4 in-game]]&lt;br /&gt;
&lt;br /&gt;
I don't want to start a debate here, but I was playing MW the other day, and i noticed that there is no paddle release behind the magazine well. That would make this a HK91. I forgot the variants of the '91, sorry about that. I noticed this when I was playing single player out of boredom, and I had the Slow-motion cheat on, so I could see the magazine well pretty well. I do not however know about the multiplayer version. My stepbrother has taken over the '360 for the time being.- W190009637&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] appears in this game and is used by the S.A.S., the allied Russian soldiers in &amp;quot;Safehouse&amp;quot; and many enemies late in the game. It has a Tasco red dot scope in singleplayer and open sights in multiplayer. It has slightly heavier recoil and a slower rate of fire than the M4, but much less sight sway. It is modeled with equal damage to the M4, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
[[Image:COD4MWG36C.jpg|thumb|none|400px|G36C information screen]]&lt;br /&gt;
[[Image:COD4G36C-1.jpg|thumb|none|500px|A soldier armed with a G36C ingame.]]&lt;br /&gt;
[[Image:G36_4.png|thumb|none|400px|G36C in-game]]&lt;br /&gt;
[[Image:Reddotsp_4.png|thumb|none|400px|G36C with a M68/Tasco red dot sight in-game]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] appears in the game, with a Knights Armaments RAS (Rail Adapter System) Fore end, an RAS scope mount, and heat shields on the side rails. It fires 7.62x51mm from a 20 round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. &lt;br /&gt;
&lt;br /&gt;
It is also modified as a sniper rifle, the [[M21]]. Strangely, the M21 is a modified M14, although often with a smaller 10-round magazine, but have much different attributes in the game.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|400px|M14 information screen in-game]]&lt;br /&gt;
[[Image:M14_4.png|thumb|none|400px|M14 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in multiplayer only and is unlocked at a high rank. It was the first true assault rifle ever created firing a 7.92x33 Kurz round in a 30 round curved box magazine. It is powerful but inaccurate, has high recoil and actually weighs your character down (somewhat like Machineguns do). It is in the game as an ode to the previous COD games which the gun was featured in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) 7.92kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|400px|MP-44 information]]&lt;br /&gt;
[[Image:Mp44_4.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== M21 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed (&amp;quot;M21 Suppressed&amp;quot;) and unsuppressed versions. It is used by the SAS and Marine snipers. It is a top of the line M14 rifle fitted with a scope (and a RAS mount for that scope), Knights Armaments RAS (Rail Adapter System) Fore end, heat shields on the side rails, and a smaller 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Sniper Rifle 7.62x51mm NATO with folding bipod]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|400px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|500px|M21 rifle ingame]]&lt;br /&gt;
[[Image:M21_4.png|thumb|none|400px|M21 in-game]]&lt;br /&gt;
[[Image:M21sil_4.png|thumb|none|400px|Silenced M21 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears in this game as the &amp;quot;R700&amp;quot;, whilst it is very powerful, it has the shakiest in scope view. and frequently misses where it as actually shooting. Its heavy recoil also consumes time for a follow up shot. It is used by &amp;quot;Soap&amp;quot; McTavish in the single-player exclusively in the &amp;quot;Sins of the Father&amp;quot; mission, prior to the pursuit of Victor Zakhaev. It holds four rounds of .308 Winchester (7.62x51mm NATO). The caliber is determined based on the size of the bolt and breech. Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|400px|R700P information screen]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD]] appears in this game and is used by all enemy snipers in the game. It was designed in the 1960s as a replacement of the outdated Mosin-Nagant rifle. It is well known for its power, precision, and reliability. It's design is mainly based on the AK-47, but is chambered in 7.62x54R cartridges for increased range and power. It's weight and recoil makes it difficult for some scenarios. It is recommended to any player common to the sniper rifle. This gun also has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|400px|SVD Dragunov rifle ingame.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|500px|A soldier armed with an SVD Dragunov ingame.]]&lt;br /&gt;
[[Image:Cod4-golden-sniper.jpg|thumb|none|400px|Gold SVD Dragunov in-game]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] appears in multiplayer only, and is similar in performance to the R700 (with the conspicuous exception of the weapon's sway and time during breathing to steady a shot). It is more accurate and just as powerful. It fires 5 7.62x51 rounds. A programming error means that all weapons with scopes use the M40A3 reticle image, called scope_overlay_m40a3, rather than their own; the game files contain ''seven'' other reticle models, including two seperate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3, 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|400px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40_4.png|thumb|none|400px|M40A3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears in the game, unlocked in multiplayer as a portable weapon and in a single player mission as a stationary weapon (with variable zoom and unlimited ammunition), and is the most powerful sniper rifle in the game. Lieutenant Price, in the single-player mission &amp;quot;One Shot, One Kill&amp;quot;, uses the Barrett M82A1 to shoot Zakhaev's left arm off from a mile away.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82A1.jpg|thumb|none|500px|Barrett M82A1 12.7x99mm(.50 BMG)]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|400px|M82A1 information screen]]&lt;br /&gt;
[[Image:M82_4.png|thumb|none|400px|M82A1 in-game]]&lt;br /&gt;
[[Image:Chernm82.png|thumb|none|400px|The M82A1 used in One Shot, One Kill in-game]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (which is an inaccurate as the SAS would use the FN Minimi, not the American M249). The M249 fires 100, 200 or 250 round belt boxes of 5.56x45mm rounds at a rate of 915 RPM. It's accuracy is moderate to good and power equivalent to a M4A1, but is great for support.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these feattures and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used ingame.]]&lt;br /&gt;
[[Image:COD4MSAW-2.jpg|thumb|none|500px|A soldier armed with an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:COD4MSAW-3.jpg|thumb|none|500px|A soldier aiming down the sights on an M249 SAW in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] appears in the game, and is the LMG used by the enemies in the game. It fires 7.62x39mm rounds from a 100 round belt box. It is loud, accurate, and intimidating.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|500px|Degtyarov RPD 7.62x39mm (as seen ingame)]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|500px|An enemy soldier firing an RPD ingame.]]&lt;br /&gt;
[[Image:COd4RPD-2.jpg|thumb|none|500px|A soldier firing an RPD in multiplayer. Note: The player is cheating and using an aim-bot, hence the squares outlining opposing players and the 65 kill-streak.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears in the &amp;quot;Last Stand&amp;quot; at the end of the game used by one of the soldiers accompanying Zakhaev, and usable in the last level if you kill the first driver pulling up to the destroyed bridge. He jumps out armed with one ready for your use and for some reason the single player version fires faster than the one in multiplayer. It is also more common in multiplayer. It fires 7.62x51mm rounds from a 100 round belt box. The game incorrectly refers to it as the M60E4, which has a much shorter barrel than the one featured on the E3.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|400px|M60E3 7.62x51mm with the full length barrel.]] This gun has a gold form.&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|400px|M60E3 as ingame.]]&lt;br /&gt;
[[Image:M60_4.png|thumb|none|400px|M60E3 ingame]]&lt;br /&gt;
[[Image:Goldm60.png|thumb|none|400px|Gold M60E3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears as a player-usable stationary weapon mounted on a downed helicopter in &amp;quot;Heat&amp;quot; and is used by a door gunner on a Blackhawk in both the prologue level and in &amp;quot;The Sins of The Father&amp;quot; level. It should be noted that in the game, when &amp;quot;Soap&amp;quot; is covering his unit's withdrawal using the minigun in the crashed Blackhawk, the weapon should not be working. When mounted on an aircraft the weapon is hooked into the aircraft's electrical system otherwise it would require a large external battery. It would only be possible if the helicopter had only crashed an hour or two before the minigun was used; however, even that is assuming that the crash didn't damage the battery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun.]]&lt;br /&gt;
[[Image:Minigun1_4.png|thumb|none|400px|The GE-M134 Minigun in-game.]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|400px|Using the GE-M134 Minigun in-game. Oddly, in the night level set in the same area, the crashed Blackhawk is present, but the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen mounted on the commander's hatch of M1 Abrams tanks in several missions, and is not supposed to be operated by the player at any point. However, one can be used in a single level, &amp;quot;Charlie Don't Surf&amp;quot; by using a glitch to get outside the map, a player can find a usable M2 on a stand.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|The gun to the left as viewed is an M2HB, mounted on the commander's hatch; the right hand MG is an [[FN_MAG#M240_Machine_Gun|M240]], as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears as a weapon the player can set for ambushing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 direction Claymore Mine]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot, requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units holds unlimited missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a player usable weapon mounted on a CH-46 Sea Knight helicopter, governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 ingame]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger Missile Launcher]] == &lt;br /&gt;
This weapon is useable in the single-player campaign as an SAS operative.  It's used by Sergeant &amp;quot;Soap&amp;quot; McTavish to shoot down an enemy helicopter, and can be used by Price at several points in All Ghillied Up to shoot helicopters (one of which is on the ground with multiple trees and vehicles surrounding it, in which case it's kind of surprising the Stinger can even get a lock).&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|300px|FIM-92 Stinger Missile Launcher]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 Rocket Propelled Grenade Launcher ==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player ingame. In multiplayer is it good weapon against helicopters.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:COD4RPG-7-1.jpg|thumb|none|500px|A Russian Ultranationalist with an RPG-7 ingame.]]&lt;br /&gt;
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 Rocket Propelled Grenade Launcher ==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several terrorist.&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]]&lt;br /&gt;
This isn't an RPG-27 but an RPG-22 which looks a lot like an RPG-27. I put it here to give you a general idea of what it looks like&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It cannot be used in game, but was originally intended to be. It is accessable in at least one level through the Give All Cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot;. An AT4 can be seen on his back.]]&lt;br /&gt;
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All Cheat]]&lt;br /&gt;
&lt;br /&gt;
==  M67 hand grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M203/A1/PI grenade launcher ==&lt;br /&gt;
All three incarnations of the [[M203|M203 Grenade launcher]] are used in game. This weapon in multi-player is commonly referred to as the 'noob tube' because of it's ability to get a cheap, instant kill with explosion hits even if the target is too close for it to arm. Many players are looked down upon for using this weapon attachment. To balance this out using the M203 negates the ability to select a perk from the perk 1 options.&lt;br /&gt;
&lt;br /&gt;
The M203 is only seen on the M16A4, Notable by the longer barrel.&lt;br /&gt;
&lt;br /&gt;
The M203A1 is seen on the M4A1 only, notable by still being of the larger persuasion, but with a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
The M203PI Is seen used on all other assault rifles (Except the AK-47), it is much smaller, and has a short barrel, designed for being mounted on other weapons.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-25 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AK-74U in the armory in the tutorial. This could be remedied easily as putting the M203PI on the AK-47.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Acher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=287495</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=287495"/>
		<updated>2010-06-15T22:36:08Z</updated>

		<summary type="html">&lt;p&gt;Acher: /* AKMSU (as the AK-74U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] appears in the game as the M9, and is used by Sgt. Paul Jackson and many of the Marines and enemies as their standard sidearm. It is a relatively weak pistol, but has the highest magazine capacity of 15 rounds of 9mm and the lowest recoil allowing quick follow up shots. A sound suppressed version can be used in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:COD4M9.jpg|thumb|none|500px|Picture description of the 92SB pistol in-game.]]&lt;br /&gt;
[[Image:COD4M9-1.jpg|thumb|none|500px|A soldier in mulitplayer during last stand mode with a suppressed 92SB pistol. Also note Glock pistol in symbol.]]&lt;br /&gt;
[[Image:M9_4.png|thumb|none|500px|92SB un-silenced]]&lt;br /&gt;
[[Image:M9sil_4.png|thumb|none|400px|Silenced 92SB in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is seen in game as the sidearm of Sgt. &amp;quot;Soap&amp;quot; MacTavish and many other SAS soldiers in the game. It has a underbarrel flashlight that is unused in the game. It uses .45 ACP rounds in a 12 round magazine. It's recoil, capacity and stopping power make this gun the most balanced in classes. It is clearly a USP and ''not'' a SOCOM. It  has a USP safety, and several other features that are different from a Mk. 23. However, it is incorrectly seen with a HK1 LAM [Laser Aiming Module], which only fits the Mk. 23 SOCOM. It can be supressed.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:COD4USP45.jpg|thumb|none|400px|USP45 picture description ingame.]]&lt;br /&gt;
[[Image:Usp_4.png|thumb|none|400px|USP.45 in-game]]&lt;br /&gt;
[[Image:Uspsil_4.png|thumb|none|400px|Silenced USP.45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
A version of the 1911 makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; Though no one knows what it's specifically modeled after, the gun that it resembles most is a Springfield Armory Loaded model with aftermarket grips (as opposed to the aforementioned Kimber and MEU (SOC) pistols) Features like the stainless steel barrel and bushing, Novak sights and match grade trigger separate it from the Kimber and MEU SOC which do not have these. It is used in game by Sergeant &amp;quot;Soap&amp;quot; MacTavish, Captain Price, and Sergeant Paul Jackson as a sidearm in several levels, by Viktor Zakhaev to commit suicide, and is unlockable in the multiplayer mode. It is also the gun slid to &amp;quot;Soap&amp;quot; in the final level by Price, who uses it to take out Imran Zakhaev and his henchmen. A stainless version with black grips is used by Staff Sergeant Griggs in the final level when tugging Soap to cover. It can be silenced.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|360px|none|Springfield Armory Loaded, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:CoD41911.jpg|thumb|none|400px|The M1911 .45 in game.]]&lt;br /&gt;
[[Image:Weapon_colt1911_white.png|thumb|none|400px|Staff Seargent Griggs's M1911]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|500px|A soldier holding a silenced SA Loaded 1911 in multiplayer.]]&lt;br /&gt;
[[Image:COD4Sw1911-2.jpg|thumb|none|500px|A soldier firing an SA Loaded 1911 during multiplayer.]]&lt;br /&gt;
[[Image:M1911_4.png|thumb|none|400px|M1911 .45 in-game]]&lt;br /&gt;
[[Image:M1911sil_4.png|thumb|none|400px|Silenced M1911 .45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] appears, though like the PPSh-41, it is not actually in the game. It is used in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:last_stand_glock.png|thumb|none|Last Stand Perk Symbol]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in this game and is the most powerful pistol holding 7 rounds in magazine but having the most recoil. Two of the main villains, Khaled Al-Asad, and Imran Zakhaev, carry this pistol as their weapon of choice. Al-Asad uses his to kill President Al-Fulahni on TV. In single-player it is only usable once on the level &amp;quot;Crew Expendable&amp;quot; when a man with two of them jumps you on the ship. The rate of fire of the Desert Eagle is significantly slower to balance it out between the other weapons in the mission. In split screen multilayer, it is a usable sidearm. However, it is locked in online multilayer until the player reaches the high rank of brigadier general. In competition gaming the Desert Eagle is almost unanimously the preferred pistol for its power and accuracy. This gun is one of the six weapons that has a gold variant (that doesn't change stats).&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle .50 Action Express.]]&lt;br /&gt;
[[Image:COD4MWDesert_Eagle.jpg|thumb|none|400px|Desert Eagle information screen]]&lt;br /&gt;
[[Image:COD4DesertEagle.jpg|thumb|none|500px|A soldier in mulitplayer armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Deagle_4.png|thumb|none|400px|Silver Desert Eagle in-game]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Golden]]&lt;br /&gt;
[[Image:Golddeagle_4.png|thumb|none|400px|Gold Desert Eagle in-game]]&lt;br /&gt;
[[Image:COD4DesertEagle-2.jpg|thumb|none|500px|Al-Asad executes Al-Fulahni with his gold Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears in this game as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in the &amp;quot;Crew Expendable&amp;quot; level, memorably quoting Hicks ([[Michael Biehn]]) (when he pulls out his [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) from ''[[Aliens]]'', when he says he likes to  &amp;quot;Keep it handy for close encounters&amp;quot;. It is powerful at close range, but is slow to reload, and is seen as not even hitting anything past 10 metres. Lt.Vasquez carries one without the stock on his back although he never uses it. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:COD4W1200.jpg|thumb|none|400px|W1200 picture description ingame.]]&lt;br /&gt;
[[Image:COD4W1200-1.jpg|thumb|none|500px|A soldier in multi-player armed with a W1200.]]&lt;br /&gt;
[[Image:COD4W1200-2.jpg|thumb|none|500px|A soldier in multi-player firing his W1200.]]&lt;br /&gt;
[[Image:Pumpshotty_4.png|thumb|none|400px|W1200 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in this game as the &amp;quot;M1014&amp;quot;, and has a higher rate of fire than the W1200, but in multiplayer, has a lower magazine capacity, and like the W1200, has a slow reload time. It is used by some Marines and by Soap McTavish in the &amp;quot;Safehouse&amp;quot; level. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|400px|M1014 information screen]]&lt;br /&gt;
[[Image:Autoshotty_4.png|thumb|none|400px|M1014 in-game]]&lt;br /&gt;
[[Image:Autoshottygold_4.png|thumb|none|400px|Gold M1014 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz.61 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in this game, and is used by some enemies. High short-range damage and an extreme rate of fire makes it effective up close, although it is hindered by a slow reload, low capacity of 20 .32 ACP rounds, and weak long-range damage. The weapon also has very little muzzle climb, and due to an early glitch in multiplayer whereby damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause 50 damage at close range (Half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png|thumb|none|300px|CZ Skorpion SA Vz.61 - .32 ACP]]&lt;br /&gt;
[[Image:COD4Skorpion.jpg|thumb|none|400px|CZ Skorpion as used ingame.]]&lt;br /&gt;
[[Image:Skorp_4.png|thumb|none|400px|Skorpion in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Mini Uzi |Mini Uzi]] appears in this game, and is also used by many enemies. Modeled with weaker damage, it fires 9mm rounds from a 32 round magazine at a high rate of fire. The high rate of fire with bouncing recoil leaves its accuracy poor for all but the shortest ranges. Zakhaev's son uses one while escorting Al-Fulahni to his execution, and while running from Soap, Griggs and Gaz right up until the end. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:COD4Miniuzi.jpg|thumb|none|400px|Mini Uzi picture description ingame.]]&lt;br /&gt;
[[Image:COD4Miniuzi-2.jpg|thumb|none|500px|Zakhaev's son armed with a Mini Uzi while driving Al-Fulahni to his execution.]]&lt;br /&gt;
[[Image:COD4Miniuzi-3.jpg|thumb|none|500px|A soldier armed with a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:COd4Miniuzi-5.jpg|thumb|none|500px|A soldier firing a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:Uzi_4.png|thumb|none|400px|Mini-Uzi in-game]]&lt;br /&gt;
[[Image:Golduzi.png|thumb|none|400px|Silenced Gold Mini Uzi in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N &amp;amp; SD6 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] appears in this game and is used by Sgt. &amp;quot;Soap&amp;quot; McTavish (the player) and some of the SAS Operatives, and is also used by some of the enemies. The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD6]] is also wielded by the player and some SAS Operatives in the prologue and epilogue levels. The SD model is fitted with an integral sound suppressor. The MP5 fires 9x19mm rounds from a 30 round magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer especially.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor 9mm]]&lt;br /&gt;
[[Image:COD4MWMP5.jpg|thumb|none|400px|MP5 information screen]]&lt;br /&gt;
[[Image:COD4MP5-1.jpg|thumb|none|500px|A soldier seen in the Killcam firing an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COd4MP5-3.jpg|thumb|none|500px|A soldier armed with an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COD4MP5SD-1.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; single player level.]]&lt;br /&gt;
[[Image:COd4MP5SD-3.jpg|thumb|none|500px|An SAS operative armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; level.]]&lt;br /&gt;
[[Image:Deadly2 4.png|thumb|none|500px|Captain &amp;quot;Deadly&amp;quot; Pelayo holds off militia during the &amp;quot;Shock and Awe&amp;quot; level. The 3-position selector with safe, semi-automatic, and fully automatic is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==[[PPSh-41]]==&lt;br /&gt;
&lt;br /&gt;
Although never seen or used in-game, many of the statues throughout the games's campaign and multiplayer levels hold a cement version of the Russian [[PPSh-41 / PPS-43|PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]].]]&lt;br /&gt;
&lt;br /&gt;
== [[AKS-74U]] (as the AK-74U) ==&lt;br /&gt;
&lt;br /&gt;
AKS-74U appears in game as the &amp;quot;AK-74U&amp;quot;. Like the P90, the AKS-74U is a sub-machine gun in name only. Firing 5.45x39mm intermediate rifle rounds, the AKS-74U is more accurately described as a miniature carbine. However, Call of Duty 4 does give it an attribute reflecting the nature of its rifle heritage. While it handles like the other SMGs, and its damage is modeled as equivalent to the H&amp;amp;K MP5, the AKS-74U can penetrate walls and other cover like the assault rifle class. None of the other SMGs have this advantage. With decent power and accuracy, the AKS-74U is an effective close and medium range weapon, with even-handling recoil and a high rate of fire from its 30-round magazine. In Campaign mode, it is mostly seen being used by Al Assad's forces in the Middle East and has a slower rate of fire than in multiplayer. But it seems the model in-game is based on [http://www.airsoftgi.com/product_info.php?cPath=139_24_166&amp;amp;products_id=1837 AK-47 &amp;quot;Beta Spetsnaz&amp;quot;], an AK airsoft gun model made by Tokyo Marui.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Kinkov.jpg]] An AKS-74U-5.45x39mm.&lt;br /&gt;
[[Image:CoD4AK74U.png|thumb|none|400px|The AKMSU in-game]]&lt;br /&gt;
[[Image:AK-74u.jpg|thumb|none|400px|AKMSU information screen]]&lt;br /&gt;
[[Image:Ak74u_4.png|thumb|none|400px|AKMSU in-game]]&lt;br /&gt;
&lt;br /&gt;
This weapon resemble very closely to the airsoft gun &amp;quot;AK-47 Beta Spetsnas&amp;quot; produced by the 3P Company. In this carbine can be seen as a mixture of component from between a [[AK-47#AKS-47|AKS]] and a [[AK-74#AKS-74U|AKSU-74]], with the addition of a Picatinny rail on the forehand. It's too different from a Yugoslavian M92 and also from a true Bulgarian AKMSU. &lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 23-Sept-2009&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails appears in the game, and is a rarely seen weapon (it is occasionally used by some of the enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply the P90, unsuppressed and using open rail iron sights. In all versions it fires 5.7x28mm rounds from a 50-round magazine. As with its real world counterpart, the P90 is modeled with relatively weak per-hit damage and mediocre accuracy, but relies on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has a laser attached to the side rail, and if it does not have any special sights, it is seen as having HK Diopter sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR 5.7x28mm, Notably without the Laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:COD4MWP90.jpg|thumb|none|400px|P90 TR information screen]]&lt;br /&gt;
[[Image:P90_4.png|thumb|none|400px|P90 TR in-game]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears in the game, used by many of the US Marines. One of the characters, Lt. Vasquez, who is Sgt. Jackson's commander in the US levels, carries an M16A4/M203 combo as his weapon of choice. Modeled as full-auto, which would really be an M16A3, in the single-player mode, it fires 5.56mm NATO from a 30 round magazine. In-game, the M16A4 is attributed the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In multiplayer, it is modeled accurately as an M16A4, firing a very quick three round burst, but with a slight pause between bursts. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. In Singleplayer the M16 is seen as fully automatic while still having the carrying handle of an A4, this is easily remedied by putting an A4 upper on an A3 Lower.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with ingame description, innaccurately describing semi-automatic fire as burst fire.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in mulitplayer.]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot; firing his M16A4.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier armed with an M16A4 in multiplayer fitted with an M203 launcher, nicknamed the &amp;quot;noob-tube&amp;quot; because new players tend to abuse its ability to instantly kill with unarmed grenades.]]&lt;br /&gt;
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|500px|U.S. soldiers armed with M16A4 rifles during the &amp;quot;War Pig&amp;quot; level.]]&lt;br /&gt;
[[Image:M16_4.png|thumb|none|400px|M16A4 in-game]]&lt;br /&gt;
[[Image:M16gren_4.png|thumb|none|400px|M16A3 with M203 grenade launcher in-game]]&lt;br /&gt;
[[Image:Digital_4.png|thumb|none|400px|M16 with digital camo in-game]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game, and is used by most of the enemies and allied Russian soldiers. It fires 7.62x39mm rounds in a 30 round magazine.  Some of them have [[GP-25 Kostyor]] 40mm muzzle loaded Grenade Launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use but instead encourages it due to massive (often lethal) impact damage. It is powerful and some-what accurate and is the equivalent to the M16 rifle. Online and especially in the competitive leagues, the AK-47 has become an established favorite for many of the same reasons it has in the real world; it is powerful and flexible, offering dependable performance in nearly every situation. This gun has a gold form most likely inspired by Saddam Hussein's gold AK-47. As another user pointed out, it is a hybrid, it is milled but has strengthening ribs.&lt;br /&gt;
 &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47.jpg|thumb|none|500px|AK-47 description ingame.]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|500px|A Russian Ultranationalist armed with an AK-47 during the level &amp;quot;Heat&amp;quot;.]]&lt;br /&gt;
[[Image:Ak47_4.png|thumb|none|400px|AK-47 in-game]]&lt;br /&gt;
[[Image:Ak47gren_4.png|thumb|none|400px|AK-47 Grenadier with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:Goldak.png|thumb|none|400px|Golden AK-47 with a GP-25 grenade launcher in-game]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Although not seen or used in the game, in some levels as Sgt. &amp;quot;Soap&amp;quot; MacTavish, there are posters on walls giving the details of an [[AK-74#AKS-74|AKS-74]] assault rifle (mistaken for an AKM).&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] appears in multiplayer with iron sights (which can be replaced with a red dot sight or ACOG scope) and a vertical grip, but appears in singleplayer in four specialized versions: &lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;normal&amp;quot; M4A1, used by some of the U.S. Marines in their missions, and Sgt. MacTavish in the final mission. It has a Tasco red dot scope, vertical grip, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4 Suppressed, only used by non-playable characters, notably Gaz in the mission &amp;quot;Crew Expendable&amp;quot;, one of the only times he does not use his G36C. It is the same as the &amp;quot;normal&amp;quot; M4A1 except is has a suppressor.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Grenadier, used by some of the U.S. Marines in their missions, and is Captain Price's signature weapon along with his 1911. It has an EOTech 552 holographic sight, M203 grenade launcher, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 SOPMOD, used by the some of the S.A.S. troopers and could be considered Sgt. &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight replacing the EOTech, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a fully automatic firing carbine version of the M16 rifle and being such is modeled to have quicker but less accurate and stable handling. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a battle rifle and an SMG/PDW.&lt;br /&gt;
&lt;br /&gt;
The M4A1 in-game is not a normal M4A1, as it has a 16&amp;quot; HBAR barrel and old style stock.&lt;br /&gt;
&lt;br /&gt;
Whenever the M4A1 has an M203 attached it also get an M203 leaf sight on the front of the top rail of the weapon, though it is unusable.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M4 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M4A1.jpg|thumb|none|400px|M4A1 description ingame.]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|500px|Cpt. Price armed with an M4A1 during &amp;quot;Crew Expendable&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-5.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-7.jpg|thumb|none|500px|Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-8.jpg|thumb|none|500px|Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|M4A1 Carbine in-game]]&lt;br /&gt;
[[Image:M4eo_4.png|thumb|none|400px|M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203 Grenade Launcher in-game]]&lt;br /&gt;
[[Image:M4sopmod_4.png|thumb|none|400px|M4A1 SOPMOD with a Red Dot Sight, Suppressor, AN/PEQ-2A, and M203 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3A4]], noted by collapsing stock, and a normal length barrel, distinguishing it from the G3KA4 appears in this game and, like the AK-47, is used by many of the enemies in the game. It has full-auto function in single-player, but is reduced to semi-auto in multiplayer. The G3A4 fires 7.62x51mm NATO from a 20-round magazine. In the game, the base damage from this round is made equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class however, is correctly modeled as being more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon correctly reflects the real-world high accuracy of the G3, but its recoil is made to be incredibly light, much milder even than the AK-47. Its accuracy and damage combine to make it the best assault rifle in single-player, but in multi-player it's limited to semi-auto to prevent the scoped G3 from being guaranteed death at every range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3A4.jpg‎|thumb|none|400px|H&amp;amp;K G3A4 7.62x51mm]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|400px|G3KA4 as ingame.]]&lt;br /&gt;
[[Image:G3_4.png|thumb|none|400px|G3A4 in-game]]&lt;br /&gt;
&lt;br /&gt;
I don't want to start a debate here, but I was playing MW the other day, and i noticed that there is no paddle release behind the magazine well. That would make this a HK91. I forgot the variants of the '91, sorry about that. I noticed this when I was playing single player out of boredom, and I had the Slow-motion cheat on, so I could see the magazine well pretty well. I do not however know about the multiplayer version. My stepbrother has taken over the '360 for the time being.- W190009637&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] appears in this game and is used by the S.A.S., the allied Russian soldiers in &amp;quot;Safehouse&amp;quot; and many enemies late in the game. It has a Tasco red dot scope in singleplayer and open sights in multiplayer. It has slightly heavier recoil and a slower rate of fire than the M4, but much less sight sway. It is modeled with equal damage to the M4, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
[[Image:COD4MWG36C.jpg|thumb|none|400px|G36C information screen]]&lt;br /&gt;
[[Image:COD4G36C-1.jpg|thumb|none|500px|A soldier armed with a G36C ingame.]]&lt;br /&gt;
[[Image:G36_4.png|thumb|none|400px|G36C in-game]]&lt;br /&gt;
[[Image:Reddotsp_4.png|thumb|none|400px|G36C with a M68/Tasco red dot sight in-game]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] appears in the game, with a Knights Armaments RAS (Rail Adapter System) Fore end, an RAS scope mount, and heat shields on the side rails. It fires 7.62x51mm from a 20 round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. &lt;br /&gt;
&lt;br /&gt;
It is also modified as a sniper rifle, the [[M21]]. Strangely, the M21 is a modified M14, although often with a smaller 10-round magazine, but have much different attributes in the game.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|400px|M14 information screen in-game]]&lt;br /&gt;
[[Image:M14_4.png|thumb|none|400px|M14 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in multiplayer only and is unlocked at a high rank. It was the first true assault rifle ever created firing a 7.92x33 Kurz round in a 30 round curved box magazine. It is powerful but inaccurate, has high recoil and actually weighs your character down (somewhat like Machineguns do). It is in the game as an ode to the previous COD games which the gun was featured in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) 7.92kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|400px|MP-44 information]]&lt;br /&gt;
[[Image:Mp44_4.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== M21 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed (&amp;quot;M21 Suppressed&amp;quot;) and unsuppressed versions. It is used by the SAS and Marine snipers. It is a top of the line M14 rifle fitted with a scope (and a RAS mount for that scope), Knights Armaments RAS (Rail Adapter System) Fore end, heat shields on the side rails, and a smaller 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Sniper Rifle 7.62x51mm NATO with folding bipod]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|400px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|500px|M21 rifle ingame]]&lt;br /&gt;
[[Image:M21_4.png|thumb|none|400px|M21 in-game]]&lt;br /&gt;
[[Image:M21sil_4.png|thumb|none|400px|Silenced M21 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears in this game as the &amp;quot;R700&amp;quot;, whilst it is very powerful, it has the shakiest in scope view. and frequently misses where it as actually shooting. Its heavy recoil also consumes time for a follow up shot. It is used by &amp;quot;Soap&amp;quot; McTavish in the single-player exclusively in the &amp;quot;Sins of the Father&amp;quot; mission, prior to the pursuit of Victor Zakhaev. It holds four rounds of .308 Winchester (7.62x51mm NATO). The caliber is determined based on the size of the bolt and breech. Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|400px|R700P information screen]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD]] appears in this game and is used by all enemy snipers in the game. It was designed in the 1960s as a replacement of the outdated Mosin-Nagant rifle. It is well known for its power, precision, and reliability. It's design is mainly based on the AK-47, but is chambered in 7.62x54R cartridges for increased range and power. It's weight and recoil makes it difficult for some scenarios. It is recommended to any player common to the sniper rifle. This gun also has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|400px|SVD Dragunov rifle ingame.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|500px|A soldier armed with an SVD Dragunov ingame.]]&lt;br /&gt;
[[Image:Cod4-golden-sniper.jpg|thumb|none|400px|Gold SVD Dragunov in-game]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] appears in multiplayer only, and is similar in performance to the R700 (with the conspicuous exception of the weapon's sway and time during breathing to steady a shot). It is more accurate and just as powerful. It fires 5 7.62x51 rounds. A programming error means that all weapons with scopes use the M40A3 reticle image, called scope_overlay_m40a3, rather than their own; the game files contain ''seven'' other reticle models, including two seperate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3, 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|400px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40_4.png|thumb|none|400px|M40A3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears in the game, unlocked in multiplayer as a portable weapon and in a single player mission as a stationary weapon (with variable zoom and unlimited ammunition), and is the most powerful sniper rifle in the game. Lieutenant Price, in the single-player mission &amp;quot;One Shot, One Kill&amp;quot;, uses the Barrett M82A1 to shoot Zakhaev's left arm off from a mile away.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82A1.jpg|thumb|none|500px|Barrett M82A1 12.7x99mm(.50 BMG)]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|400px|M82A1 information screen]]&lt;br /&gt;
[[Image:M82_4.png|thumb|none|400px|M82A1 in-game]]&lt;br /&gt;
[[Image:Chernm82.png|thumb|none|400px|The M82A1 used in One Shot, One Kill in-game]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (which is an inaccurate as the SAS would use the FN Minimi, not the American M249). The M249 fires 100, 200 or 250 round belt boxes of 5.56x45mm rounds at a rate of 915 RPM. It's accuracy is moderate to good and power equivalent to a M4A1, but is great for support.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these feattures and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used ingame.]]&lt;br /&gt;
[[Image:COD4MSAW-2.jpg|thumb|none|500px|A soldier armed with an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:COD4MSAW-3.jpg|thumb|none|500px|A soldier aiming down the sights on an M249 SAW in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] appears in the game, and is the LMG used by the enemies in the game. It fires 7.62x39mm rounds from a 100 round belt box. It is loud, accurate, and intimidating.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|500px|Degtyarov RPD 7.62x39mm (as seen ingame)]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|500px|An enemy soldier firing an RPD ingame.]]&lt;br /&gt;
[[Image:COd4RPD-2.jpg|thumb|none|500px|A soldier firing an RPD in multiplayer. Note: The player is cheating and using an aim-bot, hence the squares outlining opposing players and the 65 kill-streak.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears in the &amp;quot;Last Stand&amp;quot; at the end of the game used by one of the soldiers accompanying Zakhaev, and usable in the last level if you kill the first driver pulling up to the destroyed bridge. He jumps out armed with one ready for your use and for some reason the single player version fires faster than the one in multiplayer. It is also more common in multiplayer. It fires 7.62x51mm rounds from a 100 round belt box. The game incorrectly refers to it as the M60E4, which has a much shorter barrel than the one featured on the E3.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|400px|M60E3 7.62x51mm with the full length barrel.]] This gun has a gold form.&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|400px|M60E3 as ingame.]]&lt;br /&gt;
[[Image:M60_4.png|thumb|none|400px|M60E3 ingame]]&lt;br /&gt;
[[Image:Goldm60.png|thumb|none|400px|Gold M60E3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears as a player-usable stationary weapon mounted on a downed helicopter in &amp;quot;Heat&amp;quot; and is used by a door gunner on a Blackhawk in both the prologue level and in &amp;quot;The Sins of The Father&amp;quot; level. It should be noted that in the game, when &amp;quot;Soap&amp;quot; is covering his unit's withdrawal using the minigun in the crashed Blackhawk, the weapon should not be working. When mounted on an aircraft the weapon is hooked into the aircraft's electrical system otherwise it would require a large external battery. It would only be possible if the helicopter had only crashed an hour or two before the minigun was used; however, even that is assuming that the crash didn't damage the battery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun.]]&lt;br /&gt;
[[Image:Minigun1_4.png|thumb|none|400px|The GE-M134 Minigun in-game.]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|400px|Using the GE-M134 Minigun in-game. Oddly, in the night level set in the same area, the crashed Blackhawk is present, but the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen mounted on the commander's hatch of M1 Abrams tanks in several missions, and is not supposed to be operated by the player at any point. However, one can be used in a single level, &amp;quot;Charlie Don't Surf&amp;quot; by using a glitch to get outside the map, a player can find a usable M2 on a stand.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|The gun to the left as viewed is an M2HB, mounted on the commander's hatch; the right hand MG is an [[FN_MAG#M240_Machine_Gun|M240]], as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears as a weapon the player can set for ambushing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 direction Claymore Mine]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot, requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units holds unlimited missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a player usable weapon mounted on a CH-46 Sea Knight helicopter, governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 ingame]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger Missile Launcher]] == &lt;br /&gt;
This weapon is useable in the single-player campaign as an SAS operative.  It's used by Sergeant &amp;quot;Soap&amp;quot; McTavish to shoot down an enemy helicopter, and can be used by Price at several points in All Ghillied Up to shoot helicopters (one of which is on the ground with multiple trees and vehicles surrounding it, in which case it's kind of surprising the Stinger can even get a lock).&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|300px|FIM-92 Stinger Missile Launcher]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 Rocket Propelled Grenade Launcher ==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player ingame. In multiplayer is it good weapon against helicopters.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:COD4RPG-7-1.jpg|thumb|none|500px|A Russian Ultranationalist with an RPG-7 ingame.]]&lt;br /&gt;
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 Rocket Propelled Grenade Launcher ==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several terrorist.&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]]&lt;br /&gt;
This isn't an RPG-27 but an RPG-22 which looks a lot like an RPG-27. I put it here to give you a general idea of what it looks like&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It cannot be used in game, but was originally intended to be. It is accessable in at least one level through the Give All Cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot;. An AT4 can be seen on his back.]]&lt;br /&gt;
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All Cheat]]&lt;br /&gt;
&lt;br /&gt;
==  M67 hand grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M203/A1/PI grenade launcher ==&lt;br /&gt;
All three incarnations of the [[M203|M203 Grenade launcher]] are used in game. This weapon in multi-player is commonly referred to as the 'noob tube' because of it's ability to get a cheap, instant kill with explosion hits even if the target is too close for it to arm. Many players are looked down upon for using this weapon attachment. To balance this out using the M203 negates the ability to select a perk from the perk 1 options.&lt;br /&gt;
&lt;br /&gt;
The M203 is only seen on the M16A4, Notable by the longer barrel.&lt;br /&gt;
&lt;br /&gt;
The M203A1 is seen on the M4A1 only, notable by still being of the larger persuasion, but with a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
The M203PI Is seen used on all other assault rifles (Except the AK-47), it is much smaller, and has a short barrel, designed for being mounted on other weapons.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-25 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AK-74U in the armory in the tutorial. This could be remedied easily as putting the M203PI on the AK-47.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Acher</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=287494</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=287494"/>
		<updated>2010-06-15T22:34:48Z</updated>

		<summary type="html">&lt;p&gt;Acher: /* AKMSU (as the AK-74U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] appears in the game as the M9, and is used by Sgt. Paul Jackson and many of the Marines and enemies as their standard sidearm. It is a relatively weak pistol, but has the highest magazine capacity of 15 rounds of 9mm and the lowest recoil allowing quick follow up shots. A sound suppressed version can be used in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:COD4M9.jpg|thumb|none|500px|Picture description of the 92SB pistol in-game.]]&lt;br /&gt;
[[Image:COD4M9-1.jpg|thumb|none|500px|A soldier in mulitplayer during last stand mode with a suppressed 92SB pistol. Also note Glock pistol in symbol.]]&lt;br /&gt;
[[Image:M9_4.png|thumb|none|500px|92SB un-silenced]]&lt;br /&gt;
[[Image:M9sil_4.png|thumb|none|400px|Silenced 92SB in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is seen in game as the sidearm of Sgt. &amp;quot;Soap&amp;quot; MacTavish and many other SAS soldiers in the game. It has a underbarrel flashlight that is unused in the game. It uses .45 ACP rounds in a 12 round magazine. It's recoil, capacity and stopping power make this gun the most balanced in classes. It is clearly a USP and ''not'' a SOCOM. It  has a USP safety, and several other features that are different from a Mk. 23. However, it is incorrectly seen with a HK1 LAM [Laser Aiming Module], which only fits the Mk. 23 SOCOM. It can be supressed.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:COD4USP45.jpg|thumb|none|400px|USP45 picture description ingame.]]&lt;br /&gt;
[[Image:Usp_4.png|thumb|none|400px|USP.45 in-game]]&lt;br /&gt;
[[Image:Uspsil_4.png|thumb|none|400px|Silenced USP.45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
A version of the 1911 makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; Though no one knows what it's specifically modeled after, the gun that it resembles most is a Springfield Armory Loaded model with aftermarket grips (as opposed to the aforementioned Kimber and MEU (SOC) pistols) Features like the stainless steel barrel and bushing, Novak sights and match grade trigger separate it from the Kimber and MEU SOC which do not have these. It is used in game by Sergeant &amp;quot;Soap&amp;quot; MacTavish, Captain Price, and Sergeant Paul Jackson as a sidearm in several levels, by Viktor Zakhaev to commit suicide, and is unlockable in the multiplayer mode. It is also the gun slid to &amp;quot;Soap&amp;quot; in the final level by Price, who uses it to take out Imran Zakhaev and his henchmen. A stainless version with black grips is used by Staff Sergeant Griggs in the final level when tugging Soap to cover. It can be silenced.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|360px|none|Springfield Armory Loaded, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:CoD41911.jpg|thumb|none|400px|The M1911 .45 in game.]]&lt;br /&gt;
[[Image:Weapon_colt1911_white.png|thumb|none|400px|Staff Seargent Griggs's M1911]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|500px|A soldier holding a silenced SA Loaded 1911 in multiplayer.]]&lt;br /&gt;
[[Image:COD4Sw1911-2.jpg|thumb|none|500px|A soldier firing an SA Loaded 1911 during multiplayer.]]&lt;br /&gt;
[[Image:M1911_4.png|thumb|none|400px|M1911 .45 in-game]]&lt;br /&gt;
[[Image:M1911sil_4.png|thumb|none|400px|Silenced M1911 .45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] appears, though like the PPSh-41, it is not actually in the game. It is used in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:last_stand_glock.png|thumb|none|Last Stand Perk Symbol]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in this game and is the most powerful pistol holding 7 rounds in magazine but having the most recoil. Two of the main villains, Khaled Al-Asad, and Imran Zakhaev, carry this pistol as their weapon of choice. Al-Asad uses his to kill President Al-Fulahni on TV. In single-player it is only usable once on the level &amp;quot;Crew Expendable&amp;quot; when a man with two of them jumps you on the ship. The rate of fire of the Desert Eagle is significantly slower to balance it out between the other weapons in the mission. In split screen multilayer, it is a usable sidearm. However, it is locked in online multilayer until the player reaches the high rank of brigadier general. In competition gaming the Desert Eagle is almost unanimously the preferred pistol for its power and accuracy. This gun is one of the six weapons that has a gold variant (that doesn't change stats).&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle .50 Action Express.]]&lt;br /&gt;
[[Image:COD4MWDesert_Eagle.jpg|thumb|none|400px|Desert Eagle information screen]]&lt;br /&gt;
[[Image:COD4DesertEagle.jpg|thumb|none|500px|A soldier in mulitplayer armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Deagle_4.png|thumb|none|400px|Silver Desert Eagle in-game]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Golden]]&lt;br /&gt;
[[Image:Golddeagle_4.png|thumb|none|400px|Gold Desert Eagle in-game]]&lt;br /&gt;
[[Image:COD4DesertEagle-2.jpg|thumb|none|500px|Al-Asad executes Al-Fulahni with his gold Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears in this game as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in the &amp;quot;Crew Expendable&amp;quot; level, memorably quoting Hicks ([[Michael Biehn]]) (when he pulls out his [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) from ''[[Aliens]]'', when he says he likes to  &amp;quot;Keep it handy for close encounters&amp;quot;. It is powerful at close range, but is slow to reload, and is seen as not even hitting anything past 10 metres. Lt.Vasquez carries one without the stock on his back although he never uses it. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:COD4W1200.jpg|thumb|none|400px|W1200 picture description ingame.]]&lt;br /&gt;
[[Image:COD4W1200-1.jpg|thumb|none|500px|A soldier in multi-player armed with a W1200.]]&lt;br /&gt;
[[Image:COD4W1200-2.jpg|thumb|none|500px|A soldier in multi-player firing his W1200.]]&lt;br /&gt;
[[Image:Pumpshotty_4.png|thumb|none|400px|W1200 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in this game as the &amp;quot;M1014&amp;quot;, and has a higher rate of fire than the W1200, but in multiplayer, has a lower magazine capacity, and like the W1200, has a slow reload time. It is used by some Marines and by Soap McTavish in the &amp;quot;Safehouse&amp;quot; level. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|400px|M1014 information screen]]&lt;br /&gt;
[[Image:Autoshotty_4.png|thumb|none|400px|M1014 in-game]]&lt;br /&gt;
[[Image:Autoshottygold_4.png|thumb|none|400px|Gold M1014 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz.61 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in this game, and is used by some enemies. High short-range damage and an extreme rate of fire makes it effective up close, although it is hindered by a slow reload, low capacity of 20 .32 ACP rounds, and weak long-range damage. The weapon also has very little muzzle climb, and due to an early glitch in multiplayer whereby damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause 50 damage at close range (Half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png|thumb|none|300px|CZ Skorpion SA Vz.61 - .32 ACP]]&lt;br /&gt;
[[Image:COD4Skorpion.jpg|thumb|none|400px|CZ Skorpion as used ingame.]]&lt;br /&gt;
[[Image:Skorp_4.png|thumb|none|400px|Skorpion in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Mini Uzi |Mini Uzi]] appears in this game, and is also used by many enemies. Modeled with weaker damage, it fires 9mm rounds from a 32 round magazine at a high rate of fire. The high rate of fire with bouncing recoil leaves its accuracy poor for all but the shortest ranges. Zakhaev's son uses one while escorting Al-Fulahni to his execution, and while running from Soap, Griggs and Gaz right up until the end. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:COD4Miniuzi.jpg|thumb|none|400px|Mini Uzi picture description ingame.]]&lt;br /&gt;
[[Image:COD4Miniuzi-2.jpg|thumb|none|500px|Zakhaev's son armed with a Mini Uzi while driving Al-Fulahni to his execution.]]&lt;br /&gt;
[[Image:COD4Miniuzi-3.jpg|thumb|none|500px|A soldier armed with a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:COd4Miniuzi-5.jpg|thumb|none|500px|A soldier firing a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:Uzi_4.png|thumb|none|400px|Mini-Uzi in-game]]&lt;br /&gt;
[[Image:Golduzi.png|thumb|none|400px|Silenced Gold Mini Uzi in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N &amp;amp; SD6 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] appears in this game and is used by Sgt. &amp;quot;Soap&amp;quot; McTavish (the player) and some of the SAS Operatives, and is also used by some of the enemies. The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD6]] is also wielded by the player and some SAS Operatives in the prologue and epilogue levels. The SD model is fitted with an integral sound suppressor. The MP5 fires 9x19mm rounds from a 30 round magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer especially.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor 9mm]]&lt;br /&gt;
[[Image:COD4MWMP5.jpg|thumb|none|400px|MP5 information screen]]&lt;br /&gt;
[[Image:COD4MP5-1.jpg|thumb|none|500px|A soldier seen in the Killcam firing an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COd4MP5-3.jpg|thumb|none|500px|A soldier armed with an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COD4MP5SD-1.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; single player level.]]&lt;br /&gt;
[[Image:COd4MP5SD-3.jpg|thumb|none|500px|An SAS operative armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; level.]]&lt;br /&gt;
[[Image:Deadly2 4.png|thumb|none|500px|Captain &amp;quot;Deadly&amp;quot; Pelayo holds off militia during the &amp;quot;Shock and Awe&amp;quot; level. The 3-position selector with safe, semi-automatic, and fully automatic is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==[[PPSh-41]]==&lt;br /&gt;
&lt;br /&gt;
Although never seen or used in-game, many of the statues throughout the games's campaign and multiplayer levels hold a cement version of the Russian [[PPSh-41 / PPS-43|PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]].]]&lt;br /&gt;
&lt;br /&gt;
== [[AKMSU]] (as the AK-74U) ==&lt;br /&gt;
&lt;br /&gt;
AKS-74U appears in game as the &amp;quot;AK-74U&amp;quot;. Like the P90, the AKS-74U is a sub-machine gun in name only. Firing 5.45x39mm intermediate rifle rounds, the AKS-74U is more accurately described as a miniature carbine. However, Call of Duty 4 does give it an attribute reflecting the nature of its rifle heritage. While it handles like the other SMGs, and its damage is modeled as equivalent to the H&amp;amp;K MP5, the AKS-74U can penetrate walls and other cover like the assault rifle class. None of the other SMGs have this advantage. With decent power and accuracy, the AKS-74U is an effective close and medium range weapon, with even-handling recoil and a high rate of fire from its 30-round magazine. In Campaign mode, it is mostly seen being used by Al Assad's forces in the Middle East and has a slower rate of fire than in multiplayer. But it seems the model in-game is based on [http://www.airsoftgi.com/product_info.php?cPath=139_24_166&amp;amp;products_id=1837 AK-47 &amp;quot;Beta Spetsnaz&amp;quot;], an AK airsoft gun model made by Tokyo Marui.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Kinkov.jpg]] An AKS-74U-5.45x39mm.&lt;br /&gt;
[[Image:CoD4AK74U.png|thumb|none|400px|The AKMSU in-game]]&lt;br /&gt;
[[Image:AK-74u.jpg|thumb|none|400px|AKMSU information screen]]&lt;br /&gt;
[[Image:Ak74u_4.png|thumb|none|400px|AKMSU in-game]]&lt;br /&gt;
&lt;br /&gt;
This weapon resemble very closely to the airsoft gun &amp;quot;AK-47 Beta Spetsnas&amp;quot; produced by the 3P Company. In this carbine can be seen as a mixture of component from between a [[AK-47#AKS-47|AKS]] and a [[AK-74#AKS-74U|AKSU-74]], with the addition of a Picatinny rail on the forehand. It's too different from a Yugoslavian M92 and also from a true Bulgarian AKMSU. &lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 23-Sept-2009&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails appears in the game, and is a rarely seen weapon (it is occasionally used by some of the enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply the P90, unsuppressed and using open rail iron sights. In all versions it fires 5.7x28mm rounds from a 50-round magazine. As with its real world counterpart, the P90 is modeled with relatively weak per-hit damage and mediocre accuracy, but relies on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has a laser attached to the side rail, and if it does not have any special sights, it is seen as having HK Diopter sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR 5.7x28mm, Notably without the Laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:COD4MWP90.jpg|thumb|none|400px|P90 TR information screen]]&lt;br /&gt;
[[Image:P90_4.png|thumb|none|400px|P90 TR in-game]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears in the game, used by many of the US Marines. One of the characters, Lt. Vasquez, who is Sgt. Jackson's commander in the US levels, carries an M16A4/M203 combo as his weapon of choice. Modeled as full-auto, which would really be an M16A3, in the single-player mode, it fires 5.56mm NATO from a 30 round magazine. In-game, the M16A4 is attributed the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In multiplayer, it is modeled accurately as an M16A4, firing a very quick three round burst, but with a slight pause between bursts. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. In Singleplayer the M16 is seen as fully automatic while still having the carrying handle of an A4, this is easily remedied by putting an A4 upper on an A3 Lower.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with ingame description, innaccurately describing semi-automatic fire as burst fire.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in mulitplayer.]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot; firing his M16A4.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier armed with an M16A4 in multiplayer fitted with an M203 launcher, nicknamed the &amp;quot;noob-tube&amp;quot; because new players tend to abuse its ability to instantly kill with unarmed grenades.]]&lt;br /&gt;
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|500px|U.S. soldiers armed with M16A4 rifles during the &amp;quot;War Pig&amp;quot; level.]]&lt;br /&gt;
[[Image:M16_4.png|thumb|none|400px|M16A4 in-game]]&lt;br /&gt;
[[Image:M16gren_4.png|thumb|none|400px|M16A3 with M203 grenade launcher in-game]]&lt;br /&gt;
[[Image:Digital_4.png|thumb|none|400px|M16 with digital camo in-game]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game, and is used by most of the enemies and allied Russian soldiers. It fires 7.62x39mm rounds in a 30 round magazine.  Some of them have [[GP-25 Kostyor]] 40mm muzzle loaded Grenade Launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use but instead encourages it due to massive (often lethal) impact damage. It is powerful and some-what accurate and is the equivalent to the M16 rifle. Online and especially in the competitive leagues, the AK-47 has become an established favorite for many of the same reasons it has in the real world; it is powerful and flexible, offering dependable performance in nearly every situation. This gun has a gold form most likely inspired by Saddam Hussein's gold AK-47. As another user pointed out, it is a hybrid, it is milled but has strengthening ribs.&lt;br /&gt;
 &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47.jpg|thumb|none|500px|AK-47 description ingame.]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|500px|A Russian Ultranationalist armed with an AK-47 during the level &amp;quot;Heat&amp;quot;.]]&lt;br /&gt;
[[Image:Ak47_4.png|thumb|none|400px|AK-47 in-game]]&lt;br /&gt;
[[Image:Ak47gren_4.png|thumb|none|400px|AK-47 Grenadier with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:Goldak.png|thumb|none|400px|Golden AK-47 with a GP-25 grenade launcher in-game]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Although not seen or used in the game, in some levels as Sgt. &amp;quot;Soap&amp;quot; MacTavish, there are posters on walls giving the details of an [[AK-74#AKS-74|AKS-74]] assault rifle (mistaken for an AKM).&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] appears in multiplayer with iron sights (which can be replaced with a red dot sight or ACOG scope) and a vertical grip, but appears in singleplayer in four specialized versions: &lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;normal&amp;quot; M4A1, used by some of the U.S. Marines in their missions, and Sgt. MacTavish in the final mission. It has a Tasco red dot scope, vertical grip, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4 Suppressed, only used by non-playable characters, notably Gaz in the mission &amp;quot;Crew Expendable&amp;quot;, one of the only times he does not use his G36C. It is the same as the &amp;quot;normal&amp;quot; M4A1 except is has a suppressor.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Grenadier, used by some of the U.S. Marines in their missions, and is Captain Price's signature weapon along with his 1911. It has an EOTech 552 holographic sight, M203 grenade launcher, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 SOPMOD, used by the some of the S.A.S. troopers and could be considered Sgt. &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight replacing the EOTech, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a fully automatic firing carbine version of the M16 rifle and being such is modeled to have quicker but less accurate and stable handling. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a battle rifle and an SMG/PDW.&lt;br /&gt;
&lt;br /&gt;
The M4A1 in-game is not a normal M4A1, as it has a 16&amp;quot; HBAR barrel and old style stock.&lt;br /&gt;
&lt;br /&gt;
Whenever the M4A1 has an M203 attached it also get an M203 leaf sight on the front of the top rail of the weapon, though it is unusable.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M4 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M4A1.jpg|thumb|none|400px|M4A1 description ingame.]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|500px|Cpt. Price armed with an M4A1 during &amp;quot;Crew Expendable&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-5.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-7.jpg|thumb|none|500px|Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-8.jpg|thumb|none|500px|Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|M4A1 Carbine in-game]]&lt;br /&gt;
[[Image:M4eo_4.png|thumb|none|400px|M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203 Grenade Launcher in-game]]&lt;br /&gt;
[[Image:M4sopmod_4.png|thumb|none|400px|M4A1 SOPMOD with a Red Dot Sight, Suppressor, AN/PEQ-2A, and M203 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3A4]], noted by collapsing stock, and a normal length barrel, distinguishing it from the G3KA4 appears in this game and, like the AK-47, is used by many of the enemies in the game. It has full-auto function in single-player, but is reduced to semi-auto in multiplayer. The G3A4 fires 7.62x51mm NATO from a 20-round magazine. In the game, the base damage from this round is made equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class however, is correctly modeled as being more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon correctly reflects the real-world high accuracy of the G3, but its recoil is made to be incredibly light, much milder even than the AK-47. Its accuracy and damage combine to make it the best assault rifle in single-player, but in multi-player it's limited to semi-auto to prevent the scoped G3 from being guaranteed death at every range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3A4.jpg‎|thumb|none|400px|H&amp;amp;K G3A4 7.62x51mm]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|400px|G3KA4 as ingame.]]&lt;br /&gt;
[[Image:G3_4.png|thumb|none|400px|G3A4 in-game]]&lt;br /&gt;
&lt;br /&gt;
I don't want to start a debate here, but I was playing MW the other day, and i noticed that there is no paddle release behind the magazine well. That would make this a HK91. I forgot the variants of the '91, sorry about that. I noticed this when I was playing single player out of boredom, and I had the Slow-motion cheat on, so I could see the magazine well pretty well. I do not however know about the multiplayer version. My stepbrother has taken over the '360 for the time being.- W190009637&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] appears in this game and is used by the S.A.S., the allied Russian soldiers in &amp;quot;Safehouse&amp;quot; and many enemies late in the game. It has a Tasco red dot scope in singleplayer and open sights in multiplayer. It has slightly heavier recoil and a slower rate of fire than the M4, but much less sight sway. It is modeled with equal damage to the M4, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
[[Image:COD4MWG36C.jpg|thumb|none|400px|G36C information screen]]&lt;br /&gt;
[[Image:COD4G36C-1.jpg|thumb|none|500px|A soldier armed with a G36C ingame.]]&lt;br /&gt;
[[Image:G36_4.png|thumb|none|400px|G36C in-game]]&lt;br /&gt;
[[Image:Reddotsp_4.png|thumb|none|400px|G36C with a M68/Tasco red dot sight in-game]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] appears in the game, with a Knights Armaments RAS (Rail Adapter System) Fore end, an RAS scope mount, and heat shields on the side rails. It fires 7.62x51mm from a 20 round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. &lt;br /&gt;
&lt;br /&gt;
It is also modified as a sniper rifle, the [[M21]]. Strangely, the M21 is a modified M14, although often with a smaller 10-round magazine, but have much different attributes in the game.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|400px|M14 information screen in-game]]&lt;br /&gt;
[[Image:M14_4.png|thumb|none|400px|M14 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in multiplayer only and is unlocked at a high rank. It was the first true assault rifle ever created firing a 7.92x33 Kurz round in a 30 round curved box magazine. It is powerful but inaccurate, has high recoil and actually weighs your character down (somewhat like Machineguns do). It is in the game as an ode to the previous COD games which the gun was featured in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) 7.92kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|400px|MP-44 information]]&lt;br /&gt;
[[Image:Mp44_4.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== M21 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed (&amp;quot;M21 Suppressed&amp;quot;) and unsuppressed versions. It is used by the SAS and Marine snipers. It is a top of the line M14 rifle fitted with a scope (and a RAS mount for that scope), Knights Armaments RAS (Rail Adapter System) Fore end, heat shields on the side rails, and a smaller 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Sniper Rifle 7.62x51mm NATO with folding bipod]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|400px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|500px|M21 rifle ingame]]&lt;br /&gt;
[[Image:M21_4.png|thumb|none|400px|M21 in-game]]&lt;br /&gt;
[[Image:M21sil_4.png|thumb|none|400px|Silenced M21 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears in this game as the &amp;quot;R700&amp;quot;, whilst it is very powerful, it has the shakiest in scope view. and frequently misses where it as actually shooting. Its heavy recoil also consumes time for a follow up shot. It is used by &amp;quot;Soap&amp;quot; McTavish in the single-player exclusively in the &amp;quot;Sins of the Father&amp;quot; mission, prior to the pursuit of Victor Zakhaev. It holds four rounds of .308 Winchester (7.62x51mm NATO). The caliber is determined based on the size of the bolt and breech. Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|400px|R700P information screen]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD]] appears in this game and is used by all enemy snipers in the game. It was designed in the 1960s as a replacement of the outdated Mosin-Nagant rifle. It is well known for its power, precision, and reliability. It's design is mainly based on the AK-47, but is chambered in 7.62x54R cartridges for increased range and power. It's weight and recoil makes it difficult for some scenarios. It is recommended to any player common to the sniper rifle. This gun also has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|400px|SVD Dragunov rifle ingame.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|500px|A soldier armed with an SVD Dragunov ingame.]]&lt;br /&gt;
[[Image:Cod4-golden-sniper.jpg|thumb|none|400px|Gold SVD Dragunov in-game]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] appears in multiplayer only, and is similar in performance to the R700 (with the conspicuous exception of the weapon's sway and time during breathing to steady a shot). It is more accurate and just as powerful. It fires 5 7.62x51 rounds. A programming error means that all weapons with scopes use the M40A3 reticle image, called scope_overlay_m40a3, rather than their own; the game files contain ''seven'' other reticle models, including two seperate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3, 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|400px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40_4.png|thumb|none|400px|M40A3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears in the game, unlocked in multiplayer as a portable weapon and in a single player mission as a stationary weapon (with variable zoom and unlimited ammunition), and is the most powerful sniper rifle in the game. Lieutenant Price, in the single-player mission &amp;quot;One Shot, One Kill&amp;quot;, uses the Barrett M82A1 to shoot Zakhaev's left arm off from a mile away.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82A1.jpg|thumb|none|500px|Barrett M82A1 12.7x99mm(.50 BMG)]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|400px|M82A1 information screen]]&lt;br /&gt;
[[Image:M82_4.png|thumb|none|400px|M82A1 in-game]]&lt;br /&gt;
[[Image:Chernm82.png|thumb|none|400px|The M82A1 used in One Shot, One Kill in-game]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (which is an inaccurate as the SAS would use the FN Minimi, not the American M249). The M249 fires 100, 200 or 250 round belt boxes of 5.56x45mm rounds at a rate of 915 RPM. It's accuracy is moderate to good and power equivalent to a M4A1, but is great for support.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these feattures and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used ingame.]]&lt;br /&gt;
[[Image:COD4MSAW-2.jpg|thumb|none|500px|A soldier armed with an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:COD4MSAW-3.jpg|thumb|none|500px|A soldier aiming down the sights on an M249 SAW in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] appears in the game, and is the LMG used by the enemies in the game. It fires 7.62x39mm rounds from a 100 round belt box. It is loud, accurate, and intimidating.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|500px|Degtyarov RPD 7.62x39mm (as seen ingame)]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|500px|An enemy soldier firing an RPD ingame.]]&lt;br /&gt;
[[Image:COd4RPD-2.jpg|thumb|none|500px|A soldier firing an RPD in multiplayer. Note: The player is cheating and using an aim-bot, hence the squares outlining opposing players and the 65 kill-streak.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears in the &amp;quot;Last Stand&amp;quot; at the end of the game used by one of the soldiers accompanying Zakhaev, and usable in the last level if you kill the first driver pulling up to the destroyed bridge. He jumps out armed with one ready for your use and for some reason the single player version fires faster than the one in multiplayer. It is also more common in multiplayer. It fires 7.62x51mm rounds from a 100 round belt box. The game incorrectly refers to it as the M60E4, which has a much shorter barrel than the one featured on the E3.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|400px|M60E3 7.62x51mm with the full length barrel.]] This gun has a gold form.&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|400px|M60E3 as ingame.]]&lt;br /&gt;
[[Image:M60_4.png|thumb|none|400px|M60E3 ingame]]&lt;br /&gt;
[[Image:Goldm60.png|thumb|none|400px|Gold M60E3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears as a player-usable stationary weapon mounted on a downed helicopter in &amp;quot;Heat&amp;quot; and is used by a door gunner on a Blackhawk in both the prologue level and in &amp;quot;The Sins of The Father&amp;quot; level. It should be noted that in the game, when &amp;quot;Soap&amp;quot; is covering his unit's withdrawal using the minigun in the crashed Blackhawk, the weapon should not be working. When mounted on an aircraft the weapon is hooked into the aircraft's electrical system otherwise it would require a large external battery. It would only be possible if the helicopter had only crashed an hour or two before the minigun was used; however, even that is assuming that the crash didn't damage the battery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun.]]&lt;br /&gt;
[[Image:Minigun1_4.png|thumb|none|400px|The GE-M134 Minigun in-game.]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|400px|Using the GE-M134 Minigun in-game. Oddly, in the night level set in the same area, the crashed Blackhawk is present, but the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen mounted on the commander's hatch of M1 Abrams tanks in several missions, and is not supposed to be operated by the player at any point. However, one can be used in a single level, &amp;quot;Charlie Don't Surf&amp;quot; by using a glitch to get outside the map, a player can find a usable M2 on a stand.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|The gun to the left as viewed is an M2HB, mounted on the commander's hatch; the right hand MG is an [[FN_MAG#M240_Machine_Gun|M240]], as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears as a weapon the player can set for ambushing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 direction Claymore Mine]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot, requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units holds unlimited missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a player usable weapon mounted on a CH-46 Sea Knight helicopter, governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 ingame]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger Missile Launcher]] == &lt;br /&gt;
This weapon is useable in the single-player campaign as an SAS operative.  It's used by Sergeant &amp;quot;Soap&amp;quot; McTavish to shoot down an enemy helicopter, and can be used by Price at several points in All Ghillied Up to shoot helicopters (one of which is on the ground with multiple trees and vehicles surrounding it, in which case it's kind of surprising the Stinger can even get a lock).&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|300px|FIM-92 Stinger Missile Launcher]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 Rocket Propelled Grenade Launcher ==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player ingame. In multiplayer is it good weapon against helicopters.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:COD4RPG-7-1.jpg|thumb|none|500px|A Russian Ultranationalist with an RPG-7 ingame.]]&lt;br /&gt;
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 Rocket Propelled Grenade Launcher ==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several terrorist.&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]]&lt;br /&gt;
This isn't an RPG-27 but an RPG-22 which looks a lot like an RPG-27. I put it here to give you a general idea of what it looks like&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It cannot be used in game, but was originally intended to be. It is accessable in at least one level through the Give All Cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot;. An AT4 can be seen on his back.]]&lt;br /&gt;
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All Cheat]]&lt;br /&gt;
&lt;br /&gt;
==  M67 hand grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M203/A1/PI grenade launcher ==&lt;br /&gt;
All three incarnations of the [[M203|M203 Grenade launcher]] are used in game. This weapon in multi-player is commonly referred to as the 'noob tube' because of it's ability to get a cheap, instant kill with explosion hits even if the target is too close for it to arm. Many players are looked down upon for using this weapon attachment. To balance this out using the M203 negates the ability to select a perk from the perk 1 options.&lt;br /&gt;
&lt;br /&gt;
The M203 is only seen on the M16A4, Notable by the longer barrel.&lt;br /&gt;
&lt;br /&gt;
The M203A1 is seen on the M4A1 only, notable by still being of the larger persuasion, but with a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
The M203PI Is seen used on all other assault rifles (Except the AK-47), it is much smaller, and has a short barrel, designed for being mounted on other weapons.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-25 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AK-74U in the armory in the tutorial. This could be remedied easily as putting the M203PI on the AK-47.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Acher</name></author>
	</entry>
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