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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AK-74Fan</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/AK-74Fan"/>
	<updated>2026-06-04T09:31:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Bergmann_MP_18&amp;diff=1321889</id>
		<title>Talk:Bergmann MP 18</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Bergmann_MP_18&amp;diff=1321889"/>
		<updated>2020-01-14T16:30:35Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Additional Images =&lt;br /&gt;
[[Image:Mp18_right.jpg|thumb|none|450px|Bergmann MP18 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
Should the MP28 ,Lanchester SMG, and Steyr Solothurn S1\100 pages be combined on this page?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What are the visual differences between the MP18 and MP28, if any? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:53, 21 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I will raise the question once again: should the MP18, MP28 and Lanchester not be combined on one page, given that these are different versions of the same weapon? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:49, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I vote yes for combining the MP18, MP28, Lanchester, and the Sig M1920 onto a single page, along with perhaps the MP34/Steyr Solothurn S1/100 as well. --[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 11:30, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Start using ==&lt;br /&gt;
&lt;br /&gt;
It is true, that Bergmann-Schmeisser MP started to use before 1918? I ran across a rumor, that they are delivered with 1916 (More then the original structure, with magazines - &amp;quot;sticks&amp;quot;), but no concrete evidence for this is not found. [[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16 January 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Post-war mag well ==&lt;br /&gt;
If the post-war MP18's were refitted/produced with the MP28 magwell, then does that mean it could also load from the MP28/Lancaster 50-round magazines? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 13:28, 8 December 2018 (EST)&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Company_of_Heroes_2&amp;diff=1229704</id>
		<title>Company of Heroes 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Company_of_Heroes_2&amp;diff=1229704"/>
		<updated>2018-11-15T05:45:15Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* MG 34 */  correcting a spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CoH2_poster.jpg|thumb|right|301px|Company of Heroes 2 (2013)]]&lt;br /&gt;
[[Image:CoHwest.jpg|thumb|right|300px|Company of Heroes 2: The Western Front Armies (2014)]]&lt;br /&gt;
[[Image:CoHBoB.jpg|thumb|right|300px|Company of Heroes 2: Ardennes Assault (2014)]]&lt;br /&gt;
[[Image:CoHBritisch.jpg|thumb|right|300px|Company of Heroes 2: The British Forces (2015)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Company of Heroes 2''''' is the sequel to the 2006 WWII real-time strategy game [[Company of Heroes]] which takes the player from the western front to the eastern front of World War 2. In 2014 '''The Western Front Armies''' was released that brings the ''US Forces'' in and with '''Ardennes Assault''' an American champaign. In September 2015 '''The British Forces''' followed.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Company of Heroes 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] revolver is the standard sidearm of the Soviet commissar.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo).]]&lt;br /&gt;
[[File:coh2_nagant1.jpg|thumb|none|600px|A commissar holds the revolver on Lev Abramovich.]]&lt;br /&gt;
[[File:coh2_nagant2.jpg|thumb|none|600px|An officer holds the revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
German officers carry [[Luger P08]]s.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[File:coh2_luger.jpg|thumb|none|300px|A offiver holds his Luger.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is carried by American officers and medics.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:coh2_colt1.jpg|thumb|none|600px|A Colonel holds the pistol.]]&lt;br /&gt;
[[File:coh2_colt2.jpg|thumb|none|600px|Medics with the pistols.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin Nagant M91/30]] is the standard rifle for the Soviets. The Russian sniper uses the scoped version.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|400px|Full-length Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:coh2_mosin1.jpg|thumb|none|600px|Soviet conscript squad with the rifles.]]&lt;br /&gt;
[[File:coh2_mosin2.jpg|thumb|none|600px|Soviet soldiers with the rifles.]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|400px|Full-length Mosin Nagant M91/30 sniper rifle with PU 3.5x sniper scope and bent bolt handle - 7.62x54mmR]]&lt;br /&gt;
[[File:coh2_mosin3.jpg|thumb|none|600px|Soviet female sniper with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The Penal Battalions carry [[Tokarev SVT-40]] rifles. The Conscript Infantry Squad can also be upgraded with the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|400px|Tokarev SVT-40 -  7.62x54mmR]]&lt;br /&gt;
[[File:coh2_svt1.jpg|thumb|none|600px|Soviet soldier fires.]]&lt;br /&gt;
[[File:coh2_svt2.jpg|thumb|none|600px|Fighting in the winter.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the standard rifle for the ''Ostheer'' and the ''Oberkommando West''.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:coh2_kar1.jpg|thumb|none|600px|''Ostrupp'' squad withe the Karabiner.]]&lt;br /&gt;
[[File:coh2_kar2.jpg|thumb|none|600px|A ''Volksgrenadier'' holds the rifle.]]&lt;br /&gt;
[[File:coh2_kar3.jpg|thumb|none|600px|A ''Panzergrenadier'' aims the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The German sniper uses a scoped [[Gewehr 43]]. A few ''Oberkommando West'' squads can also upgraded with the rifle.&lt;br /&gt;
[[Image:Gew_43.jpg|thumb|none|400px|Gewehr 43 7.92x57mm Mauser with ZF 4 scope]]&lt;br /&gt;
[[File:coh2_g43.jpg|thumb|none|600px|German soldiers with the Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
American Riflemen squad carry [[M1 Garand]]. The Pathfinders use M1C Sniper Variants.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:coh2_garand1.jpg|thumb|none|600px|US soldiers fire their rifles.]]&lt;br /&gt;
[[File:coh2_garand2.jpg|thumb|none|600px|US soldier holds a rifle.]]&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|400px|M1C Sniper Variant with M82 scope - .30-06]]&lt;br /&gt;
[[File:coh2_garand3.jpg|thumb|none|600px|A Pathfinder holds the scoped rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is carried by the Rear Echelon Troops. Paratroopers also use this rifles instead of the M1A1 version.&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|400px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine]]&lt;br /&gt;
[[File:coh2_m1car.jpg|thumb|none|600px|US soldier holds the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lee Enfield No.4 Mk. I==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee Enfield No.4 Mk. I]] is standard rifle for the British soldiers ingame. When the Infantry Section is on the third Veteran level the squad gets the sniper versions.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|400px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
[[File:coh2_lee1.jpg|thumb|none|600px|A British soldier aims the rifle.]]&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|400px|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]]&lt;br /&gt;
[[File:coh2_lee2.jpg|thumb|none|600px|A British soldier with the scoped rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Soviet Shocktroop uses [[PPSh-41]] Submachine Guns.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:coh2_ppsh1.jpg|thumb|none|600px|Shocktroops with the the [[PPSh-41]]s.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
German pioneer squad is armed with [[MP40]]s.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:coh2_mp401.jpg|thumb|none|600px|German ''Pioniere'' holding their MPs.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The ''Fallschirmjäger'' squad is armed with [[FG 42]]s.&lt;br /&gt;
[[Image:FG42.jpg|thumb|none|400px|FG 42 7.92x57mm Mauser early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom) - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:coh2_fg42.jpg|thumb|none|600px|German ''Fallschirmjäger'' holds the [[FG 42]].]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is used by American squads including the Paratroopers.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
[[File:coh2_thom.jpg|thumb|none|600px|US soldier with the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
US tank crews and engineer squad are armed with [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]]s&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.]]&lt;br /&gt;
[[File:coh2_grease1.jpg|thumb|none|600px|A tank crew member with the Grease gun.]]&lt;br /&gt;
[[File:coh2_grease2.jpg|thumb|none|600px|An US pioneer with the Grease gun.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. II==&lt;br /&gt;
British Royal Engineer squad is armed with [[Sten#Sten_Mk_II|Sten Mk. II]]s. The Sten Mk IIS is also used by British paratroops.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:coh2_sten1.jpg|thumb|none|600px|British soldiers holding the Stens.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk IIS - 9x19mm]]&lt;br /&gt;
[[File:coh2_sten2.jpg|thumb|none|600px|British paratroops holding the Sten Mk IIS.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
German Panzergrenadier and Sturmpioneer Squads are armed with [[Sturmgewehr 44]]s. The Stgs can be equipped with infrared scopes.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:coh2_stg1.jpg|thumb|none|600px|German Panzergrenadiers holding the STG-44s.]]&lt;br /&gt;
[[File:coh2_stg2.jpg|thumb|none|600px|A squad of ''Obersoldaten'' with STG-44s with infrared scopes.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
Soviet Guards can be equipped with a [[Degtyaryov DP-28|DP-28]] machine gun.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|400px|Degtyarov DP-28 machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:coh2_dp1.jpg|thumb|none|600px|Soviet guards with the Mgs.]]&lt;br /&gt;
[[File:coh2_dp2.jpg|thumb|none|600px|Soviet guard fires the Mgs.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
The [[Maxim M1910/30]] is used by the M1910 Maxim Heavy Machine Gun team. Incorrectly called the ''PM1910'' ingame.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:coh2_maxim1.jpg|thumb|none|600px|An abandoned Maxim lies on the battlefield.]]&lt;br /&gt;
&lt;br /&gt;
==DShK Heavy Machine Gun==&lt;br /&gt;
Soviet heay tanks like the IS-2 are armed with the [[DShK Heavy Machine Gun]]. It can also used by a MG team and the Soviet bunkers.&lt;br /&gt;
[[File:DShK-on-wheeled-mounting.jpg|thumb|none|400px|DShK 1938 on wheeled mounting - 12.7x109mm]]&lt;br /&gt;
[[File:coh2_duschka1.jpg|thumb|none|600px|Soviet MG team with the ''Duschka''.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet tanks are armed with [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:coh2_dt1.jpg|thumb|none|600px|A T-34/74 with a hull-mounted Degtyaryov DT.]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
''Oberkommando West'' squads have heavy [[MG34]]s. German tanks are also armed with the ''Panzerlauf'' version.&lt;br /&gt;
[[File:Mg-34man-portable.jpg|thumb|none|400px|MG34 with 50 round &amp;quot;assault drum&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:coh2_mg341.jpg|thumb|none|600px|German heavy MG team.]]&lt;br /&gt;
[[File:coh2_mg342.jpg|thumb|none|600px|German ''Obersoldat'' fires the MG.]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
The [[MG42]] is used by the ''Ostheer'' Heavy MG team and as turrents for tanks. The ''Grenadier'' squad can be equipped with a light version.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Light Machine Gun 7.92x57mm Mauser]]&lt;br /&gt;
[[File:coh2_mg421.jpg|thumb|none|600px|German heavy MG team.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1918A2==&lt;br /&gt;
US sqauds can be equipped with [[Browning Automatic Rifle|Browning M1918A2]].&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[File:coh2_brow19181.jpg|thumb|none|600px|US soldier holding the Browning M1918A2.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] is mounted on Soviet halftracks.&lt;br /&gt;
[[Image:M1919A4.jpg|thumb|none|400px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:coh2_browa41.jpg|thumb|none|600px|The Browning M1919A4 on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
The [[Browning M1919A6]] is also used by the US Forces.&lt;br /&gt;
[[Image:M1919a late WWII.jpg|thumb|none|400px|M1919A6, late WWII manufacture with muzzle booster - .30-06 Springfield]]&lt;br /&gt;
[[File:coh2_broma61.jpg|thumb|none|600px|US soldier holding the Browning M1919A6.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
American MG team and tanks have [[Browning M2HB]].&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:coh2_browhb1.jpg|thumb|none|600px|An abandoned machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on British tanks&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:coh2_besa1.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk2==&lt;br /&gt;
British soldiers can use [[Bren gun|Bren Mk2]]s.&lt;br /&gt;
[[Image:Bren_mk2.jpg|thumb|none|400px|Bren Mk2 - .303 caliber]]&lt;br /&gt;
[[File:coh2_bren1.jpg|thumb|none|600px|A British pioneer holds the Bren.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk1==&lt;br /&gt;
British Heay MG team uses a [[Vickers Machine Gun|Vickers Mk1]]. The Vickers is incorrectly modeled with a left receiver.&lt;br /&gt;
[[Image:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 Machine Gun]]&lt;br /&gt;
[[File:coh2_Vickers1.jpg|thumb|none|600px|British MG team.]]&lt;br /&gt;
[[File:coh2_Vickers2.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers K==&lt;br /&gt;
British bunkers are armed with [[Vickers K]] machine guns. Royal Engineer squad and the Bren carrier can also can be equipped with the Vickers.&lt;br /&gt;
[[File:VickersKlandvariant.jpg|thumb|none|400px|Vickers K Machine Gun for Land Variant - .303 British]]&lt;br /&gt;
[[File:coh2_Vickersk1.jpg|thumb|none|600px|British bunker.]]&lt;br /&gt;
[[File:coh2_Vickersk2.jpg|thumb|none|600px|A Royal Engineer withe the Vickers.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
&lt;br /&gt;
==ROKS-3==&lt;br /&gt;
Soviet Combat Engineer squad and the Penal Battalion can be equipped with [[ROKS flamethrowers|ROKS-3 flamethrowers]].&lt;br /&gt;
[[Image:roks3.jpg|thumb|none|400px|ROKS-3 flamethrower]]&lt;br /&gt;
[[File:coh2_roks1.jpg|thumb|none|600px|A Combat Engineer with the flamethrower.]]&lt;br /&gt;
[[File:coh2_roks2.jpg|thumb|none|600px|The flamethrower on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
German ''Pionier'' squad can be equipped with a [[Flammenwerfer 35]].&lt;br /&gt;
[[Image:Flammenwerfer41-05.jpg|thumb|none|265px|Flammenwerfer 35 flamethrower]]&lt;br /&gt;
[[File:coh2_flamen.jpg|thumb|none|300px|The ''Flammenwerfer'' on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The US engineer squad can be equipped with [[M2 Flamethrower]]. Like in [[Company of Heroes]] the Flamethrower in-game has no front grip except it is abandoned. The Royal Engineer squad can also be equipped with this flamethrower instead of the [[ No. 2 Portable Flamethrower]].&lt;br /&gt;
[[Image:M2 Flamethrower.jpg||thumb|none|400px|400px|M2 Flamethrower]]&lt;br /&gt;
[[File:coh2_m2flame1.jpg|thumb|none|600px|US engineer with the M2.]]&lt;br /&gt;
[[File:coh2_m2flame2.jpg|thumb|none|600px|The M2 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==WASP==&lt;br /&gt;
The Bren carrier can be equipped with a WASP flamethrower system.&lt;br /&gt;
[[File:coh2_wasp.jpg|thumb|none|600px|The carrier with the system.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==RGD-33 Grenade==&lt;br /&gt;
Soviet Shocktroop can throw a [[RGD-33 stick grenade]].&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|300px|RGD-33 high-explosive fragmentation stick grenade.]]&lt;br /&gt;
[[File:coh2_rgd33.jpg|thumb|none|300px|The grenade on the ground.]]&lt;br /&gt;
 &lt;br /&gt;
==RPG-43 Anti Tank Grenade==&lt;br /&gt;
Soviet conscript squads can throw a [[RPG-43 Anti-tank Grenade]].&lt;br /&gt;
[[File:RPG-43ATGrenade.jpg|thumb|none|300px|Soviet RPG-43 anti-tank grenade]]&lt;br /&gt;
[[File:coh2_rpd.jpg|thumb|none|300px|The grenade ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
German soldiers can throw [[Model 24 Stielhandgranate]]s. A ''Geballte Ladung'' can alos used by ''Panzergrenadiers''.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:coh2_m24.jpg|thumb|none|300px|The grenade ingame.]]&lt;br /&gt;
[[File:coh2_m24ge.jpg|thumb|none|300px|The ''Geballte Ladung'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Grenade==&lt;br /&gt;
American soldiers can throw [[Mk 2 hand grenade]]s&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:coh2_mk2.jpg|thumb|none|300px|The grenade ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
British soldiers can throw [[Mills Bomb]]s.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:coh2_mills.jpg|thumb|none|300px|The grenade ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Gammon Grenade==&lt;br /&gt;
British soldiers can also throw [[Gammon Grenade]]s&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|200px|Gammon Grenade..]]&lt;br /&gt;
[[File:coh2_gammon.jpg|thumb|none|300px|The grenade ingame.]]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
&lt;br /&gt;
==TM-35 mine==&lt;br /&gt;
The [[TM-35]] anti tank mine is seen in the game.&lt;br /&gt;
[[Image:tm-35mine.jpg|thumb|none|300px|TM-35 Anti-tank mine]]&lt;br /&gt;
[[File:coh2_tmine35.jpg|thumb|none|300px|The mine ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42==&lt;br /&gt;
The [[Tellermine 42]] anti tank mine is in the game.&lt;br /&gt;
[[Image:Tellermine 42.jpg|thumb|none|300px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:coh2_tmine.jpg|thumb|none|300px|The mine ingame.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] ingame.&lt;br /&gt;
[[Image:Schrapnellmine 35 mine.jpg|thumb|none|300px|Schrapnellmine 35.]]&lt;br /&gt;
[[File:coh2_smine.jpg|thumb|none|300px|The mine ingame.]]&lt;br /&gt;
&lt;br /&gt;
==M5 Mine==&lt;br /&gt;
[[File:coh2_m5mine.jpg|thumb|none|300px|The mine ingame.]]&lt;br /&gt;
&lt;br /&gt;
==M6 Mine==&lt;br /&gt;
[[File:coh2_m6mine.jpg|thumb|none|300px|The mine ingame.]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Tank=&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
Soviet soldiers can be equipped with [[PTRS-41]]s.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 anti-tank rifle 14.5x114mm]]&lt;br /&gt;
[[File:coh2_ptrs.jpg|thumb|none|600px|Soviet guard with the [[PTRS-41]].]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
German ''Grenadier'' squad can fire a [[Panzerfaust]]&lt;br /&gt;
[[File:Panzerfaust.jpg|thumb|none|400px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:coh2_panzerf.jpg|thumb|none|300px|German soldier with the Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
German soldiers can be equipped with [[Panzerschreck]]s.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:coh2_panzers1.jpg|thumb|none|600px|German soldier with the Panzerschreck.]]&lt;br /&gt;
[[File:coh2_panzers2.jpg|thumb|none|600px|Panzergrenadiers holding the Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
US squads can be equipped with [[M9 Bazooka]]s.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|400px|M9 Bazooka 2.36&amp;quot;]]&lt;br /&gt;
[[File:coh2_bazooka1.jpg|thumb|none|600px|American soldier with the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Boys Anti-Tank Rifle==&lt;br /&gt;
The British Armor Piercing Sniper use a [[Boys anti-tank rifle]].&lt;br /&gt;
[[Image:BoysRifle.55.jpg|thumb|none|400px|Boys Anti-Tank Rifle 3rd Variant - .55 Boys (13.9x99B).]]&lt;br /&gt;
[[File:coh2_boys1.jpg|thumb|none|600px|The Sniper holds the Boys AT Rifle.]]&lt;br /&gt;
[[File:coh2_boys2.jpg|thumb|none|600px|The same Sniper.]]&lt;br /&gt;
&lt;br /&gt;
==PIAT==&lt;br /&gt;
The [[PIAT]] is carried by British soldiers&lt;br /&gt;
[[File:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[File:coh2_piat1.jpg|thumb|none|600px|British soldier with the PIAT.]]&lt;br /&gt;
&lt;br /&gt;
==76mm divisional gun M1942 (ZiS-3)==&lt;br /&gt;
[[Image:ZiS3 nn.jpg|thumb|none|400px|M1942 divisional gun (ZiS-3) - 76mm]]&lt;br /&gt;
[[File:coh2_zis1.jpg|thumb|none|600px|The ZiS-3 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40==&lt;br /&gt;
The [[7.5 cm Pak 40]] appears.&lt;br /&gt;
[[File:7,5 cm-Pak 40.jpg|thumb|400px|none|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[File:coh2_pak401.jpg|thumb|none|600px|The PAK 40 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Pak 43/41==&lt;br /&gt;
[[Image:8.8 cm PaK 43 41.jpg|thumb|none|400px|8.8 cm Pak 43/41 anti-tank gun on split-trail mount - 88x822mm R]]&lt;br /&gt;
[[File:coh2_pak431.jpg|thumb|none|600px|The PAK 43 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Raketenwerfer 43 Anti-Tank Rocket Launcher==&lt;br /&gt;
[[Image:raketen43.jpg|thumb|none|400px|Raketenwerfer 43 Anti-Tank Rocket Launcher]]&lt;br /&gt;
[[File:coh2_pak43ra1.jpg|thumb|none|600px|The Raketenwerfer 43 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==M1 57mm Anti-Tank Gun==&lt;br /&gt;
[[Image:m1at.jpg|thumb|none|400px|M1 57mm Anti-Tank Gun]]&lt;br /&gt;
[[File:coh2_m1at1.jpg|thumb|none|600px|The M1 57mm Anti-Tank Gun ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 6-pounder==&lt;br /&gt;
[[Image:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]]&lt;br /&gt;
[[File:coh2_gf61.jpg|thumb|none|600px|The Ordnance QF 6-pounder ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 17-pounder==&lt;br /&gt;
[[Image:qf17at.jpg|thumb|none|400px|Ordnance QF 17-pounder]]&lt;br /&gt;
[[File:coh2_gf17.jpg|thumb|none|600px|The Ordnance QF 17-pounder ingame.]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Aircraft=&lt;br /&gt;
&lt;br /&gt;
==2 cm Flak 38==&lt;br /&gt;
[[Image:Flak38single.jpg|thumb|none|400px|2 cm Flak 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:coh2_flak.jpg|thumb|none|600px|The 2 cm Flak 38 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:coh2_bofors.jpg|thumb|none|600px|The Bofors 40mm ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 (Quad Mount)==&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] in a Quad Mount can be seen on a M3 Halftrack.&lt;br /&gt;
[[File:M51_Quad.jpg|thumb|none|400px|Browning M2HB's in M51 Quad Mounted System - .50 BMG]]&lt;br /&gt;
[[File:coh2_bro4x.jpg|thumb|none|600px|The Browning M2 (Quad Mount) ingame.]]&lt;br /&gt;
&lt;br /&gt;
=Artillery=&lt;br /&gt;
&lt;br /&gt;
==120 mm mortar M1938==&lt;br /&gt;
[[file:coh2_m38.jpg|thumb|none|600px|The [[120 mm M1938 Mortar]] ingame.]]&lt;br /&gt;
&lt;br /&gt;
==82-BM-41 Mortar==&lt;br /&gt;
[[file:coh2_bm41.jpg|thumb|none|600px|The [[BM-37|82-BM-41]] Mortar ingame.]]&lt;br /&gt;
&lt;br /&gt;
==8-cm Granatwerfer 34==&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[file:coh2_gr34.jpg|thumb|none|600px|The Granatwerfer 34 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Mortar==&lt;br /&gt;
[[Image:M1m81 1.jpg|thumb|none|300px|M1 Mortar - 81mm]]&lt;br /&gt;
[[file:coh2_m1mor.jpg|thumb|none|600px|The M1 Mortar ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance ML 3 inch Mortar==&lt;br /&gt;
[[File:3inch.jpg|thumb|none|300px|Ordnance ML 3 inch Mortar Mk II - 3.20 in]]&lt;br /&gt;
[[file:coh2_ml3.jpg|thumb|none|600px|The Ordnance ML 3 inch Mortar ingame.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|450px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
[[file:coh2_m1931.jpg|thumb|none|600px|The B-4 M1931 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.5cm le.IG 18 Infantry Support Gun==&lt;br /&gt;
[[File:le.IG 18.JPG|thumb|350px|none|7.5cm le.IG 18 Infantry Support Gun]]&lt;br /&gt;
[[File:coh2_le.IG 18.jpg|thumb|none|600px|The le.IG 18 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==10.5-cm-leichte Feldhaubitze 18==&lt;br /&gt;
[[File:coh2_lfh18.jpg|thumb|none|600px|The leichte Feldhaubitze 18 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 25-pounder==&lt;br /&gt;
British soldiers use Ordnance QF 25-pounder Howitzes.&lt;br /&gt;
[[File:25 Pounder Gun.JPG|thumb|350px|none|Royal Ordnance QF 25 pounder gun - 87.6mm]]&lt;br /&gt;
[[File:coh2_qf.jpg|thumb|none|600px|The Ordnance QF 25-pounder ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Real-Time strategy]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159333</id>
		<title>User talk:Godzillafan93</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159333"/>
		<updated>2018-02-05T23:06:06Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Shorthands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 11:24, 4 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unnecessary comments==&lt;br /&gt;
I've modified/removed several comments you've made on pages that weren't necessary and frankly didn't seem professional. The [[Rules, Standards and Principles]] page clearly states that there should be no snarky commentaries on pages and that criticisms should be as scholarly and neutral as possible. I wanted to address to you personally instead of bringing it up with a mod since I don't think you're doing it on purpose, but still wanted to bring this matter up nevertheless. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:45, 5 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[IMFDB Style Guide]] when it comes to file names. &amp;quot;I Demand a Plain Roll!.jpg&amp;quot; is simply not a good file name. And if you want to update the image on the page, you just have to tweak the thumbnail size, going from 500px to 501px, for example. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:21, 22 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Shorthands ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jap.&amp;quot; immediately before words in Japanese is about as offensive as &amp;quot;rus.&amp;quot; before something in Russian, it's only going to offend people who make being offended their life's work, since it's obvious from context that it's referring to the Japanese language rather than Japanese people. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]])&lt;br /&gt;
&lt;br /&gt;
::JPN is the preferred abbreviation for Japanese in American English, given that &amp;quot;Jap&amp;quot; has unfortunate racist undertones thanks to WWII here (sort of like calling black people &amp;quot;negro&amp;quot; to prove a point). Feel free to look this up here: https://en.wikipedia.org/wiki/Jap. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 20:36, 3 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Yeah but that doesn't really work as an equivalent since there's no language called &amp;quot;Negronese&amp;quot; the name of which is not regarded to be offensive that you might be talking about instead. If there was and you ''were'' clearly talking about that language, it would be silly to get offended by it. Anyway, it doesn't really matter since I've removed it, I figure most people can figure out the stuff that looks like it's Japanese is Japanese without further prompting. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:22, 4 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Feel free to ask any Japanese you know what their preferred race is &amp;quot;Japanese&amp;quot; or &amp;quot;Jap,&amp;quot; and whether referring to them or their language as &amp;quot;Jap&amp;quot; would be offensive. I'm curious what their response would be. I'm white, and I don't appreciate accusations of race baiting. I'm not really interested in arguing on this either, but it's pretty common knowledge elsewhere on the internet, especially in places where lots of ''kana'' and ''kanji'' (such as the anime wikia I administer) are used. To use your argument, &amp;quot;Rus&amp;quot; probably wouldn't be offensive, but &amp;quot;Russkie&amp;quot; would almost certainly irritate someone, and that's without the racial undertones Russkie doesn't have, but Jap does. The point is, racial slurs are racial slurs, and context doesn't make them acceptable. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 16:57, 4 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::No word means anything without context, and no slur means anything but the intent the reader assumes is behind it. Stop going around getting offended on the behalf of hypothetical people, you'll be much happier that way. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:41, 5 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::''And'' you're continuing to miss the point. So disappointed. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 11:01, 5 February 2018 (EST)&lt;br /&gt;
:::::::I don't care and to be honest neither should you. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:40, 5 February 2018 (EST)&lt;br /&gt;
::::::::By Jove, you're right! I should only care about bigotry and racism when it effects ''me!'' Why didn't I see it before?--[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 17:22, 5 February 2018 (EST)&lt;br /&gt;
:::::::::My gosh, y’all are turning IMFDB into Tumblr(or some other leftist site) by trying to make every little thing racist. Dear goodness.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 18:06, 5 February 2018 (EST)&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Company_of_Heroes_2&amp;diff=1110683</id>
		<title>Company of Heroes 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Company_of_Heroes_2&amp;diff=1110683"/>
		<updated>2017-06-03T22:33:27Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* M3 &amp;quot;Grease Gun&amp;quot; */  (fixed a spelling error)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CoH2_poster.jpg|thumb|right|301px|Company of Heroes 2 (2013)]]&lt;br /&gt;
[[Image:CoHwest.jpg|thumb|right|300px|Company of Heroes 2: The Western Front Armies (2014)]]&lt;br /&gt;
[[Image:CoHBoB.jpg|thumb|right|300px|Company of Heroes 2: Ardennes Assault (2014)]]&lt;br /&gt;
[[Image:CoHBritisch.jpg|thumb|right|300px|Company of Heroes 2: The British Forces (2015)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Company of Heroes 2''''' is the sequel to the 2006 WWII real-time strategy game [[Company of Heroes]] which takes the player from the western front to the eastern front of World War 2. In 2014 '''The Western Front Armies''' was released that brings the ''US Forces'' in and with '''Ardennes Assault''' an American champaign. In September 2015 '''The British Forces''' followed.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Company of Heroes 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] revolver is the standard sidearm of the Soviet commissar.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo).]]&lt;br /&gt;
[[File:coh2_nagant1.jpg|thumb|none|600px|A commissar holds the revolver on Lev Abramovich.]]&lt;br /&gt;
[[File:coh2_nagant2.jpg|thumb|none|600px|An officer holds the revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
German officers carry [[Luger P08]]s.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[File:coh2_luger.jpg|thumb|none|300px|A offiver holds his Luger.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is carried by American officers and medics.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:coh2_colt1.jpg|thumb|none|600px|A Colonel holds the pistol.]]&lt;br /&gt;
[[File:coh2_colt2.jpg|thumb|none|600px|Medics with the pistols.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin Nagant M91/30]] is the standard rifle for the Soviets. The Russian sniper uses the scoped version.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|400px|Full-length Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:coh2_mosin1.jpg|thumb|none|600px|Soviet conscript squad with the rifles.]]&lt;br /&gt;
[[File:coh2_mosin2.jpg|thumb|none|600px|Soviet soldiers with the rifles.]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|400px|Full-length Mosin Nagant M91/30 sniper rifle with PU 3.5x sniper scope and bent bolt handle - 7.62x54mmR]]&lt;br /&gt;
[[File:coh2_mosin3.jpg|thumb|none|600px|Soviet female sniper with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The Penal Battalions carry [[Tokarev SVT-40]] rifles. The Conscript Infantry Squad can also be upgraded with the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|400px|Tokarev SVT-40 -  7.62x54mmR]]&lt;br /&gt;
[[File:coh2_svt1.jpg|thumb|none|600px|Soviet soldier fires.]]&lt;br /&gt;
[[File:coh2_svt2.jpg|thumb|none|600px|Fighting in the winter.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the standard rifle for the ''Ostheer'' and the ''Oberkommando West''.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:coh2_kar1.jpg|thumb|none|600px|''Ostrupp'' squad withe the Karabiner.]]&lt;br /&gt;
[[File:coh2_kar2.jpg|thumb|none|600px|A ''Volksgrenadier'' holds the rifle.]]&lt;br /&gt;
[[File:coh2_kar3.jpg|thumb|none|600px|A ''Panzergrenadier'' aims the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The German sniper uses a scoped [[Gewehr 43]]. A few ''Oberkommando West'' squads can also upgraded with the rifle.&lt;br /&gt;
[[Image:Gew_43.jpg|thumb|none|400px|Gewehr 43 7.92x57mm Mauser with ZF 4 scope]]&lt;br /&gt;
[[File:coh2_g43.jpg|thumb|none|600px|German soldiers with the Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
American Riflemen squad carry [[M1 Garand]]. The Pathfinders use M1C Sniper Variants.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:coh2_garand1.jpg|thumb|none|600px|US soldiers fire their rifles.]]&lt;br /&gt;
[[File:coh2_garand2.jpg|thumb|none|600px|US soldier holds a rifle.]]&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|400px|M1C Sniper Variant with M82 scope - .30-06]]&lt;br /&gt;
[[File:coh2_garand3.jpg|thumb|none|600px|A Pathfinder holds the scoped rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is carried by the Rear Echelon Troops. Paratroopers also use this rifles instead of the M1A1 version.&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|400px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine]]&lt;br /&gt;
[[File:coh2_m1car.jpg|thumb|none|600px|US soldier holds the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lee Enfield No.4 Mk. I==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee Enfield No.4 Mk. I]] is standard rifle for the British soldiers ingame. When the Infantry Section is on the third Veteran level the squad gets the sniper versions.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|400px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
[[File:coh2_lee1.jpg|thumb|none|600px|A British soldier aims the rifle.]]&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|400px|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]]&lt;br /&gt;
[[File:coh2_lee2.jpg|thumb|none|600px|A British soldier with the scoped rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Soviet Shocktroop uses [[PPSh-41]] Submachine Guns.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:coh2_ppsh1.jpg|thumb|none|600px|Shocktroops with the the [[PPSh-41]]s.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
German pioneer squad is armed with [[MP40]]s.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:coh2_mp401.jpg|thumb|none|600px|German ''Pioniere'' holding their MPs.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The ''Fallschirmjäger'' squad is armed with [[FG 42]]s.&lt;br /&gt;
[[Image:FG42.jpg|thumb|none|400px|FG 42 7.92x57mm Mauser early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom) - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:coh2_fg42.jpg|thumb|none|600px|German ''Fallschirmjäger'' holds the [[FG 42]].]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is used by American squads including the Paratroopers.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
[[File:coh2_thom.jpg|thumb|none|600px|US soldier with the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
US tank crews and engineer squad are armed with [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]]s&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.]]&lt;br /&gt;
[[File:coh2_grease1.jpg|thumb|none|600px|A tank crew member with the Grease gun.]]&lt;br /&gt;
[[File:coh2_grease2.jpg|thumb|none|600px|An US pioneer with the Grease gun.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. II==&lt;br /&gt;
British Royal Engineer squad is armed with [[Sten#Sten_Mk_II|Sten Mk. II]]s. The Sten Mk IIS is also used by British paratroops.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:coh2_sten1.jpg|thumb|none|600px|British soldiers holding the Stens.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk IIS - 9x19mm]]&lt;br /&gt;
[[File:coh2_sten2.jpg|thumb|none|600px|British paratroops holding the Sten Mk IIS.]]&lt;br /&gt;
&lt;br /&gt;
=Aussalt Rifles=&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
German Panzergrenadier and Sturmpioneer Squads are armed with [[Sturmgewehr 44]]s. The Stgs can be equipped with infrared scopes.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:coh2_stg1.jpg|thumb|none|600px|German Panzergrenadiers holding the STG-44s.]]&lt;br /&gt;
[[File:coh2_stg2.jpg|thumb|none|600px|A squad of ''Obersoldaten'' with STG-44s with infrared scopes.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
Soviet Guards can be equipped with a [[Degtyaryov DP-28|DP-28]] machine gun.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|400px|Degtyarov DP-28 machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:coh2_dp1.jpg|thumb|none|600px|Soviet guards with the Mgs.]]&lt;br /&gt;
[[File:coh2_dp2.jpg|thumb|none|600px|Soviet guard fires the Mgs.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
The [[Maxim M1910/30]] is used by the M1910 Maxim Heavy Machine Gun team. Incorrectly called the ''PM1910'' ingame.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:coh2_maxim1.jpg|thumb|none|600px|An abandoned Maxim lies on the battlefield.]]&lt;br /&gt;
&lt;br /&gt;
==DShK Heavy Machine Gun==&lt;br /&gt;
Soviet heay tanks like the IS-2 are armed with the [[DShK Heavy Machine Gun]]. It can also used by a MG team and the Soviet bunkers.&lt;br /&gt;
[[File:DShK-on-wheeled-mounting.jpg|thumb|none|400px|DShK 1938 on wheeled mounting - 12.7x109mm]]&lt;br /&gt;
[[File:coh2_duschka1.jpg|thumb|none|600px|Soviet MG team with the ''Duschka''.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet tanks are armed with [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:coh2_dt1.jpg|thumb|none|600px|A T-34/74 with a hull-mounted Degtyaryov DT.]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
''Oberkommando West'' suqads have heavy [[MG34]]s. German tanks are also armed with the ''Panzerlauf'' version.&lt;br /&gt;
[[File:Mg-34man-portable.jpg|thumb|none|400px|MG34 with 50 round &amp;quot;assault drum&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:coh2_mg341.jpg|thumb|none|600px|German heavy MG team.]]&lt;br /&gt;
[[File:coh2_mg342.jpg|thumb|none|600px|German ''Obersoldat'' fires the MG.]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
The [[MG42]] is used by the ''Ostheer'' Heavy MG team and as turrents for tanks. The ''Grenadier'' squad can be equipped with a light version.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Light Machine Gun 7.92x57mm Mauser]]&lt;br /&gt;
[[File:coh2_mg421.jpg|thumb|none|600px|German heavy MG team.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1918A2==&lt;br /&gt;
US sqauds can be equipped with [[Browning Automatic Rifle|Browning M1918A2]].&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[File:coh2_brow19181.jpg|thumb|none|600px|US soldier holding the Browning M1918A2.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] is mounted on Soviet halftracks.&lt;br /&gt;
[[Image:M1919A4.jpg|thumb|none|400px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:coh2_browa41.jpg|thumb|none|600px|The Browning M1919A4 on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
The [[Browning M1919A6]] is also used by the US Forces.&lt;br /&gt;
[[Image:M1919a late WWII.jpg|thumb|none|400px|M1919A6, late WWII manufacture with muzzle booster - .30-06 Springfield]]&lt;br /&gt;
[[File:coh2_broma61.jpg|thumb|none|600px|US soldier holding the Browning M1919A6.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
American MG team and tanks have [[Browning M2HB]].&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:coh2_browhb1.jpg|thumb|none|600px|An abandoned machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on British tanks&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:coh2_besa1.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk2==&lt;br /&gt;
British soldiers can use [[Bren gun|Bren Mk2]]s.&lt;br /&gt;
[[Image:Bren_mk2.jpg|thumb|none|400px|Bren Mk2 - .303 caliber]]&lt;br /&gt;
[[File:coh2_bren1.jpg|thumb|none|600px|A British pioneer holds the Bren.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk1==&lt;br /&gt;
British Heay MG team uses a [[Vickers Machine Gun|Vickers Mk1]]. The Vickers is incorrectly modeled with a left receiver.&lt;br /&gt;
[[Image:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 Machine Gun]]&lt;br /&gt;
[[File:coh2_Vickers1.jpg|thumb|none|600px|British MG team.]]&lt;br /&gt;
[[File:coh2_Vickers2.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers K==&lt;br /&gt;
British bunkers are armed with [[Vickers K]] machine guns. Royal Engineer squad and the Bren carrier can also can be equipped with the Vickers.&lt;br /&gt;
[[File:VickersKlandvariant.jpg|thumb|none|400px|Vickers K Machine Gun for Land Variant - .303 British]]&lt;br /&gt;
[[File:coh2_Vickersk1.jpg|thumb|none|600px|British bunker.]]&lt;br /&gt;
[[File:coh2_Vickersk2.jpg|thumb|none|600px|A Royal Engineer withe the Vickers.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
&lt;br /&gt;
==ROKS 3==&lt;br /&gt;
Soviet Combat Engineer squad and the Penal Battalion can be equipped with ROKS 3 flamethrowers.&lt;br /&gt;
[[Image:roks3.jpg|thumb|none|400px|ROKS 3 flamethrower]]&lt;br /&gt;
[[File:coh2_roks1.jpg|thumb|none|600px|A Combat Engineer with the flamethrower.]]&lt;br /&gt;
[[File:coh2_roks2.jpg|thumb|none|600px|The flamethrower on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
German ''Pionier'' squad can be equipped with a [[Flammenwerfer 35]].&lt;br /&gt;
[[Image:Flammenwerfer41-05.jpg|thumb|none|400px|Flammenwerfer 35 flamethrower]]&lt;br /&gt;
[[File:coh2_flamen.jpg|thumb|none|300px|The ''Flammenwerfer'' on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The US engineer squad can be equipped with [[M2 Flamethrower]]. Like in [[Company of Heroes]] the Flamethrower in-game has no front grip except it is abandoned. The Royal Engineer squad can also be equipped with this flamethrower instead of the [[ No. 2 Portable Flamethrower]].&lt;br /&gt;
[[Image:M2 Flamethrower.jpg||thumb|none|400px|400px|M2 Flamethrower]]&lt;br /&gt;
[[File:coh2_m2flame1.jpg|thumb|none|600px|US engineer with the M2.]]&lt;br /&gt;
[[File:coh2_m2flame2.jpg|thumb|none|600px|The M2 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==WASP==&lt;br /&gt;
The Bren carrier can be equipped with a WASP flamethrower system.&lt;br /&gt;
[[File:coh2_wasp.jpg|thumb|none|600px|The carrier with the system.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==RGD-33 Grenade==&lt;br /&gt;
Soviet Shocktroop can throw a [[RGD-33 stick grenade]].&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|300px|RGD-33 high-explosive fragmentation stick grenade.]]&lt;br /&gt;
[[File:coh2_rgd33.jpg|thumb|none|300px|The grenade on the ground.]]&lt;br /&gt;
 &lt;br /&gt;
==RPG-43 Anti Tank Grenade==&lt;br /&gt;
Soviet conscript squads can throw a [[RPG-43 Anti-tank Grenade]].&lt;br /&gt;
[[File:RPG-43ATGrenade.jpg|thumb|none|300px|Soviet RPG-43 anti-tank grenade]]&lt;br /&gt;
[[File:coh2_rpd.jpg|thumb|none|300px|The grenade ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
German soldiers can throw [[Model 24 Stielhandgranate]]s. A ''Geballte Ladung'' can alos used by ''Panzergrenadiers''.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:coh2_m24.jpg|thumb|none|300px|The grenade ingame.]]&lt;br /&gt;
[[File:coh2_m24ge.jpg|thumb|none|300px|The ''Geballte Ladung'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Grenade==&lt;br /&gt;
American soldiers can throw [[Mk 2 hand grenade]]s&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:coh2_mk2.jpg|thumb|none|300px|The grenade ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
British soldiers can throw [[Mills Bomb]]s.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:coh2_mills.jpg|thumb|none|300px|The grenade ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Gammon Grenade==&lt;br /&gt;
British soldiers can also throw [[Gammon Grenade]]s&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|200px|Gammon Grenade..]]&lt;br /&gt;
[[File:coh2_gammon.jpg|thumb|none|300px|The grenade ingame.]]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
&lt;br /&gt;
==TM-35 mine==&lt;br /&gt;
The [[TM-35]] anti tank mine is seen in the game.&lt;br /&gt;
[[Image:tm-35mine.jpg|thumb|none|300px|TM-35 Anti-tank mine]]&lt;br /&gt;
[[File:coh2_tmine35.jpg|thumb|none|300px|The mine ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42==&lt;br /&gt;
The [[Tellermine 42]] anti tank mine is in the game.&lt;br /&gt;
[[Image:Tellermine 42.jpg|thumb|none|300px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:coh2_tmine.jpg|thumb|none|300px|The mine ingame.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] ingame.&lt;br /&gt;
[[Image:Schrapnellmine 35 mine.jpg|thumb|none|300px|Schrapnellmine 35.]]&lt;br /&gt;
[[File:coh2_smine.jpg|thumb|none|300px|The mine ingame.]]&lt;br /&gt;
&lt;br /&gt;
==M5 Mine==&lt;br /&gt;
[[File:coh2_m5mine.jpg|thumb|none|300px|The mine ingame.]]&lt;br /&gt;
&lt;br /&gt;
==M6 Mine==&lt;br /&gt;
[[File:coh2_m6mine.jpg|thumb|none|300px|The mine ingame.]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Tank=&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
Soviet soldiers can be equipped with [[PTRS-41]]s.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 anti-tank rifle 14.5x114mm]]&lt;br /&gt;
[[File:coh2_ptrs.jpg|thumb|none|600px|Soviet guard with the [[PTRS-41]].]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
German ''Grenadier'' squad can fire a [[Panzerfaust]]&lt;br /&gt;
[[File:Panzerfaust.jpg|thumb|none|400px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:coh2_panzerf.jpg|thumb|none|300px|German soldier with the Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
German soldiers can be equipped with [[Panzerschreck]]s.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:coh2_panzers1.jpg|thumb|none|600px|German soldier with the Panzerschreck.]]&lt;br /&gt;
[[File:coh2_panzers2.jpg|thumb|none|600px|Panzergrenadiers holding the Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
US squads can be equipped with [[M9 Bazooka]]s.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|400px|M9 Bazooka 2.36&amp;quot;]]&lt;br /&gt;
[[File:coh2_bazooka1.jpg|thumb|none|600px|American soldier with the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Boys Anti-Tank Rifle==&lt;br /&gt;
The British Armor Piercing Sniper use a [[Boys anti-tank rifle]].&lt;br /&gt;
[[Image:BoysRifle.55.jpg|thumb|none|400px|Boys Anti-Tank Rifle 3rd Variant - .55 Boys (13.9x99B).]]&lt;br /&gt;
[[File:coh2_boys1.jpg|thumb|none|600px|The Sniper holds the Boys AT Rifle.]]&lt;br /&gt;
[[File:coh2_boys2.jpg|thumb|none|600px|The same Sniper.]]&lt;br /&gt;
&lt;br /&gt;
==PIAT==&lt;br /&gt;
The [[PIAT]] is carried by British soldiers&lt;br /&gt;
[[File:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[File:coh2_piat1.jpg|thumb|none|600px|British soldier with the PIAT.]]&lt;br /&gt;
&lt;br /&gt;
==76mm divisional gun M1942 (ZiS-3)==&lt;br /&gt;
[[Image:ZiS3 nn.jpg|thumb|none|400px|M1942 divisional gun (ZiS-3) - 76mm]]&lt;br /&gt;
[[File:coh2_zis1.jpg|thumb|none|600px|The ZiS-3 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40==&lt;br /&gt;
The [[7.5 cm Pak 40]] appears.&lt;br /&gt;
[[File:7,5 cm-Pak 40.jpg|thumb|400px|none|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[File:coh2_pak401.jpg|thumb|none|600px|The PAK 40 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Pak 43/41==&lt;br /&gt;
[[Image:8.8 cm PaK 43 41.jpg|thumb|none|400px|8.8 cm Pak 43/41 anti-tank gun on split-trail mount - 88x822mm R]]&lt;br /&gt;
[[File:coh2_pak431.jpg|thumb|none|600px|The PAK 43 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Raketenwerfer 43 Anti-Tank Rocket Launcher==&lt;br /&gt;
[[Image:raketen43.jpg|thumb|none|400px|Raketenwerfer 43 Anti-Tank Rocket Launcher]]&lt;br /&gt;
[[File:coh2_pak43ra1.jpg|thumb|none|600px|The Raketenwerfer 43 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==M1 57mm Anti-Tank Gun==&lt;br /&gt;
[[Image:m1at.jpg|thumb|none|400px|M1 57mm Anti-Tank Gun]]&lt;br /&gt;
[[File:coh2_m1at1.jpg|thumb|none|600px|The M1 57mm Anti-Tank Gun ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 6-pounder==&lt;br /&gt;
[[Image:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]]&lt;br /&gt;
[[File:coh2_gf61.jpg|thumb|none|600px|The Ordnance QF 6-pounder ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 17-pounder==&lt;br /&gt;
[[Image:qf17at.jpg|thumb|none|400px|Ordnance QF 17-pounder]]&lt;br /&gt;
[[File:coh2_gf17.jpg|thumb|none|600px|The Ordnance QF 17-pounder ingame.]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Aircraft=&lt;br /&gt;
&lt;br /&gt;
==2 cm Flak 38==&lt;br /&gt;
[[Image:Flak38single.jpg|thumb|none|400px|2 cm Flak 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:coh2_flak.jpg|thumb|none|600px|The 2 cm Flak 38 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:coh2_bofors.jpg|thumb|none|600px|The Bofors 40mm ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 (Quad Mount)==&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]] in a Quad Mount can be seen on a M3 Halftrack.&lt;br /&gt;
[[File:M51_Quad.jpg|thumb|none|400px|Browning M2HB's in M51 Quad Mounted System - .50 BMG]]&lt;br /&gt;
[[File:coh2_bro4x.jpg|thumb|none|600px|The Browning M2 (Quad Mount) ingame.]]&lt;br /&gt;
&lt;br /&gt;
=Artillery=&lt;br /&gt;
&lt;br /&gt;
==120 mm mortar M1938==&lt;br /&gt;
[[file:coh2_m38.jpg|thumb|none|600px|The 120 mm mortar M1938 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==82-bm-41 Mortar==&lt;br /&gt;
[[file:coh2_bm41.jpg|thumb|none|600px|The 82-bm-41 Mortar ingame.]]&lt;br /&gt;
&lt;br /&gt;
==8-cm Granatwerfer 34==&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[file:coh2_gr34.jpg|thumb|none|600px|The Granatwerfer 34 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Mortar==&lt;br /&gt;
[[Image:M1m81 1.jpg|thumb|none|300px|M1 Mortar - 81mm]]&lt;br /&gt;
[[file:coh2_m1mor.jpg|thumb|none|600px|The M1 Mortar ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance ML 3 inch Mortar==&lt;br /&gt;
[[File:3inch.jpg|thumb|none|300px|Ordnance ML 3 inch Mortar Mk II - 3.20 in]]&lt;br /&gt;
[[file:coh2_ml3.jpg|thumb|none|600px|The Ordnance ML 3 inch Mortar ingame.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|450px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
[[file:coh2_m1931.jpg|thumb|none|600px|The B-4 M1931 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.5cm le.IG 18 Infantry Support Gun==&lt;br /&gt;
[[File:le.IG 18.JPG|thumb|350px|none|7.5cm le.IG 18 Infantry Support Gun]]&lt;br /&gt;
[[File:coh2_le.IG 18.jpg|thumb|none|600px|The le.IG 18 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==10.5-cm-leichte Feldhaubitze 18==&lt;br /&gt;
[[File:coh2_lfh18.jpg|thumb|none|600px|The leichte Feldhaubitze 18 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 25-pounder==&lt;br /&gt;
British soldiers use Ordnance QF 25-pounder Howitzes.&lt;br /&gt;
[[File:25 Pounder Gun.JPG|thumb|350px|none|Royal Ordnance QF 25 pounder gun - 87.6mm]]&lt;br /&gt;
[[File:coh2_qf.jpg|thumb|none|600px|The Ordnance QF 25-pounder ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Real-Time strategy]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Terra_Nova_(TV_Series)&amp;diff=1099987</id>
		<title>Terra Nova (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Terra_Nova_(TV_Series)&amp;diff=1099987"/>
		<updated>2017-04-18T03:58:10Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: Fixed a minor grammatical error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Terra_Nova_Poster.JPG|thumb|right|301px|''Terra Nova'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Terra Nova''''' was a science fiction television series co-executive produced by [[Steven Spielberg]] and followed inhabitants of Earth who in the year 2149 are part of a program to escape an overdeveloped and overcrowded Earth by making a journey back to prehistoric times and restarting the human race. The series starred [[Jason O'Mara]] as Jim Shannon, a police officer who along with his family make the trip into the harsh territory.  While many of the weapons seen in the series are fabrications, a few are authentic firearms housed in futuristic shells.  ''Terra Nova'', which was primarily filmed in Australia, premiered in September of 2011 in the US on the FOX network and aired 13 episodes until December of the same year.&lt;br /&gt;
&lt;br /&gt;
{{TV Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Taurus PT92==&lt;br /&gt;
In &amp;quot;Genesis, Part 1&amp;quot; (S1E01), Jim Shannon ([[Jason O'Mara]]) finds a customised [[Taurus PT92AF]] fitted with a muzzle device, rail system and some form of sight in a backpack along with some other technology before travelling through the time rift. This pistol can be identified as an early model by the markings on the slide and the fact that the safety catch lacks the ability to rotate down and decock the weapon.&lt;br /&gt;
[[File:TaurusPT92AFEarlyFlipSide.jpg|thumb|400px|none|Taurus PT92AF - Earliest Model with no Decocker - 9x19mm]]&lt;br /&gt;
[[File:Terra Nova S01E01 Genesis (1).jpg|thumb|600px|none|In &amp;quot;Genesis, Part 1&amp;quot; (S1E01), Jim Shannon ([[Jason O'Mara]]) finds a visually modified[[Taurus PT92AF]].]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Colt Carbine==&lt;br /&gt;
Some form of [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Carbine]] is used as the basis for one of the rifles used by the Terra Nova settlers, with the overall appearance of a Model 733. All that can be seen of the original weapon is the Birdcage type flash-hider, 30 round magazine and A1 type rear sight. In behind the scenes videos actors can be seen training on Colt carbines that have slab sided lower receivers and lack forward assists and case deflectors, so it is possible that these weapons are chopped down [[M16_rifle_series#Colt_AR-15_Sporter_Carbine|Sporter 1 Carbines]].&lt;br /&gt;
[[File:Colt Model 733.jpg|thumb|400px|none|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[File:TN pilot-Sc-2-36 BR-071F.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TN pilot-Sc-2-36 BR-088.jpg|thumb|600px|none|A shot of the dressed up weapon with magazine removed. Visible in this shot is the Colt Carbine ejection port, birdcage flash-hider and the charging handle which has a cut out in the stock to allow it to be pulled all the way back.]]&lt;br /&gt;
[[File:Terra Nova S01E01 Genesis (2).jpg|thumb|600px|none|Visible in this shot is the A1 rear sight and the charging handle of the Colt Carbine. Note that this particular weapon does not have a magazine inserted.]]&lt;br /&gt;
[[File:Terra Nova S01E01 Genesis (3).jpg|thumb|600px|none|Josh Shannon ([[Landon Liboiron]]) fires a dressed up Colt Carbine.]]&lt;br /&gt;
[[File:Terra Nova S01E01 Genesis (4).jpg|thumb|600px|none|Skye ([[Allison Miller]]) with a dressed up Colt Carbine.]]&lt;br /&gt;
[[File:Terra Nova S01E01 Genesis (5).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A visually modified [[Heckler &amp;amp; Koch MP5A3]] can be seen being used by a &amp;quot;Sixer&amp;quot; in &amp;quot;The Runaway&amp;quot; (S1E05).&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:TN 104 mp5a3.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Terra Nova Weapons ==&lt;br /&gt;
Several of the futuristic weapons wielded by the citizens of Terra Nova are in reality visually modified &amp;quot;Nerf&amp;quot; blasters.&lt;br /&gt;
&lt;br /&gt;
==Pistol==&lt;br /&gt;
The Terra Nova handgun notably carried by Commander Nathaniel Taylor ([[Stephen Lang]]) and other characters is in reality, a modified &amp;quot;N-Strike&amp;quot; Nite Finder.&lt;br /&gt;
[[File:Nite Finder EX-3 101 (1).jpeg|thumb|500px|none|Nerf N-Strike Nite Finder]]&lt;br /&gt;
[[File:TN promo (8).jpg|thumb|400px|none|]]&lt;br /&gt;
[[File:TN promo (4).jpg|thumb|400px|none|]]&lt;br /&gt;
[[File:TN promo (3).jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Light Rifle==&lt;br /&gt;
The &amp;quot;Light Rifle&amp;quot; wielded in the series appears to be a modified Nerf &amp;quot;Recon CS-6&amp;quot; blaster.&lt;br /&gt;
[[File:Nerf Recon complete.jpg|thumb|500px|none|Nerf Recon CS-6]]&lt;br /&gt;
[[File:Nerf recon parts.JPG|thumb|500px|none|Component parts of the Nerf Recon CS-6. Only the core component is used, and can be recognised by its pistol grip and the markings on the side of the &amp;quot;receiver&amp;quot;.]]&lt;br /&gt;
[[File:TN promo (1).jpg|thumb|600px|none|]]&lt;br /&gt;
If you look at the rifle's fore-stock, you will see that it is made from the same piece as the should stock pad.  --[[User:Krel|Krel]] 20:29, 28 September 2011 (CDT)&lt;br /&gt;
[[File:TN promo (7).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TN promo (10).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TN promo (5).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Rifle==&lt;br /&gt;
[[File:TN promo (10).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TN promo (6).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Tranq Gun==&lt;br /&gt;
[[File:TN promo (9).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TN promo (2).jpg|thumb|600px|none|]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=1071427</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=1071427"/>
		<updated>2016-12-22T02:51:13Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: Updated more of the weapons of images. Sadly could not get the C7A1 picture to work on the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Prm900.jpg|thumb|none|500px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm903.jpg|thumb|none|500px|The M9's sights.]]&lt;br /&gt;
[[Image:Prm901.jpg|thumb|none|500px|Drawing and switching off the M9's safety.]]&lt;br /&gt;
[[Image:Prm902.jpg|thumb|none|500px|Reloading the M9.]]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:Prpmas00.jpg|thumb|none|500px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prpmas01.jpg|thumb|none|500px|The PAMAS G1's sights.]]&lt;br /&gt;
[[Image:Prpmas02.jpg|thumb|none|500px|Drawing and switching off the PAMAS G1's safety.]]&lt;br /&gt;
[[Image:Prpamas03.jpg|thumb|none|500px|Reloading the PAMAS G1.]]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:Prj9411.jpg|thumb|none|500px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prj9412.jpg|thumb|none|500px|The Jericho 941's sights.]]&lt;br /&gt;
[[Image:Prj9413.jpg|thumb|none|500px|Drawing and switching off the Jericho 941's safety.]]&lt;br /&gt;
[[Image:Prj9414.jpg|thumb|none|500px|Reloading the Jericho 941.]]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design is used by the African Resistance faction and was used by the Iraqi insurgent faction for a time, until being replaced by other handguns in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:Prbf2hi1I.jpg|thumb|none|500px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
[[Image:Prbf2hi2I.jpg|thumb|none|500px|The Hi-Power's sights. ]]&lt;br /&gt;
[[Image:Prbf2hi3I.jpg|thumb|none|500px|Drawing and switching off the Hi-Power's safety.]]&lt;br /&gt;
[[Image:Prbf2hi4I.jpg|thumb|none|500px|Reloading the Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Prtt331.jpg|thumb|none|500px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prtt333.jpeg|thumb|none|500px|The TT-33's sights.]]&lt;br /&gt;
[[Image:Prtt332.jpg|thumb|none|500px|Drawing and switching off the safety on the TT-33. This is incorrect, as the TT-33 does not have a manual safety to disengage]]&lt;br /&gt;
[[Image:Prtt334.jpg|thumb|none|500px|Reloading the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Prm19111.jpg|thumb|none|500px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm19112.jpg|thumb|none|500px|The M1911A1's sights.]]&lt;br /&gt;
[[Image:Prm19113.jpg|thumb|none|500px|Drawing and switching off the safety on the M1911A1.]]&lt;br /&gt;
[[Image:Prm19114.jpg|thumb|none|500px|Reloading the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army and Royal Netherlands Army factions. For the British, it replaced the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrored the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|500px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|500px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|500px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|500px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class and is also used by some Hamas classes. An interesting thing to note is, like with the G3, the Hamas faction's reload is different from the MEC's reload for the weapon. The MEC soldier will pull back the paddle and lock it in place, change mags then slap the paddle whereas the Hamas insurgents simply pull it back and let it rock forward after changing mags.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|500px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|500px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:Prscorpion1.jpg|thumb|none|500px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
[[Image:Prscorpion2.jpg|thumb|none|500px|The Sa. Vz.61 Skorpion's sights.]]&lt;br /&gt;
[[Image:Prscorpion3.jpg|thumb|none|500px|Reloading the Sa. Vz.61 Skorpion.]]&lt;br /&gt;
[[Image:Prscorpion4.jpg|thumb|none|500px|Pulling back the bolt on the Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|500px|A Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk.III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk.IIII*]] appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, Free Syrian Army, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet). A variant of the SKS with a PU scope is also available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|500px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:Skssightpr.jpg|thumb|none|500px|Aiming down the SKS's sight]]&lt;br /&gt;
[[Image:Reloadskspr.jpg|thumb|none|500px|Reloading the SKS]]&lt;br /&gt;
[[Image:PR SKS PU.jpg|thumb|none|500px|An SKS rifle fitted with a PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the African Resistance, Taliban and Iraqi Insurgency. The shortened &amp;quot;Obrez&amp;quot; variant also appears in the game, used by the Militia faction.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|500px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|350px|Sawn-off Mosin Nagant M1891/30 - 7.62x54mm R. In Russian such weapon is called &amp;quot;'''obrez'''&amp;quot; which means &amp;quot;cut&amp;quot;.]]&lt;br /&gt;
[[Image:PR Obrez.jpg|thumb|none|500px|A Mosin-Nagant &amp;quot;obrez&amp;quot; in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, Free Syrian Army, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, Free Syrian Army, Iraqi Insurgent, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKM|AKM]] appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|350px|AKM 7.62x39mm]]&lt;br /&gt;
[[Image:PR AKM.jpg|thumb|none|400px|An AKM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKMS ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKMS|AKMS]] appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|350px|AKMS 7.62x39mm]]&lt;br /&gt;
[[Image:PR AKMS.jpg|thumb|none|400px|An AKMS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, Free Syrian Army, and Militia factions. The AK-74 used by the Militia faction can be fitted with a PSO-1 scope as well, depending upon the class. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover on the AK-74; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 with knife bayonet.jpg|thumb|none|350px|AK-74M with bayonet - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Prak74.jpg|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Ak74prscope.jpg|thumb|none|400px|Aiming down the 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Prakreload.jpg|thumb|none|400px|Reloading the AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Stockak74m.jpg|thumb|none|400px|Unfolding the AK-74M's stock]]&lt;br /&gt;
[[Image:Ak74mbayonetprattach.jpg|thumb|none|400px|Attaching a bayonet to an AK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class. Like the AK-74, the AKS-74 is also incorrectly shown with a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|500px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|500px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
[[Image:Rightsideaks-74upr.jpg|thumb|none|400px|Right side of the AKS-74U]]&lt;br /&gt;
[[Image:Insertmagaks74upr.jpg|thumb|none|400px|Reloading the AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia, Free Syrian Army, African Resistance, and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails. An interesting thing to note is, like with the MP5, the insurgent, Hamas and  factions reload is different from the MEC reload for the weapon. The MEC soldier will pull back the paddle and lock it in place, change mags then slap the paddle whereas the insurgent factions simply pull it back and let it rock forward after changing mags.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:G3mecPRscope.jpg|thumb|none|500px|Aiming down the Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Reloadingg3pr.jpg|thumb|none|500px|Inserting a mag into the G3A3]]&lt;br /&gt;
[[Image:G3hkslappr.jpg|thumb|none|500px|Performing a HK slap]]&lt;br /&gt;
[[Image:G3bayonetattachpr.jpg|thumb|none|500px|Attaching a bayonet]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot &amp;amp; SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|500px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|500px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|500px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|500px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:Leftfamaspr.jpg|thumb||none|500px|Right side of a FAMAS F1]]&lt;br /&gt;
[[File:Loadingfamaspr.jpg|thumb||none|500px|Inserting a mag into a FAMAS F1]]&lt;br /&gt;
[[File:Chargingfamaspr.jpg|thumb||none|500px|Chambering a round in a FAMAS F1 ]]&lt;br /&gt;
[[File:Attachingbayonetfmamaspr.jpg|thumb||none|500px|Attaching a bayonet to a FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|500px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[L22A2]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A2 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|500px|An L22A2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as a main weapon for the Spotter class and an alternative weapon for the Designated Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|500px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|500px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|500px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A1 rifle]] appears in the game as the standard weapon of the Royal Netherlands Army faction, fitted with an ELCAN scope and polymer magazine. Unlike the Canadian-issue C7A2 mentioned below, the C7A1 used by the Dutch has black furniture instead of the green used on the Canadian weapons. The C7A1 (and the C8A1 mentioned below) are also the first M16-pattern weapons in the game to use polymer magazines instead of the normal metal STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtCanadaC7A1.jpg|thumb|none|350px|C7A1 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A1 carbine]] appears in the game being used by the Royal Netherlands Army faction, fitted with an ELCAN or M68 Aimpoint red dot scopes, RIS foregrip, and polymer magazine. Unlike the Canadian-issue C8A3 mentioned below, the C8A1 used by the Dutch has black furniture and a RIS handguard instead of the green furniture used on the Canadian weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:C8A1ELCAN.JPG|thumb|none|350px|C8A1 with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Designated Marksman are the only ones that do not use an RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|500px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|500px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|500px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:Prm4acog01.jpg|thumb|none|500px|An M4 Carbine with an ACOG and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:Prm4acog02.jpg|thumb|none|500px|Right side.]]&lt;br /&gt;
[[File:Prm4acog03.jpg|thumb|none|500px|View down the ACOG sight.]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|500px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|500px|An M4A1 Carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|500px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] with the barrel cut down to 13&amp;quot; appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|350px|none|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzar&amp;quot;, used by the Hamas faction. It should be noted that the real-life &amp;quot;Mekotzar&amp;quot; is just the above &amp;quot;Menosar&amp;quot; with the barrel cut down to 10&amp;quot; and a added recoil compensator.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A &amp;quot;M16A1 Mekotzar&amp;quot; in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in the game being used by the Royal Netherlands Army faction (despite the HK416 only being issued to special forces units in the Dutch military such as the Korps Commandotroepen instead of regular forces as seen in the game). Also, on the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with HK416 rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|400px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a Y/MA 95-002 scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with Y/MA 95-002 scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with Y/MA 95-002 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|400px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|400px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|400px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BsZ8YFG.jpg|thumb|none|400px|An M24 sniper rifle with tan paint-job in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm2403.jpg|thumb|none|400px|Aiming down the scope with scope overlay.]]&lt;br /&gt;
[[Image:Prm2402.jpg|thumb|none|400px|Aiming down the scope before the scope overlay.]]&lt;br /&gt;
[[Image:Prm2404.jpg|thumb|none|400px|Chambering a new round.]]&lt;br /&gt;
[[Image:Prm2405.jpg|thumb|none|400px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'' (Desert model)]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|400px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, Hamas, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|400px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC and Free Syrian Army factions' Sniper classes, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|400px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French, Dutch, &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either SCROME J8 or Leupold Mark 4 scopes or an EOTech red dot sight. It should be noted that the HK417 is only used by special forces units in the Dutch military, not by regular units of the Royal Netherlands Army as seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, Free Syrian Army, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|400px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|400px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube as well as synthetic or wooden furniture and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|500px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|500px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|500px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun, and door-mounted on the Canadian CH-146 Griffon transport helicopter with spade grips and butterfly trigger. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B and M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|400px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|400px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|400px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|400px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|400px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British &amp;amp; Dutch Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|400px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3pr.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3reloadpr.jpg|thumb|none|500px|Reloading a MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3eclan.jpg|thumb|none|500px|Aiming down the sight of a MG3 machine gun with 200-round ammo box and ELCAN in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a Y/MA 95-002 scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and Y/MA 95-002 scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a Y/MA 95-002 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbbreloadprojectreality.jpg|thumb|none|400px|Inserting a new drum mag into the QBB-95]]&lt;br /&gt;
[[Image:Chargingqbb95.jpg|thumb|none|400px|Charging the QBB-95]]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Free Syrian Army, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes, fitted with an optional PK-A scope. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the [[Norinco QJY-88]] at a later time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|400px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
[[Image:Pkpscopepr.jpg|thumb|none|400px|Aiming down the scope on the PKP. Note green illumination]]&lt;br /&gt;
[[Image:Pkpironsightpr.jpg|thumb|none|400px|Aiming down the backup iron sight on the PKP]]&lt;br /&gt;
[[Image:Reloadpkppr.jpg|thumb|none|400px|Reloading the PKP. Note the scope pushed to the side to allow the top to be opened]]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Hamas, and Taliban factions. Note that the Iraqi Insurgent and Taliban factions use a version with a standard AK-style stock, representing the Iraqi-manufactured &amp;quot;Al Quds&amp;quot; variant (an Iraqi copy of the [[Zastava M72]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope. The RPK-74M is incorrectly shown using curved 7.62x39mm magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|400px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|400px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|400px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk-74mleftpr.jpg|thumb|none|400px|Right side of the RPK-74M with 1P29 scope. Note that the magazine has the curve of a 7.62x39mm magazine as opposed to the almost-straight 5.45x39mm magazine]]&lt;br /&gt;
[[Image:Rpk74mprscope.jpg|thumb|none|400px|View down the 1P29 scope]]&lt;br /&gt;
[[Image:Rpk74mprironsight2.jpg|thumb|none|400px|Observing a dangerous looking horse with the RPK-74M's iron sight]]&lt;br /&gt;
[[Image:Loadrpk74mpr.jpg|thumb|none|400px|Reloading the RPK-74M]]&lt;br /&gt;
[[Image:Unfoldstockprrpk-74m.jpg|thumb|none|400px|Unfolding the stock on the RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Free Syrian Army, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|400px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
[[Image:Aimingdppr.jpg|thumb|none|400px|Aiming down the DP-28's sight]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests. It should be noted that the game uses both early and current-production versions of the Type 85.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Early model Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:w-85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army &amp;amp; IDF's F-16C Fighting Falcon &amp;amp; F-15E Strike Eagle, and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|500px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-22/A ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35A Lightning II used by the Royal Netherlands Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|General Dynamics GAU-22/A 25mm]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|500px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|500px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|500px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|500px|A Yakushev-Borzov Yak-B mounted on an Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance &amp;amp; Free Syrian Army's Technicals, the British Army &amp;amp; Dutch factions' Land Rover jeeps, the British Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the Dutch faction's Boxer APC, the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22B Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|400px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, Free Syrian Army, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia and Free Syrian Army factions. The Boragh APC used by the MEC faction also mounts a DShK. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PR DShK Boragh.jpg|thumb|none|400px|A DShK heavy machine gun mounted on a Boragh APC in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|500px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ZU-23 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23]] appears in the game in a quad mount on the ZSU-23-4 &amp;quot;Shilka&amp;quot; anti-aircraft vehicle used by the MEC faction. The ZU-23 also appears mounted on the back of certain Ural-4320 trucks used by the Iraqi Insurgent faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|ZU-23 23mm]]&lt;br /&gt;
[[Image:PR Zu-23-2 Ural 4320.jpg|thumb|none|500px|ZU-23 autocannons mounted on the backs of Ural-4320 trucks in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== 2A38M Autocannon ===&lt;br /&gt;
&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the Russian Army and MEC factions. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|350px|2A38M autocannon 30mm]]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|A red M18 smoke grenade]]&lt;br /&gt;
[[Image:Prm1801.jpg|thumb|none|500px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm1802.jpg|thumb|none|500px|Pulling the pin on an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Prm1803.jpg|thumb|none|500px|An M18 smoke grenade dispersing purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|350px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:Prrdg21.jpg|thumb|none|500px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prrdg22.jpg|thumb|none|500px|An RDG-2 smoke grenade dispersing smoke.]]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|500px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Prm6701.jpg|thumb|none|500px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm6702.jpg|thumb|none|500px|Pulling the M67's pin.]]&lt;br /&gt;
[[Image:Prm6703.jpg|thumb|none|500px|A live M67 grenade about to explode.]]&lt;br /&gt;
[[Image:C131pr.jpg|thumb|none|500px|An C13 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction. The NR 300, the Norwegian version of the L109 hand grenade, also appears for the Norwegian Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|500px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prnr3001.jpg|thumb|none|500px|An NR 300 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, Taliban, Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Prf11.jpg|thumb|none|500px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prf12.jpg|thumb|none|500px|Pulling the F-1's pin.]]&lt;br /&gt;
[[Image:Prf15.jpg|thumb|none|500px|A live F-1 about to explode.]]&lt;br /&gt;
[[Image:Prf13.jpg|thumb|none|500px|Preparing the F1 &amp;quot;grenade trap&amp;quot; IED.]]&lt;br /&gt;
[[Image:Prf14.jpg|thumb|none|500px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|200px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:Prof00.jpg|thumb|none|500px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
[[Image:Prof01.jpg|thumb|none|500px|Pulling the OF 37's pin.]]&lt;br /&gt;
[[Image:Prof02.jpg|thumb|none|500px|A live OF 37 about to explode.]]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RGO Hand Grenade ===&lt;br /&gt;
The [[RGO]] appears as the standard issue hand grenade for the Russian Army faction, replacing the anachronistic F-1 hand grenades from earlier versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
[[Image:PR RGO.jpg|thumb|none|400px|An RGO ffrag grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
&lt;br /&gt;
[[File:TOW Humvee mount.jpg|thumb|none|400px|BGM-71 TOW mounted on Humvee - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
[[File:TOW Bradley.jpg|thumb|none|400px|BGM-71 TOW mounted on Bradley IFV - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|500px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-5 Spandrel ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-5 Spandrel]] appears in the game as the secondary armament on the BMP-2 IFV. It is also the sole armament on the 9P148 anti-armor vehicle, the 9P148 having a 5-tube launcher rack mounted on top of the vehicle. On some maps, the player can see knocked-out BMD-2 IFV's, complete with an AT-5 launcher mounted atop the turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT5Spandrel.jpg|thumb|none|350px|AT-5 Spandrel launcher and missile 135mm]]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|An AT-5 Spandrel launcher mounted on a knocked-out BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV, with twin double-barreled launchers mounted on either side of the turret for a total of four missiles ready to fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|500px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|500px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|500px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|400px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7 and Mk 153 SMAW, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Free Syrian Army, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[File:SPG-9 jeep mount.jpg|thumb|none|400px|SPG-9 recoilless rifle jeep mount - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Free Syrian Army, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' and Fennek anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament while the Fennek has two twin Stinger launchers as it's sole armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, Dutch, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, Free Syrian Army, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|400px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|500px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, Free Syrian Army, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters). Version 1.2 also gave under-barrel grenade launchers the ability to launch illumination rounds for use on night maps in addition to HE-Frag and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing HE, smoke, and (as of v1.2) illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36, the Royal Netherlands Army's C7A1, and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2&amp;quot;; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE, smoke, and illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing High-Explosive, illumination, and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC and the Royal Netherlands Army's Land Rover jeep.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Kock GMG ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] appears in the game as an available primary weapon on the Dutch faction's Boxer APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch GMG on tripod 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
[[Image:Primingm15pr.jpg|thumb|none|400px|Inserting a pressure fuze into the M15 mine]]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
[[Image:Primingtm62pr.jpg|thumb|none|400px|Inserting a pressure fuze into the TM-62 mine]]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Free Syrian Army, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PR_Zu-23-2_Ural_4320.jpg&amp;diff=1071426</id>
		<title>File:PR Zu-23-2 Ural 4320.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PR_Zu-23-2_Ural_4320.jpg&amp;diff=1071426"/>
		<updated>2016-12-22T02:42:09Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: A Zu-23 autocannon mounted on a Ural-4320 truck in ''Project Reality''

Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Zu-23]] autocannon mounted on a Ural-4320 truck in ''[[Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File_talk:PR_AK-74_with_PSO-1.jpg&amp;diff=1071425</id>
		<title>File talk:PR AK-74 with PSO-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File_talk:PR_AK-74_with_PSO-1.jpg&amp;diff=1071425"/>
		<updated>2016-12-22T02:39:39Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: Wrong picture. File needs deletion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woops, wrongly named picture. This file needs to be deleated.&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PR_AKMS.jpg&amp;diff=1071423</id>
		<title>File:PR AKMS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PR_AKMS.jpg&amp;diff=1071423"/>
		<updated>2016-12-22T02:33:18Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: An AKMS in ''Project Reality''

Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[AKMS]] in ''[[Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PR_AKM.jpg&amp;diff=1071422</id>
		<title>File:PR AKM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PR_AKM.jpg&amp;diff=1071422"/>
		<updated>2016-12-22T02:27:40Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: An AKM in ''Project Reality''

Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[AKM]] in ''[[Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PR_C6A1_Elcan.jpg&amp;diff=1071421</id>
		<title>File:PR C6A1 Elcan.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PR_C6A1_Elcan.jpg&amp;diff=1071421"/>
		<updated>2016-12-22T02:22:52Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: A C7A1 rifle fitted with an Elcan scope in ''Project Reality''

Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[M16 rifle series#Diemaco C7/Colt Model 715|C7A1 rifle]] fitted with an Elcan scope in ''[[Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:AK-74Fan&amp;diff=1071398</id>
		<title>User:AK-74Fan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:AK-74Fan&amp;diff=1071398"/>
		<updated>2016-12-21T23:05:05Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: Fixing formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== My Favorite Guns ==&lt;br /&gt;
==Rifles==&lt;br /&gt;
===[[AK-47]] and [[AK-74]] Rifle series===&lt;br /&gt;
===[[M16]]===&lt;br /&gt;
===[[Heckler &amp;amp; Koch G3]]===&lt;br /&gt;
===[[SKS]]===&lt;br /&gt;
===[[Sturmgewehr 44]]===&lt;br /&gt;
===[[Ruger 10/22]]===&lt;br /&gt;
===[[Winchester Model 1886]]===&lt;br /&gt;
===[[Karabiner 98k]]===&lt;br /&gt;
===[[M1903 Springfield]]===&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===[[Luger P08]]===&lt;br /&gt;
===[[M1911 pistol series]]===&lt;br /&gt;
===[[Tokarev TT-33]]===&lt;br /&gt;
===[[Single Action Army]]===&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP5]]===&lt;br /&gt;
===[[MP40]]===&lt;br /&gt;
===[[Bergmann MP18]]===&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP7A1]]===&lt;br /&gt;
===[[PPSh-41]]===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===[[M60]]===&lt;br /&gt;
===[[MG42]]===&lt;br /&gt;
===[[Browning M2]]===&lt;br /&gt;
===[[RPD]]===&lt;br /&gt;
===[[RPK]]===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===[[Remington 870]]===&lt;br /&gt;
===[[Winchester Model 1897]]===&lt;br /&gt;
===[[Winchester Model 1912]]===&lt;br /&gt;
===[[Izhmash Saiga series shotgun]]===&lt;br /&gt;
&lt;br /&gt;
==Favorite Movies==&lt;br /&gt;
===[[Red Dawn]]===&lt;br /&gt;
===[[Delta Farce]]===&lt;br /&gt;
===[[Delta Force 2: The Colombian Connection]]===&lt;br /&gt;
===[[Dirty Dozen, The]]===&lt;br /&gt;
===[[Outlaw Josey Wales, The]]===&lt;br /&gt;
===The Rambo Series===&lt;br /&gt;
===Indiana Jones Series===&lt;br /&gt;
===Tremors Series===&lt;br /&gt;
===[[Good, The Bad, and The Ugly, The]]===&lt;br /&gt;
===[[Pale Rider]]===&lt;br /&gt;
===[[For a Few Dollars More]]===&lt;br /&gt;
===[[Duck, You Sucker!]]===&lt;br /&gt;
===[[Stalingrad]] (both the 1993 and 2013 versions]]===&lt;br /&gt;
==Favorite Games==&lt;br /&gt;
&lt;br /&gt;
===[[Call of Duty 4: Modern Warfare]]===&lt;br /&gt;
===[[Call of Duty: World at War]]===&lt;br /&gt;
===[[007: Nightfire]]===&lt;br /&gt;
===[[Modern Warfare 2]]===&lt;br /&gt;
===[[Battlefield: Bad Company 2]]===&lt;br /&gt;
===[[Battlefield 2]]===&lt;br /&gt;
===[[Battlefield 3]]===&lt;br /&gt;
===[[Project Reality]]===&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:AK-74Fan&amp;diff=1071397</id>
		<title>User:AK-74Fan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:AK-74Fan&amp;diff=1071397"/>
		<updated>2016-12-21T23:01:22Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: Just cleaning up my profile after years of neglect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== My Favorite Guns ==&lt;br /&gt;
==Rifles==&lt;br /&gt;
===[[AK-47]] and [[AK-74]] Rifle series===&lt;br /&gt;
===[[M16]]===&lt;br /&gt;
===[[Heckler &amp;amp; Koch G3]]===&lt;br /&gt;
===[[SKS]]===&lt;br /&gt;
===[[Sturmgewehr 44]]===&lt;br /&gt;
===[[Ruger 10/22]]===&lt;br /&gt;
===[[Winchester Model 1886]]===&lt;br /&gt;
===[[Karabiner 98k]]===&lt;br /&gt;
===[[M1903 Springfield]]===&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===[[Luger P08]]===&lt;br /&gt;
===[[M1911 pistol series]]===&lt;br /&gt;
===[[Tokarev TT-33]]===&lt;br /&gt;
===[[Single Action Army]]===&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP5]]===&lt;br /&gt;
===[[MP40]]===&lt;br /&gt;
===[[Bergmann MP18]]===&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP7A1]]===&lt;br /&gt;
===[[PPSh-41]]===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===[[M60]]===&lt;br /&gt;
===[[MG42]]===&lt;br /&gt;
===[[Browning M2]]===&lt;br /&gt;
===[[RPD]]===&lt;br /&gt;
===[[RPK]]===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===[[Remington 870]]===&lt;br /&gt;
===[[Winchester Model 1897]]===&lt;br /&gt;
===[[Winchester Model 1912]]===&lt;br /&gt;
===[[Izhmash Saiga series shotgun]]===&lt;br /&gt;
&lt;br /&gt;
==Favorite Movies==&lt;br /&gt;
[[Red Dawn]]&lt;br /&gt;
[[Delta Farce]]&lt;br /&gt;
[[Delta Force 2: The Colombian Connection]]&lt;br /&gt;
 [[Dirty Dozen, The]]&lt;br /&gt;
[[Outlaw Josey Wales, The]]&lt;br /&gt;
The Rambo Series&lt;br /&gt;
Indiana Jones Series&lt;br /&gt;
Tremors Series&lt;br /&gt;
[[Good, The Bad, and The Ugly, The]]&lt;br /&gt;
[[Pale Rider]]&lt;br /&gt;
[[For a Few Dollars More]]&lt;br /&gt;
[[Duck, You Sucker]]&lt;br /&gt;
[[Stalingrad]] (both the 1993 and 2013 versions]]&lt;br /&gt;
&lt;br /&gt;
==Favorite Games==&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 4: Modern Warfare]]&lt;br /&gt;
[[Call of Duty: World at War]]&lt;br /&gt;
[[007: Nightfire]]&lt;br /&gt;
[[Modern Warfare 2]]&lt;br /&gt;
[[Battlefield: Bad Company 2]]&lt;br /&gt;
[[Battlefield 2]]&lt;br /&gt;
[[Battlefield 3]]&lt;br /&gt;
[[Project Reality]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RGO/RGN_fragmentation_grenade&amp;diff=1071395</id>
		<title>RGO/RGN fragmentation grenade</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RGO/RGN_fragmentation_grenade&amp;diff=1071395"/>
		<updated>2016-12-21T22:50:52Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The RGO/RGN fragmentation grenade appears in the following films and video games used by the following actors:'''&lt;br /&gt;
==RGO==&lt;br /&gt;
[[Image:RGO.jpg|thumb|right|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom Fighters]] || Grenade || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || RGO || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] || RGO || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 4]] || RGO || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RGN==&lt;br /&gt;
[[Image:RGN.jpg|thumb|right|150px|RGN frag grenade]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] || RGN ||with black fuse || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=1071392</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=1071392"/>
		<updated>2016-12-21T22:13:47Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Mosin-Nagant M91/30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Prm900.jpg|thumb|none|500px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm903.jpg|thumb|none|500px|The M9's sights.]]&lt;br /&gt;
[[Image:Prm901.jpg|thumb|none|500px|Drawing and switching off the M9's safety.]]&lt;br /&gt;
[[Image:Prm902.jpg|thumb|none|500px|Reloading the M9.]]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:Prpmas00.jpg|thumb|none|500px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prpmas01.jpg|thumb|none|500px|The PAMAS G1's sights.]]&lt;br /&gt;
[[Image:Prpmas02.jpg|thumb|none|500px|Drawing and switching off the PAMAS G1's safety.]]&lt;br /&gt;
[[Image:Prpamas03.jpg|thumb|none|500px|Reloading the PAMAS G1.]]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:Prj9411.jpg|thumb|none|500px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prj9412.jpg|thumb|none|500px|The Jericho 941's sights.]]&lt;br /&gt;
[[Image:Prj9413.jpg|thumb|none|500px|Drawing and switching off the Jericho 941's safety.]]&lt;br /&gt;
[[Image:Prj9414.jpg|thumb|none|500px|Reloading the Jericho 941.]]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design is used by the African Resistance faction and was used by the Iraqi insurgent faction for a time, until being replaced by other handguns in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:Prbf2hi1I.jpg|thumb|none|500px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
[[Image:Prbf2hi2I.jpg|thumb|none|500px|The Hi-Power's sights. ]]&lt;br /&gt;
[[Image:Prbf2hi3I.jpg|thumb|none|500px|Drawing and switching off the Hi-Power's safety.]]&lt;br /&gt;
[[Image:Prbf2hi4I.jpg|thumb|none|500px|Reloading the Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Prtt331.jpg|thumb|none|500px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prtt333.jpeg|thumb|none|500px|The TT-33's sights.]]&lt;br /&gt;
[[Image:Prtt332.jpg|thumb|none|500px|Drawing and switching off the safety on the TT-33. This is incorrect, as the TT-33 does not have a manual safety to disengage]]&lt;br /&gt;
[[Image:Prtt334.jpg|thumb|none|500px|Reloading the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Prm19111.jpg|thumb|none|500px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm19112.jpg|thumb|none|500px|The M1911A1's sights.]]&lt;br /&gt;
[[Image:Prm19113.jpg|thumb|none|500px|Drawing and switching off the safety on the M1911A1.]]&lt;br /&gt;
[[Image:Prm19114.jpg|thumb|none|500px|Reloading the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army and Royal Netherlands Army factions. For the British, it replaced the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrored the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|500px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|500px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|500px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|500px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class and is also used by some Hamas classes. An interesting thing to note is, like with the G3, the Hamas faction's reload is different from the MEC's reload for the weapon. The MEC soldier will pull back the paddle and lock it in place, change mags then slap the paddle whereas the Hamas insurgents simply pull it back and let it rock forward after changing mags.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|500px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|500px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:Prscorpion1.jpg|thumb|none|500px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
[[Image:Prscorpion2.jpg|thumb|none|500px|The Sa. Vz.61 Skorpion's sights.]]&lt;br /&gt;
[[Image:Prscorpion3.jpg|thumb|none|500px|Reloading the Sa. Vz.61 Skorpion.]]&lt;br /&gt;
[[Image:Prscorpion4.jpg|thumb|none|500px|Pulling back the bolt on the Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|500px|A Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk.III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk.IIII*]] appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, Free Syrian Army, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet). A variant of the SKS with a PU scope is also available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|500px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:Skssightpr.jpg|thumb|none|500px|Aiming down the SKS's sight]]&lt;br /&gt;
[[Image:Reloadskspr.jpg|thumb|none|500px|Reloading the SKS]]&lt;br /&gt;
[[Image:PR SKS PU.jpg|thumb|none|500px|An SKS rifle fitted with a PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the African Resistance, Taliban and Iraqi Insurgency. The shortened &amp;quot;Obrez&amp;quot; variant also appears in the game, used by the Militia faction.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|500px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|350px|Sawn-off Mosin Nagant M1891/30 - 7.62x54mm R. In Russian such weapon is called &amp;quot;'''obrez'''&amp;quot; which means &amp;quot;cut&amp;quot;.]]&lt;br /&gt;
[[Image:PR Obrez.jpg|thumb|none|500px|A Mosin-Nagant &amp;quot;obrez&amp;quot; in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, Free Syrian Army, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, Free Syrian Army, Iraqi Insurgent, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKM|AKM]] appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|350px|AKM 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=== AKMS ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKMS|AKMS]] appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|350px|AKMS 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, Free Syrian Army, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover on the AK-74; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 with knife bayonet.jpg|thumb|none|350px|AK-74M with bayonet - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Prak74.jpg|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Ak74prscope.jpg|thumb|none|400px|Aiming down the 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Prakreload.jpg|thumb|none|400px|Reloading the AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Stockak74m.jpg|thumb|none|400px|Unfolding the AK-74M's stock]]&lt;br /&gt;
[[Image:Ak74mbayonetprattach.jpg|thumb|none|400px|Attaching a bayonet to an AK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class. Like the AK-74, the AKS-74 is also incorrectly shown with a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|500px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|500px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
[[Image:Rightsideaks-74upr.jpg|thumb|none|400px|Right side of the AKS-74U]]&lt;br /&gt;
[[Image:Insertmagaks74upr.jpg|thumb|none|400px|Reloading the AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia, Free Syrian Army, African Resistance, and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails. An interesting thing to note is, like with the MP5, the insurgent, Hamas and  factions reload is different from the MEC reload for the weapon. The MEC soldier will pull back the paddle and lock it in place, change mags then slap the paddle whereas the insurgent factions simply pull it back and let it rock forward after changing mags.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:G3mecPRscope.jpg|thumb|none|500px|Aiming down the Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Reloadingg3pr.jpg|thumb|none|500px|Inserting a mag into the G3A3]]&lt;br /&gt;
[[Image:G3hkslappr.jpg|thumb|none|500px|Performing a HK slap]]&lt;br /&gt;
[[Image:G3bayonetattachpr.jpg|thumb|none|500px|Attaching a bayonet]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot &amp;amp; SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|500px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|500px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|500px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|500px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:Leftfamaspr.jpg|thumb||none|500px|Right side of a FAMAS F1]]&lt;br /&gt;
[[File:Loadingfamaspr.jpg|thumb||none|500px|Inserting a mag into a FAMAS F1]]&lt;br /&gt;
[[File:Chargingfamaspr.jpg|thumb||none|500px|Chambering a round in a FAMAS F1 ]]&lt;br /&gt;
[[File:Attachingbayonetfmamaspr.jpg|thumb||none|500px|Attaching a bayonet to a FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|500px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[L22A2]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A2 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|500px|An L22A2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as a main weapon for the Spotter class and an alternative weapon for the Designated Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|500px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|500px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|500px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A1 rifle]] appears in the game as the standard weapon of the Royal Netherlands Army faction, fitted with an ELCAN scope and polymer magazine. Unlike the Canadian-issue C7A2 mentioned below, the C7A1 used by the Dutch has black furniture instead of the green used on the Canadian weapons. The C7A1 (and the C8A1 mentioned below) are also the first M16-pattern weapons in the game to use polymer magazines instead of the normal metal STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtCanadaC7A1.jpg|thumb|none|350px|C7A1 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A1 carbine]] appears in the game being used by the Royal Netherlands Army faction, fitted with an ELCAN or M68 Aimpoint red dot scopes, RIS foregrip, and polymer magazine. Unlike the Canadian-issue C8A3 mentioned below, the C8A1 used by the Dutch has black furniture and a RIS handguard instead of the green furniture used on the Canadian weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:C8A1ELCAN.JPG|thumb|none|350px|C8A1 with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Designated Marksman are the only ones that do not use an RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|500px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|500px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|500px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:Prm4acog01.jpg|thumb|none|500px|An M4 Carbine with an ACOG and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:Prm4acog02.jpg|thumb|none|500px|Right side.]]&lt;br /&gt;
[[File:Prm4acog03.jpg|thumb|none|500px|View down the ACOG sight.]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|500px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|500px|An M4A1 Carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|500px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] with the barrel cut down to 13&amp;quot; appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|350px|none|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzar&amp;quot;, used by the Hamas faction. It should be noted that the real-life &amp;quot;Mekotzar&amp;quot; is just the above &amp;quot;Menosar&amp;quot; with the barrel cut down to 10&amp;quot; and a added recoil compensator.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A &amp;quot;M16A1 Mekotzar&amp;quot; in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in the game being used by the Royal Netherlands Army faction (despite the HK416 only being issued to special forces units in the Dutch military such as the Korps Commandotroepen instead of regular forces as seen in the game). Also, on the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with HK416 rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|400px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a Y/MA 95-002 scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with Y/MA 95-002 scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with Y/MA 95-002 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|400px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|400px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|400px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BsZ8YFG.jpg|thumb|none|400px|An M24 sniper rifle with tan paint-job in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm2403.jpg|thumb|none|400px|Aiming down the scope with scope overlay.]]&lt;br /&gt;
[[Image:Prm2402.jpg|thumb|none|400px|Aiming down the scope before the scope overlay.]]&lt;br /&gt;
[[Image:Prm2404.jpg|thumb|none|400px|Chambering a new round.]]&lt;br /&gt;
[[Image:Prm2405.jpg|thumb|none|400px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'' (Desert model)]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|400px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, Hamas, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|400px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC and Free Syrian Army factions' Sniper classes, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|400px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French, Dutch, &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either SCROME J8 or Leupold Mark 4 scopes or an EOTech red dot sight. It should be noted that the HK417 is only used by special forces units in the Dutch military, not by regular units of the Royal Netherlands Army as seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, Free Syrian Army, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|400px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|400px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube as well as synthetic or wooden furniture and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|500px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|500px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|500px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun, and door-mounted on the Canadian CH-146 Griffon transport helicopter with spade grips and butterfly trigger. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B and M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|400px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|400px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|400px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|400px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|400px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British &amp;amp; Dutch Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|400px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3pr.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3reloadpr.jpg|thumb|none|500px|Reloading a MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3eclan.jpg|thumb|none|500px|Aiming down the sight of a MG3 machine gun with 200-round ammo box and ELCAN in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a Y/MA 95-002 scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and Y/MA 95-002 scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a Y/MA 95-002 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbbreloadprojectreality.jpg|thumb|none|400px|Inserting a new drum mag into the QBB-95]]&lt;br /&gt;
[[Image:Chargingqbb95.jpg|thumb|none|400px|Charging the QBB-95]]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Free Syrian Army, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes, fitted with an optional PK-A scope. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the [[Norinco QJY-88]] at a later time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|400px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
[[Image:Pkpscopepr.jpg|thumb|none|400px|Aiming down the scope on the PKP. Note green illumination]]&lt;br /&gt;
[[Image:Pkpironsightpr.jpg|thumb|none|400px|Aiming down the backup iron sight on the PKP]]&lt;br /&gt;
[[Image:Reloadpkppr.jpg|thumb|none|400px|Reloading the PKP. Note the scope pushed to the side to allow the top to be opened]]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Hamas, and Taliban factions. Note that the Iraqi Insurgent and Taliban factions use a version with a standard AK-style stock, representing the Iraqi-manufactured &amp;quot;Al Quds&amp;quot; variant (an Iraqi copy of the [[Zastava M72]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope. The RPK-74M is incorrectly shown using curved 7.62x39mm magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|400px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|400px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|400px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk-74mleftpr.jpg|thumb|none|400px|Right side of the RPK-74M with 1P29 scope. Note that the magazine has the curve of a 7.62x39mm magazine as opposed to the almost-straight 5.45x39mm magazine]]&lt;br /&gt;
[[Image:Rpk74mprscope.jpg|thumb|none|400px|View down the 1P29 scope]]&lt;br /&gt;
[[Image:Rpk74mprironsight2.jpg|thumb|none|400px|Observing a dangerous looking horse with the RPK-74M's iron sight]]&lt;br /&gt;
[[Image:Loadrpk74mpr.jpg|thumb|none|400px|Reloading the RPK-74M]]&lt;br /&gt;
[[Image:Unfoldstockprrpk-74m.jpg|thumb|none|400px|Unfolding the stock on the RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Free Syrian Army, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|400px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
[[Image:Aimingdppr.jpg|thumb|none|400px|Aiming down the DP-28's sight]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests. It should be noted that the game uses both early and current-production versions of the Type 85.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Early model Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:w-85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army &amp;amp; IDF's F-16C Fighting Falcon &amp;amp; F-15E Strike Eagle, and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|500px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-22/A ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35A Lightning II used by the Royal Netherlands Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|General Dynamics GAU-22/A 25mm]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|500px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|500px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|500px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|500px|A Yakushev-Borzov Yak-B mounted on an Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance &amp;amp; Free Syrian Army's Technicals, the British Army &amp;amp; Dutch factions' Land Rover jeeps, the British Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the Dutch faction's Boxer APC, the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22B Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|400px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, Free Syrian Army, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia and Free Syrian Army factions. The Boragh APC used by the MEC faction also mounts a DShK. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PR DShK Boragh.jpg|thumb|none|400px|A DShK heavy machine gun mounted on a Boragh APC in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|500px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ZU-23 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23]] appears in the game in a quad mount on the ZSU-23-4 &amp;quot;Shilka&amp;quot; anti-aircraft vehicle used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|ZU-23 23mm]]&lt;br /&gt;
&lt;br /&gt;
=== 2A38M Autocannon ===&lt;br /&gt;
&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the Russian Army and MEC factions. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|350px|2A38M autocannon 30mm]]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|A red M18 smoke grenade]]&lt;br /&gt;
[[Image:Prm1801.jpg|thumb|none|500px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm1802.jpg|thumb|none|500px|Pulling the pin on an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Prm1803.jpg|thumb|none|500px|An M18 smoke grenade dispersing purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|350px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:Prrdg21.jpg|thumb|none|500px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prrdg22.jpg|thumb|none|500px|An RDG-2 smoke grenade dispersing smoke.]]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|500px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Prm6701.jpg|thumb|none|500px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm6702.jpg|thumb|none|500px|Pulling the M67's pin.]]&lt;br /&gt;
[[Image:Prm6703.jpg|thumb|none|500px|A live M67 grenade about to explode.]]&lt;br /&gt;
[[Image:C131pr.jpg|thumb|none|500px|An C13 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction. The NR 300, the Norwegian version of the L109 hand grenade, also appears for the Norwegian Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|500px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prnr3001.jpg|thumb|none|500px|An NR 300 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, Taliban, Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Prf11.jpg|thumb|none|500px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prf12.jpg|thumb|none|500px|Pulling the F-1's pin.]]&lt;br /&gt;
[[Image:Prf15.jpg|thumb|none|500px|A live F-1 about to explode.]]&lt;br /&gt;
[[Image:Prf13.jpg|thumb|none|500px|Preparing the F1 &amp;quot;grenade trap&amp;quot; IED.]]&lt;br /&gt;
[[Image:Prf14.jpg|thumb|none|500px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|200px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:Prof00.jpg|thumb|none|500px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
[[Image:Prof01.jpg|thumb|none|500px|Pulling the OF 37's pin.]]&lt;br /&gt;
[[Image:Prof02.jpg|thumb|none|500px|A live OF 37 about to explode.]]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RGO Hand Grenade ===&lt;br /&gt;
The [[RGO]] appears as the standard issue hand grenade for the Russian Army faction, replacing the anachronistic F-1 hand grenades from earlier versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
[[Image:PR RGO.jpg|thumb|none|400px|An RGO ffrag grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
&lt;br /&gt;
[[File:TOW Humvee mount.jpg|thumb|none|400px|BGM-71 TOW mounted on Humvee - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
[[File:TOW Bradley.jpg|thumb|none|400px|BGM-71 TOW mounted on Bradley IFV - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|500px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-5 Spandrel ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-5 Spandrel]] appears in the game as the secondary armament on the BMP-2 IFV. It is also the sole armament on the 9P148 anti-armor vehicle, the 9P148 having a 5-tube launcher rack mounted on top of the vehicle. On some maps, the player can see knocked-out BMD-2 IFV's, complete with an AT-5 launcher mounted atop the turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT5Spandrel.jpg|thumb|none|350px|AT-5 Spandrel launcher and missile 135mm]]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|An AT-5 Spandrel launcher mounted on a knocked-out BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV, with twin double-barreled launchers mounted on either side of the turret for a total of four missiles ready to fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|500px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|500px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|500px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|400px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7 and Mk 153 SMAW, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Free Syrian Army, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[File:SPG-9 jeep mount.jpg|thumb|none|400px|SPG-9 recoilless rifle jeep mount - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Free Syrian Army, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' and Fennek anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament while the Fennek has two twin Stinger launchers as it's sole armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, Dutch, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, Free Syrian Army, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|400px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|500px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, Free Syrian Army, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters). Version 1.2 also gave under-barrel grenade launchers the ability to launch illumination rounds for use on night maps in addition to HE-Frag and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing HE, smoke, and (as of v1.2) illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36, the Royal Netherlands Army's C7A1, and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2&amp;quot;; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE, smoke, and illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing High-Explosive, illumination, and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC and the Royal Netherlands Army's Land Rover jeep.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Kock GMG ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] appears in the game as an available primary weapon on the Dutch faction's Boxer APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch GMG on tripod 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
[[Image:Primingm15pr.jpg|thumb|none|400px|Inserting a pressure fuze into the M15 mine]]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
[[Image:Primingtm62pr.jpg|thumb|none|400px|Inserting a pressure fuze into the TM-62 mine]]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Free Syrian Army, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=1071390</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=1071390"/>
		<updated>2016-12-21T22:12:16Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Prm900.jpg|thumb|none|500px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm903.jpg|thumb|none|500px|The M9's sights.]]&lt;br /&gt;
[[Image:Prm901.jpg|thumb|none|500px|Drawing and switching off the M9's safety.]]&lt;br /&gt;
[[Image:Prm902.jpg|thumb|none|500px|Reloading the M9.]]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:Prpmas00.jpg|thumb|none|500px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prpmas01.jpg|thumb|none|500px|The PAMAS G1's sights.]]&lt;br /&gt;
[[Image:Prpmas02.jpg|thumb|none|500px|Drawing and switching off the PAMAS G1's safety.]]&lt;br /&gt;
[[Image:Prpamas03.jpg|thumb|none|500px|Reloading the PAMAS G1.]]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:Prj9411.jpg|thumb|none|500px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prj9412.jpg|thumb|none|500px|The Jericho 941's sights.]]&lt;br /&gt;
[[Image:Prj9413.jpg|thumb|none|500px|Drawing and switching off the Jericho 941's safety.]]&lt;br /&gt;
[[Image:Prj9414.jpg|thumb|none|500px|Reloading the Jericho 941.]]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design is used by the African Resistance faction and was used by the Iraqi insurgent faction for a time, until being replaced by other handguns in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:Prbf2hi1I.jpg|thumb|none|500px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
[[Image:Prbf2hi2I.jpg|thumb|none|500px|The Hi-Power's sights. ]]&lt;br /&gt;
[[Image:Prbf2hi3I.jpg|thumb|none|500px|Drawing and switching off the Hi-Power's safety.]]&lt;br /&gt;
[[Image:Prbf2hi4I.jpg|thumb|none|500px|Reloading the Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Prtt331.jpg|thumb|none|500px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prtt333.jpeg|thumb|none|500px|The TT-33's sights.]]&lt;br /&gt;
[[Image:Prtt332.jpg|thumb|none|500px|Drawing and switching off the safety on the TT-33. This is incorrect, as the TT-33 does not have a manual safety to disengage]]&lt;br /&gt;
[[Image:Prtt334.jpg|thumb|none|500px|Reloading the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Prm19111.jpg|thumb|none|500px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm19112.jpg|thumb|none|500px|The M1911A1's sights.]]&lt;br /&gt;
[[Image:Prm19113.jpg|thumb|none|500px|Drawing and switching off the safety on the M1911A1.]]&lt;br /&gt;
[[Image:Prm19114.jpg|thumb|none|500px|Reloading the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army and Royal Netherlands Army factions. For the British, it replaced the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrored the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|500px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|500px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|500px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|500px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class and is also used by some Hamas classes. An interesting thing to note is, like with the G3, the Hamas faction's reload is different from the MEC's reload for the weapon. The MEC soldier will pull back the paddle and lock it in place, change mags then slap the paddle whereas the Hamas insurgents simply pull it back and let it rock forward after changing mags.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|500px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|500px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:Prscorpion1.jpg|thumb|none|500px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
[[Image:Prscorpion2.jpg|thumb|none|500px|The Sa. Vz.61 Skorpion's sights.]]&lt;br /&gt;
[[Image:Prscorpion3.jpg|thumb|none|500px|Reloading the Sa. Vz.61 Skorpion.]]&lt;br /&gt;
[[Image:Prscorpion4.jpg|thumb|none|500px|Pulling back the bolt on the Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|500px|A Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk.III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk.IIII*]] appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, Free Syrian Army, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet). A variant of the SKS with a PU scope is also available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|500px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:Skssightpr.jpg|thumb|none|500px|Aiming down the SKS's sight]]&lt;br /&gt;
[[Image:Reloadskspr.jpg|thumb|none|500px|Reloading the SKS]]&lt;br /&gt;
[[Image:PR SKS PU.jpg|thumb|none|500px|An SKS rifle fitted with a PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the African Resistance, Taliban and Iraqi Insurgency. The shortened &amp;quot;Obrez&amp;quot; variant also appears in the game, used by the Militia faction.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|500px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|350px|Sawn-off Mosin Nagant M1891/30 - 7.62x54mm R. In Russian such weapon is called &amp;quot;'''obrez'''&amp;quot; which means &amp;quot;cut&amp;quot;.]]&lt;br /&gt;
[[Image:PR Obrez.jpg|thumb|none|500px|A Mosin-Nagant &amp;quot;'''obrez'''&amp;quot; in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, Free Syrian Army, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, Free Syrian Army, Iraqi Insurgent, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKM|AKM]] appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|350px|AKM 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=== AKMS ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKMS|AKMS]] appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|350px|AKMS 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, Free Syrian Army, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover on the AK-74; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 with knife bayonet.jpg|thumb|none|350px|AK-74M with bayonet - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Prak74.jpg|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Ak74prscope.jpg|thumb|none|400px|Aiming down the 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Prakreload.jpg|thumb|none|400px|Reloading the AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Stockak74m.jpg|thumb|none|400px|Unfolding the AK-74M's stock]]&lt;br /&gt;
[[Image:Ak74mbayonetprattach.jpg|thumb|none|400px|Attaching a bayonet to an AK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class. Like the AK-74, the AKS-74 is also incorrectly shown with a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|500px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|500px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
[[Image:Rightsideaks-74upr.jpg|thumb|none|400px|Right side of the AKS-74U]]&lt;br /&gt;
[[Image:Insertmagaks74upr.jpg|thumb|none|400px|Reloading the AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia, Free Syrian Army, African Resistance, and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails. An interesting thing to note is, like with the MP5, the insurgent, Hamas and  factions reload is different from the MEC reload for the weapon. The MEC soldier will pull back the paddle and lock it in place, change mags then slap the paddle whereas the insurgent factions simply pull it back and let it rock forward after changing mags.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:G3mecPRscope.jpg|thumb|none|500px|Aiming down the Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Reloadingg3pr.jpg|thumb|none|500px|Inserting a mag into the G3A3]]&lt;br /&gt;
[[Image:G3hkslappr.jpg|thumb|none|500px|Performing a HK slap]]&lt;br /&gt;
[[Image:G3bayonetattachpr.jpg|thumb|none|500px|Attaching a bayonet]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot &amp;amp; SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|500px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|500px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|500px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|500px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:Leftfamaspr.jpg|thumb||none|500px|Right side of a FAMAS F1]]&lt;br /&gt;
[[File:Loadingfamaspr.jpg|thumb||none|500px|Inserting a mag into a FAMAS F1]]&lt;br /&gt;
[[File:Chargingfamaspr.jpg|thumb||none|500px|Chambering a round in a FAMAS F1 ]]&lt;br /&gt;
[[File:Attachingbayonetfmamaspr.jpg|thumb||none|500px|Attaching a bayonet to a FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|500px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[L22A2]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A2 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|500px|An L22A2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as a main weapon for the Spotter class and an alternative weapon for the Designated Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|500px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|500px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|500px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A1 rifle]] appears in the game as the standard weapon of the Royal Netherlands Army faction, fitted with an ELCAN scope and polymer magazine. Unlike the Canadian-issue C7A2 mentioned below, the C7A1 used by the Dutch has black furniture instead of the green used on the Canadian weapons. The C7A1 (and the C8A1 mentioned below) are also the first M16-pattern weapons in the game to use polymer magazines instead of the normal metal STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtCanadaC7A1.jpg|thumb|none|350px|C7A1 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A1 carbine]] appears in the game being used by the Royal Netherlands Army faction, fitted with an ELCAN or M68 Aimpoint red dot scopes, RIS foregrip, and polymer magazine. Unlike the Canadian-issue C8A3 mentioned below, the C8A1 used by the Dutch has black furniture and a RIS handguard instead of the green furniture used on the Canadian weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:C8A1ELCAN.JPG|thumb|none|350px|C8A1 with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Designated Marksman are the only ones that do not use an RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|500px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|500px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|500px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:Prm4acog01.jpg|thumb|none|500px|An M4 Carbine with an ACOG and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:Prm4acog02.jpg|thumb|none|500px|Right side.]]&lt;br /&gt;
[[File:Prm4acog03.jpg|thumb|none|500px|View down the ACOG sight.]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|500px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|500px|An M4A1 Carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|500px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] with the barrel cut down to 13&amp;quot; appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|350px|none|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzar&amp;quot;, used by the Hamas faction. It should be noted that the real-life &amp;quot;Mekotzar&amp;quot; is just the above &amp;quot;Menosar&amp;quot; with the barrel cut down to 10&amp;quot; and a added recoil compensator.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A &amp;quot;M16A1 Mekotzar&amp;quot; in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in the game being used by the Royal Netherlands Army faction (despite the HK416 only being issued to special forces units in the Dutch military such as the Korps Commandotroepen instead of regular forces as seen in the game). Also, on the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with HK416 rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|400px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a Y/MA 95-002 scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with Y/MA 95-002 scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with Y/MA 95-002 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|400px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|400px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|400px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BsZ8YFG.jpg|thumb|none|400px|An M24 sniper rifle with tan paint-job in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm2403.jpg|thumb|none|400px|Aiming down the scope with scope overlay.]]&lt;br /&gt;
[[Image:Prm2402.jpg|thumb|none|400px|Aiming down the scope before the scope overlay.]]&lt;br /&gt;
[[Image:Prm2404.jpg|thumb|none|400px|Chambering a new round.]]&lt;br /&gt;
[[Image:Prm2405.jpg|thumb|none|400px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'' (Desert model)]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|400px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, Hamas, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|400px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC and Free Syrian Army factions' Sniper classes, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|400px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French, Dutch, &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either SCROME J8 or Leupold Mark 4 scopes or an EOTech red dot sight. It should be noted that the HK417 is only used by special forces units in the Dutch military, not by regular units of the Royal Netherlands Army as seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, Free Syrian Army, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|400px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|400px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube as well as synthetic or wooden furniture and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|500px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|500px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|500px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun, and door-mounted on the Canadian CH-146 Griffon transport helicopter with spade grips and butterfly trigger. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B and M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|400px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|400px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|400px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|400px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|400px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British &amp;amp; Dutch Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|400px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3pr.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3reloadpr.jpg|thumb|none|500px|Reloading a MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3eclan.jpg|thumb|none|500px|Aiming down the sight of a MG3 machine gun with 200-round ammo box and ELCAN in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a Y/MA 95-002 scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and Y/MA 95-002 scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a Y/MA 95-002 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbbreloadprojectreality.jpg|thumb|none|400px|Inserting a new drum mag into the QBB-95]]&lt;br /&gt;
[[Image:Chargingqbb95.jpg|thumb|none|400px|Charging the QBB-95]]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Free Syrian Army, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes, fitted with an optional PK-A scope. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the [[Norinco QJY-88]] at a later time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|400px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
[[Image:Pkpscopepr.jpg|thumb|none|400px|Aiming down the scope on the PKP. Note green illumination]]&lt;br /&gt;
[[Image:Pkpironsightpr.jpg|thumb|none|400px|Aiming down the backup iron sight on the PKP]]&lt;br /&gt;
[[Image:Reloadpkppr.jpg|thumb|none|400px|Reloading the PKP. Note the scope pushed to the side to allow the top to be opened]]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Hamas, and Taliban factions. Note that the Iraqi Insurgent and Taliban factions use a version with a standard AK-style stock, representing the Iraqi-manufactured &amp;quot;Al Quds&amp;quot; variant (an Iraqi copy of the [[Zastava M72]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope. The RPK-74M is incorrectly shown using curved 7.62x39mm magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|400px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|400px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|400px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk-74mleftpr.jpg|thumb|none|400px|Right side of the RPK-74M with 1P29 scope. Note that the magazine has the curve of a 7.62x39mm magazine as opposed to the almost-straight 5.45x39mm magazine]]&lt;br /&gt;
[[Image:Rpk74mprscope.jpg|thumb|none|400px|View down the 1P29 scope]]&lt;br /&gt;
[[Image:Rpk74mprironsight2.jpg|thumb|none|400px|Observing a dangerous looking horse with the RPK-74M's iron sight]]&lt;br /&gt;
[[Image:Loadrpk74mpr.jpg|thumb|none|400px|Reloading the RPK-74M]]&lt;br /&gt;
[[Image:Unfoldstockprrpk-74m.jpg|thumb|none|400px|Unfolding the stock on the RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Free Syrian Army, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|400px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
[[Image:Aimingdppr.jpg|thumb|none|400px|Aiming down the DP-28's sight]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests. It should be noted that the game uses both early and current-production versions of the Type 85.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Early model Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:w-85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army &amp;amp; IDF's F-16C Fighting Falcon &amp;amp; F-15E Strike Eagle, and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|500px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-22/A ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35A Lightning II used by the Royal Netherlands Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|General Dynamics GAU-22/A 25mm]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|500px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|500px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|500px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|500px|A Yakushev-Borzov Yak-B mounted on an Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance &amp;amp; Free Syrian Army's Technicals, the British Army &amp;amp; Dutch factions' Land Rover jeeps, the British Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the Dutch faction's Boxer APC, the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22B Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|400px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, Free Syrian Army, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia and Free Syrian Army factions. The Boragh APC used by the MEC faction also mounts a DShK. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PR DShK Boragh.jpg|thumb|none|400px|A DShK heavy machine gun mounted on a Boragh APC in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|500px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ZU-23 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23]] appears in the game in a quad mount on the ZSU-23-4 &amp;quot;Shilka&amp;quot; anti-aircraft vehicle used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|ZU-23 23mm]]&lt;br /&gt;
&lt;br /&gt;
=== 2A38M Autocannon ===&lt;br /&gt;
&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the Russian Army and MEC factions. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|350px|2A38M autocannon 30mm]]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|A red M18 smoke grenade]]&lt;br /&gt;
[[Image:Prm1801.jpg|thumb|none|500px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm1802.jpg|thumb|none|500px|Pulling the pin on an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Prm1803.jpg|thumb|none|500px|An M18 smoke grenade dispersing purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|350px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:Prrdg21.jpg|thumb|none|500px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prrdg22.jpg|thumb|none|500px|An RDG-2 smoke grenade dispersing smoke.]]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|500px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Prm6701.jpg|thumb|none|500px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm6702.jpg|thumb|none|500px|Pulling the M67's pin.]]&lt;br /&gt;
[[Image:Prm6703.jpg|thumb|none|500px|A live M67 grenade about to explode.]]&lt;br /&gt;
[[Image:C131pr.jpg|thumb|none|500px|An C13 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction. The NR 300, the Norwegian version of the L109 hand grenade, also appears for the Norwegian Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|500px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prnr3001.jpg|thumb|none|500px|An NR 300 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, Taliban, Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Prf11.jpg|thumb|none|500px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prf12.jpg|thumb|none|500px|Pulling the F-1's pin.]]&lt;br /&gt;
[[Image:Prf15.jpg|thumb|none|500px|A live F-1 about to explode.]]&lt;br /&gt;
[[Image:Prf13.jpg|thumb|none|500px|Preparing the F1 &amp;quot;grenade trap&amp;quot; IED.]]&lt;br /&gt;
[[Image:Prf14.jpg|thumb|none|500px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|200px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:Prof00.jpg|thumb|none|500px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
[[Image:Prof01.jpg|thumb|none|500px|Pulling the OF 37's pin.]]&lt;br /&gt;
[[Image:Prof02.jpg|thumb|none|500px|A live OF 37 about to explode.]]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RGO Hand Grenade ===&lt;br /&gt;
The [[RGO]] appears as the standard issue hand grenade for the Russian Army faction, replacing the anachronistic F-1 hand grenades from earlier versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
[[Image:PR RGO.jpg|thumb|none|400px|An RGO ffrag grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
&lt;br /&gt;
[[File:TOW Humvee mount.jpg|thumb|none|400px|BGM-71 TOW mounted on Humvee - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
[[File:TOW Bradley.jpg|thumb|none|400px|BGM-71 TOW mounted on Bradley IFV - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|500px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-5 Spandrel ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-5 Spandrel]] appears in the game as the secondary armament on the BMP-2 IFV. It is also the sole armament on the 9P148 anti-armor vehicle, the 9P148 having a 5-tube launcher rack mounted on top of the vehicle. On some maps, the player can see knocked-out BMD-2 IFV's, complete with an AT-5 launcher mounted atop the turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT5Spandrel.jpg|thumb|none|350px|AT-5 Spandrel launcher and missile 135mm]]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|An AT-5 Spandrel launcher mounted on a knocked-out BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV, with twin double-barreled launchers mounted on either side of the turret for a total of four missiles ready to fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|500px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|500px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|500px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|400px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7 and Mk 153 SMAW, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Free Syrian Army, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[File:SPG-9 jeep mount.jpg|thumb|none|400px|SPG-9 recoilless rifle jeep mount - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Free Syrian Army, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' and Fennek anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament while the Fennek has two twin Stinger launchers as it's sole armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, Dutch, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, Free Syrian Army, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|400px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|500px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, Free Syrian Army, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters). Version 1.2 also gave under-barrel grenade launchers the ability to launch illumination rounds for use on night maps in addition to HE-Frag and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing HE, smoke, and (as of v1.2) illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36, the Royal Netherlands Army's C7A1, and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2&amp;quot;; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE, smoke, and illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing High-Explosive, illumination, and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC and the Royal Netherlands Army's Land Rover jeep.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Kock GMG ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] appears in the game as an available primary weapon on the Dutch faction's Boxer APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch GMG on tripod 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
[[Image:Primingm15pr.jpg|thumb|none|400px|Inserting a pressure fuze into the M15 mine]]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
[[Image:Primingtm62pr.jpg|thumb|none|400px|Inserting a pressure fuze into the TM-62 mine]]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Free Syrian Army, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PR_RGO.jpg&amp;diff=1071389</id>
		<title>File:PR RGO.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PR_RGO.jpg&amp;diff=1071389"/>
		<updated>2016-12-21T22:06:47Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: An RGO frag grenade in ''Project Reality''

Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[RGO]] frag grenade in ''[[Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PR_DShK_Boragh.jpg&amp;diff=1071388</id>
		<title>File:PR DShK Boragh.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PR_DShK_Boragh.jpg&amp;diff=1071388"/>
		<updated>2016-12-21T21:54:26Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: A DShK heavy machine gun mounted on a MEC Boragh in ''Project Reality''

Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[DShK heavy machine gun]] mounted on a MEC Boragh in ''[[Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=675938</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=675938"/>
		<updated>2013-03-30T16:01:04Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Vehicle Mounted HMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=575471</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=575471"/>
		<updated>2012-06-12T15:45:46Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Armoured Kill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
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:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
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::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
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== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
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::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
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::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - S9771773G 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
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:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just some silliness ==&lt;br /&gt;
&lt;br /&gt;
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Current Page Status / More Images ==&lt;br /&gt;
&lt;br /&gt;
It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
&lt;br /&gt;
I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
&lt;br /&gt;
As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
&lt;br /&gt;
Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 3 Expansions planned for BF3 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
&lt;br /&gt;
Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
&lt;br /&gt;
* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
&lt;br /&gt;
LIST EDITED&lt;br /&gt;
&lt;br /&gt;
::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
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An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
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I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
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&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
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== L96 Irons?! ==&lt;br /&gt;
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What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
&lt;br /&gt;
In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
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:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
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:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
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:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
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I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 = Pump-Action? ==&lt;br /&gt;
&lt;br /&gt;
I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
&lt;br /&gt;
I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
&lt;br /&gt;
What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KH2002 Magazine ==&lt;br /&gt;
&lt;br /&gt;
Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
&lt;br /&gt;
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
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:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
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:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Donya Fortress Trailer ==&lt;br /&gt;
&lt;br /&gt;
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
&lt;br /&gt;
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. [[User:Alex T Snow|Alex T Snow]] 13:29, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
...what? &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 01:13, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--[[User:Animalmenace|Animalmenace]] 01:26, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's pretty funny, as are a lot of the other ones. Whoever does those captions, I don't know if it's everyone or one really funny person, but thank you :D [[User:Alex T Snow|Alex T Snow]] 03:52, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Missing Screenshots ==&lt;br /&gt;
&lt;br /&gt;
So I noticed we're still missing a in game screenshots of some of the BtK weapons. I loaded up fraps and snapped a few of the ones I have unlocked. I'm missing the QBU-88 QBZ-95B the L96 and the MK3A1, but I have a few good shots of the rest. Screwed up catching images of some of the charging animations though. Also, the charging animation on the L85 looks like it's just smacking the cheek rest. Photo album is here: [http://imgur.com/a/j38Rv] I'll let someone more senior that me decide which photos to add, it's been a while since I edited a wiki. [[User:Nikonov|Nikonov]] 09:29, 30 April 2012 (CDT)&lt;br /&gt;
:That is correct for an L85, there is a bolt release catch underneath the cheek rest on the left side of the gun. When you empty a magazine the bolt will lock back, so you just need to change the magazine and push the catch up to chamber the first round. --[[User:Commando552|commando552]] 10:11, 30 April 2012 (CDT)&lt;br /&gt;
::Thanks for that Commando, info on the L85 seems hard to find. [[User:Alex T Snow|Alex T Snow]] 22:56, 30 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP-19 ==&lt;br /&gt;
&lt;br /&gt;
Since the patch hsa changed the PP-19to be chambered in the 9x18mm Makarov, would it be at all possible to have the screenshot of the loadout screen to represent the change? It currently shows it pre-patch where its still in the 9x19mm Parabellum. I'd do it myself but I only have it for 360 and I don't know how. Thanks. [[User:Lurker McNasty|Lurker McNasty]] 13:58, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== How do we know the M1911 in this game is an M-45 MEU(SOC)? ==&lt;br /&gt;
&lt;br /&gt;
The real life picture provided shows the pistol with U.S. Army markings. How do we know the in-game M1911 is actually an MEUSOC?&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines.&amp;quot; That's an exact match to the 1st-gen MEUSOC pisotls. As for why it has army markings, it was probably built on a standard Army M1911A1, but I don't know for sure. [[User:Alex T Snow|Alex T Snow]] 03:57, 16 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Close Quarters Weapons ==&lt;br /&gt;
&lt;br /&gt;
So I bought Premium, and I've unlocked a few of the guns. Uploaded some screens, and I'm gonna start adding them into the page. &lt;br /&gt;
&lt;br /&gt;
I have the SCAR-L, AUG-A3, ACR, HK417, SPAS-12, L86A2. I can't unlock the MP5K or the JNG-90 until the maps are unlocked on PC, but I'll add the LSAT and MTAR-21 screens when I unlock them. [[User:Nikonov|Nikonov]] 09:05, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Added missing screens of the L85A2, MG36, QBB-95, LSAT, MTAR-21. Still have the QBU-88 sniper rifle and the L96/G22 to add. Too tired to add them now. [[User:Nikonov|Nikonov]] 18:21, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== CQ Weapons Comments ==&lt;br /&gt;
&lt;br /&gt;
I was disappointed to see the ACR in the carbine kit although it's the full length version with a fixed stock. I was hoping they'd put the SCAR-L in the carbine kit instead, as the SCAR-H already is there.&lt;br /&gt;
I Also liked if the HK417 was in the assault kit also as a Battle rifle. THe G3A3 is the only battle rifle in the Assault kit.&lt;br /&gt;
Instead of the HK417 being in recon they could have put in a modernized Saiga 308 or the Mk12 SPR.&lt;br /&gt;
Apart from that I rather do like the DLC and the weapons. [[User:EoghanG93|EoghanG93]] 10:20, 6 June 2012 (CDT)&lt;br /&gt;
:I think they put the SCAR-L in the Assault kit because they needed to do a little balancing with the SCAR-H and -L.  If the lower-powered one was the one with the shorter barrel, and therefore range, the higher-powered one would be chosen, whether it was in the same kit or not, because of its higher power and range.  [[User:Jeddostotle7|Jeddostotle7]]  7:25, 9 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
The ACR is apparently using the 6.5 Grendel round, if the Battlelog weapon profile is anything to go by. -- Long Fallen 15:53, 8 June 2012 (CDT)&lt;br /&gt;
:Yeah, that's probably why it has a 26-round magazine instead of a 30-rounder.  [[User:Jeddostotle7|Jeddostotle7]]  1:34, 9 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== L86= A1 or A2? ==&lt;br /&gt;
&lt;br /&gt;
On the page, it says that the L86 in-game is an A1, mislabeled as an A2.  However, if that was because of the charging handle, I've heard of L85A1's and L86A1's upgraded in the field to A2 retaining their old A1 charging handle.  Is there anything else that differentiates the L86A1 and A2?  [[User:Jeddostotle7|Jeddostotle7]]  7:21, 9 June 2012 (PST)&lt;br /&gt;
:&amp;quot;upgraded in the field&amp;quot;&lt;br /&gt;
:You can do that? Last time I checked most of the A2 upgrades were armourer / factory level changes that can't be done by the average squaddie in the field. [[User:The Wierd It|The Wierd It]] 04:58, 10 June 2012 (CDT)&lt;br /&gt;
::That's what I heard, maybe a gunsmith in the field upgraded it for the rest of the people in his squad/platoon/other organisation level in the military.  [[User:Jeddostotle7|Jeddostotle7]]  1:59, 10 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
The L86 has the same charging handle as the L85 in game, if that makes a difference. [[User:Nikonov|Nikonov]] 06:04, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it's missing the guard around the magazine catch that was added to the A2. Also, I don't know what the hell is going on [[:File:Bf3_l86a2_bolt.jpg|here.]] It's not &amp;quot;slapping the bolt catch&amp;quot; because A. The SA80 bolt release is on the other side of the weapon, and B. you can't slap it anyway. [[User:The Wierd It|The Wierd It]] 06:48, 10 June 2012 (CDT)&lt;br /&gt;
:That is &amp;quot;slapping the bolt catch&amp;quot;, as there is a bolt release catch on the left side of the weapon  just above the fire selector (where he is slapping). On SA80 weapons there is a catch on the right side behind the ejection port which you use to hold the bolt open, but there is a separate release catch on the left side. If you empty a magazine and the bolt locks back, to reload the weapon you just have the change the magazine and press the catch up to release the bolt and chamber the first round. You are correct that it doesn't have the shield around the mag release indicating that it is based on an A1 (or an inaccurate airsoft A2). Also, there were no field upgraded A2 weapons, the upgrade was carried out in a factory by H&amp;amp;K. --[[User:Commando552|commando552]] 11:34, 10 June 2012 (CDT)&lt;br /&gt;
::Ah, than I guess it is an A1.  Thanks, Commando.  [[User:Jeddostotle7|Jeddostotle7]]  2:00, 10 June 2012 (PST)&lt;br /&gt;
:::So it's an A1 with an A2 charging handle? [[User:Alex T Snow|Alex T Snow]] 16:29, 10 June 2012 (CDT)&lt;br /&gt;
::::Does anyone have a shot where you see the charging handle, as there are none on the main page.  --[[User:Commando552|commando552]] 17:00, 10 June 2012 (CDT)&lt;br /&gt;
::::Edit: I just searched on youtube for some vids of it and it is very hard to see the charging handle clearly, but it is visible when you vault over things and it appears to be a standard round A1 handle rather than the comma shaped A2 handle. In fact now that I'm thinking about it, the A2 flash hider pokes upwards higher than the top of the receiver, so if it was an A2 handle you should be able to see it from the regular view anyway. --[[User:Commando552|commando552]] 17:10, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: The L86 is an A1, I think? The charging handle is straight, and not the crescent/comma shaped one from the L85A2. You can see it clearly here. [[File:l86 a1 charge handle.jpg|400px|thumb|none]] [[User:Nikonov|Nikonov]] 17:38, 10 June 2012 (CDT)&lt;br /&gt;
That confirms it then, just a straight L86A1.  --[[User:Commando552|commando552]] 17:43, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm glad that DICE seems to at least understand the difference between the A1 and A2, because the L86 in the trailer was called L86A1, and they might have changed it to A2 to rid it of the horrid reputation of the A1.  [[User:Jeddostotle7|Jeddostotle7]]  8:08, 10 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Armoured Kill ==&lt;br /&gt;
&lt;br /&gt;
New info out! Can anyone help on IDs? The AC-130 is obvious, and the Quad appears to be the BC2 one. There's a pair of Mobile Artillery, and a pair of &amp;quot;Tank Destroyers&amp;quot;. I'm not that good with vehicles, but I see a tank that looks like a T-52? T-72? Something Soviet. Also, what looks like a Stryker with a huge cannon. US Mobile Artillery? [[User:Alex T Snow|Alex T Snow]] 23:35, 11 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.enterbf3.com/news/823-ac-130-not-driveable/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/826-battlefield-3-dlc-armored-kill-g4tv/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/822-ac-130-plus-bandar-desert-screens/&lt;br /&gt;
&lt;br /&gt;
:I think the Styker is the M1128 Mobile Gun system (unless there's another Stryker which carries a big gun), so I think that would make it one of the 'tank destroyers'. I don't think the tank is a T-72, the hull doesn't look right. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
The Russian vehicle looks like a 2S25 Sprut airborne tank destroyer. --[[User:AK-74Fan|AK-74Fan]] 10:45, 12 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:AK-74Fan&amp;diff=552890</id>
		<title>User:AK-74Fan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:AK-74Fan&amp;diff=552890"/>
		<updated>2012-04-25T03:35:03Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: Removed personal info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== My Favorite Guns ==&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[AK-47]] and [[AK-74]] Rifle series===&lt;br /&gt;
&lt;br /&gt;
===[[M16 rifle series]]===&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch G3]]===&lt;br /&gt;
&lt;br /&gt;
===[[FAMAS]]===&lt;br /&gt;
&lt;br /&gt;
===[[SKS]]===&lt;br /&gt;
&lt;br /&gt;
===[[Sturmgewehr 44]]===&lt;br /&gt;
&lt;br /&gt;
===[[Stoner 63]]===&lt;br /&gt;
&lt;br /&gt;
===[[Ruger 10/22]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1894]]===&lt;br /&gt;
&lt;br /&gt;
===[[Karabiner 98k]]===&lt;br /&gt;
&lt;br /&gt;
===[[M1903 Springfield]]===&lt;br /&gt;
&lt;br /&gt;
===[[Galil]]===&lt;br /&gt;
&lt;br /&gt;
===[[Steyr AUG]]===&lt;br /&gt;
&lt;br /&gt;
==Pistols and Revolvers==&lt;br /&gt;
===[[Luger P08]]===&lt;br /&gt;
&lt;br /&gt;
===[[M1911 pistol series]]===&lt;br /&gt;
&lt;br /&gt;
===[[Makarov PM]]===&lt;br /&gt;
&lt;br /&gt;
===[[Tokarev TT-33]]===&lt;br /&gt;
&lt;br /&gt;
===[[Single Action Army]](Inclueding a Ruger . 22 version)===&lt;br /&gt;
&lt;br /&gt;
===[[Colt Trooper]]===&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP5]]===&lt;br /&gt;
&lt;br /&gt;
===[[IMI Uzi]]===&lt;br /&gt;
&lt;br /&gt;
===[[MP40]]===&lt;br /&gt;
&lt;br /&gt;
===[[Bergmann MP18]]===&lt;br /&gt;
&lt;br /&gt;
===[[PM-63 RAK submachine gun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP7A1]]===&lt;br /&gt;
&lt;br /&gt;
===[[PPSh-41 / PPS-43]]===&lt;br /&gt;
&lt;br /&gt;
===[[Izhmash PP-19 Bizon]]===&lt;br /&gt;
&lt;br /&gt;
===[[PP-2000]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===[[M60]]===&lt;br /&gt;
&lt;br /&gt;
===[[MG34]]===&lt;br /&gt;
&lt;br /&gt;
===[[MG42]]===&lt;br /&gt;
&lt;br /&gt;
===[[Browning M2]]===&lt;br /&gt;
&lt;br /&gt;
===[[RPD]]===&lt;br /&gt;
&lt;br /&gt;
===[[RPK]]===&lt;br /&gt;
&lt;br /&gt;
===[[DShK heavy machine gun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Browning M1919]]===&lt;br /&gt;
&lt;br /&gt;
===[[Ultimax 100 Light Machine Gun]]===&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===[[Remington 870]]===&lt;br /&gt;
&lt;br /&gt;
===[[Mossberg 500 series shotgun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1200/1300]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1887]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1897]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1912]]===&lt;br /&gt;
&lt;br /&gt;
===[[USAS-12 Shotgun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Izhmash Saiga series shotgun]]===&lt;br /&gt;
&lt;br /&gt;
===[[AA-12 (Auto Assault-12)]]===&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-12]]===&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-15]]===&lt;br /&gt;
&lt;br /&gt;
==Favorite Movies==&lt;br /&gt;
[[Red Dawn]]&lt;br /&gt;
&lt;br /&gt;
[[Delta Farce]]&lt;br /&gt;
&lt;br /&gt;
[[Delta Force 2: The Colombian Connection]]&lt;br /&gt;
 &lt;br /&gt;
[[Dirty Dozen, The]]&lt;br /&gt;
&lt;br /&gt;
[[Godzilla (1998)]]&lt;br /&gt;
&lt;br /&gt;
[[Hunt for Red October, The]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Kingdom of the Crystal Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Last Crusade]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Raiders of the Lost Ark]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Temple of Doom]]&lt;br /&gt;
&lt;br /&gt;
[[Outlaw Josey Wales, The]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo (2008)]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo III]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo: First Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo: First Blood Part II]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors 2: Aftershocks]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors 3: Back to Perfection]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors 4: The Legend Begins]]&lt;br /&gt;
&lt;br /&gt;
[[Good, The Bad, and The Ugly, The]]&lt;br /&gt;
&lt;br /&gt;
[[Kung Fu Hustle]]&lt;br /&gt;
&lt;br /&gt;
[[Napoleon Dynamite]]&lt;br /&gt;
==Favorite Games==&lt;br /&gt;
&lt;br /&gt;
[[Timesplitters 2]]&lt;br /&gt;
&lt;br /&gt;
Halo 1-3 and ODST&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 2: Big Red One]]&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 3]]&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Finest Hour]]&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 4: Modern Warfare]]&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: World at War]]&lt;br /&gt;
&lt;br /&gt;
[[007: Nightfire]]&lt;br /&gt;
&lt;br /&gt;
[[Modern Warfare 2]]&lt;br /&gt;
&lt;br /&gt;
[[Battlefield: Bad Company 2]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PPSh-41&amp;diff=383515</id>
		<title>PPSh-41</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PPSh-41&amp;diff=383515"/>
		<updated>2011-02-01T01:57:59Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Video Games */ The PPD-40 does not appear in CoD WAW or BF:BC2 Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The PPD, PPSh, and PPS series of submachine guns can be seen in the following films, television series, and video games used by the following actors:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PPD 40==&lt;br /&gt;
[[Image:PPD40.jpg|right|thumb|none|450px|PPD 40 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
*Weight: 	3.2 kg empty&lt;br /&gt;
*Length: 	788 mm&lt;br /&gt;
*Barrel length: 	273 mm&lt;br /&gt;
*Cartridge: 	7.62x25mm Tokarev&lt;br /&gt;
*Action: 	blowback, open bolt&lt;br /&gt;
*Rate of fire: 	800 round/min (1000rpm PPD-40)&lt;br /&gt;
*Muzzle velocity: 	489 m/s (1,603.9 ft/s)&lt;br /&gt;
*Effective range: 	130 m&lt;br /&gt;
*Feed system: 	25 detachable box magazine,&lt;br /&gt;
*71 detachable drum magazine&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
* East German soldiers in ''[[Torn Curtain]]''&lt;br /&gt;
&lt;br /&gt;
''[[Attack off Leningrad]]''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
* ''[[Guns of the World]]''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
*''[[Silent Storm]]''&lt;br /&gt;
*''[[Red Orchestra: Ostfront 41-45]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Ppsh41-2.jpg|right|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 35 round stick magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:PPSH-41 9MM CONVERSION.png|right|thumb|none|390px|PPSh-41 with 9mm conversion, something that happened to captured PPSh-41s. The captured ones were adopted as the MP717(r) - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
The PPSh-41, ''&amp;quot;Pistolet Pulemyot Shpagina model of 1941&amp;quot;'', was a mass produced Submachine gun used by the Red Army during World War 2. Designed to be easier to manufacture and more reliable than the PPD-38/40 that it replaced, it was a great success in spite of its weight. This gun was used with 71 round drum magazine, but since 1942 PPSh was also used with 35 round stick magazine.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
*Weight: 	3.63 kg (8 lb)(without magazine)&lt;br /&gt;
*Length: 	843 mm (33.2 in)&lt;br /&gt;
*Barrel length: 	269 mm (10.6 in)&lt;br /&gt;
*Cartridge: 	7.62x25mm Tokarev&lt;br /&gt;
*Action: 	Blowback, open bolt&lt;br /&gt;
*Rate of fire: 	900 rounds/min[2]&lt;br /&gt;
*Muzzle velocity: 	488 m/s (1,600.6 ft/s)&lt;br /&gt;
*Effective range: 	200–300 m&lt;br /&gt;
*Maximum range: 	~500 m&lt;br /&gt;
*Feed system: 	35-round box magazine or 71-round drum magazine&lt;br /&gt;
*Sights: 	Iron sights&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
* ''[[Az oroszlán ugrani készül]]'' (1969)&lt;br /&gt;
&lt;br /&gt;
* Soviet soldiers in ''[[The Good German]]'' (2006)&lt;br /&gt;
* Republican soldier in ''[[Behold A Pale Horse]]'' (1964)&lt;br /&gt;
* Chinese soldiers in ''[[Pork Chop Hill]]'' (1959)&lt;br /&gt;
* [[Michael Berryman]] as Col. Petrov in ''[[Brother's War]]'' (2009) (9mm Conversion?)&lt;br /&gt;
* [[Olivier Gruner]] as Anton in ''[[Brother's War]]'' (2009) (9mm Conversion) &lt;br /&gt;
* [[Tino Struckmann]] as Capt. Klaus Mueller in ''[[Brother's War]]''  (2009) (9mm Conversion)&lt;br /&gt;
* Soviet soldiers in ''[[Brother's War]]''  (2009) (9mm Conversion)&lt;br /&gt;
* Viet Minh, North Vietnamise and Vietcong Forces in ''[[We Were Soldiers]]''&lt;br /&gt;
* Border Guards in ''[[Escape from East Berlin]]''.&lt;br /&gt;
* Rolf Steiner, played by [[James Coburn]] and Soviet and German soldiers in ''[[Cross of Iron]]''.&lt;br /&gt;
* Soviet soldiers in ''[[Enemy at the Gates]]''&lt;br /&gt;
* Soviet soldiers in ''[[Downfall aka &amp;quot;Der Untergang&amp;quot; ]]'':&lt;br /&gt;
* Soviet soldiers in ''[[Hitler: The Last Ten Days]]'': &lt;br /&gt;
* Soviet Soldiers (rather anachronistically) in ''[[The Amateur]]'':  &lt;br /&gt;
* Soviet and German soldiers in ''[[Stalingrad]]''&lt;br /&gt;
* Guerillas in ''[[The Rundown]]''&lt;br /&gt;
* [[Luke Ford]] as Alex ,[[Brendan Fraser]] as Rick and General Yang's troops in ''[[The Mummy: Tomb of the Dragon Emperor]]''&lt;br /&gt;
* Used by [[Robert Mitchum]] and [[Robert Wagner]] in ''[[The Hunters]]'' (1958) &lt;br /&gt;
* North Korean soldiers in ''[[Tae Guk Gi]]''&lt;br /&gt;
* Polish and Soviet soldiers  in ''[[The Pianist]]''&lt;br /&gt;
* ''[[Brother 2]]'', in illegal Fascist's gunshop &lt;br /&gt;
* Two are mounted in the hood of the 1966 Buick Riviera in ''[[Death Race]]'' &lt;br /&gt;
* A nomad is seen with one slung on his back in ''[[Flight of the Phoenix]]'' (2004) &lt;br /&gt;
* Seen weilded by the African guerrillas in ''[[Red Scorpion]]'' &lt;br /&gt;
* When searching for intel the jungle, D'Ambrosio finds one in ''[[Dead Presidents]]'' &lt;br /&gt;
* When young Hannibal collapses the Red Army soldier that carries him has one in ''[[Hannibal Rising]]'' &lt;br /&gt;
* Many of the Russians carry one, with box magazine in ''[[The Russians Are Coming, The Russians Are Coming]]''&lt;br /&gt;
* Chinese guards in the the room during the brainwashing in ''[[The Manchurian Candidate]]'' &lt;br /&gt;
* Used by one of Cruncher Block's thugs to try and shoot Racer X in ''[[Speed Racer]]''&lt;br /&gt;
* Nomad in''[[Flight of the Phoenix]]''&lt;br /&gt;
*[[Jamie Bell]] as Asael Bielski, Soviet soldiers, Partisans, in ''[[Defiance]]''&lt;br /&gt;
* Eurasian soldiers in ''[[1984 (aka Nineteen Eighty-Four)]]''&lt;br /&gt;
* Soviet and Finnish soldiers in ''[[Ambush (Rukajärven tie) ]]''&lt;br /&gt;
* Mujaheddin in ''[[Afghan Breakdown]]''&lt;br /&gt;
* Seen hanging from a pillar in ''[[Assembly (Ji jie hao)]]''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
*''[[Stargate: SG1]]'' &lt;br /&gt;
* In &amp;quot;The Garden Party&amp;quot;, they can be seen in Ed III's cache in the animated series [[The Boondocks]]&lt;br /&gt;
* ''[[Lock 'n Load With R. Lee Ermey‎]]''&lt;br /&gt;
* East German soldier in [[War Game, The (1965)]]&lt;br /&gt;
* ''[[Guns of the World]]''&lt;br /&gt;
* ''[[Weaponology]]''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
* ''[[Red Orchestra: Ostfront 41-45]]''&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]'' (with drum and box (non-playable) magazines)&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''  &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
*''[[Sniper Elite]]''  &lt;br /&gt;
* ''[[Medal of Honor: European Assault]]''&lt;br /&gt;
*''[[Medal of Honor: Allied Assault]]'' '''Expansion Pack''' seen in two expansion pack.&lt;br /&gt;
1.Spearhead Expansion Pack (in berlin mission and mutiplayer mode in russian side).&lt;br /&gt;
2.Breakthrough Expansion (in mutiplayer mode in russian side)&lt;br /&gt;
* ''[[Silent Storm]]''(with drum and box magazines)&lt;br /&gt;
* ''[[Vietcong]]''(with drum and box magazines)&lt;br /&gt;
* ''[[Shellshock Nam '67]]''&lt;br /&gt;
* ''[[Conflict: Vietnam]]''&lt;br /&gt;
* ''[[Empires: Dawn of the Modern World]]'' &lt;br /&gt;
* ''[[Command &amp;amp; Conquer: Red Alert 2 ]]''&lt;br /&gt;
* ''[[Indiana Jones and The Infernal Machine]]'' (9mm coversion)&lt;br /&gt;
* ''[[Fallout 3]]'' (with drum mag but strangely converted into a semi-automatic shotgun))&lt;br /&gt;
* ''[[Project Reality]]'' (with drum mag)&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
&lt;br /&gt;
* ''[[Atlantis, The Lost Empire]]''&lt;br /&gt;
* ''[[Boondocks, The]]''&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
* ''[[Angel Beats!]]''&lt;br /&gt;
* ''[[Batman: Gotham Knight]]''&lt;br /&gt;
* ''[[Jin-Roh: The Wolf Brigade]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
 [[Image:PPSh-43-Submachine-Gun.jpg‎|thumb|400px|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Pps43-Chinese.jpg|thumb|400px|Chinese Type 43 Submachine Gun PPS-43 - 7.62x25mm Tokarev.  This is virtually identical to the Soviet Model save for markings.]]&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
During the siege of Leningrad, the PPS-43 &amp;quot;''Pistolet-Pulemyot Sudaeva''&amp;quot; submachine gun was developed. Manufactured entirely within the city under siege, it was lighter and easier to use than the PPSh-41, dispensing with the drum magazine in favor of the 35 round stick magazine. However, the design was virtually suppressed after the war, though some production did occur in Soviet satellite states.  Note: The PPS-43 is commonly misidentified as the PPSh-43, which is incorrect, but understandable since it is a descendant of the PPSh-41.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
* [[Mel Gibson]] as Gene Ryack in ''[[Air America]]''&lt;br /&gt;
&lt;br /&gt;
* Viet Minh, North Vietnamese and Vietcong Forces in ''[[We Were Soldiers]]''&lt;br /&gt;
&lt;br /&gt;
* [[Nicholas Gonzalez]] as Lt. Robert James in ''[[Behind Enemy Lines II: Axis of Evil]]'' (mocked up to resemble a [[Heckler &amp;amp; Koch MP5]])&lt;br /&gt;
&lt;br /&gt;
* [[Luke Ford]] as Alex in ''[[The Mummy: Tomb of the Dragon Emperor]]'' &lt;br /&gt;
&lt;br /&gt;
* Jewish Prisoners during revolt in ''[[The Grey Zone]]'' (fitted with a wood stock)&lt;br /&gt;
&lt;br /&gt;
* Czech soldiers in ''[[The Brothers Bloom]]''&lt;br /&gt;
&lt;br /&gt;
* Communist and Nationalist Chinese forces in ''[[Assembly (Ji jie hao)]]''&lt;br /&gt;
&lt;br /&gt;
* Mocked up as the [[Heckler &amp;amp; Koch MP5]] in ''[[Submerged]]'' and used by various US soldiers.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
* In &amp;quot;The Garden Party&amp;quot;, they can be seen in Ed III's cache in the animated series ''[[The Boondocks]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Guns of the World]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
* ''[[Red Orchestra: Ostfront 41-45]]'' &lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Silent Storm]]''&lt;br /&gt;
 &lt;br /&gt;
* ''[[Vietcong]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Mummy: Tomb of the Dragon Emperor, The (VG)]]''&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
*''[[Boondocks, The]]''&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
*''[[Black Lagoon]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
===Information===&lt;br /&gt;
[[Image:SuomiM31.jpg|right|thumb|none|400px|Suomi KP/-31 - 9x19mm Parabellum]]&lt;br /&gt;
Suomi KP/-31 (aka Suomi M/31), commonly known as Suomi sub-machine gun ('''''Suomi konepistooli''''') in Finland, was a sub-machine gun based on the early [[Bergmann MP18]] design. First designed in 1922, by Aimo J. Lahti, the gun was revealed to public in 1925. It is among one of the most succesful gun designs of World War II. The Soviets even later copied many of the designs for their '''PPSh-41''' and '''PPD-40''' sub-machine guns. The Suomi (which means Finland) KP/-31 was in service in the Finnish Armed Forces from 1931 to the 1960's, when it finally became obsolete as the '''Rk 62''' replaced it. Altough, some special versions stayed in service up to the eighties.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
*Cartridge: 9x19mm Parabellum&lt;br /&gt;
*Action: Straight blowback&lt;br /&gt;
*Rate of fire: 750–900 rounds/min&lt;br /&gt;
*Muzzle velocity: 750–900 rounds/min&lt;br /&gt;
*Effective range: up to 500m&lt;br /&gt;
*Feed system: 20, 36, 40, 50 box or 71-round drum&lt;br /&gt;
&lt;br /&gt;
===Film=== &lt;br /&gt;
* Finnish troops in [[The Winter War]]&lt;br /&gt;
&lt;br /&gt;
* Finnish troops in [[Tali-Ihantala 1944]]&lt;br /&gt;
&lt;br /&gt;
* Finnish troops in [[Etulinjan edessä]]&lt;br /&gt;
&lt;br /&gt;
* Finnish troops in [[Ambush (Rukajärven tie)]]&lt;br /&gt;
&lt;br /&gt;
* Finnish troops in [[Max Manus]]&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
* East German soldier in [[War Game, The (1965)]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
*[[Silent Storm]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==K-50M==&lt;br /&gt;
[[Image:K50m.jpg|right|thumb|none|400px|K-50M, the Vietnamese copy of the PPSh-41 with a metal stock - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
K-50M submachine gun is a blowback-operated weapon that fires from open bolt, in either single shots or fully automatic. Fire mode selector is located in front of the trigger, safety is built into the bolt handle. The receiver of the weapon is stamped from steel. The gun uses a PPSh-41 type 35-round curved box magazines or the 71-round PPSh-41 drum that can only be used if the telescoping butt is retracted. Open sights feature a flip-up L-shaped rear blade, set up for 100 and 200 meters range.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
* On a weapons display in ''[[The Green Berets]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=312503</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=312503"/>
		<updated>2010-08-11T14:58:11Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Heckler &amp;amp; Koch MP5N &amp;amp; SD6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] appears in the game as the M9, and is used by Sgt. Paul Jackson and many of the Marines and enemies as their standard sidearm. It is a relatively weak pistol, but has the highest magazine capacity of 15 rounds of 9mm and the lowest recoil allowing quick follow up shots. A sound suppressed version can be used in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:COD4M9.jpg|thumb|none|500px|Picture description of the 92SB pistol in-game.]]&lt;br /&gt;
[[Image:COD4M9-1.jpg|thumb|none|500px|A soldier in mulitplayer during last stand mode with a suppressed 92SB pistol. Also note Glock pistol in symbol.]]&lt;br /&gt;
[[Image:M9_4.png|thumb|none|500px|92SB un-silenced]]&lt;br /&gt;
[[Image:M9sil_4.png|thumb|none|400px|Silenced 92SB in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is seen in game as the sidearm of Sgt. &amp;quot;Soap&amp;quot; MacTavish and many other SAS soldiers in the game. It has a underbarrel flashlight that is unused in the game. It uses .45 ACP rounds in a 12 round magazine. It's recoil, capacity and stopping power make this gun the most balanced in classes. It is clearly a USP and ''not'' a SOCOM. It  has a USP safety, and several other features that are different from a Mk. 23. However, it is incorrectly seen with a HK1 LAM [Laser Aiming Module], which only fits the Mk. 23 SOCOM. It can be supressed.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:COD4USP45.jpg|thumb|none|400px|USP45 picture description ingame.]]&lt;br /&gt;
[[Image:Usp_4.png|thumb|none|400px|USP.45 in-game]]&lt;br /&gt;
[[Image:Uspsil_4.png|thumb|none|400px|Silenced USP.45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
A version of the 1911 makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; Though no one knows what it's specifically modeled after, the gun that it resembles most is a Springfield Armory Loaded model with aftermarket Gunner G-10 golfball-cut grips (as opposed to the aforementioned Kimber and MEU (SOC) pistols, as it was modeled to be used in the roles of). Features like the stainless steel barrel and bushing, Novak sights and match grade trigger separate it from the Kimber and MEU SOC which do not have these. It is used in game by Sergeant &amp;quot;Soap&amp;quot; MacTavish, Captain Price, and Sergeant Paul Jackson as a sidearm in several levels, by Viktor Zakhaev to commit suicide, and is unlockable in the multiplayer mode. It is also the gun slid to &amp;quot;Soap&amp;quot; in the final level by Price, who uses it to take out Imran Zakhaev and his henchmen. A stainless version with black grips is used by Staff Sergeant Griggs in the final level when tugging Soap to cover. It can be silenced.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|360px|none|Springfield Armory Loaded, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:CoD41911.jpg|thumb|none|400px|The M1911 .45 in game.]]&lt;br /&gt;
[[Image:Weapon_colt1911_white.png|thumb|none|400px|Staff Seargent Griggs's M1911]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|500px|Griggs carries &amp;quot;Soap&amp;quot; while firing his stainless M1911 at advancing Russians before switching to his M249.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|500px|A soldier holding a silenced SA Loaded 1911 in multiplayer.]]&lt;br /&gt;
[[Image:COD4Sw1911-2.jpg|thumb|none|500px|A soldier firing an SA Loaded 1911 during multiplayer.]]&lt;br /&gt;
[[Image:M1911_4.png|thumb|none|400px|M1911 .45 in-game]]&lt;br /&gt;
[[Image:M1911sil_4.png|thumb|none|400px|Silenced M1911 .45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] appears, though like the PPSh-41, it is not actually in the game. It is used in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:last_stand_glock.png|thumb|none|Last Stand Perk Symbol]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in this game and is the most powerful pistol holding 7 rounds in magazine but having the most recoil. Two of the main villains, Khaled Al-Asad, and Imran Zakhaev, carry this pistol as their weapon of choice. Al-Asad uses his to kill President Al-Fulahni on TV. In single-player it is only usable once on the level &amp;quot;Crew Expendable&amp;quot; when a man with two of them jumps you on the ship. The rate of fire of the Desert Eagle is significantly slower to balance it out between the other weapons in the mission. In split screen multilayer, it is a usable sidearm. However, it is locked in online multilayer until the player reaches the high rank of brigadier general. In competition gaming the Desert Eagle is almost unanimously the preferred pistol for its power and accuracy. This gun is one of the six weapons that has a gold variant (that doesn't change stats).&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle .50 Action Express.]]&lt;br /&gt;
[[Image:COD4MWDesert_Eagle.jpg|thumb|none|400px|Desert Eagle information screen]]&lt;br /&gt;
[[Image:COD4DesertEagle.jpg|thumb|none|500px|A soldier in mulitplayer armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Deagle_4.png|thumb|none|400px|Silver Desert Eagle in-game]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Golden]]&lt;br /&gt;
[[Image:Golddeagle_4.png|thumb|none|400px|Gold Desert Eagle in-game]]&lt;br /&gt;
[[Image:COD4DesertEagle-2.jpg|thumb|none|500px|Al-Asad executes Al-Fulahni with his gold Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears in this game as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in the &amp;quot;Crew Expendable&amp;quot; level, memorably quoting Hicks ([[Michael Biehn]]) (when he pulls out his [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) from ''[[Aliens]]'', when he says he likes to  &amp;quot;Keep it handy for close encounters&amp;quot;. It is powerful at close range, but is slow to reload, and is seen as not even hitting anything past 10 metres. Lt.Vasquez carries one without the stock on his back although he never uses it. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:COD4W1200.jpg|thumb|none|400px|W1200 picture description ingame.]]&lt;br /&gt;
[[Image:COD4W1200-1.jpg|thumb|none|500px|A soldier in multi-player armed with a W1200.]]&lt;br /&gt;
[[Image:COD4W1200-2.jpg|thumb|none|500px|A soldier in multi-player firing his W1200.]]&lt;br /&gt;
[[Image:Pumpshotty_4.png|thumb|none|400px|W1200 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in this game as the &amp;quot;M1014&amp;quot;, and has a higher rate of fire than the W1200, but in multiplayer, has a lower magazine capacity, and like the W1200, has a slow reload time. It is used by some Marines and by Soap McTavish in the &amp;quot;Safehouse&amp;quot; level. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|400px|M1014 information screen]]&lt;br /&gt;
[[Image:Autoshotty_4.png|thumb|none|400px|M1014 in-game]]&lt;br /&gt;
[[Image:Autoshottygold_4.png|thumb|none|400px|Gold M1014 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz.61 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in this game, and is used by some enemies. High short-range damage and an extreme rate of fire makes it effective up close, although it is hindered by a slow reload, low capacity of 20 .32 ACP rounds, and weak long-range damage. The weapon also has very little muzzle climb, and due to an early glitch in multiplayer whereby damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause 50 damage at close range (Half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png|thumb|none|300px|CZ Skorpion SA Vz.61 - .32 ACP]]&lt;br /&gt;
[[Image:COD4Skorpion.jpg|thumb|none|400px|CZ Skorpion as used ingame.]]&lt;br /&gt;
[[Image:Skorp_4.png|thumb|none|400px|Skorpion in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Mini Uzi |Mini Uzi]] appears in this game, and is also used by many enemies. Modeled with weaker damage, it fires 9mm rounds from a 32 round magazine at a high rate of fire. The high rate of fire with bouncing recoil leaves its accuracy poor for all but the shortest ranges. Zakhaev's son uses one while escorting Al-Fulahni to his execution, and while running from Soap, Griggs and Gaz right up until the end. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:COD4Miniuzi.jpg|thumb|none|400px|Mini Uzi picture description ingame.]]&lt;br /&gt;
[[Image:COD4Miniuzi-2.jpg|thumb|none|500px|Zakhaev's son armed with a Mini Uzi while driving Al-Fulahni to his execution.]]&lt;br /&gt;
[[Image:COD4Miniuzi-3.jpg|thumb|none|500px|A soldier armed with a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:COd4Miniuzi-5.jpg|thumb|none|500px|A soldier firing a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:Uzi_4.png|thumb|none|400px|Mini-Uzi in-game]]&lt;br /&gt;
[[Image:Golduzi.png|thumb|none|400px|Silenced Gold Mini Uzi in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N &amp;amp; SD6 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] appears in this game and is used by Sgt. &amp;quot;Soap&amp;quot; McTavish (the player) and some of the SAS Operatives, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down and is also used by some of the enemies . The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD6]] is also wielded by the player and some SAS Operatives in the prologue and epilogue levels. The SD model is fitted with an integral sound suppressor. The MP5 fires 9x19mm rounds from a 30 round magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer especially.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor 9mm]]&lt;br /&gt;
[[Image:COD4MWMP5.jpg|thumb|none|400px|MP5 information screen]]&lt;br /&gt;
[[Image:COD4MP5-1.jpg|thumb|none|500px|A soldier seen in the Killcam firing an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COd4MP5-3.jpg|thumb|none|500px|A soldier armed with an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COD4MP5SD-1.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; single player level.]]&lt;br /&gt;
[[Image:COd4MP5SD-3.jpg|thumb|none|500px|An SAS operative armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; level.]]&lt;br /&gt;
[[Image:Deadly2 4.png|thumb|none|500px|Captain &amp;quot;Deadly&amp;quot; Pelayo holds off militia during the &amp;quot;Shock and Awe&amp;quot; level. The 3-position selector with safe, semi-automatic, and fully automatic is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
Although never seen or used in-game, many of the statues throughout the games's campaign and multiplayer levels hold a cement version of the Russian [[PPSh-41 / PPS-43|PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]].]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74U (as the AK-74U) ==&lt;br /&gt;
&lt;br /&gt;
[[AKS-74U]] appears in game as the &amp;quot;AK-74U&amp;quot;. Like the P90, the AKS-74U is a sub-machine gun in name only. Firing 5.45x39mm intermediate rifle rounds, the AKS-74U is more accurately described as a miniature carbine. However, Call of Duty 4 does give it an attribute reflecting the nature of its rifle heritage. While it handles like the other SMGs, and its damage is modeled as equivalent to the H&amp;amp;K MP5, the AKS-74U can penetrate walls and other cover like the assault rifle class. None of the other SMGs have this advantage. With decent power and accuracy, the AKS-74U is an effective close and medium range weapon, with even-handling recoil and a high rate of fire from its 30-round magazine. In Campaign mode, it is mostly seen being used by Al Assad's forces in the Middle East and has a slower rate of fire than in multiplayer. But it seems the model in-game is based on [http://www.airsoftgi.com/product_info.php?cPath=139_24_166&amp;amp;products_id=1837 AK-47 &amp;quot;Beta Spetsnaz&amp;quot;], an AK airsoft gun model made by Tokyo Marui.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|An AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4AK74U.png|thumb|none|400px|The AKMSU in-game]]&lt;br /&gt;
[[Image:AK-74u.jpg|thumb|none|400px|AKMSU information screen]]&lt;br /&gt;
[[Image:Ak74u_4.png|thumb|none|400px|AKMSU in-game]]&lt;br /&gt;
&lt;br /&gt;
This weapon resemble very closely to the airsoft gun &amp;quot;AK-47 Beta Spetsnas&amp;quot; produced by the 3P Company. In this carbine can be seen as a mixture of component from between a [[AK-47#AKS-47|AKS]] and a [[AK-74#AKS-74U|AKSU-74]], with the addition of a Picatinny rail on the forehand. It's too different from a Yugoslavian M92 and also from a true Bulgarian AKMSU. &lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 23-Sept-2009&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails appears in the game, and is a rarely seen weapon (it is occasionally used by some of the enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply the P90, unsuppressed and using open rail iron sights. In all versions it fires 5.7x28mm rounds from a 50-round magazine. As with its real world counterpart, the P90 is modeled with relatively weak per-hit damage and mediocre accuracy, but relies on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has a laser attached to the side rail, and if it does not have any special sights, it is seen as having HK Diopter sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR 5.7x28mm, Notably without the Laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:COD4MWP90.jpg|thumb|none|400px|P90 TR information screen]]&lt;br /&gt;
[[Image:P90_4.png|thumb|none|400px|P90 TR in-game]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears in the game, used by many of the US Marines. One of the characters, Lt. Vasquez, who is Sgt. Jackson's commander in the US levels, carries an M16A4/M203 combo as his weapon of choice. In-game, the M16A4 is attributed the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In multiplayer, it is modeled accurately as an M16A4, firing a very quick three round burst, but with a slight pause between bursts. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. In Singleplayer the M16 is seen as fully automatic while still having the carrying handle of an A4, making it a Colt Canada C7A1, or is easily remedied by putting an A4 upper on an A3 Lower.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with ingame description, innaccurately describing semi-automatic fire as burst fire.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in mulitplayer.]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A marine during the level &amp;quot;War Pig&amp;quot; firing his M16A4.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier armed with an M16A4 in multiplayer fitted with an M203 launcher, nicknamed the &amp;quot;noob-tube&amp;quot; because new players tend to abuse its ability to instantly kill with unarmed grenades.]]&lt;br /&gt;
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|500px|U.S. marines armed with M16A4 rifles during the &amp;quot;War Pig&amp;quot; level.]]&lt;br /&gt;
[[Image:M16_4.png|thumb|none|400px|M16A4 in-game]]&lt;br /&gt;
[[Image:M16gren_4.png|thumb|none|400px|M16A3 with M203 grenade launcher in-game]]&lt;br /&gt;
[[Image:Digital_4.png|thumb|none|400px|M16 with digital camo in-game]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game, and is used by most of the enemies and allied Russian soldiers. It fires 7.62x39mm rounds in a 30 round magazine.  Some of them have [[GP-25 Kostyor]] 40mm muzzle loaded Grenade Launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use but instead encourages it due to massive (often lethal) impact damage. It is powerful and some-what accurate and is the equivalent to the M16 rifle. Online and especially in the competitive leagues, the AK-47 has become an established favorite for many of the same reasons it has in the real world; it is powerful and flexible, offering dependable performance in nearly every situation. This gun has a gold form most likely inspired by Saddam Hussein's gold AK-47. As another user pointed out, it is a hybrid, it is milled but has strengthening ribs.&lt;br /&gt;
 &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47.jpg|thumb|none|500px|AK-47 description ingame.]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|500px|A Russian Ultranationalist armed with an AK-47 during the level &amp;quot;Heat&amp;quot;.]]&lt;br /&gt;
[[Image:Ak47_4.png|thumb|none|400px|AK-47 in-game]]&lt;br /&gt;
[[Image:Ak47gren_4.png|thumb|none|400px|AK-47 Grenadier with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:Goldak.png|thumb|none|400px|Golden AK-47 with a GP-25 grenade launcher in-game]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Although not seen or used in the game, in some levels as Sgt. &amp;quot;Soap&amp;quot; MacTavish, there are posters on walls giving the details of an [[AK-74#AKS-74|AKS-74]] assault rifle (mistaken for an AKM).&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px|AKS-74 Poster.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] appears in multiplayer with iron sights (which can be replaced with a red dot sight or ACOG scope) and a vertical grip, but appears in singleplayer in five specialized versions: &lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;normal&amp;quot; M4A1, used by some of the U.S. Marines in their missions, and Sgt. MacTavish in the final mission. It has a Tasco red dot scope, vertical grip, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4 Suppressed, only used by non-playable characters, notably Gaz in the mission &amp;quot;Crew Expendable&amp;quot;, one of the only times he does not use his G36C. It is the same as the &amp;quot;normal&amp;quot; M4A1 except is has a suppressor. It can be acquired by using the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version, but this will only work on the level &amp;quot;Ultimatum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Grenadier, used by some of the U.S. Marines in their missions, and is Captain Price's signature weapon along with his 1911. It has an EOTech 552 holographic sight, M203 grenade launcher, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 SOPMOD, used by the some of the S.A.S. troopers and could be considered Sgt. &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight replacing the EOTech, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1.&lt;br /&gt;
&lt;br /&gt;
*The M4 SOPMOD, an version unused in the final game. Like the M4 Suppressed, however, it can still be accessed through the console on PC versions. It has the same attachments as the aforementioned SOPMOD, albeit having basic Iron Sights in place of a Sure Shot reflex sight.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a fully automatic firing carbine version of the M16 rifle and being such is modeled to have quicker but less accurate and stable handling. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a battle rifle and an SMG/PDW.&lt;br /&gt;
&lt;br /&gt;
The M4A1 in-game is not a normal M4A1, as it has a 16&amp;quot; HBAR barrel and old style stock.&lt;br /&gt;
&lt;br /&gt;
Whenever the M4A1 has an M203 attached it also gets an M203 leaf sight on the front of the top rail of the weapon, though it is unusable.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M4 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M4A1.jpg|thumb|none|400px|M4A1 description ingame.]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|500px|Cpt. Price armed with an M4A1 during &amp;quot;Crew Expendable&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-5.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-7.jpg|thumb|none|500px|Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-8.jpg|thumb|none|500px|Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|M4A1 Carbine in-game]]&lt;br /&gt;
[[Image:M4eo_4.png|thumb|none|400px|M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203 Grenade Launcher in-game]]&lt;br /&gt;
[[Image:M4sopmod_4.png|thumb|none|400px|M4A1 SOPMOD with a Red Dot Sight, Suppressor, AN/PEQ-2A, and M203 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3A4]], noted by collapsing stock, and a normal length barrel, distinguishing it from the G3KA4 appears in this game and, like the AK-47, is used by many of the enemies in the game. It has full-auto function in single-player, but is reduced to semi-auto in multiplayer. The G3A4 fires 7.62x51mm NATO from a 20-round magazine. In the game, the base damage from this round is made equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class however, is correctly modeled as being more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon correctly reflects the real-world high accuracy of the G3, but its recoil is made to be incredibly light, much milder even than the AK-47. Its accuracy and damage combine to make it the best assault rifle in single-player, but in multi-player it's limited to semi-auto to prevent the scoped G3 from being guaranteed death at every range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3A4.jpg‎|thumb|none|400px|H&amp;amp;K G3A4 7.62x51mm]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|400px|G3KA4 as ingame.]]&lt;br /&gt;
[[Image:G3_4.png|thumb|none|400px|G3A4 in-game]]&lt;br /&gt;
&lt;br /&gt;
I don't want to start a debate here, but I was playing MW the other day, and i noticed that there is no paddle release behind the magazine well. That would make this a HK91. I forgot the variants of the '91, sorry about that. I noticed this when I was playing single player out of boredom, and I had the Slow-motion cheat on, so I could see the magazine well pretty well. I do not however know about the multiplayer version. My stepbrother has taken over the '360 for the time being.- W190009637&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] appears in this game and is used by the S.A.S., the allied Russian soldiers in &amp;quot;Safehouse&amp;quot; and many enemies late in the game. It has a Tasco red dot scope in singleplayer and open sights in multiplayer. It has slightly heavier recoil and a slower rate of fire than the M4, but much less sight sway. It is modeled with equal damage to the M4, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
[[Image:COD4MWG36C.jpg|thumb|none|400px|G36C information screen]]&lt;br /&gt;
[[Image:COD4G36C-1.jpg|thumb|none|500px|A soldier armed with a G36C ingame.]]&lt;br /&gt;
[[Image:G36_4.png|thumb|none|400px|G36C in-game]]&lt;br /&gt;
[[Image:Reddotsp_4.png|thumb|none|400px|G36C with a M68/Tasco red dot sight in-game]]&lt;br /&gt;
[[Image:Gaz-CoDMW.jpg|thumb|none|500px|Gaz with his signature G36C with a M68/Tasco red dot in &amp;quot;F.N.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] appears in the game, with a Knights Armaments RAS (Rail Adapter System) Fore end, an RAS scope mount, and heat shields on the side rails. It fires 7.62x51mm from a 20 round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. &lt;br /&gt;
&lt;br /&gt;
It is also modified as a sniper rifle, the [[M21]]. Strangely, the M21 is a modified M14, although often with a smaller 10-round magazine, but have much different attributes in the game.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|400px|M14 information screen in-game]]&lt;br /&gt;
[[Image:M14_4.png|thumb|none|400px|M14 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in multiplayer only and is unlocked at a high rank. It was the first true assault rifle ever created firing a 7.92x33 Kurz round in a 30 round curved box magazine. It is powerful but inaccurate, has high recoil and actually weighs your character down (somewhat like Machineguns do). It is in the game as an ode to the previous COD games which the gun was featured in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) 7.92kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|400px|MP-44 information]]&lt;br /&gt;
[[Image:Mp44_4.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed (&amp;quot;M21 Suppressed&amp;quot;) and unsuppressed versions. It is used by the SAS and Marine snipers. It is a top of the line M14 rifle fitted with a scope (and a RAS mount for that scope), Knights Armaments RAS (Rail Adapter System) Fore end, heat shields on the side rails, and a smaller 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Sniper Rifle 7.62x51mm NATO with folding bipod]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|400px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|500px|M21 rifle ingame]]&lt;br /&gt;
[[Image:CoD4-M21McMillian.jpg|thumb|none|500px|Captain MacMillian with his silenced M21 in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[Image:M21_4.png|thumb|none|400px|M21 in-game]]&lt;br /&gt;
[[Image:M21sil_4.png|thumb|none|400px|Silenced M21 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears in this game as the &amp;quot;R700&amp;quot;, whilst it is very powerful, it has the shakiest in scope view. and frequently misses where it as actually shooting. Its heavy recoil also consumes time for a follow up shot. It is used by &amp;quot;Soap&amp;quot; McTavish in the single-player exclusively in the &amp;quot;Sins of the Father&amp;quot; mission, prior to the pursuit of Victor Zakhaev. It holds four rounds of .308 Winchester (7.62x51mm NATO). The caliber is determined based on the size of the bolt and breech. Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|400px|R700P information screen]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD]] appears in this game and is used by all enemy snipers in the game. It was designed in the 1960s as a replacement of the outdated Mosin-Nagant rifle. It is well known for its power, precision, and reliability. It's design is mainly based on the AK-47, but is chambered in 7.62x54R cartridges for increased range and power. It's weight and recoil makes it difficult for some scenarios. It is recommended to any player common to the sniper rifle. This gun also has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|400px|SVD Dragunov rifle ingame.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|500px|A soldier armed with an SVD Dragunov ingame.]]&lt;br /&gt;
[[Image:Cod4-golden-sniper.jpg|thumb|none|400px|Gold SVD Dragunov in-game]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] appears in multiplayer only, and is similar in performance to the R700 (with the conspicuous exception of the weapon's sway and time during breathing to steady a shot). It is more accurate and just as powerful. It fires 5 7.62x51 rounds. A programming error means that all weapons with scopes use the M40A3 reticle image, called scope_overlay_m40a3, rather than their own; the game files contain ''seven'' other reticle models, including two seperate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3, 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|400px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40_4.png|thumb|none|400px|M40A3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears in the game, unlocked in multiplayer as a portable weapon and in a single player mission as a stationary weapon (with variable zoom and unlimited ammunition), and is the most powerful sniper rifle in the game. Lieutenant Price, in the single-player mission &amp;quot;One Shot, One Kill&amp;quot;, uses the Barrett M82A1 to shoot Zakhaev's left arm off from a mile away.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82A1.jpg|thumb|none|500px|Barrett M82A1 12.7x99mm(.50 BMG)]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|400px|M82A1 information screen]]&lt;br /&gt;
[[Image:M82_4.png|thumb|none|400px|M82A1 in-game]]&lt;br /&gt;
[[Image:Chernm82.png|thumb|none|400px|The M82A1 used in One Shot, One Kill in-game]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (which is an inaccurate as the SAS would use the FN Minimi, not the American M249). The M249 fires 100, 200 or 250 round belt boxes of 5.56x45mm rounds at a rate of 915 RPM. It's accuracy is moderate to good and power equivalent to a M4A1, but is great for support.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these feattures and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used ingame.]]&lt;br /&gt;
[[Image:COD4MSAW-2.jpg|thumb|none|500px|A soldier armed with an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:COD4MSAW-3.jpg|thumb|none|500px|A soldier aiming down the sights on an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:CoD4-M249soldier.jpg|thumb|none|500px|A U.S. Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] appears in the game, and is the LMG used by the enemies in the game. It fires 7.62x39mm rounds from a 100 round belt box. It is loud, accurate, and intimidating.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|500px|Degtyarov RPD 7.62x39mm (as seen ingame)]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|500px|An enemy soldier firing an RPD ingame.]]&lt;br /&gt;
[[Image:COd4RPD-2.jpg|thumb|none|500px|A soldier firing an RPD in multiplayer. Note: The player is cheating and using an aim-bot, hence the squares outlining opposing players and the 65 kill-streak.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears in the &amp;quot;Last Stand&amp;quot; at the end of the game used by one of the soldiers accompanying Zakhaev, and usable in the last level if you kill the first driver pulling up to the destroyed bridge. He jumps out armed with one ready for your use and for some reason the single player version fires faster than the one in multiplayer. It is also more common in multiplayer. It fires 7.62x51mm rounds from a 100 round belt box. The game incorrectly refers to it as the M60E4, which has a much shorter barrel than the one featured on the E3.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|400px|M60E3 7.62x51mm with the full length barrel.]] This gun has a gold form.&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|400px|M60E3 as ingame.]]&lt;br /&gt;
[[Image:M60_4.png|thumb|none|400px|M60E3 ingame]]&lt;br /&gt;
[[Image:Goldm60.png|thumb|none|400px|Gold M60E3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears as a player-usable stationary weapon mounted on a downed helicopter in &amp;quot;Heat&amp;quot; and is used by a door gunner on a Blackhawk in both the prologue level and in &amp;quot;The Sins of The Father&amp;quot; level. It should be noted that in the game, when &amp;quot;Soap&amp;quot; is covering his unit's withdrawal using the minigun in the crashed Blackhawk, the weapon should not be working. When mounted on an aircraft the weapon is hooked into the aircraft's electrical system otherwise it would require a large external battery. It would only be possible if the helicopter had only crashed an hour or two before the minigun was used; however, even that is assuming that the crash didn't damage the battery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun.]]&lt;br /&gt;
[[Image:Minigun1_4.png|thumb|none|400px|The GE-M134 Minigun in-game.]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|400px|Using the GE-M134 Minigun in-game. Oddly, in the night level set in the same area, the crashed Blackhawk is present, but the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen mounted on the commander's hatch of M1 Abrams tanks in several missions, and is not supposed to be operated by the player at any point. However, one can be used in a single level, &amp;quot;Charlie Don't Surf&amp;quot; by using a glitch to get outside the map, a player can find a usable M2 on a stand.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|The gun to the left as viewed is an M2HB, mounted on the commander's hatch; the right hand MG is an [[FN_MAG#M240_Machine_Gun|M240]], as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FN M240 ==&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240]] is seen mounted on top of the M1 Abrams tanks tanks in several missions.&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|the right hand MG is an M240, as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears as a weapon the player can set for ambushing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 direction Claymore Mine]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot, requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units holds unlimited missiles. A Direct-Attack mode Javelin can be found near the missile silos on &amp;quot;All In&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a player usable weapon mounted on a CH-46 Sea Knight helicopter, governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 ingame]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
This weapon is useable in the single-player campaign as an SAS operative.  It's used by Sergeant &amp;quot;Soap&amp;quot; McTavish to shoot down an enemy helicopter, and can be used by Price at several points in All Ghillied Up to shoot helicopters (one of which is on the ground with multiple trees and vehicles surrounding it, in which case it's kind of surprising the Stinger can even get a lock).&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|300px|FIM-92 Stinger Missile Launcher]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player ingame. In multiplayer is it good weapon against helicopters.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:COD4RPG-7-1.jpg|thumb|none|500px|A Russian Ultranationalist with an RPG-7 ingame.]]&lt;br /&gt;
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 ==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several terrorist.&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]]&lt;br /&gt;
This isn't an RPG-27 but an RPG-22 which looks a lot like an RPG-27. I put it here to give you a general idea of what it looks like&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It cannot be used in game, but was originally intended to be. It is accessable in at least one level through the Give All Cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot;. An AT4 can be seen on his back.]]&lt;br /&gt;
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All Cheat]]&lt;br /&gt;
&lt;br /&gt;
==  M67 hand grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:CoD4-M67.jpg|thumb|none|500px|The player with the M67 grenade as he starts to pull the pin and throw it.]]&lt;br /&gt;
&lt;br /&gt;
== M203/A1/PI grenade launcher ==&lt;br /&gt;
All three incarnations of the [[M203|M203 Grenade launcher]] are used in game. This weapon in multi-player is commonly referred to as the 'noob tube' because of it's ability to get a cheap, instant kill with explosion hits even if the target is too close for it to arm. Many players are looked down upon for using this weapon attachment. To balance this out using the M203 negates the ability to select a perk from the perk 1 options.&lt;br /&gt;
&lt;br /&gt;
The M203 is only seen on the M16A4, Notable by the longer barrel.&lt;br /&gt;
&lt;br /&gt;
The M203A1 is seen on the M4A1 only, notable by still being of the larger persuasion, but with a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
The M203PI Is seen used on all other assault rifles (Except the AK-47), it is much smaller, and has a short barrel, designed for being mounted on other weapons.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M203.jpg|thumb|none|500px|The regular M203 mounted on the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AK-74U in the armory in the tutorial. This could be remedied easily as putting the M203PI on the AK-47.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30, 40mm]]&lt;br /&gt;
[[Image:CoD4-GP-25.jpg|thumb|none|500px|The GP-25 mounted on an AK-47 as the player reloads it.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=303000</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=303000"/>
		<updated>2010-07-19T23:18:12Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* G11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a cold war look to it&lt;br /&gt;
&lt;br /&gt;
==zombie mode==&lt;br /&gt;
&lt;br /&gt;
will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hopefully not copying spec ops.....&lt;br /&gt;
&lt;br /&gt;
==add m16 to page==&lt;br /&gt;
&lt;br /&gt;
It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
&lt;br /&gt;
Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
&lt;br /&gt;
==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
&lt;br /&gt;
AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
&lt;br /&gt;
-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
&lt;br /&gt;
It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''''''Some good proofs''' :''' &lt;br /&gt;
&lt;br /&gt;
http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
&lt;br /&gt;
http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
&lt;br /&gt;
http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
&lt;br /&gt;
http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
&lt;br /&gt;
http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
&lt;br /&gt;
http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
&lt;br /&gt;
==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
&lt;br /&gt;
Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==E3==&lt;br /&gt;
&lt;br /&gt;
Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
&lt;br /&gt;
Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You appear to have missed the point of this website...&lt;br /&gt;
&lt;br /&gt;
AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
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:The magazine seems too long to be an AR-10&lt;br /&gt;
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Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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== Wait... ==&lt;br /&gt;
Upcoming CoD,what what what?!&lt;br /&gt;
--[[Special:Contributions/76.235.34.31|76.235.34.31]] 02:31, 6 May 2010 (UTC)&lt;br /&gt;
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== good decision ==&lt;br /&gt;
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As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
(UTC)&lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
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What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
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There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
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* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
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Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
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[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
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The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
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Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
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Damn straight.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
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: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
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Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
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==M14==&lt;br /&gt;
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What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
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Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
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1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
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:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
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Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
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: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
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== AUG sans grip ==&lt;br /&gt;
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What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
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::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
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::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
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The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
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I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
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......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
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== OXM article ==&lt;br /&gt;
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Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
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- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
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- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
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- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
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- The M202 FLASH is confirmed. &lt;br /&gt;
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- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
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- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
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- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
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- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
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- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
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--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
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:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
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: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
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You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
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RC planes instead of predator missiles?&lt;br /&gt;
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== Document from viral site ==&lt;br /&gt;
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Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
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:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
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== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
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Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
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[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
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Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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==Not being able to go past vietnam?==&lt;br /&gt;
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What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
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[[User:k9870]]&lt;br /&gt;
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:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
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I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
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== Why did someone add possible weapons? ==&lt;br /&gt;
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Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
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: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
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:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
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[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
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:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
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The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Still a little chance ==&lt;br /&gt;
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Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
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== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
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Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
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The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
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vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
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== SPAS 12 Folded Stock ==&lt;br /&gt;
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All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
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Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
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At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
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At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
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I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
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:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
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I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
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== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
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== .357 ==&lt;br /&gt;
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A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
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:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
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== Need the ingame footage please ==&lt;br /&gt;
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I want to see the footage but i'm to lazy to search for it, linky please.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:19, 15 June 2010 (UTC)&lt;br /&gt;
:[suckit.com]&lt;br /&gt;
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== Grenade Launcher ==&lt;br /&gt;
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Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
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Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
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== SPAS-12 ==&lt;br /&gt;
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Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
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Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
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Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
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At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
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== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
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I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic as opposed to the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to makeit obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
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[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
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Actually WAW some guns would go off target, like an mp40 or DP machine gun. More oticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
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:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
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== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
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== Bad Feeling ==&lt;br /&gt;
&lt;br /&gt;
After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
&lt;br /&gt;
Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
&lt;br /&gt;
[[user:k9870]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
&lt;br /&gt;
I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
&lt;br /&gt;
You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Linked to World at War ==&lt;br /&gt;
&lt;br /&gt;
It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
&lt;br /&gt;
:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
&lt;br /&gt;
:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Any links to zombies?&lt;br /&gt;
&lt;br /&gt;
== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
&lt;br /&gt;
Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
&lt;br /&gt;
== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
&lt;br /&gt;
This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G11 ==&lt;br /&gt;
&lt;br /&gt;
Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I sure as heck am. --[[User:AK-74Fan|AK-74Fan]] 23:18, 19 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Newsmakers_(Goryachie_Novosti)&amp;diff=294466</id>
		<title>Talk:Newsmakers (Goryachie Novosti)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Newsmakers_(Goryachie_Novosti)&amp;diff=294466"/>
		<updated>2010-06-30T17:55:52Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it just me, or does the guy on the right have an MP7?&lt;br /&gt;
[[Image:Newsmakers-AW-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[User:Jimmoy|Jimmoy]] 17:31, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No, your right, he has an MP7. --[[User:AK-74Fan|AK-74Fan]] 17:55, 30 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Newsmakers_(Goryachie_Novosti)&amp;diff=294465</id>
		<title>Talk:Newsmakers (Goryachie Novosti)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Newsmakers_(Goryachie_Novosti)&amp;diff=294465"/>
		<updated>2010-06-30T17:55:07Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it just me, or does the guy on the right have an MP7?&lt;br /&gt;
[[Image:Newsmakers-AW-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[User:Jimmoy|Jimmoy]] 17:31, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No, your right, he has an MP7. [[User:AK-74Fan|AK-74Fan]]--[[User:AK-74Fan|AK-74Fan]] 17:55, 30 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:AK-74Fan&amp;diff=284327</id>
		<title>User:AK-74Fan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:AK-74Fan&amp;diff=284327"/>
		<updated>2010-06-08T20:03:14Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name:Jeremy Hendron&lt;br /&gt;
&lt;br /&gt;
Where I live:Colorado Springs, Colorado&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== My Favorite Guns ==&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[AK-47]] and [[AK-74]] Rifle series===&lt;br /&gt;
&lt;br /&gt;
===[[M16 rifle series]]===&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch G3]]===&lt;br /&gt;
&lt;br /&gt;
===[[FAMAS]]===&lt;br /&gt;
&lt;br /&gt;
===[[SKS]]===&lt;br /&gt;
&lt;br /&gt;
===[[Sturmgewehr 44]]===&lt;br /&gt;
&lt;br /&gt;
===[[Stoner 63]]===&lt;br /&gt;
&lt;br /&gt;
===[[Ruger 10/22]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1894]]===&lt;br /&gt;
&lt;br /&gt;
===[[Karabiner 98k]]===&lt;br /&gt;
&lt;br /&gt;
===[[M1903 Springfield]]===&lt;br /&gt;
&lt;br /&gt;
===[[Galil]]===&lt;br /&gt;
&lt;br /&gt;
===[[Steyr AUG]]===&lt;br /&gt;
&lt;br /&gt;
==Pistols and Revolvers==&lt;br /&gt;
===[[Luger P08]]===&lt;br /&gt;
&lt;br /&gt;
===[[M1911 pistol series]]===&lt;br /&gt;
&lt;br /&gt;
===[[Makarov PM]]===&lt;br /&gt;
&lt;br /&gt;
===[[Tokarev TT-33]]===&lt;br /&gt;
&lt;br /&gt;
===[[Single Action Army]](Inclueding a Ruger . 22 version)===&lt;br /&gt;
&lt;br /&gt;
===[[Colt Trooper]]===&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP5]]===&lt;br /&gt;
&lt;br /&gt;
===[[IMI Uzi]]===&lt;br /&gt;
&lt;br /&gt;
===[[MP40]]===&lt;br /&gt;
&lt;br /&gt;
===[[Bergmann MP18]]===&lt;br /&gt;
&lt;br /&gt;
===[[PM-63 RAK submachine gun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP7A1]]===&lt;br /&gt;
&lt;br /&gt;
===[[PPSh-41 / PPS-43]]===&lt;br /&gt;
&lt;br /&gt;
===[[Izhmash PP-19 Bizon]]===&lt;br /&gt;
&lt;br /&gt;
===[[PP-2000]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===[[M60]]===&lt;br /&gt;
&lt;br /&gt;
===[[MG34]]===&lt;br /&gt;
&lt;br /&gt;
===[[MG42]]===&lt;br /&gt;
&lt;br /&gt;
===[[Browning M2]]===&lt;br /&gt;
&lt;br /&gt;
===[[RPD]]===&lt;br /&gt;
&lt;br /&gt;
===[[RPK]]===&lt;br /&gt;
&lt;br /&gt;
===[[DShK heavy machine gun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Browning M1919]]===&lt;br /&gt;
&lt;br /&gt;
===[[Ultimax 100 Light Machine Gun]]===&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===[[Remington 870]]===&lt;br /&gt;
&lt;br /&gt;
===[[Mossberg 500 series shotgun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1200/1300]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1887]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1897]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1912]]===&lt;br /&gt;
&lt;br /&gt;
===[[USAS-12 Shotgun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Izhmash Saiga series shotgun]]===&lt;br /&gt;
&lt;br /&gt;
===[[AA-12 (Auto Assault-12)]]===&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-12]]===&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-15]]===&lt;br /&gt;
&lt;br /&gt;
==Favorite Movies==&lt;br /&gt;
[[Red Dawn]]&lt;br /&gt;
&lt;br /&gt;
[[Delta Farce]]&lt;br /&gt;
&lt;br /&gt;
[[Delta Force 2: The Colombian Connection]]&lt;br /&gt;
 &lt;br /&gt;
[[Dirty Dozen, The]]&lt;br /&gt;
&lt;br /&gt;
[[Godzilla (1998)]]&lt;br /&gt;
&lt;br /&gt;
[[Hunt for Red October, The]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Kingdom of the Crystal Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Last Crusade]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Raiders of the Lost Ark]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Temple of Doom]]&lt;br /&gt;
&lt;br /&gt;
[[Outlaw Josey Wales, The]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo (2008)]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo III]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo: First Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo: First Blood Part II]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors 2: Aftershocks]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors 3: Back to Perfection]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors 4: The Legend Begins]]&lt;br /&gt;
&lt;br /&gt;
[[Good, The Bad, and The Ugly, The]]&lt;br /&gt;
&lt;br /&gt;
[[Kung Fu Hustle]]&lt;br /&gt;
&lt;br /&gt;
[[Napoleon Dynamite]]&lt;br /&gt;
==Favorite Games==&lt;br /&gt;
&lt;br /&gt;
[[Timesplitters 2]]&lt;br /&gt;
&lt;br /&gt;
Halo 1-3 and ODST&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 2: Big Red One]]&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 3]]&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Finest Hour]]&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 4: Modern Warfare]]&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: World at War]]&lt;br /&gt;
&lt;br /&gt;
[[007: Nightfire]]&lt;br /&gt;
&lt;br /&gt;
[[Modern Warfare 2]]&lt;br /&gt;
&lt;br /&gt;
[[Battlefield: Bad Company 2]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=284316</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=284316"/>
		<updated>2010-06-08T19:05:21Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces and Task Force 141. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer and is rarily used by the Middle Eastern OpFor and the Russian Airport security.&lt;br /&gt;
:I was just playing this yesterday, and the &amp;quot;M9&amp;quot; definitely had a hooked trigger guard in the multiplayer mode.--[[User:Pølaris|Pølaris]] 19:15, 22 May 2010 (UTC)&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust carries a [[Desert Eagle]] with a laser aiming module attached it. Equipped with incorrect 3-dot sights. It is modelled with Magnum Researches new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
The choreography of this scene is an homage to the briefcase scene in Collateral&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in first-person view. Note the incorrect sights.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9s.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|museum bonus level]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist. The [[PP-2000]] can be equipped with assorted sights and scopes, including a thermal sight.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in first-person view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, and rarely Middle-Eastearn Opfor, and a wounded Shadow Company soldier in the level &amp;quot;Endgame&amp;quot;.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|300px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in first-person view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to selective fire===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot;.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor,Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine, but extremely low recoil and great accuracy.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|Two Russian soldiers with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red-dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians and Shadow Company in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mideast OpFor and rarely Makarov's Ultranationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|a Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which is correct for the Brazilians and OpFor, but is unusual for a full-time military like the Russians. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the 30-round mags are restricted to 20 rounds unless the Extended Mags are equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in First-person view]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, first-person view.]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]][[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]], but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|A Shadow Company soldier fires a Walther Wa 2000]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the &amp;quot;M21EBR&amp;quot;, when it should only be the &amp;quot;M14EBR&amp;quot;.&lt;br /&gt;
This mistake is visible only in multiplayer where it is depicted as a &amp;quot;M21EBR&amp;quot;, where as the singleplayer got it right.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in first-person view.]][[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afghanistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. Also, in multiplayer, the ACOG sight is replaced by the SUSAT which is the standard optical sight of the British Armed Forces, the L86A1 LSW is portrayed incorrect in MW2 as it has the L85A1/A2 handguard whereas the L86A1/A2 has a shortened handguard.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RPD with Reflexsight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn Off Double Barrel Shotgun===&lt;br /&gt;
An unknown brand of [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|double barrel shotgun]] is shown as the &amp;quot;Ranger&amp;quot; ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawn off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a black stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
::Actually the Javelin ingame (when locked on to helicopters) shows on the HUD that it's firing in direct-fire mode, but ingame it is only coded to do top-down attacks. [[User:Nohomers48|Nohomers48]] 04:34, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203 grenade launcher]] 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it becomes a vulcan cannon firing explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets [pic to come])&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|400px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FN_MAG&amp;diff=262203</id>
		<title>FN MAG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FN_MAG&amp;diff=262203"/>
		<updated>2010-04-22T01:15:57Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* L7 Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FNMAG58.jpg‎|thumb|right|400px|FN MAG 58 mocked up to resemble an M240, with synthetic buttstock and heatshield added - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN_MAG.jpg‎|thumb|right|400px|Tripod mounted FN MAG-58 machine gun ''(Independence Day exhibition at Yad la-Shiryon Museum, Latrun, Israel)'' - 7.62x51mm NATO]]&lt;br /&gt;
The FN MAG is a general purpose Machine gun developed in Belgium during the 1950s and adopted by many countries around the world, including the U.S.  The United States Military made some design changes and adopted it currently as the M240, however it is not identical to the FN MAG used in Europe, South America and the Middle East prior to the 1990s.  The MAG-58 was the mainstay of foreign armies until the U.S. finally got rid of the M-60 in the early 1990s and adopted their own version of the FN MAG.  There are three major incarnations of the FN MAG, in movies.  &lt;br /&gt;
&lt;br /&gt;
1) The original '''MAG-58''' (which is the incarnation seen before the early 1990s).&lt;br /&gt;
&lt;br /&gt;
2) The '''L7 Machine Gun''', adopted by Great Britain and used by some former Commonwealth countries&lt;br /&gt;
&lt;br /&gt;
3) U.S. incarnation known as the '''M240'''. All major variants of the FN MAG are very similar, except the earlier variants had no heat shields around the barrels and the buttstocks were wood.  The newest incarnation, the U.S. M240 added heat shields and synthetic stock, plus a modified flash hider. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The FN MAG machine gun (the most recent version being designated M240 in U.S. military service) has appeared in the following films, television series, and video games being used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FN MAG 58 ==&lt;br /&gt;
[[Image:Mag58postb.jpg|thumb|right|400px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* ''[[Cobra Force]]''&lt;br /&gt;
&lt;br /&gt;
* [[Sylvester Stallone]] as Rambo in ''[[Rambo III]]''&lt;br /&gt;
&lt;br /&gt;
* Mounted on an M113 in ''[[The Jewel Of The Nile]]''&lt;br /&gt;
&lt;br /&gt;
* Rwandan Army soldiers in ''[[Hotel Rwanda]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Sahara (2005)]]''&lt;br /&gt;
&lt;br /&gt;
* Argentinian soldiers in ''[[Blessed by Fire]]'' (2005) &lt;br /&gt;
&lt;br /&gt;
* ''[[A Very Long Engagement]]'' (2004)  (Mocked up as Maxim MG08)&lt;br /&gt;
&lt;br /&gt;
* ''[[A Very Long Engagement]]'' (2004)  (Mocked up as Spandau Aircraft machine gun)&lt;br /&gt;
&lt;br /&gt;
* [[Jason Blicker]] as Tech. Sergeant Hickman in ''[[Iron Eagle II]]''&lt;br /&gt;
* Colombian Rouge Unit in ''[[Behind Enemy Lines: Colombia]]''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Land Warrior]] ||  ||  || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Task Force Dagger]] ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== L7 Machine Gun ==&lt;br /&gt;
[[Image:L7A2.jpg|thumb|right|400px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[xXx]] ||  || Henchman ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Days Later]] ||  || British Army soldiers || Mounted on Land Rover || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[Ultimate Force]]''&lt;br /&gt;
* Various British Army soldiers in ''[[Invasion: Earth]]''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || Mounted on Land Rover jeeps || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M240 Machine Gun==&lt;br /&gt;
[[Image:M240-1.jpg|thumb|right|400px|M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)]]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|right|400px|M240G 7.62x51mm NATO - USMC style with no heat shield]]&lt;br /&gt;
[[Image:M240C.jpg|thumb|right|400px|M240C 7.62x51mm NATO vehicle coaxial-mount version]]&lt;br /&gt;
[[Image:M240d.jpg|thumb|right|400px|M240D 7.62x51mm NATO vehicle and aircraft-mount version with spade grips]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* MH-68A Stingray helicopter door gunner in ''[[Bad Boys II]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[War of The Worlds|War of the Worlds]]''&lt;br /&gt;
&lt;br /&gt;
* Seen in Zeke's chop shop in ''[[XXX 2: State of the Union]]''&lt;br /&gt;
&lt;br /&gt;
* A U.S. Army soldier in ''[[The Incredible Hulk]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[Transformers]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[Transformers: Revenge of the Fallen]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* Bow-mounted on  U.S. Coast Guard patrol boat in ''[[CSI: NY]]''&lt;br /&gt;
&lt;br /&gt;
* Mounted on a helicopter in ''[[Future Weapons]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Enter the Matrix]] || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] || || M240C, mounted on M1A2 Abrams and M6 Linebacker ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Beasts]] || || M240C and M240D, vehicle-mounted ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarface: The World is Yours]] || SAW || w/ [[M16 rifle series|M16]]-style magazine || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Mission: Shock Force]] || || Vehicle-mounted M240C &amp;amp; M240D, infantry M240B || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Black Hawk Down]] || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Warfare 2]] || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RPG-18&amp;diff=260924</id>
		<title>RPG-18</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RPG-18&amp;diff=260924"/>
		<updated>2010-04-18T22:35:38Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The RPG-18 appears in the following television series used by the following actors:'''&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|right|400px|RPG-18 64mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
* Mudjahideen in [[9th Company]]&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchman || [[Brigada]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
* [[ArmA II]]&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Missile Launcher]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RPG-18&amp;diff=260922</id>
		<title>RPG-18</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RPG-18&amp;diff=260922"/>
		<updated>2010-04-18T22:34:50Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The RPG-18 appears in the following television series used by the following actors:'''&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|right|400px|RPG-18 64mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
* Mudjahideen in [[9th Company]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchman || [[Brigada]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
* [[ArmA II]]&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Missile Launcher]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=254387</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=254387"/>
		<updated>2010-04-04T16:01:41Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces and Task Force 141. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer and is rarily used by the Middle Eastern OpFor and the Russian Airport security.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust carries a [[Desert Eagle]] with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in ego-view. Note the incorrect sights.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9s.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|museum bonus level]]&lt;br /&gt;
&lt;br /&gt;
==Knives==&lt;br /&gt;
===Blackhawk Tatang===&lt;br /&gt;
The Blackhawk Tatang is the knife used as the melee knife, tactical knife, and throwing knife. It not, however, the knife used by &amp;quot;Soap&amp;quot; MacTavish at end of the last mission; that knife looks more like the one from the first Modern Warfare (the SOG Bowie), which would make sense since it belongs to MacTavish himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|400px|The Blackhawk Tatang]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|Same image as above. The Tatang is identifiable by its curved handle and double sided blade (look closely). The in-game model has serrations which the real one lacks.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist. The [[PP-2000]] can be equipped with assorted sights and scopes, including a thermal sight.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in ego-view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, and rarely Middle-Eastearn Opfor, and a wounded Shadow Company soldier in the level &amp;quot;Endgame&amp;quot;.&lt;br /&gt;
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|Glock 17 converted to full-auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in ego-view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to selective fire===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot;.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Full-auto converted Beretta 92FS in game.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor,Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine, but extremely low recoil and great accuracy.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in ego-view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|Two Russian soldiers with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red-dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians and Shadow Company in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mideast OpFor and rarely Makarov's Ultranationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this.The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in ego-view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in ego-view.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which is correct for the Brazilians and OpFor, but is unusual for a full-time military like the Russians. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the 30-round mags are restricted to 20 rounds unless the Extended Mags are equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in ego-view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in Egoview]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, ego-view.]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]][[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]], but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in ego-view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|A Shadow Company soldier fires a Walther Wa 2000]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the &amp;quot;M21EBR&amp;quot;, when it should only be the &amp;quot;M14EBR&amp;quot;.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in ego-view.]][[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afghanistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RPD with Reflexsight in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn Off Double Barrel Shotgun===&lt;br /&gt;
An unknown brand of [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|double barrel shotgun]] is shown as the &amp;quot;Ranger&amp;quot; ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawn off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in ego-view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a black stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
::Actually the Javelin ingame (when locked on to helicopters) shows on the HUD that it's firing in direct-fire mode, but ingame it is only coded to do top-down attacks. [[User:Nohomers48|Nohomers48]] 04:34, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203 grenade launcher]] 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in ego-view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in ego-view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it becomes a vulcan cannon firing explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets [pic to come])&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|400px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mw2_M249.jpg&amp;diff=254383</id>
		<title>File:Mw2 M249.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mw2_M249.jpg&amp;diff=254383"/>
		<updated>2010-04-04T15:59:53Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=253953</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=253953"/>
		<updated>2010-04-03T17:50:15Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: Fixed spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces and Task Force 141. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer and is rarily used by the Middle Eastern OpFor and the Russian Airport security.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust carries a [[Desert Eagle]] with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in ego-view. Note the incorrect sights.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9s.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|museum bonus level]]&lt;br /&gt;
&lt;br /&gt;
==Knives==&lt;br /&gt;
===Blackhawk Tatang===&lt;br /&gt;
The Blackhawk Tatang is the knife used as the melee knife, tactical knife, and throwing knife. It not, however, the knife used by &amp;quot;Soap&amp;quot; MacTavish at end of the last mission; that knife looks more like the one from the first Modern Warfare (the SOG Bowie), which would make sense since it belongs to MacTavish himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|400px|The Blackhawk Tatang]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|Same image as above. The Tatang is identifiable by its curved handle and double sided blade (look closely). The in-game model has serrations which the real one lacks.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist. The [[PP-2000]] can be equipped with assorted sights and scopes, including a thermal sight.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in ego-view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, and rarely Middle-Eastearn Opfor, and a wounded Shadow Company soldier in the level &amp;quot;Endgame&amp;quot;.&lt;br /&gt;
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|Glock 17 converted to full-auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in ego-view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to selective fire===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot;.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Full-auto converted Beretta 92FS in game.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor,Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine, but extremely low recoil and great accuracy.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in ego-view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|Two Russian soldiers with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red-dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians and Shadow Company in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mideast OpFor and rarely Makarov's Ultranationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this.The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in ego-view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in ego-view.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which is correct for the Brazilians and OpFor, but is unusual for a full-time military like the Russians. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the 30-round mags are restricted to 20 rounds unless the Extended Mags are equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in ego-view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in Egoview]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, ego-view.]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]][[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped.&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]], but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in ego-view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|A Shadow Company soldier fires a Walther Wa 2000]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the &amp;quot;M21EBR&amp;quot;, when it should only be the &amp;quot;M14EBR&amp;quot;.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in ego-view.]][[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afghanistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RPD with Reflexsight in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn Off Double Barrel Shotgun===&lt;br /&gt;
An unknown brand of [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|double barrel shotgun]] is shown as the &amp;quot;Ranger&amp;quot; ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawn off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in ego-view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a black stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
::Actually the Javelin ingame (when locked on to helicopters) shows on the HUD that it's firing in direct-fire mode, but ingame it is only coded to do top-down attacks. [[User:Nohomers48|Nohomers48]] 04:34, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203 grenade launcher]] 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in ego-view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in ego-view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it becomes a vulcan cannon firing explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets [pic to come])&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:AK-74Fan&amp;diff=244699</id>
		<title>User:AK-74Fan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:AK-74Fan&amp;diff=244699"/>
		<updated>2010-03-14T14:17:44Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Name:Jeremy Hendron&lt;br /&gt;
&lt;br /&gt;
Where I live:Colorado Springs, Colorado&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== My Favorite Guns ==&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[AK-47]] and [[AK-74]] Rifle series===&lt;br /&gt;
&lt;br /&gt;
===[[M16 rifle series]]===&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch G3]]===&lt;br /&gt;
&lt;br /&gt;
===[[FAMAS]]===&lt;br /&gt;
&lt;br /&gt;
===[[SKS]]===&lt;br /&gt;
&lt;br /&gt;
===[[Sturmgewehr 44]]===&lt;br /&gt;
&lt;br /&gt;
===[[Stoner 63]] ( I geuss this should have been put as a machine gun)===&lt;br /&gt;
&lt;br /&gt;
===[[Ruger 10/22]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1894]]===&lt;br /&gt;
&lt;br /&gt;
===[[Karabiner 98k]]===&lt;br /&gt;
&lt;br /&gt;
===[[M1903 Springfield]]===&lt;br /&gt;
&lt;br /&gt;
===[[Galil]]===&lt;br /&gt;
&lt;br /&gt;
===[[Steyr AUG]]===&lt;br /&gt;
&lt;br /&gt;
==Pistols and Revolvers==&lt;br /&gt;
===[[Luger P08]]===&lt;br /&gt;
&lt;br /&gt;
===[[M1911 pistol series]]===&lt;br /&gt;
&lt;br /&gt;
===[[Makarov PM]]===&lt;br /&gt;
&lt;br /&gt;
===[[Tokarev TT-33]]===&lt;br /&gt;
&lt;br /&gt;
===[[Single Action Army]](Inclueding a Ruger . 22 version)===&lt;br /&gt;
&lt;br /&gt;
===[[Colt Trooper]]===&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP5]]===&lt;br /&gt;
&lt;br /&gt;
===[[IMI Uzi]]===&lt;br /&gt;
&lt;br /&gt;
===[[MP40]]===&lt;br /&gt;
&lt;br /&gt;
===[[Bergmann MP18]]===&lt;br /&gt;
&lt;br /&gt;
===[[PM-63 RAK submachine gun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP7A1]]===&lt;br /&gt;
&lt;br /&gt;
===[[PPSh-41 / PPS-43]]===&lt;br /&gt;
&lt;br /&gt;
===[[Izhmash PP-19 Bizon]]===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===[[M60]]===&lt;br /&gt;
&lt;br /&gt;
===[[MG34]]===&lt;br /&gt;
&lt;br /&gt;
===[[MG42]]===&lt;br /&gt;
&lt;br /&gt;
===[[Browning M2]]===&lt;br /&gt;
&lt;br /&gt;
===[[RPD]]===&lt;br /&gt;
&lt;br /&gt;
===[[RPK]]===&lt;br /&gt;
&lt;br /&gt;
===[[DShK heavy machine gun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Browning M1919]]===&lt;br /&gt;
&lt;br /&gt;
===[[Ultimax 100 Light Machine Gun]]===&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===[[Remington 870]]===&lt;br /&gt;
&lt;br /&gt;
===[[Mossberg 500 series shotgun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1200/1300]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1887]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1897]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1912]]===&lt;br /&gt;
&lt;br /&gt;
===[[USAS-12 Shotgun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Izhmash Saiga series shotgun]]===&lt;br /&gt;
&lt;br /&gt;
===[[AA-12 (Auto Assault-12)]]===&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-12]]===&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-15]]===&lt;br /&gt;
&lt;br /&gt;
==Favorite Movies==&lt;br /&gt;
[[Red Dawn]]&lt;br /&gt;
&lt;br /&gt;
[[Delta Farce]]&lt;br /&gt;
&lt;br /&gt;
[[Delta Force 2: The Colombian Connection]]&lt;br /&gt;
 &lt;br /&gt;
[[Dirty Dozen, The]]&lt;br /&gt;
&lt;br /&gt;
[[Godzilla (1998)]]&lt;br /&gt;
&lt;br /&gt;
[[Hunt for Red October, The]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Kingdom of the Crystal Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Last Crusade]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Raiders of the Lost Ark]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Temple of Doom]]&lt;br /&gt;
&lt;br /&gt;
[[Outlaw Josey Wales, The]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo (2008)]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo III]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo: First Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo: First Blood Part II]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors 2: Aftershocks]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors 3: Back to Perfection]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors 4: The Legend Begins]]&lt;br /&gt;
&lt;br /&gt;
[[Good, The Bad, and The Ugly, The]]&lt;br /&gt;
==Favorite Games==&lt;br /&gt;
&lt;br /&gt;
[[Timesplitters 2]]&lt;br /&gt;
&lt;br /&gt;
Halo 1-3 and ODST&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 2: Big Red One]]&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 3]]&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Finest Hour]]&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 4: Modern Warfare]]&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: World at War]]&lt;br /&gt;
&lt;br /&gt;
[[007: Nightfire]]&lt;br /&gt;
&lt;br /&gt;
[[Modern Warfare 2]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:AK-47&amp;diff=235347</id>
		<title>Talk:AK-47</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:AK-47&amp;diff=235347"/>
		<updated>2010-02-15T16:57:33Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Image gallery - OTHER variants of the AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''Image gallery - OTHER variants of the AK-47'''==&lt;br /&gt;
Since members get confused by some of the other (usually customized) variants made for movies, we should store the images here, so that all members can easily find a variant that they've seen in a movie or tv show.  '''Note: These do NOT belong on the main AK-47 page because they are customized guns for films and not indicative of any 'production gun'.'''  They are stored here for viewing and usage on movie pages that require them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56MuzzleBrake.jpg|thumb|none|500px|Norinco Type 56-1 Mocked up to resemble [[AK-74#AKS-74|AKS-74]] - 7.62x39mm]]&lt;br /&gt;
[[Image:Norinco56Mockup.jpg|thumb|none|500px|Norinco Type 56 Mocked up to resemble [[AK-74]] - 7.62x39mm]]&lt;br /&gt;
[[Image:Type84HybridRifle.jpg|thumb|none|500px|Norinco Type 84S modified with a pig Sticker bayonet, no cleaning rod and milled front end with no detent pin (as seen in ''[[Hollow Point]]'') - 5.56x45mm]]&lt;br /&gt;
[[Image:BellyNorincoType56-1.jpg|thumb|none|500px|Custom Norinco Type 56-1 nickel-plated, fitted with ivory furniture and a Romanian AIM-style vertical grip, originally made for the movie ''[[Belly]]'', also seen in ''[[Lord of War]]'' and ''[[Sopranos, The|The Sopranos]]'' - 7.62x39mm]]&lt;br /&gt;
[[Image:Zastava M70AB2 with scope.jpg|thumb|none|500px|Zastava M70AB2 with scope 7.62x39mm]]&lt;br /&gt;
[[Image:AK_open.jpg|thumb|none|500px|Custom-built gold-plated AK carbine from ''[[Lord of War]]'' 7.62x39mm]]&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|AK-47 fitted with Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter.- 7.62x39mm]]&lt;br /&gt;
[[Image:KrinkovQuadRail.jpg|thumb|none|500px| AKMSU with KCI quad rail system - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== The Romanian WASR-3==&lt;br /&gt;
&lt;br /&gt;
Should we have a section for the WASR-3?&lt;br /&gt;
&lt;br /&gt;
:Yeah, I suppose we could do that, since they've appeared in at least three movies that we know of (''[[Casino Royale]]'', ''[[Sahara (2005)|Sahara]]'', and now ''[[Hotel Rwanda]]''). I would also like to do a section for the Romanian AIM series, which appears in ''[[Street Kings]]'' and ''[[44 Minutes: The North Hollywood Shoot-out]]''.&lt;br /&gt;
&lt;br /&gt;
== Get A Load of This Beast! ==&lt;br /&gt;
&lt;br /&gt;
Gentlemen, I present to you, Franken-AK!&lt;br /&gt;
&lt;br /&gt;
[http://www.impactguns.com/store/MGC-PW85-000407.html Franken-AK]&lt;br /&gt;
:I hate Franken-guns.-[[User:Oliveira|Oliveira]] 16:20, 24 June 2009 (UTC)&lt;br /&gt;
::Ugly. [[User:Spartan198|Spartan198]] 18:52, 26 December 2009 (UTC)&lt;br /&gt;
:::Looks like someone took the Type 84S from ''[[Hollow Point]]'' and added some wierd-looking muzzle brake and bleached the furniture. [[User:Orca1 9904|Orca1 9904]] 05:06, 29 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
&lt;br /&gt;
The AKMSU SMG has been produced by the USSR from 1975 to 1979 ans distributed to special forces and paratroopers, but they were in many cases too hard to handle to be used effectively, so many were scrapped. In 1979 they were replaced by the AKS74U and the remaining guns were shipped to allied countries like Iraq. Very hard to find, hollywood armories usually carry foreign copys (From Zastava) or mock-ups made with parts of AKS74Us. Standard AKMSU has a forward grip and under-folding stock.&lt;br /&gt;
&lt;br /&gt;
   Info source please? As far as i know AKMSU was never mass-produced by USSR. It was abandoned because of obvious problems -- too short barrel that resulted in unsatisfactory bullet ballistics and quick overheating.&lt;br /&gt;
&lt;br /&gt;
== East German AKs==&lt;br /&gt;
Should we have a section for the Mpi-KMS or any East German AK variants because I saw them in Hotel Rwanda and The Hurt Locker, I have no more info because I am new to this site&lt;br /&gt;
::Yes, but be sure they really are NVA (East German) AKs.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:37, 13 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zastava M70AB2 ==&lt;br /&gt;
I got the picture of the Zastava M70AB2 with standard black pistol grip, should I post it on the main page or keep it here?&lt;br /&gt;
[[Image:Zastava M70 AB2.jpg|thumb|none|500px|Zastava M70AB2 with standard pistol grip - 7.62x39mm]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=233445</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=233445"/>
		<updated>2010-02-06T20:53:25Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer, with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces and Task Force 141. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer and is rarily used by the Middle Eastern OpFor and the Russian Airport security.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust carries a [[Desert Eagle]] with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in ego-view. Note the incorrect sights.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|museum bonus level]]&lt;br /&gt;
&lt;br /&gt;
==Knives==&lt;br /&gt;
===Blackhawk Tatang===&lt;br /&gt;
The Blackhawk Tatang is the knife used as the melee knife, tactical knife, and throwing knife. It not, however, the knife used by &amp;quot;Soap&amp;quot; MacTavish at end of the last mission; that knife looks more like the one from the first Modern Warfare, which would make sense since it belongs to MacTavish himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|400px|The Blackhawk Tatang]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|Same image as above. The Tatang is identifiable by its curved handle and double sided blade (look closely). The in-game model has serrations which the real one lacks.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist. The [[PP-2000]] can be equipped with assorted sights and scopes, including a thermal sight.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in ego-view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, and rarely Middle-Eastearn Opfor, and a wounded Shadow Company soldier in the level &amp;quot;Endgame&amp;quot;.&lt;br /&gt;
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|Glock 17 converted to full-auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in ego-view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to selective fire===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. The[[Beretta 93R]] can be seen in the armory in the &amp;quot;Gulag&amp;quot;.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Full-auto converted Beretta 92FS in game.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor,Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in ego-view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|Two Russian soldiers with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally the Task Force, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultra-nationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians and Shadow Company in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mideast OpFor and rarely Makarov's Ultranationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this.The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in ego-view.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in ego-view.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which is correct for the Brazilians and OpFor, but is unusual for a full-time military like the Russians. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in ego-view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in Egoview]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; in Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, ego-view.]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]][[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped.&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]], but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in ego-view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|A Shadow Company soldier fires a Walther Wa 2000]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the &amp;quot;M21EBR&amp;quot;, when it should only be the &amp;quot;M14EBR&amp;quot;.&lt;br /&gt;
*The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--[[User:Dethshadow170|Dethshadow170]] 22:47, 7 January 2010 (UTC)&lt;br /&gt;
** No, it just makes it an M14 with a scope. Case in point is the USMC issue M14 DMR. Fits the criteria of &amp;quot;M14 converted to sniper rifle&amp;quot;, but still called an M14, not an M21. [[User:The Wierd It|The Wierd It]] 19:08, 20 January 2010 (UTC)&lt;br /&gt;
**Besides, just adding a scope to a gun doesn't change what gun it is. An M21 is not just an M14 with a scope as the Mk12 SPR/SAM-R/SDM-R is not just an M16 with a scope.--[[User:Strategos|Strategos]] 21:00, 23 January 2010 (UTC)&lt;br /&gt;
*** By &amp;quot;modified into a sniper rifle&amp;quot; I was implying that it's full auto fire setting was disabled, plus the addition of the scope, bipod, etc.--[[User:Dethshadow170|Dethshadow170]] 22:23, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in ego-view.]][[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
The [[Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afghanistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RDP with Reflexsight in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn Off Double Barrel Shotgun===&lt;br /&gt;
An unknown brand of double barrel shotgun is shown as the &amp;quot;Ranger&amp;quot; ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|400px|Winchester Model 1887 shotgun in 12 Gauge.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in ego-view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a black stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203 grenade launcher]] 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in ego-view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in ego-view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it becomes a vulcan cannon firing explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets [pic to come])&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Wiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=231455</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=231455"/>
		<updated>2010-02-02T00:50:18Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Beretta 92FS converted to full-auto */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer, with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces and Task Force 141. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer and is rarily used by the Middle Eastern OpFor and the Russian Airport security.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust carries a [[Desert Eagle]] with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in ego-view. Note the incorrect sights.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|museum bonus level]]&lt;br /&gt;
&lt;br /&gt;
===Blackhawk Tatang===&lt;br /&gt;
The Blackhawk Tatang is the knife used as the melee knife, tactical knife, and throwing knife. It not, however, the knife used by &amp;quot;Soap&amp;quot; MacTavish at end of the last mission; that knife looks more like the one from the first Modern Warfare, which would make sense since it belongs to MacTavish himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|400px|The Blackhawk Tatang]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|Same image as above. The Tatang is identifiable by its curved handle and double sided blade (look closely). The in-game model has serrations which the real one lacks.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist. The [[PP-2000]] can be equipped with assorted sights and scopes, including a thermal sight.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in ego-view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, and rarely Middle-Eastearn Opfor, and a wounded Shadow Company soldier in the level &amp;quot;Endgame&amp;quot;.&lt;br /&gt;
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|Glock 17 converted to full-auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in ego-view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to full-auto===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. The[[Beretta 93R]] can be seen in the armory in the &amp;quot;Gulag&amp;quot;.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Full-auto converted Beretta 92FS in game.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor,Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in ego-view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by US troops, Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|Two Russian soldiers with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally the Task Force, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultra-nationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians and Shadow Company in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia and Mideast OpFor. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this.The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Vladmier Makarov's Russian terrorist assaulting the Russian airport.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in ego-view.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|M4A1 S.I.R. with a M203 grenade launcher and EOTech sight on the bottom-left corner of the wall.]]&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, some U.S. Army Rangers and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in ego-view.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which is correct for the Brazilians but unusual for a full-time military like the Russians. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in ego-view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in Egoview]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle2.jpg|thumb|none|400px|Close up of Ozone's M16A4]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; in Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|FN F2000 Tactical is on the right of WA2000.]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AK-47 with underbarrel shotgun on the bottom right corner of the wall.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped.&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]], but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|Walther WA 2000 is on the right of TAR-21.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|Walther WA 2000 in game trailer.]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the &amp;quot;M21EBR&amp;quot;, when it should only be the &amp;quot;M14EBR&amp;quot;.&lt;br /&gt;
*The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--[[User:Dethshadow170|Dethshadow170]] 22:47, 7 January 2010 (UTC)&lt;br /&gt;
** No, it just makes it an M14 with a scope. Case in point is the USMC issue M14 DMR. Fits the criteria of &amp;quot;M14 converted to sniper rifle&amp;quot;, but still called an M14, not an M21. [[User:The Wierd It|The Wierd It]] 19:08, 20 January 2010 (UTC)&lt;br /&gt;
**Besides, just adding a scope to a gun doesn't change what gun it is. An M21 is not just an M14 with a scope as the Mk12 SPR/SAM-R/SDM-R is not just an M16 with a scope.--[[User:Strategos|Strategos]] 21:00, 23 January 2010 (UTC)&lt;br /&gt;
*** By &amp;quot;modified into a sniper rifle&amp;quot; I was implying that it's full auto fire setting was disabled, plus the addition of the scope, bipod, etc.--[[User:Dethshadow170|Dethshadow170]] 22:23, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
The [[Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afganistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RDP with Reflexsight in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn Off Double Barrel Shotgun===&lt;br /&gt;
An unknown brand of double barrel shotgun is shown as the &amp;quot;Ranger&amp;quot; ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|400px|Winchester Model 1887 shotgun in 12 Gauge.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in ego-view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a black stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203 grenade launcher]] 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in ego-view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in ego-view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it becomes a vulcan cannon firing explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets [pic to come])&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Wiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=231454</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=231454"/>
		<updated>2010-02-02T00:49:15Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer, with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces and Task Force 141. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer and is rarily used by the Middle Eastern OpFor and the Russian Airport security.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust carries a [[Desert Eagle]] with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in ego-view. Note the incorrect sights.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|museum bonus level]]&lt;br /&gt;
&lt;br /&gt;
===Blackhawk Tatang===&lt;br /&gt;
The Blackhawk Tatang is the knife used as the melee knife, tactical knife, and throwing knife. It not, however, the knife used by &amp;quot;Soap&amp;quot; MacTavish at end of the last mission; that knife looks more like the one from the first Modern Warfare, which would make sense since it belongs to MacTavish himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|400px|The Blackhawk Tatang]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|Same image as above. The Tatang is identifiable by its curved handle and double sided blade (look closely). The in-game model has serrations which the real one lacks.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist. The [[PP-2000]] can be equipped with assorted sights and scopes, including a thermal sight.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in ego-view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, and rarely Middle-Eastearn Opfor, and a wounded Shadow Company soldier in the level &amp;quot;Endgame&amp;quot;.&lt;br /&gt;
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|Glock 17 converted to full-auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in ego-view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to full-auto===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. The[[Beretta 93R]] can be seen in the armory in the &amp;quot;Gulag&amp;quot; and in &lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Full-auto converted Beretta 92FS in game.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor,Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in ego-view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by US troops, Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|Two Russian soldiers with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally the Task Force, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultra-nationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians and Shadow Company in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia and Mideast OpFor. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this.The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Vladmier Makarov's Russian terrorist assaulting the Russian airport.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in ego-view.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|M4A1 S.I.R. with a M203 grenade launcher and EOTech sight on the bottom-left corner of the wall.]]&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, some U.S. Army Rangers and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in ego-view.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which is correct for the Brazilians but unusual for a full-time military like the Russians. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in ego-view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in Egoview]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle2.jpg|thumb|none|400px|Close up of Ozone's M16A4]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; in Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|FN F2000 Tactical is on the right of WA2000.]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AK-47 with underbarrel shotgun on the bottom right corner of the wall.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped.&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]], but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|Walther WA 2000 is on the right of TAR-21.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|Walther WA 2000 in game trailer.]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the &amp;quot;M21EBR&amp;quot;, when it should only be the &amp;quot;M14EBR&amp;quot;.&lt;br /&gt;
*The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--[[User:Dethshadow170|Dethshadow170]] 22:47, 7 January 2010 (UTC)&lt;br /&gt;
** No, it just makes it an M14 with a scope. Case in point is the USMC issue M14 DMR. Fits the criteria of &amp;quot;M14 converted to sniper rifle&amp;quot;, but still called an M14, not an M21. [[User:The Wierd It|The Wierd It]] 19:08, 20 January 2010 (UTC)&lt;br /&gt;
**Besides, just adding a scope to a gun doesn't change what gun it is. An M21 is not just an M14 with a scope as the Mk12 SPR/SAM-R/SDM-R is not just an M16 with a scope.--[[User:Strategos|Strategos]] 21:00, 23 January 2010 (UTC)&lt;br /&gt;
*** By &amp;quot;modified into a sniper rifle&amp;quot; I was implying that it's full auto fire setting was disabled, plus the addition of the scope, bipod, etc.--[[User:Dethshadow170|Dethshadow170]] 22:23, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
The [[Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afganistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RDP with Reflexsight in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn Off Double Barrel Shotgun===&lt;br /&gt;
An unknown brand of double barrel shotgun is shown as the &amp;quot;Ranger&amp;quot; ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|400px|Winchester Model 1887 shotgun in 12 Gauge.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in ego-view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a black stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203 grenade launcher]] 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in ego-view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in ego-view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it becomes a vulcan cannon firing explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets [pic to come])&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Wiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Shots!_Part_Deux&amp;diff=230932</id>
		<title>Hot Shots! Part Deux</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Shots!_Part_Deux&amp;diff=230932"/>
		<updated>2010-02-01T02:10:52Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Dual Browning Anti-Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HotShotsPartDeux.jpg|right|225px|thumb|''[[Hot Shots! Part Deux]]'' (1993)]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the film ''Hot Shots! Part Deux'':'''&lt;br /&gt;
== Saco Defense M60E3 Short ==&lt;br /&gt;
&lt;br /&gt;
Topper Harley ([[Charlie Sheen]]) uses a [[M60 machine gun#M60E3 Machine Gun|M60E3]] in the mission.&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|300px|M60E3 Short Version.]]&lt;br /&gt;
[[Image:HotM601.jpg|thumb|none|500px|Topper is going to meet Ramada.]]&lt;br /&gt;
[[Image:HotM602.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotM603.jpg|thumb|none|500px|Topper speaks Ramada.]]&lt;br /&gt;
[[Image:HotM604.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotM605.jpg|thumb|none|500px|Harley speaks Arvid.]]&lt;br /&gt;
[[Image:HotM606.jpg|thumb|none|500px|Harvey brings Dexter Hayman ([[Rowan Atkinson]]), the husband of Ramada, on his shoulders.]]&lt;br /&gt;
[[Image:HotM607.jpg|thumb|none|500px|Topper fires to the Iraqui coast guard boat.]]&lt;br /&gt;
[[Image:HotM608.jpg|thumb|none|500px|The 7.62 bullets buried him!]]&lt;br /&gt;
&lt;br /&gt;
==  Heckler &amp;amp; Koch HK94 (Chopped and Converted, Mocked Up as MP5A3) ==&lt;br /&gt;
&lt;br /&gt;
Commander Arvid Harbinger ([[Miguel Ferrer]]) and many other characters brand an [[Heckler &amp;amp; Koch MP5# Heckler &amp;amp; Koch HK94|H&amp;amp;K HK94]] chopped and converted to look like [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|H&amp;amp;K MP5A3]]. (Thanks to [[User:Gunmaster45|Gunmaster45]]).&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A3.]]&lt;br /&gt;
[[Image:HotMP5A31.jpg|thumb|none|500px|Topper tells the others to jump into the water.]]&lt;br /&gt;
[[Image:HotMP5A32.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotMP5A33.jpg|thumb|none|500px|Rabinowitz shoot in the wrong side.]]&lt;br /&gt;
[[Image:HotMP5A34.jpg|thumb|none|500px|A seals checks his [[Heckler &amp;amp; Koch MP5# Heckler &amp;amp; Koch HK94|MP5]].]]&lt;br /&gt;
[[Image:HotMP5A35.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotMP5A36.jpg|thumb|none|500px|Seal under fire.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
Williams ([[Michael Colyar]]) carries a black [[M14 Rifle#M14 Rifle|M14]].&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|300px|M14 Rifle.]]&lt;br /&gt;
[[Image:HotM141.jpg|thumb|none|500px|Topper is going to fall on Rabinowitz and Williams.]]&lt;br /&gt;
[[Image:HotM142.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotM143.jpg|thumb|none|500px|Williams shoots from the boat. ]]&lt;br /&gt;
&lt;br /&gt;
== Colt M653 ==&lt;br /&gt;
&lt;br /&gt;
A seal brandishes [[M16 rifle series# Colt Carbine/Model 653/Model 733|M653]] assault rifle.&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|none|350px|Colt Model 653]]&lt;br /&gt;
[[Image:HotM203.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16 (SP1) ==&lt;br /&gt;
&lt;br /&gt;
Rabinowitz ([[Ryan Stiles]]) is seen with an [[M16 rifle series#M16 Rifle|M16]] in some moments. (Thanks to [[User:Gunmaster45|Gunmaster45]])&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg|thumb|none|300px|M16 Rifle.]]&lt;br /&gt;
[[Image:HotM162.jpg|thumb|none|500px|Reversed shot of the [[M16 rifle series#M16 Rifle|SP1]].]]&lt;br /&gt;
&lt;br /&gt;
== MGC M16A1 ==&lt;br /&gt;
&lt;br /&gt;
Rabinowitz ([[Ryan Stiles]]) brand an [[M16 rifle series#Non Firing Replicas of the M16 Rifle|MGC M16]] customized with standard flash hider.&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|300px|MGC M16 Rifle.]]&lt;br /&gt;
[[Image:HotM161.jpg|thumb|none|500px|The squad is waiting for Topper.]]&lt;br /&gt;
[[Image:HotM163.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M92F ==&lt;br /&gt;
&lt;br /&gt;
Williams ([[Michael Colyar]]) charges his [[Beretta 92 pistol series#Beretta 92F/FS|M92F]] in the airplane.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta M92FS.]]&lt;br /&gt;
[[Image:HotM91.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M92F (Mocked Up as M93R) ==&lt;br /&gt;
&lt;br /&gt;
Saddam ([[Jerry Haleva]]) uses two [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F]] converted to full-auto and customized with [[Beretta 93R#Beretta 93R|M93R]] barrels and long mags.&lt;br /&gt;
[[Image:HotBerM931.jpg|thumb|none|500px|Saddam is talking with Topper.]]&lt;br /&gt;
[[Image:HotBerM932.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotBerM933.jpg|thumb|none|500px|Saddam is awakened by the alarm and began firing on everything.]]&lt;br /&gt;
[[Image:HotBerM934.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SP89 (Mocked Up as MP5K) ==&lt;br /&gt;
&lt;br /&gt;
Ramada ([[Valeria Golino]]) shoots with an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch SP89|H&amp;amp;K SP89]] converted to look like an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]].&lt;br /&gt;
:It's actually an MP5K, note the SEF trigger group (which can be added to SP89s, but is a pain), the paddle magazine release, the the push-pin lower reciever. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Just a note, all of the SP89s converted to auto fire in Cinema Weaponry's inventory all had the SEF lowers installed after the fact by Mike Papac, so now they can't be distinguished from the early SP89 conversions.  I have the only un-upgraded SP89 conversion left :) Back to the movie, note that the paddle release is missing, heavily implying that it is a 99% converted SP89. [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:01, 17 May 2009 (UTC)&lt;br /&gt;
::::I have to disagree with you, I can see paddle magazine releases in the images, and you can see the guns have push pin lower recievers. Maybe if they went the extra mile and added the fake paddle magazine releases they could be SP89s, but I think they are actual MP5Ks. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|thumb|none|300px|SP89 Converted to MP5K.]]&lt;br /&gt;
[[Image:HotSP89MP1.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotSP89MP2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotSP89MP3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotSP89MP4.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SP89 ==&lt;br /&gt;
&lt;br /&gt;
Ramada ([[Valeria Golino]]) alternately his mocked up [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch SP89|H&amp;amp;K SP89]] to the real [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch SP89|SP89]].&lt;br /&gt;
[[Image:H&amp;amp;KSP89.jpg|thumb|none|300px|Heckler &amp;amp; Koch SP89.]]&lt;br /&gt;
[[Image:HotSP891.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotSP892.jpg|thumb|none|500px|The team entered the residence of Saddam.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
Iraqi soldiers carry [[Browning Hi-Power|Browning HP]]s with Pachmayr grips in they holsters.&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|300px|Browning Hi-Power.]]&lt;br /&gt;
[[Image:HotBrowningHP1.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotBrowningHP2.jpg|thumb|none|500px|An unknow soldier fires on Tooper]]&lt;br /&gt;
[[Image:HotBrowningHP3.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
Capt. Benjamin L. Willard ([[Martin Sheen]]) gives a thumbs up to his real-life son from the [[Apocalypse Now]] PBR. He carries an [[M1911 pistol series#M1911A1|Colt M1911A1]] in the holster.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1.]]&lt;br /&gt;
[[Image:Hot1911.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
&lt;br /&gt;
Some Iraqi soldiers use [[AK-47#AKM|AKM]]s.&lt;br /&gt;
[[Image:MaadiARM.jpg|thumb|none|300px|AKM.]]&lt;br /&gt;
[[Image:HotAKM1.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotAKM2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotAKM3.jpg|thumb|none|500px|A soldier fired on intruders.]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
&lt;br /&gt;
Some Iraqi soldiers brand [[AK-47#AKMs|AKMS]]s.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|300px|AKMs.]]&lt;br /&gt;
[[Image:HotAKMS1.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
&lt;br /&gt;
Col. Denton Walters ([[Richard Crenna]]) uses an [[AK-47#AKS-47|AKS-47]]. This weapon is used by many soldiers too.&lt;br /&gt;
[[Image:Aks47e.jpg|thumb|none|300px|Early AKS-47.]]&lt;br /&gt;
[[Image:HotAKS1.jpg|thumb|none|500px|The colonel with his AKS.]]&lt;br /&gt;
[[Image:HotAKS2.jpg|thumb|none|500px|The officer charges his AKS.]]&lt;br /&gt;
[[Image:HotAKS3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotAKS4.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
Ramada ([[Valeria Golino]]) uses a [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 Folding Stock]].&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg|thumb|none|300px|Remington 870 Folding Stock.]]&lt;br /&gt;
[[Image:HotRem8701.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt XM177E2 ==&lt;br /&gt;
The Navy Seals unit carry [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177E2]].&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|none|300px|Colt XM177E2.]]&lt;br /&gt;
[[Image:HotXM1.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotXM2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt XM16E1 ==&lt;br /&gt;
&lt;br /&gt;
One PBR member uses a [[M16 rifle series#XM16E1 Rifle|XM16E1]].&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|300px|XM16E1.]]&lt;br /&gt;
[[Image:HotM16Viet.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Browning AN/M2 ==&lt;br /&gt;
&lt;br /&gt;
[[Browning AN/M2|Browning AN/M2]] are mounted on the Jeeps.&lt;br /&gt;
[[Image:ANM230flexible.jpg|thumb|none|300px|Browning AN/M2.]]&lt;br /&gt;
[[Image:HotBrowningAN1.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotBrowningAN2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotBrowningAN3.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
On the stern of the PBR is mounted a [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB]].&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB.]]&lt;br /&gt;
[[Image:HotBrowningM2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Dual Browning Anti-Aircraft ==&lt;br /&gt;
&lt;br /&gt;
On the bow of the PBR is mounted a dual [[Browning M2#Browning M2 Heavy Barrel|Browning]].&lt;br /&gt;
[[Image:HotPBRRear.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== DefTech 37mm Launcher ==&lt;br /&gt;
&lt;br /&gt;
Col. Denton Walters ([[Richard Crenna]]) takes a [[DefTech 37mm launcher|DefTech 37mm Launcher]] after is just escaped from the prision.&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|300px|DefTech 37mm Launcher.]]&lt;br /&gt;
[[Image:HotDef1.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotDef2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HotBrowningHP1.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== M2 Mortar ==&lt;br /&gt;
&lt;br /&gt;
Two Iraqi military is seen charge a [[M2 Mortar|M2 Mortar]].&lt;br /&gt;
[[Image:M2Mortar60mm.jpg|thumb|none|300px|M2 Mortar.]]&lt;br /&gt;
[[Image:HotMor1.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The seal checks his [[M203 grenade launcher|M203]] in the first scene.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|300px|M203 Grenade Launcher.]]&lt;br /&gt;
[[Image:HotM203.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Fake) ==&lt;br /&gt;
&lt;br /&gt;
Under Rabinowitz ([[Ryan Stiles]]) [[M16 rifle series#Non Firing Replicas of the M16 Rifle|M16]] is mounted a fake [[M203 grenade launcher|M203]], which is actually a 39mm pyrotechnic devise seen also in ''[[Predator]]'' and ''[[Heartbreak Ridge]]''.&lt;br /&gt;
[[Image:HotM161.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
Saddam ([[Jerry Haleva]]) tries to kill Topper with [[RPG-7|RPG-7]]. This is probabily a copy.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|300px|RPG-7.]]&lt;br /&gt;
[[Image:HotRPG1.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
Topper Harley ([[Charlie Sheen]]) remove the ring from an [[Mk 2 hand grenade|Mk2 Hand Grenade]].&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk2 Hand Grenade.]]&lt;br /&gt;
[[Image:HotMK21.jpg|thumb|none|500px|Topper detonates the boat.]]&lt;br /&gt;
[[Image:HotBrowningHP1.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Custom Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
The Iraqi Navy Officer aims a [[Oerlikon 20mm Cannon|Oerlikon 20mm Cannon]] with an unusual hollywood modification.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon 20mm Cannon.]]&lt;br /&gt;
[[Image:HonCan1.jpg|thumb|none|500px|The ''Hot Shots!'' Oerlikon mounts a saddle drum magazine, seemingly made by simply attaching two regular drums together. The drum to the right is backwards as a result.]]&lt;br /&gt;
&lt;br /&gt;
== M-47 Dragon Anti-Tank Guided Missile Launcher ==&lt;br /&gt;
&lt;br /&gt;
We see a stripped down [[M47 Dragon|M-47 Dragon]] Anti-Tank Guided Missile Launcher, missing the optical sight and mounting bracket for the bipod. It would not be used as a plain shoulder fired launcher with no other means of support.&lt;br /&gt;
[[Image:M47 Dragon.jpg|thumb|none|300px|M-47 Dragon.]]&lt;br /&gt;
[[Image:HotUSMis1.jpg|thumb|none|500px|Stripped down M47 Dragon launcher - 140mm]]&lt;br /&gt;
[[Image:HotUSMis2.jpg|thumb|none|500px|Stripped down M47 Dragon launcher - 140mm]]&lt;br /&gt;
&lt;br /&gt;
== Daisy Airsoft ''&amp;quot;Model 14 MP-5K&amp;quot;'' (Mocked Up as MP5K) ==&lt;br /&gt;
&lt;br /&gt;
Ramada ([[Valeria Golino]]) carries a modified Daisy Airsoft Model 14 MP-5K mocked up as [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]]. The plastic foregrip of this ASG is replaced with the real part. Probably used this model because the real one was too heavy. (Thanks to [[User:MoviePropMaster2008|MoviePropMaster2008]])&lt;br /&gt;
[[Image:DayMP5K.jpg|thumb|none|300px|Daisy Airsoft Model 14 MP-5K. One of the first ASG.]]&lt;br /&gt;
[[Image:HotMP5A3K.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Fake Launcher ==&lt;br /&gt;
The Iraqi sailor shoots with a fake missile built to look like an [[RPG-2|RPG-2]].&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|500px|none|RPG-2]]&lt;br /&gt;
[[Image:HotBaz1.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Funny Weapons in Action ==&lt;br /&gt;
===&amp;quot;Hammered&amp;quot; M14===&lt;br /&gt;
[[Image:HotHammer.jpg|thumb|none|500px]]&lt;br /&gt;
===M16 &amp;quot;Two Finger&amp;quot;===&lt;br /&gt;
[[Image:HotFingers.jpg|thumb|none|500px]]&lt;br /&gt;
===Legendary Hen Archery===&lt;br /&gt;
[[Image:HotCoot.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Punch Launcher===&lt;br /&gt;
[[Image:HotKnok.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Comedy]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Dirty_Dozen:_Next_Mission&amp;diff=230741</id>
		<title>The Dirty Dozen: Next Mission</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Dirty_Dozen:_Next_Mission&amp;diff=230741"/>
		<updated>2010-01-31T15:40:17Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Tokarov TT-33 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following guns were used in '''''The Dirty Dozen: Next Mission'''''.&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The new Dozen use [[MP40]]'s on their mission.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Mission3.jpg|thumb|none|500px|Major John Reisman ([[Lee Marvin]]) shows an MP40 to his men.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
General Dietrich's aide, Colonel Schmidt ([[Crispin Denys]]) has a [[Luger P08]] that he takes out in one scene. Dietrich says it is a &amp;quot;special model.&amp;quot;&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|500px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[Image:Mission29.jpg|thumb|none|500px|Schmidt looks at his &amp;quot;special model&amp;quot; Luger.]]&lt;br /&gt;
[[Image:Mission28.jpg|thumb|none|500px|Another view of the Luger as Schmidt is shot.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarov TT-33==&lt;br /&gt;
A particularly excitable Gestapo officer uses a [[Tokarev TT-33 Pistol]].&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|500px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
[[Image:Mission6.jpg|thumb|none|500px|The agent aims with his [[Tokarev TT-33 Pistol]]. It is unknown how he got this gun.]]&lt;br /&gt;
[[Image:Mission10.jpg|thumb|none|500px|Another view of the [[Tokarev TT-33 Pistol]] as the agent climbs into a Kübelwagen.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k (fitted with scope and suppressor)==&lt;br /&gt;
Arlen Dregors (Ricco Ross) is given a [[Karabiner 98k]] with a large scope and a suppressor which he uses to assassinate General Dietrich.&lt;br /&gt;
[[Image:tur3.jpg|thumb|none|500px|Karabiner 98k with Zeiss ZF42 scope 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mission24.jpg|thumb|none|500px|The unassembled rifle in its case.]]&lt;br /&gt;
[[Image:Mission33.jpg|thumb|none|500px|Dregors takes aim at Dietrich.]]&lt;br /&gt;
[[Image:Mission35.jpg|thumb|none|500px|Dregors prepares to fire.]]&lt;br /&gt;
[[Image:Mission36.jpg|thumb|none|500px|Favoring the suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
Instead of the stereotypical [[MP40]], most of the German soldiers in this film are armed with [[Karabiner 98k]]s.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mission25.jpg|thumb|none|500px|A German soldier with his rifle.]]&lt;br /&gt;
[[Image:Mission27.jpg|thumb|none|500px|Another German takes aim with his rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Bergmann MP35 ==&lt;br /&gt;
A few of the Dozen, Major Reisman in particular, use [[Bergmann MP35/I]]s.&lt;br /&gt;
[[Image:MP35.jpg|thumb|none|500px|Bergmann MP35/I]]&lt;br /&gt;
[[Image:Mission16.jpg|thumb|none|500px|Reisman, gun in hand, reacts to Sixkiller shooting Wright.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
A [[MG34]] is first seen sitting in the Kübelwagen the Gestapo agent commandeers. Later the soldier riding in the backseat wields the weapon.&lt;br /&gt;
[[Image:mg-34.jpg|thumb|none|500px|MG34 7.92x57mm Mauser with 75-round ammo drum]]&lt;br /&gt;
[[Image:Mission8.jpg|thumb|none|500px|The [[MG34]] on a rack.]]&lt;br /&gt;
[[Image:Mission9.jpg|thumb|none|500px|Another view of the [[MG34]]'s barrel.]]&lt;br /&gt;
[[Image:Mission21.jpg|thumb|none|500px|The German soldier in back wields the [[MG34]].]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK==&lt;br /&gt;
General Sepp Dietrich ([[Wolf Kahler]]) uses a [[Walther PPK]] to kill his aide, Colonel Schmidt.&lt;br /&gt;
[[Image:PPKNazi1.jpg‎|thumb|500px|none|Early Nazi PPK - 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:Mission30.jpg|thumb|none|500px|Dietrich executes Schmidt.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
During the climax, Sam Sixkiller ([[Sonny Landham]]) operates a [[MG42]]. German soldiers riding in sidecars also wield [[MG42]]s.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Light Machine Gun 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mission18.jpg|thumb|none|500px|German soldier blasts away with his [[MG42]].]]&lt;br /&gt;
[[Image:Mission37.jpg|thumb|none|500px|Sixkiller takes aim through the haze of battle.]]&lt;br /&gt;
[[Image:Mission41.jpg|thumb|none|500px|Sixkiller holds the Germans off so his friends can escape.]]&lt;br /&gt;
[[Image:Mission40.jpg|thumb|none|500px|Sixkiller cuts through the enemy soldiers.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Dirty_Dozen:_Next_Mission&amp;diff=230739</id>
		<title>The Dirty Dozen: Next Mission</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Dirty_Dozen:_Next_Mission&amp;diff=230739"/>
		<updated>2010-01-31T15:37:59Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following guns were used in '''''The Dirty Dozen: Next Mission'''''.&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The new Dozen use [[MP40]]'s on their mission.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Mission3.jpg|thumb|none|500px|Major John Reisman ([[Lee Marvin]]) shows an MP40 to his men.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
General Dietrich's aide, Colonel Schmidt ([[Crispin Denys]]) has a [[Luger P08]] that he takes out in one scene. Dietrich says it is a &amp;quot;special model.&amp;quot;&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|500px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[Image:Mission29.jpg|thumb|none|500px|Schmidt looks at his &amp;quot;special model&amp;quot; Luger.]]&lt;br /&gt;
[[Image:Mission28.jpg|thumb|none|500px|Another view of the Luger as Schmidt is shot.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarov TT-33==&lt;br /&gt;
A particularly excitable Gestapo officer uses a [[Tokarov TT-33]].&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|500px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
[[Image:Mission6.jpg|thumb|none|500px|The agent aims with his [[Tokarov TT-33]]. It is unknown how he got this gun.]]&lt;br /&gt;
[[Image:Mission10.jpg|thumb|none|500px|Another view of the [[Tokarov TT-33]] as the agent climbs into a Kübelwagen.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k (fitted with scope and suppressor)==&lt;br /&gt;
Arlen Dregors (Ricco Ross) is given a [[Karabiner 98k]] with a large scope and a suppressor which he uses to assassinate General Dietrich.&lt;br /&gt;
[[Image:tur3.jpg|thumb|none|500px|Karabiner 98k with Zeiss ZF42 scope 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mission24.jpg|thumb|none|500px|The unassembled rifle in its case.]]&lt;br /&gt;
[[Image:Mission33.jpg|thumb|none|500px|Dregors takes aim at Dietrich.]]&lt;br /&gt;
[[Image:Mission35.jpg|thumb|none|500px|Dregors prepares to fire.]]&lt;br /&gt;
[[Image:Mission36.jpg|thumb|none|500px|Favoring the suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
Instead of the stereotypical [[MP40]], most of the German soldiers in this film are armed with [[Karabiner 98k]]s.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mission25.jpg|thumb|none|500px|A German soldier with his rifle.]]&lt;br /&gt;
[[Image:Mission27.jpg|thumb|none|500px|Another German takes aim with his rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Bergmann MP35 ==&lt;br /&gt;
A few of the Dozen, Major Reisman in particular, use [[Bergmann MP35/I]]s.&lt;br /&gt;
[[Image:MP35.jpg|thumb|none|500px|Bergmann MP35/I]]&lt;br /&gt;
[[Image:Mission16.jpg|thumb|none|500px|Reisman, gun in hand, reacts to Sixkiller shooting Wright.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
A [[MG34]] is first seen sitting in the Kübelwagen the Gestapo agent commandeers. Later the soldier riding in the backseat wields the weapon.&lt;br /&gt;
[[Image:mg-34.jpg|thumb|none|500px|MG34 7.92x57mm Mauser with 75-round ammo drum]]&lt;br /&gt;
[[Image:Mission8.jpg|thumb|none|500px|The [[MG34]] on a rack.]]&lt;br /&gt;
[[Image:Mission9.jpg|thumb|none|500px|Another view of the [[MG34]]'s barrel.]]&lt;br /&gt;
[[Image:Mission21.jpg|thumb|none|500px|The German soldier in back wields the [[MG34]].]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK==&lt;br /&gt;
General Sepp Dietrich ([[Wolf Kahler]]) uses a [[Walther PPK]] to kill his aide, Colonel Schmidt.&lt;br /&gt;
[[Image:PPKNazi1.jpg‎|thumb|500px|none|Early Nazi PPK - 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:Mission30.jpg|thumb|none|500px|Dietrich executes Schmidt.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
During the climax, Sam Sixkiller ([[Sonny Landham]]) operates a [[MG42]]. German soldiers riding in sidecars also wield [[MG42]]s.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Light Machine Gun 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mission18.jpg|thumb|none|500px|German soldier blasts away with his [[MG42]].]]&lt;br /&gt;
[[Image:Mission37.jpg|thumb|none|500px|Sixkiller takes aim through the haze of battle.]]&lt;br /&gt;
[[Image:Mission41.jpg|thumb|none|500px|Sixkiller holds the Germans off so his friends can escape.]]&lt;br /&gt;
[[Image:Mission40.jpg|thumb|none|500px|Sixkiller cuts through the enemy soldiers.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Dirty_Dozen:_Next_Mission&amp;diff=230734</id>
		<title>The Dirty Dozen: Next Mission</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Dirty_Dozen:_Next_Mission&amp;diff=230734"/>
		<updated>2010-01-31T15:20:31Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Luger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following guns were used in '''''The Dirty Dozen: Next Mission'''''.&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The new Dozen use [[MP40]]'s on their mission.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Mission3.jpg|thumb|none|500px|Major John Reisman ([[Lee Marvin]]) shows an MP40 to his men.]]&lt;br /&gt;
&lt;br /&gt;
==Luger==&lt;br /&gt;
General Dietrich's aide, Colonel Schmidt ([[Crispin Denys]]) has a [[Luger P08]] that he takes out in one scene. Dietrich says it is a &amp;quot;special model.&amp;quot;&lt;br /&gt;
[[[[Image:P08Luger1917.jpg|thumb|none|500px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[Image:Mission29.jpg|thumb|none|500px|Schmidt looks at his &amp;quot;special model&amp;quot; Luger.]]&lt;br /&gt;
[[Image:Mission28.jpg|thumb|none|500px|Another view of the Luger as Schmidt is shot.]]&lt;br /&gt;
&lt;br /&gt;
==Gestapo agent's handgun==&lt;br /&gt;
A particularly excitable Gestapo officer uses a small handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mission6.jpg|thumb|none|500px|The agent aims with his gun.]]&lt;br /&gt;
[[Image:Mission10.jpg|thumb|none|500px|Another view of the gun as the agent climbs into a Kübelwagen.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k (fitted with scope and suppressor)==&lt;br /&gt;
Arlen Dregors (Ricco Ross) is given a [[Karabiner 98k]] with a large scope and a suppressor which he uses to assassinate General Dietrich.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mission24.jpg|thumb|none|500px|The unassembled rifle in its case.]]&lt;br /&gt;
[[Image:Mission33.jpg|thumb|none|500px|Dregors takes aim at Dietrich.]]&lt;br /&gt;
[[Image:Mission35.jpg|thumb|none|500px|Dregors prepares to fire.]]&lt;br /&gt;
[[Image:Mission36.jpg|thumb|none|500px|Favoring the suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
Instead of the stereotypical [[MP40]], most of the German soldiers in this film are armed with [[Karabiner 98k]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mission25.jpg|thumb|none|500px|A German soldier with his rifle.]]&lt;br /&gt;
[[Image:Mission27.jpg|thumb|none|500px|Another German takes aim with his rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Bergmann MP35 ==&lt;br /&gt;
A few of the Dozen, Major Reisman in particular, use [[Bergmann MP35/I]]s.&lt;br /&gt;
[[Image:MP35.jpg|thumb|none|500px|Bergmann MP35/I]]&lt;br /&gt;
[[Image:Mission16.jpg|thumb|none|500px|Reisman, gun in hand, reacts to Sixkiller shooting Wright.]]&lt;br /&gt;
&lt;br /&gt;
== MG-34 ==&lt;br /&gt;
A [[MG-34]] is first seen sitting in the Kübelwagen the Gestapo agent commandeers. Later the soldier riding in the backseat wields the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mission8.jpg|thumb|none|500px|The [[MG-34]] on a rack.]]&lt;br /&gt;
[[Image:Mission9.jpg|thumb|none|500px|Another view of the [[MG-34]]'s barrel.]]&lt;br /&gt;
[[Image:Mission21.jpg|thumb|none|500px|The German soldier in back wields the [[MG-34]].]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK==&lt;br /&gt;
General Sepp Dietrich ([[Wolf Kahler]]) uses a [[Walther PPK]] to kill his aide, Colonel Schmidt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mission30.jpg|thumb|none|500px|Dietrich executes Schmidt.]]&lt;br /&gt;
&lt;br /&gt;
== MG-42 ==&lt;br /&gt;
During the climax, Sam Sixkiller ([[Sonny Landham]]) operates a [[MG-42]]. German soldiers riding in sidecars also wield [[MG-42]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mission18.jpg|thumb|none|500px|German soldier blasts away with his [[MG-42]].]]&lt;br /&gt;
[[Image:Mission37.jpg|thumb|none|500px|Sixkiller takes aim through the haze of battle.]]&lt;br /&gt;
[[Image:Mission41.jpg|thumb|none|500px|Sixkiller holds the Germans off so his friends can escape.]]&lt;br /&gt;
[[Image:Mission40.jpg|thumb|none|500px|Sixkiller cuts through the enemy soldiers.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Dirty_Dozen:_Next_Mission&amp;diff=230733</id>
		<title>The Dirty Dozen: Next Mission</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Dirty_Dozen:_Next_Mission&amp;diff=230733"/>
		<updated>2010-01-31T15:19:28Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following guns were used in '''''The Dirty Dozen: Next Mission'''''.&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The new Dozen use [[MP40]]'s on their mission.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Mission3.jpg|thumb|none|500px|Major John Reisman ([[Lee Marvin]]) shows an MP40 to his men.]]&lt;br /&gt;
&lt;br /&gt;
==Luger==&lt;br /&gt;
General Dietrich's aide, Colonel Schmidt ([[Crispin Denys]]) has a [[Luger P08&lt;br /&gt;
#Luger|Luger]] that he takes out in one scene. Dietrich says it is a &amp;quot;special model.&amp;quot;&lt;br /&gt;
[[[[Image:P08Luger1917.jpg|thumb|none|500px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[Image:Mission29.jpg|thumb|none|500px|Schmidt looks at his &amp;quot;special model&amp;quot; Luger.]]&lt;br /&gt;
[[Image:Mission28.jpg|thumb|none|500px|Another view of the Luger as Schmidt is shot.]]&lt;br /&gt;
&lt;br /&gt;
==Gestapo agent's handgun==&lt;br /&gt;
A particularly excitable Gestapo officer uses a small handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mission6.jpg|thumb|none|500px|The agent aims with his gun.]]&lt;br /&gt;
[[Image:Mission10.jpg|thumb|none|500px|Another view of the gun as the agent climbs into a Kübelwagen.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k (fitted with scope and suppressor)==&lt;br /&gt;
Arlen Dregors (Ricco Ross) is given a [[Karabiner 98k]] with a large scope and a suppressor which he uses to assassinate General Dietrich.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mission24.jpg|thumb|none|500px|The unassembled rifle in its case.]]&lt;br /&gt;
[[Image:Mission33.jpg|thumb|none|500px|Dregors takes aim at Dietrich.]]&lt;br /&gt;
[[Image:Mission35.jpg|thumb|none|500px|Dregors prepares to fire.]]&lt;br /&gt;
[[Image:Mission36.jpg|thumb|none|500px|Favoring the suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
Instead of the stereotypical [[MP40]], most of the German soldiers in this film are armed with [[Karabiner 98k]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mission25.jpg|thumb|none|500px|A German soldier with his rifle.]]&lt;br /&gt;
[[Image:Mission27.jpg|thumb|none|500px|Another German takes aim with his rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Bergmann MP35 ==&lt;br /&gt;
A few of the Dozen, Major Reisman in particular, use [[Bergmann MP35/I]]s.&lt;br /&gt;
[[Image:MP35.jpg|thumb|none|500px|Bergmann MP35/I]]&lt;br /&gt;
[[Image:Mission16.jpg|thumb|none|500px|Reisman, gun in hand, reacts to Sixkiller shooting Wright.]]&lt;br /&gt;
&lt;br /&gt;
== MG-34 ==&lt;br /&gt;
A [[MG-34]] is first seen sitting in the Kübelwagen the Gestapo agent commandeers. Later the soldier riding in the backseat wields the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mission8.jpg|thumb|none|500px|The [[MG-34]] on a rack.]]&lt;br /&gt;
[[Image:Mission9.jpg|thumb|none|500px|Another view of the [[MG-34]]'s barrel.]]&lt;br /&gt;
[[Image:Mission21.jpg|thumb|none|500px|The German soldier in back wields the [[MG-34]].]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK==&lt;br /&gt;
General Sepp Dietrich ([[Wolf Kahler]]) uses a [[Walther PPK]] to kill his aide, Colonel Schmidt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mission30.jpg|thumb|none|500px|Dietrich executes Schmidt.]]&lt;br /&gt;
&lt;br /&gt;
== MG-42 ==&lt;br /&gt;
During the climax, Sam Sixkiller ([[Sonny Landham]]) operates a [[MG-42]]. German soldiers riding in sidecars also wield [[MG-42]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mission18.jpg|thumb|none|500px|German soldier blasts away with his [[MG-42]].]]&lt;br /&gt;
[[Image:Mission37.jpg|thumb|none|500px|Sixkiller takes aim through the haze of battle.]]&lt;br /&gt;
[[Image:Mission41.jpg|thumb|none|500px|Sixkiller holds the Germans off so his friends can escape.]]&lt;br /&gt;
[[Image:Mission40.jpg|thumb|none|500px|Sixkiller cuts through the enemy soldiers.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bergmann_MP_35/I&amp;diff=230732</id>
		<title>Bergmann MP 35/I</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bergmann_MP_35/I&amp;diff=230732"/>
		<updated>2010-01-31T15:13:19Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MP35.jpg|thumb|right|500px|Bergmann MP35/I]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP35a.jpg|thumb|right|500px|Bergmann MP35/I]]&lt;br /&gt;
&lt;br /&gt;
'''The Bergmann MP35/I can be seen in the following films:'''&lt;br /&gt;
==Film==&lt;br /&gt;
* [[Lee Marvin]] &amp;amp; [[Ken Wahl]] in ''[[Dirty Dozen: Next Mission, The#The Dirty Dozen: The Next Mission|The Dirty Dozen: The Next Mission]]''&lt;br /&gt;
* German soldiers in ''[[Indiana Jones and the Last Crusade]]''&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
[[Medal of Honor: European Assault]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=229103</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=229103"/>
		<updated>2010-01-27T02:34:16Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Glock 17 Converted */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer, with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust carries a [[Desert Eagle]] with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in ego-view. Note the incorrect sights.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|museum bonus level]]&lt;br /&gt;
&lt;br /&gt;
===Blackhawk Tatang===&lt;br /&gt;
The Blackhawk Tatang is the knife used as the melee knife, tactical knife, and throwing knife. It not, however, the knife used by &amp;quot;Soap&amp;quot; MacTavish at end of the last mission; that knife looks more like the one from the first Modern Warfare, which would make sense since it belongs to MacTavish himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|400px|The Blackhawk Tatang]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|Same image as above. The Tatang is identifiable by its curved handle and double sided blade (look closely). The in-game model has serrations which the real one lacks.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian military. The [[PP-2000]] can be equipped with assorted sights and scopes, including a thermal sight.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in ego-view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 Converted===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, and rarely Middle-Eastearn Opfor, and a wounded Shadow Company soldier in the level Endgame.&lt;br /&gt;
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|Glock 17 converted to full-auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in ego-view, idle.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to full-auto===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Full-auto converted Beretta 92FS in game.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by various militia forces, and often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|B&amp;amp;T MP9 is under SPAS-12's barrel.]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in ego-view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Just about everybody uses this, usually with a Red Dot Sight.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by US troops, Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|Two Russian soldiers with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally the Task Force, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultra-nationalist with a TDI Vector.]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The [[FN P90#P90TR|FN P90TR]] is under Steyr AUG.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia and Mideast OpFor. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this.The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Vladmier Makarov's Russian terrorist assaulting the Russian airport.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|M4A1 S.I.R. with a M203 grenade launcher and EOTech sight on the bottom-left corner of the wall.]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, some U.S. Army Rangers and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|IMI Tavor TAR-21 on the wall.]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in ego-view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which is correct for the Brazilians but unusual for a full-time military like the Russians. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in ego-view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in Egoview]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle2.jpg|thumb|none|400px|Close up of Ozone's M16A4]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; in Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|FN F2000 Tactical is on the right of WA2000.]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AK-47 with underbarrel shotgun on the bottom right corner of the wall.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped.&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]], but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afganistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RDP with Reflexsight in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|Walther WA 2000 is on the right of TAR-21.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|Walther WA 2000 in game trailer.]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the &amp;quot;M21EBR&amp;quot;, when it should only be the &amp;quot;M14EBR&amp;quot;.&lt;br /&gt;
*The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--[[User:Dethshadow170|Dethshadow170]] 22:47, 7 January 2010 (UTC)&lt;br /&gt;
** No, it just makes it an M14 with a scope. Case in point is the USMC issue M14 DMR. Fits the criteria of &amp;quot;M14 converted to sniper rifle&amp;quot;, but still called an M14, not an M21. [[User:The Wierd It|The Wierd It]] 19:08, 20 January 2010 (UTC)&lt;br /&gt;
**Besides, just adding a scope to a gun doesn't change what gun it is. An M21 is not just an M14 with a scope as the Mk12 SPR/SAM-R/SDM-R is not just an M16 with a scope.--[[User:Strategos|Strategos]] 21:00, 23 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
The [[Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn Off Double Barrel Shotgun===&lt;br /&gt;
An unknown brand of double barrel shotgun is shown as the &amp;quot;Ranger&amp;quot; ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|400px|Winchester Model 1887 shotgun in 12 Gauge.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in ego-view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a black stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in ego-view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203 grenade launcher]] 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in ego-view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in ego-view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets [pic to come])&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Wiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:AK-74Fan&amp;diff=226393</id>
		<title>User:AK-74Fan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:AK-74Fan&amp;diff=226393"/>
		<updated>2010-01-17T23:00:07Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Name:Jeremy Hendron&lt;br /&gt;
&lt;br /&gt;
Where I live:Colorado Springs, Colorado&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== My Favorite Guns ==&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[AK-47]] and [[AK-74]] Rifle series===&lt;br /&gt;
&lt;br /&gt;
===[[M16 rifle series]]===&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch G3]]===&lt;br /&gt;
&lt;br /&gt;
===[[FAMAS]]===&lt;br /&gt;
&lt;br /&gt;
===[[SKS]]===&lt;br /&gt;
&lt;br /&gt;
===[[Sturmgewehr 44]]===&lt;br /&gt;
&lt;br /&gt;
===[[Stoner 63]] ( I geuss this should have been put as a machine gun)===&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon]]===&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch XM8]] (A gun most people hate.)===&lt;br /&gt;
&lt;br /&gt;
===[[Ruger 10/22]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1894]]===&lt;br /&gt;
&lt;br /&gt;
===[[Karabiner 98k]]===&lt;br /&gt;
&lt;br /&gt;
===[[M1903 Springfield]]===&lt;br /&gt;
&lt;br /&gt;
===[[Galil]]===&lt;br /&gt;
&lt;br /&gt;
===[[Steyr AUG]]===&lt;br /&gt;
&lt;br /&gt;
==Pistols and Revolvers==&lt;br /&gt;
===[[Luger P08]]===&lt;br /&gt;
&lt;br /&gt;
===[[M1911 pistol series]]===&lt;br /&gt;
&lt;br /&gt;
===[[Makarov PM]]===&lt;br /&gt;
&lt;br /&gt;
===[[Tokarev TT-33]]===&lt;br /&gt;
&lt;br /&gt;
===[[Single Action Army]](Inclueding a Ruger . 22 version)===&lt;br /&gt;
&lt;br /&gt;
===[[Colt Trooper]]===&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP5]]===&lt;br /&gt;
&lt;br /&gt;
===[[IMI Uzi]]===&lt;br /&gt;
&lt;br /&gt;
===[[MP40]]===&lt;br /&gt;
&lt;br /&gt;
===[[Bergmann MP18]]===&lt;br /&gt;
&lt;br /&gt;
===[[PM-63 RAK submachine gun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP7A1]]===&lt;br /&gt;
&lt;br /&gt;
===[[PPSh-41 / PPS-43]]===&lt;br /&gt;
&lt;br /&gt;
===[[Izhmash PP-19 Bizon]]===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===[[M60]]===&lt;br /&gt;
&lt;br /&gt;
===[[MG34]]===&lt;br /&gt;
&lt;br /&gt;
===[[MG42]]===&lt;br /&gt;
&lt;br /&gt;
===[[Browning M2]]===&lt;br /&gt;
&lt;br /&gt;
===[[RPD]]===&lt;br /&gt;
&lt;br /&gt;
===[[RPK]]===&lt;br /&gt;
&lt;br /&gt;
===[[DShK heavy machine gun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Browning M1919]]===&lt;br /&gt;
&lt;br /&gt;
===[[Ultimax 100 Light Machine Gun]]===&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===[[Remington 870]]===&lt;br /&gt;
&lt;br /&gt;
===[[Mossberg 500 series shotgun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1200/1300]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1887]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1897]]===&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1912]]===&lt;br /&gt;
&lt;br /&gt;
===[[USAS-12 Shotgun]]===&lt;br /&gt;
&lt;br /&gt;
===[[Izhmash Saiga series shotgun]]===&lt;br /&gt;
&lt;br /&gt;
===[[AA-12 (Auto Assault-12)]]===&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-12]]===&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-15]]===&lt;br /&gt;
&lt;br /&gt;
===[[12 Gauge Double Barreled Shotgun]]===&lt;br /&gt;
&lt;br /&gt;
==Favorite Movies==&lt;br /&gt;
[[Red Dawn]]&lt;br /&gt;
&lt;br /&gt;
[[Delta Farce]]&lt;br /&gt;
&lt;br /&gt;
[[Delta Force 2: The Colombian Connection]]&lt;br /&gt;
 &lt;br /&gt;
[[Dirty Dozen, The]]&lt;br /&gt;
&lt;br /&gt;
[[Godzilla (1998)]]&lt;br /&gt;
&lt;br /&gt;
[[Hunt for Red October, The]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Kingdom of the Crystal Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Last Crusade]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Raiders of the Lost Ark]]&lt;br /&gt;
&lt;br /&gt;
[[Indiana Jones and the Temple of Doom]]&lt;br /&gt;
&lt;br /&gt;
[[Outlaw Josey Wales, The]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo (2008)]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo III]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo: First Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Rambo: First Blood Part II]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors 2: Aftershocks]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors 3: Back to Perfection]]&lt;br /&gt;
&lt;br /&gt;
[[Tremors 4: The Legend Begins]]&lt;br /&gt;
&lt;br /&gt;
[[Good, The Bad, and The Ugly, The]]&lt;br /&gt;
==Favorite Games==&lt;br /&gt;
[[Timesplitters 2]]&lt;br /&gt;
Halo 1-3 and ODST&lt;br /&gt;
[[Call of Duty 2: Big Red One]]&lt;br /&gt;
[[Call of Duty 3]]&lt;br /&gt;
[[Call of Duty: Finest Hour]]&lt;br /&gt;
[[Call of Duty 4: Modern Warfare]]&lt;br /&gt;
[[Call of Duty: World at War]]&lt;br /&gt;
[[007: Nightfire]]&lt;br /&gt;
[[Modern Warfare 2]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Operation_Flashpoint:_Cold_War_Crisis&amp;diff=226368</id>
		<title>Talk:Operation Flashpoint: Cold War Crisis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Operation_Flashpoint:_Cold_War_Crisis&amp;diff=226368"/>
		<updated>2010-01-17T20:30:47Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's a bit silly categorizing weapons by side, because some of the weapons are used by two or more sides or don't specifically have a 'side'. Anyone mind if I categorize them by type instead? --[[User:MattyDienhoff|MattyDienhoff]] 06:27, 6 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Finally! A game where I can use my favorite revolver in the world-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 02:46, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shouldn't the AKS-74U be a AKMSU because it has a 7.62x39mm magazine, metalic finish, and an underfolding stock? [[User:AK-74Fan]] 13:31, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In-Game AK-74's ==&lt;br /&gt;
&lt;br /&gt;
I was looking at the screenshots of the AK-74's in this game, and it almost looks as if they used the [[AK-47#Norinco Type 56|fake AK-74]]'s seen in ''[[GoldenEye]]''.&lt;br /&gt;
&lt;br /&gt;
[[image:Norinco56Mockup.jpg|thumb|none|350px|Norinco Type 56 mocked up as AK-74 7.62x39mm]]&lt;br /&gt;
[[Image:OFP AK74-2.jpg|thumb|none|400px|A Soviet soldier firing an AK-74 in ''Operation Flashpoint''. Notice how much this weapon resembles the mocked-up Norinco Type 56 above]]&lt;br /&gt;
&lt;br /&gt;
[[User:Orca1 9904|Orca1 9904]] 05:15, 8 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, the only difference is the one in the game also has the downward-angled stock.&lt;br /&gt;
&lt;br /&gt;
:My theory is they modeled the AK-47, and then, to save time, they just re-skinned it and added a muzzle brake to make an AK-74. --[[User:MattyDienhoff|MattyDienhoff]] 11:39, 8 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Knight%27s_Armament_Masterkey&amp;diff=226363</id>
		<title>Knight's Armament Masterkey</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Knight%27s_Armament_Masterkey&amp;diff=226363"/>
		<updated>2010-01-17T20:00:53Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Knight's Armament Masterkey door breaching shotgun (often mounted on the [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] or similar weapon) appears in the following video games used by the following actors:'''&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|right|400px|Masterkey, 12 Gauge]]&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|right|400px|Masterkey shotgun 12 Gauge mounted on M4A1 carbine 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta Force: Land Warrior]]||MK/Masterkey||w/ [[M4A1]]||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]]||||w/ [[FN F2000]], [[FN FAL]], [[AK-47]], [[M4]], [[FN SCAR]]-H CQC||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 4: Guns of the Patriots]]||||w/ [[M4A1]]||||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Remington 870 Shotgun]] - Weapon upon which the Masterkey is based.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Knight%27s_Armament_Masterkey&amp;diff=226362</id>
		<title>Knight's Armament Masterkey</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Knight%27s_Armament_Masterkey&amp;diff=226362"/>
		<updated>2010-01-17T20:00:22Z</updated>

		<summary type="html">&lt;p&gt;AK-74Fan: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Knight's Armament Masterkey door breaching shotgun (often mounted on the [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] or similar weapon) appears in the following video games used by the following actors:'''&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|right|400px|Masterkey, 12 Gauge]]&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|right|400px|Masterkey shotgun 12 Gauge mounted on M4A1 carbine 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta Force: Land Warrior]]||MK/Masterkey||w/ [[M4A1]]||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]]||||w/ [[FN F2000]], [[FN FAL]], [[AK-47]], [[M4]], [[FN SCAR-H]][ CQC||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 4: Guns of the Patriots]]||||w/ [[M4A1]]||||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Remington 870 Shotgun]] - Weapon upon which the Masterkey is based.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>AK-74Fan</name></author>
	</entry>
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