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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=1morey</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-11T19:31:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Kingdom_of_the_Crystal_Skull&amp;diff=1635872</id>
		<title>Indiana Jones and the Kingdom of the Crystal Skull</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Kingdom_of_the_Crystal_Skull&amp;diff=1635872"/>
		<updated>2023-12-16T02:02:40Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* = Webley &amp;quot;WG&amp;quot; Army Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CrystallSkull.jpg|thumb|right|300px|''[[Indiana Jones and the Kingdom of the Crystal Skull]]'' (2008)]] &lt;br /&gt;
&lt;br /&gt;
'''''{{PAGENAME}}''''' is the fourth installment in the [[Indiana Jones]] feature film series.  [[Harrison Ford]] returns for his fourth feature film appearance as the intrepid archaeologist, who this time is in 1957 and on the hunt for an artifact known as the Crystal Skull while being pursued by the Soviet Army. [[Steven Spielberg]] returns as director, which was released in May of 2008, and the cast includes [[Cate Blanchett]], [[Shia LaBeouf]] and [[Karen Allen]], who returns as Marion Ravenwood. [[Harrison Ford|Ford]] would return for perhaps his final time as Jones in the 2023 film ''[[Indiana Jones and the Dial of Destiny]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Webley &amp;quot;WG&amp;quot; Army Model ==&lt;br /&gt;
As in ''[[Indiana Jones and the Last Crusade|The Last Crusade]]'', Indiana Jones ([[Harrison Ford]]) carries a commercial [[Webley &amp;quot;WG&amp;quot; Army Model]] revolver as his main sidearm. He is seen cocking the hammer on one of the cemetery &amp;quot;guards&amp;quot;, but doesn't fire it in the film.&lt;br /&gt;
[[Image:wgl.jpg|thumb|none|300px|Webley &amp;quot;WG&amp;quot; Army Model - .455 Webley]]&lt;br /&gt;
[[Image:Csindy.jpg|thumb|300px|none|A production still of [[Harrison Ford]] as Indiana Jones with his whip and [[Webley &amp;quot;WG&amp;quot; Army Model]] revolver.]]&lt;br /&gt;
[[Image:IJKCS-Webley.jpg|thumb|601px|none|Indy cocks the hammer on his Webley WG Army when a cemetery &amp;quot;guard&amp;quot; threatens Mutt Williams ([[Shia LaBeouf]]).  ]]&lt;br /&gt;
[[Image:Teaser 092.jpg|thumb|601px|none|''&amp;quot;You're a teacher?&amp;quot;'' &amp;lt;br&amp;gt;  ''&amp;quot;Part-time&amp;quot;.'' &amp;lt;br&amp;gt; Indiana Jones ([[Harrison Ford]]) with the Webley WG Army revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is carried by Soviet Army officers and KGB agents; the versions used in the film are actual Soviet made TT-33s and the Chinese Type 54 copy, which would have existed at the time (the '54' refers to the year of its adoption by the PLA), but would not have been used by the Soviets. You can tell because they have a large safety switch and the distinctive grips of the Chinese-made Tokarevs. Soviet TT-33s sometimes also have a safety, but this was forced upon importers after 1990 by the ATF, so many Soviet Era TT-33 pistols were drilled out and had a safety installed by importers in the 1990s. Soviets using TT-33s in 1957 is likely anachronistic, as it had been replaced from service by the [[Makarov PM]] in 1951.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:IJKCS-TT.jpg|thumb|601px|none|As the KGB pull their Soviet Tokarevs, Mutt Williams ([[Shia LaBeouf]]) is told he just brought his &amp;quot;knife to a gunfight&amp;quot;. The wider serrations on the slides would suggest pre-war manufacture.]]&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg‎ |thumb|none|300px|Norinco Type 54 Model 213 with blued finish - 9x19mm]]&lt;br /&gt;
[[Image:Spalko.jpg|thumb|300px|none|Actual screen-used Chinese-made Norinco Model 213 as held by Col. Dr. Irina Spalko ([[Cate Blanchett]]).]]&lt;br /&gt;
[[Image:Spalko2.jpg|thumb|300px|none|Screen-used Tokarev in display case.]]&lt;br /&gt;
[[Image:IJKCS-TT2.jpg|thumb|600px|none|Col. Dr. Irina Spalko ([[Cate Blanchett]]) holds her Tokarev TT-33. The large safety reveals that it is a Chinese Type 54.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A [[Browning Hi-Power]] is used by George 'Mac' McHale ([[Ray Winstone]]) in the film. Mac's BHP has an external extractor, which wasn't introduced until 1963. It also has the higher profile adjustable &amp;quot;beer can&amp;quot; sights first offered in 1971. It does, however, have the correct &amp;quot;ring&amp;quot; hammer, which was replaced with a spur hammer in 1972.&lt;br /&gt;
[[Image:HPTaar.jpg|thumb|none|300px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:IJKCS Browning HP Screen Used.jpg|thumb|none|300px|Screen-used Browning Hi-Power from ''Indiana Jones and the Kingdom of the Crystal Skull''. Image courtesy of [https://propstore.com/ Prop Store].]]&lt;br /&gt;
[[Image:IJKOTCS_23.jpg|thumb|600px|none|A [[Browning Hi-Power]] is held by George 'Mac' McHale ([[Ray Winstone]]).]]&lt;br /&gt;
[[Image:IJKCS-HP.jpg|thumb|601px|none|A [[Browning Hi-Power]] on Indy and Mutt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Colonel Dovchenko ([[Igor Jijikine]]), while disguised as US Army Colonel &amp;quot;Truman,&amp;quot; carries a [[Colt M1911A1]] pistol as his sidearm. This plastic and metal dummy Colt M1911 pistol, actually an airsoft gun (no longer capable of firing pellets), is a highly detailed copy of a real Colt 1911 pistol. Dummy pistols such as these are used during filming when a real firearm is not necessary as the actor is not firing the gun. They are also used for background actors to fill out the number of weapons in a scene, or as &amp;quot;holster stuffers.&amp;quot;  Keen eyes will catch that the &amp;quot;Prop Store of London&amp;quot;'s &amp;quot;official&amp;quot; version is an M1911A1, not an M1911, so the replica gun doesn't exactly match the blank firing weapon used on set.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|War time issued (WWII) Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:IJ4 Plastic 1911 2.jpg|thumb|400px|none|A screen-used prop M1911.]]&lt;br /&gt;
[[Image:Ijk006.jpg|thumb|601px|none|Colonel Dovchenko ([[Igor Jijikine]]) raises his M1911 on Indy.]]&lt;br /&gt;
[[Image:IJKCS-1911.jpg|thumb|601px|none|The M1911 trained on Indy.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
[[M1 Carbine]]s are used by the Soviet spies disguised as US Army soldiers and by Indiana Jones at the beginning of the film. Most of them are fitted with 30 round magazines. The ones with 15rd magazines are most likely non-firing plastic replicas.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1c.jpg|thumb|450px|none|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:IJ4 M1Carbine 1.jpg|thumb|500px|none|Screen-used prop M1 Carbine.]]&lt;br /&gt;
[[Image:IJKCS2-M1B.jpg|thumb|601px|none|Indy aims the M1 Carbine at Spalko. The selector is just behind the handguard]]&lt;br /&gt;
[[Image:IJKCS-M1.jpg|thumb|600px|none|Soviet spies disguised as US soldiers train their M1s on Indy and Mac. Note that with their positions, they would hit each other if they were to shoot them.]]&lt;br /&gt;
[[Image:IJKCS2-M1A.jpg|thumb|601px|none|M1s are slung over the shoulders of the guards that carry the mysterious Area 51 crate. Also seen where Indy got the idea for his escape.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Almost all of the [[AK-47]]-type rifles in this movie are stamped-receiver Chinese [[Norinco Type 56]]s (fixed stock) and [[Type 56-1]]s (folding stock), including the one used by Irina Spalko ([[Cate Blanchett]]) during the chase. Aside from the fact that the Soviets should not be using Chinese-made weapons, AKs with stamped receivers didn't exist until 1959, and the Chinese didn't go to the stamped receivers until 1963. So, although AKs were around then, these particular models are an anachronism. There is a very good possibility that the production crew used the Norinco Type 56 as a &amp;quot;stand-in&amp;quot; for Soviet AK-47s since there are not many genuine Soviet AK-47s in the US as well as the Type 56 looking like the original Soviet-made AK-47 rifles from a distance (the Norinco Type 56 has a smooth receiver cover that is similar to the ones used on the original Soviet AK-47). Also, the folding-stock model wasn't made until the early 60s, though the ones used might simply be stand-ins for AKS-47 rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|450px|none|Norinco Type 56-1 7.62x39mm]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. This particular gun lacks the &amp;quot;pig sticker&amp;quot; bayonet seen on the model above, which was standard on PLA-issue Type 56s, but much rarer on the export versions.]]&lt;br /&gt;
[[Image:KOCS-AK.JPG|thumb|500px|none|A production image of Soviet soldiers firing at Indy with Norinco Type 56-1s (Chinese AKS-47/AKMS clones).]]&lt;br /&gt;
[[Image:IJKCS-AK.jpg|thumb|601px|none|The Soviets behind Marion ([[Karen Allen]]) carry their Norincos.]]&lt;br /&gt;
[[Image:IJKOTCS_31.jpg|thumb|601px|none|A [[Type 56-1]] (folding stock) is used by Irina Spalko ([[Cate Blanchett]]) during the chase.]]&lt;br /&gt;
[[Image:IJKCS-AK2.jpg|thumb|601px|none|Soviet troops open fire with their Norinco rifles on Indy and Mac.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
In some scenes, some of the rifles held by the Soviet soldiers are [[AKMS]] rifles.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|450px|none|AKMS - 7.62x39mm]]&lt;br /&gt;
[[Image:IJKCS-AK3.jpg|thumb|601px|none|Soviets holding AKs. However, the AKs these Soviets are holding are not Norinco Type 56-1s but Soviet (or Eastern European or Egyptian) AKMS rifles (note the foregrips, foresight, receiver cover and the AKM muzzle compensator)]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Thompson M1928A1 ==&lt;br /&gt;
A [[Thompson M1928A1]] held by Mac ([[Ray Winstone]]) in Hangar 51. The [[Thompson M1928A1]]s seen in the hands of the Soviet spies disguised as U.S. soldiers at the beginning of the film. This is slightly inconsistent with their disguises because the Thompson M1928A1 was phased out by the [[Thompson M1A1|M1A1]] by 1942, due to the drum magazines for it was being more prone to jamming, rattling when moving, and being bulky and heavier. It is presumed that these are Lend-Lease models that the Roosevelt administration shipped to the Soviets as a form of military aid during the Second World War.&lt;br /&gt;
[[Image:M1928A1 Thompson.jpg|thumb|none|450px|M1928A1 Thompson with 30-round stick magazine - .45 ACP ]]&lt;br /&gt;
[[Image:IJ4 Thompson 2.jpg|thumb|400px|none|Screen-used rubber prop Thompson.]]&lt;br /&gt;
[[Image:IJKCS-Tommy.jpg|thumb|601px|none|The [[Thompson Submachine Gun]] seen in the hands of the Soviet infiltrators disguised as US soldiers at the beginning of the film.]]&lt;br /&gt;
[[Image:IJKCS2-Tommy.jpg|thumb|601px|none|A Soviet infiltrator disguised as a US soldier holds the Thompson on Mac.]]&lt;br /&gt;
[[Image:IJKCS3-Tommy.jpg|thumb|601px|none|The metal buckle of the Thompson's sling is attracted to the alien container in Hangar 51.]]&lt;br /&gt;
[[Image:Indyt.jpg|thumb|400px|none|Ray Winstone as Mac with the Thompson in a promotional still.]]&lt;br /&gt;
[[Image:IJKCS2-Tommy4.jpg|thumb|601px|none|Mac with the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
A [[Browning M1919A6]] machine gun with the stock removed is seen on the GAZ 46 MAV in this movie. It is lost during the waterfall scene. It is possible this weapon could be a 'captured example' from WWII/Korea used by the Soviets prior to the [[PK machine gun]], or on lease from communist South American countries aiding the Soviets. A more likely possibility that the weapon was an attempt (and a fairly poor one at that) to imitate the design of the Soviet [[KPV]].&lt;br /&gt;
[[File:1919A6 postWW2.jpg|thumb|none|450px|Browning M1919A6, post WWII manufacture - .30-06]]&lt;br /&gt;
[[Image:Indtca5w.jpg|thumb|500px|none|A production still of [[Cate Blanchett]] as Irina Spalko behind the Browning mocked up to resemble the KPV.]]&lt;br /&gt;
[[Image:IJKCS-M1919.jpg|thumb|601px|none|As Spalko holds the Crystal Skull, the MG mockup is seen to her right on the Soviet &amp;quot;Duck&amp;quot;.]]&lt;br /&gt;
[[Image:IJKCS-M1919a.jpg|thumb|600px|none|Spalko fires the Browning on Marion.]]&lt;br /&gt;
[[Image:IJKCS-M1919B.jpg|thumb|601px|none|Another view of the Browning as Indy drives the &amp;quot;Duck&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
A Soviet spy disguised as a US soldier is armed with a [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] at the beginning of the film.&lt;br /&gt;
[[Image:1897.jpg|thumb|none|450px|Winchester Model 1897 12 gauge Trench Gun]]&lt;br /&gt;
[[Image:IJKCS2-Win1987.jpg|thumb|600px|none|A Soviet spy posing as a US soldier armed with a [[Winchester Model 1897]] unloads a shell for Indy.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Type 69 RPG==&lt;br /&gt;
An RPG-type launcher is seen used by Indy to take out a Soviet vehicle. This particular launcher resembles a Chinese [[Type 69 RPG]] and is meant as a substitute for the Soviet [[RPG-2]], which was in use with the Red Army in 1957 (the date the film was set). In the film, the weapon is loaded with a PG-2 antitank rocket (a round which only the RPG-2 can fire), but the launcher still has the folding carry handle and thicker heat shield of the Type 69. CGI is utilized when the round is fired.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|450px|Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Ij4wp311024hm7.jpg|thumb|550px|none|A production still of Harrison Ford as Indiana Jones with a Type 69, mocked up to resemble the RPG-2.]]&lt;br /&gt;
[[File:IJKOTCS 38.jpg|thumb|600px|none|The PG-2 round is seen in the launcher as it is revealed to Marion and Mutt.]]&lt;br /&gt;
[[Image:IJKCS-RPG.jpg|thumb|600px|none|''&amp;quot;I'd cover my ears if I were you&amp;quot;.'' &amp;lt;br&amp;gt;  Indy prepares to use the launcher. While the correct PG-2 round is loaded, the folding carry handle and thicker heat shield of the Type 69 launcher is visible here.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
Jones uses gunpowder from several [[Mk 2 hand grenade]]s to locate the highly magnetic box. &lt;br /&gt;
The Mk. II grenade was filled with EC blank fire (smokeless firearm) powder, rather than the black powder depicted in the film.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CrystalSkullGrenade (1).jpg|thumb|600px|none|Colonel Dovchenko empties one of his Mk 2 grenades for Jones.]]&lt;br /&gt;
[[File:CrystalSkullGrenade (2).jpg|thumb|600px|none|Soviet infiltrators emptying their Mk 2 hand grenade powder into a military cover in order to find the magnetic box they are looking for.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
In the United States, the MPAA (Motion Picture Association of America) does not allow firearms to be directly pointed at a person in the same screenshot in movie trailers that are deemed &amp;quot;approved for appropriate audiences&amp;quot; (so-called &amp;quot;Green Band&amp;quot; trailers). Thus, the studio resorts to CGI to disguise this fact. Below is an example:   &lt;br /&gt;
[[Image:IndyK12.jpg|thumb|600px|none|A screenshot from the US &amp;quot;Green Band&amp;quot; trailer. Note how the soldier in front is holding the M1 Carbine down, the protruding arm holding the Thompson on the left side, and the soldier with the Thompson in the back is holding the weapon to his side.]]&lt;br /&gt;
[[Image:IJKCS-M1.jpg|thumb|600px|none|The scene as it appears in the film.]]&lt;br /&gt;
&lt;br /&gt;
For other examples, please see ''[[Cop Out]]'', ''[[World War Z (film)|World War Z]]'', and ''[[Iron Man]]''.&lt;br /&gt;
&lt;br /&gt;
{{Indiana Jones}}&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;br /&gt;
[[Category:Steven Spielberg]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park_(disambiguation)&amp;diff=1632915</id>
		<title>Jurassic Park (disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park_(disambiguation)&amp;diff=1632915"/>
		<updated>2023-12-03T05:14:41Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Television */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following lists the media in the IMFDB that are in the ''Jurassic Park'' franchise:'''&lt;br /&gt;
 &lt;br /&gt;
==Film==&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px perrow=6&amp;gt;&lt;br /&gt;
Image:JP1cover.jpg|''[[Jurassic Park (1993)|Jurassic Park]]'' (1993) &lt;br /&gt;
Image:LostWorldDVDcover.jpg|''[[The Lost World: Jurassic Park]]'' (1997)&lt;br /&gt;
Image:JPIIIdvdcover.jpg|''[[Jurassic Park III]]'' (2001)  &lt;br /&gt;
JurassicW.jpg|''[[Jurassic World]]'' (2015)  &lt;br /&gt;
JWFK poster.jpg|''[[Jurassic World: Fallen Kingdom]]'' (2018) &lt;br /&gt;
JWD_poster.jpg|''[[Jurassic World: Dominion]]'' (2022)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px perrow=6&amp;gt;&lt;br /&gt;
Image:JWCC_poster.jpg|''[[Jurassic World: Camp Cretaceous]]'' (2020-2022)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px perrow=6&amp;gt;&lt;br /&gt;
Image:JPT.jpg|''[[Jurassic Park: Trespasser]]'' (1998)&lt;br /&gt;
Image:Operation Genesis.jpg|''[[Jurassic Park: Operation Genesis]]'' (2003)&lt;br /&gt;
Image:JPTG boxart.jpg|''[[Jurassic Park: The Game]]'' (2011)&lt;br /&gt;
Image:JWE_cover.jpg|''[[Jurassic World: Evolution]]'' (2018)&lt;br /&gt;
Image:JWE2_boxart.jpg|''[[Jurassic World: Evolution 2]]'' (2021)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jurassic Park}}&lt;br /&gt;
[[Category:Disambiguation pages]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_II&amp;diff=1632897</id>
		<title>Mafia II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_II&amp;diff=1632897"/>
		<updated>2023-12-03T04:23:18Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Tellermine 42 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia II&lt;br /&gt;
|picture =Gun 1920x1200 - Copy.jpg&lt;br /&gt;
|caption =  Mafia II&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= 2010&lt;br /&gt;
|developer=2K Czech&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;OS X&lt;br /&gt;
|publisher=2K Czech&lt;br /&gt;
|genre=Action-adventure&amp;lt;br&amp;gt;Third-person shooter}}&lt;br /&gt;
&lt;br /&gt;
'''''Mafia II''''' is an open-world action-adventure video game, the sequel of ''[[Mafia: The City of Lost Heaven]]''. It was developed by 2K Czech and published by 2K Games in 2010 for the PC, Xbox 360 and PlayStation 3. In 2016, ''[[Mafia III]]'', it's sequel was released.&lt;br /&gt;
&lt;br /&gt;
'''Notice: Minor spoilers are present on this page.'''&lt;br /&gt;
&lt;br /&gt;
'''The following firearms make an appearance in the video game ''Mafia II'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] is the standard pistol throughout the game. This weapon is seen being used by Vito, Joe and Henry in the game. The M1911A1 is Vito's favorite gun. Most &amp;quot;Made Men,&amp;quot; including Joe carry the weapon in the back of their pants. Vito seems to prefer a shoulder rig, based on how he draws the weapon in cutscences. In the pre-release version it was called the &amp;quot;Cole 1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:689394046.jpg|thumb|600px|none|The M1911A1 in the gun shop.]]&lt;br /&gt;
[[Image:M1911mafia2v2.jpg|thumb|600px|none|Joe interrogates the gas station clerk in Joe's Adventures.]]&lt;br /&gt;
[[Image:Mafia2 1911 2.jpg|thumb|600px|none|Brian O'Neal holds an M1911A1 at the jewelry store.]]&lt;br /&gt;
[[Image:M1911mafia2.jpg|thumb|600px|none|Joe tries to save Marty from the Bombers in Joe's Adventures DLC.]]&lt;br /&gt;
&lt;br /&gt;
=== Custom Colt M1911A1 ===&lt;br /&gt;
In Chapter 10 Joe and Vito use a special custom version with a 23 round magazine. Joe tells Vito not to lose it &amp;quot;because there are only two in the world&amp;quot;, yet it can be bought at Giuseppe's. This version appears to be nickel plated with dark black wood grips, and appears as the &amp;quot;1911 Special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Apparently, it was made in the likeness of the [[Colt Government Model]] which was specially modified by gunsmith Hyman Lebman, and owned by John Dillinger and &amp;quot;Baby Face&amp;quot; Nelson. However, the gun in the game differ in being semi-auto in game over the real gun's full auto, the in-game gun has a nickel finish over normal blued steel and a slightly smaller magazine capacity of 23 over the original's 25.&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated M1911A1 Pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[Image:.38Super1911MachinePistol.jpg|thumb|none|400px|Dillinger's actual .38 Super M1911A1 Machine Pistol, for comparison purposes.]]&lt;br /&gt;
[[Image:Mafia colt 32.jpg|thumb|600px|none|Joe loading the extended magazine into his M1911A1. Notice the trigger discipline, which is nigh unheard of in video games. In this scene he also called gun as a &amp;quot;Cole 1911&amp;quot;, a remnant of the pre-release name.]]&lt;br /&gt;
[[Image:Mafia2 1911custom.jpg|thumb|600px|none|Joe armed with the custom M1911A1. It is unknown how can that magazine hold 23 bullets. Note the HUD icon shows the &amp;quot;special&amp;quot; Colt Pistol as ordinary M1911A1, without nickel-plated and a custom grips, only with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 ==&lt;br /&gt;
The snub nose [[Smith &amp;amp; Wesson Model 10]] appears as the &amp;quot;.38 Revolver&amp;quot; (the pre-release version called it the &amp;quot;S&amp;amp;W .38 Revolver M&amp;amp;P2&amp;quot;). Its the standard-issued sidearm of the Empire Bay Police Department and found in most gun shops early in the game . It is noted as a Smith &amp;amp; Wesson Model 10 by the cylinder release, which is clearly a push release and not the same as the [[Colt Detective Special]]'s &amp;quot;pull-to-release&amp;quot; latch, and as well as the location of the screws on the frame. It also fires six shots, which eliminates the [[Smith &amp;amp; Wesson Model 36]] as a possibility. &lt;br /&gt;
&lt;br /&gt;
While based on the Model 10 snub nose, it oddly has some features from the anachronistic Colt DS 3rd generation, including an shrouded ejector rod, and wide target grips. The front of the frame also resembles an [[Astra Cadix]] as well.&lt;br /&gt;
[[Image:S&amp;amp;WModel10SnubEarly.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 snub nose revolver - .38 Special. Early Model]]&lt;br /&gt;
[[File:Mafia2colt38store.jpg|thumb|none|600px|The &amp;quot;.38 Revolver&amp;quot; at the gun shop.]]&lt;br /&gt;
[[Image:Mafiacds.jpg|thumb|none|600px|The Fat Man's clutches his .38 in a cutscene, giving us a clean view at the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
The [[Mauser C96]] first appears during a mission in Sicily, where it can be seen being used by Italian soldiers (although the main Italian handgun was then the [[Beretta M1934]]). Afterwards it can be bought at Harry's gun shop. It incorrectly uses .45 ACP rounds (only the Chinese Shansi Type 17 variant uses .45 ACP rounds) and is shown to be reloaded by inserting a detachable box magazine into the weapon from the underside of the magazine housing. The only C96 variants to commonly use a detachable magazine were select-fire models like the M712 Schnellfeuer, though there are some modern aftermarket kits to convert standard C96s to accept magazines. &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:C96mafia2zoom.jpg|thumb|none|600px|C96's at Harry gunshop.]]&lt;br /&gt;
[[Image:C96mafia2.jpg|thumb|none|600px|Vito holds a Mauser C96 pistol.]]&lt;br /&gt;
[[Image:Mafia2 C96 2.jpg|thumb|none|600px|Jimmy shoots some Boomers with the Mauser in The Betrayal of Jimmy DLC.]]&lt;br /&gt;
[[Image:Mafia2 C96 3.jpg|thumb|none|600px|Jimmy becomes Public Enemy No. 1 as all the cops in Empire Bay try to take him down.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 27]] appears as the &amp;quot;Magnum&amp;quot; and takes .357 rounds (in pre-release version it was called &amp;quot;Seth &amp;amp; Winston .357 Magnum&amp;quot;). It is modeled with a full-length lug under the barrel, and without its adjustable sights. It also appears with a 4&amp;quot; barrel in the icon for a 3-star wanted level, despite the police only using their Model 10's.&lt;br /&gt;
&lt;br /&gt;
Oddly it's also modeled with a 5-shot cylinder, although it accommodates 6 rounds, and uses the 6-round speedloaders. This is actually a relic of the pre-release version of the game, where it held five rounds, as can be seen in the early gameplay videos. By a strange oversight, after changing its capacity to 6 rounds, the models of the its speedloaders were changed, but not the model of the ''revolver itself''.&lt;br /&gt;
[[Image:S&amp;amp;WModel28.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 27 - .357 Magnum]]&lt;br /&gt;
[[Image:Mafia2 Magnum 1.jpg|thumb|none|600px|The &amp;quot;Magnum&amp;quot; at Harry's gun shop. Note that the revolver is modeled with a five-shot cylinder, but still somehow takes 6 round speedloaders.]]&lt;br /&gt;
[[Image:Dirty Harry2.jpg‎|thumb|600px|none|Vito with the &amp;quot;Magnum&amp;quot;, showing the 5 shot cylinder. Note the HUD icon shows the revolver as nickel-plated, although in the game it is blued.]]&lt;br /&gt;
[[Image:Smithawasonmafia2.jpg‎|thumb|600px|none|Vito aims the Model 27.]]&lt;br /&gt;
[[Image:MafiaIImagnum.jpg|thumb|none|600px|Vito fires his Model 27.]]&lt;br /&gt;
[[Image:Mafia2 Magnum 2009.jpg|thumb|none|600px|The early version of the &amp;quot;Magnum.&amp;quot; Note its very clever &amp;quot;Seth &amp;amp; Winston .357 Magnum&amp;quot; name.]]&lt;br /&gt;
[[Image:McClusky &amp;amp; Son Icon.jpg|thumb|none|600px|The &amp;quot;Magnum&amp;quot;, as it appears in the McClusky and Sons gun shop menu logo. Here it's depicted very clearly, showing the resemblance to the Model 27 even down to the rosewood grips. This version appears to have target sights that the in-game version lacks, although it has the same 5 shot cylinder and extended lug under the barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Thompson M1A1 ==&lt;br /&gt;
The preferred submachine gun of the police officers in the game is the [[Thompson M1A1]] with a 30-round box magazine. The fact that the Empire Police use this weapon during the 1940s section of the game is highly unlikely as this weapon was being issued to US troops fighting overseas.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|500px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Mafia-ii-m1a1.jpg|thumb|none|600px|Vito fires the M1A1 at the Zavesky Observatory. Note the HUD icon shows the M1A1 with 20-round magazine.]]&lt;br /&gt;
[[Image:Mafia-ii-m1a12.jpg|thumb|none|601px|Joe holds an M1A1 during the Supermarket level in Joe's DLC.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928 ==&lt;br /&gt;
The [[Thompson M1928]] with a 50-round drum magazine is the main submachine gun of the gangsters. Thompson M1928 submachine guns are used by SWAT officers in the Joe's Adventures DLC, during the &amp;quot;Supermarket&amp;quot; mission. The M1928 Thompson in game is modeled with an M1/M1A1 Thompson stock and is incorrectly shown firing from a closed bolt. The Thompson M1928 is also depicted on the icon of the four-stars police wanted level, despite the fact that the police officers in the game use the M1A1.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; - .45 ACP with 50-round drum magazine, made famous through countless classic gangster movies]]&lt;br /&gt;
[[Image:Thompson1928mafia2v2.jpg|thumb|none|600px|Three Tommy Guns at Harry's gun shop, as well as boxes of drum mags.]]&lt;br /&gt;
[[Image:Mafia2 1928 1.jpg|thumb|none|600px|Vito tests the Tommy Gun before assaulting the Greasers hideout.]]&lt;br /&gt;
[[Image:Mafia2 1928 2.jpg|thumb|none|600px|Vito and Joe engage Clemente's men at the Empire Arms hotel. Joe can be seen using the custom 1911 in the background.]]&lt;br /&gt;
[[Image:Mafia2 1928 3.jpg|thumb|none|600px|Joe brutally kills Clemente from nearly point-blank range with his Thompson M1928.]]&lt;br /&gt;
[[Image:Mafia2 1928 4.jpg|thumb|none|600px|A fake cop holds a Tommy Gun shortly after the drug deal with the Chinese.]]&lt;br /&gt;
[[Image:Thompson1928mafia2.jpg|thumb|none|600px|Joe reloads the M1928.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 38A ==&lt;br /&gt;
The [[Beretta Model 38|Beretta Model 38A]] is used by Italian soldiers in the training mission, and can be later bought at Harry's gun shop later in the game. Called the &amp;quot;.38 SMG&amp;quot; (.38 apparently meaning 9mm) in the game, it's also the only SMG to be to fired from the shoulder.&lt;br /&gt;
[[Image:Beretta Model 38A.jpg|thumb|none|500px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[Image:Beretamafia2.jpg|thumb|none|600px|Beretta Model 38A as seen in the game.]]&lt;br /&gt;
[[Image:Beretamafia2v2.jpg|601px|thumb|none|Vito fires his Beretta Model 38.]]&lt;br /&gt;
[[Image:Mafia2 Beretta 2.jpg|601px|thumb|none|Vito reloads the Model 38 SMG.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 == &lt;br /&gt;
The [[MP40]] is often used by enemy gangsters, and is more common than the Grease Gun. It has a surprisingly slow rate of fire and can be bought at Harry's. Bar owners on one side of town will use the MP40 if the player pulls a weapon in their bar.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:Mp40mafia2.jpg|thumb|none|600px|The MP40 in Vito's hands.]]&lt;br /&gt;
[[Image:Mp40mafia2v2.jpg|thumb|none|600px|Vito ventilates a cop with a MP40.]]&lt;br /&gt;
[[Image:Mafia2 MP40 2.jpg|thumb|none|600px|Joe reloads the MP40.]]&lt;br /&gt;
&lt;br /&gt;
== M3 Grease Gun ==&lt;br /&gt;
The [[M3 Grease Gun]] is sometimes used by enemy gangsters and by, fittingly, the Greaser gang. Can also be bought at Harry's gun shop.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Greasegunmafia2.jpg|thumb|none|600px|The M3 Grease Gun in Vito's hands.]]&lt;br /&gt;
[[Image:Mafia GG.jpg|thumb|none|600px|Vito reloads the M3 Grease Gun.]]&lt;br /&gt;
[[Image:MII_Grease_Gun.jpg|600px|thumb|none|Vito tests the Grease Gun at Mike Bruski's scrapyard.]]&lt;br /&gt;
[[Image:Greasegunmafia2v2.jpg|thumb|none|600px|Vito fires the Grease Gun at The Red Dragon restaurant's kitchen.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears in-game first in the prologue training mission and later on in gunshops across the city. The M1 Garand is also shown to be carried by Prison Guards during the prison mission, this is unlikely as it was being used overseas by US troops around the same time. Male burger restaurant owners will pull out an M1 Garand if Vito pulls out a firearm in their store.&lt;br /&gt;
[[Image:M1_Garand.jpg|thumb|none|550px|M1 Garand semiautomatic Rifle with leather M1907 sling - .30-06 Springfield]]&lt;br /&gt;
[[Image:Mafia2 Garand 4.jpg|thumb|none|600px|M1 Garands at Harry's gun store.]]&lt;br /&gt;
[[Image:Mafia2 Garand 2.jpg|thumb|none|600px|Vito poses with an M1 Garand.]]&lt;br /&gt;
[[Image:M1garandmafia2.jpg|thumb|none|600px|A Hartmann Federal Penitentiary guard with a Garand rifle.]]&lt;br /&gt;
[[Image:M1garandmafia2v2.jpg|thumb|none|600px|Vito aiming the M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] can used during the training mission, found in an arsenal of the Italian Army (despite the standard issue rifle of the time being the [[Carcano M91|Carcano M91/30]]) but can also be bought at Harry's gun shop in the late game. It grants one-hit kills against most enemies.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mkar.jpg|thumb|none|600px|Jimmy poses with a Kar he bought with the money he acquired using the &amp;quot;scrapyard money glitch.&amp;quot;]]&lt;br /&gt;
[[Image:Kar96mafia2.jpg|thumb|none|600px|Jimmy reloads the Karabiner. Jimmy's last name is never revealed, but judging by his looks, it could be [[Bruce Willis|Willis]] or maybe [[Ed Harris|Harris]].]]&lt;br /&gt;
[[Image:Kar96mafia2v2.jpg|thumb|none|600px|Vito aims the Kar98k at an Italian soldier during Operation Husky.]]&lt;br /&gt;
[[Image:Mafia2 Kar98.jpg|thumb|none|600px|Joe about to kill a snitch with the Kar. In this mission the game refers to the gun as sniper rifle, although it is not fitted with a scope.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
An [[MG42]] machine gun is used by Vito first in the turorial mission and later in Mission 4 &amp;quot;The Buzzsaw,&amp;quot; where he uses it to ambush a convoy of gangsters.&lt;br /&gt;
[[Image:MG42Bipod.jpg|thumb|none|400px|MG42 with bipod extended - 7.92mm Mauser]]&lt;br /&gt;
[[Image:Mafia mg42.jpg|thumb|none|600px|Harry introduces the MG42: ''Well, here it is! MG42. Made in Germany. Hitler's Buzzsaw we called 'em! She's a beauty. 25 pounds, 7.92 caliber, 1200 rounds per minute - fastest in the world - 250 round belt, 3/4 of a mile effective range, and extremely reliable.'']]&lt;br /&gt;
[[Image:Mafia-ii-2mg.jpg|thumb|none|600px|Vito firing the MG42 at the Fat Man's bodyguards.]]&lt;br /&gt;
[[Image:Mafia-ii-20100615040846566 640w.jpg|thumb|none|600px|A pin-up on Derek's wall shows a girl holding an MG42 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Aircraft ==&lt;br /&gt;
A Browning M2 Aircraft is seen on a Sherman tank in the first level, but is never used.&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|500px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[Image:Mafia II Tank.jpg|thumb|none|600px|The Browning M2 Aircraft mounted on a Sherman tank.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 Field Gun ==&lt;br /&gt;
A [[Remington 870#Remington 870 Field Gun|Remington 870 Field Gun]] is used by Vito, gangsters, cops, and random shop owners. The shotgun in-game carries 8 rounds whereas it is modeled with a standard 4-round magazine. For some reason even if Vito fires once and reloads one shell, he always pumps the gun, but still retains the same amount of  ammo. An advertisement on the in-game radio specifically calls the weapon as Remington 870 (in the pre-release version it was called the &amp;quot;Flemming 870&amp;quot;). Its an anachronism for the first five missions, as the Model 870 wasn't produced until 1950 while the early game is set in 1945. The raised rib was also a feature that wouldn't be added until later. A more accurate choice would be the popular [[Winchester Model 1912]] or the [[Remington Model 31]].&lt;br /&gt;
It is also used by Joe Barbaro in the mission &amp;quot;Stairway to Heaven&amp;quot;, which is set during the epilogue of ''Mafia: The City of Lost Heaven'', despite the fact that Joe used a Lupara in that game. Funnily enough, in the [[Mafia: Definitive Edition|''Definitive Edition'']], he goes back to using a Lupara.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Mafia2shotgunstore.jpg|thumb|none|600px|Two Hartmann Federal Penitentiary guards armed with Remington shotguns.]]&lt;br /&gt;
[[Image:09 x - Copy.jpg|thumb|none|600px|Joe takes cover and reloads his 870 shotgun.]]&lt;br /&gt;
[[Image:mafia-ii-shotgun.jpg|thumb|none|600px|Joe fires the Remington 870 Field Gun at the police compound.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the frag grenade used in the game, first in the prologue and then later purchasable from Harry's Gun store, referred to as the &amp;quot;Mk II Grenade.&amp;quot;&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:Mafia II Grenades.jpg|thumb|none|600px|Vito's Mk 2 grenade lands on a box of Model 24 Stielhandgranates.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
During the grenade tutorial in Chapter 1, Vito tosses an Mk 2 frag grenade that lands on a box of [[Model 24 Stielhandgranate]]s, causing a huge explosion.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Mafia II Grenades.jpg|thumb|none|600px|Vito's Mk 2 grenade lands on a box of Model 24 Stielhandgranates.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
Throughout the development of the Mafia II, there were many changes to the content, including cut missions, vehicles, and weapons. Here is a summary of the currently known weapons that have been removed.&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] rifle was to appear in the game, among the other firearms, but then it was removed. This is was apparently removed due to it being anachronistic for the game early to mid 50's settings, the M14 wasn't fully adopted and produced until 1959. The player can still use the M14, if you modify the game's files.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14r.jpg|thumb|none|400px|The model of the removed M14 rifle.]]&lt;br /&gt;
[[Image:Mafia II Cut M14.jpg|thumb|none|600px|Vito carries the M14 at the Zavesky Observatory. The M14 in the game doesn't have its own HUD icon, so the icon of the M1 Garand is used.]]&lt;br /&gt;
[[Image:Mafia II Cut M14 World.jpg|thumb|none|600px|World model of the M14.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910==&lt;br /&gt;
The [[Maxim M1910]] machine gun was to appear in the ''Joe’s Adventures'' DLC, and intended for use in the final mission, &amp;quot;Cathouse,&amp;quot; but was later removed, as well as many other pieces of content. You can see it only in the Test Scene (which can be unlocked with the help of modifications).&lt;br /&gt;
[[File:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|350px|Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mafia 2 Cut Maxim.jpg|thumb|none|600px|The Maxim M1910, as it appears in the Joe’s Adventures' Test Scene. The model lacks textures, further suggesting its place as a weapon that had been tested but later  removed before release.]]&lt;br /&gt;
[[Image:Mafia 2 Cut Maxim 2.jpg|thumb|none|600px|Another Maxim M1910, as it seen in another location in the Joe’s Adventures' Test Scene. It is not accessible to the player, being originally intended for NPC use.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
This is perhaps the most interesting removed weapon, as it is fully operational, and has its own HUD icon. It seems that originally they were to be actively used by the player (and, quite possibly, NPCs), but in the end the role of the M24 grenades has been reduced to only a single appearance in the opening level. The player can use the Model 24 Stielhandgranate if they modify the game's files.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Mafia 2 M24 Stielhandgranate.jpg|thumb|none|600px|Joe holds a Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
==Kar98k Sniper Rifle==&lt;br /&gt;
Little is known about this removed weapon. Called the &amp;quot;K98 Sniper&amp;quot; in the game's files, no associated model appears to exist for it. What is most interesting is that the player can use this removed weapon if they modify the game's files. At the same time, it is clear that it does not have its world-model, any actual sniper function, nor does it have a HUD-icon. If used in-game, it is an ordinary Kar98k, but with increased accuracy and destructive power. This clearly indicates that this weapon was removed at an early stage of development.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|400px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42==&lt;br /&gt;
&lt;br /&gt;
Some unusable [[Tellermine 42]] anti-tank mines can be seen in an arsenal in the tutorial mission and in Harry's shop.&lt;br /&gt;
[[Image:Tellermine 42.jpg|thumb|none|350px|Tellermine 42]]&lt;br /&gt;
[[File:Mafia II AT mine italy.jpg|600px|thumb|none|Being an attentive soldier, Vito examinate some of the enemy's AT mines, resisting the distraction of the pin up poster.]]&lt;br /&gt;
[[File:Mafia II AT mine harry.jpg|600px|thumb|none|Despite being busy lifting crates, Vito notice the same model of AT mines.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
&lt;br /&gt;
For some very strange reason, the icon for Harry's gun shop is that of a [[Intratec TEC-9 Mini]], despite the fact that this gun did not exist until decades after this game is set. &lt;br /&gt;
&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|232px|Intratec TEC-9 Mini - 9x19 mm]]&lt;br /&gt;
[[File:Mafiaiitec9.jpg|600px|thumb|none|Harry's gun shop icon]]&lt;br /&gt;
&lt;br /&gt;
==Bisley model Colt Single Action Army==&lt;br /&gt;
The Bisley model of the [[Colt Single Action Army]] is seen on signs of the McClusky &amp;amp; Son guns shops.&lt;br /&gt;
[[Image:ColtBisleySAA.jpg|thumb|none|300px|Bisley model Colt Single Action Army with 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:Mafia2 McClusky &amp;amp; Son.jpg|thumb|none|600px|One of McClusky &amp;amp; Son guns shops.]]&lt;br /&gt;
&lt;br /&gt;
==Percussion Shotgun==&lt;br /&gt;
A quartet of double-barreled [[Percussion Shotgun]]s can be seen in the Vinci mansion.&lt;br /&gt;
[[File:DBPercussion.jpg|thumb|none|400px|Double Barreled Percussion Shotgun]]&lt;br /&gt;
[[File:M2 Vinci Mansion.jpg|thumb|none|600px|Vinci's mansion, as it appears in the final mission of the ''Jimmy's Vendetta'' DLC, as Judge Hillwood's home. According to available information, this is actually the &amp;quot;reincarnation&amp;quot; of one of the cut-out alternative endings of the original game, which should have been originally associated with the elimination of Vinci proper.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Generation_Zero&amp;diff=1630298</id>
		<title>Generation Zero</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Generation_Zero&amp;diff=1630298"/>
		<updated>2023-11-23T05:42:38Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Sako 85 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Generation Zero&lt;br /&gt;
|picture=Artwork.jpg&lt;br /&gt;
|caption=Menu Loading Screen&lt;br /&gt;
|date=March 26, 2019&lt;br /&gt;
|developer=Avalanche Studios&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Avalanche Studios&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Generation Zero''''' is a 2019 co-op, open world, first-person shooter survival game developed and published by Avalanche Studios. The game is set in a post-apocalyptic Sweden in an alternate 1989, which has become overrun by killer robots. These robots were built after World War II for defensive purposes, but have since become hostile to all humans. The player assumes the role of a Swedish teenager who, upon returning from an island excursion, finds that their home has been abandoned and overrun with killer robots, and must survive the Swedish wilderness while attempting to determine the fate of those who used to live there.&lt;br /&gt;
&lt;br /&gt;
Weapons, ammo, and weapon modifications in ''Generation Zero'' are found scattered across the open world map. Weapons have up to five possible modifications: scopes, vision modules (modules equipped on scopes, excluding the red dot sight, that grant infrared, night, or wall-penetrating vision), barrel modifications, magazine extensions, and alternate ammunition. Weapons and weapon modifications come in five quality tiers, improving in capability as the tiers go up.&lt;br /&gt;
 &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
The [[Walther PP]] appears as the &amp;quot;Möller PP&amp;quot;. The pistol has a base capacity of 8 rounds. Can be fitted with a suppressor. Fires .32 ACP FMJ or Hollow-Point rounds.&lt;br /&gt;
[[File:Walther PP.jpg|thumb|none|350px|Walther PP - .32 ACP]]&lt;br /&gt;
[[File:Moller_PP.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Moller_PP-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Moller_PP-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A very embellished [[Glock 17]] appears as the &amp;quot;Klaucke 17&amp;quot; and has a base capacity of 17 rounds. The barrel can be fitted with a suppressor. It fires 9mm FMJ or AP Pistol rounds, which are incompatible with those used by 9mm SMGs.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:Klaucke_17.jpg|thumb|none|600px|View of the gun in the inventory. The shape of the rail (which would be anachronistic for 1989), the thumb indent, and the shape of the slide are reminiscent of the [[Steyr M9-A1]].]]&lt;br /&gt;
[[File:Klaucke_17-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Klaucke_17-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Redhawk==&lt;br /&gt;
The [[Ruger Super Redhawk]] appears in-game as the &amp;quot;.44 Magnus&amp;quot;. The pistol has a capacity of 6 rounds, which cannot be expanded. It is the only pistol that can be use a short-range scope and vision modules. Muzzle attachments include a recoil-reducing compensator or a suppressor (despite the fact that, realistically, the gases escaping from the gap between the cylinder and barrel would render a suppressor pointless). Fires .44 Magnum in two ammo types: hollow point and FMJ, with the latter being both stronger and rarer.&lt;br /&gt;
[[File:RugerSuperRedhawk.44.jpg|thumb|none|350px|Ruger Super Redhawk - .44 Magnum]]&lt;br /&gt;
[[File:.44_Magnus.jpg|thumb|none|600px|The in-game description of the Redhawk, as seen in the inventory menu.]]&lt;br /&gt;
[[File:.44_Magnus-HUD.jpg|thumb|none|600px|Idling with the revolver; note that it lacks a cylinder release.]]&lt;br /&gt;
[[File:.44_Magnus-ADS.jpg|thumb|none|600px|Aiming down the illuminated 3-dot sights, which aren't aligned properly; in reality, the revolver would be shooting high.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
The [[Remington Model 870]] appears as the &amp;quot;12G Pump-Action&amp;quot;. The shotgun has a capacity of 6 rounds, which cannot be extended. The barrel can be fitted with a shotgun choke to tighten the shot pattern, or a suppressor. The gun uses 12 gauge shells, which has three types: birdshot (low accuracy, low damage but wider area of effect), buckshot (better accuracy and damage but smaller area), and slugs (best in Accuracy and damage but is like a rifle round). The gun can use red dot sight that excludes vision modules, or a low-power shotgun scope that can use vision enhancements.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[File:12G_pump-action.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:12G_pump-action-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:12G_pump-action-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren shotgun==&lt;br /&gt;
The [[Sjögren]] appears as the &amp;quot;Sjöqvist Semi-Auto&amp;quot;. The shotgun has a capacity of 5 rounds, which cannot be extended. It can use the shotgun choke, but not the Suppressor. Fires the same 12 gauge ammo as the 12G Pump-Action. No optics are available.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|400px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:Sjoqvist_Semi-Auto.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Sjoqvist_Semi-Auto-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Sjoqvist_Semi-Auto-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav m/45 &amp;quot;Swedish K&amp;quot;==&lt;br /&gt;
The [[Carl Gustav M/45]] appears as the &amp;quot;M/46 &amp;quot;Kpist&amp;quot; SMG&amp;quot;. It has a base capacity of 36 rounds, and can only fire in full auto. It can be fitted with a suppressor or a compensator. The SMG uses 9mm SMG rounds (incompatible with the 9mm pistol rounds), in either full metal jacket or armor-piercing types. It can use a red dot sight. &lt;br /&gt;
&lt;br /&gt;
Despite the fact that it is clearly intended to be the m/45, it uses the pistol grip of the [[Smith &amp;amp; Wesson Model 76]], a submachine gun that is officially 100% totally unrelated to the m/45, and all of their similarities (like the identical operating system, ammunition, stock, and handling) and the fact that the Model 76 was specifically chosen to replace the m/45 in American service is a total coincidence. &lt;br /&gt;
&lt;br /&gt;
It features neither the stock of the m/45 nor the Model 76. Much like other weapons in the game, it's stock is completely fictional.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M/45BE - 9x19mm]]&lt;br /&gt;
[[Image:S&amp;amp;W_M76.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M76 - 9x19mm‎]]&lt;br /&gt;
[[File:M-46_Kpist_SMG.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:M-46_Kpist_SMG-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:M-46_Kpist_SMG-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
A model of the [[Heckler &amp;amp; Koch MP5]] appears as the &amp;quot;HP5&amp;quot;. It has a base capacity of 30 rounds, and can toggle between full and semi-auto modes. Its attachments and ammo options are identical to the Kpist SMG.&lt;br /&gt;
&lt;br /&gt;
Because of it's fire selector, it can be identified as an MP5A2 (fixed stock, 3-position fire selector) or MP5A3 (folding stock, 3-position fire selector), but the specific one can not be identified with the stock removed and replaced with an aftermarket side-folding stock. While it hypothetically could be the never-issued MP5A1 (stockless) with a stock simply welded onto it's end-cap, it also features a newer fire selector and tropical handguard, neither of which the MP5A1 were ever used with as production didn't make it far enough (as you can imagine, the demand for a stockless MP5, when the MP5A3's stock could be collapsed to make it the same length, was pretty much non-existent).&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5Gzero.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:MP5-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:MP5-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Sako 85==&lt;br /&gt;
The [[Sako 85]] appears as the &amp;quot;Meusser Hunting Rifle&amp;quot;. It has a capacity of 5 rounds, which cannot be expanded. Its barrel can be fitted with a suppressor, and it has three low-to-medium-powered rifle scope options along with vision modules. The rifle can be loaded with .243 Soft-Point or Full Metal Jacket rounds. The rifle shares its model with the Sako 85 in [[theHunter: Call of the Wild]].&lt;br /&gt;
[[File:SAKO-Hunter.jpg|thumb|none|400px|Sako 85 Hunter]]&lt;br /&gt;
[[File:Meusser_Hunting_rifle.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Meusser Hunting rifle - HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Meusser_Hunting_rifle-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
A synthetic-stocked [[Winchester Model 70]] appears as the &amp;quot;&amp;quot;Älgstudsare&amp;quot; Hunting Rifle&amp;quot;. It has the same attachment options as the Sako, complete with a lack of upgrades to its capacity (only four rounds), and is chambered in .270, using either SP or FMJ rounds.&lt;br /&gt;
[[File:WinchesterM70Alaskan.jpg|thumb|none|450px|Winchester Model 70 Alaskan - .30-06 Springfield. Similar to the rifle in-game.]]&lt;br /&gt;
[[File:Algstudsare_hunting_rifle.jpg|thumb|none|600px|The Winchester's in-game description and stats.]]&lt;br /&gt;
[[File:Algstudsare_hunting_rifle-HUD.jpg|thumb|none|600px|Holding the rifle; note how, despite being able to accept scopes, it is not drilled for a scope mount.]]&lt;br /&gt;
[[File:Algstudsare_hunting_rifle-ADS.jpg|thumb|none|600px|Aiming down the Model 70's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] appears as the &amp;quot;Pansarvärnsgevär 90&amp;quot;. The rifle has a base capacity of 10 rounds, which can be expanded unlike the other two rifles. It can use two high-powered rifle scope attachments, and has no barrel attachments. It fires .50 cal FMJ or AP rounds. Although it is a bit embellished, the model looks most like the M107, which is anachronistic for 1989. The Swedish Army did adopt the M82 in 1989 but the M107 was not developed until 2002.&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]] &lt;br /&gt;
[[File:Pansarvarnsgevar_90.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Pansarvarnsgevar_90-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Pansarvarnsgevar_90-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the &amp;quot;Automatgevär 4&amp;quot;. The rifle has a base capacity of 20 rounds, and can toggle between full and semi-auto modes. Its barrel options include a suppressor or an extended barrel. It can be fitted with a red dot sight or a low-powered rifle scope. The rifle fires 7.62mm FMJ or AP rounds, which it shares with the AI-76, despite the G3 not sharing its ammo with the AKM in reality.&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with Navy trigger group - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Swedishak4hkg3a3.jpg|thumb|none|400px|Bofors Ak 4 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Automatgevar_4.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Automatgevar_4-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Automatgevar_4-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.. The rear sight is similar to early CETME models and G3 prototypes.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC / Ak 5 Hybrid==&lt;br /&gt;
A hybrid of the [[FN FNC]] and the [[Ak 5|Bofors Ak 5]] appears as the &amp;quot;Automatgevär 5&amp;quot;. It has the four-position safety of the original FNC, as well as a front sight similar to it, but combined with a handguard similar to the Swedish Ak 5. The rifle has a base capacity of 30 rounds, and can toggle between full and semi-auto modes. Attachments are the same as the &amp;quot;Automatgevär 4&amp;quot;. The rifle uses 5.56mm FMJ or AP rounds.&lt;br /&gt;
[[File:Fn-fnc-1-.jpg|thumb|none|450px|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm]]&lt;br /&gt;
[[File:Automatgevar_5.jpg|thumb|none|450px|View of the gun in the inventory.]]&lt;br /&gt;
[[File:Automatgevar_5-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Automatgevar_5-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Al-76 Assault Rifle&amp;quot;. The rifle has a base capacity of 30 rounds, and can toggle between full-auto, semi-auto, and 3-round-burst modes. The barrel attachments are the same as the other two rifles, but it can only use the red dot sight and cannot use the low-powered rifle scope and the vision modules. It fires the same 7.62mm FMJ or AP rounds as the &amp;quot;Automatgevär 4&amp;quot;. The name and magazine curve both imply the [[AK-74]], but because it uses 7.62 ammunition, it must be the AKM. The description identifying it as the most popular assault rifle in the world corroborates that.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Al-76_Assault_Rifle.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Al-76_Assault_Rifle-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Al-76_Assault_Rifle-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==Ksp-58B==&lt;br /&gt;
The Carl Gustaf [[FN MAG#Ksp 58|Ksp-58B]] appears as the &amp;quot;Kvm 59&amp;quot;. Like the AG-5, it is an FN designed weapon manufactured by Carl Gustaf specifically for the Swedish military and redisgnated. It is incorrectly depicted as having a disintegrating belt. While disintegrating belts for the FN MAG platform do exist (such as the U.S. military's M13 belt, now the NATO standard), it was originally used with a disintegrating one. It can be identified as the 'B' variant by it's use of 7.62x51mm NATO ammunition with otherwise original specs.&lt;br /&gt;
[[Image:Ksp 58 B.jpg|thumb|none|400px|Swedish Ksp 58B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Gen0kvmtier5.JPG|thumb|none|600px|The tier 5 version viewed in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustav recoilless rifle==&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] appears as the &amp;quot;Granatgevär m/49&amp;quot;. It can fire smoke rounds to create smokescreens, EMP rounds to temporarily disable robots, or High Explosive Dual-Purpose rounds to deal heavy damage to the robots.&lt;br /&gt;
[[File:CarlGustavM2.jpg|thumb|none|400px|Carl Gustaf M2 - 84x246mm R]]&lt;br /&gt;
[[File:Granatgevar_M-49.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Granatgevar_M-49-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Granatgevar_M-49-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Generation_Zero&amp;diff=1630297</id>
		<title>Generation Zero</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Generation_Zero&amp;diff=1630297"/>
		<updated>2023-11-23T05:42:26Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Sako 85 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Generation Zero&lt;br /&gt;
|picture=Artwork.jpg&lt;br /&gt;
|caption=Menu Loading Screen&lt;br /&gt;
|date=March 26, 2019&lt;br /&gt;
|developer=Avalanche Studios&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Avalanche Studios&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Generation Zero''''' is a 2019 co-op, open world, first-person shooter survival game developed and published by Avalanche Studios. The game is set in a post-apocalyptic Sweden in an alternate 1989, which has become overrun by killer robots. These robots were built after World War II for defensive purposes, but have since become hostile to all humans. The player assumes the role of a Swedish teenager who, upon returning from an island excursion, finds that their home has been abandoned and overrun with killer robots, and must survive the Swedish wilderness while attempting to determine the fate of those who used to live there.&lt;br /&gt;
&lt;br /&gt;
Weapons, ammo, and weapon modifications in ''Generation Zero'' are found scattered across the open world map. Weapons have up to five possible modifications: scopes, vision modules (modules equipped on scopes, excluding the red dot sight, that grant infrared, night, or wall-penetrating vision), barrel modifications, magazine extensions, and alternate ammunition. Weapons and weapon modifications come in five quality tiers, improving in capability as the tiers go up.&lt;br /&gt;
 &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
The [[Walther PP]] appears as the &amp;quot;Möller PP&amp;quot;. The pistol has a base capacity of 8 rounds. Can be fitted with a suppressor. Fires .32 ACP FMJ or Hollow-Point rounds.&lt;br /&gt;
[[File:Walther PP.jpg|thumb|none|350px|Walther PP - .32 ACP]]&lt;br /&gt;
[[File:Moller_PP.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Moller_PP-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Moller_PP-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A very embellished [[Glock 17]] appears as the &amp;quot;Klaucke 17&amp;quot; and has a base capacity of 17 rounds. The barrel can be fitted with a suppressor. It fires 9mm FMJ or AP Pistol rounds, which are incompatible with those used by 9mm SMGs.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:Klaucke_17.jpg|thumb|none|600px|View of the gun in the inventory. The shape of the rail (which would be anachronistic for 1989), the thumb indent, and the shape of the slide are reminiscent of the [[Steyr M9-A1]].]]&lt;br /&gt;
[[File:Klaucke_17-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Klaucke_17-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Redhawk==&lt;br /&gt;
The [[Ruger Super Redhawk]] appears in-game as the &amp;quot;.44 Magnus&amp;quot;. The pistol has a capacity of 6 rounds, which cannot be expanded. It is the only pistol that can be use a short-range scope and vision modules. Muzzle attachments include a recoil-reducing compensator or a suppressor (despite the fact that, realistically, the gases escaping from the gap between the cylinder and barrel would render a suppressor pointless). Fires .44 Magnum in two ammo types: hollow point and FMJ, with the latter being both stronger and rarer.&lt;br /&gt;
[[File:RugerSuperRedhawk.44.jpg|thumb|none|350px|Ruger Super Redhawk - .44 Magnum]]&lt;br /&gt;
[[File:.44_Magnus.jpg|thumb|none|600px|The in-game description of the Redhawk, as seen in the inventory menu.]]&lt;br /&gt;
[[File:.44_Magnus-HUD.jpg|thumb|none|600px|Idling with the revolver; note that it lacks a cylinder release.]]&lt;br /&gt;
[[File:.44_Magnus-ADS.jpg|thumb|none|600px|Aiming down the illuminated 3-dot sights, which aren't aligned properly; in reality, the revolver would be shooting high.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
The [[Remington Model 870]] appears as the &amp;quot;12G Pump-Action&amp;quot;. The shotgun has a capacity of 6 rounds, which cannot be extended. The barrel can be fitted with a shotgun choke to tighten the shot pattern, or a suppressor. The gun uses 12 gauge shells, which has three types: birdshot (low accuracy, low damage but wider area of effect), buckshot (better accuracy and damage but smaller area), and slugs (best in Accuracy and damage but is like a rifle round). The gun can use red dot sight that excludes vision modules, or a low-power shotgun scope that can use vision enhancements.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[File:12G_pump-action.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:12G_pump-action-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:12G_pump-action-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren shotgun==&lt;br /&gt;
The [[Sjögren]] appears as the &amp;quot;Sjöqvist Semi-Auto&amp;quot;. The shotgun has a capacity of 5 rounds, which cannot be extended. It can use the shotgun choke, but not the Suppressor. Fires the same 12 gauge ammo as the 12G Pump-Action. No optics are available.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|400px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:Sjoqvist_Semi-Auto.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Sjoqvist_Semi-Auto-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Sjoqvist_Semi-Auto-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav m/45 &amp;quot;Swedish K&amp;quot;==&lt;br /&gt;
The [[Carl Gustav M/45]] appears as the &amp;quot;M/46 &amp;quot;Kpist&amp;quot; SMG&amp;quot;. It has a base capacity of 36 rounds, and can only fire in full auto. It can be fitted with a suppressor or a compensator. The SMG uses 9mm SMG rounds (incompatible with the 9mm pistol rounds), in either full metal jacket or armor-piercing types. It can use a red dot sight. &lt;br /&gt;
&lt;br /&gt;
Despite the fact that it is clearly intended to be the m/45, it uses the pistol grip of the [[Smith &amp;amp; Wesson Model 76]], a submachine gun that is officially 100% totally unrelated to the m/45, and all of their similarities (like the identical operating system, ammunition, stock, and handling) and the fact that the Model 76 was specifically chosen to replace the m/45 in American service is a total coincidence. &lt;br /&gt;
&lt;br /&gt;
It features neither the stock of the m/45 nor the Model 76. Much like other weapons in the game, it's stock is completely fictional.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M/45BE - 9x19mm]]&lt;br /&gt;
[[Image:S&amp;amp;W_M76.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M76 - 9x19mm‎]]&lt;br /&gt;
[[File:M-46_Kpist_SMG.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:M-46_Kpist_SMG-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:M-46_Kpist_SMG-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
A model of the [[Heckler &amp;amp; Koch MP5]] appears as the &amp;quot;HP5&amp;quot;. It has a base capacity of 30 rounds, and can toggle between full and semi-auto modes. Its attachments and ammo options are identical to the Kpist SMG.&lt;br /&gt;
&lt;br /&gt;
Because of it's fire selector, it can be identified as an MP5A2 (fixed stock, 3-position fire selector) or MP5A3 (folding stock, 3-position fire selector), but the specific one can not be identified with the stock removed and replaced with an aftermarket side-folding stock. While it hypothetically could be the never-issued MP5A1 (stockless) with a stock simply welded onto it's end-cap, it also features a newer fire selector and tropical handguard, neither of which the MP5A1 were ever used with as production didn't make it far enough (as you can imagine, the demand for a stockless MP5, when the MP5A3's stock could be collapsed to make it the same length, was pretty much non-existent).&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5Gzero.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:MP5-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:MP5-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Sako 85==&lt;br /&gt;
The [[Sako 85]] appears as the &amp;quot;Meusser Hunting Rifle&amp;quot;. It has a capacity of 5 rounds, which cannot be expanded. Its barrel can be fitted with a suppressor, and it has three low-to-medium-powered rifle scope options along with vision modules. The rifle can be loaded with .243 Soft-Point or Full Metal Jacket rounds. The rifle shares its model with the Sako 85 in [[theHunter: Call of the Wild]]&lt;br /&gt;
[[File:SAKO-Hunter.jpg|thumb|none|400px|Sako 85 Hunter]]&lt;br /&gt;
[[File:Meusser_Hunting_rifle.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Meusser Hunting rifle - HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Meusser_Hunting_rifle-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
A synthetic-stocked [[Winchester Model 70]] appears as the &amp;quot;&amp;quot;Älgstudsare&amp;quot; Hunting Rifle&amp;quot;. It has the same attachment options as the Sako, complete with a lack of upgrades to its capacity (only four rounds), and is chambered in .270, using either SP or FMJ rounds.&lt;br /&gt;
[[File:WinchesterM70Alaskan.jpg|thumb|none|450px|Winchester Model 70 Alaskan - .30-06 Springfield. Similar to the rifle in-game.]]&lt;br /&gt;
[[File:Algstudsare_hunting_rifle.jpg|thumb|none|600px|The Winchester's in-game description and stats.]]&lt;br /&gt;
[[File:Algstudsare_hunting_rifle-HUD.jpg|thumb|none|600px|Holding the rifle; note how, despite being able to accept scopes, it is not drilled for a scope mount.]]&lt;br /&gt;
[[File:Algstudsare_hunting_rifle-ADS.jpg|thumb|none|600px|Aiming down the Model 70's sights.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] appears as the &amp;quot;Pansarvärnsgevär 90&amp;quot;. The rifle has a base capacity of 10 rounds, which can be expanded unlike the other two rifles. It can use two high-powered rifle scope attachments, and has no barrel attachments. It fires .50 cal FMJ or AP rounds. Although it is a bit embellished, the model looks most like the M107, which is anachronistic for 1989. The Swedish Army did adopt the M82 in 1989 but the M107 was not developed until 2002.&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]] &lt;br /&gt;
[[File:Pansarvarnsgevar_90.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Pansarvarnsgevar_90-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Pansarvarnsgevar_90-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the &amp;quot;Automatgevär 4&amp;quot;. The rifle has a base capacity of 20 rounds, and can toggle between full and semi-auto modes. Its barrel options include a suppressor or an extended barrel. It can be fitted with a red dot sight or a low-powered rifle scope. The rifle fires 7.62mm FMJ or AP rounds, which it shares with the AI-76, despite the G3 not sharing its ammo with the AKM in reality.&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with Navy trigger group - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Swedishak4hkg3a3.jpg|thumb|none|400px|Bofors Ak 4 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Automatgevar_4.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Automatgevar_4-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Automatgevar_4-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.. The rear sight is similar to early CETME models and G3 prototypes.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC / Ak 5 Hybrid==&lt;br /&gt;
A hybrid of the [[FN FNC]] and the [[Ak 5|Bofors Ak 5]] appears as the &amp;quot;Automatgevär 5&amp;quot;. It has the four-position safety of the original FNC, as well as a front sight similar to it, but combined with a handguard similar to the Swedish Ak 5. The rifle has a base capacity of 30 rounds, and can toggle between full and semi-auto modes. Attachments are the same as the &amp;quot;Automatgevär 4&amp;quot;. The rifle uses 5.56mm FMJ or AP rounds.&lt;br /&gt;
[[File:Fn-fnc-1-.jpg|thumb|none|450px|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm]]&lt;br /&gt;
[[File:Automatgevar_5.jpg|thumb|none|450px|View of the gun in the inventory.]]&lt;br /&gt;
[[File:Automatgevar_5-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Automatgevar_5-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Al-76 Assault Rifle&amp;quot;. The rifle has a base capacity of 30 rounds, and can toggle between full-auto, semi-auto, and 3-round-burst modes. The barrel attachments are the same as the other two rifles, but it can only use the red dot sight and cannot use the low-powered rifle scope and the vision modules. It fires the same 7.62mm FMJ or AP rounds as the &amp;quot;Automatgevär 4&amp;quot;. The name and magazine curve both imply the [[AK-74]], but because it uses 7.62 ammunition, it must be the AKM. The description identifying it as the most popular assault rifle in the world corroborates that.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Al-76_Assault_Rifle.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Al-76_Assault_Rifle-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Al-76_Assault_Rifle-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==Ksp-58B==&lt;br /&gt;
The Carl Gustaf [[FN MAG#Ksp 58|Ksp-58B]] appears as the &amp;quot;Kvm 59&amp;quot;. Like the AG-5, it is an FN designed weapon manufactured by Carl Gustaf specifically for the Swedish military and redisgnated. It is incorrectly depicted as having a disintegrating belt. While disintegrating belts for the FN MAG platform do exist (such as the U.S. military's M13 belt, now the NATO standard), it was originally used with a disintegrating one. It can be identified as the 'B' variant by it's use of 7.62x51mm NATO ammunition with otherwise original specs.&lt;br /&gt;
[[Image:Ksp 58 B.jpg|thumb|none|400px|Swedish Ksp 58B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Gen0kvmtier5.JPG|thumb|none|600px|The tier 5 version viewed in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustav recoilless rifle==&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] appears as the &amp;quot;Granatgevär m/49&amp;quot;. It can fire smoke rounds to create smokescreens, EMP rounds to temporarily disable robots, or High Explosive Dual-Purpose rounds to deal heavy damage to the robots.&lt;br /&gt;
[[File:CarlGustavM2.jpg|thumb|none|400px|Carl Gustaf M2 - 84x246mm R]]&lt;br /&gt;
[[File:Granatgevar_M-49.jpg|thumb|none|600px|View of the gun in the inventory]]&lt;br /&gt;
[[File:Granatgevar_M-49-HUD.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:Granatgevar_M-49-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TheHunter:_Call_of_the_Wild&amp;diff=1630296</id>
		<title>TheHunter: Call of the Wild</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TheHunter:_Call_of_the_Wild&amp;diff=1630296"/>
		<updated>2023-11-23T05:41:41Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Sako 85 */ Generation Zero was released after The Hunter: Call of the Wild, so it should be the other way around.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''theHunter: Call of the Wild''&lt;br /&gt;
|picture = CoTW Cover.jpg&lt;br /&gt;
|caption =  Game boxart&lt;br /&gt;
|series= ''theHunter''&lt;br /&gt;
|date= 2017&lt;br /&gt;
|developer=Expansive Worlds&lt;br /&gt;
|platforms=PC, PlayStation 4, Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Expansive Worlds, Avalanche Studios&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''theHunter: Call of the Wild''''' is the 2017 successor to the 2009 video game ''[[theHunter]]. Like its predecessor, it is a hunting simulator which aims to depict realistic animal behavior and hunting techniques as players hunt across vast tracts of game reserves in multiple biomes. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''theHunter: Call of the Wild'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
&lt;br /&gt;
==Glock 40==&lt;br /&gt;
The [[Glock 40]] was introduced into the game with the &amp;quot;Assorted Sidearms&amp;quot; DLC as the &amp;quot;10mm Davani 40&amp;quot;. Chambered in 10mm Auto, it features a 15 round magazine and compatibility with a micro red dot sight. An alternate custom variation also exists, though differences are only really cosmetic.&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40 - 10mm Auto]]&lt;br /&gt;
[[File:Davani40COTW.jpg|thumb|none|400px|Render of the Davani 40A in-game.]]&lt;br /&gt;
[[File:Glockaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GLglockpoimt.jpg|thumb|none|600px|Davani 40GL variant, pointed forward and equipped with its red dot sight.]]&lt;br /&gt;
[[File:GLglockreload.jpg|thumb|none|600px|Reloading, with a good view of the custom work done to the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100 / Taurus Raging Bull hybrid==&lt;br /&gt;
The [[Ruger GP100]], known in-game as &amp;quot;Rhino 454&amp;quot;, appears modelled with the barrel of a [[Taurus Raging Bull]]. It is obtainable though the in-game store, although it is score-locked. As the name suggests, it is chambered in .454 Casull, it also features a 5 round cylinder and is compatible with either a reflex sight, handgun scope or tritium sights. An alternate version with many decorative features such as engraving and a pearl grip also exists as &amp;quot;Sundberg 454&amp;quot; which was added during celebration of the fifth anniversary of the game. Like the Rhino, the Sundberg is also obtained through the store, although differs in that it is both free and not score-locked.&lt;br /&gt;
[[File:RugerGP-100Hogue.jpg|thumb|none|350px|Ruger GP100 in Blued Finish with 6&amp;quot; Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum]]&lt;br /&gt;
[[File:Raging Bull 454 6.50.jpg|thumb|none|350px|Taurus Raging Bull 454 Matte Stainless with 6 1/2&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[File:454RenderCOTW.jpg|400px|thumb|none|In-game render of the Rhino.]]&lt;br /&gt;
[[File:454HoldCOTW.jpg|600px|thumb|none|The Rhino, as held by the player.]]&lt;br /&gt;
[[File:CoTW 45402.jpg|thumb|none|600px|Reloading, it only holds five rounds instead of six, like the .454 Casull Raging Bull.]]&lt;br /&gt;
[[File:454AimCOTW.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mark IV==&lt;br /&gt;
The [[Ruger Mk IV]] was introduced in the &amp;quot;Weapon Pack 3&amp;quot; DLC under the name &amp;quot;Andersson .22LR&amp;quot;, though interestingly the markings on the in-game model show the very different name of &amp;quot;Roger Mark II&amp;quot;. Chambered in .22LR, it has a 10 round magazine and is compatible with a micro red dot sight, reflex sight, handgun scope and tritium sights. Two alternate variants exist with only cosmetic differences.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk. IV Hunter - .22 LR]]&lt;br /&gt;
[[File:Andersson22COTW.jpg|thumb|none|400px|Render of the in-game Ruger]]&lt;br /&gt;
[[File:CoTW 2202.jpg|thumb|none|600px|The pistol in-game, with the markings stating it was manufactured by the famous firearms company &amp;quot;Roger&amp;quot;.]]&lt;br /&gt;
[[File:COTW22reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COTW22aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Redhawk==&lt;br /&gt;
The [[Ruger Super Redhawk]] appears as the &amp;quot;.44 Panther Magnum&amp;quot; and is acquired through the in-game store. It is chambered in .44 Magnum with a 6 round cylinder and compatibility with a reflex sight, handgun scope or tritium sights. Two other interesting variations exist, one being the &amp;quot;.44 Wildcat Magnum&amp;quot;, a fancy and engraved version which is for some reason not score-locked, and the even fancier &amp;quot;.44 Gaucho Magnum&amp;quot;, which will only appear in the store after completing a series of missions on the &amp;quot;Parque Fernando&amp;quot; DLC map, it will be free but is still score-locked.&lt;br /&gt;
[[File:RugerSuperRedhawk.44.jpg|thumb|none|350px|Ruger Super Redhawk with 7 1/2&amp;quot; inch barrel and stainless steel finish - .44 Magnum]]&lt;br /&gt;
[[File:Panther44COTW.jpg|thumb|none|400px|In-game render.]]&lt;br /&gt;
[[File:COTW44hold.jpg|thumb|none|600px|The Super Redhawk in the hands of the player.]]&lt;br /&gt;
[[File:CoTW 4402.jpg|thumb|none|600px|Ejecting spent casings.]]&lt;br /&gt;
[[File:COTW44aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge / Smith &amp;amp; Wesson Model 327 hybrid==&lt;br /&gt;
The [[Taurus Judge]] was added in the &amp;quot;Weapon Pack 2&amp;quot; DLC with the name &amp;quot;Mangiafico 410/45 Colt&amp;quot;, though modelled in-game with a barrel from the [[Smith &amp;amp; Wesson Model 327]]. True to the name, it can be loaded with either .410 shotshells or .45 Long Colt, it also features a 6 round cylinder and compatibility with a handgun scope. Two other variations also appear with only cosmetic differences.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:S&amp;amp;W 327 TRR8.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center TRR8 - .357 Magnum]]&lt;br /&gt;
[[File:MangiaficoColtCOTW.jpg|thumb|none|400px|Render of the in-game Judge.]]&lt;br /&gt;
[[File:COTWJudgeFB.jpg|thumb|none|600px|The player holding the Flat Black variation.]]&lt;br /&gt;
[[File:COTWJudgeM.jpg|thumb|none|600px|Reloading the Muertos variation.]]&lt;br /&gt;
[[File:COTWJudgePS.jpg|thumb|none|600px|Aiming the Polished Steel variation.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] was introduced with the &amp;quot;Assorted Sidearms&amp;quot; DLC as &amp;quot;.243 R.Cuomo&amp;quot;. It is chambered in .243 Winchester and is compatible with a reflex sight and most rifle scopes, another cosmetically different variant is also available.&lt;br /&gt;
[[File:TCAC short barrel with scope.jpg|thumb|none|350px|Contender with Leupold Scope]]&lt;br /&gt;
[[File:RCuomoCOTW.jpg|thumb|none|400px|In-game render of the R.Cuomo.]]&lt;br /&gt;
[[File:ContenderHold.jpg|thumb|none|600px|The Contender as it appears in-game.]]&lt;br /&gt;
[[File:ContenderAim.jpg|thumb|none|600px|Aiming down the sights, although use of a scope is intended.]]&lt;br /&gt;
[[File:COTWcontenderLoad.jpg|thumb|none|600px|Loading the gun, which is equipped with a night vision scope on this occasion.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A [[Single Action Army]] was added in the &amp;quot;Assorted Sidearms&amp;quot; DLC under the name &amp;quot;.45 Rolleston&amp;quot;. As one would expect, it is chambered in .45 Colt and operates only in single action, it is modelled with a 6-round cylinder although the player will always skip over one of the chambers and only load five rounds instead, likely as a safety measure carried out on real SAA-pattern revolvers without a transfer bar. It is not compatible with any optic but does still have an alternate cosmetically different variant available. This gun is unique in that it features a special idle animation specifically when not loaded which has the player spin the gun around, additionally the hammer is fanned by the player when firing from the hip repeatedly.&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|400px|Nickel plated Single Action Army with 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:Rolleston45COTW.jpg|thumb|none|400px|In-game render of the Rolleston.]]&lt;br /&gt;
[[File:SAAhold.jpg|thumb|none|600px|The &amp;quot;Cavalry&amp;quot; as held by the player.]]&lt;br /&gt;
[[File:SAAaim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:COTWsaaFan.jpg|thumb|none|600px|Fanning the hammer of the Frontier variant.]]&lt;br /&gt;
[[File:COTWsaaReload1.jpg|thumb|none|600px|An early stage in the slow process of reloading, ejecting each round one by one.]]&lt;br /&gt;
[[File:COTWsaaReload2.jpg|thumb|none|600px|A later stage of the process, during which a chamber is intentionally skipped.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Performance Center Hunter==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 629 Performance Center|Smith &amp;amp; Wesson Model 629 Performance Center Hunter]] makes an appearance as the initial handgun available to the player under the name &amp;quot;Focoso .357&amp;quot;. It is chambered in .357 Magnum with a 6 round cylinder and is compatible with either a reflex sight, handgun scope or tritium sights. The gun has clear markings which read &amp;quot;MADE IN ITALY Focoso 357 Morreiti&amp;quot;.&lt;br /&gt;
[[File:Smith Wesson 44 Magnum Hunter 009-sm.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Performance Center Hunter - .44 Magnum‎]]&lt;br /&gt;
[[File:FocosoCOTW.jpg|thumb|none|400px|Render of the Focoso in-game.]]&lt;br /&gt;
[[File:CoTW Stealth01.jpg|thumb|none|600px|The revolver in-game.]]&lt;br /&gt;
[[File:CoTW Stealth02.jpg|thumb|none|600px|Side view.]]&lt;br /&gt;
[[File:COTW629aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] was introduced in the &amp;quot;Weapon Pack 2&amp;quot; DLC as the &amp;quot;Grelck Drilling Rifle&amp;quot;. It is chambered in 16 Gauge and 9.3x74mmR and is compatible with a special 3-9x scope, three variations in total exist with only cosmetic differences.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:DrillingCOTW.jpg|thumb|none|400px|In-game render of the Drilling.]]&lt;br /&gt;
[[File:CoTW Drilling01.jpg|thumb|none|600px|The Drilling with a scope]]&lt;br /&gt;
[[File:CoTW Drilling03.jpg|thumb|none|600px|Ejecting a used 9.3mm round.]]&lt;br /&gt;
&lt;br /&gt;
==Over/Under 12 Gauge==&lt;br /&gt;
An [[Over and Under Shotgun]] appears with the name &amp;quot;Caversham Steward 12G&amp;quot; as the initial shotgun available to the player. It is chambered in 12 Gauge and is compatible with a reflex sight, shotgun scope or tritium sights, though unlike the most of the guns in-game, the model is always equipped with a rail even without an optic. Two alternate variants exist, the &amp;quot;Gamekeeper 12G&amp;quot; which is available through the in-game store, and the rusted &amp;quot;Grankin's Shotgun&amp;quot;, obtained (technically stolen) during a specific mission on the &amp;quot;Medved-Taiga National Park&amp;quot; DLC map.&lt;br /&gt;
[[File:Baikal-7.jpg|thumb|none|450px|Baikal MP-27M-1C O/U - 12 gauge]]&lt;br /&gt;
[[File:CavershamCOTW.jpg|400px|thumb|none|In-game render of the Caversham.]]&lt;br /&gt;
[[File:CoTW OU01.jpg|thumb|none|600px|The O/U in-game with a scope attached.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] appears under the name &amp;quot;Cacciatore 12G&amp;quot; (Cacciatore meaning Hunter in Italian). It is acquired through the in-game store, though is score-locked. As in the previous game, it is mixed with elements of the [[Mossberg 500]] and [[Winchester Model 1200/1300]], in the form of an extended magazine and trigger guard respectively. It features a 6 round capacity and compatibility with a reflex sight, shotgun scope or tritium sights.&lt;br /&gt;
[[File:RemingtonModel870Wingmaster.jpg|thumb|none|450px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[File:CacciatoreCOTW.jpg|thumb|none|400px|In-game render of the 870.]]&lt;br /&gt;
[[File:CoTW Pump01.jpg|thumb|none|600px|The 870 in-game.]]&lt;br /&gt;
[[File:CoTW Pump02.jpg|thumb|none|600px|Ejecting a used shell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Versa Max==&lt;br /&gt;
The [[Remington Versa Max]] was introduced as a part of the &amp;quot;Duck and Cover&amp;quot; DLC under the name &amp;quot;Nordin 20SA&amp;quot;. It is chambered in 20 Gauge with a capacity of 3 rounds, it is also compatible with a shotgun scope. Three very cosmetically different variants exist in total.&lt;br /&gt;
[[File:VersaMax-Wood.jpg|thumb|none|500px|Remington Versa Max - 12 gauge]]&lt;br /&gt;
[[File:NordinCOTW.jpg|thumb|none|400px|In-game render of the Nordin.]]&lt;br /&gt;
[[File:CoTW 20Semi01.jpg|thumb|none|600px|The Remington Versa Max in-game.]]&lt;br /&gt;
[[File:CoTW 20Semi02.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Side-By-Side Shotgun==&lt;br /&gt;
A [[Side by Side Shotgun]] was added as a part of the &amp;quot;Wild Goose Chase Gear&amp;quot; DLC with the name &amp;quot;Strecker SxS 20G&amp;quot;. It is chambered in 20 Gauge and is compatible with a red dot sight. In total, four cosmetically different variants exist. &lt;br /&gt;
[[File:RemingtonSPR220.jpg|thumb|none|450px|Remington SPR220 Shotgun - 12 gauge]]&lt;br /&gt;
[[File:StreckerCOTW.jpg|thumb|none|400px|In-game render of the Strecker.]]&lt;br /&gt;
[[File:CoTW SbS01.jpg|thumb|none|600px|The shotgun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was introduced in the &amp;quot;Smoking Barrels&amp;quot; DLC as the &amp;quot;Miller Model 1891&amp;quot;. It is chambered in 10 Gauge with a capacity of 3 rounds and no compatibility with any optic, though none of this prevents it from being the most powerful shotgun in the game.&lt;br /&gt;
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]]&lt;br /&gt;
[[File:MillerCOTW.jpg|thumb|none|400px|In-game render of the Miller 1891.]]&lt;br /&gt;
[[File:CoTW Win1001.jpg|thumb|none|600px|The 1887 in-game.]]&lt;br /&gt;
[[File:CoTW Win1003.jpg|thumb|none|600px|Reloading with brass shells.]]&lt;br /&gt;
[[File:COTW89aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] was introduced with the &amp;quot;Rancho del Arroyo&amp;quot; DLC map with the name &amp;quot;Couso Model 1897&amp;quot; and is available through the in-game store. It is chambered in 16 gauge with a capacity of 5 rounds and is compatible with a shotgun scope. Three cosmetically different variants exist in total, though one of them is unique in that it is unlocked for free after completing a series of missions on the same DLC map as it was introduced with.&lt;br /&gt;
[[File:Winchester97field.jpg|thumb|none|500px|Winchester Model 1897 Field shotgun - 12 gauge]]&lt;br /&gt;
[[File:CousoCOTW.jpg|thumb|none|400px|In-game render of the Couso 1897.]]&lt;br /&gt;
[[File:1897hold.jpg|thumb|none|600px|The Model 1897 in-game.]]&lt;br /&gt;
[[File:1897aim.jpg|thumb|none|600px|Aiming the Model 1897.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==AR-10==&lt;br /&gt;
An [[AR-10]] was added in the &amp;quot;Modern Rifle Pack&amp;quot; DLC under the name &amp;quot;Zarza-10 .308&amp;quot;. It is chambered in .308 Winchester with a 5-round magazine and compatibility with a reflex sight and most rifle scopes, an alternate variant also exists with only cosmetic changes. According to the in-game description, it features a custom 24-inch barrel.&lt;br /&gt;
[[File:Zarza308COTW.jpg|thumb|none|400px|In-game render of the Zarza-10 .308.]]&lt;br /&gt;
[[File:AR10hold.jpg|thumb|none|600px|The &amp;quot;Zarza-10&amp;quot; as it appears in-game.]]&lt;br /&gt;
[[File:AR10aim.jpg|thumb|none|600px|Aiming down the sights, which will fold down out the way should one equip any optic.]]&lt;br /&gt;
&lt;br /&gt;
==AR-15==&lt;br /&gt;
Two variations of the [[AR-15]] platform were also added in the &amp;quot;Modern Rifle Pack&amp;quot; DLC with the names &amp;quot;Zarza-15 .223&amp;quot; and &amp;quot;Zarza-15 .22LR&amp;quot; respectively. They each are chambered in what their names would suggest and both feature a 5-round magazine, compatibility with a reflex sight &amp;amp; most rifle scopes, and each feature a cosmetically different variant.&lt;br /&gt;
According to their in-game descriptions, the .223 features a custom 20-inch barrel while the .22LR features a custom 1-inch barrel.&lt;br /&gt;
[[File:Zarza223COTW.jpg|thumb|none|400px|In-game render of the Zarza-15 .223.]]&lt;br /&gt;
[[File:AR15hold.jpg|thumb|none|600px|The &amp;quot;Zarza-15 .223&amp;quot; in-game.]]&lt;br /&gt;
[[File:AR15aim.jpg|thumb|none|600px|Aiming down the sights. When any optic is equipped it will replace the carry handle and the front sight won't be visible while aiming.]]&lt;br /&gt;
[[File:Zarza22COTW.jpg|thumb|none|400px|In-game render of the Zarza-15 .22LR.]]&lt;br /&gt;
[[File:AR1522hold.jpg|thumb|none|600px|The &amp;quot;Zarza-15 .22LR&amp;quot; in-game.]]&lt;br /&gt;
[[File:AR1522aim.jpg|thumb|none|600px|Aiming down the sights, which will fold down like those seen on the Zarza-10.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser K95==&lt;br /&gt;
The [[Blaser K95]] makes an appearance in two forms, the &amp;quot;7mm Regent Magnum&amp;quot; and the &amp;quot;Rangemaster 338&amp;quot;, both acquired through the in-game store. They are chambered in 7mm Remington Magnum and .338 Lapua Magnum respectively and both are compatible with a reflex sight, most rifle scopes and tritium sights. The Regent has an alternate cosmetically different variant while the Rangemaster does not.&lt;br /&gt;
[[File:Blaser K95.jpg|thumb|none|450px|Blaser K95]]&lt;br /&gt;
[[File:RangemasterCOTW.jpg|thumb|none|400px|In-game render of the Rangemaster.]]&lt;br /&gt;
[[File:CoTW 33802.jpg|thumb|none|600px|The &amp;quot;Rangemaster 338&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoTW 33803.jpg|thumb|none|600px|Removing a spent cartridge and loading a single fresh one.]]&lt;br /&gt;
[[File:RegentCOTW.jpg|thumb|none|400px|In-game render of the Regent.]]&lt;br /&gt;
&lt;br /&gt;
==Bolt Action .223==&lt;br /&gt;
The very same unknown .223 bolt-action rifle from [[TheHunter|the previous game]] makes a comeback with the name &amp;quot;.223 Docent&amp;quot;. Chambered in .223 Remington with a capacity of 6 rounds, it is also compatible with the usual options, a reflex sight and most standard rifle scopes.&lt;br /&gt;
[[File:DocentCOTW.jpg|thumb|none|400px|In-game render of the Docent.]]&lt;br /&gt;
[[File:CoTW 223 01.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoTW 223 02.jpg|thumb|none|600px|The in-game .223 rifle fitted with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Browning A-Bolt==&lt;br /&gt;
The [[Browning A-Bolt]] was added in the &amp;quot;Weapon Pack 3&amp;quot; DLC as the &amp;quot;Eckers .30-06&amp;quot;. Chambered in .30-06 Springfield with a capacity of 4 rounds and the typical options of a reflex sight, any standard rifle scope or tritium sights. Three cosmetically different variants exist.&lt;br /&gt;
[[File:Browning A-Bolt.jpg|thumb|none|450px|Browning A-Bolt - .30-06]]&lt;br /&gt;
[[File:EckersCOTW.jpg|thumb|none|400px|In-game render of the Eckers.]]&lt;br /&gt;
[[File:CoTW 3006 02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield Rifle==&lt;br /&gt;
A sporterized [[Lee-Enfield]] was added with the &amp;quot;Te Awaroa National Park&amp;quot; DLC map as the &amp;quot;F.L. Sporter .303&amp;quot;, and is obtained through the in-game store. It is chambered in .303 British and has a magazine capacity of 5 rounds, and is not compatible with a reflex sight but still can be equipped with most rifle scopes. Three cosmetically different variants exist, one of them is unique in that it is unlocked for free after completing a series of missions on the same DLC map it was added with.&lt;br /&gt;
[[File:Enfield 303 Sporter.jpg|thumb|none|450px|Enfield 303 Sporter - .303 British]]&lt;br /&gt;
[[File:FLSporterCOTW.jpg|thumb|none|400px|In-game render of the F.L. Sporter.]]&lt;br /&gt;
[[File:COTWenfieldHold.jpg|thumb|none|600px|The Enfield as it appears in-game.]]&lt;br /&gt;
[[File:COTWenfieldAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895 / 336 Hybrid==&lt;br /&gt;
A hybrid of a [[Marlin Model 1895]] and a [[Marlin Model 336]] appears as &amp;quot;Coachmate Lever .45-70&amp;quot; and is available through the in-game store. It is chambered in .45-70 and has a capacity of 3 rounds, a low number for the magazine tube length modelled on the rifle. It is also compatible with only a non-standard rifle scope and tritium sights.&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg|thumb|none|450px|Marlin Model 1895SBL - 45-70 Government]]&lt;br /&gt;
[[File:MarlinModel336C.jpg|thumb|none|450px|Marlin 336C Carbine - .30-30 Carbine]]&lt;br /&gt;
[[File:CoachmateCOTW.jpg|thumb|none|400px|In-game render of the Coachmate.]]&lt;br /&gt;
[[File:COTWcoachmateHold.jpg|thumb|none|600px|The Marlin(s) as it appears in-game.]]&lt;br /&gt;
[[File:COTWcoachmateAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 995==&lt;br /&gt;
The [[Marlin Model 995]] (indentified as such and not a Ruger 10/22 due to the form of the stock/reciever &amp;amp; use of straight magazines) was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC under the name &amp;quot;Virant .22LR&amp;quot;. It is chambered in .22 Long Rifle with a 10-round magazine and compatibility with the usual options, a reflex sight and most standard rifle scopes. Two cosmetically different variants exist in total. According to the in-game description, it was developed in Slovenia.&lt;br /&gt;
[[File:Marlin 995.jpg|thumb|none|500px|Marlin Model 995 - .22 Long Rifle]]&lt;br /&gt;
[[File:VirantCOTW.jpg|thumb|none|400px|In-game render of the Virant.]]&lt;br /&gt;
[[File:CoTW 102201 (2).jpg|thumb|none|600px|The 995 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1938 Carbine==&lt;br /&gt;
A [[Mosin-Nagant Rifle|Mosin-Nagant Model 1938 Carbine]] was added in the &amp;quot;Weapon Pack 2&amp;quot; DLC as the &amp;quot;Solokhin MN1890&amp;quot;, the model is noticably very undersized. It is chambered in 7.62x54mmR and has a capacity of 5 rounds, it is also compatible with most standard rifle scopes, and three cosmetically different variants are available in total. This rifle is reloaded differently depending on whether or not the player has fired off all five rounds; a detail not shared by most guns in-game.&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|500px|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:SolokhinCOTW.jpg|thumb|none|400px|In-game render of the Solokhin.]]&lt;br /&gt;
[[File:COTWmosinhold.jpg|thumb|none|600px|The Mosin in-game.]]&lt;br /&gt;
[[File:CoTW Mosin02.jpg|thumb|none|600px|Reloading the Mosin with a stripper clip.]]&lt;br /&gt;
[[File:COTWmosinaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was added in the &amp;quot;Smoking Barrels&amp;quot; DLC under the name &amp;quot;M1 Iwaniec&amp;quot;, the model is very noticably undersized. It is chambered in .30-06 with an underloaded capacity of only 5 rounds as opposed to the real life counterpart's 8, it is also compatible with most standard rifle scopes and has three cosmetically different variants in total. The iconic &amp;quot;ping&amp;quot; will be heard should all five rounds be fired, but if reloaded without being emptied, it will not be heard.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:IwaniecCOTW.jpg|thumb|none|400px|In-game render of the Iwaniec.]]&lt;br /&gt;
[[File:CoTW Garand02.jpg|thumb|none|600px|The M1 in-game]]&lt;br /&gt;
[[File:CoTW Garand03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[File:COTWgarandaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Nitro Express Rifle==&lt;br /&gt;
A Side-by-Side rifle by the name of &amp;quot;King 470DB&amp;quot; was added with the &amp;quot;Vurhonga Savanna&amp;quot; DLC map, it is acquired though the store, though it is the most expensive firearm in-game. It is chambered in .470 Nitro Express and is compatible with only a micro red dot sight, two cosmetically different variants exist in total, though one alone takes long enough to afford. It is one of the most powerful rifles in the game.&lt;br /&gt;
[[File:Royal-double-rifle.jpg|thumb|none|500px|Holland &amp;amp; Holland 'Royal' Double Rifle]]&lt;br /&gt;
[[File:KingDBCOTW.jpg|thumb|none|400px|In-game render of the King 470DB.]]&lt;br /&gt;
[[File:CoTW Nitro02.jpg|thumb|none|600px|The Nitro in-game]]&lt;br /&gt;
[[File:CoTW Nitro03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
The [[Ruger M77]] was added as a part of the &amp;quot;Mississippi Acres Preserve&amp;quot; DLC map as the &amp;quot;Kullman .22H&amp;quot;, it is obtained through the in-game store. Chambered in .22 Hornet, it has a capacity of 6 rounds and is compatible with most standard rifle scopes, three cosmetically different variations exist in total.&lt;br /&gt;
[[File:RugerM77.jpg|thumb|none|500px|Ruger M77 - .30-06 Springfield]]&lt;br /&gt;
[[File:KullmanCOTW.jpg|thumb|none|400px|In-game render of the Kullman.]]&lt;br /&gt;
[[File:COTWM77hold.jpg|thumb|none|600px|The &amp;quot;Kullman&amp;quot; in-game.]]&lt;br /&gt;
[[File:COTWM77aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sako 85==&lt;br /&gt;
The [[Sako 85]] appears as the initial rifle available to the player under the name &amp;quot;Ranger .243&amp;quot;. It is chambered in .243 Winchester and has a capacity of 5 rounds, it is also compatible with a reflex sight, most standard rifle scopes and tritium sights.&lt;br /&gt;
[[File:Sako85Bavarian.jpg|thumb|none|450px|Sako 85 Bavarian]]&lt;br /&gt;
[[File:RangerCOTW.jpg|thumb|none|400px|In-game render of the Ranger.]]&lt;br /&gt;
[[File:CoTW 24301.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
Appearing as the ''Tsurugi LRR .338'', the [[Sako TRG-42]] is part of the '''Hunter Power Pack'''.&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|450px|Sako TRG-42 - .300 Win Mag/.338 Lapua Magnum]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Tsurugi LRR 338 side.jpg|thumb|none|600px|Tsurugi LLR .338 render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Tsurugi LRR 338 ego.jpg|thumb|none|600px|Tsurugi LLR .338 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1866 / 1886 Hybrid==&lt;br /&gt;
A hybrid of a [[Winchester Model 1866]] and a [[Winchester Model 1886]] appears as &amp;quot;Whitlock Model 86&amp;quot; and is acquired through the in-game store. It is chambered in .30-30 Winchester and has a capacity of 4 rounds, it is also compatible with only a non-standard rifle scope and tritium sights.&lt;br /&gt;
[[File:1886wcf.jpg|thumb|none|500px|Winchester 1886]]&lt;br /&gt;
[[File:Winchester 1866 rifle.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Rifle - .44 RF]]&lt;br /&gt;
[[File:WhitlockCOTW.jpg|thumb|none|400px|Render of the Whitlock in-game. Note the Model 1886 lever and receiver mated to a Model 1866 forend, along with a non-standard for any Winchester lever-action rifle pistol-grip stock.]]&lt;br /&gt;
[[File:CoTW Win01.jpg|thumb|none|600px|The .30-30 rifle in-game.]]&lt;br /&gt;
[[File:CoTW Win02.jpg|thumb|none|600px|Working the lever.]]&lt;br /&gt;
[[File:COTWlevergunaim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in several forms.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.270 Huntsman&amp;quot; is chambered in .270 Winchester with a capacity of 4 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Three cosmetically different variants exist in total, one is unique in that it features engravings and, according to the in-game description, was &amp;quot;unlocked by the community by players participating in the 2017 Holiday Event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.300 Canning Magnum&amp;quot; was added in the &amp;quot;Yukon Valley&amp;quot; DLC map, it is chambered in .300 Winchester Magnum and has a capacity of 4 rounds, it is also compatible with a reflex sight and most standard rifle scopes with two cosmetically different variants existing in total. It is one of the most expensive firearms in-game.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mårtensson 6.5mm&amp;quot; was added in the &amp;quot;Cuatro Colinas Game Reserve&amp;quot; DLC map, it is chambered in 6.5mm Creedmoor with a capacity of 5 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Three cosmetically different variants exist, with one being unlocked for free after completing a series of missions on the same DLC map as the rifles was added with.&lt;br /&gt;
[[File:WinchesterM70Alaskan.jpg|thumb|none|450px|Winchester Model 70 Alaskan]]&lt;br /&gt;
[[File:HuntsmanCOTW.jpg|thumb|none|400px|In-game render of the Huntsman.]]&lt;br /&gt;
[[File:CoTW 270 01.jpg|thumb|none|600px|The in-game .270 rifle.]]&lt;br /&gt;
[[File:CoTW 270 02.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CanningCOTW.jpg|thumb|none|400px|In-game render of the Canning Magnum.]]&lt;br /&gt;
[[File:MartenssonCOTW.jpg|thumb|none|400px|Render of the Mårtensson in-game, this one has an after-market stock.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Olsson Model 23&amp;quot;==&lt;br /&gt;
The &amp;quot;Olsson Model 23&amp;quot; came with the '''Hunter Power Pack''' DLC on March 14, 2023. Its chambered in .308 and offers a slightly better accuracy then the AR-10.&lt;br /&gt;
[[File:Grasyl thehunter cotw Olsson Model 23 side.jpg|thumb|none|600px|Malmer Olsson Model 23 render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Olsson Model 23 ego.jpg|thumb|none|600px|Malmer Olsson Model 23 in-game]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Malmer 7mm Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Malmer 7mm Magnum&amp;quot; came with the '''Hunter Power Pack''' DLC on March 14, 2023.&lt;br /&gt;
[[File:Grasyl thehunter cotw Malmer 7mm Magnum side.jpg|thumb|none|600px|Malmer 7mm Magnum render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Malmer 7mm Magnum ego.jpg|thumb|none|600px|Malmer 7mm Magnum in-game]]&lt;br /&gt;
&lt;br /&gt;
==Tikka T3x Super Varmint==&lt;br /&gt;
The Tikka T3x Super Varmint appears in the game as the &amp;quot;Zagan Varminter .22-250&amp;quot;, chambered in .22-250. It was added with the &amp;quot;Emerald Coast&amp;quot; DLC on June 20, 2023.&lt;br /&gt;
[[Image:COTW_Tikka.jpg|thumb|none|600px|The player character carrying the Tikka T3x Super Varmint.]]&lt;br /&gt;
[[Image:COTW_Tikka1.jpg|thumb|none|601px|Aiming the Tikka T3x Super Varmint.]]&lt;br /&gt;
[[Image:COTW_Tikka2.jpg|thumb|none|601px|Reloading the Tikka T3x Super Varmint.]]&lt;br /&gt;
&lt;br /&gt;
= Muzzle Loading Rifles =&lt;br /&gt;
&lt;br /&gt;
==Hawken Muzzle Loading Rifle==&lt;br /&gt;
The [[Hawken Rifle]] was introduced in the &amp;quot;Smoking Barrels&amp;quot; DLC under the name &amp;quot;Hudzik .50 Caplock&amp;quot;. It is loaded with a .50 caliber lead ball and takes roughly a minute to reload, it is compatible with only its own unique muzzleloader scope and appears in three cosmetically different forms.&lt;br /&gt;
[[File:ThompsonHawkinsrifle.jpg|thumb|none|500px|Thompson Center reproduction Hawken Plains Rifle - .50 caliber]]&lt;br /&gt;
[[File:HudzikCOTW.jpg|thumb|none|400px|In-game render of the Hudzik.]]&lt;br /&gt;
[[File:CoTW Muzzle 01.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[File:CoTW Muzzle 02.jpg|thumb|none|600px|Adding powder]]&lt;br /&gt;
[[File:CoTW Muzzle 03.jpg|thumb|none|600px|Ramming a .50 round]]&lt;br /&gt;
[[File:CoTW Muzzle 04.jpg|thumb|none|600px|And putting a new cap]]&lt;br /&gt;
[[File:COTWblackpowderaim.jpg|thumb|none|600px|Aiming down the sights without its special scope equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Muzzleloader==&lt;br /&gt;
This rifle was added as a part of the &amp;quot;New England Mountains&amp;quot; DLC map under the name &amp;quot;Curman .50 Inline&amp;quot;, and is unlocked for free upon purchase of said DLC. It is loaded with a .50 caliber saboted bullet and the actual process of loading is not quick as one may expect from such a rifle. It is compatible with most basic rifle scopes and only appears in one form, no other cosmetically different variations.&lt;br /&gt;
[[File:CurmanCOTW.jpg|thumb|none|400px|In-game render of the Curman.]]&lt;br /&gt;
[[File:COTWtcaStrikeHold.jpg|thumb|none|600px|The &amp;quot;Curman .50 Inline&amp;quot; in-game.]]&lt;br /&gt;
[[File:COTWtcaStrikeAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
= Air Guns =&lt;br /&gt;
&lt;br /&gt;
==Hatsan Hercules==&lt;br /&gt;
The Hatsan Hercules was introduced in the &amp;quot;Weapon Pack 3&amp;quot; DLC as the &amp;quot;Vasquez Cyclone .45&amp;quot;. It is loaded with .45 caliber cast lead pellets and has a capacity of 7 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Due to it being an air rifle, it is quieter than a regular gun, which does effect animal response times and more.&lt;br /&gt;
[[File:Hatsan Hercules.jpg|thumb|none|500px|Hatsan Hercules]]&lt;br /&gt;
[[File:CycloneCOTW.jpg|thumb|none|400px|The in-game render of the Vasquez Cyclone.]]&lt;br /&gt;
[[File:CoTW Hatsan01.jpg|thumb|none|600px|Using the action]]&lt;br /&gt;
[[File:COTWairgunaim.jpg|thumb|none|600px|Aiming down the sights, although a scope is intended.]]&lt;br /&gt;
&lt;br /&gt;
= Bows &amp;amp; Crossbows =&lt;br /&gt;
&lt;br /&gt;
==Classical Bows==&lt;br /&gt;
Two variations of classical bows exist in the game so far, each with multiple cosmetic variations. These bows have no form of sights, the idea of aiming one of these is a dubious idea at best. These bows are used with either 350 grain, 540 grain or 700 grain traditional arrows, for small, medium and large game respectively. They are quieter than firearms, meaning they won't scare animals as badly.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Alexander Longbow&amp;quot; was added with the &amp;quot;Silver Ridge Peaks&amp;quot; map DLC and is described in-game as flexible but sturdy. It has a peak draw weight of 60lb.&lt;br /&gt;
[[File:AlexanderLongbowCOTW.jpg|400px|thumb|none|In-game render of the Alexander Longbow.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Houyi Recurve Bow&amp;quot; was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC and is described in-game as being based on the designs of traditional Chinese Qing recurve bows. It has a peak draw weight of 70lb and uses the same arrows as the Alexander Longbow. Despite the name, this is actually a Reflex Bow.&lt;br /&gt;
[[File:HouyiRecurveCOTW.jpg|400px|thumb|none|In-game render of the Houyi Recurve Bow.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ClassicBowAimCOTW.jpg|600px|thumb|none|&amp;quot;Aiming&amp;quot; with a classical bow, both examples are like this.]]&lt;br /&gt;
&lt;br /&gt;
==Compound Bows==&lt;br /&gt;
Several variations of compound bows are in the game, most having no cosmetically different variants. These bows are extremely effective when used right, they are all compatible with a range of bow sights, including one sight with laser rangefinder. They are used with either 300 grain point arrows, 420 grain broadhead arrows or 600 grain broadhead arrows for small, medium and large game respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Razorback CB 60&amp;quot; is described in-game as being sleek, quiet and deadly accurate, which holds true in gameplay. It features a peak draw weight of 60lb&lt;br /&gt;
[[File:RazorbackLiteCB60COTW.jpg|400px|thumb|none|In-game render of the Razorback Lite CB 60.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bearclaw CB 60&amp;quot; was added in its own DLC of the same name as the weapon itself. It is largely the same as the Razorback with same peak draw weight, but is also described as having a pre-installed stabilizer, it is also heavier.&lt;br /&gt;
[[File:BearclawLiteCB60COTW.jpg|400px|thumb|none|In-game render of the Bearclaw Lite CB 60.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Koter CB 65&amp;quot; was added in the &amp;quot;High Tech Hunting Pack&amp;quot; DLC and is the only compound bow with a single cosmetically different variation. It is described in-game as being versatile and within a sweet spot between the other compound bows. It features a peak draw weight of 65lb.&lt;br /&gt;
[[File:KoterCB65COTW.jpg|400px|thumb|none|In-game Render of the Koter CB 65.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hawk Edge CB 70&amp;quot; is described as being state-of-the-art, incredibly powerful and firing arrows at unusually flat trajectories. It features a peak draw weight of 70lb.&lt;br /&gt;
[[File:HawkEdgeCB70COTW.jpg|400px|thumb|none|In-game render of the Hawk Edge CB 70]]&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
The &amp;quot;CrossPoint CB 165&amp;quot; was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC and is, as of this writing, the only crossbow in the game aside from its other cosmetic variants. It is described in-game as precision-crafted and powerful enough to take down the largest game animals. It is also described as featuring a woven carbon fiber barrel, a built-in rope-cocking device and a 4-arrow quiver, complete with a peak draw weight of 165lb. It is compatible with only a specific crossbow scope and either 300 grain point bolts, 420 grain broadhead bolts or 600 grain broadhead bolts for small, medium and large game respectively. This weapon will not frighten animals like a gun will, due to being much quieter.&lt;br /&gt;
[[File:CrosspointCB165COTW.jpg|400px|thumb|none|In-game render of the CrossPoint CB 165.]]&lt;br /&gt;
[[File:CrosspointHoldCOTW.jpg|600px|thumb|none|The CrossPoint as it appears in the game.]]&lt;br /&gt;
[[File:CrosspointAimCOTW.jpg|600px|thumb|none|Aiming the CrossPoint.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TheHunter:_Call_of_the_Wild&amp;diff=1630295</id>
		<title>TheHunter: Call of the Wild</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TheHunter:_Call_of_the_Wild&amp;diff=1630295"/>
		<updated>2023-11-23T05:40:25Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Tikka T3x Super Varmint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''theHunter: Call of the Wild''&lt;br /&gt;
|picture = CoTW Cover.jpg&lt;br /&gt;
|caption =  Game boxart&lt;br /&gt;
|series= ''theHunter''&lt;br /&gt;
|date= 2017&lt;br /&gt;
|developer=Expansive Worlds&lt;br /&gt;
|platforms=PC, PlayStation 4, Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Expansive Worlds, Avalanche Studios&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''theHunter: Call of the Wild''''' is the 2017 successor to the 2009 video game ''[[theHunter]]. Like its predecessor, it is a hunting simulator which aims to depict realistic animal behavior and hunting techniques as players hunt across vast tracts of game reserves in multiple biomes. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''theHunter: Call of the Wild'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
&lt;br /&gt;
==Glock 40==&lt;br /&gt;
The [[Glock 40]] was introduced into the game with the &amp;quot;Assorted Sidearms&amp;quot; DLC as the &amp;quot;10mm Davani 40&amp;quot;. Chambered in 10mm Auto, it features a 15 round magazine and compatibility with a micro red dot sight. An alternate custom variation also exists, though differences are only really cosmetic.&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40 - 10mm Auto]]&lt;br /&gt;
[[File:Davani40COTW.jpg|thumb|none|400px|Render of the Davani 40A in-game.]]&lt;br /&gt;
[[File:Glockaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GLglockpoimt.jpg|thumb|none|600px|Davani 40GL variant, pointed forward and equipped with its red dot sight.]]&lt;br /&gt;
[[File:GLglockreload.jpg|thumb|none|600px|Reloading, with a good view of the custom work done to the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100 / Taurus Raging Bull hybrid==&lt;br /&gt;
The [[Ruger GP100]], known in-game as &amp;quot;Rhino 454&amp;quot;, appears modelled with the barrel of a [[Taurus Raging Bull]]. It is obtainable though the in-game store, although it is score-locked. As the name suggests, it is chambered in .454 Casull, it also features a 5 round cylinder and is compatible with either a reflex sight, handgun scope or tritium sights. An alternate version with many decorative features such as engraving and a pearl grip also exists as &amp;quot;Sundberg 454&amp;quot; which was added during celebration of the fifth anniversary of the game. Like the Rhino, the Sundberg is also obtained through the store, although differs in that it is both free and not score-locked.&lt;br /&gt;
[[File:RugerGP-100Hogue.jpg|thumb|none|350px|Ruger GP100 in Blued Finish with 6&amp;quot; Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum]]&lt;br /&gt;
[[File:Raging Bull 454 6.50.jpg|thumb|none|350px|Taurus Raging Bull 454 Matte Stainless with 6 1/2&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[File:454RenderCOTW.jpg|400px|thumb|none|In-game render of the Rhino.]]&lt;br /&gt;
[[File:454HoldCOTW.jpg|600px|thumb|none|The Rhino, as held by the player.]]&lt;br /&gt;
[[File:CoTW 45402.jpg|thumb|none|600px|Reloading, it only holds five rounds instead of six, like the .454 Casull Raging Bull.]]&lt;br /&gt;
[[File:454AimCOTW.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mark IV==&lt;br /&gt;
The [[Ruger Mk IV]] was introduced in the &amp;quot;Weapon Pack 3&amp;quot; DLC under the name &amp;quot;Andersson .22LR&amp;quot;, though interestingly the markings on the in-game model show the very different name of &amp;quot;Roger Mark II&amp;quot;. Chambered in .22LR, it has a 10 round magazine and is compatible with a micro red dot sight, reflex sight, handgun scope and tritium sights. Two alternate variants exist with only cosmetic differences.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk. IV Hunter - .22 LR]]&lt;br /&gt;
[[File:Andersson22COTW.jpg|thumb|none|400px|Render of the in-game Ruger]]&lt;br /&gt;
[[File:CoTW 2202.jpg|thumb|none|600px|The pistol in-game, with the markings stating it was manufactured by the famous firearms company &amp;quot;Roger&amp;quot;.]]&lt;br /&gt;
[[File:COTW22reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COTW22aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Redhawk==&lt;br /&gt;
The [[Ruger Super Redhawk]] appears as the &amp;quot;.44 Panther Magnum&amp;quot; and is acquired through the in-game store. It is chambered in .44 Magnum with a 6 round cylinder and compatibility with a reflex sight, handgun scope or tritium sights. Two other interesting variations exist, one being the &amp;quot;.44 Wildcat Magnum&amp;quot;, a fancy and engraved version which is for some reason not score-locked, and the even fancier &amp;quot;.44 Gaucho Magnum&amp;quot;, which will only appear in the store after completing a series of missions on the &amp;quot;Parque Fernando&amp;quot; DLC map, it will be free but is still score-locked.&lt;br /&gt;
[[File:RugerSuperRedhawk.44.jpg|thumb|none|350px|Ruger Super Redhawk with 7 1/2&amp;quot; inch barrel and stainless steel finish - .44 Magnum]]&lt;br /&gt;
[[File:Panther44COTW.jpg|thumb|none|400px|In-game render.]]&lt;br /&gt;
[[File:COTW44hold.jpg|thumb|none|600px|The Super Redhawk in the hands of the player.]]&lt;br /&gt;
[[File:CoTW 4402.jpg|thumb|none|600px|Ejecting spent casings.]]&lt;br /&gt;
[[File:COTW44aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge / Smith &amp;amp; Wesson Model 327 hybrid==&lt;br /&gt;
The [[Taurus Judge]] was added in the &amp;quot;Weapon Pack 2&amp;quot; DLC with the name &amp;quot;Mangiafico 410/45 Colt&amp;quot;, though modelled in-game with a barrel from the [[Smith &amp;amp; Wesson Model 327]]. True to the name, it can be loaded with either .410 shotshells or .45 Long Colt, it also features a 6 round cylinder and compatibility with a handgun scope. Two other variations also appear with only cosmetic differences.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:S&amp;amp;W 327 TRR8.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center TRR8 - .357 Magnum]]&lt;br /&gt;
[[File:MangiaficoColtCOTW.jpg|thumb|none|400px|Render of the in-game Judge.]]&lt;br /&gt;
[[File:COTWJudgeFB.jpg|thumb|none|600px|The player holding the Flat Black variation.]]&lt;br /&gt;
[[File:COTWJudgeM.jpg|thumb|none|600px|Reloading the Muertos variation.]]&lt;br /&gt;
[[File:COTWJudgePS.jpg|thumb|none|600px|Aiming the Polished Steel variation.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] was introduced with the &amp;quot;Assorted Sidearms&amp;quot; DLC as &amp;quot;.243 R.Cuomo&amp;quot;. It is chambered in .243 Winchester and is compatible with a reflex sight and most rifle scopes, another cosmetically different variant is also available.&lt;br /&gt;
[[File:TCAC short barrel with scope.jpg|thumb|none|350px|Contender with Leupold Scope]]&lt;br /&gt;
[[File:RCuomoCOTW.jpg|thumb|none|400px|In-game render of the R.Cuomo.]]&lt;br /&gt;
[[File:ContenderHold.jpg|thumb|none|600px|The Contender as it appears in-game.]]&lt;br /&gt;
[[File:ContenderAim.jpg|thumb|none|600px|Aiming down the sights, although use of a scope is intended.]]&lt;br /&gt;
[[File:COTWcontenderLoad.jpg|thumb|none|600px|Loading the gun, which is equipped with a night vision scope on this occasion.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A [[Single Action Army]] was added in the &amp;quot;Assorted Sidearms&amp;quot; DLC under the name &amp;quot;.45 Rolleston&amp;quot;. As one would expect, it is chambered in .45 Colt and operates only in single action, it is modelled with a 6-round cylinder although the player will always skip over one of the chambers and only load five rounds instead, likely as a safety measure carried out on real SAA-pattern revolvers without a transfer bar. It is not compatible with any optic but does still have an alternate cosmetically different variant available. This gun is unique in that it features a special idle animation specifically when not loaded which has the player spin the gun around, additionally the hammer is fanned by the player when firing from the hip repeatedly.&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|400px|Nickel plated Single Action Army with 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:Rolleston45COTW.jpg|thumb|none|400px|In-game render of the Rolleston.]]&lt;br /&gt;
[[File:SAAhold.jpg|thumb|none|600px|The &amp;quot;Cavalry&amp;quot; as held by the player.]]&lt;br /&gt;
[[File:SAAaim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:COTWsaaFan.jpg|thumb|none|600px|Fanning the hammer of the Frontier variant.]]&lt;br /&gt;
[[File:COTWsaaReload1.jpg|thumb|none|600px|An early stage in the slow process of reloading, ejecting each round one by one.]]&lt;br /&gt;
[[File:COTWsaaReload2.jpg|thumb|none|600px|A later stage of the process, during which a chamber is intentionally skipped.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Performance Center Hunter==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 629 Performance Center|Smith &amp;amp; Wesson Model 629 Performance Center Hunter]] makes an appearance as the initial handgun available to the player under the name &amp;quot;Focoso .357&amp;quot;. It is chambered in .357 Magnum with a 6 round cylinder and is compatible with either a reflex sight, handgun scope or tritium sights. The gun has clear markings which read &amp;quot;MADE IN ITALY Focoso 357 Morreiti&amp;quot;.&lt;br /&gt;
[[File:Smith Wesson 44 Magnum Hunter 009-sm.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Performance Center Hunter - .44 Magnum‎]]&lt;br /&gt;
[[File:FocosoCOTW.jpg|thumb|none|400px|Render of the Focoso in-game.]]&lt;br /&gt;
[[File:CoTW Stealth01.jpg|thumb|none|600px|The revolver in-game.]]&lt;br /&gt;
[[File:CoTW Stealth02.jpg|thumb|none|600px|Side view.]]&lt;br /&gt;
[[File:COTW629aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] was introduced in the &amp;quot;Weapon Pack 2&amp;quot; DLC as the &amp;quot;Grelck Drilling Rifle&amp;quot;. It is chambered in 16 Gauge and 9.3x74mmR and is compatible with a special 3-9x scope, three variations in total exist with only cosmetic differences.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:DrillingCOTW.jpg|thumb|none|400px|In-game render of the Drilling.]]&lt;br /&gt;
[[File:CoTW Drilling01.jpg|thumb|none|600px|The Drilling with a scope]]&lt;br /&gt;
[[File:CoTW Drilling03.jpg|thumb|none|600px|Ejecting a used 9.3mm round.]]&lt;br /&gt;
&lt;br /&gt;
==Over/Under 12 Gauge==&lt;br /&gt;
An [[Over and Under Shotgun]] appears with the name &amp;quot;Caversham Steward 12G&amp;quot; as the initial shotgun available to the player. It is chambered in 12 Gauge and is compatible with a reflex sight, shotgun scope or tritium sights, though unlike the most of the guns in-game, the model is always equipped with a rail even without an optic. Two alternate variants exist, the &amp;quot;Gamekeeper 12G&amp;quot; which is available through the in-game store, and the rusted &amp;quot;Grankin's Shotgun&amp;quot;, obtained (technically stolen) during a specific mission on the &amp;quot;Medved-Taiga National Park&amp;quot; DLC map.&lt;br /&gt;
[[File:Baikal-7.jpg|thumb|none|450px|Baikal MP-27M-1C O/U - 12 gauge]]&lt;br /&gt;
[[File:CavershamCOTW.jpg|400px|thumb|none|In-game render of the Caversham.]]&lt;br /&gt;
[[File:CoTW OU01.jpg|thumb|none|600px|The O/U in-game with a scope attached.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] appears under the name &amp;quot;Cacciatore 12G&amp;quot; (Cacciatore meaning Hunter in Italian). It is acquired through the in-game store, though is score-locked. As in the previous game, it is mixed with elements of the [[Mossberg 500]] and [[Winchester Model 1200/1300]], in the form of an extended magazine and trigger guard respectively. It features a 6 round capacity and compatibility with a reflex sight, shotgun scope or tritium sights.&lt;br /&gt;
[[File:RemingtonModel870Wingmaster.jpg|thumb|none|450px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[File:CacciatoreCOTW.jpg|thumb|none|400px|In-game render of the 870.]]&lt;br /&gt;
[[File:CoTW Pump01.jpg|thumb|none|600px|The 870 in-game.]]&lt;br /&gt;
[[File:CoTW Pump02.jpg|thumb|none|600px|Ejecting a used shell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Versa Max==&lt;br /&gt;
The [[Remington Versa Max]] was introduced as a part of the &amp;quot;Duck and Cover&amp;quot; DLC under the name &amp;quot;Nordin 20SA&amp;quot;. It is chambered in 20 Gauge with a capacity of 3 rounds, it is also compatible with a shotgun scope. Three very cosmetically different variants exist in total.&lt;br /&gt;
[[File:VersaMax-Wood.jpg|thumb|none|500px|Remington Versa Max - 12 gauge]]&lt;br /&gt;
[[File:NordinCOTW.jpg|thumb|none|400px|In-game render of the Nordin.]]&lt;br /&gt;
[[File:CoTW 20Semi01.jpg|thumb|none|600px|The Remington Versa Max in-game.]]&lt;br /&gt;
[[File:CoTW 20Semi02.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Side-By-Side Shotgun==&lt;br /&gt;
A [[Side by Side Shotgun]] was added as a part of the &amp;quot;Wild Goose Chase Gear&amp;quot; DLC with the name &amp;quot;Strecker SxS 20G&amp;quot;. It is chambered in 20 Gauge and is compatible with a red dot sight. In total, four cosmetically different variants exist. &lt;br /&gt;
[[File:RemingtonSPR220.jpg|thumb|none|450px|Remington SPR220 Shotgun - 12 gauge]]&lt;br /&gt;
[[File:StreckerCOTW.jpg|thumb|none|400px|In-game render of the Strecker.]]&lt;br /&gt;
[[File:CoTW SbS01.jpg|thumb|none|600px|The shotgun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was introduced in the &amp;quot;Smoking Barrels&amp;quot; DLC as the &amp;quot;Miller Model 1891&amp;quot;. It is chambered in 10 Gauge with a capacity of 3 rounds and no compatibility with any optic, though none of this prevents it from being the most powerful shotgun in the game.&lt;br /&gt;
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]]&lt;br /&gt;
[[File:MillerCOTW.jpg|thumb|none|400px|In-game render of the Miller 1891.]]&lt;br /&gt;
[[File:CoTW Win1001.jpg|thumb|none|600px|The 1887 in-game.]]&lt;br /&gt;
[[File:CoTW Win1003.jpg|thumb|none|600px|Reloading with brass shells.]]&lt;br /&gt;
[[File:COTW89aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] was introduced with the &amp;quot;Rancho del Arroyo&amp;quot; DLC map with the name &amp;quot;Couso Model 1897&amp;quot; and is available through the in-game store. It is chambered in 16 gauge with a capacity of 5 rounds and is compatible with a shotgun scope. Three cosmetically different variants exist in total, though one of them is unique in that it is unlocked for free after completing a series of missions on the same DLC map as it was introduced with.&lt;br /&gt;
[[File:Winchester97field.jpg|thumb|none|500px|Winchester Model 1897 Field shotgun - 12 gauge]]&lt;br /&gt;
[[File:CousoCOTW.jpg|thumb|none|400px|In-game render of the Couso 1897.]]&lt;br /&gt;
[[File:1897hold.jpg|thumb|none|600px|The Model 1897 in-game.]]&lt;br /&gt;
[[File:1897aim.jpg|thumb|none|600px|Aiming the Model 1897.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==AR-10==&lt;br /&gt;
An [[AR-10]] was added in the &amp;quot;Modern Rifle Pack&amp;quot; DLC under the name &amp;quot;Zarza-10 .308&amp;quot;. It is chambered in .308 Winchester with a 5-round magazine and compatibility with a reflex sight and most rifle scopes, an alternate variant also exists with only cosmetic changes. According to the in-game description, it features a custom 24-inch barrel.&lt;br /&gt;
[[File:Zarza308COTW.jpg|thumb|none|400px|In-game render of the Zarza-10 .308.]]&lt;br /&gt;
[[File:AR10hold.jpg|thumb|none|600px|The &amp;quot;Zarza-10&amp;quot; as it appears in-game.]]&lt;br /&gt;
[[File:AR10aim.jpg|thumb|none|600px|Aiming down the sights, which will fold down out the way should one equip any optic.]]&lt;br /&gt;
&lt;br /&gt;
==AR-15==&lt;br /&gt;
Two variations of the [[AR-15]] platform were also added in the &amp;quot;Modern Rifle Pack&amp;quot; DLC with the names &amp;quot;Zarza-15 .223&amp;quot; and &amp;quot;Zarza-15 .22LR&amp;quot; respectively. They each are chambered in what their names would suggest and both feature a 5-round magazine, compatibility with a reflex sight &amp;amp; most rifle scopes, and each feature a cosmetically different variant.&lt;br /&gt;
According to their in-game descriptions, the .223 features a custom 20-inch barrel while the .22LR features a custom 1-inch barrel.&lt;br /&gt;
[[File:Zarza223COTW.jpg|thumb|none|400px|In-game render of the Zarza-15 .223.]]&lt;br /&gt;
[[File:AR15hold.jpg|thumb|none|600px|The &amp;quot;Zarza-15 .223&amp;quot; in-game.]]&lt;br /&gt;
[[File:AR15aim.jpg|thumb|none|600px|Aiming down the sights. When any optic is equipped it will replace the carry handle and the front sight won't be visible while aiming.]]&lt;br /&gt;
[[File:Zarza22COTW.jpg|thumb|none|400px|In-game render of the Zarza-15 .22LR.]]&lt;br /&gt;
[[File:AR1522hold.jpg|thumb|none|600px|The &amp;quot;Zarza-15 .22LR&amp;quot; in-game.]]&lt;br /&gt;
[[File:AR1522aim.jpg|thumb|none|600px|Aiming down the sights, which will fold down like those seen on the Zarza-10.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser K95==&lt;br /&gt;
The [[Blaser K95]] makes an appearance in two forms, the &amp;quot;7mm Regent Magnum&amp;quot; and the &amp;quot;Rangemaster 338&amp;quot;, both acquired through the in-game store. They are chambered in 7mm Remington Magnum and .338 Lapua Magnum respectively and both are compatible with a reflex sight, most rifle scopes and tritium sights. The Regent has an alternate cosmetically different variant while the Rangemaster does not.&lt;br /&gt;
[[File:Blaser K95.jpg|thumb|none|450px|Blaser K95]]&lt;br /&gt;
[[File:RangemasterCOTW.jpg|thumb|none|400px|In-game render of the Rangemaster.]]&lt;br /&gt;
[[File:CoTW 33802.jpg|thumb|none|600px|The &amp;quot;Rangemaster 338&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoTW 33803.jpg|thumb|none|600px|Removing a spent cartridge and loading a single fresh one.]]&lt;br /&gt;
[[File:RegentCOTW.jpg|thumb|none|400px|In-game render of the Regent.]]&lt;br /&gt;
&lt;br /&gt;
==Bolt Action .223==&lt;br /&gt;
The very same unknown .223 bolt-action rifle from [[TheHunter|the previous game]] makes a comeback with the name &amp;quot;.223 Docent&amp;quot;. Chambered in .223 Remington with a capacity of 6 rounds, it is also compatible with the usual options, a reflex sight and most standard rifle scopes.&lt;br /&gt;
[[File:DocentCOTW.jpg|thumb|none|400px|In-game render of the Docent.]]&lt;br /&gt;
[[File:CoTW 223 01.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoTW 223 02.jpg|thumb|none|600px|The in-game .223 rifle fitted with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Browning A-Bolt==&lt;br /&gt;
The [[Browning A-Bolt]] was added in the &amp;quot;Weapon Pack 3&amp;quot; DLC as the &amp;quot;Eckers .30-06&amp;quot;. Chambered in .30-06 Springfield with a capacity of 4 rounds and the typical options of a reflex sight, any standard rifle scope or tritium sights. Three cosmetically different variants exist.&lt;br /&gt;
[[File:Browning A-Bolt.jpg|thumb|none|450px|Browning A-Bolt - .30-06]]&lt;br /&gt;
[[File:EckersCOTW.jpg|thumb|none|400px|In-game render of the Eckers.]]&lt;br /&gt;
[[File:CoTW 3006 02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield Rifle==&lt;br /&gt;
A sporterized [[Lee-Enfield]] was added with the &amp;quot;Te Awaroa National Park&amp;quot; DLC map as the &amp;quot;F.L. Sporter .303&amp;quot;, and is obtained through the in-game store. It is chambered in .303 British and has a magazine capacity of 5 rounds, and is not compatible with a reflex sight but still can be equipped with most rifle scopes. Three cosmetically different variants exist, one of them is unique in that it is unlocked for free after completing a series of missions on the same DLC map it was added with.&lt;br /&gt;
[[File:Enfield 303 Sporter.jpg|thumb|none|450px|Enfield 303 Sporter - .303 British]]&lt;br /&gt;
[[File:FLSporterCOTW.jpg|thumb|none|400px|In-game render of the F.L. Sporter.]]&lt;br /&gt;
[[File:COTWenfieldHold.jpg|thumb|none|600px|The Enfield as it appears in-game.]]&lt;br /&gt;
[[File:COTWenfieldAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895 / 336 Hybrid==&lt;br /&gt;
A hybrid of a [[Marlin Model 1895]] and a [[Marlin Model 336]] appears as &amp;quot;Coachmate Lever .45-70&amp;quot; and is available through the in-game store. It is chambered in .45-70 and has a capacity of 3 rounds, a low number for the magazine tube length modelled on the rifle. It is also compatible with only a non-standard rifle scope and tritium sights.&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg|thumb|none|450px|Marlin Model 1895SBL - 45-70 Government]]&lt;br /&gt;
[[File:MarlinModel336C.jpg|thumb|none|450px|Marlin 336C Carbine - .30-30 Carbine]]&lt;br /&gt;
[[File:CoachmateCOTW.jpg|thumb|none|400px|In-game render of the Coachmate.]]&lt;br /&gt;
[[File:COTWcoachmateHold.jpg|thumb|none|600px|The Marlin(s) as it appears in-game.]]&lt;br /&gt;
[[File:COTWcoachmateAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 995==&lt;br /&gt;
The [[Marlin Model 995]] (indentified as such and not a Ruger 10/22 due to the form of the stock/reciever &amp;amp; use of straight magazines) was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC under the name &amp;quot;Virant .22LR&amp;quot;. It is chambered in .22 Long Rifle with a 10-round magazine and compatibility with the usual options, a reflex sight and most standard rifle scopes. Two cosmetically different variants exist in total. According to the in-game description, it was developed in Slovenia.&lt;br /&gt;
[[File:Marlin 995.jpg|thumb|none|500px|Marlin Model 995 - .22 Long Rifle]]&lt;br /&gt;
[[File:VirantCOTW.jpg|thumb|none|400px|In-game render of the Virant.]]&lt;br /&gt;
[[File:CoTW 102201 (2).jpg|thumb|none|600px|The 995 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1938 Carbine==&lt;br /&gt;
A [[Mosin-Nagant Rifle|Mosin-Nagant Model 1938 Carbine]] was added in the &amp;quot;Weapon Pack 2&amp;quot; DLC as the &amp;quot;Solokhin MN1890&amp;quot;, the model is noticably very undersized. It is chambered in 7.62x54mmR and has a capacity of 5 rounds, it is also compatible with most standard rifle scopes, and three cosmetically different variants are available in total. This rifle is reloaded differently depending on whether or not the player has fired off all five rounds; a detail not shared by most guns in-game.&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|500px|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:SolokhinCOTW.jpg|thumb|none|400px|In-game render of the Solokhin.]]&lt;br /&gt;
[[File:COTWmosinhold.jpg|thumb|none|600px|The Mosin in-game.]]&lt;br /&gt;
[[File:CoTW Mosin02.jpg|thumb|none|600px|Reloading the Mosin with a stripper clip.]]&lt;br /&gt;
[[File:COTWmosinaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was added in the &amp;quot;Smoking Barrels&amp;quot; DLC under the name &amp;quot;M1 Iwaniec&amp;quot;, the model is very noticably undersized. It is chambered in .30-06 with an underloaded capacity of only 5 rounds as opposed to the real life counterpart's 8, it is also compatible with most standard rifle scopes and has three cosmetically different variants in total. The iconic &amp;quot;ping&amp;quot; will be heard should all five rounds be fired, but if reloaded without being emptied, it will not be heard.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:IwaniecCOTW.jpg|thumb|none|400px|In-game render of the Iwaniec.]]&lt;br /&gt;
[[File:CoTW Garand02.jpg|thumb|none|600px|The M1 in-game]]&lt;br /&gt;
[[File:CoTW Garand03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[File:COTWgarandaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Nitro Express Rifle==&lt;br /&gt;
A Side-by-Side rifle by the name of &amp;quot;King 470DB&amp;quot; was added with the &amp;quot;Vurhonga Savanna&amp;quot; DLC map, it is acquired though the store, though it is the most expensive firearm in-game. It is chambered in .470 Nitro Express and is compatible with only a micro red dot sight, two cosmetically different variants exist in total, though one alone takes long enough to afford. It is one of the most powerful rifles in the game.&lt;br /&gt;
[[File:Royal-double-rifle.jpg|thumb|none|500px|Holland &amp;amp; Holland 'Royal' Double Rifle]]&lt;br /&gt;
[[File:KingDBCOTW.jpg|thumb|none|400px|In-game render of the King 470DB.]]&lt;br /&gt;
[[File:CoTW Nitro02.jpg|thumb|none|600px|The Nitro in-game]]&lt;br /&gt;
[[File:CoTW Nitro03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
The [[Ruger M77]] was added as a part of the &amp;quot;Mississippi Acres Preserve&amp;quot; DLC map as the &amp;quot;Kullman .22H&amp;quot;, it is obtained through the in-game store. Chambered in .22 Hornet, it has a capacity of 6 rounds and is compatible with most standard rifle scopes, three cosmetically different variations exist in total.&lt;br /&gt;
[[File:RugerM77.jpg|thumb|none|500px|Ruger M77 - .30-06 Springfield]]&lt;br /&gt;
[[File:KullmanCOTW.jpg|thumb|none|400px|In-game render of the Kullman.]]&lt;br /&gt;
[[File:COTWM77hold.jpg|thumb|none|600px|The &amp;quot;Kullman&amp;quot; in-game.]]&lt;br /&gt;
[[File:COTWM77aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sako 85==&lt;br /&gt;
The [[Sako 85]] appears as the initial rifle available to the player under the name &amp;quot;Ranger .243&amp;quot;. It is chambered in .243 Winchester and has a capacity of 5 rounds, it is also compatible with a reflex sight, most standard rifle scopes and tritium sights. This rifle shares its model from [[Generation Zero]].&lt;br /&gt;
[[File:Sako85Bavarian.jpg|thumb|none|450px|Sako 85 Bavarian]]&lt;br /&gt;
[[File:RangerCOTW.jpg|thumb|none|400px|In-game render of the Ranger.]]&lt;br /&gt;
[[File:CoTW 24301.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
Appearing as the ''Tsurugi LRR .338'', the [[Sako TRG-42]] is part of the '''Hunter Power Pack'''.&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|450px|Sako TRG-42 - .300 Win Mag/.338 Lapua Magnum]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Tsurugi LRR 338 side.jpg|thumb|none|600px|Tsurugi LLR .338 render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Tsurugi LRR 338 ego.jpg|thumb|none|600px|Tsurugi LLR .338 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1866 / 1886 Hybrid==&lt;br /&gt;
A hybrid of a [[Winchester Model 1866]] and a [[Winchester Model 1886]] appears as &amp;quot;Whitlock Model 86&amp;quot; and is acquired through the in-game store. It is chambered in .30-30 Winchester and has a capacity of 4 rounds, it is also compatible with only a non-standard rifle scope and tritium sights.&lt;br /&gt;
[[File:1886wcf.jpg|thumb|none|500px|Winchester 1886]]&lt;br /&gt;
[[File:Winchester 1866 rifle.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Rifle - .44 RF]]&lt;br /&gt;
[[File:WhitlockCOTW.jpg|thumb|none|400px|Render of the Whitlock in-game. Note the Model 1886 lever and receiver mated to a Model 1866 forend, along with a non-standard for any Winchester lever-action rifle pistol-grip stock.]]&lt;br /&gt;
[[File:CoTW Win01.jpg|thumb|none|600px|The .30-30 rifle in-game.]]&lt;br /&gt;
[[File:CoTW Win02.jpg|thumb|none|600px|Working the lever.]]&lt;br /&gt;
[[File:COTWlevergunaim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in several forms.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.270 Huntsman&amp;quot; is chambered in .270 Winchester with a capacity of 4 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Three cosmetically different variants exist in total, one is unique in that it features engravings and, according to the in-game description, was &amp;quot;unlocked by the community by players participating in the 2017 Holiday Event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.300 Canning Magnum&amp;quot; was added in the &amp;quot;Yukon Valley&amp;quot; DLC map, it is chambered in .300 Winchester Magnum and has a capacity of 4 rounds, it is also compatible with a reflex sight and most standard rifle scopes with two cosmetically different variants existing in total. It is one of the most expensive firearms in-game.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mårtensson 6.5mm&amp;quot; was added in the &amp;quot;Cuatro Colinas Game Reserve&amp;quot; DLC map, it is chambered in 6.5mm Creedmoor with a capacity of 5 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Three cosmetically different variants exist, with one being unlocked for free after completing a series of missions on the same DLC map as the rifles was added with.&lt;br /&gt;
[[File:WinchesterM70Alaskan.jpg|thumb|none|450px|Winchester Model 70 Alaskan]]&lt;br /&gt;
[[File:HuntsmanCOTW.jpg|thumb|none|400px|In-game render of the Huntsman.]]&lt;br /&gt;
[[File:CoTW 270 01.jpg|thumb|none|600px|The in-game .270 rifle.]]&lt;br /&gt;
[[File:CoTW 270 02.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CanningCOTW.jpg|thumb|none|400px|In-game render of the Canning Magnum.]]&lt;br /&gt;
[[File:MartenssonCOTW.jpg|thumb|none|400px|Render of the Mårtensson in-game, this one has an after-market stock.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Olsson Model 23&amp;quot;==&lt;br /&gt;
The &amp;quot;Olsson Model 23&amp;quot; came with the '''Hunter Power Pack''' DLC on March 14, 2023. Its chambered in .308 and offers a slightly better accuracy then the AR-10.&lt;br /&gt;
[[File:Grasyl thehunter cotw Olsson Model 23 side.jpg|thumb|none|600px|Malmer Olsson Model 23 render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Olsson Model 23 ego.jpg|thumb|none|600px|Malmer Olsson Model 23 in-game]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Malmer 7mm Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Malmer 7mm Magnum&amp;quot; came with the '''Hunter Power Pack''' DLC on March 14, 2023.&lt;br /&gt;
[[File:Grasyl thehunter cotw Malmer 7mm Magnum side.jpg|thumb|none|600px|Malmer 7mm Magnum render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Malmer 7mm Magnum ego.jpg|thumb|none|600px|Malmer 7mm Magnum in-game]]&lt;br /&gt;
&lt;br /&gt;
==Tikka T3x Super Varmint==&lt;br /&gt;
The Tikka T3x Super Varmint appears in the game as the &amp;quot;Zagan Varminter .22-250&amp;quot;, chambered in .22-250. It was added with the &amp;quot;Emerald Coast&amp;quot; DLC on June 20, 2023.&lt;br /&gt;
[[Image:COTW_Tikka.jpg|thumb|none|600px|The player character carrying the Tikka T3x Super Varmint.]]&lt;br /&gt;
[[Image:COTW_Tikka1.jpg|thumb|none|601px|Aiming the Tikka T3x Super Varmint.]]&lt;br /&gt;
[[Image:COTW_Tikka2.jpg|thumb|none|601px|Reloading the Tikka T3x Super Varmint.]]&lt;br /&gt;
&lt;br /&gt;
= Muzzle Loading Rifles =&lt;br /&gt;
&lt;br /&gt;
==Hawken Muzzle Loading Rifle==&lt;br /&gt;
The [[Hawken Rifle]] was introduced in the &amp;quot;Smoking Barrels&amp;quot; DLC under the name &amp;quot;Hudzik .50 Caplock&amp;quot;. It is loaded with a .50 caliber lead ball and takes roughly a minute to reload, it is compatible with only its own unique muzzleloader scope and appears in three cosmetically different forms.&lt;br /&gt;
[[File:ThompsonHawkinsrifle.jpg|thumb|none|500px|Thompson Center reproduction Hawken Plains Rifle - .50 caliber]]&lt;br /&gt;
[[File:HudzikCOTW.jpg|thumb|none|400px|In-game render of the Hudzik.]]&lt;br /&gt;
[[File:CoTW Muzzle 01.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[File:CoTW Muzzle 02.jpg|thumb|none|600px|Adding powder]]&lt;br /&gt;
[[File:CoTW Muzzle 03.jpg|thumb|none|600px|Ramming a .50 round]]&lt;br /&gt;
[[File:CoTW Muzzle 04.jpg|thumb|none|600px|And putting a new cap]]&lt;br /&gt;
[[File:COTWblackpowderaim.jpg|thumb|none|600px|Aiming down the sights without its special scope equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Muzzleloader==&lt;br /&gt;
This rifle was added as a part of the &amp;quot;New England Mountains&amp;quot; DLC map under the name &amp;quot;Curman .50 Inline&amp;quot;, and is unlocked for free upon purchase of said DLC. It is loaded with a .50 caliber saboted bullet and the actual process of loading is not quick as one may expect from such a rifle. It is compatible with most basic rifle scopes and only appears in one form, no other cosmetically different variations.&lt;br /&gt;
[[File:CurmanCOTW.jpg|thumb|none|400px|In-game render of the Curman.]]&lt;br /&gt;
[[File:COTWtcaStrikeHold.jpg|thumb|none|600px|The &amp;quot;Curman .50 Inline&amp;quot; in-game.]]&lt;br /&gt;
[[File:COTWtcaStrikeAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
= Air Guns =&lt;br /&gt;
&lt;br /&gt;
==Hatsan Hercules==&lt;br /&gt;
The Hatsan Hercules was introduced in the &amp;quot;Weapon Pack 3&amp;quot; DLC as the &amp;quot;Vasquez Cyclone .45&amp;quot;. It is loaded with .45 caliber cast lead pellets and has a capacity of 7 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Due to it being an air rifle, it is quieter than a regular gun, which does effect animal response times and more.&lt;br /&gt;
[[File:Hatsan Hercules.jpg|thumb|none|500px|Hatsan Hercules]]&lt;br /&gt;
[[File:CycloneCOTW.jpg|thumb|none|400px|The in-game render of the Vasquez Cyclone.]]&lt;br /&gt;
[[File:CoTW Hatsan01.jpg|thumb|none|600px|Using the action]]&lt;br /&gt;
[[File:COTWairgunaim.jpg|thumb|none|600px|Aiming down the sights, although a scope is intended.]]&lt;br /&gt;
&lt;br /&gt;
= Bows &amp;amp; Crossbows =&lt;br /&gt;
&lt;br /&gt;
==Classical Bows==&lt;br /&gt;
Two variations of classical bows exist in the game so far, each with multiple cosmetic variations. These bows have no form of sights, the idea of aiming one of these is a dubious idea at best. These bows are used with either 350 grain, 540 grain or 700 grain traditional arrows, for small, medium and large game respectively. They are quieter than firearms, meaning they won't scare animals as badly.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Alexander Longbow&amp;quot; was added with the &amp;quot;Silver Ridge Peaks&amp;quot; map DLC and is described in-game as flexible but sturdy. It has a peak draw weight of 60lb.&lt;br /&gt;
[[File:AlexanderLongbowCOTW.jpg|400px|thumb|none|In-game render of the Alexander Longbow.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Houyi Recurve Bow&amp;quot; was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC and is described in-game as being based on the designs of traditional Chinese Qing recurve bows. It has a peak draw weight of 70lb and uses the same arrows as the Alexander Longbow. Despite the name, this is actually a Reflex Bow.&lt;br /&gt;
[[File:HouyiRecurveCOTW.jpg|400px|thumb|none|In-game render of the Houyi Recurve Bow.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ClassicBowAimCOTW.jpg|600px|thumb|none|&amp;quot;Aiming&amp;quot; with a classical bow, both examples are like this.]]&lt;br /&gt;
&lt;br /&gt;
==Compound Bows==&lt;br /&gt;
Several variations of compound bows are in the game, most having no cosmetically different variants. These bows are extremely effective when used right, they are all compatible with a range of bow sights, including one sight with laser rangefinder. They are used with either 300 grain point arrows, 420 grain broadhead arrows or 600 grain broadhead arrows for small, medium and large game respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Razorback CB 60&amp;quot; is described in-game as being sleek, quiet and deadly accurate, which holds true in gameplay. It features a peak draw weight of 60lb&lt;br /&gt;
[[File:RazorbackLiteCB60COTW.jpg|400px|thumb|none|In-game render of the Razorback Lite CB 60.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bearclaw CB 60&amp;quot; was added in its own DLC of the same name as the weapon itself. It is largely the same as the Razorback with same peak draw weight, but is also described as having a pre-installed stabilizer, it is also heavier.&lt;br /&gt;
[[File:BearclawLiteCB60COTW.jpg|400px|thumb|none|In-game render of the Bearclaw Lite CB 60.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Koter CB 65&amp;quot; was added in the &amp;quot;High Tech Hunting Pack&amp;quot; DLC and is the only compound bow with a single cosmetically different variation. It is described in-game as being versatile and within a sweet spot between the other compound bows. It features a peak draw weight of 65lb.&lt;br /&gt;
[[File:KoterCB65COTW.jpg|400px|thumb|none|In-game Render of the Koter CB 65.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hawk Edge CB 70&amp;quot; is described as being state-of-the-art, incredibly powerful and firing arrows at unusually flat trajectories. It features a peak draw weight of 70lb.&lt;br /&gt;
[[File:HawkEdgeCB70COTW.jpg|400px|thumb|none|In-game render of the Hawk Edge CB 70]]&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
The &amp;quot;CrossPoint CB 165&amp;quot; was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC and is, as of this writing, the only crossbow in the game aside from its other cosmetic variants. It is described in-game as precision-crafted and powerful enough to take down the largest game animals. It is also described as featuring a woven carbon fiber barrel, a built-in rope-cocking device and a 4-arrow quiver, complete with a peak draw weight of 165lb. It is compatible with only a specific crossbow scope and either 300 grain point bolts, 420 grain broadhead bolts or 600 grain broadhead bolts for small, medium and large game respectively. This weapon will not frighten animals like a gun will, due to being much quieter.&lt;br /&gt;
[[File:CrosspointCB165COTW.jpg|400px|thumb|none|In-game render of the CrossPoint CB 165.]]&lt;br /&gt;
[[File:CrosspointHoldCOTW.jpg|600px|thumb|none|The CrossPoint as it appears in the game.]]&lt;br /&gt;
[[File:CrosspointAimCOTW.jpg|600px|thumb|none|Aiming the CrossPoint.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TheHunter:_Call_of_the_Wild&amp;diff=1630294</id>
		<title>TheHunter: Call of the Wild</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TheHunter:_Call_of_the_Wild&amp;diff=1630294"/>
		<updated>2023-11-23T05:39:56Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Tikka T3x Super Varmint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''theHunter: Call of the Wild''&lt;br /&gt;
|picture = CoTW Cover.jpg&lt;br /&gt;
|caption =  Game boxart&lt;br /&gt;
|series= ''theHunter''&lt;br /&gt;
|date= 2017&lt;br /&gt;
|developer=Expansive Worlds&lt;br /&gt;
|platforms=PC, PlayStation 4, Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Expansive Worlds, Avalanche Studios&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''theHunter: Call of the Wild''''' is the 2017 successor to the 2009 video game ''[[theHunter]]. Like its predecessor, it is a hunting simulator which aims to depict realistic animal behavior and hunting techniques as players hunt across vast tracts of game reserves in multiple biomes. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''theHunter: Call of the Wild'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
&lt;br /&gt;
==Glock 40==&lt;br /&gt;
The [[Glock 40]] was introduced into the game with the &amp;quot;Assorted Sidearms&amp;quot; DLC as the &amp;quot;10mm Davani 40&amp;quot;. Chambered in 10mm Auto, it features a 15 round magazine and compatibility with a micro red dot sight. An alternate custom variation also exists, though differences are only really cosmetic.&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40 - 10mm Auto]]&lt;br /&gt;
[[File:Davani40COTW.jpg|thumb|none|400px|Render of the Davani 40A in-game.]]&lt;br /&gt;
[[File:Glockaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GLglockpoimt.jpg|thumb|none|600px|Davani 40GL variant, pointed forward and equipped with its red dot sight.]]&lt;br /&gt;
[[File:GLglockreload.jpg|thumb|none|600px|Reloading, with a good view of the custom work done to the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100 / Taurus Raging Bull hybrid==&lt;br /&gt;
The [[Ruger GP100]], known in-game as &amp;quot;Rhino 454&amp;quot;, appears modelled with the barrel of a [[Taurus Raging Bull]]. It is obtainable though the in-game store, although it is score-locked. As the name suggests, it is chambered in .454 Casull, it also features a 5 round cylinder and is compatible with either a reflex sight, handgun scope or tritium sights. An alternate version with many decorative features such as engraving and a pearl grip also exists as &amp;quot;Sundberg 454&amp;quot; which was added during celebration of the fifth anniversary of the game. Like the Rhino, the Sundberg is also obtained through the store, although differs in that it is both free and not score-locked.&lt;br /&gt;
[[File:RugerGP-100Hogue.jpg|thumb|none|350px|Ruger GP100 in Blued Finish with 6&amp;quot; Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum]]&lt;br /&gt;
[[File:Raging Bull 454 6.50.jpg|thumb|none|350px|Taurus Raging Bull 454 Matte Stainless with 6 1/2&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[File:454RenderCOTW.jpg|400px|thumb|none|In-game render of the Rhino.]]&lt;br /&gt;
[[File:454HoldCOTW.jpg|600px|thumb|none|The Rhino, as held by the player.]]&lt;br /&gt;
[[File:CoTW 45402.jpg|thumb|none|600px|Reloading, it only holds five rounds instead of six, like the .454 Casull Raging Bull.]]&lt;br /&gt;
[[File:454AimCOTW.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mark IV==&lt;br /&gt;
The [[Ruger Mk IV]] was introduced in the &amp;quot;Weapon Pack 3&amp;quot; DLC under the name &amp;quot;Andersson .22LR&amp;quot;, though interestingly the markings on the in-game model show the very different name of &amp;quot;Roger Mark II&amp;quot;. Chambered in .22LR, it has a 10 round magazine and is compatible with a micro red dot sight, reflex sight, handgun scope and tritium sights. Two alternate variants exist with only cosmetic differences.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk. IV Hunter - .22 LR]]&lt;br /&gt;
[[File:Andersson22COTW.jpg|thumb|none|400px|Render of the in-game Ruger]]&lt;br /&gt;
[[File:CoTW 2202.jpg|thumb|none|600px|The pistol in-game, with the markings stating it was manufactured by the famous firearms company &amp;quot;Roger&amp;quot;.]]&lt;br /&gt;
[[File:COTW22reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COTW22aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Redhawk==&lt;br /&gt;
The [[Ruger Super Redhawk]] appears as the &amp;quot;.44 Panther Magnum&amp;quot; and is acquired through the in-game store. It is chambered in .44 Magnum with a 6 round cylinder and compatibility with a reflex sight, handgun scope or tritium sights. Two other interesting variations exist, one being the &amp;quot;.44 Wildcat Magnum&amp;quot;, a fancy and engraved version which is for some reason not score-locked, and the even fancier &amp;quot;.44 Gaucho Magnum&amp;quot;, which will only appear in the store after completing a series of missions on the &amp;quot;Parque Fernando&amp;quot; DLC map, it will be free but is still score-locked.&lt;br /&gt;
[[File:RugerSuperRedhawk.44.jpg|thumb|none|350px|Ruger Super Redhawk with 7 1/2&amp;quot; inch barrel and stainless steel finish - .44 Magnum]]&lt;br /&gt;
[[File:Panther44COTW.jpg|thumb|none|400px|In-game render.]]&lt;br /&gt;
[[File:COTW44hold.jpg|thumb|none|600px|The Super Redhawk in the hands of the player.]]&lt;br /&gt;
[[File:CoTW 4402.jpg|thumb|none|600px|Ejecting spent casings.]]&lt;br /&gt;
[[File:COTW44aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge / Smith &amp;amp; Wesson Model 327 hybrid==&lt;br /&gt;
The [[Taurus Judge]] was added in the &amp;quot;Weapon Pack 2&amp;quot; DLC with the name &amp;quot;Mangiafico 410/45 Colt&amp;quot;, though modelled in-game with a barrel from the [[Smith &amp;amp; Wesson Model 327]]. True to the name, it can be loaded with either .410 shotshells or .45 Long Colt, it also features a 6 round cylinder and compatibility with a handgun scope. Two other variations also appear with only cosmetic differences.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:S&amp;amp;W 327 TRR8.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center TRR8 - .357 Magnum]]&lt;br /&gt;
[[File:MangiaficoColtCOTW.jpg|thumb|none|400px|Render of the in-game Judge.]]&lt;br /&gt;
[[File:COTWJudgeFB.jpg|thumb|none|600px|The player holding the Flat Black variation.]]&lt;br /&gt;
[[File:COTWJudgeM.jpg|thumb|none|600px|Reloading the Muertos variation.]]&lt;br /&gt;
[[File:COTWJudgePS.jpg|thumb|none|600px|Aiming the Polished Steel variation.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] was introduced with the &amp;quot;Assorted Sidearms&amp;quot; DLC as &amp;quot;.243 R.Cuomo&amp;quot;. It is chambered in .243 Winchester and is compatible with a reflex sight and most rifle scopes, another cosmetically different variant is also available.&lt;br /&gt;
[[File:TCAC short barrel with scope.jpg|thumb|none|350px|Contender with Leupold Scope]]&lt;br /&gt;
[[File:RCuomoCOTW.jpg|thumb|none|400px|In-game render of the R.Cuomo.]]&lt;br /&gt;
[[File:ContenderHold.jpg|thumb|none|600px|The Contender as it appears in-game.]]&lt;br /&gt;
[[File:ContenderAim.jpg|thumb|none|600px|Aiming down the sights, although use of a scope is intended.]]&lt;br /&gt;
[[File:COTWcontenderLoad.jpg|thumb|none|600px|Loading the gun, which is equipped with a night vision scope on this occasion.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A [[Single Action Army]] was added in the &amp;quot;Assorted Sidearms&amp;quot; DLC under the name &amp;quot;.45 Rolleston&amp;quot;. As one would expect, it is chambered in .45 Colt and operates only in single action, it is modelled with a 6-round cylinder although the player will always skip over one of the chambers and only load five rounds instead, likely as a safety measure carried out on real SAA-pattern revolvers without a transfer bar. It is not compatible with any optic but does still have an alternate cosmetically different variant available. This gun is unique in that it features a special idle animation specifically when not loaded which has the player spin the gun around, additionally the hammer is fanned by the player when firing from the hip repeatedly.&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|400px|Nickel plated Single Action Army with 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:Rolleston45COTW.jpg|thumb|none|400px|In-game render of the Rolleston.]]&lt;br /&gt;
[[File:SAAhold.jpg|thumb|none|600px|The &amp;quot;Cavalry&amp;quot; as held by the player.]]&lt;br /&gt;
[[File:SAAaim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:COTWsaaFan.jpg|thumb|none|600px|Fanning the hammer of the Frontier variant.]]&lt;br /&gt;
[[File:COTWsaaReload1.jpg|thumb|none|600px|An early stage in the slow process of reloading, ejecting each round one by one.]]&lt;br /&gt;
[[File:COTWsaaReload2.jpg|thumb|none|600px|A later stage of the process, during which a chamber is intentionally skipped.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Performance Center Hunter==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 629 Performance Center|Smith &amp;amp; Wesson Model 629 Performance Center Hunter]] makes an appearance as the initial handgun available to the player under the name &amp;quot;Focoso .357&amp;quot;. It is chambered in .357 Magnum with a 6 round cylinder and is compatible with either a reflex sight, handgun scope or tritium sights. The gun has clear markings which read &amp;quot;MADE IN ITALY Focoso 357 Morreiti&amp;quot;.&lt;br /&gt;
[[File:Smith Wesson 44 Magnum Hunter 009-sm.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Performance Center Hunter - .44 Magnum‎]]&lt;br /&gt;
[[File:FocosoCOTW.jpg|thumb|none|400px|Render of the Focoso in-game.]]&lt;br /&gt;
[[File:CoTW Stealth01.jpg|thumb|none|600px|The revolver in-game.]]&lt;br /&gt;
[[File:CoTW Stealth02.jpg|thumb|none|600px|Side view.]]&lt;br /&gt;
[[File:COTW629aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] was introduced in the &amp;quot;Weapon Pack 2&amp;quot; DLC as the &amp;quot;Grelck Drilling Rifle&amp;quot;. It is chambered in 16 Gauge and 9.3x74mmR and is compatible with a special 3-9x scope, three variations in total exist with only cosmetic differences.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:DrillingCOTW.jpg|thumb|none|400px|In-game render of the Drilling.]]&lt;br /&gt;
[[File:CoTW Drilling01.jpg|thumb|none|600px|The Drilling with a scope]]&lt;br /&gt;
[[File:CoTW Drilling03.jpg|thumb|none|600px|Ejecting a used 9.3mm round.]]&lt;br /&gt;
&lt;br /&gt;
==Over/Under 12 Gauge==&lt;br /&gt;
An [[Over and Under Shotgun]] appears with the name &amp;quot;Caversham Steward 12G&amp;quot; as the initial shotgun available to the player. It is chambered in 12 Gauge and is compatible with a reflex sight, shotgun scope or tritium sights, though unlike the most of the guns in-game, the model is always equipped with a rail even without an optic. Two alternate variants exist, the &amp;quot;Gamekeeper 12G&amp;quot; which is available through the in-game store, and the rusted &amp;quot;Grankin's Shotgun&amp;quot;, obtained (technically stolen) during a specific mission on the &amp;quot;Medved-Taiga National Park&amp;quot; DLC map.&lt;br /&gt;
[[File:Baikal-7.jpg|thumb|none|450px|Baikal MP-27M-1C O/U - 12 gauge]]&lt;br /&gt;
[[File:CavershamCOTW.jpg|400px|thumb|none|In-game render of the Caversham.]]&lt;br /&gt;
[[File:CoTW OU01.jpg|thumb|none|600px|The O/U in-game with a scope attached.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] appears under the name &amp;quot;Cacciatore 12G&amp;quot; (Cacciatore meaning Hunter in Italian). It is acquired through the in-game store, though is score-locked. As in the previous game, it is mixed with elements of the [[Mossberg 500]] and [[Winchester Model 1200/1300]], in the form of an extended magazine and trigger guard respectively. It features a 6 round capacity and compatibility with a reflex sight, shotgun scope or tritium sights.&lt;br /&gt;
[[File:RemingtonModel870Wingmaster.jpg|thumb|none|450px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[File:CacciatoreCOTW.jpg|thumb|none|400px|In-game render of the 870.]]&lt;br /&gt;
[[File:CoTW Pump01.jpg|thumb|none|600px|The 870 in-game.]]&lt;br /&gt;
[[File:CoTW Pump02.jpg|thumb|none|600px|Ejecting a used shell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Versa Max==&lt;br /&gt;
The [[Remington Versa Max]] was introduced as a part of the &amp;quot;Duck and Cover&amp;quot; DLC under the name &amp;quot;Nordin 20SA&amp;quot;. It is chambered in 20 Gauge with a capacity of 3 rounds, it is also compatible with a shotgun scope. Three very cosmetically different variants exist in total.&lt;br /&gt;
[[File:VersaMax-Wood.jpg|thumb|none|500px|Remington Versa Max - 12 gauge]]&lt;br /&gt;
[[File:NordinCOTW.jpg|thumb|none|400px|In-game render of the Nordin.]]&lt;br /&gt;
[[File:CoTW 20Semi01.jpg|thumb|none|600px|The Remington Versa Max in-game.]]&lt;br /&gt;
[[File:CoTW 20Semi02.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Side-By-Side Shotgun==&lt;br /&gt;
A [[Side by Side Shotgun]] was added as a part of the &amp;quot;Wild Goose Chase Gear&amp;quot; DLC with the name &amp;quot;Strecker SxS 20G&amp;quot;. It is chambered in 20 Gauge and is compatible with a red dot sight. In total, four cosmetically different variants exist. &lt;br /&gt;
[[File:RemingtonSPR220.jpg|thumb|none|450px|Remington SPR220 Shotgun - 12 gauge]]&lt;br /&gt;
[[File:StreckerCOTW.jpg|thumb|none|400px|In-game render of the Strecker.]]&lt;br /&gt;
[[File:CoTW SbS01.jpg|thumb|none|600px|The shotgun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was introduced in the &amp;quot;Smoking Barrels&amp;quot; DLC as the &amp;quot;Miller Model 1891&amp;quot;. It is chambered in 10 Gauge with a capacity of 3 rounds and no compatibility with any optic, though none of this prevents it from being the most powerful shotgun in the game.&lt;br /&gt;
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]]&lt;br /&gt;
[[File:MillerCOTW.jpg|thumb|none|400px|In-game render of the Miller 1891.]]&lt;br /&gt;
[[File:CoTW Win1001.jpg|thumb|none|600px|The 1887 in-game.]]&lt;br /&gt;
[[File:CoTW Win1003.jpg|thumb|none|600px|Reloading with brass shells.]]&lt;br /&gt;
[[File:COTW89aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] was introduced with the &amp;quot;Rancho del Arroyo&amp;quot; DLC map with the name &amp;quot;Couso Model 1897&amp;quot; and is available through the in-game store. It is chambered in 16 gauge with a capacity of 5 rounds and is compatible with a shotgun scope. Three cosmetically different variants exist in total, though one of them is unique in that it is unlocked for free after completing a series of missions on the same DLC map as it was introduced with.&lt;br /&gt;
[[File:Winchester97field.jpg|thumb|none|500px|Winchester Model 1897 Field shotgun - 12 gauge]]&lt;br /&gt;
[[File:CousoCOTW.jpg|thumb|none|400px|In-game render of the Couso 1897.]]&lt;br /&gt;
[[File:1897hold.jpg|thumb|none|600px|The Model 1897 in-game.]]&lt;br /&gt;
[[File:1897aim.jpg|thumb|none|600px|Aiming the Model 1897.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==AR-10==&lt;br /&gt;
An [[AR-10]] was added in the &amp;quot;Modern Rifle Pack&amp;quot; DLC under the name &amp;quot;Zarza-10 .308&amp;quot;. It is chambered in .308 Winchester with a 5-round magazine and compatibility with a reflex sight and most rifle scopes, an alternate variant also exists with only cosmetic changes. According to the in-game description, it features a custom 24-inch barrel.&lt;br /&gt;
[[File:Zarza308COTW.jpg|thumb|none|400px|In-game render of the Zarza-10 .308.]]&lt;br /&gt;
[[File:AR10hold.jpg|thumb|none|600px|The &amp;quot;Zarza-10&amp;quot; as it appears in-game.]]&lt;br /&gt;
[[File:AR10aim.jpg|thumb|none|600px|Aiming down the sights, which will fold down out the way should one equip any optic.]]&lt;br /&gt;
&lt;br /&gt;
==AR-15==&lt;br /&gt;
Two variations of the [[AR-15]] platform were also added in the &amp;quot;Modern Rifle Pack&amp;quot; DLC with the names &amp;quot;Zarza-15 .223&amp;quot; and &amp;quot;Zarza-15 .22LR&amp;quot; respectively. They each are chambered in what their names would suggest and both feature a 5-round magazine, compatibility with a reflex sight &amp;amp; most rifle scopes, and each feature a cosmetically different variant.&lt;br /&gt;
According to their in-game descriptions, the .223 features a custom 20-inch barrel while the .22LR features a custom 1-inch barrel.&lt;br /&gt;
[[File:Zarza223COTW.jpg|thumb|none|400px|In-game render of the Zarza-15 .223.]]&lt;br /&gt;
[[File:AR15hold.jpg|thumb|none|600px|The &amp;quot;Zarza-15 .223&amp;quot; in-game.]]&lt;br /&gt;
[[File:AR15aim.jpg|thumb|none|600px|Aiming down the sights. When any optic is equipped it will replace the carry handle and the front sight won't be visible while aiming.]]&lt;br /&gt;
[[File:Zarza22COTW.jpg|thumb|none|400px|In-game render of the Zarza-15 .22LR.]]&lt;br /&gt;
[[File:AR1522hold.jpg|thumb|none|600px|The &amp;quot;Zarza-15 .22LR&amp;quot; in-game.]]&lt;br /&gt;
[[File:AR1522aim.jpg|thumb|none|600px|Aiming down the sights, which will fold down like those seen on the Zarza-10.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser K95==&lt;br /&gt;
The [[Blaser K95]] makes an appearance in two forms, the &amp;quot;7mm Regent Magnum&amp;quot; and the &amp;quot;Rangemaster 338&amp;quot;, both acquired through the in-game store. They are chambered in 7mm Remington Magnum and .338 Lapua Magnum respectively and both are compatible with a reflex sight, most rifle scopes and tritium sights. The Regent has an alternate cosmetically different variant while the Rangemaster does not.&lt;br /&gt;
[[File:Blaser K95.jpg|thumb|none|450px|Blaser K95]]&lt;br /&gt;
[[File:RangemasterCOTW.jpg|thumb|none|400px|In-game render of the Rangemaster.]]&lt;br /&gt;
[[File:CoTW 33802.jpg|thumb|none|600px|The &amp;quot;Rangemaster 338&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoTW 33803.jpg|thumb|none|600px|Removing a spent cartridge and loading a single fresh one.]]&lt;br /&gt;
[[File:RegentCOTW.jpg|thumb|none|400px|In-game render of the Regent.]]&lt;br /&gt;
&lt;br /&gt;
==Bolt Action .223==&lt;br /&gt;
The very same unknown .223 bolt-action rifle from [[TheHunter|the previous game]] makes a comeback with the name &amp;quot;.223 Docent&amp;quot;. Chambered in .223 Remington with a capacity of 6 rounds, it is also compatible with the usual options, a reflex sight and most standard rifle scopes.&lt;br /&gt;
[[File:DocentCOTW.jpg|thumb|none|400px|In-game render of the Docent.]]&lt;br /&gt;
[[File:CoTW 223 01.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoTW 223 02.jpg|thumb|none|600px|The in-game .223 rifle fitted with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Browning A-Bolt==&lt;br /&gt;
The [[Browning A-Bolt]] was added in the &amp;quot;Weapon Pack 3&amp;quot; DLC as the &amp;quot;Eckers .30-06&amp;quot;. Chambered in .30-06 Springfield with a capacity of 4 rounds and the typical options of a reflex sight, any standard rifle scope or tritium sights. Three cosmetically different variants exist.&lt;br /&gt;
[[File:Browning A-Bolt.jpg|thumb|none|450px|Browning A-Bolt - .30-06]]&lt;br /&gt;
[[File:EckersCOTW.jpg|thumb|none|400px|In-game render of the Eckers.]]&lt;br /&gt;
[[File:CoTW 3006 02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield Rifle==&lt;br /&gt;
A sporterized [[Lee-Enfield]] was added with the &amp;quot;Te Awaroa National Park&amp;quot; DLC map as the &amp;quot;F.L. Sporter .303&amp;quot;, and is obtained through the in-game store. It is chambered in .303 British and has a magazine capacity of 5 rounds, and is not compatible with a reflex sight but still can be equipped with most rifle scopes. Three cosmetically different variants exist, one of them is unique in that it is unlocked for free after completing a series of missions on the same DLC map it was added with.&lt;br /&gt;
[[File:Enfield 303 Sporter.jpg|thumb|none|450px|Enfield 303 Sporter - .303 British]]&lt;br /&gt;
[[File:FLSporterCOTW.jpg|thumb|none|400px|In-game render of the F.L. Sporter.]]&lt;br /&gt;
[[File:COTWenfieldHold.jpg|thumb|none|600px|The Enfield as it appears in-game.]]&lt;br /&gt;
[[File:COTWenfieldAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895 / 336 Hybrid==&lt;br /&gt;
A hybrid of a [[Marlin Model 1895]] and a [[Marlin Model 336]] appears as &amp;quot;Coachmate Lever .45-70&amp;quot; and is available through the in-game store. It is chambered in .45-70 and has a capacity of 3 rounds, a low number for the magazine tube length modelled on the rifle. It is also compatible with only a non-standard rifle scope and tritium sights.&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg|thumb|none|450px|Marlin Model 1895SBL - 45-70 Government]]&lt;br /&gt;
[[File:MarlinModel336C.jpg|thumb|none|450px|Marlin 336C Carbine - .30-30 Carbine]]&lt;br /&gt;
[[File:CoachmateCOTW.jpg|thumb|none|400px|In-game render of the Coachmate.]]&lt;br /&gt;
[[File:COTWcoachmateHold.jpg|thumb|none|600px|The Marlin(s) as it appears in-game.]]&lt;br /&gt;
[[File:COTWcoachmateAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 995==&lt;br /&gt;
The [[Marlin Model 995]] (indentified as such and not a Ruger 10/22 due to the form of the stock/reciever &amp;amp; use of straight magazines) was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC under the name &amp;quot;Virant .22LR&amp;quot;. It is chambered in .22 Long Rifle with a 10-round magazine and compatibility with the usual options, a reflex sight and most standard rifle scopes. Two cosmetically different variants exist in total. According to the in-game description, it was developed in Slovenia.&lt;br /&gt;
[[File:Marlin 995.jpg|thumb|none|500px|Marlin Model 995 - .22 Long Rifle]]&lt;br /&gt;
[[File:VirantCOTW.jpg|thumb|none|400px|In-game render of the Virant.]]&lt;br /&gt;
[[File:CoTW 102201 (2).jpg|thumb|none|600px|The 995 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1938 Carbine==&lt;br /&gt;
A [[Mosin-Nagant Rifle|Mosin-Nagant Model 1938 Carbine]] was added in the &amp;quot;Weapon Pack 2&amp;quot; DLC as the &amp;quot;Solokhin MN1890&amp;quot;, the model is noticably very undersized. It is chambered in 7.62x54mmR and has a capacity of 5 rounds, it is also compatible with most standard rifle scopes, and three cosmetically different variants are available in total. This rifle is reloaded differently depending on whether or not the player has fired off all five rounds; a detail not shared by most guns in-game.&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|500px|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:SolokhinCOTW.jpg|thumb|none|400px|In-game render of the Solokhin.]]&lt;br /&gt;
[[File:COTWmosinhold.jpg|thumb|none|600px|The Mosin in-game.]]&lt;br /&gt;
[[File:CoTW Mosin02.jpg|thumb|none|600px|Reloading the Mosin with a stripper clip.]]&lt;br /&gt;
[[File:COTWmosinaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was added in the &amp;quot;Smoking Barrels&amp;quot; DLC under the name &amp;quot;M1 Iwaniec&amp;quot;, the model is very noticably undersized. It is chambered in .30-06 with an underloaded capacity of only 5 rounds as opposed to the real life counterpart's 8, it is also compatible with most standard rifle scopes and has three cosmetically different variants in total. The iconic &amp;quot;ping&amp;quot; will be heard should all five rounds be fired, but if reloaded without being emptied, it will not be heard.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:IwaniecCOTW.jpg|thumb|none|400px|In-game render of the Iwaniec.]]&lt;br /&gt;
[[File:CoTW Garand02.jpg|thumb|none|600px|The M1 in-game]]&lt;br /&gt;
[[File:CoTW Garand03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[File:COTWgarandaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Nitro Express Rifle==&lt;br /&gt;
A Side-by-Side rifle by the name of &amp;quot;King 470DB&amp;quot; was added with the &amp;quot;Vurhonga Savanna&amp;quot; DLC map, it is acquired though the store, though it is the most expensive firearm in-game. It is chambered in .470 Nitro Express and is compatible with only a micro red dot sight, two cosmetically different variants exist in total, though one alone takes long enough to afford. It is one of the most powerful rifles in the game.&lt;br /&gt;
[[File:Royal-double-rifle.jpg|thumb|none|500px|Holland &amp;amp; Holland 'Royal' Double Rifle]]&lt;br /&gt;
[[File:KingDBCOTW.jpg|thumb|none|400px|In-game render of the King 470DB.]]&lt;br /&gt;
[[File:CoTW Nitro02.jpg|thumb|none|600px|The Nitro in-game]]&lt;br /&gt;
[[File:CoTW Nitro03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
The [[Ruger M77]] was added as a part of the &amp;quot;Mississippi Acres Preserve&amp;quot; DLC map as the &amp;quot;Kullman .22H&amp;quot;, it is obtained through the in-game store. Chambered in .22 Hornet, it has a capacity of 6 rounds and is compatible with most standard rifle scopes, three cosmetically different variations exist in total.&lt;br /&gt;
[[File:RugerM77.jpg|thumb|none|500px|Ruger M77 - .30-06 Springfield]]&lt;br /&gt;
[[File:KullmanCOTW.jpg|thumb|none|400px|In-game render of the Kullman.]]&lt;br /&gt;
[[File:COTWM77hold.jpg|thumb|none|600px|The &amp;quot;Kullman&amp;quot; in-game.]]&lt;br /&gt;
[[File:COTWM77aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sako 85==&lt;br /&gt;
The [[Sako 85]] appears as the initial rifle available to the player under the name &amp;quot;Ranger .243&amp;quot;. It is chambered in .243 Winchester and has a capacity of 5 rounds, it is also compatible with a reflex sight, most standard rifle scopes and tritium sights. This rifle shares its model from [[Generation Zero]].&lt;br /&gt;
[[File:Sako85Bavarian.jpg|thumb|none|450px|Sako 85 Bavarian]]&lt;br /&gt;
[[File:RangerCOTW.jpg|thumb|none|400px|In-game render of the Ranger.]]&lt;br /&gt;
[[File:CoTW 24301.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
Appearing as the ''Tsurugi LRR .338'', the [[Sako TRG-42]] is part of the '''Hunter Power Pack'''.&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|450px|Sako TRG-42 - .300 Win Mag/.338 Lapua Magnum]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Tsurugi LRR 338 side.jpg|thumb|none|600px|Tsurugi LLR .338 render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Tsurugi LRR 338 ego.jpg|thumb|none|600px|Tsurugi LLR .338 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1866 / 1886 Hybrid==&lt;br /&gt;
A hybrid of a [[Winchester Model 1866]] and a [[Winchester Model 1886]] appears as &amp;quot;Whitlock Model 86&amp;quot; and is acquired through the in-game store. It is chambered in .30-30 Winchester and has a capacity of 4 rounds, it is also compatible with only a non-standard rifle scope and tritium sights.&lt;br /&gt;
[[File:1886wcf.jpg|thumb|none|500px|Winchester 1886]]&lt;br /&gt;
[[File:Winchester 1866 rifle.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Rifle - .44 RF]]&lt;br /&gt;
[[File:WhitlockCOTW.jpg|thumb|none|400px|Render of the Whitlock in-game. Note the Model 1886 lever and receiver mated to a Model 1866 forend, along with a non-standard for any Winchester lever-action rifle pistol-grip stock.]]&lt;br /&gt;
[[File:CoTW Win01.jpg|thumb|none|600px|The .30-30 rifle in-game.]]&lt;br /&gt;
[[File:CoTW Win02.jpg|thumb|none|600px|Working the lever.]]&lt;br /&gt;
[[File:COTWlevergunaim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in several forms.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.270 Huntsman&amp;quot; is chambered in .270 Winchester with a capacity of 4 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Three cosmetically different variants exist in total, one is unique in that it features engravings and, according to the in-game description, was &amp;quot;unlocked by the community by players participating in the 2017 Holiday Event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.300 Canning Magnum&amp;quot; was added in the &amp;quot;Yukon Valley&amp;quot; DLC map, it is chambered in .300 Winchester Magnum and has a capacity of 4 rounds, it is also compatible with a reflex sight and most standard rifle scopes with two cosmetically different variants existing in total. It is one of the most expensive firearms in-game.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mårtensson 6.5mm&amp;quot; was added in the &amp;quot;Cuatro Colinas Game Reserve&amp;quot; DLC map, it is chambered in 6.5mm Creedmoor with a capacity of 5 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Three cosmetically different variants exist, with one being unlocked for free after completing a series of missions on the same DLC map as the rifles was added with.&lt;br /&gt;
[[File:WinchesterM70Alaskan.jpg|thumb|none|450px|Winchester Model 70 Alaskan]]&lt;br /&gt;
[[File:HuntsmanCOTW.jpg|thumb|none|400px|In-game render of the Huntsman.]]&lt;br /&gt;
[[File:CoTW 270 01.jpg|thumb|none|600px|The in-game .270 rifle.]]&lt;br /&gt;
[[File:CoTW 270 02.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CanningCOTW.jpg|thumb|none|400px|In-game render of the Canning Magnum.]]&lt;br /&gt;
[[File:MartenssonCOTW.jpg|thumb|none|400px|Render of the Mårtensson in-game, this one has an after-market stock.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Olsson Model 23&amp;quot;==&lt;br /&gt;
The &amp;quot;Olsson Model 23&amp;quot; came with the '''Hunter Power Pack''' DLC on March 14, 2023. Its chambered in .308 and offers a slightly better accuracy then the AR-10.&lt;br /&gt;
[[File:Grasyl thehunter cotw Olsson Model 23 side.jpg|thumb|none|600px|Malmer Olsson Model 23 render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Olsson Model 23 ego.jpg|thumb|none|600px|Malmer Olsson Model 23 in-game]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Malmer 7mm Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Malmer 7mm Magnum&amp;quot; came with the '''Hunter Power Pack''' DLC on March 14, 2023.&lt;br /&gt;
[[File:Grasyl thehunter cotw Malmer 7mm Magnum side.jpg|thumb|none|600px|Malmer 7mm Magnum render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Malmer 7mm Magnum ego.jpg|thumb|none|600px|Malmer 7mm Magnum in-game]]&lt;br /&gt;
&lt;br /&gt;
==Tikka T3x Super Varmint==&lt;br /&gt;
The Tikka T3x Super Varmint appears in the game as the &amp;quot;Zagan Varminter .22-250&amp;quot;, chambered in .22-250. It was added with the &amp;quot;Emerald Coast&amp;quot; DLC on June 20, 2023.&lt;br /&gt;
[[Image:COTW_Tikka.jpg|thumb|none|600px|The player character carrying the Tikka T3x Super Varmint.]]&lt;br /&gt;
[[Image:COTW_Tikka1.jpg|thumb|none|600px|Aiming the Tikka T3x Super Varmint.]]&lt;br /&gt;
[[Image:COTW_Tikka2.jpg|thumb|none|600px|Reloading the Tikka T3x Super Varmint.]]&lt;br /&gt;
&lt;br /&gt;
= Muzzle Loading Rifles =&lt;br /&gt;
&lt;br /&gt;
==Hawken Muzzle Loading Rifle==&lt;br /&gt;
The [[Hawken Rifle]] was introduced in the &amp;quot;Smoking Barrels&amp;quot; DLC under the name &amp;quot;Hudzik .50 Caplock&amp;quot;. It is loaded with a .50 caliber lead ball and takes roughly a minute to reload, it is compatible with only its own unique muzzleloader scope and appears in three cosmetically different forms.&lt;br /&gt;
[[File:ThompsonHawkinsrifle.jpg|thumb|none|500px|Thompson Center reproduction Hawken Plains Rifle - .50 caliber]]&lt;br /&gt;
[[File:HudzikCOTW.jpg|thumb|none|400px|In-game render of the Hudzik.]]&lt;br /&gt;
[[File:CoTW Muzzle 01.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[File:CoTW Muzzle 02.jpg|thumb|none|600px|Adding powder]]&lt;br /&gt;
[[File:CoTW Muzzle 03.jpg|thumb|none|600px|Ramming a .50 round]]&lt;br /&gt;
[[File:CoTW Muzzle 04.jpg|thumb|none|600px|And putting a new cap]]&lt;br /&gt;
[[File:COTWblackpowderaim.jpg|thumb|none|600px|Aiming down the sights without its special scope equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Muzzleloader==&lt;br /&gt;
This rifle was added as a part of the &amp;quot;New England Mountains&amp;quot; DLC map under the name &amp;quot;Curman .50 Inline&amp;quot;, and is unlocked for free upon purchase of said DLC. It is loaded with a .50 caliber saboted bullet and the actual process of loading is not quick as one may expect from such a rifle. It is compatible with most basic rifle scopes and only appears in one form, no other cosmetically different variations.&lt;br /&gt;
[[File:CurmanCOTW.jpg|thumb|none|400px|In-game render of the Curman.]]&lt;br /&gt;
[[File:COTWtcaStrikeHold.jpg|thumb|none|600px|The &amp;quot;Curman .50 Inline&amp;quot; in-game.]]&lt;br /&gt;
[[File:COTWtcaStrikeAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
= Air Guns =&lt;br /&gt;
&lt;br /&gt;
==Hatsan Hercules==&lt;br /&gt;
The Hatsan Hercules was introduced in the &amp;quot;Weapon Pack 3&amp;quot; DLC as the &amp;quot;Vasquez Cyclone .45&amp;quot;. It is loaded with .45 caliber cast lead pellets and has a capacity of 7 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Due to it being an air rifle, it is quieter than a regular gun, which does effect animal response times and more.&lt;br /&gt;
[[File:Hatsan Hercules.jpg|thumb|none|500px|Hatsan Hercules]]&lt;br /&gt;
[[File:CycloneCOTW.jpg|thumb|none|400px|The in-game render of the Vasquez Cyclone.]]&lt;br /&gt;
[[File:CoTW Hatsan01.jpg|thumb|none|600px|Using the action]]&lt;br /&gt;
[[File:COTWairgunaim.jpg|thumb|none|600px|Aiming down the sights, although a scope is intended.]]&lt;br /&gt;
&lt;br /&gt;
= Bows &amp;amp; Crossbows =&lt;br /&gt;
&lt;br /&gt;
==Classical Bows==&lt;br /&gt;
Two variations of classical bows exist in the game so far, each with multiple cosmetic variations. These bows have no form of sights, the idea of aiming one of these is a dubious idea at best. These bows are used with either 350 grain, 540 grain or 700 grain traditional arrows, for small, medium and large game respectively. They are quieter than firearms, meaning they won't scare animals as badly.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Alexander Longbow&amp;quot; was added with the &amp;quot;Silver Ridge Peaks&amp;quot; map DLC and is described in-game as flexible but sturdy. It has a peak draw weight of 60lb.&lt;br /&gt;
[[File:AlexanderLongbowCOTW.jpg|400px|thumb|none|In-game render of the Alexander Longbow.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Houyi Recurve Bow&amp;quot; was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC and is described in-game as being based on the designs of traditional Chinese Qing recurve bows. It has a peak draw weight of 70lb and uses the same arrows as the Alexander Longbow. Despite the name, this is actually a Reflex Bow.&lt;br /&gt;
[[File:HouyiRecurveCOTW.jpg|400px|thumb|none|In-game render of the Houyi Recurve Bow.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ClassicBowAimCOTW.jpg|600px|thumb|none|&amp;quot;Aiming&amp;quot; with a classical bow, both examples are like this.]]&lt;br /&gt;
&lt;br /&gt;
==Compound Bows==&lt;br /&gt;
Several variations of compound bows are in the game, most having no cosmetically different variants. These bows are extremely effective when used right, they are all compatible with a range of bow sights, including one sight with laser rangefinder. They are used with either 300 grain point arrows, 420 grain broadhead arrows or 600 grain broadhead arrows for small, medium and large game respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Razorback CB 60&amp;quot; is described in-game as being sleek, quiet and deadly accurate, which holds true in gameplay. It features a peak draw weight of 60lb&lt;br /&gt;
[[File:RazorbackLiteCB60COTW.jpg|400px|thumb|none|In-game render of the Razorback Lite CB 60.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bearclaw CB 60&amp;quot; was added in its own DLC of the same name as the weapon itself. It is largely the same as the Razorback with same peak draw weight, but is also described as having a pre-installed stabilizer, it is also heavier.&lt;br /&gt;
[[File:BearclawLiteCB60COTW.jpg|400px|thumb|none|In-game render of the Bearclaw Lite CB 60.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Koter CB 65&amp;quot; was added in the &amp;quot;High Tech Hunting Pack&amp;quot; DLC and is the only compound bow with a single cosmetically different variation. It is described in-game as being versatile and within a sweet spot between the other compound bows. It features a peak draw weight of 65lb.&lt;br /&gt;
[[File:KoterCB65COTW.jpg|400px|thumb|none|In-game Render of the Koter CB 65.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hawk Edge CB 70&amp;quot; is described as being state-of-the-art, incredibly powerful and firing arrows at unusually flat trajectories. It features a peak draw weight of 70lb.&lt;br /&gt;
[[File:HawkEdgeCB70COTW.jpg|400px|thumb|none|In-game render of the Hawk Edge CB 70]]&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
The &amp;quot;CrossPoint CB 165&amp;quot; was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC and is, as of this writing, the only crossbow in the game aside from its other cosmetic variants. It is described in-game as precision-crafted and powerful enough to take down the largest game animals. It is also described as featuring a woven carbon fiber barrel, a built-in rope-cocking device and a 4-arrow quiver, complete with a peak draw weight of 165lb. It is compatible with only a specific crossbow scope and either 300 grain point bolts, 420 grain broadhead bolts or 600 grain broadhead bolts for small, medium and large game respectively. This weapon will not frighten animals like a gun will, due to being much quieter.&lt;br /&gt;
[[File:CrosspointCB165COTW.jpg|400px|thumb|none|In-game render of the CrossPoint CB 165.]]&lt;br /&gt;
[[File:CrosspointHoldCOTW.jpg|600px|thumb|none|The CrossPoint as it appears in the game.]]&lt;br /&gt;
[[File:CrosspointAimCOTW.jpg|600px|thumb|none|Aiming the CrossPoint.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:COTW_Tikka2.jpg&amp;diff=1630293</id>
		<title>File:COTW Tikka2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:COTW_Tikka2.jpg&amp;diff=1630293"/>
		<updated>2023-11-23T05:39:51Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:COTW_Tikka1.jpg&amp;diff=1630292</id>
		<title>File:COTW Tikka1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:COTW_Tikka1.jpg&amp;diff=1630292"/>
		<updated>2023-11-23T05:39:39Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:COTW_Tikka.jpg&amp;diff=1630291</id>
		<title>File:COTW Tikka.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:COTW_Tikka.jpg&amp;diff=1630291"/>
		<updated>2023-11-23T05:38:00Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TheHunter:_Call_of_the_Wild&amp;diff=1630287</id>
		<title>TheHunter: Call of the Wild</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TheHunter:_Call_of_the_Wild&amp;diff=1630287"/>
		<updated>2023-11-23T05:22:06Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Tikka T3x Super Varmint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''theHunter: Call of the Wild''&lt;br /&gt;
|picture = CoTW Cover.jpg&lt;br /&gt;
|caption =  Game boxart&lt;br /&gt;
|series= ''theHunter''&lt;br /&gt;
|date= 2017&lt;br /&gt;
|developer=Expansive Worlds&lt;br /&gt;
|platforms=PC, PlayStation 4, Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Expansive Worlds, Avalanche Studios&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''theHunter: Call of the Wild''''' is the 2017 successor to the 2009 video game ''[[theHunter]]. Like its predecessor, it is a hunting simulator which aims to depict realistic animal behavior and hunting techniques as players hunt across vast tracts of game reserves in multiple biomes. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''theHunter: Call of the Wild'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
&lt;br /&gt;
==Glock 40==&lt;br /&gt;
The [[Glock 40]] was introduced into the game with the &amp;quot;Assorted Sidearms&amp;quot; DLC as the &amp;quot;10mm Davani 40&amp;quot;. Chambered in 10mm Auto, it features a 15 round magazine and compatibility with a micro red dot sight. An alternate custom variation also exists, though differences are only really cosmetic.&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40 - 10mm Auto]]&lt;br /&gt;
[[File:Davani40COTW.jpg|thumb|none|400px|Render of the Davani 40A in-game.]]&lt;br /&gt;
[[File:Glockaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GLglockpoimt.jpg|thumb|none|600px|Davani 40GL variant, pointed forward and equipped with its red dot sight.]]&lt;br /&gt;
[[File:GLglockreload.jpg|thumb|none|600px|Reloading, with a good view of the custom work done to the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100 / Taurus Raging Bull hybrid==&lt;br /&gt;
The [[Ruger GP100]], known in-game as &amp;quot;Rhino 454&amp;quot;, appears modelled with the barrel of a [[Taurus Raging Bull]]. It is obtainable though the in-game store, although it is score-locked. As the name suggests, it is chambered in .454 Casull, it also features a 5 round cylinder and is compatible with either a reflex sight, handgun scope or tritium sights. An alternate version with many decorative features such as engraving and a pearl grip also exists as &amp;quot;Sundberg 454&amp;quot; which was added during celebration of the fifth anniversary of the game. Like the Rhino, the Sundberg is also obtained through the store, although differs in that it is both free and not score-locked.&lt;br /&gt;
[[File:RugerGP-100Hogue.jpg|thumb|none|350px|Ruger GP100 in Blued Finish with 6&amp;quot; Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum]]&lt;br /&gt;
[[File:Raging Bull 454 6.50.jpg|thumb|none|350px|Taurus Raging Bull 454 Matte Stainless with 6 1/2&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[File:454RenderCOTW.jpg|400px|thumb|none|In-game render of the Rhino.]]&lt;br /&gt;
[[File:454HoldCOTW.jpg|600px|thumb|none|The Rhino, as held by the player.]]&lt;br /&gt;
[[File:CoTW 45402.jpg|thumb|none|600px|Reloading, it only holds five rounds instead of six, like the .454 Casull Raging Bull.]]&lt;br /&gt;
[[File:454AimCOTW.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mark IV==&lt;br /&gt;
The [[Ruger Mk IV]] was introduced in the &amp;quot;Weapon Pack 3&amp;quot; DLC under the name &amp;quot;Andersson .22LR&amp;quot;, though interestingly the markings on the in-game model show the very different name of &amp;quot;Roger Mark II&amp;quot;. Chambered in .22LR, it has a 10 round magazine and is compatible with a micro red dot sight, reflex sight, handgun scope and tritium sights. Two alternate variants exist with only cosmetic differences.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk. IV Hunter - .22 LR]]&lt;br /&gt;
[[File:Andersson22COTW.jpg|thumb|none|400px|Render of the in-game Ruger]]&lt;br /&gt;
[[File:CoTW 2202.jpg|thumb|none|600px|The pistol in-game, with the markings stating it was manufactured by the famous firearms company &amp;quot;Roger&amp;quot;.]]&lt;br /&gt;
[[File:COTW22reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COTW22aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Redhawk==&lt;br /&gt;
The [[Ruger Super Redhawk]] appears as the &amp;quot;.44 Panther Magnum&amp;quot; and is acquired through the in-game store. It is chambered in .44 Magnum with a 6 round cylinder and compatibility with a reflex sight, handgun scope or tritium sights. Two other interesting variations exist, one being the &amp;quot;.44 Wildcat Magnum&amp;quot;, a fancy and engraved version which is for some reason not score-locked, and the even fancier &amp;quot;.44 Gaucho Magnum&amp;quot;, which will only appear in the store after completing a series of missions on the &amp;quot;Parque Fernando&amp;quot; DLC map, it will be free but is still score-locked.&lt;br /&gt;
[[File:RugerSuperRedhawk.44.jpg|thumb|none|350px|Ruger Super Redhawk with 7 1/2&amp;quot; inch barrel and stainless steel finish - .44 Magnum]]&lt;br /&gt;
[[File:Panther44COTW.jpg|thumb|none|400px|In-game render.]]&lt;br /&gt;
[[File:COTW44hold.jpg|thumb|none|600px|The Super Redhawk in the hands of the player.]]&lt;br /&gt;
[[File:CoTW 4402.jpg|thumb|none|600px|Ejecting spent casings.]]&lt;br /&gt;
[[File:COTW44aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge / Smith &amp;amp; Wesson Model 327 hybrid==&lt;br /&gt;
The [[Taurus Judge]] was added in the &amp;quot;Weapon Pack 2&amp;quot; DLC with the name &amp;quot;Mangiafico 410/45 Colt&amp;quot;, though modelled in-game with a barrel from the [[Smith &amp;amp; Wesson Model 327]]. True to the name, it can be loaded with either .410 shotshells or .45 Long Colt, it also features a 6 round cylinder and compatibility with a handgun scope. Two other variations also appear with only cosmetic differences.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:S&amp;amp;W 327 TRR8.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center TRR8 - .357 Magnum]]&lt;br /&gt;
[[File:MangiaficoColtCOTW.jpg|thumb|none|400px|Render of the in-game Judge.]]&lt;br /&gt;
[[File:COTWJudgeFB.jpg|thumb|none|600px|The player holding the Flat Black variation.]]&lt;br /&gt;
[[File:COTWJudgeM.jpg|thumb|none|600px|Reloading the Muertos variation.]]&lt;br /&gt;
[[File:COTWJudgePS.jpg|thumb|none|600px|Aiming the Polished Steel variation.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] was introduced with the &amp;quot;Assorted Sidearms&amp;quot; DLC as &amp;quot;.243 R.Cuomo&amp;quot;. It is chambered in .243 Winchester and is compatible with a reflex sight and most rifle scopes, another cosmetically different variant is also available.&lt;br /&gt;
[[File:TCAC short barrel with scope.jpg|thumb|none|350px|Contender with Leupold Scope]]&lt;br /&gt;
[[File:RCuomoCOTW.jpg|thumb|none|400px|In-game render of the R.Cuomo.]]&lt;br /&gt;
[[File:ContenderHold.jpg|thumb|none|600px|The Contender as it appears in-game.]]&lt;br /&gt;
[[File:ContenderAim.jpg|thumb|none|600px|Aiming down the sights, although use of a scope is intended.]]&lt;br /&gt;
[[File:COTWcontenderLoad.jpg|thumb|none|600px|Loading the gun, which is equipped with a night vision scope on this occasion.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A [[Single Action Army]] was added in the &amp;quot;Assorted Sidearms&amp;quot; DLC under the name &amp;quot;.45 Rolleston&amp;quot;. As one would expect, it is chambered in .45 Colt and operates only in single action, it is modelled with a 6-round cylinder although the player will always skip over one of the chambers and only load five rounds instead, likely as a safety measure carried out on real SAA-pattern revolvers without a transfer bar. It is not compatible with any optic but does still have an alternate cosmetically different variant available. This gun is unique in that it features a special idle animation specifically when not loaded which has the player spin the gun around, additionally the hammer is fanned by the player when firing from the hip repeatedly.&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|400px|Nickel plated Single Action Army with 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:Rolleston45COTW.jpg|thumb|none|400px|In-game render of the Rolleston.]]&lt;br /&gt;
[[File:SAAhold.jpg|thumb|none|600px|The &amp;quot;Cavalry&amp;quot; as held by the player.]]&lt;br /&gt;
[[File:SAAaim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:COTWsaaFan.jpg|thumb|none|600px|Fanning the hammer of the Frontier variant.]]&lt;br /&gt;
[[File:COTWsaaReload1.jpg|thumb|none|600px|An early stage in the slow process of reloading, ejecting each round one by one.]]&lt;br /&gt;
[[File:COTWsaaReload2.jpg|thumb|none|600px|A later stage of the process, during which a chamber is intentionally skipped.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Performance Center Hunter==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 629 Performance Center|Smith &amp;amp; Wesson Model 629 Performance Center Hunter]] makes an appearance as the initial handgun available to the player under the name &amp;quot;Focoso .357&amp;quot;. It is chambered in .357 Magnum with a 6 round cylinder and is compatible with either a reflex sight, handgun scope or tritium sights. The gun has clear markings which read &amp;quot;MADE IN ITALY Focoso 357 Morreiti&amp;quot;.&lt;br /&gt;
[[File:Smith Wesson 44 Magnum Hunter 009-sm.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Performance Center Hunter - .44 Magnum‎]]&lt;br /&gt;
[[File:FocosoCOTW.jpg|thumb|none|400px|Render of the Focoso in-game.]]&lt;br /&gt;
[[File:CoTW Stealth01.jpg|thumb|none|600px|The revolver in-game.]]&lt;br /&gt;
[[File:CoTW Stealth02.jpg|thumb|none|600px|Side view.]]&lt;br /&gt;
[[File:COTW629aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] was introduced in the &amp;quot;Weapon Pack 2&amp;quot; DLC as the &amp;quot;Grelck Drilling Rifle&amp;quot;. It is chambered in 16 Gauge and 9.3x74mmR and is compatible with a special 3-9x scope, three variations in total exist with only cosmetic differences.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:DrillingCOTW.jpg|thumb|none|400px|In-game render of the Drilling.]]&lt;br /&gt;
[[File:CoTW Drilling01.jpg|thumb|none|600px|The Drilling with a scope]]&lt;br /&gt;
[[File:CoTW Drilling03.jpg|thumb|none|600px|Ejecting a used 9.3mm round.]]&lt;br /&gt;
&lt;br /&gt;
==Over/Under 12 Gauge==&lt;br /&gt;
An [[Over and Under Shotgun]] appears with the name &amp;quot;Caversham Steward 12G&amp;quot; as the initial shotgun available to the player. It is chambered in 12 Gauge and is compatible with a reflex sight, shotgun scope or tritium sights, though unlike the most of the guns in-game, the model is always equipped with a rail even without an optic. Two alternate variants exist, the &amp;quot;Gamekeeper 12G&amp;quot; which is available through the in-game store, and the rusted &amp;quot;Grankin's Shotgun&amp;quot;, obtained (technically stolen) during a specific mission on the &amp;quot;Medved-Taiga National Park&amp;quot; DLC map.&lt;br /&gt;
[[File:Baikal-7.jpg|thumb|none|450px|Baikal MP-27M-1C O/U - 12 gauge]]&lt;br /&gt;
[[File:CavershamCOTW.jpg|400px|thumb|none|In-game render of the Caversham.]]&lt;br /&gt;
[[File:CoTW OU01.jpg|thumb|none|600px|The O/U in-game with a scope attached.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] appears under the name &amp;quot;Cacciatore 12G&amp;quot; (Cacciatore meaning Hunter in Italian). It is acquired through the in-game store, though is score-locked. As in the previous game, it is mixed with elements of the [[Mossberg 500]] and [[Winchester Model 1200/1300]], in the form of an extended magazine and trigger guard respectively. It features a 6 round capacity and compatibility with a reflex sight, shotgun scope or tritium sights.&lt;br /&gt;
[[File:RemingtonModel870Wingmaster.jpg|thumb|none|450px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[File:CacciatoreCOTW.jpg|thumb|none|400px|In-game render of the 870.]]&lt;br /&gt;
[[File:CoTW Pump01.jpg|thumb|none|600px|The 870 in-game.]]&lt;br /&gt;
[[File:CoTW Pump02.jpg|thumb|none|600px|Ejecting a used shell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Versa Max==&lt;br /&gt;
The [[Remington Versa Max]] was introduced as a part of the &amp;quot;Duck and Cover&amp;quot; DLC under the name &amp;quot;Nordin 20SA&amp;quot;. It is chambered in 20 Gauge with a capacity of 3 rounds, it is also compatible with a shotgun scope. Three very cosmetically different variants exist in total.&lt;br /&gt;
[[File:VersaMax-Wood.jpg|thumb|none|500px|Remington Versa Max - 12 gauge]]&lt;br /&gt;
[[File:NordinCOTW.jpg|thumb|none|400px|In-game render of the Nordin.]]&lt;br /&gt;
[[File:CoTW 20Semi01.jpg|thumb|none|600px|The Remington Versa Max in-game.]]&lt;br /&gt;
[[File:CoTW 20Semi02.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Side-By-Side Shotgun==&lt;br /&gt;
A [[Side by Side Shotgun]] was added as a part of the &amp;quot;Wild Goose Chase Gear&amp;quot; DLC with the name &amp;quot;Strecker SxS 20G&amp;quot;. It is chambered in 20 Gauge and is compatible with a red dot sight. In total, four cosmetically different variants exist. &lt;br /&gt;
[[File:RemingtonSPR220.jpg|thumb|none|450px|Remington SPR220 Shotgun - 12 gauge]]&lt;br /&gt;
[[File:StreckerCOTW.jpg|thumb|none|400px|In-game render of the Strecker.]]&lt;br /&gt;
[[File:CoTW SbS01.jpg|thumb|none|600px|The shotgun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was introduced in the &amp;quot;Smoking Barrels&amp;quot; DLC as the &amp;quot;Miller Model 1891&amp;quot;. It is chambered in 10 Gauge with a capacity of 3 rounds and no compatibility with any optic, though none of this prevents it from being the most powerful shotgun in the game.&lt;br /&gt;
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]]&lt;br /&gt;
[[File:MillerCOTW.jpg|thumb|none|400px|In-game render of the Miller 1891.]]&lt;br /&gt;
[[File:CoTW Win1001.jpg|thumb|none|600px|The 1887 in-game.]]&lt;br /&gt;
[[File:CoTW Win1003.jpg|thumb|none|600px|Reloading with brass shells.]]&lt;br /&gt;
[[File:COTW89aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] was introduced with the &amp;quot;Rancho del Arroyo&amp;quot; DLC map with the name &amp;quot;Couso Model 1897&amp;quot; and is available through the in-game store. It is chambered in 16 gauge with a capacity of 5 rounds and is compatible with a shotgun scope. Three cosmetically different variants exist in total, though one of them is unique in that it is unlocked for free after completing a series of missions on the same DLC map as it was introduced with.&lt;br /&gt;
[[File:Winchester97field.jpg|thumb|none|500px|Winchester Model 1897 Field shotgun - 12 gauge]]&lt;br /&gt;
[[File:CousoCOTW.jpg|thumb|none|400px|In-game render of the Couso 1897.]]&lt;br /&gt;
[[File:1897hold.jpg|thumb|none|600px|The Model 1897 in-game.]]&lt;br /&gt;
[[File:1897aim.jpg|thumb|none|600px|Aiming the Model 1897.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==AR-10==&lt;br /&gt;
An [[AR-10]] was added in the &amp;quot;Modern Rifle Pack&amp;quot; DLC under the name &amp;quot;Zarza-10 .308&amp;quot;. It is chambered in .308 Winchester with a 5-round magazine and compatibility with a reflex sight and most rifle scopes, an alternate variant also exists with only cosmetic changes. According to the in-game description, it features a custom 24-inch barrel.&lt;br /&gt;
[[File:Zarza308COTW.jpg|thumb|none|400px|In-game render of the Zarza-10 .308.]]&lt;br /&gt;
[[File:AR10hold.jpg|thumb|none|600px|The &amp;quot;Zarza-10&amp;quot; as it appears in-game.]]&lt;br /&gt;
[[File:AR10aim.jpg|thumb|none|600px|Aiming down the sights, which will fold down out the way should one equip any optic.]]&lt;br /&gt;
&lt;br /&gt;
==AR-15==&lt;br /&gt;
Two variations of the [[AR-15]] platform were also added in the &amp;quot;Modern Rifle Pack&amp;quot; DLC with the names &amp;quot;Zarza-15 .223&amp;quot; and &amp;quot;Zarza-15 .22LR&amp;quot; respectively. They each are chambered in what their names would suggest and both feature a 5-round magazine, compatibility with a reflex sight &amp;amp; most rifle scopes, and each feature a cosmetically different variant.&lt;br /&gt;
According to their in-game descriptions, the .223 features a custom 20-inch barrel while the .22LR features a custom 1-inch barrel.&lt;br /&gt;
[[File:Zarza223COTW.jpg|thumb|none|400px|In-game render of the Zarza-15 .223.]]&lt;br /&gt;
[[File:AR15hold.jpg|thumb|none|600px|The &amp;quot;Zarza-15 .223&amp;quot; in-game.]]&lt;br /&gt;
[[File:AR15aim.jpg|thumb|none|600px|Aiming down the sights. When any optic is equipped it will replace the carry handle and the front sight won't be visible while aiming.]]&lt;br /&gt;
[[File:Zarza22COTW.jpg|thumb|none|400px|In-game render of the Zarza-15 .22LR.]]&lt;br /&gt;
[[File:AR1522hold.jpg|thumb|none|600px|The &amp;quot;Zarza-15 .22LR&amp;quot; in-game.]]&lt;br /&gt;
[[File:AR1522aim.jpg|thumb|none|600px|Aiming down the sights, which will fold down like those seen on the Zarza-10.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser K95==&lt;br /&gt;
The [[Blaser K95]] makes an appearance in two forms, the &amp;quot;7mm Regent Magnum&amp;quot; and the &amp;quot;Rangemaster 338&amp;quot;, both acquired through the in-game store. They are chambered in 7mm Remington Magnum and .338 Lapua Magnum respectively and both are compatible with a reflex sight, most rifle scopes and tritium sights. The Regent has an alternate cosmetically different variant while the Rangemaster does not.&lt;br /&gt;
[[File:Blaser K95.jpg|thumb|none|450px|Blaser K95]]&lt;br /&gt;
[[File:RangemasterCOTW.jpg|thumb|none|400px|In-game render of the Rangemaster.]]&lt;br /&gt;
[[File:CoTW 33802.jpg|thumb|none|600px|The &amp;quot;Rangemaster 338&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoTW 33803.jpg|thumb|none|600px|Removing a spent cartridge and loading a single fresh one.]]&lt;br /&gt;
[[File:RegentCOTW.jpg|thumb|none|400px|In-game render of the Regent.]]&lt;br /&gt;
&lt;br /&gt;
==Bolt Action .223==&lt;br /&gt;
The very same unknown .223 bolt-action rifle from [[TheHunter|the previous game]] makes a comeback with the name &amp;quot;.223 Docent&amp;quot;. Chambered in .223 Remington with a capacity of 6 rounds, it is also compatible with the usual options, a reflex sight and most standard rifle scopes.&lt;br /&gt;
[[File:DocentCOTW.jpg|thumb|none|400px|In-game render of the Docent.]]&lt;br /&gt;
[[File:CoTW 223 01.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoTW 223 02.jpg|thumb|none|600px|The in-game .223 rifle fitted with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Browning A-Bolt==&lt;br /&gt;
The [[Browning A-Bolt]] was added in the &amp;quot;Weapon Pack 3&amp;quot; DLC as the &amp;quot;Eckers .30-06&amp;quot;. Chambered in .30-06 Springfield with a capacity of 4 rounds and the typical options of a reflex sight, any standard rifle scope or tritium sights. Three cosmetically different variants exist.&lt;br /&gt;
[[File:Browning A-Bolt.jpg|thumb|none|450px|Browning A-Bolt - .30-06]]&lt;br /&gt;
[[File:EckersCOTW.jpg|thumb|none|400px|In-game render of the Eckers.]]&lt;br /&gt;
[[File:CoTW 3006 02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield Rifle==&lt;br /&gt;
A sporterized [[Lee-Enfield]] was added with the &amp;quot;Te Awaroa National Park&amp;quot; DLC map as the &amp;quot;F.L. Sporter .303&amp;quot;, and is obtained through the in-game store. It is chambered in .303 British and has a magazine capacity of 5 rounds, and is not compatible with a reflex sight but still can be equipped with most rifle scopes. Three cosmetically different variants exist, one of them is unique in that it is unlocked for free after completing a series of missions on the same DLC map it was added with.&lt;br /&gt;
[[File:Enfield 303 Sporter.jpg|thumb|none|450px|Enfield 303 Sporter - .303 British]]&lt;br /&gt;
[[File:FLSporterCOTW.jpg|thumb|none|400px|In-game render of the F.L. Sporter.]]&lt;br /&gt;
[[File:COTWenfieldHold.jpg|thumb|none|600px|The Enfield as it appears in-game.]]&lt;br /&gt;
[[File:COTWenfieldAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895 / 336 Hybrid==&lt;br /&gt;
A hybrid of a [[Marlin Model 1895]] and a [[Marlin Model 336]] appears as &amp;quot;Coachmate Lever .45-70&amp;quot; and is available through the in-game store. It is chambered in .45-70 and has a capacity of 3 rounds, a low number for the magazine tube length modelled on the rifle. It is also compatible with only a non-standard rifle scope and tritium sights.&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg|thumb|none|450px|Marlin Model 1895SBL - 45-70 Government]]&lt;br /&gt;
[[File:MarlinModel336C.jpg|thumb|none|450px|Marlin 336C Carbine - .30-30 Carbine]]&lt;br /&gt;
[[File:CoachmateCOTW.jpg|thumb|none|400px|In-game render of the Coachmate.]]&lt;br /&gt;
[[File:COTWcoachmateHold.jpg|thumb|none|600px|The Marlin(s) as it appears in-game.]]&lt;br /&gt;
[[File:COTWcoachmateAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 995==&lt;br /&gt;
The [[Marlin Model 995]] (indentified as such and not a Ruger 10/22 due to the form of the stock/reciever &amp;amp; use of straight magazines) was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC under the name &amp;quot;Virant .22LR&amp;quot;. It is chambered in .22 Long Rifle with a 10-round magazine and compatibility with the usual options, a reflex sight and most standard rifle scopes. Two cosmetically different variants exist in total. According to the in-game description, it was developed in Slovenia.&lt;br /&gt;
[[File:Marlin 995.jpg|thumb|none|500px|Marlin Model 995 - .22 Long Rifle]]&lt;br /&gt;
[[File:VirantCOTW.jpg|thumb|none|400px|In-game render of the Virant.]]&lt;br /&gt;
[[File:CoTW 102201 (2).jpg|thumb|none|600px|The 995 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1938 Carbine==&lt;br /&gt;
A [[Mosin-Nagant Rifle|Mosin-Nagant Model 1938 Carbine]] was added in the &amp;quot;Weapon Pack 2&amp;quot; DLC as the &amp;quot;Solokhin MN1890&amp;quot;, the model is noticably very undersized. It is chambered in 7.62x54mmR and has a capacity of 5 rounds, it is also compatible with most standard rifle scopes, and three cosmetically different variants are available in total. This rifle is reloaded differently depending on whether or not the player has fired off all five rounds; a detail not shared by most guns in-game.&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|500px|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:SolokhinCOTW.jpg|thumb|none|400px|In-game render of the Solokhin.]]&lt;br /&gt;
[[File:COTWmosinhold.jpg|thumb|none|600px|The Mosin in-game.]]&lt;br /&gt;
[[File:CoTW Mosin02.jpg|thumb|none|600px|Reloading the Mosin with a stripper clip.]]&lt;br /&gt;
[[File:COTWmosinaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was added in the &amp;quot;Smoking Barrels&amp;quot; DLC under the name &amp;quot;M1 Iwaniec&amp;quot;, the model is very noticably undersized. It is chambered in .30-06 with an underloaded capacity of only 5 rounds as opposed to the real life counterpart's 8, it is also compatible with most standard rifle scopes and has three cosmetically different variants in total. The iconic &amp;quot;ping&amp;quot; will be heard should all five rounds be fired, but if reloaded without being emptied, it will not be heard.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:IwaniecCOTW.jpg|thumb|none|400px|In-game render of the Iwaniec.]]&lt;br /&gt;
[[File:CoTW Garand02.jpg|thumb|none|600px|The M1 in-game]]&lt;br /&gt;
[[File:CoTW Garand03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[File:COTWgarandaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Nitro Express Rifle==&lt;br /&gt;
A Side-by-Side rifle by the name of &amp;quot;King 470DB&amp;quot; was added with the &amp;quot;Vurhonga Savanna&amp;quot; DLC map, it is acquired though the store, though it is the most expensive firearm in-game. It is chambered in .470 Nitro Express and is compatible with only a micro red dot sight, two cosmetically different variants exist in total, though one alone takes long enough to afford. It is one of the most powerful rifles in the game.&lt;br /&gt;
[[File:Royal-double-rifle.jpg|thumb|none|500px|Holland &amp;amp; Holland 'Royal' Double Rifle]]&lt;br /&gt;
[[File:KingDBCOTW.jpg|thumb|none|400px|In-game render of the King 470DB.]]&lt;br /&gt;
[[File:CoTW Nitro02.jpg|thumb|none|600px|The Nitro in-game]]&lt;br /&gt;
[[File:CoTW Nitro03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
The [[Ruger M77]] was added as a part of the &amp;quot;Mississippi Acres Preserve&amp;quot; DLC map as the &amp;quot;Kullman .22H&amp;quot;, it is obtained through the in-game store. Chambered in .22 Hornet, it has a capacity of 6 rounds and is compatible with most standard rifle scopes, three cosmetically different variations exist in total.&lt;br /&gt;
[[File:RugerM77.jpg|thumb|none|500px|Ruger M77 - .30-06 Springfield]]&lt;br /&gt;
[[File:KullmanCOTW.jpg|thumb|none|400px|In-game render of the Kullman.]]&lt;br /&gt;
[[File:COTWM77hold.jpg|thumb|none|600px|The &amp;quot;Kullman&amp;quot; in-game.]]&lt;br /&gt;
[[File:COTWM77aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sako 85==&lt;br /&gt;
The [[Sako 85]] appears as the initial rifle available to the player under the name &amp;quot;Ranger .243&amp;quot;. It is chambered in .243 Winchester and has a capacity of 5 rounds, it is also compatible with a reflex sight, most standard rifle scopes and tritium sights. This rifle shares its model from [[Generation Zero]].&lt;br /&gt;
[[File:Sako85Bavarian.jpg|thumb|none|450px|Sako 85 Bavarian]]&lt;br /&gt;
[[File:RangerCOTW.jpg|thumb|none|400px|In-game render of the Ranger.]]&lt;br /&gt;
[[File:CoTW 24301.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
Appearing as the ''Tsurugi LRR .338'', the [[Sako TRG-42]] is part of the '''Hunter Power Pack'''.&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|450px|Sako TRG-42 - .300 Win Mag/.338 Lapua Magnum]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Tsurugi LRR 338 side.jpg|thumb|none|600px|Tsurugi LLR .338 render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Tsurugi LRR 338 ego.jpg|thumb|none|600px|Tsurugi LLR .338 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1866 / 1886 Hybrid==&lt;br /&gt;
A hybrid of a [[Winchester Model 1866]] and a [[Winchester Model 1886]] appears as &amp;quot;Whitlock Model 86&amp;quot; and is acquired through the in-game store. It is chambered in .30-30 Winchester and has a capacity of 4 rounds, it is also compatible with only a non-standard rifle scope and tritium sights.&lt;br /&gt;
[[File:1886wcf.jpg|thumb|none|500px|Winchester 1886]]&lt;br /&gt;
[[File:Winchester 1866 rifle.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Rifle - .44 RF]]&lt;br /&gt;
[[File:WhitlockCOTW.jpg|thumb|none|400px|Render of the Whitlock in-game. Note the Model 1886 lever and receiver mated to a Model 1866 forend, along with a non-standard for any Winchester lever-action rifle pistol-grip stock.]]&lt;br /&gt;
[[File:CoTW Win01.jpg|thumb|none|600px|The .30-30 rifle in-game.]]&lt;br /&gt;
[[File:CoTW Win02.jpg|thumb|none|600px|Working the lever.]]&lt;br /&gt;
[[File:COTWlevergunaim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in several forms.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.270 Huntsman&amp;quot; is chambered in .270 Winchester with a capacity of 4 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Three cosmetically different variants exist in total, one is unique in that it features engravings and, according to the in-game description, was &amp;quot;unlocked by the community by players participating in the 2017 Holiday Event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.300 Canning Magnum&amp;quot; was added in the &amp;quot;Yukon Valley&amp;quot; DLC map, it is chambered in .300 Winchester Magnum and has a capacity of 4 rounds, it is also compatible with a reflex sight and most standard rifle scopes with two cosmetically different variants existing in total. It is one of the most expensive firearms in-game.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mårtensson 6.5mm&amp;quot; was added in the &amp;quot;Cuatro Colinas Game Reserve&amp;quot; DLC map, it is chambered in 6.5mm Creedmoor with a capacity of 5 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Three cosmetically different variants exist, with one being unlocked for free after completing a series of missions on the same DLC map as the rifles was added with.&lt;br /&gt;
[[File:WinchesterM70Alaskan.jpg|thumb|none|450px|Winchester Model 70 Alaskan]]&lt;br /&gt;
[[File:HuntsmanCOTW.jpg|thumb|none|400px|In-game render of the Huntsman.]]&lt;br /&gt;
[[File:CoTW 270 01.jpg|thumb|none|600px|The in-game .270 rifle.]]&lt;br /&gt;
[[File:CoTW 270 02.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CanningCOTW.jpg|thumb|none|400px|In-game render of the Canning Magnum.]]&lt;br /&gt;
[[File:MartenssonCOTW.jpg|thumb|none|400px|Render of the Mårtensson in-game, this one has an after-market stock.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Olsson Model 23&amp;quot;==&lt;br /&gt;
The &amp;quot;Olsson Model 23&amp;quot; came with the '''Hunter Power Pack''' DLC on March 14, 2023. Its chambered in .308 and offers a slightly better accuracy then the AR-10.&lt;br /&gt;
[[File:Grasyl thehunter cotw Olsson Model 23 side.jpg|thumb|none|600px|Malmer Olsson Model 23 render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Olsson Model 23 ego.jpg|thumb|none|600px|Malmer Olsson Model 23 in-game]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Malmer 7mm Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Malmer 7mm Magnum&amp;quot; came with the '''Hunter Power Pack''' DLC on March 14, 2023.&lt;br /&gt;
[[File:Grasyl thehunter cotw Malmer 7mm Magnum side.jpg|thumb|none|600px|Malmer 7mm Magnum render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Malmer 7mm Magnum ego.jpg|thumb|none|600px|Malmer 7mm Magnum in-game]]&lt;br /&gt;
&lt;br /&gt;
==Tikka T3x Super Varmint==&lt;br /&gt;
The Tikka T3x Super Varmint appears in the game as the &amp;quot;Zagan Varminter .22-250&amp;quot;, chambered in .22-250. It was added with the &amp;quot;Emerald Coast&amp;quot; DLC on June 20, 2023.&lt;br /&gt;
&lt;br /&gt;
= Muzzle Loading Rifles =&lt;br /&gt;
&lt;br /&gt;
==Hawken Muzzle Loading Rifle==&lt;br /&gt;
The [[Hawken Rifle]] was introduced in the &amp;quot;Smoking Barrels&amp;quot; DLC under the name &amp;quot;Hudzik .50 Caplock&amp;quot;. It is loaded with a .50 caliber lead ball and takes roughly a minute to reload, it is compatible with only its own unique muzzleloader scope and appears in three cosmetically different forms.&lt;br /&gt;
[[File:ThompsonHawkinsrifle.jpg|thumb|none|500px|Thompson Center reproduction Hawken Plains Rifle - .50 caliber]]&lt;br /&gt;
[[File:HudzikCOTW.jpg|thumb|none|400px|In-game render of the Hudzik.]]&lt;br /&gt;
[[File:CoTW Muzzle 01.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[File:CoTW Muzzle 02.jpg|thumb|none|600px|Adding powder]]&lt;br /&gt;
[[File:CoTW Muzzle 03.jpg|thumb|none|600px|Ramming a .50 round]]&lt;br /&gt;
[[File:CoTW Muzzle 04.jpg|thumb|none|600px|And putting a new cap]]&lt;br /&gt;
[[File:COTWblackpowderaim.jpg|thumb|none|600px|Aiming down the sights without its special scope equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Muzzleloader==&lt;br /&gt;
This rifle was added as a part of the &amp;quot;New England Mountains&amp;quot; DLC map under the name &amp;quot;Curman .50 Inline&amp;quot;, and is unlocked for free upon purchase of said DLC. It is loaded with a .50 caliber saboted bullet and the actual process of loading is not quick as one may expect from such a rifle. It is compatible with most basic rifle scopes and only appears in one form, no other cosmetically different variations.&lt;br /&gt;
[[File:CurmanCOTW.jpg|thumb|none|400px|In-game render of the Curman.]]&lt;br /&gt;
[[File:COTWtcaStrikeHold.jpg|thumb|none|600px|The &amp;quot;Curman .50 Inline&amp;quot; in-game.]]&lt;br /&gt;
[[File:COTWtcaStrikeAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
= Air Guns =&lt;br /&gt;
&lt;br /&gt;
==Hatsan Hercules==&lt;br /&gt;
The Hatsan Hercules was introduced in the &amp;quot;Weapon Pack 3&amp;quot; DLC as the &amp;quot;Vasquez Cyclone .45&amp;quot;. It is loaded with .45 caliber cast lead pellets and has a capacity of 7 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Due to it being an air rifle, it is quieter than a regular gun, which does effect animal response times and more.&lt;br /&gt;
[[File:Hatsan Hercules.jpg|thumb|none|500px|Hatsan Hercules]]&lt;br /&gt;
[[File:CycloneCOTW.jpg|thumb|none|400px|The in-game render of the Vasquez Cyclone.]]&lt;br /&gt;
[[File:CoTW Hatsan01.jpg|thumb|none|600px|Using the action]]&lt;br /&gt;
[[File:COTWairgunaim.jpg|thumb|none|600px|Aiming down the sights, although a scope is intended.]]&lt;br /&gt;
&lt;br /&gt;
= Bows &amp;amp; Crossbows =&lt;br /&gt;
&lt;br /&gt;
==Classical Bows==&lt;br /&gt;
Two variations of classical bows exist in the game so far, each with multiple cosmetic variations. These bows have no form of sights, the idea of aiming one of these is a dubious idea at best. These bows are used with either 350 grain, 540 grain or 700 grain traditional arrows, for small, medium and large game respectively. They are quieter than firearms, meaning they won't scare animals as badly.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Alexander Longbow&amp;quot; was added with the &amp;quot;Silver Ridge Peaks&amp;quot; map DLC and is described in-game as flexible but sturdy. It has a peak draw weight of 60lb.&lt;br /&gt;
[[File:AlexanderLongbowCOTW.jpg|400px|thumb|none|In-game render of the Alexander Longbow.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Houyi Recurve Bow&amp;quot; was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC and is described in-game as being based on the designs of traditional Chinese Qing recurve bows. It has a peak draw weight of 70lb and uses the same arrows as the Alexander Longbow. Despite the name, this is actually a Reflex Bow.&lt;br /&gt;
[[File:HouyiRecurveCOTW.jpg|400px|thumb|none|In-game render of the Houyi Recurve Bow.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ClassicBowAimCOTW.jpg|600px|thumb|none|&amp;quot;Aiming&amp;quot; with a classical bow, both examples are like this.]]&lt;br /&gt;
&lt;br /&gt;
==Compound Bows==&lt;br /&gt;
Several variations of compound bows are in the game, most having no cosmetically different variants. These bows are extremely effective when used right, they are all compatible with a range of bow sights, including one sight with laser rangefinder. They are used with either 300 grain point arrows, 420 grain broadhead arrows or 600 grain broadhead arrows for small, medium and large game respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Razorback CB 60&amp;quot; is described in-game as being sleek, quiet and deadly accurate, which holds true in gameplay. It features a peak draw weight of 60lb&lt;br /&gt;
[[File:RazorbackLiteCB60COTW.jpg|400px|thumb|none|In-game render of the Razorback Lite CB 60.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bearclaw CB 60&amp;quot; was added in its own DLC of the same name as the weapon itself. It is largely the same as the Razorback with same peak draw weight, but is also described as having a pre-installed stabilizer, it is also heavier.&lt;br /&gt;
[[File:BearclawLiteCB60COTW.jpg|400px|thumb|none|In-game render of the Bearclaw Lite CB 60.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Koter CB 65&amp;quot; was added in the &amp;quot;High Tech Hunting Pack&amp;quot; DLC and is the only compound bow with a single cosmetically different variation. It is described in-game as being versatile and within a sweet spot between the other compound bows. It features a peak draw weight of 65lb.&lt;br /&gt;
[[File:KoterCB65COTW.jpg|400px|thumb|none|In-game Render of the Koter CB 65.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hawk Edge CB 70&amp;quot; is described as being state-of-the-art, incredibly powerful and firing arrows at unusually flat trajectories. It features a peak draw weight of 70lb.&lt;br /&gt;
[[File:HawkEdgeCB70COTW.jpg|400px|thumb|none|In-game render of the Hawk Edge CB 70]]&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
The &amp;quot;CrossPoint CB 165&amp;quot; was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC and is, as of this writing, the only crossbow in the game aside from its other cosmetic variants. It is described in-game as precision-crafted and powerful enough to take down the largest game animals. It is also described as featuring a woven carbon fiber barrel, a built-in rope-cocking device and a 4-arrow quiver, complete with a peak draw weight of 165lb. It is compatible with only a specific crossbow scope and either 300 grain point bolts, 420 grain broadhead bolts or 600 grain broadhead bolts for small, medium and large game respectively. This weapon will not frighten animals like a gun will, due to being much quieter.&lt;br /&gt;
[[File:CrosspointCB165COTW.jpg|400px|thumb|none|In-game render of the CrossPoint CB 165.]]&lt;br /&gt;
[[File:CrosspointHoldCOTW.jpg|600px|thumb|none|The CrossPoint as it appears in the game.]]&lt;br /&gt;
[[File:CrosspointAimCOTW.jpg|600px|thumb|none|Aiming the CrossPoint.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TheHunter:_Call_of_the_Wild&amp;diff=1630286</id>
		<title>TheHunter: Call of the Wild</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TheHunter:_Call_of_the_Wild&amp;diff=1630286"/>
		<updated>2023-11-23T05:21:41Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''theHunter: Call of the Wild''&lt;br /&gt;
|picture = CoTW Cover.jpg&lt;br /&gt;
|caption =  Game boxart&lt;br /&gt;
|series= ''theHunter''&lt;br /&gt;
|date= 2017&lt;br /&gt;
|developer=Expansive Worlds&lt;br /&gt;
|platforms=PC, PlayStation 4, Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Expansive Worlds, Avalanche Studios&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''theHunter: Call of the Wild''''' is the 2017 successor to the 2009 video game ''[[theHunter]]. Like its predecessor, it is a hunting simulator which aims to depict realistic animal behavior and hunting techniques as players hunt across vast tracts of game reserves in multiple biomes. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''theHunter: Call of the Wild'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
&lt;br /&gt;
==Glock 40==&lt;br /&gt;
The [[Glock 40]] was introduced into the game with the &amp;quot;Assorted Sidearms&amp;quot; DLC as the &amp;quot;10mm Davani 40&amp;quot;. Chambered in 10mm Auto, it features a 15 round magazine and compatibility with a micro red dot sight. An alternate custom variation also exists, though differences are only really cosmetic.&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40 - 10mm Auto]]&lt;br /&gt;
[[File:Davani40COTW.jpg|thumb|none|400px|Render of the Davani 40A in-game.]]&lt;br /&gt;
[[File:Glockaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GLglockpoimt.jpg|thumb|none|600px|Davani 40GL variant, pointed forward and equipped with its red dot sight.]]&lt;br /&gt;
[[File:GLglockreload.jpg|thumb|none|600px|Reloading, with a good view of the custom work done to the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100 / Taurus Raging Bull hybrid==&lt;br /&gt;
The [[Ruger GP100]], known in-game as &amp;quot;Rhino 454&amp;quot;, appears modelled with the barrel of a [[Taurus Raging Bull]]. It is obtainable though the in-game store, although it is score-locked. As the name suggests, it is chambered in .454 Casull, it also features a 5 round cylinder and is compatible with either a reflex sight, handgun scope or tritium sights. An alternate version with many decorative features such as engraving and a pearl grip also exists as &amp;quot;Sundberg 454&amp;quot; which was added during celebration of the fifth anniversary of the game. Like the Rhino, the Sundberg is also obtained through the store, although differs in that it is both free and not score-locked.&lt;br /&gt;
[[File:RugerGP-100Hogue.jpg|thumb|none|350px|Ruger GP100 in Blued Finish with 6&amp;quot; Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum]]&lt;br /&gt;
[[File:Raging Bull 454 6.50.jpg|thumb|none|350px|Taurus Raging Bull 454 Matte Stainless with 6 1/2&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[File:454RenderCOTW.jpg|400px|thumb|none|In-game render of the Rhino.]]&lt;br /&gt;
[[File:454HoldCOTW.jpg|600px|thumb|none|The Rhino, as held by the player.]]&lt;br /&gt;
[[File:CoTW 45402.jpg|thumb|none|600px|Reloading, it only holds five rounds instead of six, like the .454 Casull Raging Bull.]]&lt;br /&gt;
[[File:454AimCOTW.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mark IV==&lt;br /&gt;
The [[Ruger Mk IV]] was introduced in the &amp;quot;Weapon Pack 3&amp;quot; DLC under the name &amp;quot;Andersson .22LR&amp;quot;, though interestingly the markings on the in-game model show the very different name of &amp;quot;Roger Mark II&amp;quot;. Chambered in .22LR, it has a 10 round magazine and is compatible with a micro red dot sight, reflex sight, handgun scope and tritium sights. Two alternate variants exist with only cosmetic differences.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk. IV Hunter - .22 LR]]&lt;br /&gt;
[[File:Andersson22COTW.jpg|thumb|none|400px|Render of the in-game Ruger]]&lt;br /&gt;
[[File:CoTW 2202.jpg|thumb|none|600px|The pistol in-game, with the markings stating it was manufactured by the famous firearms company &amp;quot;Roger&amp;quot;.]]&lt;br /&gt;
[[File:COTW22reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COTW22aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Redhawk==&lt;br /&gt;
The [[Ruger Super Redhawk]] appears as the &amp;quot;.44 Panther Magnum&amp;quot; and is acquired through the in-game store. It is chambered in .44 Magnum with a 6 round cylinder and compatibility with a reflex sight, handgun scope or tritium sights. Two other interesting variations exist, one being the &amp;quot;.44 Wildcat Magnum&amp;quot;, a fancy and engraved version which is for some reason not score-locked, and the even fancier &amp;quot;.44 Gaucho Magnum&amp;quot;, which will only appear in the store after completing a series of missions on the &amp;quot;Parque Fernando&amp;quot; DLC map, it will be free but is still score-locked.&lt;br /&gt;
[[File:RugerSuperRedhawk.44.jpg|thumb|none|350px|Ruger Super Redhawk with 7 1/2&amp;quot; inch barrel and stainless steel finish - .44 Magnum]]&lt;br /&gt;
[[File:Panther44COTW.jpg|thumb|none|400px|In-game render.]]&lt;br /&gt;
[[File:COTW44hold.jpg|thumb|none|600px|The Super Redhawk in the hands of the player.]]&lt;br /&gt;
[[File:CoTW 4402.jpg|thumb|none|600px|Ejecting spent casings.]]&lt;br /&gt;
[[File:COTW44aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge / Smith &amp;amp; Wesson Model 327 hybrid==&lt;br /&gt;
The [[Taurus Judge]] was added in the &amp;quot;Weapon Pack 2&amp;quot; DLC with the name &amp;quot;Mangiafico 410/45 Colt&amp;quot;, though modelled in-game with a barrel from the [[Smith &amp;amp; Wesson Model 327]]. True to the name, it can be loaded with either .410 shotshells or .45 Long Colt, it also features a 6 round cylinder and compatibility with a handgun scope. Two other variations also appear with only cosmetic differences.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:S&amp;amp;W 327 TRR8.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center TRR8 - .357 Magnum]]&lt;br /&gt;
[[File:MangiaficoColtCOTW.jpg|thumb|none|400px|Render of the in-game Judge.]]&lt;br /&gt;
[[File:COTWJudgeFB.jpg|thumb|none|600px|The player holding the Flat Black variation.]]&lt;br /&gt;
[[File:COTWJudgeM.jpg|thumb|none|600px|Reloading the Muertos variation.]]&lt;br /&gt;
[[File:COTWJudgePS.jpg|thumb|none|600px|Aiming the Polished Steel variation.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] was introduced with the &amp;quot;Assorted Sidearms&amp;quot; DLC as &amp;quot;.243 R.Cuomo&amp;quot;. It is chambered in .243 Winchester and is compatible with a reflex sight and most rifle scopes, another cosmetically different variant is also available.&lt;br /&gt;
[[File:TCAC short barrel with scope.jpg|thumb|none|350px|Contender with Leupold Scope]]&lt;br /&gt;
[[File:RCuomoCOTW.jpg|thumb|none|400px|In-game render of the R.Cuomo.]]&lt;br /&gt;
[[File:ContenderHold.jpg|thumb|none|600px|The Contender as it appears in-game.]]&lt;br /&gt;
[[File:ContenderAim.jpg|thumb|none|600px|Aiming down the sights, although use of a scope is intended.]]&lt;br /&gt;
[[File:COTWcontenderLoad.jpg|thumb|none|600px|Loading the gun, which is equipped with a night vision scope on this occasion.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A [[Single Action Army]] was added in the &amp;quot;Assorted Sidearms&amp;quot; DLC under the name &amp;quot;.45 Rolleston&amp;quot;. As one would expect, it is chambered in .45 Colt and operates only in single action, it is modelled with a 6-round cylinder although the player will always skip over one of the chambers and only load five rounds instead, likely as a safety measure carried out on real SAA-pattern revolvers without a transfer bar. It is not compatible with any optic but does still have an alternate cosmetically different variant available. This gun is unique in that it features a special idle animation specifically when not loaded which has the player spin the gun around, additionally the hammer is fanned by the player when firing from the hip repeatedly.&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|400px|Nickel plated Single Action Army with 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:Rolleston45COTW.jpg|thumb|none|400px|In-game render of the Rolleston.]]&lt;br /&gt;
[[File:SAAhold.jpg|thumb|none|600px|The &amp;quot;Cavalry&amp;quot; as held by the player.]]&lt;br /&gt;
[[File:SAAaim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:COTWsaaFan.jpg|thumb|none|600px|Fanning the hammer of the Frontier variant.]]&lt;br /&gt;
[[File:COTWsaaReload1.jpg|thumb|none|600px|An early stage in the slow process of reloading, ejecting each round one by one.]]&lt;br /&gt;
[[File:COTWsaaReload2.jpg|thumb|none|600px|A later stage of the process, during which a chamber is intentionally skipped.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Performance Center Hunter==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 629 Performance Center|Smith &amp;amp; Wesson Model 629 Performance Center Hunter]] makes an appearance as the initial handgun available to the player under the name &amp;quot;Focoso .357&amp;quot;. It is chambered in .357 Magnum with a 6 round cylinder and is compatible with either a reflex sight, handgun scope or tritium sights. The gun has clear markings which read &amp;quot;MADE IN ITALY Focoso 357 Morreiti&amp;quot;.&lt;br /&gt;
[[File:Smith Wesson 44 Magnum Hunter 009-sm.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Performance Center Hunter - .44 Magnum‎]]&lt;br /&gt;
[[File:FocosoCOTW.jpg|thumb|none|400px|Render of the Focoso in-game.]]&lt;br /&gt;
[[File:CoTW Stealth01.jpg|thumb|none|600px|The revolver in-game.]]&lt;br /&gt;
[[File:CoTW Stealth02.jpg|thumb|none|600px|Side view.]]&lt;br /&gt;
[[File:COTW629aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] was introduced in the &amp;quot;Weapon Pack 2&amp;quot; DLC as the &amp;quot;Grelck Drilling Rifle&amp;quot;. It is chambered in 16 Gauge and 9.3x74mmR and is compatible with a special 3-9x scope, three variations in total exist with only cosmetic differences.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:DrillingCOTW.jpg|thumb|none|400px|In-game render of the Drilling.]]&lt;br /&gt;
[[File:CoTW Drilling01.jpg|thumb|none|600px|The Drilling with a scope]]&lt;br /&gt;
[[File:CoTW Drilling03.jpg|thumb|none|600px|Ejecting a used 9.3mm round.]]&lt;br /&gt;
&lt;br /&gt;
==Over/Under 12 Gauge==&lt;br /&gt;
An [[Over and Under Shotgun]] appears with the name &amp;quot;Caversham Steward 12G&amp;quot; as the initial shotgun available to the player. It is chambered in 12 Gauge and is compatible with a reflex sight, shotgun scope or tritium sights, though unlike the most of the guns in-game, the model is always equipped with a rail even without an optic. Two alternate variants exist, the &amp;quot;Gamekeeper 12G&amp;quot; which is available through the in-game store, and the rusted &amp;quot;Grankin's Shotgun&amp;quot;, obtained (technically stolen) during a specific mission on the &amp;quot;Medved-Taiga National Park&amp;quot; DLC map.&lt;br /&gt;
[[File:Baikal-7.jpg|thumb|none|450px|Baikal MP-27M-1C O/U - 12 gauge]]&lt;br /&gt;
[[File:CavershamCOTW.jpg|400px|thumb|none|In-game render of the Caversham.]]&lt;br /&gt;
[[File:CoTW OU01.jpg|thumb|none|600px|The O/U in-game with a scope attached.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] appears under the name &amp;quot;Cacciatore 12G&amp;quot; (Cacciatore meaning Hunter in Italian). It is acquired through the in-game store, though is score-locked. As in the previous game, it is mixed with elements of the [[Mossberg 500]] and [[Winchester Model 1200/1300]], in the form of an extended magazine and trigger guard respectively. It features a 6 round capacity and compatibility with a reflex sight, shotgun scope or tritium sights.&lt;br /&gt;
[[File:RemingtonModel870Wingmaster.jpg|thumb|none|450px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[File:CacciatoreCOTW.jpg|thumb|none|400px|In-game render of the 870.]]&lt;br /&gt;
[[File:CoTW Pump01.jpg|thumb|none|600px|The 870 in-game.]]&lt;br /&gt;
[[File:CoTW Pump02.jpg|thumb|none|600px|Ejecting a used shell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Versa Max==&lt;br /&gt;
The [[Remington Versa Max]] was introduced as a part of the &amp;quot;Duck and Cover&amp;quot; DLC under the name &amp;quot;Nordin 20SA&amp;quot;. It is chambered in 20 Gauge with a capacity of 3 rounds, it is also compatible with a shotgun scope. Three very cosmetically different variants exist in total.&lt;br /&gt;
[[File:VersaMax-Wood.jpg|thumb|none|500px|Remington Versa Max - 12 gauge]]&lt;br /&gt;
[[File:NordinCOTW.jpg|thumb|none|400px|In-game render of the Nordin.]]&lt;br /&gt;
[[File:CoTW 20Semi01.jpg|thumb|none|600px|The Remington Versa Max in-game.]]&lt;br /&gt;
[[File:CoTW 20Semi02.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Side-By-Side Shotgun==&lt;br /&gt;
A [[Side by Side Shotgun]] was added as a part of the &amp;quot;Wild Goose Chase Gear&amp;quot; DLC with the name &amp;quot;Strecker SxS 20G&amp;quot;. It is chambered in 20 Gauge and is compatible with a red dot sight. In total, four cosmetically different variants exist. &lt;br /&gt;
[[File:RemingtonSPR220.jpg|thumb|none|450px|Remington SPR220 Shotgun - 12 gauge]]&lt;br /&gt;
[[File:StreckerCOTW.jpg|thumb|none|400px|In-game render of the Strecker.]]&lt;br /&gt;
[[File:CoTW SbS01.jpg|thumb|none|600px|The shotgun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was introduced in the &amp;quot;Smoking Barrels&amp;quot; DLC as the &amp;quot;Miller Model 1891&amp;quot;. It is chambered in 10 Gauge with a capacity of 3 rounds and no compatibility with any optic, though none of this prevents it from being the most powerful shotgun in the game.&lt;br /&gt;
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]]&lt;br /&gt;
[[File:MillerCOTW.jpg|thumb|none|400px|In-game render of the Miller 1891.]]&lt;br /&gt;
[[File:CoTW Win1001.jpg|thumb|none|600px|The 1887 in-game.]]&lt;br /&gt;
[[File:CoTW Win1003.jpg|thumb|none|600px|Reloading with brass shells.]]&lt;br /&gt;
[[File:COTW89aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] was introduced with the &amp;quot;Rancho del Arroyo&amp;quot; DLC map with the name &amp;quot;Couso Model 1897&amp;quot; and is available through the in-game store. It is chambered in 16 gauge with a capacity of 5 rounds and is compatible with a shotgun scope. Three cosmetically different variants exist in total, though one of them is unique in that it is unlocked for free after completing a series of missions on the same DLC map as it was introduced with.&lt;br /&gt;
[[File:Winchester97field.jpg|thumb|none|500px|Winchester Model 1897 Field shotgun - 12 gauge]]&lt;br /&gt;
[[File:CousoCOTW.jpg|thumb|none|400px|In-game render of the Couso 1897.]]&lt;br /&gt;
[[File:1897hold.jpg|thumb|none|600px|The Model 1897 in-game.]]&lt;br /&gt;
[[File:1897aim.jpg|thumb|none|600px|Aiming the Model 1897.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==AR-10==&lt;br /&gt;
An [[AR-10]] was added in the &amp;quot;Modern Rifle Pack&amp;quot; DLC under the name &amp;quot;Zarza-10 .308&amp;quot;. It is chambered in .308 Winchester with a 5-round magazine and compatibility with a reflex sight and most rifle scopes, an alternate variant also exists with only cosmetic changes. According to the in-game description, it features a custom 24-inch barrel.&lt;br /&gt;
[[File:Zarza308COTW.jpg|thumb|none|400px|In-game render of the Zarza-10 .308.]]&lt;br /&gt;
[[File:AR10hold.jpg|thumb|none|600px|The &amp;quot;Zarza-10&amp;quot; as it appears in-game.]]&lt;br /&gt;
[[File:AR10aim.jpg|thumb|none|600px|Aiming down the sights, which will fold down out the way should one equip any optic.]]&lt;br /&gt;
&lt;br /&gt;
==AR-15==&lt;br /&gt;
Two variations of the [[AR-15]] platform were also added in the &amp;quot;Modern Rifle Pack&amp;quot; DLC with the names &amp;quot;Zarza-15 .223&amp;quot; and &amp;quot;Zarza-15 .22LR&amp;quot; respectively. They each are chambered in what their names would suggest and both feature a 5-round magazine, compatibility with a reflex sight &amp;amp; most rifle scopes, and each feature a cosmetically different variant.&lt;br /&gt;
According to their in-game descriptions, the .223 features a custom 20-inch barrel while the .22LR features a custom 1-inch barrel.&lt;br /&gt;
[[File:Zarza223COTW.jpg|thumb|none|400px|In-game render of the Zarza-15 .223.]]&lt;br /&gt;
[[File:AR15hold.jpg|thumb|none|600px|The &amp;quot;Zarza-15 .223&amp;quot; in-game.]]&lt;br /&gt;
[[File:AR15aim.jpg|thumb|none|600px|Aiming down the sights. When any optic is equipped it will replace the carry handle and the front sight won't be visible while aiming.]]&lt;br /&gt;
[[File:Zarza22COTW.jpg|thumb|none|400px|In-game render of the Zarza-15 .22LR.]]&lt;br /&gt;
[[File:AR1522hold.jpg|thumb|none|600px|The &amp;quot;Zarza-15 .22LR&amp;quot; in-game.]]&lt;br /&gt;
[[File:AR1522aim.jpg|thumb|none|600px|Aiming down the sights, which will fold down like those seen on the Zarza-10.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser K95==&lt;br /&gt;
The [[Blaser K95]] makes an appearance in two forms, the &amp;quot;7mm Regent Magnum&amp;quot; and the &amp;quot;Rangemaster 338&amp;quot;, both acquired through the in-game store. They are chambered in 7mm Remington Magnum and .338 Lapua Magnum respectively and both are compatible with a reflex sight, most rifle scopes and tritium sights. The Regent has an alternate cosmetically different variant while the Rangemaster does not.&lt;br /&gt;
[[File:Blaser K95.jpg|thumb|none|450px|Blaser K95]]&lt;br /&gt;
[[File:RangemasterCOTW.jpg|thumb|none|400px|In-game render of the Rangemaster.]]&lt;br /&gt;
[[File:CoTW 33802.jpg|thumb|none|600px|The &amp;quot;Rangemaster 338&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoTW 33803.jpg|thumb|none|600px|Removing a spent cartridge and loading a single fresh one.]]&lt;br /&gt;
[[File:RegentCOTW.jpg|thumb|none|400px|In-game render of the Regent.]]&lt;br /&gt;
&lt;br /&gt;
==Bolt Action .223==&lt;br /&gt;
The very same unknown .223 bolt-action rifle from [[TheHunter|the previous game]] makes a comeback with the name &amp;quot;.223 Docent&amp;quot;. Chambered in .223 Remington with a capacity of 6 rounds, it is also compatible with the usual options, a reflex sight and most standard rifle scopes.&lt;br /&gt;
[[File:DocentCOTW.jpg|thumb|none|400px|In-game render of the Docent.]]&lt;br /&gt;
[[File:CoTW 223 01.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoTW 223 02.jpg|thumb|none|600px|The in-game .223 rifle fitted with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Browning A-Bolt==&lt;br /&gt;
The [[Browning A-Bolt]] was added in the &amp;quot;Weapon Pack 3&amp;quot; DLC as the &amp;quot;Eckers .30-06&amp;quot;. Chambered in .30-06 Springfield with a capacity of 4 rounds and the typical options of a reflex sight, any standard rifle scope or tritium sights. Three cosmetically different variants exist.&lt;br /&gt;
[[File:Browning A-Bolt.jpg|thumb|none|450px|Browning A-Bolt - .30-06]]&lt;br /&gt;
[[File:EckersCOTW.jpg|thumb|none|400px|In-game render of the Eckers.]]&lt;br /&gt;
[[File:CoTW 3006 02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield Rifle==&lt;br /&gt;
A sporterized [[Lee-Enfield]] was added with the &amp;quot;Te Awaroa National Park&amp;quot; DLC map as the &amp;quot;F.L. Sporter .303&amp;quot;, and is obtained through the in-game store. It is chambered in .303 British and has a magazine capacity of 5 rounds, and is not compatible with a reflex sight but still can be equipped with most rifle scopes. Three cosmetically different variants exist, one of them is unique in that it is unlocked for free after completing a series of missions on the same DLC map it was added with.&lt;br /&gt;
[[File:Enfield 303 Sporter.jpg|thumb|none|450px|Enfield 303 Sporter - .303 British]]&lt;br /&gt;
[[File:FLSporterCOTW.jpg|thumb|none|400px|In-game render of the F.L. Sporter.]]&lt;br /&gt;
[[File:COTWenfieldHold.jpg|thumb|none|600px|The Enfield as it appears in-game.]]&lt;br /&gt;
[[File:COTWenfieldAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895 / 336 Hybrid==&lt;br /&gt;
A hybrid of a [[Marlin Model 1895]] and a [[Marlin Model 336]] appears as &amp;quot;Coachmate Lever .45-70&amp;quot; and is available through the in-game store. It is chambered in .45-70 and has a capacity of 3 rounds, a low number for the magazine tube length modelled on the rifle. It is also compatible with only a non-standard rifle scope and tritium sights.&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg|thumb|none|450px|Marlin Model 1895SBL - 45-70 Government]]&lt;br /&gt;
[[File:MarlinModel336C.jpg|thumb|none|450px|Marlin 336C Carbine - .30-30 Carbine]]&lt;br /&gt;
[[File:CoachmateCOTW.jpg|thumb|none|400px|In-game render of the Coachmate.]]&lt;br /&gt;
[[File:COTWcoachmateHold.jpg|thumb|none|600px|The Marlin(s) as it appears in-game.]]&lt;br /&gt;
[[File:COTWcoachmateAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 995==&lt;br /&gt;
The [[Marlin Model 995]] (indentified as such and not a Ruger 10/22 due to the form of the stock/reciever &amp;amp; use of straight magazines) was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC under the name &amp;quot;Virant .22LR&amp;quot;. It is chambered in .22 Long Rifle with a 10-round magazine and compatibility with the usual options, a reflex sight and most standard rifle scopes. Two cosmetically different variants exist in total. According to the in-game description, it was developed in Slovenia.&lt;br /&gt;
[[File:Marlin 995.jpg|thumb|none|500px|Marlin Model 995 - .22 Long Rifle]]&lt;br /&gt;
[[File:VirantCOTW.jpg|thumb|none|400px|In-game render of the Virant.]]&lt;br /&gt;
[[File:CoTW 102201 (2).jpg|thumb|none|600px|The 995 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1938 Carbine==&lt;br /&gt;
A [[Mosin-Nagant Rifle|Mosin-Nagant Model 1938 Carbine]] was added in the &amp;quot;Weapon Pack 2&amp;quot; DLC as the &amp;quot;Solokhin MN1890&amp;quot;, the model is noticably very undersized. It is chambered in 7.62x54mmR and has a capacity of 5 rounds, it is also compatible with most standard rifle scopes, and three cosmetically different variants are available in total. This rifle is reloaded differently depending on whether or not the player has fired off all five rounds; a detail not shared by most guns in-game.&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|500px|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:SolokhinCOTW.jpg|thumb|none|400px|In-game render of the Solokhin.]]&lt;br /&gt;
[[File:COTWmosinhold.jpg|thumb|none|600px|The Mosin in-game.]]&lt;br /&gt;
[[File:CoTW Mosin02.jpg|thumb|none|600px|Reloading the Mosin with a stripper clip.]]&lt;br /&gt;
[[File:COTWmosinaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was added in the &amp;quot;Smoking Barrels&amp;quot; DLC under the name &amp;quot;M1 Iwaniec&amp;quot;, the model is very noticably undersized. It is chambered in .30-06 with an underloaded capacity of only 5 rounds as opposed to the real life counterpart's 8, it is also compatible with most standard rifle scopes and has three cosmetically different variants in total. The iconic &amp;quot;ping&amp;quot; will be heard should all five rounds be fired, but if reloaded without being emptied, it will not be heard.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:IwaniecCOTW.jpg|thumb|none|400px|In-game render of the Iwaniec.]]&lt;br /&gt;
[[File:CoTW Garand02.jpg|thumb|none|600px|The M1 in-game]]&lt;br /&gt;
[[File:CoTW Garand03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[File:COTWgarandaim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Nitro Express Rifle==&lt;br /&gt;
A Side-by-Side rifle by the name of &amp;quot;King 470DB&amp;quot; was added with the &amp;quot;Vurhonga Savanna&amp;quot; DLC map, it is acquired though the store, though it is the most expensive firearm in-game. It is chambered in .470 Nitro Express and is compatible with only a micro red dot sight, two cosmetically different variants exist in total, though one alone takes long enough to afford. It is one of the most powerful rifles in the game.&lt;br /&gt;
[[File:Royal-double-rifle.jpg|thumb|none|500px|Holland &amp;amp; Holland 'Royal' Double Rifle]]&lt;br /&gt;
[[File:KingDBCOTW.jpg|thumb|none|400px|In-game render of the King 470DB.]]&lt;br /&gt;
[[File:CoTW Nitro02.jpg|thumb|none|600px|The Nitro in-game]]&lt;br /&gt;
[[File:CoTW Nitro03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
The [[Ruger M77]] was added as a part of the &amp;quot;Mississippi Acres Preserve&amp;quot; DLC map as the &amp;quot;Kullman .22H&amp;quot;, it is obtained through the in-game store. Chambered in .22 Hornet, it has a capacity of 6 rounds and is compatible with most standard rifle scopes, three cosmetically different variations exist in total.&lt;br /&gt;
[[File:RugerM77.jpg|thumb|none|500px|Ruger M77 - .30-06 Springfield]]&lt;br /&gt;
[[File:KullmanCOTW.jpg|thumb|none|400px|In-game render of the Kullman.]]&lt;br /&gt;
[[File:COTWM77hold.jpg|thumb|none|600px|The &amp;quot;Kullman&amp;quot; in-game.]]&lt;br /&gt;
[[File:COTWM77aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sako 85==&lt;br /&gt;
The [[Sako 85]] appears as the initial rifle available to the player under the name &amp;quot;Ranger .243&amp;quot;. It is chambered in .243 Winchester and has a capacity of 5 rounds, it is also compatible with a reflex sight, most standard rifle scopes and tritium sights. This rifle shares its model from [[Generation Zero]].&lt;br /&gt;
[[File:Sako85Bavarian.jpg|thumb|none|450px|Sako 85 Bavarian]]&lt;br /&gt;
[[File:RangerCOTW.jpg|thumb|none|400px|In-game render of the Ranger.]]&lt;br /&gt;
[[File:CoTW 24301.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
Appearing as the ''Tsurugi LRR .338'', the [[Sako TRG-42]] is part of the '''Hunter Power Pack'''.&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|450px|Sako TRG-42 - .300 Win Mag/.338 Lapua Magnum]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Tsurugi LRR 338 side.jpg|thumb|none|600px|Tsurugi LLR .338 render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Tsurugi LRR 338 ego.jpg|thumb|none|600px|Tsurugi LLR .338 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1866 / 1886 Hybrid==&lt;br /&gt;
A hybrid of a [[Winchester Model 1866]] and a [[Winchester Model 1886]] appears as &amp;quot;Whitlock Model 86&amp;quot; and is acquired through the in-game store. It is chambered in .30-30 Winchester and has a capacity of 4 rounds, it is also compatible with only a non-standard rifle scope and tritium sights.&lt;br /&gt;
[[File:1886wcf.jpg|thumb|none|500px|Winchester 1886]]&lt;br /&gt;
[[File:Winchester 1866 rifle.jpg|thumb|none|500px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Rifle - .44 RF]]&lt;br /&gt;
[[File:WhitlockCOTW.jpg|thumb|none|400px|Render of the Whitlock in-game. Note the Model 1886 lever and receiver mated to a Model 1866 forend, along with a non-standard for any Winchester lever-action rifle pistol-grip stock.]]&lt;br /&gt;
[[File:CoTW Win01.jpg|thumb|none|600px|The .30-30 rifle in-game.]]&lt;br /&gt;
[[File:CoTW Win02.jpg|thumb|none|600px|Working the lever.]]&lt;br /&gt;
[[File:COTWlevergunaim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in several forms.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.270 Huntsman&amp;quot; is chambered in .270 Winchester with a capacity of 4 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Three cosmetically different variants exist in total, one is unique in that it features engravings and, according to the in-game description, was &amp;quot;unlocked by the community by players participating in the 2017 Holiday Event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.300 Canning Magnum&amp;quot; was added in the &amp;quot;Yukon Valley&amp;quot; DLC map, it is chambered in .300 Winchester Magnum and has a capacity of 4 rounds, it is also compatible with a reflex sight and most standard rifle scopes with two cosmetically different variants existing in total. It is one of the most expensive firearms in-game.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mårtensson 6.5mm&amp;quot; was added in the &amp;quot;Cuatro Colinas Game Reserve&amp;quot; DLC map, it is chambered in 6.5mm Creedmoor with a capacity of 5 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Three cosmetically different variants exist, with one being unlocked for free after completing a series of missions on the same DLC map as the rifles was added with.&lt;br /&gt;
[[File:WinchesterM70Alaskan.jpg|thumb|none|450px|Winchester Model 70 Alaskan]]&lt;br /&gt;
[[File:HuntsmanCOTW.jpg|thumb|none|400px|In-game render of the Huntsman.]]&lt;br /&gt;
[[File:CoTW 270 01.jpg|thumb|none|600px|The in-game .270 rifle.]]&lt;br /&gt;
[[File:CoTW 270 02.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CanningCOTW.jpg|thumb|none|400px|In-game render of the Canning Magnum.]]&lt;br /&gt;
[[File:MartenssonCOTW.jpg|thumb|none|400px|Render of the Mårtensson in-game, this one has an after-market stock.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Olsson Model 23&amp;quot;==&lt;br /&gt;
The &amp;quot;Olsson Model 23&amp;quot; came with the '''Hunter Power Pack''' DLC on March 14, 2023. Its chambered in .308 and offers a slightly better accuracy then the AR-10.&lt;br /&gt;
[[File:Grasyl thehunter cotw Olsson Model 23 side.jpg|thumb|none|600px|Malmer Olsson Model 23 render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Olsson Model 23 ego.jpg|thumb|none|600px|Malmer Olsson Model 23 in-game]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Malmer 7mm Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Malmer 7mm Magnum&amp;quot; came with the '''Hunter Power Pack''' DLC on March 14, 2023.&lt;br /&gt;
[[File:Grasyl thehunter cotw Malmer 7mm Magnum side.jpg|thumb|none|600px|Malmer 7mm Magnum render]]&lt;br /&gt;
[[File:Grasyl thehunter cotw Malmer 7mm Magnum ego.jpg|thumb|none|600px|Malmer 7mm Magnum in-game]]&lt;br /&gt;
&lt;br /&gt;
==Tikka T3x Super Varmint==&lt;br /&gt;
The Tikka T3x Super Varmint appears in the game as the &amp;quot;Zagan Varminter .22-250&amp;quot;. It was added with the &amp;quot;Emerald Coast&amp;quot; DLC on June 20, 2023.&lt;br /&gt;
&lt;br /&gt;
= Muzzle Loading Rifles =&lt;br /&gt;
&lt;br /&gt;
==Hawken Muzzle Loading Rifle==&lt;br /&gt;
The [[Hawken Rifle]] was introduced in the &amp;quot;Smoking Barrels&amp;quot; DLC under the name &amp;quot;Hudzik .50 Caplock&amp;quot;. It is loaded with a .50 caliber lead ball and takes roughly a minute to reload, it is compatible with only its own unique muzzleloader scope and appears in three cosmetically different forms.&lt;br /&gt;
[[File:ThompsonHawkinsrifle.jpg|thumb|none|500px|Thompson Center reproduction Hawken Plains Rifle - .50 caliber]]&lt;br /&gt;
[[File:HudzikCOTW.jpg|thumb|none|400px|In-game render of the Hudzik.]]&lt;br /&gt;
[[File:CoTW Muzzle 01.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[File:CoTW Muzzle 02.jpg|thumb|none|600px|Adding powder]]&lt;br /&gt;
[[File:CoTW Muzzle 03.jpg|thumb|none|600px|Ramming a .50 round]]&lt;br /&gt;
[[File:CoTW Muzzle 04.jpg|thumb|none|600px|And putting a new cap]]&lt;br /&gt;
[[File:COTWblackpowderaim.jpg|thumb|none|600px|Aiming down the sights without its special scope equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Muzzleloader==&lt;br /&gt;
This rifle was added as a part of the &amp;quot;New England Mountains&amp;quot; DLC map under the name &amp;quot;Curman .50 Inline&amp;quot;, and is unlocked for free upon purchase of said DLC. It is loaded with a .50 caliber saboted bullet and the actual process of loading is not quick as one may expect from such a rifle. It is compatible with most basic rifle scopes and only appears in one form, no other cosmetically different variations.&lt;br /&gt;
[[File:CurmanCOTW.jpg|thumb|none|400px|In-game render of the Curman.]]&lt;br /&gt;
[[File:COTWtcaStrikeHold.jpg|thumb|none|600px|The &amp;quot;Curman .50 Inline&amp;quot; in-game.]]&lt;br /&gt;
[[File:COTWtcaStrikeAim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
= Air Guns =&lt;br /&gt;
&lt;br /&gt;
==Hatsan Hercules==&lt;br /&gt;
The Hatsan Hercules was introduced in the &amp;quot;Weapon Pack 3&amp;quot; DLC as the &amp;quot;Vasquez Cyclone .45&amp;quot;. It is loaded with .45 caliber cast lead pellets and has a capacity of 7 rounds and compatibility with a reflex sight, most standard rifle scopes and tritium sights. Due to it being an air rifle, it is quieter than a regular gun, which does effect animal response times and more.&lt;br /&gt;
[[File:Hatsan Hercules.jpg|thumb|none|500px|Hatsan Hercules]]&lt;br /&gt;
[[File:CycloneCOTW.jpg|thumb|none|400px|The in-game render of the Vasquez Cyclone.]]&lt;br /&gt;
[[File:CoTW Hatsan01.jpg|thumb|none|600px|Using the action]]&lt;br /&gt;
[[File:COTWairgunaim.jpg|thumb|none|600px|Aiming down the sights, although a scope is intended.]]&lt;br /&gt;
&lt;br /&gt;
= Bows &amp;amp; Crossbows =&lt;br /&gt;
&lt;br /&gt;
==Classical Bows==&lt;br /&gt;
Two variations of classical bows exist in the game so far, each with multiple cosmetic variations. These bows have no form of sights, the idea of aiming one of these is a dubious idea at best. These bows are used with either 350 grain, 540 grain or 700 grain traditional arrows, for small, medium and large game respectively. They are quieter than firearms, meaning they won't scare animals as badly.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Alexander Longbow&amp;quot; was added with the &amp;quot;Silver Ridge Peaks&amp;quot; map DLC and is described in-game as flexible but sturdy. It has a peak draw weight of 60lb.&lt;br /&gt;
[[File:AlexanderLongbowCOTW.jpg|400px|thumb|none|In-game render of the Alexander Longbow.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Houyi Recurve Bow&amp;quot; was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC and is described in-game as being based on the designs of traditional Chinese Qing recurve bows. It has a peak draw weight of 70lb and uses the same arrows as the Alexander Longbow. Despite the name, this is actually a Reflex Bow.&lt;br /&gt;
[[File:HouyiRecurveCOTW.jpg|400px|thumb|none|In-game render of the Houyi Recurve Bow.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ClassicBowAimCOTW.jpg|600px|thumb|none|&amp;quot;Aiming&amp;quot; with a classical bow, both examples are like this.]]&lt;br /&gt;
&lt;br /&gt;
==Compound Bows==&lt;br /&gt;
Several variations of compound bows are in the game, most having no cosmetically different variants. These bows are extremely effective when used right, they are all compatible with a range of bow sights, including one sight with laser rangefinder. They are used with either 300 grain point arrows, 420 grain broadhead arrows or 600 grain broadhead arrows for small, medium and large game respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Razorback CB 60&amp;quot; is described in-game as being sleek, quiet and deadly accurate, which holds true in gameplay. It features a peak draw weight of 60lb&lt;br /&gt;
[[File:RazorbackLiteCB60COTW.jpg|400px|thumb|none|In-game render of the Razorback Lite CB 60.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bearclaw CB 60&amp;quot; was added in its own DLC of the same name as the weapon itself. It is largely the same as the Razorback with same peak draw weight, but is also described as having a pre-installed stabilizer, it is also heavier.&lt;br /&gt;
[[File:BearclawLiteCB60COTW.jpg|400px|thumb|none|In-game render of the Bearclaw Lite CB 60.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Koter CB 65&amp;quot; was added in the &amp;quot;High Tech Hunting Pack&amp;quot; DLC and is the only compound bow with a single cosmetically different variation. It is described in-game as being versatile and within a sweet spot between the other compound bows. It features a peak draw weight of 65lb.&lt;br /&gt;
[[File:KoterCB65COTW.jpg|400px|thumb|none|In-game Render of the Koter CB 65.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hawk Edge CB 70&amp;quot; is described as being state-of-the-art, incredibly powerful and firing arrows at unusually flat trajectories. It features a peak draw weight of 70lb.&lt;br /&gt;
[[File:HawkEdgeCB70COTW.jpg|400px|thumb|none|In-game render of the Hawk Edge CB 70]]&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
The &amp;quot;CrossPoint CB 165&amp;quot; was added in the &amp;quot;Weapon Pack 1&amp;quot; DLC and is, as of this writing, the only crossbow in the game aside from its other cosmetic variants. It is described in-game as precision-crafted and powerful enough to take down the largest game animals. It is also described as featuring a woven carbon fiber barrel, a built-in rope-cocking device and a 4-arrow quiver, complete with a peak draw weight of 165lb. It is compatible with only a specific crossbow scope and either 300 grain point bolts, 420 grain broadhead bolts or 600 grain broadhead bolts for small, medium and large game respectively. This weapon will not frighten animals like a gun will, due to being much quieter.&lt;br /&gt;
[[File:CrosspointCB165COTW.jpg|400px|thumb|none|In-game render of the CrossPoint CB 165.]]&lt;br /&gt;
[[File:CrosspointHoldCOTW.jpg|600px|thumb|none|The CrossPoint as it appears in the game.]]&lt;br /&gt;
[[File:CrosspointAimCOTW.jpg|600px|thumb|none|Aiming the CrossPoint.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Way_of_the_Hunter&amp;diff=1630283</id>
		<title>Way of the Hunter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Way_of_the_Hunter&amp;diff=1630283"/>
		<updated>2023-11-23T05:06:00Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Steyr-Gams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unidentified}}&lt;br /&gt;
[[Image:WOTH_boxart.jpg|300px|thumb|right|''Way of the Hunter'' (2022)]]&lt;br /&gt;
'''''Way of the Hunter''''' is a 2022 open world hunting game developed by Nine Rocks Games. The base gameplay is similar to the game ''[[theHunter: Call of the Wild]]'', though ''Way of the Hunter'' puts a greater emphasis on game/herd management, tracking, long range shooting, as well as ballistics, in which the player not only has to keep track of bullet drop, but also making sure a fired shot has enough impact to down an animal. Remarkably, nearly all firearms and equipment, even ammunition, are modeled and named after real-world licensed equipment. The base storyline follows professional stuntman River Knox as he returns to his grandparents' hunting lodge in Idaho, as well as other adventures in Transylvania. The &amp;quot;Aurora Shores&amp;quot; DLC which released on February 23, 2023 follows wildlife trooper Jackie Mackovich in the wilderness of Alaska. The &amp;quot;Tikamoon Plains&amp;quot; DLC, which released on August 11, 2023, follows safari guide Malachi Burnett in South Africa.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] chambered in .30-30 Winchester, appears in the game as &amp;quot;Grandpa's Old Rifle&amp;quot;. It serves as the starting rifle in the game.&lt;br /&gt;
[[Image:MarlinModel336A.jpg|thumb|none|500px|Marlin Model 336A Carbine - .30-30 WCF]]&lt;br /&gt;
[[Image:WOTH_Marlin336.jpg|thumb|none|601px|In-game model of the Marlin Model 336.]]&lt;br /&gt;
[[Image:WOTH_Marlin3361.jpg|thumb|none|601px|Aiming the Marlin Model 336.]]&lt;br /&gt;
[[Image:WOTH_Marlin3362.jpg|thumb|none|600px|Reloading the Marlin Model 336.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 783==&lt;br /&gt;
The [[Remington 783]] appears in the game, chambered in .243 Winchester.&lt;br /&gt;
[[Image:WOTH_Remington783.jpg|thumb|none|600px|In-game model of the Remington 783.]]&lt;br /&gt;
[[Image:WOTH_Remington7831.jpg|thumb|none|600px|Aiming the Remington 783.]]&lt;br /&gt;
[[Image:WOTH_Remington7832.jpg|thumb|none|600px|Reloading the Remington 783.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 Long Range==&lt;br /&gt;
The [[Remington 700|Remington 700 Long Range]] appears in the game, chambered in .300 Winchester Magnum.&lt;br /&gt;
[[Image:WOTH_Remington700LongRange.jpg|thumb|none|600px|In-game model of the Remington 700 Long Range.]]&lt;br /&gt;
[[Image:WOTH_Remington700LongRange1.jpg|thumb|none|600px|Aiming the Remington 700 Long Range.]]&lt;br /&gt;
[[Image:WOTH_Remington700LongRange2.jpg|thumb|none|600px|Reloading the Remington 700 Long Range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 673 Guide Rifle==&lt;br /&gt;
The Remington 673 Guide Rifle appears in the game, chambered in .350 Remington Magnum.&lt;br /&gt;
[[Image:WOTH_Remington673GuideRifle.jpg|thumb|none|600px|In-game model of the Remington 673 Guide Rifle.]]&lt;br /&gt;
[[Image:WOTH_Remington673GuideRifle1.jpg|thumb|none|600px|Aiming the Remington 673 Guide Rifle.]]&lt;br /&gt;
[[Image:WOTH_Remington763GuideRifle2.jpg|thumb|none|600px|Reloading the Remington 673 Guide Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A1 (Remington Contract)==&lt;br /&gt;
A [[M1903 Springfield|Remington 1903]] appears in the game, chambered in .30-06.&lt;br /&gt;
[[Image:M1903A1Springfield.jpg|thumb|none|400px|M1903A1 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[Image:WOTH_Remington1903.jpg|thumb|none|600px|In-game model of the Remington 1903.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 7600==&lt;br /&gt;
A [[Remington 760/7600 Rifle|Remington 7600]] appears in the game, chambered in .270 Winchester.&lt;br /&gt;
[[Image:RemingtonModel7600.jpg|thumb|none|400px|Remington 7600 - various calibers]]&lt;br /&gt;
[[Image:WOTH_Remington7600.jpg|thumb|none|600px|In-game model of the Remington 7600.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]] appears in the game as the &amp;quot;Stinger 22&amp;quot; and is chambered in .22 Long Rifle. It one of only two self loaders in the game.&lt;br /&gt;
[[File:Ruger1022-black.jpg|thumb|none|400px|Ruger 10/22 with polymer stock - .22 LR]]&lt;br /&gt;
[[Image:WOTH_Stinger22.jpg|thumb|none|600px|In-game model of the semi-automatic rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Pro Hunter==&lt;br /&gt;
A Steyr Pro Hunter appears in the game, chambered in .243 Winchester.&lt;br /&gt;
[[Image:WOTH_SteyrProHunter.jpg|thumb|none|600px|In-game model of the Steyr Pro Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Pro Hunter II==&lt;br /&gt;
A Steyr Pro Hunter II appears in the game, chambered in 7mm-08 Remington.&lt;br /&gt;
[[Image:WOTH_SteyrProHunterII.jpg|thumb|none|600px|In-game model of the Steyr Pro Hunter II.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Scout==&lt;br /&gt;
A [[Steyr Scout]] appears in the game, chambered in .223 Winchester.&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:WOTH_SteyrScout.jpg|thumb|none|600px|In-game model of the Steyr Scout.]]&lt;br /&gt;
[[Image:WOTH_SteyrScout1.jpg|thumb|none|600px|Aiming the Steyr Scout.]]&lt;br /&gt;
[[Image:WOTH_SteyrScout2.jpg|thumb|none|600px|Reloading the Steyr Scout.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Monobloc==&lt;br /&gt;
A Steyr Monobloc appears in the game, chambered in .308 Winchester. A secondary variant, the Steyr Monobloc ARMAD with a Green-Brown finish and chambered in .270 Winchester was added into the game via the &amp;quot;Steyr Arms Pack&amp;quot;.&lt;br /&gt;
[[Image:WOTH_SteyrMonobloc.jpg|thumb|none|600px|In-game model of the Steyr Monobloc.]]&lt;br /&gt;
[[Image:WOTH_SteyrMonoblocARMAD.jpg|thumb|none|600px|In-game model of the Steyr Monobloc ARMAD Green-Brown.]]&lt;br /&gt;
[[Image:WOTH_SteyrMonoblocARMAD1.jpg|thumb|none|600px|Aiming the Steyr Monobloc ARMAD.]]&lt;br /&gt;
[[Image:WOTH_SteyrMonoblocARMAD2.jpg|thumb|none|600px|Reloading the Steyr Monobloc ARMAD.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SM12==&lt;br /&gt;
A Steyr SM12 appears in the game, chambered in .300 Winchester Magnum.&lt;br /&gt;
[[Image:WOTH_SteyrSM12.jpg|thumb|none|600px|In-game model of the Steyr SM12.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Zephyr II==&lt;br /&gt;
A Steyr Zephyr II appears in the game, chambered in .22 Long Rifle.&lt;br /&gt;
[[Image:WOTH_SteyrZephyrII.jpg|thumb|none|600px|In-game model of the Steyr Zephyr II.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Carbon CL II==&lt;br /&gt;
A Steyr Carbon CL II appears in the game, chambered in .338 Lapua Magnum.&lt;br /&gt;
[[Image:WOTH_SteyrCarbonCLII.jpg|thumb|none|600px|In-game model of the Steyr Carbon CL II.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher CL II Fullstock==&lt;br /&gt;
A Steyr Mannlicher CL II Fullstock was added to the game via the &amp;quot;Steyr Arms Pack&amp;quot;. It is chambered in 9.3x62mm.&lt;br /&gt;
[[Image:WOTH_SteyrMannlicherCLII.jpg|thumb|none|600px|In-game model of the Steyr Mannlicher CL II Fullstock.]]&lt;br /&gt;
[[Image:WOTH_SteyrMannlicherCLII1.jpg|thumb|none|600px|Aiming the Steyr Mannlicher CL II Fullstock.]]&lt;br /&gt;
[[Image:WOTH_SteyrMannlicherCLII2.jpg|thumb|none|600px|Reloading the Steyr Mannlicher CL II Fullstock.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG M1==&lt;br /&gt;
A Steyr SSG M1 was added to the game via the &amp;quot;Steyr Arms Pack&amp;quot;. It is chambered in 6.5 Creedmoor.&lt;br /&gt;
[[Image:WOTH_SteyrSSGM1.jpg|thumb|none|600px|In-game model of the Steyr SSG M1.]]&lt;br /&gt;
[[Image:WOTH_SteyrSSGM11.jpg|thumb|none|600px|Aiming the Steyr SSG M1.]]&lt;br /&gt;
[[Image:WOTH_SteyrSSGM12.jpg|thumb|none|600px|Reloading the Steyr SSG M1.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Gams==&lt;br /&gt;
A Steyr-Gams was added to the game via the &amp;quot;Steyr Arms Pack&amp;quot;. It is chambered in 6.5 Creedmoor.&lt;br /&gt;
[[Image:WOTH_SteyrGams.jpg|thumb|none|600px|In-game model of the Steyr-Gams.]]&lt;br /&gt;
[[Image:WOTH_SteyrGams1.jpg|thumb|none|600px|Aiming the Steyr-Gams.]]&lt;br /&gt;
[[Image:WOTH_SteyrGams2.jpg|thumb|none|600px|Reloading the Steyr-Gams.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Over/Under Shotgun==&lt;br /&gt;
An over/under double-barreled shotgun of unknown make appears in the game as the &amp;quot;Bonser &amp;amp; Klein Standard&amp;quot;, chambered in 16 gauge.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning Over/Under Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:WOTH_OverUnderShotgun.jpg|thumb|none|600px|In-game model of the over/under shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
Two double barreled shotguns appear in the game as the &amp;quot;Hol-Den the Jack 1502&amp;quot; and &amp;quot;Cinnamonsky the Jack&amp;quot; respectively. Both are chambered in 12 gauge.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|400px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:WOTH_DBShotgun.jpg|thumb|none|600px|In-game model of the Hol-Den the Jack 1502.]]&lt;br /&gt;
[[Image:WOTH_DBShotgun1.jpg|thumb|none|600px|In-game model of the Cinnamonsky the Jack.]]&lt;br /&gt;
[[Image:WOTH_DBShotgun2.jpg|thumb|none|600px|Aiming the Cinnamonsky the Jack.]]&lt;br /&gt;
[[Image:WOTH_DBShotgun3.jpg|thumb|none|600px|Reloading the Cinnamonsky the Jack.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Semi-Automatic Shotgun==&lt;br /&gt;
A semi-automatic shotgun of unknown make appears as the &amp;quot;Morning Silence&amp;quot; and is chambered in 20 gauge. At launch the description initially noted that as an advantage over a pump action it &amp;quot;can be short-stroked under stress&amp;quot;, missing a critical apostrophe and t.&lt;br /&gt;
[[Image:WOTH_SemiAutoShotgun.jpg|thumb|none|600px|In-game model of the Morning Silence.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
A [[Remington 870|Remington 870 Wingmaster]] appears in the game, chambered in 20 gauge.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:WOTH_Remington870Wingmaster.jpg|thumb|none|600px|In-game model of the Remington 870 Wingmaster.]]&lt;br /&gt;
[[Image:WOTH_Remington870Wingmaster1.jpg|thumb|none|600px|Aiming the Remington 870 Wingmaster.]]&lt;br /&gt;
[[Image:WOTH_Remington870Wingmaster2.jpg|thumb|none|600px|Reloading the Remington 870 Wingmaster. The player character will insert the first round in the chamber and then load the remaining shells in the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Remington V3 Waterfowl Pro==&lt;br /&gt;
A [[Remington V3 Waterfowl Pro]] appears in the game, chambered in 12 gauge.&lt;br /&gt;
[[Image:WOTH_RemingtonV3WaterfowlPro.jpg|thumb|none|600px|In-game model of the Remington V3 Waterfowl Pro.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
An unknown crossbow of potentially fictional make appears in the game as the &amp;quot;Harpe WonderHit&amp;quot;.&lt;br /&gt;
[[Image:WOTH_Crossbow.jpg|thumb|none|600px|In-game model of the Harpe WonderHit.]]&lt;br /&gt;
[[Image:WOTH_Crossbow1.jpg|thumb|none|600px|Aiming the Harpe WonderHit.]]&lt;br /&gt;
[[Image:WOTH_Crossbow2.jpg|thumb|none|600px|Reloading the Harpe WonderHit.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Way_of_the_Hunter&amp;diff=1630282</id>
		<title>Way of the Hunter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Way_of_the_Hunter&amp;diff=1630282"/>
		<updated>2023-11-23T05:04:46Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Remington 673 Guide Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unidentified}}&lt;br /&gt;
[[Image:WOTH_boxart.jpg|300px|thumb|right|''Way of the Hunter'' (2022)]]&lt;br /&gt;
'''''Way of the Hunter''''' is a 2022 open world hunting game developed by Nine Rocks Games. The base gameplay is similar to the game ''[[theHunter: Call of the Wild]]'', though ''Way of the Hunter'' puts a greater emphasis on game/herd management, tracking, long range shooting, as well as ballistics, in which the player not only has to keep track of bullet drop, but also making sure a fired shot has enough impact to down an animal. Remarkably, nearly all firearms and equipment, even ammunition, are modeled and named after real-world licensed equipment. The base storyline follows professional stuntman River Knox as he returns to his grandparents' hunting lodge in Idaho, as well as other adventures in Transylvania. The &amp;quot;Aurora Shores&amp;quot; DLC which released on February 23, 2023 follows wildlife trooper Jackie Mackovich in the wilderness of Alaska. The &amp;quot;Tikamoon Plains&amp;quot; DLC, which released on August 11, 2023, follows safari guide Malachi Burnett in South Africa.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] chambered in .30-30 Winchester, appears in the game as &amp;quot;Grandpa's Old Rifle&amp;quot;. It serves as the starting rifle in the game.&lt;br /&gt;
[[Image:MarlinModel336A.jpg|thumb|none|500px|Marlin Model 336A Carbine - .30-30 WCF]]&lt;br /&gt;
[[Image:WOTH_Marlin336.jpg|thumb|none|601px|In-game model of the Marlin Model 336.]]&lt;br /&gt;
[[Image:WOTH_Marlin3361.jpg|thumb|none|601px|Aiming the Marlin Model 336.]]&lt;br /&gt;
[[Image:WOTH_Marlin3362.jpg|thumb|none|600px|Reloading the Marlin Model 336.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 783==&lt;br /&gt;
The [[Remington 783]] appears in the game, chambered in .243 Winchester.&lt;br /&gt;
[[Image:WOTH_Remington783.jpg|thumb|none|600px|In-game model of the Remington 783.]]&lt;br /&gt;
[[Image:WOTH_Remington7831.jpg|thumb|none|600px|Aiming the Remington 783.]]&lt;br /&gt;
[[Image:WOTH_Remington7832.jpg|thumb|none|600px|Reloading the Remington 783.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 Long Range==&lt;br /&gt;
The [[Remington 700|Remington 700 Long Range]] appears in the game, chambered in .300 Winchester Magnum.&lt;br /&gt;
[[Image:WOTH_Remington700LongRange.jpg|thumb|none|600px|In-game model of the Remington 700 Long Range.]]&lt;br /&gt;
[[Image:WOTH_Remington700LongRange1.jpg|thumb|none|600px|Aiming the Remington 700 Long Range.]]&lt;br /&gt;
[[Image:WOTH_Remington700LongRange2.jpg|thumb|none|600px|Reloading the Remington 700 Long Range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 673 Guide Rifle==&lt;br /&gt;
The Remington 673 Guide Rifle appears in the game, chambered in .350 Remington Magnum.&lt;br /&gt;
[[Image:WOTH_Remington673GuideRifle.jpg|thumb|none|600px|In-game model of the Remington 673 Guide Rifle.]]&lt;br /&gt;
[[Image:WOTH_Remington673GuideRifle1.jpg|thumb|none|600px|Aiming the Remington 673 Guide Rifle.]]&lt;br /&gt;
[[Image:WOTH_Remington763GuideRifle2.jpg|thumb|none|600px|Reloading the Remington 673 Guide Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A1 (Remington Contract)==&lt;br /&gt;
A [[M1903 Springfield|Remington 1903]] appears in the game, chambered in .30-06.&lt;br /&gt;
[[Image:M1903A1Springfield.jpg|thumb|none|400px|M1903A1 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[Image:WOTH_Remington1903.jpg|thumb|none|600px|In-game model of the Remington 1903.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 7600==&lt;br /&gt;
A [[Remington 760/7600 Rifle|Remington 7600]] appears in the game, chambered in .270 Winchester.&lt;br /&gt;
[[Image:RemingtonModel7600.jpg|thumb|none|400px|Remington 7600 - various calibers]]&lt;br /&gt;
[[Image:WOTH_Remington7600.jpg|thumb|none|600px|In-game model of the Remington 7600.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]] appears in the game as the &amp;quot;Stinger 22&amp;quot; and is chambered in .22 Long Rifle. It one of only two self loaders in the game.&lt;br /&gt;
[[File:Ruger1022-black.jpg|thumb|none|400px|Ruger 10/22 with polymer stock - .22 LR]]&lt;br /&gt;
[[Image:WOTH_Stinger22.jpg|thumb|none|600px|In-game model of the semi-automatic rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Pro Hunter==&lt;br /&gt;
A Steyr Pro Hunter appears in the game, chambered in .243 Winchester.&lt;br /&gt;
[[Image:WOTH_SteyrProHunter.jpg|thumb|none|600px|In-game model of the Steyr Pro Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Pro Hunter II==&lt;br /&gt;
A Steyr Pro Hunter II appears in the game, chambered in 7mm-08 Remington.&lt;br /&gt;
[[Image:WOTH_SteyrProHunterII.jpg|thumb|none|600px|In-game model of the Steyr Pro Hunter II.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Scout==&lt;br /&gt;
A [[Steyr Scout]] appears in the game, chambered in .223 Winchester.&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:WOTH_SteyrScout.jpg|thumb|none|600px|In-game model of the Steyr Scout.]]&lt;br /&gt;
[[Image:WOTH_SteyrScout1.jpg|thumb|none|600px|Aiming the Steyr Scout.]]&lt;br /&gt;
[[Image:WOTH_SteyrScout2.jpg|thumb|none|600px|Reloading the Steyr Scout.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Monobloc==&lt;br /&gt;
A Steyr Monobloc appears in the game, chambered in .308 Winchester. A secondary variant, the Steyr Monobloc ARMAD with a Green-Brown finish and chambered in .270 Winchester was added into the game via the &amp;quot;Steyr Arms Pack&amp;quot;.&lt;br /&gt;
[[Image:WOTH_SteyrMonobloc.jpg|thumb|none|600px|In-game model of the Steyr Monobloc.]]&lt;br /&gt;
[[Image:WOTH_SteyrMonoblocARMAD.jpg|thumb|none|600px|In-game model of the Steyr Monobloc ARMAD Green-Brown.]]&lt;br /&gt;
[[Image:WOTH_SteyrMonoblocARMAD1.jpg|thumb|none|600px|Aiming the Steyr Monobloc ARMAD.]]&lt;br /&gt;
[[Image:WOTH_SteyrMonoblocARMAD2.jpg|thumb|none|600px|Reloading the Steyr Monobloc ARMAD.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SM12==&lt;br /&gt;
A Steyr SM12 appears in the game, chambered in .300 Winchester Magnum.&lt;br /&gt;
[[Image:WOTH_SteyrSM12.jpg|thumb|none|600px|In-game model of the Steyr SM12.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Zephyr II==&lt;br /&gt;
A Steyr Zephyr II appears in the game, chambered in .22 Long Rifle.&lt;br /&gt;
[[Image:WOTH_SteyrZephyrII.jpg|thumb|none|600px|In-game model of the Steyr Zephyr II.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Carbon CL II==&lt;br /&gt;
A Steyr Carbon CL II appears in the game, chambered in .338 Lapua Magnum.&lt;br /&gt;
[[Image:WOTH_SteyrCarbonCLII.jpg|thumb|none|600px|In-game model of the Steyr Carbon CL II.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher CL II Fullstock==&lt;br /&gt;
A Steyr Mannlicher CL II Fullstock was added to the game via the &amp;quot;Steyr Arms Pack&amp;quot;. It is chambered in 9.3x62mm.&lt;br /&gt;
[[Image:WOTH_SteyrMannlicherCLII.jpg|thumb|none|600px|In-game model of the Steyr Mannlicher CL II Fullstock.]]&lt;br /&gt;
[[Image:WOTH_SteyrMannlicherCLII1.jpg|thumb|none|600px|Aiming the Steyr Mannlicher CL II Fullstock.]]&lt;br /&gt;
[[Image:WOTH_SteyrMannlicherCLII2.jpg|thumb|none|600px|Reloading the Steyr Mannlicher CL II Fullstock.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG M1==&lt;br /&gt;
A Steyr SSG M1 was added to the game via the &amp;quot;Steyr Arms Pack&amp;quot;. It is chambered in 6.5 Creedmoor.&lt;br /&gt;
[[Image:WOTH_SteyrSSGM1.jpg|thumb|none|600px|In-game model of the Steyr SSG M1.]]&lt;br /&gt;
[[Image:WOTH_SteyrSSGM11.jpg|thumb|none|600px|Aiming the Steyr SSG M1.]]&lt;br /&gt;
[[Image:WOTH_SteyrSSGM12.jpg|thumb|none|600px|Reloading the Steyr SSG M1.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Gams==&lt;br /&gt;
A Steyr-Gams was added to the game via the &amp;quot;Steyr Arms Pack&amp;quot;. It is chambered in 6.5 Creedmoor.&lt;br /&gt;
[[Image:WOTH_SteyrGams.jpg|thumb|none|600px|In-game model of the Steyr-Gams.]]&lt;br /&gt;
[[Image:WOTH_SteyrGams1.jpg|thumb|none|600px|Aiming the Steyr-Gams.]]&lt;br /&gt;
[[Image:WOTH_SteyrGmas2.jpg|thumb|none|600px|Reloading the Steyr-Gams.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Over/Under Shotgun==&lt;br /&gt;
An over/under double-barreled shotgun of unknown make appears in the game as the &amp;quot;Bonser &amp;amp; Klein Standard&amp;quot;, chambered in 16 gauge.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning Over/Under Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:WOTH_OverUnderShotgun.jpg|thumb|none|600px|In-game model of the over/under shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
Two double barreled shotguns appear in the game as the &amp;quot;Hol-Den the Jack 1502&amp;quot; and &amp;quot;Cinnamonsky the Jack&amp;quot; respectively. Both are chambered in 12 gauge.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|400px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:WOTH_DBShotgun.jpg|thumb|none|600px|In-game model of the Hol-Den the Jack 1502.]]&lt;br /&gt;
[[Image:WOTH_DBShotgun1.jpg|thumb|none|600px|In-game model of the Cinnamonsky the Jack.]]&lt;br /&gt;
[[Image:WOTH_DBShotgun2.jpg|thumb|none|600px|Aiming the Cinnamonsky the Jack.]]&lt;br /&gt;
[[Image:WOTH_DBShotgun3.jpg|thumb|none|600px|Reloading the Cinnamonsky the Jack.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Semi-Automatic Shotgun==&lt;br /&gt;
A semi-automatic shotgun of unknown make appears as the &amp;quot;Morning Silence&amp;quot; and is chambered in 20 gauge. At launch the description initially noted that as an advantage over a pump action it &amp;quot;can be short-stroked under stress&amp;quot;, missing a critical apostrophe and t.&lt;br /&gt;
[[Image:WOTH_SemiAutoShotgun.jpg|thumb|none|600px|In-game model of the Morning Silence.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
A [[Remington 870|Remington 870 Wingmaster]] appears in the game, chambered in 20 gauge.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:WOTH_Remington870Wingmaster.jpg|thumb|none|600px|In-game model of the Remington 870 Wingmaster.]]&lt;br /&gt;
[[Image:WOTH_Remington870Wingmaster1.jpg|thumb|none|600px|Aiming the Remington 870 Wingmaster.]]&lt;br /&gt;
[[Image:WOTH_Remington870Wingmaster2.jpg|thumb|none|600px|Reloading the Remington 870 Wingmaster. The player character will insert the first round in the chamber and then load the remaining shells in the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Remington V3 Waterfowl Pro==&lt;br /&gt;
A [[Remington V3 Waterfowl Pro]] appears in the game, chambered in 12 gauge.&lt;br /&gt;
[[Image:WOTH_RemingtonV3WaterfowlPro.jpg|thumb|none|600px|In-game model of the Remington V3 Waterfowl Pro.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
An unknown crossbow of potentially fictional make appears in the game as the &amp;quot;Harpe WonderHit&amp;quot;.&lt;br /&gt;
[[Image:WOTH_Crossbow.jpg|thumb|none|600px|In-game model of the Harpe WonderHit.]]&lt;br /&gt;
[[Image:WOTH_Crossbow1.jpg|thumb|none|600px|Aiming the Harpe WonderHit.]]&lt;br /&gt;
[[Image:WOTH_Crossbow2.jpg|thumb|none|600px|Reloading the Harpe WonderHit.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Way_of_the_Hunter&amp;diff=1630280</id>
		<title>Way of the Hunter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Way_of_the_Hunter&amp;diff=1630280"/>
		<updated>2023-11-23T05:02:13Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Marlin Model 336 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unidentified}}&lt;br /&gt;
[[Image:WOTH_boxart.jpg|300px|thumb|right|''Way of the Hunter'' (2022)]]&lt;br /&gt;
'''''Way of the Hunter''''' is a 2022 open world hunting game developed by Nine Rocks Games. The base gameplay is similar to the game ''[[theHunter: Call of the Wild]]'', though ''Way of the Hunter'' puts a greater emphasis on game/herd management, tracking, long range shooting, as well as ballistics, in which the player not only has to keep track of bullet drop, but also making sure a fired shot has enough impact to down an animal. Remarkably, nearly all firearms and equipment, even ammunition, are modeled and named after real-world licensed equipment. The base storyline follows professional stuntman River Knox as he returns to his grandparents' hunting lodge in Idaho, as well as other adventures in Transylvania. The &amp;quot;Aurora Shores&amp;quot; DLC which released on February 23, 2023 follows wildlife trooper Jackie Mackovich in the wilderness of Alaska. The &amp;quot;Tikamoon Plains&amp;quot; DLC, which released on August 11, 2023, follows safari guide Malachi Burnett in South Africa.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] chambered in .30-30 Winchester, appears in the game as &amp;quot;Grandpa's Old Rifle&amp;quot;. It serves as the starting rifle in the game.&lt;br /&gt;
[[Image:MarlinModel336A.jpg|thumb|none|500px|Marlin Model 336A Carbine - .30-30 WCF]]&lt;br /&gt;
[[Image:WOTH_Marlin336.jpg|thumb|none|601px|In-game model of the Marlin Model 336.]]&lt;br /&gt;
[[Image:WOTH_Marlin3361.jpg|thumb|none|601px|Aiming the Marlin Model 336.]]&lt;br /&gt;
[[Image:WOTH_Marlin3362.jpg|thumb|none|600px|Reloading the Marlin Model 336.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 783==&lt;br /&gt;
The [[Remington 783]] appears in the game, chambered in .243 Winchester.&lt;br /&gt;
[[Image:WOTH_Remington783.jpg|thumb|none|600px|In-game model of the Remington 783.]]&lt;br /&gt;
[[Image:WOTH_Remington7831.jpg|thumb|none|600px|Aiming the Remington 783.]]&lt;br /&gt;
[[Image:WOTH_Remington7832.jpg|thumb|none|600px|Reloading the Remington 783.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 Long Range==&lt;br /&gt;
The [[Remington 700|Remington 700 Long Range]] appears in the game, chambered in .300 Winchester Magnum.&lt;br /&gt;
[[Image:WOTH_Remington700LongRange.jpg|thumb|none|600px|In-game model of the Remington 700 Long Range.]]&lt;br /&gt;
[[Image:WOTH_Remington700LongRange1.jpg|thumb|none|600px|Aiming the Remington 700 Long Range.]]&lt;br /&gt;
[[Image:WOTH_Remington700LongRange2.jpg|thumb|none|600px|Reloading the Remington 700 Long Range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 673 Guide Rifle==&lt;br /&gt;
The Remington 673 Guide Rifle appears in the game, chambered in .350 Remington Magnum.&lt;br /&gt;
[[Image:WOTH_Remington673GuideRifle.jpg|thumb|none|600px|In-game model of the Remington 673 Guide Rifle.]]&lt;br /&gt;
[[Image:WOTH_Remington673GuideRifle1.jpg|thumb|none|600px|Aiming the Remington 673 Guide Rifle.]]&lt;br /&gt;
[[Image:WOTH_Remington673GuideRifle2.jpg|thumb|none|600px|Reloading the Remington 673 Guide Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A1 (Remington Contract)==&lt;br /&gt;
A [[M1903 Springfield|Remington 1903]] appears in the game, chambered in .30-06.&lt;br /&gt;
[[Image:M1903A1Springfield.jpg|thumb|none|400px|M1903A1 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[Image:WOTH_Remington1903.jpg|thumb|none|600px|In-game model of the Remington 1903.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 7600==&lt;br /&gt;
A [[Remington 760/7600 Rifle|Remington 7600]] appears in the game, chambered in .270 Winchester.&lt;br /&gt;
[[Image:RemingtonModel7600.jpg|thumb|none|400px|Remington 7600 - various calibers]]&lt;br /&gt;
[[Image:WOTH_Remington7600.jpg|thumb|none|600px|In-game model of the Remington 7600.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]] appears in the game as the &amp;quot;Stinger 22&amp;quot; and is chambered in .22 Long Rifle. It one of only two self loaders in the game.&lt;br /&gt;
[[File:Ruger1022-black.jpg|thumb|none|400px|Ruger 10/22 with polymer stock - .22 LR]]&lt;br /&gt;
[[Image:WOTH_Stinger22.jpg|thumb|none|600px|In-game model of the semi-automatic rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Pro Hunter==&lt;br /&gt;
A Steyr Pro Hunter appears in the game, chambered in .243 Winchester.&lt;br /&gt;
[[Image:WOTH_SteyrProHunter.jpg|thumb|none|600px|In-game model of the Steyr Pro Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Pro Hunter II==&lt;br /&gt;
A Steyr Pro Hunter II appears in the game, chambered in 7mm-08 Remington.&lt;br /&gt;
[[Image:WOTH_SteyrProHunterII.jpg|thumb|none|600px|In-game model of the Steyr Pro Hunter II.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Scout==&lt;br /&gt;
A [[Steyr Scout]] appears in the game, chambered in .223 Winchester.&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:WOTH_SteyrScout.jpg|thumb|none|600px|In-game model of the Steyr Scout.]]&lt;br /&gt;
[[Image:WOTH_SteyrScout1.jpg|thumb|none|600px|Aiming the Steyr Scout.]]&lt;br /&gt;
[[Image:WOTH_SteyrScout2.jpg|thumb|none|600px|Reloading the Steyr Scout.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Monobloc==&lt;br /&gt;
A Steyr Monobloc appears in the game, chambered in .308 Winchester. A secondary variant, the Steyr Monobloc ARMAD with a Green-Brown finish and chambered in .270 Winchester was added into the game via the &amp;quot;Steyr Arms Pack&amp;quot;.&lt;br /&gt;
[[Image:WOTH_SteyrMonobloc.jpg|thumb|none|600px|In-game model of the Steyr Monobloc.]]&lt;br /&gt;
[[Image:WOTH_SteyrMonoblocARMAD.jpg|thumb|none|600px|In-game model of the Steyr Monobloc ARMAD Green-Brown.]]&lt;br /&gt;
[[Image:WOTH_SteyrMonoblocARMAD1.jpg|thumb|none|600px|Aiming the Steyr Monobloc ARMAD.]]&lt;br /&gt;
[[Image:WOTH_SteyrMonoblocARMAD2.jpg|thumb|none|600px|Reloading the Steyr Monobloc ARMAD.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SM12==&lt;br /&gt;
A Steyr SM12 appears in the game, chambered in .300 Winchester Magnum.&lt;br /&gt;
[[Image:WOTH_SteyrSM12.jpg|thumb|none|600px|In-game model of the Steyr SM12.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Zephyr II==&lt;br /&gt;
A Steyr Zephyr II appears in the game, chambered in .22 Long Rifle.&lt;br /&gt;
[[Image:WOTH_SteyrZephyrII.jpg|thumb|none|600px|In-game model of the Steyr Zephyr II.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Carbon CL II==&lt;br /&gt;
A Steyr Carbon CL II appears in the game, chambered in .338 Lapua Magnum.&lt;br /&gt;
[[Image:WOTH_SteyrCarbonCLII.jpg|thumb|none|600px|In-game model of the Steyr Carbon CL II.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher CL II Fullstock==&lt;br /&gt;
A Steyr Mannlicher CL II Fullstock was added to the game via the &amp;quot;Steyr Arms Pack&amp;quot;. It is chambered in 9.3x62mm.&lt;br /&gt;
[[Image:WOTH_SteyrMannlicherCLII.jpg|thumb|none|600px|In-game model of the Steyr Mannlicher CL II Fullstock.]]&lt;br /&gt;
[[Image:WOTH_SteyrMannlicherCLII1.jpg|thumb|none|600px|Aiming the Steyr Mannlicher CL II Fullstock.]]&lt;br /&gt;
[[Image:WOTH_SteyrMannlicherCLII2.jpg|thumb|none|600px|Reloading the Steyr Mannlicher CL II Fullstock.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG M1==&lt;br /&gt;
A Steyr SSG M1 was added to the game via the &amp;quot;Steyr Arms Pack&amp;quot;. It is chambered in 6.5 Creedmoor.&lt;br /&gt;
[[Image:WOTH_SteyrSSGM1.jpg|thumb|none|600px|In-game model of the Steyr SSG M1.]]&lt;br /&gt;
[[Image:WOTH_SteyrSSGM11.jpg|thumb|none|600px|Aiming the Steyr SSG M1.]]&lt;br /&gt;
[[Image:WOTH_SteyrSSGM12.jpg|thumb|none|600px|Reloading the Steyr SSG M1.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Gams==&lt;br /&gt;
A Steyr-Gams was added to the game via the &amp;quot;Steyr Arms Pack&amp;quot;. It is chambered in 6.5 Creedmoor.&lt;br /&gt;
[[Image:WOTH_SteyrGams.jpg|thumb|none|600px|In-game model of the Steyr-Gams.]]&lt;br /&gt;
[[Image:WOTH_SteyrGams1.jpg|thumb|none|600px|Aiming the Steyr-Gams.]]&lt;br /&gt;
[[Image:WOTH_SteyrGmas2.jpg|thumb|none|600px|Reloading the Steyr-Gams.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Over/Under Shotgun==&lt;br /&gt;
An over/under double-barreled shotgun of unknown make appears in the game as the &amp;quot;Bonser &amp;amp; Klein Standard&amp;quot;, chambered in 16 gauge.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning Over/Under Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:WOTH_OverUnderShotgun.jpg|thumb|none|600px|In-game model of the over/under shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
Two double barreled shotguns appear in the game as the &amp;quot;Hol-Den the Jack 1502&amp;quot; and &amp;quot;Cinnamonsky the Jack&amp;quot; respectively. Both are chambered in 12 gauge.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|400px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:WOTH_DBShotgun.jpg|thumb|none|600px|In-game model of the Hol-Den the Jack 1502.]]&lt;br /&gt;
[[Image:WOTH_DBShotgun1.jpg|thumb|none|600px|In-game model of the Cinnamonsky the Jack.]]&lt;br /&gt;
[[Image:WOTH_DBShotgun2.jpg|thumb|none|600px|Aiming the Cinnamonsky the Jack.]]&lt;br /&gt;
[[Image:WOTH_DBShotgun3.jpg|thumb|none|600px|Reloading the Cinnamonsky the Jack.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Semi-Automatic Shotgun==&lt;br /&gt;
A semi-automatic shotgun of unknown make appears as the &amp;quot;Morning Silence&amp;quot; and is chambered in 20 gauge. At launch the description initially noted that as an advantage over a pump action it &amp;quot;can be short-stroked under stress&amp;quot;, missing a critical apostrophe and t.&lt;br /&gt;
[[Image:WOTH_SemiAutoShotgun.jpg|thumb|none|600px|In-game model of the Morning Silence.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
A [[Remington 870|Remington 870 Wingmaster]] appears in the game, chambered in 20 gauge.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:WOTH_Remington870Wingmaster.jpg|thumb|none|600px|In-game model of the Remington 870 Wingmaster.]]&lt;br /&gt;
[[Image:WOTH_Remington870Wingmaster1.jpg|thumb|none|600px|Aiming the Remington 870 Wingmaster.]]&lt;br /&gt;
[[Image:WOTH_Remington870Wingmaster2.jpg|thumb|none|600px|Reloading the Remington 870 Wingmaster. The player character will insert the first round in the chamber and then load the remaining shells in the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Remington V3 Waterfowl Pro==&lt;br /&gt;
A [[Remington V3 Waterfowl Pro]] appears in the game, chambered in 12 gauge.&lt;br /&gt;
[[Image:WOTH_RemingtonV3WaterfowlPro.jpg|thumb|none|600px|In-game model of the Remington V3 Waterfowl Pro.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
An unknown crossbow of potentially fictional make appears in the game as the &amp;quot;Harpe WonderHit&amp;quot;.&lt;br /&gt;
[[Image:WOTH_Crossbow.jpg|thumb|none|600px|In-game model of the Harpe WonderHit.]]&lt;br /&gt;
[[Image:WOTH_Crossbow1.jpg|thumb|none|600px|Aiming the Harpe WonderHit.]]&lt;br /&gt;
[[Image:WOTH_Crossbow2.jpg|thumb|none|600px|Reloading the Harpe WonderHit.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Way_of_the_Hunter&amp;diff=1630279</id>
		<title>Way of the Hunter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Way_of_the_Hunter&amp;diff=1630279"/>
		<updated>2023-11-23T05:01:48Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unidentified}}&lt;br /&gt;
[[Image:WOTH_boxart.jpg|300px|thumb|right|''Way of the Hunter'' (2022)]]&lt;br /&gt;
'''''Way of the Hunter''''' is a 2022 open world hunting game developed by Nine Rocks Games. The base gameplay is similar to the game ''[[theHunter: Call of the Wild]]'', though ''Way of the Hunter'' puts a greater emphasis on game/herd management, tracking, long range shooting, as well as ballistics, in which the player not only has to keep track of bullet drop, but also making sure a fired shot has enough impact to down an animal. Remarkably, nearly all firearms and equipment, even ammunition, are modeled and named after real-world licensed equipment. The base storyline follows professional stuntman River Knox as he returns to his grandparents' hunting lodge in Idaho, as well as other adventures in Transylvania. The &amp;quot;Aurora Shores&amp;quot; DLC which released on February 23, 2023 follows wildlife trooper Jackie Mackovich in the wilderness of Alaska. The &amp;quot;Tikamoon Plains&amp;quot; DLC, which released on August 11, 2023, follows safari guide Malachi Burnett in South Africa.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] chambered in .30-30 Winchester, appears in the game as &amp;quot;Grandpa's Old Rifle&amp;quot;. It serves as the starting rifle in the game.&lt;br /&gt;
[[Image:MarlinModel336A.jpg|thumb|none|500px|Marlin Model 336A Carbine - .30-30 WCF]]&lt;br /&gt;
[[Image:WOTH_Marlin336.jpg|thumb|none|601px|In-game model of the Marlin Model 336.]]&lt;br /&gt;
[[Image:WOTH_Marlin3361.jpg|thumb|none|600px|Aiming the Marlin Model 336.]]&lt;br /&gt;
[[Image:WOTH_Marlin3362.jpg|thumb|none|600px|Reloading the Marlin Model 336.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 783==&lt;br /&gt;
The [[Remington 783]] appears in the game, chambered in .243 Winchester.&lt;br /&gt;
[[Image:WOTH_Remington783.jpg|thumb|none|600px|In-game model of the Remington 783.]]&lt;br /&gt;
[[Image:WOTH_Remington7831.jpg|thumb|none|600px|Aiming the Remington 783.]]&lt;br /&gt;
[[Image:WOTH_Remington7832.jpg|thumb|none|600px|Reloading the Remington 783.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 Long Range==&lt;br /&gt;
The [[Remington 700|Remington 700 Long Range]] appears in the game, chambered in .300 Winchester Magnum.&lt;br /&gt;
[[Image:WOTH_Remington700LongRange.jpg|thumb|none|600px|In-game model of the Remington 700 Long Range.]]&lt;br /&gt;
[[Image:WOTH_Remington700LongRange1.jpg|thumb|none|600px|Aiming the Remington 700 Long Range.]]&lt;br /&gt;
[[Image:WOTH_Remington700LongRange2.jpg|thumb|none|600px|Reloading the Remington 700 Long Range.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 673 Guide Rifle==&lt;br /&gt;
The Remington 673 Guide Rifle appears in the game, chambered in .350 Remington Magnum.&lt;br /&gt;
[[Image:WOTH_Remington673GuideRifle.jpg|thumb|none|600px|In-game model of the Remington 673 Guide Rifle.]]&lt;br /&gt;
[[Image:WOTH_Remington673GuideRifle1.jpg|thumb|none|600px|Aiming the Remington 673 Guide Rifle.]]&lt;br /&gt;
[[Image:WOTH_Remington673GuideRifle2.jpg|thumb|none|600px|Reloading the Remington 673 Guide Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A1 (Remington Contract)==&lt;br /&gt;
A [[M1903 Springfield|Remington 1903]] appears in the game, chambered in .30-06.&lt;br /&gt;
[[Image:M1903A1Springfield.jpg|thumb|none|400px|M1903A1 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[Image:WOTH_Remington1903.jpg|thumb|none|600px|In-game model of the Remington 1903.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 7600==&lt;br /&gt;
A [[Remington 760/7600 Rifle|Remington 7600]] appears in the game, chambered in .270 Winchester.&lt;br /&gt;
[[Image:RemingtonModel7600.jpg|thumb|none|400px|Remington 7600 - various calibers]]&lt;br /&gt;
[[Image:WOTH_Remington7600.jpg|thumb|none|600px|In-game model of the Remington 7600.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]] appears in the game as the &amp;quot;Stinger 22&amp;quot; and is chambered in .22 Long Rifle. It one of only two self loaders in the game.&lt;br /&gt;
[[File:Ruger1022-black.jpg|thumb|none|400px|Ruger 10/22 with polymer stock - .22 LR]]&lt;br /&gt;
[[Image:WOTH_Stinger22.jpg|thumb|none|600px|In-game model of the semi-automatic rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Pro Hunter==&lt;br /&gt;
A Steyr Pro Hunter appears in the game, chambered in .243 Winchester.&lt;br /&gt;
[[Image:WOTH_SteyrProHunter.jpg|thumb|none|600px|In-game model of the Steyr Pro Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Pro Hunter II==&lt;br /&gt;
A Steyr Pro Hunter II appears in the game, chambered in 7mm-08 Remington.&lt;br /&gt;
[[Image:WOTH_SteyrProHunterII.jpg|thumb|none|600px|In-game model of the Steyr Pro Hunter II.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Scout==&lt;br /&gt;
A [[Steyr Scout]] appears in the game, chambered in .223 Winchester.&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:WOTH_SteyrScout.jpg|thumb|none|600px|In-game model of the Steyr Scout.]]&lt;br /&gt;
[[Image:WOTH_SteyrScout1.jpg|thumb|none|600px|Aiming the Steyr Scout.]]&lt;br /&gt;
[[Image:WOTH_SteyrScout2.jpg|thumb|none|600px|Reloading the Steyr Scout.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Monobloc==&lt;br /&gt;
A Steyr Monobloc appears in the game, chambered in .308 Winchester. A secondary variant, the Steyr Monobloc ARMAD with a Green-Brown finish and chambered in .270 Winchester was added into the game via the &amp;quot;Steyr Arms Pack&amp;quot;.&lt;br /&gt;
[[Image:WOTH_SteyrMonobloc.jpg|thumb|none|600px|In-game model of the Steyr Monobloc.]]&lt;br /&gt;
[[Image:WOTH_SteyrMonoblocARMAD.jpg|thumb|none|600px|In-game model of the Steyr Monobloc ARMAD Green-Brown.]]&lt;br /&gt;
[[Image:WOTH_SteyrMonoblocARMAD1.jpg|thumb|none|600px|Aiming the Steyr Monobloc ARMAD.]]&lt;br /&gt;
[[Image:WOTH_SteyrMonoblocARMAD2.jpg|thumb|none|600px|Reloading the Steyr Monobloc ARMAD.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SM12==&lt;br /&gt;
A Steyr SM12 appears in the game, chambered in .300 Winchester Magnum.&lt;br /&gt;
[[Image:WOTH_SteyrSM12.jpg|thumb|none|600px|In-game model of the Steyr SM12.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Zephyr II==&lt;br /&gt;
A Steyr Zephyr II appears in the game, chambered in .22 Long Rifle.&lt;br /&gt;
[[Image:WOTH_SteyrZephyrII.jpg|thumb|none|600px|In-game model of the Steyr Zephyr II.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Carbon CL II==&lt;br /&gt;
A Steyr Carbon CL II appears in the game, chambered in .338 Lapua Magnum.&lt;br /&gt;
[[Image:WOTH_SteyrCarbonCLII.jpg|thumb|none|600px|In-game model of the Steyr Carbon CL II.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher CL II Fullstock==&lt;br /&gt;
A Steyr Mannlicher CL II Fullstock was added to the game via the &amp;quot;Steyr Arms Pack&amp;quot;. It is chambered in 9.3x62mm.&lt;br /&gt;
[[Image:WOTH_SteyrMannlicherCLII.jpg|thumb|none|600px|In-game model of the Steyr Mannlicher CL II Fullstock.]]&lt;br /&gt;
[[Image:WOTH_SteyrMannlicherCLII1.jpg|thumb|none|600px|Aiming the Steyr Mannlicher CL II Fullstock.]]&lt;br /&gt;
[[Image:WOTH_SteyrMannlicherCLII2.jpg|thumb|none|600px|Reloading the Steyr Mannlicher CL II Fullstock.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG M1==&lt;br /&gt;
A Steyr SSG M1 was added to the game via the &amp;quot;Steyr Arms Pack&amp;quot;. It is chambered in 6.5 Creedmoor.&lt;br /&gt;
[[Image:WOTH_SteyrSSGM1.jpg|thumb|none|600px|In-game model of the Steyr SSG M1.]]&lt;br /&gt;
[[Image:WOTH_SteyrSSGM11.jpg|thumb|none|600px|Aiming the Steyr SSG M1.]]&lt;br /&gt;
[[Image:WOTH_SteyrSSGM12.jpg|thumb|none|600px|Reloading the Steyr SSG M1.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Gams==&lt;br /&gt;
A Steyr-Gams was added to the game via the &amp;quot;Steyr Arms Pack&amp;quot;. It is chambered in 6.5 Creedmoor.&lt;br /&gt;
[[Image:WOTH_SteyrGams.jpg|thumb|none|600px|In-game model of the Steyr-Gams.]]&lt;br /&gt;
[[Image:WOTH_SteyrGams1.jpg|thumb|none|600px|Aiming the Steyr-Gams.]]&lt;br /&gt;
[[Image:WOTH_SteyrGmas2.jpg|thumb|none|600px|Reloading the Steyr-Gams.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Over/Under Shotgun==&lt;br /&gt;
An over/under double-barreled shotgun of unknown make appears in the game as the &amp;quot;Bonser &amp;amp; Klein Standard&amp;quot;, chambered in 16 gauge.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning Over/Under Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:WOTH_OverUnderShotgun.jpg|thumb|none|600px|In-game model of the over/under shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
Two double barreled shotguns appear in the game as the &amp;quot;Hol-Den the Jack 1502&amp;quot; and &amp;quot;Cinnamonsky the Jack&amp;quot; respectively. Both are chambered in 12 gauge.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|400px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:WOTH_DBShotgun.jpg|thumb|none|600px|In-game model of the Hol-Den the Jack 1502.]]&lt;br /&gt;
[[Image:WOTH_DBShotgun1.jpg|thumb|none|600px|In-game model of the Cinnamonsky the Jack.]]&lt;br /&gt;
[[Image:WOTH_DBShotgun2.jpg|thumb|none|600px|Aiming the Cinnamonsky the Jack.]]&lt;br /&gt;
[[Image:WOTH_DBShotgun3.jpg|thumb|none|600px|Reloading the Cinnamonsky the Jack.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Semi-Automatic Shotgun==&lt;br /&gt;
A semi-automatic shotgun of unknown make appears as the &amp;quot;Morning Silence&amp;quot; and is chambered in 20 gauge. At launch the description initially noted that as an advantage over a pump action it &amp;quot;can be short-stroked under stress&amp;quot;, missing a critical apostrophe and t.&lt;br /&gt;
[[Image:WOTH_SemiAutoShotgun.jpg|thumb|none|600px|In-game model of the Morning Silence.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
A [[Remington 870|Remington 870 Wingmaster]] appears in the game, chambered in 20 gauge.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:WOTH_Remington870Wingmaster.jpg|thumb|none|600px|In-game model of the Remington 870 Wingmaster.]]&lt;br /&gt;
[[Image:WOTH_Remington870Wingmaster1.jpg|thumb|none|600px|Aiming the Remington 870 Wingmaster.]]&lt;br /&gt;
[[Image:WOTH_Remington870Wingmaster2.jpg|thumb|none|600px|Reloading the Remington 870 Wingmaster. The player character will insert the first round in the chamber and then load the remaining shells in the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Remington V3 Waterfowl Pro==&lt;br /&gt;
A [[Remington V3 Waterfowl Pro]] appears in the game, chambered in 12 gauge.&lt;br /&gt;
[[Image:WOTH_RemingtonV3WaterfowlPro.jpg|thumb|none|600px|In-game model of the Remington V3 Waterfowl Pro.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
An unknown crossbow of potentially fictional make appears in the game as the &amp;quot;Harpe WonderHit&amp;quot;.&lt;br /&gt;
[[Image:WOTH_Crossbow.jpg|thumb|none|600px|In-game model of the Harpe WonderHit.]]&lt;br /&gt;
[[Image:WOTH_Crossbow1.jpg|thumb|none|600px|Aiming the Harpe WonderHit.]]&lt;br /&gt;
[[Image:WOTH_Crossbow2.jpg|thumb|none|600px|Reloading the Harpe WonderHit.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:WOTH_SteyrSSGM12.jpg&amp;diff=1630278</id>
		<title>File:WOTH SteyrSSGM12.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_SteyrSSGM12.jpg&amp;diff=1630278"/>
		<updated>2023-11-23T05:01:37Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<author><name>1morey</name></author>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:WOTH_SteyrSSGM11.jpg&amp;diff=1630277</id>
		<title>File:WOTH SteyrSSGM11.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_SteyrSSGM11.jpg&amp;diff=1630277"/>
		<updated>2023-11-23T05:01:27Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<author><name>1morey</name></author>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:WOTH_SteyrSSGM1.jpg&amp;diff=1630276</id>
		<title>File:WOTH SteyrSSGM1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_SteyrSSGM1.jpg&amp;diff=1630276"/>
		<updated>2023-11-23T05:01:17Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<author><name>1morey</name></author>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:WOTH_SteyrMonoblocARMAD2.jpg&amp;diff=1630275</id>
		<title>File:WOTH SteyrMonoblocARMAD2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_SteyrMonoblocARMAD2.jpg&amp;diff=1630275"/>
		<updated>2023-11-23T05:01:07Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<author><name>1morey</name></author>
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		<id>https://www.buildlogs.org/index.php?title=File:WOTH_SteyrMonoblocARMAD1.jpg&amp;diff=1630274</id>
		<title>File:WOTH SteyrMonoblocARMAD1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_SteyrMonoblocARMAD1.jpg&amp;diff=1630274"/>
		<updated>2023-11-23T05:00:57Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<author><name>1morey</name></author>
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		<id>https://www.buildlogs.org/index.php?title=File:WOTH_SteyrMonoblocARMAD.jpg&amp;diff=1630273</id>
		<title>File:WOTH SteyrMonoblocARMAD.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_SteyrMonoblocARMAD.jpg&amp;diff=1630273"/>
		<updated>2023-11-23T05:00:49Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:WOTH_SteyrMannlicherCLII2.jpg&amp;diff=1630272</id>
		<title>File:WOTH SteyrMannlicherCLII2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_SteyrMannlicherCLII2.jpg&amp;diff=1630272"/>
		<updated>2023-11-23T05:00:37Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<id>https://www.buildlogs.org/index.php?title=File:WOTH_SteyrMannlicherCLII1.jpg&amp;diff=1630271</id>
		<title>File:WOTH SteyrMannlicherCLII1.jpg</title>
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		<updated>2023-11-23T05:00:24Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<author><name>1morey</name></author>
	</entry>
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		<updated>2023-11-23T05:00:15Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<author><name>1morey</name></author>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_SteyrGams2.jpg&amp;diff=1630269"/>
		<updated>2023-11-23T05:00:04Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<updated>2023-11-23T04:59:53Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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	</entry>
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		<title>File:WOTH SteyrGams.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_SteyrGams.jpg&amp;diff=1630267"/>
		<updated>2023-11-23T04:59:44Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<author><name>1morey</name></author>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_Remington870Wingmaster2.jpg&amp;diff=1630266"/>
		<updated>2023-11-23T04:59:33Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>1morey</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_Remington870Wingmaster1.jpg&amp;diff=1630265"/>
		<updated>2023-11-23T04:59:24Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<author><name>1morey</name></author>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_Remington763GuideRifle2.jpg&amp;diff=1630264"/>
		<updated>2023-11-23T04:59:10Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<author><name>1morey</name></author>
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		<title>File:WOTH Marlin3361.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_Marlin3361.jpg&amp;diff=1630263"/>
		<updated>2023-11-23T04:58:57Z</updated>

		<summary type="html">&lt;p&gt;1morey: 1morey uploaded a new version of File:WOTH Marlin3361.jpg&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>1morey</name></author>
	</entry>
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		<title>File:WOTH Remington673GuideRifle1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:WOTH_Remington673GuideRifle1.jpg&amp;diff=1630262"/>
		<updated>2023-11-23T04:58:41Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
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		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dead_Island:_Riptide&amp;diff=1626179</id>
		<title>Dead Island: Riptide</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dead_Island:_Riptide&amp;diff=1626179"/>
		<updated>2023-11-09T21:34:58Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* NDM-86 */&lt;/p&gt;
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&lt;div&gt;{{unidentified}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Dead Island Riptide&lt;br /&gt;
|picture = Dead-Island-Riptide.jpg&lt;br /&gt;
|series= Dead Island&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Techland&lt;br /&gt;
|platforms=PC, PS3, Xbox 360&lt;br /&gt;
|publisher=Deep Silver&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Dead Island Riptide''''' is a full standalone sequel to ''[[Dead Island]]''. It features most of the firearms seen from the previous game, as well as some newer weapons.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Pistols in ''Riptide'' are the most commonly found firearm in the game that can be looted from crates and are used by several NPCs, including hostile human enemies. All weapons in this category shares the same 'Pistol Ammo' despite the obvious size differences between 9mm pistols and magnum-calibre revolvers.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The Beretta 92FS returns from the first game as the 'Pistol'. It holds 15 rounds in a magazine and will sport a coloured compensator that corresponds to it's respective elemental mod, if modified with one.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta92F_LeftSide.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:2015-09-17_00001.jpg|thumb|none|600px|New playable character John Morgan holds the 'Pistol' as he escapes the ship in the prologue]]&lt;br /&gt;
[[File:2015-09-17_00002.jpg|thumb|none|600px|John Morgan reloads the Pistol]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
A new screenshot shows a [[Beretta 92SB]].&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[File:DIRIP92SB.jpg|thumb|none|600px|A screenshot shows a very worn out Beretta 92SB.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Another screenshot shows a [[Colt Python]]. A unique, unusable version with a laser sight can be found in an abandoned bunker as part of a quest, simply being named as the 'Colt'.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[File:DIRIPPhython.jpg|thumb|none|600px|Xia Ming holds a Colt Python.]]&lt;br /&gt;
[[File:DIRColtPython2.jpg|thumb|none|600px|Purna fire the Python in the They Thought Wrong&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
The [[Desert Eagle Mark I]] from the first game returns as the 'Heavy Pistol'. It has a default 9-round capacity and modding the weapon with an elemental mod (such as fire, electric or poison rounds) will add a coloured compensator that would magically bestow the elemental properties.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|400px|none|Magnum Research Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in ''Riptide'' are uncommon firearms that excel in close range engagements with the ability to easily dismember enemies and even dispatch high-level bosses with one shot if aimed carefully. Fixing elemental mods (such as electric, fire or poison mods) will manifest itself as the player specifically inserting different-coloured shells imbued with the element for the weapon. Like in Dead Island, each shotgun's appearance is randomly generated, with different stocks (or lack thereof), barrel chokes and sights attached to them.&lt;br /&gt;
&lt;br /&gt;
==Franchi SAS-12/PA8==&lt;br /&gt;
The Franchi SAS-12/[[Franchi PA8|PA8]] pump-action shotgun from the first game appears in a screenshot in the &amp;quot;They Thought Wrong&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAS-12.jpg|thumb|400px|none|Franchi SAS-12 - 12 gauge]]&lt;br /&gt;
[[File:DeadIsland92Inox.jpg|thumb|none|600px|The shotgun against the barricade.]]&lt;br /&gt;
[[File:DIRComboShotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] from the first game makes a return.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:DIR SPAS12-fps1.jpg|thumb|none|600px|Purna wields a SPAS-12-based 'Shotgun' in first person.]]&lt;br /&gt;
[[File:DIR SPAS12-ads1.jpg|thumb|none|600px|Purna aims down the iron sights of the 'Shotgun']]&lt;br /&gt;
[[File:DIR SPAS12-reload1.jpg|thumb|none|600px|Purna swiftly reloads the 'Shotgun'.]]&lt;br /&gt;
[[File:DIR SPAS12-wmd1.jpg|thumb|none|600px|The world model of a SPAS-12-based 'Shotgun', this one without a stock.]]&lt;br /&gt;
[[File:DIR SPAS12-wmd2.jpg|thumb|none|600px|Another version of the 'Shotgun', this one with a stock unfolded and hooded sights.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1200/1300==&lt;br /&gt;
The [[Winchester Model 1200/1300]] makes a return from the first game as the 'Short Shotgun'.&lt;br /&gt;
&lt;br /&gt;
[[File:Winchester Defender Pistol Grip.jpg|thumb|400px|none|Winchester Model 1200/1300 Defender with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:2015-09-17_00004.jpg|thumb|none|600px|John points the 'Short Shotgun' at a zombified marine who decided to sit and pout.]]&lt;br /&gt;
[[File:2015-09-17_00005.jpg|thumb|none|600px|John, after putting the pouting zombie out of it's misery, pumps the shotgun]]&lt;br /&gt;
[[File:2015-09-17_00006.jpg|thumb|none|600px|He proceeds to reload the shotgun in his quest to find more pouty zombies (NOTE: The odd effect at the top of the screen is simulating your character in the rain.]]&lt;br /&gt;
[[File:DIR Moss590CompCruz-wmd1.jpg|thumb|none|600px|World model of a 'Short Shotgun']]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Assault rifles in ''Riptide'' are initially scarce, but will later make more appearances mid-game and onwards being used by human NPCs both friendly and hostile. It offers additional firepower through the varying rates of fire, which is identified by the following prefixes: Auto Rifle, Burst-Shot Rifle and Single-Shot Rifle. Each rifle type in turn, is based off a certain family of weapons: &amp;quot;Auto Rifles&amp;quot; are mainly [[Kalashnikov]] rifles (which, as in the first game, are always modeled for some reason with short magazines); &amp;quot;Burst-Shot Rifles&amp;quot; are varying [[M16]] models and &amp;quot;Single-Shot Rifles&amp;quot; are [[AR-15]] variants. It also appears that like ''Dead Island'' the appearance of every assault rifle is random with different stocks, ironsights and barrel groups but still alluding to certain variants of each weapon system. Rifles can be upgraded for damage boots and modified to fire elemental rounds which manifests in the form of different coloured magazines loaded into the weapon.&lt;br /&gt;
&lt;br /&gt;
=='Auto Rifles'==&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
The [[AK-105]] makes a return from [[Dead Island]] as one of the many different 'Auto Rifles' variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-105.jpg|thumb|none|350px|AK-105 5.45x39mm]]&lt;br /&gt;
[[File:DIR_AK105-fps1.jpg|thumb|none|600px|Purna holds an AK-105-based 'Auto Rifle' in first person.]]&lt;br /&gt;
[[File:DIR_AK105-ads1.jpg|thumb|none|600px|Purna aims down the sights of the 'Auto-Rifle'. Note the rail mount present on all models with synthetic furniture.]]&lt;br /&gt;
[[File:DIR AK105-reload1.jpg|thumb|none|600px|Purna reloads the 'Auto-Rifle'.]]&lt;br /&gt;
[[File:DIR AK105-wmd1.jpg |thumb|none|600px|World model of the 'Auto-Rifle' with full stock. Note the weapon clipping through the ledge.]]&lt;br /&gt;
[[File:DIR AK105-wmd2.jpg|thumb|none|600px|World model of another AK-105 variant, with foldable stock and hybrid wooden-synthetic handguard.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] and some variants return from the first game as a 'Auto Rifle'.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M 5.45x39mm]]&lt;br /&gt;
[[File:DIR_AK74M-fps1.jpg|thumb|none|600px|Purna holds an AK-74M-based 'Auto-Rifle' in first person.]]&lt;br /&gt;
[[File:DIR AK74M-ads1.jpg|thumb|none|600px|Purna aims down the sights of the 'Auto-Rifle'. Note that this particular weapon has a rail mount and Krinkov-style rear sights.]]&lt;br /&gt;
[[File:DIR_AK74M-reload1.jpg|thumb|none|600px|Purna reloads the 'Auto-Rifle'.]]&lt;br /&gt;
[[File:DIR_AK74M-wmd1.jpg|thumb|none|600px|World model of the 'Auto-Rifle', loaded with an orange bakelite magazine.]]&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
[[File:DIR_AK74-wmd1.jpg|thumb|none|600px|World model of a similar 'Auto-Rifle' but with wooden furniture (and correct rear sights).]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
The [[AKS-74]] is one of the possible variants of 'Auto Rifles' available for use.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] is another variant of 'Auto-Rifles' that can be found in the game, although there can be versions with a full-size wooden/synthetic stocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]] &lt;br /&gt;
[[File:2015-09-17_00008.jpg|thumb|none|600px|John Morgan fires the 'Auto-Rifle' at the incoming horde of the dead.]]&lt;br /&gt;
[[File:2015-09-17_00010.jpg|thumb|none|600px|John reloads the Auto-Rifle after emptying the magazine. Note the thumb clipping through the magazine.]]&lt;br /&gt;
[[File:DIR AKS74U-wmd1.jpg|thumb|none|600px|World model of an AKS-74U-based 'Auto-Rifle'.]]&lt;br /&gt;
[[File:DIR AKS74U-wmd2.jpg|thumb|none|600px|Another variant of the AKS-74U with a full wooden stock (making this an AK-74U?)]]&lt;br /&gt;
&lt;br /&gt;
=='Single-Shot-Rifles'==&lt;br /&gt;
===Unidentified AR-15 Variant===&lt;br /&gt;
An unknown [[AR-15]] variant appears as a 'Single-Shot Rifle'.&lt;br /&gt;
&lt;br /&gt;
[[File:DIRIPAR15Carbine.jpg|thumb|none|600px|In a promotional picture, Purna fires the AR-15 at attacking zombies.]]&lt;br /&gt;
[[File:DIR AR15-cutscene1.jpg |thumb|none|600px|An Australian Air Force door gunner holds an AR-15 variant.]]&lt;br /&gt;
[[File:DIR AR15-cutscene2.jpg|thumb|none|600px|The same door gunner, but with a better view of the rifle. Note the full M16 stock attached, similar to a civilian 'Sporter Lightweight' rifle.]]&lt;br /&gt;
&lt;br /&gt;
=='Burst-Shot Rifles'==&lt;br /&gt;
===Colt M16A1===&lt;br /&gt;
The [[M16A1]] rifle with A2 handguards (due to the smaller barrel profile of an A1) appears as a 'Burst-Shot Rifle' and as the name suggests, it incorrectly fires in 3-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|500px|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:DeadIsland92Inox&amp;amp;M16SP1.jpg|thumb|none|600px|Logan with an M16A1.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles make their debut in ''Riptide''. Rare and extremely powerful, sniper rifles offer long range options against enemies and shares it's ammo pool with assault rifles by using 'Rifle Ammo'. However, to balance their high damage output, no modification options are available for sniper rifles in-game.&lt;br /&gt;
&lt;br /&gt;
==NDM-86==&lt;br /&gt;
The [[Norinco NDM-86|NDM-86]] appears as the 'Semi-Auto Sniper Rifle' and can only be bought from rare vendors, usually in Henderson Town. A friendly NPC, Zoey also sells one after completing all of her three requests. It is depicted with a 5-round magazine and lighter wood furniture, compared to the original Dragunov SVD and it also features a mounted scope (with a reticle of a PSO-1). The ingame model is shared with the NDM-86 from ''[[Call of Juarez: The Cartel]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|450px|NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DIR NDM86-fps1.jpg|thumb|none|600px|Purna holds a 'Semi-Auto Sniper Rifle' in first-person view.]]&lt;br /&gt;
[[File:DIR NDM86-reload1.jpg|thumb|none|600px|Purna reloads the 'Semi-Auto Sniper Rifle'. It shares the same reloading animation as the 'Auto Rifles' and upon closer inspection the magazine appears to be that of a curved 7.62x54mm R version.]]&lt;br /&gt;
[[File:DIR NDM86-scoped1.jpg|thumb|none|600px|A view of a somewhat-accurate reticle of a PSO-1 scope.]] &lt;br /&gt;
[[File:DIR NDM-wmdl1.jpg |thumb|none|600px|The world model of the 'Semi-Auto Sniper Rifle' while Purna holds her electrically-modified Desert Eagle ('Pride Heavy Pistol'). Note the straight .308 magazine compared the the first-person model's curved one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington M24]] with an light-OD finish appears as the 'Bolt-Action Sniper Rifle'. It can be bought from certain vendors, but one Common Quality rifle will always spawn on top of a billboard advertisement at Pinai Ferry Station. It is depicted as a single shot weapon, as the player pulls the bolt back and chambers a new round before locking the bolt back, not loading the internal magazine with additional rounds. The model is shared with the M24 featured in ''[[Call of Juarez: The Cartel]]''&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:DIR_R700-fps1.jpg|thumb|none|600px|Purna holds a 'Bolt-Action Sniper Rifle' on an overlook.]]&lt;br /&gt;
[[File:DIR_R700-reload1.jpg|thumb|none|600px|Purna reloads her rifle by inserting a fresh round into the chamber immediately after ejecting the previous round.]]&lt;br /&gt;
[[File:DIR R700-scoped1.jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:DIR_R700-wmd1.jpg|thumb|none|600px|The world model of the 'Bolt-Action Sniper Rifle'. This one can be consistently found at this spot, next to it's previous (read:dead) owner on top of a truck bizarrely mounted on a billboard.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] returns again, functioning as an incendiary grenade once more.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 Smoke Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns from ''Dead Island'', as a regular frag grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|200px|Mk 2 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons and Launchers=&lt;br /&gt;
&lt;br /&gt;
==GE M134==&lt;br /&gt;
The [[M134|GE M134]] minigun called the 'Mounted Machinegun' can be found unassembled in certain 'hub areas' or base camps. Initially collapsed and kept in storage condition, the player(s) must carry them to pre-designated positions around their base and assemble them before being able to mount and fire the minigun. Contrary to common video game depictions, it actually has a limited ammo pool of 400 rounds, but otherwise has a unrealistic sluggish rate of fire compared to the real thing.&lt;br /&gt;
&lt;br /&gt;
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DIRGEM134.jpg|thumb|none|600px|The GE M134 minigun (boxed in red) is seen in the &amp;quot;They Thought Wrong&amp;quot; trailer.]]&lt;br /&gt;
[[File:DIR M134Minigun-wmd1.jpg|thumb|none|600px|A 'Mounted Machinegun' is seen mounted on a crashed Australian Defence Force helicopter. Note that despite being fixed on a proper helicopter mount, it still has a tripod attached to the gun itself.]]&lt;br /&gt;
[[File:DIR M134Minigun-wmd2.jpg|thumb|none|600px|Another shot of the 'Mounted Machinegun' dropped onto the floor. Note the tripod folded in parallel to the barrels.]]&lt;br /&gt;
[[File:DIR_M134Minigun-fps1.jpg|thumb|none|600px|A folded GE M134 casually held by Purna. Apparently the survivors can carry a 90+ pound mounted weapon effortlessly, even being able to toss it the same distance as they can with a propane tank!]]&lt;br /&gt;
[[File:DIR M134Minigun-mounted1.jpg|thumb|none|600px|A GE M134 properly mounted on a fixed position. Here you can see that the fixed weapon has no form of ammunition feeding mechanism or even storage.]]&lt;br /&gt;
[[File:DIR_M134Minigun-fps2.jpg|thumb|none|600px|A first-person view of the 'Mounted Machinegun'. Note weapon's logo on the top-right corner of the image, which resembles a handheld version of the GE M134 with chainsaw grip.]]&lt;br /&gt;
[[File:DIR M134Minigun-ads1.jpg|thumb|none|600px|Purna aims down the anti-aircraft-like sights of the 'Mounted Machinegun'. Note the lack of any rear sight, which in reality would make this weapon virtually impossible to aim.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
The [[M72A2 LAW]] appears in the game as the 'M72 Launcher'. The launcher first appears on the ground during the story mission 'Evacuation'. It correctly holds only one shot, but incorrectly depicted as reloadable (instead of it's real-life disposable nature), with up to 6 additional rockets held by the player. The M72 LAW is unique in a sense that it is one of the few weapons in the game that is found consistent in both damage output and rarity, meaning there is only one version of the weapon and that it cannot be modified in any way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[File:DIR M72LAW-cutscene1.jpg|thumb|none|600px|Logan aims the M72A2 LAW at a Australian Air Force helicopter in a cutscene.]]&lt;br /&gt;
[[File:DIR_M72LAW-fps1.jpg|thumb|none|600px|A first-person view of the 'M72 LAW'. Note the inventory image on the top-right corner depicting it fully extended.]]&lt;br /&gt;
[[File:DIR_M72LAW-ads.jpg|thumb|none|600px|Purna aims down the sight of the 'M72 LAW'.]]&lt;br /&gt;
[[File:DIR_M72LAW-reload1.jpg|thumb|none|600px|Purna reloads the 'M72 LAW' despite the real M72 LAW being unable to do so in field conditions. Note that the stabilizing fins appear to be folded-in giving it an almost mortar shell-like appearance.]]&lt;br /&gt;
[[File:DIR M72LAW-wmld1.jpg|thumb|none|600px|A world model of the 'M72 LAW'. The front sight is flipped open despite the rest of tube being compact.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Some pre-release screenshots show Purna and Xia Ming with the [[Beretta 92FS Inox]]. Presumably there were placeholders of ''Dead Island's'' &amp;quot;McCall's 9mm&amp;quot;, a legendary-grade pistol which did not make it into ''Riptide''.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:DeadIsland92Inox.jpg|thumb|none|600px|Xia with the 92 Inox.]]&lt;br /&gt;
[[File:DeadIsland92Inox2.jpg|thumb|none|600px|Purna with a Beretta 92 Inox with what appears to be a underbarrel flashlight.]]&lt;br /&gt;
[[File:DeadIsland92Inox&amp;amp;M16SP1.jpg|thumb|none|600px|Purna with a Beretta 92 Inox circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Sam. B has the same [[IMI Uzi]] tattoo from the first game.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|400px|none|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[File:DIRAR-15.jpg|thumb|none|600px|Sam. B with his tattoo of the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Juarez:_The_Cartel&amp;diff=1626178</id>
		<title>Call of Juarez: The Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Juarez:_The_Cartel&amp;diff=1626178"/>
		<updated>2023-11-09T21:34:32Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* NDM-86 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The_Cartel_Boxart.jpg|300px|thumb|right|''Call of Juarez: The Cartel'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''Call of Juarez: The Cartel''' is the third game in the Call of Juarez series. The game while set in contemporary times, is a portrayal of the Neo-Western genre. The game details a task force comprised of agents from the Los Angeles Police Deparment, DEA, and FBI as they attempt to take down a Mexican drug cartel responsible for a terrorist attack on the DEA headquarters. A fourth game entitled ''[[Call of Juarez: Gunslinger]]'' was released May 22, 2013.&lt;br /&gt;
&lt;br /&gt;
Call of Juarez: The Cartel is unique among first-person shooters, in that it contains a wide array of handguns than what is typically found in an FPS (which usually emphasize on weapons like assault rifles, submachine guns, or shotguns.)&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Call of Juarez: The Cartel'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
The [[Desert Eagle|Desert Eagle Mark I]] appears as the &amp;quot;Eagle&amp;quot; ingame and is chambered in .44 Magnum. It is one of Ben's two preferred handguns in the game. It is a popular handgun through the mid to late part of the game. Antonio Alvarez and Michael Duke are also seen with Desert Eagles.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:COJ3_Eagle10.jpg|thumb|none|600px|Ben dual-wielding Desert Eagles.]]&lt;br /&gt;
[[Image:COJ3_Eagle4.jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[Image:COJ3_Eagle1.jpg|thumb|none|600px|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:COJ3_Eagle2.jpg|thumb|none|600px|Close up of the Desert Eagle. The serial number reads &amp;quot;880715&amp;quot;.]]&lt;br /&gt;
[[Image:COJ3_Eagle3.jpg|thumb|none|600px|World model of the Desert Eagle. Note the hammer is missing]]&lt;br /&gt;
[[Image:COJ3_Eagle5.jpg|thumb|none|600px|Ben wielding his Desert Eagle.]]&lt;br /&gt;
[[Image:COJ3_Eagle6.jpg|thumb|none|600px|Michael Duke wielding his Desert Eagle.]]&lt;br /&gt;
[[Image:COJ3_Eagle7.jpg|thumb|none|600px|Ben with his Desert Eagle.]]&lt;br /&gt;
[[Image:COJ3_Eagle8.jpg|thumb|none|600px|Ben aims his Desert Eagle.]]&lt;br /&gt;
[[Image:COJ3_Eagle9.jpg|thumb|none|600px|Ben interrogates Juan Mendoza at gunpoint.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears as a common handgun in the game. It is called the &amp;quot;92FS&amp;quot; ingame. It is used by the AI companions during gameplay, however their weapons change during cutscenes.&lt;br /&gt;
[[Image:Beretta92FS 2ToneType01.jpg|thumb|350px|none|Two Tone Beretta 92FS - 9x19mm. This has a Stainless Slide on a standard Frame &amp;amp; Barrel.]]&lt;br /&gt;
[[Image:COJ3_92FS.jpg|thumb|none|600px|Ben wielding two Beretta 92FS pistols in the Sequoia National Forest.]]&lt;br /&gt;
[[Image:COJ3_92FS2.jpg|thumb|none|600px|Aiming down the sights of the Beretta 92FS.]]&lt;br /&gt;
[[Image:COJ3_92FS3.jpg|thumb|none|600px|Reloading the Beretta 92FS.]]&lt;br /&gt;
[[Image:COJ3_92FS1.jpg|thumb|none|600px|Close-up of the Beretta 92FS.]]&lt;br /&gt;
[[Image:COJ3_92FS4.jpg|thumb|none|600px|World model of the Beretta 92FS.]]&lt;br /&gt;
[[Image:COJ3_92FS5.jpg|thumb|none|600px|Kim's secret agenda collectibles are gold-plated Beretta 92FS pistols.]]&lt;br /&gt;
[[Image:COJ3_92FS6.jpg|thumb|none|600px|Kim fires her Beretta 92FS at a lock.]]&lt;br /&gt;
[[Image:COJ3_92FS7.jpg|thumb|none|600px|Ben blasts Jorge in the face.]]&lt;br /&gt;
[[Image:COJ3_92FS8.jpg|thumb|none|600px|Jesús Mendoza brandishes a Beretta 92FS.]]&lt;br /&gt;
[[Image:COJ3_92FS9.jpg|thumb|none|600px|Ben's 92FS holstered. It should be noted that A.I. Ben will not have the pistol holstered, suggesting that the holstered gun and the gun he uses are in fact the same pistol.]]&lt;br /&gt;
[[Image:COJ3_92FS10.jpg|thumb|none|600px|Juan Mendoza with his Beretta 92FS.]]&lt;br /&gt;
[[Image:COJ3_92FS11.jpg|thumb|none|600px|The assassin with his suppressed Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 F==&lt;br /&gt;
The [[Jericho 941 F]] appears as the &amp;quot;Jericho&amp;quot; ingame. It is another common handgun.&lt;br /&gt;
[[File:Jericho 941 F.jpg|thumb|350px|none|Jericho 941 F - 9x19mm.]]&lt;br /&gt;
[[Image:COJ3_Jericho4.jpg|thumb|none|600px|Ben dual wielding Jerichos.]]&lt;br /&gt;
[[Image:COJ3_Jericho1.jpg|thumb|none|600px|Aiming down the sights of the Jericho 941 F.]]&lt;br /&gt;
[[Image:COJ3_Jericho2.jpg|thumb|none|600px|Reloading the Jericho 941 F. Note the IMI logo on the grip.]]&lt;br /&gt;
[[Image:COJ3_Jericho3.jpg|thumb|none|600px|Close up of the Jericho 941 F.]]&lt;br /&gt;
[[Image:COJ3_Jericho.jpg|thumb|none|600px|World model of the Jericho 941 F.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]] appears in the game with a tan finish and a reflex sight. Ingame it is referred to as the &amp;quot;B99&amp;quot;. It was a pre-order bonus, but with a simple text file edit (on the PC version), the P99 and the other pre-order weapons can be made available for use.&lt;br /&gt;
[[Image:Walther P99 - Military version.jpg|thumb|none|350px|Walther P99 - Military version - 9x19mm]]&lt;br /&gt;
[[Image:CoJCartel_P99.jpg|thumb|none|600px|Ben fires at cartel footmen with his Walther P99s.]]&lt;br /&gt;
[[Image:CoJCartel_P991.jpg|thumb|none|600px|Ben reloads his Walther P99 after dispatching cartel footmen.]]&lt;br /&gt;
[[Image:CoJCartel_P992.jpg|thumb|none|600px|Close up of the Walther P99. Note the &amp;quot;Made in Germany&amp;quot; on the frame.]]&lt;br /&gt;
[[Image:CoJCartel_P993.jpg|thumb|none|600px|World model of the Walther P99.]]&lt;br /&gt;
[[Image:CoJCartel_P994.jpg|thumb|none|600px|The reticle of the reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is primarily used by gangsters and Candy Store (a gentleman's club) bouncers. It is called &amp;quot;Makarov&amp;quot; ingame. It is the second default handgun available at the start of the campaign, and the default handgun for Team Criminals in multiplayer.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:COJ3_Makarov1.jpg|thumb|none|600px|Ben wielding a Makarov PM.]]&lt;br /&gt;
[[Image:COJ3_Makarov3.jpg|thumb|none|600px|Aiming down the sights of the Makarov PM.]]&lt;br /&gt;
[[Image:COJ3_Makarov2.jpg|thumb|none|600px|Reloading the Makarov PM.]]&lt;br /&gt;
[[Image:COJ3_Makarov4.jpg|thumb|none|600px|Close up of the Makarov PM.]]&lt;br /&gt;
[[Image:COJ3_Makarov.jpg|thumb|none|600px|World model of the Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 5906]] is a popular handgun used by the Mendoza Cartel. It is called the &amp;quot;S 5906&amp;quot; ingame. &lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg|thumb|none|350px|Smith &amp;amp; Wesson 5906 - 9x19mm]]&lt;br /&gt;
[[Image:COJ3_5906.jpg|thumb|none|600px|Ben wielding two Smith &amp;amp; Wesson 5906 pistols. In real life, the 5906 is issued by LAPD, the department Ben works for.]]&lt;br /&gt;
[[Image:COJ3_59061.jpg|thumb|none|600px|Aiming down the sights of the Smith &amp;amp; Wesson 5906.]]&lt;br /&gt;
[[Image:COJ3_59062.jpg|thumb|none|600px|Reloading the Smith &amp;amp; Wesson 5906.]]&lt;br /&gt;
[[Image:COJ3_59063.jpg|thumb|none|600px|Close up of the Smith &amp;amp; Wesson 5906.]]&lt;br /&gt;
[[Image:COJ3_59064.jpg|thumb|none|600px|World model of the Smith &amp;amp; Wesson 5906.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Compact==&lt;br /&gt;
The [[CZ 75 Compact]] appears in the game as the &amp;quot;C75&amp;quot;. It is obtained by purchasing the weapon through Ubisoft's UPLAY service for 20 credits. It is not used by enemies. (NOTE: On the Xbox 360/PS3 versions, the CZ 75 can be found on a weapons crate at the abandoned fort AFTER it is purchased.)&lt;br /&gt;
[[Image:Cz75com.jpg|thumb|none|350px|CZ 75 Compact - 9x19mm]]&lt;br /&gt;
[[Image:COJ3_CZ1.jpg|thumb|none|600px|Ben dual-wielding the CZ 75 Compact.]]&lt;br /&gt;
[[Image:COJ3_CZ.jpg|thumb|none|600px|Aiming down the sights of the CZ 75 Compact.]]&lt;br /&gt;
[[Image:COJ3_CZ2.jpg|thumb|none|600px|Reloading the CZ 75 Compact.]]&lt;br /&gt;
[[Image:COJ3_CZ3.jpg|thumb|none|600px|World model of the CZ 75 Compact.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] appears in the game as the &amp;quot;Five-Seven&amp;quot;. It is another preferred handgun of the Mendoza Cartel.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:COJ3_FiveSeven.jpg|thumb|none|600px|Ben wielding two FN Five-seveNs.]]&lt;br /&gt;
[[Image:COJ3_FiveSeven1.jpg|thumb|none|600px|Aiming down the sights of the Five-seveN.]]&lt;br /&gt;
[[Image:COJ3_FiveSeven2.jpg|thumb|none|600px|Reloading the FN Five-seveN. Note the upside-down FN logo on the grip and rather worrying lack of a barrel.]]&lt;br /&gt;
[[Image:COJ3_FiveSeven3.jpg|thumb|none|600px|Close up of the FN Five-seveN.]]&lt;br /&gt;
[[Image:COJ3_FiveSeven4.jpg|thumb|none|600px|World model of the FN Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45 Tactical==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45 Tactical]] appears in the game as the &amp;quot;USP&amp;quot;.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:COJ3_USP1.jpg|thumb|none|600px|Ben wielding two USPs.]]&lt;br /&gt;
[[Image:COJ3_USP2.jpg|thumb|none|600px|Aiming down the sights of the USP.]]&lt;br /&gt;
[[Image:COJ3_USP3.jpg|thumb|none|600px|Reloading the USP.]]&lt;br /&gt;
[[Image:COJ3_USP.jpg|thumb|none|600px|Close up of the USP.]]&lt;br /&gt;
[[Image:COJ3_USP4.jpg|thumb|none|600px|World model of the USP.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer Mosquito==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG Mosquito|SIG-Sauer Mosquito]] appears in the game as the &amp;quot;Mosquito&amp;quot;. It appears to be the Mendoza Cartel's main handgun.&lt;br /&gt;
[[Image:Mosquito.jpg‎|thumb|none|351px|SIG-Sauer Mosquito - .22LR]]&lt;br /&gt;
[[Image:COJ3_Mosquito.jpg|thumb|none|600px|Ben fires at Mendoza Cartel footmen with SIG-Sauer Mosquitos.]]&lt;br /&gt;
[[Image:COJ3_Mosquito1.jpg|thumb|none|600px|Aiming down the sights of the SIG-Sauer Mosquito.]]&lt;br /&gt;
[[Image:COJ3_Mosquito2.jpg|thumb|none|600px|Reloading the SIG-Sauer Mosquito.]]&lt;br /&gt;
[[Image:COJ3_Mosquito4.jpg|thumb|none|600px|Close up of the SIG-Sauer Mosquito.]]&lt;br /&gt;
[[Image:COJ3_Mosquito3.jpg|thumb|none|600px|World model of the SIG-Sauer Mosquito.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
LAPD officers can be seen with a [[Glock 17]] in their holsters.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|2nd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:COJ3_Glock1.jpg|thumb|none|600px|An LAPD officer with a Glock 17 in his holster.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
The four usable revolvers of the game are used in single-action mode, but can be fired fast enough before the hammer is cocked, essentially giving the player the option to use them in double-action mode. However, the hammer isn't de-cocked before reloading, which would be required in order to swing out the cylinder, and the ejector rod isn't used to remove the spent rounds.&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
The [[Ruger GP100]] appears ingame as the &amp;quot;GP100&amp;quot;. It is primarily used by gangbangers in the early to mid part of the game.&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|Ruger GP100 - .357 magnum]]&lt;br /&gt;
[[Image:COJ3_GP1.jpg|thumb|none|600px|Ben wielding two Ruger GP100 revolvers.]]&lt;br /&gt;
[[Image:COJ3_GP3.jpg|thumb|none|600px|Aiming down the sights of the Ruger GP100.]]&lt;br /&gt;
[[Image:COJ3_GP2.jpg|thumb|none|600px|Reloading the Ruger GP100.]]&lt;br /&gt;
[[Image:COJ3_GP.jpg|thumb|none|600px|Close up of the Ruger GP100.]]&lt;br /&gt;
[[Image:COJ3_GP4.jpg|thumb|none|600px|World model of the Ruger GP100.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears as the &amp;quot;Model 29&amp;quot;. It is primarily used by gangbangers and cartel footmen. The weapon is an homage to the film ''[[Dirty Harry]]'', with Ben McCall sharing similarities to the titular character.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:COJ3_M29.jpg|thumb|none|600px|Ben wielding the Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:COJ3_M291.jpg|thumb|none|600px|Aiming down the sights of the Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:COJ3_M292.jpg|thumb|none|600px|Reloading the Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:COJ3_M294.jpg|thumb|none|600px|Close up of the Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:COJ3_M293.jpg|thumb|none|600px|World model of the Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
&lt;br /&gt;
==Dan Wesson PPC Revolver==&lt;br /&gt;
The [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC]] revolver appears as the &amp;quot;PPC&amp;quot;. It is primarily used by captured Vatos Locos gangsters and Mendoza Cartel footmen. If one purchases the game at Wal*Mart, they receive a code to unlock a Dan Wesson PPC Revolver with an optical scope, dubbed &amp;quot;PPC Scoped&amp;quot; ingame.&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
[[Image:COJ3_PPC.jpg|thumb|none|600px|Ben wielding two Dan Wesson PPCs. NOTE: This mission takes place in the ruins of Raytown which had an appearance in ''[[Call of Juarez: Bound in Blood]]'' (during when the McCall brothers fought the Pinkertons.]]&lt;br /&gt;
[[Image:COJ3_PPC1.jpg|thumb|none|600px|Aiming down the sights of the Dan Wesson PPC.]]&lt;br /&gt;
[[Image:COJ3_PPC3.jpg|thumb|none|600px|Reloading the Dan Wesson PPC.]]&lt;br /&gt;
[[Image:COJ3_PPC4.jpg|thumb|none|600px|Close up of the Dan Wesson PPC.]]&lt;br /&gt;
[[Image:COJ3_PPC5.jpg|thumb|none|600px|World model of the Dan Wesson PPC.]]&lt;br /&gt;
[[Image:CoJCartel_PPCS.jpg|thumb|none|600px|Ben duel-wielding scoped Dan Wesson PPC revolvers.]]&lt;br /&gt;
[[Image:CoJCartel_PPCS1.jpg|thumb|none|600px|Ben reloads his scoped PPC.]]&lt;br /&gt;
[[Image:CoJCartel_PPCS2.jpg|thumb|none|600px|Close up of the scoped PPC.]]&lt;br /&gt;
[[Image:CoJCartel_PPCS3.jpg|thumb|none|600px|World model of the scoped PPC.]]&lt;br /&gt;
[[Image:CoJCartel_PPCS4.jpg|thumb|none|600px|The reticle of PPC's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is one of two revolvers (the other being the Dan Wesson PPC) that are mainly used in the last half of the game. It is called &amp;quot;Bull&amp;quot; in the game. It features a black finish, and the red grip is painted black).&lt;br /&gt;
[[Image:Taurus Raging Bull black.jpg|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:COJ3_Bull4.jpg|thumb|none|600px|Ben dual wielding Taurus Raging Bulls.]]&lt;br /&gt;
[[Image:COJ3_Bull2.jpg|thumb|none|600px|Aiming down the sights of the Taurus Raging Bull.]]&lt;br /&gt;
[[IMage:COJ3_Bull3.jpg|thumb|none|600px|Reloading the Taurus Raging Bull.]]&lt;br /&gt;
[[Image:COJ3_Bull1.jpg|thumb|none|600px|Close up of the Taurus Raging Bull.]]&lt;br /&gt;
[[Image:COJ3_Bull.jpg|thumb|none|600px|World model of the Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 38==&lt;br /&gt;
Eddie Guerra carries a [[Smith &amp;amp; Wesson Model 38]] with pearl grips as his issued sidearm, but never draws it, nor is it useable. &lt;br /&gt;
[[File:S&amp;amp;WModel38Nickel.jpg|thumb|none|300px|Smith &amp;amp; Wesson Nickel Plated Model 38 (Airweight version) with Pearl Grips - .38 Special]]&lt;br /&gt;
[[Image:CoJ_S&amp;amp;W39.jpg|thumb|none|600px|Eddie Guerra's Smith &amp;amp; Wesson Model 38.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
[[Single Action Army]] revolvers can be seen on various Achievement tiles. In a couple multiplayer maps, posters of ''[[Call of Juarez: Bound in Blood]]'' show Ray McCall wielding the SAA.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg‎ |thumb|none|400px|Single Action Army - Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:COJ3_Winchester.jpg|thumb|none|600px|The Call of Juarez: Bound in Blood poster showing Ray McCall dual-wielding SAAs.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
A suppressed [[Brügger &amp;amp; Thomet MP-9]] with a digital woodland camo paint scheme is erroneously called the &amp;quot;TMP&amp;quot; in game. It was a pre-order exclusive. Notably, it is the only suppressed weapon in the game, though it does not appear to offer any distinct advantages. It is also the only submachine gun Eddie cannot dual-wield.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:CoJCartel_MP9.jpg|thumb|none|600px|Ben wielding his Brügger &amp;amp; Thomet MP-9.]]&lt;br /&gt;
[[Image:CoJCartel_MP91.jpg|thumb|none|600px|Ben aims his Brügger &amp;amp; Thomet MP-9.]]&lt;br /&gt;
[[Image:CoJCartel_MP92.jpg|thumb|none|600px|Ben reloads his Brügger &amp;amp; Thomet MP-9.]]&lt;br /&gt;
[[Image:CoJCartel_MP93.jpg|thumb|none|600px|Close up of the Brügger &amp;amp; Thomet MP-9.]]&lt;br /&gt;
[[Image:CoJCartel_MP94.jpg|thumb|none|600px|World model of the Brügger &amp;amp; Thomet MP-9.]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;U.Z.I.&amp;quot; ingame. Gangbangers are commonly seen using it. Eddie is seen using it in cutscenes. Interestingly, in the weapons selection screen, the full-size Uzi is shown. &lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:COJ3_miniuzi4.jpg|thumb|none|600px|Eddie dual-wielding the Mini Uzi.]]&lt;br /&gt;
[[Image:COJ3_miniuzi2.jpg|thumb|none|600px|Aiming down the sights of the Mini Uzi.]]&lt;br /&gt;
[[Image:COJ3_miniuzi1.jpg|thumb|none|600px|Reloading the Mini Uzi.]]&lt;br /&gt;
[[Image:COJ3_miniuzi.jpg|thumb|none|600px|World model of the Mini Uzi.]]&lt;br /&gt;
[[Image:COJ3_miniuzi3.jpg|thumb|none|600px|Eddie setting down his Mini Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz. 61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|Vz. 61 Skorpion]] machine pistol is favored by Candy Store bouncers. It appears as the &amp;quot;Skorpion&amp;quot;. As with the U.Z.I., the Skorpion can be dual-wielded by Eddie Guerra. Kim and Ben can wield one of these with another handgun. To do so, the player must walk over rifle ammo while wielding a single handgun, and having a U.Z.I., or Skorpion in their &amp;quot;two-handed&amp;quot; weapon slot.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none||350px|SA Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:COJ3_Skorpion3.jpg|thumb|none|600px|Eddie dual-wielding Skorpions.]]&lt;br /&gt;
[[Image:COJ3_Skorpion1.jpg|thumb|none|600px|Aiming down the sights of the Skorpion.]]&lt;br /&gt;
[[Image:COJ3_Skorpion.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[Image:COJ3_Skorpion2.jpg|thumb|none|600px|World model of the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The MP5A2 appears commonly in the game as the &amp;quot;MP5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:COJ3_MP5.jpg|thumb|none|600px|Ben wielding a Heckler &amp;amp; Koch MP5A2.]]&lt;br /&gt;
[[Image:COJ3_MP51.jpg|thumb|none|600px|Aiming down the sights of the Heckler &amp;amp; Koch MP5A2.]]&lt;br /&gt;
[[Image:COJ3_MP53.jpg|thumb|none|600px|Reloading the Heckler &amp;amp; Koch MP5A2.]]&lt;br /&gt;
[[Image:COJ3_MP54.jpg|thumb|none|600px|World model of the Heckler &amp;amp; Koch MP5A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;UMP&amp;quot;. It is mainly used by PKI mercenaries and Mendoza Cartel footmen. It is a default submachine gun for Team Cops in multiplayer.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:COJ3_UMP.jpg|thumb|none|600px|Ben wielding the UMP45.]]&lt;br /&gt;
[[Image:COJ3_UMP1.jpg|thumb|none|600px|Aiming down the sights of the UMP45.]]&lt;br /&gt;
[[Image:COJ3_UMP2.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[Image:COJ3_UMP3.jpg|thumb|none|600px|World model of the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] appears as the &amp;quot;AS-12&amp;quot;. It is commonly used by Mendoza Cartel footmen and LAPD SWAT and is featured without the folding stock. Ben McCall and Eddie Guerra can also be seen with the SPAS-12.&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:COJ3_SPAS1.jpg|thumb|none|600px|Ben wielding his SPAS-12.]]&lt;br /&gt;
[[Image:COJ3_SPAS2.jpg|thumb|none|600px|Aiming down the sights of the SPAS-12.]]&lt;br /&gt;
[[Image:COJ3_SPAS3.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:COJ3_SPAS6.jpg|thumb|none|600px|World model of the SPAS-12. Note: the black crosshairs are a minor bug.]]&lt;br /&gt;
[[Image:COJ3_SPAS.jpg|thumb|none|600px|Ben pumping his SPAS-12.]]&lt;br /&gt;
[[Image:COJ3_SPAS4.jpg|thumb|none|600px|Eddie wielding his SPAS-12. Note that Eddie's has the folding stock.]]&lt;br /&gt;
[[Image:COJ3_SPAS5.jpg|thumb|none|600px|Antonio Alvarez with a SPAS-12.]]&lt;br /&gt;
[[Image:COJ3_SPAS7.jpg|thumb|none|600px|LAPD SWAT armed with the Franchi SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] shotgun is used by a few gangbangers in the middle part of the game, but is later dropped in favor of the Benelli M4, and SPAS-12. It is called &amp;quot;R870&amp;quot; ingame.&lt;br /&gt;
[[Image:Rem870extwood.jpg‎ |thumb|none|400px|Remington 870 Police Magnum with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:COJ3_R870.jpg|thumb|none|600px|Ben wielding the Remington 870.]]&lt;br /&gt;
[[Image:COJ3_R8701.jpg|thumb|none|600px|Aiming down the sights of the Remington 870.]]&lt;br /&gt;
[[Image:COJ3_R8702.jpg|thumb|none|600px|Reloading the Remington 870.]]&lt;br /&gt;
[[Image:COJ3_R8703.jpg|thumb|none|600px|World model of the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M4&amp;quot;, but is incorrectly portrayed as a pump-action shotgun. It is primarily used by the Mendoza Cartel.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:COJ3_M4.jpg|thumb|none|600px|Ben wielding the Benelli M4.]]&lt;br /&gt;
[[Image:COJ3_M41.jpg|thumb|none|600px|Aiming down the sights of the Benelli M4.]]&lt;br /&gt;
[[Image:COJ3_M42.jpg|thumb|none|600px|Reloading the Benelli M4.]]&lt;br /&gt;
[[Image:COJ3_M43.jpg|thumb|none|600px|World model of the Benelli M4.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500A Field Gun==&lt;br /&gt;
The [[Mossberg 500|Mossberg 500A Field Gun]] shotgun appears in the game as the &amp;quot;M500&amp;quot;. It is the main shotgun early in the game.&lt;br /&gt;
[[Image:Mossberg500fieldShotgun.jpg|thumb|none|400px|Mossberg 500A Field Shotgun - 12 gauge.]]&lt;br /&gt;
[[Image:COJ3_M5001.jpg|thumb|none|600px|Ben wielding the Mossberg 500A Field Gun.]]&lt;br /&gt;
[[Image:COJ3_M5002.jpg|thumb|none|600px|Aiming down the sights of the Mossberg 500A Field Gun.]]&lt;br /&gt;
[[Image:COJ3_M5003.jpg|thumb|none|600px|Reloading the Mossberg 500A Field Gun.]]&lt;br /&gt;
[[Image:COJ3_M500.jpg|thumb|none|600px|World model of the Mossberg 500A Field Gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] features as one of the most common weapons in the game. It is referred as the &amp;quot;AK&amp;quot; and is the starting primary weapon for single player.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:COJ3_AK1.jpg|thumb|none|600px|Ben fires at Vatos Locos gangsters and marijuana farmers with an AK-47.]]&lt;br /&gt;
[[Image:COJ3_AK.jpg|thumb|none|600px|Aiming down the sights of the AK-47.]]&lt;br /&gt;
[[Image:COJ3_AK2.jpg|thumb|none|600px|Reloading the AK-47.]]&lt;br /&gt;
[[Image:COJ3_AK3.jpg|thumb|none|600px|World model of the AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The HK416 appears as a common assault rifle in the mid-late part of the game. The game refers to it as &amp;quot;K416&amp;quot;. Ben McCall erroneously refers to it as an &amp;quot;M4&amp;quot;. This is due to beta screenshots depicting the M4 Carbine. It was cut and replaced by the HK416, possibly as a result of Colt's falling out with Ubisoft.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:COJ3_HK4161.jpg|thumb|none|600px|Ben wielding the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[Image:COJ3_HK4162.jpg|thumb|none|600px|Aiming down the sights of the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[Image:COJ3_HK4163.jpg|thumb|none|600px|Reloading the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[Image:COJ3_HK416.jpg|thumb|none|600px|World model of the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] battle rifle appears as the &amp;quot;FAL&amp;quot;, it is semi-auto only. It appears early in the game but becomes more common later on.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px| FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COJ3_FAL1.jpg|thumb|none|600px|Ben wielding an FN FAL.]]&lt;br /&gt;
[[Image:COJ3_FAL2.jpg|thumb|none|600px|Aiming down the sights of the FN FAL.]]&lt;br /&gt;
[[Image:COJ3_FAL3.jpg|thumb|none|600px|Reloading the FN FAL.]]&lt;br /&gt;
[[Image:COJ3_FAL.jpg|thumb|none|600px|World model of the FN FAL. Note the unusually long, curved magazine, rather reminiscent of a 30-round 5.56x45mm STANAG magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FX-05 Xiuhcoatl Carbine==&lt;br /&gt;
The carbine version of the [[FX-05 Xiuhcoatl]] appears as the main firearm of the Mendoza Cartel and PKI mercenaries. It is called the &amp;quot;FX-5&amp;quot; ingame. ''Call of Juarez: The Cartel'' also marks the first time the FX-05 has appeared in a video game.&lt;br /&gt;
[[Image:FX-05 Xiuhcoatl.jpg|thumb|none|400px|FX-05 Xiuhcoatl Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:COJ3_FX5.jpg|thumb|none|600px|Ben wielding the FX-05.]]&lt;br /&gt;
[[Image:COJ3_FX51.jpg|thumb|none|600px|Aiming down the sights of the FX-05.]]&lt;br /&gt;
[[Image:COJ3_FX52.jpg|thumb|none|600px|Reloading the FX-05.]]&lt;br /&gt;
[[Image:COJ3_FX53.jpg|thumb|none|600px|The world model of the FX-05 has a green digital camo pattern which is seen only on the PC version.]]&lt;br /&gt;
[[Image:COJ3_FX54.jpg|thumb|none|600px|The world model used by PKI mercenaries in the ruins of Raytown have a tan finish however. On the Xbox 360/PS3 versions of the game, all world models of the FX-05 dropped by the player/NPCs have the tan finish.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==NDM-86==&lt;br /&gt;
The [[Norinco NDM-86|NDM-86]] is the first sniper rifle encountered in the game. It is incorrectly referred to as the &amp;quot;SVD&amp;quot; and is the only sniper rifle used by enemies. Kim seems to favor this weapon as the team's sniper. Eddie is also seen using it. Strangely, LAPD officers are seen firing scopeless NDM-86 rifles during a funeral sequence.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COJ3_Dragunov.jpg|thumb|none|600px|Ben wielding the NDM-86 after taking out the Araña sniper previously wielding it.]]&lt;br /&gt;
[[Image:COJ3_Dragunov1.jpg|thumb|none|600px|The scope reticule of the NDM-86.]]&lt;br /&gt;
[[Image:COJ3_Dragunov2.jpg|thumb|none|600px|Reloading the NDM-86.]]&lt;br /&gt;
[[Image:COJ3_Dragunov3.jpg|thumb|none|600px|World model of the NDM-86.]]&lt;br /&gt;
[[Image:COJ3_Dragunov4.jpg|thumb|none|600px|Kim Evans aiming her NDM-86.]]&lt;br /&gt;
[[Image:COJ3_Dragunov5.jpg|thumb|none|600px|Eddie Guerra with his NDM-86.]]&lt;br /&gt;
[[Image:COJ3_Dragunov6.jpg|thumb|none|600px|Another angle of Kim with her NDM-86.]]&lt;br /&gt;
[[Image:COJ3_Dragunov7.jpg|thumb|none|600px|LAPD Officers firing scopeless NDM-86 rifles during a funeral.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] appears as the 'M24&amp;quot; ingame. It is used in a sniper sequence if the player is Kim or Eddie, but when unlocked can be used by any player in any mission. It holds only one round, and shares the same reloading sounds as the &amp;quot;Heavy Rifle&amp;quot; from ''[[Call of Juarez: Bound in Blood]]''.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 Sniper Rifle- 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COJ3_M24.jpg|thumb|none|600px|Ben wielding the M24 sniper rifle.]]&lt;br /&gt;
[[Image:COJ3_M241.jpg|thumb|none|600px|Reloading the M24 sniper rifle.]]&lt;br /&gt;
[[Image:COJ3_M242.jpg|thumb|none|600px|World model of the M24 sniper rifle.]]&lt;br /&gt;
[[Image:COJ3_M244.jpg|thumb|none|600px|World model of the M24 sniper rifle used by Kim and Eddie during the sniper sequence.]]&lt;br /&gt;
[[Image:COJ3_M245.jpg|thumb|none|600px|Preparing to use the sniper rifle.]]&lt;br /&gt;
[[Image:COJ3_M246.jpg|thumb|none|600px|Kim dispatches a Cartel sniper.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892==&lt;br /&gt;
In a couple multiplayer maps, posters of ''[[Call of Juarez: Bound in Blood]]'' show Thomas McCall wielding a [[Winchester Model 1892]].&lt;br /&gt;
[[Image:Winchester1892.jpg|thumb|none|500px|Winchester 1892 -.32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[Image:COJ3_SAA.jpg|thumb|none|600px|Thomas McCall wielding a Winchetser Model 1892. Note the Royal Palms resort towel from ''[[Dead Island]]''.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
The [[M60]] Machine Gun is seen used by several enemies in the game (these enemies have higher health, and in one mission, are equipped with body armor). The M60 is also available as a weapon against enemy helicopters.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|450px|M60 Machine Gun. - 7.62x51mm.]]&lt;br /&gt;
[[Image:COJ3_M602.jpg|thumb|none|600px|Ben wielding an M60 machine gun.]]&lt;br /&gt;
[[Image:COJ3_M601.jpg|thumb|none|600px|Aiming down the sights of the M60.]]&lt;br /&gt;
[[Image:COJ3_M603.jpg|thumb|none|600px|Reloading the M60.]]&lt;br /&gt;
[[Image:COJ3_M60.jpg|thumb|none|600px|World model of the M60.]]&lt;br /&gt;
&lt;br /&gt;
==PKM Machine Gun==&lt;br /&gt;
The [[PK#Kalashnikov_PK.2FPKM_Machine_Gun| PKM machine gun]] appears as the &amp;quot;PKM&amp;quot;. This PKM feeds from the left, rather than the right. It is not used by enemies.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|450px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:COJ3_PKM.jpg|thumb|none|600px|Ben wielding a PKM.]]&lt;br /&gt;
[[Image:COJ3_PKM1.jpg|thumb|none|600px|Ben fires at an Araña Hummer with the PKM.]]&lt;br /&gt;
[[Image:COJ3_PKM2.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:COJ3_PKM3.jpg|thumb|none|600px|World model of the PKM.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Machine Gun==&lt;br /&gt;
Little Bird helicopters are equipped with an unknown machine gun (possibly an M134).&lt;br /&gt;
[[Image:COJ3_Helicopter.jpg|thumb|none|600px|An LAPD helicopter fires at gangsters with an unknown machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
The [[M72 LAW]] rocket launcher appears as the &amp;quot;M72 LAW&amp;quot;. It is used several times throughout the campaign. Enemies using it will also have a laser sight revealing their location. One of the few times it is available for use is against the Vatos Locos helicopter. It is incorrectly depicted as a reloadable rocket launcher in the vein of the Bazooka series.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:COJ3_M721.jpg|thumb|none|600px|Ben wielding an M72 LAW.]]&lt;br /&gt;
[[Image:COJ3_M724.jpg|thumb|none|600px|Aiming down the sights of the M72 LAW.]]&lt;br /&gt;
[[Image:COJ3_M723.jpg|thumb|none|600px|Reloading the M72 LAW.]]&lt;br /&gt;
[[Image:COJ3_M72.jpg|thumb|none|600px|World model of the M72 LAW.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Semtex==&lt;br /&gt;
Semtex mixed with incendiary explosives are used to burn down tents containing marijuana in the first mission.&lt;br /&gt;
[[Image:COJ3_Semtex.jpg|thumb|none|600px|Semtex placed on a crate.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; Hand Grenade]] is the only hand grenade used in the game. If the player chooses to kill their teammates, Antonio Alvarez will drop a grenade to escape.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk. 2 &amp;quot;Pineapple&amp;quot; hand grenade.]]&lt;br /&gt;
[[Image:COJ3_Grenade.jpg|thumb|none|600px|Ben wielding a Mk. 2 hand grenade. This view of the grenade only happens if the player holds the throw button and then interacts with something or is knocked to the ground.]]&lt;br /&gt;
[[Image:COJ3_Grenade1.jpg|thumb|none|600px|World model of the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
In multiplayer, the [[M18 Smoke Grenade]] erroneously function as flashbangs.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:COJ3_Flashbang.jpg|thumb|none|600px|M18 Smoke Grenade ingame.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Juarez}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Western Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category: Crime]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Juarez:_The_Cartel&amp;diff=1626177</id>
		<title>Call of Juarez: The Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Juarez:_The_Cartel&amp;diff=1626177"/>
		<updated>2023-11-09T21:34:11Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Norinco NDM-86 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The_Cartel_Boxart.jpg|300px|thumb|right|''Call of Juarez: The Cartel'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''Call of Juarez: The Cartel''' is the third game in the Call of Juarez series. The game while set in contemporary times, is a portrayal of the Neo-Western genre. The game details a task force comprised of agents from the Los Angeles Police Deparment, DEA, and FBI as they attempt to take down a Mexican drug cartel responsible for a terrorist attack on the DEA headquarters. A fourth game entitled ''[[Call of Juarez: Gunslinger]]'' was released May 22, 2013.&lt;br /&gt;
&lt;br /&gt;
Call of Juarez: The Cartel is unique among first-person shooters, in that it contains a wide array of handguns than what is typically found in an FPS (which usually emphasize on weapons like assault rifles, submachine guns, or shotguns.)&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Call of Juarez: The Cartel'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
The [[Desert Eagle|Desert Eagle Mark I]] appears as the &amp;quot;Eagle&amp;quot; ingame and is chambered in .44 Magnum. It is one of Ben's two preferred handguns in the game. It is a popular handgun through the mid to late part of the game. Antonio Alvarez and Michael Duke are also seen with Desert Eagles.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:COJ3_Eagle10.jpg|thumb|none|600px|Ben dual-wielding Desert Eagles.]]&lt;br /&gt;
[[Image:COJ3_Eagle4.jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[Image:COJ3_Eagle1.jpg|thumb|none|600px|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:COJ3_Eagle2.jpg|thumb|none|600px|Close up of the Desert Eagle. The serial number reads &amp;quot;880715&amp;quot;.]]&lt;br /&gt;
[[Image:COJ3_Eagle3.jpg|thumb|none|600px|World model of the Desert Eagle. Note the hammer is missing]]&lt;br /&gt;
[[Image:COJ3_Eagle5.jpg|thumb|none|600px|Ben wielding his Desert Eagle.]]&lt;br /&gt;
[[Image:COJ3_Eagle6.jpg|thumb|none|600px|Michael Duke wielding his Desert Eagle.]]&lt;br /&gt;
[[Image:COJ3_Eagle7.jpg|thumb|none|600px|Ben with his Desert Eagle.]]&lt;br /&gt;
[[Image:COJ3_Eagle8.jpg|thumb|none|600px|Ben aims his Desert Eagle.]]&lt;br /&gt;
[[Image:COJ3_Eagle9.jpg|thumb|none|600px|Ben interrogates Juan Mendoza at gunpoint.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears as a common handgun in the game. It is called the &amp;quot;92FS&amp;quot; ingame. It is used by the AI companions during gameplay, however their weapons change during cutscenes.&lt;br /&gt;
[[Image:Beretta92FS 2ToneType01.jpg|thumb|350px|none|Two Tone Beretta 92FS - 9x19mm. This has a Stainless Slide on a standard Frame &amp;amp; Barrel.]]&lt;br /&gt;
[[Image:COJ3_92FS.jpg|thumb|none|600px|Ben wielding two Beretta 92FS pistols in the Sequoia National Forest.]]&lt;br /&gt;
[[Image:COJ3_92FS2.jpg|thumb|none|600px|Aiming down the sights of the Beretta 92FS.]]&lt;br /&gt;
[[Image:COJ3_92FS3.jpg|thumb|none|600px|Reloading the Beretta 92FS.]]&lt;br /&gt;
[[Image:COJ3_92FS1.jpg|thumb|none|600px|Close-up of the Beretta 92FS.]]&lt;br /&gt;
[[Image:COJ3_92FS4.jpg|thumb|none|600px|World model of the Beretta 92FS.]]&lt;br /&gt;
[[Image:COJ3_92FS5.jpg|thumb|none|600px|Kim's secret agenda collectibles are gold-plated Beretta 92FS pistols.]]&lt;br /&gt;
[[Image:COJ3_92FS6.jpg|thumb|none|600px|Kim fires her Beretta 92FS at a lock.]]&lt;br /&gt;
[[Image:COJ3_92FS7.jpg|thumb|none|600px|Ben blasts Jorge in the face.]]&lt;br /&gt;
[[Image:COJ3_92FS8.jpg|thumb|none|600px|Jesús Mendoza brandishes a Beretta 92FS.]]&lt;br /&gt;
[[Image:COJ3_92FS9.jpg|thumb|none|600px|Ben's 92FS holstered. It should be noted that A.I. Ben will not have the pistol holstered, suggesting that the holstered gun and the gun he uses are in fact the same pistol.]]&lt;br /&gt;
[[Image:COJ3_92FS10.jpg|thumb|none|600px|Juan Mendoza with his Beretta 92FS.]]&lt;br /&gt;
[[Image:COJ3_92FS11.jpg|thumb|none|600px|The assassin with his suppressed Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 F==&lt;br /&gt;
The [[Jericho 941 F]] appears as the &amp;quot;Jericho&amp;quot; ingame. It is another common handgun.&lt;br /&gt;
[[File:Jericho 941 F.jpg|thumb|350px|none|Jericho 941 F - 9x19mm.]]&lt;br /&gt;
[[Image:COJ3_Jericho4.jpg|thumb|none|600px|Ben dual wielding Jerichos.]]&lt;br /&gt;
[[Image:COJ3_Jericho1.jpg|thumb|none|600px|Aiming down the sights of the Jericho 941 F.]]&lt;br /&gt;
[[Image:COJ3_Jericho2.jpg|thumb|none|600px|Reloading the Jericho 941 F. Note the IMI logo on the grip.]]&lt;br /&gt;
[[Image:COJ3_Jericho3.jpg|thumb|none|600px|Close up of the Jericho 941 F.]]&lt;br /&gt;
[[Image:COJ3_Jericho.jpg|thumb|none|600px|World model of the Jericho 941 F.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]] appears in the game with a tan finish and a reflex sight. Ingame it is referred to as the &amp;quot;B99&amp;quot;. It was a pre-order bonus, but with a simple text file edit (on the PC version), the P99 and the other pre-order weapons can be made available for use.&lt;br /&gt;
[[Image:Walther P99 - Military version.jpg|thumb|none|350px|Walther P99 - Military version - 9x19mm]]&lt;br /&gt;
[[Image:CoJCartel_P99.jpg|thumb|none|600px|Ben fires at cartel footmen with his Walther P99s.]]&lt;br /&gt;
[[Image:CoJCartel_P991.jpg|thumb|none|600px|Ben reloads his Walther P99 after dispatching cartel footmen.]]&lt;br /&gt;
[[Image:CoJCartel_P992.jpg|thumb|none|600px|Close up of the Walther P99. Note the &amp;quot;Made in Germany&amp;quot; on the frame.]]&lt;br /&gt;
[[Image:CoJCartel_P993.jpg|thumb|none|600px|World model of the Walther P99.]]&lt;br /&gt;
[[Image:CoJCartel_P994.jpg|thumb|none|600px|The reticle of the reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is primarily used by gangsters and Candy Store (a gentleman's club) bouncers. It is called &amp;quot;Makarov&amp;quot; ingame. It is the second default handgun available at the start of the campaign, and the default handgun for Team Criminals in multiplayer.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:COJ3_Makarov1.jpg|thumb|none|600px|Ben wielding a Makarov PM.]]&lt;br /&gt;
[[Image:COJ3_Makarov3.jpg|thumb|none|600px|Aiming down the sights of the Makarov PM.]]&lt;br /&gt;
[[Image:COJ3_Makarov2.jpg|thumb|none|600px|Reloading the Makarov PM.]]&lt;br /&gt;
[[Image:COJ3_Makarov4.jpg|thumb|none|600px|Close up of the Makarov PM.]]&lt;br /&gt;
[[Image:COJ3_Makarov.jpg|thumb|none|600px|World model of the Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 5906]] is a popular handgun used by the Mendoza Cartel. It is called the &amp;quot;S 5906&amp;quot; ingame. &lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg|thumb|none|350px|Smith &amp;amp; Wesson 5906 - 9x19mm]]&lt;br /&gt;
[[Image:COJ3_5906.jpg|thumb|none|600px|Ben wielding two Smith &amp;amp; Wesson 5906 pistols. In real life, the 5906 is issued by LAPD, the department Ben works for.]]&lt;br /&gt;
[[Image:COJ3_59061.jpg|thumb|none|600px|Aiming down the sights of the Smith &amp;amp; Wesson 5906.]]&lt;br /&gt;
[[Image:COJ3_59062.jpg|thumb|none|600px|Reloading the Smith &amp;amp; Wesson 5906.]]&lt;br /&gt;
[[Image:COJ3_59063.jpg|thumb|none|600px|Close up of the Smith &amp;amp; Wesson 5906.]]&lt;br /&gt;
[[Image:COJ3_59064.jpg|thumb|none|600px|World model of the Smith &amp;amp; Wesson 5906.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Compact==&lt;br /&gt;
The [[CZ 75 Compact]] appears in the game as the &amp;quot;C75&amp;quot;. It is obtained by purchasing the weapon through Ubisoft's UPLAY service for 20 credits. It is not used by enemies. (NOTE: On the Xbox 360/PS3 versions, the CZ 75 can be found on a weapons crate at the abandoned fort AFTER it is purchased.)&lt;br /&gt;
[[Image:Cz75com.jpg|thumb|none|350px|CZ 75 Compact - 9x19mm]]&lt;br /&gt;
[[Image:COJ3_CZ1.jpg|thumb|none|600px|Ben dual-wielding the CZ 75 Compact.]]&lt;br /&gt;
[[Image:COJ3_CZ.jpg|thumb|none|600px|Aiming down the sights of the CZ 75 Compact.]]&lt;br /&gt;
[[Image:COJ3_CZ2.jpg|thumb|none|600px|Reloading the CZ 75 Compact.]]&lt;br /&gt;
[[Image:COJ3_CZ3.jpg|thumb|none|600px|World model of the CZ 75 Compact.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] appears in the game as the &amp;quot;Five-Seven&amp;quot;. It is another preferred handgun of the Mendoza Cartel.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:COJ3_FiveSeven.jpg|thumb|none|600px|Ben wielding two FN Five-seveNs.]]&lt;br /&gt;
[[Image:COJ3_FiveSeven1.jpg|thumb|none|600px|Aiming down the sights of the Five-seveN.]]&lt;br /&gt;
[[Image:COJ3_FiveSeven2.jpg|thumb|none|600px|Reloading the FN Five-seveN. Note the upside-down FN logo on the grip and rather worrying lack of a barrel.]]&lt;br /&gt;
[[Image:COJ3_FiveSeven3.jpg|thumb|none|600px|Close up of the FN Five-seveN.]]&lt;br /&gt;
[[Image:COJ3_FiveSeven4.jpg|thumb|none|600px|World model of the FN Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45 Tactical==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45 Tactical]] appears in the game as the &amp;quot;USP&amp;quot;.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:COJ3_USP1.jpg|thumb|none|600px|Ben wielding two USPs.]]&lt;br /&gt;
[[Image:COJ3_USP2.jpg|thumb|none|600px|Aiming down the sights of the USP.]]&lt;br /&gt;
[[Image:COJ3_USP3.jpg|thumb|none|600px|Reloading the USP.]]&lt;br /&gt;
[[Image:COJ3_USP.jpg|thumb|none|600px|Close up of the USP.]]&lt;br /&gt;
[[Image:COJ3_USP4.jpg|thumb|none|600px|World model of the USP.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer Mosquito==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG Mosquito|SIG-Sauer Mosquito]] appears in the game as the &amp;quot;Mosquito&amp;quot;. It appears to be the Mendoza Cartel's main handgun.&lt;br /&gt;
[[Image:Mosquito.jpg‎|thumb|none|351px|SIG-Sauer Mosquito - .22LR]]&lt;br /&gt;
[[Image:COJ3_Mosquito.jpg|thumb|none|600px|Ben fires at Mendoza Cartel footmen with SIG-Sauer Mosquitos.]]&lt;br /&gt;
[[Image:COJ3_Mosquito1.jpg|thumb|none|600px|Aiming down the sights of the SIG-Sauer Mosquito.]]&lt;br /&gt;
[[Image:COJ3_Mosquito2.jpg|thumb|none|600px|Reloading the SIG-Sauer Mosquito.]]&lt;br /&gt;
[[Image:COJ3_Mosquito4.jpg|thumb|none|600px|Close up of the SIG-Sauer Mosquito.]]&lt;br /&gt;
[[Image:COJ3_Mosquito3.jpg|thumb|none|600px|World model of the SIG-Sauer Mosquito.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
LAPD officers can be seen with a [[Glock 17]] in their holsters.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|2nd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:COJ3_Glock1.jpg|thumb|none|600px|An LAPD officer with a Glock 17 in his holster.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
The four usable revolvers of the game are used in single-action mode, but can be fired fast enough before the hammer is cocked, essentially giving the player the option to use them in double-action mode. However, the hammer isn't de-cocked before reloading, which would be required in order to swing out the cylinder, and the ejector rod isn't used to remove the spent rounds.&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
The [[Ruger GP100]] appears ingame as the &amp;quot;GP100&amp;quot;. It is primarily used by gangbangers in the early to mid part of the game.&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|Ruger GP100 - .357 magnum]]&lt;br /&gt;
[[Image:COJ3_GP1.jpg|thumb|none|600px|Ben wielding two Ruger GP100 revolvers.]]&lt;br /&gt;
[[Image:COJ3_GP3.jpg|thumb|none|600px|Aiming down the sights of the Ruger GP100.]]&lt;br /&gt;
[[Image:COJ3_GP2.jpg|thumb|none|600px|Reloading the Ruger GP100.]]&lt;br /&gt;
[[Image:COJ3_GP.jpg|thumb|none|600px|Close up of the Ruger GP100.]]&lt;br /&gt;
[[Image:COJ3_GP4.jpg|thumb|none|600px|World model of the Ruger GP100.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears as the &amp;quot;Model 29&amp;quot;. It is primarily used by gangbangers and cartel footmen. The weapon is an homage to the film ''[[Dirty Harry]]'', with Ben McCall sharing similarities to the titular character.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:COJ3_M29.jpg|thumb|none|600px|Ben wielding the Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:COJ3_M291.jpg|thumb|none|600px|Aiming down the sights of the Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:COJ3_M292.jpg|thumb|none|600px|Reloading the Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:COJ3_M294.jpg|thumb|none|600px|Close up of the Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:COJ3_M293.jpg|thumb|none|600px|World model of the Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
&lt;br /&gt;
==Dan Wesson PPC Revolver==&lt;br /&gt;
The [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC]] revolver appears as the &amp;quot;PPC&amp;quot;. It is primarily used by captured Vatos Locos gangsters and Mendoza Cartel footmen. If one purchases the game at Wal*Mart, they receive a code to unlock a Dan Wesson PPC Revolver with an optical scope, dubbed &amp;quot;PPC Scoped&amp;quot; ingame.&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
[[Image:COJ3_PPC.jpg|thumb|none|600px|Ben wielding two Dan Wesson PPCs. NOTE: This mission takes place in the ruins of Raytown which had an appearance in ''[[Call of Juarez: Bound in Blood]]'' (during when the McCall brothers fought the Pinkertons.]]&lt;br /&gt;
[[Image:COJ3_PPC1.jpg|thumb|none|600px|Aiming down the sights of the Dan Wesson PPC.]]&lt;br /&gt;
[[Image:COJ3_PPC3.jpg|thumb|none|600px|Reloading the Dan Wesson PPC.]]&lt;br /&gt;
[[Image:COJ3_PPC4.jpg|thumb|none|600px|Close up of the Dan Wesson PPC.]]&lt;br /&gt;
[[Image:COJ3_PPC5.jpg|thumb|none|600px|World model of the Dan Wesson PPC.]]&lt;br /&gt;
[[Image:CoJCartel_PPCS.jpg|thumb|none|600px|Ben duel-wielding scoped Dan Wesson PPC revolvers.]]&lt;br /&gt;
[[Image:CoJCartel_PPCS1.jpg|thumb|none|600px|Ben reloads his scoped PPC.]]&lt;br /&gt;
[[Image:CoJCartel_PPCS2.jpg|thumb|none|600px|Close up of the scoped PPC.]]&lt;br /&gt;
[[Image:CoJCartel_PPCS3.jpg|thumb|none|600px|World model of the scoped PPC.]]&lt;br /&gt;
[[Image:CoJCartel_PPCS4.jpg|thumb|none|600px|The reticle of PPC's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is one of two revolvers (the other being the Dan Wesson PPC) that are mainly used in the last half of the game. It is called &amp;quot;Bull&amp;quot; in the game. It features a black finish, and the red grip is painted black).&lt;br /&gt;
[[Image:Taurus Raging Bull black.jpg|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:COJ3_Bull4.jpg|thumb|none|600px|Ben dual wielding Taurus Raging Bulls.]]&lt;br /&gt;
[[Image:COJ3_Bull2.jpg|thumb|none|600px|Aiming down the sights of the Taurus Raging Bull.]]&lt;br /&gt;
[[IMage:COJ3_Bull3.jpg|thumb|none|600px|Reloading the Taurus Raging Bull.]]&lt;br /&gt;
[[Image:COJ3_Bull1.jpg|thumb|none|600px|Close up of the Taurus Raging Bull.]]&lt;br /&gt;
[[Image:COJ3_Bull.jpg|thumb|none|600px|World model of the Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 38==&lt;br /&gt;
Eddie Guerra carries a [[Smith &amp;amp; Wesson Model 38]] with pearl grips as his issued sidearm, but never draws it, nor is it useable. &lt;br /&gt;
[[File:S&amp;amp;WModel38Nickel.jpg|thumb|none|300px|Smith &amp;amp; Wesson Nickel Plated Model 38 (Airweight version) with Pearl Grips - .38 Special]]&lt;br /&gt;
[[Image:CoJ_S&amp;amp;W39.jpg|thumb|none|600px|Eddie Guerra's Smith &amp;amp; Wesson Model 38.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
[[Single Action Army]] revolvers can be seen on various Achievement tiles. In a couple multiplayer maps, posters of ''[[Call of Juarez: Bound in Blood]]'' show Ray McCall wielding the SAA.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg‎ |thumb|none|400px|Single Action Army - Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:COJ3_Winchester.jpg|thumb|none|600px|The Call of Juarez: Bound in Blood poster showing Ray McCall dual-wielding SAAs.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
A suppressed [[Brügger &amp;amp; Thomet MP-9]] with a digital woodland camo paint scheme is erroneously called the &amp;quot;TMP&amp;quot; in game. It was a pre-order exclusive. Notably, it is the only suppressed weapon in the game, though it does not appear to offer any distinct advantages. It is also the only submachine gun Eddie cannot dual-wield.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:CoJCartel_MP9.jpg|thumb|none|600px|Ben wielding his Brügger &amp;amp; Thomet MP-9.]]&lt;br /&gt;
[[Image:CoJCartel_MP91.jpg|thumb|none|600px|Ben aims his Brügger &amp;amp; Thomet MP-9.]]&lt;br /&gt;
[[Image:CoJCartel_MP92.jpg|thumb|none|600px|Ben reloads his Brügger &amp;amp; Thomet MP-9.]]&lt;br /&gt;
[[Image:CoJCartel_MP93.jpg|thumb|none|600px|Close up of the Brügger &amp;amp; Thomet MP-9.]]&lt;br /&gt;
[[Image:CoJCartel_MP94.jpg|thumb|none|600px|World model of the Brügger &amp;amp; Thomet MP-9.]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;U.Z.I.&amp;quot; ingame. Gangbangers are commonly seen using it. Eddie is seen using it in cutscenes. Interestingly, in the weapons selection screen, the full-size Uzi is shown. &lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:COJ3_miniuzi4.jpg|thumb|none|600px|Eddie dual-wielding the Mini Uzi.]]&lt;br /&gt;
[[Image:COJ3_miniuzi2.jpg|thumb|none|600px|Aiming down the sights of the Mini Uzi.]]&lt;br /&gt;
[[Image:COJ3_miniuzi1.jpg|thumb|none|600px|Reloading the Mini Uzi.]]&lt;br /&gt;
[[Image:COJ3_miniuzi.jpg|thumb|none|600px|World model of the Mini Uzi.]]&lt;br /&gt;
[[Image:COJ3_miniuzi3.jpg|thumb|none|600px|Eddie setting down his Mini Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz. 61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|Vz. 61 Skorpion]] machine pistol is favored by Candy Store bouncers. It appears as the &amp;quot;Skorpion&amp;quot;. As with the U.Z.I., the Skorpion can be dual-wielded by Eddie Guerra. Kim and Ben can wield one of these with another handgun. To do so, the player must walk over rifle ammo while wielding a single handgun, and having a U.Z.I., or Skorpion in their &amp;quot;two-handed&amp;quot; weapon slot.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none||350px|SA Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:COJ3_Skorpion3.jpg|thumb|none|600px|Eddie dual-wielding Skorpions.]]&lt;br /&gt;
[[Image:COJ3_Skorpion1.jpg|thumb|none|600px|Aiming down the sights of the Skorpion.]]&lt;br /&gt;
[[Image:COJ3_Skorpion.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[Image:COJ3_Skorpion2.jpg|thumb|none|600px|World model of the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The MP5A2 appears commonly in the game as the &amp;quot;MP5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:COJ3_MP5.jpg|thumb|none|600px|Ben wielding a Heckler &amp;amp; Koch MP5A2.]]&lt;br /&gt;
[[Image:COJ3_MP51.jpg|thumb|none|600px|Aiming down the sights of the Heckler &amp;amp; Koch MP5A2.]]&lt;br /&gt;
[[Image:COJ3_MP53.jpg|thumb|none|600px|Reloading the Heckler &amp;amp; Koch MP5A2.]]&lt;br /&gt;
[[Image:COJ3_MP54.jpg|thumb|none|600px|World model of the Heckler &amp;amp; Koch MP5A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;UMP&amp;quot;. It is mainly used by PKI mercenaries and Mendoza Cartel footmen. It is a default submachine gun for Team Cops in multiplayer.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:COJ3_UMP.jpg|thumb|none|600px|Ben wielding the UMP45.]]&lt;br /&gt;
[[Image:COJ3_UMP1.jpg|thumb|none|600px|Aiming down the sights of the UMP45.]]&lt;br /&gt;
[[Image:COJ3_UMP2.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[Image:COJ3_UMP3.jpg|thumb|none|600px|World model of the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] appears as the &amp;quot;AS-12&amp;quot;. It is commonly used by Mendoza Cartel footmen and LAPD SWAT and is featured without the folding stock. Ben McCall and Eddie Guerra can also be seen with the SPAS-12.&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:COJ3_SPAS1.jpg|thumb|none|600px|Ben wielding his SPAS-12.]]&lt;br /&gt;
[[Image:COJ3_SPAS2.jpg|thumb|none|600px|Aiming down the sights of the SPAS-12.]]&lt;br /&gt;
[[Image:COJ3_SPAS3.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:COJ3_SPAS6.jpg|thumb|none|600px|World model of the SPAS-12. Note: the black crosshairs are a minor bug.]]&lt;br /&gt;
[[Image:COJ3_SPAS.jpg|thumb|none|600px|Ben pumping his SPAS-12.]]&lt;br /&gt;
[[Image:COJ3_SPAS4.jpg|thumb|none|600px|Eddie wielding his SPAS-12. Note that Eddie's has the folding stock.]]&lt;br /&gt;
[[Image:COJ3_SPAS5.jpg|thumb|none|600px|Antonio Alvarez with a SPAS-12.]]&lt;br /&gt;
[[Image:COJ3_SPAS7.jpg|thumb|none|600px|LAPD SWAT armed with the Franchi SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] shotgun is used by a few gangbangers in the middle part of the game, but is later dropped in favor of the Benelli M4, and SPAS-12. It is called &amp;quot;R870&amp;quot; ingame.&lt;br /&gt;
[[Image:Rem870extwood.jpg‎ |thumb|none|400px|Remington 870 Police Magnum with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:COJ3_R870.jpg|thumb|none|600px|Ben wielding the Remington 870.]]&lt;br /&gt;
[[Image:COJ3_R8701.jpg|thumb|none|600px|Aiming down the sights of the Remington 870.]]&lt;br /&gt;
[[Image:COJ3_R8702.jpg|thumb|none|600px|Reloading the Remington 870.]]&lt;br /&gt;
[[Image:COJ3_R8703.jpg|thumb|none|600px|World model of the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M4&amp;quot;, but is incorrectly portrayed as a pump-action shotgun. It is primarily used by the Mendoza Cartel.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:COJ3_M4.jpg|thumb|none|600px|Ben wielding the Benelli M4.]]&lt;br /&gt;
[[Image:COJ3_M41.jpg|thumb|none|600px|Aiming down the sights of the Benelli M4.]]&lt;br /&gt;
[[Image:COJ3_M42.jpg|thumb|none|600px|Reloading the Benelli M4.]]&lt;br /&gt;
[[Image:COJ3_M43.jpg|thumb|none|600px|World model of the Benelli M4.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500A Field Gun==&lt;br /&gt;
The [[Mossberg 500|Mossberg 500A Field Gun]] shotgun appears in the game as the &amp;quot;M500&amp;quot;. It is the main shotgun early in the game.&lt;br /&gt;
[[Image:Mossberg500fieldShotgun.jpg|thumb|none|400px|Mossberg 500A Field Shotgun - 12 gauge.]]&lt;br /&gt;
[[Image:COJ3_M5001.jpg|thumb|none|600px|Ben wielding the Mossberg 500A Field Gun.]]&lt;br /&gt;
[[Image:COJ3_M5002.jpg|thumb|none|600px|Aiming down the sights of the Mossberg 500A Field Gun.]]&lt;br /&gt;
[[Image:COJ3_M5003.jpg|thumb|none|600px|Reloading the Mossberg 500A Field Gun.]]&lt;br /&gt;
[[Image:COJ3_M500.jpg|thumb|none|600px|World model of the Mossberg 500A Field Gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] features as one of the most common weapons in the game. It is referred as the &amp;quot;AK&amp;quot; and is the starting primary weapon for single player.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:COJ3_AK1.jpg|thumb|none|600px|Ben fires at Vatos Locos gangsters and marijuana farmers with an AK-47.]]&lt;br /&gt;
[[Image:COJ3_AK.jpg|thumb|none|600px|Aiming down the sights of the AK-47.]]&lt;br /&gt;
[[Image:COJ3_AK2.jpg|thumb|none|600px|Reloading the AK-47.]]&lt;br /&gt;
[[Image:COJ3_AK3.jpg|thumb|none|600px|World model of the AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The HK416 appears as a common assault rifle in the mid-late part of the game. The game refers to it as &amp;quot;K416&amp;quot;. Ben McCall erroneously refers to it as an &amp;quot;M4&amp;quot;. This is due to beta screenshots depicting the M4 Carbine. It was cut and replaced by the HK416, possibly as a result of Colt's falling out with Ubisoft.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:COJ3_HK4161.jpg|thumb|none|600px|Ben wielding the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[Image:COJ3_HK4162.jpg|thumb|none|600px|Aiming down the sights of the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[Image:COJ3_HK4163.jpg|thumb|none|600px|Reloading the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[Image:COJ3_HK416.jpg|thumb|none|600px|World model of the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] battle rifle appears as the &amp;quot;FAL&amp;quot;, it is semi-auto only. It appears early in the game but becomes more common later on.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px| FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COJ3_FAL1.jpg|thumb|none|600px|Ben wielding an FN FAL.]]&lt;br /&gt;
[[Image:COJ3_FAL2.jpg|thumb|none|600px|Aiming down the sights of the FN FAL.]]&lt;br /&gt;
[[Image:COJ3_FAL3.jpg|thumb|none|600px|Reloading the FN FAL.]]&lt;br /&gt;
[[Image:COJ3_FAL.jpg|thumb|none|600px|World model of the FN FAL. Note the unusually long, curved magazine, rather reminiscent of a 30-round 5.56x45mm STANAG magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FX-05 Xiuhcoatl Carbine==&lt;br /&gt;
The carbine version of the [[FX-05 Xiuhcoatl]] appears as the main firearm of the Mendoza Cartel and PKI mercenaries. It is called the &amp;quot;FX-5&amp;quot; ingame. ''Call of Juarez: The Cartel'' also marks the first time the FX-05 has appeared in a video game.&lt;br /&gt;
[[Image:FX-05 Xiuhcoatl.jpg|thumb|none|400px|FX-05 Xiuhcoatl Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:COJ3_FX5.jpg|thumb|none|600px|Ben wielding the FX-05.]]&lt;br /&gt;
[[Image:COJ3_FX51.jpg|thumb|none|600px|Aiming down the sights of the FX-05.]]&lt;br /&gt;
[[Image:COJ3_FX52.jpg|thumb|none|600px|Reloading the FX-05.]]&lt;br /&gt;
[[Image:COJ3_FX53.jpg|thumb|none|600px|The world model of the FX-05 has a green digital camo pattern which is seen only on the PC version.]]&lt;br /&gt;
[[Image:COJ3_FX54.jpg|thumb|none|600px|The world model used by PKI mercenaries in the ruins of Raytown have a tan finish however. On the Xbox 360/PS3 versions of the game, all world models of the FX-05 dropped by the player/NPCs have the tan finish.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==NDM-86==&lt;br /&gt;
The [[NDM-86|Norinco NDM-86]] is the first sniper rifle encountered in the game. It is incorrectly referred to as the &amp;quot;SVD&amp;quot; and is the only sniper rifle used by enemies. Kim seems to favor this weapon as the team's sniper. Eddie is also seen using it. Strangely, LAPD officers are seen firing scopeless NDM-86 rifles during a funeral sequence.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COJ3_Dragunov.jpg|thumb|none|600px|Ben wielding the NDM-86 after taking out the Araña sniper previously wielding it.]]&lt;br /&gt;
[[Image:COJ3_Dragunov1.jpg|thumb|none|600px|The scope reticule of the NDM-86.]]&lt;br /&gt;
[[Image:COJ3_Dragunov2.jpg|thumb|none|600px|Reloading the NDM-86.]]&lt;br /&gt;
[[Image:COJ3_Dragunov3.jpg|thumb|none|600px|World model of the NDM-86.]]&lt;br /&gt;
[[Image:COJ3_Dragunov4.jpg|thumb|none|600px|Kim Evans aiming her NDM-86.]]&lt;br /&gt;
[[Image:COJ3_Dragunov5.jpg|thumb|none|600px|Eddie Guerra with his NDM-86.]]&lt;br /&gt;
[[Image:COJ3_Dragunov6.jpg|thumb|none|600px|Another angle of Kim with her NDM-86.]]&lt;br /&gt;
[[Image:COJ3_Dragunov7.jpg|thumb|none|600px|LAPD Officers firing scopeless NDM-86 rifles during a funeral.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] appears as the 'M24&amp;quot; ingame. It is used in a sniper sequence if the player is Kim or Eddie, but when unlocked can be used by any player in any mission. It holds only one round, and shares the same reloading sounds as the &amp;quot;Heavy Rifle&amp;quot; from ''[[Call of Juarez: Bound in Blood]]''.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 Sniper Rifle- 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COJ3_M24.jpg|thumb|none|600px|Ben wielding the M24 sniper rifle.]]&lt;br /&gt;
[[Image:COJ3_M241.jpg|thumb|none|600px|Reloading the M24 sniper rifle.]]&lt;br /&gt;
[[Image:COJ3_M242.jpg|thumb|none|600px|World model of the M24 sniper rifle.]]&lt;br /&gt;
[[Image:COJ3_M244.jpg|thumb|none|600px|World model of the M24 sniper rifle used by Kim and Eddie during the sniper sequence.]]&lt;br /&gt;
[[Image:COJ3_M245.jpg|thumb|none|600px|Preparing to use the sniper rifle.]]&lt;br /&gt;
[[Image:COJ3_M246.jpg|thumb|none|600px|Kim dispatches a Cartel sniper.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892==&lt;br /&gt;
In a couple multiplayer maps, posters of ''[[Call of Juarez: Bound in Blood]]'' show Thomas McCall wielding a [[Winchester Model 1892]].&lt;br /&gt;
[[Image:Winchester1892.jpg|thumb|none|500px|Winchester 1892 -.32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[Image:COJ3_SAA.jpg|thumb|none|600px|Thomas McCall wielding a Winchetser Model 1892. Note the Royal Palms resort towel from ''[[Dead Island]]''.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
The [[M60]] Machine Gun is seen used by several enemies in the game (these enemies have higher health, and in one mission, are equipped with body armor). The M60 is also available as a weapon against enemy helicopters.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|450px|M60 Machine Gun. - 7.62x51mm.]]&lt;br /&gt;
[[Image:COJ3_M602.jpg|thumb|none|600px|Ben wielding an M60 machine gun.]]&lt;br /&gt;
[[Image:COJ3_M601.jpg|thumb|none|600px|Aiming down the sights of the M60.]]&lt;br /&gt;
[[Image:COJ3_M603.jpg|thumb|none|600px|Reloading the M60.]]&lt;br /&gt;
[[Image:COJ3_M60.jpg|thumb|none|600px|World model of the M60.]]&lt;br /&gt;
&lt;br /&gt;
==PKM Machine Gun==&lt;br /&gt;
The [[PK#Kalashnikov_PK.2FPKM_Machine_Gun| PKM machine gun]] appears as the &amp;quot;PKM&amp;quot;. This PKM feeds from the left, rather than the right. It is not used by enemies.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|450px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:COJ3_PKM.jpg|thumb|none|600px|Ben wielding a PKM.]]&lt;br /&gt;
[[Image:COJ3_PKM1.jpg|thumb|none|600px|Ben fires at an Araña Hummer with the PKM.]]&lt;br /&gt;
[[Image:COJ3_PKM2.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:COJ3_PKM3.jpg|thumb|none|600px|World model of the PKM.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Machine Gun==&lt;br /&gt;
Little Bird helicopters are equipped with an unknown machine gun (possibly an M134).&lt;br /&gt;
[[Image:COJ3_Helicopter.jpg|thumb|none|600px|An LAPD helicopter fires at gangsters with an unknown machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
The [[M72 LAW]] rocket launcher appears as the &amp;quot;M72 LAW&amp;quot;. It is used several times throughout the campaign. Enemies using it will also have a laser sight revealing their location. One of the few times it is available for use is against the Vatos Locos helicopter. It is incorrectly depicted as a reloadable rocket launcher in the vein of the Bazooka series.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:COJ3_M721.jpg|thumb|none|600px|Ben wielding an M72 LAW.]]&lt;br /&gt;
[[Image:COJ3_M724.jpg|thumb|none|600px|Aiming down the sights of the M72 LAW.]]&lt;br /&gt;
[[Image:COJ3_M723.jpg|thumb|none|600px|Reloading the M72 LAW.]]&lt;br /&gt;
[[Image:COJ3_M72.jpg|thumb|none|600px|World model of the M72 LAW.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Semtex==&lt;br /&gt;
Semtex mixed with incendiary explosives are used to burn down tents containing marijuana in the first mission.&lt;br /&gt;
[[Image:COJ3_Semtex.jpg|thumb|none|600px|Semtex placed on a crate.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; Hand Grenade]] is the only hand grenade used in the game. If the player chooses to kill their teammates, Antonio Alvarez will drop a grenade to escape.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk. 2 &amp;quot;Pineapple&amp;quot; hand grenade.]]&lt;br /&gt;
[[Image:COJ3_Grenade.jpg|thumb|none|600px|Ben wielding a Mk. 2 hand grenade. This view of the grenade only happens if the player holds the throw button and then interacts with something or is knocked to the ground.]]&lt;br /&gt;
[[Image:COJ3_Grenade1.jpg|thumb|none|600px|World model of the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
In multiplayer, the [[M18 Smoke Grenade]] erroneously function as flashbangs.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:COJ3_Flashbang.jpg|thumb|none|600px|M18 Smoke Grenade ingame.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Juarez}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Western Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category: Crime]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dead_Island:_Riptide&amp;diff=1626176</id>
		<title>Dead Island: Riptide</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dead_Island:_Riptide&amp;diff=1626176"/>
		<updated>2023-11-09T21:32:10Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Norinco NDM-86 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unidentified}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Dead Island Riptide&lt;br /&gt;
|picture = Dead-Island-Riptide.jpg&lt;br /&gt;
|series= Dead Island&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Techland&lt;br /&gt;
|platforms=PC, PS3, Xbox 360&lt;br /&gt;
|publisher=Deep Silver&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Dead Island Riptide''''' is a full standalone sequel to ''[[Dead Island]]''. It features most of the firearms seen from the previous game, as well as some newer weapons.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Pistols in ''Riptide'' are the most commonly found firearm in the game that can be looted from crates and are used by several NPCs, including hostile human enemies. All weapons in this category shares the same 'Pistol Ammo' despite the obvious size differences between 9mm pistols and magnum-calibre revolvers.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The Beretta 92FS returns from the first game as the 'Pistol'. It holds 15 rounds in a magazine and will sport a coloured compensator that corresponds to it's respective elemental mod, if modified with one.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta92F_LeftSide.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:2015-09-17_00001.jpg|thumb|none|600px|New playable character John Morgan holds the 'Pistol' as he escapes the ship in the prologue]]&lt;br /&gt;
[[File:2015-09-17_00002.jpg|thumb|none|600px|John Morgan reloads the Pistol]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
A new screenshot shows a [[Beretta 92SB]].&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[File:DIRIP92SB.jpg|thumb|none|600px|A screenshot shows a very worn out Beretta 92SB.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Another screenshot shows a [[Colt Python]]. A unique, unusable version with a laser sight can be found in an abandoned bunker as part of a quest, simply being named as the 'Colt'.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[File:DIRIPPhython.jpg|thumb|none|600px|Xia Ming holds a Colt Python.]]&lt;br /&gt;
[[File:DIRColtPython2.jpg|thumb|none|600px|Purna fire the Python in the They Thought Wrong&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
The [[Desert Eagle Mark I]] from the first game returns as the 'Heavy Pistol'. It has a default 9-round capacity and modding the weapon with an elemental mod (such as fire, electric or poison rounds) will add a coloured compensator that would magically bestow the elemental properties.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|400px|none|Magnum Research Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in ''Riptide'' are uncommon firearms that excel in close range engagements with the ability to easily dismember enemies and even dispatch high-level bosses with one shot if aimed carefully. Fixing elemental mods (such as electric, fire or poison mods) will manifest itself as the player specifically inserting different-coloured shells imbued with the element for the weapon. Like in Dead Island, each shotgun's appearance is randomly generated, with different stocks (or lack thereof), barrel chokes and sights attached to them.&lt;br /&gt;
&lt;br /&gt;
==Franchi SAS-12/PA8==&lt;br /&gt;
The Franchi SAS-12/[[Franchi PA8|PA8]] pump-action shotgun from the first game appears in a screenshot in the &amp;quot;They Thought Wrong&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAS-12.jpg|thumb|400px|none|Franchi SAS-12 - 12 gauge]]&lt;br /&gt;
[[File:DeadIsland92Inox.jpg|thumb|none|600px|The shotgun against the barricade.]]&lt;br /&gt;
[[File:DIRComboShotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] from the first game makes a return.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:DIR SPAS12-fps1.jpg|thumb|none|600px|Purna wields a SPAS-12-based 'Shotgun' in first person.]]&lt;br /&gt;
[[File:DIR SPAS12-ads1.jpg|thumb|none|600px|Purna aims down the iron sights of the 'Shotgun']]&lt;br /&gt;
[[File:DIR SPAS12-reload1.jpg|thumb|none|600px|Purna swiftly reloads the 'Shotgun'.]]&lt;br /&gt;
[[File:DIR SPAS12-wmd1.jpg|thumb|none|600px|The world model of a SPAS-12-based 'Shotgun', this one without a stock.]]&lt;br /&gt;
[[File:DIR SPAS12-wmd2.jpg|thumb|none|600px|Another version of the 'Shotgun', this one with a stock unfolded and hooded sights.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1200/1300==&lt;br /&gt;
The [[Winchester Model 1200/1300]] makes a return from the first game as the 'Short Shotgun'.&lt;br /&gt;
&lt;br /&gt;
[[File:Winchester Defender Pistol Grip.jpg|thumb|400px|none|Winchester Model 1200/1300 Defender with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:2015-09-17_00004.jpg|thumb|none|600px|John points the 'Short Shotgun' at a zombified marine who decided to sit and pout.]]&lt;br /&gt;
[[File:2015-09-17_00005.jpg|thumb|none|600px|John, after putting the pouting zombie out of it's misery, pumps the shotgun]]&lt;br /&gt;
[[File:2015-09-17_00006.jpg|thumb|none|600px|He proceeds to reload the shotgun in his quest to find more pouty zombies (NOTE: The odd effect at the top of the screen is simulating your character in the rain.]]&lt;br /&gt;
[[File:DIR Moss590CompCruz-wmd1.jpg|thumb|none|600px|World model of a 'Short Shotgun']]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Assault rifles in ''Riptide'' are initially scarce, but will later make more appearances mid-game and onwards being used by human NPCs both friendly and hostile. It offers additional firepower through the varying rates of fire, which is identified by the following prefixes: Auto Rifle, Burst-Shot Rifle and Single-Shot Rifle. Each rifle type in turn, is based off a certain family of weapons: &amp;quot;Auto Rifles&amp;quot; are mainly [[Kalashnikov]] rifles (which, as in the first game, are always modeled for some reason with short magazines); &amp;quot;Burst-Shot Rifles&amp;quot; are varying [[M16]] models and &amp;quot;Single-Shot Rifles&amp;quot; are [[AR-15]] variants. It also appears that like ''Dead Island'' the appearance of every assault rifle is random with different stocks, ironsights and barrel groups but still alluding to certain variants of each weapon system. Rifles can be upgraded for damage boots and modified to fire elemental rounds which manifests in the form of different coloured magazines loaded into the weapon.&lt;br /&gt;
&lt;br /&gt;
=='Auto Rifles'==&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
The [[AK-105]] makes a return from [[Dead Island]] as one of the many different 'Auto Rifles' variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-105.jpg|thumb|none|350px|AK-105 5.45x39mm]]&lt;br /&gt;
[[File:DIR_AK105-fps1.jpg|thumb|none|600px|Purna holds an AK-105-based 'Auto Rifle' in first person.]]&lt;br /&gt;
[[File:DIR_AK105-ads1.jpg|thumb|none|600px|Purna aims down the sights of the 'Auto-Rifle'. Note the rail mount present on all models with synthetic furniture.]]&lt;br /&gt;
[[File:DIR AK105-reload1.jpg|thumb|none|600px|Purna reloads the 'Auto-Rifle'.]]&lt;br /&gt;
[[File:DIR AK105-wmd1.jpg |thumb|none|600px|World model of the 'Auto-Rifle' with full stock. Note the weapon clipping through the ledge.]]&lt;br /&gt;
[[File:DIR AK105-wmd2.jpg|thumb|none|600px|World model of another AK-105 variant, with foldable stock and hybrid wooden-synthetic handguard.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] and some variants return from the first game as a 'Auto Rifle'.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M 5.45x39mm]]&lt;br /&gt;
[[File:DIR_AK74M-fps1.jpg|thumb|none|600px|Purna holds an AK-74M-based 'Auto-Rifle' in first person.]]&lt;br /&gt;
[[File:DIR AK74M-ads1.jpg|thumb|none|600px|Purna aims down the sights of the 'Auto-Rifle'. Note that this particular weapon has a rail mount and Krinkov-style rear sights.]]&lt;br /&gt;
[[File:DIR_AK74M-reload1.jpg|thumb|none|600px|Purna reloads the 'Auto-Rifle'.]]&lt;br /&gt;
[[File:DIR_AK74M-wmd1.jpg|thumb|none|600px|World model of the 'Auto-Rifle', loaded with an orange bakelite magazine.]]&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
[[File:DIR_AK74-wmd1.jpg|thumb|none|600px|World model of a similar 'Auto-Rifle' but with wooden furniture (and correct rear sights).]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
The [[AKS-74]] is one of the possible variants of 'Auto Rifles' available for use.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] is another variant of 'Auto-Rifles' that can be found in the game, although there can be versions with a full-size wooden/synthetic stocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]] &lt;br /&gt;
[[File:2015-09-17_00008.jpg|thumb|none|600px|John Morgan fires the 'Auto-Rifle' at the incoming horde of the dead.]]&lt;br /&gt;
[[File:2015-09-17_00010.jpg|thumb|none|600px|John reloads the Auto-Rifle after emptying the magazine. Note the thumb clipping through the magazine.]]&lt;br /&gt;
[[File:DIR AKS74U-wmd1.jpg|thumb|none|600px|World model of an AKS-74U-based 'Auto-Rifle'.]]&lt;br /&gt;
[[File:DIR AKS74U-wmd2.jpg|thumb|none|600px|Another variant of the AKS-74U with a full wooden stock (making this an AK-74U?)]]&lt;br /&gt;
&lt;br /&gt;
=='Single-Shot-Rifles'==&lt;br /&gt;
===Unidentified AR-15 Variant===&lt;br /&gt;
An unknown [[AR-15]] variant appears as a 'Single-Shot Rifle'.&lt;br /&gt;
&lt;br /&gt;
[[File:DIRIPAR15Carbine.jpg|thumb|none|600px|In a promotional picture, Purna fires the AR-15 at attacking zombies.]]&lt;br /&gt;
[[File:DIR AR15-cutscene1.jpg |thumb|none|600px|An Australian Air Force door gunner holds an AR-15 variant.]]&lt;br /&gt;
[[File:DIR AR15-cutscene2.jpg|thumb|none|600px|The same door gunner, but with a better view of the rifle. Note the full M16 stock attached, similar to a civilian 'Sporter Lightweight' rifle.]]&lt;br /&gt;
&lt;br /&gt;
=='Burst-Shot Rifles'==&lt;br /&gt;
===Colt M16A1===&lt;br /&gt;
The [[M16A1]] rifle with A2 handguards (due to the smaller barrel profile of an A1) appears as a 'Burst-Shot Rifle' and as the name suggests, it incorrectly fires in 3-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|500px|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:DeadIsland92Inox&amp;amp;M16SP1.jpg|thumb|none|600px|Logan with an M16A1.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles make their debut in ''Riptide''. Rare and extremely powerful, sniper rifles offer long range options against enemies and shares it's ammo pool with assault rifles by using 'Rifle Ammo'. However, to balance their high damage output, no modification options are available for sniper rifles in-game.&lt;br /&gt;
&lt;br /&gt;
==NDM-86==&lt;br /&gt;
The [[NDM-86|Norinco NDM-86]] appears as the 'Semi-Auto Sniper Rifle' and can only be bought from rare vendors, usually in Henderson Town. A friendly NPC, Zoey also sells one after completing all of her three requests. It is depicted with a 5-round magazine and lighter wood furniture, compared to the original Dragunov SVD and it also features a mounted scope (with a reticle of a PSO-1). The ingame model is shared with the NDM-86 from ''[[Call of Juarez: The Cartel]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|450px|NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DIR NDM86-fps1.jpg|thumb|none|600px|Purna holds a 'Semi-Auto Sniper Rifle' in first-person view.]]&lt;br /&gt;
[[File:DIR NDM86-reload1.jpg|thumb|none|600px|Purna reloads the 'Semi-Auto Sniper Rifle'. It shares the same reloading animation as the 'Auto Rifles' and upon closer inspection the magazine appears to be that of a curved 7.62x54mm R version.]]&lt;br /&gt;
[[File:DIR NDM86-scoped1.jpg|thumb|none|600px|A view of a somewhat-accurate reticle of a PSO-1 scope.]] &lt;br /&gt;
[[File:DIR NDM-wmdl1.jpg |thumb|none|600px|The world model of the 'Semi-Auto Sniper Rifle' while Purna holds her electrically-modified Desert Eagle ('Pride Heavy Pistol'). Note the straight .308 magazine compared the the first-person model's curved one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington M24]] with an light-OD finish appears as the 'Bolt-Action Sniper Rifle'. It can be bought from certain vendors, but one Common Quality rifle will always spawn on top of a billboard advertisement at Pinai Ferry Station. It is depicted as a single shot weapon, as the player pulls the bolt back and chambers a new round before locking the bolt back, not loading the internal magazine with additional rounds. The model is shared with the M24 featured in ''[[Call of Juarez: The Cartel]]''&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:DIR_R700-fps1.jpg|thumb|none|600px|Purna holds a 'Bolt-Action Sniper Rifle' on an overlook.]]&lt;br /&gt;
[[File:DIR_R700-reload1.jpg|thumb|none|600px|Purna reloads her rifle by inserting a fresh round into the chamber immediately after ejecting the previous round.]]&lt;br /&gt;
[[File:DIR R700-scoped1.jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:DIR_R700-wmd1.jpg|thumb|none|600px|The world model of the 'Bolt-Action Sniper Rifle'. This one can be consistently found at this spot, next to it's previous (read:dead) owner on top of a truck bizarrely mounted on a billboard.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] returns again, functioning as an incendiary grenade once more.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 Smoke Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns from ''Dead Island'', as a regular frag grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|200px|Mk 2 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons and Launchers=&lt;br /&gt;
&lt;br /&gt;
==GE M134==&lt;br /&gt;
The [[M134|GE M134]] minigun called the 'Mounted Machinegun' can be found unassembled in certain 'hub areas' or base camps. Initially collapsed and kept in storage condition, the player(s) must carry them to pre-designated positions around their base and assemble them before being able to mount and fire the minigun. Contrary to common video game depictions, it actually has a limited ammo pool of 400 rounds, but otherwise has a unrealistic sluggish rate of fire compared to the real thing.&lt;br /&gt;
&lt;br /&gt;
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DIRGEM134.jpg|thumb|none|600px|The GE M134 minigun (boxed in red) is seen in the &amp;quot;They Thought Wrong&amp;quot; trailer.]]&lt;br /&gt;
[[File:DIR M134Minigun-wmd1.jpg|thumb|none|600px|A 'Mounted Machinegun' is seen mounted on a crashed Australian Defence Force helicopter. Note that despite being fixed on a proper helicopter mount, it still has a tripod attached to the gun itself.]]&lt;br /&gt;
[[File:DIR M134Minigun-wmd2.jpg|thumb|none|600px|Another shot of the 'Mounted Machinegun' dropped onto the floor. Note the tripod folded in parallel to the barrels.]]&lt;br /&gt;
[[File:DIR_M134Minigun-fps1.jpg|thumb|none|600px|A folded GE M134 casually held by Purna. Apparently the survivors can carry a 90+ pound mounted weapon effortlessly, even being able to toss it the same distance as they can with a propane tank!]]&lt;br /&gt;
[[File:DIR M134Minigun-mounted1.jpg|thumb|none|600px|A GE M134 properly mounted on a fixed position. Here you can see that the fixed weapon has no form of ammunition feeding mechanism or even storage.]]&lt;br /&gt;
[[File:DIR_M134Minigun-fps2.jpg|thumb|none|600px|A first-person view of the 'Mounted Machinegun'. Note weapon's logo on the top-right corner of the image, which resembles a handheld version of the GE M134 with chainsaw grip.]]&lt;br /&gt;
[[File:DIR M134Minigun-ads1.jpg|thumb|none|600px|Purna aims down the anti-aircraft-like sights of the 'Mounted Machinegun'. Note the lack of any rear sight, which in reality would make this weapon virtually impossible to aim.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
The [[M72A2 LAW]] appears in the game as the 'M72 Launcher'. The launcher first appears on the ground during the story mission 'Evacuation'. It correctly holds only one shot, but incorrectly depicted as reloadable (instead of it's real-life disposable nature), with up to 6 additional rockets held by the player. The M72 LAW is unique in a sense that it is one of the few weapons in the game that is found consistent in both damage output and rarity, meaning there is only one version of the weapon and that it cannot be modified in any way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[File:DIR M72LAW-cutscene1.jpg|thumb|none|600px|Logan aims the M72A2 LAW at a Australian Air Force helicopter in a cutscene.]]&lt;br /&gt;
[[File:DIR_M72LAW-fps1.jpg|thumb|none|600px|A first-person view of the 'M72 LAW'. Note the inventory image on the top-right corner depicting it fully extended.]]&lt;br /&gt;
[[File:DIR_M72LAW-ads.jpg|thumb|none|600px|Purna aims down the sight of the 'M72 LAW'.]]&lt;br /&gt;
[[File:DIR_M72LAW-reload1.jpg|thumb|none|600px|Purna reloads the 'M72 LAW' despite the real M72 LAW being unable to do so in field conditions. Note that the stabilizing fins appear to be folded-in giving it an almost mortar shell-like appearance.]]&lt;br /&gt;
[[File:DIR M72LAW-wmld1.jpg|thumb|none|600px|A world model of the 'M72 LAW'. The front sight is flipped open despite the rest of tube being compact.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Some pre-release screenshots show Purna and Xia Ming with the [[Beretta 92FS Inox]]. Presumably there were placeholders of ''Dead Island's'' &amp;quot;McCall's 9mm&amp;quot;, a legendary-grade pistol which did not make it into ''Riptide''.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:DeadIsland92Inox.jpg|thumb|none|600px|Xia with the 92 Inox.]]&lt;br /&gt;
[[File:DeadIsland92Inox2.jpg|thumb|none|600px|Purna with a Beretta 92 Inox with what appears to be a underbarrel flashlight.]]&lt;br /&gt;
[[File:DeadIsland92Inox&amp;amp;M16SP1.jpg|thumb|none|600px|Purna with a Beretta 92 Inox circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Sam. B has the same [[IMI Uzi]] tattoo from the first game.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|400px|none|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[File:DIRAR-15.jpg|thumb|none|600px|Sam. B with his tattoo of the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper:_Ghost_Warrior&amp;diff=1625904</id>
		<title>Sniper: Ghost Warrior</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper:_Ghost_Warrior&amp;diff=1625904"/>
		<updated>2023-11-08T23:59:50Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* SVD Dragunov */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Sniper: Ghost Warrior&lt;br /&gt;
|picture = Sniper-ghost-warrior box pc.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Sniper: Ghost Warrior (disambiguation)|Sniper: Ghost Warrior]]&lt;br /&gt;
|date= 2010&lt;br /&gt;
|developer=City Interactive&lt;br /&gt;
|platforms=PC, PS3, XboX 360&lt;br /&gt;
|publisher= City Interactive&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Sniper: Ghost Warrior''''' is a first person shooter available for PS3, Xbox 360, and PC. It was released in 2010. In this game the player controls Sgt. Tyler Wells, a U.S. Marine scout sniper, although his spotter, O'Niel, is player-controlled in a couple of missions. The game takes place in the fictional country of Isla Trueno and has realistic survival physics such as limited ammunition (multiplayer only, the game provides double the ammo count in singleplayer) and stealth gameplay.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Sniper: Ghost Warrior''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]].&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:Sniper Ghost Warrior Desert Eagle holding.jpg|thumb|none|600px|First-person view of the Desert Eagle.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior Desert Eagle aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior Desert Eagle reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch Mark 23 Mod 0]].&lt;br /&gt;
[[file:H&amp;amp;KMk23ModwKnightsSuppressor.jpg|thumb|none|350px|Heckler &amp;amp; Koch Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[file:Sniper Ghost Warrior HK Mk23 holding.jpg|thumb|none|600px|The Mark 23 in idle.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior HK Mk23 aim.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[file:Sniper Ghost Warrior HK Mk23 reloading.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74==&lt;br /&gt;
The [[AKS-74]].&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Sniper Ghost Warrior aks-74 holding.jpg|thumb|none|600px|The AKS-74 being held.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior aks-74 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior aks-74 reloading.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior aks-74 world.jpg|thumb|none|600px|An AKS-74 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97==&lt;br /&gt;
The [[IMBEL_MD-97#IMBEL_MD-97|IMBEL MD-97]].&lt;br /&gt;
[[file:Imbel MD 97.jpg|thumb|none|350px|IMBEL MD-97 - 5.56x45mm]]&lt;br /&gt;
[[file:Sniper Ghost Warrior MD 97 holding.jpg|thumb|none|600px|The IMBEL MD-97 in first person.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior MD 97 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior MD 97 reloading.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior MD 97 world.jpg|thumb|none|600px|World model of the MD-97.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]].&lt;br /&gt;
[[file:ColtM4.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Sniper Ghost Warrior M4a1 holding.jpg|thumb|none|600px|The player holding an M4A1.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior M4a1 aim.jpg|thumb|none|600px|The player aiming an M4A1.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior M4a1 reloading.jpg|thumb|none|600px|The player reloading an M4A1.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior M4a1 world.jpg|thumb|none|600px|The world model of M4A1.]]&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|none|350px|M4A1 carbine 5.56x45mm with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher 40mm]]&lt;br /&gt;
[[File:SGW-Main-Menu.jpg|thumb|none|600px|The M4A1/M203 on the main menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] can be found in a few missions. It is modeled with a 10-round box magazine.&lt;br /&gt;
[[file:USAS12.jpg|thumb|none|350px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[file:Sniper Ghost Warrior usas holding.jpg|thumb|none|600px|The player holding a Daewoo USAS-12.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior usas aim.jpg|thumb|none|600px|The player aiming a Daewoo USAS-12.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior usas reloading.jpg|thumb|none|600px|The player reloading a Daewoo USAS-12.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior usas world.jpg|thumb|none|600px|The world model of Daewoo USAS-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]]. Is incorrectly called L96 in-game.&lt;br /&gt;
[[file:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Sniper Ghost Warrior AW holding.jpg|thumb|none|600px|The player holding a Accuracy International Arctic Warfare.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior AW aim.jpg|thumb|none|600px|The player aiming a Accuracy International Arctic Warfare.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior AW reloading.jpg|thumb|none|600px|The player reloading a Accuracy International Arctic Warfare.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior AW world.jpg|thumb|none|600px|The world model of Accuracy International Arctic Warfare.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]].&lt;br /&gt;
[[file:As50sr.jpg|thumb|none|350px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[file:Sniper Ghost Warrior AS50 holding.jpg|thumb|none|600px|The player holding a Accuracy International AS50.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior AS50 aim.jpg|thumb|none|600px|The player aiming a Accuracy International AS50.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior AS50 reloading.jpg|thumb|none|600px|The player reloading a Accuracy International AS50.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior AS50 world.jpg|thumb|none|600px|The world model of Accuracy International AS50.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]].&lt;br /&gt;
[[file:M200.jpg|thumb|none|350px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[file:Sniper Ghost Warrior M200 holding.jpg|thumb|none|600px|The player holding a Cheyenne Tactical M-200 Intervention.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior M200 aim.jpg|thumb|none|600px|The player aiming a Cheyenne Tactical M-200 Intervention.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior M200 reloading.jpg|thumb|none|600px|The player reloading a Cheyenne Tactical M-200 Intervention.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior M200 world.jpg|thumb|none|600px|The world model of Cheyenne Tactical M-200 Intervention.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler_%26_Koch_MSG-90A1#Heckler_.26_Koch_MSG90|Heckler &amp;amp; Koch MSG90]].&lt;br /&gt;
[[file:HKMSG90.jpg|thumb|none|350px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Sniper Ghost Warrior MSG 90 holding.jpg|thumb|none|600px|The player holding a Heckler &amp;amp; Koch MSG90.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior MSG 90 aim.jpg|thumb|none|600px|The player aiming a Heckler &amp;amp; Koch MSG90.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior MSG 90 reloading.jpg|thumb|none|600px|The player reloading a Heckler &amp;amp; Koch MSG90.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior MSG 90 world.jpg|thumb|none|600px|The world model of Heckler &amp;amp; Koch MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==NDM-86==&lt;br /&gt;
The [[NDM-86]] appears in the game. It differs from the SVD Dragunov due to the hooded front sight.&lt;br /&gt;
[[file:Ndm86.jpg|thumb|none|350px|NDM-86 &amp;quot;EM352&amp;quot; (Norinco-branded) - .308 Winchester / 7.62x51mm NATO]]&lt;br /&gt;
[[file:Sniper Ghost Warrior Dragunov SVD holding.jpg|thumb|none|600px|The player holding a NDM-86.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior Dragunov SVD aim.jpg|thumb|none|600px|The player aiming a NDM-86.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior Dragunov SVD reloading.jpg|thumb|none|600px|The player reloading a NDM-86.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior Dragunov SVD world.jpg|thumb|none|600px|The world model of the NDM-86.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 1 SPR==&lt;br /&gt;
The first sniper rifle usable by the player is the [[M16_rifle_series#Mk_12_Special_Purpose_Rifle|Mk 12 Mod 1]] with an attachable suppressor. It is referred to as the [[Knight's Armament SR-25|SR 25]] in-game. The safe and fire positions on the lower receiver are incorrectly reversed.&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR - 5.56x45mm.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior SR25 holding.jpg|thumb|none|600px|The player holding a Mk 12 Mod 1 SPR.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior SR25 aim.jpg|thumb|none|600px|The player aiming a Mk 12 Mod 1 SPR.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior SR25 reloading.jpg|thumb|none|600px|The player reloading a Mk 12 Mod 1 SPR. Note the &amp;quot;cal .223 5.56&amp;quot; and &amp;quot;Olympic Arms&amp;quot; markings on the lower receiver, as well as the reversed safe and fire selector positions.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior SR25 world.jpg|thumb|none|600px|The world model of Mk 12 Mod 1 SPR.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2 Heavy Barrel]].&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|350px|Browning M2 Heavy Barrel - .50 BMG.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior m2hb holding.jpg|thumb|none|600px|The player holding a Browning M2 Heavy Barrel.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior m2hb 1.jpg|thumb|none|600px|The world model of Browning M2 Heavy Barrel.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior m2hb 2.jpg|thumb|none|600px|The world model of Browning M2 Heavy Barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Missile Launcher=&lt;br /&gt;
&lt;br /&gt;
==AT-13 Saxhorn-2==&lt;br /&gt;
The [[AT-13 Saxhorn-2]].&lt;br /&gt;
[[file:9K115-2.jpg|thumb|none|350px|AT-13 Saxhorn-2 launcher and missile - 130mm.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior AA TOW.jpg|thumb|none|600px|The world model of AT-13 Saxhorn-2.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior TOW.jpg|thumb|none|600px|The world model of AT-13 Saxhorn-2.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[file:Sniper Ghost Warrior c4 holding.jpg|thumb|none|600px|The player holding a C4.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior c4 world.jpg|thumb|none|600px|The world model of C4.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]].&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|150px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior claymore holding.jpg|thumb|none|600px|The player holding a M18A1 Claymore.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior claymore world.jpg|thumb|none|600px|The world model of M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]].&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior M67 hand grenade.jpg|thumb|none|600px|The world model of M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Ammo Box==&lt;br /&gt;
[[file:Sniper Ghost Warrior Pistol Ammo Box.jpg|thumb|none|600px|Pistol Ammo Box.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior rifle ammo box.jpg|thumb|none|600px|Rifles Ammo Box.]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23==&lt;br /&gt;
The [[ZU-23]] anti-aircraft gun is seen.&lt;br /&gt;
[[file:Sniper Ghost Warrior AA Gun 1.jpg|thumb|none|600px|The world model of the ZU-23-2 (23x152mm)]]&lt;br /&gt;
[[file:Sniper Ghost Warrior AA Gun 2.jpg|thumb|none|600px|ZU-23.]]&lt;br /&gt;
&lt;br /&gt;
==Helicopter==&lt;br /&gt;
[[file:Sniper Ghost Warrior helicopter 1.jpg|thumb|none|600px|The world model of Helicopter.]]&lt;br /&gt;
[[file:Sniper Ghost Warrior helicopter 2.jpg|thumb|none|600px|The world model of Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Polish Produced/Filmed]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Halloween_Kills&amp;diff=1624219</id>
		<title>Halloween Kills</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Halloween_Kills&amp;diff=1624219"/>
		<updated>2023-11-04T02:29:24Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Winchester Model 1200 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = ''Halloween Kills&lt;br /&gt;
|picture = HalloweenK.jpg&lt;br /&gt;
|caption = ''Theatrical poster''&lt;br /&gt;
|country = [[File:USA.jpg|25px]] United States&lt;br /&gt;
|director =  [[David Gordon Green]]&lt;br /&gt;
|date= 2021&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= Miramax&amp;lt;br&amp;gt;Blumhouse Productions&amp;lt;br&amp;gt;Trancas International Films&lt;br /&gt;
|distributor=Universal Pictures&lt;br /&gt;
|character1=Laurie Strode&lt;br /&gt;
|actor1=[[Jamie Lee Curtis]]&lt;br /&gt;
|character2=Deputy Hawkins&lt;br /&gt;
|actor2=[[Will Patton]]&lt;br /&gt;
|character3=Karen Nelson&lt;br /&gt;
|actor3=[[Judy Greer]]&lt;br /&gt;
|character4=Tommy Doyle&lt;br /&gt;
|actor4=[[Anthony Michael Hall]]&lt;br /&gt;
|character5=Lonnie Elam&lt;br /&gt;
|actor5=[[Robert Longstreet]]&lt;br /&gt;
|character6=Deputy Hawkins (1978 Flashbacks)&lt;br /&gt;
|actor6=[[Thomas Mann]]&lt;br /&gt;
|character7=Leigh Brackett&lt;br /&gt;
|actor7=[[Charles Cyphers]]&lt;br /&gt;
|character8=Marion Chambers&lt;br /&gt;
|actor8=[[Nancy Stephens]]&lt;br /&gt;
|character9=Allyson Nelson &lt;br /&gt;
|actor9=[[Andi Matichak]]&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Halloween Kills''''' is a 2021 American slasher film and the direct sequel to the [[Halloween (2018)|2018 reboot film]]. [[Jamie Lee Curtis]] returns as Laurie Strode, who again must confront her nemesis, Michael Myers. The cast includes [[Anthony Michael Hall]] and Kyle Richards as well as returning cast members [[Andi Matichak]] and [[Judy Greer]]. The film once again was directed by [[David Gordon Green]], who co-wrote the screenplay with [[Danny McBride]] and [[John Carpenter]] returns as executive producer. The film premiered in theaters as well as on the streaming service Peacock on October 15, 2021, and ''[[Halloween Ends]]'', the third feature in the trilogy, was released to theaters on October 14, 2022.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Halloween Kills}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
In the 1978 flashbacks young Deputy Hawkins ([[Thomas Mann]]) and the other Haddonfield deputies carry the [[Smith &amp;amp; Wesson Model 15]].&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 15 with factory Magna slimline grips - .38 Special]] &lt;br /&gt;
[[File:HallowKillA.jpeg|thumb|none|600px|Deputy Hawkins ([[Thomas Mann]]) takes aim with his [[Smith &amp;amp; Wesson Model 15]] in 1978.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 60]] appears to be the revolver used by Nurse Marion Chambers ([[Nancy Stephens]]). Nancy Stephens is the only actor who has portrayed Marion Chambers in ''[[Halloween (1978)]]'', ''[[Halloween II (1981)]]'' and ''[[Halloween H20: Twenty Years Later]]''. &lt;br /&gt;
[[Image:Classic60.jpg‎|300px|thumb|none|Classic Smith &amp;amp; Wesson Model 60 - .38 Special]] &lt;br /&gt;
[[File:HallowKillD1.jpeg|600px|none|thumb|Marion ([[Nancy Stephens]]) watches for Michael in a sequence reminiscent of a similar one in the 1978 original.]] &lt;br /&gt;
[[File:HalloweenK_301.jpg|thumb|none|600px|Marion ([[Nancy Stephens]]) aims her [[Smith &amp;amp; Wesson Model 60]] at Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
During the mob attack on Michael Myers, a tiger-costumed man (portrayed by an uncredited actor) fires what appears to be a [[Smith &amp;amp; Wesson Model 629]] at Michael.&lt;br /&gt;
[[Image:S&amp;amp;WMod6294.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 - .44 Magnum]]&lt;br /&gt;
[[Image:HK_SW629.jpg|thumb|none|600px|The man attempts to fire his Smith &amp;amp; Wesson Model 629 at Michael.]]&lt;br /&gt;
[[Image:HK_SW6291.jpg|thumb|none|600px|The man brandishing his Smith &amp;amp; Wesson Model 629 after being wounded by Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
Lonnie Elam ([[Robert Longstreet]]) has a tool box full of various handguns, including a [[Desert Eagle Mark I]] which he hands off to Dr. Vanessa Wilson (Carmela McNeal). &lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|Satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[File:HalloweenK_303.jpg|thumb|none|600px|A [[Desert Eagle]] is seen loaded by Lonnie ([[Robert Longstreet]]). ]]&lt;br /&gt;
[[Image:HK_DesertEagle.jpg|thumb|none|600px|Dr. Vanessa Wilson (Carmela McNeal) fires the Desert Eagle at Michael Myers.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Leigh Brackett ([[Charles Cyphers]]), long since retired and now working as security guard at the local hospital, uses a [[Beretta 92FS]] while trying to take out Michael. [[Charles Cyphers]] reprises the role of Sherriff Brackett (Ret) that he last portrayed in ''[[Halloween (1978)]]'' and ''[[Halloween II (1981)]]''. Cameron Elam (Dylan Arnold) also is seen with a Beretta 92FS when searching for Michael.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:HallowKillC.jpeg|thumb|600px|none|Leigh Brackett ([[Charles Cyphers]]) aims his [[Beretta 92FS]] at Michael.]]&lt;br /&gt;
[[Image:HK_Beretta.jpg|thumb|none|600px|Cameron Elam (Dylan Arnold) with his Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 FS (Fifth Generation)==&lt;br /&gt;
Lonnie Elam ([[Robert Longstreet]]) carries a 5th Generation [[Glock 17|Glock 17 FS]] when searching for Michael.&lt;br /&gt;
[[Image:G17 Gen5 FS.jpg|thumb|none|400px|5th Generation Glock 17 FS - 9x19mm]]&lt;br /&gt;
[[Image:HK_Glock.jpg|thumb|none|600px|Lonnie Elam ([[Robert Longstreet]]) with his Glock 17 FS.]]&lt;br /&gt;
[[Image:HK_Glock1.jpg|thumb|none|600px|Another angle of Lonnie's Glock 17 FS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
==Winchester Model 1200==&lt;br /&gt;
Allyson Nelson ([[Andi Matichak]]) chooses a cut-down [[Winchester Model 1200]] shotgun from Lonnie's ([[Robert Longstreet]]) mobile arsenal.&lt;br /&gt;
[[File:1200shotgun.jpg|thumb|none|400px|Winchester Model 1200 riot gun - 12 gauge]]&lt;br /&gt;
[[File:HallowKillB.jpeg|thumb|none|600px|Allyson ([[Andi Matichak]]) picks up a cut-down Winchester 1200.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Halloween}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:John Carpenter]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Halloween_Kills&amp;diff=1624217</id>
		<title>Halloween Kills</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Halloween_Kills&amp;diff=1624217"/>
		<updated>2023-11-04T02:23:08Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Smith &amp;amp; Wesson Model 629 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = ''Halloween Kills&lt;br /&gt;
|picture = HalloweenK.jpg&lt;br /&gt;
|caption = ''Theatrical poster''&lt;br /&gt;
|country = [[File:USA.jpg|25px]] United States&lt;br /&gt;
|director =  [[David Gordon Green]]&lt;br /&gt;
|date= 2021&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= Miramax&amp;lt;br&amp;gt;Blumhouse Productions&amp;lt;br&amp;gt;Trancas International Films&lt;br /&gt;
|distributor=Universal Pictures&lt;br /&gt;
|character1=Laurie Strode&lt;br /&gt;
|actor1=[[Jamie Lee Curtis]]&lt;br /&gt;
|character2=Deputy Hawkins&lt;br /&gt;
|actor2=[[Will Patton]]&lt;br /&gt;
|character3=Karen Nelson&lt;br /&gt;
|actor3=[[Judy Greer]]&lt;br /&gt;
|character4=Tommy Doyle&lt;br /&gt;
|actor4=[[Anthony Michael Hall]]&lt;br /&gt;
|character5=Lonnie Elam&lt;br /&gt;
|actor5=[[Robert Longstreet]]&lt;br /&gt;
|character6=Deputy Hawkins (1978 Flashbacks)&lt;br /&gt;
|actor6=[[Thomas Mann]]&lt;br /&gt;
|character7=Leigh Brackett&lt;br /&gt;
|actor7=[[Charles Cyphers]]&lt;br /&gt;
|character8=Marion Chambers&lt;br /&gt;
|actor8=[[Nancy Stephens]]&lt;br /&gt;
|character9=Allyson Nelson &lt;br /&gt;
|actor9=[[Andi Matichak]]&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Halloween Kills''''' is a 2021 American slasher film and the direct sequel to the [[Halloween (2018)|2018 reboot film]]. [[Jamie Lee Curtis]] returns as Laurie Strode, who again must confront her nemesis, Michael Myers. The cast includes [[Anthony Michael Hall]] and Kyle Richards as well as returning cast members [[Andi Matichak]] and [[Judy Greer]]. The film once again was directed by [[David Gordon Green]], who co-wrote the screenplay with [[Danny McBride]] and [[John Carpenter]] returns as executive producer. The film premiered in theaters as well as on the streaming service Peacock on October 15, 2021, and ''[[Halloween Ends]]'', the third feature in the trilogy, was released to theaters on October 14, 2022.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Halloween Kills}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
In the 1978 flashbacks young Deputy Hawkins ([[Thomas Mann]]) and the other Haddonfield deputies carry the [[Smith &amp;amp; Wesson Model 15]].&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 15 with factory Magna slimline grips - .38 Special]] &lt;br /&gt;
[[File:HallowKillA.jpeg|thumb|none|600px|Deputy Hawkins ([[Thomas Mann]]) takes aim with his [[Smith &amp;amp; Wesson Model 15]] in 1978.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 60]] appears to be the revolver used by Nurse Marion Chambers ([[Nancy Stephens]]). Nancy Stephens is the only actor who has portrayed Marion Chambers in ''[[Halloween (1978)]]'', ''[[Halloween II (1981)]]'' and ''[[Halloween H20: Twenty Years Later]]''. &lt;br /&gt;
[[Image:Classic60.jpg‎|300px|thumb|none|Classic Smith &amp;amp; Wesson Model 60 - .38 Special]] &lt;br /&gt;
[[File:HallowKillD1.jpeg|600px|none|thumb|Marion ([[Nancy Stephens]]) watches for Michael in a sequence reminiscent of a similar one in the 1978 original.]] &lt;br /&gt;
[[File:HalloweenK_301.jpg|thumb|none|600px|Marion ([[Nancy Stephens]]) aims her [[Smith &amp;amp; Wesson Model 60]] at Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
During the mob attack on Michael Myers, a tiger-costumed man (portrayed by an uncredited actor) fires what appears to be a [[Smith &amp;amp; Wesson Model 629]] at Michael.&lt;br /&gt;
[[Image:S&amp;amp;WMod6294.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 - .44 Magnum]]&lt;br /&gt;
[[Image:HK_SW629.jpg|thumb|none|600px|The man attempts to fire his Smith &amp;amp; Wesson Model 629 at Michael.]]&lt;br /&gt;
[[Image:HK_SW6291.jpg|thumb|none|600px|The man brandishing his Smith &amp;amp; Wesson Model 629 after being wounded by Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
Lonnie Elam ([[Robert Longstreet]]) has a tool box full of various handguns, including a [[Desert Eagle Mark I]] which he hands off to Dr. Vanessa Wilson (Carmela McNeal). &lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|Satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[File:HalloweenK_303.jpg|thumb|none|600px|A [[Desert Eagle]] is seen loaded by Lonnie ([[Robert Longstreet]]). ]]&lt;br /&gt;
[[Image:HK_DesertEagle.jpg|thumb|none|600px|Dr. Vanessa Wilson (Carmela McNeal) fires the Desert Eagle at Michael Myers.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Leigh Brackett ([[Charles Cyphers]]), long since retired and now working as security guard at the local hospital, uses a [[Beretta 92FS]] while trying to take out Michael. [[Charles Cyphers]] reprises the role of Sherriff Brackett (Ret) that he last portrayed in ''[[Halloween (1978)]]'' and ''[[Halloween II (1981)]]''. Cameron Elam (Dylan Arnold) also is seen with a Beretta 92FS when searching for Michael.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:HallowKillC.jpeg|thumb|600px|none|Leigh Brackett ([[Charles Cyphers]]) aims his [[Beretta 92FS]] at Michael.]]&lt;br /&gt;
[[Image:HK_Beretta.jpg|thumb|none|600px|Cameron Elam (Dylan Arnold) with his Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 FS (Fifth Generation)==&lt;br /&gt;
Lonnie Elam ([[Robert Longstreet]]) carries a 5th Generation [[Glock 17|Glock 17 FS]] when searching for Michael.&lt;br /&gt;
[[Image:G17 Gen5 FS.jpg|thumb|none|400px|5th Generation Glock 17 FS - 9x19mm]]&lt;br /&gt;
[[Image:HK_Glock.jpg|thumb|none|600px|Lonnie Elam ([[Robert Longstreet]]) with his Glock 17 FS.]]&lt;br /&gt;
[[Image:HK_Glock1.jpg|thumb|none|600px|Another angle of Lonnie's Glock 17 FS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
==Winchester Model 1200==&lt;br /&gt;
Lori's granddaughter Allyson chooses a cut-down [[Winchester Model 1200]] shotgun from Ronnie's ([[Robert Longstreet]]) mobile arsenal.&lt;br /&gt;
[[File:1200shotgun.jpg|thumb|none|400px|Winchester Model 1200 riot gun - 12 gauge]]&lt;br /&gt;
[[File:HallowKillB.jpeg|thumb|none|600px|Allyson ([[Andi Matichak]]) picks up a cut-down Winchester 1200.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Halloween}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:John Carpenter]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Halloween_Kills&amp;diff=1624216</id>
		<title>Halloween Kills</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Halloween_Kills&amp;diff=1624216"/>
		<updated>2023-11-04T02:22:50Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = ''Halloween Kills&lt;br /&gt;
|picture = HalloweenK.jpg&lt;br /&gt;
|caption = ''Theatrical poster''&lt;br /&gt;
|country = [[File:USA.jpg|25px]] United States&lt;br /&gt;
|director =  [[David Gordon Green]]&lt;br /&gt;
|date= 2021&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= Miramax&amp;lt;br&amp;gt;Blumhouse Productions&amp;lt;br&amp;gt;Trancas International Films&lt;br /&gt;
|distributor=Universal Pictures&lt;br /&gt;
|character1=Laurie Strode&lt;br /&gt;
|actor1=[[Jamie Lee Curtis]]&lt;br /&gt;
|character2=Deputy Hawkins&lt;br /&gt;
|actor2=[[Will Patton]]&lt;br /&gt;
|character3=Karen Nelson&lt;br /&gt;
|actor3=[[Judy Greer]]&lt;br /&gt;
|character4=Tommy Doyle&lt;br /&gt;
|actor4=[[Anthony Michael Hall]]&lt;br /&gt;
|character5=Lonnie Elam&lt;br /&gt;
|actor5=[[Robert Longstreet]]&lt;br /&gt;
|character6=Deputy Hawkins (1978 Flashbacks)&lt;br /&gt;
|actor6=[[Thomas Mann]]&lt;br /&gt;
|character7=Leigh Brackett&lt;br /&gt;
|actor7=[[Charles Cyphers]]&lt;br /&gt;
|character8=Marion Chambers&lt;br /&gt;
|actor8=[[Nancy Stephens]]&lt;br /&gt;
|character9=Allyson Nelson &lt;br /&gt;
|actor9=[[Andi Matichak]]&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Halloween Kills''''' is a 2021 American slasher film and the direct sequel to the [[Halloween (2018)|2018 reboot film]]. [[Jamie Lee Curtis]] returns as Laurie Strode, who again must confront her nemesis, Michael Myers. The cast includes [[Anthony Michael Hall]] and Kyle Richards as well as returning cast members [[Andi Matichak]] and [[Judy Greer]]. The film once again was directed by [[David Gordon Green]], who co-wrote the screenplay with [[Danny McBride]] and [[John Carpenter]] returns as executive producer. The film premiered in theaters as well as on the streaming service Peacock on October 15, 2021, and ''[[Halloween Ends]]'', the third feature in the trilogy, was released to theaters on October 14, 2022.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Halloween Kills}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
In the 1978 flashbacks young Deputy Hawkins ([[Thomas Mann]]) and the other Haddonfield deputies carry the [[Smith &amp;amp; Wesson Model 15]].&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 15 with factory Magna slimline grips - .38 Special]] &lt;br /&gt;
[[File:HallowKillA.jpeg|thumb|none|600px|Deputy Hawkins ([[Thomas Mann]]) takes aim with his [[Smith &amp;amp; Wesson Model 15]] in 1978.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 60]] appears to be the revolver used by Nurse Marion Chambers ([[Nancy Stephens]]). Nancy Stephens is the only actor who has portrayed Marion Chambers in ''[[Halloween (1978)]]'', ''[[Halloween II (1981)]]'' and ''[[Halloween H20: Twenty Years Later]]''. &lt;br /&gt;
[[Image:Classic60.jpg‎|300px|thumb|none|Classic Smith &amp;amp; Wesson Model 60 - .38 Special]] &lt;br /&gt;
[[File:HallowKillD1.jpeg|600px|none|thumb|Marion ([[Nancy Stephens]]) watches for Michael in a sequence reminiscent of a similar one in the 1978 original.]] &lt;br /&gt;
[[File:HalloweenK_301.jpg|thumb|none|600px|Marion ([[Nancy Stephens]]) aims her [[Smith &amp;amp; Wesson Model 60]] at Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
During the mob attack on Michael Myers, a tiger-costumed man (portrayed by an uncredited actor) fires what appears to be a [[Smith &amp;amp; Wesson Model 629]] at Michael.&lt;br /&gt;
[[Image:S&amp;amp;WMod6294.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 - .44 Magnum]]&lt;br /&gt;
[[Image:HK_SW629.jpg|thumb|none|600px|The man attempts to fire his Smith &amp;amp; Wesson Model 629 at Michael.]]&lt;br /&gt;
[[Image:HK_SW629.jpg|thumb|none|600px|The man brandishing his Smith &amp;amp; Wesson Model 629 after being wounded by Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
Lonnie Elam ([[Robert Longstreet]]) has a tool box full of various handguns, including a [[Desert Eagle Mark I]] which he hands off to Dr. Vanessa Wilson (Carmela McNeal). &lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|Satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[File:HalloweenK_303.jpg|thumb|none|600px|A [[Desert Eagle]] is seen loaded by Lonnie ([[Robert Longstreet]]). ]]&lt;br /&gt;
[[Image:HK_DesertEagle.jpg|thumb|none|600px|Dr. Vanessa Wilson (Carmela McNeal) fires the Desert Eagle at Michael Myers.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Leigh Brackett ([[Charles Cyphers]]), long since retired and now working as security guard at the local hospital, uses a [[Beretta 92FS]] while trying to take out Michael. [[Charles Cyphers]] reprises the role of Sherriff Brackett (Ret) that he last portrayed in ''[[Halloween (1978)]]'' and ''[[Halloween II (1981)]]''. Cameron Elam (Dylan Arnold) also is seen with a Beretta 92FS when searching for Michael.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:HallowKillC.jpeg|thumb|600px|none|Leigh Brackett ([[Charles Cyphers]]) aims his [[Beretta 92FS]] at Michael.]]&lt;br /&gt;
[[Image:HK_Beretta.jpg|thumb|none|600px|Cameron Elam (Dylan Arnold) with his Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 FS (Fifth Generation)==&lt;br /&gt;
Lonnie Elam ([[Robert Longstreet]]) carries a 5th Generation [[Glock 17|Glock 17 FS]] when searching for Michael.&lt;br /&gt;
[[Image:G17 Gen5 FS.jpg|thumb|none|400px|5th Generation Glock 17 FS - 9x19mm]]&lt;br /&gt;
[[Image:HK_Glock.jpg|thumb|none|600px|Lonnie Elam ([[Robert Longstreet]]) with his Glock 17 FS.]]&lt;br /&gt;
[[Image:HK_Glock1.jpg|thumb|none|600px|Another angle of Lonnie's Glock 17 FS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
==Winchester Model 1200==&lt;br /&gt;
Lori's granddaughter Allyson chooses a cut-down [[Winchester Model 1200]] shotgun from Ronnie's ([[Robert Longstreet]]) mobile arsenal.&lt;br /&gt;
[[File:1200shotgun.jpg|thumb|none|400px|Winchester Model 1200 riot gun - 12 gauge]]&lt;br /&gt;
[[File:HallowKillB.jpeg|thumb|none|600px|Allyson ([[Andi Matichak]]) picks up a cut-down Winchester 1200.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Halloween}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:John Carpenter]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HK_SW6291.jpg&amp;diff=1624215</id>
		<title>File:HK SW6291.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HK_SW6291.jpg&amp;diff=1624215"/>
		<updated>2023-11-04T02:22:33Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HK_SW629.jpg&amp;diff=1624214</id>
		<title>File:HK SW629.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HK_SW629.jpg&amp;diff=1624214"/>
		<updated>2023-11-04T02:22:20Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HK_Glock1.jpg&amp;diff=1624213</id>
		<title>File:HK Glock1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HK_Glock1.jpg&amp;diff=1624213"/>
		<updated>2023-11-04T02:22:06Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HK_Glock.jpg&amp;diff=1624212</id>
		<title>File:HK Glock.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HK_Glock.jpg&amp;diff=1624212"/>
		<updated>2023-11-04T02:21:44Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HK_DesertEagle.jpg&amp;diff=1624211</id>
		<title>File:HK DesertEagle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HK_DesertEagle.jpg&amp;diff=1624211"/>
		<updated>2023-11-04T02:21:31Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HK_Beretta.jpg&amp;diff=1624210</id>
		<title>File:HK Beretta.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HK_Beretta.jpg&amp;diff=1624210"/>
		<updated>2023-11-04T02:21:20Z</updated>

		<summary type="html">&lt;p&gt;1morey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_World:_Dominion&amp;diff=1623792</id>
		<title>Jurassic World: Dominion</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_World:_Dominion&amp;diff=1623792"/>
		<updated>2023-11-03T04:17:09Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Chiappa Rhino 60DS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unidentified}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=Jurassic World: Dominion&lt;br /&gt;
|picture=JWD_poster.jpg&lt;br /&gt;
|caption=''Teaser Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=Colin Trevorrow&lt;br /&gt;
|date= June 10, 2022&lt;br /&gt;
|language=&lt;br /&gt;
|studio=Universal Pictures&lt;br /&gt;
|distributor=Universal Pictures&lt;br /&gt;
|character1=Owen Grady&lt;br /&gt;
|actor1=[[Chris Pratt]]&lt;br /&gt;
|character2=Claire Dearing&lt;br /&gt;
|actor2=[[Bryce Dallas Howard]]&lt;br /&gt;
|character3=Dr. Alan Grant&lt;br /&gt;
|actor3=[[Sam Neill]]&lt;br /&gt;
|character4=Dr. Ellie Sattler&lt;br /&gt;
|actor4=[[Laura Dern]]&lt;br /&gt;
|character5=Dr. Ian Malcolm&lt;br /&gt;
|actor5=[[Jeff Goldblum]]&lt;br /&gt;
|character6=Lewis Dodgson&lt;br /&gt;
|actor6=[[Campbell Scott]]&lt;br /&gt;
|character7=Dr. Henry Wu&lt;br /&gt;
|actor7=[[B.D. Wong]]&lt;br /&gt;
|character8=Maisie Lockwood&lt;br /&gt;
|actor8=Isabella Sermon&lt;br /&gt;
|character9= Ramsay Cole&lt;br /&gt;
|actor9=Mamoudou Athie&lt;br /&gt;
|character10=Kayla Watts&lt;br /&gt;
|actor10=DeWanda Wise&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Jurassic World: Dominion''''' is the 2022 science-fiction adventure film that serves as the sixth installment in the ''[[Jurassic Park]]'' feature series. Colin Trevorrow returns from ''[[Jurassic World]]'' to direct the sequel, and returning from the [[Jurassic Park|previous two films]] are [[Chris Pratt]] and [[Bryce Dallas Howard]] as well as original ''[[Jurassic Park (1993)|Jurassic Park]]'' cast members [[Sam Neill]], [[Laura Dern]], [[Jeff Goldblum]], and [[B.D. Wong]]. In addition,  Isabella Sermon reprises her role as Maisie Lockwood, and [[Campbell Scott]] appears as Dr. Lewis Dodgson, the character played by Cameron Thor in the ''[[Jurassic Park (1993)|original 1993 feature film]]''.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
'''The following weapons were used in the film ''Jurassic World: Dominion'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Barry Sembène ([[Omar Sy]]) and two CIA officers are seen brandishing [[Glock 17]] pistols. In the Extended Cut, U.S. Fish &amp;amp; Wildlife officers Shep Wauneka ([[Mo Brings Plenty]]) and Rosa Delgado (Emilie Jumeaux) draw Glock 17s during the standoff with Rainn Delacourt and his men.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:JWD_Glock2.jpg|thumb|none|600px|A CIA officer aims his Glock 17.]]&lt;br /&gt;
[[Image:JWD_Glock3.jpg|thumb|none|600px|Barry Sembène ([[Omar Sy]]) wields his Glock 17.]]&lt;br /&gt;
[[Image:JWD_Glock.jpg|thumb|none|600px|Barry Sembène is seen with his Glock 17.]]&lt;br /&gt;
[[Image:JWD_Glock1.jpg|thumb|none|600px|The CIA officer on the far right is seen brandishing his Glock 17 as he and his companions are surrounded by a pack of ''Atrociraptors''.]]&lt;br /&gt;
[[Image:JWD_Glock4.jpg|thumb|none|600px|Rosa Delgado (Emilie Jumeaux) draws her Glock 17 during the standoff.]]&lt;br /&gt;
[[Image:JWD_Glock5.jpg|thumb|none|600px|Shep Wauneka (Mo Brings Plenty) aims his Glock 17 at the poachers.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE/RL II (TFS)==&lt;br /&gt;
Wyatt Huntley (Kristoffer Polaha) uses what appears to be a [[Kimber|Kimber Custom TLE/RL II (TFS)]] as his sidearm.&lt;br /&gt;
[[File:TLE RL II TFS.jpg|thumb|none|400px|Kimber Custom TLE/RL II (TFS) - .45 ACP]]&lt;br /&gt;
[[Image:JWD_Kimber.jpg|thumb|none|600px|Wyatt Huntley (Kristoffer Polaha) aims his Kimber Custom II at Rainn Delacourt.]]&lt;br /&gt;
[[Image:JWD_Kimber1.jpg|thumb|none|600px|Wyatt Huntley fires his Kimber Custom II.]]&lt;br /&gt;
[[Image:JWD_Kimber2.jpg|thumb|none|600px|Closeup of Wyatt Huntley firing his Kimber Custom II. Note the threaded barrel.]]&lt;br /&gt;
[[Image:JWD_Pistol.jpg|thumb|none|600px|Wyatt Huntley aims his Kimber Custom II as Ghost the ''Atrociraptor'' steps out of its cage.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
One of Soyona Santos' men is seen brandishing a [[Beretta 92FS]].&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:JWD_92FS.jpg|thumb|none|600px|Soyona Santos' bodyguard aims his Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
Rainn Delacourt ([[Scott Haze]]) is seen using a [[Chiappa Rhino 60DS]] as his personal sidearm. He later loses it after inadvertently releasing a ''Carnotaurus'' and ''Allosaurus'' from their cages.&lt;br /&gt;
[[Image:Rhino6 Bianca.jpg|thumb|none|400px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:JWD_ChiappaRhinoProp.jpg|thumb|none|400px|Screen-used rubber stunt gun used by Scott Haze.]]&lt;br /&gt;
[[Image:JWD_Chiappa.jpg|thumb|none|600px|Rainn Delacourt (Scott Haze) fires his Chiappa Rhino 60DS.]]&lt;br /&gt;
[[Image:JWD_Chiappa1.jpg|thumb|none|600px|The Chiappa Rhino is dropped on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish-Make 38mm Signal Pistol==&lt;br /&gt;
Kayla Watts ([[DeWanda Wise]]) uses an unknown 38mm flare gun of Swedish make to distract the ''Giganotosaurus''. Interestingly, it is customized with a yellow barrel.&lt;br /&gt;
[[Image:Swedish_38mm_Flare_Gun.jpg|thumb|none|400px|Swedish Signal Pistol - 38mm]]&lt;br /&gt;
[[Image:JWD_flaregun.jpg|thumb|none|600px|Kayla Watts (DeWanda Wise) fires the flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
BioSyn guards at the U.S. Wildlife Relocation Facility in Pennsylvania are armed with [[Heckler &amp;amp; Koch MP7A1]] submachine guns. One of Soyona Santos' men is also seen with a MP7A1.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 9x19mm]]&lt;br /&gt;
[[Image:JWD_MP7.jpg|thumb|none|600px|A BioSyn guard is seen wielding a Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[Image:JWD_MP71.jpg|thumb|none|600px|One of Soyona Santos' bodyguard seen with a Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA1==&lt;br /&gt;
Two of Soyona Santos' ([[Dichen Lachman]]) men are armed with the [[Heckler &amp;amp; Koch MP5KA1]].&lt;br /&gt;
[[Image:MP5KA1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA1 - 9x19mm]]&lt;br /&gt;
[[Image:JWD_MP5k.jpg|thumb|none|600px|Soyona Santos' (Dichen Lachman) bodyguards are seen wielding the Heckler &amp;amp; Koch MP5KA1.]]&lt;br /&gt;
[[Image:JWD_MP5k1.jpg|thumb|none|600px|The guards prepare to fire their Heckler &amp;amp; Koch MP5KA1s.]]&lt;br /&gt;
[[Image:JWD_92FS.jpg|thumb|none|600px|The guards fire their Heckler &amp;amp; Koch MP5KA1s.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Marlin Model 1895SBL==&lt;br /&gt;
Owen Grady ([[Chris Pratt]]) continues to carry the stainless steel [[Marlin Model 1895SBL]] lever-action rifle that he used in ''[[Jurassic World]]''. The rifle is fitted with a Leopold Optics FX-II Scout IER 2.5x28mm scope with a silver finish and a Butler Creek Ultra Padded Nylon Rifle Cartridge sling. He is briefly seen with the rifle when he sees poachers near his home.&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg‎|thumb|none|500px|Marlin Model 1895SBL - .45-70]]&lt;br /&gt;
[[Image:JWD_Marlin.jpg|thumb|none|600px|The Marlin Model 1895SBL is seen in a rifle holster as Owen Grady (Chris Pratt) goes to wrangle a ''Parasaurolophus''.]]&lt;br /&gt;
[[Image:JWD_Marlin1.jpg|thumb|none|600px|Another view of the rifle in its holster.]]&lt;br /&gt;
[[Image:JWD_Marlin2.jpg|thumb|none|600px|Owen Grady grabs his Marlin 1895SBL from a gun safe.]]&lt;br /&gt;
[[Image:JWD_Marlin3.jpg|thumb|none|600px|Owen Grady chamber checks his Marlin 1895SBL.]]&lt;br /&gt;
[[Image:JWD_Marlin4.jpg|thumb|none|600px|View of the cartridges in the sling of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
A guard at an illegal dinosaur breeding facility fires at Claire Dearing's van with a [[Ruger Mini-14]].&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|none|450px|Ruger Mini-14 - 5.56x45mm]]&lt;br /&gt;
[[Image:JWD_Mini14.jpg|thumb|none|600px|A guard aims at the van with his Ruger Mini-14.]]&lt;br /&gt;
[[Image:JWD_Mini141.jpg|thumb|none|600px|The guard fires at the van.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
A CIA sniper ([[Joe Azzopardi]]) is seen with a suppressed [[M24 Sniper Weapon System|M24 Sniper Rifle]].&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 Sniper Rifle - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:JWD_Remington.jpg|thumb|none|600px|The CIA sniper (Joe Azzopardi) takes position.]]&lt;br /&gt;
[[Image:JWD_Remington1.jpg|thumb|none|600px|The CIA sniper aims his M24 sniper rifle.]]&lt;br /&gt;
[[Image:JWD_Remington2.jpg|thumb|none|600px|Closeup of the M24 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus SBR-12==&lt;br /&gt;
In the Extended Cut, a hunter is seen with a [[DRD Tactical Paratus|DRD Tactical Paratus SBR-12]].&lt;br /&gt;
[[Image:DRD Paratus-SBR-12.jpg|thumb|none|400px|DRD Tactical Paratus SBR-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JWD_Paratus.jpg|thumb|none|601px|In the Extended Cut, the hunter at the left aims his DRD Tactical Paratus SBR-12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 SPS==&lt;br /&gt;
In the Extended Cut, a hunter is seen firing what appears to be a camouflaged [[Remington 700 SPS]] bolt-action rifle at Blue and Beta.&lt;br /&gt;
[[Image:Remington 700 SPS.jpg|thumb|none|450px|Remington Model 700 SPS - .308 Winchester]]&lt;br /&gt;
[[Image:JWD_Rifle1.jpg|thumb|none|601px|The hunter on the right aims what appears to be a camouflaged [[Remington 700 SPS]] bolt-action rifle at the ''Velociraptors''.]]&lt;br /&gt;
[[Image:JWD_Paratus.jpg|thumb|none|601px|The hunter chambers his [[Remington 700 SPS]] bolt-action rifle.]]&lt;br /&gt;
[[Image:JWD_Rifle.jpg|thumb|none|601px|The hunter attempts to flee.]]&lt;br /&gt;
&lt;br /&gt;
==Customized Tranquilizer Rifle==&lt;br /&gt;
Owen Grady ([[Chris Pratt]]) is seen armed with a customized tranquilizer rifle. Ian Malcolm ([[Jeff Goldblum]]) also handles the rifle. Unlike prior depictions of fictional tranquilizer rifles in the previous two films, the rifle is depicted more accurately as a bolt-action rifle. It appears to take design cues from the Dan Inject Model JM, such as the scope rail and green finish.&lt;br /&gt;
[[Image:JWD_tranqrifle2.jpg|thumb|none|600px|Owen Grady (Chris Pratt) carries the tranquilizer rifle.]]&lt;br /&gt;
[[Image:JWD_tranqrifle4.jpg|thumb|none|600px|Owen Grady takes the tranquilizer rifle off Ian Malcolm (Jeff Goldblum).]]&lt;br /&gt;
[[Image:JWD_tranqrifle5.jpg|thumb|none|600px|Owen Grady with the tranquilizer rifle.]]&lt;br /&gt;
[[Image:JWD_tranqrifle1.jpg|thumb|none|600px|Owen Grady, together with Maisie Lockwood (Isabella Sermon), and Alan Grant ([[Sam Neill]]) as they come upon Beta the ''Velociraptor''.]]&lt;br /&gt;
[[Image:JWD_tranqrifle6.jpg|thumb|none|600px|Owen Grady with the rifle and an ensemble cast.]]&lt;br /&gt;
&lt;br /&gt;
==Customized Tranquilizer Rifle #2==&lt;br /&gt;
Kayla Watts (DeWanda Wise) is seen grabbing a large customized tranquilizer rifle to fend off the ''Giganotosaurus''. Unlike Owen's, Kayla's is seen with an unusual yellow finish.&lt;br /&gt;
[[Image:JWD_tranqrifle3.jpg|thumb|none|600px|Kayla Watts (DeWanda Wise) fires a tranquilizer dart at the ''Giganotosaurus''.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500 Mariner Cruiser==&lt;br /&gt;
Rainn Delacourt ([[Scott Haze]]) is seen firing a [[Mossberg 500 Mariner Cruiser]] at Owen Grady.&lt;br /&gt;
[[Image:MossbergMarGrip.jpg|thumb|none|400px|Mossberg 500 Mariner Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:JWD_shotgun.jpg|thumb|none|600px|Rainn Delacourt (Scott Haze) with the Mossberg 500 Mariner Cruiser.]]&lt;br /&gt;
[[Image:JWD_shotgun3.jpg|thumb|none|600px|Rainn Delacourt draws his shotgun on Owen Grady.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
In the Extended Cut, one of Rainn Delacourt's men is seen with an [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]].&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
[[Image:JWD_Ithaca.jpg|thumb|none|600px|The poacher on the far right is seen aiming an Ithaca 37 &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
In the Extended Cut, Wyatt Huntley (Kristoffer Polaha), is armed with a  [[Remington 870]] shotgun, during a standoff with Owen Grady, Shep Wauneka, and Rosa Delgado.&lt;br /&gt;
[[Image:Remington 870PM Gunmetal finish.jpg|thumb|none|450px|Remington 870 Police Magnum with Gunmetal finish - 12 gauge]]&lt;br /&gt;
[[Image:JWD_shotgun2.jpg|thumb|none|600px|Wyatt Huntley (Kristoffer Polaha) aims a Remington shotgun at Owen Grady and his party.]]&lt;br /&gt;
[[Image:JWD_Ithaca.jpg|thumb|none|600px|The poacher in the foreground and Wyatt Huntley (in the middle) are seen aiming pump-action shotguns.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In the Extended Cut, several rifles and shotguns can be seen on display in a store when Maisie Lockwood (Isabella Sermon) sneaks into town.&lt;br /&gt;
[[Image:JWD_gunstore.jpg|thumb|none|600px|Various rifles and shotguns can be seen on display in the store.]]&lt;br /&gt;
&lt;br /&gt;
{{Jurassic Park}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:Steven Spielberg]]&lt;br /&gt;
[[Category:Michael Crichton]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_World:_Dominion&amp;diff=1623791</id>
		<title>Jurassic World: Dominion</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_World:_Dominion&amp;diff=1623791"/>
		<updated>2023-11-03T04:16:59Z</updated>

		<summary type="html">&lt;p&gt;1morey: /* Chiappa Rhino 60DS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unidentified}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=Jurassic World: Dominion&lt;br /&gt;
|picture=JWD_poster.jpg&lt;br /&gt;
|caption=''Teaser Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=Colin Trevorrow&lt;br /&gt;
|date= June 10, 2022&lt;br /&gt;
|language=&lt;br /&gt;
|studio=Universal Pictures&lt;br /&gt;
|distributor=Universal Pictures&lt;br /&gt;
|character1=Owen Grady&lt;br /&gt;
|actor1=[[Chris Pratt]]&lt;br /&gt;
|character2=Claire Dearing&lt;br /&gt;
|actor2=[[Bryce Dallas Howard]]&lt;br /&gt;
|character3=Dr. Alan Grant&lt;br /&gt;
|actor3=[[Sam Neill]]&lt;br /&gt;
|character4=Dr. Ellie Sattler&lt;br /&gt;
|actor4=[[Laura Dern]]&lt;br /&gt;
|character5=Dr. Ian Malcolm&lt;br /&gt;
|actor5=[[Jeff Goldblum]]&lt;br /&gt;
|character6=Lewis Dodgson&lt;br /&gt;
|actor6=[[Campbell Scott]]&lt;br /&gt;
|character7=Dr. Henry Wu&lt;br /&gt;
|actor7=[[B.D. Wong]]&lt;br /&gt;
|character8=Maisie Lockwood&lt;br /&gt;
|actor8=Isabella Sermon&lt;br /&gt;
|character9= Ramsay Cole&lt;br /&gt;
|actor9=Mamoudou Athie&lt;br /&gt;
|character10=Kayla Watts&lt;br /&gt;
|actor10=DeWanda Wise&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Jurassic World: Dominion''''' is the 2022 science-fiction adventure film that serves as the sixth installment in the ''[[Jurassic Park]]'' feature series. Colin Trevorrow returns from ''[[Jurassic World]]'' to direct the sequel, and returning from the [[Jurassic Park|previous two films]] are [[Chris Pratt]] and [[Bryce Dallas Howard]] as well as original ''[[Jurassic Park (1993)|Jurassic Park]]'' cast members [[Sam Neill]], [[Laura Dern]], [[Jeff Goldblum]], and [[B.D. Wong]]. In addition,  Isabella Sermon reprises her role as Maisie Lockwood, and [[Campbell Scott]] appears as Dr. Lewis Dodgson, the character played by Cameron Thor in the ''[[Jurassic Park (1993)|original 1993 feature film]]''.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
'''The following weapons were used in the film ''Jurassic World: Dominion'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Barry Sembène ([[Omar Sy]]) and two CIA officers are seen brandishing [[Glock 17]] pistols. In the Extended Cut, U.S. Fish &amp;amp; Wildlife officers Shep Wauneka ([[Mo Brings Plenty]]) and Rosa Delgado (Emilie Jumeaux) draw Glock 17s during the standoff with Rainn Delacourt and his men.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:JWD_Glock2.jpg|thumb|none|600px|A CIA officer aims his Glock 17.]]&lt;br /&gt;
[[Image:JWD_Glock3.jpg|thumb|none|600px|Barry Sembène ([[Omar Sy]]) wields his Glock 17.]]&lt;br /&gt;
[[Image:JWD_Glock.jpg|thumb|none|600px|Barry Sembène is seen with his Glock 17.]]&lt;br /&gt;
[[Image:JWD_Glock1.jpg|thumb|none|600px|The CIA officer on the far right is seen brandishing his Glock 17 as he and his companions are surrounded by a pack of ''Atrociraptors''.]]&lt;br /&gt;
[[Image:JWD_Glock4.jpg|thumb|none|600px|Rosa Delgado (Emilie Jumeaux) draws her Glock 17 during the standoff.]]&lt;br /&gt;
[[Image:JWD_Glock5.jpg|thumb|none|600px|Shep Wauneka (Mo Brings Plenty) aims his Glock 17 at the poachers.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE/RL II (TFS)==&lt;br /&gt;
Wyatt Huntley (Kristoffer Polaha) uses what appears to be a [[Kimber|Kimber Custom TLE/RL II (TFS)]] as his sidearm.&lt;br /&gt;
[[File:TLE RL II TFS.jpg|thumb|none|400px|Kimber Custom TLE/RL II (TFS) - .45 ACP]]&lt;br /&gt;
[[Image:JWD_Kimber.jpg|thumb|none|600px|Wyatt Huntley (Kristoffer Polaha) aims his Kimber Custom II at Rainn Delacourt.]]&lt;br /&gt;
[[Image:JWD_Kimber1.jpg|thumb|none|600px|Wyatt Huntley fires his Kimber Custom II.]]&lt;br /&gt;
[[Image:JWD_Kimber2.jpg|thumb|none|600px|Closeup of Wyatt Huntley firing his Kimber Custom II. Note the threaded barrel.]]&lt;br /&gt;
[[Image:JWD_Pistol.jpg|thumb|none|600px|Wyatt Huntley aims his Kimber Custom II as Ghost the ''Atrociraptor'' steps out of its cage.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
One of Soyona Santos' men is seen brandishing a [[Beretta 92FS]].&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:JWD_92FS.jpg|thumb|none|600px|Soyona Santos' bodyguard aims his Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
Rainn Delacourt ([[Scott Haze]]) is seen using a [[Chiappa Rhino 60DS]] as his personal sidearm. He later loses it after inadvertently releasing a ''Carnotaurus'' and ''Allosaurus'' from their cages.&lt;br /&gt;
[[Image:Rhino6 Bianca.jpg|thumb|none|400px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:JWD_ChiappaRhinoProp.jpg|thumb|none|600px|Screen-used rubber stunt gun used by Scott Haze.]]&lt;br /&gt;
[[Image:JWD_Chiappa.jpg|thumb|none|600px|Rainn Delacourt (Scott Haze) fires his Chiappa Rhino 60DS.]]&lt;br /&gt;
[[Image:JWD_Chiappa1.jpg|thumb|none|600px|The Chiappa Rhino is dropped on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish-Make 38mm Signal Pistol==&lt;br /&gt;
Kayla Watts ([[DeWanda Wise]]) uses an unknown 38mm flare gun of Swedish make to distract the ''Giganotosaurus''. Interestingly, it is customized with a yellow barrel.&lt;br /&gt;
[[Image:Swedish_38mm_Flare_Gun.jpg|thumb|none|400px|Swedish Signal Pistol - 38mm]]&lt;br /&gt;
[[Image:JWD_flaregun.jpg|thumb|none|600px|Kayla Watts (DeWanda Wise) fires the flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
BioSyn guards at the U.S. Wildlife Relocation Facility in Pennsylvania are armed with [[Heckler &amp;amp; Koch MP7A1]] submachine guns. One of Soyona Santos' men is also seen with a MP7A1.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 9x19mm]]&lt;br /&gt;
[[Image:JWD_MP7.jpg|thumb|none|600px|A BioSyn guard is seen wielding a Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[Image:JWD_MP71.jpg|thumb|none|600px|One of Soyona Santos' bodyguard seen with a Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA1==&lt;br /&gt;
Two of Soyona Santos' ([[Dichen Lachman]]) men are armed with the [[Heckler &amp;amp; Koch MP5KA1]].&lt;br /&gt;
[[Image:MP5KA1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA1 - 9x19mm]]&lt;br /&gt;
[[Image:JWD_MP5k.jpg|thumb|none|600px|Soyona Santos' (Dichen Lachman) bodyguards are seen wielding the Heckler &amp;amp; Koch MP5KA1.]]&lt;br /&gt;
[[Image:JWD_MP5k1.jpg|thumb|none|600px|The guards prepare to fire their Heckler &amp;amp; Koch MP5KA1s.]]&lt;br /&gt;
[[Image:JWD_92FS.jpg|thumb|none|600px|The guards fire their Heckler &amp;amp; Koch MP5KA1s.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Marlin Model 1895SBL==&lt;br /&gt;
Owen Grady ([[Chris Pratt]]) continues to carry the stainless steel [[Marlin Model 1895SBL]] lever-action rifle that he used in ''[[Jurassic World]]''. The rifle is fitted with a Leopold Optics FX-II Scout IER 2.5x28mm scope with a silver finish and a Butler Creek Ultra Padded Nylon Rifle Cartridge sling. He is briefly seen with the rifle when he sees poachers near his home.&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg‎|thumb|none|500px|Marlin Model 1895SBL - .45-70]]&lt;br /&gt;
[[Image:JWD_Marlin.jpg|thumb|none|600px|The Marlin Model 1895SBL is seen in a rifle holster as Owen Grady (Chris Pratt) goes to wrangle a ''Parasaurolophus''.]]&lt;br /&gt;
[[Image:JWD_Marlin1.jpg|thumb|none|600px|Another view of the rifle in its holster.]]&lt;br /&gt;
[[Image:JWD_Marlin2.jpg|thumb|none|600px|Owen Grady grabs his Marlin 1895SBL from a gun safe.]]&lt;br /&gt;
[[Image:JWD_Marlin3.jpg|thumb|none|600px|Owen Grady chamber checks his Marlin 1895SBL.]]&lt;br /&gt;
[[Image:JWD_Marlin4.jpg|thumb|none|600px|View of the cartridges in the sling of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
A guard at an illegal dinosaur breeding facility fires at Claire Dearing's van with a [[Ruger Mini-14]].&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|none|450px|Ruger Mini-14 - 5.56x45mm]]&lt;br /&gt;
[[Image:JWD_Mini14.jpg|thumb|none|600px|A guard aims at the van with his Ruger Mini-14.]]&lt;br /&gt;
[[Image:JWD_Mini141.jpg|thumb|none|600px|The guard fires at the van.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
A CIA sniper ([[Joe Azzopardi]]) is seen with a suppressed [[M24 Sniper Weapon System|M24 Sniper Rifle]].&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 Sniper Rifle - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:JWD_Remington.jpg|thumb|none|600px|The CIA sniper (Joe Azzopardi) takes position.]]&lt;br /&gt;
[[Image:JWD_Remington1.jpg|thumb|none|600px|The CIA sniper aims his M24 sniper rifle.]]&lt;br /&gt;
[[Image:JWD_Remington2.jpg|thumb|none|600px|Closeup of the M24 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus SBR-12==&lt;br /&gt;
In the Extended Cut, a hunter is seen with a [[DRD Tactical Paratus|DRD Tactical Paratus SBR-12]].&lt;br /&gt;
[[Image:DRD Paratus-SBR-12.jpg|thumb|none|400px|DRD Tactical Paratus SBR-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JWD_Paratus.jpg|thumb|none|601px|In the Extended Cut, the hunter at the left aims his DRD Tactical Paratus SBR-12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 SPS==&lt;br /&gt;
In the Extended Cut, a hunter is seen firing what appears to be a camouflaged [[Remington 700 SPS]] bolt-action rifle at Blue and Beta.&lt;br /&gt;
[[Image:Remington 700 SPS.jpg|thumb|none|450px|Remington Model 700 SPS - .308 Winchester]]&lt;br /&gt;
[[Image:JWD_Rifle1.jpg|thumb|none|601px|The hunter on the right aims what appears to be a camouflaged [[Remington 700 SPS]] bolt-action rifle at the ''Velociraptors''.]]&lt;br /&gt;
[[Image:JWD_Paratus.jpg|thumb|none|601px|The hunter chambers his [[Remington 700 SPS]] bolt-action rifle.]]&lt;br /&gt;
[[Image:JWD_Rifle.jpg|thumb|none|601px|The hunter attempts to flee.]]&lt;br /&gt;
&lt;br /&gt;
==Customized Tranquilizer Rifle==&lt;br /&gt;
Owen Grady ([[Chris Pratt]]) is seen armed with a customized tranquilizer rifle. Ian Malcolm ([[Jeff Goldblum]]) also handles the rifle. Unlike prior depictions of fictional tranquilizer rifles in the previous two films, the rifle is depicted more accurately as a bolt-action rifle. It appears to take design cues from the Dan Inject Model JM, such as the scope rail and green finish.&lt;br /&gt;
[[Image:JWD_tranqrifle2.jpg|thumb|none|600px|Owen Grady (Chris Pratt) carries the tranquilizer rifle.]]&lt;br /&gt;
[[Image:JWD_tranqrifle4.jpg|thumb|none|600px|Owen Grady takes the tranquilizer rifle off Ian Malcolm (Jeff Goldblum).]]&lt;br /&gt;
[[Image:JWD_tranqrifle5.jpg|thumb|none|600px|Owen Grady with the tranquilizer rifle.]]&lt;br /&gt;
[[Image:JWD_tranqrifle1.jpg|thumb|none|600px|Owen Grady, together with Maisie Lockwood (Isabella Sermon), and Alan Grant ([[Sam Neill]]) as they come upon Beta the ''Velociraptor''.]]&lt;br /&gt;
[[Image:JWD_tranqrifle6.jpg|thumb|none|600px|Owen Grady with the rifle and an ensemble cast.]]&lt;br /&gt;
&lt;br /&gt;
==Customized Tranquilizer Rifle #2==&lt;br /&gt;
Kayla Watts (DeWanda Wise) is seen grabbing a large customized tranquilizer rifle to fend off the ''Giganotosaurus''. Unlike Owen's, Kayla's is seen with an unusual yellow finish.&lt;br /&gt;
[[Image:JWD_tranqrifle3.jpg|thumb|none|600px|Kayla Watts (DeWanda Wise) fires a tranquilizer dart at the ''Giganotosaurus''.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500 Mariner Cruiser==&lt;br /&gt;
Rainn Delacourt ([[Scott Haze]]) is seen firing a [[Mossberg 500 Mariner Cruiser]] at Owen Grady.&lt;br /&gt;
[[Image:MossbergMarGrip.jpg|thumb|none|400px|Mossberg 500 Mariner Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:JWD_shotgun.jpg|thumb|none|600px|Rainn Delacourt (Scott Haze) with the Mossberg 500 Mariner Cruiser.]]&lt;br /&gt;
[[Image:JWD_shotgun3.jpg|thumb|none|600px|Rainn Delacourt draws his shotgun on Owen Grady.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
In the Extended Cut, one of Rainn Delacourt's men is seen with an [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]].&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
[[Image:JWD_Ithaca.jpg|thumb|none|600px|The poacher on the far right is seen aiming an Ithaca 37 &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
In the Extended Cut, Wyatt Huntley (Kristoffer Polaha), is armed with a  [[Remington 870]] shotgun, during a standoff with Owen Grady, Shep Wauneka, and Rosa Delgado.&lt;br /&gt;
[[Image:Remington 870PM Gunmetal finish.jpg|thumb|none|450px|Remington 870 Police Magnum with Gunmetal finish - 12 gauge]]&lt;br /&gt;
[[Image:JWD_shotgun2.jpg|thumb|none|600px|Wyatt Huntley (Kristoffer Polaha) aims a Remington shotgun at Owen Grady and his party.]]&lt;br /&gt;
[[Image:JWD_Ithaca.jpg|thumb|none|600px|The poacher in the foreground and Wyatt Huntley (in the middle) are seen aiming pump-action shotguns.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In the Extended Cut, several rifles and shotguns can be seen on display in a store when Maisie Lockwood (Isabella Sermon) sneaks into town.&lt;br /&gt;
[[Image:JWD_gunstore.jpg|thumb|none|600px|Various rifles and shotguns can be seen on display in the store.]]&lt;br /&gt;
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{{Jurassic Park}}&lt;br /&gt;
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[[Category:Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:Steven Spielberg]]&lt;br /&gt;
[[Category:Michael Crichton]]&lt;/div&gt;</summary>
		<author><name>1morey</name></author>
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