<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=12BotG</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=12BotG"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/12BotG"/>
	<updated>2026-05-11T04:21:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:12BotG&amp;diff=683007</id>
		<title>User:12BotG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:12BotG&amp;diff=683007"/>
		<updated>2013-04-16T01:13:04Z</updated>

		<summary type="html">&lt;p&gt;12BotG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Age: 25&amp;lt;br /&amp;gt;&lt;br /&gt;
Current Location: Australia&amp;lt;br /&amp;gt;&lt;br /&gt;
Interests: Video Games, Modding Games, Movies &amp;lt;br /&amp;gt;&lt;br /&gt;
Service: IA, 2004-10&amp;lt;br /&amp;gt;&lt;br /&gt;
Position: Nk at the time of discharge,&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons Used: 1B1 INSAS rifle (service rifle), 2A1 rifle (.308, basic), 1A Pistol (Inglis HP)&amp;lt;br /&amp;gt;&lt;br /&gt;
Current Occupation: Engineer&amp;lt;br /&amp;gt;&lt;br /&gt;
Pages WIP: Outpost Black Sun&lt;/div&gt;</summary>
		<author><name>12BotG</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:12BotG&amp;diff=683006</id>
		<title>User:12BotG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:12BotG&amp;diff=683006"/>
		<updated>2013-04-16T01:12:42Z</updated>

		<summary type="html">&lt;p&gt;12BotG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Age: 25&amp;lt;br /&amp;gt;&lt;br /&gt;
Current Location: Australia&amp;lt;br /&amp;gt;&lt;br /&gt;
Interests: Video Games, Modding Games, Movies &amp;lt;br /&amp;gt;&lt;br /&gt;
Service: IA, 2004-10&amp;lt;br /&amp;gt;&lt;br /&gt;
Position: Nk at the time of discharge,&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons Used: 1B1 INSAS rifle (service rifle), 2A1 rifle (.308, basic), 1A Pistol (Inglis HP)&amp;lt;br /&amp;gt;&lt;br /&gt;
Current Occupation: Engineer&lt;br /&gt;
Pages WIP: Outpost Black Sun&lt;/div&gt;</summary>
		<author><name>12BotG</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:12BotG&amp;diff=683004</id>
		<title>User:12BotG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:12BotG&amp;diff=683004"/>
		<updated>2013-04-16T01:11:47Z</updated>

		<summary type="html">&lt;p&gt;12BotG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Age: 25&amp;lt;br /&amp;gt;&lt;br /&gt;
Current Location: Australia&amp;lt;br /&amp;gt;&lt;br /&gt;
Interests: Video Games, Modding Games, Movies &amp;lt;br /&amp;gt;&lt;br /&gt;
Service: IA, 2004-10&amp;lt;br /&amp;gt;&lt;br /&gt;
Position: Nk at the time of discharge,&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons Used: 1B1 INSAS rifle (service rifle), 2A1 rifle (.308, basic), 1A Pistol (Inglis HP)&amp;lt;br /&amp;gt;&lt;br /&gt;
Current Occupation: Engineer&lt;/div&gt;</summary>
		<author><name>12BotG</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dead_Island&amp;diff=657465</id>
		<title>Dead Island</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dead_Island&amp;diff=657465"/>
		<updated>2013-02-08T10:02:06Z</updated>

		<summary type="html">&lt;p&gt;12BotG: /* Smith &amp;amp; Wesson Model 15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Dead Island&lt;br /&gt;
|picture = Dead island.JPG&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Dead Island&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Techland&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher=Deep Silver / Koch Media&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Dead Island''''' is a survival horror first-person shooter, developed by Techland for PC, Xbox 360 and PlayStation 3. The main weapons in the game appear to be improvised melee weapons à la [[Condemned: Criminal Origins|Condemned]], but there are a few firearms scattered about.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame Dead Island:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 15=== &lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 15]] appears in the game with a 4 inch barrel. Most of the characters operate the weapon purely in Single Action, only rapid firing causes it fire in double action. The character Purna, who carries her own personal revolver fires it almost exclusively in Double Action mode while her &amp;quot;Fury&amp;quot; is activated. It shares ammunition with the other pistol type weapons but cannot be modified.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 15 .38 Special.]]&lt;br /&gt;
[[Image:DeadIslandGame-Revolver-1 holding 1.jpg‎|thumb|none|600px|The player holding a Smith &amp;amp; Wesson Model 15.]]&lt;br /&gt;
[[Image:DeadIslandGame-Revolver-1 holding 2.jpg‎|thumb|none|600px|The player holding a Smith &amp;amp; Wesson Model 15.]]&lt;br /&gt;
[[Image:DeadIslandGame-Revolver-1 aim.jpg‎|thumb|none|600px|The player aiming a Smith &amp;amp; Wesson Model 15.]]&lt;br /&gt;
[[Image:DeadIslandGame-Revolver-1 reloaded 1.jpg‎|thumb|none|600px|The player reloading a Smith &amp;amp; Wesson Model 15. Only the rounds fired are reloaded.]]&lt;br /&gt;
[[Image:DeadIslandGame-Revolver-1 reloaded 2.jpg‎|thumb|none|600px|The player reloading a Smith &amp;amp; Wesson Model 15.]]&lt;br /&gt;
[[Image:DeadIslandGame-Revolver-1 world.jpg‎|thumb|none|600px|Smith &amp;amp; Wesson Model 15 ingame.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92FS ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92FS|Beretta 92FS]] appears ingame as the &amp;quot;Pistol&amp;quot;.&lt;br /&gt;
The weapon in the game has a 15 round magazine and somehow shares ammunition with other &amp;quot;Handgun&amp;quot; type weapons such as the Desert Eagle and the two revolvers. Modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as &amp;quot;Puny&amp;quot; or &amp;quot;Medium-Speed&amp;quot; refer to it's overall level in power.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:DeadIslandGame-Beretta holding 1.jpg‎|thumb|none|600px|The player holding a Beretta 92FS.]]&lt;br /&gt;
[[Image:DeadIslandGame-Beretta holding 2.jpg‎|thumb|none|600px|The player holding a Beretta 92FS.]]&lt;br /&gt;
[[Image:DeadIslandGame-Beretta aim.jpg‎|thumb|none|600px|The player aiming a Beretta 92FS.]]&lt;br /&gt;
[[Image:DeadIslandGame-Beretta reloaded 1.jpg‎|thumb|none|600px|The player reloading a Beretta 92FS.]]&lt;br /&gt;
[[Image:DeadIslandGame-Beretta reloaded 2.jpg‎|thumb|none|600px|The player reloading a Beretta 92FS.]]&lt;br /&gt;
[[Image:DeadIslandGame-Beretta world.jpg‎|thumb|none|600px|World Model a Beretta 92FS.]]&lt;br /&gt;
[[File:DIBeretta92FSBillboard.jpg‎|thumb|none|600px|The 92FS on a movie poster.]]&lt;br /&gt;
&lt;br /&gt;
=== Desert Eagle Mark I ===&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|Desert Eagle Mark I]] appears ingame as the &amp;quot;Heavy Pistol&amp;quot;. &lt;br /&gt;
The weapon in the game has a 9 round magazine and uses the same ammo from other Handguns. Most likely the .357 Magnum variant, modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as &amp;quot;Puny&amp;quot; or &amp;quot;Medium-Speed&amp;quot; refer to it's overall level in power and statistics.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|350px|Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:DeadIslandGame-Desert Eagle holding 1.jpg‎|thumb|none|600px|The player holding a Desert Eagle Mark I.]]&lt;br /&gt;
[[Image:DeadIslandGame-Desert Eagle holding 2.jpg‎|thumb|none|600px|The player holding a Desert Eagle Mark I.]]&lt;br /&gt;
[[Image:DeadIslandGame-Desert Eagle aim.jpg‎|thumb|none|600px|The player aiming a Desert Eagle Mark I.]]&lt;br /&gt;
[[Image:DeadIslandGame-Desert Eagle reloaded 1.jpg‎|thumb|none|600px|The player reloading a Desert Eagle Mark I.]]&lt;br /&gt;
[[Image:DeadIslandGame-Desert Eagle reloaded 2.jpg‎|thumb|none|600px|The player reloading a Desert Eagle Mark I.]]&lt;br /&gt;
[[Image:DeadIslandGame Desert Eagle World.jpg‎|thumb|none|600px|World Model a Desert Eagle Mark I.]]&lt;br /&gt;
&lt;br /&gt;
=== Taurus Raging Bull ===&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] is called the &amp;quot;Magnum&amp;quot; in-game. In-game it does not have the red safety grips and instead features a wooden grip. Like the revolver it fires in Single Action and also shares the same ammo pool as other pistols.&lt;br /&gt;
[[Image:Taurus_Raging_Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:DeadIslandGame Magnum holding 1.jpg‎|thumb|none|600px|The player holding a Taurus Raging Bull.]]&lt;br /&gt;
[[Image:DeadIslandGame Magnum holding 2.jpg‎|thumb|none|600px|The player holding a Taurus Raging Bull.]]&lt;br /&gt;
[[Image:DeadIslandGame Magnum aim.jpg‎|thumb|none|600px|The player aiming a Taurus Raging Bull.]]&lt;br /&gt;
[[Image:DeadIslandGame Magnum reloaded 1.jpg‎|thumb|none|600px|The player reloading a Taurus Raging Bull.]]&lt;br /&gt;
[[Image:DeadIslandGame Magnum reloaded 2.jpg‎|thumb|none|600px|The player reloading a Taurus Raging Bull.]]&lt;br /&gt;
[[Image:DeadIslandGame Magnum world.jpg‎|thumb|none|600px|World Model a Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12|Franchi SPAS-12]] appears in-game as the &amp;quot;Medium Speed Shotgun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|350px|none|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]]&lt;br /&gt;
[[Image:DeadIslandGame-SPAS-12 V1 holding.jpg‎|thumb|none|600px|The player holding a Franchi SPAS-12 Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame-SPAS-12 V1 aim.jpg‎|thumb|none|600px|The player aiming a Franchi SPAS-12 Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame-SPAS-12 V1 reloaded.jpg‎|thumb|none|600px|The player reloading a Franchi SPAS-12 Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame-SPAS-12 V1 world.jpg‎|thumb|none|600px|World Model a Franchi SPAS-12 Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame-SPAS-12 V2 holding.jpg‎|thumb|none|600px|The player holding a Franchi SPAS-12 Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame-SPAS-12 V2 aim.jpg‎|thumb|none|600px|The player aiming a RFranchi SPAS-12 Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame-SPAS-12 V2 reloaded.jpg‎|thumb|none|600px|The player reloading a Franchi SPAS-12 Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame-SPAS-12 V2 world.jpg‎|thumb|none|600px|World Model a Franchi SPAS-12 Version 1.]]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 Cruiser ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg_590#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 590 Cruiser]] appears in-game as the &amp;quot;Short Shotgun&amp;quot;. Another shotgun variant, it still holds 8 shots like the other Shotguns but is much more powerful at the cost of speed and range. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500 Cruiser ext.jpg|thumb|none|350px|Mossberg 590 &amp;quot;Cruiser&amp;quot; with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:DeadIslandGame Shorty Shotgun holding.jpg‎|thumb|none|600px|The player holding a Mossberg 590 Cruiser.]]&lt;br /&gt;
[[Image:DeadIslandGame Shorty Shotgun aim.jpg‎|thumb|none|600px|The player aiming a Mossberg 590 Cruiser.]]&lt;br /&gt;
[[Image:DeadIslandGame Shorty Shotgun reloaded.jpg‎|thumb|none|600px|The player reloading a Mossberg 590 Cruiser.]]&lt;br /&gt;
[[Image:DeadIslandGame Shorty Shotgun world.jpg‎|thumb|none|600px|World Model a Mossberg 590 Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 870/TOZ-194 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870]] /[[TOZ-194|TOZ-194]]. An unknown make of shotgun, likely a combo weapon is a mash of multiple different shotgun types with a bizarre sight arrangement. It carries 8 rounds in-game and is one of the weakest levels of Shotgun. &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg|thumb|none|350px|Remington 870 Police Folder - stock extended - 12 Gauge.]]&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|350px|TOZ-194 - 12 Gauge.]]&lt;br /&gt;
[[Image:DeadIslandGame Shotgun v1 holding.jpg‎|thumb|none|600px|The player holding a Remington 870/TOZ-194 Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame Shotgun v1 aim.jpg‎|thumb|none|600px|The player aiming a Remington 870/TOZ-194 Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame Shotgun v1 reloaded.jpg‎|thumb|none|600px|The player reloading a Remington 870/TOZ-194 Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame Shotgun v2 holding.jpg‎|thumb|none|600px|The player holding a Remington 870/TOZ-194 Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame Shotgun v2 aim.jpg‎|thumb|none|600px|The player aiming a Remington 870/TOZ-194 Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame Shotgun v2 reloaded.jpg‎|thumb|none|600px|The player reloading a Remington 870/TOZ-194 Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame Shotgun world.jpg‎|thumb|none|600px|World Model a Remington 870/TOZ-194 Version 1 &amp;amp; Version 2.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
=== AK-104 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-104#AK-104|AK-104]] appears in-game as the &amp;quot;Auto-Rifle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|350px|AK-104 carbine - 7.62x39mm..]]&lt;br /&gt;
[[Image:DeadIslandGame-AK-104 holding.jpg‎|thumb|none|600px|The player holding a AK-104.]]&lt;br /&gt;
[[Image:DeadIslandGame-AK-104 aim.jpg‎|thumb|none|600px|The player aiming a AK-104.]]&lt;br /&gt;
[[Image:DeadIslandGame-ak-74m reloaded 1.jpg‎|thumb|none|600px|The player reloading a AK-104.]]&lt;br /&gt;
[[Image:DeadIslandGame-AK-104 reloaded 2.jpg‎|thumb|none|600px|The player reloading a AK-104.]]&lt;br /&gt;
[[Image:DeadIslandGame-AK-104 world.jpg‎|thumb|none|600px|World Model a AK-104.]]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears in-game as the &amp;quot;Auto-Rifle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm.]]&lt;br /&gt;
[[Image:DeadIslandGame-Ak-74 holding.jpg‎|thumb|none|600px|The player holding a AK-74.]]&lt;br /&gt;
[[Image:DeadIslandGame-Ak-74 aim.jpg‎|thumb|none|600px|The player aiming a AK-74.]]&lt;br /&gt;
[[Image:DeadIslandGame-Ak-74 reloaded 1.jpg‎|thumb|none|600px|The player reloading a AK-74 ]]&lt;br /&gt;
[[Image:DeadIslandGame-Ak-74 reloaded 2.jpg‎|thumb|none|600px|The player reloading a AK-74 ]]&lt;br /&gt;
[[Image:DeadIslandGame-Ak-74 world v1iv1.jpg‎|thumb|none|600px|World Model a AK-74 on the left.]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in-game as the &amp;quot;Auto-Rifle&amp;quot; sharing the same first person model as the AK-74.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[Image:DeadIslandGame-Ak-74 holding.jpg‎|thumb|none|600px|The player holding a AK-74 &amp;amp; AKS-74.]]&lt;br /&gt;
[[Image:DeadIslandGame-Ak-74 aim.jpg‎|thumb|none|600px|The player aiming a AKS-74.]]&lt;br /&gt;
[[Image:DeadIslandGame-Ak-74 reloaded 1.jpg‎|thumb|none|600px|The player reloading the AKS-74.]]&lt;br /&gt;
[[Image:DeadIslandGame-Ak-74 reloaded 2.jpg‎|thumb|none|600px|The player reloading an AKS-74.]]&lt;br /&gt;
[[Image:DeadIslandGame-Ak-74 world v1iv1.jpg‎|thumb|none|600px|World Model a AKS-74 on the right.]]&lt;br /&gt;
&lt;br /&gt;
=== AK-74M ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74M#AK-74|AK-74M]] appears in-game as the &amp;quot;Auto-Rifle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm.]]&lt;br /&gt;
[[Image:DeadIslandGame-ak-74m holding.jpg‎|thumb|none|600px|The player holding a AK-74M.]]&lt;br /&gt;
[[Image:DeadIslandGame-ak-74m aim.jpg‎|thumb|none|600px|The player aiming a AK-74M.]]&lt;br /&gt;
[[Image:DeadIslandGame-ak-74m reloaded 1.jpg‎|thumb|none|600px|The player reloading a AK-74M.]]&lt;br /&gt;
[[Image:DeadIslandGame-ak-74m reloaded 2.jpg‎|thumb|none|600px|The player reloading a AK-74M.]]&lt;br /&gt;
[[Image:DeadIslandGame-ak-74m world.jpg‎|thumb|none|600px|World Model a AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U#AKS-74U|AKS-74U]] appears in-game as the &amp;quot;Auto-Rifle&amp;quot;, carries 30 rounds a magazine and has a high rate of fire. Different coloured magazines represent elemental bullets and are apart of various elemental weapon mods.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:DeadIslandGame AKS-74U holding.jpg‎|thumb|none|600px|The player holding a AKS-74U.]]&lt;br /&gt;
[[Image:DeadIslandGame AKS-74U aim.jpg‎|thumb|none|600px|The player aiming a AKS-74U.]]&lt;br /&gt;
[[Image:DeadIslandGame AKS-74U reloaded 1.jpg‎|thumb|none|600px|The player reloading a AKS-74U.]]&lt;br /&gt;
[[Image:DeadIslandGame AKS-74U reloaded 2.jpg‎|thumb|none|600px|The player reloading a AKS-74U.]]&lt;br /&gt;
[[Image:DeadIslandGame AKS-74U world.jpg‎|thumb|none|600px|World Model a AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
=== AR-15 Carbine (Modified) ===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt_AR-15_Sporter_Carbine|AR-15 Carbine]]. Known as the &amp;quot;Single-shot Rifle&amp;quot; in-game, it appears as an AR-15, like a Colt AR-15 Sporter SP-1. Holds 30 rounds in a 20-round magazine and sometimes has a wire stock or reflex sight. It has a flat top receiver but uses flip-up iron-sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR15earliervariant.jpg|thumb|none|350px|Colt AR-15 Carbine with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:DeadIslandGame Single Shot Rifle V1 holding 1.jpg‎|thumb|none|600px|The player holding a AR-15 Carbine Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame_Single_Shot_Rifle_V1_aim.jpg‎|thumb|none|600px|The player aiming a AR-15 Carbine Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame Single Shot Rifle V1 reloaded 1.jpg‎|thumb|none|600px|The player reloading a AR-15 Carbine Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame Single Shot Rifle V1 reloaded 2.jpg‎|thumb|none|600px|The player reloading a AR-15 Carbine Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame Single Shot Rifle V1 world.jpg‎|thumb|none|600px|World Model a AR-15 Carbine Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame single holding.jpg‎|thumb|none|600px|The player holding a AR-15 Carbine Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame single aim.jpg‎|thumb|none|600px|The player aiming a AR-15 Carbine Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame single reloaded 1.jpg‎|thumb|none|600px|The player reloading a AR-15 Carbine Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame single reloaded 2.jpg‎|thumb|none|600px|The player reloading a AR-15 Carbine Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame single world.jpg‎|thumb|none|600px|World Model a AR-15 Carbine Version 2.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16SP1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M16#M16_Rifle|M16]]. Called the &amp;quot;burst rifle&amp;quot; in-game, it fires 4 round bursts or single shots with taps to the trigger. It's modeled with a 20 round magazine yet holds 30 rounds. Sometimes it features a reflex sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|none|350px|Colt M16SP1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:DeadIslandGame M16A1 v1 holding.jpg‎|thumb|none|600px|The player holding a M16 Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame M16A1 v1 aim.jpg‎|thumb|none|600px|The player aiming a  M16 Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame M16A1 v1 reloaded 1.jpg‎|thumb|none|600px|The player reloading a  M16 Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame M16A1 v1 reloaded 2.jpg‎|thumb|none|600px|The player reloading a  M16 Version 1.]]&lt;br /&gt;
[[Image:DeadIslandGame M16A1 v2 holding.jpg‎|thumb|none|600px|The player holding a  M16 Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame-m16 aim.jpg‎|thumb|none|600px|The player aiming a  M16 Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame M16A1 v2 reloaded 1.jpg‎|thumb|none|600px|The player reloading a M16 Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame M16A1 v2 reloaded 2.jpg‎|thumb|none|600px|The player reloading a M16 Version 2.]]&lt;br /&gt;
[[Image:DeadIslandGame M16A1 world.jpg‎|thumb|none|600px|World Model a M16 Version 1 i Version 2.]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Browning M1919 ===&lt;br /&gt;
&lt;br /&gt;
A [[Browning M1919]] machine gun can be seen emplaced on the balcony of City Hall and at a military camp in the Jungle.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|300px|Browning M1919 -.30-06.]]&lt;br /&gt;
[[Image:DeadIslandGame M1919 holding.jpg|thumb|none|600px|The player holding a Browning M1919.]]&lt;br /&gt;
[[Image:DeadIslandGame M1919 aim.jpg‎|thumb|none|600px|The player aiming a Browning M1919.]]&lt;br /&gt;
[[Image:DeadIslandGame M1919 world 1.jpg|thumb|none|600px|World Model a Browning M1919.]]&lt;br /&gt;
[[Image:DeadIslandGame M1919 world 2.jpg‎|thumb|none|600px|World Model a Browning M1919.]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] incorrectly functions as an incendiary grenade.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:DeadIslandGame 2012-03-19 17-46-49-02.jpg‎|thumb|none|600px|The player holding a M18 Smoke Grenade.]]&lt;br /&gt;
[[Image:DeadIslandGame 2012-03-19 17-47-04-98.jpg‎|thumb|none|600px|An M18 Smoke Grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] can be wielded, dealing massive damage to large groups of zombies.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[Image:DeadIslandGame_Granat holding.jpg‎|thumb|none|600px|The player holding a Mk 2 Hand Grenade.]]&lt;br /&gt;
[[Image:DeadIslandGame_Granat world.jpg‎|thumb|none|600px|Mk 2 Hand Grenades on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=== Molotov Cocktail ===&lt;br /&gt;
&lt;br /&gt;
One of the weapons that can be created in-game. Highly effective against Zombies but does not differentiate between friend or foe.&lt;br /&gt;
[[Image:DeadIslandGame Molotowa.jpg|thumb|none|600px|The player holding a Molotov Cocktail.]]&lt;br /&gt;
&lt;br /&gt;
==Unusable Weapons==&lt;br /&gt;
&lt;br /&gt;
===Remington Premier===&lt;br /&gt;
&lt;br /&gt;
An ingame poster shows a member from the fictional band &amp;quot;The BloodSpillers&amp;quot; with a [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Remington Premier]]&lt;br /&gt;
[[File:Remington premier.jpg|thumb|none|400px|Remington Premier - 12 gauge]]&lt;br /&gt;
[[File:DIOverUnderShotgunAd.jpg|thumb|none|600px|The poster showing the Remington Premier.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi ===&lt;br /&gt;
Sam .B has tattoos of two [[IMI Uzi]]s.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:DIUziTats.jpg|thumb|none|600px|Sam. B with his tattoo of two IMI Uzis.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>12BotG</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:12BotG&amp;diff=656335</id>
		<title>User:12BotG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:12BotG&amp;diff=656335"/>
		<updated>2013-02-04T22:55:19Z</updated>

		<summary type="html">&lt;p&gt;12BotG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Age: 25&amp;lt;br /&amp;gt;&lt;br /&gt;
Current Location: Australia&amp;lt;br /&amp;gt;&lt;br /&gt;
Interests: Video Games, Movies (Horror mostly)&amp;lt;br /&amp;gt;&lt;br /&gt;
Service: IA-EME, 2004-10&amp;lt;br /&amp;gt;&lt;br /&gt;
Position: Nk at the time of discharge,&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons Used: 1B1 INSAS rifle, 1A1 rifle (FAL), 2A1 rifle (.308), 1A Pistol (Browning HP)&amp;lt;br /&amp;gt;&lt;br /&gt;
Occupation: Engineer&lt;/div&gt;</summary>
		<author><name>12BotG</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:12BotG&amp;diff=656332</id>
		<title>User talk:12BotG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:12BotG&amp;diff=656332"/>
		<updated>2013-02-04T22:38:36Z</updated>

		<summary type="html">&lt;p&gt;12BotG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 23:14, 3 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Forum Account ==&lt;br /&gt;
&lt;br /&gt;
Your forum account has been created with user named &amp;quot;12BotG&amp;quot; and password &amp;quot;password&amp;quot;. Please log in and change your password ASAP. If you have any questions, please leave a message on my talk page. --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 11:53, 4 February 2013 (EST)&lt;br /&gt;
:Done, Thank you.--[[User:12BotG|12BotG]] ([[User talk:12BotG|talk]]) 17:38, 4 February 2013 (EST)&lt;/div&gt;</summary>
		<author><name>12BotG</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:S.T.A.L.K.E.R.:_Shadow_of_Chernobyl&amp;diff=656098</id>
		<title>Talk:S.T.A.L.K.E.R.: Shadow of Chernobyl</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:S.T.A.L.K.E.R.:_Shadow_of_Chernobyl&amp;diff=656098"/>
		<updated>2013-02-04T09:51:40Z</updated>

		<summary type="html">&lt;p&gt;12BotG: /* Arsenal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Inspiration==&lt;br /&gt;
&lt;br /&gt;
Has anyone seen the movie this game is based off of?-[[Special:Contributions/76.31.5.208|76.31.5.208]] 00:23, 24 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
&lt;br /&gt;
:No, I haven't. I didn't even know it was based off of anything. Sounds interesting though, what's the film? --[[User:ManiacallyChallenged|ManiacallyChallenged]] 07:14, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::This, apparently: http://en.wikipedia.org/wiki/Stalker_(film) [[User:Dongs|Dongs]] 07:42, 26 June 2009 (UTC)&lt;br /&gt;
:::Jesus Christ it's boring-S&amp;amp;Wshooter&lt;br /&gt;
&lt;br /&gt;
:I have read &amp;quot;Roadside picnic&amp;quot; (rusgunnut1)&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Since those who aren't even remotely interested in realistic depictions of weapons in games wouldn't be here, I figure those who are might be interested in this:&lt;br /&gt;
&lt;br /&gt;
There's a mod out there for STALKER called [http://www.gsc-game.com/index.php?t=community&amp;amp;s=forums&amp;amp;s_game_type=xr&amp;amp;thm_page=1&amp;amp;thm_id=15469&amp;amp;sec_id=16&amp;amp;offset=-180 'Arsenal']. It adds about 80 new weapon models (no joke), all with good textures, new (mostly accurate) animations, sounds, HUD icons, descriptions in the menu... All properly coded so they have realistic stats. Almost all of the default weapon models are replaced with new (non-mirrored) ones, almost all weapon animations are reworked, so there's no more pointless slide-pulling when you equip pistols, there are different animations for dry and partial reloads, and the depiction of recoil looks a lot better, it's not so rigid now. Finally, many of the game's peculiarities are fixed (the Desert Eagle now fires .50AE, not .45 ACP, for example). All told it makes the game's weaponry ''far'' more authentic. --[[User:MattyDienhoff|MattyDienhoff]] 13:09, 16 July 2009 (UTC)&lt;br /&gt;
:This mod is incredibly cool, especially if it matter to you to have different versions of the same gun. Aesthetic choices are much expanded, such as different furniture(wood, bakelite, plastic, camo colors etc) for AKs. It gets really cool if you combine it with Oblivion Lost, which has it's own additions(such as MAC 10s, FN P90s, etc). It does take a large number of additional files to get the two mods to work together and work with STALKER. Not to mention, your computer. Anyway, TRY IT!!! --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is there a reason all the rifles have left hand ejections for the empty brass?&lt;br /&gt;
:In arsenal they don't. Some of the OL stuff does, like the Bizon which is still mirrored. But Arsenal doesn't. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
:Yes, there is a reason: since the weapons are wielded right handed the brass thus can be seen being ejected. It's simply for the looks and more action feeling. --[[User:Oliphaunt|Oliphaunt]] 16:54, 15 September 2011 (CDT)&lt;br /&gt;
:Also to avoid paying royalties to the weapon manufacturers. --[[User:12BotG|12BotG]] ([[User talk:12BotG|talk]]) 04:51, 4 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was actually going here to say about the Arsenal Mod, but I see it's known not only in Russia =)   &lt;br /&gt;
So I wanted to suggest to create a new page specially for АМod because I think that it is good enough for this purpose, but too big to include it in this S.T.A.L.K.E.R. page.&lt;br /&gt;
Our &amp;quot;job&amp;quot; is to collect all the guns in movies and games, so I think what the AMod is actually&lt;br /&gt;
what we need. Sorry for my english again... --[[User:FAMAS|FAMAS]] 23 October 2010&lt;br /&gt;
&lt;br /&gt;
:I disagree. As much as I like Arsenal, it's a mod and a pretty obscure one at that. While we do have some pages on &amp;quot;mods&amp;quot; (example: [[Insurgency]]), most of those are mods that have gone commercial (like [[Red Orchestra: Ostfront 41-45]]) or are officially recognized in some way (Insurgency, for instance, is distributed on Steam). I really don't think it's notable enough to justify a presence here. --[[User:MattyDienhoff|MattyDienhoff]] 07:50, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:L.U.R.K. was here, Arsenal's for arses.-protoAuthor 20:21, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Arsenal mod is being modified continuously by other supermods such as Oblivion lost 2010/2012 for SHoC and Misery for CoP, so would need compiling all the different weapons used for each of these mods.Better to wait for OL 2012 and Misery 2.0 before starting the mod page. --[[User:12BotG|12BotG]] ([[User talk:12BotG|talk]]) 04:51, 4 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==S.T.A.L.K.E.R clear sky and Call of pripyat new weapons ==&lt;br /&gt;
&lt;br /&gt;
I know because the weapons don't really change it wouldn't warrant a new page for all 3 games, but how about a section on this page for the new weapons they have added in both games? while they both feature the same weapons, clear sky added the PKM and call of pripyat (currently unreleased) is adding an automatic version of the armsel striker, and hopefully some more (somewhat doubtful). doing this we may have to change it from &amp;quot;S.T.A.L.K.E.R shadow of chernobyl&amp;quot; to just &amp;quot;S.T.A.L.K.E.R series&amp;quot;- 5t3v0&lt;br /&gt;
&lt;br /&gt;
:I was thinking of doing that, though the PKM was actually in STALKER itself before it was in Clear Sky anyway (I've got a preview screenshot showing a PKM on a monopod in Bar) and there's a leaked Beta that apparently featured a usable minigun. I'm not sure about the Striker; given the team, isn't it more likely to be a Saiga-12? [[User:Vangelis|Vangelis]] 04:17, 12 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Nope, not the saiga, its the striker [http://cop.stalker-game.com/?page=eliminator]. Don't worry, many stalker fans were dissappointed by the lack of SAIGA. I'm not sure, is the striker semi-automatic only? I heard somewhere on the Forums that its full auto -5t3v0&lt;br /&gt;
&lt;br /&gt;
:::Striker is semi-auto only, it's just sometimes depicted in games as fullauto. [[User:Vangelis|Vangelis]] 11:36, 12 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The vulcan does appear in stalker vanilla, I had an enemy at the start of pripyat spawn with one. The Striker is semiautomatic until the appropriate upgrade has be purchased. -Scarecrow&lt;br /&gt;
&lt;br /&gt;
:::::Firstly, Scarecrow is mistaken, because I know without even a shadow of a doubt that there's no &amp;quot;Vulcan&amp;quot; gatling gun in Shadow of Chernobyl (I'm a modder and I've spent countless hours going through the game's files for various reasons, if there was a handheld minigun anywhere in the data, I would know about it).&lt;br /&gt;
&lt;br /&gt;
:::::Secondly, I agree that we should cover all three STALKER games on the one page, since most of the weapons in the first game are used in the subsequent two games, with only minor changes and a couple of additions. The TOZ-34 over/under shotgun, Browning Hi-Power and Beretta 92FS were all in the first game, but the first two only existed in the data and were never actually usable in-game, while the Beretta was extremely rare (it was carried by one character only). The second game, Clear Sky, made full use of all of these guns, and added one new one, the PKM. Finally, the third game, Call of Pripyat, includes all of the weapons from the previous two games and adds one, the Armsel Protecta.&lt;br /&gt;
&lt;br /&gt;
:::::Finally, I've been playing Call of Pripyat all week and I'm fairly sure that the Protecta (named &amp;quot;Eliminator&amp;quot; in-game) is portrayed as fully automatic and doesn't have to be modified as such. --[[User:MattyDienhoff|MattyDienhoff]] 11:03, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I agree that this page should be moved to &amp;quot;S.T.A.L.K.E.R. series&amp;quot; and include all the firearms from Shadow of Chernobyl, Clear Sky, and Call of Pripyat. Redirect terms for the search engine should point to this new page as well, such as the individual episode titles as well as the two different ways of typing &amp;quot;S.T.A.L.K.E.R.&amp;quot; (with and without the periods). --[[User:Mazryonh|Mazryonh]] 22:20, 8 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I can confirm the Stiker/Protector shotgun. Very Rare! I took one off a bandit when I wiped out a bandit base in the Jupiter map. It had to be modified by the mechanic for auto fire, but it is very effective in-close for chimeras and bloodsuckers. Can take a SUSAT optic. (Wraith)&lt;br /&gt;
&lt;br /&gt;
:::::I think you have to modify the Protecta to fire in full auto. You can also have it modified to fire a bit faster. Secondly, I think certain versions of STALKER (like, special ones that you had to pre-order or whatever) actually had a Vulcan, but I don't think you can get that version anymore, and if you can... well, I don't know how you did it. Oh, and if you guys do end up creating the pages for the other games, you might want to take screenshots of modification tree... things. Just a suggestion.(Person who frequents this site but doesn't feel like creating an account...)&lt;br /&gt;
&lt;br /&gt;
::::::The version of STALKER that contains a minigun is a leaked beta or alpha (I forget which), not a pre-order version. [[User:Vangelis|Vangelis]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Having checked up, apparently the textures for the minigun are actually in the released early build that GSC put up for download a while ago, but the model isn't. [[User:Evil Tim|Evil Tim]] 07:25, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, is it time to finally switch the article to &amp;quot;S.T.A.L.K.E.R series&amp;quot;? And yeah, add weapon categories. --[[User:Masterius|Masterius]] 01:58, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Alright, ya all lazybones, had to do begin the work myself. Certainly it's not perfect, so anyone wants to help? Also, &amp;lt;^ --[[User:Masterius|Masterius]] 08:35, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Clear Sky==&lt;br /&gt;
:If someone wants me to I could possibly try and find out the whole weapons list for Clear Sky. I have the Russia only special edition. All I would need to do for that is get a translator, as the whole game is in Russian-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:26, 12 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Clear sky Didn't actually add much. All it added was the PKM and made the unused but fully functional weapons available and the &amp;quot;martha&amp;quot; more promenient- 5t3v0&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
That ain't a Makarov PM, it's the updated version from the 70s or something, called the Makarov PMM, hence the designation in game. How can you tell? The 12 round capacity(when upgraded), and the use of overpressure rounds. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:That depends on whether we go by appearances or specifications. I vote appearances, because:&lt;br /&gt;
&lt;br /&gt;
:* It's unlikely that the developers knew (or cared) whether the original PM could use overpressure ammunition (remember, they thought having a Desert Eagle chambered in .45 ACP was an acceptable break from realism)&lt;br /&gt;
:* The upgrade system doesn't even have the slightest pretense towards realism. In all cases, the 'extended magazine' upgrades are &lt;br /&gt;
just pure fantasy. You pay the technician and *poof*, your gun's magazine holds more bullets despite being ''exactly the same size'' as it was before.&lt;br /&gt;
&lt;br /&gt;
:The gun in the games is visibly a Makarov PM, the Makarov PMM has a quite obviously enlarged grip to accommodate the larger ammo capacity, which the in-game model lacks. :Compare the two pictures below:&lt;br /&gt;
[[Image:MakarovPM.jpg|none|thumb|300px|Makarov PM.]][[Image:Makarov PMM.jpg|none|thumb|300px|Makarov PMM.]]&lt;br /&gt;
:with [http://img705.imageshack.us/img705/2030/socpm.jpg this one]. --[[User:MattyDienhoff|MattyDienhoff]] 11:45, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well the Desert Eagle being chambered in .45 was most likely because there werent any other guns chambered in the calibres it used like .357 or .44 in game -[[User:5t3v0|5t3v0]]&lt;br /&gt;
:::.45?? Pff, c'mon... There is a Deagle in the game chambered in 9x39!!&lt;br /&gt;
::::Ah, you are totally right. I saw the black color, put 2 and 2 together, and got 5. My bad. As for the Eagle, at least the 9x39 was a custom job, nevermind how the bullets fit in the magazine(maybe diagonally?) --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
I was saying as a gameplay decision. The gun is as rare as it is in the vanilla game, what is the point of adding in a calibre that only one pistol that can only be found in one place (supposibly in 2 places, but the second only gets you a USP 45) its own calibre? -[[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
==G36 or G36K?==&lt;br /&gt;
At first glance the G36 in the game seems to be the carbine variant, but it's actually just a G36 with an unusually short barrel. You can tell by comparing the number of vents in the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg‎|thumb|none|400px|The G36 has six vents.]]&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|400px|The G36K has four.]]&lt;br /&gt;
&lt;br /&gt;
[http://dog.fpsbanana.com/ss/srends/21132.jpg The G36 from the game has six vents]&lt;br /&gt;
&lt;br /&gt;
So, yeah. I'll adjust the article as necessary. --[[User:MattyDienhoff|MattyDienhoff]] 06:19, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The article states this doesn't appear in the game, but I'm rather sure you can find it in the Wild Territory as part of a quest for the 'family rifle' which you can get at the bar. It is near the Gordon Freeman corpse, inside of the tan shipping crate near him.&lt;br /&gt;
&lt;br /&gt;
:Are you sure you saw it in the unmodded game? I'm fairly sure the 'family rifle' is just an ordinary side-by-side sawn-off in vanilla, and some mods change it to the TOZ-34. --[[User:MattyDienhoff|MattyDienhoff]] 03:00, 28 April 2010 (UTC)&lt;br /&gt;
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Nope, you only retrieve a side-by-side sawed-off double-barrelled shotgun in the vanilla game for that quest. Really odd since in Western gun parlance such a firearm is not often called a &amp;quot;rifle.&amp;quot; If it were something like the gun in the following video though, it would be have been much better suited:&lt;br /&gt;
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http://www.youtube.com/watch?v=d0boIqkjrNg&lt;br /&gt;
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The modded gun is a lot more suitable for the quest giver since he seems to be a big game hunter (or rather, big mutant hunter) and such a firearm would be far more plausible. After all, in most of the other &amp;quot;retrieve the weapon&amp;quot; quests, you normally discover that it's a unique variant that leaves you with the decision to either return it to get your reward, or else use it for yourself.--[[User:Mazryonh|Mazryonh]] 05:13, 28 April 2010 (UTC)&lt;br /&gt;
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:Apologies to you and MattyDienhoff, I was not running it unmodded, but with the Zone Reclamation Project per the instruction of a friend as its primary goal is bugfixes. Perhaps the authors considered the choice of weapon to be one of the bugs? Either way, I did find the under-over shotgun for the 'Family Rifle', and it had rather nice damage stats. Thanks for the correction, I forget I'm running a mod usually since its goal is just bugfixes.&lt;br /&gt;
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== USP- full auto ? ==&lt;br /&gt;
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In Call Of Pripyat, one of the last modifications you can make to the H&amp;amp;K USP is the addition of a full auto firing mode. I was wondering, if it is possible to do the same in real life and if yes will the firearm be able to handle it ?&lt;br /&gt;
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It is possible to modify almost any semi-automatic firearm to be fully automatic (in fact it can be accidentally done to quite a few). Could the USP handle it? With a few changes, yes.-[[User:Ranger01|Ranger01]] 11:21, 15 September 2011 (CDT)&lt;br /&gt;
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Is it just me or does the usp in call of pripyat appear to be full-sized usp?- speo16&lt;br /&gt;
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== TV Show ==&lt;br /&gt;
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Did you hear that the Russians (the developers of the game to be more specific) are making a TV show about these games? I saw it on various gaming sites, and I cannot decide whether it is true or fake :P - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:29, 13 September 2011 (CDT)&lt;br /&gt;
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:The developers of the game aren't Russians, they are Ukrainians - [http://en.wikipedia.org/wiki/GSC_Game_World GSC Game World] :P&lt;br /&gt;
:But yeah, [http://stalker-gsc.ru/index/serial_stalker_stalker_skachat_serial_stalker_smotret_onlajn_vse_serii/0-133 S.T.A.L.K.E.R. TV Series] will be aired in 2011-2012 and [http://stalker-gsc.ru/publ/stalker_video/serial_stalker/trejler_seriala_s_t_a_l_k_e_r/41-1-0-4614 trailer of it] is already out. Among the cast is [http://entertainnow.net/video/person.php?pid=220&amp;amp;nm=Gosha_Kutsenko Gosha Kutsenko] - well known actor in Russia. --[[User:Masterius|Masterius]] 14:33, 14 September 2011 (CDT)&lt;br /&gt;
:P.S. To translate pages, use sites such as [http://translate.google.com/ Google Translate] or [http://babelfish.yahoo.com/ Yahoo! Babel Fish].&lt;br /&gt;
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:The TV show is on hold for now, they are currently concentrating on the movie(!) and second game.-[[User:Ranger01|Ranger01]] 11:16, 15 September 2011 (CDT)&lt;br /&gt;
:: And then the developers have gone out of business. I'm a sad panda. [[User:BeardedHoplite|BeardedHoplite]] 09:58, 5 January 2012 (CST)&lt;br /&gt;
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Yea, well its not 100% sure, some think its just a PR stunt gone wrong. But even if they did, the devs are apparently still working on the game for little or no pay (this is 100% confirmed). They brought Joe Mullin (their Facebook/ twitter guy) back, so something is going on.-[[User:Ranger01|Ranger01]] 16:16, 5 January 2012 (CST)&lt;br /&gt;
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:S.T.A.L.K.E.R. 2 still in development. Hopefully, its release will cover all the costs and let the GSC keep on supporting the series :| --[[User:Masterius|Masterius]] 08:48, 28 January 2012 (CST)&lt;br /&gt;
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== Different ammunition ==&lt;br /&gt;
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What would happen if you fired ammunition in a handgun that the ammo wasn't meant for? Obviously I can understand if it was bigger, but what about if it was smaller or the same size? Can 9x19mm handguns/submachine guns fire 9x18mm ammo? Can .40 S&amp;amp;W handguns fire .357 SIG? Reading the page got me curious. By the way, how powerful is 9x39mm ammo? 'Cause it doesn't sound that powerful.&lt;br /&gt;
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:The Soviets made their 9x18mm ammunition actually 9.2mm in diameter, so as to make it incompatible with NATO's 9x19mm firearms. Thus, you wouldn't be able to convert one to the other without some involved work. A .40 S&amp;amp;W firearm can fire .357 SIG with just a barrel change, and a 10mm Auto firearm can fire both of those with just a barrel change because the 10mm Auto was the parent cartridge for the .40 S&amp;amp;W and the .357 SIG. Due to its larger diameter than 5.45x39mm or 7.62x39mm rounds, 9x39mm has somewhat better stopping power than either of the previous, but you'd have to perform tests on ballistic gelatin or the like to find out just how much better. It was also optimized for subsonic performance with enhanced armour-penetration capabilities, so it's got a rather short effective range. Too bad 9x39mm ammunition is quite rare outside of the Russian Special Forces community. --[[User:Mazryonh|Mazryonh]] 17:20, 8 January 2012 (CST)&lt;br /&gt;
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::I doubt the officials would be happy about the armor-piercing 9x39mm ammunition being common among the civilian population ;) --[[User:Masterius|Masterius]] 08:53, 28 January 2012 (CST)&lt;br /&gt;
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:They could always &amp;quot;civilianize&amp;quot; it, kind of like how the 5.7x28mm ammunition sold to civilians isn't the same kind used by military/mercenary units, and lacks the original's armour-piercing qualities. --[[User:Mazryonh|Mazryonh]] 13:15, 28 January 2012 (CST)&lt;/div&gt;</summary>
		<author><name>12BotG</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Forum_Request&amp;diff=656021</id>
		<title>Talk:Forum Request</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Forum_Request&amp;diff=656021"/>
		<updated>2013-02-04T05:40:32Z</updated>

		<summary type="html">&lt;p&gt;12BotG: /* New Forum Account */ new section&lt;/p&gt;
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&lt;div&gt;Hello, I would like a forum account. My e-mail is aps221219@hotmail.com [[User:APS221|APS221]] ([[User talk:APS221|talk]]) 22:31, 14 January 2013 (EST)&lt;br /&gt;
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== Account ==&lt;br /&gt;
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I would like an account please.&lt;br /&gt;
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email: sk8tbdkid@yahoo.com&lt;br /&gt;
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- [[User:1morey]] January 15, 2013 7:11 PM (EST)&lt;br /&gt;
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== New Account ==&lt;br /&gt;
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I would like an account for the forum, please.&lt;br /&gt;
Email: tfaholic09@gmail.com  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 13:12, 26 January 2013 (EST)&lt;br /&gt;
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== New Forum Account ==&lt;br /&gt;
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Hello could you please create a forum account for me. Email: rsaw003@live.com &lt;br /&gt;
[[User:12BotG|12BotG]] ([[User talk:12BotG|talk]]) 00:40, 4 February 2013 (EST)&lt;/div&gt;</summary>
		<author><name>12BotG</name></author>
	</entry>
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